MTT Competency 007 K-L Study Guide Adam Hovde EDTC 6343.60 Courtesy of www.tea.state.tx.us Competency 007 The master technology teacher demonstrates knowledge of instructional design, development, and assessment in a technology-enhanced environment. Courtesy of www.tea.state.tx.us Competency K K. Demonstrates knowledge of theories and factors that affect learning in technologyenhanced environments (e.g.,students’ developmental stages and characteristics). Courtesy of www.the-program-manager.com Constructivism Students experience an environment first-hand and new information is linked to prior knowledge. Courtesy of www.idratherbewriting.com Behaviorism A theory of learning based upon the idea that all behaviors are acquired through conditioning. Classical Operational Courtesy of www.departments.weber.edu Cognitivism Focuses on the inner mental activities – opening the “black box” of the human mind is valuable and necessary for understanding how people learn. Courtesy of www.etec51264b2010cip.pbworks.com Erik Erikson Developmental Stages 1. Infancy: birth to 18 months 2. Early childhood: 18 month to 3yrs. 3. Play Age: 3 to 5 years 4. School Age: 6 to 12 years (Ego Development Outcome: Industry Vs. Inferiority) http://psychology.about.com/library/bl_psychosocial_summary.htm Courtesy of www. red5080145.wordpress.com Erik Erikson Developmental Stages 5. Adolescence: 12-18 years( ego Development Outcome: identity Vs. Role confusion) 6. Young Adulthood: 18 to 35( Intimacy and Solidarity Vs. Isolation) 7. Middle Adulthood: 35 to 55 or 65 ( ego Development Outcome: Generativity Vs. Self Absorption or Stagnation 8. Late Adulthood: 55 or 65 to death(Ego development Outcome: Integrity Vs. Despair) http://psychology.about.com/library/bl_psychosocial_summary.htm TEKS Standards for Technology NEW STANDARDS for 2012-2013 http://ritter.tea.state.tx.us/rules/tac/chapter126/ind ex.html Many new standards each labeled under their own heading at the above link. Courtesy of www. lancasterisd.org Competency L L. Demonstrates knowledge of current research on and strategies for planning and designing classroom learning environments that effectively integrate technology, including available assistive technologies and accessible design concepts for electronic media development. Courtesy of www.the-program-manager.com The MTT will…. Continues to research new ideas and uses for technology in the classroom Implement strategies for utilizing technology Research ideas for planning and designing a technology rich environment Assistive technologies for special populations Courtesy of www.utcoursesonline.org Assistive Technologies Assistive technology is technology used by individuals with disabilities in order to perform functions that might otherwise be difficult or impossible. Examples: Text to speech programs Speech to text programs Online dictionaries Online translators Text reading software Braille printers Calculators Adaptive keyboards Magnifiers Touch Screens Courtesy of www.oftonspace.com Electronic Digital Media Media that uses electronic devices to access content. Examples: video recordings audio recordings multimedia presentations slide presentations computer online television radio cell phone Courtesy of www.123rf.com Flashcard Game Here is a flashcard game to help study Competency 007 K-L http://www.flashcardmachine.com/2456452/7e6j Resources Constructivism http://www.learning-theories.com/constructivism.html Behaviorism http://psychology.about.com/od/behavioralpsychology /f/behaviorism.htm Cognitivism http://www.learning-theories.com/cognitivism.html Erik Erikson http://psychology.about.com/library/bl_psychosocial_s ummary.htm Resources Continued TEKS http://ritter.tea.state.tx.us/rules/tac/chapter126/index. html MTT Preparation Manual http://www.texes.ets.org/assets/pdf/testprep_manuals /mttprepmanual.pdf Learning and Cognition Gredler, M. (2009). Learning and Instruction: Theory in Practice. (6 ed.). Upper Saddle River, New Jersey: Pearson.