: Ulster Club Coaching and Games Underage Development Programme How to Plan and Implement an Efficient and Effective Club Coaching Structure Tutor: Terence McWilliams: Ulster Games Development Manager Comhairle Uladh 2006 1 Aim To help coaches plan and implement a sustainable, effective and efficient Coaching and Games Development Structure with in their club. Comhairle Uladh 2006 2 Outcome At the end of this session you should be able to go back to your club and implement a Coaching and Games Structure. You will know how to…… 1. Use the right ingredients at the right time. 2. Help coaches select the right ‘Menu’ for a specific age group. 3. Put the whole programme together in an annual plan. Comhairle Uladh 2006 3 Comhairle Uladh 2006 4 GAA Games Development Strategy Comhairle Uladh 2006 5 SKILL DEVELOPMENT MODEL 3 T’s The Body follows where the Mind goes J. Morrison 3 P’s Comhairle Uladh 2006 6 Technical …The SKILLS of Gaelic Football A. Gaining Possession: B. Exploiting Possession: Non Possession – Defence Possession - Attack To help coaches plan their programme these may be sub divided into four components: 2. Playing Skills: 1. Receiving Skills: a. Kicking: a. Catching:- b. Low, Bounce (Half-Volley), Tummy, Head-High, Overhead, One-Handed b. The Lift: Crouch (Stationary and Rolling) Jab Lift, Chip & Assist Possession Skills, Passing, Breaking Ball Ground – Short & Long Volleying & Half Volleying Punt – Drive (Front of in step) Hook (Inside of in step) - Swerve (Outside of in step) Drop, Overhead, Tap-on b. Handling –Hand/Fist Pass c. Travelling Skills: 3. Defending Skills: a. Tackling: Side – Near Hand Tackle Front – ‘The Fencer Tackle’ b. Blocking – From the Feet & The Dive Block c. Interceptions d. Man To Man Marking e. Marking Space f. 3 D’s - Delay, Deny & Dispossess The Solo – Hand To Toe & The Bounce d. Evasion Skills: Dodging, Side-Step, Feint and Side Step, Swerve, The Roll, Ball Feints (Hand and Feet) e. Scoring Skills: Direct – Feet, Fist - Deflected – Hands ETC. - Free Kicks & Penalties 4. Non Playing Skills: a. Spatial Awareness: Scanning: On/Off The Ball Comhairle Uladh 2006 b. Running Off The Ball: Calling The Play c. Marshalling Your Defence 7 Introduction: The Skills of Camogie & Hurling: A. Gaining Possession: Non Possession - Defence B. Exploiting Possession: Possession - Attack To help coaches plan their programme these may be sub divided into four components: 1. Receiving Skills: 2 Playing Skills: Possession Skills Ready, Lock & Lifting Positions . Striking: Grip & Swing a. Catching:- b. Chest, Low, Head-High, Overhead, One-Handed b. The Lift: a. Ground: Stationary & Moving Ball Passer: Stationary & Moving to strike - Both sides Doubling Back – Striking moving ball Doubling Forward – Striking on ground (Both sides) b. Airborne: Both Sides 4. Non Playing Skills: Batting a ball overhead a. Spatial Awareness Sideline Cut Scanning: On/Off the ball The Puck Out b. Running Off The Ball c. Hand Pass/Palming Calling The Play d. Travelling Skills: c. Marshalling Your Defence Dribbling The Solo: Balance ball on hurley & Ball hopping e. Evasion Skills: Dodging, Side-Step, Feint and Side Step, Swerve, The Roll, Ball Feints (Hand and Feet) f. Scoring Skills: Direct: Hurl/Foot/Hand Comhairle Uladh 2006 / Deflected – Hurl, Hands 8 Frees & Penalties / Drop Shot Roll: Stationary and Rolling Jab Lift, Chip & Assist 3. Defending Skills: a. Tackling: The Clash: 1. Ground : Side 2. Frontal b. Blocking: Ground/Above Ground ( Below Head Level & Above the head c. Hooking d. Interceptions e. Man To Man Marking f. Marking Space g. 3 D’s - Delay, Deny & Dispossess A Plan Never Goes To Plan Unless… You set Long , Medium, and Short term GOALS Goals provide the Direction and a Target to focus your efforts and measure your success Goals let you: Make the most of your talents Get more out of your time Get better results Comhairle Uladh 2006 9 Where do we start? Club Audit? SWOT Analysis? We need to know were we currently are before we can plan for the future ! Comhairle Uladh 2006 10 Club Audit - Where Are We Now? What factors would you consider in carrying out an audit in your club? • Current status of club • Time Scales – • Who Leads The Process? • Where are we Heading – Where would you like to be in 10/20 yrs.? • How will we get there? Comhairle Uladh 2006 • How do we develop sustainable structures? 11 Club Audit - Where Are We Now? • What do we do to make it happen? • Where do we start and finish? • Key issues that need to be addressed • What do we coach them? • Where do we coach? • When do we coach the ‘What’? Uladh 2006 • What do we Need toComhairle coach the ‘What’? 