KINEMATICS OF PARTICLES ___________________________________ CONTINUOUS AND ERRATIC MOTION LECTURE #1 TODAY’S LECTURE We will learn: We will be able to find the kinematic quantities of a particle traveling along a straight path Introduce the concepts of position, displacement, velocity, and acceleration. Relations between s(t), v(t),and a(t) for general rectilinear motion Relations between s(t), v(t),and a(t) when acceleration is constant KINEMATICS OF PARTICLES Continuous and Erratic Motion Introduction 1) Statics - Concerned with body at rest. 2) Dynamics - F F M x 0 y 0 0 Concerned with body in motion 1. Kinematics: is a study the geometric aspect of the motion. 2. Kinetics: Analysis of forces that causing the motion F F M x ma x y ma y I 3 KINEMATICS OF PARTICLES Continuous and Erratic Motion Introduction Kinematics: study of the geometry of motion. Kinematics is used to relate displacement, velocity, acceleration, and time without reference to the cause of motion. Kinetics: study of the relations existing between the forces acting on a body, the mass of the body, and the motion of the body. Kinetics is used to predict the motion caused by given forces or to determine the forces required to produce a given motion. 4 KINEMATICS OF PARTICLES Continuous and Erratic Motion Introduction • A Vector quantity has both magnitude and direction. • A Scalar quantity has magnitude only. • Scalars (e.g) • Vectors (e.g.) – – – – – – – – – – – – – – – – distance speed mass temperature pure numbers time pressure area, volume charge energy displacement velocity acceleration force weight (force) momentum 5 KINEMATICS OF PARTICLES Continuous and Erratic Motion Introduction • Rectilinear : • Kinematics : Straight line motion Study the geometry of the motion dealing with s, v, a. • Rectilinear Kinematics : To identify at any given instant, the particle’s position, velocity, and acceleration. (All objects such as rockets, projectiles, or vehicles will be considered as particles “has negligible size and shape” particles : has mass but negligible size and shape 6 KINEMATICS OF PARTICLES Continuous and Erratic Motion Rectilinear Kinematics: Continuous Motion • Rectilinear motion: position, velocity, and acceleration of a particle as it moves along a straight line. • Curvilinear motion: position, velocity, and acceleration of a particle as it moves along a curved line in two or three dimensions. 7 KINEMATICS OF PARTICLES Continuous and Erratic Motion Rectilinear Motion • Particle moving along a straight line is said to be in rectilinear motion. • Position coordinate of a particle is defined by positive or negative distance of particle from a fixed origin on the line. • The motion of a particle is known if the position coordinate for particle is known for every value of time t. Motion of the particle may be expressed in the form of a function, e.g., x 6t 2 - t 3 or in the form of a graph x vs. t. 8 KINEMATICS OF PARTICLES Continuous and Erratic Motion Position and Displacement A particle travels along a straight-line path defined by the coordinate axis s. The position of the particle at any instant, relative to the origin, O, is defined by the position vector r, or the scalar s. Scalar s can be positive or negative. Typical units for r and s are meters (m) or feet (ft). The displacement of the particle is defined as its change in position. Vector form: Δ r = r’ - r Scalar form: Δ s = s’ - s The total distance traveled by the particle, sT, is a positive scalar that represents the total length of the path over which the particle travels. KINEMATICS OF PARTICLES Continuous and Erratic Motion Position, Distance and Displacement • Displacement : defined as the change in position. • r : Displacement ( 3 km ) • s : Distance ( 8 km ) Total length N River City My Place X 3km QUT 8 km • For straight-line Distance = Displacement s = r s = r Vector is direction oriented r positive (left ) r negative (right) 10 KINEMATICS OF PARTICLES Continuous and Erratic Motion • Distance • Displacement – Total length of path travelled – Must be greater than (or equal to) magnitude of displacement – Only equal if path is straight – Symbol d – Refers to the change in particle’s position vector – Direct distance – Shortest distance between two points – Distance between Start and End points – “as the crow flies” – Can be describe with only one direction 