SPELLBREAKER DATA: VERSION 1.0 Council Chamber You are in the Council Chamber of the ancient Guild Hall at Borphee. To the south is the entry of the Guild Hall. (There is a meeting of the Guildmasters going on. You are standing among a group of about ten sorcerers, each the master of an Enchanters Guild chapter somewhere in the land.)/(Scurrying wetly hither and yon around you are many brightly colored newts, efts, and salamanders. Toads and frogs hop excitedly about.) SORCERER ORKAN OF THRIFF SNEFFLE HOOBLY GZORNENPLATZ ARDIS SHADOWY FIGURE (wait) Sneffle of the Guild of Bakers is addressing the gathering. "Do you know what this is doing to our business? Do you know how difficult it is to make those yummy butter pastries by hand? When a simple 'gloth' spell would fold the dough 83 times it was possible to make a profit, but now 'gloth' hardly works, and when it does, it usua folds the dough too often and the butter melts, or it doesn't come out the right size, or..." He stops, apparently overwhelmed by the prospect of a world where the pastri have to be hand-made. "Can't you do anything about this? You're supposed to know about magic!" (wait) Hoobly of the Guild of Brewers stands, gesturing at the floury baker. "You don' know what trouble is! Lately, what comes out of the vats, like as not, is cherry flavore or worse. The last vat, I swear it, tasted as if grues had been bathing in it. It takes ma to turn weird vegetables and water into good Borphee beer. Well, without magic, the isn't going to be any beer!" This statement has a profound effect on portions of the crowd. You can hear rumblings from the back concerning Enchanters. The word "traitors" rises out of nowhere. Your fellow Enchanters are looking at one another nervously. (wait) A tall, gruff fellow begins to speak. This is Gzornenplatz of the Guild of Huntsm "I'm a simple man, and I don't know much about magic. But I do know that the wild beasts are kept out of the towns and villages not just by the huntsmen, but by spells well. Just yesterday, one of my men was attacked and badly wounded by a troop of r ants. They'd slipped the bounds set down by a 'fripple' spell somehow. Are we going let the sorcerers loose rat-ants on us, and worse?" He sits, glaring significantly at the now-angry clump of mages around you. (wait) As the huntsman's accusations are being absorbed and discussed, Ardis of the Guild of Poets takes the floor. He begins to talk about magic rhyming and spelling aid and their lack. In the midst of his splendid peroration, just as he was sketching out an insulting mythological allusion in iambic hexameter, the poet turns even greener than usual. H chin elongates and his skin begins to look sort of slimy. In the blink of an eye there stands at the podium, not the orator, but rather a large orange newt. "Breek! Co-ax! Co-ax!" it protests. As you look around the room in shock, you discover that Ardis is not alone. Each and every guildmaster in the room has been turned into a frog, salamander, or other amphibian! All but one, that is: yourself! No! There is one other survivor. At the rear of the room, a shadowy figure in a dark cloak slips quietly out the door. (try to leave) Annoyed guildmasters make way grudgingly. You hear muttering about "arrogant enchanters" as you try to leave the chamber. Finally , Orkan of Thriff, one o your colleagues, says, "Stay. Be quiet. Don't embarrass us. (orkan, hello) "Please! You should at least pretend to pay attention to these fools," whispers Orkan. (cast spell) Orkan of Thriff stares at you in wonderment. "Are you trying to get them even more mad at us?" He makes a gesture of cancellation before you can finish the spell. (?) Orkan doesn't reply. (?) Orkan of Thriff quiets you. "Interruptions will only annoy them." (?) Orkan of Thriff easily subdues you without causing undue disruption. (?) Orkan of Thriff grabs you and prevents your antisocial deed. (?) Realizing how insulting you are being to the speaker, you try to stifle the yawn. (examine orkan) Orkan of Thriff is a large bear-like gentleman dressed in the tradition garb of a mage. (examine orkan) Orkan is now a hellbender. (?) Orkan is listening to the speaker and suggests you do the same. (?) You get a vague impression of hunger and annoyance at being dry. (?)is addressing the meeting. (?)is speaking. (?) is making a speech. (?) is listening to the speaker. (examine sorcerer) The mages, grouped loosely near you, are listening to the speake (examine sorcerer) The former mages are scuttling hither and yon across the floor. (count) There are about ten, including you and Orkan of Thriff, the most eminent of t group, now that Belboz has retired. (count) It's hard to tell. I assume there are still about ten. (?) There are about ten of them around, including yourself. (?) They are hopping around so wildly it's hard to do anything with them. (?) I think you had too much punch at lunch. There's no such thing here. (examine sneffle) Sneffle is a small doughy gentleman whose person is splotched her and there with flour. (sneffle, hello) "Interrupting, eh? This is precisely what I was talking about!" snorts Sneffle. (examine sneffle) Sneffle is now a tree toad. (yomin sneffle) Sneffle is searching intently for flies. (sneffle, hello) "Breep!") (examine hoobly) Hoobly is a large, florid, and solid-looking fellow who gives the appearance of being one of his own better customers. (hoobly, hello) "Your manners leave something to be desired! PERSON is speaking!" remarks Hoobly. (?) Hoobly pointedly ignores you. (examine) Hoobly has become a salamander. (hello) "Ssss!" (YOMIN) You get a strong feeling of torpidity. (examine Gzornenplatz) Gzornenplatz is a tall, whipcord thin man with sandy blond hair. He is dressed in the traditional lincoln green of huntsmen. (hello) Gzornenplatz glares at you. "No doubt you don't wish the speakers to be hear This is what I expect from such as you!"" (examine) Gzornenplatz has become a leopard frog. (hello) "Braaaak! Gleep?" (YOMIN) You feel a strong impression of intent, careful stalking of a beetle. (examine Ardis) Ardis is the muscular sort of poet (as opposed to the neurasthenic). H sports a full black beard, wild hair, and talks in a loud voice. (hello) "You must wait your turn!" screams Ardis. (examine) Ardis has become a newt. (hello) Ardis is uninterested. (YOMIN) You get a feeling of surprise and terror. Guild Hall This is the entrance to the Guild Hall in Borphee. To the north is the Council Chamber, and to the south is an exit leading outside. (Little is left of the sumptuous buffet lunch. Only a loaf of bread and some smoked fish remains.) CHUNK OF RYE BREAD SMOKED FISH Belwit Square This is Belwit Square. (Its many historic and picturesque buildings are obscured by a (find figure) There is no sign of such a person. (?) The Guild will be surprised to hear you don't know. (?) There is a figure wearing a dark cloak on the other side of the room, but almost th moment you catch sight of it, it disappears. (?) Out of the corner of your eye, you see the dark-cloaked figure. At first oblivious to you, it straightens up, startled and surprised, then vanishes. A shadowy figure in a dark cloak is running out the door. The shadowy figure, its cloak billowing, charges south in Belwit Square. (wait) Out in the square, there is a crashing noise like an explosion, and then a wisp o orange smoke drifts in through the door. A shadowy figure in a dark cloak flees across the square. The sinister figure, its face hidden in the shadows of a dark cowl, turns to face you. It nonchalantly jumps into the air, where it is engulfed in a huge explosion. A thick and cloud of orange smoke.)/(To the north is the ancient Guild Hall. A wide cobblestone street runs east and west. To the south is the storied Manse, home of the Mayors of Borphee for generations.) GUARD MANSE [CLOUD OF ORANGE SMOKE] [EARTH CUBE] acrid cloud of orange smoke fills the square. There is no sign of the figure. (follow figure) Where it went, I doubt you can follow. (examine smoke) This is a fairly standard cloud of orange smoke, a side effect of a certain class of teleportation spells. These spells are favored by those of a less than honest nature, as the cloud of orange smoke serves to conceal their usually hasty departures. (smell smoke) It smells vaguely of orange peels, but the predominant motif is less pleasant and more acrid. (LESOCH smoke) A small gust of wind begins to roil the cloud. The cloud is unimpress The wind builds, slowly but inexorably, to hurricane force. The cloud starts to unrave the edges, and then gives up and dissipates. Left behind on the ground is a small featureless white cube. (?) in the middle of it. (DIRECTION) You can’t see well enough to find your way out. (look) You can’t see anything, what with the smoky orange cloud that blankets the square. (drop OBJ) Dropped, but you lose it in the smoke. (wait for awhile) The orange smoke dissipates almost as suddenly as it arrived. Left behind on the cobblestones is a small featureless white cube. (east/west) You wander around for a while and end up back in the square. (south) A remarkably surly guard blocks your way. (examine manse) It is a large, imposing building of great age. (enter manse) The manse is closed to the public. (examine guard) He looks very zealous. (talk to) The guard ignores you, intent on his duty. Boneyard This is a room of bones. Shoulder blades make up the floor, skulls the walls and leg bones the door frames. The west exit leads into darkness, but the doorway to the north opens onto a seemingly normal street scene. Packed Earth This is a small room crudely constructed of packed earth, mud, and sod. Crudely framed openings of wood tied with leather thongs lead off in each of the four cardinal directions, and a muddy hole leads down. HOLE Hall of Stone This is a long hall built of crudely dressed stone. The blocks are as tall as you and the ceiling invisible in the gloom above. Dirt trickles from gaps in the walls and ceiling. The atmosphere is oppressive, and there is a dry, stale smell all around. The corridor extends north and south from here. Ruins Room Here the main corridor opens into a vast underground space. Your light can barely illuminate a fraction of it. All around are cyclopean blocks of stone, crudely carved statues, and constructs of unimaginable purpose. Nearby the portico of a building has collapsed, and a pillar has smashed the pavement and exposed a small channel filled with swiftly rushing water. Water stains indicate that at one time the water flooded the entire area. [Wedged against a pillar, as though by rushing water, is a zipper.] CHANNEL ZIPPER (attack) That would be incredibly dangerous. (give) Trying to bribe the guard, eh? (cast spell) Nothing happens, as the mayoral guards are quite well-protected from spells. (west) Oddly, although there appears to be an exit there, you can't seem to force you way through it. (down) You pull back at the edge, noticing just in time that the hole in the floor open into thin air which goes a long way down before anything solid is reached. (down again will go there) (north) Oddly, although there appears to be an exit there, you can't seem to force yo way through it. (smell) It smells dry and stale. (examine stone/blocks) This place has been abandoned for centuries. It is a molderin ruin. (south) The ruins end here. (examine statues/blocks/portico/pillar) This place has been abandoned for centuries is a moldering ruin. (?)This place is abandoned and falling into ruin. (examine channel) The channel is ceramic, about a foot in diameter, and smashed at the top where a huge pillar destroyed the paving above it. (enter water/channel) Trying to wet your tootsies, eh? Well, you dabble your feet in water for a while, but they get pretty cold, and water splashes on the floor. (Drink water) That was refreshing, but you shouldn't drink untested water. (feel water) It’s wet. Smooth Room Here a long north-south corridor meets an east-west cross corridor whose walls are polished to almost mirror smoothness. Just to your north (is a huge scaly mass which fills the entire cross corridor. Its thickness is more than three times your height and its length is unguessable.)/(is a large snake whose head pokes out of one side of the cross corridor and the tip of whose tail pokes out the other side. You can see that ahead is more of the crudely built main hall, and beyond that is a dark are.) SERPENT (?)You fall asleep and then drown. (return to room) You emerge underwater, amidst a dim and blurry vision of drowned columns. You drown as well. (entering) The scaly wall begins to move, undulating back and forth in the confined space. A musty odor permeates the air, and you hear scales scraping on stone. Finally an enormous head slides into view from the east and stops with one monstrous eye staring coldly at you. You notice something unusual about the huge serpent: the tail, which trails out of the western hole, disappears into the gaping maw of the creature. You realize that the monster must be huge enough to make a complete loop! (north) The serpent completely fills the passage. (north while small) The snake is pleasurably stretching its mouth and rippling its scaly body in the unaccustomed space. It barely hisses as you go by. (east/west) The serpent fills the entire corridor. There is no space to squeeze by. (east/west while small) Avoiding the snake, you carefully head east/west. The corrido is smooth and circular. It eventually leads back to where you started. (Examine serpent) It is huge, filling the entire corridor it occupies. It stares at you balefully, hissing like a small steam engine. It appears completely unconcerned that i has swallowed its own tail. (examine eye) The eye stares balefully at you. (touch serpent) The steel-like scales are cool to the touch. (attack serpent) The steel-like scales are impervious to your puny strength. (talk to) "Sssss..." You can't understand the serpent. (listen to) It sounds like a leaky steam engine. (take) The creature is taller than a house, and longer than the tallest tree is tall. (throw) OBJ hits the snake and drops to the floor. (climb) The scales are too slippery, and the serpent's eye fixes you with a stare that removes much of your interest in getting that close. (FROTZ) The snake glows dimly as the spell stretches to cover it, but then the glow winks out. (GIRGOL) The snake freezes in place, as though a particularly good statue of itself had been put in its place. However, it still completely blocks the passage. (YOMIN) The serpent is bored, constricted, and caged. It's in a surly mood, thinking o its past. It was once a simple temple snake, well fed on sacrifices. It was too well fed, for it grew great, and its pride grew as well. For declaring itself the greatest of snakes was prisoned here, forced to swallow its own tail in mimicry of the true master of serpents. That was an age ago. (YOMIN while small) The serpent is almost overcome by the sheer joy of being able t writhe and stretch. (ESPNIS) The snake yawns briefly, but the spell is too attenuated by the creature's hu mass to do more. (SNAVIG) The spell strains to change you into a serpent, but you're just too small. Finally, you snap back to your normal appearance, and you feel very, very tired. (LISKON)The serpent shrinks. You can see it thinning out, filling less and less of the corridor. At first it doesn't seem to be growing any shorter, but then you realize that this isn't true. It has swallowed so much of its own tail that it makes up the deficiency by disgorging more tail. Finally, just before the spell stops, the tail tip slips out of the snake's mouth and almost disappears down the western corridor. (examine while LISKON) The snake is no longer gargantuan. Its tail sticks out one side the corridor and its head the other, no longer filling the corridor. (LISKON wears off) The serpent slowly and jerkily returns to its former size, swallowin its tail again in the process. North of Serpent Here a long north-south corridor meets an east-west cross corridor whose walls are polished to almost mirror smoothness. Just to your south (is a huge scaly mass which fills the entire cross corridor. Its thickness is more than three times your height and its length is unguessable.)