Essentials of Contemporary Management Chapter 5 Decision Making, Learning, Creativity, and Innovation PowerPoint Presentation by Charlie Cook © Copyright The McGraw-Hill Companies, Inc., 2004. All rights reserved. Learning Objectives • After studying the chapter, you should be able to: Differentiate between programmed and nonprogrammed decisions, and explain why nonprogrammed decision making is a complex, uncertain process. Describe the six steps that managers should take to make the best decisions. Identify the advantages and disadvantages of group decision making, and describe techniques that can improve it. © Copyright 2004 McGraw-Hill. All rights reserved. 5–2 Learning Objectives (cont’d) Explain the role that organizational learning and creativity play in helping managers to improve their decisions. © Copyright 2004 McGraw-Hill. All rights reserved. 5–3 The Nature of Managerial Decision Making • Decision Making The process by which managers respond to opportunities and threats by analyzing options, and making decisions about goals and courses of action. • Decisions in response to opportunities—occurs when managers respond to ways to improve organizational performance. • Decisions in response to threats—occurs when managers are impacted by adverse events to the organization. © Copyright 2004 McGraw-Hill. All rights reserved. 5–4 Programmed Decisions • Programmed Decision Routine, virtually automatic decision making that follows established rules or guidelines. • Managers have made the same decision many times before. • There are rules or guidelines to follow based on experience with past decisions. • Example: Disciplinary action to be taken concerning a tardy employee. © Copyright 2004 McGraw-Hill. All rights reserved. 5–5 Nonprogrammed Decisions • Non-Programmed Decisions Nonroutine decision making that occurs in response to unusual, unpredictable opportunities and threats. The are no rules to follow since the decision is new. • Decisions are made based on information, a manager’s intuition, and judgment. • Example: Deciding to invest in additional production equipment to meet emergent demand. © Copyright 2004 McGraw-Hill. All rights reserved. 5–6 The Classical Model • Classical Model of Decision Making A prescriptive model of decision making that assumes the decision maker can identify and evaluate all possible alternatives and their consequences and rationally choose the most appropriate course of action. Optimum decision • The most appropriate decision in light of what managers believe to be the most desirable future consequences for their organization. © Copyright 2004 McGraw-Hill. All rights reserved. 5–7 The Classical Model of Decision Making Figure 5.1 © Copyright 2004 McGraw-Hill. All rights reserved. 5–8 The Administrative Model • Administrative Model of Decision Making An approach to decision making that explains why decision making is inherently uncertain and risky and why managers usually make satisfactory rather than optimum decisions. © Copyright 2004 McGraw-Hill. All rights reserved. 5–9 The Administrative Model (cont’d) • Administrative Model of Decision Making (cont’d) Bounded rationality • There is a large number of alternatives and available information can be so extensive that managers cannot consider it all. • Decisions are limited by people’s cognitive abilities. Incomplete information • Most managers do not see all alternatives and decide based on incomplete information. © Copyright 2004 McGraw-Hill. All rights reserved. 5–10 Why Information Is Incomplete Figure 5.2 © Copyright 2004 McGraw-Hill. All rights reserved. 5–11 Causes of Incomplete Information • Risk The degree of probability that the possible outcomes of a particular course of action will occur. • Managers know enough about a given outcome to be able to assign probabilities for the likelihood of its failure or success. • Uncertainty Probabilities cannot be given for outcomes and the future is unknown. • Many decision outcomes are not known such as the success of a new product introduction. © Copyright 2004 McGraw-Hill. All rights reserved. 5–12 Causes of Incomplete Information (cont’d) • Ambiguous Information Young Woman or Old Woman Information whose meaning is not clear allowing it to be interpreted in multiple or conflicting ways. Figure 5.3 © Copyright 2004 McGraw-Hill. All rights reserved. 5–13 Causes of Incomplete Information (cont’d) • Satisficing Searching for and choosing an acceptable, or satisfactory response to problems and opportunities, rather than trying to make the best decision. • Managers explore a limited number of options and choose an acceptable decision rather than the optimum decision. • Managers assume that the limited options they examine represent all options. • This is the typical response of managers when dealing with incomplete information. © Copyright 2004 McGraw-Hill. All rights reserved. 5–14 Six Steps in Decision Making Figure 5.4 © Copyright 2004 McGraw-Hill. All rights reserved. 5–15 Decision Making Steps Step 1. Recognize the Need for a Decision Sparked by an event such as environment changes. • Managers must first realize that a decision must be made. Step 2. Generate Alternatives Managers must develop feasible alternative courses of action. • If good alternatives are missed, the resulting decision is poor. • It is hard to develop creative alternatives, so managers need to look for new ideas. © Copyright 2004 McGraw-Hill. All rights reserved. 5–16 Decision Making Steps Step 3-4. Assess/Choose Alternatives What are the advantages and disadvantages of each alternative? Managers should specify criteria, then evaluate. When ranking, all information needs to be considered. © Copyright 2004 McGraw-Hill. All rights reserved. 5–17 General Criteria for Evaluating Possible Courses of Action Figure 5.5 © Copyright 2004 McGraw-Hill. All rights reserved. 