Multilevel theorizing about creativity in organizations: A

advertisement
Multilevel theorizing about creativity in organizations:
A sensemaking perspective
Academy of Management.
The Academy of Management Review Mississippi State Apr 1999
-----------------------------------------------------------------------------Authors:
Robert Drazin
Authors:
Mary Ann Glynn
Authors:
Robert K Kazanjian
Volume:
24
Issue:
2
Pagination:
286-307
ISSN:
03637425
Subject Terms:
Organization theory
Creativity
Organizational behavior
Classification Codes:
9190: US
9130: Experimental/theoretical treatment
2500: Organizational behavior
Geographic Names:
US
Abstract:
In this article assumptions about the levels of analysis embedded in the
extant literature on creativity in organizations are explored. Uncovering and
then relaxing these assumptions allow for the literature to be extended with
an alternative but complementary model of how creativity unfolds in complex,
large-scale, and long-duration organizational projects. The paradigm of
sensemaking is built upon and a multilevel model of creativity that, as its
defining feature, examines how periodic organizational crises reframe the
negotiated order of belief structures about creativity is proposed.
Copyright Academy of Management Apr 1999
Full Text:
In this article we explore assumptions about the levels of analysis embedded
in the extant literature on creativity in organizations. Uncovering and then
relaxing these assumptions allow us to extend the literature with an
alternative but complementary model of how creativity unfolds in complex,
large-scale, and long-duration organizational projects. We build on the
paradigm of sensemaking and propose a multilevel model of creativity that, as
its defining feature, examines how periodic organizational crises reframe the
negotiated order of belief structures about creativity.
Early research on creativity centered, to a large extent, on discovering and
describing the nature of creative people (e.g., Barron, 1955; MacKinnon,
1965). While noteworthy in its own right, its nearly exclusive focus on the
individual level of analysis eclipsed more macro explanations of creativity
(Slappendel, 1996). Amabile, working with her colleagues (e.g., Amabile, 1983,
1996; Amabile, Goldfarb, & Brockfield, 1990), enlarged the scope of creativity
research from its origins at the individual level to the group or socialpsychological level and, eventually, to the organizational level (Amabile,
Conti, Coon, Lazenby, & Herron, 1996). In general, scholars in the field have
followed this approach, and multilevel models of creativity in organizations
are now emerging.
Woodman, Sawyer, & Griffin (1993) proposed one of the first multilevel models;
they linked individual-, group-, and organizational-level variables to
creative outcomes. Glynn (1996) presented a theoretical model that related
intelligence at both the individual and organizational levels to creativity,
and Ford (1996) integrated multiple levels of analysis to explain engagement
in creative behavior. Oldham and Cummings (1996), in a rare and important
empirical test, demonstrated that factors at multiple levels of analysis
(i.e., individual, job, and organizational) affect creativity. Drazin and
Schoonhoven (1996) urged the development of multilevel models that link a
firm's strategic focus to the behavior of its senior managers and, in turn, to
individuals' commitment to the creative process.
Given the recent focus on multilevel approaches to creativity, a timely
question is one concerning how level-of-analysis (LOA) issues have been
modeled. The choice of focal levels of analysis is profound and central to the
development of any model; it affects the conceptual framework, research
methods, locus of interest, and, consequently, the full measure of a
theoretical and empirical approach to a phenomenon. All too often, however,
institutionalized, takenfor-granted assumptions about LOA issues become
incorporated, unquestioned, into a model. Because these assumptions are the
foundation upon which theory rests, they both enable and constrain further
theory development. Exposing these LOA assumptions allows for their
modification and, thus, for new and alternative ways of theorizing about
organizational creativity.
Drawing from the works of multilevel theorists (DiMaggio, 1991; Giddens, 1994;
House, Rousseau, & Thomas-Hunt, 1995; Klein, Dansereau, & Hall, 1994;
Rousseau, 1985), we examine how the creativity literature addresses LOA
issues. We review relevant creativity research to reveal theoretical
assumptions about the analytical levels to which generalizations are made;
aggregation and composition issues across levels of analysis; treatment of
subunits as heterogeneous, homogeneous, or independent of higherlevel
influences; and dynamic change over time. Following this, we explore the
consequences of altering LOA assumptions and propose an illustrative model. In
our review of the literature, we find that a particular set of assumptions
dominates the current literature on creativity. These assumptions center on a
definition of creativity as an outcome and generalization primarily to the
small group or project level of analysis. Our goal is to address the gap in
multilevel theorizing that such assumptions may have inadvertently created.
In contrast to existing models, we define creativity as the process of
engagement in creative acts, regardless of whether the resultant outcomes are
novel, useful, or creative (Amabile, 1988, 1996; Ford, 1996). This process
orientation focuses our inquiry on how individuals attempt to orient
themselves to, and take creative action in, situations or events that are
complex, ambiguous, and ill defined. In other words, this is an issue of how
individuals engage in sensemaking in organizations (Greenberg, 1995; Louis,
1980; Volkema, Farquhar, & Bergmann, 1996; Weick, 1995).
A sensemaking approach to creativity affords a fresh perspective on LOA
issues. Traditionally, creativity research has depicted the key levels of
analysis as being individual, group, and organizational, with creativity at
higher levels typically being an aggregation of creative output at lower
levels (e.g., Glynn, 1996; Woodman et al., 1993). A sensemaking perspective
enriches this LOA perspective by pointing to cross-level, systemic, and
embedded effects that may arise from idiosyncratic and/or communal
interpretations of what it means to be creative. This implies that conflict,
political influence, and negotiated order may operate at more macroorganizational levels (Walsh & Fahey, 1986; Weick, 1995) and over time in
organizations to influence creative processes.
A process-orientation and sensemaking perspective leads us to contexts that
are expansive enough to allow a full exploration of multiple and different
levels of analysis. We examine how creative thought and action unfold in an
exemplar setting: an interdependent, complex, large-scale, long-duration
organizational project. These projects present an "extreme situation" in which
the "processes of interest are transparently observable" (Eisenhardt,
1989: 537). In addition to its theoretical significance, this setting has
practical importance as well. Projects marked by interdependence, long
duration, and large scale have become increasingly common in practice (e.g.,
Clark & Fujimoto,1988; DeMaio, Verganti, & Corso, 1994; Hoffman, 1997; Quinn &
Pacquette, 1988; Sabbagh, 1996) but, to date, have been relatively
understudied in creativity research.
Thus, a model of the creative processes in such a setting can coexist as a
companion to the individual and small group models that have dominated the
literature. Our setting allows us to make a set of logical arguments that are
internally consistent with respect to this exemplar (Doty & Glick, 1994).
Other contexts may vary systematically from the one we describe, but we
believe that similar processes may operate in other cells of a typology that
describe related creative processes in organizations.
We begin by reviewing the literature on creativity to answer the question "How
have creativity researchers approached the LOA issue in developing their
models?" We analyze the current literature to extract underlying themes and
assumptions about levels of analysis. From the outset, we recognize that not
all creativity studies are of the same bent; our objective is to identify the
dominant approaches to LOA issues that have framed the study of creativity, to
uncover their limitations, and to suggest alternatives that might extend
multilevel theorizing.
LOA ISSUES IN THE CREATIVITY LITERATURE
Creative behavior often is modeled as the result of individual characteristics
and propensities (Amabile, 1996; Mumford & Gustafson, 1988), including
personality factors (Barron & Harrington, 1981; Singh, 1986) and cognitive
skills, such as linguistic ability, expressive fluency, convergent and
divergent thinking, and intelligence (Barron & Harrington, 1981; Basadur &
Finkbeiner, 1985; Basadur, Graen, & Green, 1982; Gardner, 1993; Glynn, 1996;
Helson, Roberts, & Agronick, 1995; Sternberg, 1988). Scholars have found
individual creativity to be highest when individuals are motivated by
intrinsic engagement; challenge; task satisfaction; and goaloriented, self-
regulatory mechanisms (Amabile, 1988; Amabile, Hill, Hennessey, & Tighe, 1994;
Glynn & Webster, 1993; Kanfer, 1990; Kanfer & Ackerman, 1989).
From this individual level of inquiry, creativity researchers have extended
their perspective to include contextual variables. They have found that
settings that provide opportunities, absence of constraints (Amabile, 1988;
Amabile & Gryskiewicz, 1987; Oldham & Cummings, 1996), and rewards (Mumford &
Gustafson, 1988) foster creativity. A number of multilevel studies have
revealed that leader style, cohesiveness, group tenure, and degree of
cooperation are antecedents to creativity (King & Anderson, 1990) and research
team effectiveness (Payne, 1990). Further, Andrews (1979) has found that the
composition of groups is a determinant of recognition and effectiveness, as
well as of publications, for research and development teams.
This work notwithstanding, organizationallevel variables have been
incorporated into relatively few models of creativity. Some studies
demonstrate that organizational policies, structures, climate (Burkhardt &
Brass, 1990; Tushman & Nelson, 1990), and training (Basadur, Graen, &
Scandura, 1986; Wheatley, Anthony, & Maddox, 1991) affect creative output. To
date, Woodman et al. (1993) offer the most comprehensive theoretical model,
linking culture, resources, technology, strategy, and rewards to
organizational creativity. We concur with Oldham and Cummings' statement:
"Unfortunately, little is known about the conditions that promote the creative
performance of individual employees in organizations" (1996: 607; emphasis
added).
From this overview, we observe that the levels of generalization and construct
definition employed by researchers are the most consequential factors
governing the composition of creativity theories. The level of generalization
is important because it specifies the focal unit to which the theoretical and
empirical statements of the research apply (Rousseau, 1985). Traditionally,
creativity researchers have concentrated on the small group (or independent
project team) as their focal level of analysis and have emphasized projectlevel outcomes that combine the talents of team members into project-level
efforts. With some exceptions (Glynn, 1996; Woodman et al., 1993), little has
been done to extend research beyond the level of the small-group project.
Similarly, we see construct definition as consequential for theory building.
In general, scholars have defined creativity as an important outcome to a
system, with independent variables treated as factors to be manipulated in
order to improve these outcomes. Rousseau (1985) terms this approach to
multilevel theorizing functionalist-reductionist. Functionalist and
reductionist arguments allow researchers to model the functional contribution
of units at lower hierarchical levels to outcomes at higher levels.
This functionalist perspective dominates both the creativity and innovation
literature (Drazin, 1990). For instance, Amabile (1988) defines creativity as
the production of novel and useful ideas. Similarly, Oldham and Cummings
(1996) define creativity as products, ideas, or procedures that are (1) novel
or original and (2) relevant and useful. Ford (1996) also adopts an output
orientation and views creative outcomes as those that are novel and valuable.
