WYSIWYG Beginners Tutorial No Theme v2

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WYSIWYG Beginners Tutorial
Presented by:
Written By:
The Irwin Brothers:
Michael, David and Steve
AND
Tom Thompson
With assistance from:
Pamela Mara
Copyright © 2002
Cast Software Ltd.
All screen shots and
text excerpts used
with permission of:
CAST Group Inc.
Rendering and Animations by:
Tom Thompson – Prelite Studios-San Francisco
Michael Irwin – Irwin Lighting Design, Inc. (I-LD)
Steve Irwin – Show Design Network
Rodd Mclaughlin – Prelite Studios-New York City
David Irwin – WYG Retreats
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Help
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Table of Contents
1)
2)
3)
4)
5)
6)
7)
8)
9)
10)
11)
Introduction to the User Interface
Creating The Set
Defining Hanging Positions
Hanging and Focusing Fixtures
Modifying Fixture Properties
Creating, Modifying and Printing Reports
Creating, Modifying and Printing Plots
Building Lighting Looks
Cueing The Show
Rendering
Help
Chapter 1 - Introduction to the User
Interface
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Opening WYSIWYG
Start a New or Open an Existing Plot
The WYSIWYG Work Area
The WYSIWYG Work Area Animation 1
The WYSIWYG Work Area Animation 2
The WYSIWYG Work Area Animation 3
Layout Manipulation
Library Selection Toolbar
Shortcut Bar
Shortcut Bar Animation
Choose your Toolbars
Choose your Toolbars Animation
Status and Command Edit Bars
Saving
Chapter 1 - Introduction to the User Interface
Opening WYSIWYG
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After installation, there will be several
icons on your desktop. You can use them
as you want. We generally drag the main
program icon to the “Task Bar” and
discard the others. But that is up to you.
You can start the program by clicking an
icon or going to the “Start” Menu. We will
reference the “Start” method when
opening the different programs
associated with WYSIWYG.
Following the path: Start to Programs to
WYSIWYG
Chapter 1 - Introduction to the User Interface
Start a New or Open an Existing Plot
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There are several methods of
opening a file (or to do anything for
that matter). You could use “Hot
Keys”, the “File” menu, the “> open
existing plot” prompt or select from
a list of recent plots.
The same rules apply to opening a
new plot.
You may choose from several
templates or click the “ >create a
new plot” prompt.
Chapter 1 - Introduction to the User Interface
The WYSIWYG Work Area
Modes
Registration Level
Shortcut Bars
Toolbars
Layouts
Statusbar
Chapter 1 - Introduction to the User Interface
The WYSIWYG Work Area 1
Chapter 1 - Introduction to the User Interface
The WYSIWYG Work Area 2
Chapter 1 - Introduction to the User Interface
The WYSIWYG Work Area 3
Chapter 1 - Introduction to the User Interface
Layout Manipulation
Chapter 1 - Introduction to the User Interface
Library Selection Toolbar
Library Items
Accessories
Lights
Truss
Colours
Symbols
Chapter 1 - Introduction to the User Interface
Lamps
Gobos Lenses
Shortcut Bar
Click a heading to access a selection of
shortcuts
Select and then right click to
choose a library item for a
shortcut
Chapter 1 - Introduction to the User Interface
Shortcut Bar
Chapter 1 - Introduction to the User Interface
Choose your Toolbars
Right click on any toolbar to choose which
toolbars will be visible
Chapter 1 - Introduction to the User Interface
Choose your Toolbars
Chapter 1 - Introduction to the User Interface
Status and Command Edit Bars
O:
F:
C:
The number of objects
selected.
The number of fixtures
selected.
The number of Circuits
selected.
Layouts
This is the Command Edit
Bar. It is an area where characters will
appear if you type anything but hotkeys
in a Plot View. The Command Edit Bar is
used for direct entry of data into
WYSIWYG. The placement of objects can
often be done quicker and with more
precision using the Command Edit Bar.
Absolute or Relative Mode
This is where you are prompted for
your next action.
An Ortho mode is active.
A Snap mode is active.
Coordinate Display
Items in RED are able to be clicked and will toggle through their options.
Chapter 1 - Introduction to the User Interface
Saving
To save your file:
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Follow: File to Save or Save As.
Name your file if you chose
“Save As”.
Click Ok.
And since we are talking about
saving habits, now would be a
good time to discuss backing-up.
Back-up your important
design/show files to whatever
recording medium you have that
will store that information safely,
in a location outside of your
computer.
Test your back-up plan every
now and then to make sure that
you are actually saving and able
to restore.
