Behaviour management in social computing learning environments Abstract This case study was part of a national project on social computing in schools. It focuses upon one of the four modes – collaborative document creation. The activity encouraged the use of the rules based collaborative environment called Phreda. Teachers and students found that social computing had the potential to support good learning opportunities. This was especially important when combining groups across classes timetabled for different days and times. It also helped to continue the learning of a student who had suffered a severe injury, and was able to participate from home. Behaviour management in computer supported collaborative work was required. Teachers need to avail themselves of new management tools. They need to ensure they are a member of each virtual team. Using this position, they can monitor interactions for appropriate language or harassment, file-storages for illegal content, and group dynamics for engagement. Introduction The SiMERR national social computing project was conceived by Chris Reading and the ICT representatives of SiMERR hubs in each state and territory. As a pilot project, it provided a framework for one or two schools in each region to participate in a monitored social computing activity, with the potential to link to other schools in the project. The theorising behind the project identified four distinct pedagogies which we associated with the various social computing tools then extent: • Sharing knowledge: basically, upload a media file for others to admire. Very little interaction. eg Flickr, Zooomr, Photoblog, YouTube, Podcasts, Digg, Newsvine, Gabbr, MySpace • Creating shared understandings: Blogs and Wikis are exciting and easy to use tools which offer great opportunities to self-publish. They offer bi-directional links, foster feedback, critical commentary and give scope for group/peer editing and creation. Examples include: Educational Bloggers Network, Edu-Tech News, Wikipedia, Wikinews, WikEd. • Collaborative document creation: this is where people work in virtual teams. Sometimes the people are on the same site (for instance, all in the same school) but cannot get a time to meet and work together. Includes computer mediated collaborative learning or work, providing facilities to share and achieve a common aim. Tools include: Online chat; shared file storage; shared calendar; morale monitoring; task-scheduler; discussion boards; voting mechanism; shared database & index of team-members; e-mail list. Writely allows collaborative work on documents. Other groupware is available such as PHProject, Trac, Plone, Drupal, YahooGroups, GoogleGroups and Phreda1. • Real-time communication: students can practice speaking & listening in other languages, conduct debates or have informal conversation. Tools are available to 1 http://www.comp.utas.edu.au/vteam/phreda/ facilitate near-instantaneous exchange of text messages, audio (phone-like) and/or video with one or several participants/sites. E.g. Skype, Person.com, MSN messenger, CUSeeMe, NetMeeting, XMeeting, Windows Live Messenger and GoogleTalk. Planning at the national level Since project planning was to be undertaken using national videoconference links, ensuring the school could participate in these national meetings was the first priority. Using an ISDN connection from a shared facility in the neighbouring TAFE College, the school was able to dial into the bridge at the University of New England without problems. Planning at the school level The learning sequence used the pedagogical architecture of collaborative document creation with Year 10 students Social computing was used to facilitate groupwork when students could not share the same physical space at the same time. Initially the collaborating students were timetabled into two different mixed-grade classes, with only a small number in Year 10 in each class. Two of the classes were timetabled on Mondays and Wednesdays, and the rest of them were on Tuesdays and Fridays “We had five groups. I chose students for each group because of dynamics, and chose friendship groups, which motivated them more, because they wanted to chat with the people in the other class. The groups varied in size from the smallest with three, and the largest had six students. One [group] was actually entirely within a single class. All of the other four teams were across both classes, so you might have had two members in one class, and two in the other.” It was envisaged that learning to use computer-supported collaborative work processes in this situation would provide good training for crossschool and inter-state collaborations in the future. The teacher’s basic idea was for students to use the social computing tool Phreda to communicate, make decisions and collate their final product. Phreda was therefore used to create inter- and intra-class groupings and allow collaborative working regardless of co-location or contemporary activity. Phreda is a developmental social computing tool similar to Google Groups, but including additional functions such as group member task allocation and interaction rules. These could be used to build trust, during communication and task engagement (Gould, 2006, p.2). The first task was for students to work as a team to create an internet search quiz (scavenger hunt) on a topic of their choice, which they decided in their group but then sought teacher approval for. “So they had to work together, to decide on the topic which took a lot longer than I thought it would. And then each person had to come up with questions on the topic, and they had to vote on which questions should be included in the final quiz before it was submitted”. Thus a number of interactions were supported by the collaboration tool, including acting as a shared repository and facilitating democratic decision-making. The teacher reported that some of these initial quizzes were based on the students themselves. They came up with questions they could ask their friends. “I think they got that idea from Myspace, where you send your questions around and everyone fills them out. Other quizzes were on specific topics, such as the history of chocolate. Example of a Quiz Questions: Answers 1. What is your favourite type of chocolate? 