Sega Genesis Game Genie

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NOTE: THERE ARE TWO VERSIONS OF SOME OF THESE GAMES .
IF THE "A" CODES DO NOT WORK ON YOUR COPY OF THE GAME, THEN TRY THE "B"
CODES
688 Attack Sub
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.
19.
20.
21.
22.
23.
24.
25.
26.
27.
28.
29.
30.
31.
32.
AALT-CNE2
AALT-CNE8
A2LT-CAG4
AALT-CNFE
AALT-CNFL
AALT-CNFT
AALT-CNF0
AALT-CNF6
AALT-CNGC
AALT-CNGJ
AALT-CAN2
AALT-CAN8
EALT-CAG4
AALT-CAPE
AALT-CAPL
AALT-CAPT
AALT-CAP0
AALT-CAP6
AALT-CARC
AALT-CARJ
A2LT-DAE6
A2LT-DAFC
A2LT-DAFJ
A2LT-DAFR
A2LT-DAFY
A2LT-DAF4
A2LT-DAGA
A2LT-DAGG
CALT-CAGL
AALT-CAE2
AYLT-CLE2
AYLT-CLE2
+ AALT-CNGR
+ A2LT-CAGY
33.
BJLT-CYE2 + AALT-CAE6 +
34.
BJLT-CYE2 + BJLT-CYE6 +
35.
B6LT-C8E2 + B6LT-C8E6 +
36.
DELT-DWE2 + DELT-DWE6 +
37.
AJHA-BT8L + HF9T-AJGL +
+ A2LT-CAHA
+ A2LT-CAHG
+ A2LT-CAHN
+ A2LT-CAHW
+ AALT-CARR
+ EALT-CAGY
+ EALT-CAHA
+ EALT-CAHG
+ EALT-CAHN
+ EALT-CAHW
+ A2LT-DAGW
+ AALT-CAE6 +
+ AALT-CAE6 +
+ AYLT-CLE6 +
6 torpedoes--Torpex '89 mission
6 torpedoes--Shake 'Em mission
6 torpedoes--Sub Ops mission
6 torpedoes--Mumar Cadaver mission
6 torpedoes--Escape mission
6 torpedoes--Goulash mission
6 torpedoes--Cat Walk mission
6 torpedoes--Surprise Party mission
6 torpedoes--Homecoming mission
6 torpedoes--Hit and Run mission
32 torpedoes--Torpex '89 mission
32 torpedoes--Shake 'Em mission
32 torpedoes--Sub Ops mission
32 torpedoes--Mumar Cadaver mission
32 torpedoes--Escape mission
32 torpedoes--Goulash mission
32 torpedoes--Cat Walk mission
32 torpedoes--Surprise Party mission
32 torpedoes--Homecoming mission
32 torpedoes--Hit and Run mission
16 missiles--Torpex '89 mission
16 missiles--Shake 'Em mission
16 missiles--Mumar Cadaver mission
16 missiles--Escape mission
16 missiles--Goulash mission
16 missiles--Cat Walk mission
16 missiles--Surprise Party mission
16 missiles--Homecoming mission
16 missiles--Hit and Run mission
REHT-A6ZY
All subs carry 0 torpedoes
REHT-A6ZY
All subs carry 5 torpedoes
REHT-A6ZY
All subs carry 5 torpedoes,
5 missiles and 5 noisemakers
REHT-A6ZY All subs carry 10 torpedoes,
0 missiles and 0 noisemakers
REHT-A6ZY All subs carry 10 torpedoes,
10 missiles and 10
noisemakers
REHT-A6ZY All subs carry 15 torpedoes,
15 missiles and 15
noisemakers
REHT-A6ZY All subs carry 25 torpedoes,
25 missiles and 25
noisemakers
AF9T-AAGN + 2THT-BGA4 Emergency Surface
manuever can be
performed 2x
instead of only
1x
38.
39.
40.
ATHA-BT8L + HF9T-AJGL + AF9T-AAGN + 2THT-BGA4 Emergency Surface
manuever can be
performed 4x
BAHA-BT8L + HF9T-AJGL + AF9T-AAGN + 2THT-BGA4 Emergency Surface
manuever can be
performed 8x
A39T-AA8L
Emergency Surface manuever can be performed
infinite times
41.
HEHT-AET4
Emergency Surface manuever cannot be
performed at all
42.
ACAA-AAE8
Towed Array may be redeployed after
it has been cut
43.
9THT-BGKA + AAHT-B73C + SAHT-A6VG Towed Array already cut
(unavailable) at start of
mission
AAAHH!! Real Monsters
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.
19.
AD5T-AAAE
AX5T-AAAE
BH5T-AAAE
ACFA-AACC
AGFA-AACG
AWFA-AACG
A8FA-AACG
AF5T-AAAA
AV5T-AAAA
A75T-AAAA
AAVT-AAGT
ACWA-CAEG
AAVA-AACA
ACMT-CAGA
CWMT-CAGA
GLMT-CAGA
NRMT-CAGA
AANA-CAA0
ADBA-AADJ
Start with 1 life
Start with 5 lives
Start with 10 lives
Infinite lives
Start with very little energy after 1st life
Start with 1/2 energy after 1st life
Start with 3/4 energy after 1st life
Start with very little energy on 1st life
Start with 1/2 energy on 1st life
Start with 3/4 energy on 1st life
Infinite Special Screams
Books worth nothing
Infinite garbage
Garbage worth nothing
Garbage worth 20
Garbage worth 50
Garbage worth 99
Bugs aren't worth anything
Infinite energy
The Addams Family
1
RH0A-R6VA
Infinite lives
FOR CODES 2 THRU 5, START THE GAME
2
AGET-RAFY
Start with
3
CCET-RAFY
Start with
4
LCET-RAFY
Start with
5
XGET-RAFY
Start with
6
AFET-TAA2
Start with
instead of
7
CBET-TAA2
Start with
8
LBET-TAA2
Start with
9
XFET-TAA2
Start with
10
AHTA-RAA2
Extra life
11
CDTA-RAA2
Extra life
12
E1TA-RAA2
Extra life
BEFORE THE DEMO ENDS
1 life in a new game instead of 5
10 lives--new game
50 lives--new game
99 lives--new game
1 life after using a continue
5
10 lives after using a continue
50 lives after using a continue
99 lives after using a continue
every 10,000 pts. instead of 50,000
every 100,000 pts.
every 250,000 pts.
13
14
AD4A-RACC
A14A-RACC
Finding a 1-UP gives you 0 more lives
Finding a 1-UP gives you 5 more lives
FOR CODES 15 THRU 17, ONLY 2 HEARTS SHOW ON SCREEN
15
AGFA-RABA
Start with 1 heart for the first life instead
of 2
16
ARFA-RABA
Start with 3 hearts--1st life
17
A0FA-RABA
Start with 5 hearts--1st life
18
AGFA-RAA2
Start with max hearts at 1 instead of 2
19
ARFA-RAA2
Start with max hearts at 3
20
A0FA-RAA2
Start with max hearts at 5
21
A5ZT-RA6T
Invincible!
22
A13T-RAD4
Heart replenished every 5 dollars instead of
25
23
LD3T-RAD4
Heart replenished every 50 dollars
24
XH3T-RAD4
Heart replenished every 99 dollars
25
CX4A-RAHA
Shields last 1/3x normal
26
D54A-RAHA
Shields last 1/2x normal
27
SD4A-RAHA
Shields last 2x normal
28
0X4A-RAHA
Shields last 3x normal
29
AXYT-RA48
Shields last forever
30
A47T-RA42
Don't lose Fezi-copter when you die or change
rooms
The Adventures of Batman and Robin
1
2
3
4
5
6
7
8
9
10
11
ACSA-AADL
BGSA-AADL
AGSA-AADT
BGSA-AADT
C2CA-CA5C
AJCA-CA6W
AJFA-CA8C
A28T-DE2N
A4SA-AAD6
AGSA-AAD0
ALSA-AAD0
Start with 1 life
Start with 10 lives
Start with 1 credit
Start with 9 credits
Infinite life points
Infinite lives
Weapon does not discharge
Weapon gets full power on first power up
Start with weapon at level 6 firepower
Start with Shuriken instead of Batarang
Start with Bolo instead of Batarang
Aero the Acrobat
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
WNEA-BE4Y
WJEA-BE4Y
WAEA-BE4Y
WTEA-BE4Y
TNEA-BE4Y
RE4A-A6VJ
RG2A-A61W
Start with 1 life
Start with 2 lives
Start with 4 lives
Start with 8 lives
Start with 11 lives
Infinite lives
Never lose health (spikes, fire, etc. will
still kill you)
AB6A-EADL
Start with 0 continues
AF6A-EADL
Start with 1 continue
AZ6A-EADL
Start with 5 continues
BK6A-EADL
Start with 10 continues
AVVA-EA3Y
Infinite continues
AYEA-AADR + AY6A-AAD0
Get extra lives more easily
RE6A-A6W6
No extra life for 20,000 points
ABTA-CAHJ
Each star found worth 0 stars
AKTA-CAHJ
Each star found worth 2 stars
17
18
19
20
21
22
23
24
25
26
27
AZTA-CAHJ
BKTA-CAHJ
RHDA-A6YN
AXDA-AA6J
RE8A-A6Z2
ABSA-DA62
AKSA-DA62
AVSA-DA62
BBSA-DA62
9YLA-D976
9ALA-D976
28
29
8TLA-D976
8ALA-D976
30
31
9YKA-D93Y
9AKA-D93Y
32
33
8TKA-D93Y
8AKA-D93Y
Each star found worth 5 stars
Each star found worth 10 stars
Infinite stars if you have some
Infinite stars even if you have none
Timer doesn't run
Finding a clock adds 0 minutes to timer
Finding a clock adds 2 minutes to timer
Finding a clock adds 4 minutes to timer
Finding a clock adds 8 minutes to timer
Jump lower than normal while standing still
Jump a little higher than normal while
standing still
Jump higher than normal while standing still
Jump much higher than normal while standing
still
Jump lower than normal while running
Jump a little higher than normal while
running
Jump higher than normal while running
Jump much higher than normal while running
After Burner 2
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
AKYT-AAHT
Start on stage 2
APYT-AAHT
Start on stage 3
AVYT-AAHT
Start on stage 4
AZYT-AAHT
Start on stage 5
A3YT-AAHT
Start on stage 6
A7YT-AAHT
Start on stage 7
BBYT-AAHT
Start on stage 8
BFYT-AAHT
Start on stage 9
BKYT-AAHT
Start on stage 10
BPYT-AAHT
Start on stage 11
BVYT-AAHT
Start on stage 12
BZYT-AAHT
Start on stage 13
B3YT-AAHT
Start on stage 14
B7YT-AAHT
Start on stage 15
CBYT-AAHT
Start on stage 16
CFYT-AAHT
Start on stage 17
CKYT-AAHT
Start on stage 18
CPYT-AAHT
Start on stage 19
CVYT-AAHT
Start on stage 20
CZYT-AAHT
Start on stage 21
C3YT-AAHT
Start on stage 22
C7YT-AAHT
Start on stage 23
AANA-AABL
Start with 1 plane instead of 3
AENA-AABL
Start with 2 planes
ANNA-AABL
Start with 4 planes
ATNA-AABL
Start with 5 planes
AE2A-AAD6
Continue with 1 plane instead of 3
AJ2A-AAD6
Continue with 2 planes
AT2A-AAD6
Continue with 4 planes
AY2A-AAD6
Continue with 5 planes
AT0T-AA4T
Almost infinite planes
AANA-AABW + AANA-AAB4
Start with 0 missiles instead of 50
BJNA-AABW + BJNA-AAB4
Start with 10 missiles
DENA-AABW + DENA-AAB4
Start with 25 missiles
35
36
37
38
39
40
41
42
43
44
45
46
47
KNNA-AABW + KNNA-AAB4
Start with 75 missiles
NTNA-AABW + NTNA-AAB4
Start with 100 missiles
AA2A-AAET
Continue with no extra missiles
BJ2A-AAET
Continue with 10 extra missiles
DE2A-AAET
Continue with 25 extra missiles
KN2A-AAET
Continue with 75 extra missiles
NT2A-AAET
Continue with 100 extra missiles
BJ6A-AA26
Infinite missiles
AAZA-AAEE
0 continues instead of 3
AEZA-AAEE
1 continue
AYZA-AAEE
5 continues
BEZA-AAEE
9 continues
AT2A-AA6C
Infinite continues
Air Buster
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
ACST-AAFT
ACYT-AAE0
ACTA-AACJ
ACZA-AABR
AJGT-AACJ
ANGT-AACJ
ATGT-AACJ
AYGT-AACJ
A2GT-AACJ
AJGT-AAHW
ANGT-AAHW
ATGT-AAHW
AYGT-AAHW
A2GT-AAHW
AJHA-AAFR
ANHA-AAFR
ATHA-AAFR
AYHA-AAFR
A2HA-AAFR
HHVT-B2Y4
21
HHVT-BAY4
22
HHVT-B2ZT
23
HHVT-BAZT
24
ALKT-AA66 +
25
ALVA-AA5C +
26
A4KT-AA7A +
27
A4VA-AA5G +
28
BLKT-AA66 +
29
BLVA-AA5C +
Aladdin
Infinite stock for player 1
Infinite stock for player 2
Infinite credits for player 1
Infinite credits for player 2
Start on phase 2--player 1
Start on phase 3--player 1
Start on phase 4--player 1
Start on phase 5--player 1
Start on phase 6--player 1
Start on phase 2--player 2
Start on phase 3--player 2
Start on phase 4--player 2
Start on phase 5--player 2
Start on phase 6--player 2
Start on phase 2--twin setup
Start on phase 3--twin setup
Start on phase 4--twin setup
Start on phase 5--twin setup
Start on phase 6--twin setup
Each normal shot power-up (P)
worth half max power--player 1
Each normal shot power-up (P)
worth almost max power--player 1
Each normal shot power-up (P)
worth half max power--player 2
Each normal shot power--up (P)
worth almost max power--player 2
R0SA-A6Y6
Don't lose shot power when shot down-player 1
R0SA-A6Y6
Don't lose shot power when shot down—
player 2
R0SA-A6Y6
Don't lose battle gear when shot down—
player 1
R0SA-A6Y6
Don't lose battle gear when shot down—
player 2
R0SA-A6Y6
Don't lose battle gear or shot power
when shot down--player 1
R0SA-A6Y6
Don't lose battle gear or shot power
when shot down--player 2
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
GEAB-0AC0
G6AB-0AC0
HEAB-0AC0
RGJB-Y6Z8
ATFB-0A26
ATCB-0A24
AGXB-YAE2
ALXB-YAE2
AWXB-YAE2
BWXB-YAE2
CCXB-YAE2
ECXB-YAE2
D51V-YA32
CM1V-YA32
ATBV-0A5L
GCXB-ZAM8
G0XB-ZAM8
GCXB-ZEM8
GCXB-ZLM8
HGXB-ZWM8
ATBV-0A4A
6ABV-094E
9TBV-1GMA
BMYV-YA6G
G0XB-ZAMG
GCXB-ZCMG
GCXB-ZEMG
GCXB-ZLMG
HGXB-ZWMG
ATBV-0A68
6JBV-097C
GD9B-ZALJ
GH9B-ZALJ
GS9B-ZALJ
GD9B-ZAPC
GH9B-ZAPC
GS9B-ZAPC
G19B-ZAPC
G99B-ZAPC
AX4B-YA82
HH4B-ZJ02
HH4B-ZT02
HH4B-ZA02
ATNV-0A68
ATPB-0A6W
AWWB-YACN
A0WB-YACN
A4WB-YACN
A8WB-YACN
BCWB-YACN
BGWB-YACN
BLWB-YACN
BWWB-YACN
BRWB-YACN
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Start with 1 life
Start with 7 lives
Start with 9 lives
Infinite lives
Infinite continues
Invincible
Start with 1 health unit instead of 8
Start with 2 health units instead of 8
Start with 4 health units instead of 8
Start with 12 health units instead of 8
Start with 16 health units instead of 8
Start with 32 health units instead of 8
Genie hearts do not increase health
Genie hearts restore health to maximum
Infinite apples
Start with 0 apples
Start with 5 apples
Start with 20 apples
Start with 50 apples
Start with 99 apples
Each apple found worth 0 apples
Each apple found worth 10 apples
RYBV-06XJ
Throwing an apple uses all apples
The apple thief won't steal your apples
Start with 5 gems
Start with 10 gems
Start with 20 gems
Start with 50 gems
Start with 99 gems
Each gem found worth 0 gems
Each gem found worth 10 gems
CM9B-YA5E
Tries are free at peddler's stall
B59B-YA5E
Tries are 1 gem at peddler's stall
A59B-YA5E
Tries are 3 gems at peddler's stall
E59B-YA7W
Wishes are free at peddler's stall
EM9B-YA7W
Wishes are 1 gem at peddler's stall
DM9B-YA7W
Wishes are 3 gems at peddler's stall
CM9B-YA7W
Wishes are 5 gems at peddler's stall
BM9B-YA7W
Wishes are 7 gems at peddler's stall
Each genie token found worth 0 genie tokens
Each genie token found worth 2 genie tokens
Each genie token found worth 4 genie tokens
Each genie token found worth 8 genie tokens
Genie tokens never decrease in genie bonus round
'Lose!' does not count in genie bonus round
W4WB-YAWE
Start at Sultan's Dungeon
XLWB-YAWE
Start at Cave of Wonders
X4WB-YAWE
Start at Abu in the Cave
YLWB-YAWE
Start at The Escape
Y4WB-YAWE
Start at Rug Ride
ZLWB-YAWE
Start at Inside the Lamp
Z4WB-YAWE
Start at Sultan's Palace
0LWB-YAWE
Start at Jafar's Quarters
04WB-YAWE
Start at Jafar's Palace
Alex Kidd in the Enchanted Castle
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
AFBT-AACJ
AKBT-AACJ
APBT-AACJ
AVBT-AACJ
AZBT-AACJ
A3BT-AACJ
A7BT-AACJ
BBBT-AACJ
BFBT-AACJ
BKBT-AACJ
DKBA-BC1A
DVBA-BC1A
D3BA-BC1A
H3BA-AG9A
N3BA-A8SA
NVBA-A8SA
NKBA-A8SA
A3ST-B64Y
BBST-B64Y
GBST-B64Y
ABST-B64Y
CKST-B64Y
AWNA-B68E
A4NA-B68E
B4NA-B68E
ACNA-B68E
ALPT-B662
BCPT-B662
B4PT-B662
ACPT-B662
HCRA-BJXA
HCRA-BNXA
ALRA-AA5A
AKGA-B64A
AVGA-B64A
A3GA-B64A
BBGA-B64A
B3GA-B64A
ABGA-B64A
RG4A-A610
41
42
9NDA-B93Y
9EDA-B93Y
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
BPBT-B74L + A3BT-AA4N
Start on round 2
BPBT-B74L + A3BT-AA4N
Start on round 3
BPBT-B74L + A3BT-AA4N
Start on round 4
BPBT-B74L + A3BT-AA4N
Start on round 5
BPBT-B74L + A3BT-AA4N
Start on round 6
BPBT-B74L + A3BT-AA4N
Start on round 7
BPBT-B74L + A3BT-AA4N
Start on round 8
BPBT-B74L + A3BT-AA4N
Start on round 9
BPBT-B74L + A3BT-AA4N
Start on round 10
BPBT-B74L + A3BT-AA4N
Start on round 11
Start with 1 life
Start with 2 lives
Start with 3 lives
Start with 4 lives
Start with 6 lives
Start with 8 lives
Start with 10 lives
100 Baums needed to continue instead of 1000
500 Baums needed to continue game
3000 Baums needed to continue game
Game can always be continued
Game can never be continued
Gold coin worth 50 Baums instead of 10
Gold coin worth 100 Baums
Gold coin worth 1000 Baums
Gold coin worth nothing
Bag of gold worth 10 Baums instead of 100
Bag of gold worth 500 Baums
Bag of gold worth 1000 Baums
Bag of gold worth nothing
Doll prize worth 2 extra lives instead of 1
Doll prize worth 3 extra lives
Doll prize worth nothing
AMBA-B68L + RFGA-A6V8 All Janken games cost 10 Baums
AXBA-B68L + RFGA-A6V8 All Janken games cost 50 Baums
A5BA-B68L + RFGA-A6V8 All Janken games cost 100 Baums
BDBA-B68L + RFGA-A6V8 All Janken games cost 500 Baums
B5BA-B68L + RFGA-A6V8 All Janken games cost 1000 Baums
ADBA-B68L + RFGA-A6V8 All Janken games are free
HC4T-BAAN + WC4T-AD2R + AR4T-AAAY Alex always wins at
Janken
Alex jumps higher
Alex jumps much higher
Alien 3
All Difficulty Modes:
1
D2CT-CADY Game clock runs faster
2
SACT-CADY Game clock runs slower
3
8ACT-CADY Game clock runs much slower
4
AACT-CA6J Game clock frozen (no time limit)
5
AJBT-AAEY Start at stage 2 instead of stage 1
6
ANBT-AAEY Start at stage 3
7
ATBT-AAEY Start at guardian level after stage 3
8
AYBT-AAEY Start at stage 4
9
A2BT-AAEY Start at stage 5
10
A6BT-AAEY Start at stage 6
11
BABT-AAEY Start at guardian level after stage 6
12
BEBT-AAEY Start at stage 7
13
BJBT-AAEY Start at stage 8
14
BNBT-AAEY Start at stage 9
15
BTBT-AAEY Start at guardian level after stage 9
16
BYBT-AAEY Start at stage 10
17
B2BT-AAEY Start at stage 11
18
B6BT-AAEY Start at stage 12
19
CABT-AAEY Start at guardian level after stage 12
20
CEBT-AAEY Start at stage 13
21
CJBT-AAEY Start at stage 14
22
CNBT-AAEY Start at stage 15
23
CTBT-AAEY Start at guardian level after stage 15
24
AJNA-EA3R Infinite ammo for machine gun
25
AJMA-EA7C Infinite fuel for flame-thrower
26
AJJT-EA2J Infinite ammo for grenade launcher
27
AJKA-EA88 Infinite hand grenades
28
M42A-CAG0 Machine gun recharge pick-up reloads to capacity
29
NC2A-CAHY Flame-thrower recharge pick-up reloads to capacity
30
NL2T-CAAW Grenade launcher recharge pick-up reloads to capacity
31
NW2T-CABT Hand grenade recharge pick-up reloads to capacity
32
RG2T-C6W4 First-aid pick-up restores energy gauge to capacity
33
AMDA-CA4J
Long falls do not reduce energy
34
ADEA-CAGJ
Falls into turbine fans do not reduce energy
35
AJFT-AA66
Never lose radar
36
A2EA-AA8R
Infinite lives
37
5DXA-D93N
Ripley jumps higher
38
YDXA-D93N
Ripley jumps much higher
Hard Difficulty Mode:
39
LBRT-JAEJ
40
GBRT-JAEL
41
EBRT-JAEN
42
GBRT-JAER
Machine gun capacity is 50 instead of 99
Flame-thrower capacity is 30 instead of 99
Grenade launcher capacity is 20 instead of 99 E
Hand grenade capacity is 30 instead of 99
Alien Storm
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
EABT-AA4W
MASTER CODE-MUST BE ENTERED
AB8A-AACW
Special attack uses no energy
AB8A-ANCW
Special attack uses 1/2 as much energy
R1DT-A60R
Normal attacks use no energy
P1DT-BD0R
Normal attacks gain energy instead of losing it
AA4A-BB96
Start with maximum energy
AJ7A-AA3R
Infinite credits
AB9TCTE0
Each energy unit is worth 2 times as much
AB9T-DAE0
Each energy unit is worth 4 times as much
AB9T-CAN0
Each energy unit is worth 8 times as much
9WET-BCS4 + CWET-B998 + ACET-AGH6 Start on Mission 2--Expel
the Aliens
9WET-BCS4 + CWET-B998 + ACET-ANH6 Start on Mission 3--Alien's
Nest
9WET-BCS4 + CWET-B998 + ACET-A2H6
Start on Mission 5--Save the
Laboratory
9WET-BCS4 + CWET-B998 + ACET-A8H6 Start on Mission 6--Night
Crawler
9WET-BCS4 + CWET-B998 + ACET-BEH6 Start on Mission 7--Destroy
the UFO
9WET-BCS4 + CWET-B998 + ACET-BLH6 Start on Mission 8--Final
Battle
ALXT-AA4Y
Most alien hits do no damage
(no life lost on life meter)
AJEA-CA7R
Aliens in shooting gallery do no damage
(no life lost on life meter)
Altered Beast
1
2
3
4
5
DCXA-AA22
FT1T-AA5L
BWXA-ACCT
BWXA-ALCT
ATWA-AA8R
6
PA5T-BNT2
7
8
AEFA-AABW
AA9A-ALN8
9
AA9A-ALPG
10
11
12
HTWT-B6KG
A2TA-AAGC
AYMT-AAHN
MASTER CODE--MUST BE ENTERED
Infinite lives
Start with 1 life
Start with 5 lives
Protection against enemy hits--no power
lost from power gauge
First spirit ball transforms you into an
Altered Beast(tm)
Makes Aggar easier to defeat
Most Altered Beast punches (Button A)
are more powerful against bosses
Most Altered Beast attacks (Button B) are
more powerful against bosses—
DOES NOT WORK FOR BEAR
Makes most enemies easier to defeat
Makes Neff easier to defeat
Makes Crocodile Worm easier to defeat
Arcus Odyssey
1
2
3
4
09NA-ALXG
31NA-ALXG
0SNA-ALXG
KSNA-ALXG
Player
Player
Player
Player
1
1
1
1
starts
starts
starts
starts
with
with
with
with
1
3
5
7
hit
hit
hit
hit
point
points
points
points
5
6
7
8
9
10
11
12
13
14
15
16
17
FDNA-ALXG
09NA-ALX0
31NA-ALX0
0SNA-ALX0
KSNA-ALX0
FDNA-ALX0
2DNA-ACNR
2DNA-ACNR
2DNA-ACNR
2DNA-ACNR
2DNA-ACNR
2DNA-ACNR
2DNA-ACNR
18
19
20
21
22
23
24
1XCT-DWDT
1XCT-DWDT
1XCT-DWDT
1XCT-DWDT
1XCT-DWDT
RHYT-A618
JHJT-DTY6
25
26
+
+
+
+
+
+
+
Player 1 starts with 10 hit points
Player 2 starts with 1 hit point
Player 2 starts with 3 hit points
Player 2 starts with 5 hit points
Player 2 starts with 7 hit points
Player 2 starts with 10 hit points
9XNA-BCEW + V5NA-AFE0 + ASNA-AAEY
Start
9XNA-BCEW + V5NA-AFE0 + A1NA-AAEY
Start
9XNA-BCEW + V5NA-AFE0 + DDNA-AAEY
Start
9XNA-BCEW + V5NA-AFE0 + DXNA-AAEY
Start
9XNA-BCEW + V5NA-AFE0 + EHNA-AAEY
Start
9XNA-BCEW + V5NA-AFE0 + FMNA-AAEY
Start
9XNA-BCEW + V5NA-AFE0 + GMNA-AAEY
Start
at
at
at
at
at
at
at
act
act
act
act
act
act
act
2
3
4
5
6
7
8
+ AHCT-CADW
Each magic level can be used 1x
+ A1CT-CADW
Each magic level can be used 5x
+ CXCT-CADW
Each magic level can be used 20x
+ GMCT-CADW
Each magic level can be used 50x
+ NSCT-CADW
Each magic level can be used 99x
Each magic level can be used infinite times
Medicine of Regeneration increases life gauge by 2
instead of 3
JHJT-DAY6 Medicine of Regeneration increases life gauge by 4
RHJT-C6ZG Medicine of Regeneration increases life gauge to
full
Arnold Palmer Tournament Golf
In tournament play, the game starts you at Level 1, which gives you the
lowest (worst) attribute levels for power, skill and caddy. If you do
well in tournaments, the game will increase your overall level for
later tournaments, which increases your power, skill and caddy levels.
Level-warping ARNIE Codes 20 thru 30 automatically give you the power,
skill and caddy levels of the level you choose. Since you can normally
set your overall level in practice rounds, these codes are good only
for tournament play. The following chart shows power, skill and caddy
levels in relation to overall level:
Finally, Codes 31 and 32 have no benefit in practice rounds, since
there are computer opponents only in tournament play.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
AJBA-AA4A
ACLA-AAGY
9WLA-BCG6
9WLA-BCG6
9WLA-BCG6
9WLA-BCG6
9WLA-BCG6
9WLA-BCG6
9WLA-BCG6
9WLA-BCG6
DLLT-AA50
9WLA-BCG0
9WLA-BCG0
9WLA-BCG0
9WLA-BCG0
9WLA-BCG0
9WLA-BCG0
+
+
+
+
+
+
+
+
+
+
+
+
+
+
MASTER CODE--MUST BE ENTERED
Set wind strength to 1 (no wind)
AGLA-AAG8
Set wind strength to 2 (weak)
ALLA-AAG8
Set wind strength to 3
ARLA-AAG8
Set wind strength to 4
AWLA-AAG8
Set wind strength to 5 (moderate)
A0LA-AAG8
Set wind strength to 6
A4LA-AAG8
Set wind strength to 7
A8LA-AAG8
Set wind strength to 8
BCLA-AAG8
Set wind strength to 9 (strong)
Computer won't change wind strength during game
ACLA-AAG2
Set wind direction to South
AWLA-AAG2
Set wind direction to Southwest
BCLA-AAG2
Set wind direction to West
BWLA-AAG2
Set wind direction to Northwest
CCLA-AAG2
Set wind direction to North
CWLA-AAG2
Set wind direction to Northeast
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
9WLA-BCG0 + DCLA-AAG2
Set wind direction to East
9WLA-BCG0 + DWLA-AAG2
Set wind direction to Southeast
AM0A-AAFL Start at level 2
AS0A-AAFL Start at level 3
AX0A-AAFL Start at level 4
A10A-AAFL Start at level 5
A50A-AAFL Start at level 6
A90A-AAFL Start at level 7
BD0A-AAFL Start at level 8
BH0A-AAFL Start at level 9
BM0A-AAFL Start at level 10
BS0A-AAFL Start at level 11
BX0A-AAFL Start at level 12
BCRT-BE4A All tournament opponents will shoot par on each hole
ACRT-BE4A All tournament opponents will shoot birdie on each hole
Arrow Flash
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
9WET-AGSG
9WET-AGSG
9WET-AGSG
9WET-AGSG
9WET-AGSG
9WET-AGSG
9WET-AGSG
9WET-AGSG
9WET-AGSG
RFLT-A6WA
ALGA-AA36
CCWT-AAGR
BWWT-AAGR
BCWT-AAGR
A4WT-AAGR
ALWT-AAGR
AGWT-AAGR
ACWT-AAGR
R07A-A6VT
CG7A-BJV8
CG7A-BNV8
CG7A-BTV8
CG7A-B2V8
CG7A-BAV8
AJCA-AAB2
ANCA-AAB2
ATCA-AAB2
AYCA-AAB2
+
+
+
+
+
+
+
+
+
XLET-AAHJ
Start with 100 lives
R0ET-AAHJ
Start with 75 lives
LCET-AAHJ
Start with 50 lives
E0ET-AAHJ
Start with 25 lives
ECET-AAHJ
Start with 20 lives
C0ET-AAHJ
Start with 15 lives
CCET-AAHJ
Start with 10 lives
ALET-AAHJ
Start with 2 lives
AGET-AAHJ
Start with 1 life
Infinite lives
Invincibility
Start with 16 arrow force shots
Start with 12 arrow force shots
Start with 8 arrow force shots
Start with 6 arrow force shots
Start with 2 arrow force shots
Start with 1 arrow force shots
Start with no arrow force shots
Infinite arrow force shots
Robot arrow flash lasts 2x as long
Robot arrow flash lasts 3x as long
Robot arrow flash lasts 4x as long
Robot arrow flash lasts 6x as long
Robot arrow flash lasts 8x as long
Start on stage 2
Start on stage 3
Start on stage 4
Start on stage 5
as
as
as
as
as
normal
normal
normal
normal
normal
Atomic Robo-Kid
1
2
3
4
5
6
7
8
9
10
11
12
13
AJWT-AA70
A5NT-AAHC
AMNT-AAHC
AHNT-AAHC
BCRA-ARBN
98RA-B93N
RZ8T-A6TR
CDNT-A6GG
GDNT-AA6N
KDNT-AA5Y
DDNT-AA7E
RHNT-A6Z6
H2WT-AA8L
Infinite lives
Shields cost 6 crystals
Shields cost 2 crystals
Shields granted for each crystal
Shields last 30 seconds
Shields last until next level
Repeat lasts forever
Repeat lasts twice as long
Get repeat on pick-up of 3-way gun
Get repeat on pick-up of fission gun
Get repeat on pick-up of missiles
Get repeat on pick-up of 5-way gun
Keep weapons after dying
Back to the Future Part 3
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
BDCT-AA8N + BDDT-AA5W
Infinite lives in buckboard chase
AGJA-AADN
2 lives in buckboard chase
A0JA-AADN
6 lives in buckboard chase
BGJA-AADN
10 lives in buckboard chase
CRJA-AADN
20 lives in buckboard chase
A85T-EAGY
Shooting gallery timer runs at 4x normal speed
BL5T-EAGY
Shooting gallery timer runs at 3x normal speed
B85T-EAGY
Shooting gallery timer runs at 2x normal speed
HW5T-EAGY
Shooting gallery timer runs at 1/2x normal speed
ML5T-EAGY
Shooting gallery timer runs at 1/3x normal speed
SC5T-EAGY
Shooting gallery timer runs at 1/4x normal speed
FW5T-ECGY
Shooting gallery timer runs at 1/10x normal speed
C1AT-EAAY
Small ducks worth 1,550 in shooting gallery
L1AT-ECAY
Small ducks worth 15,550 in shooting gallery
L1AT-FLAY
Small ducks worth 155,550 in shooting gallery
EMBA-ECF6
Flying ducks worth 12,200 in shooting gallery
EMBA-FEF6
Flying ducks worth 122,200 in shooting gallery
A95A-GAF0
4 hits allowed in pie-throwing level
A15A-GAF0
6 hits allowed in pie-throwing level
AS5A-GAF0
8 hits allowed in pie-throwing level
ATGA-JA4A
Infinite hits allowed in pie-throwing level
Barkley Shut Up and Jam 2
1.
