Electronic Commerce: Business Models, Strategies, and Implementation in the Network Economy Minder Chen, Ph.D. Professor of Management Information Systems Martin V. Smith School of Business and Economics CSU Channel Islands E-Mail: minder.chen@csuci.edu Course Web site: http://faculty.csuci.edu/minder.chen/mis310/ Electronic Commerce: Introduction • Before 1995, the term “E-Commerce” meant Electronic Data Interchange (EDI). • The Internet was commercialized in 1995 E-Business E-Commerce Commerce Internet Commerce © Minder Chen, 1996-2014 EC - 2 Travelocity Microsoft Expedia Priceline.com Priceline.com • Priceline (PCLN) was recognized in 2010 for being the single best-performing stock in the S&P 500 over the past five years. • Name your price Reverse auction, customer-driven ecommerce • Products/services sold are all perishable goods/services • Competitors: Orbitz.com, Kayak.com, Hotwire.com, Expedia, Travelocity, etc. • Dis-intermediation direct sales from producers to consumers, i.e., Cutting out the middleman, e.g., Apple and Dell • Re-intermediation Reintroducing the new middleman, e.g., Amazon, eBay © Minder Chen, 1996-2014 EC - 4 Market Capitalization Who Can Afford Not to Play in the Internet EC Space? Market Cap (4/16/99) $11.6 Billion $ 4.3 Billion $ 2.5 Billion $ 2.5 Billion Cap: 9.771B Share: $57 7/16 As 6/28/2011 Symbol Price Chg Chg % Market Cap PCLN 495.40 8.30 1.70% 23.94B © Minder Chen, 1996-2014 EC - 5 Priceline Tops $1,000 (Sept. 18, 2013) • Between April 1999 ~ Oct. 2000, a period when many dot-com companies failed, Priceline lost 97 percent of its market value. • The dot-com bubble burst, numerically, on March 10, 2000, when the technology heavy NASDAQ Composite index, peaked at 5,048.62. The Nasdaq Composite lost 78% of its value as it fell from 5048.62 to 1114.11. (March 10, 2000 to Oct. 9, 2002) • Priceline’s gains have been fueled by its surging international business through two units, Amsterdam-based Booking.com (acquired 2005) and Bangkok-based Agoda.com (acquired 2007). • To diversify its business, Priceline also acquired travel searchengine Kayak Software Corp. for $1.8 billion in a deal that closed in May 2013. Kayak lets travelers compare prices and make reservations for hotels, flights, cars and vacations. Priceline Tops $1,000 (Sept. 18, 2013) on Growing Demand for Web Bookings [Ref] © Minder Chen, 1996-2014 EC - 6 The Rise and Fall and Rise of Priceline.com • By October 9, 2002, in the aftermath of 9/11 (2001), Priceline's stock fell from nearly $1,000 to only $6.60 a share, while its market value shrunk from $24.1 billion to $0.25 billion. “irrational exuberance” Source: and fall and rise of Priceline.com © Minder The Chen,rise 1996-2014 EC - 7 The Low-Friction Market and E-Commerce Opportunities • "[The Internet] will carry us into a new world of low friction, low-overhead capitalism, in which market information will be plentiful and transaction costs low." -- Bill Gates, The Road Ahead • "Where there is a friction, there is opportunity!" -- Net Ready. • “Nearly 100% of Innovation – from business to politics – is inspired not by market analysis, but by people who are supremely pissed off by the way things are." - Tom Peters EC - 8 © Minder Chen, 1996-2014 EC Business Opportunities • Innovative Ideas, Business models, and Business strategies • Funding • Business and technical talents • Technological enablers New business models and ideas are driving EC initiatives. Internet technologies are enablers. © Minder Chen, 1996-2014 EC - 9 The Cycle of Electronic Commerce Access Searches Surfing Customers Online Ads Follow-on Sales Online Orders Standard Orders Distribution Online: soft goods Delivery: hard goods Electronic Customer Support © Minder Chen, 1996-2014 EC - 10 EC and Business Processes Seller Dis/Re-intermediation Selling Process Provide Info Send info Data sheets, catalogs, demos Corporate Databases Request info Phone, fax, e-mail Get customer Buyer Procurement