Open Window Advertising Seven dedicated members make up Open Window Advertising. Delivering high quality, result oriented advertising campaigns. Campaigns backed by both strategic planning and creative thinking. Campaigns that work; a true breath of fresh air. Tyler Scharmann Kyle Curry Lisshet Rodriguez-Perez Kendra Davidson Canyon Read Christian Osborn Sam Davis Account Executive Media Planner Media Analyst Media Buyer Creative Director Art Director Copy Writer TABLE OF CONTENTS 5 EXECUTIVE SUMMARY 7 SITUATION ANALYSIS 8 THE MARKET 12 THE CONSUMER 14 COMPETITIVE POSITION 18 ADVERTISING HISTORY 20 PAST SALES PROMOTIONS 22 CHALLENGES & OPPORTUNITIES 23 OBJECTIVES & STRATEGIES & TACTICS 25 TARGET MARKET RECOMMENDATION 33 MEDIA PLAN 37 COST EFFICIENCY ANALYSIS 38 MEDIA FLOW CHART 41 THE BIG IDEA 49 SALES PROMOTION 53 BUDGET RECOMMENDATION 55 BIBLIOGRAPHY 57 APPENDICES EXECUTIVE SUMMARY OUR NATION IS FACING A HUGE CRISIS, ONE THAT TAKES THOUSANDS OF LIVES EVERY YEAR. THE CRISIS: INACTIVITY. LACK OF PHYSICAL FITNESS IS TAKING A HUGE TOLL ON BOTH THE NATION’S ECONOMY, AND ITS HEALTH CARE SYSTEM. SINCE 1965, PHYSICAL ACTIVITY HAS DECREASED 32% AND IT’S PROJECTED TO GO DOWN AN ADDITIONAL 12% BY 2030. WORRYINGLY, ACTIVITY AMONG CHILDREN AGES 9-15 HAS DROPPED THE MOST. THE GOAL OF THIS INTEGRATED ADVERTISING CAMPAIGN IS TO COMBAT THE INACTIVITY CRISIS THROUGH THE USE OF NIKE+. PLACEMENTS ON CABLE TELEVISION, OUTDOOR BILLBOARDS, AND ONLINE MUSIC STREAMS WILL INSPIRE A MORE HEALTHY AND PHYSICALLY ACTIVE NATION. ACCORDING TO RESEARCH, THE TOP THREE REASONS CITED FOR USING WEARABLE FITNESS DEVICES ARE MOTIVATION, MONITORING FITNESS GOAL PROGRESS, AND MONITORING PHYSICAL ACTIVITY LEVELS AND INTENSITY. THIS ADVERTISING CAMPAIGN PLANS TO MARKET NIKE+ AS THE PERFECT TOOL TO DO JUST THESE THINGS - REACH YOUR GOALS. THE CAMPAIGN WILL BE MEASURED BY TRACKING BOTH THE EFFICIENCY OF MEDIA AND THE SUCCESS OF THE NIKE+ COMMUNITY REGISTERING THEIR FITNESS STATISTICS PRE AND POST PROMOTION. WE WILL PRIMARILY TARGET THOSE IN THE 25-34 AGE RANGE. THESE ADULTS ARE HIGH SCHOOL GRADUATES, WITH AN AVERAGE YEARLY INCOME OF 40,000-45,000. THE INACTIVITY CRISIS IS A RESULT OF PHYSICALLY INACTIVE PARENTS NOT PROVIDING POSITIVE EXAMPLES FOR THEIR CHILDREN. MANY OF THOSE 25-34 ARE EITHER NEW PARENTS OR BEGINNING TO START PLANNING FOR A FAMILY. BY TARGETING THIS AGE GROUP, OUR GOAL IS TO POSITIVELY INFLUENCE THE CURRENT GENERATION OF CHILDREN THROUGH THE IMPROVED LIFESTYLE OF THEIR PARENTS. THE GET MOVING CAMPAIGN WILL SPAN A FULL YEAR AND USE TV SPOTS, ONLINE ADS, AND BILLBOARDS AS THE PRICIPAL MEDIA IN 9 DESIGNATED MARKET AREAS. THESE AREAS HAVE THE HIGHEST CONCENTRATION OF ADULTS 25-34, AS WELL AS MANY OF THE HIGHEST OBESITY RATES IN THE NATION. THERE WILL ALSO BE A USER-GENERATED VIDEO CONTEST. CONTESTANTS WILL ENTER A VIDEO OF THEMSELVES ACCOMPLISHING A FITNESS GOAL. EACH WEEK, THE VIDEO WITH THE MOST LIKES WILL RECEIVE A DONATION TO A FITNESS RELATED CHARITY OF THEIR CHOICE IN THEIR NAME. RADIO ADVERTISEMENTS ON PANDORA AND SPOTIFY WILL PROMOTE THE CONTEST, IN ADDITION TO PROMOTED SEARCHES AND DISPLAY ADVERTISEMENTS ON SEARCH ENGINES. ALL MEDIA WILL DIRECT THE CONSUMER TO THE SPLASH PAGE “NIKEPLUS.COM/GETMOVING” TO SUBMIT, VOTE, SHARE, AND LEARN MORE INFORMATION. IT’S TIME TO TAKE ACTION. OUR CAMPAIGN, EXPLAINED FURTHER IN THE FOLLOWING PAGES, ENCORAGES A NEEDED LIFESTYLE CHANGE. WITH NIKE+, CONSUMERS WILL BE ABLE TO SET AND ACCOMPLISH THEIR GOALS LIKE NEVER BEFORE. SITUATION ANALYSIS 8 THE MARKET The portable fitness industry is constantly introducing innovative products. Each app or device specializes in something unique, whether it is the number of calories burned, heart rate monitoring, or social elements. Currently, the market for fitness monitors is comprised primarily of products from apparel companies like Nike and Adidas, as well as companies that have been in the monitoring business for quite some time. Polar is one such example, who develops a variety of heart monitoring devices. In addition, smartphone companies such as Samsung have been developing competing products, many of which were just released this year. As depicted in the graph below, there is an interest in trying out portable fitness devices. Of those asked, 23% indicated they would like to try a program like Nike+ and 22% indicated they would like to try a tracking device like FitBit. Many indicated that they were unfamiliar with these portable fitness devices as the market is still new. Shown below is a further breakdown of the percentage of consumers who are actually aware these devices are in the market. According to market research company The NPD Group’s Wearable Technology Study, 36% were familiar with sports watches, and 32% were familiar with wearable fitness trackers. 9 SIC CODES 3021 RUBBER & PLASTICS FOOTWEAR 2389 APPAREL & ACCESSORIES 7991 PHYSICAL FITNESS FACILITIES The SIC code for rubber and plastics footwear is 3021. Nike apparel and accessories, including fitness accessories such as the Nike+ Fuelband and it’s competitors, fall in the SIC category of 2389. This classification includes the original platform of Nike+ with running shoes designed to hold a wireless chip to log information. In addition, many portable fitness systems can link to gym memberships so in looking at the market, the classification of Physical Fitness Facilities with the SIC code of 7991 is also important. The associated NAICS code for Fitness and Recreational Sports Centers is 713940. MARET SIZE The market for portable fitness devices is rapidly evolving. According to research conducted by the Consumer Electronics Association (CEA), ownership of wearable fitness devices tripled from 2012 to 2013. The CEA report indicates that 75% of online U.S. consumers now own a fitness technology product. Further research by the CEA determined that the primary benefits consumers are looking for in fitness technology are motivation, physical activity monitoring, and making exercise more enjoyable. The NPD Group analyzed mobile fitness brands and the market for wearable technology. They discovered 3 brands (FitBit, Jawbone, and Nike+) account for 97% of the market share. Shown below, are the brand percentages of the total market for January 2013 - January 2014. However, with the recent introduction of new products, the market share for all brands may decrease. 