12 Club Coaching & Games Structure Club Coordinator Children’s Officer Equipment Coordinator Administrator Coaching Coordinator Head Coach Senior Head Coach Junior Head Coach Under 14 Head Coach Senior Team Manager Reserves O.30/35’s (U.21’s) Under 12 Head Coach Under 10 Head Coach School/Club Liaison Officer Under 18 Head Coach Under 16 Head Coach Under 8 Head Coach Comhairle Parent Helper Uladh 2006 13 MENU – Building Your Programme 1. The Physical Stuff – 5’s 2. The Technical Stuff – ‘The How’ 3. The Tactical Stuff – ‘When to use the How’. 4. The ‘Thinking Bits’ – Decision Making 5. Putting all the bits together in an annual Comhairle Uladh 2006 14 programme. MENU 1. The Physical Stuff – 5’s Comhairle Uladh 2006 15 Group Work 1. In Groups of 3/4 discuss each area and select what activities you feel are appropriate to your age group. 2. From the following menu select and rank the parts you feel are appropriate to your age group. Comhairle Uladh 2006 16 Group Work 1. U. 6’s 2. U.8 3. U.10 4. U.12 5. U.14 6. U.16 7. U.18 Comhairle Uladh 2006 17 Discuss the words, interpret them and rank their importance when working with Children, Youths or Teenagers - No 1 most important – Discuss: Comhairle Uladh 2006 18 Ranking: Children 1 1 2 2 3 3 4 4 5 5 Comhairle Uladh 2006 19 Ranking: Youths Comhairle Uladh 2006 20 Ranking: Teenagers Comhairle Uladh 2006 21 MENU 2. The Technical Stuff – ‘The How’ Comhairle Uladh 2006 22 Discuss the words, interpret them and rank their importance when working with Children, Youths or Teenagers - No 1 most important – Discuss: Comhairle Uladh 2006 23 The Technical Stuff: Children 1 2 3 4 1 2 3 5 4 6 5 Comhairle Uladh 2006 24 The Technical Stuff: Youths Comhairle Uladh 2006 25 The Technical Stuff: Teenagers Comhairle Uladh 2006 26 MENU 3. The Tactical Stuff – ‘When to use the How’. Comhairle Uladh 2006 27 Discuss the words, interpret them and rank their importance when working with Children, Youths or Teenagers - No 1 most important – Discuss: Comhairle Uladh 2006 28 Ranking Tactical: Children Comhairle Uladh 2006 29 Ranking Tactical: Youths 1 2 1 3 2 1 4 2 5 3 3 6 7 4 4 5 Comhairle Uladh 2006 6 30 Ranking Tactical: Teenagers 1 1 2 2 3 3 4 4 5 6 5 Comhairle Uladh 2006 31 MENU 4. The ‘Thinking Bits’ – Decision Making Comhairle Uladh 2006 32 GAMES = PROBLEMS Vision with Decision and then Precision EYES SEE THE PROBLEM VISION BRAIN SOLVES THE PROBLEM DECISION BODY ACCOMPLISHES THE TASK PRECISION Passing = A visual agreement between the Passer and the Receiver. Comhairle Uladh 2006 33 TACTICAL AWARENESS …PROBLEM SOLVING GAMES..ATTACK Principles of Play in Invasion Games – ATTACK: Problem Solving For The Attack: Attacking Play Problem 1. How might we Keep possession? 2. How can we invade territory? 3. How can we score? Solution Skills Required On The Ball Off The Ball 1. Solo 2. Select Receiver 3. Pass: Short/Long 4. Practice Deception Learn all evasive techniques 1. Hold the ball 2. Pass the ball 1. Move to the sides 2. Move behind the defence 3. Move in front of opponents 4. ‘Dummy Run’ Run from one space to create space for a team mate. 1. To pass diagonal 2. To pass forward 3. To move forward 1. Create a scoring space 2. Exploit a shooting space 3. Attack the target 1. Make yourself available: Move laterally to the sides, in front or behind 2. Practice deception e.g. ‘Cut’ i.e. pretend to go one way and then suddenly go the other. 1.Pull defenders from the shooting zone 2. Provide support 3. Present options for passer. Comhairle Uladh 2006 1. Evade a defender 2. To pass or shoot 3. Decide when and where to Shoot and Score. 1. Penetrate the defence 2. Spread the attack 3. Support the attack 35 TACTICAL AWARENESS …PROBLEM SOLVING GAMES..ATTACK Principles of Play in Invasion Games – ATTACK: Problem Solving For The Attack: Attacking Play Problem Solution Skills Required On The Ball Off The Ball 1. Hold the ball 2. Pass the ball 1. Solo 2. Select Receiver 3. Pass: Short/Long 4. Practice Deception Learn all evasive techniques 1. Make yourself available: Move laterally to the sides, in front or behind 2. Practice deception e.g. ‘Cut’ i.e. pretend to go one way and then suddenly go the other 2. How can we invade territory? 1. Penetrate the defence 2. Spread the attack 3. Support the attack 1. To pass diagonal 2. To pass forward 3. To move forward 1. Move to the sides 2. Move behind the defence 3. Move in front of opponents 4. ‘Dummy Run’ Run from one space to create space for a team mate. 3. How can we score? 1. Create a scoring space 2. Exploit a shooting space 3. Attack the target 1. Evade a defender 2. To pass or shoot 3. Decide when and where to Shoot and Score 1.Pull defenders from the shooting zone 2. Provide support 3. Present options for passer 1. How might we Keep possession? TACTICAL AWARENESS….ROBLEM SOLVING GAMES..DEFENCE Principles of Play in Invasion Games – DEFENCE: Problem Solving For The Defence: Defending Play Problem Solution Near The Ball Skills Required Off The Ball 1. How can we regain possession? 