Process Identify need Web surfing Web site Web searches, web ads Find source Newsgroups Provide info Demos, reviews Fulfill order Evaluate offerings Net communities Web site P.O.s Credit cards, e-cash Purchase EDI Deliver soft goods electronically Support Web site, phone, fax, e-mail, emailing list Operate, Maintain, Repair Customer Feedbacks/Reviews © Minder Chen, 1996-2014 EC - 11 Study ZipRealty.com • Findability: Identify needs Search Criteria • Result list: Sorting attributes, default sorting attribute • Show partial information in the result list. • Questions: – What will be the role of real estate agent in light of emerging real estate web sites such as ZipRealty.Com? – How does ZipRealty make money? – Where does ZipRealty get its data from? Example: http://www.ziprealty.com © Minder Chen, 1996-2014 EC - 12 Changes in the Net Economy • Business environment – Local / Physical Global /Virtual Intangible Continuous • Business assets – Tangible • Business change – Periodic • Business production – Mass Production Mass Customization Mass Personalization • Customization is under direct user control: the user explicitly selects between certain options such as ticker symbols for the stocks you want to track. • Personalization is driven by the computer which tries to serve up individualized pages to the user based on user's needs. Source: http://www.useit.com/alertbox/981004.html © Minder Chen, 1996-2014 EC - 13 • Mass customization and market making Source: http://www.squidoo.com/zazzle101 Source: Zazzle Marketplace http://www.zazzle.com/sell/more/faq © Minder Chen, 1996-2014 EC - 14 Mass Customization: http://www.zazzle.com/ • The unfulfilled need of a user again was the mother of invention: The two brothers, Bobby and Jeff Beaver, wanted to create a cool t-shirt to advertise a party at their fraternity (in order to "draw in plenty of nice girls"). They realized how difficult it was at that time to get high-quality custom t-shirts without having to order larger quantities at a promotions company or to rely on the low quality of heat-transfer at the local copy store. • Unique digital custom printing technologies • Zazzle is not a technology company – it is a “market maker ” - How to make a profit on Zazzle • “Niching the niche” - a mass customization ecosystem Source: http://mass-customization.blogs.com/mass_customization_open_i/sneaker/ © Minder Chen, 1996-2014 EC - 15 Network and Information Economy • Information is costly to produce but cheap to reproduce. – Price information according to its value not its cost. • Managing intellectual property. – Maximize the value of your intellectual property, not the terms and conditions that maximize the protection. • Information as an “experience good” – Consumers must experience it to value it. How does Zappos.com (sells shoes etc.) manage to sell “experience goods”? – Brand and trust building is critical. • The economics of attention – A wealth of information creates a poverty of attention. © Minder Chen, 1996-2014 Source: Information Rules EC - 16 Attention Economy (Eyeball, Stickness) • The attention economy is increasingly one where the consumer product costs nothing to reproduce and the supplier need to add valuable intangibles that cannot be reproduced easily. He identifies these intangibles as: – Immediacy - priority access, immediate delivery – Personalization - tailored just for you – Interpretation - support and guidance – Authenticity - how can you be sure it is the real thing? – Accessibility - wherever, whenever (mobile devices) – Embodiment - books, live music – Patronage - "paying simply because it feels good", – Findability - "When there are millions of books, millions of songs, millions of films, millions of applications, millions of everything requesting our attention — and most of it free — being found is valuable." • Source: http://edge.org/conversation/better-than-free © Minder Chen, 1996-2014 EC - 17 PageRank, Traffic, and Ads • “Attention economy” and “reputation economy” are too fuzzy to measure. • But, because of Google (and other search engines), we can now convert from reputation (PageRank) to attention (traffic) to money (ads). Adapted from: [PDF]why $o.oois the future of business (free) Chris Anderson © Minder Chen, 1996-2014 EC - 18 Value to User Popularity Adds Value in a Network Positive Network Externality (Network Effects) Networks • Real: LAN, Internet, Fax • Virtual: Virtual community, Chat room, Instant messenger, Skype, FaceBook Number of Compatible User © Minder Chen, 1996-2014 EC - 19 Benefits to the Merchants (Sellers) • Expanded marketing channels and global reach to increase sales of existing products to generate additional revenues • Target marketing: Use the web to target their offers to a niche market • "The store is always open!" • Establish better relationships with customers. • Low distribution cost of product/service information • Increased speed to market © Minder Chen, 1996-2014 EC - 20 Benefits to the Consumers • Convenience: no driving around and no long wait times at checkout counters • Informative and engaging presentation • Value presented upfront: Demo and free download (experience the experience goods) • Easy flow and navigation Homeplus in Korea (Tesco) • Search capabilities • Constant updates http://www.extremetech.com/mobile/99033-virtual-stores-help-shoppers-save-real-time © Minder Chen, 1996-2014 EC - 21 Moving Your Business Online • Companies are motivated by either fear or greed to move to their businesses to the net. To .com your company is becoming an imperative. Companies have to transform their current business models to an innovative business model. • Be aware of internet tax law and (1998 Internet Tax Freedom Act & 2013 The Marketplace Fairness Act). • Interstate/international commerce laws Your competitor is just one-click away © Minder Chen, 1996-2014 EC - 22 Showrooming at Retail Stores Source: http://online.wsj.com/article/SB10001424052702304587704577334370670243032.html http://www.cnn.com/2012/06/17/opinion/greene-showrooming/index.html EC - 23 © Minder Chen, 1996-2014 Low Customer Need for Product Information High Compassion about the product (SMM) Technology-Fit: Customer and Product Second Wave Earlier Adopter Jenny Craig Chrysler AA FedExp Microsoft Web Laggards Second Wave Tide Denny's Nike Pepsi Customer Demographics Match Poor High Source: Forrester Research © Minder Chen, 1996-2014 EC - 24 Is EC Appropriate for You? NetFlix: Atoms to Bits [ Video Nicholas Negroponte ] Asset-Light Generation From Hand to Cloud & Back… Rise of the Sharing Economy [ See Internet Trends & eBook, airbnb.com ] Industries who set up virtual storefronts © Minder Chen, 1996-2014 EC - 25 Business Models Based on the Value Chain in the Market Place Raw material producer Exchange • Independent market operators • Consortia Manufacturer Distributor C2B Examples: • B2B: alibaba.com • B2C: Amazon.com • C2B: Priceline.com • C2C: eBay.com, craiglist.com © Minder Chen, 1996-2014 New Middleman Service Providers: • Logistics • Financial Retailer B2C Consumer B2C EC - 26 C2C Business-to-Business vs. Business-to-Consumer Business-to-Consumer • • • • • • • No vendor loyally No switching costs Time-insensitive Short-term Casual Many vendors Products differentiated on price, image © Minder Chen, 1996-2014 < Business-to-Business • • • • • • • Relationship-based Very high switching costs Extremely time-sensitive Long-term Mission-critical Few partners Partners differentiated on reliability, flexibility EC - 27 Buyer • Brick-and-mortar – Face-to-Face • Mail order – Mail – Printed catalog • Phone order – Telex – Phone – Fax Click and Mortar Business Channel: Multi-Channel Presence Seller • Electronic commerce • EDI • Email Pure Play • Web Multi-channel plays will have extraordinary power if companies elegantly blend and synchronize those channels. © Minder Chen, 1996-2014 EC - 28 The B2C Business Models – Bricks, Clicks, Revolution and Evolution Physical Store Virtual Store/Pure Player Clicks Bricks • Bricks organizations set up separate click organizations to give the required freedom to operate in the fast moving Click environment or • Clicks organizations were created through VC capital Gap, Safeway, Wallmart Bricks & Clicks • Sat on the sidelines for the explosion • Evolved to online commerce • Online services are incremental • Not huge differentiators for clients • Source of convenience • Took advantage of lessons learned • Assets CHEAP from Click failures © Minder Chen, 1996-2014 eBay, Amazon, Webvan, Wingspan Bank, Yahoo • Mergers or sales of assets to Bricks • Folding bricks ventures into portfolio • Narrow focus of offerings Wells Fargo, Safeway, Barnes and Noble EC - 29 The Long Tail http://en.wikipedia.org/wiki/Long_Tail Source: Chris Anderson, “The Long Tail”, Wired, http://www.wired.com/wired/archive/12.10/tail.html Reference: From Niches to Riches: The Anatomy of the Long Tail (lnk) © Minder Chen, 1996-2014 EC - 30 Niche Gets Richer Online © Minder Chen, 1996-2014 EC - 31 Recommendation System Amazon © Minder Chen, 1996-2014 EC - 32 Changing “Demand Curve” • The total volume of low popularity items exceeds the volume of high popularity items. • Why? Search Cost, Carrying Cost, Niche • Changing demand curve: Recommendation systems Recommendation System • Amazon: Collaborative filtering • NetFlix: CineMatch Jon Krakauer wrote Into Thin Air Joe Simpson, Touching the Void © Minder Chen, 1996-2014 EC - 33 Product Variety Comparison for Internet and Brick-and-Mortar Channels The unlimited “shelf space” of the Internet. Free:The Future of a Radical Price, Chris Anderson Product Category Large Online Retailer Typical Large Brick-and-Mortar Store Books CDs DVDs 3,000,000 250,000 18,000 40,000 – 100,000 5,000 – 15,000 500 – 1,500 Digital Cameras 213 36 Portable MP3 players 128 16 Flatbed Scanners 171 13 http://www.heinz.cmu.edu/~mds/smr.pdf © Minder Chen, 1996-2014 EC - 34 Long Tail: Pure Players vs. Physical Retailers Profit threshold http://www.wired.com/wired/images.html?issue=12.10&topic=tail&img=1 http://www.wired.com/wired/archive/12.10/tail_pr.html © Minder Chen, 1996-2014 EC - 35 The Real Cost of Music: Physical vs. Digital © Minder Chen, 1996-2014 EC - 36 © Minder Chen, 1996-2014 EC - 37 EC Strategies: 4 Cs Customers Commerce Content Community Case Study: The $250 Neiman Marcus Cookie Recipe Story © Minder Chen, 1996-2014 EC - 38 Customers • Obsess over your customers • Remember that the Web is an infant – What do you have to offer that the physical world cannot in order to attract customers? • If you make one customer unhappy, he won't tell five friends -- he'll tell 5,000 on newsgroups, list servers, and so on. – "Word of mouth" (WOM) factor gets amplified on the Net • The shifts of balance of power away from business and toward customer. - Jeff Bezos © Minder Chen, 1996-2014 EC - 39 Amazon Story • Spring 1994, Jeff Bezos observed that Internet usage was increasing by 2,300 percent a year. • Choose books to start with because …. Bezos reviewed the top 20 mail order businesses methodically, and asked himself which could be conducted more efficiently over the Internet than by traditional means, and …… • Choose Seattle as HQ because ….. • Name it Amazon because ….. • The 4Cs at Amazon.com … Source: http://www.achievement.org/autodoc/page/bez0bio-1 Another Example: © Minder Chen, 1996-2014 EC - 40 WOM and Viral Marketing: Good, Bad, and Ugly • WOM: Words of Mouth • eWOM: Yelp.com, Amazon User Reviews, eBay Buyers and Seller rating. • Watch United Break My Guitar at https://www.youtube.com/watch?v=5YGc4zOqozo and be ready to answer the following questions: – Who benefited (companies, individuals, products) from this video? – Why this video went viral? – How can you create a viral video? • Anger is more influential than other emotions such as joy through social networks. [ref] © Minder Chen, 