/(is a large snake whose head pokes out of one side of the cross corridor and the tip of whose tail pokes out the other side. You can see that ahead is more of the crudely built main hall, and beyond that is a dark are.) SERPENT Temple This is a ruined temple to a forgotten god. Black basalt pillars reach to the ceiling, but some are broken and lie in huge fragments on the ground. The air is stale and filled with the odor of decay. Bats roost in the rafters, the only remaining worshippers. Before the temple stands a tall basalt idol in the form of a huge rodent. Its fang-bedecked mouth is (open slightly, exposing teeth and tongue.)/(closed tightly.)/(open in an embarrassing yawn.) RODENT IDOL OPAL EYE [OPEN SHARD] FANGS MOUTH [AIR CUBE] (smell) It smells of decay, rot, and centuries-long accumulation of bat guano. (examine idol) The idol is carved of black basalt. It is about twenty feet tall and represents a gigantic and ferocious rodent-like creature with sharp teeth and one staring (opalescent eye)/(, empty eye socket). The sculpture is rough enough to offer climbing holds. [Oddly, the idol is yawning, its mouth gaping open.]/[It is curled up comfortably asleep.] The idol is sculpted as though sound asleep. (take) The idol reaches all the way to the ceiling and is made of basalt. This is beyond your strength. (?) The idol is stonelike to the touch. (climb) You can find enough holds to climb all the way up to the head, where you gaz warily at the idol's mouth. (climb again) You are clinging to the idol already. (down/get off) You climb off the idol. (jump) You carelessly leap off the idol. (climb while alive) The idol notices you! It crushes you to jelly, even though you aren bat. (climb sleeping idol) Okay, you are now on the sleeping idol. (MALYON idol) The idol quivers, comes to life, and begins looking suspiciously (and hungrily) around. Fortunately it doesn't notice you. (MALYON again) It looks pretty animated to me. (wait) The idol is looking around the room, searching for something. No doubt it's yo It looks a little stiff, but for former basalt, it's pretty supple. (wait) The idol turns back into basalt. (MALYON while climbing on it) The idol quivers, comes to life, [swallows,] [gets to its feet] and notices you climbing on it (no doubt from the itching). It grabs for you, and you try to escape. Its razor-sharp claws snatch you up to its greedy mouth [where yo can see the white cube on its tongue as you are swallowed.] (YOMIN awake idol) You sense a raging anger at the abandonment of its temple, a desire for the destruction of its former worshippers, and an incandescent hatred for bats. (YOMIN awake idol after ESPNIS) You sense a great tiredness, as though these few exertions dissipated a thousand years of strength. (ESPNIS) The idol doesn't seem to be very wakeful to me. (ESPNIS while MALYONed) The rodent idol suddenly looks very tired and begins to yawn. You can see the idol fighting it but losing. (LISKON) While the idol appears to be made of "malyoned" basalt, it must actually be made of something denser, as this spell has no effect on it. (SNAVIG idol) You grow huge, fanged and angry. Then you turn into basalt. The outcome is fatal. (wait) The idol is looking sleepy and tired. (wait) The idol is yawning sleepily, its mouth gaping open. (wait) The idol curls up comfortably and falls asleep on the floor. It has been caught in a cheek-stretching yawn. (examine eye) The eye glows opalescently in the light. (It is near the top of the idol, nearly twenty feet up, but it still looks large even at this distance.)/(The color may be attributed to the fact that the eye is actually an opal of enormous size.) (take eye) You scratch at the setting for a while without success. (pry out eye with OBJ) OBJ doesn't appear equal to the task. (pry out eye with knife) The opal pops out of the eye socket. It is teetering on the edg of the cruel and pointy nose of the idol, ready to fall. (again) It is already tottering, ready to fall, and trying to pry it again just hastens the inevitable. (any action without taking it) The opal totters one last time and falls. You (grab for it frantically)/(try to catch it), it escapes your grip and smashes into a million pieces on the idol's foot. (examine fangs) They are razor sharp. (break) The teeth are stone hard. (examine mouth) The mouth is slightly open. In the narrow space between the fangs you can see a fat, pointed tongue. [Sitting on the tongue is a cube.] The mouth is shut tight. The mouth is wide open in an almost parodic yawn. The tongue stretches out of the mouth, and the fangs are far apart. (open) Not a chance. (REZROV) There's no hinge there; it's not a door! (?) It won't fit. (?) The outcome would be fatal. (?) The idol's mouth is shut tightly. (take cube) You can see the cube, tantalizingly close, but your (hand is too big to fit between the razor-sharp teeth)/(arm is too short to reach). If only its mouth were open! Glancing at the size of the fangs, maybe it's just as well. Cliff Middle A narrow ledge, barely wide enough to stand on, interrupts the cliff here. Cliff Bottom This is the bottom of a sheer cliff which towers above you. Jumbled rockfalls are all around you. A goat track (at best) leads up, and a well-worn trail heads west. (sleep on idol) You stretch out in the arms of the rodent idol and drift off…. (bad DIRECTION) The path leads up or down. There is a sheer cliff elsewhere. (examine rocks/cliff) The rocks look very precariously balanced. (down) You're at the bottom already. (east, south) There's no path that way. (examine rocks/cliff) The rocks look very precariously balanced. Cave Entrance A well-worn trail terminates here where a cave enters the cliff-side to the north. Outside the cave is a litter of bones, old hides and brush. The smell that issues from the cave is mephitic. To the east is the bottom of a sheer cliff. Cave This is a natural fissure in the rock which was enlarged with crude skill into a spacious and comfortable room, at least if you're fond of caves. The floor is dirt, hard packed in some parts, loose in others. A low passage leads down. [A large ogre bars the passage.] [A large ogre rolls uncomfortably on the floor, sneezing loudly] [A large ogre stands immobile in the passage, caught in mid-sneeze.] (GIRGOL) [A large ogre snores noisily here.] (examine rocks/cliff) The rocks look very precariously balanced. (smell) It smells horrific. The sanitary habits of ogres are appalling. (emit1,2) You hear a noise from within the cave that sounds like (a sneeze)/(snoring) (emit3) You hear explosive sneezing from the cave. (down) The ogre moves quickly to bar your way. [He may be small, but he's still dangerous.] (down2) You saunter nonchalantly past the ogre. (smell) It smells even worse inside than it did outside, as hard as that is to credit. (emit1) The ogre sneezes. (emit2) The ogre snores loudly. (emit3) The ogre doubles over in a spectacular paroxysm of sneezing. (wait too long) The ogre, impatient with your presence and your impudent intrusion [charges in and] tramples you to a pulp. (examine ogre) This is a fairly typical mountain ogre. His carbuncles are a brilliant purple, and his hair is matted down with something slick and unpleasant-smelling. Hi eyes are watering and his nose is running, which doesn't make him any more attracti His whole body is covered by dirty brown fur. He looks like a particularly ill-favored bear. [He and all his surroundings are frozen in place.] [He is currently six inches of concentrated ugliness.] (smell) You would put your nasal cavity at great risk. (talk to 1) The ogre grunts nastily at you. (talk to 2) There is no reply. (talk to ?) He is in no position to respond. (attack) The ogre contemptuously fends you off. (attack 3) The ogre's hide is thick, and your attack only tickles him (attack 2) The ogre wakes at the first touch! (attack ?while GIRGOL?) There is no effect. It's like attacking a statue. (give weed) The ogre shrinks back and lets go an explosive sneeze. (listen to 1) The ogre sounds [(extremely)/(somewhat)] congested and sneezy. (listen to 2) The ogre sounds very quiet. (listen to 2) The ogre sounds like he is snoring. (YOMIN) You get the impression of discomfort and annoyance. This is apparently not just for the usual ogreish reasons (general nastiness, bad temper, and lice) but becau the ogre is suffering from hay fever. (GIRGOL) The ogre, who was gesticulating wildly, freezes in place. He looks like a particularly bad statue of himself. Even his lice aren't moving. (SNAVIG) You become just as ugly, bellicose, and sneezy as the ogre. [The ogre is eve less inclined to let you by.] (smell ogre after SNAVIG ogre) You are completely congested and can't smell a thing This may explain why, in spite of their appalling sanitary habits, ogres are not extinct (sleep here) I'd think twice before going to sleep in an ogre's cave. (sleep here) You fall into a blissful sleep, yawning lazily, and while you are resting, the ogre destroys you. (plant weed, then THROCK it) As the weed grows, the ogre watches in horror. "Ragweed!" he screams, and then his further comments are cut off by a volley of sneezes like the reports of a small cannon. The ogre begins to rub his eyes, which are watering horrifically, and his sneezes are monumental. He is totally oblivious to your presence. The ogre is asleep. After a few seconds, you hear a muffled exclamation from within the cave, and then volley of sneezes. The pollen has settled out, and the ogre's sneezes abate. The sneezing noises have slowed in volume and frequency. Ogre Lair This small but cozy hole is the ogre's lair. Moldy, filthy furs piled in one corner make a crude bed. There is a rocky crawl up to the main part of the cave. DUSTY SCROLL GOLD BOX [WATER CUBE] Cliff Top This is the upper end of a narrow, winding path up a sheer cliff. From here you can see that any further extension of the path was destroyed by a rock slide at some relatively recent time. There are many rocks (precariously balanced above you. It looks like the slightest disturbance could bring them down on you.)/(tumbling towards you from above.)/(suspended in midair above you. Some are quite close.) (Frustratingly, you can see the remains of a small building just beyond the dangerous area, but there is no way to get there from here.)/(The hermit's hut is above.) ROCK (enter in darkness?) In the dark you have blundered into something large, smelly, and mean. It is annoyed by your intrusion and pounds you to a pulp. What good is the ogre's club? 1. You could try attacking the ogre with it. 2. You could try hitting the lava fragment with it. 3. You could try examining your head, since there is no ogre's club! (bad DIRECTION) The only path leads up or down. There is only a sheer cliff elsewher (up) The pile of rocks looks so unsteady that attempting to climb over it could set off avalanche. (up) I don’t think you can climb up an avalanche. (examine rocks/cliff) The rocks look very precariously balanced.) (examine rocks/cliffs) Thousands of tons of rock are tumbling down the mountainside (examine hut) The hut is barely visible. (touch/LESOCH/MALYON rock) (You gingerly touch)/(The wind whips up to a frenzy and touches)/(You animate) a ro which tilts a little. Another rock slides into the gap, triggering a larger one to fall. Suddenly, the entire mountainside begins to tumble down. (take rock) Taken, but you drop it immediately when you see that your intemperate action has triggered a rock slide. (any action) Something you've done has disturbed the rocks above! Dirt and small stones are trickling down. It looks like the whole dike is about to give way! (1) Huge rocks and boulders are tumbling down, making an almost continuous curtain above you. If you don't do something soon, you will die! (2) You are swept away down the cliff face by thousands of tons of rock. A huge cloud of dust blowing away down the valley is your only memorial. (3) You hear the tremendous sliding, deep-voiced roar of thousands of tons of ro tumbling down the mountain to your east. (GIRGOL after pushing) At first, nothing happens. Then you notice that the rocks are longer falling. Dust hangs suspended in the air. Rocks appear wired in place. The mountainside that threatened to bury you floats serenely in midair. (on boulder when GIRGOL wears off) Tons of rock and dirt continue towards their rendezvous with the valley floor. Unfortunately, you are ground to nothingness when they arrive for their appointment. (?) Even frozen in place, the rocks are so jumbled that you can’t climb up them. You would need full mountaineering equipment even to try. Boulder (1) You are clinging to a boulder that is floating in midair. There are many other boulders around, also floating, and lots of dust and dirt, also not moving. One particularly large boulder with good handholds is above you. Below you is the cliff face. Boulder (2) You are clinging to a boulder that is floating in midair. There are many other boulders around, also floating, and lots of dust and dirt, also not moving. A nice oblong boulder is above, and another large one is below you. Boulder (3) You are clinging to a boulder that is floating in midair. There are many other boulders around, also floating, and lots of dust and dirt, also not moving. Below you is a long oblong boulder. Above you there are no more boulders, but there is a continuation of the trail that you were on. Mountain Top This is the top of the mountain. There is (a crudely built)/(an imposing) stone hut nearby to the west. ROCK STONE HUT GOLD COIN Stone Hut The hut is made of irregular stones. The walls are chinked with moss, mud, small stones, a featureless white cube, and an occasional old fur. There is an exit to the east. HERMIT (Squatting on the floor is a wild-haired, bearded hermit who is (looking at you with ill-concealed dislike)/(admiring his perfect hut).) SOFT CUBE [The hut is beautifully constructed out of carefully dressed granite blocks and strong mortar. The construction of the hut is somewhat at odds with the squalor of its contents. There is an exit to the east.] (examine hut) The hut is made of irregular stones much like those lying all around yo There is an entrance to the west. [The hut is beautifully constructed out of carefully dressed granite blocks and strong mortar. There is an entrance to the west.] (look in hut) You can’t see very much from out here. Why not go in? (reach in hut) You reach in and hear a yell of surprise from inside. Time resumes its forward flight. You hear a gigantic rush of sound as an avalanche tumbles down the mountain. Tons of rock and dirt continue their downward plunge. (MALYON cube) The cube comes alive, wiggles free of the wall, and the hut collapses top of you. (take cube) The hermit springs between you and the cube. "Not so fast! That thing holds up the whole hut. It's the keystone. Don't touch it." (CASKLY hut) The hut begins to melt, the stones dripping down like wax and the dirt spraying in all directions. (You hear a scream from inside the hut.)