Nickie Ran Huai 7907 Reading Ave. , Los Angeles, CA 90045 Lighting/Compositing/Texturing C: 858.354.9505 E: superranie@yahoo.com W: www.nickiedesign.com SKILLS Maya/Mental Ray Renderman XSI Shake AfterEffects Digital Fusion PROFESSIONAL EXPERIENCE Weta Digital, Miramar, New Zealand Lighting TD Avatar (VFX Feature Film) [Maya/Renderman/Shake] Provided lighting for characters and environments Pre-composite of CG elements and live plates in Shake Rhythm and Hues, Los Angeles, CA Nuke Photoshop Win/Mac/Linux 2009 2008 – 2009 Sr. Lighting TD Aliens in the Attic (VFX Feature Film) Night at the Museum: Battle of the Smithsonian (VFX Feature Film) [Voodoo/Lighthouse/Icy] Provided lighting for characters and props to match live-action plates Pre-composite of CG elements and live plates in Icy Digital Domain, Venice, CA 2008 Lighting TD Speed Racer (VFX Feature Film) [Maya/MentalRay/Nuke] Provided lighting for cars and environments to match live-action plates Pre-composite of CG elements and live plates in Nuke Blue Sky Studios, White Plains, NY 2007 – 2008 Lighting TD Horton Hears a Who (CG Feature Film) [CGI Studio ++/Shake] Provided lighting for characters and environments Composite of final elements and paint fixes in Shake Sony Pictures Imageworks, Culver City, CA 2007 Lighting TD Beowulf (CG Feature Film) [Renderman with Katana/Bonsai] Provided lighting for characters and environments Fine-tuned material properties Composite of final lighting and FX elements in Bonsai 2006 – 2007 Sequence Lighting Lead Lair (PS3 game cinematic) [Maya/Mental Ray/Shake] Set up key light rigs for characters and environment in sequences, work with junior lighting TDs, ensure continuity through out the sequences, to meet the production schedule deadlines, trouble shoot render issues and optimize for rendering Fine-tuned textures, SSS shaders and other material properties Set up hair, fog and other passes, pre-comp all final rendered passes for compositors Sony Computer Entertainment America, San Diego, CA Modify scripts and tools when necessary Lighting TD Lair (E3 Trailer); Killzone (E3 Trailer); Socom Navy Seals Bravo (PSP Cinematics) [Maya/Mental Ray/Shake] Provided lighting for characters and environments and matte paintings Trouble shoot for rendering and other technical issues Blue Sky Studios, White Plains, NY 2005 – 2006 Lighting TD Ice Age II: The Meltdown (CG Feature Film) [CGI Studio ++/Shake] Provided lighting for characters and environments Composite of final elements and paint fixes in Shake Omation, San Clemente, CA 2005 Lighting TD Barnyard: The Movie (CG Feature Film) [XSI/Digital Fusion] Provided lighting for characters and environments Composite of final elements in Digital Fusion Sony Computer Entertainment America, San Diego, CA 2004 – 2005 Lighting & Environment artist (modeling, texturing, rendering and compositing) SOCOM 3 (Game Cinematic); SOCOM PSP (Game Cinematic); MLB 2006 (Game Cinematic) [Maya/Mental Ray/After Effects/Photoshop] Creating layouts for previz and final shots Modeled, UV mapped and textured final environments and background sets Provided lighting and rendering for main characters, environments and crowds ADDITIONAL FREELANCE WORK Ogilvy & Mather 2004 – 2005 Lighting, Texturing and Compositing Artist IBM Online (Commercial) RhinoFX, New York, NY Lighting, Shading and Texturing Artist ATI: Dangerous Curves (Demo); Cadillac: Magic (Commercial); Kohl’s: Back to School (Commercial); Singulair: Simply Different (Previz) [Maya/Mental Ray/After Effects] Game-On Exchange, New York, NY Lead Texture Artist Volvo (Commercial) Edgeworx, New York, NY Shading, Texturing and Modeling Artist (Freelance) D.E.B.S. (Feature Film for Sundance Premiere Series) Under the Willow Tree (Short Film), New York, NY Production Designer and Storyboard Artist EDUCATION New York University, New York, NY Master of Science in Digital Imaging and Design Graduated with High Honors Best Artistic Graduate Thesis Project, 2004 Fashion Institute of Technology, New York, NY Bachelor of Fine Arts in Interior Design/Graphic Design 2002 – 2004 1997 – 2002 Bezalel Academy of Art and Design, Jerusalem, Israel Fine Arts: painting, sculpturing and print making HONORS & AWARDS Siggraph NYC MetroCAF Animation Festival 3D Animation Falling selected for screening PAVE National Student Design Competition 3rd Place 1995 – 1996 2004 2001