Chapter 1 - Introduction to the User Interface
Chapter 2 - Creating The Set
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Insert a Venue
Insert a Venue Animation
3D Space and Scales
3D Space and Scales Animation
The Missing Coordinate
Layers
Editing Layers
Layers – Quick Change Animation
Layers – Change via Properties
Animation
Layers - Object Counts
Snap
Insert Riser
Insert Riser Animation
Insert 2D or 3D Shapes
Insert 2D Shapes Animation
Insert 3D Shapes Animation
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Chapter 2 - Creating The Set
Insert a Person
Insert a Person Animation
Inserting Other Library
Items
Inserting Other Library
Items Animation
Insert Line
Insert Line Animation
Insert Surface
Insert Surface Animation
Extrude Tool
Extrude Tool Animation
Selecting Objects
Selecting Objects Animation
Moving Objects
Moving Objects Animation
Scenes
Scenes Animation
A Spin Around Your 3D
World
A Spin Around Your 3D
World Animation
Insert a Venue
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The first thing that should go into your
design is the venue.
Follow: Draw to Venue
The venue defines your 3D world.
Without a venue, a beam of light can
continue to infinity, not un-like real life
outdoors.
The Venue command creates a room of the
specified type on the plot.
Chapter 2 - Creating The Set
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There are three types of venues available.
Black Box-creates a simple room or
television studio with a width depth and
height.
Arena-creates a sports arena or stadium.
Proscenium-creates a proscenium type
theatre with a stage, fly tower and
auditorium.
All venues can have size and other
attributes edited.
Insert a Venue
Chapter 2 - Creating The Set
3D Space and Scales
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WYSIWYG uses the standard method of describing a point in three dimensions. In
relation to a plan view:
The X axis is horizontal (+) being to the right and (-) being to the left.
The Y axis is vertical (+) being thought of as towards the top of the page and (-)
thought of as down toward the bottom of the page.
The Z axis (+) is thought of as up or out and (-) is down or in. In the plan view,
this is the “Missing Coordinate”.
You are always drawing “to scale”. You only need to consider “scale” (1/4” = 1’,
etc) when you print your plot. The size of the paper you are printing to dictates
“scale”.
Chapter 2 - Creating The Set
3D Space and Scales
Chapter 2 - Creating The Set
The Missing Coordinate
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The “Missing Coordinate” is the
coordinate whose data cannot be entered
just by clicking on the screen. The
“Missing Coordinate” (X,Y,or Z) is
dependent on the type of plot view and
the workplane selected. Your “Tab” key
will open the dialogue box shown at
right.
Since the screen on your computer is two
dimensional only two dimensions can be
shown at one time. It is possible to
simulate three dimensional objects using
a Isometric or Perspective view however
the problem still exists that objects can
only be placed with two of the three
coordinates. When working in three
dimensional views and clicking to place
objects one dimension will remain the
missing CAD coordinate.
“Focus Coordinate”: You can use separate
“Missing Coordinates” for focusing
fixtures if you choose the option when
hitting Tab. The advantage of this is you
can be adding pipes, etc at a height, but
still focus the fixtures at an elevation of
0' (the ground).
Chapter 2 - Creating The Set
Layers
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Layers are drawing aids intended to
help you organize your plot. They
allow you to select and manipulate
multiple like objects quickly.
One way to think of layers is as
transparent acetate sheets that you
can draw on. In the same way that
you can view several transparent
sheets at once by placing them on
top of each other you can hide and
unhide layers by choosing which
sheets are in the stack. The top
sheet is the layer that new objects
will be placed on and is called the
current layer. Anything drawn will
be in the current layer.
Organizing layers by colour can be
useful also. An example would be all
incandescent lamps would be drawn
in warmer colours; oranges, reds,
etc. Arc lamps would be in the blue
range and fluorescents would be in
the greener end.
Chapter 2 - Creating The Set
A layer must be both “Visible and
Editable” to be altered. We like to
create the venue and then leave it
visible and leave it “un-editable”.
Editing Layers
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Click the button or drop down box to:
Change the name.
Change the plot colour and/or render colour. The plot colour can be
different than the render colour.
Make your layer visible, editable and set opacity.
Set the line weight. The line weight of an object affects the width of the
individual lines that make up a given object.
Change your layer selection. If no objects are selected, the layer will
change and you may continue drawing in the new layer. If objects are
selected, the layer of the selected objects will change.
Chapter 2 - Creating The Set
Layers – Quick Change
Chapter 2 - Creating The Set
Layers – Change via Properties
Chapter 2 - Creating The Set
Layers - Object Counts
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“Object Counts” is another
great reason to use organized
layering. In this case, there are
16 – 1 ton chain motors (listed
as a library item).