/("Now you've don it, you meddlesome mage!" screams the hermit.) But then the stones start flowing ba into place, and the dirt speeds into place between them, and all is changed. The hut looks considerably different[, and the cube, no longer necessary, sits in lonely splend on the ground between you and the hermit.] (examine hermit) The old man is clothed in goatskin rags. He has a long, tangled bear and dirty matted hair. (smell) His last bath may well have been before you were born. (talk to) He's a taciturn old buzzard and doesn't respond. (ask about hermit, cube) "I've been living up here for many years. Wanted to get aw from people. Too much noise, too much talk, too much jabber-jabber all the time. I'v been building this hut for years, too. Couldn't find the right keystone. It would alway Midair You are in midair. (You are falling. You are)/(You are [flying] dizzyingly high) above a trackless wilderness to the east of a range of jagged mountains. ROC Fortunately a very large bird is carrying you, otherwise you would fall. Fortunately you are sitting on a magic carpet and thus are fairly safe. You are in midair. You are flying above an abandoned guard tower. …high above… …very high above… collapse after a while, so I never moved into it. I kept hoping to get it right some day; training in stonemasonry. One day there was a presence on the mountain, like a clou had come over. Then there was smoke, orange smoke, I think. The next day I found t stone sitting on top of a rock not five minutes' walk from here. It was perfect. (ask about avalanche) I like avalanches. They keep people away. Usually. (YOMIN) The hermit is worried that you will rob him. He is very suspicious. He's been here on the mountain for so long that his brains are slightly curdled. (show cube) The hermit remarks "You've got one, too. What do you want with mine, then?" (show coin) "Materialism! That's another thing I was trying to get away from!" The hermit looks glum. (show fish/bread) That looks pretty good. I eat mostly berries, moss, and goat meat. (give fish/bread) The hermit devours the OBJ with gusto. He belches. "That was a nic change," he remarks. (ask hermit for cube) "Not on your life. It's holding up the whole hut. It's perfect for that chink. You don't know how long it took me to find it." (ask hermit for cube2) "Sure, take it." He's distracted by his admiration for his newly perfected dwelling. (no carpet) You have begun to fall. (down) You have little choice. (Suddenly, from above, you are hit by a crashing blow! You twist and see that a huge bird has taken you in its talons. The)/(The bird dives for you, its talons outstretched. it nears, you realize that rather than vulture or even condor size, the) bird is nearly th size of an elephant. It closes its huge claws gently around you, squawks (nearly suffocating you with its fetid breath), and takes off towards the west. (action while in roc) The roc grips you firmly in its talons. Your (struggles)/(attempts t cast a spell) just make it hold you tighter. (examine roc) The roc is a female of enormous size. It resembles a huge raptor, such an eagle or perhaps a falcon, but the size of a house. It doesn't smell very good and is …dizzyingly high above… (east of tower) …above a trackless wilderness to the east of a range of jagged mountains. [endlessly] …an abandoned guard tower. (west of tower)…above a trackless wilderness to the east of a range of jagged mountains. …above a trackless wilderness to the east of a range of jagged mountains. …above a trackless wilderness to the east of a range of jagged mountains. …above a giant bird’s nest. …above a trackless wilderness to the west of a range of jagged mountains. [endlessly] In Roc Nest This nest is made from skillfully woven tree trunks, small bushes, and large amounts of mud and roc guano for glue. Giant black feathers are everywhere. In the center of the nest (is an egg the size of a small wagon)/(is a hungry baby roc and the fragments of a hatched egg). [Nestled beneath the egg is a featureless white cube.] GIANT BIRD’S NEST ROC (The roc perches on the side of the nest, watching you intently.) ROC EGG [ROC CHICK] STRING CUBE STAINED SCROLL infested with fleas. (attack) The roc twists its ugly head around, squawks at you warningly, and continues flying. (take) You are being carried by it! (ride)It would rather carry you. (wait) The roc gains height and heads west towards the distant Flathead Mountains. (wait) The roc continues to fly west towards the mountains. (wait) You are rapidly approaching a rocky eyrie containing an enormous nest. (wait) The roc circles over its nest, settles to the ground, and releases you. (wait) You are falling towards the ground, wind whipping around you. (wait) You tumble helplessly into the earth, and the results are, of course, fatal. (?) Down seems more likely. (drop item) The OBJ falls, dwindling below you, never to be seen again. (?)It's a long, unclimbable way down. (leave nest) The nest is perched on a pinnacle of rock. It's a long way down. (examine roc) The roc is a huge raptor and resembles an eagle. (smell) The roc smells like old, rotting meat. As it's a scavenger, this is to be expected (talk to)The roc is intent upon its (mission)/(egg)/(chick). (ride) The roc isn't interested in carrying you any more. (YOMIN) You sense a strong maternal urge. (examine nest) It looks like a huge mass of trees woven together. (?)There are some things in the nest. (examine egg) It looks like it's going to hatch soon. (attack) The mother roc prevents you. There isn't much of the egg left to deal with. There's dirt, guano, detritus, and (a cube)/(feathers) there. (take cube) The roc, convinced you are threatening its precious egg, drives you away before you can snatch the cube. (examine chick) The roc chick is much larger than you, nearly featherless, and very hungry. (take) It's only about three times your size. (attack) The baby roc defends itself quite successfully. (YOMIN) You sense ravenous hunger. (spell) The (mother)/(baby) roc hears you preparing the spell and squawks at you so raucously that your concentration is destroyed, and the spell misfires. You arrive in the roc's nest. The baby roc, ravenous like all young birds, gobbles you down. (break egg) You batter the egg, intending to destroy it. Suddenly the egg begins to crack. You can see feathers, then a large, almost reptilian eye. The egg shatters, and a small (wagon sized) roc chick rolls out. It eyes you hungrily[, notices the cube at its feet, and gobble it greedily. It still looks hungry]. The baby roc, still ravenously hungry, devours you with relish gobbles it down. (fall asleep) You fall asleep and then awaken as you are eaten by a roc chick. Wilderness You are lost in a trackless wilderness. Wild creatures and wild men rule here. As soon as (your carpet touches ground)/(you arrive), you are set upon by one or the other (they are difficult to tell apart) and devoured. In Thick Clouds You are still lost in thick, fluffy clouds. It is impossible to tell directions in here. Guard Tower This is the guard tower of a crumbling castle. It overlooks a mountainous landscape of tarns, tumbled rock, and twisted low trees. The vegetation is in browns, blacks, and ochres. The only real color is provided by a distant volcano which lights the lowering clouds with bright red and yellow coruscations. The only exit is down. Dungeon This is a dark, dank, forgotten dungeon. It is overgrown with moss, fungus, and slime. The floor is slippery. At your feet (an open trap door leads down into blackness.)/(is a closed trap door.) A corridor leads east and stairs lead up. BONE CUBE MOSS Dungeon East End The hall ends at a blank wall, but a cell lies to the north. There is no door on the cell. Dungeon Cell This was once a very luxurious cell, obviously for the imprisonment of a highborn or powerful person. Its rich hangings are now rotten rags; its furniture is smashed to kindling, except for one massive oak cabinet. The cell door has been blown away by an explosion, or perhaps a "rezrov" spell. (?)You can see the ground rushing towards you from below, or vice versa. (?)It's a long way down. (?)It's still there. (sleep?) Not a good idea, but when you hit, you are asleep and don't know how much hurt. (up) You'll need to flap your wings harder than that. (examine volcano) The mountains are tall and volcanic. There is a tiny black dot silhouetted against the clouds. There is a large object silhouetted against the clouds. There is a large bird approaching. There is a large bird circling the tower and eyeing you suspiciously. (examine moss) It's green and slimy. (down) You fall to your death on the stones below. (examine cabinet) This massive cabinet fills most of one wall. It's made of oak and loo better preserved than anything else in the room. Its lock is corroded and unusable. T massive cabinet is closed/opened. (open) The cabinet is locked. (REZROV) The cabinet bursts open, revealing a moldy book. MASSIVE CABINET [MOLDY BOOK] Oubliette This is an oubliette. Sheer walls rise for twenty feet above you and lean inward to a narrow opening covered with wooden planks. (A small but fastflowing)/(A partially frozen)/(A completely frozen) channel of water runs along the bottom of the chamber between two pipes. [The water level is (rising)/(falling).] TRAP DOOR INFLOW PIPE OUTFLOW PIPE [ICE FLOE] [This is an oubliette. It is [completely] full of icy water. Sheer walls enclose it on all sides. In the ceiling is a narrow opening covered with wooden planks.] (enter) You're too big. It isn't very deep. (unlock with key) The lock has corroded into a mass of rust. (examine cell) It looks like a prison cell. (?) You (emerge in)/(plunge into the) freezing water and frantically swim to the surfa (down) You’d never fit. (examine door) This is a sturdy oak trap door, but it is obviously rarely used, as it is covered with mold, cobwebs, and dirt. The trap door is closed/opened. (open door) You can’t reach it. (REZROV door) The trap door creaks open upon rusty hinges. (examine channel) The channel is ceramic, about a foot in diameter, and water rushe through it from an inflow pipe at one end to an outflow pipe at the other. (drop OBJ in) It drops into the water and is swept away by the current. (enter water/channel) Trying to wet your tootsies, eh? Well, you dabble your feet in the water for a while, but they get pretty cold, and water splashes on the floor. (enter channel) It’s underwater! (enter channel) The channel is frozen over. (Drink water) That was refreshing, but you shouldn't drink untested water. (feel water) It’s wet. (examine inflow) The inflow pipe is ceramic, about a foot in diameter, and is here to water into the channel, presumably for drinking and sanitary purposes. (examine outflow) The outflow pipe is ceramic, about a foot in diameter, and permits water in the channel to exit the oubliette. (enter pipe) It's much too small for you to fit. (reach into pipe) The pipe extends as far as you can reach. (look into pipe) It's dark and filled with rushing water, so you can't see much. (TINSOT water 1) There is a purple flash, and in a burst of snow and freezing spray, th water in the channel freezes. But the water flow is so hard that the outflow pipe is on partially blocked. (TINSOT water 2) In a dazzling purple flash, more water freezes, forming a large icy ca over the outflow pipe in the channel. Water continues to pour in the inflow, and it sp over the edge of the channel and begins to fill the room. (TINSOT water 3) The purple flash freezes a small ice floe in the frigid water. It has a nice flat top. (water filling) The water level rises. The oubliette is (one-quarter full)/(half full)/(three-quarters full)/(full). [There is about four feet of space between the water and the roof. The wa must have reached its level, because it has ceased to rise. You are (splashing a tantalizing distance from the roof and trap door.)/(floating serenely on a small ice flo (while in water) Your body is becoming numb from the cold of the water. The nearly freezing water has overcome you. You die of hypothermia. (water lowering) The water level has begun to fall. The water level falls. The oubliette is (three-quarters full)/(half full)/(one-quarter full)(empty again). [All the ice has melted, and the pipes are open again.] (climb on ice floe) You scramble onto the ice floe. (get off) You reenter the freezing water. (feel) It's cold. (drop item while in water) Splash! Dropped. (take item) It's under water! (trap door) You still can't quite reach the trap door opening (?) You can’t get enough momentum thrusting upward out of the water. (up) The oubliette is only [X] full. The trap door is far over your head. You can’t reach (down while LISKON) You enter the cold, fast-flowing water. (enter inflow while LISKON) The current is too swift. In Channel You are in a fast flowing stream of very cold water. Going east (against the current) would be nearly impossible. Going west is almost unavoidable. In Pipe (1) You are inside a small ceramic pipe nearly filled with fast-flowing cold water. The walls of the pipe are slippery and overgrown with mossy slime wherever an irregularity shields the growth from the force of the water. Going east (against the current) would be nearly impossible. Going west is almost unavoidable. In Pipe (2) You are inside a small ceramic pipe nearly filled with fast-flowing cold water. The walls of the pipe are slippery and overgrown with mossy slime wherever an irregularity shields the growth from the force of the water. On the north side of the pipe is such an irregularity: a large chunk has been knocked out of the pipe, and the slime and moss grows abundantly. [Inside, covered with moss and slime, is (?) This channel was made as perfectly as the technology of the times allowed, and even as a ruin, its essence is still perfect. (?) It's almost inevitable, given the speed of the current. (?) has water flowing out of it (?) water is rushing through it (east) The current is too strong. (wait) The rushing water is forcing you downstream. (east) The current is too strong. (wait) The rushing water is forcing you downstream. (examine moss) It’s green and slimy. (examine pipe) The pipe is ceramic, about a foot in diameter, and water flows from o end of it to the other. (get out of pipe) There is no way out here. (east) The current is too strong. (wait) The rushing water is forcing you downstream. (examine moss) It’s green and slimy. (examine pipe) The pipe is ceramic, about a foot in diameter, and water flows from o end of it to the other. A chunk has broken out of the pipe here. (get out of pipe) There is no way out here. something large, white, and apparently cubical.] Going east (against the current) would be nearly impossible. Going west is almost unavoidable. CRACK [CHANGE CUBE] (examine crack) A weak spot in the pipe has broken away here, making a smallish cra that has filled with slime and moss. [There is a large white object partially obscured b the growth. It is held in the crack by the force of the current.] (reach into crack1) You reach into the crack and touch the cube. Don't you want to ta it, too? (reach into crack2) You reach into the crack and touch moss. (enter crack) It's too small to enter. It's large enough to reach into, though. (put OBJ into crack) You put OBJ in the crack, but the moss won't hold it in any longe and the current carries it away before you can retrieve it. Ruined Pipe (east) The current is too strong. The pipe here is smashed from the top where a huge pillar has toppled over onto it. (wait) The rushing water is forcing you downstream. Cyclopean ruins are all around you. The cracks and fissures in the pipe might make it (examine pipe) The pipe is ceramic, about a foot in diameter, and water flows from o possible to climb out here. The water is fast and loud around you. end of it to the other. In Pipe (3) The water swirls down the pipe, its angle of descent increasing until it tumbles over a precipice. You are buffeted back and forth, flipping over, headfirst one second, feetfirst the next. At last, dizzy and confused, you are dashed against the rocks at the bottom of the cistern. Fire Room (east) Oddly, although there appears to be an exit there, you can't seem to force you In this room, the walls are brick and glow a deep red. The