Following is the text of the presentation made to the Furniture Society Thursday, June 11, 2009. © Edward M. Tashjian 2009 WHAT IT TAKES FOR A MANUFACTURER TO CONSIDER YOUR DESIGN IDEAS Products must be Saleable. This is not about design. It is about commerce. Furniture must fill a niche, value proposition and price point. You must be able to articulate why your design is a value or how it fits a void. Great Original Designs. Designs cannot be copies. Not only is this intellectually dishonest, there is little market for “me too” products in a crowded marketplace. According to Richard Frinier: "To contribute to the marketplace in a meaningful and memorable way, designs must be authentic, relevant and remarkable." Unique but not too Unique. Furniture must be different, or have a different twist on an existing style. But it cannot be so extreme that consumers think it is impractical or unfashionable. Timing is everything. Many ideas are ahead of their time, like Oscar de la Renta’s chalk white finish. Provide a Complete Design Recommendation. It needs to be more than a pretty sketch. You must be able to articulate materials, finish, fit, sheen, and hardware. Ideally provide architectural drawings with dimensions and scale. For upholstery, you need to demonstrate knowledge of pitch and comfort. Demonstrate your knowledge of the end customer you are designing for and be able to articulate how your designs satisfy this market. Determine if your work is marketable domestically and/or internationally. Design trade vs. retail or both. Residential vs. hospitality or contract. What are their price points? Where do they shop? What needs does this design satisfy that they cannot get anywhere else? What kind of homes do they live in? Visit plenty of model homes to better understand trends in architecture, fixturing, walls and ceilings. Furniture needs to be proportioned for rooms. Demonstrate that there is a market for these designs and that you are knowledgeable about them. Present your designs in the context of how they will be used. Know the manufacturer you are designing for. What are their core competencies? Don’t bring metal designs to a manufacturer that does not work in metal. This is just like an interview. Research the company. Understand their customers. At a bare minimum, the manufacturer must be able to execute your designs. You must also be culturally compatible. Ability to Sell Yourself. Unless you are famous and published, you must demonstrate star power: substance, style, and confidence. You must be confident without being overbearing. You must be cordial and polite, but you must also close the sale. You must also volunteer to promote the product at retail. Think of your presentation as showmanship. If you are painfully shy, collaborate with an agent or publicist. It is easier to get publicity than you think. Gain Credibility through Relevant Experience. Consider a job in product development at a major manufacturer. Learn the inner workings of the development cycle. Prepare for a market. Listen to customers. Choose a Niche that you for which you can be Known. The surest recipe for failure is the all-purpose designer that is everything to everybody. Pick a design style, a type of material, etc. Kelly Hoppen is known as the Queen of Taupe. Mario Buatta is the Prince of Chintz. Oscar de la Renta is the apotheosis of fashion. Richard Frinier is king of Outdoor furniture. Martha Stewart is the doyenne of craftsy design. How do you want to be perceived? You must have a distinctive style and point of view. A Great Presentation. Your presentation needs to be passionate. You must communicate your design vision with understandable sketches, detailed architectural drawings, recommended materials, an explanation of what makes it different, better, fashion forward. But the most important ingredient is your personality and your passion for the product. Your leave behind should be professional and leave the impression you have your act together. Don’t Give Up when you Hear the Word No. Selling starts when you hear the word no. Use no as a learning tool to fine tune your products and presentation. No matter what you hear, no one is an overnight success. Most of the best designs in the marketplace were first rejected by someone else. If you believe in your ideas, don’t give up. Don’t Look for a Manufacturer. Look for Partnerships. This is a marriage of sorts. Determine what types of partners would enhance your identity and design work in the marketplace. You must like and respect the manufacturer you become wedded to. Understand that you are creating and developing a strategic alliance. You must complement each other and bring them something no one else can. Partner with Financially Healthy Manufacturers. Ideally, you are leveraging not only the manufacturing ability, but selling, distribution, and marketing expertise of an organization. An innovative product is not enough. To be successful it must gain floor placements and publicity. Margins are thin in our business. www.TashjianMarketing.com ed.tashjian@gmail.com 106765709 Page 2 of 3 Barriers to Overcome. These are the biggest pitfalls that belie most independent designers. Getting to the right person. This is different in every company. It is always best to start from the top and work your way down. If the CEO is interested, everyone else in the organization will take your ideas seriously. You must also know who influences and who makes the final decision. Typically, this is a committee of the product development, sales, and marketing teams. Having a good reason why a company should try someone new. Manufacturers become comfortable with their existing partners. You need to have a compelling reason why they should try someone fresh, new and different. Playing to a comfort zone. Some companies have a comfort zone and they want more of the same. Others only want something different. This is the first thing to understand. If you get it wrong, you will be paddling against the current and will always fail. You will want a contract. These can be very complicated, but the essence is always the same and includes these basic points: Who owns the designs? Typically, you own your name, but the manufacturer owns the designs. But all of this is negotiable. How & when do you get paid? What is the royalty percentage? Is there a minimum? And how much money are you paid upfront. What is the term of the contract? What is the length of the initial contract and what are the terms for renewal. Exclusivity. Most manufacturers will insist on this. Promotion. How will products be distributed and promoted? How will they be cataloged? Is there an “advertising allowance” royalty? What else is required of You? You may be required to travel, host events, product launches, etc. How to End the Contract. Sometimes things just don’t work out. You need to prepare for that possibility. Think of it as a prenuptial contract. www.TashjianMarketing.com ed.tashjian@gmail.com 106765709 Page 3 of 3