Master List of Games ICEBREAKERS 2 TRUTHS, ONE LIE This is a fun one to play before or after class just to wake people up and have a little fun. A person will tell the group 3 things, one of which is a lie. The group then needs to guess which of the things is a lie. Variation: have each person write one thing about them on a piece of paper then mix all the things in a hat and read the fact aloud and have the group guess who the person is that wrote it. ANIMAL GAME Each person gets a slip of paper with an animal on it (cow, dog, frog, pig, horse, etc) they must act out their animal in order to find the other people with the same animal. AUTOGRAPH SIGNING Have a list of get to know you games with questions: Find someone who has the same favorite color as you______________________ Who has the same birthday as you_____________________? Who is the same age as you ______________________ Who has the same favorite soccer team as you____________________? Who has an older sister____________________? Who plays soccer________________________? Who has a grandparent living with them___________________? Who plays netball ________________________? Who has done volunteer work _______________________? Who has taken care of a baby_________________________? Who knows what AIDS is ___________________________ Who is the youngest in the family _______________________? Who is the oldest in the family _________________________? Who has traveled to another region in the country _____________________? Who has broken a bone __________________________? Who loves school _________________________? Who hates school __________________________? Who has used a computer ____________________________? Who rides a bicycle ____________________________? Who has a girlfriend/boyfriend _____________________? They have people sign on the piece of paper as they get to know each other. They can not ask “which one are you? Sign here!” You can only ask three questions before going to a new person. CHARADES The leaders must make cards for all the participants in advance. These cards have the name of the participant on one side and the group name on the back. The leader hands each participant a card after cards are handed out, no talking. One by one, each participant goes to the center of the room and must mime the group name written on the back of the card. This is to indicate what his/her group is. However the participants are not allowed to yet” all participants sit in a circle. Once everyone has taken some candy, the participants then go around in a circle, giving their name, and telling things about themselves. The number of candies they grab is the number of things they should tell about themselves. COMMA-DOS-DOS-DOS (SPELL YOUR NAME) This is a fun song that gets everyone clapping & laughing. Have the group stand in a circle and begin to clap and sing, “comma-dos-dos-dos, comma-dos-dos-dos.” Then the leader points to someone and says (in rhythm) “you spell your name.” The format for spelling in this game is that before every letter 1 you must say “comma.” So my name, Megan, would be called out, “comma M, comma E, comma G, comma A, comma N.” After that person has spelled his or her name, the group again sings “comma-dosdos-dos, comma-dos-dos-dos.” Then the person who just spelled his/her name picks the next person by pointing and saying “you spell your name.” Keep going until everyone has had a chance to spell his/her name. ELVES, GIANTS, WIZARDS This game is based on the same concept as rock, paper, and scissors. In this game; Elves beat Wizards (they can run through their legs) Giants beat Elves (they stomp on their heads) Wizards beat Giants (because they are smarter) the group needs to be split into 2 groups. Each group needs to choose one of these signs. The two teams come face to face in parallel lines about 2 meters apart. Both groups will yell, "Elves, Giants, Wizards ...” (chosen sign goes here). The side that won chases the other team back to their home and tries to tag them. The players that are touched must join the other team. The object is to get everyone on your team. If both teams do the same sign, it is a tie. ELVES- swat low to the ground and put one finger to either side of your head like little pointed ears. GIANTS- stand up on your tip toes and stretch your arms high over your head WIZARDS- turn body 90o to the left. Stretch right arm out in front and put left hand by left shoulder. Wiggle your fingers like you are casting a spell. GUESS WHO You put the names of people on paper (cartoon characters, sports players). Put the paper on people’s backs. The person tries to guess what person they are by asking only “yes” “no” questions. HEADS UP 7 UP Choose 7 people to be “it”. Everyone else puts their heads down with the thumb sticking out. The 7 people walk around and gently put the persons thumb down. After all 7 people have picked one person they come to the front. The ones who had a thumb put down stand and try to guess who put