Vineyard Management 3D-Simulation Simulation Design Document Section I - Overview 1.1. Concept In this 3D interactive learning activity users will face the challenges of purchasing and managing a vineyard. Their goal is to make a profit each year—depending on market prices and harvest yield. The user is given a set amount of money with which to purchase a vineyard and grow crops. The outcome is based on several choices made by the user. Along the way, users will learn about the different kinds of grapes and root stocks. They will have to select and prepare the plot of land for planting. They will determine which trellis system to use. They will battle pests and diseases and deal with a variety of weather conditions. They will train and prune their vines for canopy management. Ultimately, they will harvest and sell their grapes. 1.2. Feature Set Buy, plan, build, and manage a successful vineyard Plant and maintain vines while responding to unexpected events and changing seasons Overcome insect infestations, common diseases, and unpredictable weather Diverse scenarios based on choice of vineyard location and grapes 1.3. Genre Economy game/simulation—first person shooter camera view 1.4. Target Audience Adult learners in viticulture courses 1.5. Flow Summary [How does the user move through the game? Both through framing interface and the simulation itself.] 1.6. Look and Feel Realistic look and feel. 1.7. Project Scope – A summary of the scope of the game. 1.7.1. Number of locations—4 areas of the state 1.7.2. Number/types of grapes—15 varietals including European, hybrid, Native American, 1.7.3. Number/types of obstacles-- 2. Section II – Simulation Play and Mechanics 2.1. Simulation Play 2.1.1. Simulation Progression Users will navigate the activities from the perspective (camera view) of a first person shooter game. Users will be able to move and manipulate objects using either mouse or keyboard controls. The user will be able to log in and save data in the Internet version. The user begins with a set amount of money in the bank. The user must choose the plot of land to purchase. The cost of the land is subtracted from their bank account. They will be provided with information on root stocks, grapes, and potential markets. The user will design the vineyard, planning rows, and calculating the numbers of posts and plants needed. They must prepare the soil, choose the trellis system, and select the grapes to grow. Next are choices regarding disease and pest control—depending on which grapes were chosen and growth stage. The cost is deducted from their coins. They must go in and train/prune their vines (depending on the age of the vine). Periodically, a pop-up window appears like a Chance card—weather conditions, disease or pest infestation, nutrition issues, irrigation break-down, etc. When all choices have been made, an assessment is made of the output of the vineyard and any profit made is added to their bank account. The cycle continues several times in yearly increments. Users will have the option of buying additional land and planting the same or a different varietal. Users can purchase additional vineyards if the funds are available and make different choices each time. 2.1.2. Mission/Challenge Structure Every year will be a constant struggle to overcome pests, diseases, and weather conditions. The difficulty is determined by location of vineyard, choice of grapes, and chance conditions. 2.1.3. Objectives This 3D interactive learning activity investigates the practical management methods related to the vine physiology and vineyard production. Students will learn about vineyard establishment and management practices. They should be able solve problems that arise in the vineyard such as frost events, pest/disease, drought, excess water, etc. Their goal is to keep their plants healthy and to make a profit at the end of the year. 2.2. Mechanics—What are the rules to the game, both implicit and explicit. This is the model of the universe that the simulation works under. Think of it as a simulation of a world, how do all the pieces interact? This actually can be a very large section. 