10 MARET FORECAST With the fitness technology market growing so rapidly, Mintel reports forecast that 250 million health and fitness sensing devices will be shipped worldwide by 2017. These devices include sport watches, heart monitors, and activity trackers. In the smart watch category alone, the Consumer Electronics Association (CEA) predicted that sales in the next year will draw in $177 million with a market increase of 86% in 2014. DISTRIBUTION Nike+ products, and competing brands, can be purchased both online and at sporting retailers. In fact, according to analysts at statista.com, almost one third of sporting goods equipment sales in the U.S. are handled by retail stores like Dick’s Sporting Goods or Sports Authority. Looking further at these retail outlets, Dick’s Sporting Goods is the largest supplier of Nike products. Dick’s provides an atmosphere where there are “stores-within-a-store” which allow entire sections of large brands such as Nike or Adidas to have a prominent area of the retail outlet. According to Deutsche Bank’s analyst Mike Baker, Dick’s had 171 Nike Fieldhouse concept shops, 91 North Face shops, 97 Under Armour All-American shops and 10 Under Armour Blue Chip shops. In addition to sporting retailers, fitness trackers are popping up in places you may not expect. In January of 2014, Office Depot announced the expansion of their technology product offerings to include health and fitness devices. With convenience of purchase virtually equivalent across the board, product features must stand out against the competition. “New technology innovation in the digital fitness space is allowing people to seamlessly blend work and health.” Tom Lee, VP of Merchandising & New Product Acquisition - Office Depot, Inc. 12 THE CONSUMER Americans today are not exercising anywhere near as much as they should. According to recent research by the Consumer Electronics Association, 46% of consumers cite lack of motivation as the main reason they are not exercising. The GOAL of a fitness tracker is motivation. When you can track how much you are moving, it is easier to see improvement. In fact, according to Jim Harris, the author of “Blindsided”, a recent study showed that users of wearable technology lost an average of four pounds over six months. Consumers of these fitness products come from all walks of life. Athletes use the technology in their training. Young adults use it to track their workouts. Even senior citizens use it to track activities throughout the day, such as walking to the grocery store or visiting friends. So who are the primary consumers of these wearable fitness devices? According to research by the Consumer Electronics Association, users are predominantly male at 60%, visualized in the following chart. In addition, 56% of these males are younger, under the age of 34 years old. 13 CONSUMER ACCESS According to Mintel’s Digital Trends report for March 2014, 61% of adults own a smartphone that enables them to utilize fitness apps. The millennial generation is the most technologically savvy generation. This group has strong opinions and likes to keep up with the latest trends. In fact, when those in the millennial generation that are not yet parents are asked to name their favorite brands, Nike stands alone at the top. According to Millennial Marketing’s Jeff Fromm, 10% favor Nike over any other brand. In fact, when millennials become parents, their purchasing habits and preferences change only slightly. There are currently 10.8 million millennial parents aged 25-34, and although other shopping behaviors and opinions change, they still choose Nike as their favorite brand standing at the top with 6%, followed by Target and Sony with 3% each. FITNESS APPS As awareness of portable fitness increases, more adults are becoming interested in purchasing fitness apps. In the last 2 years, usage of fitness apps increased by 33%. In addition, 78% adults are interested in starting to use a fitness app as shown in the graph to the left. Downloads of these apps are projected to increase from 154 million downloads in 2010 to 908 million downloads in 2016.. According to ABI research, purchases of wearable wireless fitness devices are projected to rise from 20.77 million purchases in 2011 to 169.5 million purchases in 2017. The top three reasons people gave for using their wearable fitness devices are shown in the graph below. These top three reasons are motivation (52%), monitoring fitness goal progress (47%) and monitoring physical activity levels or intensity (46%). Owners of dedicated wearable fitness devices and sleep trackers are most likely to use their products on a daily basis (47%) compared to other fitness technology products. 