their thumb down. If they get it right they get to switch places with the person, if they guess wrong they must sit back down. KIDS CLUES This is an elimination game focusing on gradually giving clues about yourself so that at the end of the fifth clue you are the last one standing out of the whole class. Learners think about 5 clues about themselves. Then write them on a piece of paper, 1 thru 5, from most general to most specific. The teacher collects the paper. All the learners start standing up and the teacher reads the first clue. If the clue describes the person, then they stay standing. If it DOES NOT, the learners sit down. Continue reading clues until there is one person standing. The last clue should belong to the last learner standing. NEVER HAVE I EVER The person in the middle is surrounded by people in chairs. The person in the middle makes up a category of people who have done something or not (or all people wearing a certain color speak a certain language, do a certain activity, etc.) When the person in the middle announces the category they must quickly exchange places with another person. The one left standing becomes the new person in the middle. SILENT COMMUNICATION Learners will need to get into a certain order without speaking at all. For example, they will need to stand in a line in order of age, shoe size, number of siblings, etc. Encourage them to use their hands and other types of non-verbal communication to accomplish their end goal. 2 ENERGIZERS 7 UP For this game you stand in a circle and go around the circle counting to 7. As you count you place your hand on your chest in the direction you want the next person to count, the person who gets the number 7 must put their hand over their head while saying the number. As people make mistakes they are eliminated from the game. 8—SHAKE IT OUT This is a simple warm-up. You start by lifting your right hand and shaking the wrist 8 times. Then continue with the left hand, right foot, left foot, and shaking the hips (all for counts of 8). Then do 4 counts on each, then 2, then 1, speeding up as you go. This shakes out all the kinks and gets the blood flowing so participants are awake & ready to begin the next session/activity BINGO Everyone stands in a circle, the leader says “bingo, bingo” the group responds “hey yah yah.” The leader repeats “bingo bingo” and the groups respond again. Everyone says “hey nakumona, hey nakumona pi” When people say “Hey nakumona” the leader leans forward the people on either side of the leader lean back and look at each other. When people say “Hey nakumona pi”, the person to the right of the leader leans forward and the people on either side of that person lean back and look at each other. The group continues saying “Hey nakumona, hey nakumona pi” and leaning forward and backwards until someone makes a mistake. The person leaning forward and backwards continues shifting to the right with each “Hey nakumona.” BUBBLE GUM The kids stand in a circle the counter will pound fists with the people in the circle while saying “bubble gum, bubble gum in a dish, how many pieces do you wish?” the person who it lands on gives a number 1-20. The counter will go around the circle pounding the fists until the number is reached. Whichever hand it lands on the kid has to put it behind their back. Once both hands are gone the kid is out. CAMPING TRIP It starts with one person saying “I’m going on a camping trip and I’m going to bring a sleeping bag.” The next person must bring the next item BUT it has to start with the last letter of the first person’s item. So they would say “I’m going on a camping trip and I’m going to bring gorilla” If the kid gets it right all the kids respond with “OK YOU CAN BRING THAT ON OUR CAMPING TRIP” if the person did not respond correctly and they said “I’m going on a camping trip and I’m going to bring a lantern” the kids would respond “NO YOU CAN”T BRING THAT ON OUR CAMPING TRIP” keep playing until everyone catches on! COCONUT Everyone stands up and together spells the word coconut using their bodies. This is quick and fun, especially if you’re dramatic when you’re doing it. DO AS I DO Everyone stands in a circle. One person comes into the center of the circle and dances or moves saying “Do as I do” and the rest of the circle copies the moves and says “I do I do.” DUCK, DUCK, GOOSE 3 The players sit in a circle on person is chosen to walk around and tap the other players on the head saying “duck, duck, duck” when they say “goose” that person has to get up, run around the circle and the one who doesn’t sit in the open seat is it for the next round. ELECTRICITY GAME All the participants sit in two lines facing each other. The facilitator stands at one end and another facilitator or participant stands at the other. Have the people sitting in each row hold hands with the two people sitting next to them and close their eyes, forming a chain in each line. The facilitators hold hands with the people at