Woodman et al. (1993) define creativity as the generation of a valuable,
useful new product, service, idea, procedure, or process by individuals
working together in a complex social system. Following the functional
tradition, the research question posed explicitly or implicitly in most
creativity studies is "How do you increase creative outputs in organizations?"
The level of generalization (to small groups) and the definition of creativity
(as a novel and useful outcome) govern other critical LOA assumptions in
creativity research. Rousseau (1985) offers a framework that categorizes
theories into three general types of multilevel models: (1) compositional,
(2) cross-level, and (3) multilevel. Compositional models are concerned with
specifying the similarity of a process across multiple levels (Rousseau,
1985) or determining whether macrolevel processes are consistent with
underlying microlevel processes (DiMaggio, 1991). In the creativity
literature, there seems to be an implicit assumption that the creative process
is alike at all levels of analysis-that is, for individuals, groups, and
organizational systems (Amabile, 1988; Woodman et al., 1993). Creativity
researchers readily acknowledge that there are differences among individuals
that can impact creativity, but they tend to adopt a set of assumptions that
allow them to treat cross-level effects (between individual and organizational
levels, for instance) as homogeneous in nature (Klein et al., 1994).
For example, Amabile assumes that "major corporations select individuals who
exhibit relatively high levels of these personal qualities, [and that] the
variance above this baseline may well be accounted for primarily by factors in
the work environment" (1988: 128). Amabile later affirms this view in her
statement that "whatever an individual's talents ... the conditions under
which he or she works ... can significantly increase or decrease the level of
creativity produced" (1996: 17). Support for this notion can be found in
Oldham and Cumming's (1996) study. These authors hypothesized a person-bysituation interaction effect on creativity and found statistical support for
an ordinal relationship. That is, individuals whose dispositions make them
more likely to be affected by a favorable work environment are more creative,
but the creativity of all individuals is raised by a supportive environment.
Thus, one assumption in creativity research, made explicitly or implicitly, is
the homogeneity of higher-level (or situational) effects on individuals.
The degree of inclusion of individuals in a hierarchy of levels is an
important construct in cross-level research (House et al., 1995; Rousseau,
1985). Total inclusion implies that only the group in which an individual has
formal membership is influential (e.g., a functional department or an assigned
project team). Partial inclusion means that an individual occupies multiple
organizational roles and is influenced by membership in all of them;
situational attributes can cue or make salient membership in a particular
group to the exclusion of other groups (Ashforth & Mael, 1996). As Fine
observes, "The assumption of a dominant [occupational] identity overly limits
people's choices in constructing their work relations" (1996: 92). Although
individuals may be members of an organizational work unit and a crossfunctional team, they may also situate themselves in terms of an occupational
identity (Trice, 1993; Van Maanen & Barley, 1984). Partial inclusiveness
complicates cross-level research because effects can no longer be attributed
to membership in a single hierarchical group; researchers need to account for
multiple, and often competing, influences that cause individuals to situate
themselves in accord with this complexity (Ashforth & Mael, 1996). The
assumptions adopted by most creativity researchers seem to imply total
inclusion; in many ways, this may have been a natural outgrowth of the
contexts in which they have studied creativity.
Much of the research on individual creativity has been conducted in behavioral
laboratories (Oldham & Cummings, 1996)-occasionally with children as subjects
(Koestner, Ryan, Bernieri, & Holt, 1984; Stahl & Koser, 1978). Although some
models include variables such as job design (Amabile, 1988; Hackman & Oldham,
1980; Kanter, 1988), supervisory style (Stahl & Koser, 1978; West, 1989), or
performance feedback (Carson & Carson, 1993), most tend to assume total
inclusiveness of an individual in a small group.
Consistent with this LOA focus, scholars tend to model creativity as a
discrete task, conducted by individuals or small groups who are isolated from
broader organizational and occupational pressures. This perspective applies to
some organizational situations, particularly for "skunkworks" types of small,
team-based new-product development that can be found in such companies as 3M,
Sony, or Thermos (Dumaine, 1993; Peters, 1988). However, large, complex
initiatives, characterized by long time horizons and a project management
structure composed of multifunctional, interdependent teams, are increasingly
more common venues for creative action (DeMaio et al., 1994). Examples include
the development of new aircraft by Boeing (Sabbagh, 1996), new automobiles
(Clark & Fujimoto, 1988; Quinn & Pacquette, 1988), space projects at NASA
(Hoffman, 1997; Sayles & Chandler, 1971), and defense contracting (Scudder,
Schroeder, Van De Ven, Seiler, & Wiseman, 1989). In all of these cases,
creativity was critical to the success of the effort, but the organizational
context was not that of an isolated individual or a small group unit-rather, a
large-scale, long-term project. The assumption of total inclusiveness of
individuals in these large, complex organizational systems seems questionable.
Finally, we note that much of the creativity literature has ignored the
dimension of time. This is likely the result of a tendency of researchers to
define creativity as an outcome, rather than a process (see Ford, 1996, for an
important exception). This definition leads researchers toward static models
that emphasize explaining variance in the dependent variable (creative
outcomes), rather than examining how the dynamic process of creativity unfolds
over time (Mohr, 1982).
The most explicit consideration of the role of time in understanding micromacro relationships is contained in Giddens' (1994) theory of structuration.
Central to his model is the concept of the duality of structure. His thesis is
that human agency and structure cannot be understood apart from each other.
Knowledgeable individuals understand the workings of their society; in turn,
they both react to and participate in their reproduction and redirection.
Because individuals can intervene in events and take action to influence
events, time is accorded a central role in understanding the interplay between
individual and structure (Peterson, 1998). In the organizational literature,
Klein et al. (1994) suggest that individuals may react homogeneously to the
influence of macrolevel factors within one period of time, but they react
heterogeneously across multiple periods of time.
Where Giddens differs from Klein and colleagues is in allowing for the
possibility that individuals will use time to influence and change structure.
This suggests that creativity may not proceed in linear, hierarchical paths
but, rather, in uneven, chaotic bursts that are responses to problems that
erupt over time (Kazanjian, 1988; Peterson, 1998; Quinn, 1985). As such, a
model of creativity in these contexts would acknowledge the interplay between
individuals and structure over time (Giddens, 1994). Uncovering such processes
and understanding how they shape patterns of creative effort in large-scale
projects is the impetus for our proposing a multilevel, sensemaking
perspective on creative processes in organizations.
CREATIVITY AS A SENSEMAKING PROCESS
Our review reveals that two significant assumptions have governed existing
multilevel approaches to creativity. First, creativity has been defined as an
outcome judged by others to be novel and useful. Second, creativity theories
have been primarily built at one level of generalization-that of the small
project group or team-with the assumption of individual inclusiveness in a
hierarchy of work units embedded in an organization. Individual and small
group creativity have been assumed to be similar in composition (Amabile,
1988, 1996), and organizational creativity typically has been considered to be
the accumulation of individual or small group creativity (Glynn, 1996). These
assumptions have driven a prototypical treatment of other LOA issues. In this
section we propose an alternative multilevel model of creativity that builds
on a different set of assumptions regarding construct definition and level of
generalization.
Construct Definition: Creativity As es Process
We define creativity as a process, rather than an outcome. This distinction is
not unique to us (Mohr, 1982); Amabile (1988) has modeled creativity as an
individual-level cognitive process consisting of multiple stages. To Torrance
(1988), individual creativity is a process of sensing problems, making
guesses, formulating hypotheses, communicating ideas to others, and
contradicting conformity or "what is expected."
At the individual level, we define creativity as the engagement of an
individual in a creative act (Ford, 1996; Torrance, 1988). Creative engagement
is a process in which an individual behaviorally, cognitively, and emotionally
attempts to produce creative outcomes (Kahn, 1990). For example, engineers
working on a project may attempt to design an apparatus that is creative; they
may collect data, consult past solutions, contemplate alternatives, propose
inventive ideas, and become emotionally invested in their work. Their ideas
may or may not be considered by others as creative, but the process of
generating those ideas logically can be called "creativity;" in effect,
creativity as a process is a necessary, but not sufficient, condition for
creative outcomes. In the creativity literature, scholars generally assume,
but do not explicitly model, the occurrence of such a creative process. Extant
models tend to adopt a variance analysis framework (Mohr, 1982) that seeks to
explain the relationship between context and outcomes, presuming that a
creative process underlies the generation of creative outcomes.
Creativity is a choice made by an individual to engage in producing novel
ideas; the level of creative engagement can vary from person to person and
from situation to situation. An individual may choose minimal engagement,
proposing simple solutions that may not be novel or useful-a behavior Ford
(1996) refers to as "habitual action." Alternatively, an individual may choose
to engage in a full manner, using all of his or her abilities in an effort to
produce creative outcomes. To Kahn (1990), such processes of engagement (and
disengagement) vary over time, ebbing and flowing from moment to moment and
from day to day.
Creativity also can be defined as a grouplevel process. The complex, creative
projects taken on by large organizations require the concerted engagement of
many individuals, rather than just one or a few. Amabile (1988, 1996)
considers group and individual processes of creativity to be of similar
composition, because both involve cognitive processes of idea generation and
idea testing. In settings where the object of creativity is complex and
requires skills from multiple bases of expertise, it may be difficult to
separate out individual- from grouplevel contributions. For example, in their
study of brain storming at a product design firm, Sutton and Hargadon
(1996) found that when groups address complex problems, many individuals
contribute to the process, and it is difficult to assign credit to any one
individual for the design outcome. Groups also go through stages that mirror
the processes of individuals-that is, developing criteria, generating
alternatives, modifying those alternatives, and amplifying and extending
original ideas.
Individuals and groups participate in creative processes in an iterative
fashion. Individuals develop ideas, present them to the group, learn from the
group, work out issues in solitude, and then return to the group to further
modify and enhance their ideas. The iterative, interactive nature of group
creativity requires that individuals first choose to engage in individuallevel creativity. We make the assumption that individuals act homogeneously
within groups as they engage in creative behavior (Klein et al., 1994).
Creative processes at the organizational level may not simply aggregate from
individual or group efforts; rather, they may emerge from a process of
negotiating multiple and potentially competing interests between different
communities or groups within the organization (e.g., those technically
responsible for creative activity and those managing the creative process). At
the organizational level, creativity can be described in terms of a process
that maps when creative behavior occurs and who engages in creative behavior.
Such issues are pursued to best advantage in contexts in which there are
communities of actors engaged interdependently in large-scale creative
pursuits over time. Thus, situations that allow us to relax the assumption of
total inclusiveness become our focal level of analysis and the context in
which we examine creative processes.