2.
CCVA-CAHE
J94T-C53W
Get full "juice" quicker
Get "juice" real slowly
E2ET-AA4C
AKFT-AA4Y
RFFA-A60N
AKYA-AA9G
RYFA-C6VR
AKYT-AA5L
B2AT-CA46
AKYT-AA7R
HEET-BJX2
MASTER CODE--MUST BE ENTERED
Infinite lives
Batman floats when he dies!
Infinite Batarangs
Guns don't hurt
Infinite rockets for the Batwing
Punches, knives and guns don't hurt
Infinite rockets for the Batmobile
Start on Axis Chemical Plant level
Batman
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
HEET-BNX2
Start on Flugelheim Museum level
HEET-BTX2
Start battle with Bob the Goon
HEET-BYX2
Start with graphic before Gotham City Streets
HEET-B2X2
Start on Gotham City Streets level
HEET-B6X2
Start battle with mimes
HEET-BAX2
Start battle with Gotham City Streets boss
9TET-BGD2 +BEET-AAD4 + 96ET-AAD6 + 5NET-AYX8 + AJET-AA6A
Start on Sky over Gotham level
9TET-BGD2 +BJET-AAD4 + 96ET-AAD6 + 5NET-AYX8 + AJET-AA6A
Start on Gotham Cathedral level
9TET-BGD2 +BNET-AAD4 + 96ET-AAD6 + 5NET-AYX8 + AJET-AA6A
Start on Gotham Cathedral level spikes
9TET-BGD2 +BTET-AAD4 + 96ET-AAD6 + 5NET-AYX8 + AJET-AA6A
Meet the Joker
HEGA-BJVG
Skip through levels
HEGA-BTVG
Skip through levels faster
AKEA-AA4J
Invincible and invisible!
Batman Forever
1.
2.
A4OA-AA9R
CDXA-AA3N
Infinite lives
Infinite time-not in Training mode
CODES 3-5 DON'T WORK IN 2 PLAYER COMPETITIVE MODE
3.
BJNT-AADE
Start with 10 lives
4.
CTNT-AADE
Start with 20 lives
5.
GJNT-AADE
Start with 50 lives
CODES 6-11 ONLY WORK IN 2 PLAYER COMPETITIVE MODE
6.
BJNT-AAEE
Player 1 starts with 10 lives
7.
CTNT-AAEE
Player 1 starts with 20 lives
8.
GJNT-AAEE
Player 1 starts with 50 lives
9.
BJNT-AAEL
Player 2 starts with 10 lives
10.
CTNT-AAEL
Player 2 starts with 20 lives
11.
GJNT-AAEL
Player 2 starts with 50 lives
12.
BDBT-AA9A
You can use any special weapon at any time
13.
A4CT-AA6A
Most enemies die with one hit
14.
RENA-A60R + 9TNA-BGRT + AENA-AAGW
Start on level 2
15.
RENA-A60R + 9TNA-BGRT + AJNA-AAGW
Start on level 3
16.
RENA-A60R + 9TNA-BGRT + ANNA-AAGW
Start on level 4
17.
RENA-A60R + 9TNA-BGRT + ATNA-AAGW
Start on level 5
18.
RENA-A60R + 9TNA-BGRT + AYNA-AAGW
Start on level 6
19.
RENA-A60R + 9TNA-BGRT + A2NA-AAGW
Start on level 7
20.
RENA-A60R + 9TNA-BGRT + A6NA-AAGW
Start on level 8
Batman Returns
1
2
3
4
5
6
7
8
9
10
BLYT-AA4R
ALFA-AA9N
BLGT-AA5N
BLHT-AA8C
BLJT-AA4L
BLLA-AA7A
BEFA-AABL
AKFA-AAFT
AZFA-AAFT
BKFA-AAFT
Invincibility--still can die if you fall
Infinite Batarangs (tm)
Infinite smoke bombs
Infinite swarms
Infinite grappling guns
Infinite super seeking Batarangs
Start with 10 lives
Start with 2 swarms
Start with 5 swarms
Start with 10 swarms
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
CVFA-AAFT
NPFA-AAFT
CVFA-AAFE
D3FA-AAFE
FBFA-AAFE
GKFA-AAFE
NPFA-AAFE
A3FA-AAFL
BKFA-AAFL
B7FA-AAFL
CVFA-AAFL
NPFA-AAFL
AKFA-AAF0
AZFA-AAF0
BKFA-AAF0
CVFA-AAF0
NPFA-AAF0
AKFA-AAF6
AZFA-AAF6
BKFA-AAF6
CVFA-AAF6
NPFA-AAF6
AMGA-CAD6
ASGA-CAD6
AXGA-CAD6
A1GA-CAD6
A5GA-CAD6
A9GA-CAD6
BDGA-CAD6
BHGA-CAD6
BMGA-CAD6
B1GA-CAD6
B9GA-CAD6
CDGA-CAD6
CHGA-CAD6
CMGA-CAD6
CSGA-CAD6
CXGA-CAD6
C1GA-CAD6
C5GA-CAD6
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
with 20 swarms
with 99 swarms
with 20 Batarangs
with 30 Batarangs
with 40 Batarangs
with 50 Batarangs
with 99 Batarangs
with 6 smoke bombs
with 10 smoke bombs
with15 smoke bombs
with 20 smoke bombs
with 99 smoke bombs
with 2 grappling guns
with 5 grappling guns
with10 grappling guns
with 20 grappling guns
with 99 grappling guns
with 2 super bats
with 5 super bats
with10 super bats
with 20 super bats
with 99 super bats
on level 2
on level 3
on level 4
on level 5
on level 6
on level 7
on level 8
on level 9
on level 10
on level 11
on level 12
on level 13
on secret level
on secret level
on level 14
on level 15
on level 16
on level 17
Batman Revenge of the Joker
1
AACT-AAHY
Start with 1 life
CODES 2 THRU 6 MAY CAUSE GRAPHIC ERRORS
2
AECT-AAHY
Start with 2 lives
3
ANCT-AAHY
Start with 4 lives
4
ATCT-AAHY
Start with 5 lives
5
BECT-AAHY
Start with 10 lives
6
CNCT-AAHY
Start with 20 lives
7
AAET-AAEY
Infinite lives
8
AD1T-ACGY
Start with 1 life increments
9
AD1T-AEGY
Start with 2 life increments
10
AD1T-AJGY
Start with 4 life increments
11
AD1T-ANGY
Start with 6 life increments
CODES 12 THRU 16: YOU CAN ONLY SEE 8
12
AD1T-AYGY
Start with 10
13
AD1T-A8GY
Start with 15
14
AD1T-BJGY
Start with 20
15
AD1T-B6GY
Start with 30
16
AD1T-DERY
Start with 50
17
AM1A-AA8N
Infinite life
life increments
life increments
life increments
life increments
life increments
increments
CODES 18 THRU 25 MAY AFFECT YOUR ABILITY TO FIRE YOUR GUN
18
AD1T-AAH4 + AX2A-AA3J
Become invincible at any time
19
AH1T-AAH4 + HH2A-BGVJ
1 capsule needed to get
ability to be invincible
20
AM1T-AAH4 + HH2A-BLVJ
2 capsules needed to get
ability to be invincible
21
AS1T-AAH4 + HH2A-BRVJ
3 capsules needed to get
ability to be invincible
22
AX1T-AAH4 + HH2A-BWVJ
4 capsules needed to get
ability to be invincible
23
A11T-AAH4 + HH2A-B0VJ
5 capsules needed to get
ability to be invincible
24
A51T-AAH4 + HH2A-B4VJ
6 capsules needed to get
ability to be invincible
25
A91T-AAH4 + HH2A-B8VJ
7 capsules needed to get
ability to be invincible
26
AX2A-AA3J
Capsules not lost when invinciblity is used
DONT COMBINE CODE 26 WITH ANY OF CODES 18 THRU 25
WITH CODES 27 THRU 33, CAPSULES AREN'T LOST WHEN INVINCIBILITY IS USED
27
AH1T-AAH4 + AX2A-AA3J
1 capsule needed to get
ability to be invincible
28
AM1T-AAH4 + AX2A-AA3J
2 capsules needed to get
ability to be invincible
29
AS1T-AAH4 + AX2A-AA3J
3 capsules needed to get
ability to be invincible
30
AX1T-AAH4 + AX2A-AA3J
4 capsules needed to get
ability to be invincible
31
A11T-AAH4 + AX2A-AA3J
5 capsules needed to get
ability to be invincible
32
A51T-AAH4 + AX2A-AA3J
6 capsules needed to get
ability to be invincible
33
A91T-AAH4 + AX2A-AA3J
7 capsules needed to get
ability to be invincible
CODES 34 THRU 40 MAY AFFECT YOUR ABILITY TO FIRE YOUR GUN
34
TD2A-AABC
Invincibility time is 1/2x normal
35
2D2A-AABC
Invincibility time is 3/4x normal
36
TD2A-ACBC
Invincibility time is 1-1/2x normal
37
AD2A-AEBC
Invincibility time is 2x normal
38
AD2A-AGBC
Invincibility time is 3x normal
39
AD2A-ALBC
Invincibility time is 5x normal
40
AD2A-AYBC
Invincibility time is 10x normal
41
9TCT-BGSL + 7TCA-AAH8 + AECT-AAHN
Start on Level 1-2: City Rooftops
42
9TCT-BGSL + 7TCA-AAH8 + AJCT-AAHN
Start on Level 1-3: Boss Ace Ranger
43
9TCT-BGSL + 7TCA-AAH8 + ANCT-AAHN
Start on Level 2-1: Assembly Line
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
9TCT-BGSL + 7TCA-AAH8 + ATCT-AAHN
Start on Level 2-2: Weapons Plant
9TCT-BGSL + 7TCA-AAH8 + AYCT-AAHN
Start on Level 3-1: Ice Valley
9TCT-BGSL + 7TCA-AAH8 + A2CT-AAHN
Start on Level 3-2: Excavation Mine
9TCT-BGSL + 7TCA-AAH8 + A6CT-AAHN
Start on Level 3-3: Boss Minedroid
9TCT-BGSL + 7TCA-AAH8 + BACT-AAHN
Start on Level 4-1: Weapons Express
9TCT-BGSL + 7TCA-AAH8 + BECT-AAHN
Start on Level 4-2: Assembly Plant
9TCT-BGSL + 7TCA-AAH8 + BJCT-AAHN
Start on Level 4-3: Boss Master C.P.U.
9TCT-BGSL + 7TCA-AAH8 + BNCT-AAHN
Start on Level 5-1: Sewer System
9TCT-BGSL + 7TCA-AAH8 + BTCT-AAHN
Start on Level 5-2: Deserted Tunnel
9TCT-BGSL + 7TCA-AAH8 + BYCT-AAHN
Start on Level 6-1: Missile Silo
9TCT-BGSL + 7TCA-AAH8 + B2CT-AAHN
Start on Level 6-2: Tank #329
9TCT-BGSL + 7TCA-AAH8 + B6CT-AAHN
Start on Level 6-3: Boss Joker
9TCT-BGSL + 7TCA-AAH8 + CACT-AAHN
Start on Level 7-1: Tiki Jungle
9TCT-BGSL + 7TCA-AAH8 + CECT-AAHN
Start on Level 7-2: Boss ???
4BNA-CRCR Batman gets about 1/100x normal power in Boss levels
WBNA-CCCR Batman gets about 1/20x normal power in Boss levels
3BNA-CACR Batman gets about 1/10x normal power in Boss levels
NVNA-CACR Batman gets about 1/5x normal power in Boss levels
HVNA-CACR Batman gets about 1/3x normal power in Boss levels
FBNA-CACR Batman gets about 1/2x normal power in Boss levels
BZNA-CACR Batman gets about 1-1/2x normal power in Boss levels
BKNA-CACR Batman gets about 2x normal power in Boss levels
A7NA-CACR Batman gets about 3x normal power in Boss levels
AVNA-CACR Batman gets about 5x normal power in Boss levels
4BNA-CRC2 Boss gets about 1/100x normal power in Boss levels
WBNA-CCC2 Boss gets about 1/20x normal power in Boss levels
3BNA-CAC2 Boss gets about 1/10x normal power in Boss levels
NVNA-CAC2 Boss gets about 1/5x normal power in Boss levels
HVNA-CAC2 Boss gets about 1/3x normal power in Boss levels
FBNA-CAC2 Boss gets about 1/2x normal power in Boss levels
BZNA-CAC2 Boss gets about 1-1/2x normal power in Boss levels
BKNA-CAC2 Boss gets about 2x normal power in Boss levels
CODE 76 WON'T WORK IF CHARACTER'S NORMAL STARTING AMOUNT OF POWER WAS
MORE THAN 219,000
76
A7NA-CAC2
Boss gets about 3x normal power in Boss levels
CODE 77 WON'T WORK IF CHARACTER'S NORMAL STARTING AMOUNT OF POWER WAS
MORE THAN 131,000
77
AVNA-CAC2
Boss gets about 5x normal power in Boss levels
Battle Squadron
1
2
3
4
5
6
7
8
9
10
11
R1JT-R60T
AD1T-AAE0
AA5A-AAC8
BE7A-RAA4
AY7A-RAA2
BDLA-AA9Y
AA6T-RAF2
AN6T-RAF2
AY6T-RAF2
NA6T-RAF4
966T-REF4
MASTER CODE--MUST BE ENTERED
Infinite lives
Infinite nova smart bombs
Start with 9 nova smart bombs
Start with weapons upgraded--player 1 only
Don't downgrade weapons when killed
Limit enemy bullets on screen to 1
Limit enemy bullets on screen to 4
Limit enemy bullets on screen to 6
Enemy bullets travel very slow
Enemy bullets travel very fast
Battletech
1
2
3
4
AXYT-CA3Y
AX7T-AA7L
AMZT-CA4Y
AM0A-CA26
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
ATGA-CA54
AH3T-AAHL
AM3T-AAHL
AX3T-AAHL
A13T-AAHL
A93T-AAHL
BH3T-AAHL
AD3T-AAHW
AS3T-AAHW
AM3T-AAHW
AX3T-AAHW
693T-TGHG
8X3T-TCHJ
8X3T-TCHL
8X3T-TCHN
8X3T-TCHR
9M3T-TAHT
8X3T-TCHW
9M3T-TAHY
9M3T-TAH0
Infinite ammo
Infinite lives
Don't take permanent damage from enemy shots
Don't take permanent damage from hitting most objects
(mines, enemies, etc.)
Don't lose gun from overheating it
Start with 1 life
Start with 2 lives
Start with 4 lives
Start with 5 lives
Start with 7 lives
Start with 9 lives
Start on mission 2
Start on mission 3
Start on mission 4
Start on mission 5
Max ammo for Machine Gun is 999
Max ammo for Auto Cannon is 500
Max ammo for Inferno Missiles is 500
Max ammo for Large Laser is 500
Max ammo for Thunder Mines is 500
Max ammo for PPC is 250
Max ammo for Long-Range missiles is 500
Max ammo for Arrow Guided Missiles is 250
Max ammo for Gauss Rifle is 250
Battletoads
1
2
3
4
5
6
7
8
9
10
11
C3BT-AA5A
AABT-BA7R
AJBT-BA7R
ATBT-BA7R
BEBT-BA7R
CNBT-BA7R
AABT-BA7R
AJBT-BA7R
ATBT-BA7R
BEBT-BA7R
CNBT-BA7R
+
+
+
+
+
+
+
+
+
+
Infinite lives
ABPA-EAH6
Player 1 starts
AKPA-EAH6
Player 1 starts
AVPA-EAH6
Player 1 starts
B1PA-EAH6
Player 1 starts
CPPA-EAH6
Player 1 starts
ABPA-EAH6 + ABPT-EABG Both
AKPA-EAH6 + ABPT-EABG Both
AVPA-EAH6 + ABPT-EABG Both
B1PA-EAH6 + ABPT-EABG Both
CPPA-EAH6 + ABPT-EABG Both
with 1 life
with 3 lives
with 5 lives
with 10 lives
with 20 lives
players start
players start
players start
players start
players start
with
with
with
with
with
1 life
3 lives
5 lives
10 lives
20 lives
12
13
14
15
PT7T-AA54
APBT-AAD4
BPBT-AAD4
CPBT-AAD4
+
+
+
+
CKHA-AA5J
AN0T-AAAL
BN0T-AAAL
CN0T-AAAL
Take less damage
Start with 1 energy block
Start with 3 energy blocks
Start with 5 energy blocks
WITH CODES 16 THRU 18, YOU MAY NEED TO SWITCH OFF TO GO ON
16
AA5T-B92Y
Extremely bogus jump
17
AA5T-B72Y
Mildly bogus jump
18
AA5T-B52Y
Bogus jump
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
AA5T-BZ2Y
AA5T-BV2Y
AA5T-BK2Y
AJZT-AAC4
ANZT-AAC4
ATZT-AAC4
AYZT-AAC4
A2ZT-AAC4
A6ZT-AAC4
BAZT-AAC4
BEZT-AAC4
BJZT-AAC4
BNZT-AAC4
BTZT-AAC4
BYZT-AAC4
Higher jump - DON'T WORK ON ALL LEVELS
Super jump - DON'T WORK ON ALL LEVELS
Mega-jump - DON'T WORK ON ALL LEVELS
Start on level 2
Start on level 3
Start on level 4
Start on level 5
Start on level 6
Start on level 7
Start on level 8
Start on level 9
Start on level 10
Start on level 11
Start on level 12
Start on level 13
Beavis and Butthead
1
AXPT-CA7L
2
AT3A-CA7Y
3
4
5
6
7
8
AWRA-CA6N
ATSA-CA8R
AWVT-CA60
AVAT-CA2G
ATFT-CA78
AXRA-CA8L
9
10
11
12
13
15
16
17
18
19
20
21
22
23
24
25
AT3T-CA6R
AWRT-CA24
ATSA-CA88
AWWA-CA4C
AVAT-CA2W
E3AT-CA2G
AJYA-CA96
AJYT-CA6J
CAEA-CA5A
CJDT-CA7E
CAEA-CA2C
CLFT-CA5Y
AM1A-CA7T
ABLT-CNF6
AA0A-CACA
AT8T-CA54
Beavis doesn't take damage from shopping carts,
mice, frozen yoghourt cones, oil, bowling balls,
skateboards, thugs, Anderson sewer acid, rats, birds
Beavis doesn't take damage from policemen, and cool
girls
Beavis doesn't take damage from more sewer acid
Beavis doesn't take damage from AndersonÍs dog
Beavis doesn't take damage from junkyard sewer acid
Beavis doesnÍt take damage from getting sick
Beavis doesn't take damage from electricity
Butt-head doesn't take damage from shopping carts,
mice, frozen yoghourt cones, oil, bowling balls,
skateboards, thugs, Anderson, sewer acid, rats, birds
Butt-head doesn't take damage from policemen, cool girls
Butt-head doesn't take damage from more sewer acid
Butt-head doesn't take damage from Anderson dog
Butt-head doesn't take damage from junkyard sewer acid
Butt-head doesnÍt take damage from getting sick
Beavis & Butt-head donÍt take damage from getting sick
Food restores all of Beavis' attention span
Food restores all of Butt-head's attention span
Snake is free
Toy gun is free
Bat is free
Movie tickets are free
Always have $6.40
Hospital ride is easier to win
Always win the hospital ride
Ticket pieces that are returned to the poster are not
lost when you die
Bimini Run
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
ACDA-CAEJ
AGDA-CAEJ
ALDA-CAEJ
ARDA-CAEJ
AWDA-CAEJ
ACDT-DA4N
AGDT-DA4N
BGDT-DA4N
BDHA-AYB2
FDHA-A4B2
ZDHA-A8B2
RGVT-C6TY
RHKT-A61L
ACDA-CAB6
AGDA-CAB6
ALDA-CAB6
BGDA-CAB6
RGJA-C60G
+
+
+
+
+
+
+
Start at chapter 2
Start at chapter 3
Start at chapter 4
Start at chapter 5
Start at chapter 6
Start with 1 boat
Start with 2 boats
Start with 10 boats
BDHA-AYB8
Top speed is 80 mph instead of 93
FDHA-A4B8
Top speed is 105 mph
ZDHA-A8B8
Top speed is 125 mph
Don't lose boats from accidents and enemy fire
Infinite fuel supply
ACET-CAHE
0 continues instead of 4
AGET-CAHE
1 continue
ALET-CAHE
2 continues
BGET-CAHE
9 continues
Infinite continues
Blaster Master 2
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
BVLT-JA5Y
Protection from most hazards,
NOT IN TOP-VIEW MODE
D5VA-GA90
Medium falls don't hurt,
DON'T COMBINE WITH CODES 15 AND 16
ACBA-GAB2
Start with 1 life
AGBA-GAB2
Start with 2 lives
AWBA-GAB2
Start with 5 lives
BGBA-GAB2
Start with 10 lives
CRBA-GAB2
Start with 20 lives
SCBT-GA5E
Infinite lives„NOT IN TOP-VIEW MODE
8H5A-H98G
Jump about 6x normal height in vehicle
815A-H98G
Jump about 3x normal height in vehicle
895A-H98G
Jump about 2x normal height in vehicle
9D5A-H98G
Jump about 1-1/2x normal height in vehicle
9M5A-H98G
Jump about 3/4x normal height in vehicle
9S5A-H98G
Jump about 1/2x normal height in vehicle
9D5T-H99C + D5VA-GA90
Jump about 2x normal height when
walking, and don't take damage from
medium falls
9H5T-H99C + D5VA-GA90
Jump about 1-1/2x normal height when
walking, and don't take damage from
medium falls
9S5T-H99C
Jump about 3/4x normal height when walking
9X5T-H99C
Jump about 1/2x normal height when walking
B5ZT-GA9J
Infinite 3-way fire
CD0T-GA94 + BD0T-GA62
Infinite hyper missiles
CD1A-GA86
Infinite 8-way lightnings
B4FT-GA3G
Infinite shields
ABMT-JAHR
Weapon icon adds 0 more to amt. you have
AFMT-JAHR
Weapon icon adds 1 more to amt. you have
APMT-JAHR
Weapon icon adds 3 more to amt. you have
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
BKMT-JAHR
CVMT-JAHR
GKMT-JAHR
NPMT-JAHR
ABMA-JACW
AFMA-JACW
AKMA-JACW
AVMA-JACW
AZMA-JACW
A3MA-JACW
A7MA-JACW
BBMA-JACW
BFMA-JACW
BKMA-JACW
BPMA-JACW
BVMA-JACW
VCFT-HGCG
2WFT-GWCG
5WFT-GLCG
7CFT-GGCG
9LFT-GACG
Y8FT-GACG
NWFT-GACG
GLFT-GACG
A3FT-AA82
A3GA-AA5L
Weapon icon adds 10 more to amt. you have
Weapon icon adds 20 more to amt. you have
Weapon icon adds 50 more to amt. you have
Weapon icon adds 99 more to amt. you have (max)
Heart icon adds 0 points to energy bar
Heart icon adds 1 point to energy bar
Heart icon adds 2 points to energy bar
Heart icon adds 4 points to energy bar
Heart icon adds 5 points to energy bar
Heart icon adds 6 points to energy bar
Heart icon adds 7 points to energy bar
Heart icon adds 8 points to energy bar
Heart icon adds 9 points to energy bar
Heart icon adds 10 points to energy bar
Heart icon adds 11 points to energy bar
Heart icon adds 12 points to energy bar (max)
Shields last 10x normal time
Shields last 5x normal time
Shields last 3x normal time
Shields last 2x normal time
Shields last 1/2x normal time
Shields last 1/3x normal time
Shields last 1/5x normal time
Shields last 1/10x normal time
Infinite continue credits
Infinite time to decide whether
to use a continue credit
Bonanza Brothers
1
2
3
4
5
6
7
8
9
10
AJBT-AAF6
Start
ANBT-AAF6
Start
AYBT-AAF6
Start
A2BT-AAF6
Start
A6BT-AAF6
Start
BEBT-AAF6
Start
BJBT-AAF6
Start
BNBT-AAF6
Start
BYBT-AAF6
Start
AECA-CAF8 + AE2T-CACA
11
12
13
14
15
AJCA-CAF8
A2CA-CAF8
BECA-CAF8
LTDA-CA8T
968T-B946
16
968T-B946 +
17
18
19
20
21
22
23
24
AA6T-AAGJ
AA6T-AAHR
AA2T-CACW
AA4T-CAFE
PBKT-AA68
PVLA-AA3L
AT2T-CA3E
AT4T-CA50
+
+
+
+
+
+
+
+
on stage 2
on stage 3
on stage 4
on stage 5
on stage 6
on stage 7
on stage 8
on stage 9
on stage 10
+ AE4T-CAEW Start clock at 1 minute
instead of 3
AJ2T-CACA + AJ4T-CAEW Start clock at 2 minutes
A22T-CACA + A24T-CAEW Start clock at 6 minutes
BE2T-CACA + BE4T-CAEW Start clock at 9 minutes
Infinite time
AE8T-AADW
Sets player lives lower limit
on option screen to 1
BN8T-AADL
Sets player lives upper limit
on option screen to 9
3T6T-BF8L
Player 1 starts with 25 lives
3T6T-BF9T
Player 2 starts with 25 lives
3T2T-DF4Y
Player 1 continues with 25 lives
3T4T-DF7G
Player 2 continues with 25 lives
Infinite lives--player 1
Infinite lives--player 2
Infinite credits--player 1
Infinite credits--player 2
Boxing Legends of the Ring
1
2
REBT-A6TN
AVGA-AA2W
MASTER CODE--MUST BE ENTERED
Infinite time per round--must get a knockout
CODES ALTERING MINUTES PER ROUND WORK ONLY IN CAREER MODE
3
AF1A-AAG8
Each round is 1 minute
4
AK1A-AAG8
Each round is 2 minutes
5
AV1A-AAG8
Each round is 4 minutes
6
AZ1A-AAG8
Each round is 5 minutes
7
A71A-AAG8
Each round is 7 minutes
8
BF1A-AAG8
Each round is 9 minutes
9
ABVT-AABY
Player 1 starts with 0 superpunches
10
AKVT-AABY
Player 1 starts with 2 superpunches
11
APVT-AABY
Player 1 starts with 3 superpunches
12
ATVA-AA90
Player 1 gets infinite superpunches
13
SEVA-BJZT
Each knockdown worth 2 superpunches to Player
14
SEVA-BNZT
Each knockdown worth 3 superpunches to Player
15
ABVT-AACA
Player 2 starts with 0 superpunches
16
AKVT-AACA
Player 2 starts with 2 superpunches
17
APVT-AACA
Player 2 starts with 3 superpunches
18
ATVA-AA9C
Player 2 gets infinite superpunches
19
SEVA-BJY4
Each knockdown worth 2 superpunches to Player
20
SEVA-BNY4
Each knockdown worth 3 superpunches to Player
21
AXLA-AA9R
Infinite stamina for Player 1
22
SFGA-BGY6
Player 1 regains stamina faster than normal
23
AXGT-AA6Y
Infinite stamina for Player 2
24
SFGA-BGWL
Player 2 regains stamina faster than normal
CODES 25 THRU 33 AFFECT CREATING A NEW BOXER. STAMINA CODES
WORK AS DESCRIBED FOR OLYMPIC, BUT GIVE YOU A LITTLE LESS FOR
MILITARY AND STREET
25
LALT-DA7W
Punch power starts at maximum
26
FALT-DA7W
Punch power starts at half of maximum
27
AALT-DA7W
Punch power starts at zero
28
NALT-CAHE
Stamina starts at maximum
29
GALT-CAHE
Stamina starts at half of maximum
30
AALT-CAHE
Stamina starts at zero
31
LAMA-DA2Y
Chin starts at maximum
32
FAMA-DA2Y
Chin starts at half of maximum
33
AAMA-DA2Y
Chin starts at zero
34
RE3T-C6TW
Infinite strength beads
Bubsy
1
2
3
4
5
6
7
8
9
AJXT-AAA2
DEXT-AAA3
KEXT-AAA4
RERT-86V4
ADTA-6AAC
AL9V-CAAY
A09V-CAAY
BL9V-CAAY
GK3B-CAHC
Start with 3 lives
Start with 20 lives
Start with 66 lives
Infinite lives
Infinite time
Each yarn ball worth 2
Each yarn ball worth 5
Each yarn ball worth 10
Each yarn crate holds 32
1
1
2
2
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
KP3B-CAHC
XF3B-CAHC
AELT-AAAC
AJLT-AAAC
ANLT-AAAC
ATLT-AAAC
AYLT-AAAC
A2LT-AAAC
BALT-AAAC
BJLT-AAAC
BTLT-AAAC
BYLT-AAAC
B2LT-AAAC
B6LT-AAAC
CALT-AAAC
CELT-AAAC
CJLT-AAAC
Each yarn crate holds 51
Each yarn crate holds 99
Start on chapter 2
Start on chapter 3
Start on chapter 4
Start on chapter 5
Start on chapter 6
Start on chapter 7
Start on chapter 8
Start on chapter 9
Start on chapter 10
Start on chapter 11
Start on chapter 12
Start on chapter 13
Start on chapter 14
Start on chapter 15
Start on chapter 16
Bulls vs. Lakers and the NBA Playoffs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
R18A-8608
ATHA-AA68
REJA-A6TN
AFFT-CAEL
APFT-CAEL
A7FT-CAEL
BFFT-CAEL
AFFT-CAEW
APFT-CAEW
A7FT-CAEW
BFFT-CAEW
BJCA-AAH8
CTCA-AAH8
D2CA-AAH8
FACA-AAH8
GJCA-AAH8
BJCT-AAAG
CTCT-AAAG
D2CT-AAAG
FACT-AAAG
GJCT-AAAG
MASTER CODE--MUST BE ENTERED
Infinite shot clock
Infinite timeouts for both teams
Team 1 starts with 1 timeout
Team 1 starts with 3 timeouts
Team 1 starts with 7 timeouts
Team 1 starts with 9 timeouts
Team 2 starts with 1 timeout
Team 2 starts with 3 timeouts
Team 2 starts with 7 timeouts
Team 2 starts with 9 timeouts
Team 1 starts with 10 points
Team 1 starts with 20 points
Team 1 starts with 30 points
Team 1 starts with 40 points
Team 1 starts with 50 points
Team 2 starts with 10 points
Team 2 starts with 20 points
Team 2 starts with 30 points
Team 2 starts with 40 points
Team 2 starts with 50 points
DON'T COMBINE CODES 22 THRU 37 WITH ANY OF CODES
22
SFBT-DEZ2
Team 1's baskets worth 1
23
SFBT-DJZ2
Team 1's baskets worth 2
24
SFBT-DNZ2
Team 1's baskets worth 3
25
SFBT-DTZ2
Team 1's baskets worth 4
26
SFBT-DYZ2
Team 1's baskets worth 5
27
SFBT-D2Z2
Team 1's baskets worth 6
28
SFBT-D6Z2
Team 1's baskets worth 7
29
SFBT-DAZ2
Team 1's baskets worth 8
30
SFBT-DEZR
Team 2's baskets worth 1
31
SFBT-DJZR
Team 2's baskets worth 2
32
SFBT-DNZR
Team 2's baskets worth 3
33
SFBT-DTZR
Team 2's baskets worth 4
34
SFBT-DYZR
Team 2's baskets worth 5
35
SFBT-D2ZR
Team 2's baskets worth 6
38 THRU 43
point
points
points
points
points
points
points
points
point
points
points
points
points
points
36
37
SFBT-D6ZR
SFBT-DAZR
Team 2's baskets worth 7 points
Team 2's baskets worth 8 points
DON'T COMBINE CODES 38 THRU 43 WITH ANY OF CODES 22 THRU 37
38
A30T-AAEA
All 3-pointers worth 6 points
39
BF0T-AAEA
All 3-pointers worth 9 points
40
AK0T-AAAT
All free throws worth 2 points
41
AP0T-AAAT
All free throws worth 3 points
42
A30T-AAAT
All free throws worth 6 points
43
BF0T-AAAT
All free throws worth 9 points
Burning Force
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
AWJA-AA6Y
BJWT-AAEG
AJWT-AAEG
AEWT-AAEG
YLJA-AAH8
9TWT-BCD8
9TWT-BCD8
9TWT-BCD8
GJWT-BZC8
4TWT-BZC8
KTWT-B1C8
GJWT-BZC8
4TWT-BZC8
KTWT-B1C8
A4CA-AA4N
ALNT-AA54
BJWT-AAC0
AJWT-AAC0
AAWT-AAC0
OJWT-BXDG
C4KA-AA50
64KA-AA6R
BLKA-AAD2
ALKA-AAD2
AAWT-AAEN
AEWT-AAEN
AJWT-AAEN
ANWT-AAEN
ATWT-AAEN
AAWT-AAEN
AEWT-AAEN
AJWT-AAEN
ANWT-AAEN
ATWT-AAEN
SD4A-BE1L
SD4A-BJ1L
SD4A-BN1L
SD4A-BT1L
SD4A-BY1L
SD4A-B21L
SD4A-B61L
SD4A-BA1L
RH4A-A61G
Invincibility
+ BLCA-AADW
10 hits per vehicle
+ ALCA-AADW
2 hits per vehicle
+ AGCA-AADW
1 hit per vehicle
Infinite vehicles
+ BEWT-AAEA
Start with 10 vehicles
+ AEWT-AAEA
Start with 2 vehicles
+ AAWT-AAEA
Start with 1 vehicle
Start with wide-range weapons
Start with laser weapons
Start with cross laser weapons
+ GLCA-BZCT
Always have wide range weapons
+ 4WCA-BZCT
Always have laser weapons
+ KWCA-B1CT
Always have cross laser weapons
Retain weapons on new vehicles
+ ALNT-AA82
Infinite missiles
Start with 10 missiles
Start with 2 missiles
Start with no missiles
Start with max missiles
Always get max missiles on pick-up
Always get homing missiles on pick-up
+ BLKA-AAET
Always add 10 missiles on pick-up
+ ALKA-AAET
Always add 2 missiles on pick-up
Start with 5 invincibility items
Start with 4 invincibility items
Start with 3 invincibility items
Start with 2 invincibility items
Start with 1 invincibility item
+ ACBA-AAFJ
Always have 5 invincibility items
+ AGBA-AAFJ
Always have 4 invincibility items
+ ALBA-AAFJ
Always have 3 invincibility items
+ ARBA-AAFJ
Always have 2 invincibility items
+ AWBA-AAFJ
Always have 1 invincibility item
Start on 1st day, area 2
Start on 1st day, area 3
Start on 1st day, area 4
Start on 2nd day, area 1
Start on 2nd day, area 2
Start on 2nd day, area 3
Start on 2nd day, area 4
Start on 3rd day, area 1
+ 9X4A-BCSJ + BH4A-AAHL
Start on 3rd day, area 2
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
RH4A-A61G
RH4A-A61G
RH4A-A61G
RH4A-A61G
RH4A-A61G
RH4A-A61G
RH4A-A61G
RH4A-A61G
RH4A-A61G
RH4A-A61G
RH4A-A61G
AJXA-CA6R
BKKA-AADN
AZKA-AADN
AFKA-AADN
ABKA-AADN
+
+
+
+
+
+
+
+
+
+
+
9X4A-BCSJ + BM4A-AAHL
Start
9X4A-BCSJ + BS4A-AAHL
Start
9X4A-BCSJ + BX4A-AAHL
Start
9X4A-BCSJ + B14A-AAHL
Start
9X4A-BCSJ + B54A-AAHL
Start
9X4A-BCSJ + B94A-AAHL
Start
9X4A-BCSJ + CD4A-AAHL
Start
9X4A-BCSJ + CH4A-AAHL
Start
9X4A-BCSJ + CM4A-AAHL
Start
9X4A-BCSJ + CS4A-AAHL
Start
9X4A-BCSJ + CX4A-AAHL
Start
Infinite restart credits
10 restart credits
5 restart credits
1 restart credit
No restarts
on
on
on
on
on
on
on
on
on
on
on
3rd day, area 3
3rd day, area 4
4th day, area 1
4th day, area 2
4th day, area 3
4th day, area 4
5th day, area 1
5th day, area 2
5th day, area 3
5th day, area 4
final day, final area
Caliber .50
1
2
3
4
5
6
7
8
9
10
11
AJBT-AA4Y
AB9A-BE5N
XGHT-AAF2
AYMT-KA2L
AEMT-KA2L
AB4A-AA2Y
RZ5T-A6YJ
ATMT-KA2A
BAMT-KA2A
BWJA-B8WL
BGJA-B8W2
MASTER CODE--MUST BE ENTERED
Infinite grenades
Start with 99 grenades
Grenade pick-up adds 5 instead of 10
Grenade pick-up adds 1
Infinite lives
Almost invincible
Power up happens 2x as fast
Power up happens 4x as fast
Start and restart with full power--normal level only
Start and restart with full power--difficult level only
Castle of Illusion Starring Mickey Mouse
1
2
3
4
5
6
7
8
9
EABT-AA3E
MASTER CODE--MUST BE ENTERED
SAGA-BYWR
Each item worth 5 items
NNGA-AACJ + NRRA-AABJ
Maximum item capacity becomes 98
SC6A-AY0L
Infinite items
SCYT-RYVN
Keep items between levels
SCKT-AYTA
Infinite tries, lose tries if you fall
SC8T-AYXR
Infinite tries, don't lose tries if you fall
SCKA-AY1Y
Invincibility
E5EA-AAGE
Jump higher
Castlevania Bloodlines
FOR
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
CODES 1 THRU 9, LEAVE # OF PLAYERS AT 3 ON OPTIONS SCREEN.