11 KINEMATICS OF PARTICLES Continuous and Erratic Motion Speed and Velocity Velocity is a measure of the rate of change in the position of a particle. It is a vector quantity (it has both magnitude and direction). The magnitude of the velocity is called speed, with units of m/s or ft/s. 12 KINEMATICS OF PARTICLES Continuous and Erratic Motion Speed and Velocity • Velocity : Displacement per unit time • Average velocity : V=r /t • Speed : Distance per unit time • Average speed : usp = sT / t (Always positive scalar ) • Speed refers to the magnitude of velocity • Average velocity : uavg = s / t Instantaneous velocity : V lim t 0 For straight-line motion r = s r t dr dt ds v dt 13 KINEMATICS OF PARTICLES Continuous and Erratic Motion Velocity The average velocity of a particle during a time interval Δt is vavg = Δr/Δt = Δr/Δt i The instantaneous velocity is the time-derivative of position. v = dr/dt Speed is the magnitude of velocity: v = ds/dt Average speed is the total distance traveled divided by elapsed time: (vsp)avg = sT/ Δ t KINEMATICS OF PARTICLES Continuous and Erratic Motion Acceleration • Acceleration : The rate of change in velocity {(m/s)/s} V V - V • Average acceleration : aavg • V t Instantaneous acceleration : v dv d 2 s a lim 2 t 0 t dt dt • If v ‘ > v • If v ‘ < v “ Acceleration “ “ Deceleration” 15 KINEMATICS OF PARTICLES Continuous and Erratic Motion Acceleration Acceleration is the rate of change in the velocity of a particle. It is a vector quantity. Typical units are m/s2 or ft/s2. The instantaneous acceleration is the time derivative of velocity. Vector form: a = dv/dt Scalar form: a = dv/dt = d2s/dt2 Acceleration can be positive (speed increasing) or negative (speed decreasing). As the book indicates, the derivative equations for velocity and acceleration can be manipulated to get a ds = v dv KINEMATICS OF PARTICLES Continuous and Erratic Motion Acceleration • Consider particle with velocity v at time t and v’ at t+t, v Instantaneous acceleration a lim t 0 t • Instantaneous acceleration may be: - positive: increasing positive velocity or decreasing negative velocity - negative: decreasing positive velocity or increasing negative velocity. KINEMATICS OF PARTICLES Continuous and Erratic Motion Acceleration • From the definition of a derivative, v dv d 2 x a lim 2 dt dt t 0 t e.g. v 12t - 3t 2 a dv 12 - 6t dt KINEMATICS OF PARTICLES Continuous and Erratic Motion Acceleration • Consider particle with motion given by x 6t 2 - t 3 dx 12t - 3t 2 dt dv d 2 x a 12 - 6t dt dt 2 v • at t = 0, x = 0, v = 0, a = 12 m/s2 • at t = 2 s, x = 16 m, v = vmax = 12 m/s, a = 0 • at t = 4 s, x = xmax = 32 m, v = 0, a = -12 m/s2 • at t = 6 s, x = 0, v = -36 m/s, a = 24 m/s2 KINEMATICS OF PARTICLES Continuous and Erratic Motion Constant Acceleration The three kinematic equations can be integrated for the special case when acceleration is constant (a = ac) to obtain very useful equations. v t dv a dt c vo o s t ds v dt so yields v vo + act yields s so + v ot + (1/2)a ct 2 o v s vo so v dv ac ds yields v2 (vo)2 + 2ac(s - so) A common example of constant acceleration is gravity; i.e., a body freely falling toward earth. In this case, ac = g = 9.81 m/s2 = 32.2 ft/s2 downward. KINEMATICS OF PARTICLES Continuous and Erratic Motion Velocity as a Function of Time dv ac dt dv ac dt v t dv a vo c dt 0 v v0 + a c t 21 KINEMATICS OF PARTICLES Continuous and Erratic Motion Position as a Function of Time ds v v0 + a c t dt s t ds (v so 0 + ac t ) dt 0 1 2 s s 0 + v0 t + a c t 2 22 KINEMATICS OF PARTICLES Continuous and Erratic Motion Velocity as a Function of Position v dv ac ds v s v dv a v0 c ds s0 1 2 1 2 v - v0 a c ( s - s 0 ) 2 2 v v + 2 ac ( s - s0 ) 2 2 0 23 KINEMATICS OF PARTICLES Continuous and Erratic Motion SUMMARY • Time dependent acceleration s (t ) ds v dt 2 dv d s a 2 dt dt a ds v dv • Constant acceleration v v0 + act 1 2 s s 0 + v0 t + a c t 2 v v + 2 ac ( s - s0 ) 2 2 0 This applies to a freely falling object: a g 9.81 m / s 2 32.2 ft / s 2 24 KINEMATICS OF PARTICLES Continuous and Erratic Motion Acceleration • Acceleration given as a function of time, a = f(t): dv a f t dt dx vt dt dv f t dt t v0 0 dv f t dt x t dx vt dt v t vt - v0 f t dt 0 t t dx vt dt x0 t xt - x0 vt dt 0 0 • Acceleration given as a function of position, a = f(x): dx dx v or dt dt v v dv f x dx v x dv dv a or a v f x dt dx x v