2.2.1. Physics— How does the physical universe work? 2.2.2. Movement Mouse Controls: Left mouse button: Click ground to walk places; click to select an item; hold & drag item; hold down and steer Middle scroll wheel: Zoom in/out Right mouse button: Hold down and rotate orientation of view/orbit the object. You will be able to see all sides including the top and bottom Hold down both left and mouse button: pan object up and down/right and left Moving the mouse without holding down any buttons will cause the camera to orient in the direction in which the mouse is pointed. [environments] Keyboard Controls: (W) / (S) keys: Pan object up/down (A) / (D) keys: Pan object left/right Up/down arrows: Move or rotate Forward/Backward Left/right arrows: Move or rotate Left/Right Zoom camera in and out: (+) / (-) (Don’t press shift key) Print Screen: Print Screen key or Alt-Print Screen key: PC or Command-Shift-3: Mac PRINT button: Click to save a text file with the statistics information to the folder containing the learning object executable file. Exit Window: Click X in the top right corner New Activity: Click option from top buttons Exit current activity: Click ESC button Quit program w/o Saving: Press Alt F4: PC or Command Q: Mac or CLOSE button 2.2.3. Objects Cursors: The cursor shape changes, providing clues about the information available on the screen [This information should be included only when there is a change from the general cursor] Pointing arrow: general cursor Pointing Finger cursor: indicates can select item Flat hand cursor: indicates user can push items When user has grabbed an object, a closed hand cursor will appear and he/she can move the object. 2.2.4. Actions Interaction Mode Designated items within the environment will have a tool tip to display their type. A tool tip box will appear when the user hovers the mouse over a certain node, dot, or circle that corresponds to type of item. The tool tip will initially only supply the category of item (i.e., crop or equipment). A “more” button will be available in the lower right corner. If the user clicks the button, a larger text box at the bottom of the screen will appear with the remaining information. Example: Type: Carlos Muscadine vine Number: XX Health: (Healthy, good, averaged, diseased, needs care…) Additional Information: The Carlos Muscadine is drought hearty and heat resistant. 2.2.5. Economy – What is the economy of the game? How does it work? Scoring System Bank Status Report: amount of $ at start, $ deducted when makes purchases, $ added at the end for sale of grapes Purchases: Vineyard site Grapes Fertilizer Weed control Equipment Employees Year-End Reports Harvest produced ____________ tons of grapes (depends on site chosen, grapes chosen, trellis system chosen, and challenges faced) Wholesale prices: Sale of grapes: Money expended during the year: Profit: Net Worth: ($ in bank acct for additional purchases next year) Year 1 = 0 harvest Year 2 = Year 3 = 2.3. Screen Flow 2.3.1. Screen Flow Chart – A graphical description of how each screen is related to every other 2.3.2. Screen Descriptions – What is the purpose of each screen? 2.3.2.1. Main Menu Screen 2.4. Simulation Options [what are they and how do they affect play?] Map The interactive map shows you where you are. You can walk around the environment or choose the “fast-jump” method of navigation. If you choose to walk, you will be represented by a triangle on the map. You can use the "fast-jump" method to be transported directly to a specific region of the ILA by clicking and holding the M key (on the keyboard) and then clicking on a dot on the map Map examples Difficulty: Determined based on choice of vineyard location, kinds of grapes & chance cards. Locations Yadkin River Valley Cost 1,000,000--With a superb combination of sun, soil, and soul, this vineyard is in the heart of the most popular wine growing region in the state. The area is rapidly gaining a reputation for growing high-quality grapes and producing world-class award-winning wines. The vineyard is located in the northwest part of the state, bordered on the west by the Smokey Mountains and rolling to the eastern edge of the state's Piedmont region. The clay-loam soils and temperate climate provide excellent conditions for growing European varietals such as Chardonnay, Viognier, Riesling, Cabernet Sauvignon, Merlot, Syrah, and Cabernet Franc. Swan Creek Cost $500,000--The Vineyards of Swan Creek enjoy a unique climate and