ME 220 Engineering MechanicsDynamics 12.11 INTRODUCTION & 12 12.2 RECTILINEAR KINEMATICS: CONTINUOUS MOTION Objectives: Obj ti Students will be able to find the kinematic quantities (position displacement (position, displacement, velocity, velocity and acceleration) of a particle traveling along a straight path. • Relations between s(t), v(t), and a(t) for general rectilinear motion. • Relations between s(t), v(t), and a(t) when acceleration is constant. constant APPLICATIONS The motion of large objects, objects such as rockets, airplanes, or cars, can often be analyzed as if they were particles. Why? If we measure the altitude of this rocket as a function of time, how can we determine its velocity and acceleration? APPLICATIONS (continued) A sports car travels along a straight road. Can we treat the car as a particle? p If the car accelerates at a constant rate, how can we determine its position and velocity at some instant? An Overview of Mechanics Mechanics: The study y of how bodies react to forces acting on them. Statics: The study of bodies in equilibrium. D Dynamics: i 1. Kinematics – concerned with the h geometric i aspects off motion i 2. Kinetics - concerned with th forces the f causing i the th motion ti RECTILINEAR KINEMATICS: CONTINIOUS MOTION (Section 12.2) A particle travels along a straight-line straight line path defined by the coordinate axis s. The position of the particle at any instant, relative to the origin, O, is defined by the position iti vector t r, or the th scalar l s. Scalar S l s can be positive or negative. Typical units for r and s are meters (m) or feet (ft). (ft) The displacement of the particle is defined as its change in position. Vector form: Δ r = r’ - r Scalar form: Δ s = s’ - s The total distance traveled by the particle, sT, is a positive scalar p the total length g of the ppath over which the particle p that represents travels. VELOCITY Velocity is a measure of the rate of change in the position of a particle. quantityy (it ( has both magnitude g and direction). ) The It is a vector q magnitude of the velocity is called speed, with units of m/s or ft/s. The average velocity Th l it off a particle ti l during d i a time interval Δt is vavg = Δr / Δt The instantaneous velocity is the time-derivative of position. v = dr / dt Speed is the magnitude of velocity: v = ds / dt Average speed is the total distance traveled divided by elapsed time: (vsp)avg = sT / Δt ACCELERATION Acceleration is the rate of change in the velocity of a particle. It is a vector quantity. i Typical T i l units i are m/s / 2 or ft/s f / 2. The instantaneous acceleration is the time derivative of velocity. Vector form: a = dv / dt S l fform: a = dv Scalar d / dt = d2s / dt2 Acceleration can be positive (speed increasing) or negative (speed decreasing). As the book indicates, the derivative equations for velocity and acceleration can be manipulated to get a ds = v dv SUMMARY OF KINEMATIC RELATIONS: RECTILINEAR MOTION • Differentiate position to get velocity and acceleration. v = ds/dt ; a = dv/dt or a = v dv/ds • Integrate acceleration for velocity and position. Position: Velocity: v t v s d = ∫ a dt d or ∫ v dv d = ∫ a ds d ∫ dv s t d = ∫ v dt d ∫ ds vo o vo so so o • Note that h so and d vo represent the h initial i i i l position i i and d velocity of the particle at t = 0. CONSTANT ACCELERATION The three kinematic equations can be integrated for the special case when h acceleration l i is i constant (a ( = ac) to obtain b i very useful f l equations. i A common example of constant acceleration is gravity; i.e., a body freely falling toward earth. In this case, ac = g = 9.81 m/s2 = 32.2 ft/s2 downward. These equations are: v t ∫ dv = ∫ a dt yields v = vo + act ∫ ds = ∫ v dt yields s = s o + v ot + (1/2) a c t 2 vo o s t so v c o s ∫ v dv = ∫ ac ds vo so yields v 2= (vo ) + 2ac(s - so) 2 EXAMPLE 12.1 12 1 Given: A car moves in a straight line to the right with a velocity of v = (0.9 t2 +0.6 t) m/s where t is in seconds seconds. Also Also, s = 0 when t = 0. 0 Find: The position and acceleration of the particle when t = 3 s. Plan: Establish the positive coordinate, s, in the direction the car is traveling traveling. Since the velocity is given as a function of time, take a derivative of it to calculate the acceleration. Conversely, integrate the velocity function to calculate the position. p Solution: EXAMPLE (continued) 1) Take a derivative of the velocity to determine the acceleration. acceleration a = dv / dt = d(0.9 t2 +0.6 t) / dt =1.8 t + 0.6 => a = 6 m/s / 2 (or ( in i the h Î direction) di i ) when h t=3s 2) Calculate the distance traveled in 4s by integrating the g so = 0: velocityy using s t v = ds / dt => ds = v dt => ∫ ds = ∫ (0.9 t2 +0.6 t) dt so o => s – so = 0.3 t3 + 0.3 t2 => s – 0 = 0.3 (3)2 + 0.3 (3)3 => s = 10.8 m ( or Î) EXAMPLE Given:Ball A is released from rest at a height of 40 ft at the same time that ball B is thrown upward, 5 ft from the ground The balls pass one ground. another at a height of 20 ft. Find:The speed at which ball B was thrown upward upward. Plan: Both balls experience p a constant downward acceleration of 32.2 ft/s2 due to gravity. Apply the formulas for constant acceleration acceleration, with ac = -32.2 32 2 ft/s2. Solution: EXAMPLE (continued) 1) First consider ball A. With the origin defined at the ground, ball A is released from rest ((vA)o = 0) at a