floor itself radiates heat, way through it. and in fact the entire room is hot, oppressive and smoky. Searing heat radiates from openings in the north, east and south walls. Volcano (examine outcropping) The outcropping is made of some hard, heat-resistant You are at the edge of a lava vent in an active volcano. The lava glows red and substance. It sticks up about three feet out of the lava about twenty feet from you. It yellow, and there is a stench of sulfur in the air. A lake of lava bubbles and steams has a flat top about four feet across which is roughly square. [Sitting in the very cente before you, molten rock roiling from unseen disturbances. To the west, in the of the outcropping is something small, white, and cubical.] middle of the tumult, is a small outcropping of something with a higher melting (throw OBJ at) The OBJECT sails smoothly through the air, bounces on the outcroppin point than rock. It is undisturbed by the heat. and ends up perched on the very edge of the far side. BOILING BRIMSTONE OUTCROPPING ROCK Outcropping You are on a very small outcropping of some material that is impervious to heat. All around you lava bubbles and steams, flowing down the side of the mountain in a relentless stream. There is solid ground out of reach to the east. MAGIC CUBE GROUND (examine rock) The rocks look hot and are melted to all their neighbors. (take rock) The rock is too hot to touch or solidly fixed to the ground here. (fly carpet) You begin to rise, but notice that the fringe of the carpet is starting to sin and turn brown from the heat. Just as you are about to turn back, the label catches f and burns to a crisp. You plummet into the lava and are seen no more. (flying TINSOT carpet) You begin to rise, but you notice that the carpet is steaming as the ice melts. You prudently return to earth. (take cube) As you take the cube, you are nearly blinded by a blast of power. It rolls o from the cube, up your arm and all over your body. Every hair stands on end, every muscle is tense. You feel more powerful, as though a weight had been lifted from you body and a veil drawn from before you. The very stuff of magic crackles from your fingertips. (examine outcropping) Now that you are on it, you can see that the outcropping is made of some kind of volcanic glass that somehow was expelled from the volcano an lodged here in the middle of the lava stream. It is an iceberg only partly above the flo stuck solidly in the channel through which the lava flows. Light Room This place is bright and glaring. The very materials of which it is made blaze with light so bright that their forms are obscured. There are glowing archways to the west and south. Volcano Base You are partway up the base of an active volcano. All around you is a stream of glowing, molten lava, bubbling and spitting. Clumps of red-hot lava fly through the (examine ground) There is solid ground about twenty feet to the east, past a stream molten lava. (throw at ground) The OBJECT sails smoothly through the broiling air and lands on th ground to your east. (south) Oddly, although there appears to be an exit there, you can't seem to force yo way through it. (any DIRECTION) The heat of the lava would cook you for sure! (throw OBJ in lava) It disappears into the lava. air, narrowly missing you. Your vantage point is a small point of rock that hasn't been remelted by the flow. BOILING BRIMSTONE [LAVA FRAGMENT] (take/touch/enter brimstone) It's too hot to touch. You burn yourself slightly just getting near it. (touch brimstone with OBJ) OBJ hisses and sizzles when you touch the lava with it. (touch brimstone with OBJ) OBJ catches fire and burns to a crisp. (TINSOT brimstone) A small patch of lava cools, but it is swept away. (random) One fragment of molten lava explodes out of the flow and drops right at yo feet! It sizzles and hisses. (pour water on fragment) It's cooling slowly but is still too hot to touch safely. (TINSOT fragment) The fragment is cool enough to touch. Nondescript Room This is a drab, nondescript room. The only exit leads south. Water Room This is a damp, mossy room. Its floor is mud, and its walls and ceiling are coral. In the gaps in the coral you can see a shimmering film which you realize is actually the outer edge of a huge bubble of air enclosing you. On the north, east and south sides of the room are curtains of bubbles. Mid-Ocean You are swimming in mid-ocean. [Floating nearby are a cube and a bottle.] GROUPER (A large grouper swims nearby.) BOTTLE (east) Oddly, although there appears to be an exit there, you can't seem to force you way through it. (entering) You step out of the room and drop precipitously into the Flathead Ocean, making a terrific splash. The cube, lost in the shock of the fall, makes a smaller splash. It is a little less buoyant than you and begins to sink slowly beneath the wave [Some of your possessions have been damaged by the water.] (up) Only if you sprout wings first. (down) You take a deep breath and swim downward, but you can't hold it long enoug to reach the bottom. (down…) You swim downward (followed)/(watched) by the nervous grouper. (take all) They were floating in opposite directions, and you get a chance at only one them. (drop) The OBJ begins to sink beneath the waves. (wait) The OBJ sinks beneath the waves. OBJ sinks out of sight. OBJ is now floating nearby. (take if fish) Your fins are not well designed to hold things. (eat) Opening your maw, you swallow OBJ. (wait) The grouper, nosing around for something tasty, swallows the OBJ and starts t swim downward, temporarily sated. (wait) The grouper swims down out of sight. (wait) The grouper approaches, its goggle eyes staring curiously. (examine grouper) "The grouper is a large fish with an enormous mouth. This specim is large but not exceptional. It probably weighs about as much as you. (show OBJ) The grouper looks interested but is afraid to come close. (LISKON) The grouper dwindles to the size of a sea bass. Startled and upset, it swims rapidly away. (?) The grouper stares at you, goggle-eyed and interested, but wary. (SNAVIG) You change. [You can no longer carry anything.] The grouper stares at you with fishy eyes like yours, twiddles fins like yours, opens a huge mouth like yours, and flicking a tail like yours, swims suspiciously around you. (ESPNIS) As groupers rarely if ever sleep, this has no effect. (YOMIN, if have bread or fish) The mind of a grouper is hard to focus on, but you get vision of curiosity and expectation: is there any more food to be had? (YOMIN) The mind of a grouper is hard to focus on, but you get a vision of hunger an curiosity. The last time the grouper saw something like you, it was interesting. (attack) The grouper is startled but returns after a few moments, its curiosity unsated (?) You have reemerged beneath the ocean. There is no air here. You drown. Ocean Floor You are deep beneath the waves, near a small pile of rocks and broken coral that make up the nest of a grouper. GROUPER NEST [LIGHT CUBE] (?) Your finny fins aren't capable of that. (?) That tasted surprisingly good. (up…) You swim upward (followed)/(watched) by the nervous grouper. (down) You hit your nose against the sand. (other DIRECTION while fish) You swim in circles for a while. (other DIRECTION) You swim about for a short distance. (SNAVIG wear off) You have become yourself again. Fortunately your gills have store some oxygen, but you are in danger of drowning. [You have a horrible stomachache. must have been something you ate.] (wait too long after SNAVIG) Your air has run out. You are still far underwater. You ha drowned. (up) You swim upward, desperately trying to hold your breath until you reach the surface. It's a losing battle. You can’t hold it any longer, take a breath, and it's pure, sweet air! You have reached the surface. Open Ocean You are lost in the middle of the open ocean. There is no land in sight. Dark Room This room is totally black, so black that you see nothing when you look around it. All light is absorbed by the substance of the place. You can tell it is physical, because you can feel your feet touching the floor, but your eyes tell you nothing. Dark Cave This is a large cave with a rough floor. You can tell little about the surroundings, because your frotz spell doesn't seem to be working normally here and produces only a wan and sickly glow. The light coming from OBJ has been reduced to a thin, barely glowing stream of tiny blobs that drips, spurts and sputters uselessly to the (up) Oddly, although there appears to be an exit there, you can't seem to force your way through it. Dark Room... This is "grue heaven," a place ideally suited for grues, as all light is subdued at best an stays out of the way of the creatures. (down, with frotz) You make your way carefully in the almost non-existent light down an area filled with dim shapes. They move about purposefully, making horrible gurgli noises. The floor is rough and jumbled near the walls, so you haven't been noticed ye (down without frotz) You stumble blindly down a short passage which opens into wh feels like a larger area. ground. There it collects into a small pile which is slowly disappearing, perhaps by evaporation. [This is a jumbled, rough cave with many small passages leading in and out, and one large one leading down.] Grue Cave This is a large underground chamber filled with nightmarish, barely visible shapes. There is very dim light issuing from somewhere near the center of the room. [A natural amphitheater carved out of the underground rock opens from several small passages. The cave is crowded with grues of all shapes and sizes. At the lowest point of the cave a small pool of light has gathered, glowing very dimly (from a human point of view). The grues avoid it, and in fact it hurts your eyes to look at it for very long. In the middle of the pool is a short, squat pillar with something on top of it. This is the object of all the attention. The grues seem to regard the pillar or its contents with awe.] GRUE (wait) The shapes are coming closer. They have noticed you. They approach you warily, avoiding the tiny drips of light. They grab you, overwhelm you, and [as in addition to their other nasty habits, grues are cannibalistic, they] devo you, grunting, gurgling, and snapping at each other as they fight over the best parts. (enter in darkness) Scrabbling and scratching claws are approaching in the dark. The last sound you hear is the gurgling of the pack of grues that devours you with unmentionable enjoyment. (examine grue) The grues look exactly as you would expect, only worse. (attack with not frotzed) You've called attention to yourself. The grues invite you to dinner. (YOMIN grue) You sense ravening hunger and a nasty, mean, and brutish disposition. (SNAVIG grue) You feel yourself changing in a very unpleasant way. Your claws feel o and you have an uncontrollable tendency to slaver. You gurgle vilely to yourself, worrying about the presence of light. [A justified worry, as the glow from your own body fries you to a crisp!] (slaver) You do that very well for such an inexperienced grue. (attack grue) The grue is the most evil-tempered of all creatures. When dealing with grues, discretion and good intentions often count for nothing. To say that grues are touchy, even with their own kind, is an understatement. "Sour as a grue" is a commo expression, even among the creatures themselves. You have made a fatal mistake. (cast spell) Your mouth cannot form the words of spells while you are changed into a grue. (talk to grues) "Your inability to speak grue, not to mention your use of a human tongue, arouses the grues and seals your fate. (give) It looks quizzically at the OBJ, then snatches it [and noisily wolfs it down, teeth tearing it into tiny gobbets. (give ?) The grue snarls at you, but takes it anyway. (SNAVIG wears off) You have become yourself again. You are immediately noticed by the startled grues. The one drawback of this essentially light-free environment is tha is also adventurer-free. The grues are overjoyed to find this deficiency remedied. You are probably less so. (?) There are grues all around. (?) The grues gurgle unsettlingly, intent upon their business. (?) Directly in front of you, a horrific creature recoils with a look of shocked surprise. scuttles off, perplexed. (?) The light from OBJ hurts your eyes. (?) Scrabbling and scratching claws are nearby. (?) The grues have noticed you, and are terrifically agitated. Light Pool This is a small pool or pond of light, very dim by human standards, but painful for a grue to even look at. In the center of the pool is a pillar which sticks up out of the light. PILLAR (climb pillar) It's in the pool, out of reach from here. (entering) You enter the pool, which is composed of the accumulated dribbles of ligh that have made their way to this uttermost bottom of a dark dimension. The light tickles at first, but then it begins to burn and your eyes are hurting severely. (wait) The burning sensation gets worse and worse. You struggle against it, but the li is just too much. You lose consciousness, sink to the bottom of the pool, and expire. (examine pillar) This is a short, squat marble pillar covered with eroded glyphs. It bar projects out of the pool of light. The grues seem awed by it. [There is something sma and white on the pillar.] (read pillar) The only readable ones say "D.L. 1985." The light is so bright and painful you can barely stand it. It hurts to look at light so dim you could hardly discern it normally. The light is in a small, dimly glowing pile. Pillar You are on top of a short marble pillar surrounded by a pool of (almost imperceptible light. You can barely see dim shapes capering in the dark.)