tri-county football associaiton

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TRI-COUNTY FOOTBALL ASSOCIAITON
CHEER & DRILL/DANCE RULES
GENERAL
1. All towns must comply with TCFA guidelines.
2. Tri-County Cheer & Drill/Dance Colors shall be teal and purple
3. When voting on proposed rule changes at cheer and drill committee meetings, each town
will be limited to one (1) vote per town.
4. Fiftenn (15) or more children may perform on the sideline on field where it is safe. No
more than fifteen (15) children may perform on the sidelines at Wills Point and Forney
due to the limited sideline space.
5. Halftime will be limited to 5 minutes per squad. If the squad is a combination Drill/Cheer,
they will be allotted 10 minutes. Combination squads must be introduced as a cheer/drill
(dance) team and must represent both at halftime. There will be a $100 fine imposed if
cheer/drill or combination teams do not represent both at halftime, as per Tri-county
rules. Girls must stay through all 5 quarters.
6. Commissioners or assistants must be at all 3 games. Head coaches or coach must be
there for the whole game.
7. No cheer squad or drill team shall begin practice prior to July 1st. However, you may ave a
one (1) week cheer camp and a one (1) week drill camp prior to July 1st. No more than 6
hours of practice per week, including the week of competition. Teams are allowed to
practice 8 hours per week from July 1st through August 1st. A calendar week is SundaySaturday.
8. All cheer and drill team rosters must be turned in to your League Cheer and Drill
Commissioner no later than the second game of the season.
9. No one child can hold two positions on any TCFA Cheer/Drill squad unless they are a
combination team.
10. All Tri-County Cheer/Drill annual meetings will be on the Sunday one-week before
Superbowl Sunday. The second meeting will be held the first Sunday after Superbowl if
needed. The third meeting will be held the first Sunday in March. The fourth meeting
for Coaches and Commissioners will be held the Sunday after Fathers day. Places for
competition will be drawn and the June meeting and coaches must attend. Elections will be
held for the Tri-County League and Zone positions at the meeting on the Sunday before the
Superbowl. Mandatory coaches/commissioners must be present at the June meeting to
attend stunt clinic or NO stunts will be allowed on field or at competition.
PROTESTS
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A) The team protesting must turn in a written protest within forty-eight (48) hours to a
member of the Executive Committee. There is a twenty-five (25) dollar fee for filing
a protest. If a protest is lost, the other team receives the revenue. The protest must be
hard within fourteen (14) days of the protested game. ONLY NCAA AND TRICOUNTY EXCEPTION RULES CAN BE CHALLENGED.
B) If documented evidence is found of any blatant league violations, a protest may be filed
after the game or competition without the forty eight (48) hour time restraint.
C) If any town files a protest against an opposing team, then both teams will be eliminated
from the Protest Executive Committee which shall consist of the remaining (8) teams in
the league.
D) If a protest is held and found to be valid by the Executive Committee, the following
options will be adhered to:
a) No action
b) Verbal warning
c) Probation of Coach or Commissioner or TCFA League Official
d) Replaying of game
e) Forfeiture of game
f) Suspension of Coach, Commissioner or TCFA League Official - length of time to be
determined by a consensus of the committee.
g) Dismissal of Coach, Commissioner or TCFA League Official
h) Elimination from Competition with fine of games.
GRADE AND AGE LIMITATIONS
To be eligible, a boy ro girl must be enrolled in the first grade on September 1st and not be
thirteen (13) years of age or in the seventh (7th) grade on September 1st. A player must live in the
school district in which he or she shall play in or have a parent or legal guardian living within the
school district.
a. The teams will be as follows:
MIDGET - 8 years and under as of September 1st and be in the 1st or 2nd grade.
b. PEE-WEE - 10 years and under as of September 1st and be in the 3rd or 4th grade.
c. LITTLE LEAGUE - 12 years and under as of September 1st and be in the 5th or 6th
grade***AND NOT BE IN THE 7TH GRADE.
COMPETITION
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1. All towns must comply with TCFA Guidelines
2. Competition must be held on a football field.
3. Competition times with award ceremonies will be as follows:
Midget
Start promptly at 8:00 am to approximately 10:00 am
PeeWee
Start promptly at 10:30 am to approximately 12:30 pm
Little League Start promptly at 1:00 pm to approximately 3:00 pm
4. The towns hosting both competitions must notify the Cheer & Drill League Commissioner of
the locations and dates of the competitions by July 15. The League Commissioner is
responsible for notifying all towns by the same day.