height of 40 ft ((sA )o = 40 ft). Calculate the time required for ball A to drop to 20 fft (s ( A = 20 ft) f ) using i a position i i equation. i sA = (sA )o + (vA)o t + (1/2) ac t2 So, 20 ft = 40 ft + (0)(t) + (1/2)(-32.2)(t2) => t = 1.115 s Solution: EXAMPLE (continued) 2) Now consider ball B. It is throw upward from a height of 5 ft (( B)o = 5 ft). ((s ft) It mustt reachh a height h i ht off 20 ft (s ( B = 20 ft) att th the same time ball A reaches this height (t = 1.115 s). Apply the position equation again to ball B using t = 1.115s. sB = (sB)o + (vB)ot + (1/2) ac t2 So, So 20 ft = 5 + (vB)o(1.115) + (1/2)(-32.2)(1.115)2 => (vB)o = 31.4 ft/s EXAMPLE 12 12..2 During a test a rocket travels upwards at 75 m/s, and when it is 40 m from the ground its engine fails. Determine the maximum height sB reached by the h rocket k and d iits speedd just j before b f it i hits hi the h ground. d While hil in i motion i the h rocket is subjected to a constant downward acceleration of 9.81 m/s2 due to gravity. Neglect the effect of air resistance. EXAMPLE 12 12..2 (continued) 12. 3 RECTILINEAR KINEMATICS: ERRATIC MOTION Objectives: Students will be able to determine position, velocity, and acceleration of a particle using graphs. s-t, v-t, a-t, v-s, and a-s diagrams APPLICATION In many experiments experiments, a velocity versus position (v-s) profile is obtained. graph p for the If we have a v-s g tank truck, how can we determine its acceleration at position s = 1500 feet? ERRATIC MOTION (Section 12.3) Graphing G hi provides id a goodd way to handle complex motions that would ld bbe diffi difficult lt to t describe d ib with formulas. Graphs also provide a visual description of motion and reinforce the calculus concepts of differentiation and integration as used in dynamics. The approach builds on the facts that slope and differentiation are linked and that integration can be thought of as finding the area under a curve. S-T S T GRAPH Plots of position vs. vs time can be used to find velocity vs. time curves. Finding the slope of the line tangent to the motion curve at any y point p is the velocity y at that point (or v = ds/dt). Therefore, the v-t graph can be Therefore constructed by finding the slope at various points along the ss-tt graph. graph V-T GRAPH Plots of velocity vs. time can be used to fi d acceleration find l ti vs. time ti curves. Finding the slope of the line tangent to th velocity the l it curve att any point i t is i the th acceleration at that point (or a = dv/dt). Therefore, the acceleration vs. time (or a t) graph can be constructed by a-t) finding the slope at various points along the v-t v t graph. graph Also,, the distance moved (displacement) of the particle is the area under the v-t graph during time Δt. A-T A T GRAPH Given the acceleration vs. time or a-t curve, the change in velocity (Δv) during a time period is the area under the a-t curve. So we can construct a v-t graph from an a-t graph if we know the initial velocity of the particle. A-S GRAPH A more complex p case is ppresented byy the acceleration versus position or a-s graph. The area under the a-s curve represents the change in velocity ((recall ∫ a ds = ∫ v dv )). s2 ½ (v1² – vo²) = ∫ a ds = area under the s1 a-s graph This equation Thi i can be b solved l d for f v1, allowing you to solve for the velocity att a point. i t By B doing d i this thi repeatedly, t dl you can create a plot of velocity versus distance distance. V-S V S GRAPH Another complex case is presented by the velocity vs. vs distance or vv-ss graph. By reading the velocity v at a point on the curve and multiplying it by the slope of the curve (dv/ds) at this same point, point we can obtain the acceleration at that point. Recall the formula a = v (dv/ds). ( ) Thus, we can obtain an a-s plot p from the v-s curve. EXAMPLE from F12-12 Given: The s-t graph for a sports car moving along a straight road. Find: The v-t graph and a-t graph over the time interval 0 ≤ t ≤ 10s EXAMPLE (continued) ( ) Solution: The v-t graph can be constructed by finding the slope off th the s-tt graphh att key k points. i t What Wh t are those? th ? when h 0 < t < 5 s; v0-5 = ds/dt d /dt = d(3t2)/dt = 6 t m/s / when 5 < t < 10 s; v5-10 = ds/dt = d(30t−75)/dt d(30t 75)/dt = 30 m/s v(m/s) v-t graph 30 t(s) 5 10 EXAMPLE (continued) ( ) Similarly, the a-t graph can be constructed by finding the slope att various i points i t along l the th v-tt graph. h when h 0 < t < 5 s; a0-5 = dv/dt d /dt = d(6t)/dt = 6 m/s /2 when 5 < t < 10 s; a5-10 = dv/dt = d(30)/dt = 0 m/s2 a(m/s2) a-t graph 6 t(s) 5 10 EXAMPLE from P12-51 P12 51 Given: The v-t graph shown. Find: The a-t graph, average speed, p , and distance traveled for the 0 - 90 s interval. Plan: Find Fi d slopes l off the h v-t curve and d ddraw the h a-t graph. h Find the area under the curve. It is the distance traveled. Fi ll calculate Finally, l l t average speedd (using ( i basic b i definitions!). d fi iti !) Solution: Find the a–t graph: For 0 ≤ t ≤ 30 EXAMPLE (continued) a = dv/dt = 1.0 m/s m/s² For 30 ≤ t ≤ 90 a = dv/dt = -0.5 m/s² a(m/s²) a-t g graph p 1 30 -0.5 05 90 t(s) EXAMPLE (continued) Now find the distance traveled: Δs0-30 = ∫ v dt = (1/2) (30)2 = 450 m Δs30-90 = ∫ v dt = (1/2) (-0.5)(90)2 + 45(90) – (1/2) (-0.5)(30)2 – 45(30) = 900 m s0-90 = 450 + 900 = 1350 m vavg(0-90) = total distance / time = 1350 / 90 = 15 m/s / EXAMPLE 12 12..8 