/(light. Squinting through the intolerable glare, you can see that the other grues are staring at you with a mixture of amazement and fear.) FIRE CUBE Air Room You are on a large fluffy white cloud. In fact, you are surrounded by clouds. They blow past, wind seeming to boil them around you from all sides. There is a bit of clear air to the north, momentary gaps in the clouds to the south and west, and an alarming one below you. Glacier You are in the midst of a trackless glacier in the Flathead Mountains. Snow blows around you, the wind complaining of its own discomfort. This is a desolate and dangerous place, for there are crevasses everywhere under the deceptive blanket of snow. WHITE SCROLL GLACIER Bazaar This is a crowded, noisy bazaar. Directly in front of you to the east is a shop. Above its door is a sign in an unknown tongue. You can’t read it, but it is illustrated with a picture of a very ornate rug. The door beckons invitingly. SIGN Emporium This is the middle of a huge emporium. Signs in a language unknown to you grace (climb pillar) It doesn't go any higher, and you're on it already. (down) Oddly, although there appears to be an exit there, you can't seem to force yo way through it. (drop item in hole?) You drop OBJ through the hole, and it disappears. (look through hole?) You see clouds! (any DIRECTION) You have just walked into a crevasse. (wait) Your body is becoming numb from the cold. (wait) The freezing weather has overcome you. You die of hypothermia. (examine glacier) The ice glints so brightly that you are almost blinded. (TINSOT glacier) Coals to Newcastle, if you ask me. (read sign) The sign might as well be Greek. (east, if been kicked out) The door is closed and locked, apparently by powerful magi When you attempt entry, the merchant opens a small panel in the door and recogniz you. "We're closed for lunch!" He slams the panel shut. (entering) The merchant approaches you. "May I help you? We have a fine selection carpets of all sizes and uses." He indicates the pile of rugs and picks up two of them. the displays. Most of the objects displayed are ornately woven rugs. There is an exit into the street to the west. MERCHANT (A young and earnest-looking merchant stands near a pile of carpets. [He is carrying in his arms a beautiful blue carpet with a design of cubes on it and scruffy red carpet that's shabby and badly made.) BEAUTIFUL BLUE CARPET SCRUFFY RED CARPET "These are particularly nice," he says. One is a beautiful blue carpet with a strange design of cubes, and the other is a scruffy red carpet that's rather shabby and badly made. (wait) The merchant tries to look bored. He doesn't pull it off. (after buying) The merchant is patiently waiting for you to leave. (read sign) The sign might as well be Greek. (examine carpets) They are beautiful examples of the weaver's art. (take carpets) You might be accused of thievery. (examine merchant) The merchant is extremely anxious to please. He looks as if it mi be his first day on the job. He's a young fellow wearing purple trousers which bulge alarmingly at the knees, an orange-striped shirt and a small hat. He has a detestable moustache. (offer 350 zorkmids) These carpets are the epitome of the weaver's art, woven by skilled native craftsmen with pride in their work. The Flatheads themselves have carpets like these. Their worth is nearly incalculable, but because today is my aged mother's birthday, we are offering them at an absurdly low price. A mere eight hund zorkmids each! (buy a carpet, again) This is a valuable carpet. What will you offer for it? I'm not in business for my health. (hello) "Greetings to you! May I be of assistance?" (sell me a carpet) "Would you care to purchase a fine carpet?" (sell me a carpet) Come, come. I haven't all day. (ask merchant about X) I see you have excellent taste. Let me tell you about these fine carpets [instead]. They are my pride and joy, next of course to my nieces a nephews, but I digress... These carpets are the best you will find anywhere. (spell on merchant) The spell trickles away to nothing. The merchant smiles. "Do you think you are the first magician to try to use lawless, thieving magic on a humble merchant?" He throws you into the street and bars the door. (take carpet) "A serious offer, now! Enough of this game-playing!" (offer low price) "Now, really, you must bargain in good faith. My patience is not infinite, as my lunch even now is congealing." (offer more than 500 zorkmids) "Done, then!" The merchant takes the gold coin. "Wh do you take me for? This is only a 500 zorkmid piece! Trying to cheat me is trying to cheat my children! This I cannot accept! Out with you!" (give object of value (opal)) "Done, then!" The merchant takes the X. He examines it skeptically. "I don't really think this is worth the price, no, it won't do at all..." He heft in his hand. "Well, I believe in accommodating our out-of-town visitors. Otherwise, w don't get any repeat customers, right? I can always put this trinket on the mantelpiec and regale my family with the story." He smiles unctuously. (offer magic item) "That sort of thing is worthless to me. I am a simple man with no interest in magic!" (offer worthless) You insult me. You insult my wife, you insult my children, you insult even my lowliest, mangiest dog. (offer ?) A mere gewgaw, hardly worth a single zorkmid! (offer 400 zorkmids) "You obviously didn't hear me. I didn't say we were giving them away. But my father is also hard of hearing and thus I have a warm spot in my heart f those similarly afflicted, so I will accept a pittance, as charity: seven hundred zorkmid (offer 450) "My word! Let me see your teeth... No, not shark's teeth after all. Perhap your rapaciousness has led you astray. Down the block you may find old rags and suc to make a fine floor covering for your hovel. Here you must pay what the product is worth. Six hundred, or I send you down the street." (offer 500) "This grows tedious. Because I am a busy man and my lunch is growing co I will sell you a rug below my own cost. These rugs are imported at great expense ove burning deserts, steep mountains and bandit-infested plains. My own cousin, who w watching out for the family interests in the caravan, was lost bringing this very shipment here. The caravan master, in his absence, no doubt robbed us blind, as you propose to do. Done at five hundred, then!" He reaches toward you expectantly. (AFTER GIVE OPAL, ZORKMID COIN) "I don't know what my family will eat tonight, but they say I'm softhearted. I only wa to get back to my lunch, so you've got a deal. You should have told me you were an expert." He gives you a carpet. "Now go before my family sees what a fool I've been. (offer more) "But we've already made a deal! I can't accept anything additional!" (action after buying) The merchant says, "Time is money, and you've wasted too muc of mine!" (?) "That does it! Out you go! Down the road to the rag-pickers, you thief!" (?) The merchant's eyes light up. "No doubt you wish to purchase this lovely scruffy r carpet. A wise choice!" (?) "Five hundred zorkmids? Possibly a true coin..." He tries to hide his interest. (?) Words are trifles! Let me see your zorkmids!" chides the merchant. (?) "Your obvious eagerness to do business is matched only by your boorish manners (?) "This is precisely my intention!" Changing Room The scene here shifts and changes constantly. For example, the exit to the west is always an exit, but one moment it is an oak door, and the next a flimsy curtain of beads. The details are impossible to pin down for longer than a second or two. The eastern and northern exits are equally fluid. (give red carpet) "How silly of me! You wanted this one with the cubes, didn't you?" gives it to you. [He grudgingly gives you the beautiful blue carpet, retrieving the scruff red carpet.] (give blue carpet again) He hurriedly gives you the scruffy red carpet, retrieving the beautiful blue carpet. (ask merchant about carpet) "Yes? What about the CARPET.” (?)"No going back on our deal! I'll report you to the merchants' association!" (east) Oddly, although there appears to be an exit there, you can't seem to force you way through it. Bare Room This is a room of smooth bare marble. It has no exits. COMPASS ROSE Carving Room This room is a perfectly carved, smoothed and shaped cube of black marble. (There are no exits, but inset in the north wall is a carving of a compass rose.)/(There is a smallish octagonal hole in the north wall.) CARVING (?) There is a hole there. (?) The wall is marble. (examine carving) This carving of a compass rose was made by a master craftsman. A the delicate filigree one might expect on a real but ornamental counterpart is here. A though that challenge was not enough, the artist set the carving deep in the stone of the wall. (examine carving2) The carving is hidden by the real compass rose, which resembles in every particular. (put compass rose in carving) The silver rose fits the carving perfectly. As it slides in, a octagonal hole appears below the carving. It is small, but large enough to squeeze through. You notice that the arm pointing north is now dull pot-metal. (put other in carving) It won't fit. (?) The carving is a carving of the compass rose. (examine marble) It looks like bare, smooth marble. Octagonal Rooms (SE) This room is in the shape of an octagonal solid carved from marble. The floor and ceiling are the octagons and each wall is a rectangle. On each wall is inlaid a rune indicating a direction: the north wall has "north" carved on it, and so on. The east, northeast, southeast and southwest runes are lead. The rest are of silver. Octagonal Rooms (S) This room is in the shape of an octagonal solid carved from marble. The floor and ceiling are the octagons and each wall is a rectangle. On each wall is inlaid a rune indicating a direction: the north wall has "north" carved on it, and so on. The south, southeast and southwest runes are lead. The rest are of silver. Octagonal Rooms (SW) (north) You slide through the octagonal hole which constricts and disappears as soon you are through it. (EXAMINE RUNES, GENERAL) This is the rune for “west,” made if inlaid (gold/silver/lead). This room is in the shape of an octagonal solid carved from marble. The floor and ceiling are the octagons and each wall is a rectangle. On each wall is inlaid a rune indicating a direction: the north wall has "north" carved on it, and so on. The west, south, northwest, southeast and southwest runes are lead. The rest are of silver. Octagonal Rooms (W) This room is in the shape of an octagonal solid carved from marble. The floor and ceiling are the octagons and each wall is a rectangle. On each wall is inlaid a rune indicating a direction: the north wall has "north" carved on it, and so on. The west, northwest and southwest runes are lead. The rest are of silver. Octagonal Rooms (center) This room is in the shape of an octagonal solid carved from marble. The floor and ceiling are the octagons and each wall is a rectangle. On each wall is inlaid a rune indicating a direction: the north wall has "north" carved on it, and so on. The northeast, northwest, southeast and southwest runes are lead. The rest are of silver. Octagonal Rooms (E) This room is in the shape of an octagonal solid carved from marble. The floor and ceiling are the octagons and each wall is a rectangle. On each wall is inlaid a rune indicating a direction: the north wall has "north" carved on it, and so on. The east, northeast and southeast runes are lead. The rest are of silver. Octagonal Rooms (NE) This room is in the shape of an octagonal solid carved from marble. The floor and ceiling are the octagons and each wall is a rectangle. On each wall is inlaid a rune indicating a direction: the north wall has "north" carved on it, and so on. The north, east, northeast, northwest and southeast runes are lead. The rest are of silver. Octagonal Rooms (N) This room is in the shape of an octagonal solid carved from marble. The floor and ceiling are the octagons and each wall is a rectangle. On each wall is inlaid a rune indicating a direction: the north wall has "north" carved on it, and so on. The west rune is gold, the north, northeast and northwest runes are lead, the rest are of (pull/take plug) You can't budge it. (push plug) Nothing happens. (open plug) There is no apparent lock or handle. (REZROV plug) The alabaster melts away, leaving an octagonal hole leading west. silver. (On the west wall just under the rune is an octagonal hole plugged with a perfectly fitting piece of alabaster.)/(The west wall has a perfect octagonal hole in it, just under the rune.) ALABASTER PLUG Octagonal Rooms (NW) This room is in the shape of an octagonal solid carved from marble. The floor and ceiling are the octagons and each wall is a rectangle. On each wall is inlaid a rune indicating a direction: the north wall has "north" carved on it, and so on. The runes are all of lead. NO PLACE CUBE Soft Room This place is soft, warm and slightly spongy. It glistens in the light. There are passages leading east and south. Meadow This is a warm, sunny meadow nestled among low hills. Wildflowers abound, and insects buzz lazily through the air. The grass is soft and thick. Birds drift serenely through the sky, where puffy white clouds decorate the bright blue background. PAIR OF PRUNING SHEARS WEED (examine hole) On the west wall just under the rune is an octagonal hole. (?) to hang it on. (east) Oddly, although there appears to be an exit there, you can't seem to force you way through it. (random emit) A rabbit hops across the meadow, twitches its nose at you, and then scampers away. (follow rabbit) What rabbit? I guess he was late for something. (smell flowers) Taking time to stop and smell the flowers? (prune) Doing a little gardening? (pick) You shouldn't pick that. (examine grass) It's well maintained. (prune) Doing a little gardening? (pick) You shouldn't pick that. (examine clouds) The clouds are puffy and white, perfect for a lazy summer's day. (LESOCH clouds) The clouds clear away. I followed the rabbit down into the rabbit hole. What do I do with the cakes I found? 1. Wait a minute. This isn't _Alice in Wonderland_... Magic Room This place is odd indeed. Nothing that you look at is what it seems. If you look at something carefully enough it turns out to be something entirely different. The room is cluttered with objects and obviously hasn't been cleaned in a long time. The floor is overgrown with grass and weeds, and rabbits have chewed them. There are bird nests around the ceiling and droppings here and there. A very untidy and unsettling place. Much of the walls, ceiling and floor is covered in mirrors. There are empty, mirrorless square areas at north and south and a round black emptiness to the east. Castle This is the audience chamber. It is high and spacious, and every proportion and decoration is intended to highlight the throne that looms before you. The throne itself is bathed in light, but only featureless gray may be seen through the windows and skylights. [SHADOWY FIGURE] A shadowy figure in a dark cloak is here. SMALL THRONE [CONSTRUCTION] 2. ...or even _Zork II_. 3. Phony questions deserve phony answers! (south) Oddly, although there appears to be an exit there, you can't seem to force yo way through it. (1) Mocking laughter echoes around you. (2) Around the throne a dark mist begins to coalesce. It thickens into the outline a human figure sitting nonchalantly on the throne. You can see the ghost of a cloak and hood as well. The figure speaks. "It's been such a pleasure to follow your progress. [Thank you for collecting t cubes."] "So glad to see you. I was surprised to find you in Borphee when I knew we h an appointment here." "I'm so glad I could be of assistance when you had trouble. It made me feel useful. (3) The figure waves its arms in the air. Before you, rolling and tumbling in a bat of light, are four cubes. "When I gathered these and the earth cube, after searching old tomes and questioning the wise about their whereabouts, I conceived my plan. I could not gather the remainder of the cubes, but to achieve my desire, they had to be brought together. Who better than you to act in my stead?" (4) "It was a simple matter to perturb the cubes I had to make your simple magi flicker or fail. I knew this would set you on a quest. For I know you well!" The four cubes disappear. The figure sits straight on its throne and removes its hood. You are looking at a shadowy, dark and transparent version of yourself (5) "Magic is a powerful force, the most powerful in the universe, but its exercis has its price. Each time a great mage performs a spell, some part of the powe in that spell is lost in shadow. A great mage ultimately creates a shadow-self that is dimly aware." The figure grins. "You have become the most powerful wizard of all, for I, your shadow, have become very nearly as powerful as you (6) "But why, you ask, am I collecting the elemental cubes? It's easy to answer. I am not powerful enough. My existence is still but a shadow of your own. My desires are unfulfilled. I wish power over all creation! I wish to remold the universe in my own image, and rule it. In such a universe, my merest whim would smash a star or slay a butterfly. You have brought me the tools of the remaking!" (7) ("Now for a small precaution.")