“So You Want To Make Video Games…” Sponsored by the Career Development Center Press Start to Continue 40/40 Special Thanks Jerri Dwyer Angela Williams J. Freer Chris Allen Also: Beckye Clark, Gassan Soukaev, and all those in the industry who answered my questions 39/40 Welcome Quentin Rezin B. A. in Computer Science Game Developer’s Conference ’04, ’06 Gamer since Mike Tyson’s Punch-Out!! Favorite games: Legacy of Kain, Jak II, Oni, Septerra Core What You Will Learn 38/40 How to get a job in the game industry What a typical day in the industry is like Where to go for a graduate degree What you can do right now 37/40 Major Locations Los Angeles, CA San Francisco, CA Seattle, WA Austin, TX 36/40 Studio Structure Management Sound Testing Testing Production Management Art Design Small Studio Art Large Studio Production Programming 10~100 employees Everyone works in teams Design Programming Generally a casual work environment Sometimes a strict hierarchy, sometimes not 35/40 Publisher vs. Developer Developer: a company that makes software under contract for a publisher. 1st / 3rd party Producer: creates the physical products, handles marketing and customer service Initial idea Choose developer Create design document Budget & schedule Create prototypes Greenlight and production 34/40 Game Designer Level designer, feature designer, AI scripter, interface designer, writer Writes design documents Skills and courses: written and oral communication, creative writing, art, history, sciences, literature, music 33/40 Programmer Engine programmer, tool programmer, AI programmer, technical artist Writes code Skills and courses: C, C++, Assembly, Java, trigonometry, calculus, physics 32/40 Game Artist Concept artist, character modeler or animator, texture or background artist Creates art assets Skills and courses: digital painting, sketching, graphic design, 3D modeling or animation Maya, 3D Studio Max, Photoshop, Flash 31/40 Sound Designer Sound designer, sound engineer, composer Creates sound and music assets Generally work on multiple projects Skills and courses: self – educated learn about MIDI, sampling / compression, Sound Forge, sequencers (i.e. Cakewalk), physics, math, formal logic, scripting 30/40 Producer HR director, production coordinator, associate producer, marketer Creates schedules and Works closely with Skills and milestones marketers courses: written and oral communication, computer basics, mathematics, foreign languages 29/40 Quality Assurance QA Tester Creates test plan, manages Looks for bug database crashes, typos, and other bugs Skills and courses: mad gaming skillz, written communication, computer basics, follow directions, remain focused Compatibility testing, customer service 28/40 Common Career Paths QA Tester – Designer Associate Producer Technical artist – Graphic or concept artist Tools programmer Focus on – Designer – Engine or AI programmer one or two complementary skills 27/40 Salaries Game designers are generally paid less than programmers. The average salary of a male designer is $53k Females comprise 9% of the design force. The average salary for female designers is $48k No overtime – only testers get overtime 26/40 Salaries (entry vs. lead) Thousands of dollars per year 118 115 79 79 66 64 54 44 61 53 42 45 33 Designer Programmer Artist Animator Game Developer’s 4th Annual Salary Survey, 2005 Producer Tester* Based on 2,091 responses 25/40 A Typical Day Each employee is assigned to a particular project and will have numerous tasks in support of that. A 9- or 10-hour day is not uncommon Meetings are held as necessary, with one fullcompany meeting per month. A typical day is 8 hours and is flexible, as long as the employee is present during “core” hours Interview responses 24/40 Common Misconceptions First and foremost it is a business Only 1 in 20 games breaks even, so companies rarely take a chance “It's hard and it's fun and it's rewarding and it's a pain…” -Feargus Urquhart Some industry vets hardly have time for playing games outside of work Interview responses 23/40 Misconceptions NOBODY just sits around and plays games all days – not even testers Crunch periods can last anywhere from two to six months: 80~140 hour weeks 140 / 7 = 20 hours per day Quality-of-life reforms Interview responses Cap’n “Crunch” 22/40 Misconceptions It’s been estimated that 1/3rd of entry-level developers burn out before they finish their first game Companies Don’t collapse every year let this scare you – just be sure you love making games if you want a career in this industry Interview responses 21/40 Getting In The Catch-22 Overcoming the Catch-22 4-year degree or grad school Internships Preparation Persistence 20/40 Graduate Programs Academy of Art University Al Collins College Art Center College of Design The Art Institute of California The Art Institute of Phoenix The Art Institute Online Art Institutes International Brooks College Brown College California Institute of the