1996-2014 http://en.wikipedia.org/wiki/United_Breaks_Guitars EC - 41 Self Assessment: Customer Caring What do your customers need? What requests do they make of you? How do you respond to customer’s requests? What kind of information can they get from you? What process do they go through? How do you produce and distribute it to them? What are the steps that your customers have to take to complete a purchase transactions? How do they get shipment status? How are exceptions handled? What do you need from customer? What do you know about customer preferences? What information could you use to better target your product and service offerings? What to build relationships? How can you engage customers in an ongoing dialog? How can you continue to provide information, products, and services to reinforce your ongoing relationships? © Minder Chen, 1996-2014 EC - 42 Virtual Communities • User generated contents • Crowdsourcing • Money • Content • Demographics • • • • Virtual Community Content Hard goods Games Services Providers Users • Advertising Advertisers © Minder Chen, 1996-2014 Other Websites EC - 43 www.parentsoup.com http://www.ivillage.com/pregnancy-parenting/ -- Community Web Site © Minder Chen, 1996-2014 EC - 44 Groupon Business Model: Group Buying © Minder Chen, 1996-2014 EC - 45 Group Buying Sites Site Name Number Rewards for Sharing of Cities With Friends Groupon.com 42 LivingSocial.c 13 om Tippr.com 1 Woot.com online Gilt.com online Ideeli.com online $10 for you if new invitee joins and buys a deal Free deal if 3 friends buy it; $5 to invitees who sign up; $5 to you if they buy a deal Deal gets better as more people buy it None $25 for each invitee who buys $25 for each invitee who buys Type of Deals iPhone App Hip city locales Yes and activities Hip city locales Yes and activities Hip city locales No and activities Technology Yes gadgets High fashion Yes High fashion No Source: http://online.wsj.com/article/SB10001424052748704896104575139692395314862.html EC - 46 © Minder Chen, 1996-2014 Revenue Streams • • • • Transaction Subscription / Listing Fee Value-added services Donation and Sponsorship: KhanAcademy.org Twitter's estimated advertising revenue: 2012: $288.3 million; 2013: $582.8 m. 2014: $950 million; 2015: $1.33 billion • Advertising – Google Ad Words – Google Ad Sense Google revenue: 2012: $50.2 billion; 2011: $37.9 billion Facebook revenue: 2012: $5.1 billion; 2011: $3.7 billion Yahoo revenue: 2012: $5 billion; 2011: $5 billion Source: eMarketer Inc. (source: Link, 9/12/2013) © Minder Chen, 1996-2014 EC - 47 Freemium Model and Monetization • Consumers: Everything on the Internet should to be free. • Merchant: How can I make a profit if everything is free. • Monetization is a buzzword for adapting non-revenue-generating assets to generate revenue. • Examples: – – – – Free web browsers: Netscape Communicator and Internet Explorer Free email: Juno, mail.yahoo.com, hotmail.com, gmail Free web hosting: Geocities, Angelfire, Zoom Free ... All tangible and intangible items that can be copied adhere to the law of inverted pricing and become cheaper as they Gilder's Law improve. $250 Cost of a 3-minute Long Distance Call $0 1930 Year © Minder Chen, 1996-2014 1999 Anticipate this cheapness in your pricing strategy and product/service development strategy Source: http://en.wikipedia.org/wiki/Freemium EC - 48 [PDF]why $o.oois the future of business (free) Chris Anderson [PDF]FREE: The Future of Radical Price © Minder Chen, 1996-2014 EC - 49 Providing Free Services: Is There a Free Lunch? • Facebook/Google and You If you are NOT paying for it, you’re not the customer. You are the product being sold.