how-to-develop-underage-club-coaching-and-games

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Ulster Club Coaching and Games Underage
Development Programme
How to Plan and Implement an
Efficient and Effective Club Coaching Structure
Tutor:
Terence McWilliams:
Ulster Games Development Manager
Comhairle Uladh 2006
1
Aim
To help coaches plan and
implement a sustainable,
effective and efficient Coaching
and Games Development
Structure with in their club.
Comhairle Uladh 2006
2
Outcome
At the end of this session you should be
able to go back
to your club and implement a Coaching and
Games Structure.
You will know how to……
1. Use the right ingredients at the right time.
2. Help coaches select the right ‘Menu’ for a specific age
group.
3. Put the whole programme together in an annual plan.
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4
GAA Games Development Strategy
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5
SKILL DEVELOPMENT MODEL
3 T’s
The Body
follows where
the Mind goes
J. Morrison
3
P’s
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6
Technical …The SKILLS of Gaelic Football
A. Gaining Possession:
B. Exploiting Possession:
Non Possession – Defence
Possession - Attack
To help coaches plan their programme these may be sub divided into four components:
2. Playing Skills:
1. Receiving Skills:
a. Kicking:
a.
Catching:-
b.
Low, Bounce (Half-Volley), Tummy, Head-High,
Overhead, One-Handed
b.
The Lift:
Crouch (Stationary and Rolling)
Jab Lift, Chip & Assist
Possession Skills, Passing, Breaking Ball
Ground – Short & Long
Volleying & Half Volleying
Punt – Drive (Front of in step)
Hook (Inside of in step) - Swerve (Outside of in step)
Drop, Overhead, Tap-on
b. Handling –Hand/Fist Pass
c. Travelling Skills:
3. Defending Skills:
a. Tackling:
Side – Near Hand Tackle
Front – ‘The Fencer Tackle’
b. Blocking – From the Feet & The Dive Block
c. Interceptions
d. Man To Man Marking
e. Marking Space
f. 3 D’s - Delay, Deny & Dispossess
The Solo – Hand To Toe & The Bounce
d. Evasion Skills:
Dodging, Side-Step, Feint and Side Step, Swerve, The Roll, Ball Feints
(Hand and Feet)
e. Scoring Skills:
Direct – Feet, Fist - Deflected – Hands ETC. - Free Kicks & Penalties
4. Non Playing Skills:
a. Spatial Awareness: Scanning: On/Off The Ball
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Uladh 2006
b. Running
Off The Ball: Calling The Play
c. Marshalling Your Defence
7
Introduction: The Skills of Camogie & Hurling:
A. Gaining Possession: Non Possession - Defence
B. Exploiting Possession: Possession - Attack
To help coaches plan their programme these may be sub divided into four components:
1. Receiving Skills:
2 Playing Skills: Possession Skills
Ready, Lock & Lifting Positions
. Striking: Grip & Swing
a.
Catching:-
b.
Chest, Low, Head-High, Overhead,
One-Handed
b.
The Lift:
a. Ground: Stationary & Moving Ball
Passer: Stationary & Moving to strike - Both sides
Doubling Back – Striking moving ball
Doubling Forward – Striking on ground (Both sides)
b. Airborne: Both Sides
4. Non Playing Skills:
Batting a ball overhead
a. Spatial Awareness
Sideline Cut
Scanning: On/Off the ball
The Puck Out
b. Running Off The Ball
c. Hand Pass/Palming
Calling The Play
d. Travelling Skills:
c. Marshalling Your Defence
Dribbling
The Solo: Balance ball on hurley & Ball hopping
e. Evasion Skills:
Dodging, Side-Step, Feint and Side Step, Swerve,
The Roll, Ball Feints (Hand and Feet)
f. Scoring Skills:
Direct: Hurl/Foot/Hand
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Uladh 2006 / Deflected – Hurl, Hands
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Frees & Penalties / Drop Shot
Roll: Stationary and Rolling
Jab Lift, Chip & Assist
3.
Defending Skills:
a. Tackling:
The Clash: 1. Ground : Side
2. Frontal
b. Blocking: Ground/Above Ground
( Below Head Level & Above the head
c. Hooking
d. Interceptions
e. Man To Man Marking
f. Marking Space
g. 3 D’s - Delay, Deny & Dispossess
A Plan Never Goes To Plan Unless…
You set Long , Medium, and Short term GOALS
Goals provide the Direction and a Target to
focus your efforts and measure your success
Goals let you:
Make the most of your talents
Get more out of your time
Get better results
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Where do we start?
Club Audit?
SWOT Analysis?
We need to know were we
currently are before
we can plan for the future !
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Club Audit - Where Are We Now?
What factors would you consider in carrying out an
audit in your club?
• Current status of club
• Time Scales –
• Who Leads The Process?
• Where are we Heading – Where would you like to be in
10/20 yrs.?
• How will we get there?
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• How do we develop sustainable
structures?
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Club Audit - Where Are We Now?
• What do we do to make it happen?
• Where do we start and finish?
• Key issues that need to be addressed
• What do we coach them?
• Where do we coach?
• When do we coach the ‘What’?
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• What do we Need toComhairle
coach
the ‘What’?