14 COMPETITIVE POSITION LEADING COMPETITORS ADIDAS Adidas has two different types of wearable technology. First, the Adipower TR Watch, which runs at about $125 retail in a teal blue color. The one-size-only watch features 100-lap memory, chronograph, timer/interval timer, training timer, two alarms and a referee function. The case size of this product is 50mm with a polyurethane strap and is water resistant to a depth of 660 feet. Another watch that Adidas has on the market is the MiCoach Smart Run. The MiCoach costs $400 retail, comes only in black, and only has one size option. The product features real-time flexible training plans with workout reviews, a strapless continuous heart rate, GPS, Bluetooth 4.0, and a four to eight hour battery life. In addition, the MiCoach includes a wireless music player, 4GB memory, and a 1.45’’ transflective touch screen. Finally, the watch is made of stainless steel bezel, buckle and detailing, a silicone strap, a magnesium backplate and weighs about 2.8 ounces. This watch must first be set up with an online account before use. 15 JAWBONE Jawbone has two types of wristbands. The UP24 provides feedback in the moment. This product is available in two different colors and three different sizes including small (5.5 to 6 in.), medium (6 to 7 in.) and large (7 to 8 in.) for $150 retail. It even comes with various tracking features for sleep, movement, and food intake. Another product, the Jawbone UP tracks all of your activities to help you understand your day and plan your fitness ahead of time. The Jawbone UP is available at retail for $100 and comes in a variety of colors and the same three sizes. Like the UP24, this wristband also comes with various tracking features for sleep, movement and food intake. The wristbands use Bluetooth 4.0 BLE and a Tri-axis accelerometer. It addition, the product has two single color LEDs and a vibrating motor power charge station. Jawbone’s retail partners consist of; AT&T, Amazon, Apple, Best Buy, InMotion, Jawbone Online Store, SkyMall, Sprint, and Verizon. FITBIT Fitbit has two types of activity tracking wristbands as well. The FLEX wireless activity wristband has a retail price of $100. FLEX wireless has an adjustable size and comes in six different colors. The device allows you to track your steps, distance traveled, active minutes, calories burned, hours slept, and quality of sleep. In addition, the FLEX is water resistant and reminds the user to keep moving. The active band can connect to various computers without needing to be plugged in or have any buttons pushed. FLEX uses a free mobile app and online dashboard to keep track of the users activity. The second wristband Fitbit sells is the Zip wireless activity tracker. It is priced at $60 retail and comes in five colors. The Zip tracks users’ steps, calories burned, and distance traveled. In addition, the device is also rain, splash and sweat-proof with a replaceable battery that lasts six months. Like the FLEX, the Zip is wirelessly compatible with many computer devices and uses mobile apps and online dashboards to keep track of activity. 16 OTHER COMPETITORS APPS Although millions of phone applications already exist, the market for health and fitness apps is growing. However, these types of apps may not have much long- term staying power. Some of the top fitness apps include Argus, Coach Alba, Digifit iCardio, Cyclemeter, Endomondo Sports Tracker, Fitbit.com, and Fitocracy. These apps vary in the different measurements that can be tracked such as miles ran, calories burned, types of workouts completed, and many more. They also come in a wide range of prices. 17 ACTIVE VIDEO GAMES CBS news reported the top ten fitness video games, all with a variety of prices and features. We chose to focus on five. The Wii Fit Plus costs $20 and includes more than 40 types of training activities. For the Xbox 360 there is Your Shape: Fitness Evolved. Around $20, the game allows users to do many activities such as yoga and Tai Chi. EA Sports Active 2 is available on the Xbox 360, PS3 and Wii, and ranges in price from $20-$23. It can be connected wirelessly to the game console and features numerous exercises in several categories. Another game, Zumba Fitness ranges in price from $30-$50. The Xbox 360 also has the top shelf dancing game Dance Central, which track calories and ranges in price from about $30-$60, depending on the console the game is bought for. 18 ADVERTISING HISTORY Due to the relative immaturity of the mobile fitness market, there has yet to be much advertising for fitness tracking and related products. Consumers, through blog posts and review lists, have generated nearly all of the buzz around mobile fitness. “One excellent feature about Nike+ that I never hear anyone talk about... their social map routes. I’ve found all kinds of running trails that I would have never thought of.” - Twitter’s @farcedude Some competitors have not done much outside of contacting bloggers and obtaining coverage in various general and technology related online news outlets. The websites often write favorable reviews, emphasizing the technology involved in the product. Below are some of the comments they feature on the fitbit. com website FITBIT Most recently, Fitbit came out with an advertisement on Youtube. The campaign promotes a generally active lifestyle, providing examples of easy exercise found throughout the day and showing the Fitbit track it all. “Many people asked me to review my FItbitFlex, so I figured it was perfect timing now that Livi is napping. Just a head’s up: I paid for the flex with my own money, and am not affiliated with the company in any way” - Fitnesssista lifestyle blogger (fitnesssista.com) Bloggers also commonly post lists of the top trackers or devices. In one example, on lifehacker.com, the top 5 fitness apps are highlighted. Not only does the creator of the list create buzz, but other consumers comment on whether they agree or disagree with the opinions. “But I have to say that this little device motivated me to be more active during my workday.” - New Day Northwest 19 NIKE+ Even though Nike+ launched in 2006, Nike has only recently started actively promoting the brand by pushing the Nike Fuelband SE. Their first promotion was a video on YouTube purely introducing the product. With copy including phrases like “it’s a smart, simple, fun