soil composition conducive to the production of vinifera wine grapes. At the foothills of two mighty mountain ranges – the Western Ridge and the Smokey Mountains - the land is caressed by cooling breezes from the north and west. Its proximity to the Smokey Mountains gives the Swan Creek area a distinct, loamy soil consisting of schist, mica and other minerals. The Swan Creek area receives, on average, less precipitation than surrounding areas which gives grapes grown in the region a better chance to ripen and avoid rot and disease. Haw River Valley Cost $500,000--This wine producing region located in the Piedmont area in the north-central part of the state is growing in popularity with the "in" crowd. The region boasts a long growing season, with 214 frost-free growing days, making it a great place for growing European vinifera and native muscadine grapes. The land is gently sloping with soils that are rich in minerals and welldrained. Coastal Valley Cost $1,000,000--Located in the coastal region (Zone 1) of the state. An 80-year-old farm house still stands on the property where 20 family members lived at one time. Kinds of Grapes Muscadines Vitis rotundifolia Carlos Noble Vitis vinifera (Old World) Chardonnay Viognier Muscat Ottonel Cabernet Sauvignon Cabernet Franc Merlot Native American Vitis labrusca Concord Niagara Vitis aestivalis Norton (aka Cynthiana) French hybrids Chambourcin Seyval blanc American hybrids Traminette Chardonel Equipment High Tech Cost $1,000,000--Shining stainless steel everywhere you look. Slightly better harvest and more of it, too! Tourist Heaven Cost $500,000--The quality of your grapes isn't as great, but you get lots of tourist money. Hands On Cost $250,000--You put your money into growing grapes, not catering to tourists or showing off your high tech equipment. Good grapes, but not much of it. Good Enough Cost $100,000--Skimp everywhere, save a buck. Chances Depending on growth stage and vine development The most important time to control diseases and pests in the vineyard is 2-3 weeks before bloom and 4-6 weeks after bloom. Any infections that are allowed to establish during this time period will be very difficult to eradicate later in the season and may cause significant fruit loss. It is recommended to increase the intensity of your spray program during this time period to limit infection periods. Pathogens: fungi, bacteria, viruses Competitors: weeds Feeders: nematodes, insects, vertebrates (birds, deer) Frost Injury Powdery mildew 2.5. Replaying and Saving The user will be able to save his/her progress and return to the simulation to resume the scenario. 6. Section III – Story and Setting 6.1. Story and Narrative 6.1.1. Back story 6.1.2. Plot Elements 6.1.3. Simulation Progression 6.1.4. License Considerations 6.1.5. Cut Scenes 6.1.5.1. Cut scene #1—Vineyard Site Selection 6.1.5.2. Cut scene #2—Vineyard Design 6.1.5.3.Cut scene #3 Buy some grapes Since your vineyard is brand new, you must buy grapes this year. Selection of the proper variety is a major factor for successful grape production. When choosing a variety, consider grape type and regional adaptation, Pierce’s disease susceptibility, and marketplace demand. Climatic conditions, and especially the frequency of damaging low winter temperatures, are among the most important factors influencing the types of grapes and varieties that can most reliably be produced in each area. Grape varieties fall into one of four groups: American, Hybrids, European, and Muscadine. 6.1.5.4. Cut Scene #4 6.2. Simulation World 6.2.1. General look and feel of world 6.2.2. Area 6.2.2.1. General Description 6.2.2.2. Physical Characteristics 6.2.2.3. Levels that use area 6.2.2.4. Connections to other areas 6.2.3. Area #2 6.2.3.1. etc. 7. Section IV – Levels (Management Tasks) Steps 1 Topic Vineyard Site Selection terrain soils (geological survey data) Vineyard Design 2 Decisions/Content Info climate conditions slope--length, steepness, aspect soil type/texture depth parent materials pH diversion ditches grass field border/headlands layout--row set up Trellis systems Types of Posts Quantities of Posts Required per Acre of Vineyard Installing Line Posts Installing End Posts Wire Characteristics of Importance Simulation Activities/Tasks Real estate signs provide information about