dv f x dx v0 x0 1 v x 2 2 - 12 v02 x f x dx x0 KINEMATICS OF PARTICLES Continuous and Erratic Motion Acceleration • Acceleration given as a function of velocity, a = f(v): dv a f v dt dv dt f v v t v t t dv f v dt v 0 0 dv f v t v 0 dv v a f v dx v t v dv xt - x0 v f v 0 v dv dx f v x t v t v dv v0 f v dx x0 KINEMATICS OF PARTICLES Continuous and Erratic Motion Determination of the Motion of a Particle • Recall, motion of a particle is known if position is known for all time t. • Typically, conditions of motion are specified by the type of acceleration experienced by the particle. Determination of velocity and position requires two successive integrations. • Three classes of motion may be defined for: - acceleration given as a function of time, a = f(t) - acceleration given as a function of position, a = f(x) - acceleration given as a function of velocity, a = f(v) 27 KINEMATICS OF PARTICLES Continuous and Erratic Motion Important Points • Dynamics: Accelerated motion of bodies • Kinematics: Geometry of motion • Average speed and average velocity • Rectilinear kinematics or straight-line motion • Acceleration is negative when particle is slowing down • α ds = v dv; relation of acceleration, velocity, displacement KINEMATICS OF PARTICLES Continuous and Erratic Motion Rectilinear Kinematics: Erratic Motion • Erratic (discontinuous) motion • When a particle has erratic or changing motion then its position, velocity and acceleration can not be described by a single continuous mathematic function along its entire path. 29 KINEMATICS OF PARTICLES Continuous and Erratic Motion Erratic Motion and Graphical Methods • Graphing provides a good way to handle complex motions that would be difficult to describe with formulas. • Graphs also provide a visual description of motion and reinforce the calculus concepts of differentiation and integration as used in dynamics • The approach builds on the facts that slope and differentiation are linked and that integration can be thought of as finding the area under a curve 30 KINEMATICS OF PARTICLES Continuous and Erratic Motion Erratic Motion and Graphical Methods • When particle’s motion is erratic, it is described graphically by using a series of curves • A graph is used to describe the relationship with any two of variable: a, v, s, and t 31 KINEMATICS OF PARTICLES Continuous and Erratic Motion S-t , v-t, & a-t Graphs s-t graph →construct v-t • Plots of position vs. time can be used to find velocity vs. time curves. Finding the slope of the line tangent to the motion curve at any point is the velocity at that point (or v = ds/dt) • Therefore, the v-t graph can be constructed by finding the slope at various points along the s-t graph 32 KINEMATICS OF PARTICLES Continuous and Erratic Motion S-t , v-t, & a-t Graphs v-t graph →construct a-t Plots of velocity vs. time can be used to find acceleration vs. time curves. Finding the slope of the line tangent to the velocity curve at any point is the acceleration at that point (or a = dv/dt) Therefore, the a-t graph can be constructed by finding the slope at various points along the v-t graph Also, the distance moved (displacement) of the particle is the area under the v-t graph during time Δt 33 KINEMATICS OF PARTICLES Continuous and Erratic Motion S-t , v-t, & a-t Graphs a-t graph →construct v-t Given the a-t curve, the change in velocity (Δ v) during a time period is the area under the a-t curve. So we can construct a v-t graph from an a-t graph if we know the initial velocity of the particle 34 KINEMATICS OF PARTICLES Continuous and Erratic Motion S-t , v-t, & a-t Graphs v-t graph →construct s-t We begin with initial position S0 and add algebraically increments Δs determined from the v-t graph Equations described by vt graphs may be integrated in order to yield equations that describe segments of the s-t graph 35 KINEMATICS OF PARTICLES Continuous and Erratic Motion S-t , v-t, & a-t Graphs 36 KINEMATICS OF PARTICLES Continuous and Erratic Motion a-s & v-s Graphs • a-s graph → construct v-s graph • A more complex case is presented by the a-s graph. The area under the acceleration versus position curve represents the change in velocity • This equation can be solved for v1, allowing you to solve for the velocity at a point. By doing this repeatedly, you can create a plot of velocity versus distance 37 KINEMATICS OF PARTICLES