way to get more active,” the company has taken a casual and informal approach. Nike+ also ran a campaign playing off the fact that the app counts daily activity with the phrase “Make It Count.” These ads appeared on Youtube as well as in subway stations in New York, this time taking a more serious, “work hard” tone. 20 PAST SALES PROMOTIONS NIKE+ The biggest and only promotion specifically focused around Nike+ was the Nike+ Human Race put on by Nike in 2008 and 2009. This race was designed for any person, any skill level, around the world. More than 750,000 runners participated in the event, which took place in more than 24 cities worldwide. The Nike+ Human Race was unique specifically because you didn’t need to actually attend an organized 10K event. The concept of the promotion was to show Nike+ participants that the use of Nike+ technology, such as the Nike fuel band or mobile application, they could participate in the run anywhere and in anyway they pleased. In 2008 alone, runners covered 802,242 miles while the Nike+ Human Race worked with charities including Livestrong and Ninemillion.org to empower runners and celebrate the sport of running. The promotion marked the first step of combining the physical aspect of running with the virtual one, showing a new market in mobile fitness. The promotional event also included Nike partners hosting races in their local communities. These events gave runners the ability to run with others, and strengthen communities centered around the sport of running. Most groups even brought their own unique aspects to the race, such as running routes and special festivities. 21 FITBIT Fitbit’s promotions are mainly comprised of coupons and discounts offered by “Fitbit Force Coupons” or the “Fibit Flex Coupon Code” through select retailers such as Amazon, Best Buy, and Costco along with 63 other 3rd party resellers. Fitbit promotions focus on its cheaper pricing, ongoing discounting, and holiday discounts on days such as Cyber Monday, Christmas, and Black Friday. BODYMEDIA FIT One relatively unknown competitor, BodyMedia, has partnered with The Biggest Loser, a weight-loss based reality television show. The contestants on the show use the BodyMedia FIT hardware and phone app to track their calories and sleep statistics. The promotion is targeted towards those who have a higher sense of self-efficacy thanks to the role models who compete on the show. 22 CHALLENGES Competitors offer similar, less expensive products. Exercise momentum is difficult to build. There is minimal consumer buzz around portable fitness products. OPPORTUNITIES Large following and passionate community. Target audience currently has no exercise routine. Room for Nike+ to establish dominance. 23 OBJECTIVES Drive new users to the Nike+ Community. Develop Primary demand for personal and portable fitness. Maintain consistency with the current Nike image. Obtain 200 GRPs per market over one year, focusing on frequency over reach. Increase brand awareness in Americans’ health and day to day lives . STRATEGIES Develop a communication message appropriate to our target audience. Promote key differentiations from other competitors. Encouarge a lifestyle of daily activity. Increase share of voice in the various recommended media. TACTICS Utilize media channels such as cable, outdoor, online radio, and social media. Use public desire to donate to charity through sales promotion efforts. Encourage consumers to seek out and overcome personal goals. TARGET MARKET RECOMMENDATION 26 Recommended target audience was based off of extensive research on consumers and the market, along with necessary secondary research. Mintel, Simmons, CDC Reports, the Design to Move campaign, and the situation analysis were all utilized to collect data. Selection of the DMAs was chosen through the consumers’ health patterns and the saturation of the target age. The GOAL is to target adults aged 25-34 who are either parents or soon to be parents. This target was also chosen based on the idea that adults 25-34 are going through major change in their life, whether it be marriage, having their first child, or changing jobs, these factors all play into their willingness to alter their habits. PROFILE NIELSON’S PRIZM TECH NESTS: UPPER MIDDLE CLASS; YOUNG W/ KIDS Young, wired families make up this segment of small-town families with big appetites for consumer electronics. Most of these middleclass twenty something and thirty-something adults have service jobs, which allow them to outfit their homes with plenty of technology: satellite or cable TV service with a DVR package, video game systems, and Slingboxes. LIFESTAGE GROUP: 04 - Early Adopting Elite 27 DEMOGRAPHICS EDUCATION Simmons research shows, after cross-tabulating gender and education levels, adults ages 25-34 are most likely to have a four year degree. INCOME Cross-tabulations also find that the recommended target age group has an average annual earning of $40,000-44,999. This is considered to be middle class. 