Who Wants to Be a Winner Instructions

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Who Wants to Be a Winner Instructions
To set up for classroom use:
This activity is best done in a classroom setting with one computer sent through a television or
LCD projector, however could be used with each student at his or her own station in the lab.
Decide on fifteen questions, one correct answer and three incorrect answers for the game. Try to
rate the questions from the easiest to the hardest. The easiest questions should be the first ones
and build to the harder ones.
Position your mouse pointer after Type
question here and click. Backspace until the
letters are gone. Type your question.
Position your mouse pointer after Answer and
click. Backspace until the word Answer is
gone. Type the answers.
On the following slide, enter the question
again. However, only enter the correct answer
in the Answer space. Delete the spaces that
contain the incorrect answers.
Repeat the last two steps through all fifteen
questions.
Save your game by clicking File and Save As
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Who Wants to Be a Winner Instructions
Choose where to save your game at the top of
the screen.
Name your game – be specific, such as Ch1
Who Wants to be a Winner at the lower
middle part of the screen in the area for File
name.
Click Save at the lower right corner.
To play in the classroom:
Open the program and push F5 on the computer or click Slide Show at the top of the screen and
View Show. Project the game over a television or LCD projector. It could also be given to the
students to use on computers in the lab. Before playing, determine which student or small team
(2 or 3) of students will be the first contestant. The remaining students could guess the answer at
their desk and participate as the studio audience, and phone a friend.
The computer operator will click from one
question slide to the answer slide. If desired,
discussion could follow after revealing the
answer.
From the answer slide, the computer operator
will click again to show the next available
dollar level as shown to the right. From here,
they click again to reveal that dollar level’s
question.
The computer operator will click to the first
question slide. Someone could read the
question aloud. After the contestant has given
the “final answer”, click again to reveal the
possible answers. Someone could read the
answers aloud as they appear on the screen.
This continues until the contestant(s) incorrectly answers the question.
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Who Wants to Be a Winner Instructions
To use the
(50:50), the student announces they wish to use it. The moderator will
verbally tell them two of the incorrect answers leaving only one possible incorrect answer and
one correct answer.
To use the
(Phone a friend), the student announces they wish to use it. The
moderator will ask them to choose one student in the audience. The chosen student will listen
to the question and possible answers one more time and have 30 seconds to give an answer. The
contestant then gives their “final answer.”
To use the
(Poll the audience) the student announces they wish to use it. The
moderator will read the question and possible answers to the audience and ask them to raise their
hands if they believe the answer is A, then B, then C, then D. The contestant will see what the
more popular answer is then give their “final answer.”
Note: Unfortunately, the icons for 50:50, phone a friend, and poll the audience will not appear
used after use. Please remember throughout the rest of the activity when the contestants have
used these chances. Each one should only be used once!
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