Module Descriptor Please complete using the Guidance notes Faculty of Arts Business and Science Visual and Written Media Quality Group Module Title: Advanced 3D Techniques Date validated: Date amended: Module Leader: Campus (s) 29/01/2013 Owning Programme / Quality Group Programme Code (CRS) (See Visual and Written Media Maxwell Robertson Brampton Road UF-AGMDES Module Code: CAT credits: GAME5010 NQF Level: Mode(s) of delivery: Start date: Level 5 PT FT Sept 13 JACS Code W280 20 (See guidance for details) guidance for details) Is the module to be available as a stand alone module? Collaborative Provision No Collaborative Partner Module sites of Delivery Leader: Yes 1 Aims of the Module The aim of this module is to enable you to develop skills in the more advanced techniques and concepts used within the games industry. A further aim of the module is to make you aware of new and upcoming technologies so that you are equipped for future developments when you graduate. 2 Intended Learning Outcomes On successful completion, you will be able to: 1. Demonstrate appropriate application of advanced concepts and techniques 2. 3. Demonstrate competent use of non-traditional technologies in the area of multi-resolution mesh creation and editing Apply advanced texturing and lighting techniques to objects and scenes 4. Show competent skills in the use of rigging techniques 5. Understand visual effects and digital composition 3 Indicative Module Content Rigging Scripting Deformable surfaces Advanced lighting and rendering Particle systems Digital composition 3D visuals effects Non-traditional applications that use multi-resolution mesh editing and highdensity mesh creation Investigation of new and upcoming technologies 4 Indicative Student Workload Lecture 33 Individual Tutorial 3 Guided independent study 164 Hrs Hrs Hrs Module Descriptor Please complete using the guidance notes 5 Assessment Plan Method of assessment length / time (where appropriate) ILOs assessed Weighting (summative only) Please indicate core elements (see note 5A) Summative assessment Project Work Project Work 2000 (Equiv) 3000 (Equiv) 1,2,3,5 1,2,3,4,5 40 60 Work in Progress on going, approximately at 25%, 50%, 75% 1,2,3,4,5 n/a Yes Yes * If ‘Set exercise’ is selected, please provide a brief description of the exercise Formative assessment Model Review Sessions 5.1 Reassessment Reassessment in the failed component(s) will be as stated in the Academic Regulations. 6 Indicative Core Bibliography Allen, E. & Murdock, K. (2008). Body Language: Advanced 3D Character Rigging. San Francisco: John Wiley and Sons. Ford, M. & Leham, A. (2002). Inspired 3D Character Setup (Inspired 3D). Indianapolis: Prima Tech. Gaboury, P. (2012). Zbrush Professional Tips and Techniques. Indianapolis, Ind.: Wiley Grandy, R. et al. (2005). Inspired 3D Advanced Rigging and Deformations (Inspired 3D). Portland: Premier Press. Franson, D. (2004). The Dark Side of Game Texturing. Portland: Premier Press. Murdock, K. & Allen, E. (2006). Edgeloop Character Modeling for 3D Professionals Only. New Jersey: John Wiley & Sons. Spencer, S. (2012). ZBrush Creature Design: Creating Dynamic Concept Imagery for Film and Games. Indianapolis, Ind.: Wiley Valencia, P. & Cantor, J. (2004). Inspired 3D Short Film Production (Inspired). Portland: Premier Press. 7 Additional Notes Use reference material like: 3D World - http://www.3dworldmag.com 3D Artist - http://www.3dartistonline.com/ Imagine FX - http://imagefx.com and online communities like: http://cgtalk.com http://www.3dtotal.com http://highend3d.com to further develop both your skills and get feedback on your work. For AQS use only Record of Minor changes Date Section(s) affected Actioned by SITS updated (Y/N/NA) Record of changes to template Date Detail of change Module Descriptor Please complete using the Guidance notes Standalone entry requirements: GAME4010 and GAME4040 or equivalence. This is an advanced 3D class, so you must demonstrate comprabile knowledge to the year 2 students.