1 The Reforming Artificial Worlds The Electronic Marketplace has changed. Products can be sold to anywhere from anywhere, if one only has internet. The Internet is the only required to unite programmers as well it seems. Marketplaces are minuscule communities over vast distances. Games have especially changed the marketplace. Formerly, they could only be played on TV’s with only one application soldered into the game hardware. From “Angry Birds” to “Tetris”, almost every device has some form of game and a method to build a business. Development companies keep forming in new ways with each their unique design form. Sony, Microsoft, and Nintendo are the first party companies or dedicated hardware manufacturers in the Industry. Each hardware manufacturer builds a new game dedicated console nearly every 5 years and each corporation has their own reputation: Nintendo’s Wii for its motion control, Sony’s Play Station 3 for its stronger processor and graphics capabilities and Microsoft’s Xbox 360 for its online community. Distinguished third party companies such as Ubisoft and Electronic Arts have made themselves known with their variety of well -received franchises utilizing the hardware of the aforementioned three. Nintendo is widely known as one of the earliest console developers. Currently, this corporation sells console and portable hardware. Nintendo is the owner of the game boy and DS (Dual Screen) lines. The Kyoto, Japan based company is known for developing disk stored games for players of all ages accompanying said hardware. (Oak) The primary branch in the U.S. is located in Washington. (GlassDoor) Nintendo consists of many subsidiaries as well, such as: Hal Laboratories, Game Freak, Project Sora, and Retro Studios. Nintendo’s central headquarters in Japan has over a thousand employees with over 500 more employees in America. (GlassDoor) 2 Fusajiro Yamauchi established Nintendo in 1889. Their first products were hanafuda playing cards which are similar to standard American playing cards. The company did not alter their business to electronic games until 1975. Nintendo then created the Famicom (or better known as the Nintendo Entertainment System in the U.S.) in 1982 after the recent decline in the gaming market after the death of the Atari home console. (Oak) Nintendo has led the hardware market in previous years by creating new ways to play such as touch screen interface, minianalog sticks, motion control, 3D graphics as well as glasses free 3D. (Oak) Modern consumers still view them as dated though due to lack of High definition. Satoru Iwata is the current president of Nintendo. He is often viewed as the man who created before he managed others creations. In his childhood, Iwata developed various executed via a calculator. “After leaving high school, Iwata enrolled at the prestigious Tokyo Institute of Technology, where he majored in Computer Science. Iwata began to work as a part-time games programmer for HAL Laboratory, Inc., while continuing to pursue his tertiary studies. And finally, in 1982, Iwata joined HAL on a full-time basis.” (IGN) Iwata developed the “Kirby” game series which is still running to date. Iwata was president of Hal Laboratory through the 90s until he transferred to central Nintendo where he soon became President of the Corporation. (IGN) Miyamoto is often known as the father of modern gaming. Shigeru Miyamoto was born in Kyoto Japan. Delving into Mr. Miyamoto’s childhood displays the source material for the mechanics of his various famous games. Even through his years at Kanazawa college of Art he seemed to have his head in the clouds. After five years and a degree Miyamoto started as a staff 3 artist in their planning department. Miyamoto’s first ticket to fame came early in his career. The newly realized Nintendo of America (N.O.A.) tried “to establish itself as a player” by creating a game called radar scope. Shigeru Miyamoto created Donkey Kong using N.O.A.’s wasted arcade machines. It was an instant success that introduced Nintendo’s Icon: Mario. Miyamoto directed and produced other famous franchises in years to come: Super Mario Bros., The Legend of Zelda, F-Zero, Mario Kart, and Starfox. “He is currently the Senior Marketing Director of Nintendo and General Manager of Nintendo EAD.” (Mario Mayhem) Nintendo’s are currently the hot sellers in the home console market. The Nintendo Wii has sold eighty-eight million units worldwide versus the Play Station 3 and Xbox 360 which have sold fifty-two million and fifty-six million respectively. In the handheld market, the Nintendo DS has sold one hundred forty eight million versus the Play station Portable which has sold sixty-nine million. (VGchartz) Although Nintendo has dominated the handheld market since its Gameboy, the Nintendo 3DS, released in March 2011 has not been well received as the sales numbers