Design Basics PART 1 - DESIGN ELEMENTS 1. Line Line is a mark made with a pointed tool; it is created by movement Line is important to the artist because it can describe shape, which lets us recognize objects Types of Line in Pictorial Composition: 1) Implied – is created by positioning a series of points so that the eye automatically tends to connect them 2) Psychic – is when one object points to another, and the eye connects them Line Direction: 1) Horizontal – implies calmness 2) Vertical – implies activity 3) Diagonal – implies motion Two Types of Drawing: 1) Contour – is when line is used to follow the edges of forms 2) Gesture – the lines show the action or dynamics of a pose; the lines don’t stay at the edges, but move freely within forms Line Quality – it may be described as thin, thick, rough, or smooth Line as Value: o Is created by placing a series of lines varying distances apart o The resulting areas of dark & light (also called value) help to create a threedimensional quality o Crosshatching is a way to achieve value; is when parallel lines are added in a crisscross pattern Line in Painting: 1) Outline of Forms – does not limit the elements that can be used for detail 2) Explicit Line – is when the contours of the forms are sharply defined and the viewer’s eye is drawn to the edges of the various shapes Lost & Found Contour – occurs when the artist reveals part of the image with contour, but then the other is hidden and we have to interpret what should be there 2. Shape/Form A shape is a visually perceived area created by either an enclosing line, or color and/or value changes defining the outer edge Volume/Mass – are applied to three-dimensional work, usually referred to as form 3 Basic Types of Masses: 1) Geometric – are defined with mathematical parameters 2) Organic – are found in nature 3) Man-Made – occurs when we combine math and nature (includes architecture, clothing, computers, etc.) Naturalism & Distortion o Naturalism – is most often called realism; is concerned with appearance o Distortion – the artist purposely changes or exaggerates the shapes or forms Naturalism & Idealism o Idealism – is distorted or some might say improved Abstraction o Is a specific artistic distortion that implies a simplification of natural shapes; details are ignored o When the elements are simplified to simple building blocks, it is called reductive o When the abstraction is with shapes that allude to natural, organic forms it is called biomorphic Nonobjective Shapes – occurs when there is no object reference and no subject matter suggestion Rectilinear & Curvilinear – these terms are commonly applied to shapes o Rectilinear – are regular and precise o Curvilinear – think of natural shapes; flowing Positive/Negative Shapes o Figure and Ground are other terms used to describe the same idea; figure being the positive and ground being the negative o Integration – in regards to using both positive and negative shapes o Confusion – occurs sometimes when both positive and negative shapes are integrated to the extent that there is no visual distinction 3. Value Value is the term for light & dark; an area’s value is the relative lightness or darkness in a given context o Light is what reveals forms o Achromatic grays is the mixture of only black and white; no color (or chroma) is used o The term value-contrast refers to the relationship between areas of dark & light o The human eye can discern about 40 variations in value o Chromatic grays are the grayed neutrals, which is achieved by mixing contrasting colors Value Pattern: o Refers to the arrangement and the amount of variation in light & dark, independent of the colors used o “Low Key” is when the value range is limited to darks o “High Key” is when the value range is limited to lights Value as Emphasis – dark & light contrast is a great way to create a focal point or center of attention in a design Value & Space: o Dark & light graduation is great to suggest volume or space o Space is also called perspective o During the Renaissance the word chiaroscuro was coined to describe the artistic device of using light and dark to imply depth and volume in a painting or drawing o Artists regularly use value differences (or shading) to suggest 3D form on a flat surface o Areas of high-value contrast seems to come forward and areas of lesser contrast recede suggesting distance o Aerial Perspective or Atmospheric Perspective is the technique that has far-off images visually become grayer and less distinct as the distance increases Techniques: 1) Shading is the use of value in a work of art 2) Cross-hatching is the use of diagonal lines that can done with careful precision or in a loose spontaneous manner 3) Wash Drawing is when dark ink or watercolor is mixed with water, diluting the medium to produce desired shades of gray 4. Texture Texture refers to surface quality of objects Two Categories of Texture: o Tactile Texture – can actually be felt • In painting this can be achieved through a technique called impasto, where thick pigment in applied • Can also be achieved through a collage by pasting down bits and pieces of paper, cloth or other materials o Visual Texture – is the impression of texture on a flat, smooth surface is purely visual • Trompe l’oeil is a French tem meaning “to fool the eye” in regards to