Name ____________________________________________________ Date _________________ Rube Goldberg Project Grade 6 – Science Sometimes designing a silly, round-about way to do something can enable one to better understand the inner details of the more practical, direct solution. Whenever a machine is made too complicated to do a simple job, it is called a “Rube Goldberg”. Rube Goldberg’s award-winning cartoons satirized machines and gadgets. These cartoons combined simple machines and common household items to create complex and wacky contraptions that accomplished mundane and trivial tasks. His inventions became so widely known that Webster’s Dictionary added “Rube Goldberg” to its listing, defining it as “accomplishing by complex, roundabout means what seemingly could be done simply.” In this activity, you will design and build a Rube Goldberg machine. The machines that you build are different from the machines people are used to seeing. A good Rube Goldberg machine incorporates the everyday machines people are used to seeing and connects them in ways that may seem idiotic or ingenious. It is your mission to construct a machine that uses at least 6 individual steps/stages to complete a simple task. Some examples of simple tasks are: Turn on a light bulb Put out a candle Fill a cup with water Staple 2 papers together Ring a bell Set-off a mouse trap Scramble an egg Pick up a metal object Untie a shoe Feeding machine (popcorn) Hat placer (on head) Bone thrower (for dog) Your machine may take some time to put together. You will have 3 weeks of in-class time to plan and build this machine. Some materials I will have in the classroom, but you are responsible for most of the materials you and your group will need to construct the machine. You may use almost any object that you can find. You may not purchase special items for this project. You are limited to “safe” things. Here are a few ideas: Cardboard Wood Toys Magnets Straws Paper Clips 1 String Coins Balloons Rubber Bands Bolts Plastic Containers Cardboard Tubes Coils Gears Plastic Tubing Foil Sand Toothpicks Marbles Nuts and Hook/eye bolts Balls (tennis, ping-pong, bouncy, golf) Chains Buttons Dowels Elastic Macaroni Springs Kinex Tinker Toys Matchbox Cars The following items are NOT permitted or have special restrictions: Firecrackers, dangerous chemicals, and other unsafe items are not permitted You may not use more than one part of the game “Mousetrap” Balloons Any questionable item must be given prior consent by the teacher. GUIDELINES FOR BUILDING YOUR MACHINE 1. Your machine must fit inside a space 60cm wide by 60cm long. 2. The base must be the bottom 4” of a box. Cut around the bottom of a box but leave 4” up on each side. 3. A Rube Goldberg Machine is designed such that a single action starts the machine, such as pressing a button, letting go of a marble, cutting a string, removing a barrier, etc. No other additional human actions are allowed once your machine has started. 4. Your machine must have a minimum of six connected steps/stages, and must include: a. one object that must raised at least 35 cm by your machine b. at least three of the six simple machines (lever, screw, gear or wheel and axle, pulley, inclined plane, wedge). c. must do WORK (move something up or forward) 5. Your project must have a minimum running time of 10 seconds, and a maximum run time of 5 minutes. DEFINITION OF A STEP: A single step is defined as a transfer of energy, or 1 cause through 1 effect. EXAMPLES OF STEPS: 1. Ball rolls down a ramp and springs a mousetrap 2. The mousetrap pulls a string causing a scissors to cut 3. A scissors cuts a cord, causing a weight to fall 4. Weight drops on tin foil, causing light bulb to turn on. GUIDELINES FOR PRESENTING YOUR MACHINES 1. Set your machine in motion. If your machine fails to work completely on its first attempt, you are allowed two restarts, which must occur within five minutes of the first run. 2. No human interaction is allowed during the action. 2 WHAT MAKES A GOOD RUBE GOLDBERG MACHINE? 1. The machine works. 2. A Rube Goldberg Machine is designed such that a single action starts the machine running (pressing a button, letting go of a marble, cutting a string, removing a barrier, etc.), and no other human actions are required. 3. No group is penalized for having electrically or chemically powered steps; however mechanical steps are more in the spirit of Rube Goldberg’s machines. 4. It has clearly visible steps. On many machines, it is hard to follow all the steps. Teachers appreciate machines that are laid out so that as many of the steps as possible are clearly visible in linear sequence. (A hits B, B triggers C, C cuts D, etc.) 5. Rube Goldberg Machines make you smile. 6. The best machines use common objects in ways you would not expect, for example: a. A wind-up toy hamster wiggles down a tube and hits a ball, b. A tape recorder slowly winds a string, pulling up a pirate flag while playing the theme song from the Pirates of the Caribbean movie. * Don’t use flammable or other dangerous chemicals. This violates the rules. PROJECT HINTS 1. Decide on a goal for your machine. The goal is the last step of your machine. It may be something useful, like how to turn off the alarm clock, or something wacky, such as how to swat a fly. 2. Gather a few things around the house, in your toy box, junk drawer, or garage. You can collect more later. 3. Play with the things. What can the car bump into or knock down? Can the string pull something up? What can push the ball sown the cardboard ramp? Try it out! 4. Start writing down any idea that pops into your head. This is called brainstorming. No matter how crazy an idea seems, write it down anyway. 5. Once you get a few good ideas, start organizing the steps or draw a simple diagram of the steps. 6. Try things out, then revise, and try again. Keep working until you get it just right. 7. Plan on making lots of changes to your machine as you build it. It may look very different from your original idea. Don’t get frustrated, it’s part of the learning process to find the very best idea. 8. If you get stuck, go on line and look up “Rube Goldberg cartoons” for ideas. 3 Name __________________________________________________ Date __________________ Rube Goldberg Project Assessment Rubric Grade 6 Science Rube Goldberg Project Target 3 2 1 Create and label a diagram that shows different energy conversions occurring during a chain reaction (PE-KE,KE-PE). The student’s diagram indicates the energy conversion occurring during every step of the chain reaction. The project contains at least 3 simple machines (lever, screw, gear or wheel and axle, pulley, inclined plane, wedge). The student is able to explain the cause and effect of energy transformations in every step of the chain reaction. The model was built to specifications and the model accomplished the intended task. The student’s diagram indicates the energy conversion occurring during two or more steps of the chain reaction. The project contains 2 simple machines (lever, screw, gear or wheel and axle, pulley, inclined plane, wedge). The student is able to explain the cause and effect of energy transformations in two or more steps of the chain reaction. The model was built to specifications but the model failed to accomplish the intended task. OR The model was not built to specifications but the model did accomplish the intended task. The student’s diagram indicates the energy conversion occurring during one step of the chain reaction. The project contains 1 simple machine (lever, screw, gear or wheel and axle, pulley, inclined plane, wedge). The student is able to explain the cause and effect of energy transformations in one step of the chain reaction. Apply knowledge of simple machines Explain how energy is transferred from place to place. Build a (Rube Goldberg) project that demonstrates a chain reaction. 4 The model was not built to specifications and the model failed to accomplish the intended task. Name ____________________________________________________ Date _________________ Rube Goldberg Project Timeline Grade 6 – Science Completed Date Due Task Preliminary Diagram Materials Part 1: Two steps built and one simple machine done. The steps must work. Part 2: Four steps built and two simple machines done. The steps must work. Part 3: Present you machine for grading Final drawing of machine, must identify at least 3 simple machines 5