A 3D Virtual Hospital World using Multi-player Online Simulation (MOS) Wm. LeRoy Heinrichs, MD, PhD, Professor (Emeritus, Active) and Past Chair, Dept/ Ob/Gyn Associate Director, SUMMIT. Stanford University School of Medicine Stanford, CA Virtual Emergency Department A Virtual Patient with a Splinted Leg, and Pneumothorax, Vital signs deteriorate in 12-15min, requires immediate Rx Windows-based PC with graphics card Connection to the Internet Mouse or Game Controller Headsets Six Avatars selected and operated by trainees (role-players) Why Videogame Technology? 1–Virtual Environments are engaging – you can • Go places you’ve never been – • Be a person you’ve never known – • Do things you’ve never done before – – that’s why they’re FUN 2–And they • Afford situational learningbetter retention • Teach what to do, and what NOT to do • Prepare users for advanced, higher stakes, more costly simulations, or real experiences 3–AND, our students are leading us there • • • ED Multi-bay Treatment Room Photo-inspired Virtual 3D Environment ––– Adult ED at Stanford University Medical Center July 2006 ED Isolation Treatment Room Photo-inspired Virtual 3D Environment ––– Adult ED at Stanford University Medical Center July2006 2006 July Robotar programmed to die from asphyxia in 3-30min, depending on dose of nerve toxin – sarin Nerve Gas Treatment at Adult ED at Stanford University Medical Center Dec 2006 Virtual World for CPR Training Peninsula High School – CA & Stockholm April 2006 Cognitive Skills of CPR Guidelines for Healthcare Professionals: OLD method: Check carotid pulse during initial assessment NEW: Just . . Repeat Give 15 chest compressions. Do two rescue breaths Mr. Brooks, Are You OK? QuickTime™ and a Sorenson Video 3 decompressor are needed to see this picture. August 2006 OLIVE: OnLine Interactive Virtual Environment Progress and Plans On-Line Interactive Virtual Environments: • Downtown buildings & streets – Peninsula City • Emergency Department – Stanford • High School – Peninsula City & Stockholm • Global Bank – Peninsula City – disaster training What’s needed – • All critical care facilities - OR’s, ICU’s, CCU’s, DR’s for adults and pediatrics . . . and • Clinics, pharmacies, radiology, & administration, too – the ENTIRE Virtual Hospital! An International, Multi-disciplinary Team Colleagues@Stanford University School of Medicine: • Pat Youngblood, PhD (Ed), Director of Evaluation, SUMMIT • Sakti Srivastava, MD, SUMMIT & Hand Surgery (New Delhi) • Parvati Dev, PhD (EE), Director, SUMMIT, IRT • Robert Cheng, MEng, Technical Support, SUMMIT • KimMarie Hansen, MA., Teacher, Redwood High School Colleagues@Karolinska Institutet, Stockholm, Sweden: • Li-Fellander Tsai, MD,PhD, Director, Simulation Center, • Johan Creutzfield, MD, Anesthesiologist, • Karl Stengard, PhD, Teacher, Huddinge Gymnasium & Umea University, Umea, Sweden: • Leif Hedman, PhD, Dept. Psychology, Colleagues@Forterra Systems, Inc., San Mateo, CA • Laura Kusumoto, VP Forterra Studios • Arnold Hendrick, Senior Project Designer Partial funding by TATRC and WGLN Virtual 3D World Hospital Questions?? 1– How difficult is learning to navigate and role-play in a 3D World? Ans: Learning the interface functions for choosing desired actions and movements takes between 30min and an hour for first timer’s – videogame players ‘get-it’ faster; • role-playing is an art akin to drama, verbal and gesturing skills are very helpful. 2– What’s the evidence that this learning technology works? Ans: Use in military & fire-fighter instruction has proven to be life-saving. SUMMIT’s & Karolinska’s formative research in Med-icine suggests that team training in a Virtual ED is as immersive & effective for learning as high-fidelity manikin scenarios. Interns diagnosed, treated and ‘saved’ six robotars ‘programmed to die’. No intern had ever had this responsibility or experience before!