different parcels of land Need to model different options-click on sign to "buy" the property and enter the module 3 4 Site Prep Varietal Selection for Use in Vineyard Trellises Amount of Wire Required Installing Wires Tools and Gadgets for installing Trellis Wires Preparing the Soil for Planting Marking the Field Irrigation Muscadines Vitis rotundifolia Carlos Noble Vitis vinifera (Old World) Chardonnay Viognier Muscat Ottonel Cabernet Sauvignon Cabernet Franc Merlot Native American Vitis labrusca Concord Niagara Vitis aestivalis Norton (aka Cynthiana) French hybrids Chambourcin Seyval blanc Completed by computer American hybrids Traminette Chardonel 5 6 Planting Canopy Management Rootstocks V. rupetris, V. riparia, V. berlandieri Preparing and Handling Vines Planting Techniques Vine growth & development Training--growth tubes, trellis system Adjusting the Number of Shoots Per Vine Defruiting Managing Shoot Growth Managing Row Middles Nutrient deficiency symptoms Controlling Pests o vertebrates--birds, deer o insects Disease Management Weather issues o frost o heat o drought Controlling Weeds Around Vines Machinery/Equipment costs Early-season Weed Control Replanting 7 Year 1 Management 8 Year 2 Management Completed by computer 9 Year 3 Management Year 2 Vine Management Tying Grapevines Pre-emergence Weed Control Adjusting Shoot Number per Vine, Suckering and Defruiting Managing the Canopy Managing Row Middles Nutrient deficiency symptoms o Fertilizing with Nitrogen Controlling Pests o vertebrates o insects Disease Management Weather issues o frost o heat o drought Machinery/Equipment costs Training Pruning Weed Control Nutrient deficiency symptoms o Fertilizing with Nitrogen Controlling Crop Controlling Pests o vertebrates o insects Disease Management Weather issues o frost o heat drought Machinery/Equipment costs o 10 Harvesting--Selling market prices 3. Section III - Interface 3.1. Visual System Interface Template Opening screen o Rotating i3D and ENTER (formerly Skip Intro) button at the bottom. o When click ENTER, should open the Orientation tab of the HELP book Main Menu Screen o Top menu buttons Left: Agriculture, Equipment, Management Right: [Status] HELP, GUIDEBOOK, QUIT o Bottom Right corner VLC logo/STEM logo FTCC logo Top Activity Options (menu) incorporate submenus if user mouses over the name, the submenu would drop down and allow selection o The submenus would not remain on the screen--should only appear when user mouses over top menu button Bottom Text Box o Bottom text box should go across the entire bottom of the screen--although the text will be in the center of the screen o Bottom text box should disappear when the student moves mouse to another area of the screen o Bottom text box should include an X in the top right corner so users can close the box 3.1.2. Menus Guidebook: Orientation, Settings, Controls, Instructions, Resources, Credits Agriculture: Grapes, Fertilizers, Pesticides, Soil, Irrigation Equipment: Trucks, harvesters, ??? Management: Bank Balance, Buy, Sell, Statistics Status: Weather, Month, Plant Health, Market Prices 3.1.3. Rendering System The rendering system uses Unity. 3.1.4. Camera The user camera will be first person, with no option to change. 3.2. Control System – How does the user control the game? What are the specific commands? 3.3. Music Background music can be turned off through the Settings options 3.4. Sound Effects Each Chance Card will have a sound signifying the type of chance Weather—thunder clap Insects Weeds Vertebrates Diseases Canopy Mismanagement 3.5. Help System The user can access the Guidebook for Settings, Controls, Instructions, Resources, Credits. The user can also mouse over objects to obtain additional information to help in making decisions. Section V – Technical 5.1. Target Hardware Available for viewing as a web-based application 5.2. Development hardware and software 3DS Max 5.3. Development procedures and standards 1. Design Document 2. Concept 3. Programming 4. Art for Interface 5. Interface 6. Art for Environments 7. Level Design 8. Character Concept 9. Art for Character 5.4. Simulation Engine The simulation will be using Unity. 5.5. Network The simulation will use the default networking interface for Unity. 5.6. Scripting Language The simulation will use JavaScript and C++ as used by Unity. 