2. Who invented the first chocolate bar? 3. Do you like dark chocolate? 4. Cadbury or Nestle? 5. When was cocoa first made into chocolate? 6. Does cocoa contain caffeine? 1. White chocolate 7. Does chocolate cause acne? 8. Are chocolates aphrodisiacs? 9. At what temperature does chocolate melt? 10. Can you melt chocolate in the microwave? 2. Conrad J. Van Houten 3. No 4. Cadbury 5. 1674 6. Yes some stronger then others 7. No unless u have an allergy 8. It is in some ways 9. 36˚C 10. Yes Measure of achievement of student learning outcome(s) Some of the students didn't like to work in groups or even talk to others, so it was hoped this learning environment would be less intimidating. One of the ongoing assessment processes was therefore a monitoring of engagement and interaction using the social computing tool. Groups swapped quizzes to test them out then and give feedback to the producers. The teacher assessed progress against the learning outcomes using the Phreda administrative tools. Before the students started work, they were made aware of the ‘rules tool’ in Phreda. They had to learn about interaction and interaction rules – recipes which acknowledged and sometimes rewarded productive behaviour when working in online virtual teams. They were told about possible problems in teamwork: What problems can you have in a team? Miscommunication – different understandings of meanings Lack of communication Misunderstanding team processes – like publishing before checking with the boss… Interpersonal conflicts Freeloading Domination Lack of commitment Illness Outside influences – like water restrictions on ovals, council rates, public holidays The main social computing application used was Phreda: http://www.comp.utas.edu.au/vteam/phreda/ Phreda allows group participants to construct and use rules to govern and inform behaviour. For instance, whenever a team-member returns to the site, they can be greeted with details of the amount of work done by others, what their highest priority task is, and congratulations on a high level of interaction using the inbuilt chat & messaging tools. Writing and modifying these rules can be a powerful way to create a positive group dynamic. Examples of behaviour rules in Phreda If total posts Memb>=0 And average posts team >=0 => Tell individual Hello “username” you have posted “b” discussions and the average for the team is “c” If (total uploads Member > ((3 * average uploads for hyMemb) / 2)) => Tell team Congratulations “username” you have uploaded “b” files [negative equivalent: If (total uploads Member < ((3 * average uploads for hyMemb) / 2)) => Tell individual Hi “username” you have uploaded “b” files which is quite a bit less than the team average of “c”. Make sure that you are doing your share of the work.] This teamwork training and the rules-tool in Phreda were used in concert to promote Landrum and Paris’ (2000) idea that virtual teams need equity. Page: 5 This equity was counteracted by the presence of teachers to keep team members’ behaviour under control. Our expectation was for teams to strive for balance through encouraging students to establish their own rules and let the software do the monitoring; and have the teacher act as ‘guide on the side’ without involvement in team online communications. Teams also needed to develop a reward system based upon performance and participation to maintain motivation. Positive Benefits The teacher liked the fact that there were two computing classes, and normally there was no interaction between them. This social computing project enabled interaction between the two classes, so that they could work together on one task. “I was a bit worried about setting it up that way, and it did cause some problems; but, because I have only got about eight grade tens in each class there are too few to do much group work with them. But with more of them together, then we could actually have some group work happening”. A major positive aspect of computer-supported collaboration resulted from one student driving a motor-bike into a wall. He broke his neck and had a wire put into his arm. As a result he was unable to come to school for nearly 5 months. He got onto the Phreda system, and worked from home. Friends would also visit him at home. The teacher was impressed by the way Phreda gave people the ability to communicate and work together at different times and in different locations. When the teacher came to write reports, she got thinking about the injured student’s report. Before the accident he was really interesting in manipulating digital photos and creating stick man animations. “After we started these in class he started doing them at home as well. I decided to call him up and see if he had done any work at home which he could send in. We had a talk and we decided he could get on to Phreda with me and he could upload the pictures he has done at home. To my great surprise he actually did it! Phreda has also given me the opportunity to give him feedback straight away.” After students completed their quizzes, the teacher asked the groups to create stories on a collaborative basis. Some groups organised themselves so that members just wrote a couple of sentences each. Then they uploaded the story into the Phreda space. And then the next person had a go. Since half of a group might be in a separate computing class, they would do six or eight pieces of writing in each lesson; and then the other team members would do a similar number in their lesson on the next day, so it took about a week or so to complete the story. This would not have been so easily done face-to-face (perhaps in a lunchtime) or by e-mail: “that would’ve been hectic, and there would’ve been stuff everywhere. Because of all the attachments.” One interesting development when talking to the students was that they did not necessarily know the personal identity of their co-team members: “…each of us has a nickname, Vera’s was midget-woman; and Rosemary was frog’s bottom, and I am