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Club Coaching & Games Structure
Club
Coordinator
Children’s
Officer
Equipment
Coordinator
Administrator
Coaching
Coordinator
Head Coach
Senior
Head Coach
Junior
Head Coach
Under 14
Head Coach
Senior
Team Manager
Reserves
O.30/35’s
(U.21’s)
Under 12
Head Coach
Under 10
Head Coach
School/Club
Liaison Officer
Under 18
Head Coach
Under 16
Head Coach
Under 8
Head Coach
Comhairle
Parent
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MENU – Building Your Programme
1. The Physical Stuff – 5’s
2. The Technical Stuff – ‘The How’
3. The Tactical Stuff – ‘When to use the How’.
4. The ‘Thinking Bits’ – Decision Making
5. Putting all the bits together in an annual
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programme.
MENU
1. The Physical Stuff – 5’s
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Group Work
1. In Groups of 3/4 discuss each area and
select what activities you feel are
appropriate to your age group.
2. From the following menu select and rank
the parts you feel are appropriate to your
age group.
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Group Work
1. U. 6’s
2. U.8
3. U.10
4. U.12
5. U.14
6. U.16
7. U.18
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Discuss the words, interpret them and rank their importance
when working with Children, Youths or Teenagers - No 1 most important –
Discuss:
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Ranking: Children
1
1
2
2
3
3
4
4
5
5
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Ranking: Youths
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Ranking: Teenagers
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MENU
2. The Technical Stuff – ‘The How’
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Discuss the words, interpret them and rank their importance
when working with Children, Youths or Teenagers - No 1 most important –
Discuss:
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The Technical Stuff: Children
1
2
3
4
1
2
3
5
4
6
5
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The Technical Stuff: Youths
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The Technical Stuff: Teenagers
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MENU
3. The Tactical Stuff – ‘When to use the
How’.
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Discuss the words, interpret them and rank their importance
when working with Children, Youths or Teenagers - No 1 most important –
Discuss:
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Ranking Tactical: Children
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Ranking Tactical: Youths
1
2
1
3
2
1
4
2
5
3
3
6
7
4
4
5
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Ranking Tactical: Teenagers
1
1
2
2
3
3
4
4
5
6
5
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MENU
4. The ‘Thinking Bits’ – Decision Making
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GAMES = PROBLEMS
Vision with Decision and then Precision
EYES
SEE THE PROBLEM
VISION
BRAIN
SOLVES THE PROBLEM
DECISION
BODY
ACCOMPLISHES THE TASK
PRECISION
Passing = A visual agreement between the Passer and
the
Receiver.
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TACTICAL AWARENESS …PROBLEM SOLVING GAMES..ATTACK
Principles of Play in Invasion Games – ATTACK: Problem Solving For The
Attack:
Attacking Play
Problem
1. How might we
Keep possession?
2. How can we
invade territory?
3. How can we
score?
Solution
Skills Required
On The Ball
Off The Ball
1. Solo
2. Select Receiver
3. Pass: Short/Long
4. Practice Deception
Learn all evasive
techniques
1. Hold the ball
2. Pass the ball
1. Move to the sides
2. Move behind the
defence
3. Move in front of
opponents
4. ‘Dummy Run’ Run from
one space to create
space for a team mate.
1. To pass diagonal
2. To pass forward
3. To move forward
1. Create a scoring space
2. Exploit a shooting space
3. Attack the target
1. Make yourself available:
Move laterally to the sides, in
front or behind
2. Practice deception e.g.
‘Cut’ i.e. pretend to go one
way and then suddenly go the
other.
1.Pull defenders
from the shooting
zone
2. Provide support
3. Present options
for passer.
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1. Evade a defender
2. To pass or shoot
3. Decide when and
where to Shoot and
Score.
1. Penetrate the defence
2. Spread the attack
3. Support the attack
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TACTICAL AWARENESS …PROBLEM SOLVING GAMES..ATTACK
Principles of Play in Invasion Games – ATTACK: Problem Solving For The
Attack:
Attacking Play
Problem
Solution
Skills Required
On The Ball
Off The Ball
1. Hold the ball
2. Pass the ball
1. Solo
2. Select Receiver
3. Pass: Short/Long
4. Practice Deception
Learn all evasive
techniques
1. Make yourself available: Move laterally to
the sides, in front or behind
2. Practice deception e.g. ‘Cut’ i.e.
pretend to go one way and then
suddenly go the other
2. How can we
invade territory?
1. Penetrate the
defence
2. Spread the attack
3. Support the attack
1. To pass diagonal
2. To pass forward
3. To move forward
1. Move to the sides
2. Move behind the defence
3. Move in front of opponents
4. ‘Dummy Run’ Run from one space
to create space for a team mate.
3. How can we
score?
1. Create a scoring
space
2. Exploit a shooting
space
3. Attack the target
1. Evade a defender
2. To pass or shoot
3. Decide when and where
to Shoot and Score
1.Pull defenders from the shooting
zone
2. Provide support
3. Present options for passer
1. How might we
Keep possession?
TACTICAL AWARENESS….ROBLEM SOLVING GAMES..DEFENCE
Principles of Play in Invasion Games – DEFENCE: Problem Solving For The Defence:
Defending Play
Problem
Solution
Near The Ball
Skills Required
Off The Ball
1. How can we
regain
possession?