Chapter 2 - Creating The Set
Snap
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The Snap tool limits cursor movement to selected snap types.
Snap is a drawing aid intended to help you position objects on your plot.
When a snap is selected the cursor automatically moves to the nearest point that matches the Snap
type selected.
When the snap mode is selected while you are placing an object, the selected snap becomes a one
time only snap. When you complete the command, the previous snap modes are restored.
If no commands are in progress (i.e., you aren't doing anything) and you set the snap modes, these
modes will be persistent.
The F9 key toggles snap on and off.
You can change the size of the snap mode box around the cursor in the Draw Defaults tab under the
User Properties.
Grid-Snaps to the intervals specified by the grid.
Points-Snaps to points.
Midpoints-Snaps to the midpoint on lines.
Endpoints-Snaps to the endpoints of lines.
Center-Snaps to the Center of arcs and circles
Assembly-Snaps Sections of truss together automatically.
Pipe-Only allows fixtures to be placed as certain distances on pipes
Focus-Snaps to focus position
Chapter 2 - Creating The Set
Insert Riser
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Follow: Draw to Riser or Use
the Button
Don’t forget to use TAB first to
set your missing coordinate.
We generally type in the size
rather than draw it
interactively.
< Insert Riser Button
Chapter 2 - Creating The Set
Insert Riser
Chapter 2 - Creating The Set
Insert 2D or 3D Shapes
< Insert Circle
< Insert Arc
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< Insert Cylinder
< Insert Sphere
Chapter 2 - Creating The Set
Follow: Draw to Circle, Arc,
Cylinder or Sphere or Use the
Button
Don’t forget to use TAB first to
set your missing coordinate.
Insert 2D Shapes
Chapter 2 - Creating The Set
Insert 3D Shapes
Chapter 2 - Creating The Set
Insert a Person
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Follow: Library to Browse Library or
Use the Button.
Don’t forget to use TAB first to set
your missing co-ordinate.
Clicking the Library
button or following
the path invokes the
Library Browser
< Insert Library Item
Button
Chapter 2 - Creating The Set
Insert a Person
Chapter 2 - Creating The Set
Inserting Other Library Items
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Follow: : Library to Browse Library
or Use the Button.
Don’t forget to use TAB first to set
your missing Coordinate.
There are multiple ways to “Insert”
a library item: Use the “Command
Line”-You may insert coordinates
using either two or three values
such as 20,5,8. You don’t click on
the “Command Line”, just type
when prompted. When using two
values the third value will be
assumed from the missing
coordinate. Or after choosing which
“Library Item” you wish to insert,
click the insert button and then click
where you want to place your item.
Place the item and then move the
item, if needed.
Chapter 2 - Creating The Set
< Insert Library Item Button
Inserting Other Library Items
Chapter 2 - Creating The Set
Insert Line
< Insert Line
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Chapter 2 - Creating The Set
Follow: Draw to Line and
choose your line style. Or
click the Insert Line
Button
Use TAB first to set your
missing coordinate.
Click on the view to start
your line.
Move your pointer in the
direction you wish the line
to be drawn.
Left click again to create a
point from which you can
go another direction.
Right Click to Finish Line.
Insert Line
Chapter 2 - Creating The Set
Insert Surface
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Follow: Draw to Surface or Use the
Button
Don’t forget to use TAB first to set
your missing coordinate.
We generally draw these
interactively.
< Insert Surface
Chapter 2 - Creating The Set
Insert Surface
Chapter 2 - Creating The Set
Extrude Tool
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The view from which you perform
this dictates the direction in which
the extrusion will take place.
Select the line(s) or surface(s) you
wish to extrude by clicking.
Hold down the Ctrl key to select
multiple lines or surfaces.
Click the “Extrude” button.
Enter the distance to extrude. “+” is
one direction and “-” is the other.
Click OK.
Extrude
Chapter 2 - Creating The Set
Extrude Tool
Chapter 2 - Creating The Set
Selecting Objects
All
Current Layer
Restores Previous Selection
Last Object Created
Specify Objects
Specify Layer
To select an object is to make it active and available to edit or query. There are
multiple ways to select and move things in WYSIWYG:
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Select All (Ctrl+A)-Selects anything that can be edited.
Select Current Layer (Ctrl+Shift+A)-Selects everything on the current layer.
Right Click on an object and select from the list.
By left clicking and then holding while you drag over, or box around, one or several objects.
Dragging from Left to Right selects only objects that are completely boxed in. Dragging
from Right to Left selects anything editable that the selection line or box touches.
Use the buttons shown above.
After an object is Selected, you can hold down the Ctrl key and select more objects or click
on a previously selected object and de-select it.