5–18 Evaluating Alternatives Criteria Legality Is the alternative legal both in this country and abroad for exports? Ethicalness Is the alternative ethical and will not bring harm stakeholders unnecessarily? Economic Feasibility Can organization’s performance goals sustain this alternative? Practicality Does the management have the capabilities and resources required to implement the alternative? © Copyright 2004 McGraw-Hill. All rights reserved. 5–19 Decision Making Steps Step 5. Implement Chosen Alternative Managers must now carry out the alternative. Often a decision is made and not implemented. Step 6. Learn From Feedback Managers should consider what went right and wrong with the decision and learn for the future. Without feedback, managers do not learn from experience and will repeat the same mistake over. © Copyright 2004 McGraw-Hill. All rights reserved. 5–20 Group Decision Making • Most decisions are made in group settings. Groups tend to reduce cognitive biases and can call on their greater combined skills and abilities. • Groupthink Biased decision making resulting from group members striving for agreement. • Usually occurs when group members rally around a central manager’s idea , and become blindly commit to the idea without considering alternatives. • The group’s influence tends to convince each member that the idea must go forward. © Copyright 2004 McGraw-Hill. All rights reserved. 5–21 Improved Group Decision Making • Devil’s Advocacy A group member who defends unpopular or opposing alternatives for the sake of argument One member of the group who acts as the devil’s advocate by critiquing the way the group identified alternatives and pointing out problems with the alternative selection. • Diversity Among Decision Makers Broadens range of life experiences and opinions from which to draw and consider alternatives. Group differences help in avoiding groupthink. © Copyright 2004 McGraw-Hill. All rights reserved. 5–22 Organizational Learning and Creativity • Organizational Learning Managers seek to improve a employee’s desire and ability to understand and manage the organization and its task environment so as to raise effectiveness. • The Learning Organization Managers try to maximize the people’s ability to behave creatively to maximize organizational learning. © Copyright 2004 McGraw-Hill. All rights reserved. 5–23 Senge’s Principles for Creating a Learning Organization Figure 5.6 © Copyright 2004 McGraw-Hill. All rights reserved. 5–24 Organizational Learning and Creativity • Creativity The ability of the decision maker to discover novel ideas leading to a feasible course of action. • A creative management staff and employees are the key to the learning organization. • Innovation The implementation of creative ideas in an organization. © Copyright 2004 McGraw-Hill. All rights reserved. 5–25 Creating a Learning Organization 1. Personal Mastery Managers empower employees and allow them to create and explore. 2. Mental Models Challenge employees to find new, better methods to perform a task. 3. Team Learning Is more important than individual learning since most decisions are made in groups. © Copyright 2004 McGraw-Hill. All rights reserved. 5–26 Creating a Learning Organization (cont’d) 4. Build a Shared Vision People share a common mental model of the firm to evaluate opportunities. 5. Systems Thinking Knowing and understanding how actions in one area of the firm will impact other areas of the firm. © Copyright 2004 McGraw-Hill. All rights reserved. 5–27 Promoting Individual Creativity • Organizations can build an environment supportive of creativity. Managers must provide employees with the opportunities and abilities to take risks. • If people take risks, they will occasionally fail. To build creativity, periodic failures must be rewarded. • This idea is hard to accept for some managers. © Copyright 2004 McGraw-Hill. All rights reserved. 5–28 Building Group Creativity • Brainstorming Managers meet face-to-face to generate and debate many alternatives. • Group members are not allowed to evaluate alternatives until all alternatives are listed. • When all are listed, then the pros and cons of each are discussed and a short list created. Production blocking • Members cannot absorb all information being presented during the session and can forget even their own alternatives. © Copyright 2004 McGraw-Hill. All rights reserved. 5–29 Building Group Creativity • Nominal Group Technique Provides a more structured way to generate alternatives in writing. • Avoids the production blocking problem. • Similar to brainstorming except that each member is given time to first write down all alternatives he or she would suggest. • Alternatives are then read aloud without discussion until all have been listed. • Then discussion occurs and alternatives are ranked. © Copyright 2004 McGraw-Hill. All rights reserved. 5–30 Promoting Creativity at the Global Level • Responding to global market pressures to reduce costs and develop global products by centralizing research and development (R&D) efforts in teams in one location. Likely problems to be overcome: • Language barriers • Cultural differences in approaches to solving problems and decision making processes Training program to raise awareness to overcoming barriers and differences will be necessary to gain the cooperation of the diverse individuals. © Copyright 2004 McGraw-Hill. All rights reserved. 5–31 Homework 4 Evaluating an alternative • When airline flights are overbooked in the United State, an auction is sometimes held to see which passengers are willing to transfer to a later flight in return for compensation. The compensation is determined by the lowest price needed to induce the required number of people to give up their seats. This seems to work fairly well. • Would such an auctioning approach work for deciding whether a flight should permit smoking or gain a prioritized landing? Why or why not? © Copyright 2004 McGraw-Hill. All rights reserved. 5–32