2. How can we stop
the invasion?
3. How can we stop
the opposition
scoring?
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1. Stay arms length
from attacker
2. Anticipate the pass
or move
1. Stop forward passes
2. Block forward
movement
3. Close down the ball
carrier
4. Mark the ‘nearest
pass’
1. Dispossess
the attack
1. Know when to tackle
2. Know where to tackle
3. Know how to tackle
1. Stay goal side
2. Block the pass
3. Know where the ball
and your ‘marker’
are at all times
1. Close down shooting
space
2. Defend the target
3. Get your players
behind the ball
1. Build numbers in
support
2. Don’t rush into
the tackle
3. Stay ball and
goal
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Comhairle
1. Get behind the ball
2. Close down the
spaces
3. Man to Man marking
4. Double mark gifted
player
1. Don’t be pulled out
of position
2. Anticipate the
pass or run
3. Support the ‘Nose
Defender’ i.e. nearest
defender to the ball
4. ‘Cover’ defender –
anticipate through
passes
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TACTICAL AWARENESS….ROBLEM SOLVING GAMES..DEFENCE
Principles of Play in Invasion Games – DEFENCE: Problem Solving For The Defence:
Skills Required
Defending Play
Problem
Solution
Near The Ball
Off The Ball
1. How can we
regain possession?
1. Dispossess the attack
1. Stay arms length
from attacker
2. Anticipate the pass or
move
1. Know when to tackle
2. Know where to tackle
3. Know how to tackle
2. How can we stop
the invasion?
1. Get behind the ball
2. Close down the spaces
3. Man to Man marking
4. Double mark gifted player
1. Stop forward passes
2. Block forward movement
3. Close down the ball carrier
4. Mark the ‘nearest pass’
1. Build numbers in support
2. Don’t rush into the tackle
3. Stay ball and goal side
3. How can we stop
the opposition
scoring?
1. Close down shooting
space
2. Defend the target
3. Get your players
behind the ball
1. Stay goal side
2. Block the pass
3. Know where the ball
and your ‘marker’ are
at all times
1. Don’t be pulled out of
position
2. Anticipate the pass or run
3. Support the ‘Nose Defender’
i.e. nearest defender to the ball
4. ‘Cover’ defender – anticipate
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through passes
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Lesson Planning
1.Warm Up - ABC’S/RJ
2. Appropriate Game Form
3. Individual or Small Group
Practices CPK’s
4. Appropriate Game Form
Adapt or Modify to reinforce skill
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Uladh 2006(Home Work)
5. Warm
Down
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A Sample Session
Part 1 Warm Up:
A. Pulse Raisers – Agility (+ Ball-100/200 Touches)
Balance – Strength – Partner Resistance – Power Bags
Coordination – Ladder Work/Poles/Hurdles
B. Mobilising
C. Dynamic Mobilising & Stretches (Esp. Hamstrings &
Groins)
Part 2: Technical Skills (Part/Whole) or Games (Whole/Part)
Recap & Introduce New Skill
Basic Drills, Intermediate to Advanced drills Lead to…
Part 3:
a. Target Games, Court to Field Games lead to……
b. Non Invasion, Part Invasion to Full Invasion lead to…..
c. Conditioned Games to Comhairle
Full Games
Uladh 2006
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Underage Sample Session:
Part
1. Warm Up
Content
a.
b.
c.
d.
a.
2.
b.
Development c.
a.
3. Game
b.
c.
Key Points
Agility – Mine Field
Balance – ‘Show me….
Coordination – Ladder…
Speed - 2’s tag
Head: Watch ball into hands…
Keep head down….
Hands: Use ‘Big’ hands..
Feet: Use ‘hard’ foot – Toes
pointed down…
Basic Drill – 2’s Passing: Situ
Intermediate Drill – Pass & Move
Advanced Drill – 3 v 1
Passer & Receiver both Static
Passer moves after passing
Both Passer & Receiver Moving
Grid Game – Rotate The
Defender
Conditioned Game – 30m Pass
Full Game – 7 v 7
4 Attackers outside a grid 4 v 1
Defender in the grid
3 v 3 – 30m x 45m
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Planning Games: 6 Week Programme
Small sided games
Week 1 Team Ball Pass (4 v 0)
Aim: Pass and Move to a space
Week 2 Tower Ball (3 v 1) Scoring Game
Aim: How to attack a goal and
How to defend a goal?
Week 3 Rotate The Defender (3 v 1)
Aim: Support off the ball
The angle of the pass .
Week 4 Space Invaders
(4 v 1 v 1)
Aim: To retain possession while
invading territory.
Week 5
End Zone (4 v 2)
Aim: Same as above except defenders
may move anywhere.
Week 6
Wide Man (4 v 4 + 2 wide players)
Aim: To keep possession and invade
territory using the principle of width.