show. Since then, the console has already received a price drop of over thirty percent. (Fleming, 2011) In their software market, “Mario Kart Wii” and “Wii Sports: Resort” are still in the top 10 selling games worldwide. Each was released over two years ago. (VGchartz) The American division is individualized due its international superiors. Nintendo of Japan is known to make the decisions for the company worldwide. The company has a right to this due to their current success and their revenue estimated at $86m. Various employees in The United States said that the company makes it hard to transfer departments or attain promotions. The atmosphere is very casual with people in dyed hair in jeans. Life is never a bore, with new products and events constantly flowing through the business from translations to technology displays. (Glassdoor) As a first party company, Nintendo isn’t just a dealer to the gamers but to 4 the producers as well. Developers publishing on Nintendo consoles view that they are building their games for a company that built hardware for themselves. EA felt as though they and other third parties are not being promoted on the platform which makes business difficult. (Chan, 2010) The market is growing due to people identifying with games commonly by means of smart phones, iPhones, Facebook, and motion gaming. The market is changing due to games for iPod, iPhone, iPad, etc. costing as little as a dollar. Many iOS game companies are speculated to be unemployed game developers. (Takahashi) A typical console game for the Wii, Xbox 360 or Play Station 3, costs $40 to $60. Iwata addressed this issue in Nintendo’s Game Developer’s Conference 2011 press conference; he said that times like this are scary for developers. The CEO also conveyed that he hopes that consumers will look for quality over quantity. (Scavio, 2011) Due to lack of sales, financing for game projects have dropped. Many modern games contain downloadable content to which most of it can cost anywhere from $.50 to $10. The Market keeps shifting. Since the Nintendo Wii’s launch on November 19, 2006, companies of this industry have started building more motion based games. Microsoft and Sony have each developed their own motion hardware; even the iPhone and iPad have gyroscope based software. Markets in recent years have also avoided the physical store front with the addition of retail games being sold on PSN, Xbox Live and new services: On Live and Steam. (Takahashi, 2009) These recent developments have little effect on employment. Nintendo of America is currently hiring the ordinary staff of various professionals-translators, character modeling, game designers, etc. (Glassdoor) To be an employee of an ever changing market, one has to be prepared to change themself as well. I am interested in working as a game interface designer among many things. 5 This would entail directly formatting the heads up display, the organization of the menus and ultimately the player/Artificial intelligence interaction. Ultimately my desire is to be a lead designer for Nintendo within Kyoto. To attain a job of that caliber, understanding the jobs of the people beneath is a necessity, so I want to also have an emphasis in Game Programming. Thus, I also want to become programmer to understand the intricacies of the coding as well. Doing so will also increase my job security and balance me is a developer. Though difficult, the foreign language Japanese could prove effective in this line of work. Having already taken the equivalent of three semesters of Japanese, It only takes a few more classes to obtain a minor in Japanese. Upon that time, a semester abroad could be very simple. In that time, I plan to make connections and study the culture to understand how a product must be modified in order to sell well. Stationed in that country are two of the three major player and various veteran game companies: Capcom, Sega, etc. Japan is still the gaming capital of the world. On top of that, their culture is catching on globally. Studying Japanese mythology would also be useful as recently, America has become more interested in Japanese tradition. Only one class is actually a game design class, the others are introducing me into the field. It will however prove useful learning how to fill the surroundings and proper environmental displacements. Environment building, however, will not be the extent of my computer science ability. The algorithms analysis course will probably be the most useful course in the group. Such a class requires students to develop faster solutions in their code as to create intricate games, detailed textured objects, complex movement within an environment, and a lightweight interface for what it controls. The Animation Workshop will demonstrate the processes of storyboarding, cut-scenes [previously rendered videos for plot], etc. 6 The