Games, games, games!! Emergency ideas to keep your kids busy!! Crab Tag: Set boundaries. Every player holds up their two claws and runs around trying to "pinch" the other crabs' claws. When a claw is pinched, the player puts that arm down. The last player with at least one claw left wins. Evolution: This is an extended version of rock paper scissors. All students start out as "eggs" crouched down on the ground. They find another "egg" and play rock paper scissors with them. The winner becomes a chicken (flap your arms and cluck). The chicken will look for another chicken and play again. Whoever wins will become a dinosaur (walk around with claws out growling) and the loser goes back to being an egg. The dinosaur's will find another dinosaur and play again. The winner becomes a "Supreme Being" while the other evolves down. Stick game: Tell the students you will hide a stick somewhere in a circle but you will not bury it or break it. Have them close their eyes and then put the stick somewhere in the area (hanging from a tree leaf is always good. When students find it, they whisper in your ear and then get to sit outside the circle. After doing this a couple of times hide the stick in your shoelaces and walk around inside the circle. Most of the kids will have a hard time "thinking outside the box" and finding the stick! Name and Motion: To learn each other's name, participants stand in a circle. First person says their name and does a motion. The next person must say the previous persons name and motion followed by their own name and their own motion. This continues until the last person performs the "dance" of everyone's names and motions. Museum charades: Have the students act out characters or animals or things they have learned about at each museum. What's that song?: You will need lines of a song written on separate pieces of paper made so that they fit together later. Each participant is given one line of a song. Players must figure out what order they go in to complete the song. When the group is done they must sing the song together. (This should be an age appropriate song!) Story ball: One person starts with the ball and begins to tell a story. When you say stop, they must throw the ball to another person and that person must continue the story where they left off. Continue the story until everyone has had a turn and then the facilitator can finish it. Adjective Name Game: Group stands or sits in a circle. Each person picks an adjective, animal, or object (can match the museum of the day) that starts with the same letter as his or her name. Students must say the object and name of all the students before them in the circle and then add theirs. Ever have you ever: The group sits in a circle around one person. The person in the center asks, "Ever have you ever…"and names something they have done. If the other students have also done this thing they must get up and run around to find a new seat. The person in the middle is also trying to find a seat. The person with no space left to sit is then in the middle and asks the next question. Screaming Toes: Students all huddle together and look down. Each person picks a pair of toes to look at. At the count of three the student looks the person in the eye whose toes they were looking at. If the person they are looking at is looking back at them, they both scream and are out of the game (can sit down). Birthday line up: Tell the group they must line up according to birthday starting with January and ending with December. They cannot speak to each other while they do this. Black Magic: This game is great for driving kids crazy You will need to be in "cahoots" with another person (probably another counselor) to play. Tell the group you can read their thoughts. Leave the area and let the group choose an object. When you return, the person who secretly knows how to play starts listing off items. You say whether it is the object they chose or not. After your partner lists of something black, the next object will be the one the group chose. This game can be played over and over and the kids rarely catch on. M&M game: (can be done with other colored objects if children cannot have chocolate) Pass around a jar or bag of M&M's. Everyone takes a small handful. Each color represents something that person gets to share with the group. Examples: Brown-a story about your favorite scar Yellow: something that makes you happy Green: something about your family Blue: something embarrassing Red: your favorite hobby Do one color at a time and go around the circle. These categories can be changed entirely based on age group or interests. Fruit game: Players decide on what fruit they want to be (should all be different). One person with start by saying their fruit three times and then another person's fruit three times. Whoever's fruit they called out must then say their fruit three times and then a different person's fruit three times. The catch is that no one can show their teeth or they are out. Even if it isn't your turn (and the game is so funny you can't stand it!) you still can't show your teeth! Last person remaining wins. Concentration: Group sits in a circle. The rhythm of the game is slap, slap (on your knees) snap, snap (right hand, left hand). If students can't snap you can clap twice. Everyone slaps twice then one person will say their name on one snap, and another person's on the other snap. The person's name that was said will say their name (after the two slaps) on the first snap, and then a new person's name on the second slap. Point of the game is to keep the rhythm while not messing up people's names. If you mess up then you are out. Last person remaining wins. Dragon's Lair: This game is great because it is played silently! The group forms a circle around a person in the middle. The person in the middle is the sleeping dragon, and they will have some object sitting in front of them. The person will need to close their eyes (no cheating!) or be blindfolded. The facilitator will choose one child from the circle to go up and try to steal the dragon's treasure. If the dragon hears them, they will point in the direction which they heard the sound. If the dragon points at the person trying to steal the treasure, they must sit back down. If the person successfully steals the treasure and makes it back to their seat without being heard, they then become the dragon. Alphabetical Name line up: Tell the group they must line up according to their first name, without talking. No Elimination Simon Says: 2 side-byside games of Simon Says, that way if you’re out of one game you automatically switch over to the other line. Outdoor Only Games: Red Light / Green Light & TAG: Freeze Tag, Tunnel Tag, TV Tag. What I learned Today: Played with a Koosh Ball, form a circle that is tight enough where campers will not have to throw the ball a long distance or particularly hard. One person starts with the koosh ball, this can be decided by guessing numbers, or by height or birthdays, etc. The person names something they learned during the day and tosses the koosh ball to someone else. The new person names something they learned during the day and also repeats what the first person names, and then tosses the ball to a new person. Once you have gone through the entire group, see if you can go through the sequence once more following the same people pattern and the things they have learned.