Level of Generalization: Large-Scale, LongDuration Creative Projects
Creativity increasingly occurs in the context of large-scale, long-term
projects that employ multiple, interdependent teams. Sabbagh's (1996) account
of the development of the Boeing 777 aircraft provides a detailed example. The
project was large and of long duration: the 777 ultimately required the
development of over four million discrete components and was priced at $100
million per aircraft; it took 512 years to complete.
The organization design used to complete the Boeing 777 was equally complex. A
hierarchy of teams, embedded in a complex project management structure,
designed and built the aircraft. Each of the major systems of the plane, such
as the wings, empennage, and fuselage, had a dedicated "design-build" system
team. These teams were further broken down into smaller teams responsible for
each subsystem, resulting in 250 separate but highly interdependent
designbuild subteams.l
We use large, long-term, complex organizational projects as an exemplar
setting for several reasons. First, they represent a frequently occurring,
real-world phenomenon, operating at a level of analysis in between that of the
project team and the entire organization (House et al., 1995). Creativity at
this level consists of the ebb and flow of creative engagement among different
communities of individuals involved in the project. Second, because
organizations are moving away from traditional hierarchical structures,
multilevel research needs to examine organizational forms that exhibit more
complex types of interdependence (House et al., 1995). In these settings,
communication and coordination are handled directly between communities of
individuals assigned to project teams. Third, large-scale, long-time-duration
projects may be characterized by considerable situational ambiguity; the
ability of a new product or service to perform as anticipated may not be known
well in advance, and there may be considerable change to product
specifications as the project progresses and reveals untoward obstacles.
Further, the horizontal and highly interactive nature of project work may
break down individuals' inclusiveness in their home functional departments, in
response to numerous subproject assignments over the long life of a large
project.
Situations characterized by high levels of ambiguity and low levels of
inclusiveness provide individuals little in the way of guidance concerning
what is correct behavior. According to House et al., such psychologically weak
situations "stimulate groups to engage in collective sense making and
construct their own version of reality" (1995: 94). Different communities come
to a project team with different professional frames; in turn, these influence
team members' interpretations of events that occur during the process of
project work. In the face of situational ambiguity, individuals within
different communities will consult one another to develop an interpretation of
events in lieu of crossing communal boundaries.
A Sensemaking Perspective on Creativity
The goal of theory building in the interpretive or sensemaking perspective is
to describe organizational life. The focus is less on understanding how to
manipulate a system (so as to increase the level of creativity) than it is on
understanding the processes through which individuals and organizations
develop systems of meaning about creative action. With its focus on the
development of meanings and how they motivate engagement and action, a
sensemaking perspective is well suited to our focus on creativity as a
process. Thus, our central research question becomes "How does the process of
creativity unfold in organizations?"
Although functionalist perspectives dominate organizational research (Gioia &
Pitre, 1990), a sensemaking perspective has made significant headway (Burrell
& Morgan, 1979). A sensemaking approach has been invoked to explain a
diversity of topics, including issue and agenda formation (Dutton & Dukerich,
1991; Dutton & Jackson, 1987), strategy formation in top management teams
(Porac, Thomas, & Baden-Fuller, 1989), change management (Gioia & Chittipeddi,
1991; Poole, Gioia, & Gray, 1989), and technology diffusion (Barley, 1986).
Researchers have studied the general innovation process using a sensemaking
framework (Dougherty, 1992; Hill & Levenhagen, 1995; Ring & Rands, 1989), but
we know of only limited work that applies an interpretive framework
specifically to the study of creativity (Ford, 1996; Ford & Gioia, 1995).
Those with a sensemaking perspective approach LOA issues somewhat differently
from those with traditional perspectives. First, although researchers
recognize that individuals are the center of organizational life, those
individuals are accorded a different role: they create meanings about their
social setting through interactions with others (Weick, 1979). But individuals
also have agency and take actions that shape their environments (Giddens,
1994; Gioia & Pitre, 1990); thus, the interpretation process is inherently
dynamic.
Because individuals develop and maintain subjective interpretations of their
roles in organizations, different levels of analysis emerge (Weick,
1995):
1. an intrasubjective (or individual) level;
2. an intersubjective level, between two or more individuals, that represents
shared frames of reference (which may transcend formal groups or subunits);
and
3. a collective level that represents the unfolding of change across
intersubjective levels.
We examine how each of these levels, independently and interactively, affects
creative processes over time in large-scale organizational projects. In
particular, we allow for the possibility that events, which are viewed as
crises, occur and how these, in turn, reframe meanings so as to shift the
balance of power to favor creative activity by certain groups over others.
The Intrasubjective Level: The Development of Sensemaking Frames
When individuals are confronted with an equivocal set of events, they struggle
to make sense of them (Dutton & Jackson, 1987; House et al., 1995; Peterson,
1998; Weick, 1979). According to Goffman (1974), individuals pose to
themselves the question "What is it that is going on here?" Their answer
determines how they will engage in that situation (Kahn, 1990). Meaning-or
sense-develops about the situation, which allows the individual to act in some
rational fashion; thus, meaning-or sensemaking-is a primary generator of
individual action.
Scholars have labeled the meanings that individuals hold as frames (Bateson,
1972; Goffman, 1974), enactments (Weick, 1979), schemata (Poole et al., 1989),
and cognitive maps (Porac et al., 1989). What is central to all of these
definitions is that an individual (1) develops an intrasubjective cause-andeffect map of events, actions, and consequences; (2) places himself or herself
in this map; and (3) takes action according to this map as events unfold.
Frames organize meaning, motivation, and subsequent involvement and action;
during any experience of work activity, an individual not only develops a
sense of what is going on but also a sense of how to engage.
According to Goffman (1974), all primary frames play an important role in
governing the extent to which an individual becomes involved in the activity
organized by the frame; frames link events to meanings and meanings, in turn,
to ensuing action. Involvement can range from complete boredom and abstention
to full engagement in the activities at hand. Thus, frames, and the process of
framing, can impact significantly the extent to which an individual engages in
the process of creativity. For example, testing the performance of a product
component could be construed to mean different things to an engineer.
Depending upon his or her frame of reference, the test might be regarded as a
critical step in developing an important prototype and, thus, worthy of
creative engagement; conversely, it might be viewed as "make work" imposed by
management and, thus, less inviting of creative engagement.
Individuals "bracket" the unpunctuated experiences of the moment using their
best available frames; however, events, actions, and frames are linked
together in an iterative cycle of perception (Weick, 1979). Frames are subject
to modification and renewal in the face of actions taken by an individual.
Accordingly, they mediate between the stream of behavior that confronts an
individual and his or her actions; as mediators, they determine how an
individual responds to a context. Frames include beliefs about how situations
and individual actions are tied together to achieve goals (Ford, 1996). These
goals can include intrinsic satisfaction with the task (Amabile,
1996) or extrinsic rewards associated with creative outcomes, including
recognition. Individuals respond to situations with intentionality-that is,
they predict how their actions will affect them. If the situation and desired
outcomes come together in a meaningful way, a person will respond by engaging
in creative acts (Ford, 1996; Kahn, 1990); otherwise, the person will limit or
refrain from engaging.in creative behavior. Thus, we posit the following:
Proposition 1: An individual forms an intrasubjective frame of reference for
creativity; this frame mediates between events and engagement (or
disengagement) in creative acts.
The Intersubjective Level: The Construction of Shared Meaning Within
Communities
An individual's development of a creative frame of reference does not take
place in social isolation; it is shaped by interactions with others who are
engaged directly or indirectly in similar endeavors. When faced with an
equivocal situation, an individual reduces equivocality by seeking out the
interpretations of others (Volkema et al., 1996). It is through these
interactions that schemata, scripts, and categorizations diffuse throughout
communities (Poole et al., 1989; Poole, Gray, & Gioia, 1990), occupational
groups (Trice, 1993), third parties in related work, or networks of weaker
ties (Granovettor, 1973). When interdependence is high, a collective mind can
emerge (Weick & Roberts, 1993) and, with it, a communal sense of what makes
sense. The result is a shift from the self-referential "I" to the more
inclusive "we" (Weick, 1995).
In the organizational literature, authors capture intersubjective frames in
such constructs as organizational memory (Walsh & Ungson, 1991), organization
mind (Sandelands & Stablein, 1987), collective mind (Weick & Roberts, 1993),
and organizational intelligence (Glynn, 1996). In recognizing that mental maps
are shared and belief systems converge, scholars assume an intersubjective
level of analysis that differs from traditional conceptualizations of the
individual, group, or organizational levels (Daft & Weick, 1984).
However, although shared frames of reference may develop within communities,
they can differ across communities. As Goffman (1974) notes, even though two
actors share a similar set of experiences, their frames of reference may
differ based on their positions with respect to that activity. As a result,
sensemaking may not be neat, tidy, and polite but, rather, may be marked by
divergent and sometimes antagonistic frames of reference, as different
communities argue their respective beliefs (Trice, 1993; Walsh & Fahey, 1986;
Walsh, Henderson, & Deighton, 1988; Weick, 1995). Fine explains:
By the placement of an occupation within an organizational field, workers
provisionally create occupational meanings, given the real constraints under
which they work and in light of the evaluations of other actors who impinge on
their claimed expertise (1996: 111)
Thus, even in a single organization, a multitude of diverse frames can exist,
arising from and characterizing different job categories, occupations,
positions, status, ideologies, and paradigms (Trice, 1993; Weick, 1995).
Creative activity, undertaken in large-scale organizations, is a particularly
ripe context for the development of divergent frames of reference. Creativity
typically involves tension between innovation and control (Weick, 1995) and,
thus, can engender a natural dialectic between different, and perhaps
opposing, intraorganizational communities (Huff, 1988). Dougherty (1992) and
Trice (1993) are instructive to understanding how different interpretive
frameworks embed and affect creativity.
Dougherty (1992) notes that innovation requires the insights of multiple
"thought worlds"-that is, the interpretive schemas of different communities of
specialists who literally think differently from each other. She identifies
four competing thought worlds-technical, field, manufacturing, and planningand argues that, at best, each thought world views the other as esoteric and,
at worst, meaningless. The creative setting that serves as our exemplar
(complex, interdependent, large-scale projects) creates a context in which
there is likely to be conflict between two of the thought worlds Dougherty
(1992) describes: (1) technical specialists who create product design (e.g.,
engineers, scientists, marketers, and manufacturing personnel) and (2)
administrative specialists who plan, manage, and implement the design (i.e.,
those responsible for budgeting, for scheduling, and for interfacing with
clients). These two communities-technical and managerial-likely have different
views of what makes sense and, therefore, different views of what constitutes
creativity.
