DECISION-MAKING TOOLS I. Models for decision making -- Choice of models Real life experiments Iconic models Simulation models Quantitative models > Algebraic - B/E analysis, cost/benefit analysis > Statistical analysis – forecasting, quality control, decision theory > Linear programming - a variety of POM applications > Queuing theory > Inventory models > Network models - PERT and CPM Which model to use? -- Advantages of using models less expensive and disruptive than real world experimentation permits “what if” type of questions and scenarios built for management problems and encourage management input force a consistent and systematic approach to problem solving require managers to be specific about constraints and goals help to reduce the time needed in decision making -- Disadvantages of using models may be expensive and time consuming to develop and test often misused and feared because of their mathematical complexity tend to downplay the role and value of non-quantifiable information and qualitative reasoning assumptions sometime not realistic II. The Decision Process Define the problem and the factors that influence it Establish decision criteria and goals Formulate a model or relationship between goals and decision variables Identify and evaluate alternatives Select the best alternative Implement the decision Evaluate the results III. Decision Theory -- An example problem: Your T-shirt business makes a $10 profit for each shirt ordered and sold, but loses $5 for each unsold shirt. -- Fundamental terms in decision theory alternative - course of action that must be chosen by the decision maker state of nature - an occurrence over which the decision maker has little or no control -- Types of decisions 1. Decision making under certainty – the decision maker knows the outcome for an alternative/decision with certainty (probability = 1) 2. Decision making under uncertainty – the decision maker knows possible outcomes but not the probability associated with each outcome Step 1. Create a decision table (payoff table) List alternatives along one axis and states of nature along the other axis Write or calculate outcomes (payoffs) in the body of the table Demand Decision Order 10 Order 20 Order 30 States of Nature (Demand) 10 20 30 shirts shirts shirts Step 2. Make the decision based on a criterion maximax – choose the alternative that has the best outcome in the best case scenario, a very optimistic criterion 1) Find the maximum payoff for each alternative 2) Choose the alternative with the largest maximum maximin - choose the alternative that has the best outcome in the worst case scenario, a very pessimistic criterion 1) Find the minimum payoff for each alternative 2) Choose the alternative with the largest minimum equally likely - choose the alternative with the highest average outcome 1) Find the average payoff for each alternative 2) Choose the alternative with the highest average minimax regret – choose the alternative with the least opportunity cost (the largest regret), another pessimistic criterion Demand Decision Order 10 Order 20 Order 30 States of Nature (Demand) 10 20 30 shirts shirts shirts $100 $50 $0 $100 $200 $150 Row Max Row Min Row Ave $100 $200 $300 3. Decision making under risk – the decision maker knows not only the possible outcomes but also the probability of occurrence for each outcome Choose the alternative with the largest MEAN payoff (EMV) Demand Decision Order 10 Order 20 Order 30 States of Nature (Demand) 10 20 30 shirts shirts shirts Prob(.3) Prob(.4) Prob(.3) $100 $100 $100 $50 $200 $200 $0 $150 $300 EMV For Decision -- Expected value of perfect information (EVPI) EVPI = EMV under certainty - highest EMV under risk EMV under certainty = (best outcome for SON1)x(prob. of SON1) + (best outcome for SON2)x(prob. of SON2) +.....+ (best outcome for last SON)x(prob. of last SON) Demand Decision 10 20 30 shirts shirts shirts Prob(.3) Prob(.4) Prob(.3) $100 Order 10 $100 $100 $200 Order 20 $50 $200 $300 Order 30 $0 $150 EMV under certainty = EMV For Decision $100 $155 $150 -- Decision tree - used to systematically represent problems that involve sequential decision making represents a decision node, after which are all alternatives the decision maker may choose represents a state of nature node, after which are all outcomes (states of nature) may occur Steps to represent a sequential decision problem by decision tree 1) Define the problem 2) Structure (draw) the decision tree 3) Assign probabilities to each state of nature 4) Identify payoffs for each possible combination of alternatives and states of nature 5) Compute the EMV for each state of nature node by working backward -- Example: Represent the T-shirt example by a decision tree -- An advanced decision tree problem Bakery Products is considering the introduction of a new line of products. In order to produce the new line, the bakery is considering either a major or minor renovation of the current plant. The market for the new line of products could be either favorable or unfavorable. Bakery Products has the option of not developing the new product line at all. The following payoff table has been developed for each alternative under various market conditions. Alternatives Favorable Unfavorable Market Market Major Renovation $100,000 -$90,000 Minor Renovation $40,000 -$20,000 Do Nothing $0 $0 The marketing department has estimated that the chance of having a favorable market is about 60%. 1. Represent the problem by a decision tree 2. Which alternative maximizes the expected return (EMV)? Additional information: Before making the final decision, Bakery Products would like to consider a marketing research survey at a cost of $5,000. Past experience indicates that the survey is positive 80% of the time when the market is favorable and the survey in negative 60% of the time when the market is unfavorable. 3. Redraw the decision tree to take the survey option into consideration. 4. Should the company conduct the survey before making the final decision? How should the decision be made if it is based on the survey results (assuming now that the survey is done)?