28 CHARACTERISTICS The following graphs demonstrate why the target audience fits best, providing support on why ages 25-34 need to be targeted due to their health habits. Through extensive Simmons research we found that our intended demographic has the least healthy lifestyles. However, they find physical appearance is important in regards to being attractive. I MAKE SURE I EXERCISE REGULARLY Based on the vertical percentages and index numbers, those who are 25-34 are the least likely to exercise regularly. I DO SOME SPORT/EXERCISE AT LEAST ONCE A WEEK 25-34 year olds also have the lowest percentage of doing some sort or sport/exercise at least once a week. IT IS IMPORTANT TO BE ATTRACTIVE TO THE OPPOSITE SEX Despite inactivity, 18.5% of 25-34 year olds still believe it is important to be considered attractive by the opposite sex. 29 HOUSEHOLDS More research found households containing families to be the most important target, since healthy habits are important to start at an early age. When adults live healthier, their children are healthier as well. FOR MY HEIGHT, I WOULD SAY I AM Respondents with children under 18 in the household are the most likely to say they are the right weight. I AGREE WITH THE STATEMENT Respondents who are overweight, obese, or extremely obese and who have a household income of $75K-99.9K are the most likely to report that working out is an important part of their lives and are the least likely to report that obesity in their family history. Respondents with a household income of $100K+ are the least likely to report that their weight is something they do not think much about and the most likely to report currently being on a diet. 30 LIFESTYLE GYM ACTIVITY This table shows the gym activity of our target audience. These numbers are indicative of a very unhealthy lifestyle. MOBILE SOCIAL NETWORK USAGE Mintel data also found the recommended age group uses mobile social networks second most of all. This is notable because Nike+ is primarily a mobile application. 31 DESIGNATED MARKET AREAS The proposed markets were chosen based research analyzed from the 2011 Media Market Guide. The proposed DMA’s will be reached by placing media in 10 DMAs with the most potential of reaching 25-34 year olds. Research shows that the 8 Markets with the highest concentration of 25-34 year olds are: Boston, Los Angeles, Houston, Chicago, Atlanta, Miami, New York, and Philadelphia. OUR TARGET DMAS LA HOUSTON DALLAS CHICAGO BOSTON ATLANTA NEW ORLEANS NEW YORK PHILADELPHIA MIAMI In addition to the eight markets listed to the left, the heat map above shows that the campaign must focus on Dallas, Houston, and New Orleans. These cities not only have a high concentration of our target audience, but also show the highest obesity rates in the nation. MEDIA PLAN 34 OBJECTIVES • OBTAIN OVER 500 GRPS OF CABLE TV • OBTAIN OVER 500 GRPS OF OUTDOOR • OBTAIN OVER 300,000 ONLINE CLICKS These media GOALS were determined to make sure the campaign achieves as much reach and frequency as possible. Achieving these goals will not only ensure that the largest number of consumers in the target audience are exposed, but will add to the longevity of the campaign. Through the combination of digital media, outdoor billboards, and cable television, the GetMoving campaign will inspire consumers to start interacting with Nike+. The next couple sections will go into more detail about the proposed media and the reasons for selecting them. It also includes an efficiency chart to support the recommendations. PROPOSED MEDIA After analyzing media quintile data for the recommended target audience, clear trends of consumption habits emerged. Data showed that adults 25-34 spent the bulk of their time online, with home and office Internet use weighing in with the highest index numbers. The 25-34 adult demo is tech savvy, and a good portion of that online usage is spent on mobile devices. Therefore it is recommended that Nike+ use a sizeable portion of the media budget on digital media, such as promoted search and video, promoted search through keywords, and online music streaming services like Pandora and Spotify. These music services will help to increase the mobile presence of the campaign and drive downloads of mobile applications. Cookie tracking of unique visitors will allow the campaign to narrow its focus on the target audience with each click. The online streaming services can also be more focalized, using metadata and Facebook profile information to ensure the smallest amount of bleed out into other demos and targets. The 2014 AdAge FactPack, a yearly guide to advertising trends and market information, also supports these recommendations. In their section about which media consumers spent the most amount of time consuming daily, they reported that digital media was consumed 361 minutes a day on average by adults 25+. Television came in a close second, averaging 271 minutes a day. 35 ONLINE After reviewing secondary research, it became apparent that adults are heavy Internet users, both at home and work. An insight in the 2014 AdAge Media Fact Pack lead to the discovery that adults are much more likely to download an app when they after while having their phone in their hands or in their pockets when they hear a call to action. Online streaming services such as Pandora and Spotify were a offer an opportunity to reach consumers on their mobile devices and cash in on this insight. AT HOME AT WORK RADIO Radio advertisements were considered for the campaign, but they are not recommended for the target audience. Since such a large part of the GetMoving Campaign geared towards getting consumers to download Nike+ applications, advertisements would be better placed where people can hear and see it on their mobile devices. TELEVISION Television is evaluated based on specific day parts and The results showed that all day had some of the highest index number however all day is more costly. So Primetime and early/ late fringe would be the most cost effective, this is where the weight of the media budget will be placed. Primetime will give the highest amount of impressions toward the target audience. We recommend purchasing primetime, early fringe, late fringe, and run of service spots on the ten networks with the highest ratings to target of 25-34 year old adults. These networks are TBS, ESPN, TNT, MTV, Nickelodeon, TLC, USA, MTV, Discovery, and Lifetime. OUTDOOR Outdoor billboards will be used in five markets as a supplement to the campaign. Analysis of media quintiles and outdoor exposure to 25-34 year old adults shows strong index numbers and vertical percentages in the top two quintiles. This data shows that limited outdoor advertising in the right market areas can bolster the effectiveness of the campaign, especially at initial launch. 