/(The shadow notices you. "You force me to take precautions.") The shadow gestures, and you are frozen in place unable move even your littlest finger. (8) The shadowy figure deftly takes the Earth cube from the sack and sets it in th air between you, where it hangs motionless. (9) The shadowy figure deftly takes the Air cube from the sack and places it next the earth cube. They disappear into a glowing line which appears between them. The shadowy figure places the Fire cube and the Water cube in the air creating a square of glowing light. (10)Your little finger is full of pins and needles. You could move it if you wanted. Four more cubes are placed above the square: the Soft cube, the Bone cube, the Light cube and the Dark cube. A cube of light shimmers before you The shadow is growing more excited, hopping around the structure to place cubes. (11)Your feet and hands feel as if they've been asleep, but you can move them. All the remaining cubes save one, the Magic cube, build another squa then the shadow adds its own four cubes to make a second cube of light, wh hangs next to the first. (12)Your arms and legs are free, but you still cannot speak or move your head. The shadow grabs the first cube of light, and twisting, chanting, squeezing, the cube is compressed and thrust inside the second cube. The points of the inner and outer cube connect, and it begins to tumble, seeming twist and distort as one face, then another, presents itself to you. The figure capers madly in front of its construction, laughing and giggling. It ignores you (13)(?) removes some detritus from X grins evilly at X floating in X (14)You feel almost thawed, but your mouth feels full of cotton. The shadowy figure deftly takes the Magic cube from you and raising high, thrusts it into the center of the tesseract! Cascades of light pour forth, blindingly bright, but you can still see the Magic cube at the center. The shad is growing more solid, no longer transparent and dark! Chortling gleefully, it prepares to jump into the hypercube! (15)The freeze has worn entirely off! Your contact with Magic cube must have weakened it. The shadow, now as solid as a real person, performs a back flip into th tesseract, laughing triumphantly. Now glowing as brightly as the construction made, the figure approaches the center. It dwindles in size and grows in brightness at the same time, until (it reaches the empty center. Then you, it a all the world blink out like a spent match.)/(you are almost blinded by a light bright it fills the world. A voice like honey and ashes speaks in your mind. "I a the All, I am the Will, I am the Power. The universe is Mine! Begone, insect!" You and all you hold dear are abolished in an instant, and the reign of the shadow begins.) It returns in fury, retrieves the CUBE, and resumes its quest. (examine figure) The shadowy figure is hard to see, almost as though some spell is acting to obscure it. It's clad in a dark cloak with a hood, and it blends into the background in a disturbing way. (talk to) "All will be revealed in due time." (talk to) You cannot speak. (give) The shadowy figure snatches it greedily. (?) The frozen shadow is impervious to harm. (ESPNIS) The shadow begins to nod off but with great effort resists and awakens. (YOMIN) You feel your own innermost desires, petty jealousies, and unworthy thoug magnified a thousand times. (actions) You are frozen. (?) Something about this place prevents you. It's unsettling. (?) As you try to decide what to take first, the spell wears off! (action) You clumsily attempt to (do it.)/(to cast the spell.) (GIRGOL just before shadow leaps) The shadow freezes in mid-leap! You can tell the spell won't hold for long in this magically charged atmosphere! (GIRGOL when?) All around you freezes in place! The shadow is caught in a particular evil posture. You can tell the spell won't hold for long! (GIRGOL early on?) The shadow turns and silences you with a word of power, cancell the spell. (examine construction) It floats in front of you, glowing and tumbling. (jump into) Though tempted, you cannot bring yourself to do it. (take magic cube) You tug and pull at the cube, trying desperately to remove it from place in the center of the tesseract. With your last reserve of strength you free it! (put OBJ In construction) You push OBJ into the hypercube, where it hangs unsupported. [TIME RESUMES ITS FORWARD FLIGHT] The shadow, now as solid as a real person, performs a back flip into the tesseract. "N It screams. "Stop! Fool, you've destroyed me! You've destroyed (everything)/(magic) itself! All my lovely plains!” Now glowing as brightly as the construction it made, the figure approaches the center. It grows smaller and smaller, and just before it disappears, the hypercube vanishes with a pop, and the Magic cube melts in your ha like an ice cube. (?) ["Fool! Everything will be as it was!"] (END GAME) You find yourself back in Belwit Square, all the Guildmasters and even Belboz crowdi around you. "A new age begins today," says Belboz after hearing your story. "The age magic is ended, as it must, for as magic can confer absolute power, so it can also produce absolute evil. We may defeat this evil when it appears, but if wizardry builds anew, we can never ultimately win. The new world will be strange, but in time it will serve us better." (?) Everything glows. (?) You can no longer see X in the blaze of light. (?) "Fool!" chortles the shadow. (sleep here?) You fall asleep and miss the end of the world. How can I save the world? 1. By winning the game. 2. Stop the shadow from remaking the universe to its own liking. Why isn't there an alternative ending? The inevitable result of magicians wielding such unchecked power as existed befo the end of the story would be the creation of another shadow. It too might be defeated, but eventually one would arise who would be victorious over its original. T outcome of such a victory is too terrible to contemplate. Sand Room A thin trickle of sand flows down from an exit in the ceiling of this circular room to a pile of sand on the floor. The walls of the room are glass, but you can see nothing through them. In the sand is a hole through which, oddly enough, no sand is pouring out. Ruins Room This is the south end of a vast chamber filled with partially ruined structures. Here the portico of a building is collapsing. The pillars holding it up are starting to crumble. One has recently fallen and smashed the pavement. The fall exposed and the rubble blocked a small channel filled with swiftly rushing water which is rapidly inundating the area. [You are in a small area not yet flooded.] SACK [FLIMSY SCROLL] (north) The water is too deep and cold. (examine channel) The channel is buried under rubble. (enter) It's cold and icy. The water has left only a tiny area dry. The water has covered the entire floor. Your feet are wet. The water is up to your waist. You are in water over your head. [Some of your possessions have been damaged by t water.] The nearly freezing water has overcome you. You die of hypothermia. (GIRGOL) The water stops rising. (GIRGOL wears off) The water begins to rise again. Dungeon Cell This is a luxurious cell, obviously for the imprisonment of a highborn or powerful person. Its rich hangings and heavily ornamented furniture speak of a prisoner whose comfort is important even during imprisonment. A massive oak cabinet dominates one wall. The massive cabinet is closed. The cell door is closed. CELL DOOR [GUARDS] MASSIVE CABINET [VELLUM SCROLL] (examine cabinet) This massive cabinet fills most of one wall. It's made of oak and looks quite sturdy. It has a strong lock. The massive cabinet is closed/opened. (unlock cabinet with key, wrong question) As you insert the key into the lock, it disappears, and a vision of Belboz materializes before you! [“Ah! Now I have you…] (open cabinet) Opening the massive cabinet reveals a vellum scroll. (REZROV) The cabinet bursts open revealing a vellum scroll. (open door) The door is locked. (REZROV door) The door bursts outward in an explosion of power! Immediately, you hear the shouts of guards and the rattle of weapons. (south) You exit into a tangle of guards, who promptly dispatch you for escaping and resisting arrest. (wait) Many nasty guards arrive[, find you hiding in the cabinet,] and immediately (fo No Place There is nothing here. You are here, but there is no here where you are. You see nothing. Your senses are vainly trying to find something, anything to work on. You can know your body is there, but you can't truly sense it to confirm the suspicion. Your mind is alternately drawn in three "directions" (or at least what seem like directions): east, west and south. There is something slightly different about the nothing in those directions. Inner Vault This is a bare concrete chamber that looks like the inside of a vault. [The room is filled with unimaginable treasure. Gold and jewels are strewn everywhere. Coffers burst with coins, and stacks of rare paintings lean against the walls. Beautifully ornamented vases and glassware are carelessly stacked in corners.] There is a door on the north side of the room whose lock mechanism is visible. The door is closed and locked. TREASURE VAULT DOOR Outer Vault You are in a large, bare concrete room. There are two piles on the floor. The first contains the “x1” cube, the “x2” cube, the “x3” cube, the “x4” cube, the “x5” cube and the “x6” cube. The second pile contains the “x7” cube, the “x8” cube, the “x9” cube, the “x10” cube, the “x11” cube and the “x12” cube. An exit is to the north. It is (a closed)/(an open) iron door. To the south is the inner vault. Its steel door is closed/open. FIRST PILE SECOND PILE [ALARM FAIRY (An agitated alarm fairy flits about near the ceiling.)] [GUARDS] their own protection, of course) run you through with their swords. (east) You slowly drift "eastward," and the nothing attenuates. Something begins to break through the nothing. (south) Your mind starts to wander "southward," and slowly something impinges itse on your mind. (west1) Oddly, although your mind is drawn in that direction, no act of will helps in going that way (west2) Your mind drifts "westward," and slowly something surrounds your mind. (examine door) This is a steel door. It is thick and heavy, like the door to a bank vault is covered with complicated mechanisms which look like they are part of a timing or locking device. (The door is closed and locked.)/(The door is open and beyond you ca see the outer vault.) (open) You can see no way to open the vault door. (REZROV) The mechanisms whirr madly for a few moments, and then the door swing ponderously open. (?) (The mechanisms try vainly to turn,)/(The door strains and creaks,) but your spell just not powerful enough. (upon entering) As you enter the outer vault, the vault door swings inexorably shut. (upon entering after breaking in) A group of burly guards has been stationed permanently in the treasury now. They are surprised but happy to see you, dedicated professionals that they are. (examine vault door) This is a steel door. It is thick and heavy, like the door to a bank vault. It is covered with complicated mechanisms which look like they are part of a timing or locking device. (The door is closed and locked.)/(The door is open and beyo you can see a treasure chamber.) (unlock iron door) The lock is beyond your ability to unlock or pick. [SAND CUBE] [ELEVEN FAKE CUBES] There is a pile of things on the floor, containing X. There is an empty spot where X was. (REZROV vault door) You hear strange noises for a few moments, and then the door swings ponderously open. (REZROV iron door) Silently, the iron door swings open. (then after rezroving either door) Suddenly an alarm fairy appears in the Treasury. It carries a big gong which it begins to pound incessantly, and it yells at the top of its lungs. "There's a thief here! Hey, guards! Thief! Nasty thieving thief's here! Come capture the thief!" The din is tremendous. (wait) You can hear a key being inserted in the lock from outside. The alarm fairy thumbs its nose at you derisively. (wait) All at once the door bursts in and five burly guards crowd into the Treasury. Th look at you with extreme disapproval, tinged with a certain sadistic anticipation of w is to come. The alarm fairy twitters about near the ceiling, jeering at you. "Told you s nyaah, nyaah!" it chants. In the interest of taste, we will gloss over what happens nex but at the end of it you are dead. (examine fairy) The alarm fairy is small, winged and very obnoxious. It flies near the ceiling, out of reach, and jeers at you. (attack) "Missed me! Missed me! Now you have to kiss me!" It plants a smooch on yo cheek. (talk to) "Go away, thief! Just wait 'til the guards come! You'll be sorry!" (YOMIN) You sense a mixture of spitefulness and pleasurable anticipation. (ESPNIS) It thumbs its nose at you. "I never sleep!" it jeers. (examine guards) The guards are no doubt burly, thuggish and nasty. (cast spell) "A wise guy, eh?" The guards burst in and dispatch you before you can fin the spell. (north) You poke your head out the door. You see a long, gloomy corridor down whi five burly guards are coming. Five burly guards, unshaven and thuggish, stand outside the door. It is clear their intention is to come in. (north again) You poke your head out the door. You see, directly in front of you, five burly guards who look like they want to discuss something with you. (save)That spell doesn't work here. Plain (1,2) …lines radiating east, south and southwest. (JINDAK stuff) (1) Both piles seem to glow with identical brightness. (1) Both piles of cubes glow with a faint blue glow. However, the (first)/(second) pile is glowing more brightly. (2) Neither pile is glowing at all. Nothing else is glowing. (examine lines) These lines appear to be discolorations in the surface, perhaps a different mineral permeating the rock. They form a usually rectangular grid. The boulders, as far as you can tell, always follow the lines. (?) The lines aren't raised or lowered with respect to the plain. They are most likely ju discolorations in the surface. (DIRECTION) You find that the surface is too smooth. Your feet slip out from under yo and you crash to the ground. Plain (1,3) …lines radiating east, west and south. Plain (1,4) …lines radiating west and south. Plain (2,1) …line radiating east, south and northeast. Plain (2,2) STARTING LOCATION This is a flat plain punctuated by boulders. The boulders are all identical and slide to and fro on the eerie surface, propelled by an unknown mechanism. The ground is scratched by many intersecting lines which seem to have a regular pattern. [You are (examine rock) This is a rather large boulder with a flat bottom. Something prevents from touching the ground, as it moves about quite nimbly, watching you with lovely green eyes. (ride rock) The rock spins in place, preventing you from getting on. “What's in it for m on a large, green eyed rock.] From where you are (standing)/(perched) you can see lines radiating north, east, west and south. [There is a large green eyed rock here.] [Also, there is a large brown eyed rock with a featureless white cube on its back (some distance)/(nearby and off)/(quite a ways off) to the DIRECTION.] Far in the distance are mountains which quiver itchily as they belch forth purple fire. GREEN EYED ROCK For example, if you had some food, that might be nice. Then you could ride on top an admire me from that angle. It's a rare privilege. (ride rock, after giving food) You climb the rock and perch precariously on top. From here you can see that the long scratches in the ground form a rectangular grid that fi a rather small valley. "My back is the most hemispheric of all my friends'," remarks th rock. (rock, hello) "You know, I could do with a little food. The paths are sort of bare this ti of year; everyone's scraped them pretty thin. Yes, a little food would be nice. Something crunchy. Then you could watch me eat. I'm really at my best then." (rock, hello, after giving food) "That was pretty good food. A little light on the phosphorus for my taste, but some have been known to disagree." It snorts goodnaturedly. (ask about brown eyed rock) "It's not as pretty as me." (ask about food) "Yummy food? Food is crunchy and nice. I like it with lots of phosphorus!" (ask about other) "I don't know much about that." (touch/pet) "Aren't I smooth?" says the rock. (look under rock) The rock's underside is perfectly smooth. When you look under it, t rock says, "Hey! What is this? What about my