ARFA-ANAR
Start with 7 lives
ARFA-ARAR
Start with 8 lives
ARFA-ATAR
Start with 9 lives
ARFA-AWAR
Start with 10 lives
ARFA-BAAR
Start with 11 lives
ARFA-ALJR
Start with 26 lives
ARFA-BATR
Start with 51 lives
ARFA-BL2R
Start with 76 lives
ARFA-BXAR
Start with 100 lives
AA0A-DA42
Infinite lives
REST-C6XR
Protection from most hazards--NOT FALLS
AE6T-ACCW
Start with 1 continue
AN6T-AGCW
Start with 3 continues
AY6T-ALCW
Start with 5 continues
A66T-ARCW
Start with 7 continues
BE6T-AWCW
Start with 9 continues
AXJA-AA5N
Infinite continues
A26T-AA22 Always restart on the last level (even if you choose END)
CODES 19 THRU 77 START YOU WITH
CODES 1 THRU 10 WILL NOT AFFECT
WORK ONLY IF YOU HAVE MORE THAN
19
9T6T-BGJ2 + AE6T-AAA4
20
9T6T-BGJ2 + AJ6T-AAA4
21
9T6T-BGJ2 + AN6T-AAA4
22
9T6T-BGJ2 + A66T-AAA4
23
9T6T-BGJ2 + BA6T-AAA4
24
9T6T-BGJ2 + GN6T-AAA4
25
9T6T-BGJ2 + BE6T-AAA4
26
9T6T-BGJ2 + BJ6T-AAA4
27
9T6T-BGJ2 + BN6T-AAA4
28
9T6T-BGJ2 + BT6T-AAA4
29
9T6T-BGJ2 + BY6T-AAA4
30
9T6T-BGJ2 + CE6T-AAA4
31
9T6T-BGJ2 + CJ6T-AAA4
32
9T6T-BGJ2 + CN6T-AAA4
33
9T6T-BGJ2 + CY6T-AAA4
34
9T6T-BGJ2 + C66T-AAA4
35
9T6T-BGJ2 + DE6T-AAA4
36
9T6T-BGJ2 + DA6T-AAA4
37
9T6T-BGJ2 + DJ6T-AAA4
38
9T6T-BGJ2 + DN6T-AAA4
39
9T6T-BGJ2 + D66T-AAA4
40
9T6T-BGJ2 + GE6T-AAA4
41
9T6T-BGJ2 + JA6T-AAA4
42
9T6T-BGJ2 + DT6T-AAA4
43
9T6T-BGJ2 + GJ6T-AAA4
44
9T6T-BGJ2 + D26T-AAA4
45
9T6T-BGJ2 + ET6T-AAA4
46
9T6T-BGJ2 + DY6T-AAA4
47
9T6T-BGJ2 + EA6T-AAA4
1 LIFE ON 1ST GAME. ALSO,
1ST GAME LIVES. CODE 10 WILL
1 LIFE
Start on level 1-2
Start on level 1-3
Start on level 1-4
Start on level 1-5
Start on level 1-6
Start on level 1-6 Part 2
Start on level 1-7
Start on level 1-8
Start on level 1-9
Start on level 1-10
Start on level 1-11
Start on level 2-1
Start on level 2-2
Start on level 2-3
Start on level 2-4
Start on level 2-5
Start on level 2-6
Start on level 2-7
Start on level 3-1
Start on level 3-2
Start on level 3-3
Start on level 3-4
Start on level 3-4 (ALTERNATE ROUTE)
Start on level 3-5
Start on level 3-6
Start on level 3-7
Start on level 3-8
Start on level 3-9
Start on level 4-1
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
9T6T-BGJ2 + EE6T-AAA4
Start on level 4-2
9T6T-BGJ2 + EJ6T-AAA4
Start on level 4-3
9T6T-BGJ2 + EN6T-AAA4
Start on level 4-4
9T6T-BGJ2 + FE6T-AAA4
Start on level 4-5
9T6T-BGJ2 + FJ6T-AAA4
Start on level 4-6
9T6T-BGJ2 + KA6T-AAA4
Start on level 4-7
9T6T-BGJ2 + GY6T-AAA4
Start on level 4-8
9T6T-BGJ2 + FT6T-AAA4
Start on level 4-9
9T6T-BGJ2 + FY6T-AAA4
Start on level 4-10
9T6T-BGJ2 + F26T-AAA4
Start on level 4-11
9T6T-BGJ2 + G26T-AAA4
Start on level 5-1
9T6T-BGJ2 + G66T-AAA4
Start on level 5-2
9T6T-BGJ2 + J26T-AAA4
Start on level 5-2 (ALTERNATE ROUTE)
9T6T-BGJ2 + HA6T-AAA4
Start on level 5-3
9T6T-BGJ2 + HE6T-AAA4
Start on level 5-4
9T6T-BGJ2 + HT6T-AAA4
Start on level 5-5
9T6T-BGJ2 + J66T-AAA4
Start on level 5-6
9T6T-BGJ2 + H26T-AAA4
Start on level 5-7
9T6T-BGJ2 + H66T-AAA4
Start on level 5-8
9T6T-BGJ2 + JJ6T-AAA4
Start on level 6-1
9T6T-BGJ2 + JN6T-AAA4
Start on level 6-2
9T6T-BGJ2 + JY6T-AAA4
Start on level 6-3
9T6T-BGJ2 + JT6T-AAA4
Start on level 6-4
9T6T-BGJ2 + E66T-AAA4
Start on level 6-5
9T6T-BGJ2 + C26T-AAA4
Start on level 6-6
9T6T-BGJ2 + FA6T-AAA4
Start on level 6-7
9T6T-BGJ2 + EY6T-AAA4
Start on level 6-8
9T6T-BGJ2 + KY6T-AAA4
Start on level 6-9
9T6T-BGJ2 + K26T-AAA4
Start on level 6-10
9T6T-BGJ2 + GA6T-AAA4
Start on level 6-11
HWET-AABT
Start each life with 3/4 health
FCET-AABT
Start each life with 1/2 health
CWET-AABT
Start each life with 1/4 health
0B8A-D960
Meat power-up always fully heals
2V8A-D960
Meat power-up heals 3/4 of total health
7V8A-D960
Meat power-up heals 1/4 of total health
AB5T-CAE2 Red gems are worth 0
AK5T-CAE2 Red gems worth 2
AP5T-CAE2 Red gems worth 3
AV5T-CAE2 Red gems worth 4
AZ5T-CAE2 Red gems worth 5
CB5T-CAE2 Red gems worth 10
EB5T-CAE2 Red gems worth 20
GB5T-CAE2 Red gems worth 30
AB6A-CAGJ Blue gems worth 0
BB6A-CAGJ Blue gems worth 8
CB6A-CAGJ Blue gems worth 10
EB6A-CAGJ Blue gems worth 20
GB6A-CAGJ Blue gems worth 30
JB6A-CAGJ Blue gems worth 40
LB6A-CAGJ Blue gems worth 50
JB7A-DJXA Weapon power-ups worth 2x as much (maximum normal level)
JB7A-DNXA Weapon power-ups instantly take you to maximum level
ANXT-CAHY Don't lose super weapon when damaged
AJYA-CA32 Don't lose super items (seeker orb/super holy water)
when damaged
AWEA-AA98 Keep current item after dying--WEAPONS
104
105
106
107
108
109
110
111
112
113
AWET-AA2E
AWET-AA5E
BCET-BN30
C4ET-BN30
E0ET-BN30
LCET-BN30
R0ET-BN30
XGET-BN30
AC6A-CAAW
AL6A-CAAW
SOMETIMES BECOME INVISIBLE
Keep current weapon level after dying
Keep current number of gems after dying
Begin each life with 8 gems
Begin each life with 16 gems
Begin each life with 25 gems
Begin each life with 50 gems
Begin each life with 75 gems
Begin each life with 99 gems
Using holy water doesn't cost any gems
Using holy water costs 2 gems
DON'T USE AXE AND BOOMERANG CODES TOGETHER
114
AG6A-CAAY
Using axe doesn't cost any gems
115
AG6A-CEAY
Using axe costs 2 gems
116
AC6A-CCAY
Using boomerang doesn't cost any gems
117
AL6A-CCAY
Using boomerang costs 2 gems
DON'T USE WATER AND AXE CODES TOGETHER
118 AW6A-CAA0
Using stronger (Up+C) holy water doesn't cost any gems
119 AC6A-CJA0
Using stronger axe doesn't cost any gems
DON'T USE BOOMERANG AND WATER CODES TOGETHER
120
BC6A-CAA2
Using stronger boomerang doesn't cost any gems
121
AW6A-CJA2
Using seeker orb costs 4 gems instead of 8
122
AC6A-CJA2
Using seeker orb doesn't cost any gems
123
AC6A-CJA4
Using super holy water costs 4 gems instead of 8
124
AC6A-CAA4
Using super holy water doesn't cost any gems
125
RG5T-C6Z0
No items use up any gems when used
Centurion Defender of Rome
1
R19T-R60T
Initial
2
3
4
Talents--money:
8XTA-RCAE
A good starter (500)
7DTA-RGAE
A big headstart (1,000)
VDTA-SGAE
A major advantage (5,000)
Initial
5
6
7
8
9
10
11
12
Rank--determines how many legions or fleets you control:
K53A-RCDE
Centurion
K53A-REDE
Tribune
K53A-RGDE
Legatus
K53A-RJDE
General
K53A-RLDE
Praetor
K53A-RNDE
Consul
K53A-RRDE
Proconsul
ACEA-AA4T
Almost always prevent the populace
under the Roman heel from going into revolt
HTST-BAG4 + NAST-AAG6
Increase the courage of your legions
AXHT-AA6C
Enable your chariot to take corners at any speed
DM1T-CA46
Fire ship catapult faster
HXTA-RJ2J
Start with maximum honor
APOT-AAF4
Speed up battles slightly
13
14
15
16
17
MASTER CODE--MUST BE ENTERED
Chakan
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
AKZA-TA7L
Protection from most hits
AB3A-TCF2
Invincibility lasts longer after getting hit
DB3A-TAF2
Invincibility does not last as long
RLGA-TA4C
Invincibility (falling still kills you)
ALJA-WA74 + ALJA-WA8J
Using an alchemy does not use up potions
P0AT-XTVR
Start with 4 blue potions
P0AT-XTVW
Start with 4 green potions
P0AT-XTV0
Start with 4 red potions
P0AT-XTV4
Start with 4 clear potions
RGJA-W600
Super jump
ACGT-VE7W
Infinite time
RGRT-W6TG
Scythe always available
RGRA-W604
Grappling hook always available
RGRA-W61N
Battering mallet always available
RGRT-W6T6
Battle axe always available
Chester Cheetah Wild Wild Quest
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
AA6T-AAFY
AA5A-AABG
AY5A-AABG
BE5A-AABG
AWBT-CA8R
ABAA-AAAE
ABAA-AABG
A1VT-CAFR
CDVT-CAFR
A5WA-CAA4
B9WA-CAA4
CXWA-CAEG
D5WA-CAEG
AE5A-AADG
AG2A-AAER
AJ6A-AABT
AJ6A-AABT
AJ6A-AABT
AJ6A-AABT
AJ6A-AABT
+
+
+
+
+
Infinite lives--EXCEPT RALLY LEVEL
Start with 0 continues
Start with 5 continues
Start with 9 continues
Infinite continues
Infinite time
Infinite time and infinite lives--EXCEPT RALLY LEVEL
Small paws worth about 5 instead of 1
Small paws worth about 10
Medium paws worth about 6 instead of 3
Medium paws worth about 15
Big paws worth about 20 instead of 10
Big paws worth about 30
Start each level with the map piece
Infinite cheese puffs on pickup--EXCEPT RALLY LEVEL
AE6A-AABY
Begin every level with 1 life
AJ6A-AABY
Begin every level with 2 lives
AY6A-AABY
Begin every level with 5 lives
A66A-AABY
Begin every level with 7 lives
BE6A-AABY
Begin every level with 9 lives
Columns 3
1
2
3
4
5
6
A1ZA-AAA0
A5ZA-AAA0
A9ZA-AAA0
BDZA-AAA0
BHZA-AAA0
B9ZA-AAA0
+
+
+
+
+
+
A1ZA-AABA
A5ZA-AABA
A9ZA-AABA
BDZA-AABA
BHZA-AABA
B9ZA-AABA
+
+
+
+
+
+
7
CXZA-AAA0 + CXZA-AABA +
8
9
10
11
P5ZA-BGV2
P5ZA-BLV2
P5ZA-BRV2
P5ZA-BWV2
Attacks
Attacks
Attacks
Attacks
A1ZA-AABN
A5ZA-AABN
A9ZA-AABN
BDZA-AABN
BHZA-AABN
B9ZA-AABN
5 points needed to attack opponent
6 points needed to attack opponent
7 points needed to attack opponent
8 points needed to attack opponent
9 points needed to attack opponent
15 points needed to attack
opponent
CXZA-AABN 20 points needed to attack
opponent
always remove 1 row
always remove 2 rows
always remove 3 rows
always remove 4 rows
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
P5ZA-B0V2
P5ZA-B4V2
P5ZA-B8V2
P5ZA-BCV2
PXZA-BEWL
PXZA-BJWL
PXZA-BNWL
PXZA-BTWL
PXZA-BYWL
PXZA-B2WL
PXZA-B6WL
PXZA-BAWL
P5ZA-BEYG
P5ZA-BNYG
P5ZA-BTYG
P5ZA-BYYG
P5ZA-B2YG
P5ZA-B6YG
P5ZA-BAYG
Attacks always remove 5 rows
Attacks always remove 6 rows
Attacks always remove 7 rows
Attacks always remove 8 rows
Attacks always add 1 row
Attacks always add 2 rows
Attacks always add 3 rows
Attacks always add 4 rows
Attacks always add 5 rows
Attacks always add 6 rows
Attacks always add 7 rows
Attacks always add 8 rows
Magic stone "Dump" adds 1 row to enemy instead of 2
Magic stone "Dump" adds 3 rows to enemy
Magic stone "Dump" adds 4 rows to enemy
Magic stone "Dump" adds 5 rows to enemy
Magic stone "Dump" adds 6 rows to enemy
Magic stone "Dump" adds 7 rows to enemy
Magic stone "Dump" adds 8 rows to enemy
Comix Zone
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
HVDV-7AAT
HVDV-7AAT
HVDV-7AAT
HVDV-7AAT
HVDV-7AAT
AJDV-4A4L
AJCV-4A56
963B-4JAC
JBDV-6CB2
TBDV-6EB2
2BDV-6GB2
+
+
+
+
+
AFDV-6AAW
Start on Episode 1, Section 2
AKDV-6AAW
Start on Episode 2, Section 1
APDV-6AAW
Start on Episode 2, Section 2
AVDV-6AAW
Start on Episode 3, Section 1
AZDV-6AAW
Start on Episode 3, Section 2
No damage from attacking solid objects
No damage from enemies, explosions, hazards, etc.
Ice Tea fully heals player
Start with 1/4 health
Start with 1/2 health
Start with 3/4 health
Contra Hard Corps
1
2
3
4
5
6
7
8
9
10
11
12
13
RHVA-A6WR
RERT-C6X4
AYCT-AAH4
BJCT-AAH4
DECT-AAH4
GJCT-AAH4
NNCT-AAH4
AMCT-AA4T
ADAA-AAG6
H9GA-AAE6
AM4A-AA8C
RFTT-C614
AJVA-CA8Y
Invincible
Infinite lives
Start with 5 lives
Start with 10 lives
Start with 25 lives
Start with 50 lives
Start with 99 lives
Infinite continues
No continues
Start with all weapons
You don't lose a weapon when you die
Each bomb found is worth 99 bombs
Infinite bombs on pick-up
Cool Spot
1
2
3
ATGT-4A6L
RG7T-26XJ
REHA-46V8
CODES 4 THRU 11: NORMAL
4
GEET-4AEN
5
GJET-4AEN
6
GTET-4AEN
7
GYET-4AEN
8
G2ET-4AEN
9
G6ET-4AEN
10
HAET-4AEN
11
HEET-4AEN
12
AHGT-2AFJ
13
ASGT-2AFJ
14
A1GT-2AFJ
Invincibility
Infinite lives
Infinite time to complete round„
SWITCH OFF AT END OF ROUND TO GO ON
MODE ONLY
Start with
Start with
Start with
Start with
Start with
Start with
Start with
Start with
Start with
Start with
Start with
2 lives
3 lives
5 lives
6 lives
7 lives
8 lives
9 lives
10 lives
1 health point
3 health points
5 health points
CODES 15 THRU 31: NORMAL MODE ONLY
15
GHGT-3AM4
10 points needed to get to complete round
16
GMGT-3AM4
20 points needed to get to complete round
17
GSGT-3AM4
30 points needed to get to complete round
18
GXGT-3AM4
40 points needed to get to complete round
19
GIGT-3AM4
50 points needed to get to complete round
20
G9GT-3AM4
70 points needed to get to complete round
21
HDGT-3AM4
80 points needed to get to complete round
22
HHGT-3AM4
90 points needed to get to complete round
23
GDGT-3AMT
5 points needed to get to bonus round
24
GHGT-3AMT
15 points needed to get to bonus round
25
GMGT-3AMT
25 points needed to get to bonus round
26
GSGT-3AMT
35 points needed to get to bonus round
27
GXGT-3AMT
45 points needed to get to bonus round
28
G1GT-3AMT
55 points needed to get to bonus round
29
G5GT-3AMT
65 points needed to get to bonus round
30
G9GT-3AMT
75 points needed to get to bonus round
31
HHGT-3AMT
95 points needed to get to bonus round
Crack Down
1
2
3
4
5
6
7
8
9
10
11
12
13
9W6T-BCKL
9W6T-BCKL
9W6T-BCKL
AC6T-AACG
AC6T-AACG
AC6T-AACG
AC6T-AACG
AC6T-AACG
AC6T-AAD4
AC6T-AAD4
AC6T-AAD4
AC6T-AAD4
AC6T-AAD4
+
+
+
+
+
+
+
+
+
+
+
+
+
AW6T-AABN
BC6T-AABN
BW6T-AABN
WW6T-BCCJ
YC6T-BCCJ
V46T-BECJ
R46T-BECJ
Z46T-AG4J
WW6T-BCD6
YC6T-BCD6
V46T-BED6
R46T-BED6
Z46T-AG56
Start at
Start at
Start at
Player 1
Player 1
Player 1
Player 1
Player 1
Player 2
Player 2
Player 2
Player 2
Player 2
stage 2
stage 3
stage 4
starts with
starts with
starts with
starts with
starts with
starts with
starts with
starts with
starts with
starts with
1 life
2 lives
6 lives
11 lives
26 lives
1 life
2 lives
6 lives
11 lives
26 lives
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
AC6T-AAC6
AC6T-AAC6
AC6T-AADG
AC6T-AADG
AC6T-AADT
AC6T-AADT
AVMT-AA5W
AC6T-AAET
AC6T-AAET
AC6T-AAE4
AC6T-AAE4
AC6T-AAFE
AC6T-AAFE
AVMT-AA76
ADMT-AADL
ADMT-AADL
ADMT-AADL
ADMT-AADL
ADMT-AADL
ADNA-AAFT
ADNA-AAFT
ADNA-AAFT
ADNA-AAFT
ADNA-AAFT
ADST-AAGY
BMST-AAGY
GMST-AAGY
NXST-AAGY
ADST-AAG0
BMST-AAG0
GMST-AAG0
NXST-AAG0
ADST-AAG2
AMST-AAG2
A1ST-AAG2
BHST-AAG2
BDMA-AA9E
BDNA-AA3N
1K3T-FBFC
HV3T-FEP8
RF3T-E60R
LK3T-FJ0R
LK3T-FN0R
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
FC6T-AG48
Player 1 starts with 50 machine gun rounds
GW6T-BLL8
Player 1 starts with 100 machine gun rounds
FC6T-AG5J
Player 1 starts with 50 cannon rounds
GW6T-BLMJ
Player 1 starts with 100 cannon rounds
6C6T-BRDW
Player 1 starts with 6 super bombs
8C6T-BRDW
Player 1 starts with 9 super bombs
AVNA-AA4R
Player 1 has infinite super bombs
FC6T-AG6W
Player 2 starts with 50 machine gun rounds
GW6T-BLNW
Player 2 starts with 100 machine gun rounds
FC6T-AG66
Player 2 starts with 50 cannon rounds
GW6T-BLN6
Player 2 starts with 100 cannon rounds
6C6T-BRFG
Player 2 starts with 6 super bombs
8C6T-BRFG
Player 2 starts with 9 super bombs
AVNA-AA2G
Player 2 has infinite supply of super bombs
WXMT-BCDN
Player 1 continues with 1 life
YDMT-BCDN
Player 1 continues with 2 lives
V5MT-BEDN
Player 1 continues with 6 lives
R5MT-BEDN
Player 1 continues with 11 lives
Z5MT-AG5N
Player 1 continues with 26 lives
WXNA-BCFW
Player 2 continues with 1 life
YDNA-BCFW
Player 2 continues with 2 lives
V5NA-BEFW
Player 2 continues with 6 lives
R5NA-BEFW
Player 2 continues with 11 lives
Z5NA-AG7W
Player 2 continues with 26 lives
Continue with 0 machine gun rounds instead of 30
Continue with 10 machine gun rounds
Continue with 50 machine gun rounds
Continue with 100 machine gun rounds
Continue with 0 cannon rounds instead of 30
Continue with 10 cannon rounds
Continue with 50 cannon rounds
Continue with 100 cannon rounds
Continue with 0 super bombs instead of 4
Continue with 2 super bombs
Continue with 5 super bombs
Continue with 9 super bombs
Infinite lives--player 1
Infinite lives--player 2
+ 6B3T-EOPE + JV3T-EL7G
Get first 1-up at 1,000 points
+ AF3T-EAGA Get 2nd, 3rd, etc., 1-ups every 10,000 points
1-up worth nothing
1-up worth double
1-up worth triple
Cross Fire
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
BNXT-CAF4
DJXT-CAF4
NYXT-CAF4
BAJA-AA2N
ACHT-AAB2
AGHT-AAB2
ALHT-AAB2
A0HT-AAB2
A8HT-AAB2
BGHT-AAB2
AT8A-EA6R
HGBA-BJ1Y
HGBA-BN1Y
HGBA-BT1Y
HGBA-BY1Y
AAJA-AAAG
+ BJXT-CAHE
Choose from 1 to 10 lives
+ DEXT-CAHE
Choose from 1 to 25 lives
+ NTXT-CAHE
Choose from 1 to 100 lives
Infinite lives
Start with 0 bombs
Start with 1 bomb
Start with 2 bombs
Start with 5 bombs
Start with 7 bombs
Start with 9 bombs
Infinite bombs
Each set of Bs worth 2 bombs
Each set of Bs worth 3 bombs
Each set of Bs worth 4 bombs
Each set of Bs worth 5 bombs
+ ACHT-AACA
Start with 0 turbos
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
AJJA-AAAG
ANJA-AAAG
AYJA-AAAG
A6JA-AAAG
BEJA-AAAG
ATKA-AA2T
HGBA-BJ1C
HGBA-BN1C
HGBA-BT1C
HGBA-BY1C
GNKA-AAA8
N2KA-AAA8
XJKA-AAA8
N2KA-ACA8
AAKA-AEA8
AAKA-AGA8
ATKA-AA4R
ACHT-AACJ
ALHT-AACJ
ARHT-AACJ
A0HT-AACJ
A8HT-AACJ
BGHT-AACJ
ATST-AA5C
HF9T-BJYN
HF9T-BNYN
HF9T-BTYN
HF9T-BYYN
HGBT-BJTR
HGBT-BNTR
ATHT-AA9W
+
+
+
+
+
ALHT-AACA
Start with 2 turbos
ARHT-AACA
Start with 3 turbos
A0HT-AACA
Start with 5 turbos
A8HT-AACA
Start with 7 turbos
BGHT-AACA
Start with 9 turbos
Infinite turbos
Each set of Ts worth 2 turbos
Each set of Ts worth 3 turbos
Each set of Ts worth 4 turbos
Each set of Ts worth 5 turbos
Each turbo lasts about 1 second
Each turbo lasts about 2 seconds
Each turbo lasts about 3 seconds
Each turbo lasts about 7 seconds
Each turbo lasts about 10 seconds
Each turbo lasts about 15 seconds
Each turbo lasts for the rest of the round
Start with 0 calls
Start with 2 calls
Start with 3 calls
Start with 5 calls
Start with 7 calls
Start with 9 calls
Infinite calls
Each transceiver item worth 2 calls
Each transceiver item worth 3 calls
Each transceiver item worth 4 calls
Each transceiver item worth 5 calls
Each set of Ps worth 2x normal in shot power
Each set of Ps worth 3x normal in shot power
Keep shot power level after dying
Cyberball
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
DAHT-AA7C
ACLT-ACGY
LCLT-AEGY
ACLT-BAGY
ACLT-ALRY
ACLT-BA0Y
XGLT-BXGY
ACLT-ACHL
LCLT-AEHL
ACLT-ALHL
ACLT-BAHL
ACLT-ALSL
ACLT-BA1L
XGLT-BXHL
ACLT-ACHT
LCLT-AEHT
ACLT-ALHT
ACLT-BAHT
ACLT-ALST
ACLT-BA1T
XGLT-BXHT
ALVT-AACA
ALTT-AAEA
MASTER CODE--MUST BE ENTERED
Start with $10,000--1-player game
Start with $25,000--1-player game
Start with $100,000--1-player game
Start with $250,000--1-player game
Start with $500,000--1-player game
Start with $999,900--1-player game
Player 1 starts with $10,000--2-player game
Player 1 starts with $25,000--2-player game
Player 1 starts with $50,000--2-player game
Player 1 starts with $100,000--2-player game
Player 1 starts with $250,000--2-player game
Player 1 starts with $500,000--2-player game
Player 1 starts with $999,900--2-player game
Player 2 starts with $10,000
Player 2 starts with $25,000
Player 2 starts with $50,000
Player 2 starts with $100,000
Player 2 starts with $250,000
Player 2 starts with $500,000
Player 2 starts with $999,900
Workshop purchases are free--1-player game
Workshop purchases are free for player 1-- 2-player game
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
ALVA-AADN
LDDT-AAHJ
HDDT-AAHJ
EDDT-AAHJ
CDDT-AAHJ
AXDT-AAHJ
ASDT-AAHJ
AMDT-AAHJ
BXDT-AA9N
AMEA-AAGW
AXEA-AAGW
BMEA-AAGW
FDEA-AAGW
NXEA-AAGW
3DEA-AAGW
Workshop purchases are free for player-2
Play selection timer runs down at 1/10x normal speed
Play selection timer runs down at 1/7x normal speed
Play selection timer runs down at 1/4x normal speed
Play selection timer runs down at 1/2x normal speed
Play selection timer runs down at 2x normal speed
Play selection timer runs down at 3x normal speed
Play selection timer runs down at 4x normal speed
Freeze play selection timer
Game clock runs at 10x normal speed
Game clock runs at 5x normal speed
Game clock runs at 2x normal speed
Game clock runs at 1/2x normal speed
Game clock runs at 1/5x normal speed
Game clock runs at 1/10x normal speed
D.J. Boy
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
BCZA-JA94
AGMT-JADR
ARMT-JADR
A0MT-JADR
A4MT-JADR
A8MT-JADR
BCMT-JADR
BGMT-JADR
BLMT-JADR
AGMT-JADG
ALMT-JADG
ARMT-JADG
A0MT-JADG
A4MT-JADG
A8MT-JADG
BCMT-JADG
BGMT-JADG
BLMT-JADG
AT6T-JA6A
SE6T-KEYA
SE6T-KNYA
CKBA-JA8N
AVBA-JA84
Almost infinite life
Start with life meter at length of 1
Start with life meter at length of 3
Start with life meter at length of 5
Start with life meter at length of 6
Start with life meter at length of 7
Start with life meter at length of 8
Start with life meter at length of 9
Start with life meter at length of 10
Start with 1 life point in life meter
Start with 2 life points in life meter
Start with 3 life points in life meter
Start with 5 life points in life meter
Start with 6 life points in life meter
Start with 7 life points in life meter
Start with 8 life points in life meter
Start with 9 life points in life meter
Start with 10 life points in life meter
Life meter not extended at end of each round
Life meter extended by 1 at end of each round
Life meter extended by 3 at end of each round
All items in the item shop are free
All items in the item shop that you
can afford are free
WITH CODES 24 THRU 27 DON'T GRAB TOO MANY COINS OR COUNTER WILL
START OVER AT ZERO
24
SHFA-MJWY
All coins worth 40
25
SHFA-MNWY
All coins worth 60
26
SHFA-MYWY
All coins worth 100
27
SHFA-MAWY
All coins worth 160
The Death and Return of Superman
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
AAOT-DYFC
AJOT-DYFC
ANOT-DYFC
AYOT-DYFC
BEOT-DYFC
ACDT-ANPE
ACBA-AANL
ACBA-BANL
ACBA-ABEL
ECDT-BYFT
GCDT-BYFT
TCDT-BYFT
AEOT-DYEO
AJOT-DYEO
AYOT-DYEO
BEOT-DYEO
ACLT-ANLC
Start with 1 life
Start with 3 lives
Start with 4 lives
Start with 6 lives
Start with 10 lives
Infinite lives
Start with 1/2 health on your first life
Start with 3/4 health on your first life
Start with double health on your first life
Start with 1/2 health after your first life
Start with 3/4 health after your first life
Start with double health after your first life
Start with 1 special attack
Start with 2 special attacks
Start with 5 special attacks
Start with 9 special attacks
Infinite special attacks
Decapattack
1
2
3
4
5
6
7
8
AJBT-AA3G
R17T-E60G
AL2T-EA5W
CX8A-EA5N
G57A-FAPA
G57A-FAN2
GX7A-FAN2
GH7A-FAN2
MASTER CODE--MUST BE ENTERED
Almost invincible
Bridge segments don't fall
Infinite everything
Start with 6 lives
Start with 6 of everything
Start with 4 of everything
Start with 1 of everything
Desert Strike
1
RH9T-860E
MASTER CODE--MUST BE ENTERED
NOTE: DON'T GO TO THE PASSWORD SCREEN WHEN USING CODES 2 THRU 4, OR YOU
CAN END UP BACK ON CAMPAIGN 1
2
AE1A-AAGG
Start at campaign 2
3
AJ1A-AAGG
Start at campaign 3
4
AN1A-AAGG
Start at campaign 4
5
AE1A-AADC
Start with 1 life instead of 3
6
AJ1A-AADC
Start with 2 lives
7
AY1A-AADC
Start with 5 lives
8
BE1A-AADC
Start with 9 lives
9
D3ZA-AA7E
Infinite lives
10
MBST-WEEN
Chain gun capacity is 600 rounds instead of 1,178
11
4BST-WREN
Chain gun capacity is 2,000 rounds
12
VBST-XGEN
Chain gun capacity is 5,000 rounds
13 AKST-WAER
Chain gun inflicts 2 points of damage instead of 3
14 A3ST-WAER
Chain gun inflicts 6 points of damage
15 BVST-WAER
Chain gun inflicts 12 points of damage
16 CVST-WAFL
Hydra capacity is 20 rockets instead of 38
17 NVST-WAFL
Hydra capacity is 100 rockets