the ends of the line. The facilitator will squeeze the hands of both the people at the end of the line. When your hand is squeezed you squeeze the hand of the person sitting next to you. It is a race to see which line transmits the “current” quickest. Which ever row squeezes the hand of the facilitator at the other end first is the winner. FIRE ON THE MOUNTAIN Everyone runs around the room while the facilitator chants “Fire on the mountain run, run, run” When the facilitator calls out a number, the participants get into groups of that number. Who ever is not in a group or in a group of the wrong number is out, continue until only one or two people remain or it’s time to move on. FRUIT SALAD Everyone sits in a circle. The participants are assigned types of fruit by counting off, for example, mango, papaya, orange, maguni. mango, papaya, orange, maguni. Give instructions that we are going to make a fruit salad; one chair should be removed from the group. You will call out one or more type of fruit, all the participants whose type of fruit is called must change places. The person without a seat will call then next fruit or combination of fruits. Math variation Assign each participant a number, call out calculations that are at an appropriate level for your group. The learners whose numbers solves the calculation are the ones that have to switch seats. In this case, you continue to call out the equations. This can be adapted for any subject. Parts of the digestive system, you call out the functions. Products of chemical reactions, you call out the reaction, etc. You get the idea. LINKING There probably isn’t a real name for this game but basically you put the learners into groups of two and instruct them to sit on the ground with their backs to each other. They then need to link arms and try to stand up without touching the ground. If they are able to get this you can try putting them into a group of 3, then a group of 4, etc. The only rule is that they cannot touch the ground and the must be facing back-to-back. It practices teamwork and communication and is fun! LONGEST LINE Put your learners into groups. Instruct them that they must try to make the longest line possible only using what is on their bodies. For example learners can use their shoes, shoe laces, hair ties, bodies, pencils, necklaces, etc. The group that makes the longest line is the winner. MAKE A PICTURE This game can be done as an improve game or as a game where learners are given time to prepare. Put them into small groups, about 5 or so and instruct them to make a picture in front of the class. What does this mean? Well for example, maybe one kid will be the table, another will be the chair, another will be a pencil, another the paper, and another the person sitting and writing. The only rule is that only one of them can choose to be a person, this will prevent the game from becoming a string of 4 dramas. Tell them to be creative with it, and either gives them time to choose what they will be or do it on the spot. You will be quite amused by how creative and funny this game can get. MIME THE LIE Participants stand in a circle. One person will come to the center of the circle and begin miming an action. The next person will call out, “What are you doing?” and the person in the center will reply with a lie. The person who called out will then replace the person in the center; miming the action they were just told. The next person asks “What are you doing?”, and the new center person says another lie. For example, person A mimes sweeping the floor. When person B asks, person A says he is brushing his teeth (a lie). Person B must then go to the center and mime brushing his teeth. When person C asks, person B says he is reading a book (a lie). So person C then mimes reading a book. The game continues this way until all people have been to the center to mime. MIRROR Put the learners into pairs. One learner is the mirror of the other so he or she has to do everything that that the other learner does. MY NEW FRIEND You’re sitting in a circle on chairs and one person is standing in the middle (you are short one chair). The person in the middle says something about themselves that they also have in common with others standing around the circle. For example: “my new friend who is wearing Chaco’s” and then everyone who is wearing Chaco’s has to find a new place to sit. The person without a seat is in the middle. ONE, TWO, OOPS! Participants should form a circle. One person will begin by saying “one” and the next should say “two.” The third person, instead of saying “three” will say “OOPS!” (Or another silly sound, like beep, honk, etc.). This continues around the circle, with every multiple of 3 being replaced by “OOPS!”