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Yearly Programme Planning
Pre-Season
Playing Season
Off-Season
Christmas
Break
Rest
Swimming
Basketball
Post Christmas
Playing
Season
Leagues
Championship
Pre
Christmas
8 weeks
16 weeks
6 weeks
6 weeks
4 weeks
General Speed
Endurance
Specific
Speed
Endurance
Speed
Strength &
Conditioning
Swimming
Basketball
Circuits
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Season Planning: For Different Age Groups
Age
U.6/8’s
U.10’s
U.14’s
U.16’s
Minors
U.12’s
Technical:
Skill
Development
General Sport
Skills
Learn Sport
Skills
All Sport
Skills
should be
developed.
Sport skills
incorporated
into games.
Skills
developed
under match
conditions.
Tactical:
Simple
attacking &
defending
principals
Simple
attacking &
defending
principals
Simple
attacking &
defending
principals
Develop
game plays
in match
situations
Develop game
plays in match
situations
Physical:
Aerobic
Seed
Endurance
Speed
Strength
Play daily
activities
involving lots
of running,
jumping,
handling,
kicking and
hitting
Play 4/5
different
sports.
Develop
speed
through
relay races.
Play 4/5
different
sports.
Develop
speed
through
relay
races.
Develop
strength
through
body
weights
Introduce weight Use weights to
training through develop strength
brush shafts
and
light weights
Mental
Learn fair
play – when
to take turns
etc.
Introduce
Introduce
Introduce
mental training
visualisation imagery
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skills
skills
Activities
Games
Introduce mental training skills
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Season Planning: Physical U. 18’s
Reverse Planning
Month
1
Nov./Dec.
2
Jan./Feb.
3 Mar./April
Week
1 - 6
7- 15
Phase
General
preparation
Pre Season
Early Season
Main
Competitive
Season
Final
Physical
Conditioning
New Weights
Aerobic
Conditioning
Improve
Strength
Improve Speed
&
Power
Maintain
Aerobic
Fitness &
Power
Speed
1,000m
10m/35m
5 Sets x 5
Reps.
Technical
E.g. Lifting
Techniques
Basic
Skills:
Endurance
Advanced
Skills;
Speed End.
Speed
Mental
Goal Setting
Dealing with
success and
failure
Motivation and
Mental Training
Skills
Arousal and
stress
management
Events
Basketball
Challenge
Games
16 - 24
4 May/June
25 - 33
League
Championship
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5 July/Aug.
Sept.
34 -38
Rest
Recovery
Concentration
46
(Moderation 15 – 16yrs)
•
Method A: Prolonged Effort
– As children move into their teens their
aerobic capacity decreases.
– There is a need to develop this in a FUN
way using the ball where possible
•
Activity
– Volume: build from a suitable base
1400m to 2500m using pitch markings
(20, 30 & 50m sprints)
– Intensity: Medium pace to fast running
– Type: Running with or without the ball
individually and in groups of two or
more
– Time: for approximately 25 – 30 minutes
twice a week in pre season.
•
Stamina - Prolonged Effort (15 – 30 minutes) Speed
Endurance
30m
40m
80m
40m
The FUN (Solo) Run
– GAA is a multi sprint event – but it
requires a good aerobic base on
which to build.
– Pitch marking allow coach to mix
the length of runs and the pace to
Comhairle Uladh 2006
replicate game conditions.
50m
47
(Sample speed endurance session for 15 – 16yrs) Stamina - Prolonged Effort (15 – 30 minutes)
Week
Distance
Reps.
Volume Recovery
1
300m (30 x 10)
4
1200
2
350
5
1,750
70%
3
400 (40m x10)
6
2,400
75%
4
350 (35m x 10)
N.B. Rest Week
5
1,750
80%
5
500 (50m x 10)
N.B. Build up to week
2 etc.
6
3,000
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20sec. Reps.
2min. Sets
Intensity
10 secs. Reps.
40secs. Sets.
60%
90%
48
(Moderation 13 – 14yrs: Optimal 15 – 16yrs)
Stamina- Shorter and Sharper (10 – 15 minutes) : Speed
Endurance Periodisation Step Loading
60%
85 + % Intensity
40%
20%
Early season there will be an emphasis
on the
speed endurance (60%) but this should
be
supported with speed work (40%).
As the season progresses the focus
changes to
15% speed endurance and 85%
speed.
Speed Endurance
Start of
Season
Speed
Championship
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Stamina- Shorter and Sharper (10 – 15 minutes)
Periodisation Step Loading
Specialised v Multilateral development
Vary the training Load by manipulating the:
• Volume…..500m to 8,000m
• Intensity….70% - 95%
• Frequency…1 Session – 4/9Sessions - Week
• Duration of Sessions….15min. – 90mins.
• Number of Exercises….5/6 - 14
• Weeks of Training……1 – 16 Weeks max.
• Months of Training…… 4/5 - 11
• Years of Training (10 year rule)
• Step Loading…..3 Week Cycles – 3 yr. Cycles
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Stamina - Shorter and Sharper (10 – 15 minutes) : with ball & game related
• Game related and skills based
activities can raise the heart rate
into the training zone.
Stamina GAA Circuit - 30 minutes, 1 minute for
switching between activities Group A’s in
corners and Group B in the game. Group A
rotates every 3 min Group B in middle for 15
min - then switches with Group A’s
A
• To keep the heart rate in or close to
the training zone it is necessary to
have active rest between activities.
2V2
Blocking
Drill
(3min)
• The game related activity (7v7)
shows that the heart rate is at 86%
of maximum for about 20 minutes.
