Getting To Know You Early Elementary Early elementary name games and other fun games HOW TO PLAY ANY GAME 1. 2. 3. 4. Review the rules of the game Play a practice round in ‘slow motion’ Start playing at regular speed Quit while everyone is having a good time. If you do, they will be excited to play it again. If you stop when everyone is bored, they won’t like the game again. Name Train Introduce game: Do you know the names of all the students in class? Let’s find out. Need: Nothing Directions: The leader starts in the center of a circle making train noises. The leader goes up to each student and says, “hi, I’m ___” and shakes their hand. The kid responds with their name and the leader asks them to ‘hop on!’ – the student stands behind the leader with their hands on their shoulders making a train. With each introduction, the leader says over their shoulder “it’s ____!” and each ‘train car’ repeats it. The last ‘train car’ in line says “hop on, ____!” Eventually the whole group is in on the train, and everyone has invited someone to hop on! Names Of Students - Name Game Introduce game: Do you know the names of all the students in class? Let’s find out. Need: Nothing Directions: Have students stand in two lines to form two teams that are facing each other. Tell them that they must say their name when you touch their shoulder while you are standing behind them so each student will hear everyone's name before the game starts. The teacher then stands behind a student from team two and places their hands on a student's shoulders. Have the first person in the line from team one tell you what the name of the student is that you are standing behind and touching. If they are right, team one receives a point. Now have the first player from team two names a player from team one and repeat. Go through both of the team lines so every student has a turn. Capture Introduce game: Do you know the names of all the students in class? Let’s find out. Need: Space and a blanket or sheet or a towel, can request from the office. Directions: Split the group in half. Have two volunteers hold a blanket or groundsheet between the two groups. Group members gather together, to plan and avoid being seen by the other group. The group sends one member to crouch close to the blanket to play for the team. The holders count "1, 2, 3" aloud then drop the blanket. Each contestant tries to say the other person's name first. Whoever is the winner "captures" his/her opponent for the winner's team. The blanket goes up again -- continue until one team captures all of the other team. Beach Ball Toss Introduce game: Let’s find out more about each other! Need: Blow up beach ball(s), pump, music and questions on board. Directions: Write the colors on the ball and a question for each color on board. Blow up beach ball. Start music. You can either have kids pass the ball or they can bat it around while the music play. Stop the music. Whoever is holding the ball must answer the question that goes with the color his or her right thumb (you can pick whatever hand/finger you want). Red: My favorite food Blue: My best subject in school White: A chore I have to do at home Yellow: A prayer that I know Green: The Mass that we go to most often Orange: The name of a pet or sibling Disciples: Who Is Knocking At My Door? Introduce game: Jesus knew his disciples very well. They were his friends. How well do you know your friends? Need: 1 chair. Directions: The students sit in their own seats while the one who is “It” sits in a chair in front of the room, with his back toward the other students. Someone is chosen by the teacher to go up and knock on the back of the chair or floor. When “It” hears the knocking he asks, "Who is knocking at my door?" The knocker answers in a disguised voice "It is I.” “It” has to guess who the knocker was. The knocker then becomes “It”. Good Shepherd - What Lamb Is Missing? Introduce game: What does a shepherd do? What happens if one lamb is missing? Need: Nothing Directions: Students sit in a group on the floor. One student is “It” and must turn around and hide their eyes. Another student is picked by the teacher and they go outside of the room. “It” then must guess what lamb is missing. Whoever was the lost lamb is now “It”. KOOSH BALL OR BEAN BAG Materials to request: Bean Bags Have the group sit or stand in a circle. (I think it is easier to stand.) Have one person start the ball by saying the name of the person that they are throwing it to and then tossing the ball. The person that received then chooses someone, says that person’s name and then tosses the ball. Students should throw the ball to someone who has not received the ball. This continues until everyone has gotten to receive and toss the ball. With a younger group, the teacher may want to lead the activity. The teacher would toss the ball to a student. Then have the student toss it back to the teacher. After a session of this method, try the more advanced way of students tossing to other students. Alternate Use the bean bags and go outside if the weather cooperates. Students stand in a circle at tossing distance. For the first round, when someone tosses the bean bag to a student, the person has to tell his or her name. The second round is favorite food, the third round is their favorite sport, etc. More Advanced Have the students toss the ball around the circle once remembering whom they tossed it to. Challenge One Incorporate more balls into the toss one at a time. You can then challenge the students by asking them how many balls they can handle without dropping. Challenge Two How fast can the students toss the ball around the circle? How can they make it quicker? Let the students think this through. Students can usually toss the ball around much quicker than they think. Let students do the time challenge at least 3 times. They usually will get faster each time they do it. Kids get creative and will figure out to close the circle and other creative methods. Challenge Three Combine the above two activities. Have the students toss 3 balls around and see how fast they can accomplish the activity. BALLOON GAME Materials to request: Balloons, balloon pump Blow up one balloon. The object of the game is to keep the balloon in the air. The students stand in a circle and one person is chosen to start in the middle. The student in the middle tosses the balloon in the air and calls out the name of another student. The student who is named runs to the middle before the balloon hits the ground, bounces it into the air again and calls out the name of another student. Continue until everyone has been in the middle. Repeat if desired. NOAH’S ARK Preparation: On note cards or slips of paper, write the names or use a drawing of