. So it should go like this: one, two, OOPS, four, five, OOPS, seven, eight, OOPS, and so on. If someone says the wrong number, they are out of the game and the other participants can begin again with “one.” RAINMAKERS All of the participants need to sit in a circle. This activity will create a rain storm at your camp without actual rain. Each action that is to be done will start with the leader. As the action comes to each player, they will join in. You can not start the action until it is your turn. The action sequence is; - Rubbing hands together - Snapping - Clapping - Slap thighs - Stomp feet then reverse the whole process. This will sound like a rain storm starting and then slowing down again. RED LIGHT GREEN LIGHT The learners stand together on a line and when you say green light run as quickly as they can towards you. When you say red light they must stop immediately and freeze where they are. To make it a little more fun even the slightest movement is not allowed. If a person moves after you have said red light, they must start back at the beginning. The first person to reach you or the finish line is the winner. RIVER BANK The learners will need to stand on a line, just have them draw a line in the sand. The line they are standing on separates the river from the bank. When you say bank they need to stand on or jump to the bank. When you say river they need to stand on or jump to the river. If they jump to the wrong place or even start to move at all when they are not supposed to, they are out. You say the words river and bank quickly while they are jumping back and forth between the river and the bank. SIMON SAYS 5 There is a leader and he tells the kids what to do. They can only do it if he starts the sentence with “Simon Says touch your toes” if they do it with out the leader saying Simon says they must sit down. SINGING IN THE RAIN Everyone stands (in a circle is best) and sings “I’m singing in the rain, I ‘m singing in the rain, what a glorious feeling, I’m happy again” The person leading does an action before starting the song and the group does the action of the leader throughout the whole song. First one is thumbs up; everyone sings the whole song with their thumbs up. Second elbows back, everyone sings the whole song with their thumbs up and elbows back. Third, knees together, sing with thumbs up, elbows back, and knees together. You get the picture. Fourth, head back, fifth, tongues out. TELEPHONE You know this one, have the learners sit is a circle. One learner thinks of a sentence and whispers it to the person sitting next to them who then whispers it to the next person, and so on, the last. You can also do telephone in a line where the last person will be next to the chalkboard and will have to write out the phrase on the board. THREE LINES- SA, NAM, ZAM Have participants form a straight line, one behind the other. The leader will stand and face the participants, explaining that the line they are standing on represents Namibia. One hop to the right is South Africa, and one hop to the left is Zambia. The point of this game is to hop to the line the leader SAYS but not necessarily to where the leader goes. The leader will attempt to confuse participants. People who hop to the wrong line are out of the game. For example, if the leader calls “South Africa”, all participants should hop to the right once (even if the leader misdirects them and hops left instead). TOUCH SOMETHING BLUE This is a great game for younger kids, and you can easily substitute local color words for the English words. The group should stand in an area where they can walk/run around. The leader calls the name of a color, and all participants must rush to touch something that color (usually ends up as another person’s clothing). Keep going with different colors until the kids are tired or you can’t think of new colors! GAMES AIR RAID First begin by marking out a starting line and a finishing line approx. 50 ft. apart. Find 5 or 6 obstacles that are large enough to be hidden behind, for example a table or a wheelbarrow. Place the obstacles approx. 10 ft. apart in a zig- zag pattern between the start and the finish. Assign two people to be “bombers” and give them each a bucket full of water and about 10 small sponges. Place one of the “bombers” 10 feet past the finish line and one halfway between the start and finish lines. The object of the game is to get from start to finish with out being hit by a wet sponge going from obstacle to obstacle. The “bombers” will try to hit the person running through. The “halfway bomber” may only hit the person running through up to the point that they pass them. They may not throw it at their backs. For every obstacle the runner gets by they receive an assigned point value. Their total points equal their score. AMOEBA TAG 6 Two people are “it”. They have to hold hands and chase people; the person they catch joins the chain. The chain can break off into even numbers and can link together whenever they want. This continues until no one is left BALLOON BATTLE Inflate balloons and tie on a string for each team member. Each player ties the other end of the sting to their ankle. Divide into two teams. The goal is to burst