18 FVST-WCFL
Hydra capacity is 300 rockets
19 BKST-WAFN
Hydra rocket inflicts 10 points of damage instead of 25
20 GKST-WAFN
Hydra rocket inflicts 50 points of damage
21 NVST-WAFN
Hydra rocket inflicts 100 points of damage
22
23
24
25
AVST-WAGJ
DFST-WAGJ
NPST-WAGJ
GKST-WAGL
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
3BST-WAGL
WBST-WCGL
AMLT-AA44
GKET-AAAC
3BET-AAAC
8VET-ACAC
AVET-AAF8
AFET-AAF8
ABET-AAF8
FVET-ACGT
0BET-AJGT
2VET-AWGT
AHSA-AAFR
ASSA-AAFR
BMSA-AAFR
SHRA-BJYR
SHRA-BTYR
AXRA-AA6R
Hellfire capacity is 4 missiles instead of 8
Hellfire capacity is 25 missiles
Hellfire capacity is 99 missiles
Hellfire missile inflicts 50 points of damage instead
of 100
Hellfire missile inflicts 200 points of damage
Hellfire missile inflicts 400 points of damage
Infinite capacity for all weapons
Fuel capacity is 50 units instead of 100
Fuel capacity is 200 units
Fuel capacity is 500 units
Helicopter consumes fuel faster
Helicopter consumes fuel slower
Helicopter consumes no fuel
Maximum armor protection is 300 instead of 600
Maximum armor protection is 1,200
Maximum armor protection is 2,500
Helicopter carries 1 passenger instead of 6
Helicopter carries 3 passengers
Helicopter carries 10 passengers
Red cross box worth 2 extra lives instead of 1
Red cross box worth 4 extra lives
Red cross box worth nothing
Dick Tracy
1
2
3
4
5
6
7
8
9
AHNA-JABE
A1NA-JABE
A9NA-JABE
BHNA-JABE
DHNA-JABE
GMNA-JABE
NSNA-JABE
EW7A-LA7C
RGDA-N6WG
Start with 1 life instead of 3
Start with 5 lives
Start with 7 lives
Start with 9 lives
Start with 25 lives
Start with 50 lives
Start with 99 lives
Almost invincible
Infinite time
AF1T-AAGR
AK1T-AAGR
AV1T-AAGR
AZ1T-AAGR
A31T-AAGR
A71T-AAGR
BB1T-AAGR
BF1T-AAGR
R1GA-A6ZT
J35T-AA7R
AF1T-AAG4
AK1T-AAG4
AV1T-AAG4
AZ1T-AAG4
A31T-AAG4
A71T-AAG4
BB1T-AAG4
BF1T-AAG4
C35T-AA88
AZ1T-AAGJ
Player 1
Player 1
Player 1
Player 1
Player 1
Player 1
Player 1
Player 1
Infinite
Infinite
Player 2
Player 2
Player 2
Player 2
Player 2
Player 2
Player 2
Player 2
Infinite
Player 1
Dinoland
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
starts with 1 life
starts with 2 lives
starts with 4 lives
starts with 5 lives
starts with 6 lives
starts with 7 lives
starts with 8 lives
starts with 9 lives
lives for player 1--1-player game
lives for player 1--2-player game
starts with 1 life
starts with 2 lives
starts with 4 lives
starts with 5 lives
starts with 6 lives
starts with 7 lives
starts with 8 lives
starts with 9 lives
lives--player 2
starts with 5 bonus points
21
22
23
24
25
26
27
CV1T-AAGJ
GK1T-AAGJ
NV1T-AAGJ
AZ1T-AAGY
CV1T-AAGY
GK1T-AAGY
NV1T-AAGY
Player
Player
Player
Player
Player
Player
Player
1
1
1
2
2
2
2
starts
starts
starts
starts
starts
starts
starts
with
with
with
with
with
with
with
20 bonus points
50 bonus points
100 bonus points
5 bonus points
20 bonus points
50 bonus points
100 bonus points
Double Dragon 5
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
AX2A-GA9J
AMZT-EA2G
CW4A-CAH2
FC4A-CAH2
HW4A-CAH2
AE5T-JAA0
AJ5T-JAA0
AN5T-JAA0
AT5T-JAA0
AY5T-JAA0
A25T-JAA0
9F8T-HAXR
AMDT-EA3E
Z5WA-AEVE
AC0A-HA3N
AG0A-HA3N
AL0A-HA3N
AR0A-HA3N
AW0A-HA3N
A00A-HA3N
A40A-HA3N
A80A-HA3N
BC0A-HA3N
BG0A-HA3N
BL0A-HA3N
BR0A-HA3N
Infinite continues
Both players invulnerable to most damage
Start with 1/4 health
Start with 1/2 health
Start with 3/4 health
Start with 1 reserve point
Start with 2 reserve points
Start with 3 reserve points
Start with 4 reserve points
Start with 5 reserve points
Start with 6 reserve points
Play as either of the two bosses--NOT IN QUEST MODE
Charging isn't necessary for special moves
Dizzy is over instantly
Always fight Billy Lee
Always fight Jimmy Lee
Always fight Jawbreaker
Always fight Icepick
Always fight Shadow Master
Always fight Bones
Always fight Sickle
Always fight Blade
Always fight Trigger Happy
Always fight Countdown
Always fight Dominique
Always fight Sekka
Dr. Robotnik's Mean Bean Machine
CODES 1 THRU 12 ARE FOR SCENARIO MODE ONLY
1
AW9A-AAH8
Start on Stage 2
2
A09A-AAH8
Start on Stage 3
3
A49A-AAH8
Start on Stage 4
4
A89A-AAH8
Start on Stage 5
5
BC9A-AAH8
Start on Stage 6
6
BG9A-AAH8
Start on Stage 7
7
BL9A-AAH8
Start on Stage 8
8
BR9A-AAH8
Start on Stage 9
9
BW9A-AAH8
Start on Stage 10
10
B09A-AAH8
Start on Stage 11
11
B49A-AAH8
Start on Stage 12
12
B89A-AAH8
Start on Stage 13
13
ALNT-AA66
Refugee beans are disabled
14
VWNT-AAHE
Refugee beans come in smaller amounts
15
ERNT-AAHE
Refugee beans come in larger amounts
16
C8NT-AAHE
Refugee beans come in larger amounts
Dragon: The Bruce Lee Story
1.
2.
3.
4.
5.
6.
7.
8.
VADT-AABT
AADT-ACBT
VADT-ACBT
ACPT-AAA8
98AT TCAR
977T TCEW
978A TCC4
C38A V92T
Both players start with 1/4 energy
Both players start with 1/2 energy
Both players start with 3/4 energy
Super power
Standing weak kick does more damage
Standing weak punch does more damage
Crouching weak kick does more damage
Crouching weak punch does more damage
Dragon's Fury
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
AECT-BA3W
AJCT-BA3W
ATCT-BA3W
AYCT-BA3W
A6CT-BA3W
BJCT-BA3W
B6CT-BA3W
DECT-BA3W
GJCT-BA3W
KNCT-BA3W
NTCT-BA3W
RE0A-A6WR
AACT-AAEN
AYCT-AAEN
BJCT-AAEN
B6CT-AAEN
DECT-AAEN
GJCT-AAEN
KNCT-AAEN
NNCT-AAEN
AJCT-AAE0
ANCT-AAE0
ATCT-AAE0
AYCT-AAE0
A6CT-AAE0
BECT-AAE0
AVPA-AA8L
AVPA-AA8Y
Start game with 1 ball instead of 3
Start with 2 balls
Start with 4 balls
Start with 5 balls
Start with 7 balls
Start with 10 balls
Start with 15 balls
Start with 25 balls
Start with 50 balls
Start with 75 balls
Start with 100 balls
Infinite balls
Start with 0 bonus points instead of 100
Start with 500 bonus points
Start with 1000 bonus points
Start with 1500 bonus points
Start with 2,500 bonus points
Start with 5,000 bonus points
Start with 7,500 bonus points
Start with 9,900 bonus points
Start with bonus multiplier at 2 instead of 1
Start with bonus multiplier at 3
Start with bonus multiplier at 4
Start with bonus multiplier at 5
Start with bonus multiplier at 7
Start with bonus multiplier at 9
Bonus points never reset when bonus is collected
Bonus multiplier never resets when bonus is collected
Dune: The Battle for Arrakis
FOR CODES 1 THRU 8, IF YOU CHANGE FAMILIES YOU WILL START ON
LEVEL 1
1
AK0T-DA2C
Start on Scenario 2
2
AP0T-DA2C
Start on Scenario 3
3
AV0T-DA2C
Start on Scenario 4
4
AZ0T-DA2C
Start on Scenario 5
5
A30T-DA2C
Start on Scenario 6
6
A70T-DA2C
Start on Scenario 7
7
BB0T-DA2C
Start on Scenario 8
8
BF0T-DA2C
Start on Scenario 9
9
BK0T-DA2C
Show credits
10
A5BA-AA6G
Construction done faster and cheaper than normal
11
12
ADAA-ACGR
ADAA-AAGR
13
AMZT-AA6R
Buildings fixed faster and cheaper than normal
Buildings cannot be fixed-will still use up
money if you try to fix them
Buildings not damaged when layed on rock
instead of concrete
Dynamite Duke
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
BJWA-AA5W
AJBT-AAG2
ANBT-AAG2
ATBT-AAG2
AYBT-AAG2
A2BT-AAG2
A6BT-AAG2
F31T-BJ1W
F31T-BT1W
F31T-B21W
F31T-BA1W
AJWA-AA20
NTBT-AAH0
9JBT-AAH0
72BT-AEH0
66BT-AGH0
AJYT-AA6A
ATNA-AA2A
BK2A-AAAN
DF2A-AAAN
NV2A-AAAN
CV2A-AAA0
GK2A-AAA0
3B2A-AAA0
WB2A-ACA0
GK2A-AACC
NV2A-AACC
8V2A-ACCC
BTYA-AA9N
CB2A-AAE8
GP2A-AAE8
NZ2A-AAE8
3F2A-AAE8
G2YT-AA3J
A32A-AAF4
CZ2A-AAF4
GP2A-AAF4
NZ2A-AAF4
CJYT-AA4N
BB2A-AABG
EB2A-AABG
NV2A-AABG
BB2A-AAC0
FB2A-AAC0
JB2A-AAC0
+
+
+
+
Invincibility
Start on stage 2
Start on stage 3
Start on stage 4
Start on stage 5
Start on stage 6
Start on stage 7
AB1T-AA96
Each D pick-up worth 2 dynamite punches
AB1T-AA96
Each D pick-up worth 4 dynamite punches
AB1T-AA96
Each D pick-up worth 6 dynamite punches
AB1T-AA96
Each D pick-up worth 8 dynamite punches
Infinite dynamite punches
Begin each stage with 100 rounds of ammo
Begin each stage with 250 rounds of ammo
Begin each stage with 750 rounds of ammo
Begin each stage with 999 rounds of ammo
Infinite machine gun ammo
Keep ammo when advancing to next stage
4-bullet box worth 10 rounds
4-bullet box worth 25 rounds
4-bullet box worth 100 rounds
8-bullet box worth 20 rounds
8-bullet box worth 50 rounds
8-bullet box worth 200 rounds
8-bullet box worth 400 rounds
Full-auto weapon carries 50 rounds
Full-auto weapon carries 100 rounds
Full-auto weapon carries 500 rounds
Full-auto weapon lasts until next stage
Magnum pistol carries 15 rounds
Magnum pistol carries 50 rounds
Magnum pistol carries 100 rounds
Magnum pistol carries 200 rounds
Magnum pistol lasts until next stage
Bazooka carries 5 rounds
Bazooka carries 20 rounds
Bazooka carries 50 rounds
Bazooka carries 100 rounds
Bazooka lasts until next stage
Flak jacket less protective
Flak jacket more protective
Flak jacket much more protective
First aid restores 1 bar of life gauge
First aid restores 5 bars of life gauge
First aid restores life gauge to full
Earthworm Jim
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
GC3C-JA9W
GC3C-JA4C
AW6C-JA2T
CT3W-LA9T
J4BW-LA4Y
GG3C-JAAR
GR3C-JAAR
G83C-JAAR
HG3C-JAAR
GG3C-JAA6
GL3C-JAA6
G03C-JAA6
G83C-JAA6
HG3C-JAA6
GG3C-JABL
GR3C-JABL
G03C-JABL
G83C-JABL
HG3C-JABL
Infinite health--may cause graphic errors
Infinite ammo
Infinite continues
No air loss in Sea Pod
No damage to Sea Pod from running into walls
Start with 1 life on Practice level
Start with 3 lives on Practice level
Start with 7 lives on Practice level
Start with 9 lives on Practice level
Start with 1 life on Normal level
Start with 2 lives on Normal level
Start with 5 lives on Normal level
Start with 7 lives on Normal level
Start with 9 lives on Normal level
Start with 1 life on Difficult level
Start with 3 lives on Difficult level
Start with 5 lives on Difficult level
Start with 7 lives on Difficult level
Start with 9 lives on Difficult level
CODES 21-27-SWITCH OFF BEFORE BUNGEE JUMPING LEVELS
20
G03W-JAGA
Start with 150% health
21
GL3W-JAF6
Start with 200% health
22
GR3W-JAF6
Start with 300% health
23
GW3W-JAF6
Start with 400% health
24
G03W-JAF6
Start with 500% health
25
G83W-JAF6
Start with 700% health
26
HG3W-JAF6
Start with 900% health
27
SE9C-MAT4
Health power-ups worth 8 on Practice, 7 on
Normal, 6 on HARD
28
SE9C-MJT4
Health power-ups worth 2 on Practice, 1 on
Normal, 0 on HARD
29
SE9C-MNT4
Health power-ups worth 3 on Practice, 2 on
Normal, 1 on HARD
30
G02W-JAH4
Start with 1500 Plasma shots-1st life only
31
GL2W-JAH0
Start with 2000 Plasma shots-1st life only
32
GR2W-JAH0
Start with 3000 Plasma shots-1st life only
33
G02W-JAH0
Start with 5000 Plasma shots-1st life only
34
G82W-JAH0
Start with 7000 Plasma shots-1st life only
35
HG2W-JAH0
Start with 9000 Plasma shots-1st life only
36
GZRC-KCME
Start with 1500 Plasma shots-2nd life and after
37
GBRC-KEME
Start with 2000 Plasma shots-2nd life and after
38
GBRC-KGME
Start with 3000 Plasma shots-2nd life and after
39
GBRC-KLME
Start with 5000 Plasma shots-2nd life and after
40
GBRC-KRME
Start with 7000 Plasma shots-2nd life and after
41
GBRC-KWME
Start with 9000 Plasma shots-2nd life and after
42
NT1W-LAC8
Plasma gun power-ups worth 100
43
FT1W-LCC8
Plasma gun power-ups worth 300
44
8T1W-LCC8
Plasma gun power-ups worth 500
45
721W-LEC8
Plasma gun power-ups worth 750
46
7A1W-LGC8
Plasma gun power-ups worth 1000
47
AP5C-JAE2
Start with 3 continues on Normal level
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
AZ5C-JAE2
A75C-JAE2
BF5C-JAE2
AF5C-JADY
AK5C-JADY
AP5C-JADY
B35C-JADY
B75C-JADY
AV5C-JADY
AZ5C-JADY
A35C-JADY
A75C-JADY
BB5C-JADY
BF5C-JADY
BK5C-JADY
BP5C-JADY
BV5C-JADY
BZ5C-JADY
C75C-JADY
DB5C-JADY
DF5C-JADY
DK5C-JADY
DP5C-JADY
DV5C-JADY
Start with 5 continues on Normal level
Start with 7 continues on Normal level
Start with 9 continues on Normal level
Start on What the Heck
Start on Snowman Boss
Start on Evil Boss
Start on Sea Tunnels
Start on Pod Races
Start on Snot a Problem 1
Start on Snot a Problem 2
Start on Snot a Problem 3
Start on Peter Puppy
Start on Slug For Butt
Start on Helicopter
Start on Professor's Lab
Start on Chicken Fly
Start on Naked Worm
Start on Intestines
Start on Darkness 1
Start on Darkness 2
Start on Darkness 3
Start on Darkness 4
Start on Darkness 5
Start on Psy-crow level (between levels 1 and 2)
Earthworm Jim 2
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.
19.
20.
21.
22.
23.
24.
25.
26.
27.
28.
29.
GBZW-LAFN
GKZW-LAFN
GPZW-LAFN
GVZW-LAFN
GZZW-LAFN
G3ZW-LAFN
G7ZW-LAFN
HBZW-LAFN
HFZW-LAFN
K7ZW-L8FN
GBZW-LAH4
GFZW-LAH4
GVZW-LAH4
G7ZW-LAH4
KBZW-LAH4
MFZW-LAH4
RH2W-J6T8
GK1C-LAH6
GP1C-LAH6
GV1C-LAH6
GZ1C-LAH6
G31C-LAH6
G71C-LAH6
HB1C-LAH6
HF1C-LAH6
971C-LAH6
AB1W-LAET
A71W-LAET
971W-L8ET
Start with no ammo
Start with 2000 bullets
Start with 3000 bullets
Start with 4000 bullets
Start with 5000 bullets
Start with 6000 bullets
Start with 7000 bullets
Start with 8000 bullets
Start with 9000 bullets
Start with mega ammo
Start with 1 life and no continues
Start with 2 lives
Start with 5 lives
Start with 10 lives
Start with 25 lives
Start with 50 lives
Infinite lives
Start with 200% health
Start with 300% health
Start with 400% health
Start with 500% health
Start with 600% health
Start with 700% health
Start with 800% health
Start with 900% health
Start with mega health
Don't flash at all after getting hit
Don't flash as long after getting hit
Flash longer after getting hit
Ecco the Dolphin
1
2
3
4
5
6
7
8
AKRT-JA64
Almost infinite breath, switch
off to die if you get stuck
AL2A-JA7L
Protection from most jellyfish and
many other enemies
ALZA-JA5Y
Protection from spiked shells
and some other enemies
AAVT-NAFC
Protection from octopus
HAVT-NAFC
Octopus is fatal
HCBT-LAEW
Charging a school of fish restores
health completely instead of partially
SW2A-KGPJ + HC2A-JAFL
Most jellyfish and some other
enemies restore health instead
of taking it away
SW2A-KGPJ + TC2A-JGFL + E42A-JAFN Most jellyfish and some
other enemies restore breath
instead of damaging health
Ecco the Tides of Time
CODES 1 THRU 4: MOST OF THE TIME
1
ADLA-WAD4
Eating fish does not heal at all
2
BDLA-WAD4
Eating fish heals 1/2x as much as usual
3
EDLA-WAD4
Eating fish heals 2x as much as usual
4
HDLA-WAD4
Eating fish heals Ecco completely
5
AKZA-TA7A
Infinite air
6
REAA-W6V0
Infinite health and air
7
A4KT-2A38
Always have 360-degree sonar blast
8
ALBA-4A8R
No rings lost for missing gates in 3D stages
9
AKCT-4A7N
No rings lost for shooting gates in 3D stages
CODES 10 THRU 57: SOME CODES ARE
10
AB0A-TAGY
Start on
11
AF0A-TAGY
Start on
12
AK0A-TAGY
Start on
13
AP0A-TAGY
Start on
14
AV0A-TAGY
Start on
15
AZ0A-TAGY
Start on
16
A30A-TAGY
Start on
17
A70A-TAGY
Start on
18
BF0A-TAGY
Start on
19
BK0A-TAGY
Start on
20
BP0A-TAGY
Start on
21
BV0A-TAGY
Start on
22
BZ0A-TAGY
Start on
23
B30A-TAGY
Start on
24
B70A-TAGY
Start on
25
CB0A-TAGY
Start on
26
CF0A-TAGY
Start on
27
CK0A-TAGY
Start on
28
CP0A-TAGY
Start on
29
CV0A-TAGY
Start on
30
CZ0A-TAGY
Start on
31
C30A-TAGY
Start on
32
C70A-TAGY
Start on
FOR PRACTICE/SEEING THE LEVEL ONLY
Sea of Green
Deep Ridge
The Eye
Sea of Birds
Secret Cave
The Hungry Ones
Convergence
Globe Holder
Two Tides
The Lost Orcas
Vents of Medusa
Four Islands
Maze of Stone
Home Bay
Sea of Darkness
Crystal Springs
Fault Zone
Gateway
Trellia's Bay
Skyway
Asterite's Cave
Eagle's Bay
Fin to Feather
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
DB0A-TAGY
DF0A-TAGY
DK0A-TAGY
DP0A-TAGY
DV0A-TAGY
DZ0A-TAGY
D30A-TAGY
D70A-TAGY
EB0A-TAGY
EF0A-TAGY
EK0A-TAGY
EP0A-TAGY
EV0A-TAGY
EZ0A-TAGY
E30A-TAGY
E70A-TAGY
FB0A-TAGY
FF0A-TAGY
FK0A-TAGY
FP0A-TAGY
FV0A-TAGY
FZ0A-TAGY
F30A-TAGY
F70A-TAGY
GB0A-TAGY
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
Skylands
Tube of Medusa
Vortex Arrived
Aqua Tubeway
Sky Tides
Moray Abyss
Asterite's Home
Epilogue
Atlantis
Fish City
City of Forever
Black Clouds
Vortex Future
Gravitor Box
Lunar Bay
Dark Sea
New Machine
Inside
Inter
Innuendo
Trans
Vortex Queen
Big Water
The Pod
TMachine
ESWAT
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
AKWA-BA20
AVWA-BA20
A3WA-BA20
BBWA-BA20
BKWA-BA20
BVWA-BA20
B3WA-BA20
A41T-FA38
BC1T-FA38
EW1T-FA38
KG1T-FA38
AB2A-AACN
J78A-AEWC
AATT-B62J
AV3A-B666
BV3A-B666
CB3A-B666
JB3A-B666
1K3A-BE6Y
AK2A-AAB2
AP2A-AAB2
AZ2A-AAB2
CB2A-AAB2
AFWA-AABC
AKWA-AABC
BKWA-AABC
BDCA-EA9E
+
+
+
+
+
+
+
FKWA-B924 + AKWA-AA26
Start on mission 2
FKWA-B924 + AKWA-AA26
Start on mission 3
FKWA-B924 + AKWA-AA26
Start on mission 4
FKWA-B924 + AKWA-AA26
Start on mission 5
FKWA-B924 + AKWA-AA26
Start on mission 6
FKWA-B924 + AKWA-AA26
Start on mission 7
FKWA-B924 + AKWA-AA26
Start on mission 8
Start with 7 lives
Start with 9 lives
Start with 25 lives
Start with 50 lives
Infinite lives
Almost invincible
Floor spikes do no damage
Life-up restores 1 bar of life gauge instead of 2
Life-up restores 3 bars of life gauge
Life-up restores 4 bars of life gauge
Life-up restores life gauge to full
Life-up worth same as 1-up
1-up worth 2 lives instead of 1
1-up worth 3 lives
1-up worth 5 lives
1-up worth 10 lives
Start with 1 credit
Start with 2 credits
Start with 10 credits
Infinite credits
Eternal Champions
1
BEHT-GAD4
2
9THT-HCP4
3
4
5
6
ACNT-LAE0
GCNT-LAE0
ACXT-LAC6
GCXT-LAC6
7
8
9
10
11
12
13
14
15
16
RGZT-L6XA
GWEA-LAFJ
GTST-LAH0
GWGA-JAFT
GVYA-JAEW
GVDA-LAHL
GX9T-JAHA
GW2A-JABA
GXKT-JADW
GVYA-LACY
In a 2-player game, either player can choose
the Eternal Champion with the left button
+ BEHT-GAF6
In a 1-player game, Player 1 plays
as the Eternal Champion (can select any
character, but will then play as
Eternal Champion)
Insult uses no inner strength
Insult uses more inner strength
Shadow's High Jump Angle Kick uses no inner strength
Shadow's High Jump Angle Kick uses more
inner strength
Inner strength is restored very quickly
Shadow starts with 1/2 energy
Rax starts with 1/2 energy
Blade starts with 1/2 energy
Jetta starts with 1/2 energy
Slash starts with 1/2 energy
Trident's starts with 1/2 energy
Xavier starts with 1/2 energy
Midknight starts with 1/2 energy
Larcen starts with 1/2 energy
FOR ALL DAMAGE CODES, 'FARTHER AWAY' MEANS THE CHARACTERS
ARE STANDING APPROX. TOE TO TOE. 'CLOSE IN' MEANS THEY ARE
CLOSE AS POSSIBLE TO EACH OTHER
17
AWSA-NAFR Shadow's Snap when close in does no damage
18
AWSA-PAPR Shadow's Snap when close in does more damage
19
AWMT-NABL Shadow's Snap when farther away does no damage
20
AWMT-PAKL Shadow's Snap when farther away does more damage
21
A0SA-NAHR Shadow's Thrust when close in does no damage
22
A0SA-PASR Shadow's Thrust when close in does more damage
23
A0MT-NAD0 Shadow's Thrust when farther away does no damage
24
A0MT-PAM0 Shadow's Thrust when farther away does more damage
25
A4ST-NAER Shadow's Wheel when close in does no damage
26
A4ST-PANR Shadow's Wheel when close in does more damage
27
A4MT-NAGC Shadow's Wheel when farther away does no damage
28
A4MT-PARC Shadow's Wheel when farther away does more damage
29
FLVT-NAAR Shadow's High Jump Angle Kick does no damage
30
FLVT-PAJR Shadow's High Jump Angle Kick does more damage
31
EGWT-NAAG Shadow's Short Slide does less damage
32
EGWT-PAJG Shadow's Short Slide does more damage
33
EGWT-NAAW Shadow's Medium Slide does less damage
34
EGWT-PAJW Shadow's Medium Slide does more damage
35
ALNA-NAE0 Shadow's lunge when farther away does no damage
36
ALNA-PAN0 Shadow's lunge when farther away does more damage
37
ALTA-NABG Shadow's lunge when close in does no damage
38
ALTA-PAKG Shadow's lunge when close in does more damage
39
ARNT-NAAG Shadow's swing when farther away does no damage
40
ARNT-P0JG Shadow's swing when farther away does more damage
41
ARTA-NAD8 Shadow's swing when close in does no damage
42
ARTA-PAM8 Shadow's's swing when close in does more damage
43
AWDT-NAEE Larcen's snap when farther away does no damage
44
AWDT-PANE Larcen's snap when farther away does more damage
45
ERDT-NAF2 Larcen's thrust when farther away does no damage
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
ERDT-PAP2
EWGT-NAA6
EWGT-PAJ6
ELGA-NADA
ELGA-PAMA
A0GA-NAGE
A0GA-PARE
A4EA-NAAT
A4EA-PAJT
AGGT-NADY
AGGT-PAMY
ALHA-NAAN
ALHA-PAJN
F0JT-NAH2
F0JT-PAS2
AT8T-NAEJ
AT8T-PANJ
FY8A-NAHY
FY8A-PASY
A28A-NAD2
A28A-PAM2
FY7T-NADJ
FY7T-PAMJ
FZCT-NAGJ
FZCT-PARJ
FZDA-NAC6
FZDA-PAL6
AN7T-NAFJ
AN7T-PAPJ
AZ5A-NAC8
AZ5A-PAL8
AV7T-NADG
AV7T-PAMG
AZ7T-NAE4
AZ7T-PAN4
BK5A-NAEW
BK5A-PANW
A35A-NAH0
A35A-PAS0
AK7T-NAGN
AK7T-PARN
AF8A-NAAC
AF8A-PAJC
AK8A-NAB0
AK8A-PAK0
AP8A-NAD0
AP8A-PAM0
AK9A-NAB4
AK9A-PAK4
ALAT-NAB4
ALAT-PAK4
BJ4A-NAB0
BJ4A-PAK0
AY4A-NAFW
AY4A-PAPW
AE3A-NAF0
AE3A-PAP0
Larcen's thrust when farther away does more damage
Larcen's wheel when close in does no damage
Larcen's wheel when close in does more damage
Larcen's snap when close in does no damage
Larcen's's snap when close in does more damage
Larcen's thrust when close in does no damage
Larcen's thrust when close in does more damage
Larcen's wheel when farther away does no damage
Larcen's wheel when farther away does more damage
Larcen's straight when close in does no damage
Larcen's straight when close in does more damage
Larcen's swing when close in does less damage
Larcen's swing when close in does more damage
Larcen's Swinging Hammer Fist does less damage
Larcen's Swinging Hammer Fistdoes more damage
Midknight's snap when farther away does no damage
Midknight's snap when farther away does more damage
Midknight's lunge when farther away does no damage
Midknight's lunge when farther away does more damage
Midknight's wheel when farther away does no damage
Midknight's wheel when farther away does more damage
Midknight's lunge when farther away does no damage
Midknight's lunge when farther away does more damage
Midknight's lunge when close in does less damage
Midknight's lunge when close in does more damage
Midknight's swing when close in does less damage
Midknight's swing when close in does more damage
Midknight's swing when farther away does no damage
Midknight's swing when farther away does more damage
Slash's snap when farther away does no damage
Slash's snap when farther away does more damage
Slash's snap when close in does no damage
Slash's snap when close in does more damage
Slash's thrust when close in does no damage
Slash's thrust when close in does more damage
Slash's thrust when farther away does less damage
Slash's thrust when farther away does more damage
Slash's wheel when farther away does no damage
Slash's wheel when farther away does more damage
Slash's wheel when close in does no damage
Slash's wheel when close in does more damage
Slash's straight when close in does no damage
Slash's straight when close in does more damage