5. The first competition must be held within the last 2 week(end)s of September. The second
competition must be held within the last 2 week (ends)s of October
6. If a town does not attend a TCFA Team competition, they will be fined $250.00 per squad
with the money going to the hosting town by the competition registrations date.
FIELD REQUIREMENTS
A) Judges will be seated at the 40, 45, 50, 45 and 40 yard lines. And seated 5 feet
from the sidelines.
B) Judges must be seated on a platform between 5 or 6 feet high.
C) Teams will be waiting to perform on the back or sidelines
D) All teams will exit the field from the front sidelines
.
7. Legality judge should be in position on the 50 yard line) and be responsible for the
following violations:
Suggestive moves
Over/under time limit
[UNLESS TECHNICAL DIFFICULTY]
Safety Issues
Boundary penalties
Field 15 feet from front
Coaching violation
Exact routing movements
Methods used for counting
Inappropriate music
Inappropriate uniform
1-10 point deduction
10 point deduction
10 point maximum deduction
5 point maximum
10 point deduction
5 point deduction
5 point deduction
10 point deduction
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Prop removal
Removal of all props by coach
Jewelry
With exception of plastic
Spacer or medical alert bracelet
10 point deduction
5 point deduction per child
8. Soft-soled shoes, jazz boots, jazz shoes, dance sandals, athletic shoes or bare feet are
acceptable. No one will be allowed to perform in socks (including pantyhose, etc.)
9. No technical skills should be performed when an advisor/coach is not present and providing
direct supervision (i.e. during competitions breaks)
10. All music must be turned in by the end of the directors meeting. Anyone turning music in
after the directors meeting will be given a ten (10) point deduction. Anyone turning in
music thirty (30) minutes after the directors meeting will be disqualified. With the
exception of an emergency, to be determined by the respected Tri-County Town
Commissioners.
11. In even years Cheer will perform competition first. In odd years drill will perform
competition first.
JUDGES
1. TCFA will use America=s Best score sheets for cheer and drill competitions.
2. All judges must be from outside the Tri-County area and be at least nineteen (19) years of
age. Judges shall be sent a copy of TCFA rules prior to competition. Judges will be required
to stay until the beginning of the awards ceremony. Judges will be notified of this
requirement in advance. Judges will be notified that breaks are to be taken only between
division performances. Judges must be seated away from one another. During Team
performances there must be a legality judge for administering all violations. Decisions made
by Legality judge are final.
3. Judges will be qualified and from a professional organization (i.e. Americas=s Best, NCA,
etc.) All judges must judge in a different colored pen. Judges must initial any mark-outs,
changes or corrections. (There must be a Atie breaker@ judge for all competition for a total of
5 judges)
4. No one will speak to the judges except the host of the competitions or League Commissioners
(League Cheer/Drill Commissioner, South Zone Commissioner or North Zone
Commissioner). League Commissioners must be together when approaching a judge.
NEVER APPROACH A JUDGE. If the League or Zone Commissioners have a team
competing, they must stay out of the Tally room during that division. All envelopes with
score sheets must be sealed. Hosting town football commissioner or person appointed by
the hosting town must run all score sheets to the tally room in sealed envelopes.
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5. All judges decisions are final. Score sheets are to be passed out the day of competitions. The
commissioners are not to hand the packets out to anyone until the day after competition.
TALLY ROOM
1. The scores shall be tallied by a committee, which shall consist of (1) representative from
each town. These representatives will be required to remain in the tally room throughout the
entire competition. The only other people allowed in the tally room will be the host (person
in charge of the town hosting the competition), Judges, Tri-County League Cheer & Drill
Commissioner, North and South Zone Cheer & Drill Commissioners, North and South Zone
Football Commissioners and the League Commissioner, if necessary. The tally room
representative should be at least eighteen (18) years of age. Judges will add their own scores
and the totals will be checked by the tally committee for mathematical correctness only. No
erasures will be allowed by any tally person. All mark-outs must be initialed by the person
making such mark out. All scores sheets must be initialed by each tally person with their
respective colored pen. If a town does not provide a tally person they will be un-represented
in the Tally Room. The Tally Room representative must attend the Director=s Meeting the
morning of competition. The Tri-County Football League or Zone Commissioner must be
present in the Tally room at all times.