pirate woman.” “I didn’t know that was you!” Some students investigated the rule-tool in Phreda: “that was a bit hard. I didn’t really understand it. You made one or two rules”. When prompted as to the kind of rule they would have liked to create, the quick answer was “no spamming!” because sometimes personal conversations got out of control. Measurements of page requests taken from the Phreda database indicate that a significant amount of each team’s online behaviour related to pages concerned with team member identities and personal details (such as team status and biography). This suggests that the way each member is seen by others and how others appear, (ie: identity building), is an area of learning incidental to the pedagogical task and stimulated by the ability to engage in social computing (Kildare R.A. 2008). Behaviour Management The teacher reported that one group had a few problems, because there was one girl and four very computer-interested boys. The girl felt that she was ‘on the outer’. The boys wanted to have a quiz looking at the different parts of computers, very hardware based. It just didn’t interest the female student. She decided to do her own quiz. She didn’t really meet the group work criteria, but she did use the technology and she got the task done. What does the teacher do when a collaborative story takes a problematic direction? “One of the stories started off being about one of the girls in the other class. There was love interest, and it was starting to verge onto a bit of harassment, and teasing. Since she was a member of that group, she could read all this. They didn’t think that she would mind. But there was a real risk there. I decided to let her see it and gave her the option, once she had read it, if she felt it wasn’t appropriate it could be removed. She was happy, she didn’t care and she continued the story onwards, but altered it around a bit”. Another problem arose from bad language (swearing). One of the groups was using completely inappropriate language. At interview, the teacher said: “I was panicking, and thinking what am I going to do? I had a talk to Rob about it. I went home and had to think about it. I asked myself, what am I really try to get out of this? Do I want them to speak appropriately? My real aim was to get them to use the system, and to communicate with one another. Some of the groups were struggling to even form a conversation. Whereas this group had pages and pages of conversation, and they were all getting involved. But I had to speak to them about the language.We said that if other members of the group were offended by the bad language, we would remove the postings. And some members of the group said that this was inappropriate, and some of the posts were removed”. File sharing was an essential facility supported by the computer collaboration tool. But what do you do when the files are inappropriate, or even illegal? One of the ingenious groups decided that they could illegally share games. Since the teacher was a member of all the groups, she saw it and intervened! “I saw some file called Turkeyvaders amongst all the other WORD files. I checked, and it was pretty obvious that my students had not created it [using Gamemaker or any similar program]. So I had a talk to them [the students], and I remembered the talks I had had it in first year University about those students who get kicked out along the way in computing for copying files and all that. And the students thought ‘we could get a kicked out of Uni before we even get there!’ This could be a first!.. So they took the files down.” Upon reflection, the teacher stated a belief that “it is really important that students be taught how to use these tools appropriately. Teachers and schools need to start thinking about how they are going to support this. I was surprised that no other group had issues like mine.” Finally, the design of collaborative computing tools needs to suit students. Those interviewed found text alone did not support their sarcastic wit, “yes, some people can take it the wrong way”. Emoticons were not an adequate substitute for voices. Some found that Phreda had too many options and was confusing. “It was very complicated. Everything is in weird spots. And I always forget the e-mail addressy thing [URL]. It’s about a metre long. For instance MySpace can be found at MySspace.com. It’s simple!” One solution to this latter problem is to use tinyURL (www.tinyurl.com). Conclusion The school was positive about the experience with social computing. It had experienced students who were “addicted to MySpace”, contrasting with the positive learning outcomes in this project. Some of the groups had begun to work with students in a school on the West Coast of Tasmania, showing that inter-school collaboration was possible. As they progressed, the teacher was keen to compare the potential of other collaboration environments, such as Google Groups, real-time videoconferencing, blogs and MySpace. Despite the small scale of this project, there are important lessons for other teachers contemplating the use of social computing tools for collaborative work. Firstly, these emerging tools can facilitate co-learning across times and places, inter-school learning and probably inter-state learning. They provide continued engagement for students unable to come to school. However, teachers need to avail themselves of new management tools. They need to ensure they are a member of each virtual team. Using this position, they can monitor interactions for appropriate language or harassment, file-storages for illegal content, and group dynamics for engagement. References Gould, David (2006) Fifth Generation Work - Virtual Organization. Available 20Dec2007 at: http://www.managementhelp.org/grp_skll/virtual/virtual.htm Kildare, Robert (2008) Interaction Rules and their Role in Collaboration Software. Submitted PhD. Thesis University of Tasmania, Hobart, Australia Landrum, Nancy & Paris, Lori (2000) Virtual teams in the classroom; a case study. Available 20Dec2007 at: http://www.mountainplains.org/articles/2000/general/mpa6.htm Picture gallery Students at work