Slash's lunge when close in does no damage
Slash's lunge when close in does more damage
Slash's swing when close in does no damage
Slash's swing when close in does more damage
Slash's Massive Club Swing does less damage
Slash's Massive Club Swing does more damage
Slash's Spinal Crush does less damage
Slash's Spinal Crush does more damage
Xavier's snap when close in does less damage
Xavier's snap when close in does more damage
Xavier's thrust when close in does less damage
Xavier's thrust when close in does more damage
Xavier's straight when close in does less damage
Xavier's straight when close in does more damage
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
ANYT-NADW
ANYT-PAMW
EE6T-NAER
EE6T-PANR
AZKA-NAA8
AZKA-PAJ8
A3JT-NACC
A3JT-PALC
A3RA-NACG
A3RA-PALG
AFHT-NAE8
AFHT-PAN8
AKHT-NAH0
AKHT-PAS0
ATET-NAE8
ATET-PAN8
ATKA-NAFG
ATKA-PAPG
FYKT-NAA0
FYKT-PAJ0
AYET-NAB4
AYET-PAK4
A2LA-NAC8
A2LA-PYL8
A2EA-NAG0
A2EA-PAR0
AEJT-NADR
AEJT-PJMR
AEDT-NADC
AEDT-PLMC
AJDT-NAGG
AJDT-PARG
AJJT-NAGG
AJJT-PWRG
ANEA-NAA8
ANEA-PAJ8
ANKA-NACR
ANKA-PALR
ATRA-NAHA
ATRA-PASA
ATVA-NAHJ
ATVA-PASJ
G2RA-NAFN
G2RA-PAPN
AYVT-NAA6
AYVT-PAJ6
ANVT-NACT
ANVT-PALT
A2RA-NADN
A2RA-PAMN
AETT-NAFT
AETT-PAPT
AJVA-NABA
AJVA-PAKA
ANVA-NAF6
ANVA-PAP6
FYPT-NADA
Xavier's swing when farther away does no damage
Xavier's swing when farther away does more damage
Xavier's Attack and Smash do no damage
Xavier's Attack and Smash do more damage
Trident's thrust when farther away does no damage
Trident's thrust when farther away does more damage
Trident's wheel when farther away does less damage
Trident's wheel when farther away does more damage
Trident's wheel when close in does less damage
Trident's wheel when close in does more damage
Trident's straight when farther away does no damage
Trident's straight when farther away does more damage
Trident's lunge when farther away does no damage
Trident's lunge when farther away does more damage
Jetta's snap when farther away does no damage
Jetta's snap when farther away does more damage
Jetta's snap when close in does no damage
Jetta's snap when close in does more damage
Jetta's thrust when close in does less damage
Jetta's thrust when close in does more damage
Jetta's thrust when farther away does no damage
Jetta's thrust when farther away does more damage
Jetta's wheel when close in does no damage
Jetta's wheel when close in does more damage
Jetta's wheel when farther away does less damage
Jetta's wheel when farther away does more damage
Jetta's straight when close in does no damage
Jetta's straight when close in does more damage
Jetta's straight when farther away does no damage
Jetta's straight when farther away does more damage
Jetta's lunge when farther away does no damage
Jetta's lunge when farther away does more damage
Jetta's lunge when close in does no damage
Jetta's lunge when close in does more damage
Jetta's swing when farther away does no damage
Jetta's swing when farther away does more damage
Jetta's swing when close in does no damage
Jetta's swing when close in does more damage
Blade's snap when farther away does no damage
Blade's snap when farther away does more damage
Blade's snap when close in does no damage
Blade's snap when close in does more damage
Blade's thrust when farther away does no damage
Blade's thrust when farther away does more damage
Blade's thrust when close in does no damage
Blade's thrust when close in does more damage
Blade's wheel when close in does no damage
Blade's wheel when close in does more damage
Blade's wheel when farther away does no damage
Blade's wheel when farther away does more damage
Blade's straight when close in does no damage
Blade's straight when close in does more damage
Blade's lunge when close in does less damage
Blade's lunge when close in does more damage
Blade's swing when close in does no damage
Blade's swing when close in does more damage
Blade's swing when farther away does less damage
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
FYPT-PAMA
AVVT-NAHJ
AVVT-PASJ
AVZT-NACN
AVZT-PALN
AZVT-NAEE
AZVT-PANE
AZZT-NAEN
AZZT-PANN
DZZT-NAG2
DZZT-PAR2
A3VT-NAAY
A3VT-PAJY
AFTT-NAFN
AFTT-PAPN
AFZA-NAC6
AFZA-PNL6
AKTT-NAHN
AKTT-PNSN
AKZA-NAFJ
AKZA-PRPJ
APZT-NAAA
APZT-PAJA
APVA-NACE
APVA-PALE
Blade's swing when farther away does more damage
Rax's snap when farther away does less damage
Rax's snap when farther away does more damage
Rax's snap when close in does no damage
Rax's snap when close in does more damage
Rax's thrust when farther away does no damage
Rax's thrust when farther away does more damage
Rax's thrust when close in does no damage
Rax's thrust when close in does more damage
Rax's wheel when close in does no damage
Rax's wheel when close in does more damage
Rax's wheel when farther away does no damage
Rax's wheel when farther away does more damage
Rax's straight when farther away does no damage
Rax's straight when farther away does more damage
Rax's straight when close in does no damage
Rax's straight when close in does more damage
Rax's lunge when farther away does no damage
Rax's lunge when farther away does more damage
Rax's lunge when close in does no damage
Rax's lunge when close in does more damage
Rax's swing when close in does no damage
Rax's swing when close in does more damage
Rax's swing when farther away does no damage
Rax's swing when farther away does more damage
Evander Holyfield's Real Deal Boxing
1
2
3
4
5
6
7
8
AJWA-AA64
BJWA-ACFN
BJWA-AEFN
BJWA-AJEN
BJWA-ANFN
BJWA-AWFN
CTRA-AA2L
RGKT-A6VW
Always round 1
BJNA-ACHW
Rounds are 1 minute long
BJNA-AEHW
Rounds are 2 minutes long
BJNA-AJHW
Rounds are 4 minutes long
BJNA-ANHW
Rounds are 6 minutes long
BJNA-AWHW
Rounds are 9 minutes long
Rounds never end
+ TCKT-A4AN + TCKT-A4BR Set up new career any way you want
+
+
+
+
+
F22 Interceptor
1
2
3
4
5
6
7
RH9T-R60T
AHAA-AAEE
AMAA-AAEE
AXAA-AAEE
A1AA-AAEE
A9AA-AAEE
BMAA-AAEE
MASTER CODE--MUST BE ENTERED
Start with 2 lives
Start with 3 lives
Start with 5 lives
Start with 6 lives
Start with 8 lives
Start with 11 lives
NOTE: CODES 8 THRU 21 WORK ONLY ON
8
WCPA-GCA8
Start with
9
8WPA-GCA8
Start with
10
MCPA-GEA8
Start with
11
1WPA-GEA8
Start with
12
ECPA-GGA8
Start with
13
TWPA-GGA8
Start with
14
7CPA-GGA8
Start with
15
FC1A-GAAG
Start with
16
GL1A-GAAG
Start with
17
HW1A-GAAG
Start with
USA CAMPAIGN
400 ammo
500 ammo
600 ammo
700 ammo
800 ammo
900 ammo
1000 ammo
40 chaff
50 chaff
60 chaff
18
19
20
21
22
23
24
25
26
27
J41A-GAAG
LC1A-GAAG
ML1A-GAAG
NW1A-GAAG
1B7T-BLYW
1B7T-BRYW
1B7T-BGZA
1B7T-BLZA
1B7T-BWZA
1B7T-B0ZA
Start with 70 chaff
Start with 80 chaff
Start with 90 chaff
Start with 100 chaff
Fuel burns 2x faster than normal
Fuel burns 4x faster than normal
Afterburner fuel consumption 2x normal
Afterburner fuel consumption 3x normal
Afterburner fuel consumption 5x normal
Afterburner fuel consumption 6x normal
The Faery Tale Adventure
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
R11A-R6WW
ABTT-AAD0
NVTT-AAD0
8VTT-ACD0
67TT-AGD0
ABTT-AADT
GKTT-AADT
NPTT-AADT
ABTT-AADL
GKTT-AADL
NPTT-AADL
ABTT-AADE
GKTT-AADE
NVTT-AADE
FVTT-ACDE
8VTT-ACDE
A2DA-CA38
18
19
AJYT-AA9E
GKVT-BA8R
20
NVVT-BA8R
21
22
23
24
25
26
27
28
FVTT-ACEC
NPTT-AAEJ
NPTT-AAER
NVTT-AAEY
FVTT-ACFE
NPTT-AAFL
NPTT-AAFT
NVTT-AAF0
MASTER CODE--MUST BE ENTERED
Julian starts with 0 coins instead of 20
Julian starts with 100 coins
Julian starts with 500 coins
Julian starts with 999 coins
Julian starts with 0 kindness points instead of 15
Julian starts with 50 kindness points
Julian starts with 99 kindness points
Julian starts with 0 luck points instead of 20
Julian starts with 50 luck points
Julian starts with 99 luck points
Julian starts with 0 bravery points instead of 35
Julian starts with 50 bravery points
Julian starts with 100 bravery points
Julian starts with 300 bravery points
Julian starts with 500 bravery points
All items are free even though the price still
shows on screen
Swim without losing vitality points
Julian, Phillip, and Kevin start with 50
vitality points
Julian, Phillip, and Kevin start with 100
vitality points
Phillip starts with 300 bravery points instead of 20
Phillip starts with 99 luck points instead of 35
Phillip starts with 99 kindness points instead of 15
Phillip starts with 100 coins instead of 15
Kevin starts with 300 bravery points instead of 15
Kevin starts with 99 luck points instead of 20
Kevin starts with 99 kindness points instead of 35
Kevin starts with 100 coins instead of 10
Fantasia
1
2
3
4
5
RFVA-A6WT
RFVA-A6VJ
ATVA-AA78
RFRT-A6XR
JBRT-AEYW
Infinite
Infinite
Infinite
Infinite
Infinite
small spells
large spells
lives
strength against obstacles
strength under water
Fatal Fury 2
1
2
3
ATTT-CA4Y
AG3A-AAD2
DC3A-AAD2
Infinite credits
Player 1's health starts at 1% in 1P and VS games
Player 1's health starts at 25% in 1P and VS games
4
5
6
GC3A-AAD2
KC3A-AAD2
S83A-AAD2
7
8
9
10
11
12
AG3A-AAEJ
DC3A-AAEJ
GC3A-AAEJ
KC3A-AAEJ
S83A-AAEJ
AG3A-AABL +
13
DC3A-AABL +
14
GC3A-AABL +
15
KC3A-AABL +
16
S83A-AABL +
17
AG3A-AACY +
18
DC3A-AACY +
19
GC3A-AACY +
20
KC3A-AACY +
21
S83A-AACY +
22
23
24
25
26
27
28
29
AG3A-AAGA
AR3A-AAGA
AW3A-AAGA
A03A-AAGA
AG3A-AAGE
AR3A-AAGE
AW3A-AAGE
A03A-AAGE
Player 1's health starts at 50% in 1P and VS games
Player 1's health starts at 75% in 1P and VS games
Player 1's health starts at 132% in 1P and VS games
-ignore energy bar
Player 2's health starts at 1% in 1P and VS games
Player 2's health starts at 25% in 1P and VS games
Player 2's health starts at 50% in 1P and VS games
Player 2's health starts at 75% in 1P and VS games
Player 2's health starts at 132% in 1P and VS games
AG2T-AAGN
Player 1's health starts at 1% in
Survival games
DC2T-AAGN
Player 1's health starts at 25% in
Survival games
GC2T-AAGN
Player 1's health starts at 50% in
Survival games
KC2T-AAGN
Player 1's health starts at 75% in
Survival games
S82T-AAGN
Player 1's health starts at 132%
in Survival games-ignore energy bar
AG2T-AAG6
Player 2's health starts at 1% in
Survival games
DC2T-AAG6
Player 2's health starts at 25% in
Survival games
GC2T-AAG6
Player 2's health starts at 50% in
Survival games
KC2T-AAG6
Player 2's health starts at 75% in
Survival games
S82T-AAG6
Player 2's health starts at 132%
in Survival games
Player 1 needs 1 victory for a win in 1P games
Player 1 needs 3 victories for a win in 1P games
Player 1 needs 4 victories for a win in 1P games
Player 1 needs 5 victories for a win in 1P games
Player 2 needs 1 victories for a win in 1P games
Player 2 needs 3 victories for a win in 1P games
Player 2 needs 4 victories for a win in 1P games
Player 2 needs 5 victories for a win in 1P games
Fatal Fury
1
2
3
4
5
6
7
8
9
ADJT-CEYN
AHJT-DA6N
A1JT-DA6N
BMJT-DA6N
CMJT-DA6N
EDJT-DA6N
S5JT-DA6N
ACVA-AAAA
AXBA-AA3C
CODES 10 THRU
10 S8AT-AABT
11 J4AT-AABT
12 G0AT-AABT
13 ERAT-AABT
All hits
All hits
All hits
All hits
All hits
All hits
All hits
Infinite
Infinite
21 MAY MAKE
+ S8AT-AACA
+ J4AT-AACA
+ G0AT-AACA
+ ERAT-AACA
are nothing
are very weak
are weak
are average
are strong
are very strong
are lethal
time to fight
credits
ENERGY BAR LOOK FUNNY
Initial health for you
Initial health for you
Initial health for you
Initial health for you
at
at
at
at
144% (maximum)
80%
60%
40%
14
15
16
17
18
19
20
21
CLAT-AABT
AGAT-AABT
S8AT-AAB2
J4AT-AAB2
G0AT-AAB2
ERAT-AAB2
CLAT-AAB2
AGAT-AAB2
+
+
+
+
+
+
+
+
CLAT-AACA
AGAT-AACA
S8AT-AACJ
J4AT-AACJ
G0AT-AACJ
ERAT-AACJ
CLAT-AACJ
AGAT-AACJ
Initial
Initial
Initial
Initial
Initial
Initial
Initial
Initial
health
health
health
health
health
health
health
health
for
for
for
for
for
for
for
for
you at 20%
you at 1%
opponent at
opponent at
opponent at
opponent at
opponent at
opponent at
144% (maximum)
80%
60%
40%
20%
1%
CODES 22 THRU 33: 1-PLAYER MODE ONLY. ONLY 5 GLOBES
WILL APPEAR ON SCREEN
22
23
24
25
26
27
28
29
30
31
32
33
AGGT-AAHY
ARGT-AAHY
A0GT-AAHY
BLGT-AAHY
CWGT-AAHY
GLGT-AAHY
AGGT-AAH2
ARGT-AAH2
A0GT-AAH2
BLGT-AAH2
CWGT-AAH2
GLGT-AAH2
1 globe required for you to win match
3 globes required for you to win match
5 globes required for you to win match
10 globes required for you to win match
20 globes required for you to win match
50 globes required for you to win match
1 globe required for opponent to win match
3 globes required for opponent to win match
5 globes required for opponent to win match
10 globes required for opponent to win match
20 globes required for opponent towin match
50 globes required for opponent towin match
Fatal Labyrinth
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
BABT-AA4G
MASTER CODE--MUST BE ENTERED
CBFA-AAER + CBFA-AAET
Start with 10/10 hit points
instead of 50/50
ABFA-ACER + ABFA-ACET
Start with 100/100 hit points
ABFA-ALER + ABFA-ALET
Start with 500/500 hit points
ABFA-BAER + ABFA-BAET
Start with 1,000/1,000 hit points
ABFA-ALNR + ABFA-ALNT
Start with 2,500/2,500 hit points
ABFA-BAYR + ABFA-BAYT
Start with 5,000/5,000 hit points
C4NT-AA5N
Almost infinite hit points
AV2A-B22T
Restore hit points 4x as fast
BB2A-B22T
Restore hit points 8x as fast
CV2A-B22T
Restore hit points 20x as fast
AKFA-AAE0
Start with 2 food instead of 10
EBFA-AAE0
Start with 20 food
LBFA-AAE0
Start with 50 food
XFFA-AAE0
Start with 99 food
BDBA-BA6T
Most armor items worth 6 to 8
armor points instead of 1 or 2
CXBA-BA6T
Most armor items worth 12 to 16 armor points
AF3T-BJ3C
Each food item worth 10 instead of 30
AZ3T-BJ3C
Each food item worth 40
AB2A-AAEE
Never need food for exploring
AK2A-AAEE
Use up food twice as fast
BK3T-AAD6
Each gold item worth 10 instead of 30
HV3T-AAD6
Each gold item worth 60
BKJA-AA9A
Kill most enemies with one blow!
Fifa International Soccer
1
2
3
4
5
6
7
8
9
RZZB-66XE
GBVA-DJZY
GBVA-DNZY
GBVA-DYZY
GBVA-DAZY
PYNA-DEYJ
PYNA-DNYJ
PYNA-DYYJ
PYNA-DAYJ
MASTER CODE--MUST BE ENTERED
Each goal worth 2--both players
Each goal worth 3--both players
Each goal worth 5--both players
Each goal worth 8--both players
Player 1 starts each game with 2 more pts.
Player 1 starts each game with 6 more pts.
Player 1 starts each game with 10 more pts.
Player 1 starts each game with 16 more pts.
Fire Shark
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
9TEA-BGKC
9TEA-BGKC
9TEA-BGKC
9TEA-BGKC
9TEA-BGKC
ATEA-AA5J
AFMT-AAEC
AZMT-AAEC
A7MT-AAEC
BFMT-AAEC
AFMT-AACC
AZMT-AACC
A7MT-AACC
BFMT-AACC
AK8T-AA4L
ANEA-BE2A
A6EA-BE2A
BEEA-BE2A
DEEA-BE2A
GJEA-BE2A
NNEA-BE2A
ATFA-AA3R
LCGA-BNWY
BBMT-AACA
+
+
+
+
+
AYEA-AABE
Start with 5 lives
A2EA-AABE
Start with 6 lives
A6EA-AABE
Start with 7 lives
BAEA-AABE
Start with 8 lives
BEEA-AABE
Start with 9 lives
Infinite lives
Start with 1 bomb
Start with 5 bombs
Start with 7 bombs
Start with 9 bombs
Start with 1 bomb after losing a life
Start with 5 bombs after losing a life
Start with 7 bombs after losing a life
Start with 9 bombs after losing a life
Infinite bombs
Start with 4 credits
Start with 8 credits
Start with 10 credits
Start with 26 credits
Start with 51 credits
Start with 100 credits
Infinite credits
Each power-up item is worth 3x normal
Keep regular weapon upgrade
Flashback
1
AJ2T-AA3C
Never lose a shield when shot--MAY MAKE
SOME ENEMIES INVINCIBLE; SWITCH OFF TO KILL THEM
2
AT2T-AA44
Protection from some falls—
SOME FALLS STILL KILL YOU
3
AM2A-WAH4
Start with 1 shield
4
AS2A-WAH4
Start with 2 shields
5
AX2A-WAH4
Start with 3 shields
6
A52A-WAH4
Start with 5 shields
7
BS2A-WAH4
Start with 10 shields
8
C12A-WAH4
Start with 20 shields
9
GS2A-WAH4
Start with 50 shields
10
N12A-WAH4
Start with 100 shields
11
GM6T-WAA4
Start with 50 credits
12
NX6T-WAA4
Start with 100 credits
13
HV9T-BELR + NV9T-AACT
Credit packs worth 100 credits
14
HV9T-BELR + 7B9T-AGCT
Credit packs worth 1,000 credits
15
HV9T-BELR + CB9T-ARLT
Credit packs worth 10,000 credits
16
RGBT-A6T4
Always have enough money to buy
17
RGBT-A6XN
Don't need to charge magnetic cartridge
Flicky
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
ATBT-AA4L
AETA-CAAJ
AJTA-CAAJ
ATTA-CAAJ
AYTA-CAAJ
BJTA-CAAJ
B6TA-CAAJ
CTTA-CAAJ
AVCA-CA30
AABT-AAFE
AJTA-CEAR
ANTA-CGAR
ATTA-CJAR
AYTA-CLAR
A2TA-CNAR
A6TA-CRAR
BATA-CTAR
BETA-CWAR
MASTER CODE--MUST BE ENTERED
Start with 1 life
Start with 2 lives
Start with 4 lives
Start with 5 lives
Start with 10 lives
Start with 15 lives
Start with 20 lives
Infinite lives
Hi score starts at 0, not 100,000
Start on round 2
Start on round 3
Start on round 4
Start on round 5
Start on round 6
Start on round 7
Start on round 8
Start on round 9
Forgotten Worlds
1
2
3
4
5
6
7
8
9
10
CTWA-CAFC
CTWT-CAAR
AAWA-CAFT
AAWA-DL7T
ANWA-CAFR
AAWT-CABC
AAWT-DL3C
ANWT-CABA
AD8T-AEE2
AD8T-BAE2
Player 1 starts at half strength
Player 2 starts at half strength
Player 1 starts with 0 Zenny instead of 2,500
Player 1 starts with 7,500 Zenny
Player 1 starts with 32,500 Zenny
Player 2 starts with 0 Zenny instead of 2,500
Player 2 starts with 7,500 Zenny
Player 2 starts with 32,500 Zenny
Tiny coin is worth 200 Zenny instead of 100
Tiny coin is worth 1,000 Zenny
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
AD8T-AEE6
Regular coin is worth 200 Zenny instead of 500
AD8T-BAY6
Regular coin is worth 5,000 Zenny
AD8T-ALFA
Large coin is worth 500 Zenny instead of 1,000
AH8T-AAE8
Large coin is worth 11,000 Zenny
AM8T-AAFC
Huge coin is worth 20,000 Zenny instead of 10,000
A18T-AAFC
Huge coin is worth 50,000 Zenny
CD8T-BE6J + TH8T-AD6L
All coins are worth 1,000 Zenny
R18T-BE6J + TH8T-AD6L
All coins are worth 7,500 Zenny
ATGA-CA2W
Enemy attacks do not reduce strength
AVCA-CA60
Getting trapped by obstacles does not reduce strength
BM8T-BJ9L
POW prize gives less strength
FD8T-BJ9L
POW prize gives more strength
AX8T-BJ9W
Drum prize gives less strength
CX8T-BJ9W
Drum prize gives more strength
2M8A-CAFA
Paramecium is harder to kill
2D8A-CAFA
Paramecium is easier to kill
2D8A-CAFA + AM8A-CAPC
Paramecium is much easier to kill
AJPT-CACR
Machinery Room leads to Wasteland
instead of Doomed Harbor
ANPT-CACR
Machinery Room leads to Stone Corridors
ATPT-CACR
Machinery Room leads to Inner Sanctum
A2PT-CACR
Machinery Room leads to Miasma
BAPT-CACR
Machinery Room leads to Tower of Dread
Formula One
1
2
3
4
5
6
AA9T-6A8A
JA9T-7EZ4
JA9T-7TZ4
JA9T-7AZ4
AJ5A-6A2N
ABBT-6AD0
7
ABBA-6ACC
8
9
10
11
12
13
14
15
16
17
18
19
20
21
ABAT-6ADR
ABBA-6AF8
ABKT-6EG4
ABKT-6JG4
ABKT-7AG4
ABKT-7TG4
AT5A-6A4J
AJ2A-6A5L
AJ2A-6A48
AYRT-6AB0
ATRT-6AB0
ANRT-6AB0
AJRT-6AB0
AERT-6AB0
Pit crew time is 0
Pit crew time is 2x normal
Pit crew time is 1/2x normal
Pit crew time is 1/4x normal
Tires don't wear out from normal driving
Tires don't wear out from bumping some cars
or some rough driving
Tires don't wear out from bumping other cars
or other rough driving
Tires don't wear out from hitting some trees, signs, etc.
Tires don't wear out from hitting other trees, signs, etc.
+ AA9T-6ECA
Tires last 1/4x long as normal
+ AA9T-6JCA
Tires last 1/2x long as normal
+ AA9T-7ACA
Tires last 2x long as normal
+ AA9T-7TCA
Tires last 3x long as normal
No warning to pit when tires are worn
Each race is 1 lap
Each race is infinite laps (lap never counts up)
+ AYRT-6AB6 Highest gear with manual transmission is 5th
+ ATRT-6AB6 Highest gear with manual transmission is 4th
+ ANRT-6AB6 Highest gear with manual transmission is 3rd
+ AJRT-6AB6 Highest gear with manual transmission is 2nd
+ AERT-6AB6 Highest gear with manual transmission is 1st
Gaiares
1
2
3
4
5
6
7
8
9
10
AECT-AAE6
AJCT-AAE6
A6CT-AAE6
BECT-AAE6
AJEA-AA20
AECT-AAFC
ANCT-AAFC
A6CT-AAFC
BECT-AAFC
A2ET-AA98
Start with 2 ships
Start with 3 ships
Start with 8 ships
Start with 10 ships
Infinite ships
Start with 1 credit instead of 5
Start with 3 credits
Start with 7 credits
Start with 9 credits
Infinite credits
CODES 11 AND 12 DON'T WORK ON CODES 22 THRU 27
11 AJEA-AA6J Don't lose weapon type when you lose a ship
12 DAEA-AA58 Don't lose weapon type or power level when you lose a ship
13 AK4A-AA6N Break defender lasts forever
14 RECT-A60A+9TCT-BCRC+AJCT-ACGE
Start with P-cannon
15 RECT-A60A+9TCT-BCRC+AJCT-AEGE
Start with G-beam
16 RECT-A60A+9TCT-BCRC+AJCT-AGGE
Start with S-laser
17 RECT-A60A+9TCT-BCRC+AJCT-AJGE
Start with T-missile
18 RECT-A60A+9TCT-BCRC+AJCT-ALGE
Start with H-laser
19 RECT-A60A+9TCT-BCRC+AJCT-ANGE
Start with V-laser
20 RECT-A60A+9TCT-BCRC+AJCT-ARGE
Start with R-collider
21 RECT-A60A+9TCT-BCRC+AJCT-ATGE
Start with E-smash
22 RECT-A60A+9TCT-BCRC+AJCT-A2GE+BJST-AA74 Start with T-Braster
23 RECT-A60A+9TCT-BCRC+AJCT-AWGE+BJST-AA74 Start with F-Formation
24 RECT-A60A+9TCT-BCRC+AJCT-AYGE+BJST-AA74 Start with T-Vulcan
25 RECT-A60A+9TCT-BCRC+AJCT-A4GE+BJST-AA74 Start with Q-Missile
26 RECT-A60A+9TCT-BCRC+AJCT-A6GE+BJST-AA74 Start with H-Missile
27 RECT-A60A+9TCT-BCRC+AJCT-A0GE+BJST-AA74 Start with A-Bullet
28 AJCT-AA8T
Combine with Codes 14 thru 27 to start that
weapon with max power
Gain Ground
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
D3GA-AAE2
HVGA-AAE2
MKGA-AAE2
SBGA-AAE2
0VGA-AAE2
8BGA-AAE2
97GA-AAE2
AVGA-AA8E
AK9T-AA5E
SB9T-BLXE
SB9T-BRXE
SB9T-BWXE
SB9T-B0XE
SB9T-B4XE
SB9T-B8XE
SB9T-BCXE
SAYT-BJVE
SAYT-BNVE
SAYT-BTVE
SAYT-BYVE
SAYT-B2VE
SAYT-B6VE
SAYT-BAVE
+
+
+
+
+
+
+
30 seconds to complete round
1 minute to complete round
1 minute 30 seconds to complete round
2 minutes to complete round
3 minutes to complete round
4 minutes to complete round
4 minutes, 15 seconds to complete round
Infinite time to complete round
Must get everybody to the exit to complete round
Each dead enemy counts as 2
Each dead enemy counts as 3
Each dead enemy counts as 4
Each dead enemy counts as 5
Each dead enemy counts as 6
Each dead enemy counts as 7
Each dead enemy counts as 8
SAYT-BJVJ Play every other stage (1, 3, 5, 7 . . .)
SAYT-BNVJ Play every 3rd stage
SAYT-BTVJ Play every 4th stage
SAYT-BYVJ Play every 5th stage
SAYT-B2VJ Play every 6th stage
SAYT-B6VJ Play every 7th stage
SAYT-BAVJ Play every 8th stage
Garfield: Caught in the Act
1.
2.
3.
4.
5.
6.
7.
8.
A02A-EAD4
KR2A-EAD4
NR2A-EAD4
RHCA-E6Y2
AA6A-CAGY
RHYT-E61T
AA5A-CAD4
ADZT-EACC
9.
10.
11.
12.
AG2A-EADC
Start
A02A-EADC
Start
BC2A-EADC
Start
RHDT-A6T8 + RHDT-A6VA
+
+
+
+
Start
Start
Start
RHCA-E6Y4
AA6A-CAHA
RHYT-E61W
Can't
RGZA-A6YJ
with 5 shots
with 50 shots
with 99 shots
Infinite ammo when standing
Can't collect any ammo
Infinite lives
collect any energy
+ RGZA A6YL
Don't lose energy
CODES 9-11 IGNORE COUNTER
with very little energy energy
with half energy
with about 3/4 energy
1 hit and you're invincible
Gauntlet 4
1
2
3
4
5
6
BBKT-AA8T
Invincible!