privacy?" (admire rock) "You're very perceptive." The rock has no false modesty. (SNAVIG) A bright purple ball of light issues from your fingers and collapses like a deflated balloon on the ground. "Great effect!" says the green eyed rock. "That's bet than most of you soft ones can do here." (give bread/fish?) "What's that? Dead animal or vegetable matter! You won't fool me Horrible! It would ruin my complexion!" (show fragment) "Oh, yum! Give it to me, please!" (give fragment) "Mmm. That looks good. Just the right size, too." It slides happily ove the piece of lava and settles comfortably to the ground. You hear a sound like a rasp a while. The rock blinks contentedly and rises into the air again." (give other) "That doesn't look very appetizing." (rock, go DIRECTION) The rock glides smoothly, carefully following the line on the pla "Yum!" it remarks, parenthetically. [Something you left behind on the ground has be crushed by the rock.] (rock go bad DIRECTION) The rock says, "There isn't a line there. Do you want me to starve to death? Besides, what would my friends think if I was out of line?" (get off) "That was fun! I'm kind of tired from carrying you, though. Do you have any more food?" (?) The rock bobs in place. "That tickles!" (?) "You have food?" (?) "Do you want to ride along? [That's what you seemed to want.] Do you have any more food?" (DIRECTION while on rock) You’ll have to get down off the rock if you want to walk. (Examine mountains) The mountains are tall and volcanic. (if sleep here) The rock says, "You've been quiet a long time. Are you estivating?" (GREEN, or BROWN eyed?) (?) The rock seems somewhat surprised to see you, and looks you over carefully befo answering. "Hello. You're certainly an odd-looking one, though not as odd as the last was as unprepossessing as you. Of course, I am the most handsome. [It doesn't pay much attention to you.] Plain (2,3) …lines radiating north, east, west and south. Plain (2,4) …lines radiating north, west and south. BROWN EYED ROCK [DARK CUBE] (examine rock) This rock looks just like the other, except that it has brown eyes. (if next to rock) The brown eyed rock, mesmerized by the looming presence of the green eyed rock, does not move. (rock, hello) The brown eyed rock doesn't respond. It acts sulky and peevish. (jump on) You leap gracefully to the brown eyed rock, almost slide off, and finally set yourself carefully on top. Right in front of you is a featureless white cube. The rock grumbles in irritation. "Go away," it says. (get off) You jump down, and the brown eyed rock zooms away in a huff. The brown eyed rock slide gracefully DIRECTION. (?) He recovers his self-possession. Plain (3,1) …lines radiating north, east and south. Plain (3,2) …lines radiating north, east, west and south. Plain (3,3) …lines radiating north, east, west and south. Plain (3,4) …lines radiating north, west and south. Plain (4,1) …lines radiating north and east. Plain (4,2) …lines radiating north, east and west. Plain (4,3) …lines radiating north, east and west. Plain (4,4) …lines radiating north and west. String Room This is the nexus of a web of multicolored strings and threads of light. They come in from the far distance in graceful curves or tangled, jagged paths. In the center of the room they tie together into a ball that looks like gossamer yarn or glowing cotton candy. One bright set of threads points south to a gap in the weave and another points east to a similar gap. Enchanters’ Retreat (east) Oddly, although there appears to be an exit there, you can't seem to force you way through it. (any DIRECTION) Belboz stops you. "You should not even be here. You will disturb ou The Enchanters' Retreat is an old stone structure perched high in the mountains. For generations, retired (or even burnt-out) enchanters have come here to breathe the clean mountain air, watch the stars, and rest from their exertions. The appointments are simple, the fare is unsophisticated, but those here have a look of quiet contentment that is easy for you to envy. BELBOZ (Belboz is meditating here.) [WROUGHT IRON KEY] rest." (examine Belboz) Belboz looks the same as always, ageless at an age when most have already departed the world. Outwardly, he seems relaxed and carefree. (hello) "Hello." Belboz doesn't seem pleased to see you. (when ask first question) "You were here a few days ago, or rather someone who resembled you strongly enough to be your twin was here. This being betrayed its tru nature, however, as it did not know facts which would be trifles to even the rawest apprentice. It fled before I could capture it. Prove to me that you are truly yourself, a answer me a question. (1) Which mage had the motto, 'The hardest trick is making it look easy.'? (2) Who invented the golmac spell? (3) Who wrote of the Coconut of Quendor? (4) In Borphee, who was famed for his skill with fireworks displays? (5) Which of our esteemed colleagues was fabled for his skill at Double Fanucci? (6) Of the necromancers, who other than (harumph) myself is best-known? (answer wrong) "Ah! Now I have you, charlatan! Fool me twice? Never!" He rises to h feet, makes a threatening gesture, and you find yourself transported to a tiny cell de beneath the earth, all belongings stripped from you. In time, though it takes years an you are mad long since, you starve. (else) Belboz looks at you suspiciously. "Please answer my question, or I shall be forc to conclude you are an imposter." (answer) "Yes? What is the answer?" (answer) (1) Barsap (2) Barbel (3) Gustar (4) Dimithio (5) Forburn? (6) Berknip? "Good! I knew it was you all along. What may I do for you?" He fumbles in his pouch a moment. "First, let me give you this." He hands you a wrought iron key. "It may pro useful." (answer after initial question) "I asked no question," says Belboz. (ask about cubes) Belboz looks at the cube for a while, turning it over and over in his hands. [Belboz thinks for a while.] "There is a legend about cubes. When the foundations of the world were laid down, it is said that the elemental powers and forces were symbolized during the making by small cubes. The cubes and the forces were merged in a way that our knowledge no longer comprehends. When the makin was done, the cubes were hidden away where their powers could not be tampered with. If someone has gained access to them, or rediscovered the knowledge of their making, we are in terrible danger. One who had power over these cubes could chang the very structure of our universe. Such a one would have powers I do not care to contemplate." Belboz gives back the cube. (ask about serpent) This serpent brings to mind the great Ouroboros, said to encircle the world. (ask about figure/twin/shadow) I have encountered such creatures, but this one is unfamiliar to me. They are sometimes spirits of the dead, or demons, or even illusory sendings. (ask about key) "It was left nearby." (ask about barbell, etc) "I know little you do not know yourself." (ask about magic) "I can tell you nothing which you do not already know. We live in perilous times." (?)"All in good time." (help me) The great mage looks tired. "That is beyond my power," he says. "I have giv up worldly affairs. My time is past, I am old, and the world is now in the care of my successors. I am convinced you will not fail." (ask about other) "I know nothing of interest about that." (ask about other?) Belboz looks at you, but says nothing. (YOMIN Belboz) You sense peacefulness [overlaid upon a foundation of worry.] (attack) Belboz stops you with a word of power. [then “I have you” sequence] OBJECT LIST SPELL BOOK [adds in blorple spell after people are shakes and shivers, and the ice cracks and peels awayinto X] (examine) This is your well-used old spell book, first given to you by Belboz years ago after your original book was lost. (There are some spells written in the book, those fe still working of the many you once knew. The rest have faded away.)/(He would be appalled by its current ruined condition. It's water-soaked, and the ink has run. It's useless.) [As you look at it closely, though, you realize that the book has changed sub from its previous appearance. There is a new entry: blorple spell (explore an object’s mystic connections) (open) The spell book is always open to the right place, but it is also always closed. Th eliminates tedious leafing and hunting for spells. Many lives have been saved by this magical innovation. (open) The spell book is totally unreadable. The ink has run, and the pages are soake What a mess! (in dark) The magic writing of the spells casts enough light that you can read them. (?) Oddly enough, you have never before seen or heard of the blorple spell which now graces (or defaces?) your book. (READ BOOK) My Spell Book The jindak spell (detect magic) The malyon spell (animate) The gnusto spell (write a magic spell into a spell book) The frotz spell (cause something to give off light) The rezrov spell (open even locked or enchanted objects) The yomin spell (mind probe) The lesoch spell (gust of wind) [The blorple spell (explore an object's mystic connections) The snavig spell (shape change) The espnis spell (sleep) The caskly spell (cause perfection) The liskon spell (shrink a living thing) The throck spell (cause plants to grow) The tinsot spell (freeze)] CANNOT GNUSTO The girgol spell (stop time) (GNUSTO) The spell quests around in your hands, looking for your spell book, and not finding it, fades reluctantly. The spell is unreadable. Your spell book begins to glow softly. In a spectacular effort of magic, the powers of gnusto spell attempt to copy the SPELL into your book, but the spell is too long, too complicated, and too powerful. The glow fades, but fortunately OBJ remains intact. Slowly, ornately, the words of the SPELL are inscribed, glowing even more brightly th the book itself. The book's brightness fades, but the spell remains! The old book in which it was written crumbles to dust as the last word is copied. However, the scroll on which it was written vanishes as the last word is copied. You must have the object from which you are copying in your hands before the gnust spell will work on it. (BLORPLE) Abruptly, your surroundings shift. The spell leaves X behind. As you leave, the CUBE reappears in your hand. (LESOCH) Slowly, teasingly, a small puff of wind begins to blow. It quickly builds to gale force, then hurricane force, and just as you feel you are about to be swept away, it subside (SNAVIG) You have to transform into something, and it has to be something nearby. This spell can’t be used in a large area, so directing it at an object you are holding wo work very well… a specific object is unnecessarily precise (FROTZ) Someone must have cast the frotz spell on OBJECT because it is glowing brightly. (extinguish) The magical glow fades[, leaving you in the dark]. Have you forgotten that you already frotzed OBJ? There is an almost blinding flash of light as OBJ begins to glow! It slowly fades to a les painful level, but OBJ is now a serviceable light source. (ESPNIS) X awakes, looking sheepish. X continues to sleep. X falls asleep, yawning lazily. I suppose you expect to hear X snoring? (CASKLY) is returned to its original perfection. looks pretty perfect as is. (THROCK) With a rather unsettling lack of uniformity, X returns to its former size. I guess you have a black thumb. (LISKON) You feel stretched, wrung out, and pulled in all directions. You are growing. Unfortunately, you are rather too large for X you are in, and are crushed by its sides a you try to resume your full size. (GIRGOL) At first, nothing happens. Then you notice subtle changes in your surroundings. Nothing is moving. You can see dust motes hanging in midair, and a tin gnat, its wings motionless, unknowingly defying gravity. (JINDAK) Nothing in the vicinity glows. Apparently there is no magic nearby. (TINSOT) is covered with a thin film of ice. shakes and shivers, and the ice cracks and peels away. (tinsot me) You are covered with a thin film of ice, which shatters as soon as you mov (LISKON) shrinks to about a tenth of its former size. [He still looks mean.] You feel very funny, sort of squashed and pushed and squeezed. Your surroundings a wavering, then growing, then wavering again. The feeling vanishes, but your surroundings are ten times their former size... or is it that you are one-tenth your former size? Nothing happens, which is unsurprising, as this spell works only on living things. (MALYON) Wow! OBJ is now alive! What a magician you are! As you complete the spell, OBJ comes alive! It blinks, dances a little jig, and a momen later returns to normal. (REZROV) It might be a boon to surgeons if it worked, but it doesn't. Like swatting a fly with a sledge hammer, if you ask me. Although you complete the spell, nothing has happened. MAGIC BURIN KNIFE CHUNK OF RYE BREAD SMOKED FISH EARTH CUBE ZIPPER [FLIMSY SCROLL] [INSIDE ZIPPER] You are in a zipper. Clammy dark mist surrounds you. (YOMIN) I'm afraid OBJ doesn't have much of a mind for you to read. (examine) This is a magical burin, used for inscribing objects with words or runes of magical import. Such a burin also gives you the ability to write spell scrolls. (what is a burin) A burin is an engraving and writing tool. (eat) Yum! That was pretty good, considering that it's a leftover from the luncheon. (cut bread with knife) You slice off a little piece and eat it. It tastes pretty good, but y really weren't feeling very hungry. (eat) Yum! That was pretty good, considering that it's a leftover from the luncheon. (examine) This is a featureless white cube. The word X is now written on the cube. This is a white cube with the word X written on it. Structurally, they are identical. Strangely, you cannot duplicate the pattern. (examine) This is a silver zipper about two feet long, with very fine teeth. (open) Opening the zipper reveals a (dimly)/(brightly) lit hole. (close) The zipper now looks like an ordinary zipper. (reach into) Odd, you can't really feel anything for a moment, but then, almost as though something was thrust into your hand, there's something there. Oops, it slippe away again. (in dark room?) Enough rays escape to dimly light the area. (enter hole) It's just big enough to fit in with the zipper fully open. You crawl into a (bright)/(dark), strange place almost like a big sack. You can sort of stand up, but the isn't much room to move around. You can’t see your outside surroundings, though. I as though a mist was in the way. (close) You are now in a private little world of your own. FLIMSY SCROLL STRING CUBE STAINED SCROLL DIRTY SCROLL GOLD COIN SOFT CUBE PAIR OF PRUNING SHEARS WEED (CUTTING) There is a weed (plant)/(cutting) here. It’s tall [as a tree], with yellow blossoms dripping pollen. (open) Opening the zipper reveals the outside world. (?) There isn't a good place to sit here. (?) An impossible maneuver under the circumstances. (?) There's nowhere to go in here. (get out) You get out of the hole. (read) The scroll reads “girgol spell: stop time”. The spell is long and complicated. (examine) This is a featureless white cube. (read) The scroll reads “caskly spell: cause perfection”. (read) The scroll reads “throck spell: cause plants to grow”. (examine) This is a gold 500 zorkmid piece. (examine) This is a featureless white cube. (examine) This is a very nice pair of pruning shears, such as a gardener would own. (examine) This is a ragweed (plant)/(cutting), with yellow blossoms dripping pollen. T is the only weed you can see anywhere in the meadow. It's like a well-kept garden. (Prune) You now have a weed cutting. (pick1) The weed pulls partly out of the ground. (pick2) The weed pulls out of the ground, taking a good-sized ball of earth with it. (THROCK) With a spurt of explosive growth, the weed expands to spectacular size. It now as large as a small tree! (pick) I suppose you have the logging