2. How can we stop the invasion? 3. How can we stop the opposition scoring? Comhairle Uladh 2006 37 1. Stay arms length from attacker 2. Anticipate the pass or move 1. Stop forward passes 2. Block forward movement 3. Close down the ball carrier 4. Mark the ‘nearest pass’ 1. Dispossess the attack 1. Know when to tackle 2. Know where to tackle 3. Know how to tackle 1. Stay goal side 2. Block the pass 3. Know where the ball and your ‘marker’ are at all times 1. Close down shooting space 2. Defend the target 3. Get your players behind the ball 1. Build numbers in support 2. Don’t rush into the tackle 3. Stay ball and goal sideUladh 2006 Comhairle 1. Get behind the ball 2. Close down the spaces 3. Man to Man marking 4. Double mark gifted player 1. Don’t be pulled out of position 2. Anticipate the pass or run 3. Support the ‘Nose Defender’ i.e. nearest defender to the ball 4. ‘Cover’ defender – anticipate through passes 38 TACTICAL AWARENESS….ROBLEM SOLVING GAMES..DEFENCE Principles of Play in Invasion Games – DEFENCE: Problem Solving For The Defence: Skills Required Defending Play Problem Solution Near The Ball Off The Ball 1. How can we regain possession? 1. Dispossess the attack 1. Stay arms length from attacker 2. Anticipate the pass or move 1. Know when to tackle 2. Know where to tackle 3. Know how to tackle 2. How can we stop the invasion? 1. Get behind the ball 2. Close down the spaces 3. Man to Man marking 4. Double mark gifted player 1. Stop forward passes 2. Block forward movement 3. Close down the ball carrier 4. Mark the ‘nearest pass’ 1. Build numbers in support 2. Don’t rush into the tackle 3. Stay ball and goal side 3. How can we stop the opposition scoring? 1. Close down shooting space 2. Defend the target 3. Get your players behind the ball 1. Stay goal side 2. Block the pass 3. Know where the ball and your ‘marker’ are at all times 1. Don’t be pulled out of position 2. Anticipate the pass or run 3. Support the ‘Nose Defender’ i.e. nearest defender to the ball 4. ‘Cover’ defender – anticipate 39 through passes Comhairle Uladh 2006 Lesson Planning 1.Warm Up - ABC’S/RJ 2. Appropriate Game Form 3. Individual or Small Group Practices CPK’s 4. Appropriate Game Form Adapt or Modify to reinforce skill Comhairle Uladh 2006(Home Work) 5. Warm Down 40 A Sample Session Part 1 Warm Up: A. Pulse Raisers – Agility (+ Ball-100/200 Touches) Balance – Strength – Partner Resistance – Power Bags Coordination – Ladder Work/Poles/Hurdles B. Mobilising C. Dynamic Mobilising & Stretches (Esp. Hamstrings & Groins) Part 2: Technical Skills (Part/Whole) or Games (Whole/Part) Recap & Introduce New Skill Basic Drills, Intermediate to Advanced drills Lead to… Part 3: a. Target Games, Court to Field Games lead to…… b. Non Invasion, Part Invasion to Full Invasion lead to….. c. Conditioned Games to Comhairle Full Games Uladh 2006 41 Underage Sample Session: Part 1. Warm Up Content a. b. c. d. a. 2. b. Development c. a. 3. Game b. c. Key Points Agility – Mine Field Balance – ‘Show me…. Coordination – Ladder… Speed - 2’s tag Head: Watch ball into hands… Keep head down…. Hands: Use ‘Big’ hands.. Feet: Use ‘hard’ foot – Toes pointed down… Basic Drill – 2’s Passing: Situ Intermediate Drill – Pass & Move Advanced Drill – 3 v 1 Passer & Receiver both Static Passer moves after passing Both Passer & Receiver Moving Grid Game – Rotate The Defender Conditioned Game – 30m Pass Full Game – 7 v 7 4 Attackers outside a grid 4 v 1 Defender in the grid 3 v 3 – 30m x 45m Comhairle Uladh 2006 42 Planning Games: 6 Week Programme Small sided games Week 1 Team Ball Pass (4 v 0) Aim: Pass and Move to a space Week 2 Tower Ball (3 v 1) Scoring Game Aim: How to attack a goal and How to defend a goal? Week 3 Rotate The Defender (3 v 1) Aim: Support off the ball The angle of the pass . Week 4 Space Invaders (4 v 1 v 1) Aim: To retain possession while invading territory. Week 5 End Zone (4 v 2) Aim: Same as above except defenders may move anywhere. Week 6 Wide Man (4 v 4 + 2 wide players) Aim: To keep possession and invade territory using the principle of width. Comhairle Uladh 2006 43 Yearly Programme Planning Pre-Season Playing Season Off-Season Christmas Break Rest Swimming Basketball Post Christmas Playing Season Leagues Championship Pre Christmas 8 weeks 16 weeks 6 weeks 6 weeks 4 weeks General Speed Endurance Specific Speed Endurance Speed Strength & Conditioning Swimming Basketball Circuits Comhairle Uladh 2006 44 Season Planning: For Different Age Groups Age U.6/8’s U.10’s U.14’s U.16’s Minors U.12’s Technical: Skill Development General Sport Skills Learn Sport Skills All Sport Skills should be developed. Sport skills incorporated into games. Skills developed under