RFKT-A6VA
Don't lose health from time passing
NPBA-FA9C + NPBA-EAG8
Select up to 99 credits per player
1BYA-E0GE
Maximum health per coin in 3,000
VBYA-FGGE
Maximum health per coin in 5,000
CBYA-ERRE
Maximum health per coin in 10,000
CODES 7 THRU 10 ARE FOR PRACTICE ONLY. LEAVE TREASURE ROOMS
THROUGH NORMAL EXITS, NOT WARPING EXITS
7
BJGA-AAD0 + BJGA-AADE
Start Arcade mode on Level 10
8
CTGA-AAD0 + CTGA-AADE
Start Arcade mode on Level 20
9
GJGA-AAD0 + GJGA-AADE
Start Arcade mode on Level 50
10 NTGA-AAD0 + NTGA-AADE
Start Arcade mode on Level 100
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
AKXT-AA66 + RFXT-A6X4
Infinite keys on pick-up--can switch on/off
RFXT-A6X4
You can open doors without a key
AKGT-AA5W
Infinite potions on pick-up--can switch on/off
AKGT-AA3G + AKGT-AASW You can use a potion
even if you don't have one
PB4T-ACAY
Temporary invisibility lasts 1/3x normal
DV4T-AEAY
Temporary invisibility lasts 1/2x normal
RB4T-ATAY
Temporary invisibility lasts 2x normal
ZB4T-A2AY
Temporary invisibility lasts 3x normal
REFA-E6YL
Temporary invisibility lasts forever
AJDA-CA5Y + AJCT-CA84
Set attributes to anything you want in Camp
AM9T-AA58
All items that you can afford are free
B59A-AA86
All items are free
H6BA-CACA
Start with heal drink,
warp wing and all rings from vendors
AJ2A-CA54
Don't lose heal drink when used
AJ2A-CA8C
Don't lose warp wing when used
Ghostbusters
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
BWST-AA54
96CT-BTAR
96CT-A2AR
96CT-ATAR
96CT-AJAR
ATCT-AAAG
AYCT-AAAG
A2CT-AAAG
A6CT-AAAG
BACT-AAAG
BECT-AAAG
96CT-BYA0
96CT-A2A0
96CT-AJA0
ACTT-ACH6
ACTT-BAH6
ACTT-BAS6
ACTT-AEH8
ACTT-AAS8
ACTT-BA18
ACVA-AGAA
ACVA-BAJA
ACVA-BATA
ACVA-ALAC
ACVA-BATC
AV0T-AA4C
NNCT-AABN
CJCT-AABN
EYCT-AABN
AACT-AABN
Protection from most damage
Start with 24 life bar ticks instead of 16
Start with 12 life bar ticks
Start with 8 life bar ticks
Start with 4 life bar ticks
Start with 5 rounds
Start with 6 rounds
Start with 7 rounds
Start with 8 rounds
Start with 9 rounds
Start with 10 rounds
Start with 26 energy bar ticks
Start with 12 energy bar ticks
Start with only 4 energy bar ticks
$10 ghosts worth $100
$10 ghosts worth $1,000
$10 ghosts worth $3,000
$20 ghosts worth $200
$20 ghosts worth $2,000
$20 ghosts worth $5,000
$30 ghosts worth $300
$30 ghosts worth $3,000
$30 ghosts worth $5,000
$50 ghosts worth $500
$50 ghosts worth $5,000
Infinite bombs
Start with 99 bombs
Start with 18 bombs
Start with 37 bombs
Start with 0 bombs
Ghouls 'N Ghosts
1
2
3
4
5
EABA-AA3Y
MASTER CODE--MUST BE ENTERED
A3WT-AA6G
Infinite lives
9TZA-ABZY + BJZA-AAF0
Each point worth 10
9TEA-BCKL + TTEA-B93R + AEEA-AABN Start on floating sland
9TEA-BCKL + TTEA-B93R + AAEA-ACBN Start in windmall village
6
7
8
9
10
9TEA-BCKL
9TEA-BCKL
9TEA-BCKL
9TEA-BCKL
9TEA-BCKL
+
+
+
+
+
TTEA-B93R
TTEA-B93R
TTEA-B93R
TTEA-B93R
TTEA-B93R
+
+
+
+
+
11
12
9TEA-BCKL + TTEA-B93R +
9TEA-BCKL + TTEA-B93R +
13
14
9TEA-BCKL + TTEA-B93R +
AF3T-AAFY
Instant
AEEA-ACBN Start in town of fire
AAEA-AEBN Start in Baron Rankle's tower
AEEA-AEBN Start in horrible faced mountains
AAEA-AGBN Start in crystal forest
AEEA-AGBN Start on ice slides and
giant hands
AAEA-AJBN Start on dragons and demons
AEEA-AJBN Start on base of
morningstar ladder
AAEA-ALBN Start on Prince of Darkness
charge on magic armor/weapon
Golden Axe
1
2
3
4
5
6
7
8
9
10
BB1A-AA78
RF8A-A6W6
FGYT-BJVY
FGYT-BNVY
KB8T-AA46
AJVT-AA2T
AJ7T-BA28
A27T-BA28
BA7T-BA28
ABBA-ACC4
Infinite hit points
Infinite magic
Each magic pot worth 2
Each magic pot worth 3
Infinite lives
Infinite credits
Start with 2 credits instead of 4
Start with 6 credits
Start with 8 credits
Start with 1 life instead of 3--1st credit only
NOTE: IF YOU HAVE MORE THAN 3 LIVES, THE GRAPHICS ON THE
COUNTER LOOK WEIRD, BUT IT STILL COUNTS CORRECTLY
11
ABBA-ALC4
Start with 5 lives--1st credit only
12
ABBA-ARC4
Start with 7 lives--1st credit only
13
ABBA-AWC4
Start with 9 lives--1st credit only
14
AAVT-ACBR
Continue with 1 life instead of 3
15
AAVT-ALBR
Continue with 5 lives
16
AAVT-ARBR
Continue with 7 lives
17
AAVT-AWBR
Continue with 9 lives
18
ABBA-AEDA
Start with 2 magic pots instead of 1
19
ABBA-AJDA
Start with 4 magic pots
20
SA8A-BET2
Start on stage 2
21
SA8A-BJT2
Start on stage 3
22
SA8A-BNT2
Start on stage 4
23
SA8A-BTT2
Start on stage 5
24
SA8A-BYT2
Start on stage 6
25
SA8A-B2T2
Start on stage 7
26
SA8A-B6T2
Start on stage 8
Golden Axe 2
1
2
3
4
5
6
7
8
9
10
11
12
AEBT-AADN
AJBT-AADN
AYBT-AADN
A6BT-AADN
BEBT-AADN
AEBT-AAE2
AJBT-AAE2
AYBT-AAE2
A6BT-AAE2
BEBT-AAE2
AGXA-AADR
ALXA-AADR
Player 1 starts with 1 life
Player 1 starts with 2 lives
Player 1 starts with 5 lives
Player 1 starts with 7 lives
Player 1 starts with 9 lives
Player 2 starts with 1 life
Player 2 starts with 2 lives
Player 2 starts with 5 lives
Player 2 starts with 7 lives
Player 2 starts with 9 lives
Both players continue with 1 life
Both players continue with 2 lives
13
14
15
16
17
18
A0XA-AADR
A8XA-AADR
BGXA-AADR
BTJA-AA48
FEPA-BJYA
FEPA-BNYA
Both players continue with 5 lives
Both players continue with 7 lives
Both players continue with 9 lives
Infinite lives--both players
Each magic book is worth 2
Each magic book is worth 3
Greatest Heavyweights
1
2
3
4
5
6
7
8
9
10
BJ6A-ACD6
BJ6A-AED6
BJ6A-AJD6
BJ6A-AND6
BJ6A-AWD6
CTXT-AA46
AJ4T-AA2A
RH7A-A6YA
Rounds are 1 minute
Rounds are 2 minutes
Rounds are 4 minutes
Rounds are 6 minutes
Rounds are 9 minutes
Rounds are infinitely long--must win by knockout
Infinite rounds, must win by knockout
Set attributes to whatever you want when
creating a new boxer
RH9A-A6TE
Attributes aren't reduced after a fight
RH9T-A6VN + BM9T-AA9W
Pick as many training items as you want
Greendog the Beached Surfer Dude
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
ATNT-AA4E
AYPA-AADE
A2PA-AADE
BEPA-AADE
ABYA-CAAN
AYNA-BE5Y
A6NA-BE5Y
BJNA-BE5Y
BNNA-BE5Y
BYNA-BE5Y
B2NA-BE5Y
B6NA-BE5Y
CENA-BE5Y
CJNA-BE5Y
CTNA-BE5Y
CYNA-BE5Y
AACA-CAC4
AJCA-CAC4
DTCA-CAC4
GACA-CAC4
AD8A-AACL
AX8A-AACL
CD8A-AACL
AC6A-AABG
BC6A-AABG
CC6A-AABG
Infinite lives
Start with 6 lives
Start with 7 lives
Start with 10 lives
Spikes don't hurt
Start on Ancient Aztec Crypts level
Start on Mustique level
Start on Curacao level
Start on Underwater Crypts of Curacao level
Start on Skateboard level 1
Start on Jamaica level
Start on Skateboard level 2
Start on Saba level
Start on Crypts after Saba level
Start on St. Vincent level
Start on the final Skateboard level
Cola doesn't restore energy
Cola restores less energy than normal
Cola restores more energy than normal
Cola completely restores energy
Fish don't hurt
Fish hurt more than normal
Fish are devastating
Birds don't hurt
Birds hurt more than normal
Birds are devastating
ETBT-AA42
R1XA-C6W2
AVHT-AA6W
ABPA-GAC8
AKPA-GAC8
AVPA-GAC8
MASTER CODE--MUST
Infinite energy
Infinite credits
Each pistol has 0
Each pistol has 2
Each pistol has 4
Growl
1
2
3
4
5
6
BE ENTERED
bullets
bullets
bullets
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
BBPA-GAC8
AW9T-AA4Y
ABPA-GADA
AKPA-GADA
AVPA-GADA
A3PA-GADA
AXAA-AA5N
ABPA-GADC
AKPA-GADC
A3PA-GADC
BBPA-GADC
AXAT-AA3A
ACHT-B69T
AGHT-B69T
ALHT-B69T
ARHT-B69T
AWHT-B69T
A0HT-B69T
A4HT-B69T
A8HT-B69T
BCHT-B69T
Each
Each
Each
Each
Each
Each
Each
Each
Each
Each
Each
Each
Each
Each
Each
Each
Each
Each
Each
Each
Each
pistol has 8 bullets
pistol has infinite bullets
AK-47 has 0 bursts
AK-47 has 2 bursts
AK-47 has 4 bursts
AK-47 has 6 bursts
AK-47 has infinite bursts
rocket launcher has 0 rockets
rocket launcher has 2 rockets
rocket launcher has 6 rockets
rocket launcher has 8 rockets
rocket launcher has infinite rockets
object picked up is nothing
object picked up is a knife
object picked up is an iron bar
object picked up is a sword
object picked up is a pistol
object picked up is an AK-47
object picked up is a rocket launcher
object picked up is a whip
object picked up is a grenade
Gunstar Heroes
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
AJBT-AA5R
AL4T-AA3A
AAJT-CAFA
HX6T-BAKN
BDTT-CAF6
BXTT-CAF6
CDTT-CAF6
8X1T-ACGJ
691T-AGGJ
8X1T-ACGL
691T-AGGL
8X1T-ACGR
691T-AGGR
8X1T-ACG0
691T-AGG0
8X1T-ACHT
691T-AGHT
8X1T-ACHW
691T-AGHW
AM2T-AA4N
MASTER CODE--MUST BE ENTERED
Protection against most hits
Protection from falling off screen
Vitality-up worth much more
Start with lightning weapon instead of force
Start with chaser weapon
Start with fire weapon
Start stage 1 with 500 vitality instead of 100
Start stage 1 with 999 vitality instead of 100
Start stage 2 with 500 vitality instead of 120
Start stage 2 with 999 vitality instead of 120
Start stage 3 with 500 vitality instead of 140
Start stage 3 with 999 vitality instead of 140
Start stage 4 with 500 vitality instead of 160
Start stage 4 with 999 vitality instead of 160
Start stage 5 with 500 vitality instead of 180
Start stage 5 with 999 vitality instead of 180
Start stage 6 with 500 vitality instead of 200
Start stage 6 with 999 vitality instead of 200
Always have 999 vitality (infinite vitality)
Hardball
1. Pitchers don't get tired
1A
RF0T-A60J
1B
RF0T-A60J
2. Infinite innings
2A
AKSA-AA3E
2B
AKSA-AA3E
3. Infinite outs
3A
AL5A-AA6A + AK5T-AA9A
3B
AL5T-AA9E + AL6A-AA7R
4. Infinite strikes
4A
AK5T-AA7R
4B
AK5T-AA7W
5. Infinite balls
5A
AK5T-AA6A
5B
AK5T-AA6E
6. Only need 1 strike for a strikeout
6A
AF5T-AAF8 + AF2T-AADJ
6B
AF2T-AADN + AF5T-AAGC + AGGA-AAG8
7. Only need 2 strikes for a strikeout
7A
AK5T-AAF8 + AK2T-AADJ
7B
AK2T-AADN + AK5T-AAGC + ALGA-AAG8
8. Must get 4 strikes for a strikeout
8A
AV5T-AAF8 + AV2T-AADJ
8B
AV2T-AADN + AV5T-AAGC + AWGA-AAG8
9. Must get 5 strikes for a strikeout
9A
AZ5T-AAF8 + AZ2T-AADJ
9B
AZ2T-AADN + AZ5T-AAGC + A0GA-AAG8
10. Only need 1 ball for a walk
10A
AF5T-AAE2 + AF2T-AAEA + AGHT-AABC + AGNA-AAAW + AGSA-AAHA
10B
AF2T-AAEE + AF5T-AAE6 + AGHT-AADJ + AGNA-AAC2 + AGST-AACY
11. Only need 2 balls for a walk
11A
AK5T-AAE2 + AK2T-AAEA + ALHT-AABC + ALNA-AAAW + ALSA-AAHA
11B
AK2T-AAEE + AK5T-AAE6 + ALHT-AADJ + ALNA-AAC2 + ALST-AACY
12. Only need 3 balls for a walk
12A
AP5T-AAE2 + AP2T-AAEA + ARHT-AABC + ARNA-AAAW + ARSA-AAHA
12B
AP2T-AAEE + AP5T-AAE6 + ARHT-AADJ + ARNA-AAC2 + ARST-AACY
13. Need 5 balls for a walk
13A
AZ5T-AAE2 + AZ2T-AAEA + A0HT-AABC + A0NA-AAAW + A0SA-AAHA
13B
AZ2T-AAEE + AZ5T-AAE6 + A0HT-AADJ + A0NA-AAC2 + A0ST-AACY
14. Need 6 balls for a walk
14A
A35T-AAE2 + A32T-AAEA + A4HT-AABC + A4NA-AAAW + A4SA-AAHA
14B
A32T-AAEE + A35T-AAE6 + A4HT-AADJ + A4NA-AAC2 + A4ST-AACY
Heavy Nova
1
2
3
ATHA-AA3N
ATHA-AA4E
ATJT-AA60
4
ATJT-AA7R
5
AART-ANEA+
6
AART-AJEA+
7
AART-AEEA+
8
9
10
11
12
13
14
15
16
17
18
VA1T-DJTJ+
B3AT-AA9R
AFAT-AAHJ+
SFAT-BJZW
SFAT-BNZW
SFAT-BTZW
SFAT-BAZW
ATET-AA4W
BE0T-CACJ
AE0T-CACJ
AA0T-CACJ
Infinite energy--player 1
Infinite power--player 1
Infinite energy--player 2
(or computer in a 1-player game)
Infinite power--player 2
(or computer in a 1-player game)
AART-ANEG
Limit player 2
(or computer in a 1-player game)
to power level 6
AART-AJEG
Limit player 2
(or computer in a 1-player game)
power level 4
AART-AEEG
Limit player 2
(or computer in a 1-player game)
to power level 2
2E1T-DCJL
Start computer at low energy level
Infinite time
AFAT-AAHW
Run time down at 1/2x normal speed
Run time down at 2x normal speed
Run time down at 3x normal speed
Run time down at 4x normal speed
Run time down at 8x normal speed
Infinite continues
9 continues
1 continue
No continues
Hellfire
1
2
3
4
ATZA-AA9R
ATYA-AA4J
SEXA-BNTW
SEXA-BATW
5
6
7
8
9
10
11
12
13
AALA-BA9A
ATLA-BA9A
A2LA-BA9A
BALA-BA9A
AERA-AABR
BARA-AABR
DERA-AABR
GJRA-AABR
NNRA-AABR
Infinite Hellfire(tm) missiles
Infinite lives
First power-up item worth more
First power-up item gives max power, SOME
THINGS CAN'T BE DESTROYED WHEN YOU SHOOT THEM
Start with no missiles instead of 2
Start with 4 missiles
Start with 6 missiles
Start with 8 missiles
Start with 1 player instead of 3
Start with 8 players
Start with 25 players
Start with 50 players
Start with 99 players
Herzog
1
AJBT-AA68
Common codes:
2
JP4T-AE0N
3
DV4T-AA6R
4
AJ7A-AA36
5
B2HA-AA98
6
ATNA-AA32
7
AJLT-AA7W
8
BCGT-AA5L
9
RGFA-A602
10
NCFA-BE92
11
RGFA-A6ZY
12
AF0A-AADY
13
NV0A-AADY
14
8V0A-ACDY
15
VB0A-BGDY
16
LB0A-AHXY
Player 1 codes:
17
AAEA-BA36
18
JAEA-BJV6
19
JAEA-BNV6
20
JAEA-BTV6
21
JAEA-BYV6
22
JAEA-B2V6
23
JAEA-B6V6
24
JAEA-BAV6
25
26
27
28
29
30
31
AA0T-AAFY
NT0T-AAFY
8T0T-ACFY
VA0T-BGFY
CA0T-ARPY
ZA0T-AC7Y
LA0T-AHZY
Player 2 codes:
32
AAEA-BA50
33
JAEA-BJX0
34
JAEA-BNX0
35
JAEA-BTX0
36
JAEA-BYX0
37
JAEA-B2X0
MASTER CODE--MUST BE ENTERED
All weapons are made immediately
Infinite money
Infinite energy
Infinite ammunition
Infinite stamina against anti-aircraft fire
Infinite stamina against bullets
Infinite total strength
Immediate energy recovery
Immediate ammunition recovery
Immediate stamina recovery
Total strength starts at 1
Total strength starts at 100
Total strength starts at 500
Total strength starts at 5,000
Total strength starts at 50,000
Never get money
Get 80 G's per second in 1st battle stage,
200 in stages 2 thru 8
Get 120 G's per second in 1st battle stage,
240 in stages 2 thru 8
Get 160 G's per second in 1st battle stage,
280 in stages 2 thru 8
Get 200 G's per second in 1st battle stage,
320 in stages 2 thru 8
Get 240 G's per second in 1st battle stage,
360 in stages 2 thru 8
Get 280 G's per second in 1st battle stage,
400 in stages 2 thru 8
Get 320 G's per second in 1st battle stage,
440 in stages 2 thru 8
Start with no G's
Start with 1,000 G's
Start with 5,000 G's
Start with 50,000 G's
Start with 100,000 G's
Start with 250,000 G's
Start with 500,000 G's (maximum)
Never get money
Get 80 G's per second in 1st battle stage,
200 in stages 2 thru 8
Get 120 G's per second in 1st battle stage,
240 in stages 2 thru 8
Get 160 G's per second in 1st battle stage,
280 in stages 2 thru 8
Get 200 G's per second in 1st battle stage,
320 in stages 2 thru 8
Get 240 G's per second in 1st battle stage,
360 in stages 2 thru 8
38
JAEA-B6X0
39
JAEA-BAX0
40
41
42
43
44
45
46
AA1A-AAEA
NT1A-AAEA
8T1A-ACEA
VA1A-BGEA
CA1A-ARNA
ZA1A-AC6A
LA1A-AHYA
Get 280 G's per second in 1st battle stage,
400 in stages 2 thru 8
Get 320 G's per second in 1st battle stage,
440 in stages 2 thru 8
Start with no G's
Start with 1,000 G's
Start with 5,000 G's
Start with 50,000 G's
Start with 100,000 G's
Start with 250,000 G's
Start with 500,000 G's (maximum)
The Immortal
1
2
3
R19T-860L
BAVT-CA4N
RHAT-A600
4
5
6
7
8
9
10
11
12
13
AWAT-AA9J
BEOT-CAH6
AAOT-CAH6
AYOT-CAH6
ABYA-AAGN
GVYA-ACGN
CBYA-ANGN
ABMA-AAGC
AMCA-AA4T
STVT-DWA8
MASTER CODE--MUST BE ENTERED
Infinite vitality--most battles
Infinite fireball shots while you
have fireballs in your inventory
Infinite continues
Start with 10 continues instead of 3
Start with 1 continue
Start with 6 continues
Start new game with 0 gold instead of 20
Start new game with 520 gold
Start new game with 160 gold
Slime oil costs nothing instead of 80 or 60 gold
Many items are free
+ AAVT-CABA
Destroy most enemies in battle with one hit
The Incredible Hulk
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.
19.
20.
21.
22.
23.
24.
25.
ALVT-8A82
DVPV-AA9Y
DVRB-AA6W
A4YT-8A46
ABDV-AAA6
ABNB-AAGT
ACYA-8AG2
AC5A-8AB4
ABRV-AAFN
BKJV-AAE6
CVJV-AAE6
D3JV-AAE6
AJ2V-AA64
CT3B-AAAJ
D23B-AAAJ
KR4A-8AEN
KRXA-8AE8
PC4A-8AEN
PCXA-8AE8
AG4A-8AEY
AL4A-8AEY
AW4A-8AEY
A04A-8AEY
A84A-8AEY
BG4A-8AEY
Level select screen appears after you start game
Don't take damage as Hulk/Super-Hulk
Don't take damage when "Hulked-Out"
Don't lose health with time when "Hulked-out"
No lives lost from running out of health
No lives lost from falling in water
Infinite transformation capsules
Infinite time to defeat bosses
Guns have infinite ammo
Can perform Super Hulk moves at 10%
Can perform Super Hulk moves at 20%
Can perform Super Hulk moves at 30%
Regular gamma capsules don't max out at 70% (can Hulk-Out)
Capsules add twice as much (Hulk only)
Capsules add three time as much (Hulk only)
Start 1st life with 75% health
Start all lives but 1st with 75% health
Start 1st life with 100% health
Start all lives but 1st with 100% health
Start with 1 life
Start with 2 lives
Start with 4 lives
Start with 5 lives
Start with 7 lives
Start with 9 lives
Insector X
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
AVZA-AA3G
AVZA-AA3N
BVSA-AA2W
AVWA-AA2W
AAFA-AAFY
AEFA-AAFY
AJFA-AAFY
AYFA-AAFY
BJFA-AAFY
CTFA-AAFY
BJDA-AAD4
B6DA-AAD4
CTDA-AAD4
DEDA-AAD4
GJDA-AAD4
NTDA-AAD4
9JDA-AAD4
8TDA-ACD4
7ADA-AGD4
BKZA-AABY
B7ZA-AABY
CVZA-AABY
D3ZA-AABY
EPZA-AABY
GKZA-AABY
SFYT-BNT0
SFYT-B2T0
SFYT-BJT0
SFYA-B218
+
+
+
+
+
+
+
+
+
Keep shot power after dying
Keep special weapons after dying
Infinite stock
Infinite credits
1 credits
2 credit
3 credits
6 credits
11 credits
21 credits
BJBT-AABA
Start with 10 stock
B6BT-AABA
Start with 15 stock
CTBT-AABA
Start with 20 stock
DEBT-AABA
Start with 25 stock
GJBT-AABA
Start with 50 stock
NTBT-AABA
Start with 100 stock
9JBT-AABA
Start with 250 stock
8TBT-AABA
Start with 500 stock
7ABT-AABA
Start with 1,000 stock
Starting speed of 10
Starting speed of 15
Starting speed of 20
Starting speed of 30
Starting speed of 35
Starting speed of 50
Each P worth 3 (half) shot power
Each P worth 6 (full) shot power
Each P worth 2 & each PP worth 3 shot power
Each PP worth 6 (full) shot power
James Buster Douglas Knockout Boxing
1
2
3
4
5
6
7
8
9
10
11
12
PPGA-AEDL
2PGA-AJDL
RPGA-AWDL
EPGA-A6DL
TPGA-BRDL
6PGA-AAML
57GA-A6ML
APDA-AADJ
AZDA-AADJ
A7DA-AADJ
BFDA-AADJ
P3WT-BFXR
13
P3WT-BFXR +
14
P3WT-BFXR +
15
P3WT-BFXR +
16
P3WT-BFXR +
+
+
+
+
+
Rounds last 30 seconds instead of 1:30
Rounds last 1 minute
Rounds last 2 minutes
Rounds last 3 minutes
Rounds last 5 minutes
Rounds last 7 minutes
Rounds last 9 minutes, 59 seconds
APHT-AAEN + APHT-AAC6 Knockout count is 3 instead of 10
AZHT-AAEN + AZHT-AAC6
Knockout count is 5
A7HT-AAEN + A7HT-AAC6
Knockout count is 7
BFHT-AAEN + BFHT-AAC6
Knockout count is 9
0BWT-B25T + AEAT-AACE + AJAT-AAGE Player 1's damage
meter recovers
more slowly
0BWT-B25T + CAAT-AACE + AJAT-AAGE Player 1's damage
meter recovers faster
0BWT-B25T + JAAT-AACE + AJAT-AAGE Player 1's damage
meter recovers
much faster
0BWT-B25T + AJAT-AACE + AEAT-AAGE Player 2's damage
meter recovers more slowly
0BWT-B25T + AJAT-AACE + CAAT-AAGE Player 2's damage
meter recovers faster
17
18
19
20
P3WT-BFXR + 0BWT-B25T + AJAT-AACE + JAAT-AAGE Player 2's damage
meter recovers much faster
734T-ABYG + YB4T-B26J + ATAT-AABY + BJAT-AAFY Player 1 scores
fewer points
734T-ABYG + YB4T-B26J + EAAT-AABY + BJAT-AAFY Player 1 scores more
points
734T-ABYG + YB4T-B26J + BJAT-AABY + ATAT-AAFY Player 2 scores fewer
points
21
734T-ABYG + YB4T-B26J + BJAT-AABY + EAAT-AAFY Player 2 scores more
points
22
CTLT-AAC0 + CNLT-AAFE
Choose 1 to 19 rounds instead
of 1 to 12 on options screen
James Pond, Underwater Agent
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
RZZT-R61C
AV9A-AA84
SB8T-BJ08
SB8T-BN08
SB8T-BT08
B4FA-AA20
SCFA-BLT0
979A-AAHL
AK1T-AA9T
AGGA-AAHW
A0GA-AAHW
A8GA-AAHW
BGGA-AAHW
CWGA-AAHW
GLGA-AAHW
NRGA-AAHW
9WGT-BCKY
9WGT-BCKY
9WGT-BCKY
9WGT-BCKY
9WGT-BCKY
9WGT-BCKY
9WGT-BCKY
9WGT-BCKY
9WGT-BCKY
9WGT-BCKY
9WGT-BCKY
+
+
+
+
+
+
+
+
+
+
+
+
+
+
MASTER CODE-MUST BE ENTERED
Infinite lives
EWKT-A43Y
Each thing saved or collected is worth 2
EWKT-A43Y
Each thing saved or collected is worth 3
EWKT-A43Y
Each thing saved or collected is worth 4
Infinite time
Time goes by 2x as fast
Sea nymph stays with you longer after you lose a life
Almost invincible
Start with 1 life
Start with 5 lives
Start with 7 lives
Start with 9 lives
Start with 20 lives
Start with 50 lives
Start with 99 lives
AGGT-AAB0 + 5WGT-AVB2
Start on mission 2
ALGT-AAB0 + 5WGT-AVB2
Start on mission 3
ARGT-AAB0 + 5WGT-AVB2
Start on mission 4
AWGT-AAB0 + 5WGT-AVB2
Start on mission 5
A0GT-AAB0 + 5WGT-AVB2
Start on mission 6
A4GT-AAB0 + 5WGT-AVB2
Start on mission 7
A8GT-AAB0 + 5WGT-AVB2
Start on mission 8
BCGT-AAB0 + 5WGT-AVB2
Start on mission 9
BGGT-AAB0 + 5WGT-AVB2
Start on mission 10
BLGT-AAB0 + 5WGT-AVB2
Start on mission 11
BRGT-AAB0 + 5WGT-AVB2
Start on mission 12
James Pond 2 Codename: Robocod
1
2
3
4
5
6
7
R1RT-R6X0
A2DA-AAAW
AJ8T-AA9G
AY8T-AAHN
AYDA-AAA2
AJ8A-AA8C
AJ8T-AA26
8
968T-B93C
MASTER CODE--MUST BE ENTERED
Start with 6 lives
Infinite lives
Restart with 5 chances
Start with 5 chances
Spikes don't hurt
Bad guys don't hurt when you have 2
or more energy units on the "fish-o-meter"
Invincibility--bad guys explode when
you touch them!