2. Scores will be added together and not averaged. The violation points stated above will come
off the total score.
HOST TOWN/COMPETITION FEES
1) The host town must provide a program for anyone paying the admission fee.
2) Admission fees are $5.00 for adults and $3.00 for children and senior citizens.
Commissioners will be free.
3) Competition costs: $20.00 each entrant
4) No personal checks will be accepted for competitions. Association checks, money orders
or cash only.
5) The town hosting competition must have their packets mailed out six (6) weeks prior to the
competition date. Each town participating in competition must return their complete
packet four (4) weeks prior to the competition date. There will be a fifty-dollar ($50.00)
fine made payable to the host town if money is paid after the deadline. There will be a
$50.00 fine payable to each town where the packet is not postmarked 6 weeks prior to the
competition date.
6) There will be no refunds made for competition. Make sure you will be in attendance
before you submit your entry fees. This fee will not be included in the non-participant
fee.
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7) A video photographer will be available only if the required number of videos is sold prior
to competition. Many companies are now requiring a minimum sales amount to come and
set up. The host town must make the order forms available to each town well in advance
of the competition date.
8) The host town is required to provide a concession stand with both breakfast and lunch
served.
9) The competition schedules will be provided to each town no later than two (2) weeks prior
to the competition date.
AWARDS
1. Each child will receive a participation trophy for each event in which he/she performs if
that child doesn=t place Grand Champion, 2nd, 3rd or 4th place. There will be one coach=s
trophy for each grand champion team. The same size as the Grand Champion trophy.
Participation trophies must be at least 8 inches, 4th place trophies must be at least 10
inches, 3rd place trophies must be at least 12 inches, 2nd place trophies must be at least 14
inches and Grand Champion trophies must be at least 18 inches.
2. If a registered team member becomes ill or injured and is unable to perform at the
competition they will receive a team trophy.
RULES CHEER/DRILL COMPETITION
1) Only coaches and commissioners allowed on field, no spectators.
2) The lead child may be shown where to enter the field. Props may not be placed by
coaches. The children must march in to their positions and place their props
without the aide of adults or instructors. Directions are allowed to use the floor for
spacing during breaks and before the competition begins. The Director may show
the lead child in the beginning performance position for Midget teams only, by pointing.
4) Time Limits:
Drill: two (2) to five (5) minutes
Cheer: two (2) to five (5) minutes
5) The cheer times begin at the first organized chant or cheer regardless of whether or not the
team is on the field and after the team is announced. Entrants may not perform prior to
being announced. The time is not stopped between cheers and cheer dances. Time ends
when the last child exits the field. Each cheer team competing is required to perform two
full motion cheers and a cheer dance. DJ must announce on deck team and the
performing team.
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6) All hosting town are required to have a minimum of 3 4 spotters ages 15 and older at all
competitions. They must attend all directors meetings.
7) Drill time starts when the music starts and ends when the music stops.
8) The mascot will compete with his or her squad.
9) No participant should be allowed to throw objects into the stands at competition.
10) Each group will provide two cassette tapes or CDs clearly marked with the town, age
group and group name. Music will not be restarted once it has begun. Each hosting town
must provide a professional sound system with CD and cassette player. Music an only be
restarted when technical difficulties arise.
11) Any stunt with both feet shoulder high or higher must have a front and back spotter at
any performance. There will be an automatic disqualification for no spotters. The
front spotter can help with support. Midget teams are required to have a front spot. No
front spots are required for Pee Wee and Little League, except for full extension stunts.
12) Any prop must be approved by the town hosting competition at least 4 weeks prior to the
competition date, and must meet specifications at competition. Hosting town must contact
executive board after approval has been given. If a prop is not approved, it will not be
allowed at competition.
13) No men allowed in dressing rooms.
14) Any director found in violation of any of the foregoing rules may be punished in
accordance with the Tri-County Football Association rules disciplinary actions. All judges
decisions are final, there will be no protest for competition.
STUNTS
1. Stunt - Any tumbling skill, toss, mount or pyramid.
2. Mount- Any skill in which one or more persons are supported by one or more persons.
3. Pyramid - Multiple mounts
4. Tumbling includes rolls (forward, backward), inverted extended skills (i.e., cartwheel,
handstand, walkover, front/back handsprings, etc.) and flips
5. Splits - A position with legs extended at right angels to the trunk. A split is not a stunt
or a tumbling skill.