match conditions. Tactical: Simple attacking & defending principals Simple attacking & defending principals Simple attacking & defending principals Develop game plays in match situations Develop game plays in match situations Physical: Aerobic Seed Endurance Speed Strength Play daily activities involving lots of running, jumping, handling, kicking and hitting Play 4/5 different sports. Develop speed through relay races. Play 4/5 different sports. Develop speed through relay races. Develop strength through body weights Introduce weight Use weights to training through develop strength brush shafts and light weights Mental Learn fair play – when to take turns etc. Introduce Introduce Introduce mental training visualisation imagery Comhairle Uladh 2006 skills skills Activities Games Introduce mental training skills 45 Season Planning: Physical U. 18’s Reverse Planning Month 1 Nov./Dec. 2 Jan./Feb. 3 Mar./April Week 1 - 6 7- 15 Phase General preparation Pre Season Early Season Main Competitive Season Final Physical Conditioning New Weights Aerobic Conditioning Improve Strength Improve Speed & Power Maintain Aerobic Fitness & Power Speed 1,000m 10m/35m 5 Sets x 5 Reps. Technical E.g. Lifting Techniques Basic Skills: Endurance Advanced Skills; Speed End. Speed Mental Goal Setting Dealing with success and failure Motivation and Mental Training Skills Arousal and stress management Events Basketball Challenge Games 16 - 24 4 May/June 25 - 33 League Championship Comhairle Uladh 2006 5 July/Aug. Sept. 34 -38 Rest Recovery Concentration 46 (Moderation 15 – 16yrs) • Method A: Prolonged Effort – As children move into their teens their aerobic capacity decreases. – There is a need to develop this in a FUN way using the ball where possible • Activity – Volume: build from a suitable base 1400m to 2500m using pitch markings (20, 30 & 50m sprints) – Intensity: Medium pace to fast running – Type: Running with or without the ball individually and in groups of two or more – Time: for approximately 25 – 30 minutes twice a week in pre season. • Stamina - Prolonged Effort (15 – 30 minutes) Speed Endurance 30m 40m 80m 40m The FUN (Solo) Run – GAA is a multi sprint event – but it requires a good aerobic base on which to build. – Pitch marking allow coach to mix the length of runs and the pace to Comhairle Uladh 2006 replicate game conditions. 50m 47 (Sample speed endurance session for 15 – 16yrs) Stamina - Prolonged Effort (15 – 30 minutes) Week Distance Reps. Volume Recovery 1 300m (30 x 10) 4 1200 2 350 5 1,750 70% 3 400 (40m x10) 6 2,400 75% 4 350 (35m x 10) N.B. Rest Week 5 1,750 80% 5 500 (50m x 10) N.B. Build up to week 2 etc. 6 3,000 Comhairle Uladh 2006 20sec. Reps. 2min. Sets Intensity 10 secs. Reps. 40secs. Sets. 60% 90% 48 (Moderation 13 – 14yrs: Optimal 15 – 16yrs) Stamina- Shorter and Sharper (10 – 15 minutes) : Speed Endurance Periodisation Step Loading 60% 85 + % Intensity 40% 20% Early season there will be an emphasis on the speed endurance (60%) but this should be supported with speed work (40%). As the season progresses the focus changes to 15% speed endurance and 85% speed. Speed Endurance Start of Season Speed Championship Comhairle Uladh 2006 49 Stamina- Shorter and Sharper (10 – 15 minutes) Periodisation Step Loading Specialised v Multilateral development Vary the training Load by manipulating the: • Volume…..500m to 8,000m • Intensity….70% - 95% • Frequency…1 Session – 4/9Sessions - Week • Duration of Sessions….15min. – 90mins. • Number of Exercises….5/6 - 14 • Weeks of Training……1 – 16 Weeks max. • Months of Training…… 4/5 - 11 • Years of Training (10 year rule) • Step Loading…..3 Week Cycles – 3 yr. Cycles Comhairle Uladh 2006 50 Stamina - Shorter and Sharper (10 – 15 minutes) : with ball & game related • Game related and skills based activities can raise the heart rate into the training zone. Stamina GAA Circuit - 30 minutes, 1 minute for switching between activities Group A’s in corners and Group B in the game. Group A rotates every 3 min Group B in middle for 15 min - then switches with Group A’s A • To keep the heart rate in or close to the training zone it is necessary to have active rest between activities. 