Consumer Behavior NPC Lecture 3 Consumer Buying Process Problem recognition: Perceiving need Information search: Seeking value Alternative evaluation: Assessing value Purchase decision: Buying value Post-purchase behavior: Consumption value NPC Lecture 3 How is the Need/Want Created? Psychological states ideal actual Opportunity Recognition ideal actual Need Recognition NPC Lecture 3 Information Search: Identifying Alternatives Inert Set Inept Set ? x Evoked/Consideration Set NPC Lecture 3 Compensatory and Non-compensatory Decision Making Brand Model Price Panasonic SL-SX500 $ 150 Phillips AZ7383 100 Phillips AZ7583 120 Sony D-E409CK 140 Aiwa XP-SP1200 145 Sony D-E401 100 (A CR best buy) Error Headphones Correction Bumps Locate Speed Rating: Excellent Very Good Good Fair Panasonic SL-SW505 150 JVC XL-P34 80 Sony D-ES55 200 Panasonic SL-S230 80 Aiwa XP-570 75 Poor NPC Portable Compact Disc Players Source: Consumer Reports’ Lecture 3 Cognitive Dissonance… is a feeling of post-purchase psychological tension or anxiety. To alleviate cognitive dissonance, consumers often: • seek confirming information • avoid disconfirming information NPC Lecture 3 Perceived Risk is the anxiety experienced when outcomes are unknown, yet one believes that there may be negative consequences. • monetary • functional • physical • social • psychological High Involvement purchase decisions typically involve extensive information search, consideration of several product attributes and brands, the formation of attitudes, and word-of-mouth communication. (e.g., automobile, stereo system) Low Involvement purchase decisions typically involve little information search, and examine brands on the basis of price. They tend to be privately consumed. (e.g., soap, toothpaste) NPC Lecture 3 Influences on the Consumer Purchase Decision Process Marketing mix • • • • Psychological • • • • • Motivation Personality Perception Learning Values, beliefs and attitude • Lifestyle Product Price Promotion Place Consumer Decision Process Sociocultural Problem recognition Information search Alternative evaluation Purchase decision Post-purchase behavior • Personal influence • Reference groups • Family • Social class • Culture • Subculture Situation • Purchase task • Social surroundings • Physical surroundings • Temporal effects • Antecedent states NPC Lecture 3 Selective perception filters Messages Selective exposure Selective comprehension Selective retention NPC Lecture 3 Learning refers to those behaviors that result from: • repeated experience and/or, • thinking Behavioral Learning is the process of developing automatic responses to a situation built up through repeated exposure to it. Cognitive Learning is learning via thinking, reasoning, and mental problem solving without direct experience. NPC Lecture 3 5 Value Drivers of Market Choice Behavior Functional Value Social Value Market Choice Behavior Conditional Value Epistemic Value Emotional Value NPC Lecture 3 Organizational Buying Behavior NPC Lecture 3 Types of B2B Customers Commercial Manufacturers, construction companies, service firms, transport companies, some professional groups, and resellers Institutional Organizations that provide services without the motivation of profit such as hospitals and universities Government The government market consists of federal, provincial/state, and local/municipal governments NPC Lecture 3 Business Market Characteristics Derived: Link between demand for industrial product and demand for consumer products Fluctuating: Patterns and preferences in the household market can change the demand for industrial goods Stimulating: Some industrial products must market to the ultimate consumer directly NPC Lecture 3 Business Market Characteristics Relationship Marketing: Marketing activities directed at establishing/ maintaining relationships Longer-term and closer relationships with fewer suppliers Closer interactions among multiple functions on both buying and selling sides NPC Lecture 3 Business Market Characteristics Supply Chain Management: Linking with strategic suppliers, intermediaries, and customers to improve efficiency JIT: Just-in-time production to deliver defect-free parts to production just when needed ERP: Software that can help enhance the flow of a supply chain NPC Lecture 3 Organizational Buying Process Problem Recognition General Description of Need Detailed Description of Product Specs Supplier Search Acquisition and Analysis of Proposals Supplier Selection Selection of an Order Routine NPC Performance Review Lecture 3 Buying Situations Size of buying centre Straight Rebuy Risk Modified Rebuy New Buy increases increases NPC Lecture 3 Buying Center Roles Users Influencers Buyers Deciders Gatekeeper NPC Lecture 3