Chapter 2 - Creating The Set
Selecting Objects
Chapter 2 - Creating The Set
Moving Objects
After an object(s) is selected,
you may “Move” it by:
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Place your cursor over an object, left
click, hold and drag to a new position.
If multiple objects are selected, they
will all move.
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Right click and choose “Move” from
the list.
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Hold down the Ctrl key and then type
the “M” key.
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Use the “Move” button.
Chapter 2 - Creating The Set
Moving Objects
Chapter 2 - Creating The Set
Scenes
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Scenes are collections of layers
used to organize the plot. A Scene
may contain one or more layers.
Selecting a Scene makes all “Layers
In” visible while hiding all “Layers
Out”.
By organizing the layers and scenes
in your plot you can quickly perform
set changes.
Chapter 2 - Creating The Set
Scenes
Chapter 2 - Creating The Set
A Spin Around Your 3D World
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Choose either an isometric view or
shaded view.
Left click a screen to make it
active.
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The keyboard arrow keys will now
move the view.
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The arrow Keys plus Ctrl will spin
the view around.
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The page up and down keys
control the zoom lens. Add the Ctrl
key and it moves the camera
position instead of the zoom.
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Holding down the Shift key will do
all the moves in smaller
increments.
Chapter 2 - Creating The Set
A Spin Around Your 3D World
Chapter 2 - Creating The Set
Chapter 3 - Defining Hanging Positions
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Insert Pipe
Insert Pipe Animation
Insert Pipe – Interactive Animation
Insert Truss
Insert Truss Animation
Chapter 3 - Defining Hanging Positions
Insert Pipe
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< Insert Pipe
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Follow: Draw to Pipe or click the
Insert Pipe Button.
When the “New Pipe” dialogue box
opens, enter the length and trim
height or click the “Interactive”
button and move your pointer in the
direction you wish the pipe drawn.
When drawing “interactively”, right
click to choose to ‘Start from Center”
or to “Start from End”.
Use “Tab” first to set your missing
coordinate. Change your layer if
needed.
Remember, the direction you draw
influences the direction in which lights
will point when hung.
Left click again to end pipe.
Chapter 3 - Defining Hanging Positions
Insert Pipe
Chapter 3 - Defining Hanging Positions
Insert Pipe - Interactive
Chapter 3 - Defining Hanging Positions
Insert Truss
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Don’t forget to have your
“Assembly Snap” on.
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Use TAB first to set your missing
Coordinate. Change your Layer if
needed.
Click the “Assembly Snap” button.
Click the Insert Truss Button.
The truss library dialogue box will
open. Choose your truss.
Click “Insert”.
As you place the truss, it should
connect together and group.
Bing, Bing, Bing,,, Truss, Truss, Truss.
< Insert Truss
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Chapter 3 - Defining Hanging Positions
Remember, the direction you draw
influences the direction in which
lights will point when hung.
Right click to quit placing truss.
Insert Truss
Chapter 3 - Defining Hanging Positions
Chapter 4 - Hanging and Focusing Fixtures
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Inserting Fixtures
Inserting Fixtures Animation
Inserting Fixtures
Inserting Fixtures Animation
Properties
Fixture Properties-Fixture
Fixture Properties-POV & Shutters
Fixture Properties – POV Animation
Fixture Properties – Shutters Animation
Fixture Properties Animation
Fixture Properties – Intensity
Quick Tools General
Chapter 4 - Hanging and Focusing Fixtures
Inserting Fixtures
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Follow Library to Browse Library then click the Fixture button. Or click the Insert
Fixture Button and then the Library Browser opens.
The Fixture Selection dialogue box will open.
Choose your instrument.
Be sure to check its Version, Data and Photometrics tabs for pertinent information.
This is where you would choose your lamps and lenses.
Note that on the “Data” tab may be a link to the manufacturers website for more
information.
Click Insert
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After you click “Insert”, the cursor changes to a circle with a diagonal line across it.
This will turn into a “ghost light” symbol when you cross over a pipe or truss. This
indicates that you can now “hang” your instrument.
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Keep in mind, that when hanging onto truss, that there are many places to hang (top
front chord, bottom back chord, cross member) and you really need to zoom in to
place the instrument correctly.
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When you have the instrument where you want it, a left click will hang it.
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Before hanging another instrument, a right click will bring up an options window with
choices.
< Insert Fixture
Chapter 4 - Hanging and Focusing Fixtures
Inserting Fixtures
Chapter 4 - Hanging and Focusing Fixtures
Inserting Fixtures
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Those choices include:
Finish Placing Fixtures – Choose this
when you are done.