Continuous and Erratic Motion a-s & v-s Graphs • v-s graph → construct a-s graph Another complex case is presented by the v-s graph. By reading the velocity v at a point on the curve and multiplying it by the slope of the curve (dv/ds) at this same point, we can obtain the acceleration at that point. a = v (dv/ds) • Thus, we can obtain a plot of a vs. s from the v-s curve 38 KINEMATICS OF PARTICLES Continuous and Erratic Motion Analysing problems in dynamics Coordinate system • Establish a position coordinate S along the path and specify its fixed origin and positive direction • Motion is along a straight line and therefore s, v and α can be represented as algebraic scalars • Use an arrow alongside each kinematic equation in order to indicate positive sense of each scalar Kinematic equations • If any two of α, v, s and t are related, then a third variable can be obtained using one of the kinematic equations • When performing integration, position and velocity must be known at a given instant (…so the constants or limits can be evaluated) • Some equations must be used only when a is constant KINEMATICS OF PARTICLES Continuous and Erratic Motion Problem Solving 1. Read the problem carefully (and read it again) 2. Physical situation and theory link 3. Draw diagrams and tabulate problem data 4. Coordinate system!!! 5. Solve equations and be careful with units 6. Be critical. A mass of an aeroplane can not be 50 g 7. Read the problem carefully Explanation of Example 12.7 (A) Explanation of Example 12.7 (A) Explanation of Example 12.7 (B) Groups think about this problem please Given: The v-t graph shown Find: The a-t graph, average speed, and distance traveled for the 30 s interval Hint Find slopes of the curves and draw the a-t graph. Find the area under the curve--that is the distance traveled. Finally, calculate average speed (using basic definitions!) Solution to the problem (A) For 0 ≤ t ≤ 10 a = dv/dt = 0.8 t ft/s² For 10 ≤ t ≤ 30 a = dv/dt = 1 ft/s² a(ft/s²) 8 1 10 30 t(s) Solution to the problem (B) s0-10 = v dt = (1/3) (0.4)(10)3 = 400/3 ft s10-30 = v dt = (0.5)(30)2 + 30(30) – 0.5(10)2 – 30(10) = 1000 ft s0-30 = 1000 + 400/3 = 1133.3 ft vavg(0-30) = total distance / time = 1133.3/30 = 37.78 ft/s Try at home please (I) What we have learned today? Concepts such as position, displacement, velocity and acceleration are introduced Study the motion of particles along a straight line. Graphical representation Investigation of a particle motion along a curved path. Use of different coordinate systems Analysis of dependent motion of two particles Principles of relative motion of two particles. Use of translating axis Next Lecture - General curvilinear motion - Curvilinear motion: Rectangular components (Cartesian coordinate) QUESTIONS THANK YOU FOR YOUR INTEREST KINEMATICS OF PARTICLES ___________________________________ GENERAL CURVILINEAR MOTION & RECTANGULAR COMPONENTS LECTURE #1 TODAY’S LECTURE Students will able to understand: The motion of a particle traveling along a curved path. Kinematic quantities in terms of the rectangular components of the vectors. Particle motion along a curved path using rectangular coordinate system Kinematics of Particles General Curvilinear Motion Curvilinear Motion • Path is described in three dimensions • Position, velocity, and acceleration are vectors 56 Kinematics of Particles General Curvilinear Motion Applications The path of motion of each plane in this formation can be tracked with radar and their x, y, and z coordinates (relative to a point on earth) recorded as a function of time. How can we determine the velocity or acceleration of each aircraft at any instant? Should they be the same for each aircraft? Kinematics of Particles General Curvilinear Motion Applications A roller coaster car travels down a fixed, helical path at a constant speed. How can we determine its position or acceleration at any instant? If you are designing the track, why is it important to be able to predict the acceleration of the car? Kinematics of Particles General Curvilinear Motion Position and Displacement A particle moving along a curved path undergoes curvilinear motion. Since the motion is often three-dimensional, vectors are used to describe the motion. A particle moves along a curve defined by the path function, s. The position of the particle at any instant is designated by the