The v-s graph describing the motion of a motorcycle is shown in Fig.1215a. Construct the a-s graph of the motion and determine the time needed f the for h motorcycle l to reachh the h position i i s = 120 m. EXAMPLE 12 12..8 (continued) 12-4 CURVILINEAR MOTION: GENERAL & RECTANGULAR COMPONENTS Objectives: Students will be able to: 1. Describe the motion of a particle traveling along a curved path. 2 Relate 2. R l t kinematic ki ti quantities titi in terms of the rectangular components of the vectors. vectors • General Curvilinear Motion g Components p of • Rectangular Kinematic Vectors APPLICATIONS The path of motion of a plane can be tracked with radar and its x, y, and z coordinates (relative to a point on earth) recorded as a function of time. How can we determine the velocity y or acceleration of the plane at any instant? APPLICATIONS (continued) A roller coaster car travels down a fixed, fi d helical h li l path th att a constant t t speed. How can we determine its position or acceleration at any instant? If you are designing the track, why is it important to be able bl tto predict di t th the acceleration l ti off the th car?? GENERAL CURVILINEAR MOTION (Section 12.4) A particle moving along a curved path undergoes curvilinear motion. Since the motion is often three-dimensional, vectors are used to describe the motion. A particle moves along a curve defined by the path function, function s. s The position Th iti off th the particle ti l att any iinstant t t iis ddesignated i t d by b the th vector t r = r(t). Both the magnitude and direction of r may vary with time. If the particle moves a distance Δs along the curve during time interval Δt, the displacement is determined by vector subtraction: Δ r = r’ - r VELOCITY Velocity represents the rate of change in the position of a particle. particle The average velocity of the particle during the time increment Δt is vavg = Δr/Δt . Th instantaneous The i t t velocity l it is i the th time-derivative of position v = dr/dt . The velocity vector, v, is always tangent to the h pathh off motion. i The magnitude g of v is called the speed. p Since the arc length g Δs approaches the magnitude of Δr as t→0, the speed can be obtained by differentiating the path function (v = ds/dt). Note that this is not a vector! ACCELERATION Acceleration represents the rate of change in the velocity of a particle. If a particle’s ti l ’ velocity l it changes h from f v to t v’’ over a time increment Δt, the average acceleration during that increment is: aavg = Δv/Δt = (v - v’)/Δt The instantaneous acceleration is the timetime derivative of velocity: a = dv/dt = d2r/dt2 A plot of the locus of points defined by the arrowhead of the velocity vector is called a hodograph. The acceleration vector is tangent to the hodograph, but not in general, not, general tangent to the path function. function CURVILINEAR MOTION: RECTANGULAR COMPONENTS (Section 12.5) It is often convenient to describe the motion of a p particle in terms of its x, y, z or rectangular components, relative to a fixed frame of reference. The position of the particle can be defined at any instant by the position vector r=xi+yj+zk . The x, y, z components may all be functions of time, i.e., x = x(t), y = y(t), and z = z(t) . 05 Th magnitude The i d off the h position i i vector is: i r = (x ( 2 + y2 + z2)0.5 The direction of r is defined by the unit vector: ur = (1/r)r RECTANGULAR COMPONENTS: VELOCITY The velocity vector is the time derivative of the position vector: v = dr/dt = d(xi)/dt + d(yj)/dt + d(zk)/dt Since the unit vectors i, i j, j k are constant in magnitude and direction, this equation reduces to v = vx i + vy j + vz k • • • where vx = x = dx/dt, dx/dt vy = y = dy/dt, dy/dt vz = z = dz/dt The magnitude of the velocity vector is v = [(vx)2 + (vy)2 + (vz)2]0.5 The direction of v is tangent to the path of motion. RECTANGULAR COMPONENTS: ACCELERATION The acceleration vector is the time derivative of the velocity vector (second derivative of the position vector): a = dv/dt = d2r/dt2 = ax i + ay j + az k • •• • •• where ax = vx = x = dvx /dt, ay = vy = y = dvy /dt, az = v• z = z•• = dvz /dt The magnitude of the acceleration vector is a = [(ax)2 + (ay)2 + (az)2 ]0.5 The direction of a is usually not tangent to the path of the particle. EXAMPLE I Given:The motion of two particles (A and B) is described by the position vectors rA = [3t i + 9t(2 – t) j] m and rB = [[3(t ( 2 –2t +2)) i + 3(t ( – 2)) j] m. Find: The point at which the particles collide and their speeds d just j t before b f the th collision. lli i y t=0 s A -6 6 B x EXAMPLE I (continued) ( ) Solution: 1)) The ppoint of collision requires q that rA = rB, so xA = xB and yA = yB . Set the x-components x components equal: 3t = 3(t2 – 2t + 2) Simplifying: t2 – 3t + 2 = 0 Solving: t = {3 ± [32 – 4(1)(2)]0.5}/2(1) => t = 2 or 1 s Set the y-components y components equal: 9t(2 – t) = 3(t – 2) Simplifying: 3t2 – 5t – 2 = 0 Solving: t = {5 ± [52 – 4(3)(–2)] 4(3)( 2)]0.5}/2(3) => t = 2 or – 1/3 s So the particles collide when t = 2 s (only common So, time). Substituting this value into rA or rB yields xA = xB = 6 m and d yA = yB = 0 y t=2 s A 6 B -6 6 x EXAMPLE I (continued) 2) Differentiate rA and rB to get the velocity vectors. • • vA = drA/dt = .xA i + yA j = [ 3 i + ((18 – 18t)) j ] m/s At t = 2 s: vA = [ 3i – 18 j ] m/s vB = drB/dt = xB i + yB j = [ (6t – 6) i + 3 j ] m/s • • A t = 2 s: vB = [ 6 i + 3 j ] m/s At / Speed is the magnitude of the velocity vector vector. vA = (32 + 182) 0.5 = 18.2 m/s vB = (62 + 32) 0.5 = 6.71 m/s EXAMPLE II (P12 (P12-74) 74) Given: The velocity y of the pparticle is v = [ 16 t2 i + 4 t3 j + (5 t + 2) k] m/s. When t = 0, x = y = z = 0. Find: The particle’s coordinate position and the magnitude of its acceleration when t = 2 s. s Plan: Note that velocity vector is given as a function of time. 1) Determine the position and acceleration by integrating and differentiating v, respectively, using the initial conditions. 