Chapter 9 McGraw-Hill/Irwin Improving Job performance with Goals, Feedback, Rewards, and Positive Reinforcement Copyright © 2008 by The McGraw-Hill Companies, Inc. All rights reserved. © 2008The Ch. 9 Learning Objectives 1. Define the term performance management, distinguish between learning goals and performance outcome goals, and explain the three-step goal setting process. 2. Identify the two basic functions of feedback, and specify at least three practical lessons from feedback research. 3. Define 360-degree feedback, and summarize how to give good feedback in a performance management program. 4. Distinguish between extrinsic and intrinsic rewards, and explain the four building blocks of intrinsic rewards and motivation 9-2 © 2008 The McGraw-Hill Companies, Inc. All rights reserved. Ch. 9 Learning Objectives 5. 6. 7. 8. 9. Summarize the reasons why extrinsic rewards often fail to motivate employees. Discuss how managers can generally improve extrinsic reward and pay for performance plans. State Thorndike’s “law of effect,” and explain Skinner’s distinction between respondent and operant behavior. Define positive reinforcement, negative reinforcement, punishment, and extinction, and distinguish between continuous and intermittent schedules of reinforcement. Demonstrate your knowledge of behavior shaping. 9-3 © 2008 The McGraw-Hill Companies, Inc. All rights reserved. Your Experience A=Yes, B=No, C= NA 1. Have you had a performance management discussion with your manager? 2. Have you ever conducted a performance management discussion with an employee? 3. Do you look forward to performance evaluation meetings with your boss? What would your ideal performance management session be like? 9-4 © 2008 The McGraw-Hill Companies, Inc. All rights reserved. Improving Performance Performance management • Continuous cycle of improving job performance with goal setting, feedback and coaching, and rewards and positive reinforcement. 9-5 © 2008 The McGraw-Hill Companies, Inc. All rights reserved. Figure 9-1 Improving Individual Performance 9-6 © 2008 The McGraw-Hill Companies, Inc. All rights reserved. Goal Setting Performance outcome goal: targets a specific end result Learning goal: Encourages learning, creativity, and skill development 9-7 © 2008 The McGraw-Hill Companies, Inc. All rights reserved. Line of Sight 56% of workers in US don’t “clearly understand their organization's most important goals” 81% don’t have clearly defined goals Line of Sight: Knowledge of the organization’s strategic goals and how they need to contribute 9-8 © 2008 The McGraw-Hill Companies, Inc. All rights reserved. Guidelines for SMART Goals 9-9 © 2008 The McGraw-Hill Companies, Inc. All rights reserved. Steps for Effective Goal Setting Programs 1. Set Goals • What do you base the goals on? How do you know what is appropriate? 2. Promote Goal Commitment • Under what conditions will an employee be motivated to pursue a goal? 3. Provide Support and Feedback • How will the employee reach the goal? What resources will be necessary? 9-10 © 2008 The McGraw-Hill Companies, Inc. All rights reserved. Feedback Feedback objective information about performance Functions of Feedback • Instructional • Motivational 9-11 © 2008 The McGraw-Hill Companies, Inc. All rights reserved. Six Trouble Signs For Organizational Feedback Systems Table 9-2 1. Feedback is used to punish, embarrass, or put down employees 2. Those receiving the feedback see it as irrelevant to their work. 3. Feedback information is provided too late to do any good. 4. People receiving feedback believe it relates to matters beyond their control. 5. Employees complain about wasting too much time collecting and recording feedback data. 6. Feedback recipients complain about feedback being too complex or difficult to understand. 9-12 © 2008 The McGraw-Hill Companies, Inc. All rights reserved. Nontraditional Feedback 360-Degree Feedback comparison of anonymous feedback from one’s superior, subordinates, and peers with self-perceptions 9-13 © 2008 The McGraw-Hill Companies, Inc. All rights reserved. Tips for Giving Good Feedback Focus feedback on performance, not personalities Give specific feedback tied to observable behavior or measurable results Channel feedback toward key result areas Give feedback as soon as possible Give positive feedback for improvement, not just final results Base feedback on accurate and credible information Pair feedback with clear expectations for improvement. 