the other team’s balloons before all of yours are gone. As your balloon is burst you must with drawl from the game. The last player with an inflated balloon wins. BALLOON BUNS You put a message in a balloon (bark like a dog, run in a circle, stand on one leg) the balloon is passed around. Each person must sit on it with all of their weight. If the balloon busts the person must do what is on the paper. BATTLESHIP The entire playing area is broken down into different parts of a ship. The leader explains the location of each part for example: Bow: the front of the playing area Stern: the back of the playing area Port: left side Starboard: right side They can also be divided into corners (1-4) When the leader calls out a certain corner the teams must run to that corner and do the designated motion at that corner Example: Port: get in a straight line and row to your left Starboard: get in a straight line and row to your right Bow: lie down on back and raise one foot in the air Stern: freeze in this corner and do not move until a new location is called The last person in each corner is eliminated until one player remains. BEACH BALL GAME Get a beach ball (or other available ball) and write the numbers 1-20 on it. For each number, have a corresponding note card with a question or silly activity. Participants should throw the ball to one another or pass it along until the leader calls “Stop!” The person who has the ball at that time must call out the number that is facing him/her and answer the question or perform the action. For example, #5 might say “hug three people in the circle” or #12 might say “tell us about your best memory.” This game helps people get to know one another. I have also used the numbered beach ball for self-esteem activities. When a person ends up with the ball & sees the number, she must either tell the group that many nice things about herself OR dance in the center for that many seconds. CAPTURE THE FLAG Divide into 2 teams… Team 1 has the front area, Team 2 has the back. They have 5 minutes to hide their flag on their side. Once the flag is hidden you call out you are done. The goal is to get the other teams flag. If you get caught and tagged while on the other person’s territory you have to go to “jail” (set on each teams side) and can only get out when a teammate grabs you while the other team is not looking. The first team to capture the flag and bring it back to their side wins. CLOTHES PIN TAG 7 Hand any number of clothes pins to all the kids. Have them pin them to their clothes (they must be able to be seen). Then have them all scatter on the playing field. On the signal, everyone runs around snatching clothes pins from one another, kneeling down to attach their newly acquired prizes. You are never out of the game; even if you have lost your clothes pins you may still take other peoples. At the end of the game (usually a time limit), the one with the most clothes pins wins. CRAB WALK SOCCER Players take crab walk stance and try to get the ball into the other team’s goal. Once a goal is scored the ball comes back to the middle. CROCODILE CROSS THE RIVER One person stands in the middle of box. Everyone else stand on the far side. The group asks “Crocodile, crocodile may I please cross the river?” The person in the middle responds “Only if you’re wearing ____” If a person is wearing what they say they are free to pass. Everyone else must try and get by with out being tagged. If you are tagged you have to join in the middle and help the Crocodile. CROSS HAND PASS Players divide into two teams. Each team should have its players pick partners and stand in a line facing their partners. The participants cross their arms in front of their bodies and grasp the hands of their partners. Holding hands in this position, each team attempts to pass a ball, block or bean bag down the line. If the object is dropped, the line must stoop to retrieve it while holding hands. If it is necessary to break grips to retrieve the object, the positions must be assumed before the ball can be passed on. The first team to pass the object down to the end of the line wins. CROWS & CRANES Divide the kids into two equal teams. Have teams face each other across from an imaginary line (You can use a rope divider). Assign one side to be “crows” the other “cranes”. The leader stands at the end of the group in the center so all the players can see him/her. The leader calls out either “cranes” or “crows”. If “crows” are called, the cranes must turn and run a short distance to their base before the crows tag them. If any cranes are tagged, they become crows, and head to the other side for another round. The same applies with “Cranes” are called. Play until everyone is on one side. FISH & SHARK This game should be played in a relatively open space. All participants should close their eyes and begin walking slowly around the room. One person is selected as the Shark and all others begin as Fish. When people bump into each