Focus Last Fixture – When using
conventionals, choosing this option
will turn-on the lamp, “loosen the
yoke and clamp” and allow you to
point the light wherever you move
your cursor. A left click will “tighten
everything down” and your light will
be focused.
Edit Last Fixture – Opens the
Fixture Properties dialogue box.
Add Accessory opens the Accessory
Selection dialogue box.
Chapter 4 - Hanging and Focusing Fixtures
Inserting Fixtures
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You can change the instruments
layer.
Changing the symbol colour of this
particular instrument can be done
here also.
If you need to change the Line
Thickness you are able.
And we recommend changing the
Layer Rendering colour to
something more realistic.
Chapter 4 - Hanging and Focusing Fixtures
Properties
•Properties are the characteristics or attributes that shape and define an
object. All objects have General properties which affect the colour and Layer
on which they are drawn. These General properties are found on the objects
General Properties Page.
•Objects also have properties which are particular to that type of object. For
example Fixtures have Unit numbers but do not have a radius. When a object
is selected and its properties are displayed a tab appears in the properties
dialog box for that type of object. When you select multiple objects of
different types Tabs will appear for each type of object.
1.
Select the object(s)
2.
Click the right mouse button and choose Properties from the popup menu.
3.
Select the Tab for the object at the top of the properties dialog box.
4.
Click on the property you wish to change and enter a new value.
5.
Click on O.K to close the dialog box.
Other methods:
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Double click on an object.
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Select objects and hit Alt + Enter.
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Select objects and press the Properties button on the toolbar.
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Select objects and select Properties from the Edit Menu.
Chapter 4 - Hanging and Focusing Fixtures
Fixture Properties-Fixture
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Position: When you create pipe or truss, you
are given the opportunity to name it. This is
one of the first places that info shows back
up.
Spot: This is used for hooking to consoles
and using Autofocus and really more for
automated fixtures. If your console calls a
light 1, then you should call a light the same.
An example on a HogII would be: Cyber 21
AT 100
Unit: Use a standard theater or rock and roll
number system.
Offset: Where the instrument sits on the
hang structure.
Purpose: What this instrument is used for.
Focus Position: For a conventional, what it is
pointed at.
Lamp: Change it here if you want. Angle a
PAR 64.
Lens: Change lenses. 26º, 36º, etc.
Chapter 4 - Hanging and Focusing Fixtures
Fixture Properties-POV & Shutters
Fixture – POV
The best way to explain the
following is to imagine yourself
standing behind a light that is
hanging from a lighting c-clamp on
a pipe looking through the lens.
If you click the POV image, you can
use the keyboards arrow keys to
adjust the view. When you move
the view, notice that the pan and tilt
values also move.
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Fixture – Shutters
•The combination of shutter blade cuts and
Barrel Rotation really work well.
•Just left click and drag.
Pan: Left and Right
Tilt: Up and Down
Chapter 4 - Hanging and Focusing Fixtures
Fixture Properties – POV
Chapter 4 - Hanging and Focusing Fixtures
Fixture Properties – Shutters
Chapter 4 - Hanging and Focusing Fixtures
Fixture Properties
Chapter 4 - Hanging and Focusing Fixtures
Fixture Properties - Intensity
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Control: More often used for
conventionals. Channel-What handle
is it on. Dimmer-Where it is plugged
in.
Circuit: Name-The name of the
multicable. Number-The number of
the circuit in your multicable.
Patch: Universe-the DMX output
that your instrument will be
assigned to.
Address: The individual address of
the instrument.
Chapter 4 - Hanging and Focusing Fixtures
Quick Tools General
Quick Tools are the fastest way to enter information about your design into the database from the CAD
mode. Alternatively, you may enter data directly into a “Spreadsheet” or through “Fixture Properties”.
Generally when doing a design, we will place the instruments and then come back through and use
Quick Tools to fill in the blanks.
Quick Tools Button
All of the Quick Tools work much the same:
•Select the Quick tool(s) that you wish to use.
•Clear All deselects any tools you may have
chosen.
•Click OK or Cancel to close the dialogue box.
•Start clicking the instrument symbols to which
you wish to apply the tool(s) to.
•Right click to choose a different value, change
tools or finish.
•Hitting the “D” key will decrease the value and
the “I” key will increase the count.
Chapter 4 - Hanging and Focusing Fixtures
Chapter 5 - Modifying Fixture Properties
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Data Mode
Data Mode Animation
Data Views
Data Views Animation
Chapter 5 - Modifying Fixture Properties
Data Mode
The Data Mode is one of the most powerful features of WYSIWYG. All of your show
information is tabulated for you in spreadsheet format. The “Mother” of all spreadsheets
is the “All Data (Sortable)”. All other spreadsheets are just variations.
