Setting

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Setting

Setting

• Each story will have a macro-setting, the space and time covered by the entire story

– This can be centuries and wide ranges of solar systems, galaxies, etc.

• Micro-settings: Individual scenes, episodes, etc. occur within much more limited time and space constraints

– A given evening at an office

– A crime scene

– A child’s bedroom at bedtime

Law and Order

Conditions

• Audience members expect certain things to be true about the narrative context when they are made aware of the setting

• Time and place determine weather, technology, social structure, culture, major events, social etiquette, etc.

• Consider:

– Egypt, 1375 B.C.

– Pearl Harbor in December 1941

– Contemporary Louisville

– Contemporary Paris

– Los Angeles, 2030

Realistic v. fantastic settings

• Realistic settings either are, or follow the rules of, actual physical places and times where real people could be found

• Historical events may be a significant part of the narrative

• Characters may not be realistic, though

Realistic settings

• The depth of detail provided and the accuracy of that detail affects the audience experience of realism

– Some directors/art directors are obsessed with providing realistic presentations of historic or contemporary settings

• 1945 Japanese submarine toilet seat

Exotic settings

• Real places far removed from audience experience can seem fantastic

• Rwanda

• Middle Ages

• Audiences must learn the crucial rules of the setting to understand the plot and characters

Fantastic settings

• Fantastic settings are those that do not follow the laws of physics, etc. as we understand them

• They are often, but not always, inhabited by fantastic characters

– Magic

– Science unknown to us (future advances)

Rules for fantastic settings

• Even if magic is possible, dragons exist, etc. there must be rules that define how events can happen, what characters exist, etc.

– The rules cannot be contradictory to each other

– Once set, the narrative is bound by the rules

• Fantastic settings, carefully drawn and with compelling rules, can seem ‘realistic’

Setting and exposition

• The more psychologically ‘distant’ from the audience the setting is, the more exposition will be needed to allow the audience member to follow the narrative

– Germany during the Dark Ages may well demand more exposition for a contemporary audience than does the surface of the Moon

Setting and plot

• “a setting delimits the possible actions in a narrative. As such, the setting is connected to the

plot

• (Talib, Narrative Theory)

– Actions and events that generate protagonist motivations (plague outbreak)

– Available choices to satisfy motivations (no guns)

– Consequences of various actions (explosion breaks dike)

– Chance factors (tornadoes, traffic accidents)

• The most significant requirement is that rules must be consistent

– Magic must have limits and magical powers must follow rules

– Too much magic, fantasy, etc. will strain the audience’s acceptance even of a fantastic setting

Setting and character

• Certain characters are appropriate for certain settings

– Character types that are ‘naturally’ found in one setting would be out of place in another

• Behavior that is appropriate in one setting would be unacceptable in another

• Features of the setting may provide clues to the character personality

• Social rules of custom and ethics determine what the characters can do and say without social sanction

– Victorian novels often are based on class conflicts and appropriate behaviors

Settings may determine the tone of the narrative

• CSI, CSI: New York, CSI: Miami

• Metropolis v. Gotham City

• The Shining

• Gladiator

• Heroes

• Brothers and Sisters

• ER

• A History of Violence

Stereotypical settings

• Common, stylized settings are typical for some genres

– Western saloon

– Hospital emergency room

– Battlefield

– Haunted house

– Fraternity house

Time and space

• Characters exist in, and move through, time and space

– Discourse time and space v. story time and space

– Time and place prior to, and after, the main narrative

• Flashbacks and flashforwards

• Backstory and epilogue

Representing time and space

• Setting information is conveyed both visually and aurally

• Establishing shot

• VO Narration

• Dialogue

• Discourse time is usually much shorter than story time so conventions must be used to indicate time passage to the audience

• When locations change, means to indicate new locations must be provided to the audience

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