vector r = r(t). Both the magnitude and direction of r may vary with time. If the particle moves a distance s along the curve during time interval t, the displacement is determined by vector subtraction: r = r’ - r Kinematics of Particles General Curvilinear Motion Velocity Velocity represents the rate of change in the position of a particle. The average velocity of the particle during the time increment t is vavg = r/ t The instantaneous velocity is the time-derivative of position v = dr/dt The velocity vector, v, is always tangent to the path of motion. The magnitude of v is called the speed. Since the arc length s approaches the magnitude of r as t→0, the speed can be obtained by differentiating the path function (v = ds/dt). Note that this is not a vector! 60 Kinematics of Particles General Curvilinear Motion Acceleration Acceleration represents the rate of change in the velocity of a particle. If a particle’s velocity changes from v to v’ over a time increment t, the average acceleration during that increment is: aavg = v/ t = (v - v’)/ t The instantaneous acceleration is the time-derivative of velocity: a = dv/dt = d2r/dt2 A plot of the locus of points defined by the arrowhead of the velocity vector is called a hodograph. The acceleration vector is tangent to the hodograph, but not, in general, tangent to the path function. 61 Kinematics of Particles General Curvilinear Motion Acceleration • Average acceleration: aavg v t • Hodograph curve “velocity arrowhead points” v dv d 2 r • Instantaneous acceleration: a lim 2 dt dt t 0 t • • a acts tangent to the hodograph a is not tangent to the path of motion • a directed toward the inside or concave side 62 Kinematics of Particles General Curvilinear Motion Rectangular Components Rectangular : x, y, z frame 63 Kinematics of Particles General Curvilinear Motion Rectangular Components - Position It is often convenient to describe the motion of a particle in terms of its x, y, z or rectangular components, relative to a fixed frame of reference. The position of the particle can be defined at any instant by the position vector r=xi+yj+zk . The x, y, z components may all be functions of time, i.e., x = x(t), y = y(t), and z = z(t) . The magnitude of the position vector is: r = (x2 + y2 + z2)0.5 The direction of r is defined by the unit vector: ur = (1/r)r 64 Kinematics of Particles General Curvilinear Motion Rectangular Components - Velocity The velocity vector is the time derivative of the position vector: v= dr/dt = d(xi)/dt + d(yj)/dt + d(zk)/dt Since the unit vectors i, j, k are constant in magnitude and direction, this equation reduces to v = vxi + vyj + vzk Where; vx = dx/dt, vy = dy/dt, vz = dz/dt The magnitude of the velocity vector is v = [(vx)2 + (vy)2 + (vz)2]0.5 The direction of v is tangent to the path of motion. 65 Kinematics of Particles General Curvilinear Motion Rectangular Components - Acceleration The acceleration vector is the time derivative of the velocity vector (second derivative of the position vector): a = dv/dt = d2r/dt2 = axi + ayj + azk where ax = dvx /dt, ay = dvy /dt, az =dvz /dt The magnitude of the acceleration vector is a = [(ax)2 + (ay)2 + (az)2 ]0.5 The direction of a is usually not tangent to the path of the particle. 66 Kinematics of Particles General Curvilinear Motion 1. Appendix C will help you with vectors 2. Kinematic equations used because rectilinear motion occurs along each coordinate axis Magnitudes of v and a for x,y,z vector components can be found using Pythagorean theorem Curvilinear motion can cause changes in both magnitude and direction of the position, velocity and acceleration vectors Use rectangular coordinate system to solve problems By considering the component motions, the direction of motion of the particle is automatically taken into account When using rectangular coordinates, the components along each of the axes do not change direction. Velocity vector is always directed tangent to the path In general the acceleration vector is not tangent to the path, but rather, to the hodograph Only magnitude and algebraic sign will change 67 KINEMATICS OF PARTICLES ___________________________________ GENERAL CURVILINEAR MOTION & NORMAL & TANGENTIAL COMPONENTS AND CYLINDRICAL COMPONENTS LECTURE #1 Kinematics of Particles General Curvilinear Motion OBJECTIVE Students should be able to: 1. Determine the normal