• Increasing the numbers (11 v 11)
reduced the heart rate to 83%
maximum but still in the training
zone.
A 2V2
Hand
Passing
Activity
(3min)
B
8V8
Small sided game
(15 min)
A
2V2
Kick Passing
& Follow Ball
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2V2 A
Agility work
Ladders and
Hurdles
(3min) 51
Sample Yearly Plan: U. 8/10 & 12’s
Week
Out Door Activity Sessions
Key Dates
1
Start-Up Meeting
March
2
Parent/Coach Orientation Training Day
April
3
Parent & Child Mentoring
April
4
Session 1 Fun Day – Come and Try
April
5
Session 2 Go Games
April
6
Session 3 Inter Club Blitz
May
7
Session 4 U-Can Awards
May
8
Session 5 Multi –Sports Day
May
9
Session 6
4- Club Blitz
May
10
Session 7
Inter Parish Blitz
June
11
Session 8
Trip To Croke Park
June
12
Session 9
End Of Season U-Can Tests
June
13
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Session 10 Wind Up Day BB
June
52
Weekly Planning: Elite Player
Personal Training
Day 1
•Strength
Training
•Interval
Training
Day 2
•Day Off
•relaxing
activity
•3060mins.
Day 3
Day 4
•Strength
Training
•Interval
Training
•Day Off
•lowintensity,
moderate
volume
circuits
•30-60mins.
Day 5
Day 6
Day 7
•Strength
Training
•Interval
Training
•Day Off
•Bodyweight
dumbbell
exercises
•30-60mins.
•Day Off
•relaxing
activity
•30-60mins.
Team Training
•Match/ Team
Training
•Recovery
•Personal
Training
•Team
Training
•Recovery
•Personal
Training
•Day Off
•Recovery –
Rehabilitation
•Light Run
•Cross
training /
Swim
•Jog
•Light
Skills
•90-100mins
intensive and
Competitive
•Rest
•Specialist
Training
•60-70mins
Skills and
Team Play
•Rest
•Game /
Match Day
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53
Monthly Team Training Planner
Month
Position
Name
Week 1
Monday
Tuesday
Wednesday
Thursday
Friday
Saturday
Sunday
Tuesday
Wednesday
Thursday
Friday
Saturday
Sunday
Tuesday
Wednesday
Thursday
Friday
Saturday
Sunday
Thursday
Friday
Saturday
Sunday
Week 2
Monday
Week 3
Monday
Week 4
Monday
Notes:
Reassessment/ Testing and Reset Week
Tuesday
Wednesday
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54
Self Monitoring Daily Record
Month
Club/ County
Training Time
(mins)
Day
Date
Name
Fatigue Index
Health & Well-being
Game
Team
Own
+
=
-
Sick
Inj
Worn
out
Heart
Rate
(bpm)
Weight
(kgs)
Nutrition
3= Good 2= Okay
1= Poor
Quality
Quantity
Hydration
Intake
(lit)
Mon
Tue
Wed
Thu
Fri
Sat
Sun
Weekly Total
Mon
Tue
Wed
Thu
Fri
Sat
Sun
Weekly Total
Notes: Must be completed around 9pm every night Comhairle Uladh 2006
55
Individual Strength Training Programme
Name
Exercise
Resistance
Reps
Sets
Rest
Warm Up
Work out
Super
Set
Super
Set
Super
Set
Interval Training
Comhairle Uladh 2006
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Coaching Session Planner
Team
Date:
Time Breakdown
Min’s
Warm Up
Part
Start:
Warm Down
Finish:
Ball Work
Exercise
Venue
Stamina
Set Pieces
Diagram
1
2
3
Notes:
Comhairle Uladh 2006
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Long-Term Player Development For Playing Gaelic Games
Age / Class
Stage 1 Group
Emphasis
Game Specifics
Long-Term Development Pathway for Playing Gaelic Games
3-5 Yrs.
Nursery
P.1 & 2
1. Active
Start
Pre School
Infants &
Higher
Infants
U.5’s
This stage gives
children an Active
Start linking basic
movement skills to
form play.
ABC Nursery
Programme
Resources:
Fundamentals Book
Fun Do Pack
•Unstructured Play leading to
Guided Play.
•Target Games leading to trio tasks
invented by children themselves.
•Individual and Partner Tasks
leading from cooperative play to
competitive play.
•Trio activities leading to Group
Tasks.
•All children should be active for 60
minutes every day in an
unstructured play situation.
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Active Start – 4 yr. olds
Physical:
•Agility – Walks a straight line
• Balance – Big Body Parts
• Co-ordination – runs, jumps, hops &
skips around obstacles
• Speed-Tag Games (First Speed Window)
• Running – Short distances – 10/20m
• Jumping – 2 feet – 2 feet
•Can jump over obstacles 15 – 18cm
Technical:
•Play Through lots Of involvement in:
CPKS:•Body & Equipment stationary initially
•Catch- Roll/bounce to air borne
• Pass – Roll/Bounce
• Kick – Ground to punt
• Strike – Hand/Bat/Stick:
•Through individual, partner tasks
FUN and Participation
Physical Literacy through unstructured
playful movement involving:
Tactical:
•Unstructured play to Guided
discovery
•Experimentation and Familiarisation
• Spatial awareness
• Co-operation – Individual before
partner
• Target Games – Aiming
at/through/under/over onto various
pieces of equipment
•Make up own rules to suit as they
go along
Mental:
•Little attention span -10 -15 secs.