The plot and the database are interactive. If you change something on the plot, it also
changes in the database. Conversely, anything changed on a Spreadsheet is changed on
the plot. No more changing the plot and then changing the data on your paperwork
program.
Choose any data cell on the spreadsheet and directly affect that attribute on the plot.
Chapter 5 - Modifying Fixture Properties
Data Mode
Chapter 5 - Modifying Fixture Properties
Spreadsheets
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To create a new spreadsheet
based on an existing
spreadsheet:
Right click on any existing
spreadsheet and select clone to
create a duplicate.
Under “Columns”, checked headings
will be visible and the higher up in
the list a heading is, the closer to the
left hand margin it is.
The “Sort” options control how
information is shown down the page.
You can “Filter” a column for specific
information.
There are several checkable options
to affect how cells and headings are
displayed and manipulated.
Chapter 5 - Modifying Fixture Properties
Spreadsheets
Chapter 5 - Modifying Fixture Properties
Chapter 6 - Creating, Modifying and Printing
Reports
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Presentation Mode
Reports – Scenes
Reports– Scenes Animation
Reports -Columns
Reports –Columns Animation
Exporting
Printing Paperwork
Chapter 6 - Creating, Modifying and Printing Reports
Presentation Mode
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You can access all of your plot’s
information in a pre-formatted report
form in the Presentation mode.
In the Shortcuts Bar click on the
Reports tab and then click the report
you wish to use.
Right click on the Report itself and
you will get a menu, choose “View
Options”. This will allow you to
customize the report. Using Scenes
under the General tab you can alter
the information displayed per your
scene selections.
Headings and column width can be
changed
Chapter 6 - Creating, Modifying and Printing Reports
Reports – Scenes
By using the View Properties dialogue box, you can change the Scene from
which Reports draw information.
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•
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This all goes back to organizing your
layers so that you can create useful
“Scenes” from them.
Right click and select “View Options”.
Choose the General tab.
Click the dropdown Scene box.
Choose a Scene.
Chapter 6 - Creating, Modifying and Printing Reports
Reports– Scenes
Chapter 6 - Creating, Modifying and Printing Reports
Reports -Columns
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By slowly moving your cursor over
the column dividers at the top of
each column, the cursor changes to
a double headed arrow.
When the cursor changes, left click
and hold.
Moving either right or left affects
the width of the column.
Release the left button when the
column is the width you want.
Chapter 6 - Creating, Modifying and Printing Reports
Reports -Columns
Chapter 6 - Creating, Modifying and Printing Reports
Exporting
•
•
Reports can be exported to
Microsoft Excel, HTML, Tabbed Text
or Formula One.
This facilitates the use of the
information in custom reports or
other lighting database programs
such as LIGHTWRIGHT.
Chapter 6 - Creating, Modifying and Printing Reports
Printing Paperwork
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All reports and spreadsheets can
be printed.
Open the view you wish to print.
Depending on your printer set-up,
you may wish to preview the output
and change your printer settings.
Follow: File to Print
Choose your printer.
You can choose a range of pages on
multi page reports.
Click OK to start printing.
Chapter 6 - Creating, Modifying and Printing Reports
Chapter 7 - Creating, Modifying and Printing Plots
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Printing Plots
Plot Tools
The Big Plot
Re-Size a Plot
Re-Size a Plot Animation
What are Contents & Properties
What are Contents & Properties Animation
Print to File
Using Adobe Acrobat
Printing Views
Chapter 7 - Creating, Modifying and Printing Plots
Printing Plots
Plots are a collection of views, reports and bitmaps. There are two pre-formatted
Plots, the “Big Plot” and the “Micro Plot”.
•
The Big Plot is sized for a 36” x 48” paper size.
• The Micro Plot is sized for 8.5” x 11” paper.
If either is printed directly to a different size of paper, the resulting output will not “be to scale”.
You can, of course, create your own plots from “scratch”.
•Choose the Presentation
mode and then click the Plot
shortcut bar.
•Select the plot that you wish
to print.
•You will want to check that
your paper orientation and
size is correct.
Chapter 7 - Creating, Modifying and Printing Plots
Plot Tools
Plots have their own toolbars. These buttons and the tools associated
with them, become available upon opening a Plot.
Spreadsheet Item
Worksheet Item
Polygon Bitmap
Bring to Front
Round Rectangle
Line
Content Properties
Open Contents
Square
Ellipse
Text
Send to Back
Plot Item
Report Item
Chapter 7 - Creating, Modifying and Printing Plots
Item Properties
The Big Plot
The Big Plot is great for highly
detailed, large venue events
•
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•
Click the Presentation mode button,
then select the “Plots” layout tab. From
the Plots shortcut bar, clone the Big Plot
icon.
