Physics_12_Methods

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Physics 12 Experiments and Graphical Methods
LOs
Vocabulary:
A1
A1.1
coefficient, intercept, inverse, inverse square, linear, proportionality constant, slope, square
A1.2
Conduct appropriate experiments
With teacher support, conduct appropriate experiments (eg. Projectile motion, back emf from a motor, circuits,
collisions)
Systematically gather and organize data from experiments.
A2
A2.1
A2.2
A2.3
A2.4
Use graphical methods to analyse results of experiments
Produce and interpret graphs (eg. Slope, area, and intercept)
Verify relationships (eg. Linear, inverse, square, and inverse square) between variables
Use models (eg. Physics formulae, diagrams, graphs) to solve a variety of problems
Use appropriate units and metric prefixes
Physics 12 Vectors LOs
Vocabulary:
orthogonal components, resultant vector, scalar, vector
Skills and attitudes:
Write vector equations and create vector diagrams
Use vector diagrams to solve problems
A1 and A2 from previous unit
B1
B1.1
B1.2
B1.3
B1.4
B1.5
B1.6
Perform vector analysis in one or two dimensions
Identify scalars and vectors
Resolve a vector into two orthogonal components using a diagram and/or trigonometry
Write equations describing the addition of two or more vectors
Write equations describing the subtraction of two or more vectors
Add or subtract vectors using vector diagrams and/or trigonometry
Identify the resultant vector on a vector diagram
Physics 12 Kinematics LOs
Vocabulary:
acceleration, acceleration due to gravity; average velocity, constant acceleration, displacement, final
velocity, horizontal motion, initial velocity, kinematics, maximum height, projectile motion, projectile
velocity, range, relative velocity, time, velocity, vertical motion, vertical velocity
Knowledge:
velocity: initial, average, final, horizontal, vertical
Navigation problems
Displacement
Constant acceleration due to gravity
Shape of the path taken by a projectile fired at some angle above the horizontal
Independence of horizontal and vertical motion of a projectile
Projectile motion
Skills and Attitudes:
From A and B (previous units)
C1
C1.1
C1.2
Apply vector analysis to solve practical navigation problems
Describe relative velocity
Determine v, d, and t for navigation problems in 1 or 2 dimensions
C2
C2.1
C2.2
Apply the concepts of motion to various situations where acceleration is constant
Solve a variety of kinematics problems involving d, vo, v, vavg, a, and t
Describe the shape of the path taken by various projectiles fired at some angle above the horizontal, if friction is
negligible
Draw conclusions about a projectile’s horizontal velocity and downward acceleration due to gravity
Resolve a projectile’s velocity at any given point in time, into its horizontal and vertical components
Solve projectile motion problems involving range (dx), maximum height, time of flight, displacement, velocity, and
acceleration due to gravity
C2.4
C2.5
C2.6
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