•Develop self confidence
•Physical – provide 1 Hour per day
•Own body strength exercises
•Competition V Self
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Active Start - 5 yr. olds
FUN and Participation
Physical Literacy through playful
movement involving:
Physical:
• Agility
• Balance – On either foot for 5/10secs.
• Co-ordination – Learns to skip & capable of
learning complex body coordination skills like
swimming & riding a bike
• Speed - Tag Games
• Running – Can skip run on tip-toes
• Jumping – Combinations of take offs &
landings
Technical:
•
•
•
•
•
•
•
•
Play Through lots Of involvement in: CPKS:Catch- Roll/bounce/airborne – bean bag
Pass – Roll/Bounce – Throw overhead
Kick – Ground/punt out of hands
Strike – Hand/Bat/Stick in a:
Multi Sport Environment
Link travelling with the ball
Left & Right hand dominance can be
established
Tactical:
• Experimentation and Familiarisation
• Spatial awareness
• Co-operation involving partner and
trios
• Target Games – Invents games
with Simple rules
• Likes to test muscular
strength and motor skills
*Not ready for competition
Mental:
•Little attention span
•Develop self confidence
•Physical – provide 1 Hour per day
•Embarrassed by mistakes
•Plays without constant supervision
Comhairle Uladh 2006
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Long-Term Player Development For Playing Gaelic Games
Age / Class
Stage 2 Group
Emphasis
Game Specifics
Long-Term Development Pathway for Playing Gaelic Games
•Overall Development
6-8 Yrs.
2. FUN P. 3 & 4
dament
als
First &
Second
Class
U.8
•Learn all fundamental
skills and build overall
Motor Skills.
•It should be well
structured, positive and
FUN.
•By passing this stage is
detrimental to their future
engagement in sport.
•Build the Fundamentals into:
Generic Sport Skills for use in All
Sports.
•More advance Court Games.
•Build from Non Invasive games to
Part Invasion.
•Build from 3v3 to First Touch 7v7
with 3 Zones.
•They should play a wide variety of
sports.
•Perform Physical Activity 5/6 times
per week
Comhairle Uladh 2006 •Introduce simple rules and ethics.
61
Active Start – 6yr. olds
Refine:
• Agility
• Balance – Good sense of balance
• Co-ordination
• Speed - Tag Games
• Running – 20 to 30m
• Jumping – over various obstacles
• Strength – Use body weight - enjoys
testing muscle strength & skills
Technical:
FUN and Participation
Physical Literacy through playful
movement involving:
Tactical:
• Spatial awareness –in simple target
& court games
• Progress through non invasion to
part invasion and 2 v 2 – 3 v 3
• Develop a sense of team play
*Simple rules and ethics become
important
Mental:
Play Through lots Of involvement in:
Longer attention span
CPKS:• Catch- Can catch small balls
More decision making
• Pass & Catch – Partners – involve pass
• Develop self confidence
& move
• Can learn difference between right
• Kick – Ground/punt
& left
• Strike – Hand/Bat/Stick in a:
• Gains sense of security from
• Multi Sport Environment
organised play and club identity
• Through individual, partner and group
•Becomes more confident
relays
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FUNdamentals
Under 8’s
Learn all the Fundamental skills before moving to the next stage
Develop Generic Movement Skills through FUN and Participation involving:
Tactical:
Physical:
• Agility/Balance
• Improved coordination &
Reaction Time
• Speed – First Speed Window
• Running – 30 to 45m
• Jumping
•Strength using own body
weight
Technical:
•Increased hand/feet/stick
dexterity especially least
preferred side
•Can judge the flight of a ball
•Better anticipation
Capable of taking instructions
• Spatial awareness
• Co-operation through Court and then Non invasive games
•Develop Part Invasion when ready
• Progress to Go Games
•First Touch – 5 v 5 to 7 v 7
•No hard physical contact
•They will want to play a game at every opportunity so use
‘whole part whole’ method of coaching
• Simple rules and ethics
Mental:
• Positive Attitude to Sport
• Develop self confidence
• Seeks a sense of security in groups & organised play
* Enjoys being asked questions through problem solving
tasks
Physical:
• Own body strength exercises
• Well structured programmes
Comhairle
2006
• CoachingUladh
/ Competition
Ratios
75: 25 Mini Blitzes
63
Long-Term Player Development For Playing Gaelic Games
Age /
Class
Stage Long-Term
3
Emphasis
GameGaelic
Specifics
Development
Pathway for Playing
Games
Group
8-10 Yrs.
3. Learning
To Train
1
U. 10’s
P. 5 & 6
Third &
Fourth
Class
U.10
•Refine the
Fundamental skills
•Modify and Condition games to suit
Ability Levels.
•Learning overall
sport specific skills to
be able to play our
Gaelic games.
•Build from 5v5 to Quick Touch 9 aside
•Players must Learn
to Play before they
Play To Win.
•70:30 Ratio of Training To
Competition .