other, they must whisper what they are, Fish or Shark. If two Fish bump into one another, they remain Fish. If a Fish and Shark bump into one another, the Fish then changes into a Shark. Keep playing until almost everyone is a Shark. If you are playing outside, it may be a good idea to have some monitors to ensure kids are not wandering too far from the group while their eyes are closed. HANG MAN Choose a word or phrase and make the blank lines to symbolize all the letters in the word or phrase. If you’re doing this with a class it helps to have learners in groups and give each group a chance to choose a letter. They continue to choose letters either until they run out of chances and complete hangman or manage to guess the word or phrase. HOT AND COLD One person leaves the room. The people who stay in the room hide the object, when the person comes back in they can only tell them if they are close (hot) or not close (cold) 8 HOT POTATO Everyone stands in a circle. When the music starts you pass the “HOT POTATO” when the music stops whoever it lands on is out HUNGRY LION Ask all participants to stand in a straight line, side by side. The Lion (usually best to begin with group leader) stands several yards away, with his/her back to the other participants. The line of people should call out, “What time is it?” to which the Lion will respond with “___ o’clock!” Whatever time the Lion said, the others must take that number of steps toward the Lion. This is repeated until the Lion feels the others are close enough. This time, when the participants yell “what time is it?” the Lion will yell back “DINNER TIME!” and run after the group. The first person to be caught by the Lion becomes the new Lion. Repeat until kids are tired of running! I SPY Take turns finding an object and saying “I spy with my little eye something ____” until everyone has a turn. KNOT Make a circle of 8. Grab hands with the person in front of you then with your left hand grab the hand of someone from another group. Now try to untangle yourself with out letting go of each others hands LEAP FROG Split into teams and compete in a relay. The team that finishes first wins MURDER HANDSHAKE In this game, one person is chosen to be the murderer. Everyone sits in a circle and closes their eyes. A non-playing adult goes around and secretly taps one person on the head. That person is the murderer. To murder someone, the murderer must wink at a person. The victim must count to 10 then act out a dramatic death. The others must try and catch the murderer in the act before they become one of the victims. Murder handshake works the same way, except the players meet each other and shake hands. The murderer presses their index finger against their victim's wrist to commit murder. MUSICAL CHAIRS Make a circle of chairs (1 chair less than the number of people participating). Play music. When the music stops they must sit in the chair. If you don’t get a chair you are out. This continues each new round continue to take away one chair. RED ROVER Divide the kids into two even groups. They stand in a line a hold arms. One side says “red rover, red rover send Name right over!” The person runs, if they break through they get to take one person back to their side with them, if they don’t break through they must stay on that side. This continues until everyone is on a side. ROOSTER FIGHTS Each camper hops on one leg, holding the other foot by the ankle up at his rear. To win, he must force his opponent to lose balance and let go of his ankle, fall down, or step out of the circle. The only contact allowed is bumping shoulders. 9 WATER BALLON TOSS RELAY Make a start and finish line and form two or more teams. Spread each member of the team about 3-5 feet apart. Each member must toss the water balloon to the next team member. If the water balloon breaks or falls onto the floor they have to start from the very beginning. The object of the game is to send 3 water balloons successfully down the line and into the team bucket. WHEEL BARROW RACE Partners take wheel barrow position and go down; once they reach the turning point they switch positions and turn around. SONGS THE MOOSE SONG With each line the leader sings it and then the groups repeat it back. There was a moose! (Make moose antlers with hands out and thumbs on head) Who liked to drink a lot of juice (motion drinking from a bottle with two hands) There was a moose (same) Who liked to drink a lot of juice (same) Chorus: Oh way, oh way (wave arms above head) Oh way, oh way, oh way, oh way (move fists around in circle and moves hips around in opposite circle) Way-o, way-o (two big circles with hips and fists) Oh way, oh way, oh way, oh way (kick legs up in the back and arms straight out in front) His girlfriend was a deer (make fists with thumbs out on head and pinkies up to make deer antlers) Who liked to drink a lot of cool drink (drinking motion) His girlfriend was a deer (same) Who liked to drink a lot of cool drink (same) Chorus They went out on a date (march feet) But they stayed out much to late (tap wrist like where a watch would be) They went out on a date (same) But they stayed out much to late (same) Chorus He's a mooooooooooose! (Make moose antlers with hands and tilt head back to yell) Full of juuuuuuuuice! (Make drinking motion and tilt head back to yell) On the loooooooooose! (Tilt head back to yell) Chorus SI-NA-NA-KA For this game/song, everyone needs a chair. The song goes like this: Si-Na-Na-Ka Si-Na-Na-Ka Ruka-Ruka-Ruka Si-Na-Na-Ka 10 On Si-Na-Na, everyone should stand on their tip-toes. On Ka, everyone should sit on his or her chair. On Ruka-Ruka-Ruka, everyone should march in place and move their arms in a chugging train motion. The leader can speed the song up to see if participants can keep up, or use misdirection & do the incorrect actions to see if participants are following the original directions. S.M.I.L.E. First divide the group into three groups and assign one group to the the HAs, one group the HOs, and the last group the HEs. When each group’s part comes they stand up and yell their line. Each verse we sing together as a group and clap our hands to the beat. Now, it isn't any trouble just to SMILE. No, it isn't any trouble just to SMILE. So, smile when your in trouble, it'll vanish like a bubble, no, it isn't any trouble just to SMILE. HA, HAHA, HAHA HAHA HAHA, HA HO, HOHO, HOHO HOHO HOHO, HO HE, HEHE, HEHE HEHE HEHE, HE Now, it isn't any trouble just to LAUGH. No, it isn't any trouble just to LAUGH. So, laugh when your in trouble, it'll vanish like a bubble, no, it isn't any trouble just to LAUGH. HAs, HOs, and HEs Now, it isn't any trouble just to GRIN, grin. No, it isn't any trouble just to GRIN, grin. So, grin when your in trouble, it'll vanish like a bubble, no, it isn't any trouble just to GRIN, grin. HAs, HOs, and HEs THE TARZAN SONG Leader says a line and does an action and then the group repeats it back. Now, Jane (put hands up by face to make a bright smiling face) Was swingin' from a weather vane (act like you are hanging onto something and swinging) When she was spun by a hurricane (big motion of being spun around) Oooo, that's bad (hand near mouth then at side) Now Janie has a painie (walk like a grandma with a cane) And I hope she doesn't peel (jump with one leg and put arms up and flick wrists) Like a banana (pound chest like a gorilla to make voice quiver) Now, Cheetah (make a claws near face and a mean face like a cheetah hunting) Was rockin' to the beat-a (swing hands and hips like rockin') When he slipped on a pizza (make slipping motion) Now Cheetah is velveeta (circle/rub hands together) And Janie has a painie (same Janie motion) And I hope she doesn't peel (jump with one leg and put arms up and flick wrists) Like a banana (pound chest like a gorilla to make voice quiver) Now, Tarzan (make strong arm muscles) Was swinging from a rubber band (make swinging on a vine motion) When he smacked into a frying pan (clap one hand onto the other) Now Tarzan has a tan (show off both arms) And Cheetah is velveeta (circle hands around each other) 11 And, Janie has a painie (walk like a grandma with a cane) And I hope she doesn't peel (jump with one leg and put arms up and flick wrists) Like a banana (pound chest like a gorilla to make voice quiver) but make this one extra loud and long cuz it is the end! TONY CHESTNUT This is a great song with actions. The song goes: Tony Chesnut Knows I Love You aka Toe Knee Chest Nut Nose Eye Love You Tony Knows aka Toe Knee Nose Tony Knows aka Toe Knee Nose Tony Chesnut Knows I Love You aka Toe Knee Chest Nut Nose Eye Love You That’s What Tony Knows aka That’s What Toe Knee Nose As you sing the song, touch the body part it refers to: Toe (touch toes) Knee (touch knees) Chest (touch chest) Nut (touch head) Nose (touch nose) Eye (touch beside eyes) Love (cross arms in X over chest) You (point to someone). On the last line, spin around once when singing “That’s What.” This song is truly hilarious, especially when you get it going very quickly. A good idea is to run through it twice slowly, then increase the pace until everyone is frantically reaching for toes, knees, and noses. TUTTI-TA This is a sing-along, act-along activity. The leader demonstrates and then all participants repeat. The song goes like this each time: A Tutti-Ta A Tutti-Ta A Tutti-Ta-Ta The first command is “Thumbs Up”, and all participants stretch out their arms and put their thumbs up, kind of bopping side to side as they sing the song. Each time the song is sung, a new command is added. Next is “Thumbs Up, Elbows In”, followed by the song. The commands are: Thumbs Up Elbows In Feet Apart Knees Together Butt Out Head to the Side Tongue Out Turn Around Remember to add a command for each repetition of the song. People’s posture and actions get funnier and funnier as the game goes on! I’ve also heard this game done with “Singin in the Rain” or a Jesus song instead of “Tutti-Ta”. 12