9-14 © 2008 The McGraw-Hill Companies, Inc. All rights reserved. General Model of Organizational Reward Systems Desired Outcomes Types of Rewards • Financial/material (extrinsic) • Social (extrinsic) • Psychic (intrinsic) Figure 9-2 Distribution Criteria • • • • • Attract Motivate Develop Satisfy Retain • Results • Behavior • Other factors 9-15 © 2008 The McGraw-Hill Companies, Inc. All rights reserved. Intrinsic vs. Extrinsic Rewards Intrinsic Rewards Selfgranted, psychic rewards What are examples of intrinsic rewards? Extrinsic Rewards Financial, material, or social rewards from the environment What are examples of extrinsic 9-16 rewards? © 2008 The McGraw-Hill Companies, Inc. All rights reserved. A Model of Intrinsic Motivation Figure 9-3 Opportunity Rewards From Task Activities From Task Purpose Accomplishment Rewards Sense of Choice Sense of Competence Sense of Meaningfulness Sense of Progress 9-17 © 2008 The McGraw-Hill Companies, Inc. All rights reserved. Why Do Extrinsic Rewards Fail to Motivate? Too much emphasis on monetary rewards Rewards lack an “appreciation effect” Extensive benefits become entitlements Counterproductive behavior is rewarded Too long a delay between performance and rewards Too many one-size-fits-all rewards Use of one-shot rewards with a short-lived motivational impact Continued use of demotivating practices such as layoffs, across-the-board raises and cuts, and excessive executive compensation 9-18 © 2008 The McGraw-Hill Companies, Inc. All rights reserved. Use and Effectiveness of Incentive Pay Plans Table 9-3 9-19 © 2008 The McGraw-Hill Companies, Inc. All rights reserved. Maximizing Motivational Impact of Extrinsic Rewards Make pay for performance an integral part of the organization’s basic strategy. Base incentive determinations on objective performance data. Have all employees actively participate in the development, implementation, and revision of the performance-pay formulas. Encourage two-way communication so problems with the pay-for-performance plan will be detected early. 9-20 © 2008 The McGraw-Hill Companies, Inc. All rights reserved. Maximizing Motivational Impact of Extrinsic Rewards Cont. Build the pay-for-performance plan around participative structures such as suggestion systems or problemsolving teams Reward teamwork and cooperation whenever possible Actively sell the plan to supervisors and middle managers who may view employee participation as a threat to their traditional notion of authority If annual cash bonuses are granted, pay them in a lump sum to maximize their motivational impact Selectively use creative noncash rewards to create buzz and excitement 9-21 © 2008 The McGraw-Hill Companies, Inc. All rights reserved. Positive Reinforcement Law of effect • Behavior with favorable consequences is repeated, behavior with unfavorable consequences disappears. I work really hard and am not rewarded. The law of effect would suggest that I will a. Quit b. Keep trying to impress the right people 9-22 © 2008 The McGraw-Hill Companies, Inc. All rights reserved. Behavior-Consequence Relationship Contingent Consequences in Operant Conditioning Nature of Consequences Contingent Presentation Contingent Withdrawal Figure 9-4 Positive or Pleasing Negative or Displeasing Positive Reinforcement Punishment Punishment (Response Cost) Negative Reinforcement (no contingent consequence) Extinction 9-23 © 2008 The McGraw-Hill Companies, Inc. All rights reserved. Test Your Knowledge Martin’s boss tells him “the next time you come to work late, I’m going to dock your pay”. This best represents: a. b. c. d. Positive reinforcement Negative reinforcement Punishment Response Cost Punishment 9-24 © 2008 The McGraw-Hill Companies, Inc. All rights reserved. Ten Practical Tips to Effectively Shape Job Behavior 1) 2) 3) 4) 5) 6) 7) 8) 9) 10) Accommodate the process of behavioral change. Define new behavior patterns specifically. Give individuals feedback on their performance. Reinforce behavior as quickly as possible. Use powerful reinforcement. Use a continuous reinforcement schedule (for new behaviors) Use a variable reinforcement schedule for maintenance Reward teamwork -- not competition. Make all rewards contingent on performance. Never take good performance for granted. Table 9-4 9-25 © 2008 The McGraw-Hill Companies, Inc. All rights reserved. Chapter 9 Supplemental Slides 9-26 © 2008The McGraw-Hill Companies, Inc. All rights reserved. Video Cases Slacking Off Corporate Health 9-27 © 2008 The McGraw-Hill Companies, Inc. All rights reserved. Getting Rewards Right: The Snowfly Slots Companies are using games to motivate employee’s behavior For taking actions that are aligned with the organization’s objectives employees receive tokens Tokens are used on an on-line slot machine called “Snowfly” Employees can win between 2 cents and $50 per game This strategy has boosted productivity in a variety of organizations including banks and beverage distributors Source: New Incentives for Workers Combine Cash, Fun, J. Badal, Wall Street Journal, 6/19/06 9-28 © 2008 The McGraw-Hill Companies, Inc. All rights reserved. Getting Rewards Right: The Snowfly Slots Set specific goals and reward achievement quickly; don’t wait until the end of the year. Give employees reward choices, to reflect different tastes Remind employees about goals and possible rewards Keep the program fresh; update prices to generate enthusiasm Ensure that front-line managers are committed to the program Source: New Incentives for Workers Combine Cash, Fun, J. Badal, Wall Street Journal, 6/19/06 9-29 © 2008 The McGraw-Hill Companies, Inc. All rights reserved. Yearly Reviews Why don’t managers and employees like performance reviews? Where you work or have worked, how often did you receive feedback? 