2)) Determine i the h magnitude i d off the h acceleration l i vector using t = 2 s. EXAMPLE II (P12-74) (P12 74) (continued) Solution: 1) x x-components: components: • Velocity known as: vx = x = dx/dt = (16 t2 ) m/s x Position: ∫ 0 t ∫ dx = (16 t2) dt ⇒ x = (16/3)t3 = 42.7 m at t = 2 s 0 •• • Acceleration: ax = x = vx = d/dt (16 t2) = 32 t = 64 m/s2 2) y-components: • Velocityy known as: vy = y = dy/dt y = ((4 t3 ) m/s y Position: ∫ 0 t ∫ dy = (4 t3) dt ⇒ y = t4 = (16) m at t = 2 s 0 •• • Acceleration: ay = y = vy = d/dt (4 t3) = 12 t2 = 48 m/s2 EXAMPLE II (P12-74) (P12 74) (continued) 3) z-components: • Velocity is known as: vz = z = dz/dt = (5 t + 2) m/s z Position: ∫ 0 t ∫ dz = (5 t + 2) dt ⇒ z = (5/2) t2 + 2t = 14 m at t=2s 0 •• • Acceleration: az = z = vz = d/dt (5 t + 2) = 5 m/s2 4) The position vector and magnitude of the acceleration vector are written using the component information found above. above Position vector: r = [ 42.7 i + 16 j + 14 k] m. Acceleration vector: a = [ 64 i + 48 j + 5 k] m/s2 Magnitude: a = (642 + 482 +52)0.5 = 80.2 80 2 m/s2 EXAMPLE 12.9 12 9 At any instant the horizontal position of the weather balloon in Fig 12-18a is defined by x = (9t) m, where t is in seconds. seconds If the equation of the path is y=x2/30, determine the magnitude and direction of the velocity and the acceleration when t = 2s. 2s EXAMPLE 12.9 12 9 (continued) 12-6 MOTION OF A PROJECTILE Objectives: Students will be able to analyze the free-flight motion of a projectile. projectile • Kinematic Equations for Projectile Motion APPLICATIONS A good kicker instinctively knows at what angle, θ, and initial velocity, vA, he must kick the ball to make a field goal. For a given kick “strength”, at what angle should the ball be kicked to get the maximum distance? APPLICATIONS (continued) ( ) A bbasketball k b ll is i shot h at a certain i angle. l What Wh parameters should h ld the h shooter h consider in order for the basketball to pass through the basket? Distance,, speed, p , the basket location,, … anything y g else ? APPLICATIONS (continued) ( ) A fi firefighter fi h needs d to know k the h maximum i height h i h on the h wall ll she h can project water from the hose. What parameters would you program into a wrist computer to find the angle, θ, that she should use to hold the hose? MOTION OF A PROJECTILE ((Section 12.6)) Projectile motion can be treated as two rectilinear motions, one in the horizontal direction experiencing zero acceleration and the other in the vertical direction experiencing constant acceleration (i.e., from gravity) gravity). For illustration, consider the two balls on the left. The red ball falls from rest, whereas the yellow ball is given a horizontal velocity. Each picture in this sequence is taken after the same time interval. Notice both balls are subjected to the same downward acceleration since they remain at the same elevation at any instant. Also, note that the horizontal distance between successive photos of the yellow ball is constant since the velocity in the horizontal direction is constant. KINEMATIC EQUATIONS: HORIZONTAL MOTION Since ax = 0, the velocity in the horizontal direction remains constant (vx = vox) andd th the position iti in i the th x direction di ti can be b determined d t i d by: b x = xo + (vox) t Why is ax equal to zero (assuming movement through the air)? KINEMATIC EQUATIONS: VERTICAL MOTION Since the positive y-axis is directed upward, ay = – g. Application of the constant acceleration equations yields: vy = voy – g t y = yo + (voyy) t – ½ g t2 vy2 = voy2 – 2 g (y – yo) For any given problem, only two of these three equations can be used. Why? y EXAMPLE I Given: vo and θ Find: The equation q that defines y as a function of x. Plan: Eliminate time from the ki kinematic ti equations. ti Solution: Using vx = vo cos θ W can write: We it and x = (v ( o cos θ)t vy = vo sin θ or t = y = ((vo sin θ)) t – ½ g ((t))2 x vo cos θ By substituting for t: y = (vo sin θ) { x } vo cos θ 2 –{ g vo cos θ }2x EXAMPLE I (continued) Simplifying the last equation, we get: y = (x ( tanθ) – g x2 2vo2 (1 + tan2θ) The above equation is called the “path equation” which describes the path of a particle in projectile motion. Th equation The ti shows h that th t the th path th is i parabolic. b li EXAMPLE II Given: Projectile is fired with vA=150 m/s at point A. Find: The horizontal distance it travels (R) and the time in the air. Plan: Establish a fixed x,, y coordinate system y (in ( this solution,, the origin g of the coordinate system is placed at A). Apply the kinematic relations in x- and y-directions. EXAMPLE II (continued) Solution: 1) Place the coordinate system at point A. Then, write the equation for horizontal motion. + xB = xA + vAx tAB where xB = R, xA = 0, vAx = 150 (4/5) m/s Range, R will