animals on the Ark. You want students to wind up in pairs, so write 2 cards for each animal. Keep in mind that students will act out the animal so keep it general. Have students draw a card with an animal name. Students need to act out the animal and look for someone else acting out the same animal. Once they have found that person, they will need to introduce himself or herself to that student and ask them on other question. Questions can be: What is your favorite animal? Do you have brothers or sisters? What school do you go to? Or anything similar. After everyone has found their partner, tell students they are now all on the Ark and the only way they can get off is by introducing the other student. M&M MIXER Each person takes a handful of M&M’s. Ask them to NOT eat them yet. One at a time, everyone tells something about himself or herself according to how many M&M’s they have in their hands. For example, if someone picked 10 M&M’s, they would share 10 things. For older students, make the game color coded, for example: Light Brown Favorite place for vacation or would like to go Dark Brown Favorite dessert Orange Favorite fruit or vegetable Red Something that was embarrassing or funny Blue Something sad Green Something that you love Yellow Something that scares you NAME COUNTS Have the group form a circle and choose someone to be in the middle. The person in the middle points to anyone, yells “right” or “left,” then counts to five as quickly as possible. (Counting must be understandable.) The person who has been pointed to must yell the name of the person to his or her right or left, depending on what the person in the middle said, before the one in the middle finishes counting to five. Otherwise, the one pointed to will be “it.” The group should form a new circle, with individuals changing places every so often. CANDY GAME The object of this game is to end up with all pieces of candy the same color. Give each student a baggy with 5 to 7 pieces of candy. All bags should have the same number. Good candies for this game are: gummy worms, jelly beans, M&M's, or jolly ranchers. Each person needs to decide which color they will collect. The only way to trade candy is to trade facts about one another. For example: I'll trade you an orange for a red. To get the red: I grew up in New York City. To get the orange: I have 10 pet ferrets. Make sure you both give and get a candy and a fact. The first one to end up with all the candy in the same color wins. With older kids: have them introduce the others that they traded candy with, using the facts that were shared. ALPHABETICAL ROLL After introducing yourself, create some chaos. Ask students to line up in alphabetical order. You can choose by first, middle, or last name. EITHER OR Explain you will ask a question with two possible answers. With each option, pick a side of the room, if they choose that option. The kids answer by moving to that side of the room. For younger children, make questions about tastes and preferences. Which do like? Coke or Pepsi? Would you rather have ice cream or cake? Would you like to go a movie with just your mom or go to Six Flags with you whole family? For older kids, start with tastes preferences but then ask questions that are more difficult or allegorical. In the Prodigal son parable, would you rather be the younger son who sins big or the older son who won’t come into the party? Would you rather be a poor person in a rich country or a rich person in a poor country? Would you rather lose your sight or your ability to walk? Would you rather talk or listen? Are you more like a pond or an ocean? Are you more like a rabbit or a lion? Coke or Pepsi? Icing or cake? Chocolate or Vanilla? BALLOON SWEEP GAME Segue: We believe in Jesus. We say it at Mass when we acclaim Christ has died, Christ is risen, Christ will come again. As a church, our job is to take Jesus into the world – in everything we do. From getting along with classmates to helping clean up. Who wants to help clean up? Materials: 3 Balloons 1 Pump 3 Brooms 3 chairs Balloon Sweep: Arrange 3 teams in parallel lines. Place a balloon and a broom on the floor in front of each team. Set a chair 6-10 feet in front of each team. At the signal, first in line has to sweep the balloon around chair and back, giving broom to next player in line. First team to complete the sweeping and sit down is the winner. The broom handle is not to come in contact with the balloon. Teaching Points: Bringing Jesus to this activity Did anyone hang back? Were they unhappy about this? Did you follow the rules or try to cheat a bit? Were you encouraging to your team members if they had problems? Did you continue to cheer for the other teams even after you finished? When we believe in Jesus We are positive, cooperative. We do play fair. We do encourage our teammates. We do want everyone to win. REVIEW GAMES PASS THE CHICKEN! Introduce game: What do you know? Let’s find out. Need: Rubber chicken (request from RE office) In this game, nobody wants to hold the rubber chicken -- the game's only prop! To begin the game, all students sit in a circle. Select one person to be It. That person holds the rubber chicken. The teacher or a "caller" says to the person holding the chicken, "Name the 7 sacraments. Pass the chicken!" As soon as the caller says, "Pass the chicken," the person holding the chicken passes it to the right. Students quickly pass the chicken around the circle. If it returns to the original holder before he or she can name sacraments, the holder is still It. Otherwise, the person holding the chicken when It finishes listing seven sacraments is the new It. You should prepare the topic cards for this game in advance. Topics can relate to your curriculum or be general information topics. The student who is It must name the number of items in the called-out category in order to get rid of the dreaded chicken! It is o.k. to mix up church and other topics Some Suggested Topics (topics below are for all age groups) 7 Sacraments * 10 commandments ?# words in the Our Father (no repeats) or Sign of the Cross or Hail Mary, etc. ?# something you did in RE last week * 3 names of the persons in the Trinity name of ?# priests at St. Ann * ?# words that start with the letter ? ?# names of children in the class ?# colors in the rainbow ?# candy bars made with chocolate * ?# blue items made by God ?# large bodies of water * ?# brown items made by God ?# cities in Texas * ?# food that has chocolate in it ?# brands of soda ?# types of ice cream ?# means whatever number you choose-- like 3 blue items made by God (the sky, the ocean, eyes) This game can be easily modified with topics and number of items required. MAKE SURE TO RETURN THE RUBBER CHICKEN TO THE OFFICE!