6. Section VIII – Simulation Art 6.1. Style Guide Programming Style Guide: Fonts Ariel Text size 14 Headings/Labels size 16 Colors Colors used to highlight selected items need to be ADA compliant Colors for the Color Blind website Highlighted items will initially be blue with mouse-over and fade to gray (??%)--not red. Tool tips need to have a light background (preferably white) with black text and a box around them Bottom text box should also have a light background with black text—not transparent. It’s too difficult to read Color should be used sparingly for indicators/feedback and, if you do use it, you must also use a secondary indicator. For example, color AND check mark or color AND audio response for positive feedback Help Book Tab 1/Orientation: Light Lavender Blue 6699FF Tab 2/Controls: Light Rose FF99CC Tab 3/Settings: Light Yellow FFFF66 Tab 4: Light Chartreuse CCFF66 Guidebook Tab 1/Introduction: Light Lavender Blue 6699FF Tab 2/Credits: Light Rose FF99CC Tab 3/Resources: Light Yellow FFFF66 Tab 4: Light Chartreuse CCFF66 Instructions 1: Light Mustard FFCC66 Instructions 2: Light Grass Green 66FF66 Instructions 3: Light Plum CC99CC Instructions 4: "Flesh" FFCC99 Sound/Narration Voice o If included, need to also include the words in a text box or in the Guidebook Resources o Need to include separate script as appendix to storyboard Environmental Sounds Interface Sounds Feedback Sound: Victory/Defeat, Correct/Incorrect Action Music 6.2. Environment 6.3. Grapes Vitis vinifera (European) With the development of phylloxera-resistant rootstocks and modern fungicides, European varieties can be planted in the southern U.S. However, it is important to recognize the vulnerability of European grape varieties. European winegrape growers must use strict disease and insect control programs, specialized pruning and training methods, and consistent canopy management techniques such as leaf removal that will enhance wood maturity and minimize disease. Varietal Price Chardonnay Chardonnay is a green-skinned grape variety used to make white wine. The Chardonnay grape itself is very neutral, with many of the flavors commonly associated with the grape being derived from such influences as terroir and oak. It is vinified in many different styles, from the elegant, "flinty" wines of Chablis to rich, buttery Meursaults and New World wines with tropical fruit flavors. It is one of the most widely-planted grape varieties. Viognier Viognier is a type of white wine grape which is typically associated with the Rhone Valley in France. The popularity of this grape is growing incredibly fast and it is now produced in many regions across the world. The cost of Viognier has also risen, although it is now available at reasonable prices in some supermarkets. This growth has led some wine enthusiasts to comment that Viognier is the ‘new Chardonnay’. White Riesling Riesling is a white grape variety which originated in the Rhine region of Germany. Riesling is an aromatic grape variety displaying flowery, almost perfumed, aromas as well as high acidity. It is used to make dry, semi-sweet, sweet and sparkling white wines. Riesling wines are usually varietally pure and are seldom oaked. It is usually included in the "top three" white wine varieties together with Chardonnay and Sauvignon Blanc. Petit Manseng The highest quality of Manseng grape varieties. Small, thick-skinned berries which are often left on the vine until December to produce a late harvest dessert wine. Cabernet Sauvignon Cabernet Sauvignon is one of the world's most widely recognized red wine grape varieties. Its popularity is often attributed to the ease of cultivating, with the grape's thick skins and hardy vines being resistant to rot and frost, as well as the grape's consistency in presenting structure and flavors expressing the typical character ("typicity") of the variety. Familiarity and ease of pronunciation have aided Cabernet Sauvignon wines to be good sellers among consumers, even when from unfamiliar wine regions. Cabernet Franc Cabernet Franc is one of the major varieties of red wine grape in Bordeaux. It is mostly grown for blending with Cabernet Sauvignon and Merlot in the Bordeaux style, but is also vinified alone, particularly in Chinon in the Loire. It is even made into ice wine