be R = 120 tAB 2) Now write a vertical motion equation. Use the distance equation. + yB = yA + vAyy tAB – 0.5 g tAB2 where yB = – 150, yA = 0, and vAy = 150(3/5) m/s We get the following equation: –150 150 = 90 tAB + 0.5 ((– 9.81) tAB2 Solving for tAB first, tAB = 19.89 s. Then, R = 120 tAB = 120 (19.89) = 2387 m 12-7 CURVILINEAR MOTION: NORMAL AND TANGENTIAL COMPONENTS Objectives: Students will be able to determine the normal and tangential components of velocity and acceleration of a particle traveling along a curved path. • Normal N l andd Tangential T ti l Components of Velocity and Acceleration • Special Cases of Motion APPLICATIONS Cars traveling along a clover-leaf interchange experience an acceleration due to a change in velocity as well as due to a change in direction of the velocity. If the car’s speed p is increasing g at a known rate as it travels along a curve, how can we determine the magnitude and direction of its total acceleration? Why would you care about the total acceleration of the car? APPLICATIONS (continued) A roller ll coaster travels l down d a hill for which the path can be approximated i t d by b a function f ti y = f(x). The roller coaster starts from rest and increases its speed at a constant rate. How can we determine its velocity and acceleration at the bottom? Why would we want to know these values? NORMAL AND TANGENTIAL COMPONENTS (Section 12.7) When a particle moves along a curved path, it is sometimes convenient to describe its motion using coordinates other than Cartesian. When the path of motion is known, normal (n) and tangential (t) coordinates are often used. In the n-t coordinate system, the g is located on the p particle origin (the origin moves with the particle). The tt-axis axis is tangent to the path (curve) at the instant considered, positive in the direction of the particle’s motion. The n-axis is perpendicular to the t-axis with the positive direction toward the center of curvature of the curve. NORMAL AND TANGENTIAL COMPONENTS (continued) The positive n and t directions are defined by the unit vectors un and ut, respectively. respectively The center of curvature curvature, O O’, always lies on the concave side of the curve. The radius of curvature, ρ, is defined as the perpendicular distance from the curve to the center of curvature at that point. The position of the particle at any instant is defined by the distance, s, along the curve from a fixed reference point. VELOCITY IN THE n-t n t COORDINATE SYSTEM The velocity y vector is always y tangent to the path of motion (t-direction). The magnitude is determined by taking the time derivative of the path function function, s(t). s(t) v = v ut where v = .s = ds/dt Here v defines the magnitude of the velocity (speed) and y vector. ut defines the direction of the velocity ACCELERATION IN THE n-t COORDINATE SYSTEM Acceleration is the time rate of change of velocity: . . a = dv/dt d /dt = d(vu d( t)/dt = vut + vut . Here v represents the change in . the magnitude of velocity and ut represents the rate of change in the direction of ut. After mathematical manipulation, p , the acceleration vector can be expressed as: . a = v ut + (v2/ρ) un = at ut + an un. ACCELERATION IN THE n-t COORDINATE SYSTEM (continued) So, there are two components to the So acceleration vector: a = at ut + an un • The Th tangential i l component is i tangent to the h curve andd in i the h direction of increasing or decreasing velocity. . at = v or at ds d = v dv d • The normal or centripetal component is always directed t toward d the th center t off curvature t off the th curve. an = v2/ρ / • The magnitude of the acceleration vector is a = [(at)2 + (an)2]0.5 SPECIAL CASES OF MOTION There are some special cases of motion to consider. 1) The particle moves along a straight line. . 2 ρ ∞ => an = v /ρ = 0 => a = at = v The tangential component represents the time rate of change in the magnitude of the velocity. 2) The particle moves along a curve at constant speed. . at = v = 0 => a = an = v2/ρ The normal component p represents p the time rate of change g in the direction of the velocity. SPECIAL CASES OF MOTION (continued) ( ) 3) The tangential component of acceleration is constant, at = (at)c. In this case, s = so + vo t + (1/2) (at)c t2 v = vo + (at)c t v2 = (vo)2 + 2 (at)c (s – so) As before, so and vo are the initial position and velocity of the particle at t = 0. 0 How are these equations related to projectile motion equations? Why? 4) Th The particle i l moves along l a pathh expressedd as y = f(x). f( ) The radius of curvature, ρ, at any point on the path can be calculated l l t d from f [ 1 + (dy/dx)2 ]3/2 ρ = ________________ d2y/dx /d 2 THREE-DIMENSIONAL MOTION If a particle moves along a space curve the n and t axes are defined as curve, before. At any point, the t-axis is tangent to the path and the n-axis points toward the center of curvature. The plane containing the n and t axes is called the osculating plane. A third axis can be defined, called the binomial axis, b. The binomial unit vector, ub, is directed p perpendicular p to the osculating g plane, and its sense is defined by the cross product ub = ut × un. There is no motion, thus no velocity or acceleration, in the binomial direction. EXAMPLE I Given: A boat travels around a circular i l path, th ρ = 40 m, att a speed that increases with ti time, v = (0.0625 (0 0625 t2) m/s. / Find: The magnitudes g of the boat’s velocity and acceleration at the instant t = 10 s. Plan: The boat Th b t starts t t from f restt (v ( = 0 when h t = 0). 