Similarly, Trice (1993) views organizations as collections of diverse
subcultures that subscribe to different systems of meanings. For him, there
are two dominant subcultures-administrative and occupational-that compete over
the control of work, access to power and resources, and credit; their
inevitable clashes are resolved through adaptation and negotiation.
Daft and Becker (1978) demonstrate explicitly the link between different
communities of meaning and creative endeavors. In their study of high schools,
they found that 71 percent of the administrative innovation proposals (e.g.,
changes in community/school relationships, registration systems, human
resource management systems, and systems to control costs) originated from
administrators and, conversely, 70 percent of the teaching innovation
proposals (e.g., curriculum changes, new teaching techniques, and equipment to
support
instruction) were initiated by teachers. Daft's (1978) finding that different
groups promulgated different types of innovations led him to conclude that
there was a dual-core nature to the innovation process
Differences in occupational frames are likely to lead to differences in the
creative solutions proposed by each community. Technical staffs are likely to
emphasize technical creativity as critical to the success of the project.
Technical creativity involves the proposal of solutions that have technical
foundations; it also involves the use and extension of the knowledge base held
by technical personnel. For example, a materials engineer might propose the
use of a new composite material, and a software engineer might propose the
development of a computerized system to automate tasks previously done by
system operators. Alternatively, creative project administrators might propose
novel systems in any of a series of project managerial domains, including
managing risk, satisfying customers, building political skills, staffing
project teams, estimating costs, measuring project performance, and developing
project feedback and evaluation systems (Frame, 1994).
In large-scale organizational projects, there is an inherent contest between
the sensemaking frames of the administrative and technical communities, as
each invokes their own referent framework to make sense of tasks or events
(Thomas & McDaniel, 1990; Trice, 1993). Technical staff members, because they
deal with tasks that have both heavy mental and material components (Barley,
1996), have a vested interest in developing reputations of creativity in
science and engineering. In their study of a productdesign consulting firm,
Sutton and Hargadon (1996) give a vivid example of how technicians seek
reputational capital in brainstorming sessions. To engineers, brainstorms are
"status auctions" in which they bid for prestige based on their ideas; as one
industrial designer put it, "You are probably going to ask me about how
brainstorms lead to creative products, but what strikes me is that those
engineers treat it as a competition. It's a competition!" (Sutton & Hargadon,
1996: 706).
Conversely, project managers compete for a different sort of reputational
capital. In his study of occupational "rhetorics," Fine notes that the ideal
of "business" is linked to "images of rationality. . particularly as linked to
control over the work process, long- and short-term planning, and an awareness
of the economic placement of the workplace" (1996: 104). Project management is
responsible for meeting preestablished goals of cost, schedule, and
functionality imposed by senior managers; their creativity takes the form of
finding ways to impress these executives and develop reputations of meeting
goals successfully.
Finally, because the technical and managerial communities have higher withingroup than between-group contact, their referent frames are supported by
behavioral interaction patterns that reinforce one belief system over the
other. Thus, we propose that intersubjective frames will likely be homogeneous
within a given community but heterogeneous across different communities.
Proposition 2: Technical staffs and project management will differ in the
frames of reference they use to understand and engage in a large-scale
creative project.
Proposition 2a: The frames of technical staff will emphasize the need to
experiment and the centrality of technical creativity to the success of the
project.
Proposition 2b: The frames of project managers will emphasize the need to
satisfy senior management and clients and the centrality of administrative
creativity to the success of the project.
The Collective Level: Negotiated Order Among Differing Communities
Because the referent frames of the managerial and technical communities can
differ from each other, discord can ensue. Ambiguity over the relative
authority of managers and technicians in a single creative project is a
manifestation of deeper conflict between the two occupational subcultures
(Barley, 1996; Trice, 1993). The issue is fundamentally one of the separation
of position from expertise (Barley, 1996). Managers may accept technicians
(begrudgingly) because they solve problems useful to the manager's goals;
conversely, technicians may accept managers (begrudgingly) because they can
provide the resources needed to create technical designs.
Because they face different goals and tasks and value different forms of
creative engagement, project managers and technical staff are likely, at least
on occasion, to have opposing views of creativity. These views clash in
organizational settings, with each group representing its opinions to the
other in the form of an argument that stands for its unique model of what
makes sense. These arguments reveal to the other parties the sensemaking
perspective each holds. Although one outcome might be mutual accommodation
(Poole et al., 1989), another might be that each party sees the other as not
making any sense (Dougherty, 1992).
How conflicts are adjudicated between the technical and managerial staffs
determines the process and direction of project creativity. Disputes are
resolved politically (Walsh & Fahey, 1986), and whoever has the power to
resolve a dispute owns the belief system that carries the day (Hickson,
Hinings, Lee, Schneck, & Pennings, 1971; Pfeffer & Salancik, 1978). The
cumulative resolutions of many disputes, in turn, become events for
interpretation themselves. As managerial and technical staffs witness a
dispute resolved in favor of one party over another, interpretations develop
about how the organization's political system affects creativity. These
interpretations guide the extent to which each group sets creative goals for
itself and the degree to which the groups become engaged in their own form of
creative process.
A negotiated order is likely to emerge from the opposing frames of managers
and technicians (Walsh & Fahey, 1986), with occupational specialists doing
"whatever is necessary within their ability to achieve the ends of the
organization" (Fine, 1996: 111). Consistent with Weick (1995), we use the term
collective structure to reflect the simultaneous cognitive and sociopolitical
underpinnings of the process. Sensemaking may not be completely shared, but
political compromise between opposing groups will nonetheless guide creative
behavior. We find it useful to regard collective structure as a sliding scale
that shifts to reflect the relative balance of power between the project
management and technical staffs. For a particular point in time, the scale
indicates which interpretive scheme controls the process of creativity.
Following this line of logic, we propose the following:
Proposition 3: At any given point in the history of a project, a balance of
power will exist between project managers and the technical staff. This
balance will determine the extent to which each community engages in creative
behavior.
Crises and the Possibility of Temporary Reframings
Sensemaking frames are fragile and subject to change. Sensemaking requires
individuals and communities to enact their environment-a process that is
reinforced through interactions with others in an attempt to reduce
uncertainty. But even the solidarity of intersubjectivity may not be enough to
sustain a frame in the face of inconsistent information. When individuals are
involved in a stream of behavior (such as creativity), they always sustain
some check upon their total involvement (Goffman, 1974). At the cognitive
level, there is always a trace of hesitancy about past interpretation and a
willingness to consider the need to reframe. When a disruptive event occurs, a
frame may be broken and what once made sense no longer does; the individual
experiences temporary disorganization (Goffman, 1974; Poole et al., 1989). If,
because of new information, enough individuals experience interpretative
disorganization, then an entire intersubjective frame may shift. Thus, there
is the potential for a new set of frames to emerge, at least temporarily.
When a project experiences an event significant enough to be called a "crisis"
(Dutton & Jackson, 1987; Peterson, 1998; Tyre & Orlikowski, 1994), the
negotiated order between managerial and technical staff may shift to establish
a new collective order to resolve the crisis. We draw upon Habermas (1975) to
develop our definition of crisis; to us, a crisis occurs when the structure of
a social system allows for fewer possibilities for problem solving than are
necessary for the continued existence of the system. Crises arise from
exogenous environmental changes but also in "structurally inherent systemimperatives that are incompatible and cannot be integrated" (Habermas, 1975:
2). A crisis occurs when the negotiated order of a collective system does not
allow a problem to be resolved. Accordingly, we posit this:
Proposition 4: During a crisis, members of the technical and managerial staffs
of a creative project will feel cognitive disorganization in their respective
sensemaking frameworks for creativity.
Crises have sociopsychological effects; Poole et al. (1989: 273) term these
critical incidents organizational breakdowns. When a crisis occurs, it causes
project members to suspend their existing frames of reference and look at the
world differently; Goffman (1974) terms this set of events re-keying. Whereas
keying involves a transformation or transcription of experience from one
meaning into another, re-keying means to reorganize meaning parenthetically by
modifying (and not totally transforming) a current frame. Opposing frames of
reference may become united through the common experience of a crisis. Each
side, usually carrying its own set of meanings, can alter or drop these
meanings in recognition of the need to resolve the crisis.
In the life of a project, crises can occur that can shift the negotiated order
between project management and technical staff to allow for crisis resolution.
The types of crisis are defined by the major goals of the project:
functionality, cost, and schedule. A crisis of functionality occurs when a
major design goal of the project is in jeopardy. Design goals, developed to
meet strategic objectives or the specific needs of a client, spell out the
performance of all or part of the product or service being developed. Examples
of functionality crises are a plane that is overweight or fails to meet
efficiency goals, a car that does not pass a crash test, or an operating
system that is unstable. If a project falls short in meeting a design
criterion that is essential for the project's success, a crisis ensues.
If the crisis is framed as one of functionality, the effect will be to shift
power to those capable of solving the crisis, because those subunits most
capable of dealing with an organization's critical problems are the ones that
acquire power (Hickson et al., 1971; Pfeffer & Salancik, 1978). The ability to
solve a problem and, consequently, to help the organization cope with
uncertainty creates dependence on the subunit. In the case of a functionality
crisis, power accrues to the technical staff, and the result is a shift in the
negotiated order of the collective structure so that the creative frame of the
technical staff becomes primary. This results in management's willingness to
search for and accept technically creative solutions that solve the design
problem.
Alternatively, crises can arise in response to cost or schedule problems.
These crises will shift power toward the project management staff, and, as a
result, that staff's sensemaking frame will dominate during the period of
crisis. Project managers may refocus the organization's attention on "the
conservation of resources and tight control mechanisms" and the "maintenance
of the status quo" (Thomas, Clark, & Gioia, 1993: 244). The effect on creative
behavior will be to favor simpler cost-effective solutions and to be biased
against elaborate searches for creative technical alternatives.
Such a classification may be oversimplified, for a crisis might involve
collaboration between administrative and technical staffs (Daft, 1978). A cost
problem might be solved by alternative technologies and a technical problem by
a project manager's creative interface with a client. Further, depending on
the nature of the crisis, project managers and technical staff might
simultaneously engage in creative behavior. Our overall point is that crises
shift structures of power and meaning. Although we focus on competing models,
we recognize that the specifics of the setting will govern the direction of
the shift. Thus:
Proposition 5: The type of crisis a project encounters will shift the
negotiated order of the collective structure to favor the referent frames of
those capable of resolving the crisis.
Proposition 5a: When a crisis in functionality occurs, the collective
structure of the project organization will shift to favor the referent frames
of the technical staff. The technical staff will engage more in creative
behavior.
Proposition 5b: When a crisis in cost or schedule occurs, the collective
structure of the project organization will shift to favor the referent frames
of the project managers. The project management staff will engage more in
creative behavior.