equipment to do this? If so, I don't see it anywhere. (prune) You would need an axe. (THOCK) The weed grows a few more inches and then stops. (wait) The weed shrinks back to almost exactly its former size. (THROCK cutting) The weed shivers, tries very hard to grow in its mutilated state and then gives up. (THROCK pulled up) The spell envelops the weed, quests around its roots looking for something, fails to find it and fades. DUSTY SCROLL GOLD BOX [WATER CUBE] WATER CUBE BOTTLE [DAMP SCROLL] DAMP SCROLL OPAL EYE AIR CUBE WHITE SCROLL (plant pulled up) You plant the weed. It looks like it might even thrive if it gets some attention. (?) Not even a weed can grow here. (plant cutting) You can’t expect it to grow from such a cutting. (read) The scrolls reads “espnis spell: sleep”. (examine) The gold box is small, richly ornamented with allegorical figures of dolphin and cryptic symbols. It has a small latch which (could hold)/(holds) closed the lid. (open) Opening the gold box reveals a cube. (lock/unlock) There's no lock, only a latch. (enter) Strangely, you can't fit it in. (put OBJ box) There is already something in it. (put cube in box) When you insert CUBE into the box, there is a brief burst of light, an the decorations on the box change subtly. They now depict X. (examine) This is a featureless white cube. (Examine) It’s closed. (open in ocean) Open. Oh, no! Something has been damaged as water rushed into th bottle. (fill bottle with water) The bottle is now full of [salt] water. [The water has ruined something in the bottle.] (Empty) The bottle is now empty of water. (TINSOT bottle) The water and bottle freeze and shatter into a million pieces! (read) The scroll reads “liskon spell: shrink a living thing”. (examine) This is the largest opal you have ever seen. (examine) This is a featureless white cube. (read) The scroll reads “tinsot spell: freeze”. BEAUTIFUL BLUE CARPET [LABEL] (examine) This is a carpet of unusual design. It is blue, beautifully woven and has a pattern that looks different each time you look at it. Sometimes, for example, it's an array of cubes pointing upward, and other times it's the same array pointing downward. There is a jaunty fringe around the outer edge. (sit on) You are not sitting on the beautiful blue carpet. At first nothing happens. The the fringe of the carpet starts to ruffle expectantly. (flip over) You turn the carpet over and discover a label. (?), but something fell off SCRUFFY RED CARPET BONE CUBE LABEL (fly on carpet) The carpet ripples excitedly. (?) Perhaps some magical assistance? (?) The carpet doesn't move. (?) that you have sent the carpet into a fatal stall! (examine) This is a cheaply made and ugly carpet. It is a garish red and looks ready to fall apart. (CASKLY) It's perfectly awful already. (?) Some of the nap comes off on you. (sit on) Nothing interesting happens, although the carpet is comfortable. (flip over) You turn the carpet over and discover nothing. (examine) This is a featureless white cube. (read) The label reads: "Frobozz Magic Magic Carpet Co. This carpet is made of all-unnatural fibers. Occupancy by more than one person is prohibited. Keep to posted speeds. Do not remove this label under penalty of law. Abdul el-Flathead (Printed by the Frobozz Magic Label Co.) (remove label) As soon as the label is removed, the carpet hits an air pocket and rolls up. There is no room for you on a rolled-up carpet. You begin to fall. (cut with knife) As the first thread is cut, the beautiful blue carpet crumbles to dust. (fly) The carpet takes to the air, rising swiftly. [The huge bird stops, almost stalls, and flees goggle-eyed with surprise.] (stand on) You are standing on the carpet. Nothing expected is happening. A good thought, but a little too late to save you, I'm afraid. Impossible under the circumstances. put it down first. MOLDY BOOK WROUGHT IRON KEY LIGHT CUBE LAVA FRAGMENT CHANGE CUBE (get off carpet while flying) As you are in midair, you begin to fall. The carpet loses its impetus the moment you cease to touch it and accordians like a rug that's been slipp on. It too begins to fall. (jump off carpet) This is not the most prudent method of disembarking. (?) It ripples a little. (examine) This book has been almost completely destroyed by mold and rot. You can tell only that it was once a spell book. None of the spells are legible any longer. [Only one spell is still readable. It says “snavig spell: shape change.” (CASKLY) The book glows brightly for a moment. [The water quenches it immediately The mold and rot retreat as you watch. While not good as new, the book looks much better. You must be holding the book to copy from it! (examine) This is a featureless white cube. (examine) This is a featureless white cube. COMPASS ROSE A compass rose lies discarded in a corner. There is a compass rose here. (examine) Ornate arms indicating the directions grace this lovely silver compass rose The central knob tells which arm goes with which direction. The arms are decorated with mythological scenes in finely wrought silver chased with gold. [The compass ros exactly fits the carving of a compass rose on the north wall of the room.] (examine while in engraving) Ornate arms indicating the directions grace this lovely silver compass rose. The central knob tells which arm goes with which direction. The arms are decorated with mythological scenes. Oddly, some of the arms are finely wrought silver chased with gold, while (some of the arms are)/(the X arm is) made of ornate lead or pot-metal chased with brass. (?) Further, all the other arms are silver again! NO PLACE CUBE DARK CUBE FIRE CUBE MAGIC CUBE TRESURE [PILE OF JUNK] (touch X rune with compass) As the compass rose touches the DIRECTION rune, the a of the rose labeled “DIRECTION” turns dull and leaden, and an octagonal hole large enough for you to squeeze through appears in the wall below the rune. (examine) This is a featureless white cube. (examine) This is a featureless white cube. (examine) This is a featureless white cube. (examine) This is a featureless white cube. (examine) On closer examination, the treasure is even richer than you thought. SAND CUBE [12 CUBES] VELLUM SCROLL (examine) The treasure consists of paste jewels, badly crafted gilt vessels and lead coins. (CACKLY?) The junk looks valuable again. (examine) This is a featureless white cube. (examine) This is a white cube with the word “x1” written on it. (read) This scroll is blank. You should write spells, not random words, on spell paper. That's not a spell! You'll waste good spell paper! a blank piece of vellum scroll paper. (examine) This is a burlap sack of medium size. The sack is closed/open. (open) Opening the sack reveals a flimsy scroll. (read) The scroll reads “girgol spell: stop time.” The spell is long and complicated. SACK FLIMSY SCROLL (look in sack) The sack is dim inside, but you can see X: Found in... Decoration Property BLORPLE to... Belwit Square Moles Earth Packed Earth Ogre Lair Dolphins Water Water Room Temple Eagles Air Air Room On Pillar Salamanders Fire Fire Room Plain Grues Dark Dark Room Hut Spiders Connectivity String Room Ocean Floor Fireflies Light Light Room Dungeon Cell Worms Death Boneyard Roc Nest Rabbits Life Soft Room Octagonal Room Owls Mind No Place In Pipe Butterflies Change Changing Room Outer Vault Turtles Time Sand Room Outcropping Unicorns Magic Magic Room (who is Belboz) Belboz the Necromancer was head of the Accardi-by-the-sea chapter of the Guild of Enchanters until his recent retirement. You owe your position (and your life) to him, and it is partly because he was your mentor that you have achieved your present position. When he retired, he expressed an interest in rest, meditation and learning to arrange flowers. (where is Belboz) I would assume he is still at the Retreat. (?) You last saw Belboz months ago, when he left for the Enchanters' Retreat in the mountains. (who is barbel, etc) You studied his career while still an apprentice. How can I get into the secret conference room? 1. Perhaps you don't need to get in at all. 2. Some magic spells work over a distance. 3. If you use GILCH (astral travel) on yourself, you can pass through the walls taking only your mind, and listen to the meeting within. What good is the brass lantern? 1. Have you filled it with oil? 2. Have you rubbed it until it's shiny? 3. Have you noticed that it doesn't exist? THE GOOD ROOM I've done everything I can think of, and I still can't get to the Dragon cube! 1. Don't read the following if you are not completely stumped. This is the complete unabridged unexpurgated solution and explanation to the whole puzzle. 2. In fact, some question has been raised whether we should tell you at all. 3. Our censors say not to. 4. On the other hand, you did pay good money for this, so you are entitled to an answer. 5. On the third hand, there isn't even a Dragon cube in this story, so if you are looking for an answer for it, you've got the wrong hint booklet. (darkness) (what is a grue) Grues are darkness-loving, enchanterivorous monsters. There is no answer. There is no grue here, but I'm sure there is at least one I'd stay near a light source if I were you! It makes no sound but is always lurking in the darkness nearby. There aren't any grues here -- it's light! You can’t see any grue here (thankfully). (FROTZ grue) There's a flash of light nearby, and you glimpse a horrible, multifanged creature, a look of sheer terror on its face. It charges away, gurgling in agony, tearing at its glowing fur. (?) Nothing happens. Either there are no grues nearby, or they were able to dodge in time. Oh, no! Something lurking nearby snuck up and devoured you! (leaving in Dungeon Cell) As you leave, your consciousness is wrenched as though your memories were being torn apart. You feel that you are being devoured by monsters and pulled screaming beneath the water simultaneously, again and again. Finally, you succumb. (leaving in Ruins Room) As you leave, your consciousness is wrenched as though your memories were being torn apart. You feel that you are being pummeled by huge rocks and boulders, again and again. Finally, you succumb. You are floating in a dark, silent realm of nothingness. You don't know how much time passes, but eventually you hear the sound of soft footsteps. A figure in a dark cloak comes near. In a voice like ashes, it speaks: (1) "You're obviously not the right choice. What a waste. I'll have to start all over with someone else. All this effort, too." (2) "I think I may have chosen improperly after all. I warn you, this is your last chance." (3) "You really don't seem to be able to take care of yourself, do you? A little more circumspection and prudence might be in order, don't you think?" (4) "How nice to see you again. Unfortunately, I still have need of you, so this foolishness can't be allowed. You'll have to go back." You find yourself falling down a deep well of darkness, as the figure recedes into infinite distances, and mocking laughter haunts you for eternity. (sleep) You are so exhausted you can't stay awake any longer. You are X , and the spells you've memorized are becoming confused. It's impossible to sleep at a time like this! You settle down to sleep, but you really aren't tired, so you thrash around for a while and then give up. Ah, sleep! It's been a long day, and rest will do you good. (?)It's not the best of beds, but at least it's air cushioned. You on the back of / in the nothingness (zipper) / on the floor drift off, renewing your powers and refreshing your mind. Time passes as you snore blissfully. You sleep uneventfully and awake refreshed. You dream of a group of mages clustered around a magic mirror in which scenes of terrible violence are visible. You dream of a great hard-eyed monster, its insectile arms dipping and turning to the commands of a sorcerer who stands fearless in front of it. You dream of an alchemist bent over his retorts, alembics, stinks and smokes. You dream of strangely garbed magicians floating in midair. You awaken. During your nap, some unscrupulous person absconded with your possessions! (diagnose) You are [shrunken,] [transformed into a X,] wide awake and in (good health)/(danger of freezing to death). (1) (2) (3) (4) wide awake beginning to tire feeling tired getting more and more tired (5) worn out (6) dead tired (7) so tired you can barely concentrate (8) moving on your last reserves of strength (9) practically asleep (10)barely able to keep your eyes open (11)about to keel over from exhaustion (score) Menace to Society Charlatan Parlor Magician Magician Novice Enchanter Enchanter Expert Enchanter Novice Sorcerer Sorcerer Expert Sorcerer Novice Mage Mage Archimage Scientist (time) It’s early morning. It’s mid-morning. It’s mid-day. It’s late afternoon. It’s early evening. It’s late evening. (spell stuff) The gnusto, rezrov, and frotz spells are yours forever. Other than that, you have (no spells committed to memory)/(X committed to memory.) The scroll is wet, and the spell cannot be read. You must be holding the spell scroll you wish to copy! You can’t do that without having the spell in your book. You haven't written that spell into your book yet. Until you do, you can't memorize the spell. (moldy book) You can learn spells only from your own spell book. You already know that spell by heart. You can't memorize a spell without a spell book. You can’t concentrate well enough to learn the spell. You try, but you just can't memorize those complex syllables again. They slip out of your memory as soon as you cram them in. (You easily)/(Using your best study habits, you) learn the SPELL [yet another time]. You have so much buzzing around in your head, though, that it's likely that something may have been forgotten in the shuffle. Your mouth cannot form the words of spells while you are changed into a CREATURE. You can't cast a spell while underwater! As you must remember from Thaumaturgy 101, you cannot cast a spell upon itself, or upon the scroll it is written on. X is unreadable. As you cast the spell, X vanishes! SPELL is not memorized, and you aren't holding a scroll on which it is written. The casting feels wrong, and sure enough, Spell books are copy-protected to prevent spell thieves from making spell scrolls from another mage's spell book. You try hard to copy the obscure runes and ideographs of the spell, but your mind just can't comprehend them, and your fingers just can't follow the curves and strokes. (spell casting random errors) a huge ball of green light appears, then dissipates. your fingers grow numb. you are momentarily blinded. there is a distant rumble of thunder. your whole body feels as if your funny bone has been struck. (misc) (?) Items on the floor are wet and ruined, of course. (?), and mocking laughter haunts you for eternity. (drink ?) It's bitter and you spit it out immediately. (?) There is no sign of the lava. (?channel) is borne away by the flood. (?) is glowing with a faint blue glow. (write on me?) You’re not a tattoo artist! (? me) You're getting ahead of yourself. (? Me) You would know better than I. (forget) You can never forget, uh, whatever it was. (damn) Moral turpitude is grounds for expulsion from the Circle! (feed?) Spells are intangible. (hello) Mages never say "Hello" to OBJ. (help) If you're really stuck, you can order maps and InvisiClues Hint Booklets using the order form that came in your package. (attack) You miss. (Mages aren't given a lot of training in this sort of thing.) (kick) What a grisly idea. (gesture) It's impolite to point. (fire OBJ) Don't ever bother applying for a job as an armaments expert. (cavort) Wasn't that fun? (tortue) An appalling idea! (take bad item) You're an enchanter, not a garbage collector. (jump) This was not a safe place to try jumping. You should have looked before you leaped. (look through) You've never mastered an X-ray vision spell.