portraying visual texture Texture & Pattern o Pattern – is usually a repetitive pattern o Texture – often repeats also, but its variations usually do not involve perfect regularity; is going to arose our sense to touch it 5. Illusion of Space Is what is present in two-dimensional art forms such as drawings, paintings and prints Devices to Show Depth o Size • Is the easiest way to create illusion • An exception to this is called hieratic scaling, where size is used to show importance and not space o Overlapping – is a simple device to show depth by having items overlap o Vertical Location • Is a spatial device in which elevation on the page or format indicates a recession into depth • The horizon reference is an important part of vertical location o Aerial Location • Aerial, or atmospheric, perspective describes the use of color or value to show depth • The value contrast between distant objects gradually lessens, and contours become less distinct o Linear Perspective • Is a complex spatial system based on a relatively simple visual phenomenon: as parallel lines recede, they appear to converge and to meet on an imaginary line called the horizon, or eye level • A vanishing point occurs when parallel lines on parallel planes all converge at the same place o One-Point Perspective – a single point has been placed on the horizon line and all the lines of objects at right angles to the plane of the canvas angle off toward that point o Two-Point Perspective – no objects are parallel to the picture plane and all edges recede to two points on the horizon line o Multipoint Perspective – is when a third vanishing point is added above or below the horizon so that the vertical parallels also taper and converge Amplified Perspective: o Occurs when an item is pointed directly at the viewer o With it the spatial quality becomes the image’s most eye-catching element Multiple Perspective: o When you look at a figure or object from more than one vantage point simultaneously o The Egyptians made use of this o This perspective doesn’t give a clear spatial pattern of the position occupied by each element Isometric Projection – is from Oriental art where the planes recede on the diagonal, but the lines remain parallel Open Form/Closed Form – is when the artist gives us complete scene or a partial glimpse of a portion of a scene that continues beyond the format Transparency: o When 2 forms overlap and both are seen completely o It doesn’t give us a clear spatial pattern (which object is on top) o This focused uncertainty is called equivocal space Spatial Puzzles – occurs when the viewer is confronted with a visual dilemma that may invite further consideration of the artwork; is not only done in 2D work, but in architecture 6. Illusion of Motion Is in relation to our world that is always changing Op Art is used in a painting when the artist gives the optical illusion of movement in static images Anticipated Motion o Is caused by our memory and past experience o Kinesthetic Empathy is when we tend to recreate unconsciously in our own bodies the actions we observe o A feeling of movement can be heightened by contrast Ways to Suggest Motion 1) Figure Repeated: • Is one of the oldest devices used to suggest motion • This device is widely used in Oriental cultures as well as Western medieval art • Is seen in comic strips • Rather than showing the repeated figure in a sequence of small pictures, it reappears in one unified composition 2) Blurred Outlines: • In photography the shutter speed is slowed down to have the figure become blurred, thus indicating movement • Details and edges of the form are lost when something moves quickly through our field of vision – it is this style that we replicate to suggest motion 3) Multiple Image: • Occurs when an object is placed in overlapping sequences of poses 7. Color Color is a property of light o Visible only in the presence of light, which is a form of electromagnetic energy o It is our brain’s response to certain wavelengths of electromagnetic energy that make up the visible spectrum of light o Light can be described in terms of its wavelengths; the unit we use is nanometer (nm), which is one millionth of a meter o Sir Isaac Newton illustrated this property of light in the seventeenth century, when he put white light through a prism. The prism broke up white light into the familiar rainbow of hues (7 colors) Objects have no color of their own but merely the ability to reflect certain rays of white light, which contain all the colors o Blue objects absorb (subtract) all the rays except the blue ones, and these are reflected to our eyes o Black objects absorb (subtract) all the rays o White objects reflect all the rays The guidelines of color mixing and usage are different depending on whether the color source is light or pigments and dyes o Rays of light are direct light, whereas the color of paint is reflected light o Color from light combines and forms new visual sensations based on the additive system o Stage lighting designer, photographer and often the interior designer will be concerned with the additive system o Pigments (paint or ink) combine in the subtractive system o Painters will mainly be concerned with the subtractive system Color Characteristics: o Color changes with light; our perception of colors changes according to