AERIALS
1. Aerial - A stunt performed free of contact with a person or surface.
2. Flip - An aerial stunt involving head-over-heel rotation.
3. Swam Dive - An aerial stunt in which the top person is caught in a prone (face down)
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position.
4. Twist - An aerial stunt involving rotation perpendicular or parallel to the performing
surface.
5. Dive roll - A stretched forward roll with flight.
DISMOUNTS
1. Dismounts - The release of a top person to land in a cradle or on the performing surface.
Either landing is considered the end of the stunt.
2. Backward Dismount - A top person dismounts backwards, with or without the feet being
held, to catchers who are not the original bases to the performing surface from a stunt or
prop.
3. Cradle-catch - A cradle catch occurs when the catcher(s), with palms up, catches the top
person in a face up position, by placing one arm under the back and the other under the
thighs of the top person. A cradle-catch is considered the end of the stunt.
DROPS
1. Front Drop - Dropping to a horizontal, face down position on the performing surface.
2. Knee/Seat/Thigh Drop - Dropping to the knee(s), seat or thighs onto a performing
surface.
3. Split Drop - Dropping to the performing surface, landing in a split position.
4. Tension Drop - A pyramid/mount in which the base(s) and top(s) lean in formation until
the top leaves the base without assistance.
EXTENDED STUNTS
1. Extended stunt - One in which the supporting arms(s) of the bases(s) is full extended
above the head. Stunts such as chair, Russian lift, T-lift, etc., are extended stunts. Some
extended stunts require a spotter.
INVERTED POSITION
1. Handstand - An inverted, straight body position in which the arms are extended and beside
the head, and the hips are over the head and shoulders.
2. Legal Forward Roll - A roll beginning from a squat position with hands on the performing
surface.
PROPS
1. A prop may be used as a base (Exception: a single, unfolded, flat mat is not considered a
prop), or a prop may be an object that is manipulated (i.e. poms, signs, flags, etc.,)
PYRAMID (MOUNT)
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1. Base - A person who is in direct weight-bearing contact with the performing surface and
provides primary support for another person. When a performance prop supports a
persons (s), it is considered a base. A mat on the performing surface is not a prop.
2. Top person/Flyer - A person who receives primary support from another person or a prop
anytime during a stunt.
3. Bracer - A person who stabilizes a stunt by direct contact with a top person. The stunt
would remain stable without the bracer.
4. Two-high pyramid/mount - All individuals in the pyramid/mount who are not in contact
with the performing surface (top) must be primarily supported by one or more individuals
who are in direct weight-bearing contact with the performing surface (base).
5. Totem Pole - A multi-base stunt which creates a tiered appearance by connecting stunts
of increasing height, one behind the other.
SPOTTER
1. Spotter - A person who is in direct contact with the performing surface and may help
control the building of, or dismounting from a mount. This person(s) shall not provide
the primary support, meaning the mount or pyramid would remain stable without the
spotters(s). The primary responsibility of a spotter is to watch for safety hazards.
Therefore, an inattentive person is not considered the spotter. The spotter shall be in a
position to prevent injuries with special emphasis on protecting the head, neck and back
areas.
SUSPENDED STUNTS
1. Suspended splits - Involves a top person/flyer who is in a split position between two
bases.
POP-SWEEP-TOSS
1. Pop - A controlled pushing motion upward by a base(s) to increase the height of the top
person or release the top to a cradle catch.
2. Sweep - A controlled pushing motion forward by a base(s) to release a top person
becoming free to contact with the base(s)
3. Toss/Pitch - A throwing motion by the base(s) to increase the height of the top person
with the top person becoming free of contact with the base(s).
4. Basket Toss - Toss involving three-four tossers, tow of which have their hands
interlocked.
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GENERAL RISK MANAGEMENT
1. Performing surfaces must be suitable and free from objects.
2. Stunts (mounts, pyramids, tosses and tumbling) must be modified to be appropriate to
the performing surface area.
3. Use of mini-tramps, springboards or any apparatus used to propel a participant are
illegal.
4. Participants are not permitted to chew gum or have candy in their mouths during
practice or performance.