37 COST EFFICIENCY ANALYSIS The cost efficiency charts helped evaluate certain media that were popular among the target audience. Based on the analysis it is recommended that Nike+ purchases online, outdoor billboards, and cable television. 38 MEDIA FLOW CHART The flow chart below indicates when and how much media will be placed during the GetMoving Campaign. As shown, media will be placed in a year- long flighting plan. Promoted search and YouTube advertisements will be consistent from the beginning to the end of the campaign 39 THE BIG IDEA 43 WHY ARE WE HERE? We are selling the future’s healthy society through Nike+. WHO ARE WE TALKING TO? We are talking to Americans 25-34, especially those with young families. WHY? WHAT IS THE MOST SIGNIFICANT CHANGE WE CAN CREATE? Childhood obesity is an epidemic at an all time high in this nation, and it continues to rise. Combating said trend is beneficial both for the health of the country and our company. HOW? WHAT CAN PROPEL THIS CHANGE AS A STRATEGY? Since habits, both good and bad, start with parents, we need to counteract the obesity problem by focusing on those raising today’s children. WHAT MAKES THIS BELIEVABLE? One key statistic from the Designed To Move campaign: kids of inactive parents are half as likely to be active. Kids learn to be active or inactive before they turn ten. The easiest way to reach these children during such a critical developmental stage is through their parents. WHAT DO WE NEED TO KEEP IN MIND? Promote both fitness and the product; exercise can be both fun and rewarding; Nike+ is all about engagement (both social and individual). CAMPAIGN PROPOSITION: GOALS GET YOU MOVING 44 TELEVISION Drawing a parallel between professional athletes and the amateurs who like to work out, focusing specifically on the necessity of GOALS. VIDEO 1. OPEN ON LONG SHOT OF A KICKER LINING UP TO TAKE A GAME WINNING FIELD GOAL, SWEAT POORING DOWN HIS FACE. 2. MEDIUM SHOT OF A HOCKEY PLAYER SLOWLY SKATING UP TO TAKE A GOAL DURING A SHOOTOUT. 3. MEDIUM SHOT OF A SOCCER PLAYING LINING UP TO TAKE THE FINAL SHOT DURING A SHOOTOUT. 4. MEDIUM SHOT OF THE KICKER TAKING HIS RUN UP IN SLOW MOTION. 5. MEDIUM SHOT OF THE HOCKEY PLAYER LOADING UP A SLAP-SHOT. 6. MEDIUM SHOT BEHIND SOCCER GOAL TAKER, HIS LEG COCKED BACK 7. CLOSE UP SHOT OF THE FOOTBALL KICKER PLANTING HIS FOOT AND HITTING THE BALL. 8. CLOSE UP SHOT OF THE HOCKEY PLAYERS STICK HITTING THE PUCK, AND THE PUCK FLIES RIGHT OFF THE ICE TOWARDS THE CAMERA. 9. CLOSE UP SHOT OF THE SOCCER PLAYER TAKING AND EXTRA STEP, PLANTING HIS FOOT AND STRIKING THE BALL. 10. FINAL CLOSE UP SHOT OF A NIKE SHOE PLANTING ON THE PAVEMENT OF A HOT DRIVEWAY AT DUSK. 11. MEDIUM SHOT OF A YOUNG WOMAN, DRESSED IN NIKE RUNNING GEAR, WEARING AN IPOD WITH THE NIKE RUNNING APP PULLED UP. SHE CHECKS HER STATS AND SMILES. 12. LONG SHOT OF THE WOMAN’S HOUSE AS THE SUN IS COMING UP. SHE RUNS UP TO HER FRONT STEPS, AND GOES INSIDE HER HOUSE. THE TAGLINE OF THE COMMERCIAL FADES IN TWO PHASES. 13. FIRST PART OF TAGLINE FADES IN, “GOALS GET YOU MOVING” THAT FADES OUT AND, “NIKEPLUS.COM/GETMOVING” FADES IN IN ITS PLACE. AUDIO SFX: CROWD CHEERING BREATHES HEAVILY. LOUDLY, PLAYER SFX: CROWD CHEERING LOUDLY SFX: CROWD CHEERING LOUDLY SFX: CROWD STILL CHEERING LOUDLY BUT IT SOUNDS QUIET AND FAR AWAY AS THE PLAYER FOCUSES ON HIS SHOT. SFX CONTINUES FOR SHOTS 4-9. SFX: SOUND OF FOOT STRIKING THE BALL. SFX: SOUND OF STICK STRIKING THE ICE AND THE PUCK. SFX: CLEATS SCRAPING THE GRASS AND STRIKING THE BALL. SFX: FOOT PLANTS ON THE DRIVEWAY. WOMAN BREATHING HEAVILY. SFX: WOMAN BREATHING HEAVILY. YOU HEAR HER NIKE+ TRAINER JILLIAN MICHAELS SAY, “CONGRATULATIONS, YOU REACHED YOUR GOAL OF FOUR MILES TODAY, GOOD WORK!” SFX: BIRDS CHIRPING AS THE SUN RISES. CONTINUES FOR REST OF SPOT. FEMALE ANNOUNCER 1: GOALS ARE WHAT GET YOU MOVING. START REACHING YOUR GOALS TODAY AT NIKEPLUS.COM/GETMOVING. 45 46 OUTDOOR Keeping it short and sweet while managing to linger in the viewer’s mind. Adults 25-34 are constantly going somewhere. Billboards reach the audience while they are on route. The copy, “Reach Your GOALS,” is intended to both invoke thought and inspire action. By emphasizing GOALS in green, like final lights on a Nike Fuelband, the reader starts thinking about their own GOALS, and the core message of the campaign sticks with them longer than the two seconds it took to read. INTERNET RADIO Staying on the top of the mind while using GOALS to promote accomplishment and community. The first of two internet radio spots portrays an important track and field event in which we hear a runner crossing the finish line in first place, putting emphasis on the GOAL to convey a sense of accomplishment. Radio advertisement number two draws attention to the online sales promotion, a video competition where the weekly winners pick a charities to which Nike+ will donate money. It is covered more in the Sales Promotion section. (SFX: CROWD NOISE) (SFX: HEART BEATS) (SFX: TRACK GUN GOES OFF AND FEET START RUNNING) (SFX: CROWD NOISE FADES TO A TICKING CLOCK AND HEAVY BREATHING) (SFX: RUNNER GRUNTS AND SLOWS DOWN WHILE CROWD GOES WILD) Narrator: Whether you’re trying to win a race or lose a couple pounds, your goals are what get you moving. Download the Nike plus app now to set and achieve your goals. (NARRATOR: ENTHUSIASTIC FEMALE) Narrator: You could win ten thousand dollars for charity! Upload a video of the most creative ways you achieve your fitness goals to the Nike Plus “Get Moving” YouTube channel. Share your own content, challenge your friends, and vote for your favorites. You could have 47 SPLASH WEBPAGE Connecting all