0) 1) Calculate the velocity at t = 10 s using v(t). 2) Calculate C l l t th the ttangential ti l andd normall components t off acceleration and then the magnitude of the acceleration vector. vector EXAMPLE (continued) Solution: 1) The velocity vector is v = v ut , where the magnitude is given by v = (0.0625t2) m/s. At t = 10s: v = 0.0625 t2 = 0.0625 (10)2 = 6.25 m/s . 2) The acceleration vector is a = atut + anun = vut + (v2/ρ)un. . Tangential component: at = v = d(.0625 t2 )/dt = 0.125 t m/s2 At t = 10s: at = 0.125t = 0.125(10) = 1.25 m/s2 Normall component: an = v2/ρ N / m/s /2 At t = 10s: an = (6.25)2 / (40) = 0.9766 m/s2 The magnitude of the acceleration is 0 5 = [(1.25) 0 5 = 1.59 a = [(a [( t)2 + (a ( n)2]0.5 [(1 25)2 + (0.9766) (0 9766)2]0.5 1 59 m/s /2 EXAMPLE II Given: A roller coaster travels along a vertical parabolic path defined by the equation y = 0.01x2. At point B, it has a speed of 25 m/s, which is increasing at the rate of 3 m/s2. 1 1. 2. 3. 4. Find: The magnitude of the roller coaster’s acceleration when it is at point B. Plan: The change in the speed of the car (3 m/s2) is the tangential component of the total acceleration. Calculate the radius of curvature of the path at B. Calculate the normal component of acceleration. Determine the magnitude g of the acceleration vector. EXAMPLE II (continued) Solution: 1) The tangential component of acceleration is the rate of . increase of the roller coaster’s speed, so at = v = 3 m/s2. 2) Determine the radius of curvature at point B (x = 30 m): dy/dx = d(0.01x2)/dx = 0.02x, d2y/dx2 = d (0.02x)/dx = 0.02 At x =30 m, dy/dx = 0.02(30) = 0.6, d2y/dx2 = 0.02 => ρ = [[1+(dy/dx) ( y )2]3/2 d2y/dx2 = [1 + (0.6)2]3/2/(0.02) = 79.3 m 3) The normal component of acceleration is an = v2/ρ ρ = ((25))2/(79.3) ( ) = 7.881 m/s2 4) The magnitude of the acceleration vector is a = [(at)2 + (an)2]0.5 = [(3)2 + (7.881) (7 881)2]0.5 = 8.43 8 43 m/s2 12-8 12 8 CURVILINEAR C A MOTION: O O CYLINDRICAL COMPONENTS Objectives: Students will be able to: 1. Determine velocity and acceleration components using cylindrical coordinates. • Velocity Components • Acceleration Components A APPLICATIONS CA O S The cylindrical coordinate system is used in cases where the particle moves along a 3-D curve. In the figure shown, the box slides lid down d the h helical h li l ramp. How would you find the b ’ velocity box’s l it components t to t know if the package will fly off ff th the ramp?? CYLINDRICAL COMPONENTS (Section 12.8) transverse coordinate, θ radial coordinate, r We can express the location of P in polar coordinates as r = r ur. Note that the radial direction direction, r, r extends outward from the fixed origin, O, and the transverse coordinate, θ, is measured counterclockwise (CCW) from the horizontal. horizontal VELOCITY in POLAR COORDINATES) The instantaneous velocity is defined as: v = dr/dt = d(rur)/dt d ur . v = rur + r dt Using the chain rule: dur/dt = (dur/dθ)(dθ/dt) . We can prove that dur/d θ = uθ so dur/dt = θuθ . . Therefore: v = rur + rθuθ . Thus, the velocity vector has two components: r, . called the radial component, component and rθ called the transverse component. The speed of the particle at any y ggiven instant is the sum of the squares q of both components or . v = (r θ )2 . 2 +(r) ACCELERATION (POLAR COORDINATES) The instantaneous acceleration is defined as: . . a = dv/dt = (d/dt)(rur + rθuθ) After manipulation, Af i l i the h acceleration l i can be b expressed as .. . .. .. 2 a = (r – rθ )ur + (rθ + 2rθ)uθ . .. The term (r – rθ 2) is the radial acceleration or ar . .. The term (rθ + 2rθ) is the transverse acceleration l i or aθ . .. . . .2 2 .. The magnitude of acceleration is a = (r – rθ ) + (rθ + 2rθ) 2 .. CYLINDRICAL COORDINATES If the particle P moves along a space curve, its position can be written as rP = rur + zuz Taking time derivatives and using the h chain h i rule: l Velocity: . . . vP = rur + rθuθ + zuz .. .. . 2 .. .. Acceleration: aP = (r – rθ )ur + (rθ + 2rθ)uθ + zuz EXAMPLE I Given: A car travels along acircular path. path . r = 300 ft, θ = 0.4 (rad/s), .. θ = 0.2 0 2 (rad/s ( d/ 2) Find: Velocity and acceleration Plan: Use the polar coordinate system. Solution: .. . . .. r = 300 ft, ft r = r = 0, 0 and θ = 0.4 0 4 (rad/s), (rad/s) θ = 0.2 0 2 (rad/s2) Substitute in the equation for velocity . . v = r ur + rθ uθ = 0 ur + 300 (0.4) uθ v = (0)2 + (120)2 = 120 ft/s ft/ EXAMPLE I (continued) Substitute in the equation for acceleration: .. . . . .. 