Arts Carnegie Mellon Boston University Collins College DeVry University DigiPen Institute of Technology Digital Media Arts College Ex'pression College for Digital Arts Florida Interactive Entertainment Academy The Game Institute The Guildhall at SMU iD Tech Camps International Academy of Design & Technology ITT Tech John Hopkins University Keiser College Miami International University of Art and Design Minnesota School of Business / Globe College Platt College Pratt Institute San Francisco State University Sanford-Brown College The School of Communication Arts University of Advancing Technology University of Southern California Vancouver Institute for Media Arts Westwood College Campus Worcester Polytechnic Institute (WPI) 19/40 “Game Design” Schools DigiPen 2-year Associate 4-year Bachelor Full Sail 1-year Associate 2-year Bachelor Macintosh/SNES Windows/Linux Strict admission $ 26,000+ Cutting-edge tech $32,000+ 24/7 class structure 18/40 Selected Classes DigiPen Geometry / Algebra Calculus 1-2 High-Level Programming Data Structures Operating Systems Computer Graphics Computer Networks Project 1-2 Full Sail Physics and Math C++ Networks and OSs Digital Techniques Rules of the Game 3D Modeling Artificial Intelligence 17/40 Questions To Ask Schools Who sponsors the program? How long has the program existed? Placement rate? Hardware/software? Languages? 16/40 Internships Microsoft, Redmond, WA / San Francisco, CA Electronic Arts, Redwood City, CA / Orlando, FL / Chicago, IL Buena Many Vista Games, Glendale, CA smaller companies Check websites 15/40 Preparation Play games. Know your favorites and talk about them Beta test or write reviews Build levels in UnrealEd / Half-Life 2 Role-play, read, write, draw 14/40 Preparation Get If a four-year degree you can afford a game degree, it can help Create Put game assets on your own successful experiments in your portfolio Artists: find ways to use your skills to earn some money www.sloperama.com 13/40 Conferences Game Developers Conference (GDC), March www.gdconf.com Electronic Entertainment Expo (E3), May www.e3expo.com Austin Game Conference, September www.gameconference.com/ www.womensgameconference.com/ www.otronicon.org/ 12/40 GDC Tips Research Prepare Talk Listen Get names Follow up and take notes Résumés 11/40 First thing: what Put job you’re applying for the best stuff at the top Make sure everything’s relevant to the job Leave out negative experiences unless you overcame adversity Write a NEW cover letter for each application If you have samples, post them online 10/40 Portfolios ½ inch, 3-ring binder, sheet protectors Put the most striking material up front Just the best material Put (20 pages max) the material online Name, Make address, phone # on the cover a booklet to leave with interviewers www.sloperama.com 09/40 Interviews Dress appropriately Prepare Keep an introduction the job description in mind Highlight your relevant skills SHOW ENTHUSIASM Have questions ready Ask about responsibilities, vacation / sick days 08/40 Advice From The Industry Be willing to work super hard to prove your worth Be willing to be on a team in any capacity Remember that a lot of entry-level positions are not advertised, since there are a lot of people trying to get them Before Interview responses the interview, ask what appropriate dress is Advice From The Industry 07/40 You can't afford to relax and let your guard down once you get a job. You have to both excel at your job and practice new skills in your spare time to continue building your portfolio www.planetquake.com 06/40 www.sloperama.com You If can’t get a job via email you’re sending a resume by mail, don’t include samples unless you’ve contacted the recipient in advance and asked first Educate yourself about the First and company foremost, everyone wants hardworking, capable communicators 05/40 www.sloperama.com After the interview: Send the thank-you letter within 24 hours of the interview. Show your follow-up skills Write to an individual. If you met multiple individuals, get their business cards so you have proper spellings and job titles Restate why Spell you are a good candidate check it 04/40 The IGDA is working to improve the quality of life Works against government censorship / Developed regulation a curriculum for game schools Provides GDC Special scholarships to 25 college students Interest Groups (SIGs) AI, casual games, preservation, indies, mobile, online, sex in games, student, women, writers www.igda.org 03/40 Useful Sites www.gamejobs.com www.gamerecruiter.com www.gamasutra.com www.igja.org – development and jobs – game journalists www.sloperama.com – advice www.bluesnews.com – public betas www.fileplanet.com – public betas 02/40 Questions 01/40 One Last Thing May 5th, 12-4pm UofA Game Development Club Annual Game Fair Ozark Hall, Room 215 (CAST Lab) www.uagdc.webhop.org GAME OVER Thank you for playing! Winners don’t do drugs QJREZIN@UARK.EDU WWW.GEOCITIES.COM/QJREZIN