Click the icon you wish to print to open
the plot.
Choose the printer you wish to use and
then select the paper size. When you
return to the “Big Plot” view, if you see
your paper size super-imposed on the
36” x 48” Big Plot work area, that is all
that will print. If your paper size fits
perfectly, you will not see your paper
outline at all (it is part of the border)
and the whole view will print.
Layout the elements on your “Big Plot”
in such a way that is visually appealing
to you. Keep in mind that a bitmap of a
render, for example, may require
photographic quality ink and paper to
print correctly.
Chapter 7 - Creating, Modifying and Printing Plots
Re-Size a Plot
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•
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•
Have a Plot open and active
Right click on the background grid that
is behind and between all of the
elements.
In the Properties dialogue box that
opens choose a different paper size.
Click OK.
Click once on an element to activate it
and use the drag handles to resize it.
You can also click and hold, then drag
the element to move it.
Chapter 7 - Creating, Modifying and Printing Plots
Re-Size a Plot
Chapter 7 - Creating, Modifying and Printing Plots
What are Contents & Properties
•
•
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Double click or right click on a Plot
item such as the Plan View. The
“Contents” of that Plan view opens.
This is essentially a window over the
view that changes size according to
the scale you have chosen.
Click, hold and drag to move the
window.
Right click and a small menu opens.
Fit-everything inside the venue will fit
inside the window (No Scale). Fixedopens a dialogue box with a list of
scale choices or you can create a
custom scale. Variable-places
standard Windows re-sizing handles
around the window. Click, hold and
drag to re-size (No Scale).
The last choice available is “View
Options”.
Choosing “View Options” opens another
window with five tabs and more choices.
•General – Name the element you are working
on and choose the “Scene” it uses.
•Plot Rotation – If you want to present with this
element at an angle, that is your prerogative.
•Plot Printing - Choose your Scale and Point
Size.
•Plot Type – Pick your View, Work plane (if
Isometric is chosen) and whether your
Scrollbars are on or not.
•Show Details – You decide what fixture
information will show.
Chapter 7 - Creating, Modifying and Printing Plots
What are Contents & Properties
Chapter 7 - Creating, Modifying and Printing Plots
Print to File
Use this option to output a .prn file.
Instead of printing to a piece of
paper, this prints to a file. This is
useful if you do not have a printer
capable of printing the size of
document you wish. If there is a
print house nearby that has large
format printers, but won’t let you
install WYSIWYG, here is one
solution. Obtain the driver for their
specific printer. Install the driver on
your computer and choose it as the
printer.
•
•
•
Follow: File to Print or click the Print
button.
Click the check mark box to choose
“ Print to file”.
Click OK.
Chapter 7 - Creating, Modifying and Printing Plots
Using Adobe Acrobat
DO NOT CHECK THIS BOX
Adobe Acrobat is a printer control
program that outputs .pdf files.
These files are a printing industry
standard and very easy to use.
Where you may have a problem
with your local print house
understanding .prn files, they will
have no problems with an Acrobat
file.
Using Adobe Acrobat with WYSIWYG
is no different than any other
printing, just choose an Acrobat
printer. You do not need to choose
the “Print to file” option.
Just be sure that when printing an
Acrobat file to paper, DO NOT check
the “Fit to page” box. If checked the
print will not be scaled properly.
Chapter 7 - Creating, Modifying and Printing Plots
Printing Views
•
•
•
•
•
•
You may need to choose your
printer under “Print Setup” first.
Follow: File to Print
The dialogue box shown at right will
open.
Check “Print to file” if you want a
file to send to your print house.
Print What: Extents-will print
everything from one extent to the
other. View-prints the currently
selected view. Window-you are
prompted to enter an area to print.
Scaling: Fit-what you have chosen
will be printed to whatever size of
paper is in your printer. Known as
“Not to Scale”. The dropdown box
allows you to choose from a list of
common print scales. Choosing
“Custom” from the list allows you to
print to a specific scale.
Chapter 7 - Creating, Modifying and Printing Plots
Chapter 8 - Building Lighting Looks
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•
Design Mode – Toolbar
Design Mode – Intensity Animation
Design Mode – Focus Animation
Design Mode – Iris Animation
Design Mode – Zoom Animation
Design Mode – Colour Animation
Design Mode – Gobo Animation
Design Mode – Gobo Rotate Animation
Design Mode – Prism Animation
Chapter 8 - Building Lighting Looks
Design Mode - Toolbar
Toggle Focus Tool
At Last Intensity and Focus
Toggle Gobo Tool
Toggle Zoom Tool
Render Wizard
Toggle Intensity Tool
Toggle Prism Tool
Toggle Iris Tool
Toggle Colour Tool
The Design Mode tools all tend to work pretty much the same: Either use the buttons shown above or
click the Design Tool selection menu.