Following Goffman (1974) and Trice (1993), we expect that crisis-engendered
reframings are reversible and temporary. They are likely to be bounded in time
by recognition of the crisis and its subsequent resolution. The collective
structure may revert to its previous balance of power and meaning (Trice,
1993), or a new collective structure may emerge that rewards the side that
resolved the crisis by according it relatively greater status. Lasting change
may occur when repeated crises leave organizational members with altered
interpretive schemes (Poole et al., 1989). The effects may be cumulative over
the course of the life of a project, and the histories that develop may spill
onto future projects. Based on this logic, we propose the following:
Proposition 6a: After a crisis has passed, a project will revert to its
previous negotiated order and the balance of creative engagement
(administrative or technical) that order implies.
Proposition 6b: Repeated crises of one type will shift the negotiated order of
the project permanently in favor of the affected group, and that group will
engage more in creative behavior.
Crises may occur naturally, but they also may be staged intentionally to suit
the purposes of an individual or group (Goffman, 1974; Poole et al., 1989). An
actor may manipulate the organization by reframing as crises events and issues
that occur during the life of a project. Several studies in the sensemaking
literature demonstrate that how an organization labels an issue determines how
it responds to that issue (Dutton & Jackson, 1987; Staw, Sandelands, & Dutton,
1981; Thomas & McDaniel, 1990). Influential representatives of the project or
technical staff may use periodic episodes of sensemaking that occur in a
project (e.g., project milestones, interim project test dates, and meetings
with stakeholders) to create a condition of crisis. For example, during
periodic project testing, the technical staff may seek to push its group's
agenda by demonstrating that a key part of the project is failing to meet its
design criteria. If the reframing is effective and a crisis is declared, the
technical staff may be free to engage in the creative activities it wishes to
pursue.
A second, less Machiavellian, possibility exists for using crises to manage a
community's goals. It is likely that members of both the technical and project
staffs recognize and understand the structure of meaning in which they operate
(Giddens, 1994). It may be that the current negotiated order would prevent
them from having an idea funded or accepted. Knowing that crises occur
periodically, these parties would time the introduction of their idea to an
occurring crisis that would favor its acceptance.
The research of Burgelman and Sayles (1986) on internal corporate venturing
provides some support for this possibility. In their case study, the authors
note that a research scientist had been working on new types of insulation for
years but was having trouble getting the work supported. With the coming of
oil embargoes in the 1970s and the dramatic increase in the price of energy,
the scientist's company faced a crisis in developing new products. The
scientist then used these events as an opportunity to introduce a proposal for
added research on insulation. The proposal was accepted.
It is likely that individuals engage in staging crises, or in timing the
introduction of ideas to periodic crises, when their efforts to introduce
creative solutions have been thwarted by their organizations' dominant
political order. Our model of periodic crises fits the work of Tyre and
Orlikowoski (1994). Based on three intensive case studies, these authors
conclude that effective firms and managers take advantage of the "lumpiness"
of organizational change. They exploit natural opportunities for change that
appear in periodic, discontinuous bursts to introduce ideas and keep the
process of innovation fresh. We summarize our expectations as follows:
Proposition 7a: Individuals or communities may stage crises to shift the
negotiated order in favor of the type of creative engagement (administrative
or technical) that order implies.
Proposition 7b: Individuals or communities may time the introduction of
creative solutions to match the timing of periodic crises.
A Process Model of Creativity over Time
Our framework on creativity is composed of four interrelated concepts:
(1) individual sensemaking, (2) intersubjectively shared frames of reference,
(3) a collective structure that represents a negotiated belief structure
between parties that have different frames of reference, and (4) a shift in
the negotiated belief structure that results from crises. With this multilevel
sensemaking model of creativity, we seek to address the question of how
creativity unfolds over time. We summarize our model graphically in Figure 1
as a series of potential paths a creative project could take. We emphasize
that these paths are potential, because each project organization would be
subject to the influences of its own particular history of crises. The
challenge to creativity researchers is to apply this model in studies of
individual organizations.
The figure depicts the history of one potential project as it unfolds over
time (shown on the x-axis). The history is broken down into different time
episodes, labeled A through E. The y-axis represents a sliding scale depicting
the relative dominance of the technical or project management staff in the
negotiated order. Greater creativity on the part of the technical staff is
represented in the upper half of the figure, and greater creativity on the
part of the project management staff is represented in the lower half of the
figure.
The outset of the project is marked by ambiguity and negotiation between
competing belief systems (time period A). As individuals come together for the
first time, they face great uncertainty and seek to reduce that uncertainty by
making sense of the project and its creative demands (Huff, 1988). When the
members of the project experience sufficient time together, intersubjective
frames of reference begin to emerge.
As a result of this period of vacillation and uncertainty, a negotiated belief
structure emerges in time period B. This time period is marked by relative
stability, which will persist until a crisis appears. The relative balance
between the technical and managerial belief structures determines the extent
to which each side engages in creativity. There is a parallel between the
collective and individual levels that determines the energy project members
put into creative action or habitual action (Ford, 1996).
Time periods C and D represent crises of functionality and time/budget,
respectively. In both cases, when a crisis occurs, the organization
experiences a discontinuous and sudden shift to a different balance in the
negotiated order. This shift persists until the crisis is resolved, at which
point the organization reverts quickly to its prior negotiated order.
During a period of functional crisis (period C), the negotiated belief
structure abruptly switches in favor of the technical staff. At this time
management is more solicitous of creativity from the technical staff.
Technical solutions that previously might have been considered too risky,
expensive, or aggressive management now favors, and the technical staff
engages in creative behavior. When the crisis is resolved, presumably owing to
the generation of creative technical solutions, the negotiated order reverts
back to its prior level.
Similarly, in time period D the organization experiences a crisis of budget or
schedule. This results in a shift of the negotiated belief structure
temporarily in favor of project managers. Project managers engage in creative
behavior in their search for solutions to project-related problems that may be
solved by securing more resources or extending deadlines, or by developing
administrative systems that help the organization regain control over its
targets. When this crisis is resolved, the organization once again reverts to
its prior negotiated order.
Time period E represents a series of repeated and frequent crises of
budget/schedule. The project experiences a series of reframings in quick
succession, which gradually results in a new belief structure that permanently
favors the belief systems of project managers. Should such a permanent shift
occur, the organization is likely to experience a pronounced reduction in
creative engagement on the part of the technical staff and an accompanying
increase in creativity on the part of the project manager staff. We note that,
at first glance, this model might be interpreted as a variant of a punctuated
equilibrium approach to change (Gersick, 1991). Our model shares with
Gersick's work the notion that a crisis can have a critical impact on the
unfolding nature of a project. However, her work focuses on crises that occur
as a result of the passage of time; more specifically, she found that crises
occur at roughly the midpoint of projects and are generated by anxiety over
project completion.
[IMAGE CHART] Captioned as: FIGURE 1
Our model differs in that we propose that crises can occur periodically
throughout the length of a project and are initiated by events both internal
and external to the project. Gersick suggests that all members of a project
are mobilized by the midpoint milestone, whereas we focus on how crises shift
power, mobilize communities, and affect creativity throughout the life of a
project. Although we recognize that crises can result in permanent change, as
depicted in time period E of the figure, our model allows and even expects
that the history of a project will be marked by multiple crises of varying
types, which result in only temporary reframings of a stable negotiated order.
Thus, our model has more in common with switching structure models of change
(Duncan, 1976) than with punctuated equilibrium models.
DISCUSSION
Socrates reportedly said at his trial that an unexamined life was not worth
living. We believe that the same holds true for theories. All theories contain
assumptions; assumptions are necessary because they allow researchers to
proceed without constant introspection and justification. But, at least
occasionally, an examination of the dominant assumptions of a theoretical
domain is warranted. It has been over 15 years since Amabile (1983) introduced
her book on the role of context in generating creativity. Since then,
multilevel theories on organizational creativity have appeared.
Our goals in this article have been twofold: (1) to examine assumptions about
levels of analysis embedded in this literature and (2) to examine how relaxing
or altering some of those assumptions leads to alternative perspectives on
multilevel theorizing. In doing so, our aim is not to criticize or supplant
existing creativity theory but, rather, to illustrate the possibility of
other, perhaps complementary, theoretical approaches. As such, our ideas are
generalizable beyond the domain of creativity. In the following we describe
three theoretical realms to which our multilevel model might apply:
(1) assumptions about inclusiveness, (2) process models and the dimension of
time, and (3) a sensemaking perspective on defining levels of analysis.
Assumptions About Inclusiveness
In our review of the creativity literature, we found that most researchers
adopt a common set of LOA assumptions concerning two key choices: (1) the
definition of the creativity construct and (2) the level about which
generalizations are made. We have shown that most creativity researchers
define creativity as an outcome that is judged by others as novel and useful
and focus on the level of the individual or work unit/ small project team.
Taken together, these choices lead researchers to make further assumptions
about the relationships of individuals to project teams.
In general, we have discovered that creativity researchers tend to adopt a
functionalistreductionist approach (Rousseau, 1985), whereby individuals are
modeled as entities that contribute to project or work group outcomes, which,
in turn, ultimately define the overall organizational outcome. What each lower
level of analysis contributes to the next higher level is creativity. Thus,
individuals' creativity aggregates to become work group creativity, and work
groups' creativity aggregates to become organizational creativity. The result
is that organizational creativity is defined in terms of a part-whole
relationship so that smaller or microlevel entities contribute to the
functioning of the whole macrolevel system (Rousseau, 1985).
A logical extension of the functionalistreductionist approach is to model
individuals as an inclusive part of the groups for which they work. That is,
individuals are assumed to be influenced solely by the characteristics of the
formal hierarchy to which they report. Because the hierarchy has a captive
influence on individuals' creative behavior, researchers implicitly assume
homogeneous effects of higher-level units on individuals. Although individual
differences are acknowledged, group or contextual effects are assumed to
override those differences.
By focusing on more complex organizations, characterized by high levels of
horizontal interdependence, we have been able to relax the prevailing
assumption of inclusiveness. Instead, we have proposed that individuals are
influenced significantly by their occupational subculture. By using largescale projects as an exemplar, we can assume significant numbers of both
administrators and technicians to allow for meaningful occupational
subcultures to develop. According to multilevel theorists (House et al., 1995;
Rousseau, 1985), this amounts to an assumption of partial inclusiveness.
Partial inclusion complicates multilevel theories; it suggests that
individuals are subject to influence from a multiplicity of groups in which
they hold membership (e.g., occupational, organizational, or task).
Specifically, we have proposed that organizational-level creativity can be
described as an order negotiated between administrators and technicians that
occurred at the level of the entire project.