math courses have demonstrated the basis of the logic to engineer movement of characters and object within the virtual world. Calculus teaches how to take the points in space of an object in motion and use it to determine the speed and acceleration rate which will ultimately be programmed into the object’s movement. In pre-calculus, horizontal limits are taught which could be used as a max speed that an object approaches as time moves on. Using these skills, one can develop a sequence in which a player tries to capture a fleeing opponent with a lower max speed yet high acceleration causing the player to avoid objects to maintain a speed to catch the opponent. Most of the practicalities of Physics are teaching students how to utilize what they already known such as in the aforementioned example. Few students have an opportunity to directly work with a professional development studio. Instead, programmers build their own company with its own clean slate. Another student within one of my clubs has posed interest in creating games as a group once we have received enough training to perform at a professional level. We should also attempt to build the game for a selective console online marketplace: Play Station Network, Xbox live marketplace, or Wiiware. On one of these networks, making a name for oneself would feel effortless due to competition. Though this project would prove the most transferrable, other forms of software development would prove very professional. Japanese studies have yielded me a project of which I am currently undertaking. The program sifts through a database of Japanese words and generates intelligible sentences randomly. It could also be preferred among students in college classes as it will organize itself by chapter and quiz user through the selected Index. Upon completing such a project, it will demonstrate real world capabilities on a resume. In the last two years, The Game Developer’s Conference in San Francisco has proven itself to be a useful network of up and coming developers. Every year, it has a day for college students within the 7 game development major to come to learn from industry professionals and receive criticism as well. Within the field, employers will often ask for a sample of previous projects to determine employment. The capstone will involve developing a game. Though developers take many different paths, only the ones which arrive at the same destination of success are revered. The time has come when, Selling entrepreneurs’ products when one is not even present at their store front is commonplace. Companies will have to change with market to maintain their embodiment in their field. The places in which a business can buy and sell at are only limited by the number of cultures they can engage with. Overpopulation and wieldy tools can only lead to greater competition. Scavengers of a new technology will have the advantage upon those still discovering this horizon. 8 Works Cited Chan, T. (2010, December 18). EA: Nintendo Needs to Drop Wii Price, Help Third Parties Nintendo Life. Nintendo Life Retrieved September 29, 2011, from http://www.nintendolife.com/news/2010/12/ea_nintendo_needs_to_drop_wii_price_help _third_parties Fleming, R. (2011, September 22). After a rocky start, the Nintendo 3DS is tops in Japan. Technology News, Product Reviews, Software Downloads | Digital Trends. Retrieved September 28, 2011, from http://www.digitaltrends.com/gaming/after-a-rocky-start-thenintendo-3ds-is-tops-in-japan/ IGN. (n.d.). IGN: Satoru Iwata Biography. IGN . Retrieved September 28, 2011, from http://stars.ign.com/objects/958/958699_biography.html Oak, M. (n.d.). History of Nintendo. Buzzle Web Portal: Intelligent Life on the Web. Retrieved September 28, 2011, from http://www.buzzle.com/articles/history-of-nintendo.html Scavio, Megan, Iwata, Satoru,(speaker). (2011, March 2): Iwata GDC Keynote [Video file]. Retrieved from http://www.youtube.com/watch?v=fiwAdqVi39Y Shigeru Miyamoto biography - the man behind Mario. (n.d.). Mario Mayhem - Super Mario Bros. Fun, Games, weird stuff, downloads and Information!. Retrieved September 28, 2011, from http://www.mariomayhem.com/shigeru_miyamoto.php Takahashi, D. (2009, May 9). The top 12 trends of the video game industry | VentureBeat. Games Beat. Retrieved September 28, 2011, from http://venturebeat.com/2009/05/15/the-top-12-trends-of-the-video-game-industry/ Walton, B. (n.d.). vgcharz.com. vgcharz.com. Retrieved September 28, 2011, from 9 http://www.vgcharz.com Working at Nintendo of America | Glassdoor. (n.d.). Glassdoor – an inside look at jobs & companies. Retrieved September 28, 2011, from http://www.glassdoor.com/Overview/Working-at-Nintendo-of-AmericaEI_IE4173.11,30.htm Scavio, Megan, Iwata, Satoru,(speaker). (2011, March 2): Iwata GDC Keynote [Video file]. Retrieved from http://www.youtube.com/watch?v=fiwAdqVi39Y