in Canada. Cabernet Franc is lighter than Cabernet Sauvignon, contributing finesse and a peppery perfume to blends with more robust grapes. Depending on growing region and the style of wine, additional aromas can include tobacco, raspberry, and cassis, sometimes even violets. The Cabernet franc wine's color is bright pale red. Merlot Merlot is a red wine grape that is used as both a blending grape and for varietal wines. Merlot-based wines usually have medium body with hints of berry, plum, and currant. Its softness and "fleshiness", combined with its earlier ripening, makes Merlot an ideal grape to blend with the sterner, later-ripening Cabernet Sauvignon. This flexibility has helped to make it one of the most popular red wine varietals in the United States. Petit Verdot Petit Verdot is a variety of red wine grape, principally used in classic Bordeaux blends. It ripens much later than the other varieties in Bordeaux, often too late, so it fell out of favor in its home region. When it does ripen, it is added in small amounts to add tannin, color and flavor to the blend. It has attracted attention among winemakers in the New World, where it ripens more reliably and has been made into single varietal wine. It is also useful in 'stiffening' the mid palate of Cabernet Sauvignon blends. Tempranillo Tempranillo is a variety of black grape widely grown to make fullbodied red wines[1] in its native Spain. It is the main grape used in Rioja, and is often referred to as Spain's "noble grape". Its name is the diminutive of the Spanish temprano ("early"), a reference to the fact that it ripens several weeks earlier than most Spanish red grapes. Tempranillo wines can be consumed young, but the most expensive ones are aged for several years in oak barrels. The wines are ruby red in colour, with aromas and flavors of berries, plum, tobacco, vanilla, leather and herb. Syrah Syrah is a dark-skinned variety of grape used in wine. Syrah is grown in many countries and is primarily used to produce powerful red wines, which enjoy great popularity in the marketplace, relatively often under the synonym Shiraz. Syrah is used both for varietal wines and in blended wines, where it can be both the major and minor component. Sangiovese Sangiovese is a red wine grape variety originating in Italy whose name derives from sanguis Jovis, "the blood of Jove". It is most famous as the main component of the Chianti blend in Tuscany, but winemakers outside Italy are starting to experiment with it. Young sangiovese has fresh fruity flavours of strawberry and a little spiciness, but it readily takes on oaky, even tarry, flavours when aged in barrels. Mourvèdre Mourvèdre is variety of wine grape used to make both strong, dark red wines and rosés. It is an international variety grown in many regions around the world. Mourvèdre produces tannic wines that can be high in alcohol, and is most successful in Rhone-style blends. It has a particular affinity for Grenache, softening it and giving it structure. Its taste varies greatly according to area, but often has a wild, gamey or earthy flavour, with soft red fruit flavours Hybrid The introduction of North American pests, such as phylloxera (Daktulosphaira vitifoliae) and downy mildew (Plasmopara viticola), into Europe in the mid-1800s, devastated European vineyards. Breeders responded by developing new varieties using wild American grape species resistant to these pests to cross with the Vitis vinifera varieties of Europe. These varieties are generally more tolerant of common winegrape diseases but may exhibit increased sensitivity to certain pesticides. Varietal Chambourcin A late ripening seeded blue grape which produces a highly rated red wine when fruit fully matures. It requires a long growing season and a site less subject to low winter temperatures. The large, moderately loose bunches set medium sized berries. The vine is very productive and cluster thinning is required. Zones 2, 3 Seyval Blanc Viticultural Characteristics: Nonnecke described ‘Seyval blanc’ as having a moderately vigorous, semi-upright growth habit. Galet reported that it buds out early and matures early. He added that production is usually good, but can vary depending on soil and climate conditions. He stated that it is capricious and subject to poor fruit set if