2V2 Blocking Drill (3min) • The game related activity (7v7) shows that the heart rate is at 86% of maximum for about 20 minutes. • Increasing the numbers (11 v 11) reduced the heart rate to 83% maximum but still in the training zone. A 2V2 Hand Passing Activity (3min) B 8V8 Small sided game (15 min) A 2V2 Kick Passing & Follow Ball Comhairle Uladh 2006(3 min) 2V2 A Agility work Ladders and Hurdles (3min) 51 Sample Yearly Plan: U. 8/10 & 12’s Week Out Door Activity Sessions Key Dates 1 Start-Up Meeting March 2 Parent/Coach Orientation Training Day April 3 Parent & Child Mentoring April 4 Session 1 Fun Day – Come and Try April 5 Session 2 Go Games April 6 Session 3 Inter Club Blitz May 7 Session 4 U-Can Awards May 8 Session 5 Multi –Sports Day May 9 Session 6 4- Club Blitz May 10 Session 7 Inter Parish Blitz June 11 Session 8 Trip To Croke Park June 12 Session 9 End Of Season U-Can Tests June 13 Comhairle Uladh 2006 Session 10 Wind Up Day BB June 52 Weekly Planning: Elite Player Personal Training Day 1 •Strength Training •Interval Training Day 2 •Day Off •relaxing activity •3060mins. Day 3 Day 4 •Strength Training •Interval Training •Day Off •lowintensity, moderate volume circuits •30-60mins. Day 5 Day 6 Day 7 •Strength Training •Interval Training •Day Off •Bodyweight dumbbell exercises •30-60mins. •Day Off •relaxing activity •30-60mins. Team Training •Match/ Team Training •Recovery •Personal Training •Team Training •Recovery •Personal Training •Day Off •Recovery – Rehabilitation •Light Run •Cross training / Swim •Jog •Light Skills •90-100mins intensive and Competitive •Rest •Specialist Training •60-70mins Skills and Team Play •Rest •Game / Match Day Comhairle Uladh 2006 53 Monthly Team Training Planner Month Position Name Week 1 Monday Tuesday Wednesday Thursday Friday Saturday Sunday Tuesday Wednesday Thursday Friday Saturday Sunday Tuesday Wednesday Thursday Friday Saturday Sunday Thursday Friday Saturday Sunday Week 2 Monday Week 3 Monday Week 4 Monday Notes: Reassessment/ Testing and Reset Week Tuesday Wednesday Comhairle Uladh 2006 54 Self Monitoring Daily Record Month Club/ County Training Time (mins) Day Date Name Fatigue Index Health & Well-being Game Team Own + = - Sick Inj Worn out Heart Rate (bpm) Weight (kgs) Nutrition 3= Good 2= Okay 1= Poor Quality Quantity Hydration Intake (lit) Mon Tue Wed Thu Fri Sat Sun Weekly Total Mon Tue Wed Thu Fri Sat Sun Weekly Total Notes: Must be completed around 9pm every night Comhairle Uladh 2006 55 Individual Strength Training Programme Name Exercise Resistance Reps Sets Rest Warm Up Work out Super Set Super Set Super Set Interval Training Comhairle Uladh 2006 56 Coaching Session Planner Team Date: Time Breakdown Min’s Warm Up Part Start: Warm Down Finish: Ball Work Exercise Venue Stamina Set Pieces Diagram 1 2 3 Notes: Comhairle Uladh 2006 57 Long-Term Player Development For Playing Gaelic Games Age / Class Stage 1 Group Emphasis Game Specifics Long-Term Development Pathway for Playing Gaelic Games 3-5 Yrs. Nursery P.1 & 2 1. Active Start Pre School Infants & Higher Infants U.5’s This stage gives children an Active Start linking basic movement skills to form play. ABC Nursery Programme Resources: Fundamentals Book Fun Do Pack •Unstructured Play leading to Guided Play. •Target Games leading to trio tasks invented by children themselves. •Individual and Partner Tasks leading from cooperative play to competitive play. •Trio activities leading to Group Tasks. •All children should be active for 60 minutes every day in an unstructured play situation. Comhairle Uladh 2006 58 Active Start – 4 yr. olds Physical: •Agility – Walks a straight line • Balance – Big Body Parts • Co-ordination – runs, jumps, hops & skips around obstacles • Speed-Tag Games (First Speed Window) • Running – Short distances – 10/20m • Jumping – 2 feet – 2 feet •Can jump over obstacles 15 – 18cm Technical: •Play Through lots Of involvement in: CPKS:•Body & Equipment stationary initially •Catch- Roll/bounce to air borne • Pass – Roll/Bounce • Kick – Ground to punt • Strike – Hand/Bat/Stick: •Through individual, partner tasks FUN and Participation Physical Literacy through unstructured playful movement involving: Tactical: •Unstructured play to Guided discovery •Experimentation and Familiarisation • Spatial awareness • Co-operation – Individual before partner • Target Games – Aiming at/through/under/over onto various pieces of equipment •Make up own rules to suit as they go along Mental: •Little attention span -10 -15 secs. •Develop self confidence •Physical – provide 1 Hour per day •Own body strength exercises •Competition V Self Comhairle Uladh 2006 59 Active Start - 5 yr. olds FUN and Participation Physical Literacy through playful movement involving: Physical: • Agility • Balance – On either foot for 5/10secs. • Co-ordination – Learns to skip & capable of learning complex body coordination skills like swimming & riding a bike • Speed - Tag Games • Running – Can skip run on tip-toes • Jumping – Combinations of take offs & landings Technical: • • • • • • • • Play Through lots Of involvement in: CPKS:Catch- Roll/bounce/airborne – bean bag Pass – Roll/Bounce – Throw overhead Kick – Ground/punt out of hands Strike – Hand/Bat/Stick in a: Multi Sport Environment Link travelling with the ball Left & Right hand dominance can be established Tactical: • Experimentation and Familiarisation • Spatial awareness • Co-operation involving partner and trios • Target Games – Invents games with Simple rules • Likes to test muscular strength and motor skills *Not ready for competition Mental: •Little attention span •Develop self confidence •Physical – provide 1 Hour per day •Embarrassed by mistakes •Plays without constant supervision Comhairle Uladh 2006 60 Long-Term Player Development For Playing Gaelic Games Age / Class Stage 2 Group Emphasis Game Specifics Long-Term Development Pathway for Playing Gaelic Games •Overall Development 6-8 Yrs. 2. FUN P. 3 & 4 dament als First & Second Class U.8 •Learn all fundamental skills and build overall Motor Skills. •It should be well structured, positive and FUN. •By passing this stage is detrimental to their future engagement in sport. •Build the Fundamentals into: Generic Sport Skills for use in All Sports. •More advance Court Games. •Build from Non Invasive games to Part Invasion. •Build from 3v3 to First Touch 7v7 with 3 Zones. •They should play a wide variety of sports. •Perform Physical Activity 5/6 times per week Comhairle Uladh 2006 •Introduce simple rules and ethics. 61 Active Start – 6yr. olds Refine: • Agility • Balance – Good sense of balance • Co-ordination • Speed - Tag Games • Running – 20 to 30m • Jumping – over various obstacles • Strength – Use body weight - enjoys testing muscle strength & skills Technical: FUN and Participation Physical Literacy through playful movement involving: Tactical: • Spatial awareness –in simple target & court games • Progress through non invasion to part invasion and 2 v 2 – 3 v 3 • Develop a sense of team play *Simple rules and ethics become important Mental: Play Through lots Of involvement in: Longer attention span CPKS:• Catch- Can catch small balls More decision making • Pass & Catch – Partners – involve pass • Develop self confidence & move • Can learn difference between right • Kick – Ground/punt & left • Strike – Hand/Bat/Stick in a: • Gains sense of security from • Multi Sport Environment organised play and club identity • Through individual, partner and group •Becomes more confident relays Comhairle Uladh 2006 62 FUNdamentals Under 8’s Learn all the Fundamental skills before moving to the next stage Develop Generic Movement Skills through FUN and Participation involving: Tactical: Physical: • Agility/Balance • Improved coordination & Reaction Time • Speed – First Speed Window • Running – 30 to 45m • Jumping •Strength using own body weight Technical: •Increased hand/feet/stick dexterity especially least preferred side •Can judge the flight of a ball •Better anticipation Capable of taking instructions • Spatial awareness • Co-operation through Court and then Non invasive games •Develop Part Invasion when ready • Progress to Go Games •First Touch – 5 v 5 to 7 v 7 •No hard physical contact •They will want to play a game at every opportunity so use ‘whole part whole’ method of coaching • Simple rules and ethics Mental: • Positive Attitude to Sport • Develop self confidence • Seeks a sense of security in groups & organised play * Enjoys being asked questions through problem solving tasks Physical: • Own body strength exercises • Well structured programmes Comhairle 2006 • CoachingUladh / Competition Ratios 75: 25 Mini Blitzes 63 Long-Term Player Development For Playing Gaelic Games Age / Class Stage Long-Term 3 Emphasis GameGaelic Specifics Development Pathway for Playing Games Group 8-10 Yrs. 3. Learning To Train 1 U. 10’s P. 5 & 6 Third & Fourth Class U.10 •Refine the Fundamental skills •Modify and Condition games to suit Ability Levels. •Learning overall sport specific skills to be able to play our Gaelic games. •Build from 5v5 to Quick Touch 9 aside •Players must Learn to Play before they Play To Win. •70:30 Ratio of Training To Competition . •Play 3/4 other sports plus all Gaelic sports i.e. •Hurling/Camogie/Gaelic Football/Handball Comhairle Uladh 2006 •Introduce 64 and learn some of the rules and ethics Learn To Train 1: Under 10’s •Physical Literacy – Refine: Use Warm up: Athleticism Agility Balance Co-ordination Speed Athletics: Running Jumping Strength: Own body strength exercises Technical – Motor Development Window •Continue bilateral development through this stage •Link ball into all physical skills Tactical • Spatial awareness – Better Scanning Ability – On & Off the Ball • Simple Attack & Defence – Support Play • Non invasive/Invasive games • Go Games – 9 V 9 Quick Touch • Simple rules and ethics • Play 4/5 sports • Coaching / Competition Ratios 75: 25 Mini Blitzes Mental • • • • Positive Attitude to Sport Develop self confidence Perception of worth vital – Drop out See effort = Success Comhairle Uladh 2006 65 Stage 3 Age/ Class Group 10-12 Yrs. Learn To Train 2 P.7 & Yr.8 U.12’s Fifth & Sixth Class Emphasis Game Specifics •Build the General Sport Skills through playing Modified Gaelic games to progress team play in fun blitz competitions. •Build from 7v7 to Smart Touch 11 a-side. •The emphasis must be on individual performance in a team environment and not winning. •Basic Fundamental Tactics – Offence and Defence •Winning is not everything at this age but striving to win is. U.12 •Cognitive and Emotional Development are central •70:30 Ratio of Training To Competition . •Structure competition to address differences in training age and abilities. •Focus on 3 sports. •Learn new rules and study others •N.B. All the basic sport specific skills should be established before Comhairle Uladh 2006they leave this stage. 