and tangential components of velocity and acceleration of a particle traveling along a curved path. 2. Determine velocity and acceleration components using cylindrical coordinates 69 Kinematics of Particles General Curvilinear Motion Normal and Tangential Components I When a particle moves along a curved path, it is sometimes convenient to describe its motion using coordinates other than Cartesian. When the path of motion is known, normal (n) and tangential (t) coordinates are often used In the n-t coordinate system, the origin is located on the particle (the origin moves with the particle) The t-axis is tangent to the path (curve) at the instant considered, positive in the direction of the particle’s motion The n-axis is perpendicular to the t-axis with the positive direction toward the center of curvature of the curve 70 Kinematics of Particles General Curvilinear Motion Normal and Tangential Components II The positive n and t directions are defined by the unit vectors un and ut, respectively The center of curvature, O’, always lies on the concave side of the curve. The radius of curvature, r, is defined as the perpendicular distance from the curve to the center of curvature at that point The position of the particle at any instant is defined by the distance, s, along the curve from a fixed reference point. 71 Kinematics of Particles General Curvilinear Motion Velocity in the n-t coordinate system The velocity vector is always tangent to the path of motion (t-direction) The magnitude is determined by taking the time derivative of the path function, s(t) v = vut where v = ds/dt Here v defines the magnitude of the velocity (speed) and ut defines the direction of the velocity vector. 72 Kinematics of Particles General Curvilinear Motion Acceleration in the n-t coordinate system I Acceleration is the time rate of change of velocity: · a = dv/dt = d(vu )/dt = vu t . + v ut . Here v represents the change in . the magnitude of velocity and ut represents the rate of change in the direction of ut. t After mathematical manipulation, the acceleration vector can be expressed as: . a = vut + (v2/r)un = atut + anun 73 Kinematics of Particles General Curvilinear Motion Acceleration in the n-t coordinate system II There are two components to the acceleration vector: a = at ut + an un The tangential component is tangent to the curve and in the direction of increasing or decreasing velocity. . at = v or at ds = v dv The normal or centripetal component is always directed toward the center of curvature of the curve. an = v2/r The magnitude of the acceleration vector is a = [(at)2 + (an)2]0.5 74 Kinematics of Particles General Curvilinear Motion Special cases of motion I There are some special cases of motion to consider 1) The particle moves along a straight line. r => an = v2/r =0 => . a = at = v The tangential component represents the time rate of change in the magnitude of the velocity. 75 Kinematics of Particles General Curvilinear Motion Special cases of motion II There are some special cases of motion to consider 2) The particle moves along a curve at constant speed. . at = v = 0 => a = an = v2/r The normal component represents the time rate of change in the direction of the velocity. 76 Kinematics of Particles General Curvilinear Motion Special cases of motion III There are some special cases of motion to consider 3) The tangential component of acceleration is constant, at = (at)c. In this case, s = so + vot + (1/2)(at)ct2 v = vo + (at)ct v2 = (vo)2 + 2(at)c(s – so) As before, so and vo are the initial position and velocity of the particle at t = 0 77 Kinematics of Particles General Curvilinear Motion Special cases of motion IV There are some special cases of motion to consider 4) The particle moves along a path expressed as y = f(x). The radius of curvature, r, at any point on the path can be calculated from [ 1 + (dy/dx)2 ]3/2 r = ________________ d2y/dx 2 78 What we have learned today? Concept of Curvilinear Motion Position, Displacement, Velocity and Acceleration in curvilinear motion of a particle Rectangular components of the vectors Rectangular Components Normal and Tangential Components Polar and Cylindrical Components Next Lecture Motion of a projectile Normal and Tangential Components Cylindrical Components ASSIGNMENT DEADLINE NEXT LECTURE STUDY ALL THE EXAMPLES QUESTIONS THANK YOU FOR YOUR INTEREST