Resume - Nickie Ran Huai

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Nickie Ran Huai
7907 Reading Ave. , Los Angeles, CA 90045
Lighting/Compositing/Texturing
C: 858.354.9505 E: superranie@yahoo.com W:
www.nickiedesign.com
SKILLS
 Maya/Mental Ray
 Renderman
 XSI
 Shake
 AfterEffects
 Digital Fusion
PROFESSIONAL EXPERIENCE
Weta Digital, Miramar, New Zealand
Lighting TD
Avatar (VFX Feature Film)
[Maya/Renderman/Shake]
 Provided lighting for characters and environments
 Pre-composite of CG elements and live plates in Shake
Rhythm and Hues, Los Angeles, CA
 Nuke
 Photoshop
 Win/Mac/Linux
2009
2008 – 2009
Sr. Lighting TD
Aliens in the Attic (VFX Feature Film)
Night at the Museum: Battle of the Smithsonian (VFX Feature Film)
[Voodoo/Lighthouse/Icy]
 Provided lighting for characters and props to match live-action plates
 Pre-composite of CG elements and live plates in Icy
Digital Domain, Venice, CA
2008
Lighting TD
Speed Racer (VFX Feature Film)
[Maya/MentalRay/Nuke]
 Provided lighting for cars and environments to match live-action plates
 Pre-composite of CG elements and live plates in Nuke
Blue Sky Studios, White Plains, NY
2007 – 2008
Lighting TD
Horton Hears a Who (CG Feature Film)
[CGI Studio ++/Shake]
 Provided lighting for characters and environments
 Composite of final elements and paint fixes in Shake
Sony Pictures Imageworks, Culver City, CA
2007
Lighting TD
Beowulf (CG Feature Film)
[Renderman with Katana/Bonsai]
 Provided lighting for characters and environments
 Fine-tuned material properties
 Composite of final lighting and FX elements in Bonsai
2006 – 2007
Sequence Lighting Lead
Lair (PS3 game cinematic)
[Maya/Mental Ray/Shake]
 Set up key light rigs for characters and environment in sequences, work with junior lighting TDs, ensure continuity through out the sequences, to meet the production schedule deadlines, trouble shoot render issues and
optimize for rendering
 Fine-tuned textures, SSS shaders and other material properties
 Set up hair, fog and other passes, pre-comp all final rendered passes for compositors
Sony Computer Entertainment America, San Diego, CA
 Modify scripts and tools when necessary
Lighting TD
Lair (E3 Trailer); Killzone (E3 Trailer); Socom Navy Seals Bravo (PSP Cinematics)
[Maya/Mental Ray/Shake]
 Provided lighting for characters and environments and matte paintings
 Trouble shoot for rendering and other technical issues
Blue Sky Studios, White Plains, NY
2005 – 2006
Lighting TD
Ice Age II: The Meltdown (CG Feature Film)
[CGI Studio ++/Shake]
 Provided lighting for characters and environments
 Composite of final elements and paint fixes in Shake
Omation, San Clemente, CA
2005
Lighting TD
Barnyard: The Movie (CG Feature Film)
[XSI/Digital Fusion]
 Provided lighting for characters and environments
 Composite of final elements in Digital Fusion
Sony Computer Entertainment America, San Diego, CA
2004 – 2005
Lighting & Environment artist (modeling, texturing, rendering and compositing)
SOCOM 3 (Game Cinematic); SOCOM PSP (Game Cinematic); MLB 2006 (Game Cinematic)
[Maya/Mental Ray/After Effects/Photoshop]
 Creating layouts for previz and final shots
 Modeled, UV mapped and textured final environments and background sets
 Provided lighting and rendering for main characters, environments and crowds
ADDITIONAL FREELANCE WORK
Ogilvy & Mather
2004 – 2005
Lighting, Texturing and Compositing Artist
IBM Online (Commercial)
RhinoFX, New York, NY
Lighting, Shading and Texturing Artist
ATI: Dangerous Curves (Demo); Cadillac: Magic (Commercial);
Kohl’s: Back to School (Commercial); Singulair: Simply Different (Previz)
[Maya/Mental Ray/After Effects]
Game-On Exchange, New York, NY
Lead Texture Artist
Volvo (Commercial)
Edgeworx, New York, NY
Shading, Texturing and Modeling Artist (Freelance)
D.E.B.S. (Feature Film for Sundance Premiere Series)
Under the Willow Tree (Short Film), New York, NY
Production Designer and Storyboard Artist
EDUCATION
New York University, New York, NY
 Master of Science in Digital Imaging and Design
 Graduated with High Honors
 Best Artistic Graduate Thesis Project, 2004
Fashion Institute of Technology, New York, NY
 Bachelor of Fine Arts in Interior Design/Graphic Design
2002 – 2004
1997 – 2002
Bezalel Academy of Art and Design, Jerusalem, Israel
 Fine Arts: painting, sculpturing and print making
HONORS & AWARDS
Siggraph NYC MetroCAF Animation Festival
 3D Animation Falling selected for screening
PAVE National Student Design Competition
 3rd Place
1995 – 1996
2004
2001
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