One potential avenue for future research on creativity might be to investigate
the degree of inclusiveness present in different organizational or project
contexts (House et al., 1995). We chose to focus our theory building on a
setting where membership in occupational groupings would have a substantial
impact on the frames held by individuals. It is possible that occupational
membership would also have a similar impact on smaller project teams or work
groups. However, in these settings the influence of formal organizational
membership may be stronger because cross-functional and cross-team
interdependence and interaction would be minimized. Such small-group settings
might be characterized by a higher degree of inclusiveness. Our model also
suggests that multilevel theories should incorporate sociopolitical processes.
We maintain that various subcultures in organizations compete with each other
and that this competition has significant effects on an organization's
behavior. The principle of partial inclusion allows for the influence of
overlapping role membership and occupational identities (DiMaggio, 1991; Fine,
1996). Our discussion of differences between technical and administrative
staff could easily be extended to other forms of role and/or social identity
overlap. These might include work versus family roles, functional versus
project team roles, and multiple occupational and professional roles and
identities.
Organizations are complicated entities. An assumption of inclusiveness has
allowed creativity researchers to reduce complexity. This is particularly
useful when the goals of researchers have normative implications;
inclusiveness implies influence and control over valued outcomes. However, if
the goal of the researcher is to describe complex organizational behavior,
then relaxing the assumption of inclusiveness seems warranted.
Process Models and Time We have focused on creativity as a process, rather
than as an outcome. At the intrasubjective (or individual) level, we have
defined creativity as a person's psychological engagement in creative
activity. At the level of an entire organizational project, we have shown that
creativity involves not only individual engagement but the emerging
structuration of who engages and when they engage. At the project level, we
have illustrated that creativity consists of the ebb and flow of creative
engagement among different occupational subcultures-that is, managerial versus
technical staffs. We have posited that the political dynamics of such creative
engagement leads to the emergence of a negotiated order, with shifts in the
balance of power over the history of the project. Thus, given this dynamic
perspective, time and timing are what we have sought to explain.
One of the most salient ways in which we have captured time is in noting how
the organization responds to crises, particularly those of functionality,
cost, and schedule. When an event occurs that an organization (or its
membership) interprets as a crisis, the negotiated order of creative
engagement can shift from one occupational subculture to another. This shift
occurs through multilevel dynamics that are systemic and sociopolitical in
nature. We have argued that the classification of an event as a crisis causes
subcultures to reframe-at least temporarily-their shared, intersubjective
causal maps. The crisis parenthetically alters the primary frames of
subcultures (and member individuals) in a profound way that shifts the balance
and determines which subculture (or individual) engages in creative behavior.
Crises are time-bound events. Without explicitly including time as a variable
in our model, crises would have no meaning.
By explicitly considering the role of time, our model extends previous work on
levels of analysis, specifically that of Klein et al. (1994). We suggest that
members of occupational subcultures (administrative and technical) are
relatively homogeneous in their frames of reference at any given point in
time. However, when a crisis occurs, it has the effect of reframing these
primary frames of reference and causing them to shift. Within each
occupational group, the resultant reframing is likely to be relatively
homogeneous. Thus, the interpretative schemas an occupational culture
maintains are homogeneous and internally consistent within each time period,
but they may be considered heterogeneous across time periods.
Time also plays a role in giving individuals agency. Giddens (1994) proposes
that an integration of macrolevel variables (structure) and microlevel
variables (agency) can occur only in a dynamic framework. Our model allows
individuals to understand the constraints under which they operate and to take
action to change those constraints. This requires that time explicitly be
incorporated into a model to allow for interpretation, action, and the
emergence of a new or modified interpretation. Incorporating time into
multilevel models increases the ability of a theorist to propose alternative,
and possibly more robust, models.
Sensemaking and Levels of Analysis
In constructing our multilevel model of creativity, we adopted Weick's
(1995) framework of intrasubjective, intersubjective, and collective levels of
analysis. Although this parallels the traditional tripartite classification of
individual, group, and organization levels, it differs in the important
respect of focusing on the processes of sensemaking and interpretation in
organizations. This focus on cognitive frameworks of sensemaking has allowed
us to model the reframing that occurs during crisis, and to model how
reframing shifts the negotiated order between administrative and technical
frames to engender political contests over how the organization defines and
solves problems creatively.
Thus, a primary contribution of a sensemaking perspective is that it alerts us
to alternative ways of modeling multilevel influences in organizations. A
principal theme we uncovered in the creativity literature was the use of an
aggregation model to describe how individual actions can produce patterns of
behavior at the organizational level. An alternative view, emerging from a
sensemaking perspective, is that individuals may influence and, in turn, be
influenced by cross-level effects (Rousseau, 1985) to affect the
intersubjectively derived sensemaking frames that subcultures can share. For
example, an individual may impact creativity at the collective level by
actively seeking to frame events as crises. If successful, a reframing may
result, and the negotiated order may shift to motivate subgroups, as well as
individuals in those subgroups, to engage in creative acts.
At more macro levels, then, organizational creativity can result not only from
activities born of a single individual but, rather, from dynamic and changing
processes of sensemaking that emerge and establish themselves as a negotiated
order for a point in time. Interpretive processes thus occur simultaneously at
multiple levels of analyses in organizations, with effects at one level
interacting with, and embedding, other levels of organizational analysis and
sensemaking.
Implications for Research
Empirically testing the multilevel theory on creativity we advance here calls
for methods that go beyond static or cross-sectional inquiry. Researchers
interested in studying sensemaking processes in organizations need to adopt "a
set of methodological tactics that enables them to deal with meanings rather
than frequency counts" (Weick, 1995: 173). As a starting point for future
research, we offer ideas on operationalizing three key features of our model:
(1) assumptions about individual inclusiveness in organizations;
(2) the importance of frames of reference and their shifts over time; and
(3) the measurement of engagement in creative behavior at the individual and
collective levels. In all of these arenas, incorporating dynamic models of
change, evolution, and responsiveness to organizational events and crises are
important techniques.
Researchers could examine assumptions about individuals' inclusiveness in
occupational, organizational, or other communities by adopting methods from
the burgeoning literature on organizational identification, which Mael and
Ashforth (1992) define as the "perceived oneness with or belongingness to" the
organization of which one is a member. One might posit that the degree to
which an individual identifies with a collective might be an indicator of the
degree to which that person feels included in, or influenced by, the
collective. Thus, the degree of individuals' inclusiveness might be gauged by
the strength of their identification. Organizational identification can be
measured with the Mael and Ashforth (1988) scale, which has been adapted
across different types of membership contexts (e.g., Bhattacharya, Rao, &
Glynn, 1995). Shifts in individuals' identification over time could be
detected by assessing members' identification at different points in the life
of a project team, in individuals' tenure with the organization, and/or in
terms of crises or other punctuation points. Researchers, thus, could test
whether individuals who strongly identify with their occupational community
might correspondingly be more responsive to situational factors designed to
affect their creative engagement.
A central feature of our multilevel model of creativity is that cognitive
frames shift over time in response to crises. The successful testing of our
propositions, therefore, requires that these referent frames be measurable.
One demonstrated technique for examining individuals' causal maps and the
extent to which they may be shared within a collective is that of cognitive
mapping (Barr, Stimpert, & Huff, 1992; Fiol & Huff, 1992). This approach has
been applied to process research on organizational innovation (Swan, 1995).
Cognitive maps represent individuals' schema or interpretations about concepts
and cause-and-effect relationships in their information environment (Fiol &
Huff, 1992). Data for cognitive maps can be generated through interviews
(Bougon, 1983); causal grids (Swan & Newell, 1994); or the content analysis of
text, interview transcriptions, or statements (see Huff, 1990, for an overview
of techniques).
Cognitive mapping techniques have been used to study changes in managers'
mental models over time in response to key environmental events or shifts
(Barr et al., 1992), as well as managers' beliefs about technological
innovation (Swan & Newell, 1994). Building on work in organizational decision
making (Ford & Hegarty, 1984) and strategy (Barr et al., 1992; Daniels,
deChernatony, & Johnson, 1995), those using cognitive mapping techniques might
test our propositions on the development of and change in referent frames for
creativity in organizations. Of necessity, such study would benefit from a
field-based case study of a single organization and the unfolding of processes
over time; Dutton and Dukerich's (1991) seminal study of sensemaking at the
New York Port Authority is an instructive model.
To measure the creative engagement of individuals and groups, researchers
might employ procedures used by Kahn (1990) in his study of psychological
engagement and disengagement. Adopting qualitative methodologies, Kahn used
multiple strategies, including participant observation, interviews, and
content analysis of archival documentation. Such qualitative methods might be
employed, or paired with nonqualitative methods (e.g., survey analysis), to
study creative engagement at work.
Another strategy for assessing engagement might be the adaptation of the
Experience Sampling Method (ESM): a "quasi-naturalistic method that involves
signaling research subjects at random times during the day, frequently for a
week or longer, and obtaining a report of the nature and quality of their
experience" (Kubey, Larson, & Csikszentmihalyi, 1996: 99). Used extensively to
assess whether a person is in "flow"-a condition of high challenges and skills
(Csikszentmihalyi & LeFevre, 1989)-it is a technique that can be harnessed to
examine whether an individual is in the process of creative engagement. The
ESM strategy yields data that can be used in hierarchical linear modeling of
experience (Moneta & Csikszentmihalyi,
1996) and can illuminate how and when individuals engage in creativity, as
well as the factors that govern the process and its outcomes. Such
qualitative, in-depth analyses of how creative processes unfold and change
over time, and in response to crises, can begin to explicate the ecology of
creative engagement in organizations and, thus, test some of the propositions
advanced here.
CONCLUSION
Multilevel theories are emerging as powerful models for researchers to employ
in mapping organizational phenomena. Because they simultaneously and
interactively examine how agency at one level of analysis can interact with,
and influence, that at other levels, they afford a means of describing the
ever-morecomplex and ever-changing organizational landscape. We have focused
on how assumptions about levels of analysis, embedded in models as
institutionalized norms, can be changed so as to refocus and illuminate
organizational processes differently. We have proposed an illustrative model,
to complement those in the extant literature, that emphasizes how individuals,
communities, and organizational systems can create meanings that impact the
direction and flow of creativity in organizations. We now invite future
organizational scholars to continue the Socratic tradition of leaving no
assumptions unquestioned-even ours; it is such crises of meaning that propel
the creative processes, for organizational practice and theorizing.
Authors are listed alphabetically. All authors contributed equally to this
project. We thank Katherine Klein and the anonymous AMR reviewers for their
help.
