TOM SLOPER 12420 Woodgreen Street, #208 Los Angeles, California 90066 USA Telephone: (310) 915-9945 Mobile: (310) 344-7873 E-mail: tom@sloperama.com PROFILE A versatile and prolific game producer who has developed electronic games on many platforms and in many genres. A mentor to junior producers, with exemplary attention to detail in project planning. Outstanding project management, communication, and design skills. Motto: "Making games fun and getting them done." EXPERIENCE Consulting Game Producer/Designer, Los Angeles, California 2002-present Consulted for developers and publishers on production, design, submissions, and business matters. Naked Sky Entertainment, Los Angeles, California 2007-present Advised on business growth strategy, helped formulate personnel policies. Produced the multiplayer portion of an Xbox 360 game for a major publisher. Created budgets, schedules, bids. HR duties. University of Southern California, Los Angeles, California 2006-present Taught ITP391, "Designing and Producing Video Games," as part-time faculty. Created curriculum, brought in guest speakers. Dynasty Gaming, Montreal, Quebec 2006 Consulted on user interface design aspects of their online game; advised on live tournaments and potential television project; represented company to potential partner organization. Yahoo! Games, Santa Monica, California 2005-2006 Produced five casual games for IPTV for AT&T Yahoo: "Chess" (multiplayer cross-platform), "Sudoku," "Solitaire," "Mah-Jongg Tiles," "JT's Blocks." Hired developers; created design specs and test cases; shepherded games through Yahoo's and AT&T's release processes. Mastiff, LLC, San Francisco, California & Tokyo, Japan 2005 Produced "Top Gun" for Nintendo DS. Guided European developer in polishing design document; hired and directed musical talent; created voice audio; coordinated manual and packaging with external marketing firm; hired and oversaw independent Quality Assurance lab; secured approvals from Paramount and music licensor; coordinated game's release through Nintendo. Sennari Games, Culver City, California 2003, 2004 Design consultation for "PowerPuff Girls" GameCube; created concepts for mobile phone games. Other clients during this period include but are not limited to (in alphabetical order): Academy of Game Entertainmt. Tech. (teach, 2003-04) Bonus Mobile (design consultation, 2004) Flying Fishworks (submission consultation, 2005) Global Star Software (design consultation, 2007) Jailed Games (design consultation, 2003) Quinn Emanuel (legal consultation, 2004) Sincere Image (business consultation, 2004) AtGames (business & design consultation, 2003) Cal. State U., Dominguez Hills (teach, 2003-04) Four Winds, Inc. (localization writer, 2003) Goodsol Development (graphic art, 2002) Phyware, LLC (business consultation, 2004) RompMedia (business consultation, 2006) TikGames (design consultation, 2004) Independent Game Inventor/Entrepreneur, Los Angeles, California 2001-2002 Made an acquisition bid for Mah Jongg Maven, a Georgia vendor of game supplies. Wrote business plan, made business loan applications. Applied for a patent for an original dice game; built prototypes; pitched dice game concepts to American and Japanese game and toy manufacturers. 1 Activision, Inc., Santa Monica, California 1988-2000 Creative Director (2000) Executive Producer (1999) Senior Producer (1992-1999) Production Manager (1990, Japan) Producer (1988-1992) Produced 36 game titles that generated estimated $48.4 million in retail sales. Designed 6 games that generated estimated $32.5 million in retail sales. Significant participation in an additional 53 game projects (multiple platforms, OEM, licenses, and international versions) that generated estimated $60.7 million in retail sales. Aided in the acquisitions of games from Japan, and licensing of games into Japan. Brand-managed the Shanghai series across international and domestic licenses. During this period, Shanghai sold 1.9 million units with estimated $9.4 million profit. Atari Corporation, Sunnyvale, California 1986-1987 Director of Product Development Produced 20 games for the Atari 2600 and 7800 games systems. Created a developers' manual. Participated in licensing of game properties. Rudell Design, Los Angeles, California 1985-1986 