9-30 © 2008 The McGraw-Hill Companies, Inc. All rights reserved. Yearly Reviews Jack and Suzy Welch’s advice: •Sit down with each direct report and provide a single page that says, here’s what you do well, and here’s what you can do better •This should happen three or four times a year, particularly with every raise, bonus, or promotion What are the pros and cons of this approach? Source: Ideas The Welch Way, BusinessWeek, February 26, 2007 9-31 © 2008 The McGraw-Hill Companies, Inc. All rights reserved. Fear of Feedback Maladaptive Behaviors •Procrastination •Brooding •Denial •Jealousy •Self-sabotage Source: Fear of Feedback, Jackman, J.M., Strober, M.H. (2005) Harvard Business Review 9-32 © 2008 The McGraw-Hill Companies, Inc. All rights reserved. Fear of Feedback Adaptive Behaviors •Recognize emotions and maladaptive responses •Get support •Reframe the feedback •Break it into parts Source: Fear of Feedback, Jackman, J.M., Strober, M.H. (2005) Harvard Business Review 9-33 © 2008 The McGraw-Hill Companies, Inc. All rights reserved. Fear of Feedback: Reframe Your Thinking Possible Negative Emotion Maladaptive Response Anger Acting out It’s up to me to get the feedback I need. Anxiety Brooding Avoiding Finding out can open up new opportunities for me Fear of confrontation Hurt Reframing Statement Denial, Taking the initiative procrastination, self- puts me in charge and gives me some power sabotage Irritability, jealousy of others I can still pay attention to what he said even though I feel hurt. 9-34 Source: Fear of Feedback, Jackman, J.M., Strober, M.H. (2005) Harvard Business Review © 2008 The McGraw-Hill Companies, Inc. All rights reserved. Fear of Feedback: Reframe Your Thinking Possible Negative Emotion Maladaptive Response Defensiveness Acting out by not supporting the boss Being defensive keeps me from hearing what she has to say Brooding, Withdrawal How I’m doing in my job isn’t about whether I’m liked Denial I must change to keep my job. I’ll focus on one or two key areas. Procrastination, Passivity What really serves my interests best? I need to take some action now. Sadness Fear of Change Ambivalence Reframing Statement 9-35 Source: Fear of Feedback, Jackman, J.M., Strober, M.H. (2005) Harvard Business Review © 2008 The McGraw-Hill Companies, Inc. All rights reserved. Fear of Feedback What if the feedback doesn’t improve despite your attempts to change? Source: Fear of Feedback, Jackman, J.M., Strober, M.H. (2005) Harvard Business Review 9-36 © 2008 The McGraw-Hill Companies, Inc. All rights reserved. Play to Your Strengths Marcus Buckingham, renowned business consultant & author argues: •People should focus much more on their true strengths than focusing on the activities they aren’t good at or drain them This provides a win/win for employees and organizations “Strengths” are not only what you’re good at Source: Engaging Generation Y, Training and Development, Aug 2006, 26-30 9-37 © 2008 The McGraw-Hill Companies, Inc. All rights reserved. Play to Your Strengths Acronym: SIGN S. Success – what did you do last week that you were good at? I. Instincts – what you can’t pass up, activities you looked forward to or volunteered for G.Growth – you grow most in your strengths, you focus, are naturally inquisitive about, and practice these areas N.Needs – practicing a strength fulfills a need, you feel in control, authentic Source: Engaging Generation Y, Training and Development, Aug 2006, 26-30 9-38 © 2008 The McGraw-Hill Companies, Inc. All rights reserved. Receiving Feedback To help clarify feedback, receivers can ask: Could you give me an example of the behavior that concerns you? Can you help me understand how you came to that conclusion? Can you help me understand the situations in which you have seen the behavior and what you see as the impact? Can you clarify what you would like to see me do differently? 9-39 © 2008 The McGraw-Hill Companies, Inc. All rights reserved. Schedules of Reinforcement Schedule Description Continuous (CRF) Reinforcer follows every response Intermittent Fixed ratio (FR) Reinforcer does not follow every response A fixed number of responses must be emitted before reinforcement occurs. Variable ratio (VR) A varying or random number of responses must be emitted before reinforcement occurs. Fixed interval (FI) The first response after a specific period of time has elapsed is reinforced Variable interval (VI) The first response after varying or random periods of time have elapsed is reinforced. 