1 Projects similar in scope and complexity, if not size, occur in the auto
industry as well (Clark & Fujimoto, 1988). Quinn and Pacquette's (1988) case
study of the development of the Ford Taurus captures a similar challenge in
the development of a new car. Here again, a nested hierarchy with a large
number of interdependent teams pursued the design in parallel. Similar
examples can be found at NASA (Ring & Rands, 1989; Sayles & Chandler, 1971),
with the SST (Horwitch, 1982), or more currently with the development of
enterprise-wide software conversions by such firms as SAP and PeopleSoft.
REFERENCES
Amabile, T. M. 1983. The social psychology of creativity. New York: SpringerVerlag.
Amabile, T. M. 1988. A model of creativity and innovation in organizations. In
B. M. Staw & L. L. Cummings (Eds.), Research in organizational behavior, vol.
10: 123-167. Greenwich, CT: JAI Press.
Amabile, T. M. 1996. Creativity in context. New York: Westview Press.
Amabile, T. M., Conti, R., Coon, H., Lazenby, J., St Herron, M. 1996.
Assessing the work environment for creativity. Academy of Management Journal.
39: 1154-1184.
Amabile, T. M., Goldfarb, P., & Brockfield, S. 1990. Social influences on
creativity: Evaluation, coaction, and surveillance. Creativity Research
Journal 3: 6-21. Amabile, T. M., & Gryskiewicz, S. S. 1987. Creativity in the
R&D laboratory. Technical Report No. 10. Greensboro, NC: Center for Creative
Leadership.
Amabile, T. M., Hill, K. G., Hennessey, B. A., & Tighe, E. M. 1994. The work
preference inventory: Assessing intrinsic and extrinsic motivational
orientations. Journal of Personality and Social Psychology, 66: 950-967.
Andrews, F. M. 1979. Scientific productivity. Cambridge,
England: Cambridge University Press.
Ashforth, B. E., & Mael, F. 1996. Organizational identity and strategy as a
context for the individual. In J. Baum &
J. Dutton (Eds.), Advances in strategic management, vol. 13: 17-72. Greenwich,
CT: JAI Press.
Barley, S. R. 1986. Technology as an occasion for structuring: Evidence from
observations of CAT scanners and the social order of radiology departments.
Administrative Science Quarterly, 31: 78-108.
Barley, S. R. 1996. Technicians in the workplace: Ethnographic evidence for
bringing work into organization studies. Administrative Science Quarterly,
41: 404-441.
Barr, P. S., Stimpert, J. L., & Huff, A. S. 1992. Cognitive change, strategic
action, and organizational renewal. Strategic Management JournaL 13: 15-36.
Barron, F. 1955. The disposition toward originality. Journal of Abnormal and
Social Psychology, 51: 478-485. Barron, F., St Harrington, D. M. 1981.
Creativity, intelligence, and personality. Annual Review of Psychology,
32: 439-476.
Basadur, M., & Finkbeiner, C. T. 1985. Measuring preference for ideation in
creative problem solving training. Journal of Applied Behavioral Science,
21: 37-49.
Basadur, M., Graen, G. B., & Green, S. G. 1982. Training in creative problem
solving: Effects on ideation and problem finding and solving in an industrial
research organization. Organizational Behavior and Human Performance, 30: 4170.
Basadur, M., Graen, G. B., & Scandura, T. A. 1986. Teaching effects on
attitudes toward divergent thinking among manufacturing engineers. Journal of
Applied Psychology, 71: 612-617.
Bateson, G. 1972. Steps to an ecology of mind. New York: Ballantine Books.
Bhattacharya, C. B., Rao, H., & Glynn, M. A. 1995. Understanding the bond of
identification: An investigation of its correlates among art museum members.
Journal of Marketing, 59(4): 46-57.
Bougon, M. 1983. Uncovering cognitive maps: The Self-Q technique. In G. Morgan
(Ed.), Beyond method: Strategies for social research: 173-188. Beverly Hills,
CA: Sage. Burgelman, R. A., & Sayles, L. R. 1986. Inside corporate
innovation: Strategy, structure and managerial skills. New York: Free Press.
Burkhardt, M. E., & Brass, D. J. 1990. Changing patterns or patterns of
change: The effects of change in technology on social network structure and
power. Administrative Science Quarterly, 35: 1-8.
Burrell, G., & Morgan, G. 1979. Sociological paradigms and
organizational analysis. London: Heinemann. Carson, P. P., Sr Carson, K. D.
1993. Managing creativity enhancement through goal setting and feedback.
Journal of Creative Behavior, 27(1): 36-45. Clark, K. B., & Fujimoto, T. 1988.
Overlapping problem solving in product development. Working paper, Harvard
Business School, Cambridge, MA.
Csikszentmihalyi, M., & LeFevre, J. 1989. Optimal experience in work and
leisure. Journal of Personality and Social Psychology, 56: 815-822.
Daft, R. L., 1978. A dual-core model of organizational innovation. Academy of
Management Journal, 21: 193-210. Daft, R. L., & Becker, S. W. 1978. Innovation
in organizations. New York: Elsevier Science Publications. Daft, R. L., &
Weick, K. E. 1984. Towards a model of organizations as interpretation systems.
Academy of Management Review, 9: 284-295.
Daniels, K., deChernatony, L., & Johnson, G. 1995. Validating a method for
mapping managers' mental models of competitive industry structures. Human
Relations, 48: 975-991.
DeMaio, A., Verganti, R., Sz Corso, M. 1994. A multi-project framework for new
product development. European Journal of Operational Research,
78: 178-191. DiMaggio, P. 1991. The micro-macro dilemma in organizational
research: Implications of role-system theory. In J. Huber (Ed.), Macro-micro
linkages in sociology: 76-98. Newbury Park, CA: Sage.
Doty, D. H., & Glick, W. H. 1994. Typologies as a unique form of theory
building: Toward improved understanding and modeling. Academy of Management
Review, 19: 230-251.
Dougherty, D. 1992. Interpretive barriers to successful product innovation in
large firms. Organization Science, 3: 179-203.
Dumaine, B. 1993. Payoff from the new management. Fortune, December 13:
103110.
Drazin, R. 1990. Professionals and innovation: Structuralfunctional versus
radical-structural perspectives. Journal of Management Studies, 27: 245-263.
Drazin, R., & Schoonhoven, C. B. 1996. Community, population, and organization
effects on innovation: A multilevel perspective. Academy of Management
Journal, 39: 1065-1083.
Duncan, R. B. 1976. The ambidextrous organization: Designing dual structures
for innovation. In R. H. Kilmann, L. R. Pondy, & D. P. Slevin (Eds.), The
management of organization design: Strategies and implementation: 167-188. New
York: Elsevier North-Holland.
Dutton, J. E., & Dukerich, J. M. 1991. Keeping an eye on the mirror: Image and
identity in organizational adaptation. Academy of Management Journal,
34: 517-554. Dutton, J. E., & Jackson, S. E. 1987. Categorizing strategic
issues: Links to organizational action. Academy of Management Review, 12: 7690.
Eisenhardt, K. M. 1989. Building theories from case study research. Academy of
Management Review, 14: 532-551.
Fine, G. A. 1996. Justifying work: Occupational rhetorics as resources in
restaurant kitchens. Administrative Science Quarterly, 41: 90-115.
Fiol, M., & Huff, A. S. 1992. Maps for managers: Where are we? Where do we go
from here? Journal of Management Studies, 29: 267-285.
Ford, C. M. 1996. A theory of individual creativity in multiple social
domains. Academy of Management Review, 21: 1112-1134.
Ford, C. M., & Gioia, D. A. 1995. Creativity in organizations: Ivory tower
visions and real world voices. Newbury Park, CA: Sage.
Ford, J. D., & Hegarty, W. H. 1984. About the causes and effects of structure:
An exploratory study. Academy of Management Journal, 27: 271-291.
Frame, J. D. 1994. The new project management. San Francisco: Jossey-Bass.
Gardner, H. 1993. Frames of mind. New York: Basic Books. Gersick, C. 1991.
Revolutionary change theories: A multilevel exploration of the punctuated
equilibrium paradigm. Academy of Management Review, 16: 10-36. Giddens, A.
1994. Central problems in social theory: Action, structure and contradiction
in social analysis. Berkeley, CA: University of California Press.
Gioia, D. A., & Chittipeddi, K. 1991. Sensemaking and sensegiving in strategic
change initiation. Strategic Management Journal, 12: 433-448.
Gioia, D. A., & Pitre, E. 1990. Multiparadigm perspectives on theory building.
Academy of Management Review, 4: 584-602.
Glynn, M. A. 1996. Innovative genius: A framework for relating individual and
organizational intelligences to innovation. Academy of Management Review,
21: 1081-1111. Glynn, M. A., & Webster, J. 1993. Refining the nomological net
of the adult playfulness scale: Personality, motivational, and attitudinal
correlates for highly intelligent adults. Psychological Reports, 72: 10231026. Goffman, E. 1974. Frame analysis. Cambridge, MA: Harvard University
Press.
Granovetter, M. S. 1973. The strength of weak ties. American Journal of
Sociology, 78: 1360-1380. Greenberg, D. N. 1995. Blue versus gray: A metaphor
constraining sensemaking around a restructuring. Group & Organization
Management,
20: 183209. Habermas, J. 1975. Legitimation crisis. Boston: Beacon Press.
Hackman, J. R., & Oldham, G. R. 1980. Work redesign. Reading, MA: AddisonWesley.
Helson, R., Roberts, B., St Agronick, G. 1995. Enduringness and change in
creative personality and the prediction of occupational creativity. Journal of
Personality and Social Psychology, 69:1173-1183.
Hickson, D. J., Hinings, C. R., Lee, C. A., Schneck, R. E., & Pennings, J. M.
1971. A strategic contingencies theory of inter-organizational power.
Administrative Science Quarterly, 16: 216-229.
Hill, R. C., & Levenhagen, M. 1995. Metaphors and mental models: Sensemaking
in innovative and entrepreneurial activities. Journal of Management, 21: 10571074. Hoffman, E. 1997. NASA project management: Modem strategies for
maximizing project performance. Project Management Journal, 28(3): 4-6.
Horwitch, M. 1982. Clipped wings: The American SST conflict.
Cambridge, MA: MIT Press.
House, R., Rousseau, D. M., & Thomas-Hunt, M. 1995. The
meso paradigm: A framework for the integration of micro and macro
organizational behavior. In B. M. Staw & L. L. Cummings (Eds.), Research in
organizational behavior, vol. 17: 71-114. Greenwich, CT: JAI Press. Huff, A.