PARTICIPANT APPAREL/ACCESSORIES
1. Unduly long fingernails, including artificial nails, can become a safety hazard.
Therefore, fingernails, including artificial nails must be kept at a length appropriate to
minimize risk for the participants.
2. The hair must be worn in a manner to minimize risk for the participant. Hair devices, if
worn, must be secure and appropriate for the activity.
3. Glitter that does not readily adhere on the hair, face, uniform, costume or the body is
illegal. Glitter may be used on signs, props or backdrops if laminated or sealed.
HEIGHT LIMITATIONS
1. All mounts and or pyramids are limited to two persons high, meaning the top person
receives primary support from a base(s) who is in direct, weight bearing contact with the
performing surface.
SPOTTING
1. Spotters are required until a stunt (mount, pyramid, toss, tumbling skill) is properly
dismounted.
2. An inattentive person is not considered a spotter.
3. A spotter must be in the proper position with arms extended toward the top person=s
head/shoulder to prevent injuries.
4. A spotter=s torso cannot be under a stunt.
5. A person is not considered a spotter if the hand position includes:
a. Grabbing the sole of the foot of the top person, or
b. Grabbing the hand(s) of the base(s) beneath the top person=s foot.
DISMOUNTS
1. Dismounts to the performing surface from shoulder height or below (extension prep is
considered shoulder height) must have assisted landings.
2. For all catch/cradle dismounts, the catcher(s) must have continuous visual contact with the
top person.
3. Base/catchers must not move during dismounts except for safety purposes.
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4. No skill (i.e., to touch, twist, etc.,) without constant hand-to-hand contact shall be
performed prior to landing on the performing surface.
5. A skill may be performed to a cradle except on backward dismounts or any other dismount
to separate catchers.
6. A twist to cradle (including a log roll) must not involve more than one complete rotation.
7. Dismounts from multi-base stunts to a cradle must be cradled by at least two catchers and
an additional head and shoulders catcher/spotter.
8. Dismounts from single base stunts to a single base cradle must have an additional
catch/spotter under the head and shoulder area of the top person. (Exception: no additional
catcher/spotter is required when cradling a chair or torch).
9. Backward dismounts are illegal except for shoulder sits.
10. Forward face-down dismounts are illegal.
11. Inverted dismounts (except legal suspended rolls) are illegal.
DROPS
1. Knee, seat, thigh and split drops are illegal unless most of the weight is first borne on the
hands/feet or is controlled to absorb the impact of the drops.
2. Front drops are illegal.
3. Tension drops are illegal.
4. A handspring/flip over to any drop is illegal.
PYRAMIDS/MOUNTS
1. A Participant must not move under or over a mount or pyramid.
2. In mounts, one of the persons bracing shall be at shoulder height or below. Exception: the
following extended stunts may brace any of the others listed:
a. Chair
b. Double/triple base deadman lift
c. Double/triple base straddle lift
d. Extension (except a totem pole) provided the top people have both feet in both hands of
their bases.
3. A top person, including the flyer in a toss, is not permitted to drop the head backward out
of alignment with the torso (eyes are not looking forward).
4. A top person is not permitted to be in an inverted position. Exception: Legal suspended
rolls
5. A totem pole is legal provided:
a. Each top person leaning forward is stabilized/supported by the stunt directly in front.
b. No extended stunt stabilizes/supports another person
c. A spotter is present for each stunt on each side
ROLLS/TUMBLING
1. Backward suspended rolls are illegal
2. Suspended rolls are illegal from a basket toss position, pitch or toss.
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3. Tumbling (rolls, inverted extended skills and flips) over or under or into a stunt is illegal.
4. Tumbling over/under an individual or prop is illegal. Exception: Legal forward roll over a
prop or under an individual.
5. A forward roll from the ground is legal.
a. A dive roll from the ground is legal
b. A flip into a mount or cradle is illegal
c. Suspended flip - All participants must start and end with fee on the ground
SUSPENDED SPLITS
1. Single-base split or straddle catches are illegal.
2. Tosses to any split or straddle position are illegal.
3. In a multi-base suspended split, the top person must have both hands in constant contact
with a base(s) and must have a front and back spot.