•Play 3/4 other sports plus all Gaelic
sports i.e.
•Hurling/Camogie/Gaelic
Football/Handball
Comhairle Uladh 2006
•Introduce
64
and learn some of the
rules and ethics
Learn To Train 1: Under 10’s
•Physical Literacy – Refine:
Use Warm up: Athleticism
Agility
Balance
Co-ordination
Speed
Athletics:
Running
Jumping
Strength: Own body strength
exercises
Technical – Motor Development
Window
•Continue bilateral development
through this stage
•Link ball into all physical skills
Tactical
• Spatial awareness – Better Scanning
Ability – On & Off the Ball
• Simple Attack & Defence – Support Play
• Non invasive/Invasive games
• Go Games – 9 V 9 Quick Touch
• Simple rules and ethics
• Play 4/5 sports
• Coaching / Competition Ratios
75: 25 Mini Blitzes
Mental
•
•
•
•
Positive Attitude to Sport
Develop self confidence
Perception of worth vital – Drop out
See effort = Success
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Stage 3
Age/
Class
Group
10-12
Yrs.
Learn
To
Train
2
P.7 &
Yr.8
U.12’s
Fifth
&
Sixth
Class
Emphasis
Game Specifics
•Build the General Sport
Skills through playing
Modified Gaelic games to
progress team play in fun
blitz competitions.
•Build from 7v7 to Smart Touch 11
a-side.
•The emphasis must be on
individual performance in a
team environment and not
winning.
•Basic Fundamental Tactics –
Offence and Defence
•Winning is not everything
at this age but striving to
win is.
U.12
•Cognitive and Emotional
Development are central
•70:30 Ratio of Training To
Competition .
•Structure competition to address
differences in training age and
abilities.
•Focus on 3 sports.
•Learn new rules and study others
•N.B. All the basic sport specific
skills should be established before
Comhairle Uladh 2006they leave this stage.
66
Learning To Train 2:
Advanced Physical Literacy (PL)
Incorporate the ball into the key PL
components:
Refine: ABC’S, RJTS, CPKS into Gaelic
Games
Technical
• Major skill learning phase
•All basic sports skills should be
learnt before entering next phase
•Develop individual team play in a
team performance rather than
winning at all costs
Ancillary Capacities
Under 12
Tactical
Spatial Awareness-Creating &
Exploiting Space
Develop ‘Game Sense’ through
‘Problem Solving’
Go Games: 11v11 ( Smart Touch)
Coaching / Competition Ratios
70: 30 Mini Blitzes
Mental
Introduction to mental preparation
Cognitive Development
Emotional development
Winning V Development
Physical
Medicine ball, Swiss ball,
Own body strength exercises
Hydration practices - Nutrition
Comhairle Uladh 2006Speed & Agility development 67
Stage 4
Train
To
Train
1
Age/
Class
Group
12-14
Yrs.
Yr.9-10
Emphasis
•Consolidate Sport Specific
Skills by
•Build from 9v9 to15 a-side depending
on skill ability.
•Progressing to the full Gaelic
game to perform as a team
player in formal competitions.
•Learn to cope with the physical and
mental challenge of competition.
•Performance and
Development should be the
Focus rather than Winning.
U.14
U.14’s
Game Specifics
•This and the previous stage
are the most important in a
player’s Development.
•During these stages we Make
or Break a Player.
•Mental Preparation and Life
Skills are Vital
•Tactical Awareness – ‘Reading The
Game’ Decision Making
•60:40 Ratio of Training To Competition
•Structure competition to address
differences in training age and abilities.
•Use PHV as an indicator
•Know most of the rules
Comhairle Uladh 2006
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Train To Train 1:
Under 14
Technical:
Tactical:
• Major skill learning phase
•All basic sports skills should be
learnt before entering next phase
•Develop unit team play (half
forwards) in a team performance
rather than winning at all costs
• Spatial Awareness-Creating &
Exploiting Space
• Develop ‘Game Sense’ through ‘
Problem Solving’
Physical:
• Introduction to mental
preparation
• Cognitive Development
• Emotional development
• Winning V Development
• Learn to cope with the physical
and mental challenge of
competition.
• PHV will determine strength
programme
• Medicine ball, Swiss ball,
• Own body strength exercises
• Speed & Agility development
Ancillary Capacities
Mental:
Hydration practices – Nutrition
Comhairle Uladh 2006
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Stage 4
Train
To
Train
2
U.16’s
Age/
Class
Group
14-16
Yrs.
Yr.11 &
Yr.12
U. 16
Emphasis
Game Specifics
•Performing additional tasks in
order to achieve more as a
player.
•Full rules,15 a-side.
•Year - round training e.g.
weight training, lifestyle
management, nutrition etc.
•Structure competition to address
differences in training age and abilities.
•Although players do their best
to win the major Focus is on
learning the basics as opposed
to Competing to win at all
costs.
•60:40 Ratio of Training To Competition
•Use PHV as an indicator
•Too much competition wastes valuable
training time and conversely not
enough inhibits the practice of technical
and tactical and decision making skills.
•Learn to cope with the physical and
mental challenge of Competition.
