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Recap of linear algebra: vectors, matrices, transformations, …

Background knowledge for 3DM

Marc van Kreveld

Vectors, points

• A vector is an ordered pair, triple, … of (real) numbers, often written as a column

• A vector (3, 4) can be interpreted as the point with

x-coordinate 3 and y-coordinate 4, so (3, 4) as well

• A vector like (2, 1, –4) can be interpreted as a point in 3-dimensional space

Three times the vector (3, 2), and once the point (3, 2)

Vectors, length

• The length of a vector (a, b) is denoted |(a, b)| and is obtained by the Pythagoras Theorem: a 2 + 𝑏 2

• The length of a vector (a, b, c) is denoted |(a, b, c)| and is given by : a 2 + b

2

+ 𝑐 2

Be aware of length and dimensionality and their difference

Vector addition

• Two vectors of the same dimensionality can be added; just add the corresponding components:

(a,b) + (c,d) = (a+c, b+d)

• The result is a vector of the same dimensionality

• Geometric interpretation: place one arrow’s start at the end of the other, and take the resulting arrow purple + purple = blue

Scalars, vectors, multiplication

• A value is also called a scalar

• We can multiply a scalar k with a vector (a, b); this is defined to be the vector (ka, kb)

• Geometric interpretation where a vector is an arrow:

k = – 1 : reverse the direction of an arrow

k = 2 : double the length of an arrow; same as adding a vector to itself

Vector multiplication

• One type of vector multiplication is called the

dot product, it yields a scalar (a value)

• Example: (a, b, c)

(d, e, f) = ad + be + cf

• It works in all dimensions

• The dot product rule/equation for vectors u and v: u

v = |u|

|v| cos

• Perpendicular vectors have a dot product 0

Vector multiplication

• Another type of multiplication is the cross product, denoted by

• It applies only to two vectors in 3D and yields a vector in 3D

– the result is normal to the input vectors

– if the input vectors are parallel, we get the null vector (0, 0, 0) 𝑎

1 𝑎

2 𝑎

3

× 𝑏

1 𝑏

2 𝑏

3

= 𝑎

2 𝑎

3 𝑎

1 𝑏

3 𝑏

1 𝑏

2

− 𝑎

3

− 𝑎

1

− 𝑎

2 𝑏

2 𝑏

3 𝑏

1

Vector multiplication

• The length of the result vector of the cross product is related to the lengths of the input vectors and their angle

|a

b| = |a|

|b| sin

In words: the length of the result a

b is the area of the parallelogram with a and b as sides

Vectors

• Other terms of importance:

– linear independence

– spanning a (sub)space

– basis

– orthogonal basis

– orthonormal basis

Matrices

Matrices are grids of values; an m-by-n (m

n) matrix consists of m rows and n columns

• An m

n matrix represents a linear transformation from m-space to n-space, but it could represent many other things

Matrices

• A linear transformation:

– maps any point/vector to exactly one point/vector

– maps the origin/null vector to the origin/null vector

– preserves straightness: mapping a line segment (its points) yields a line segment (its points), which can degenerate to a single point

Example:

1 2 3

0 1 0

−1 0 1

1

2

3

=

14

2

2 point or vector

Matrices

−1 0

0 1 mirror in y-axis

1 1.25

0 1 shear the x-coordinate

Matrices

1.5

0

0 1.5

scale x and y by 1.5

cos 𝜃 −sin 𝜃 sin 𝜃 cos 𝜃 rotate by

=

/6 radians

Matrices

• Matrix addition: entry-wise

• Multiplication with scalar: entry-wise

• Multiplication of two matrices A and B:

– #columns of A must match #rows of B

– not commutative

AB represents the linear transformation where

B is applied first and A is applied second

Matrices

• Other terms of importance:

– null matrix (m

n), identity matrix (n

n)

– rank of a matrix: number of independent rows (or columns)

– determinant: converts a square matrix to a scalar

Geometric interpretation: tells something about the area/volume enlargement (2D/3D) of a matrix

Det = 2 (in 2D): a transformed triangle has twice the area

Det = 0: the transformation is a projection

– matrix inversion: represents the transformation that is the reverse of what the matrix did

– Gaussian elimination: process (algorithm) that allows us to invert a matrix, or solve a set of linear equations

Translations and matrices

• A 3x3 matrix can represent any linear transformation from 3-space to 3-space, but no other transformation

• The most important missing transformation is

translation (which never maps the origin to the origin so it cannot be a linear transformation)

Homogeneous coordinates

• Combinations of linear transformations and translations (one applied after the other) are called affine transformations

• Using homogeneous coordinates, we can use a 4x4 matrix to represent all 3-dim affine transformations

(generally: (d+1)x(d+1) matrix for d-dim affine tr.)

 the homogeneous coordinates of the point

(a, b, c) are simply (a, b, c, 1)

Homogeneous coordinates

• The matrix for translation by the vector (a, b, c) using homogeneous coordinates is:

1 0

0 1

0 0

0 0

0 𝑎

0 𝑏

1 𝑐

0 1

Just apply this matrix to the origin = (0, 0, 0, 1) and see where it ends up: (a, b, c, 1)

Vectors of points

• It is possible to define and use vectors of points:

( (a, b), (c, d), (e,f) ) instead of vectors of scalars

• We can add two of these because vector addition is naturally defined

• We can also multiply such a thing by a scalar

( (a, b), (c, d), (e,f) ) + ( (g, h), (i, j), (k,l) ) =

( (a, b)+(g, h), (c, d)+(i, j), (e,f)+(k,l) ) =

( (a+g, b+h), (c+i, d+j), (e+k, f+l) )

3 ( (a, b), (c, d), (e,f) ) = ( 3(a, b), 3(c, d), 3(e,f) ) =

( (3a, 3b), (3c, 3d), (3e, 3f) )

Vectors of points

• We can not add such a thing and a normal 3D vector because we cannot add a scalar and a vector/point

( (a, b), (c, d), (e,f) ) + ( g, h, i ) = undefined

Vectors of points

• We can even apply (scalar) matrices to these things:

1

0

−1

2 3

1 0

0 1

(𝑎, 𝑏)

(𝑐, 𝑑)

(𝑒, 𝑓)

= 𝑎, 𝑏 + 2 𝑐, 𝑑 + 3(𝑒, 𝑓)

(𝑐, 𝑑)

− 𝑎, 𝑏 + (𝑒, 𝑓)

= 𝑎 + 2𝑐 + 3𝑒, 𝑏 + 2𝑑 + 3𝑓

(𝑐, 𝑑)

(−𝑎 + 𝑒, −𝑏 + 𝑓)

This works be cause we know how to add points and multiply scalars and points

Questions

1. Are the vectors (2, 4, 5), (5, – 1, 1), and (1, –9, –9) linearly independent?

2. Multiply

2 −1 3

2 2 −2

0 1

3 4

−1

0

2 1 −1

3. Find the matrix for the 3D affine transformation: mirror in the plane y z = 3

4. Does the property that the determinant of a square matrix represents the change factor in area/volume of a shape also hold for matrices using homogeneous coordinates? Explain why or why not

Questions

5. Let S be the collection of all strings. Define

– addition of two strings as their concatenation

– multiplication of a string with a nonnegative integer by repeating the string as often as the value of the integer

Compute:

2 1

0 2

2 1 boe pf

2 1

0 3 us them

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