MBA, P1 Sep–Oct 2012 Prices & Markets Timothy Van Zandt Preparation for Session 12 Static Games Summary FPM reading. Article. Movie clip. Deliverables. Chapter 12. Conrail Fight: Neither Side Can Afford to Be Loser. From A Beautiful Mind. See below. Exercises 12.2 and 12.4a. [Use the solution sheet at the end of this guide.] Reading guide to FPM Chapter 12 In class, we will focus on discrete games and main concepts rather than the kinds of calculations that are needed for the partnership game. The partnership game is a warm up for Session 13, which can be heavy. I will auction off something in class, so come prepared to bid. Think about Exercise 12.1 in advance. Conrail Fight: Neither Side Can Afford to Be Loser How can we analyze the shareholders’ tender decisions using game theory? Movie clip A clip from the movie, A Beautiful Mind, is on the course website under Session 12. This movie is based loosely on an autobiography of John Nash. (Sorry folks, this clip is not politically correct. Let’s blame it on 1950s United States, which is when and where it takes place.) Your task? To come up with a simple game that models the situation. (Just do it for 2 players.) I know of two reasonable interpretations of the situation and corresponding games that model them. In class, we’ll look at the clip and see what you have come up with. Study guide Everything is important. The main ideas are: 1. Best responses. 2. Dominant strategy. 3. Nash equilibrium. For discrete games, these concepts are mechanical to calculate. That said, it is easy to make mistakes if you work too quickly through examples (because the payoff matrix lists the payoffs of both players and you need to keep the payoffs separate). f Prices & Markets • Preparation for Session 12 3 Name: Section: You can mark your solutions to Exercises 12.2 and 12.4.a here, to detach and hand in at Session 12. Exercise 12.2. Consider a game between players A and B; you are player B. The actions and your payoffs are shown in Table E12.1. Table E12.1 Player B I W X Player A Y Z II III IV The purpose of using this large game with no story is to drive home how simple and mechanical an exercise it is to find best responses in a discrete game. For example, to find your best response to Y , you just compare the four numbers in the row for action Y . For each action by player A, circle the payoff for your action that is the best response. Exercise 12.4.a. Table E12.2 shows another game without telling you the story that lies behind it. Table E12.2 Player B Y W Player A Z − − X Find the Nash equilibrium (equilibria) of the game.