TOSSES
1. All tosses must be performed from ground level bases.
2. Basket tosses must not involve more than four tosses, including the person who may set or
Aload@ the top person.
a. One of the tossers must be behind the flyer during the toss;
b. The flyer must be cradled by all four of the original tosssers
3. In all tosses:
a. The top person must be directed vertically
b. Participants must not pass over or under other participants
c. The catchers and spotter must remain in their original positions unless making
adjustments for safety purposes.
4. Tosses into stunts are allowed (i.e. toss to extension, toss to chair, etc.) The toss shall not
significantly exceed the height of the intended stunt.
5. Tosses through a prop are illegal.
6. Toe and thigh pitches to a jump or tumbling skill (including a suspended roll) are illegal.
7. Tosses to a split or straddle positions are illegal.
8. A twist that occurs during a toss must not involve more than one complete rotations.
9. Helicopter is illegal.
10. A swam dive is illegal
11. The flyer in a toss must not drop the head backward out of alignment with the torso (eyes
are not looking forward)
TWISTS
1. A twist performed on the performing surface (jump-twist-land) must not involve more than
two complete rotations.
2. A twist performed to a cradle must not involve more than one complete rotation
3. A twist performed during a tumbling pass must not involve more than one complete
rotation.
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DANCE/DRILL POM RISK MANAGEMENT
HEIGHT LIMITATIONS
1. The weight bearing surface or props used as bases must not exceed 5 feet in height.
2. Mounts are limited to two levels high with the prop used as a base as the first level and the
participant(s) in direct weight-bearing contact with it as the second level.
PROPS AS BASES
1. Stunts on a prop are not permitted. Exception: Legal forward roll which begins with at
least one foot and both hands in contact with a prop which is at least 1 foot wide.
2. After mounting a prop higher than 3 feet, participants must maintain contact with the prop
at all times until dismounting, except if the performance area for each participant is at least
3 feet by 3 fee.
3. A participant may sit or stand on a prop that is held by two bases provided that the weightbearing surface of the prop is at waist level or below. If the participant is standing, a
spotter is required.
4. A prop cannot be used as any part of a totem pole pyramid.
5. Headstands/handstands on a prop are illegal. Other inverted positions on a prop are
permitted provided at least one foot is in weight-bearing contact with the prop and the
supporting surface of the prop is at least 2 feet wide and 2 feet long.
6. A top may have her had below her waist when lying on a prop which is at least one foot
wide and no more than 3 feet in height.
7. A participant on a prop is permitted to drop her head backward out of alignment with her
torso provided she has weight-bearing contact with a prop which is at least 2 feet wide and
2 feet long and/or she stabilizes herself by grasping the prop.
8. When moving from one prop to another prop, the top person must have visual contact with
the new prop prior to beginning the transition.
DISMOUNTS FROM PROPS
1. Dismounts to the performing surface from props higher than 3 feet must have an assisted
landing.
2. Backward dismounts from props higher than 3 feet are illegal.
3. Forward suspended roll dismounts from props are permitted provided there is hand-to13
hand/arm contact with two bases.
4. Backward suspended rolls from props are illegal.
5. Inverted dismounts (except legal suspended rolls) from props are illegal.
6. When dismounting from props higher than 3 feet, no skill (i.e. toe-touch, twist, etc.,)
without constant hand-to-hand/prop contact shall be performed prior to landing on the
performing surface.
STUNTS NOT ALLOWED
Single Base Extended Stunts
Diamond Head
Double Cartwheel
Fly Over Back Flip
Fly Over Toss
Gauntlet
Hands
Helicopter
Log Roll
One Arm Stunt
Prone
Re-Grab
Roll Up
Third Level
Toe Leg Pitch
Two 2 High Pyramid
Assisted Tumbling
Tumbling Into A Stunt
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
DRILL - ROYSE CITY
DRILL - WILLS POINT
DRILL MABANK
DRILL - MALAKOFF
DRILL - KEMP
DRILL - FORNEY LONGHORNS
DRILL - FORNEY JACKRABBITS
DRILL - QUINLAN
DRILL – EUSTACE
DRILL - KAUFMAN
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CHEER - FORNEY LONGHORNS
CHEER - FORNEY JACKRABBITS
CHEER - QUINLAN
CHEER - EUSTACE
CHEER - KAUFMAN
CHEER - ROYSE CITY
CHEER - WILLS POINT
CHEER – MABANK
CHEER - MALAKOFF
CHEER - KEMP
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