9
10
11
12
AVAA-AA90
ALZA-AA5A
BADA-AAAE
AJYT-AA20
Most bad guys die after 1 hit
Infinite continues
8 continues
Keep wings from round to round
AKET-AA4C
NTLT-AAGN
3ALT-AAGN
AELA-AAGG
AJLA-AAGG
ANLA-AAGG
ATLA-AAGG
AYLA-AAGG
A2LA-AAGG
A6LA-AAGG
BALA-AAGG
HE7A-BEVR
HE7A-BJVR
HE7A-BNVR
HE7A-BTVR
HE7A-BYVR
HE7A-B2VR
HE7A-B6VR
HE7A-BAVR
HE7A-BEVJ
HE7A-BJVJ
HE7A-BNVJ
HE7A-BTVJ
HE7A-BYVJ
HE7A-B2VJ
HE7A-B6VJ
HE7A-BAVJ
Infinite "pump-ups"
Opponents only have $100
Opponents only have $200
Start at 2nd game in tournament mode
Start at 3rd game
Start at 4th game
Start at 5th game
Start at 6th game
Start at 7th game
Start at 8th game
Start at 9th game (The Judge)
Player 1 starts with 1 point
Player 1 starts with 2 points
Player 1 starts with 3 points
Player 1 starts with 4 points
Player 1 starts with 5 points
Player 1 starts with 6 points
Player 1 starts with 7 points
Player 1 starts with 8 points
Player 2 starts with 1 point
Player 2 starts with 2 points
Player 2 starts with 3 points
Player 2 starts with 4 points
Player 2 starts with 5 points
Player 2 starts with 6 points
Player 2 starts with 7 points
Player 2 starts with 8 points
Jammit
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
Joe Montana 2 Sports Talk Football
NOTE: THERE ARE TWO VERSIONS OF THIS GAME. IF THE "A" CODES DO
NOT WORK ON YOUR GAME, THEN TRY THE "B" CODES
1. Only have 1 play to make a first down
1A
AKFT-RAGA
1B
ALTT-CAEG
2. Only have 2 plays to make a first down
2A
APFT-RAGA
2B
ARTT-CAEG
3. Only have 3 plays to make a first down
3A
AVFT-RAGA
3B
AWTT-CAEG
4. Have infinite plays to make a first down
4A
AKFT-RA74
4B
ALTT-CA6A
5. Every drive starts as 1st and goal, no matter where the ball is!
5A
AFGA-RACC
5B
ALVA-CA2J
6. Play clock is 15 seconds long
6A
C1TA-CAHY
6B
CYDA-CAEL
7. Play clock is 30 seconds long
7A
GDTA-CAHY
7B
GADA-CAEL
8. Play clock is 60 seconds long
8A
NDTA-CAHY
8B
NADA-CAEL
9. Play clock is 90 seconds long
9A
WDTA-CAHY
9B
WADA-CAEL
10. Play clock is infinite
10A
AAMA-AAD4
10B
AAMT-AAA0
11. 1-minute quarters (4-minute game)
11A
ADVA-NCDR
11B
AB9A-CCC6
12. 2-minute quarters (8-minute game)
12A
ADVA-NEDR
12B
AB9A-CEC6
13. 20-minute quarters (80-minute game)
13A
ADVA-NAMR
13B
AB9A-CAL6
14. 25-minute quarters (100-minute game)
14A
ADVA-NLMR
14B
AB9A-CLL6
15. 30-minute quarters (120-minute game)
15A
ADVA-PAMR
15B
AB9A-DAL6
16. 45-minute quarters (180-minute game)
16A
ADVA-NLXR
16B
AB9A-CLW6
17. 60-minute quarters (240-minute game)
17A
ADVA-NA5R
17B
AB9A-CA46
18. 75-minute quarters (300-minute game)
18A
ADVA-PL5R
18B
AB9A-DL46
19. 0 timeouts per half--home team
19A
ADVA-CAAW
19B
AADT-CAFJ
20. 1 timeout per half--home team
20A
AHVA-CAAW
20B
AEDT-CAFJ
21. 2 timeouts per half--home team
21A
AMVA-CAAW
21B
AJDT-CAFJ
22. 0 timeouts per half--visiting team
22A
ADVA-CAAN
22B
AADT-CAFC
23. 1 timeout per half--visiting team
23A
AHVA-CAAN
23B
AEDT-CAFC
24. 2 timeouts per half--visiting team
24A
AMVA-CAAN
24B
AJDT-CAFC
25. Infinite timeouts--visiting team
25A
AVDT-CA68
25B
AWBT-AA6E
26. Touchdowns worth 0 points
26A
ABGA-RADN
26B
ACVA-CAEW
27. Touchdowns worth 1 point
27A
AFGA-RADN
27B
AGVA-CAEW
28. Touchdowns worth 2 points
28A
AKGA-RADN
28B
ALVA-CAEW
29. Touchdowns worth 3 points
29A
APGA-RADN
29B
ARVA-CAEW
30. Touchdowns worth 4 points
30A
AVGA-RADN
30B
AWVA-CAEW
31. Touchdowns worth 5 points
31A
AZGA-RADN
31B
A0VA-CAEW
32. Touchdowns worth 7 points
32A
A7GA-RADN
32B
A8VA-CAEW
33. Touchdowns worth 8 points
33A
BBGA-RADN
33B
BCVA-CAEW
34. Touchdowns worth 9 points
34A
BFGA-RADN
34B
BGVA-CAEW
35. Extra points worth 0 points
35A
ABGA-RAC2
35B
ACVA-CAD8
36. Extra points worth 2 points
36A
AKGA-RAC2
36B
ALVA-CAD8
37. Extra points worth 3 points
37A
APGA-RAC2
37B
ARVA-CAD8
38. Extra points worth 4 points
38A
AVGA-RAC2
38B
AWVA-CAD8
39. Extra points worth 5 points
39A
AZGA-RAC2
39B
A0VA-CAD8
40. Extra points worth 6 points
40A
A3GA-RAC2
40B
A4VA-CAD8
41. Extra points worth 7 points
41A
A7GA-RAC2
41B
A8VA-CAD8
42. Extra points worth 8 points
42A
BBGA-RAC2
42B
BCVA-CAD8
43. Extra points worth 9 points
43A
BFGA-RAC2
43B
BGVA-CAD8
44. Field goals worth 0 points
44A
ABGA-RADC
44B
ACVA-CAEJ
45. Field goals worth 1 points
45A
AFGA-RADC
45B
AGVA-CAEJ
46. Field goals worth 2 points
46A
AKGA-RADC
46B
ALVA-CAEJ
47. Field goals worth 4 points
47A
AVGA-RADC
47B
AWVA-CAEJ
48. Field goals worth 5 points
48A
AZGA-RADC
48B
A0VA-CAEJ
49. Field goals worth 6 points
49A
A3GA-RADC
49B
A4VA-CAEJ
50. Field goals worth 7 points
50A
A7GA-RADC
50B
A8VA-CAEJ
51. Field goals worth 8 points
51A
BBGA-RADC
51B
BCVA-CAEJ
52. Field goals worth 9 points
52A
BFGA-RADC
52B
BGVA-CAEJ
53. Safeties worth 0 points
53A
ABGA-RAEC
53B
ACVA-CAFJ
54. Safeties worth 1 points
54A
AFGA-RAEC
54B
AGVA-CAFJ
55. Safeties worth 3 points
55A
APGA-RAEC
55B
ARVA-CAFJ
56. Safeties worth 4 points
56A
AVGA-RAEC
56B
AWVA-CAFJ
57. Safeties worth 5 points
57A
AZGA-RAEC
57B
A0VA-CAFJ
58. Safeties worth 6 points
58A
A3GA-RAEC
58B
A4VA-CAFJ
59. Safeties worth 7 points
59A
A7GA-RAEC
59B
A8VA-CAFJ
60. Safeties worth 8 points
60A
BBGA-RAEC
60B
BCVA-CAFJ
61. Safeties worth 9 points
61A
BFGA-RAEC
61B
BGVA-CAFJ
Joe Montana Football
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
ATBT-AA2A
AEBT-AAHJ
AYBT-AAHJ
A6BT-AAHJ
BEBT-AAHJ
AEBT-AAHR
AYBT-AAHR
A6BT-AAHR
BEBT-AAHR
REGT-A60T
ANSA-AAHW
ATSA-AAHW
A2SA-AAHW
A6SA-AAHW
BASA-AAHW
B6VT-AABL
D2VT-AABL
HTVT-AABL
MASTER CODE--MUST BE ENTERED
1 timeout per half--team 1
5 timeouts per half--team 1
7 timeouts per half--team 1
9 timeouts per half--team 1
1 timeout per half--team 2
5 timeouts per half--team 2
7 timeouts per half--team 2
9 timeouts per half--team 2
Infinite timeouts for both teams
Only have 2 plays to get a first down
Only have 3 plays to get a first down
Have 5 plays to get a first down
Have 6 plays to get a first down
Have 7 plays to get a first down
15 seconds per play instead of 45
30 seconds per play
60 seconds per play
John Madden Football 93
1
RH9T-860T
MASTER CODE--MUST BE ENTERED
2
ESPT-AAD6
Play clock starts at 35 seconds instead of 45
CODES 3 THRU 5 MAY CAUSE DELAYS IN PLAYS AND KICKOFFS WHEN
YOU PLAY AGAINST THE COMPUTER
3
HXPT-AAD6
Play clock starts at 60 seconds--use in 2-player mode
4
MMPT-AAD6
Play clock starts at 90 seconds--use in 2-player mode
5
ALCT-CA7T
Play clock frozen--use on 2-player game only
6
D4LT-CABE
Each quarter lasts 30 seconds instead of 5 minutes
7
HWLT-CABE
Each quarter lasts 1 minute
8
SCLT-CABE
Each quarter lasts 2 minutes
9
0WLT-CABE
Each quarter lasts 3 minutes
10 OCLT-CJBE
Each quarter lasts 20 minutes
11 BCLT-CRBE
Each quarter lasts 30 minutes
12 CCLT-C6BE
Each quarter lasts 60 minutes
13 CCDA-CA2L
No time limit (game lasts forever)
14 ACWA-AAG6
Home team starts with 0 timeouts instead of 3
15 AGWA-AAG6
Home team starts with 1 timeout
16 ALWA-AAG6
Home team starts with 2 timeouts
17 A0WA-AAG6
Home team starts with 5 timeouts
18 BGWA-AAG6
Home team starts with 9 timeouts
19 ACWA-AAHC
Visiting team starts with 0 timeouts instead of 3
20 AGWA-AAHC
Visiting team starts with 1 timeout
21 ALWA-AAHC
Visiting team starts with 2 timeouts
22 A0WA-AAHC
Visiting team starts with 5 timeouts
23 BGWA-AAHC
Visiting team starts with 9 timeouts
24 RG3T-A6WG
Infinite timeouts for both teams
25 AMJA-AAA8
Only have 1 play to get a first down
26 ASJA-AAA8
Only have 2 plays to get a first down
27 AXJA-AAA8
Only have 3 plays to get a first down
28 A5JA-AAA8
Have 5 plays to get a first down
29 A9JA-AAA8
Have 6 plays to get a first down
30 BDJA-AAA8
Have 7 plays to get a first down
31 AMJA-AA22
Always first down (never lose possession on downs)
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
FDLT-AADR
SDLT-AADR
YDLT-AADR
8DLT-AADR
AMLT-AA5Y
AMKT-AA9A
GDKT-BE1A
GDKT-BJ1A
GDKT-BN1A
GDKT-BT1A
GDKT-BY1A
GDKT-B61A
GDKT-BA1A
ADKA-BE40
AMKA-BE40
ASKA-BE40
AXKA-BE40
A1KA-BE40
A5KA-BE40
A9KA-BE40
BDKA-BE40
ADKA-BE5G
AHKA-BE5G
AMKA-BE5G
AXKA-BE5G
A1KA-BE5G
A5KA-BE5G
A9KA-BE5G
BDKA-BE5G
AMLA-AA5W
GDLA-BEXW
GDLA-BNXW
GDLA-BTXW
GDLA-BYXW
GDLA-B2XW
GDLA-B6XW
GDLA-BAXW
Only need 5 yards for a first down
15 yards needed for a first down
20 yards needed for a first down
30 yards needed for a first down
Always goal-to-go (must get touchdown)
Touchdown worth 0 points
Touchdown worth 1 point
Touchdown worth 2 points
Touchdown worth 3 points
Touchdown worth 4 points
Touchdown worth 5 points
Touchdown worth 7 points
Touchdown worth 8 points
Extra point worth 0 points
Extra point worth 2 points
Extra point worth 3 points
Extra point worth 4 points
Extra point worth 5 points
Extra point worth 6 points
Extra point worth 7 points
Extra point worth 8 points
Field goal worth 0 points
Field goal worth 1 point
Field goal worth 2 points
Field goal worth 4 points
Field goal worth 5 points
Field goal worth 6 points
Field goal worth 7 points
Field goal worth 8 points
Safety worth 0 points
Safety worth 1 point
Safety worth 3 points
Safety worth 4 points
Safety worth 5 points
Safety worth 6 points
Safety worth 7 points
Safety worth 8 points
John Madden Football
1
RH9A-R6V2
MASTER CODE--MUST BE ENTERED
CODES 2 THRU 5 MAY CAUSE DELAYS IN PLAYS AND KICK-OFFS
2
B8KA-AADG
Random time on play clock
3
D4KA-AADG
Random time on play clock
4
HWKA-AADG
Play clock starts at 60 seconds
THE COMPUTER WILL RUN DOWN THE PLAY CLOCK-BEST TO USE IN 2-PLAYER MODE
5
MLKA-AADG
Play clock starts at 90 seconds
THE COMPUTER WILL RUN DOWN THE PLAY CLOCK-BEST TO USE IN 2-PLAYER MODE
6
D2XT-CADL
Each quarter lasts 30 seconds
7
HTXT-CADL
Each quarter lasts 1 minute
8
SAXT-CADL
Each quarter lasts 2 minutes
9
MAXT-CEDL
Each quarter lasts 10 minutes
10
NAXT-CJDL
Each quarter lasts 18:20
11
BAXT-CRDL
Each quarter lasts 30 minutes
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
AB4A-AAGE
AF4A-AAGE
AK4A-AAGE
AZ4A-AAGE
BF4A-AAGE
AB4A-AAGL
AF4A-AAGL
AK4A-AAGL
AZ4A-AAGL
BF4A-AAGL
RF5A-A618
ALHA-AAB2
ARHA-AAB2
AWHA-AAB2
A4HA-AAB2
A8HA-AAB2
ALHA-AA3W
FCJA-AAFJ
SCJA-AAFJ
YCJA-AAFJ
8CJA-AAFJ
ALJA-AA7R
ALHT-AA9E
GCHT-BE1E
GCHT-BJ1E
GCHT-BN1E
GCHT-BT1E
GCHT-BY1E
GCHT-B61E
GCHT-BA1E
ACHT-BE5J
ALHT-BE5J
ARHT-BE5J
AWHT-BE5J
A0HT-BE5J
A4HT-BE5J
A8HT-BE5J
BCHT-BE5J
ACHT-BE46
AGHT-BE46
ALHT-BE46
AWHT-BE46
A0HT-BE46
A4HT-BE46
A8HT-BE46
BCHT-BE46
BLJA-AA4E
GCJA-BEWE
GCJA-BNWE
GCJA-BTWE
GCJA-BYWE
GCJA-B2WE
GCJA-B6WE
GCJA-BAWE
Home team starts with 0 timeouts
Home team starts with 1 timeout
Home team starts with 2 timeouts
Home team starts with 5 timeouts
Home team starts with 9 timeouts
Visiting team starts with 0 timeouts
Visiting team starts with 1 timeout
Visiting team starts with 2 timeouts
Visiting team starts with 5 timeouts
Visiting team starts with 9 timeouts
Infinite timeouts for both teams
Only get 1 play to get a first down
Only get 2 plays to get a first down
Only get 3 plays to get a first down
Have 5 plays to get a first down
Have 6 plays to get a first down
Always first down
Only need 5 yards for a first down
Must get 15 yards for a first down
Must get 20 yards for a first down
Must get 30 yards for a first down
Always goal-to-go--must get touchdown
Touchdown worth 0 points
Touchdown worth 1 point
Touchdown worth 2 points
Touchdown worth 3 points
Touchdown worth 4 points
Touchdown worth 5 points
Touchdown worth 7 points
Touchdown worth 8 points
Extra point worth 0 points
Extra point worth 2 points
Extra point worth 3 points
Extra point worth 4 points
Extra point worth 5 points
Extra point worth 6 points
Extra point worth 7 points
Extra point worth 8 points
Field goal worth 0 points
Field goal worth 1 point
Field goal worth 2 points
Field goal worth 4 points
Field goal worth 5 points
Field goal worth 6 points
Field goal worth 7 points
Field goal worth 8 points
Safety worth 0 points
Safety worth 1 point
Safety worth 3 points
Safety worth 4 points
Safety worth 5 points
Safety worth 6 points
Safety worth 7 points
Safety worth 8 points
John Madden Football 92
1
RH9A-R6YE
MASTER CODE--MUST BE ENTERED
CODES 2 THRU 4 MAY CAUSE DELAYS IN PLAYS AND KICKOFFS
2
D49T-AAB2
Play clock starts at 30 seconds
3
HW9T-AAB2
Play clock starts at 60 seconds
THE COMPUTER WILL RUN DOWN THE PLAY CLOCK-BEST TO USE IN 2-PLAYER MODE
4
ML9T-AAB2
Play clock starts at 90 seconds
THE COMPUTER WILL RUN DOWN THE PLAY CLOCK-BEST TO USE IN 2-PLAYER MODE
5
D3EA-CACA
Each quarter lasts 30 seconds
6
HVEA-CACA
Each quarter lasts 1 minute
7
SBEA-CACA
Each quarter lasts 2 minutes
8
0BEA-CJCA
Each quarter lasts 20 minutes
9
BBEA-CRCA
Each quarter lasts 30 minutes
10
CBEA-C6CA
Each quarter lasts 60 minutes
11
ACPA-AAGC
Home team starts with 0 timeouts
12
AGPA-AAGC
Home team starts with 1 timeout
13
ALPA-AAGC
Home team starts with 2 timeouts
14
A0PA-AAGC
Home team starts with 5 timeouts
15
BGPA-AAGC
Home team starts with 9 timeouts
16
ACPA-AAGJ
Visiting team starts with 0 timeouts
17
AGPA-AAGJ
Visiting team starts with 1 timeout
18
ALPA-AAGJ
Visiting team starts with 2 timeouts
19
A0PA-AAGJ
Visiting team starts with 5 timeouts
20
BGPA-AAGJ
Visiting team starts with 9 timeouts
21
AL6T-AAFR
Only have 1 play to get a first down
22
AR6T-AAFR
Only have 2 plays to get a first down
23
AW6T-AAFR
Only have 3 plays to get a first down
24
A46T-AAFR
Have 5 plays to get a first down
25
AL6T-AA6R
Always first down
26
FC8A-AAE2
Only need 5 yards for a first down
27
SC8A-AAE2
Must get 15 yards for a first down
28
YC8A-AAE2
Must get 20 yards for a first down
29
8C8A-AAE2
Must get 30 yards for a first down
30
AL8A-AA68
Always goal-to-go--must get a touchdown
31
AL7T-AA9W
Touchdown worth 0 points
32
GC7T-BE1W
Touchdown worth 1 point
33
GC7T-BJ1W
Touchdown worth 2 points
34
GC7T-BN1W
Touchdown worth 3 points
35
GC7T-BT1W
Touchdown worth 4 points
36
GC7T-BY1W
Touchdown worth 5 points
37
GC7T-B61W
Touchdown worth 7 points
38
GC7T-BA1W
Touchdown worth 8 points
39
AC7T-BE5J
Extra point worth 0 points
40
AL7T-BE5J
Extra point worth 2 points
41
AR7T-BE5J
Extra point worth 3 points
42
AW7T-BE5J
Extra point worth 4 points
43
A07T-BE5J
Extra point worth 5 points
44
A47T-BE5J
Extra point worth 6 points
45
A87T-BE5J
Extra point worth 7 points
46
BC7T-BE5J
Extra point worth 8 points
47
AC7T-BE52
Field goal worth 0 points
48
AG7T-BE52
Field goal worth 1 point
49
50
51
52
53
54
55
56
57
58
59
60
61
62
AL7T-BE52
AW7T-BE52
A07T-BE52
A47T-BE52
A87T-BE52
BC7T-BE52
AL8A-AA38
GC8A-BEV8
GC8A-BNV8
GC8A-BTV8
GC8A-BYV8
GC8A-B2V8
GC8A-B6V8
GC8A-BAV8
Field goal worth 2 points
Field goal worth 4 points
Field goal worth 5 points
Field goal worth 6 points
Field goal worth 7 points
Field goal worth 8 points
Safety worth 0 points
Safety worth 1 point
Safety worth 3 points
Safety worth 4 points
Safety worth 5 points
Safety worth 6 points
Safety worth 7 points
Safety worth 8 points
Judge Dredd
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
AKCT-EA24
AVCT-EA4A
AGAT-AAHW
BGAT-AAHW
XGBA-AAC4
XGBA-AADC
XGBA-AACW
XGBA-AACL
XGBA-AACC
XGBA-AAB4
XGBA-AADL
XGBA-AADW
XGBA-AAD4
AAST-EAGL
Infinite energy
Infinite lives
Start wtih 1 life
Start wtih 9 lives
Start with 99 Grenades
Start with 99 High explosive missiles
Start with 99 Armor piercing missiles
Start with 99 Incediary missiles
Start with 99 Richochet missiles
Start with 99 Heat seekers
Start with 99 Double whammies
Start with 99 Boing bubbles
Start with 99 Flares
Most weapon ammo is infinite once you have some
The Jungle Book
1
2
4
7
8
AM6V-0A86
GHGV-0ACC
GXGV-0ACC
HHGV-0ACC
AJYV-2A3E
Power menu
Start with 2 lives
Start with 5 lives
Start with 10 lives
Infinite weapons
Jungle Strike
1
2
3
4
5
6
7
8
9
10
11
12
13
14
R13B-861A
AGGA-GAEY
ALGA-GAEY
ARGA-GAEY
AWGA-GAEY
A0GA-GAEY
A4GA-GAEY
A8GA-GAEY
BCGA-GAEY
BGGA-GAEY
ACGA-GAEA
MASTER CODE„MUST BE ENTERED
Start on Campaign 2: Sub Hunt
Start on Campaign 3: Training Ground
Start on Campaign 4: Night Strike
Start on Campaign 5: Puloso City
Start on Campaign 6: Snow Fortress
Start on Campaign 7: River Raid
Start on Campaign 8: Mountains
Start on Campaign 9: Return Home
Start on Campaign 10: Win Screen
You can choose any co-pilot
Use this code if you won’t enter a password
ACGA-GAEA + BCFT-GA2Y Can choose any co-pilot, even when using password
Use this code if you enter a password
D5DT-GA7A
Infinite lives
AGGA-GABT
Start with 1 life
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
ALGA-GABT
A0GA-GABT
A8GA-GABT
BGGA-GABT
AXDA-GA3N
DGTT-GAG2
GLTT-GAG2
KRTT-GAG2
W4TT-GAG2
9LTT-GAG2
8WTT-GCG2
68TT-GGG2
AKFT-JA9C
AAMV-WACL
9JMV-WACL
8TMV-WCCL
72MV-WECL
5TMV-WLCL
4AMV-WRCL
VAMV-XGCL
B6MV-WRLL
AANB-WABC
9JNB-WABC
8TNB-WCBC
72NB-WEBC
5TNB-WLBC
4ANB-WRBC
VANB-XGBC
B6NB-WRKC
AANB-WADY
9JNB-WADY
8TNB-WCDY
72NB-WEDY
5TNB-WLDY
4ANB-WRDY
VANB-XGDY
B6NB-WRMY
AAMV-WADW
CTMV-WADW
FAMV-WADW
LAMV-WADW
NTMV-WADW
3AMV-WADW
8TMV-WCDW
66MV-WGDW
AANB-WACL
DENB-WACL
KNNB-WACL
NTNB-WACL
3ANB-WACL
8TNB-WCCL
66NB-WGCL
AANB-WAE6
BJNB-WAE6
CTNB-WAE6
GJNB-WAE6
NTNB-WAE6
Start with 2 lives
Start with 5 lives
Start with 7 lives
Start with 9 lives
Infinite fuel
Maximum fuel is 25
Maximum fuel is 50
Maximum fuel is 75
Maximum fuel is 150
Maximum fuel is 250
Maximum fuel is 500
Maximum fuel is 999
Infinite ammo
Maximum guns is 0 for helicopter
Maximum guns is 250 for helicopter
Maximum guns is 500 for helicopter
Maximum guns is 750 for helicopter
Maximum guns is 1,500 for helicopter
Maximum guns is 2,000 for helicopter
Maximum guns is 5,000 for helicopter
Maximum guns is 9,999 for helicopter
Maximum guns is 0 for hovercraft
Maximum guns is 250 for hovercraft
Maximum guns is 500 for hovercraft
Maximum guns is 750 for hovercraft
Maximum guns is 1,500 for hovercraft
Maximum guns is 2,000 for hovercraft
Maximum guns is 5,000 for hovercraft
Maximum guns is 9,999 for hovercraft
Maximum guns is 0 for motorcycle
Maximum guns is 250 for motorcycle
Maximum guns is 500 for motorcycle
Maximum guns is 750 for motorcycle
Maximum guns is 1,500 for motorcycle
Maximum guns is 2,000 for motorcycle
Maximum guns is 5,000 for motorcycle
Maximum guns is 9,999 for motorcycle
Maximum hydras is 0 for helicopter
Maximum hydras is 20 for helicopter
Maximum hydras is 40 for helicopter
Maximum hydras is 80 for helicopter
Maximum hydras is 100 for helicopter
Maximum hydras is 200 for helicopter
Maximum hydras is 500 for helicopter
Maximum hydras is 999 for helicopter
Maximum rockets is 0 for hovercraft
Maximum rockets is 25 for hovercraft
Maximum rockets is 75 for hovercraft
Maximum rockets is 100 for hovercraft
Maximum rockets is 200 for hovercraft
Maximum rockets is 500 for hovercraft
Maximum rockets is 999 for hovercraft
Maximum missiles is 0 for motorcycle
Maximum missiles is 10 for motorcycle
Maximum missiles is 20 for motorcycle
Maximum missiles is 50 for motorcycle
Maximum missiles is 100 for motorcycle
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
9JNB-WAE6
8TNB-WCE6
66NB-WGE6
AAMV-WAE6
ANMV-WAE6
A2MV-WAE6
B6MV-WAE6
DEMV-WAE6
GJMV-WAE6
NTMV-WAE6
8TMV-WCE6
66MV-WGE6
AANB-WAGG
ANNB-WAGG
A2NB-WAGG
B6NB-WAGG
DENB-WAGG
GJNB-WAGG
NTNB-WAGG
8TNB-WCGG
66NB-WGGG
3DEB-TAA4
WDEB-TCA4
MDEB-TEA4
EDEB-TGA4
0DEB-TJA4
5XEB-TLA4
4DEB-TRA4
1DEB-T0A4
VDEB-VGA4
B9EB-TRJ4
3DFB-TAFN
FXFB-TCFN
7DFB-TGFN
4DFB-TRFN
VDFB-VGFN
B9FB-TRPN
NXFV-TAC4
3DFV-TAC4
75FV-TEC4
7DFV-TGC4
4DFV-TRC4
VDFV-VGC4
B9FV-TRL4
9MGV-TAE6
8XGV-TCE6
EDGV-TGE6
4DGV-TRE6
1DGV-T0E6
VDGV-VGE6
B9GV-TRN6
Maximum
Maximum
Maximum
Maximum
Maximum
Maximum
Maximum
Maximum
Maximum
Maximum
Maximum
Maximum
Maximum
Maximum
Maximum
Maximum
Maximum
Maximum
Maximum
Maximum
Maximum
Maximum
Maximum
Maximum
Maximum
Maximum
Maximum
Maximum
Maximum
Maximum
Maximum
Maximum
Maximum
Maximum
Maximum
Maximum
Maximum
Maximum
Maximum
Maximum
Maximum
Maximum
Maximum
Maximum
Maximum
Maximum
Maximum
Maximum
Maximum
Maximum
Maximum
missiles is 250 for motorcycle
missiles is 500 for motorcycle
missiles is 999 for motorcycle
hellfires is 0 for helicopter
hellfires is 3 for helicopter
hellfires is 6 for helicopter
hellfires is 15 for helicopter
hellfires is 25 for helicopter
hellfires is 50 for helicopter
hellfires is 100 for helicopter
hellfires is 500 for helicopter
hellfires is 999 for helicopter
mines is 0 for hovercraft and motorcycle
mines is 3 for hovercraft and motorcycle
mines is 6 for hovercraft and motorcycle
mines is 15 for hovercraft and motorcycle
mines is 25 for hovercraft and motorcycle
mines is 50 for hovercraft and motorcycle
mines is 100 for hovercraft and motorcycle
mines is 500 for hovercraft and motorcycle
mines is 999 for hovercraft and motorcycle
armor for helicopter is 200
armor for helicopter is 400
armor for helicopter is 600
armor for helicopter is 800
armor for helicopter is 1,200
armor for helicopter is 1,500
armor for helicopter is 2,000
armor for helicopter is 3,000
armor for helicopter is 5,000
armor for helicopter is 9,999
armor for hovercraft is 200
armor for hovercraft is 300
armor for hovercraft is 1,000
armor for hovercraft is 2,000
armor for hovercraft is 5,000
armor for hovercraft is 9,999
armor for motorcycle is 100
armor for motorcycle is 200
armor for motorcycle is 750
armor for motorcycle is 1,000
armor for motorcycle is 2,000
armor for motorcycle is 5,000
armor for motorcycle is 9,999
armor for stealth is 250
armor for stealth is 500
armor for stealth is 800
armor for stealth is 2,000
armor for stealth is 3,000
armor for stealth is 5,000
armor for stealth is 9,999
Jurassic Park
1
2
5
6
7
AVDA-AA24
Infinite energy
DBCT-AAA8 + DBDA-AAAW
Start with 75% health
HEALTH BAR MAY NOT MATCH CHARACTER'S ACTUAL HEALTH
CBCT-AAA8 + CBDA-AAAW
Start with 50% health
HEALTH BAR MAY NOT MATCH CHARACTER'S ACTUAL HEALTH
BBCT-AAA8 + BBDA-AAAW
Start with 25% health
HEALTH BAR MAY NOT MATCH CHARACTER'S ACTUAL HEALTH
BVDA-AA5G
Infinite lives
AFCT-AAA0
Start with 1 life
AKCT-AAA0
Start with 2 lives
Set 1:
ONLY 1
8
9
10
11
12
13
14
CODE FROM SET 1 CAN BE USED AT A TIME
ABDA-AAG2
Start with 0 blue-banded darts
AFDA-AAG2
Start with 1 blue-banded dart
BKDA-AAG2
Start with 10 blue-banded darts
B7DA-AAG2
Start with 15 blue-banded darts
GKDA-AAG2
Start with 50 blue-banded darts
J3DA-AAG2
Start with 70 blue-banded darts
NPDA-AAG2
Start with 99 blue-banded darts
3
4
CODES 15 THRU 44: INSTEAD OF BLUE-BANDED DARTS
15
AFDA-AAG2 + AKDA-AAG4
Start with 1 red-banded dart
16
BKDA-AAG2 + AKDA-AAG4
Start with 10 red-banded darts
17
B7DA-AAG2 + AKDA-AAG4
Start with 15 red-banded darts
18
GKDA-AAG2 + AKDA-AAG4
Start with 50 red-banded darts
19
J3DA-AAG2 + AKDA-AAG4
Start with 70 red-banded darts
20
NPDA-AAG2 + AKDA-AAG4
Start with 99 red-banded darts
21
AFDA-AAG2 + AVDA-AAG4
Start with 1 gas grenade
22
BKDA-AAG2 + AVDA-AAG4
Start with 10 gas grenades
23
B7DA-AAG2 + AVDA-AAG4
Start with 15 gas grenades
24
GKDA-AAG2 + AVDA-AAG4
Start with 50 gas grenades
25
J3DA-AAG2 + AVDA-AAG4
Start with 70 gas grenades
26
NPDA-AAG2 + AVDA-AAG4
Start with 99 gas grenades
27
AFDA-AAG2 + AZDA-AAG4
Start with 1 flash grenade
28
BKDA-AAG2 + AZDA-AAG4
Start with 10 flash grenades
29
B7DA-AAG2 + AZDA-AAG4
Start with 15 flash grenades
30
GKDA-AAG2 + AZDA-AAG4
Start with 50 flash grenades
31
J3DA-AAG2 + AZDA-AAG4
Start with 70 flash grenades
32
NPDA-AAG2 + AZDA-AAG4
Start with 99 flash grenades
33
AFDA-AAG2 + A7DA-AAG4
Start with 1 concussion grenade
34
BKDA-AAG2 + A7DA-AAG4
Start with 10 concussion grenades
35
B7DA-AAG2 + A7DA-AAG4
Start with 15 concussion grenades
36
GKDA-AAG2 + A7DA-AAG4
Start with 50 concussion grenades
37
J3DA-AAG2 + A7DA-AAG4
Start with 70 concussion grenades
38
NPDA-AAG2 + A7DA-AAG4
Start with 99 concussion grenades
39
AFDA-AAG2 + A3DA-AAG4
Start with 1 rocket
40
BKDA-AAG2 + A3DA-AAG4
Start with 10 rockets
41
B7DA-AAG2 + A3DA-AAG4
Start with 15 rockets
42
GKDA-AAG2 + A3DA-AAG4
Start with 50 rockets
43
J3DA-AAG2 + A3DA-AAG4
Start with 70 rockets
44
NPDA-AAG2 + A3DA-AAG4
Start with 99 rockets
Set 2:
ONLY 1
45
46
47
48
49
50
51
CODE FROM SET 2 CAN BE USED AT A TIME
ABDA-AAG8
Start with 0 stun gun shots
AFDA-AAG8
Start with 1 stun gun shot
BKDA-AAG8
Start with 10 stun gun shots
B7DA-AAG8
Start with 15 stun gun shots
GKDA-AAG8
Start with 50 stun gun shots
J3DA-AAG8
Start with 70 stun gun shots
NPDA-AAG8
Start with 99 stun gun shots
CODES 52 THRU 81: INSTEAD OF STUN GUN SHOTS
52
AFDA-AAG8 + AKDA-AAHA
Start with 1 red-banded dart
53
BKDA-AAG8 + AKDA-AAHA
Start with 10 red-banded darts
54
B7DA-AAG8 + AKDA-AAHA
Start with 15 red-banded darts
55
GKDA-AAG8 + AKDA-AAHA
Start with 50 red-banded darts
56
J3DA-AAG8 + AKDA-AAHA
Start with 70 red-banded darts
57
NPDA-AAG8 + AKDA-AAHA
Start with 99 red-banded darts
58
AFDA-AAG8 + AVDA-AAHA
Start with 1 gas grenade
59
BKDA-AAG8 + AVDA-AAHA
Start with 10 gas grenades
60
B7DA-AAG8 + AVDA-AAHA
Start with 15 gas grenades
61
GKDA-AAG8 + AVDA-AAHA
Start with 50 gas grenades
62
J3DA-AAG8 + AVDA-AAHA
Start with 70 gas grenades
63
NPDA-AAG8 + AVDA-AAHA
Start with 99 gas grenades
64
AFDA-AAG8 + AZDA-AAHA
Start with 1 flash grenade
65
BKDA-AAG8 + AZDA-AAHA
Start with 10 flash grenades
66
B7DA-AAG8 + AZDA-AAHA
Start with 15 flash grenades
67
GKDA-AAG8 + AZDA-AAHA
Start with 50 flash grenades
68
J3DA-AAG8 + AZDA-AAHA
Start with 70 flash grenades
69
NPDA-AAG8 + AZDA-AAHA
Start with 99 flash grenades
70
AFDA-AAG8 + A7DA-AAHA
Start with 1 concussion grenade
71
BKDA-AAG8 + A7DA-AAHA
Start with 10 concussion grenades
72
B7DA-AAG8 + A7DA-AAHA
Start with 15 concussion grenades
73
GKDA-AAG8 + A7DA-AAHA
Start with 50 concussion grenades
74
J3DA-AAG8 + A7DA-AAHA
Start with 70 concussion grenades
75
NPDA-AAG8 + A7DA-AAHA
Start with 99 concussion grenades
76
AFDA-AAG8 + A3DA-AAHA
Start with 1 rocket
77
BKDA-AAG8 + A3DA-AAHA
Start with 10 rockets
78
B7DA-AAG8 + A3DA-AAHA
Start with 15 rockets
79
GKDA-AAG8 + A3DA-AAHA
Start with 50 rockets
80
J3DA-AAG8 + A3DA-AAHA
Start with 70 rockets
81
NPDA-AAG8 + A3DA-AAHA
Start with 99 rockets
82
BLEA-8A8L + BAET-8A5J
High charge stun gun shot doesn't use
as much ammo
83
CX1T-GA5C
Infinite gas on the river
84
AD7A-GTBC
Each gas can worth 1/2 normal amount of gas
85
AD7A-G2BC
Each gas can worth 3/4 normal amount of gas
87
AD7A-GAKC
Each gas can worth 2x normal amount of gas
88
AD7A-HAKC
Each gas can worth 3x normalamount of gas
89
AJMA-JA7G + 9TMA-KGFL + AEMA-JAFN Grant starts on Level 2
(power station)
90
AJMA-JA7G + 9TMA-KGFL + AJMA-JAFN Grant starts on Level 3
(power station)
91
AJMA-JA7G + 9TMA-KGFL + ANMA-JAFN Grant starts on Level 4
(power station)
92
AJMA-JA7G + 9TMA-KGFL + ATMA-JAFN Grant starts on Level 5 (river)
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
AJMA-JA7G + 9TMA-KGFL + AYMA-JAFN Grant starts on Level 6
(pump station)
AJMA-JA7G + 9TMA-KGFL + A2MA-JAFN Grant starts on Level 7
(canyon)
AJMA-JA7G + 9TMA-KGFL + A6MA-JAFN Grant starts on Level 8
(volcano)
AJMA-JA7G + 9TMA-KGFL + BAMA-JAFN Grant starts on Level 9
(main hall)
AJMA-JA7G + 9TMA-KGFL + BEMA-JAFN Grant starts on Level 10
(main hall)
AJMA-JA7G + 9TMA-KGFL + BJMA-JAFN Grant starts on Level 11
(main hall)
AJMA-JA7G + 9TMA-KGFL + BNMA-JAFN Grant starts on Level 12
(main hall)
AJMA-JA7G + 9TMA-KGFL + BTMA-JAFN Grant starts on Level 13
(main hall)
B3JA-JAB8
Raptor starts on Level 2 (power station)
B7JA-JAB8
Raptor starts on Level 3 (pump station)
CBJA-JAB8
Raptor starts on Level 4 (canyon)
CFJA-JAB8
Raptor starts on Level 5 (main hall)
CKJA-JAB8
Raptor starts on Level 6 (main hall)
CPJA-JAB8
Raptor starts on Level 7 (main hall)
CVJA-JAB8
Raptor starts on Level 8 (main hall)
CZJA-JAB8
Raptor starts on Level 9 (main hall)
Jurassic Park Rampage Edition
1.