9-40 © 2008 The McGraw-Hill Companies, Inc. All rights reserved. Bad Apples What percent of U.S. workers feel employees are held accountable for their performance? a. 22% b. 44% c. 55% d. 77% 9-41 © 2008 The McGraw-Hill Companies, Inc. All rights reserved. Bad Apples (con’t) What percent of U.S. workers feel their company helps poorly performing workers improve? a. 20% b. 30% c. 50% d. 70% 9-42 © 2008 The McGraw-Hill Companies, Inc. All rights reserved. Bad Apples (con’t) Three ways NOT to handle poor performers: 1. Ignore the problem, reassign the workload and hope the poor performer will quit or move to another team 2. Talk to the team as a group rather than to the individual – this insults the good performers 3. Take poor performance as a personal insult and confront the employee in a threatening way. 9-43 © 2008 The McGraw-Hill Companies, Inc. All rights reserved. Bad Apples (con’t) To manage poor performers companies should establish training for managers • Ongoing practice • Just-in-time training Training should involve: • Timing of counseling employees • How to find the root cause • How to give constructive criticism 9-44 © 2008 The McGraw-Hill Companies, Inc. All rights reserved. Pay for Performance Jamba Juice Co. – specialty health beverage stores uses the following performance rating categories • • • • Outstanding Exceeding requirements Meeting requirements Falling below requirements Who should receive a merit increase? What are the legal implications of rewarding 9-45 poor performers? © 2008 The McGraw-Hill Companies, Inc. All rights reserved. How to Make Sure Performance Feedback Hits the Target The person offering the feedback is reliable and has good intentions toward them The feedback development process is fair The feedback communication process is fair 9-46 © 2008 The McGraw-Hill Companies, Inc. All rights reserved. What Sort of Carrots Would You Like? “Incentive programs structured with employee input work best; however, the study showed that only 23% of incentive systems are selected with employee input.” 9-47 © 2008 The McGraw-Hill Companies, Inc. All rights reserved. Productive Job Behavior Requires Supportive Antecedents and Consequences Antecedent Behavior Consequences Behavior Outcomes Manager: “I Payroll Clerk: Manager: “I’m The payroll clerk continues to make excuses while missing important deadlines because of the manager’s negative antecedents and sarcastic consequences suppose you haven’t finished the payroll report yet.” “No way! I’m behind schedule because the supervisors didn’t submit their payroll data on time.” sure everyone will enjoy their paychecks late again!” 9-48 © 2008 The McGraw-Hill Companies, Inc. All rights reserved. Productive Job Behavior Requires Supportive Antecedents and Consequences Cont. Antecedent Behavior Consequences Behavior Outcomes Manager: “How Payroll Clerk: Manager: “I The payroll clerk continues to meet important deadlines because of the manager’s non-threatening antecedents and rewarding consequences are you coming along on this week’s payroll report?” “I’m a little behind schedule. But if I work during my lunch hour, I’ll have it done on time.” appreciate that extra effort! How would you like to spend tomorrow working on that bonus-pay project you suggested last week? 9-49 © 2008 The McGraw-Hill Companies, Inc. All rights reserved. Modifying On-the-Job Behavior Step 1 Step 2 Identify target behavior Perform an A B C functional analysis Step 3 Provide supportive and appropriately Arrange antecedents scheduled consequences Step 4 Evaluate results 9-50 © 2008 The McGraw-Hill Companies, Inc. All rights reserved. O.B. Mod Application Model Identify Behaviors for Change Measure Baseline frequency of response Analyze Functional consequences Intervene See Learning Module A (Web) Evaluate For performance improvement 9-51 © 2008 The McGraw-Hill Companies, Inc. All rights reserved. A Social Learning Model for Self- Management Person (Psychological Self) • Symbolic coding • Rehearsal • Self-talk Behavior • Behavior changes needed for selfimprovement Situational Cues • Reminders & attention focusers • Self-observation data • Avoidance of negative cues • Seeking of positive cues • Personal goal-setting • Self contracts Consequences • Self-reinforcement/ self-punishment • Building activities into the task that are naturally rewarding • Reinforcement from relevant others 9-52 © 2008 The McGraw-Hill Companies, Inc. All rights reserved. How to Make Team-Based Pay Work 1) Prepare employees with interpersonal skills training. 2) Don’t introduce team-pay until teams are running smoothly. 3) Blend individual and team incentives. 4) Start by rewarding teamwork behaviors and then evolve to incentives for team results. 5) Make sure each team member has a clear line of sight to key team results. 9-53 © 2008 The McGraw-Hill Companies, Inc. All rights reserved. Conclusion Questions for discussion 9-54 © 2008 The McGraw-Hill Companies, Inc. All rights reserved.