2 a = (r – rθ )ur + (rθ + 2rθ)uθ a = [0 – 300(0.4)2] ur + [300(0.2) + 2(0)(0.4)] uθ a = – 48 ur + 60 uθ ft/s2 a = (– 48)2 + (60)2 = 76.8 ft/s2 12 -9 9 ABSOLUTE DEPENDENT MOTION ANALYSIS OF TWO PARTICLES Objectives: Students will be able to relate the positions, velocities, and accelerations of particles undergoing dependent motion. • Define D fi Dependent D d t Motion M ti • Develop Position, Velocity, and Acceleration Relationships APPLICATIONS The cable and pulley system shown can be used to modify the speed of the mine car, A, relative to the speed of the motor motor, M. M It is important to establish the relationships between the various motions in order to determine the power requirements for the motor and the tension in the cable. For instance, if the speed of the cable (P) is known because we k know th the motor t characteristics, h t i ti how h can we determine d t i the th speed of the mine car? Will the slope of the track have any i impact t on the th answer?? APPLICATIONS (continued) Rope andd pulley R ll arrangements are often used to assist in lifting h heavy objects. bj t The Th total t t l lifting lifti force required from the truck depends on both the weight and the acceleration of the cabinet. How can we determine the acceleration and velocity of the cabinet if the acceleration of the truck is known? DEPENDENT MOTION (Section 12.9) In many kinematics problems, the motion of one object will d depend d on the th motion ti off another th object. bj t The blocks in this figure are connected by an inextensible cord wrapped around a pulley. pulley If block A moves downward along the inclined plane, plane block B will move up the other incline. The motion of each block can be related mathematically by d fi i position defining iti coordinates, di t sA and d sB. Each E h coordinate di t axis i is i defined from a fixed point or datum line, measured positive along each h plane l in i the th direction di ti off motion ti off each h block. bl k DEPENDENT MOTION (continued) IIn this hi example, l position ii coordinates sA and sB can be d fi d from defined f fixed fi d datum d t lines li extending from the center of the pulley along each incline to blocks A and B. If the cord has a fixed length, the position coordinates sA and sB are related mathematically by the equation sA + lCD + sB = lT Here lT is the total cord length and lCD is the length of cord passing over the arc CD on the pulley. DEPENDENT MOTION (continued) The velocities of blocks A and B can be related by differentiating the position equation. Note that lCD and lT remain constant, so dlCD/dt /d = dlT/dt /d = 0 dsA/dt + dsB/dt = 0 => vB = -vA The negative sign indicates that as A moves down the incline (positive sA direction), B moves up the incline (negative sB direction). Accelerations can be found by differentiating the velocity expression Prove to yourself that aB = -aaA . expression. DEPENDENT MOTION EXAMPLE Consider a more complicated example. Position coordinates (sA and sB) are defined from fixed datum lines, measured along the direction of motion of each block. block Note that sB is only y defined to the center of the pulley above block B, since this block moves with the pulley. Also, h is a constant. The red colored segments of the cord remain constant in length during motion of the blocks. blocks DEPENDENT MOTION EXAMPLE (continued) The position coordinates are related by th equation the ti 2sB + h + sA = lT Wh lT is Where i the th total t t l cordd length l th minus i the lengths of the red segments. Since lT and h remain constant during the motion, the velocities and accelerations can be related by two successive time derivatives: 2vB = -vA and 2aB = -aA When block B moves downward (+sB), block A moves to the left (-sA). Remember to be consistent with your sign convention! DEPENDENT MOTION EXAMPLE (continued) ( ) This example can also be worked by defining the position coordinate for B (sB) from the bottom pulley instead of the top pulley. pulley The position, position velocity velocity, and acceleration relations then become 2(h – sB) + h + sA = lT and 2vB = vA 2aB = aA Prove to yourself that the results are the same same, even if the sign conventions are different than the previous formulation. DEPENDENT MOTION: PROCEDURES These procedures can be used to relate the dependent motion of particles moving along rectilinear paths (only the magnitudes of velocity and acceleration change, not their line of direction). 1 D 1. Define fi position i i coordinates di f from fi d datum fixed d lines, li along the path of each particle. Different datum lines can b usedd ffor each be h particle. ti l 2. Relate the position coordinates to the cord length. S Segments t off cordd that th t do d nott change h in i length l th during d i the th motion may be left out. 3 If a system contains 3. i more than h one cord, d relate l the h position of a point on one cord to a point on another cord. d Separate S t equations ti are written itt for f eachh cord. d 4. Differentiate the position coordinate equation(s) to relate velocities l iti andd accelerations. l ti K Keep ttrack k off signs! i ! EXAMPLE Given: In the figure on the left, the cord at A is pulled down with a speed of 2 m/s. Find: The speed of block B. Plan: There are two cords involved in the motion in this example. There will be two position equations (one for each cord). Write these two equations, q , combine them, and then differentiate them. EXAMPLE (continued) ( ) Solution: 1) Define the position coordinates from a fixed datum line line. Three coordinates must be defined: one for point A (sA), one for block B (sB), andd one o e for o block b oc C (sC). • Define the datum line through the top pulley (which has a fixed position). • sA can be defined to the point A. • sB can be defined to the center of the pulley above B. • sC is defined to the center of pulley C. • All coordinates are defined as positive down and along the direction of motion of each point/object. EXAMPLE (continued) 2) Write position/length equations for each cord. Define l1 as the length of the first cord, minus any segments of constant length. length Define l2 in a similar manner for the second cord: Cord C d 1: 1 sA + 2s 2 C = l1 Cord 2: sB + (sB – sC) = l2 3) Eliminating sC between the two equations, we get sA + 4s 4 B = l1 + 2l2 4) Relate velocities by differentiating this expression. Note that l1 and l2 are constant lengths. vA + 4vB = 0 => vB = – 0.25vA = – 0.25(2) = – 0.5 m/s The h velocity l i off block bl k B is i 0.5 m/s / up (negative ( i sB direction). di i ) 12-10 12 10 RELATIVE RELATIVE-MOTION MOTION ANALYSIS OF TWO PARTICLES USING TRANSLATING AXES Objectives: Students will be able to: 1 Understand translating frames of reference. 