•Know all the rules to be able to play the
game fairly
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Train To Train 2:
Broad base skills & sport
specific skills- Major fitness
development phase Anaerobic and Strength,
(PHV is the reference point)
Under 16
Physical:
• Year round training
• Development of Strength:
• Introduce lifts
• Fitness within the games
• Speed & Speed Endurance
• Flexibility
Technical:
•Advanced Technical Skill
• development
• Skills developed under pressure
Ancillary Capacities:
• Fitness within skills drills
• Monitor PHV - posture
Tactical:
• Nutritional Awareness
•Understanding of Principles of Play
• Video Feedback
in grids and small-sided games.
•Application of skills in game
Periodisation:
Mental:
Single or Double
• Understand the use of psychology
Training / Competition Ratios
• Use skills based goal setting
60: 40
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• Use mental imagery training
Stage 5
Age/Class
Group
Emphasis
•Achieving potential in order to
succeed* others at a higher level
e.g. senior club, minor, county
etc.
Train
16-18 Yrs.
•Change the training to
competition and competitionspecific to 40:60.
Game Specific
•Coach players how to perform
under a variety of competitive
conditions in training.
•Place special emphasis on
optimum preparation by ‘modelling’
high competition training.
To
Compete
Yr.13 &
Yr.14
U.18
U.18’s
•Devote 40% to the development
of technical and tactical skills
and improving fitness and 60% of
training to competition and
competition-specific training.
•Optimise fitness preparation and
sport – individual, and position
specific skills as well as
performance.
•Study and interpret all the rules
•Succeed = Take over From,
Follow On from previous levels
•Advanced Mental Practice
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Training to Compete
Under 18
Sports position specific skills
Technical
• Position specific technical playing
skills preparation
• Skill development within small
sided games leading to full games
Physical
• Specific physical conditioning
• Light weights
• Flexibility
• Core Stability
Tactical
• Position specific tactical and
playing skills under competitive
conditions
• Refining Games SENSE
•Model high performance in training
Ancillary Capacities
• Optimise Ancillary capacities
• Hydration and Nutrition
• Managing training loads
• Managing Competition load
• Performance Analysis
• Recovery methods
Mental
Periodisation
• Mental rehearsal
Double/ Triple Periodisation
• Focusing and refocusing
Training / Competition Ratios
• Relaxation techniques
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40:
60
• Advanced mental preparation
Stage 6 Age/Class
Group
Emphasis
•This is the final stage of
player performance
•Maximise fitness
performance:
Train
To
Win
Seniors
18 + Yrs.
•All of the player’s physical,
mental and lifestyle
capacities are fully
established.
•All training is of high
intensity and relatively high
volume.
Comhairle Uladh 2006
Game Specific
•Individual and positionspecific skills as well as team
performance.
•The focus of training is now
shifted to maximisation of
performance.
•Change Training to
Competition Ratios
to 25:75, with the competition
percentage including
competition- specific training
activities.
74
Training To Win
Position specific and team
play skills
Technical:
• Further refinement of technical
• skills
• Development within full games
Tactical:
• Further refinement of position
• specific tactical and playing skills
• in full games
•Video Analysis
U21 to Senior
Physical:
•Maximise Fitness Performance
•Majority of training should be high
intensity to represent match conditions
• Weights program
• Core Stability
• Flexibility
• Build rest into the program
Ancillary Capacities:
•
•
•
•
•
•
•
Training diary
Food diaries
Heart rate monitoring
Fatigue monitoring
Recovery Strategies
Hot and cold / pool
Health Check
Periodisation:
Mental:
Double, triple or multiple
• Modelling all possible aspects of
Training / Competition Ratios
Comhairle
Uladh
2006
• training and performance
20: 80
75
Stage 7
Age/Class
Group
Emphasis
AIM:
•The age of transition from
competitive sport to
lifelong physical activity.
Active
For
Life
This can
occur at
any age
•Move from competitive
sport to volunteering as
coaches, referees or
administrators.
•A positive experience in
sport is the key to
retaining players after they
leave the competitive
stream.
Comhairle Uladh 2006
Game Specific
•All sports must make a paradigm
shift from ‘cutting’ players to redirecting them to other activities
where they might find lifelong
enjoyment.
•Footballers/Hurlers/Camogs
could be re-directed to rounders,
hand ball or Master’s Games
(Over 40’s).
•Jogging clubs at various age
groups should be set up at all
clubs.
N.B.
•You don’t stop playing games
because you grow old.
•You grow old because you stop
76
playing games.
Conclusion:
• Schools, Clubs and County Boards must work in unison
and not separately as is the case at present
• Implications for all future coaches – LTPD Training etc.
• Coaches of the future will be central to the sporting
ambitions of all players
• The best coaches must be selected to coach the
appropriate programmes at the right stage i.e. LTPDP
must be aliened to our coaching courses
• Most players now need remedial action to improve their
performance because of a lack of proper coaching at the
appropriate stage
Comhairle Uladh 2006
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• The most talented performers are not always being
identified or identified too early
• Over-competing and under-training – not reaching
potential by peaking too early
• Damage done between age 6-12 cannot be fully
corrected
• Big drop out if children lack these fundamental skills
• Age appropriate competition with emphasis on
development not winning
Motto: Children First Winning Second
Comhairle Uladh 2006
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