their surroundings o When dealing with pure vibrant colors like yellow, optical changes will be slight o The most pleasing color schemes are those that combine families of colors – those that are near each other on the color wheel Properties of Color: 1) Hue: • Is the name of the color • Describes the visual sensation of the different parts of the color spectrum • One hue can be varied to produce many colors (For example: pink, rose, scarlet, maroon and crimson are all colors, but the hue in each case is red) • The color wheel, by Johannes Itten, uses 12 hues which are divided into 3 categories • There is another color wheel based on the Munsell Color System, and this version has 10 equal visual steps; mixtures of complements on this wheel will more closely produce neutrals and the positions of the colors are more useful in predicting paint mixtures as well • Primary Colors: red, yellow and blue • Secondary Colors: mixtures of primary color to get orange, violet, green • Tertiary Colors: mixtures of a primary and an adjacent secondary 2) Value/Tone: • Refers to the lightness or darkness of the hue • In pigment, value can be altered by adding white or black paint to the hue • Adding white lightens the color and produces a tint or high-value color • Adding black darkens the color and produces a shade or low-value color • Most people can distinguish at least 40 tints and shades of any color • When working with paint and pigments the value can be altered by thinning the color with medium or by mixing with other hues • Is variable and entirely dependent on surrounding hues for its visual sensation 3) Intensity: • Refers to the brightness of a color • Is sometimes called chroma or saturation • A color is at full intensity only when pure and unmixed; therefore, by mixing black or white with a color changes its value but at the same time affects its intensity • Two ways to lower the intensity of a color: 1. Mix gray with the color 2. Mix a color with its compliment • Complementary colors are located across from one another on the color wheel • Mixing complementary colors together neutralizes them, but when placed next to one another they intensify each other’s brightness • Neutralized versions of a color are often called tones Visual Color Mixing: o Sometimes you will get muddy or dull colors when mixing o Even mixing adjacent colors on the color wheel will sometimes result in low intensity o Note the farther apart the colors, the more subtractive (darker and duller) the mixture o Due to the 3 above statements, artists will sometimes place 2 pure colors side by side in small areas so the viewer’s eye will do the mixing Cool/Warm Colors: o Cool colors appear to recede o Cool color segment ranges from yellow-green through violet o Warm colors appear to advance o Warm color segment ranges from yellow through red-violet o Artist’s may use the cool/warm relationship to establish a feeling of depth and volume Color as Emphasis – is the most chosen method to achieve emphasis Color & Balance: o The use of color to balance a composition is very common and seen in many different periods and different styles of art o To achieve visual balance, the objects must have equal weight or attraction Color & Space: o Artist’s use color’s spatial properties to create either an illusion of depth or a flat, 2D pattern o Color values are also important in spatial illusion; high contrast comes forwards visually, and lower contrast areas recede Color Schemes: 1) Monochromatic – uses only one hue; can vary in value 2) Analogous – combines several hues that are next to each other on the color wheel 3) Complementary – combines colors opposite on the color wheel 4) Triadic – involves 3 hues equally spread out on the color wheel Color Discord & Vibrating Colors: o Color discord is the opposite of color harmony; this combo can be visually disturbing o Mild discord results in exciting, eye-catching color combinations o The colors are usually widely separated on the color wheel o Vibrating color occurs when values are equal and intensities are high Color Uses in a Painting: 1) Local – refers to the identifying color of an object under ordinary daylight; is the objective color that we “know” objects are to be (grass = green) 2) Optical – is when an artist reproduces visual effects of an object 3) Arbitrary – the color choices are subjective, rather than based on the colors seen in nature Emotional Color: o Color is the most effective element to arouse an emotional response Color Symbolism: o Represent mental, conceptual qualities o Symbolic color references are cultural; are not worldwide but vary from one society to another o Different eras and different cultures invent different color symbols PART 2 - DESIGN PRINCIPLES 1. Design Process What does the word “design” mean? o To design does mean to plan or to organize o Design’s reference within Art is often called the design process o Composition is another name for design Keep in mind that guidelines, not rules, exist that usually assist in the creation of successful designs Discussions of art are often between, content and form o Content implies the subject matter, story, or information that the artwork seeks to communicate to the viewer; is what artists want to say o Form is the purely visual aspect, the manipulation of the various elements