1. reference 2. Use translating frames of reference to analyze relative motion. • Relative Position, Velocity and Acceleration • Vector & Graphical Methods APPLICATIONS When you try to hit a moving i object, bj the h position, ii velocity, and acceleration of th object the bj t all ll have h to t be b accounted for by your mind. You are smarter than you thought! Here, the boy on the ground is at d = 10 ft when the girl in the window throws the ball to him. If the boy on the ground is running at a constant speed of 4 ft/s, how fast should the ball be thrown? APPLICATIONS (continued) When fighter jets take off or land on an aircraft carrier, the velocity of the carrier becomes an issue. If the aircraft carrier is underway with a forward velocity of 50 km/hr and plane A takes off at a horizontal air speed of 200 km/hr (measured by someone on the water), how do we find the velocity of the plane relative to the carrier? How would you find the same thing for airplane B? How does the wind impact this sort of situation? RELATIVE POSITION (Section 12.10) 12 10) The absolute position of two particles A and B with respect to the fixed x, y, z reference frame are given by rA and rB. The position of B relative to A is represented by rB/A = rB – rA Therefore if rB = (10 i + 2 j ) m Therefore, and rA = (4 i + 5 j ) m, then rB/A = (6 i – 3 j ) m. RELATIVE VELOCITY To determine the relative velocity of B with respect to A, the time derivative of the relative position equation is taken. vB/A = vB – vA or vB = vA + vB/A In these equations, vB and vA are called absolute velocities and vB/A is the relative velocity of B with respect to A. A N t that Note th t vB/A = - vA/B . RELATIVE ACCELERATION The time derivative of the relative velocity equation yields a similar vector relationship p between the absolute and relative accelerations of particles A and B. Th These dderivatives i ti yield: i ld aB/A = aB – aA or aB = aA + aB/A SOLVING PROBLEMS Since the relative motion equations are vector equations equations, problems involving them may be solved in one of two ways. For instance, the velocity vectors in vB = vA + vB/A could be written as two dimensional (2-D) Cartesian vectors and the resulting 2-D scalar component equations solved for up to two unknowns. Alternatively, vector problems can be solved “graphically” by use of trigonometry trigonometry. This approach usually makes use of the law of sines or the law of cosines. Could a CAD system be used to solve these types of problems? LAWS OF SINES AND COSINES Since vector addition or subtraction forms a triangle, sine and cosine laws can be applied pp to solve for relative or absolute velocities and accelerations. As a review, their formulations are provided below. C b a B A c Law of Sines: a sin A Law of Cosines: 2 b = sin B 2 a = b + c 2 2 2 2 c = sin C − 2 bc cos A b = a + c − 2 ac cos B 2 2 2 c = a + b − 2 ab cos C EXAMPLE Given: vA = 650 km/h vB = 800 km/h Find: vB/A Plan: a) Vector Method: Write vectors vA and vB in Cartesian form then determine vB – vA form, b) Graphical Method: Draw vectors vA and vB from a common point. Apply the laws of sines and cosines to determine vB/A. EXAMPLE (continued) Solution: a) Vector Method: vA = (650 i ) km/h vB = –800 cos 60 i – 800 sin 60 j = ( –400 i – 692.8 j) km/h vB/A = vB – vA = (–1050 i – 692.8 j) km/h vB /A = (−1050)2 +(−692.8)2 = 1258 km/h θ= tan-1( 692.8 692 8 ) = 33.4° 1050 θ EXAMPLE (continued) ( ) b) Graphical Method: N that Note h the h vector that h measures the h tip i off B relative l i to A is i vB/A. vA 120° vB vB/A Law of Cosines: (vB/A)2 = (800) 2 + (650) 2 − (800) (650) cos 120 120° vB/A = 1258 km/h L off Sines: Law Si vB/A sin(120 °) = vA sin θ or θ = 33.4 33 4° EXAMPLE II Given: vA = 30 mi/h vB = 20 mi/h aB = 1200 mi/h2 aA = 0 mi/h2 Find: vB/A aB/A Plan: Write the velocity and acceleration vectors for A and B and determine vB/A and aB/A by using vector equations equations. Solution: The velocity of B is: ( ) i + 20 cos(30) ( ) j = ((–10 i + 17.32 j) mi/h vB = –20 sin(30) EXAMPLE II (continued) The velocity of A is: vA = –30 30 i (mi/h) Th relative The l ti velocity l it off B with ith respectt to t A is i (v ( B/A): ) vB/A = vB – vA = (–10i ( 10i + 17.32j) 17 32j) – (–30i) ( 30i) = (20 i + 17.32 17 32 j) mi/h i/h or vB/A = (20)2 + (17.32) (17 32)2 = 26.5 26 5 mi/h θ = tan-1( 17.32 ) = 40.9 40 9° 20 θ EXAMPLE II (continued) The acceleration of B is: aB = (at)B + (an)B = [– [ 1200 sin(30) i +1200 cos(30) j] 2 2 20 20 +[( ) cos(30) i +( ) sin(30) j] 0.3 0.3 aB = 554.7 554 7 i +1706 j (mi/h2) The acceleration of A is zero : aA = 0 The relative Th l ti acceleration l ti off B with ith respectt to t A is: i aB/A = aB – aA = 554.7 i +1706 j (mi/h2) aA/B = (554.7)2 + (1706)2 = 1790 mi/h2 β = ttan-11(1706 / 554.7) 554 7) = 72° β