Chapter 8 - Building Lighting Looks
Design Mode - Intensity
Chapter 8 - Building Lighting Looks
Design Mode - Focus
Chapter 8 - Building Lighting Looks
Design Mode - Iris
Chapter 8 - Building Lighting Looks
Design Mode - Zoom
Chapter 8 - Building Lighting Looks
Design Mode - Colour
Chapter 8 - Building Lighting Looks
Design Mode – Gobo
Chapter 8 - Building Lighting Looks
Design Mode – Gobo Rotate
Chapter 8 - Building Lighting Looks
Design Mode - Prism
Chapter 8 - Building Lighting Looks
Chapter 9 - Cueing The Show
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•
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•
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•
Device Manager Animation
Hook to Console
Hook to Console Animation
Using AutoFocus
AF and Wholehog II Animation
Binding a Console Animation
Console Running Wysiwyg Animation
Chapter 9 - Cueing The Show
Device Manager
The device manager lists the lighting consoles and devices in the current WYSIWYG document.
From here, you can also insert and delete consoles as well as get any console's properties.
Choose a console and click Insert.
Chapter 8 - Building Lighting Looks
Hook to Console
“Hooked to console” is the term given to the process of connecting a lighting
console to WYSIWYG, both electrically and through software. We are using a Whole
Hog II in many of our examples.
1.
2.
3.
Connect a DMX (5 pin XLR)
cable(s) between the console and
your WYSIWYG interface (Wyg-it,
Vision and others). Connect a
MIDI cable between the interface
and any compatible console.
Connect your WYSIWYG
computer to the interface. This
could be via Ethernet or USB.
Follow: Live Mode to Device
Manager which opens the Device
Manager. Click the new button to
choose your console.
4.
5.
6.
7.
8.
Chapter 9 - Cueing The Show
With the console chosen in the
Device Manager window, click the
Properties button. The Properties
dialogue box will open.
Depending on your interface, you
may need to address your
console.
In the list of ports, make sure the
ones you are using are “Bound” to
the console. (If the Bind button is
available, you have “un-bound”
ports and DMX universes.)
Click OK to close the dialogue
box.
Click the Connect button.
Hook to Console
Chapter 9 - Cueing The Show
Using AutoFocus
AutoFocus facilitates very fast, precise programming. It enables a
programmer to select lights and parameters by using standard Windows
commands in a WYSIWYG environment and using Ethernet or MIDI to
transfer programming information between the WYSIWYG workstation
and compatible consoles.
•
•
•
In WYSIWYG, you will need to go to Live mode. From the “Live” menu select the
Device Manager. In the device manager make sure your device or console has
AutoFocus bound to it. Also make sure the console is “connected” in the Device
Manager. You will,of course, have to patch your lights and assign them a “Spot”
number.
Adding the Spot number allows AutoFocus to identify the instrument(s) to the
console when it is chosen in WYG.
Now in WYSIWYG open a full screen or quad layout and select the lights that you
would like to manipulate. The lights will load into your console’s programmer.
Once the light is chosen and loaded to the console, you may now right click your
mouse on screen and choose an AutoFocus option.
Chapter 9 - Cueing The Show
AF and Wholehog II Note
When you want
to use Auto
Focus with the
Wholehog II
console, it is
necessary to
change the
device ID.
On your Hog
you would open
setup/input
panel/device
ID. Change the
Device ID so
that it reads
the number 0.
Don’t forget to
turn on the
MIDI input.
Chapter 9 - Cueing The Show
Binding a Console
Chapter 9 - Cueing The Show
Console Running Wysiwyg
You are seeing an Animation of HogPC running simultaneously with Wysiwyg on the same
computer. The HogPC program has linked internally with the WYSIWYG program and is controlling
the virtual lights in WYSIWYG.
Chapter 9 - Cueing The Show
Chapter 10 - Rendering
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Rendering Animation
Rendering Examples
Chapter 10 - Rendering
Rendering Animation
Chapter 10 - Rendering
Rendering Examples
Chapter 10 - Rendering
Rendering Examples
Chapter 10 - Rendering
Rendering Examples
Chapter 10 - Rendering
Rendering Examples
Chapter 10 - Rendering
Where to Find Other Help
ETC Technical Support
ETC Contact Information
Note: You must be connected to the Internet to use the links above.
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