Senior Project Engineer Created working prototypes and mechanical drawings of game and toy concepts. Participated in the development of board games. Freelance Toy/Game Designer, Los Angeles, California 1985, 1986 Designed an original board game based on The People’s Court TV series for Hoyle Products. Made mechanical designs for Rudell Design, Universal Innovations Inc., and McT Inc. Sega Enterprises, Inc., Los Angeles, California 1984 Game Designer Coordinated with external game developers in the conversion of arcade games for home entertainment systems. Datascan, Inc., Santa Monica, California 1983 Game Designer/Programmer Programmed two original computer games in Z80 Assembly language. Assisted in the development of 3D games for the Vectrex game system. Western Technologies & Smith Engineering, Santa Monica, California 1979-1983 Design Director (1982-1983) Designer (1979-1981) Designed numerous games for various home entertainment systems, especially Vectrex and Atari 2600. Pioneered games for watches and calculators (designed liquid crystal displays and games). (Pre-1979 work experience available on request.) TOM SLOPER 2 AWARDS Year's Best Classic Game 2000, "Shanghai Second Dynasty," Computer Games Magazine Best Multi Player Game 1996, "Blast Chamber," Playstation, Videogame Advisor Magazine The Family PC Recommended Seal 1996, "Shanghai: Great Moments," Family PC Magazine Best Simulation Game 1993, "Mechwarrior," Super NES, Game Informer Magazine Best Super NES Puzzle Game 1992, "Shanghai II: Dragon’s Eye," Game Players Magazine Achievement Award 2003, Classic Gaming Expo Contribution Award 2007, World Mahjong Organization PRESENTATIONS Korea Games Conference, 2003-2007 Serious Games Summit, 2006 SIGGRAPH, 2005 Game Developers Conference, 1989, 2003 Classic Gaming Expo, 1999, 2000, 2002 Game Initiative, Los Angeles, 2003 California State University, Los Angeles, 2003 Game Career Seminar, E For All, 2007 Smithsonian Institution, 2002 Montreal Game Summit, 2004 Idea Resource Systems, 2005 The Learning Annex, 2001-2002 Academy of Interactive Arts & Sciences, 1998 Pacific Asia Museum, Pasadena CA, 2002-2006 PUBLISHED WORKS Game Design Perspectives. Chas. River Media, ISBN 1-58450-090-5 (2002). Two chapters. Secrets of the Game Business. Chas. River Media, ISBN 1-58450-282-7.0 (2003). Two chapters. Introduction to Game Development. Chas. River Media, ISBN 1-58450-377-7 (2005). Chapter on Production. Serious Games: Games That Educate, Train... Course Tech. PTR, ISBN 1-59200-6221 (2005). Foreword. The Game Production Handbook. Chas. River Media. ISBN 1-58450-416-1 (2006). Foreword. Game Design Workshop. CMP Books, ISBN 1-57820-222-1 (2004). Sidebar. Mah Jong, Anyone? Tuttle Publishing, ISBN-13: 978-0-8048-3761-3 (2006). Chapter on strategy. The Red Dragon & The West Wind, Harper Collins, ISBN 978-0-06-123394-4 (2007). Author. The Games Game, regular advice column on the IGDA website (2003-present) Weekly Mah-Jongg, weekly mah-jongg column on Sloperama.com (2003-present) Tom’s Terminal, quarterly column in the newsletter of the American Mah-Jongg Association (1999-2002) "Freedom Through Constraints" -- Java Developers Journal (Sept. 2001) "Producer: A Dirty Word?" -- Journal of Computer Game Design (1992) "Financial Aspects of Game Development" -- idevgames (http://www.idevgames.com) (2001) "How To Sell Your Idea For A Video Game" -- Discover Games (http://www.discovergames.com) (2002) "Am I On The Right Track?" (working title) -- GameDev.net (to be published in 2008) rec.games.mahjong newsgroup FAQs (1998-present) comp.games.development.design newsgroup FAQs (2003-present) ASSOCIATIONS Producers Guild of America Academy of Interactive Arts & Sciences International Playing-Card Society National Mah Jongg League American Mah-Jongg Association International Game Developers Association Japan America Society of Southern California Hong Kong Association of Southern California Planetary Society Mahjong Players Association of America EDUCATION University of Cincinnati, Cincinnati, Ohio: Completed one year towards a Master of Arts in Theater State University of New York, Fredonia, New York: B.A., Speech & Drama Other: Courses in Supervision, Japanese, Screen Writing, Storytelling, Negotiating, Entertainment Law. TOM SLOPER 3