66 Learning To Train 2: Advanced Physical Literacy (PL) Incorporate the ball into the key PL components: Refine: ABC’S, RJTS, CPKS into Gaelic Games Technical • Major skill learning phase •All basic sports skills should be learnt before entering next phase •Develop individual team play in a team performance rather than winning at all costs Ancillary Capacities Under 12 Tactical Spatial Awareness-Creating & Exploiting Space Develop ‘Game Sense’ through ‘Problem Solving’ Go Games: 11v11 ( Smart Touch) Coaching / Competition Ratios 70: 30 Mini Blitzes Mental Introduction to mental preparation Cognitive Development Emotional development Winning V Development Physical Medicine ball, Swiss ball, Own body strength exercises Hydration practices - Nutrition Comhairle Uladh 2006Speed & Agility development 67 Stage 4 Train To Train 1 Age/ Class Group 12-14 Yrs. Yr.9-10 Emphasis •Consolidate Sport Specific Skills by •Build from 9v9 to15 a-side depending on skill ability. •Progressing to the full Gaelic game to perform as a team player in formal competitions. •Learn to cope with the physical and mental challenge of competition. •Performance and Development should be the Focus rather than Winning. U.14 U.14’s Game Specifics •This and the previous stage are the most important in a player’s Development. •During these stages we Make or Break a Player. •Mental Preparation and Life Skills are Vital •Tactical Awareness – ‘Reading The Game’ Decision Making •60:40 Ratio of Training To Competition •Structure competition to address differences in training age and abilities. •Use PHV as an indicator •Know most of the rules Comhairle Uladh 2006 68 Train To Train 1: Under 14 Technical: Tactical: • Major skill learning phase •All basic sports skills should be learnt before entering next phase •Develop unit team play (half forwards) in a team performance rather than winning at all costs • Spatial Awareness-Creating & Exploiting Space • Develop ‘Game Sense’ through ‘ Problem Solving’ Physical: • Introduction to mental preparation • Cognitive Development • Emotional development • Winning V Development • Learn to cope with the physical and mental challenge of competition. • PHV will determine strength programme • Medicine ball, Swiss ball, • Own body strength exercises • Speed & Agility development Ancillary Capacities Mental: Hydration practices – Nutrition Comhairle Uladh 2006 69 Stage 4 Train To Train 2 U.16’s Age/ Class Group 14-16 Yrs. Yr.11 & Yr.12 U. 16 Emphasis Game Specifics •Performing additional tasks in order to achieve more as a player. •Full rules,15 a-side. •Year - round training e.g. weight training, lifestyle management, nutrition etc. •Structure competition to address differences in training age and abilities. •Although players do their best to win the major Focus is on learning the basics as opposed to Competing to win at all costs. •60:40 Ratio of Training To Competition •Use PHV as an indicator •Too much competition wastes valuable training time and conversely not enough inhibits the practice of technical and tactical and decision making skills. •Learn to cope with the physical and mental challenge of Competition. •Know all the rules to be able to play the game fairly Comhairle Uladh 2006 70 Train To Train 2: Broad base skills & sport specific skills- Major fitness development phase Anaerobic and Strength, (PHV is the reference point) Under 16 Physical: • Year round training • Development of Strength: • Introduce lifts • Fitness within the games • Speed & Speed Endurance • Flexibility Technical: •Advanced Technical Skill • development • Skills developed under pressure Ancillary Capacities: • Fitness within skills drills • Monitor PHV - posture Tactical: • Nutritional Awareness •Understanding of Principles of Play • Video Feedback in grids and small-sided games. •Application of skills in game Periodisation: Mental: Single or Double • Understand the use of psychology Training / Competition Ratios • Use skills based goal setting 60: 40 Comhairle Uladh 2006 71 • Use mental imagery training Stage 5 Age/Class Group Emphasis •Achieving potential in order to succeed* others at a higher level e.g. senior club, minor, county etc. Train 16-18 Yrs. •Change the training to competition and competitionspecific to 40:60. Game Specific •Coach players how to perform under a variety of competitive conditions in training. •Place special emphasis on optimum preparation by ‘modelling’ high competition training. To Compete Yr.13 & Yr.14 U.18 U.18’s •Devote 40% to the development of technical and tactical skills and improving fitness and 60% of training to competition and competition-specific training. •Optimise fitness preparation and sport – individual, and position specific skills as well as performance. •Study and interpret all the rules •Succeed = Take over From, Follow On from previous levels •Advanced Mental Practice Comhairle Uladh 2006 72 Training to Compete Under 18 Sports position specific skills Technical • Position specific technical playing skills preparation • Skill development within small sided games leading to full games Physical • Specific physical conditioning • Light weights • Flexibility • Core Stability Tactical • Position specific tactical and playing skills under competitive conditions • Refining Games SENSE •Model high performance in training Ancillary Capacities • Optimise Ancillary capacities • Hydration and Nutrition • Managing training loads • Managing Competition load • Performance Analysis • Recovery methods Mental Periodisation • Mental rehearsal Double/ Triple Periodisation • Focusing and refocusing Training / Competition Ratios • Relaxation techniques Comhairle Uladh 2006 73 40: 60 • Advanced mental preparation Stage 6 Age/Class Group Emphasis •This is the final stage of player performance •Maximise fitness performance: Train To Win Seniors 18 + Yrs. •All of the player’s physical, mental and lifestyle capacities are fully established. •All training is of high intensity and relatively high volume. Comhairle Uladh 2006 Game Specific •Individual and positionspecific skills as well as team performance. •The focus of training is now shifted to maximisation of performance. •Change Training to Competition Ratios to 25:75, with the competition percentage including competition- specific training activities. 74 Training To Win Position specific and team play skills Technical: • Further refinement of technical • skills • Development within full games Tactical: • Further refinement of position • specific tactical and playing skills • in full games •Video Analysis U21 to Senior Physical: •Maximise Fitness Performance •Majority of training should be high intensity to represent match conditions • Weights program • Core Stability • Flexibility • Build rest into the program Ancillary Capacities: • • • • • • • Training diary Food diaries Heart rate monitoring Fatigue monitoring Recovery Strategies Hot and cold / pool Health Check Periodisation: Mental: Double, triple or multiple • Modelling all possible aspects of Training / Competition Ratios Comhairle Uladh 2006 • training and performance 20: 80 75 Stage 7 Age/Class Group Emphasis AIM: •The age of transition from competitive sport to lifelong physical activity. Active For Life This can occur at any age •Move from competitive sport to volunteering as coaches, referees or administrators. •A positive experience in sport is the key to retaining players after they leave the competitive stream. Comhairle Uladh 2006 Game Specific •All sports must make a paradigm shift from ‘cutting’ players to redirecting them to other activities where they might find lifelong enjoyment. •Footballers/Hurlers/Camogs could be re-directed to rounders, hand ball or Master’s Games (Over 40’s). •Jogging clubs at various age groups should be set up at all clubs. N.B. •You don’t stop playing games because you grow old. •You grow old because you stop 76 playing games. Conclusion: • Schools, Clubs and County Boards must work in unison and not separately as is the case at present • Implications for all future coaches – LTPD Training etc. • Coaches of the future will be central to the sporting ambitions of all players • The best coaches must be selected to coach the appropriate programmes at the right stage i.e. LTPDP must be aliened to our coaching courses • Most players now need remedial action to improve their performance because of a lack of proper coaching at the appropriate stage Comhairle Uladh 2006 77 • The most talented performers are not always being identified or identified too early • Over-competing and under-training – not reaching potential by peaking too early • Damage done between age 6-12 cannot be fully corrected • Big drop out if children lack these fundamental skills • Age appropriate competition with emphasis on development not winning Motto: Children First Winning Second Comhairle Uladh 2006 78