pruned too short and over cropping if pruned too long. Bordelon reported that since vines have a tendency to overbear, cluster thinning and shoot thinning are needed to ensure proper ripening and to maintain vine size. One hundred days from bloom to harvest. Good tolerance to 2, 4-D, but susceptible to dicamba. Disease/Pests: ‘Seyval blanc’ is rated as highly susceptible to Botrytis bunch rot, powdery mildew, and black rot; moderately susceptible to downy mildew, Phomopsis cane and leaf spot; and slightly susceptible to anthracnoseand Eutypa dieback. Domoto and Reisch et al consider it highly susceptible to crown gall while Bordelon et al and Dami et al rate it as moderately susceptible. Bordelon et al (also rates it moderately Price susceptible to black rot. It is not sensitive to injuries from sulfur but may be sensitive to injuries from copper when applied under cool, slow drying conditions. Vidal blanc Vidal Blanc has proven to be amongst the versatile varietals in North American viticulture. Traminette Chardonel Late ripening white seeded wine grape which produces a high quality wine with varietal character. Superior to “Chardonnay”. Highly productive and cold hardy. Zones 2, 3 American These are grapes of Native American origin. These varieties typically need much less pesticide application than non-native grapes. Varietal Norton/Cynthiana Blue/Black seeded fruit. Medium to small clusters. Late ripening. Makes most expensive red wine of the hardy varieties. Good fruit intensity and quality. Zones: 2, 3 Price Concord Best known and most widely grown. A beautiful blue grape with large bunches. Excellent for jelly, jams, and preserves and fresh juice. Seeded and ripens late September. Zones 2, 3 Catawba Niagara Light green seeded, huge thick skinned, resistant to cracking, makes distinctive white wine, ripens late September. Zones 2, 3 The muscadine is indigenous to the southeastern United States. They are well adapted to their native warm and humid climate; they need fewer chilling hours than better known varieties, and they thrive on summer heat. Their winter hardiness is similar to European wine grapes. Muscadines are not as seriously affected by Pierce’s disease as the other varieties. While not as glamorous as European varietals, muscadines have gained in popularity not only for making wine but also for their other health benefits. Varietal Price Carlos Carlos is a vigorous, productive, self-fertile cultivar bred in North Carolina. Uniform ripening facilitates mechanical harvesting of this cultivar. The primary use of Carlos is for wine and juice processing. It does have a dry stem scar, making it acceptable as a fresh market cultivar, though its small size and bitter, tough skin lowers its rating in consumer taste tests. Carlos also has a tendency to “brown” when placed on grocery shelves after being stored under refrigeration. Carlos is one of the most cold-tolerant cultivars when completely dormant in the winter. However, it is prone to early budbreak and may experience cold damage from late spring freezes or frosts. Zones 1, 2 Noble Noble is the primary red muscadine cultivar used in wine and juice production. It is a highly productive, vigorous, self fertile cultivar also bred in North Carolina. Its small size and wet stem scar prevent its use for anything but processing. Noble is relatively cold tolerant. Zones 1, 2 3 yr old vine (fruiting size) $12.00 ea 6.4. Obstacles—pests, diseases, weather 6.5. Equipment 6.7. Resources North Carolina Grape Growing (Dept of Commerce) The North Carolina Winegrape Growers Guide Vineyard establishment II Planting and early care of vineyards, MSU Extension Fruit Bulletins - 26459701 11/30/99 VineBalance Sustainable Viticulture in the Northeast--Grower Self-Assessment Workbook Grape Pest Management Guidelines--UC-Davis Articles summarizes two most popular methods for estimating grape crop yield (Traditional & Lag Phase Methods) CropYieldEstimationMethods.pdf Variation in some yield determining components in muscadine grapes and their correlation to yield Anatomy of Winter Injury and Recovery A downloadable 20 page manual from Cornell University describing winter injury of grapevines. Many color pictures of cold damaged grapevines and tissues. Costs & Expenses—different kinds of grapes—produced by UC-Davis