and principles of design; is how artists say it 2. Unity Is also known as HARMONY Unity is when elements in a design look like they belong together, there is a visual connection It is planned and controlled Individuals naturally look for some sort of organization in a piece of work The Gestalt Theory of visual psychology is about visual perception: o Individuals tend to group objects that are close to each other in to a larger piece o Negative (empty spaces) are organized likewise o Individuals also tend to relate and group objects of similar shape Ways to Achieve Unity: 1) Proximity – place items close to one another and they will look like they belong together; is the simplest way to achieve unity 2) Repetition – has something repeating in various areas of the design to relate them to one another (this could be a color, a shape, a texture, a direction, or an angle) 3) Continuation (or Continuity) – you create a continuation with some element by lining their edges up; is a subtle approach Ways to have Unity with Variety: 1) The Grid – the various parts of the image are organized into a consistent pattern 2) Varied Repetition – combines unity with variety (usually in the subtle details) 3) Emphasis on Unity – there is a unifying element that is repeated 4) Emphasis on Variety – a variety of items are used that typically have a common theme, but there is unity in how it might be displayed or arranged 5) Chaos & Control: • Chaos occurs when there is a lack of unity • Lack of variety creates a dull, uninteresting design piece • Therefore, neither utter confusion or regularity are pleasing to the viewer 3. Emphasis/Focal Point Is a great method to initially attract a viewer and encourage them to look further Ways to Achieve Emphasis: 1) Contrast • Color is the dominant element used to achieve it; also can be done with other elements 2) Isolation • Is a contrast of placement; the item doesn’t have to be different from the remainder 3) Placement • Can have many elements point to one item, and therefore direct a viewer’s attention to it Absence of Emphasis/Focal Point o A definite focal point is not a necessity in creating a successful design; it is a tool that may or may not work with the aim of the artist 4. Scale/Proportion Scale and proportion are related terms in that both refer to size o Scale is used to refer to something as large scale or small scale o Proportion refers to relative size, such as saying big or small; there needs to be some standard of reference Scale of Art: 1) Human Scale Reference • One must consider the scale of the work itself: in relation to other art, in relation to its surroundings, or in relation to human size 2) Context • Is impacted by locations and the size in proportion to the particular setting at the site Scale within Art: 1) Internal Proportions • Is to consider the size and scale of elements within the design or pattern 2) Contrast of Scale • Can be used to draw a viewer’s attention to the unexpected or exaggerated, as when small objects are magnified or large ones are reduced • Unexpected scale is often used in advertising • The use of large or small scale is often used in painting or design Scale Confusion o Is used by some artists to intrigue or mystify us rather than clarify the focal point o Surrealism is an art form based on this paradox; images can not be explained in rational terms Proportion is linked to ratio o Something is judged to have correct proportions if the ratio of one element to another is correct o The term Golden Rectangle comes from ancient Greeks seeking perfect proportions in rectangles used in architectural design; is expressed as the Golden Mean ratio 5. Balance Balance is the distribution of visual weight within a composition Symmetrical Balance: o Is balanced on all sides o In Architecture: • The formal quality in symmetry imparts an immediate feeling of permanence, strength, and stability • Is important in public buildings to suggest the dignity and power of government o In Art: • Symmetrical balance is rarer than in architecture Asymmetrical Balance: o Is unequally weighted on all sides; however, it still can have equal eye attraction o Appears more casual and less planned; however this is not the case, it actually is more intricate and complicated to use o Ways to Create Equal Eye Attraction in Asymmetrical Work: • Balance by Value & Color • Balance by Shape & Texture • Balance by Position & Eye Direction Radial o Here all the elements radiate or circle out from a central point o Is a modification of symmetrical or asymmetrical balance, depending whether the focus occurs in the middle or off center Crystallographic o Is when an allover pattern occurs; therefore, it is also referred to as this 6. Rhythm Is dependent on repetition; repetition of elements that are the same or slightly modified Ways to Achieve Rhythm: 1) Rhythm & Motion – is usually thru colors & textures or in the context of shapes & their arrangement 2) Alternating Rhythm – occurs with successive patterns in which the same elements reappear in a regular order 3) Progressive Rhythm – also called progression; it involves repetition of a shape that changes in a regular manner (through its color, value, or texture) 4) Rhythmic Sensations – is when rhythmic structures appear; are often described in musical vocabulary terms