* *Andrew Lewis http://www.metafilter.com/95152/Userdriven-discontent#3256046 ** See a counter argument at http://powazek.com/posts/3229 © Minder Chen, 1996-2014 EC - 50 Multifaceted Model for Web-Based EC Design • ATTRACT: Hits – – – Communities of interest Changing topics for repeat customers Features that encourage customers to explore • ENGAGE: Leads – Special areas encourage customer to register (i.e. selection of articles customized for visitors interests) • PARTICIPATE: Sales revenue – Free download (video, audio, & software) – Shopping – – Attract Jump Chat and News Subscription Engage Participate • JUMP: Advertising revenue – Other products of interest to customer – Other sites of interest to customer © Minder Chen, 1996-2014 Adapted from Netscape Communications Inc., 1996. EC - 51 End-to-End Process of An E-Commerce Site Advertising Customer service Lead generation Fulfillment Merchandising Payment © Minder Chen, 1996-2014 Order processing EC - 52 Opening an Online Business • Identify a need and a niche • Determine what you have to offer (products/services) • Set your business goals • Design your EC architecture • Assemble your EC teams • Build your web site • Set up a system to handle sales • Provide customer services • Advertise/promote your online business (online and offline) • Evaluate site performance & improve continuously © Minder Chen, 1996-2014 EC - 53 EC Site Life Cycle © Minder Chen, 1996-2014 EC - 54 Web Metrics • Hit – any Web server request that generates a log file entry. A page has many elements (html, gifs), each generating a hit. • Page – Web server file that is sent to client user agent, usually a browser. • Session – all actions (i.e. requests, resets) made in single visit, from entry until logout or time out (e.g., 20 minutes of no activity). • Visitor – a user or bot/spider/crawler that makes requests at a site. Can be new, returning, registered, anonymous. • Buyer – visitor that purchases something • Customer – a visitor that registers (sometimes defined as buyer) • Conversion rate – rate at which visitors transition to desired state (buyers, customers, registered, started checkout) • Host – remote machine, identified by IP address, used for visit. • Referrers – Page that provides a link to another page. Can be internal or external • Web logs, Google Analytics, and Alexa © Minder Chen, 1996-2014 EC - 55 EC Hosting • Yahoo!Small Business – http://smallbusiness.yahoo.com/ecommerce/ • Ebay – http://pages.ebay.com/help/sell/sell-getstarted.html • Amazon Marketplace – http://www.amazon.com/gp/help/customer/display.htm l?nodeId=1161232 • Drupal.org – http://drupal.org/hosting • Wordpress: Open source solution for a web site. – http://wordpress.org/ • Webs.com: Webs’ point-and-click Site Builder requires no technical skills. © Minder Chen, 1996-2014 EC - 56 The Elements of User Experience The Elements of User Experience © Minder Chen, 1996-2014 Source: Jesse James Garrett, The Elements of User Experience, http://jjg.net/elements/pdf/elements.pdf EC - 57 Site Elements • Home page: Menu-driven, News-oriented, Path-based, etc. • Graphics and texts • Submenus pages & subsites (alternative home pages for special audiences) • Tables of contents, site indexes, site maps • Product/service/information pages • "What's new" pages • Search features (Findability): Search criteria and sorting order of the results • Contact information – • • • • Street address, phone number, fax numbers, maps, travel directions, parking information User feedback and virtual community pages Bibliographies and appendixes FAQ (Frequently Asked Questions) pages Customized server error pages Source: Web Style Guide at http://webstyleguide.com/wsg3/index.html © Minder Chen, 1996-2014 EC - 58 Web Site Architecture Design: Website Navigation Diagram Navigation Map See http://webstyleguide.com/wsg3/index.html for Web Style Guide And http://webstyleguide.com/wsg3/3-information-architecture/index.html for Information Architecture © Minder Chen, 1996-2014 EC - 59 Site Structure Choices Choose the right site structure for your audience and content. Source: http://webstyleguide.com/wsg3/3-information-architecture/3-site-structure.html © Minder Chen, 1996-2014 EC - 60 Browsing vs.Searching Large sites are just too