SimHub™: A Shared-Cost Approach to Next Generation Teach/Learning Technologies Dr. Fred Baus, UCG President & CEO Dr. Stephen Bronack, SimHub™ Director Helen Landmesser SimHub™ Project Manager Background • University Center of Greenville • Trends • SimHub™ Immersive Technology Center Why use Immersive Technologies? • We have a generation of "digital natives" arriving at school and these levels of technology and access are their standards. • Many educators are "digital immigrants" and are having to adjust their concept of what learning means. Why at a Consortium? • Shared-cost environment • Able to move process along more quickly • Core Value: percentage of adult population with higher education degrees Developing Immersive Tech Center • Timeframe • Costs • Finding a Director – Creating an environment that draws this kind of talent • Promotion What is SimHub™? • SimHub™ immersive technology center • Site for demonstration and development • Access to technology tools • Access to support staff • Opportunities for collaboration & reinvention Overview: Immersive Technologies • Immersive technology refers to technology that blurs the line between the physical world and digital or simulated world, thereby creating a sense of immersion. • 21st century tools such as - Virtual worlds - Simulations - Serious games - Augmented reality Virtual World • An online, 3D collaborative social space • Graphical representations = “avatars” • Platforms: • • • • Second Life OpenSim (Reaction Grid) Teleplace Active Worlds. • Literal or fantasy replicas Example: Virtual Worlds • University of South Carolina Upstate Engineering Technology Management Program • Program included asynchronous online lectures and evening laboratory sessions • Teleplace converted laboratories and team meetings to online. – Eliminated commute for students – Enhanced instructor interaction • Platform allows for sharing of technical documents and spreadsheets. Example: Virtual Worlds • Clemson University Parks, Recreation & Tourism Management • Second Life provided students the space to build a virtual representation of the Masai Mara Basecamp – Promote Tourism – Collaborated directly with Kenyan Community http://tinyurl.com/masai-mara-basecamp Simulation • SIMULATIONS offer realistic experiences in controlled environments. • Pilot skill development before flight • Teacher education students gain experience with classroom management before teaching • Simulations also offer the opportunity to assess and evaluate realistic behaviors. Example: Simulation LINK TO UCF VIDEO OR NEW TEACHME SIMHUB VIDEO Serious Gaming • SERIOUS GAMES – goal-driven environments – educational purpose – Role Player Games (RPGs) • Immersion and group strategy Example: Serious Gaming "Chirality - Chemistry 2001". Nobelprize.org. 23 Feb 2011 http://nobelprize.org/educational/chemistry/chiral/ "DNA - The Double Helix". Nobelprize.org. 23 Feb 2011 http://nobelprize.org/educational/medicine/dna_double_helix/ Area: Augmented Reality • AUGMENTED REALITY (AR) • • • • • GPS Web Mobile Devices Real-time Data-layer • AR technologies range: • simulated down lines on a TVbroadcast football game • viewing a painting at a museum through the camera on your smart phone and information overlaid. Example: Augmented Reality • • Bike Box is a mobile-media bicycle library and interactive installation allowing participants to check out cheap, durable, technologyenhanced bikes and a free open source iPhone application developed for this installation. As participants pedal around central Brooklyn, they are able to contribute sitespecific audio through the iPhone application, as well as listen to a curated collection of geospecific sounds provided by a variety of local land-use experts, historians, poets, artists, and other interpreters. http://www.sabinegruffat.com/BIKEBOX/ Example: Augmented Reality • • Research in the field of augmented reality is paving the way for a number of new applications in BMW Service. BMW Augmented Reality techniques provide ideal support in maintenance work on complex technical innovations in the vehicle. Using special data goggles and wireless access to a powerful computer, BMW mechanics have all the information at their disposal, precisely where they need it: in the workshop, at the vehicle. http://tinyurl.com/bmwglasses Grant Program • Purpose – catalyze research & curriculum development • Guidelines – Proposals < 2pgs – Impacts Consortium-utilizing faculty & students • Outcomes – Publications – Proofs-of-concept Serendipity • University Applications • External Partners • Collaborative Learning Lessons Learned • Realistic expectations? • Frequent Questions? • Needed resources? • Faculty Resistance? Developing Immersive Tech Center 21st century workspaces Financial & Operations Planning Enabling champions SimHub™ Creation University & Community Buy-In Technology Infrastructure Faculty Barriers Contact Information • Dr Fred Baus CEO & President, UCG fbaus@clemson.edu 864-250-1111 http://www.simhub.org • Dr Stephen Bronack SimHub™ Director bronack@clemson.edu 864-436-1134 • Helen Landmesser SimHub™ Project Manager landmes@clemson.edu 864-250-8879 http://www.ucgreenville.org