S. 1988. Politics and argument as a means of coping with ambiguity and change.
In L. R. Pondy, R. J. Boland, & H. Thomas (Eds.), Managing ambiguity and
change: 79-90. New York: Wiley.
Huff, A. S. 1990. Mapping strategic thought. Chichester, England: Wiley.
Kahn, W. A. 1990. Psychological conditions of personal engagement and
disengagement at work. Academy of Management journal 33: 692-724.
Kanfer, R. 1990. Motivation theory and industrial/organization psychology. In
M. D. Dunnette (Ed.), Handbook of industrial and organizational psychology,
vol. 1: 75-170. Palo Alto, CA: Consulting Psychologists Press. Kanfer, R., &
Ackerman, P. L. 1989. Motivation and cognitive abilities: An
integrative/aptitude-treatment interaction approach to skill acquisition.
Journal of Applied Psychology Monograph, 74: 657-690.
Kanter, R. M. 1988. When a thousand flowers bloom: Structural, collective, and
social conditions for innovation in organization. In B. M. Staw & L. L.
Cummings (Eds.), Research in organizational behavior, vol. 10: 169-211.
Greenwich, CT: JAI Press.
Kazanjian, R. K. 1988. Relation of dominant problems to stages of growth in
technology-based new ventures. Academy of Management Journal, 31: 257-279.
King, N., & Anderson, N. 1990. Innovation in working groups. In M. A. West &
J. L. Farr (Eds.), Innovation and creativity at work: 81-100. Chichester,
England: Wiley.
Klein, K. J., Dansereau, F., & Hall, R. J. 1994. Levels issues in theory
development, data collection, and analysis. Academy of Management Review,
19: 195-229. Koestner, R., Ryan, R. M., Bemieri, F., & Holt, K. 1984. Setting
limits on children's behavior: The differential effects of controlling vs.
informational styles on intrinsic motivation and creativity. Journal of
Personality, 52: 233-248. Kubey, R. W., Larson, R., & Csikszentmihalyi. 1996.
Experience sampling method applications to communication research questions.
Journal of Communication, 46: 99-120.
Louis, M. R. 1980. Surprise and sense-making: What newcomers experience in
entering unfamiliar organizational settings. Administrative Science Quarterly,
25: 226-251. MacKinnon, D. W. 1965. Personality and the realization of
creative potential. American Psychologist, 20: 273-281. Mael, F., Sz Ashforth,
B. E. 1992. Alumni and their alma mater: A partial test of the reformulated
model of organizational identification. Journal of Organizational Behavior,
13: 103-123.
Mohr, L. 1982. Explaining organizational behavior. San Francisco: Jossey-Bass.
Moneta, G. B., & Csikszentmihalyi, M. 1996. The effect of perceived challenges
and skills on the quality of subjective experience. Journal of Personality,
64: 275-310.
Mumford, M. D., & Gustafson, S. B. 1988. Creativity syndrome: Integration,
application, and innovation. Psychological Bulletin, 103: 27-43.
Oldham, G. R., & Cummings, A. 1996. Employee creativity: Personal and
contextual factors at work. Academy of Management Journal 39: 607-634.
Payne, R. 1990. The effectiveness of research teams: A review. In M. A. West &
J. L. Farr (Eds.), Innovation and creativity at work: 101-122. Chichester,
England: Wiley. Peters, T. 1988. The mythology of innovation, or a skunkworks
tale, part II. In M. L. Tushman & W. L. Moore (Eds.), Readings in the
management of innovation: 138-147. Cambridge, MA: Ballinger.
Peterson, M. F. 1998. Embedded organizational event: The units of process in
organizational science. Organization Science, 9: 16-33.
Pfeffer, J., & Salancik, G. R. 1978. The external control of organizations: A
resource dependence perspective. New York: Harper & Row.
Poole, P., Gioia, D., & Gray, B. 1989. Influence modes, schema change, and
organizational transformation. Journal of Applied Behavioral Science,
25: 271-289. Poole, P., Gray, B., & Gioia, D. 1990. Organization script
development through interactive accommodation. Group and Organization Studies,
15: 212-232. Porac, J. F., Thomas, H., & Baden-Fuller, C. 1989. Competitive
groups as cognitive communities: The case of Scottish knitwear manufacturers.
Journal of Management Studies, 26: 397-416.
Quinn, J. B. 1985. Managing innovation: Controlled chaos. Harvard Business
Review, 63(May-June): 78-84. Quinn, J. B., & Pacquette, P. 1988. Ford: Team
Taurus. Teaching case. Dartmouth, NH: Amos Tuck School, Dartmouth College.
Ring, P. S., St Rands, G. P. 1989. Sensemaking, understanding, and committing:
Emergent interpersonal transaction processes in the evolution of 3M's
microgravity research program. In A. H. Van de Ven, H. L. Angle, & M. S. Poole
(Eds.), Research on the management of innovation: 337-366. New York: Harper &
Row.
Rousseau, D. M. 1985. Issues of level in organizational research. In B. M.
Staw & L. L. Cummings (Eds.), Research in organizational behavior, vol.
17: I-37. Greenwich, CT: JAI Press.
Sabbagh, K. 1996. Twenty-first-century jet: The making and marketing of the
Boeing 777. New York: Scribner.
Sandelands, L. E., & Stablein, R. E. 1987. The concept of organization mind.
In S. Bacharach & N. DiTimaso (Eds.), Research in the sociology of
organizations, vol. 5: 135 161. Greenwich, CT: JAI Press.
Sayles, L. R., & Chandler, M. K. 1971. Managing large systems: Organizations
of the future. New York: Harper & Row.
Scudder, G. D., Schroeder, R. G., Van de Ven, A. H., Seiler, G. R., & Wiseman,
R. M. 1989. Managing complex innovations: The case of defense contracting. In
A. H. Van de Ven, H. L. Angle, & M. S. Poole (Eds.), Research on the
management of innovation: 401-438. New York: Harper St Row.
Singh, B. 1986. Role of personality versus biographical factors in creativity.
Psychological Studies, 31: 90-92. Slappendel, C. 1996. Perspectives on
innovation in organizations. Organization Studies, 17: 107-124. Stahl, M. J.,
& Koser, M. C. 1978. Weighted productivity in R&D: Some associated individual
and organizational variables. IEEE Transactions on Engineering Management EM25: 20-24.
Staw, B. M., Sandelands, L. E., & Dutton, J. E. 1981. Threatrigidity effects
in organizational behavior: A multilevel analysis. Administrative Science
Quarterly, 26: 501-524.
Sternberg, R. J. 1988. A three-facet model of creativity. In R. J. Sternberg
(Ed.), The nature of creativity: Contemporary psychological views: 125-147.
Cambridge, England: Cambridge University Press.
Sutton, R. I., & Hargadon, A. 1996. Brainstorming groups in context:
Effectiveness in a product design firm. Administrative Science Quarterly, 41:
685-718.
Swan, J. A. 1995. Exploring knowledge and cognitions in decisions about
technological innovation: Mapping managerial cognitions. Human Relations,
48: 1241-1270. Swan, J. A., & Newell, S. 1994. Managers' beliefs about factors
affecting the adoption of technological innovation: A study using cognitive
maps. Journal of Managerial Psychology, 9(2): 3-11.
Thomas, J., Clark, S., & Gioia, C. 1993. Strategic sensemaking and
organizational
performance: Linkages among scanning, interpretation, action, and outcomes.
Academy of Management JournaL 36: 239-270.
Thomas, J., & McDaniel, R. 1990. Interpreting strategic issues: Effect of
strategy and the information-processing structure of top management teams.
Academy of Management JournaL 33: 286-306.
Torrance, E. P. 1988. The nature of creativity as manifest in its testing. In
R. J. Sternberg (Ed.), The nature of creativity: Contemporary psychological
views: 43-75. Cambridge, England: Cambridge University Press.
Trice, H. M. 1993. Occupational subcultures in the workplace. Ithaca, NY: ILR
Press, Cornell University. Tushman, M. L., & Nelson, R. R. 1990. Introduction:
Technology, organizations, and innovation. Administrative Science Quarterly,
35: 1-8.
Tyre, M. J., & Orlikowski, W. J. 1994. Windows of opportunity: Temporal
patterns of technological adaptation in organizations. Organization Science,
5: 98-118. Van Maanen, J., & Barely, S. R. 1984. Occupational communities:
Culture and control in organizations. In. B. M. Staw & L. L. Cummings (Eds.),
Research in organizational behavior, vol. 6: 287-365. Greenwich, CT: JAI
Press.
Volkema, R. J., Farquhar, K., & Bergmann, T. J. 1996. Thirdparty sensemaking
in interpersonal conflicts at work: A theoretical framework. Human Relations,
49: 1437-1454. Walsh, J., & Fahey, L. 1986. The role of negotiated belief
structures in strategy making. Journal of Management, 12: 325-338.
Walsh, J., Henderson, C., & Deighton, J. 1988. Negotiated belief structures
and decision performance: An empirical investigation. Organizational Behavior
and Human Decision Processes, 42: 194-216.
Walsh, J., & Ungson, G. 1991. Organizational memory. Acad
emy of Management Review, 16: 57-91.
Weick, K. E. 1979. The social psychology of organizing. Reading, MA: AddisonWesley.
Weick, K. E. 1995. Sensemaking in organizations. Thousand
Oaks, CA: Sage.
Weick, K. E., 8c Roberts, K. H. 1993. Collective mind in organizations:
Heedful interrelating on flight decks. Administrative Science Quarterly,
38: 357-381.
West, M. A. 1989. Innovation amongst healthcare professionals. Social
Behavior,
4: 173-184.
Wheatley, W. J., Anthony, W. P., & Maddox, E. N. 1991. Selecting and training
strategic planners with imagination and creativity. Journal of Creative
Behavior. 25: 52-60. Woodman, R. W., Sawyer, J. E., & Griffin, R. W. 1993.
Toward a theory of organizational creativity. Academy of Management Review,18:
293-321.
Robert Drazin is an associate professor of organization and management at the
Goizueta Business School of Emory University. He received his Ph.D. from the
University of Pennsylvania. His research interests focus on organizational
innovation, organization design, and organizational creativity.
Mary Ann Glynn is an associate professor of organization and management at the
Goizueta Business School of Emory University. She received her Ph.D. from
Columbia University. Her primary research interests focus on creativity,
innovation, organizational cognition, learning and intelligence, and
organizational identity and identification processes.
Robert K. Kazanjian is an associate professor of organization and management
at the Goizeuta Business School of Emory University. He received his Ph.D.
from the University of Pennsylvania. His primary research focus is on the
strategy and design of growing high-technology firms.
Reproduced with permission of the copyright owner.
Further reproduction or distribution is prohibited without permission.
Download