large to depend solely on browsing. Heavily used pages are likely to appear on browsing menus pages, but obscure pages deep within the site will only be found and read through web search technologies. Source: http://webstyleguide.com/wsg3/3-information-architecture/3-site-structure.html © Minder Chen, 1996-2014 EC - 61 Designers vs. Users Source: Steve Krug, Don’t Make Me Think, 2006. © Minder Chen, 1996-2014 EC - 62 Sample Page Layout/Structure Source: http://webstyleguide.com/wsg3/6-page-structure/3-site-design.html © Minder Chen, 1996-2014 EC - 63 Cross-Selling and Up-Selling Amazon’s Collaborative Filtering/Recommendation system © Minder Chen, 1996-2014 EC - 64 Personalization © Minder Chen, 1996-2014 EC - 65 The Evolution of EC Implementation Extension eCRM eProcurement / SCM eMarketplace / Auction Functionality Process Integration Fulfillment Settlement Workflow Web-based Transaction Product database queries / Search Electronic Payments Fund transfer Real-time organizations Communities of Interests Marketplace creator 1:1 Relationship Customer Interactivity Registration / Forms Email Games / Chat room / eForum Publishing (Brochure-ware) Advertising Marketing Information Maturity © Minder Chen, 1996-2014 EC - 66 Future EC Trends • • • • • • • • • Broadband internet connection: i.e., ADSL/Cable modem, 3G/4G Streaming media and web-based learning (e.g., MOOC) More interactive virtual community (e.g., Second Life) Customization and personalization SoLoMo: SOcial networks, LOcation-based services, MObile commerce and apps (SoLoMo) (link; link2) Affiliate partners (e.g., Amazon Associate) Multiple-channel integration Affordable EC software and hosting service for smallmedium-size companies Standards such as XML to enable B2B E-commerce © Minder Chen, 1996-2014 EC - 67 The End • Backup Slides on Business Models © Minder Chen, 1996-2014 EC - 68 © Minder Chen, 1996-2014 EC - 69 © Minder Chen, 1996-2014 EC - 70 Elevator Pitch Our business [list name] will deliver [list key deliverables] to [list key beneficiaries] to enable them to [list key benefits]. The business is headed by [list founder and key executives, investors, and advisors] that have [list key background and qualifications]. The business [will launch/was launched] on [date] and we [will begin/began] delivering [first product or service] on [date]. We expect to prove our business model and achieve profitable growth on [date] and anticipate that the terminal value of the business will be [list anticipated value], which represents a [list return] to investors. The total cost to achieve this goal will be [total cost], which includes the following key cost categories [list]. We have currently received [list dollars of funding secured to date] from the following sources [list]. We anticipate receiving the remainder of the funding by [date] from [list sources]. The key risks for the project are [list risks]. These risks will be managed by [list key approached to managing each risk]. • Source: Applegate and Saltrick, “Developing an Elevator Pitch for a New Venture.” © Minder Chen, 1996-2014 EC - 71 Elevator Pitch • Elevator Pitch – What is it? – – In the time it takes to ride an elevator from the 1st to the 10th floor – explain the gist of your business idea to a stranger! An elevator pitch conveys the businesses’ key features and rationale in a clear, concise way so that it can be communicated easily to others • Who is the primary audience? – – Potential investors, customers, suppliers, partners, employees Anyone who has or could have a stake in your business • Why does it matter? – – – – – Communicate – What, why, how, where and when Teaser to generate interest – the upfront hook! Share a coherent vision of the firm’s goals and high level strategy for achieving these goals And, last but not least - Raise $$$! Plus, it might be your only shot! © Minder Chen, 1996-2014 http://nuvc.innuvation.org/Elevator_Pitch_Workshop_v2.ppt EC - 72 Key Issues • Overview of the problem your business will solve and opportunity it will address – – – – – – Why does this problem matter? How severe is it? How big is the opportunity? How fast is it growing? Why has it not been solved yet? Why can you solve it when others could not? • What value is being created? • Who are the primary beneficiaries? – Think about who is capturing the value – Consider that some groups may capture more than others – these represent the ideal first customers © Minder Chen, 1996-2014 EC - 73 Products/Services and Competitors • What are the products and services that you will deliver to solve the problem • How do these products and services meet the unsolved market problem? – Do they immediately solve the entire problem? – Or what is the product and service “path” for getting there? • Who are the competitors and why are your products and services superior? – Focus on direct competitors – Consider segmenting direct competitors by type – Why, where and how does each competitor or type fall short? © Minder Chen, 1996-2014 EC - 74 Revenues and Resources • How do you plan to generate revenues – Short term – Longer term if there is a twist or kicker • Hit the high points of your business model – Profitability – Leverage – As revenues and size increases, do gross and/or operating margins improve? – Scale efficiencies - how do the mechanics and economics of your business model scale • What are the resources required? – Money – Capital intensity? – Time – core development, unique product versions for different customer types, distribution channel build, etc – Team background and expertise – what are the critical competencies of the team? © Minder Chen, 1996-2014 EC - 75 Teaser and Vision • Teaser to pique interest – Punchy, crisp and clearly articulated – Incentivizes stakeholders to care by logically presented the case for how the business benefits them – Delivered with confidence but not cockiness – Should leave them wanting to hear more about the details at a later date • Communicate a common vision and goals – Everyone on the same page, working toward the same goal – Minimize non-productive activities, speeds up time to market © Minder Chen, 1996-2014 EC - 76 Raising Money • Raise $$$ – Distilling the essence of your business idea into a few critical points reflects well on you – Strong elevator pitch results in more favorable assessment of your talents by potential backers » VCs would rather back a Grade A management team with a Grade B product than vice versa – Decisions to proceed forward with due diligence are often made on the basis of the elevator pitch and the accompanying follow up conversation by seasoned VCs © Minder Chen, 1996-2014 EC - 77 What How Who Cash Flow Source: Alexander Osterwalder & Yves Pigneur, Business Model Generation (Preview version), 2009. EC - 78 © Minder Chen, 1996-2014 Describe a Business Model: 9 Building Blocks How What Partner CLIENT CLIENT Network SEGMENTS SEGMENTS Key CLIENT Issues To CLIENT Solve SEGMENTS SEGMENTS Who Customer CLIENT CLIENT Relationships SEGMENTS SEGMENTS Customer CLIENT CLIENTS CLIENT Segments SEGMENTS CLIENT Offer CLIENT SEGMENTS SEGMENTS Competencies, CLIENT Activities, CLIENT SEGMENTS SEGMENTS Resources SEGMENTS Distribution CLIENT CLIENT Channels SEGMENTS SEGMENTS Cost CLIENT CLIENT Structure SEGMENTS SEGMENTS Revenue CLIENT CLIENT Streams SEGMENTS SEGMENTS How Much? Source: Describe and Improve your Business Model © Minder Chen, 1996-2014 EC - 79 Reverse Engineering Facebook’s Business Model with Ballpark Figures http://www.businessmodelalchemist.com/ © Minder Chen, 1996-2014 EC - 80 Five Essential Elements Of Business Source: Ram Charan, What the CEO Wants You to Know © Minder Chen, 1996-2014 EC - 81 • Hit/page hit/ Referrers/ Host (location), domain, IP address/ © Minder Chen, 1996-2014 EC - 82 Information Architecture http://www.pivotdigitalmarketingagency.com.au/websites/information-architecture/ © Minder Chen, 1996-2014 EC - 83