aspects of the video contest in one place. The image below is a rendition of nikeplus.com/getmoving. This website will be accessible from nikeplus.com, the Nike+ App, and internet radio advertisements, and will be used to tie all aspects of the sales promotion in one online place. Through this site, users will be able to read the contest’s rules, submit their videos, and vote for their favorites. They will even be able to share what they like with their friends through a wide variety of social media. More details can be found in the Sales Promotion section of this book. SALES PROMOTION 50 OBJECTIVE The main GOAL of the sales promotion is to incentivize consumers to join the Nike+ online community and begin setting fitness goals for themselves. The promotion will also encourage a general fitness lifestyle. It is meant to inspire Americans to get up and get moving. PROMOTION VIDEO COMPETITION Each week, participants will create videos showcasing how they meet their fitness GOALS using Nike+. This could be anything the consumers can think of. The content is entirely up to the imagination of the online community. Nike+ users and YouTube subscribers will be able to vote on the videos they liked the most each week. Every Friday, the Nike+ video submission with the most “likes” will be contacted and offered the opportunity to give $10,000 to their favorite fitness related charity or community program. The winners will be announced on both the Get Moving splash page and the Nike+ Youtube channel. Each winner will also be rewarded by being entered into the Nike+ Hall of Fame, where their videos, their names, and the charity they chose to donate to will remain spotlighted on the splash page. These weekly rewards help promote and fund numerous health related charities in America, including organizations fighting obesity. This philanthropic effort will help Nike+ users feel good about themselves and their achieved GOALS. Ultimately, viewers and participants will see how meeting their goals can not only make a big impact in their own lives, but how they can also have an immense effect on society. COMPETITION RULES Participants must be using some form of Nike+ product, whether it be the fuelband, any of the mobile applications, or the Nike+ Kinect program on the Xbox. Contest participants will also be given a weekly deadline of Thursday at 12p.m in order to be eligible for the following weeks contest. All videos must be sent to the Nike+ video competition’s promotional email for censorship and approval before it is officially posted. Applicants must include their name, their Nike+ account information, email, phone number and video submission in order to be eligible to win. 51 MEASUREMENT In a traditional advertising campaign, results are seen in either impressions or sales. However, the goal of the Get Moving campaign is to inspire a fitter nation so a multitude of measurement techniques will be utilized. Campaign success will be measured with multiple ways of assessing the overall change in fitness levels of both the Nike+ users as well as the country as a whole. First, for those using Nike+, there will be an optional registration on the promotional splash page where Nike+ users can register their body metrics. Using these body metrics, an evaluation of the current state of their fitness levels will be the starting point on which to base campaign success. The users will then be prompted to re-enter updated information each month. At the end of the campaign, campaign success will be seen by what percentage of Nike+ users were able to lose weight with the Nike+ apps and fitness trackers. Another metric used will be evaluating the average BMI or Body Mass Index of America. Gallup Well-Being releases a survey each year evaluating over 350,000 Americans from major cities to see what areas have the highest average rate of obesity. In evaluating BMI’s, 25 is seen as overweight and 30 is considered obese. Obesity percentages will be taken from the previous year’s survey in all of the cities airing Nike+ advertisements. The percentages from 2013 will be contrasted with the new numbers released the year the promotion ends to measure the effect the Get Moving campaign had nation-wide. 52 BUDGET The video competition will span 52 weeks with 1 winner per week. Each winner will have $10,000 donated in their name to a charity. This year-long promotional campaign will cost $520,000, making up 60% of our allocated promotional budget. The video competition will create a viral buzz around Nike+, and, with our overarching GOAL of a fitter nation, the money going to these organizations will snowball into other successful programs, whether they are organizations helping children showing early signs of obesity, or renovation to encourage play at a local park. 52 WEEKS OF COMPETITION X $10,000 PER WEEK = $520,000 LAUNCH PERIOD Our Launch period will begin May 1st of 2015 and continue throughout the year ending the same day it started May 1st. Our Nike+ competition will occur weekly over the span of the whole year, with a weekly winner announced on the Nike+ splash page every Friday at 12p.m. Our launch period begins right before the peak season of exercise in hopes to encourage increased contest participation. CHARITY EXAMPLES TOTAL BUDGET $4,340,000 MEDIA (64%) PRODUCTION (15%) SALES PROMOTION (11%) OVERHEAD BUDGET (10%) $2,771,000 $651,000 $520,000 $398,000 EXPECTED TOTAL EXPENDITURE $3,942,000 ITEMIZED Campaign Budget: $4,340,000.00 Expected Total Campaign Expenditure: $3,942,000.00 Overhead Budget (10%): $398,000.00 Production Budget (15%): $651,000.00 Production of TV Spot: $20,000.00 Production of Radio Spot: $20,000.00 Web Designer: $20,000.00 Web Developer: $100,000.00 Talent for both spots: Clint Dempsey: $100,000.00 Alexander Ovechkin: $80,000.00 Matt Prater: $75,000.00 Model Girl: $2,000.00 Goalies (2 X $500): $1000 Media Budget (64%) $2,771,000.00 1.) Online Media (45%): $1,253,472.00 Pandora and Spotify (52%): $525,472.00 Audio (75%): $394,104.00 Display (25%): $131,368.00 Keyword Searches through Google (48%): $728,000.00 2.) Cable Television (26%): $713,424.00 New Orleans: 6 X Cost per 4 weeks (7284.00)= $43,704.00 New York: 2 X Cost per 4 weeks ($219,000.00)= $438,000.00 Los Angeles: 2 X Cost per 4 weeks ($113,950.00)= $227,900.00 Philadelphia: 2 X Cost per 4 weeks ($42750.00)= $85,500.00 Chicago: 2 X Cost per 4 weeks (4500.00)= $9,000.00 3.) Outdoor Media (29%): $804,104.00 New Orleans: 6 X Cost per 4 weeks (7284.00)= $43,704.00 New York: 2 X Cost per 4 weeks ($219,000.00)= $438,000.00 Los Angeles: 2 X Cost per 4 weeks ($113,950.00)= $227,900.00 Philadelphia: 2 X Cost per 4 weeks ($42750.00)= $85,500.00 Chicago: 2 X Cost per 4 weeks (4500.00)= $9,000.00 Sales Promotion (11%): $520,000.00 BIBLIOGRAPHY 2010 Census. (n.d.). Census.Gov. 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Retrieved April 30, 2014, from http://www.gallup.com/tag/well-being.aspx APPENDICES Additional Simmons Research Total Total 25 - 34 Sample 12,106 1,303 Vertical % 100.0% 100.0% Index 100 100 Sample 2,327 258 Vertical % 20.0% 21.8% Index 100 109 Sample 2,350 255 Vertical % 20.0% 18.9% Index 100 94 Radio Drivetime (HIGHEST) Radio Drivetime (2ND HIGHEST) Radio Drivetime (MIDDLE) Sample 2,212 261 Vertical % 19.9% 21.3% Index 100 107 Sample 2,461 263 Vertical % 20.0% 21.0% Index 100 105 Sample 2,756 266 Vertical % 20.1% 17.0% Radio Drivetime (2ND LOWEST) Radio Drivetime (LOWEST) Index 100 85 Sample 2,302 173 Vertical % 20.0% 16.2% Index 100 81 Sample 2,349 218 Vertical % 20.0% 17.9% Index 100 89 Radio All Day (HIGHEST) Radio All Day (2ND HIGHEST) Radio All Day (MIDDLE) Sample 2,348 265 Vertical % 20.0% 23.9% Index 100 120 Sample 2,550 324 Vertical % 20.0% 21.1% Index 100 106 Sample 2,557 323 Vertical % 20.1% 20.9% Index 100 104 Radio All Day (2ND LOWEST) Radio All Day (LOWEST) TV PRIMETIME (HIGHEST) Sample 2,274 153 Vertical % 19.9% 14.0% Index 100 70 Sample 2,461 249 Vertical % 20.0% 19.2% Index 100 96 Sample 2,347 222 TV PRIMETIME (2ND HIGHEST) TV PRIMETIME (MIDDLE) Vertical % 20.0% 17.3% Index 100 87 Sample 2,368 311 Vertical % 20.0% 23.6% Index 100 118 Sample 2,656 368 Vertical % 20.1% 25.9% TV PRIMETIME (2ND LOWEST) TV PRIMETIME (LOWEST) Index 100 129 Sample 2,175 170 Vertical % 19.9% 16.0% Index 100 80 Sample 2,412 199 Vertical % 20.0% 17.9% Index 100 90 TV EARLY & LATE FRINGE (HIGHEST) TV EARLY & LATE FRINGE (2ND HIGHEST) TV EARLY & LATE FRINGE (MIDDLE) Sample 2,414 252 Vertical % 20.0% 20.2% Index 100 101 Sample 2,483 301 Vertical % 20.0% 20.3% Index 100 101 Sample 2,622 381 Vertical % 20.1% 25.5% Index 100 127 TV EARLY & LATE FRINGE (2ND LOWEST) TV EARLY & LATE FRINGE (LOWEST) TV ALL DAY (HIGHEST) Sample 2,391 287 Vertical % 20.0% 25.0% Index 100 125 Sample 2,453 234 Vertical % 20.0% 19.8% Index 100 99 Sample 2,443 260 Vertical % 19.9% 16.9% TV ALL DAY (2ND HIGHEST) TV ALL DAY (MIDDLE) Index 100 85 Sample 2,297 247 Vertical % 20.0% 20.1% Index 100 101 Sample 2,522 275 Vertical % 20.1% 18.2% Index 100 90 TV ALL DAY (2ND LOWEST) TV ALL DAY (LOWEST) INTERNET ACTIVE QUINTILE 1 (HIGHEST) Sample 1,574 208 Vertical % 14.7% 17.7% Index 100 120 1,665 202 INTERNET ACTIVE QUINTILE 2 (2ND HIGHEST) Sample Vertical % 14.8% 19.5% Index 100 132 Sample 1,756 222 INTERNET ACTIVE QUINTILE 3 (MIDDLE) Vertical % 14.7% 17.4% Index 100 119 1,771 206 INTERNET ACTIVE QUINTILE 4 (2ND LOWEST) Sample Vertical % 14.8% 17.1% Index 100 116 Sample 1,850 205 Vertical % 14.9% 12.8% INTERNET ACTIVE QUINTILE 5 (LOWEST) Index 100 85 Sample 725 119 Vertical % 7.3% 12.1% Index 100 165 750 108 INTERNET ACTIVE QUINTILE 1 (HIGHEST) INTERNET ACTIVE QUINTILE 2 (2ND HIGHEST) Sample Vertical % 7.3% 10.5% Index 100 144 INTERNET ACTIVE QUINTILE 3 (MIDDLE) Sample 741 68 Vertical % 7.3% 6.9% Index 100 95 770 91 INTERNET ACTIVE QUINTILE 4 (2ND LOWEST) Sample Vertical % 7.3% 8.4% Index 100 115 Sample 764 106 Vertical % 7.5% 10.1% Index 100 135 INTERNET ACTIVE QUINTILE 5 (LOWEST) INTERNET ACTIVE QUINTILE 1 (HIGHEST) Sample 1,558 218 Vertical % 15.2% 20.7% Index 100 136 1,648 206 INTERNET ACTIVE QUINTILE 2 (2ND HIGHEST) Sample Vertical % 15.1% 17.3% Index 100 114 Sample 1,842 226 Vertical % 15.2% 19.1% Index 100 126 1,853 198 INTERNET ACTIVE QUINTILE 3 (MIDDLE) INTERNET ACTIVE QUINTILE 4 (2ND LOWEST) Sample Vertical % 15.2% 16.1% Index 100 106 Sample 1,878 210 Vertical % 15.2% 13.0% Index 100 85 INTERNET ACTIVE QUINTILE 5 (LOWEST) OUTDOOR (HIGHEST) Sample 2,391 287 Vertical % 20.0% 25.0% Index 100 125 Sample 2,453 234 OUTDOOR (2ND HIGHEST) Vertical % 20.0% 19.8% Index 100 99 Sample 2,443 260 Vertical % 19.9% 16.9% Index 100 85 Sample 2,297 247 Vertical % 20.0% 20.1% OUTDOOR (MIDDLE) OUTDOOR (2ND LOWEST) Index 100 101 Sample 2,522 275 Vertical % 20.1% 18.2% Index 100 90 OUTDOOR (LOWEST) Total Sample 12,106 Weighted(000) Total MALE 5,280 Vertical % Horizontal % Index Total % Sample 808 341 Weighted(000) 18,028 8,872 ENROLL/ RETURN TO COLLEGE Vertical % 48.3% 100 100 48.3% 8.0% 8.1% Horizontal % Index 100 102 Total % 8.0% 3.9% Sample 473 189 Weighted(000) 9,994 4,806 Vertical % 4.4% 4.4% GRADUATION FROM SCHOOL 49.2% Horizontal % Index 100 100 Total % 4.4% 2.1% Sample 612 303 Weighted(000) 14,556 7,966 CHANGE JOB-TO BETTER JOB Vertical % Horizontal % 48.1% 6.5% 7.3% 54.7% Index 100 113 Total % 6.5% 3.5% Sample 348 175 Weighted(000) 7,707 4,523 Vertical % 3.4% 4.2% CHANGE JOB-SAME LEVEL/PAY Horizontal % Index 100 122 Total % 3.4% 2.0% Sample 289 151 58.7% Total Total 18 - 24 25 - 34 Sample 12,106 1,119 1,303 Vertical % 100.0% 100.0% 100.0% Index 100 100 100 Sample 4,930 627 892 Vertical % 38.1% 47.0% 60.8% Index 100 123 160 WITH ONE OR MORE KIDS