2.
3.
4.
5.
6.
ARCT-AAET
AWCT-AAET
A4CT-AAET
A8CT-AAET
BCCT-AAET
BGCT-AAET
GRANT CODES
7.
A4PA-CA5W
8.
BBSA-AA7E
9.
ALRA-CA44
10.
CWCA-CA9J
11.
BWFA-CA9Y
12.
JDFA-CABT
13.
TDFA-CABT
14.
2DFA-CABT
RAPTOR CODES
15. AKDT-GA2R
16. DB4T-GA8T
17. RFET-G6WA
18. BPET-GAAW
19. RFET-G6T0
20. JA9T-GAGT
21. TA9T-GAGT
22. 2A9T-GAGT
Start
Start
Start
Start
Start
Start
with
with
with
with
with
with
2
1
1
2
3
4
lives less than normal
life less than normal
life more than normal
lives more than normal
lives more than normal
lives more than normal
Almost invincible - switch off if you get stuck
Infinite lives
Candy bars fully restore health
Infinite ammo (all weapons except grenades)
Infinite grenades
Start with 1/4 health
Start with 1/2 health
Start with 3/4 health
Almost invincible - switch off if you get stuck
Infinite lives
Candy bars fully restore health
1/2 as much lysine as usual is needed for the raptor rage
Just a little bit of lysine causes the raptor rage
Start with 1/4 health
Start with 1/2 health
Start with 3/4 health
Kid Chameleon
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
AFWT-AAB6
AZWT-AAB6
A7WT-AAB6
BFWT-AAB6
H49A-AA7J
SD9A-BJV0
SD9A-BTV0
SD9A-B2V0
SD9A-BAV0
AEBT-JAB4
AJBT-JAB4
ANBT-JAB4
ATBT-JAB4
AYBT-JAB4
A2BT-JAB4
A6BT-JAB4
BABT-JAB4
BEBT-JAB4
BJBT-JAB4
BNBT-JAB4
BTBT-JAB4
BYBT-JAB4
B2BT-JAB4
B6BT-JAB4
CABT-JAB4
CEBT-JAB4
CJBT-JAB4
CNBT-JAB4
CTBT-JAB4
CYBT-JAB4
C2BT-JAB4
C6BT-JAB4
DABT-JAB4
DEBT-JAB4
DJBT-JAB4
DNBT-JAB4
DTBT-JAB4
DYBT-JAB4
D2BT-JAB4
D6BT-JAB4
EABT-JAB4
EEBT-JAB4
EJBT-JAB4
ENBT-JAB4
ETBT-JAB4
EYBT-JAB4
E2BT-JAB4
E6BT-JAB4
FABT-JAB4
FEBT-JAB4
FJBT-JAB4
FNBT-JAB4
FTBT-JAB4
FYBT-JAB4
F2BT-JAB4
Start timer at 1:00 (instead of 3:00)
Start timer at 5:00
Start timer at 7:00
Start timer at 9:00
Infinite time
Each diamond worth 2
Each diamond worth 4
Each diamond worth 6
Each diamond worth 8
Start on Blue Lake Woods II
Start on Highwater Pass I
Start on Highwater Pass II
Start on Under Skull Mountain I
Start on Under Skull Mountain II
Start on Under Skull Mountain III
Start on Isle of the Lion Lord
Start on Hills of the Warrior I
Start on Hills of the Warrior II
Start on Windy City
Start on Sinister Sewers
Start on The Crystal Crags I
Start on The Crystal Crags II
Start on Dragonspike
Start on Stormwalk Mountain
Start on Shishkaboss
Start on The Whispering Woods I
Start on The Whispering Woods II
Start on Devil's Marsh I
Start on Devil's Marsh II
Start on Knight Isle
Start on Whale Grotto
Start on Hoverboard Beach
Start on Pyramids of Peril
Start on Madmaze Mountain
Start on The Deadly Skyscrapers
Start on Skydragon Castle I
Start on Skydragon Castle II
Start on Coral Blade Grotto
Start on Boomerang Bosses
Start on Woods of Despair I
Start on Woods of Despair II
Start on Forced Entry
Start on The Cliffs of Illusion
Start on The Lion's Den
Start on The Wind Castles I
Start on The Wind Castles II
Start on Blizzard Mountaon
Start on Caves of Ice
Start on The Nightmare Peaks I
Start on The Nightmare Peaks II
Start on Bagel Brothers
Start on Diamond Edge
Start on The Hills Have Eyes
Start on The Secret of the Rocks
Start on Ice God's Vengeance
56
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58
59
60
61
62
63
64
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71
72
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74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
F6BT-JAB4
GABT-JAB4
GEBT-JAB4
GJBT-JAB4
GNBT-JAB4
GTBT-JAB4
GYBT-JAB4
G2BT-JAB4
G6BT-JAB4
HABT-JAB4
HEBT-JAB4
HJBT-JAB4
HNBT-JAB4
HTBT-JAB4
HYBT-JAB4
H2BT-JAB4
H6BT-JAB4
JABT-JAB4
JJBT-JAB4
JNBT-JAB4
JTBT-JAB4
JYBT-JAB4
J2BT-JAB4
KABT-JAB4
KEBT-JAB4
AEDA-AAE2
A2DA-AAE2
BEDA-AAE2
B6DA-AAE2
DEDA-AAE2
GJDA-AAE2
NNDA-AAE2
A46A-AA32
A45T-AA3Y
J99T-BA1C
91
92
J99T-BEIC
BX5A-GA6T
Start on Beneath the Twisted Hills
Start on Alien Isle
Start on The Land Below
Start on The Final Marathon
Start on Plethora
Start on The Pinnacle
Start on The Hidden Canyon
Start on The Caged Beasts
Start on The Crab Cove
Start on The Crypt
Start on The Forbidden Tombs
Start on The Stairway to Oblivion
Start on The Valley of Life
Start on The Black Pit
Start on The Frosty Doom
Start on The Bloody Swamp
Start on The Scorpion Isle
Start on The Towers of Blood
Start on The Alien Twilight
Start on The Tunnels Beneath the Woods
Start on Hills of Forever
Start on Monster Island
Start on The Shimmering Caves
Start on The Sky Fortress
Start on Elsewhere
Start with 1 life instead of 3
Start with 6 lives
Start with 9 lives
Start with 15 lives
Start with 25 lives
Start with 50 lives
Start with 99 lives
Infinite lives
Almost infinite hit points
Each clock worth 8:00 instead of 3:00
(up to the max time of 9:59)
Each clock worth 1:00 instead of 3:00
--Diamond Powers (Circle of Doom, Samurai Haze, Invulnerability, Circle of
Death, Mini-Snake, Slashing Rain) require no diamonds instead of 20.
--Also, Diamond Powers (Death Snake, Extra Hit Point, Wall of Death, Extra Life,
Swift Mini-Snake, Tracking Rain) require only 30 diamonds instead of 50
93
AL5T-AA6Y
Don't lose transformation when you lose all your hit points
94
95
96
97
98
99
100
101
102
103
104
9W6T-BCJ4
9W6T-BCJ4
9W6T-BCJ4
9W6T-BCJ4
9W6T-BCJ4
9W6T-BCJ4
9W6T-BCJ4
9W6T-BCJ4
9W6T-BCJ4
9W6T-BCJ4
AMKT-AA76
+
+
+
+
+
+
+
+
+
+
AW6T-AAA6
All helmets transform you into EyeClops
AG6T-AAA6
All helmets transform you into Skycutter
AL6T-AAA6
All helmets transform you into Cyclone
AR6T-AAA6
All helmets transform you into Red Stealth
A06T-AAA6
All helmets transform you into Juggernaut
A46T-AAA6
All helmets transform you into Iron Knight
A86T-AAA6
All helmets transform you into Berzerker
BC6T-AAA6
All helmets transform you into Maniaxe
BG6T-AAA6
All helmets transform you into Micromax
AC6T-AAA6
Helmets do not transform you into anything
Infinite continues
King's Bounty
1
2
3
4
5
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50
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52
53
54
R17A-R6V0
NWWT-EAFW
7CWT-EGFW
5WWT-ELFW
4CWT-ERFW
VCWT-FGFW
LCWT-FEM6
LCWT-E0X6
LCWT-F456
LCWT-FPD6
LCWT-EVX6
LCWT-FZ56
ACWT-EAET
NWWT-EAET
8WWT-ECET
4CWT-ERET
VCWT-FGET
CCWT-ERNT
ECWT-E6YT
JCWT-F3ET
7CWT-F56T
ACWT-EAEJ
7CWT-EGEJ
1CWT-E0EJ
VCWT-FGEJ
ECWT-E6YJ
JCWT-F3EJ
7CWT-F56J
ARWT-EAEA
ARWT-ECEA
ARWT-EJEA
ARWT-EREA
ARWT-EYEA
ARWT-FJEA
ARWT-FENA
ARWT-EJ6A
AGWT-EAEE
AGWT-EEEE
AGWT-EJEE
AGWT-EREE
AGWT-EYEE
AGWT-FJEE
AGWT-FENE
AGWT-EJ6E
GLWT-EJ56
NWWT-EJ56
S0WT-EJ56
W4WT-EJ56
3CWT-EJ56
9LWT-EJ56
ACWT-EAEW
NWWT-EAEW
8WWT-ECEW
4CWT-EREW
MASTER CODE--MUST BE ENTERED
Start with days left at 100
Start with days left at 1,000
Start with days left at 1,500
Start with days left at 2,000
Start with days left at 5,000
Start with leadership at 50 for Sir Crimsaun
Start with leadership at 75 for Sir Crimsaun
Start with leadership at 125 for Sir Crimsaun
Start with leadership at 150 for Sir Crimsaun
Start with leadership at 200 for Sir Crimsaun
Start with leadership at 250 for Sir Crimsaun
Start with commission at 0 for Sir Crimsaun
Start with commission at 100 for Sir Crimsaun
Start with commission at 500 for Sir Crimsaun
Start with commission at 2,000 for Sir Crimsaun
Start with commission at 5,000 for Sir Crimsaun
Start with commission at 10,000 for Sir Crimsaun
Start with commission at 20,000 for Sir Crimsaun
Start with commission at 40,000 for Sir Crimsaun
Start with commission at 65,000 for Sir Crimsaun
Start with gold at 0 for Sir Crimsaun
Start with gold at 1,000 for Sir Crimsaun
Start with gold at 3,000 for Sir Crimsaun
Start with gold at 5,000 for Sir Crimsaun
Start with gold at 20,000 for Sir Crimsaun
Start with gold at 40,000 for Sir Crimsaun
Start with gold at 65,000 for Sir Crimsaun
Start with maximum spell capacity at 0 for Sir Crimsaun
Start with maximum spell capacity at 1 for Sir Crimsaun
Start with maximum spell capacity at 4 for Sir Crimsaun
Start with maximum spell capacity at 7 for Sir Crimsaun
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
with
with
with
with
maximum
maximum
maximum
maximum
with
with
with
with
with
with
with
with
with
with
with
with
with
with
with
with
with
with
spell
spell
spell
spell
capacity
capacity
capacity
capacity
at
at
at
at
10 for Sir Crimsaun
20 for Sir Crimsaun
50 for Sir Crimsaun
100 for Sir Crimsaun
spell power at 0 for Sir Crimsaun
spell power at 2 for Sir Crimsaun
spell power at 4 for Sir Crimsaun
spell power at 7 for Sir Crimsaun
spell power at 10 for Sir Crimsaun
spell power at 20 for Sir Crimsaun
spell power at 50 for Sir Crimsaun
spell power at 100 for Sir Crimsaun
leadership at 50 for Lord Palmer
leadership at 100 for Lord Palmer
leadership at 125 for Lord Palmer
leadership at 150 for Lord Palmer
leadership at 200 for Lord Palmer
leadership at 250 for Lord Palmer
commission at 0 for Lord Palmer
commission at 100 for Lord Palmer
commission at 500 for Lord Palmer
commission at 2,000 for Lord Palmer
55
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100
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111
VCWT-FGEW
CCWT-ERNW
ECWT-E6YW
JCWT-F3EW
7CWT-F56W
ACWT-EAEL
7CWT-EGEL
1CWT-E0EL
VCWT-FGEL
ECWT-E6YL
JCWT-F3EL
7CWT-F56L
ACWT-EEEA
AGWT-EEEA
ALWT-EEEA
A8WT-EEEA
BLWT-EEEA
CWWT-EEEA
GLWT-EEEA
NWWT-EEEA
ACWT-ECEE
ALWT-ECEE
AWWT-ECEE
A8WT-ECEE
BLWT-ECEE
CWWT-ECEE
GLWT-ECEE
NWWT-ECEE
NWWT-FEM8
NWWT-EJ58
NWWT-F458
NWWT-FPD8
NWWT-EVX8
NWWT-FZ58
ACWT-EAEY
NWWT-EAEY
8WWT-ECEY
4CWT-EREY
VCWT-FGEY
CCWT-ERNY
ECWT-E6YY
JCWT-F3EY
7CWT-F56Y
ACWT-EAEN
7CWT-EGEN
1CWT-E0EN
VCWT-FGEN
ECWT-E6YN
JCWT-F3EN
7CWT-F56N
ALWT-EAEC
ALWT-ECEC
ALWT-EGEC
ALWT-EREC
ALWT-EYEC
ALWT-FJEC
ALWT-FENC
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
with
with
with
with
with
with
with
with
with
with
with
with
with
with
with
with
with
with
with
commission at 5,000 for Lord Palmer
commission at 10,000 for Lord Palmer
commission at 20,000 for Lord Palmer
commission at 40,000 for Lord Palmer
commission at 65,000 for Lord Palmer
gold at 0 for Lord Palmer
gold at 1,000 for Lord Palmer
gold at 3,000 for Lord Palmer
gold at 5,000 for Lord Palmer
gold at 20,000 for Lord Palmer
gold at 40,000 for Lord Palmer
gold at 65,000 for Lord Palmer
maximum spell capacity at 0 for Lord Palmer
maximum spell capacity at 1 for Lord Palmer
maximum spell capacity at 2 for Lord Palmer
maximum spell capacity at 7 for Lord Palmer
maximum spell capacity at 10 for Lord Palmer
maximum spell capacity at 20 for Lord Palmer
maximum spell capacity at 50 for Lord Palmer
Start with maximum spell capacity at 100 for Lord Palmer
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
with
with
with
with
with
with
with
with
with
with
with
with
with
with
with
with
with
with
with
with
with
with
with
with
with
with
with
with
with
with
with
with
with
with
with
with
with
spell power at 0 for Lord Palmer
spell power at 2 for Lord Palmer
spell power at 4 for Lord Palmer
spell power at 7 for Lord Palmer
spell power at 10 for Lord Palmer
spell power at 20 for Lord Palmer
spell power at 50 for Lord Palmer
spell power at 100 for Lord Palmer
leadership at 50 for Tynnestra
leadership at 100 for Tynnestra
leadership at 125 for Tynnestra
leadership at 150 for Tynnestra
leadership at 200 for Tynnestra
leadership at 250 for Tynnestra
commission at 0 for Tynnestra
commission at 100 for Tynnestra
commission at 500 for Tynnestra
commission at 2,000 for Tynnestra
commission at 5,000 for Tynnestra
commission at 10,000 for Tynnestra
commission at 20,000 for Tynnestra
commission at 40,000 for Tynnestra
commission at 65,000 for Tynnestra
gold at 0 for Tynnestra
gold at 1,000 for Tynnestra
gold at 3,000 for Tynnestra
gold at 5,000 for Tynnestra
gold at 20,000 for Tynnestra
gold at 40,000 for Tynnestra
gold at 65,000 for Tynnestra
maximum spell capacity at 0 for Tynnestra
maximum spell capacity at 1 for Tynnestra
maximum spell capacity at 3 for Tynnestra
maximum spell capacity at 7 for Tynnestra
maximum spell capacity at 10 for Tynnestra
maximum spell capacity at Q20 for Tynnestra
maximum spell capacity at 50 for Tynnestra
112
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120
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125
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149
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164
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167
168
ALWT-EJ6C
ACWT-EAEG
ACWT-ECEG
ACWT-EJEG
ACWT-EREG
ACWT-EYEG
ACWT-FJEG
ACWT-FENG
ACWT-EJ6G
GLWT-F2M8
KRWT-F2M8
S0WT-F2M8
W4WT-F2M8
3CWT-F2M8
9LWT-F2M8
ACWT-EAE0
NWWT-EAE0
8WWT-ECE0
7CWT-EGE0
VCWT-FGE0
CCWT-ERN0
ECWT-E6Y0
JCWT-F3E0
7CWT-F560
ACWT-EAER
7CWT-EGER
1CWT-E0ER
VCWT-FGER
ECWT-E6YR
JCWT-F3ER
7CWT-F56R
ACWT-ELEC
AGWT-ELEC
AWWT-ELEC
A8WT-ELEC
BLWT-ELEC
CWWT-ELEC
GLWT-ELEC
NWWT-ELEC
AWWT-EEEG
A8WT-EEEG
BLWT-EEEG
CWWT-EEEG
GLWT-EEEG
NWWT-EEEG
1XYT-BGR2
1XYT-BGR2
1XYT-BGR2
1XYT-BGR2
1XYT-BGR2
1XYT-BGR2
2AXT-DCTG
AMBA-AA84
AKWA-CA9Y
RGNA-A6YY
CBCT-AA6T
AJVT-AA4L
Start with
Start with
Start with
Start with
Start with
Start with
Start with
Start with
Start with
Start with
Start with
Start with
Start with
Start with
Start with
Start with
Start with
Start with
Start with
Start with
Start with
Start with
Start with
Start with
Start with
Start with
Start with
Start with
Start with
Start with
Start with
Start with
Start with
Start with
Start with
Start with
Start with
Start with
Start with
Start with
Start with
Start with
Start with
Start with
Start with
+ AHYT-AAG4
+ CXYT-AAG4
+ GMYT-AAG4
+ NXYT-AAG4
+ 9MYT-AAG4
+ 8XYT-ACG4
Never lose
maximum spell capacity at 100 for Tynnestra
spell power at 0 for Tynnestra
spell power at 1 for Tynnestra
spell power at 4 for Tynnestra
spell power at 7 for Tynnestra
spell power at 10 for Tynnestra
spell power at 20 for Tynnestra
spell power at 50 for Tynnestra
spell power at 100 for Tynnestra
leadership at 50 for Mad Moham
leadership at 75 for Mad Moham
leadership at 125 for Mad Moham
leadership at 150 for Mad Moham
leadership at 200 for Mad Moham
leadership at 250 for Mad Moham
commission at 0 for Mad Moham
commission at 100 for Mad Moham
commission at 500 for Mad Moham
commission at 1,000 for Mad Moham
commission at 5,000 for Mad Moham
commission at 10,000 for Mad Moham
commission at 20,000 for Mad Moham
commission at 40,000 for Mad Moham
commission at 65,000 for Mad Moham
gold at 0 for Mad Moham
gold at 1000 for Mad Moham
gold at 3,000 for Mad Moham
gold at 5,000 for Mad Moham
gold at 20,000 for Mad Moham
gold at 40,000 for Mad Moham
gold at 65,000 for Mad Moham
maximum spell capacity at 0 for Mad Moham
maximum spell capacity at for Mad Moham
maximum spell capacity at 4 for Mad Moham
maximum spell capacity at 7 for Mad Moham
maximum spell capacity at for Mad Moham
maximum spell capacity at 20 for Mad Moham
maximum spell capacity at 50 for Mad Moham
maximum spell capacity at 100 for Mad Moham
spell power at 4 for Mad Moham
spell power at 7 for Mad Moham
spell power at 10 for Mad Moham
spell power at 20 for Mad Moham
spell power at 50 for Mad Moham
spell power at 100 for Mad Moham
Always have 1 troop in each army in battle
Always
Always
Always
Always
Always
have
have
have
have
have
20 troops in each army in battle
50 troops in each army in battle
100 troops in each army in battle
250 troops in each army in battle
500 troops in each army in battle
control of an army
Recruiting does not reduce population of troop dwellings
Recruitment and boat rental are free
Armies work for free
Never run out of days
+ AJTA-AA6Y
Accept any password
Krusty's Super Fun House
1
2
3
4
5
6
7
8
AVST-AA6A
AWBT-AA44
AE5T-AAAW
AJ5T-AAAW
AY5T-AAAW
BJ5T-AAAW
B65T-AAAW
CT5T-AAAW
No lives deducted when you use the Last Resort
No lives deducted when you run out of health
Start with 1 life
Start with 2 lives
Start with 5 lives
Start with 10 lives
Start with 15 lives
Start with 20 lives
USE CODES 9 THRU 16
9
ABFA-AA6J
10
ABFA-AA6J +
11
ABFA-AA6J +
12
ABFA-AA6J +
13
ABFA-AA6J +
14
ABFA-AA6J +
15
ABFA-AA6J +
16
17
18
19
20
21
22
23
24
25
26
27
28
29
FOR FUN ONLY, NOT TO FINISH THE GAME
Magic blocks are always food
X3FA-AAEL
Magic blocks are always pies
23FA-AAEL
Magic blocks are always bags of tricks
6BFA-AAEL
Magic blocks are always mugs
93FA-AAEL
Magic blocks are always hooters
DBFA-ACEL
Magic blocks are always extra lives
JBFA-ACEL
Magic blocks give you nothing, but
may still open a secret passage
ABFA-AA6J + 93FA-AEEL
Magic blocks are always superballs
LA9T-AACT
About 25 seconds to get all tokens in bonus rooms
SA9T-AACT
About 35 seconds to get all tokens in bonus rooms
0T9T-AACT
About 55 seconds to get all tokens in bonus rooms
8A9T-AACT
About 70 seconds to get all tokens in bonus rooms
SE8T-BJZ4
Completing bonus room worth 2 extra lives
SE8T-BNZ4
Completing bonus room worth 3 extra lives
SE8T-BTZ4
Completing bonus room worth 4 extra lives
SE8T-BYZ4
Completing bonus room worth 5 extra lives
AVFT-AA8A
Krusty doll magic blocks worth 0 extra lives
SFFT-BJ0A
Krusty doll magic blocks worth 2 extra lives
SFFT-BN0A
Krusty doll magic blocks worth 3 extra lives
SFFT-BT0A
Krusty doll magic blocks worth 4 extra lives
SFFT-BY0A
Krusty doll magic blocks worth 5 extra lives
FOR CODES 30 THRU 37, THE NUMBER OF SUPERBALLS
THE MAXIMUM NUMBER YOU CAN CARRY
30
AFGT-AAEY
Superball magic blocks
31
AKGT-AAEY
Superball magic blocks
32
APGT-AAEY
Superball magic blocks
33
AVGT-AAEY
Superball magic blocks
34
A7GT-AAEY
Superball magic blocks
35
BKGT-AAEY
Superball magic blocks
36
B7GT-AAEY
Superball magic blocks
37
CVGT-AAEY
Superball magic blocks
FOR CODES 38 THRU 44, THE NUMBER OF PIES
MAXIMUM NUMBER YOU CAN CARRY
38
AFFT-AABY
Pie magic blocks
39
APFT-AABY
Pie magic blocks
40
AZFT-AABY
Pie magic blocks
41
A7FT-AABY
Pie magic blocks
42
B7FT-AABY
Pie magic blocks
43
CVFT-AABY
Pie magic blocks
44
D3FT-AABY
Pie magic blocks
45
SFFT-ANBW
Pie magic blocks
IN THE CODE IS
worth
worth
worth
worth
worth
worth
worth
worth
1 superball
2 superballs
3 superballs
4 superballs
7 superballs
10 superballs
15 superballs
20 superballs
IN THE CODE IS THE
worth 1 pie
worth 3 pies
worth 5 pies
worth 7 pies
worth 15 pies
worth 20 pies
worth 30 pies
add to total pies
46
47
SFGT-ANEW
BBGT-AA6J
48
BBFT-AA3J
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
AKTT-AA3N
ABFA-AAG0
BKFA-AAG0
CVFA-AAG0
D3FA-AAG0
FBFA-AAG0
GKFA-AAG0
HVFA-AAG0
LBFA-AAG0
MKFA-AAG0
NVFA-AAG0
CJ4T-AA9L
FJ4T-AA9L
JJ4T-AA9L
MJ4T-AA9L
RJ4T-AA9L
Superball magic blocks add to total superballs
Always pick up pies, never superballs
FOR FUN ONLY, NOT TO FINISH THE GAME
Always pick up superballs, never pies
FIRST KICK A BLOCK THAT ORIGINALLY CONTAINED A
SUPERBALL. AFTER THAT, IT WILL LOOK LIKE YOU
PICK UP PIES, BUT YOU WILL ACTUALLY BE PICKING
UP SUPERBALLS
Infinite pies and superballs
Food magic blocks worth 0 health points instead of 35
Food magic blocks worth 10 health points
Food magic blocks worth 20 health points
Food magic blocks worth 30 health points
Food magic blocks worth 40 health points
Food magic blocks worth 50 health points
Food magic blocks worth 60 health points
Food magic blocks worth 80 health points
Food magic blocks worth 90 health points
Food magic blocks worth 100 health points
Start on section 2 with section 1 complete
Start on section 3 with sections 1 and 2 complete
Start on section 4 with sections 1 thru 3 complete
Start on section 5 with sections 1 thru 4 complete
Start anywhere you want--with infinite lives
Lakers vs. Celtics and the NBA Playoffs
1
2
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4
5
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7
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9
10
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12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
R1YT-R6XJ
SF5T-DEWJ
SF5T-DJWJ
SF5T-DNWJ
SF5T-DTWJ
SF5T-DYWJ
SF5T-D2WJ
SF5T-D6WJ
SF5T-DAWJ
SF5T-DEWW
SF5T-DJWW
SF5T-DNWW
SF5T-DTWW
SF5T-DYWW
SF5T-D2WW
SF5T-D6WW
SF5T-DAWW
RHDA-A6T6
AECT-AAEA
ANCT-AAEA
A6CT-AAEA
BECT-AAEA
AECT-AAEJ
ANCT-AAEJ
A6CT-AAEJ
BECT-AAEJ
BJCT-AACW
CTCT-AACW
D2CT-AACW
FACT-AACW
MASTER CODE--MUST BE ENTERED
Each
Each
Each
Each
Each
Each
Each
Each
+
+
+
+
+
+
+
+
basket
basket
basket
basket
basket
basket
basket
basket
worth
worth
worth
worth
worth
worth
worth
worth
1
2
3
4
5
6
7
8
instead
instead
instead
instead
instead
instead
instead
instead
of
of
of
of
of
of
of
of
2
2
2
2
2
2
2
2
or
or
or
or
or
or
or
or
3--player
3--player
3--player
3--player
3--player
3--player
3--player
3--player
2
2
2
2
2
2
2
2
or
or
or
or
or
or
or
or
Each basket worth 1 instead of 2 or 3--player
Each basket worth 2 instead of 2 or 3--player
Each basket worth 3 instead of 2 or 3--player
Each basket worth 4 instead of 2 or 3--player
Each basket worth 5 instead of 2 or 3--player
Each basket worth 6 instead of 2 or 3--player
Each basket worth 7 instead of 2 or 3--player
Each basket worth 8 instead of 2 or 3--player
Infinite time outs--both players
AEDA-AAAC
Start with 1 timeout--player 1
ANDA-AAAC
Start with 3 timeouts--player 1
A6DA-AAAC
Start with 7 timeouts--player 1
BEDA-AAAC
Start with 9 timeouts--player 1
AEDA-AAAL
Start with 1 timeout--player 2
ANDA-AAAL
Start with 3 timeouts--player 2
A6DA-AAAL
Start with 7 timeouts--player 2
BEDA-AAAL
Start with 9 timeouts--player 2
Start with 10 points--player 1
Start with 20 points--player 1
Start with 30 points--player 1
Start with 40 points--player 1
computer
computer
computer
computer
computer
computer
computer
computer
1
1
1
1
1
1
1
1
31
32
33
34
35
36
BJCT-AAC4
CTCT-AAC4
D2CT-AAC4
FACT-AAC4
A5VT-AAF8
BHVT-AAF8
Start with 10 points--player 2 or
Start with 20 points--player 2 or
Start with 30 points--player 2 or
Start with 40 points--player 2 or
All 3-point baskets worth 6--both
All 3-point baskets worth 9--both
computer
computer
computer
computer
players
players
Last Battle
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
LAXT-AAGT
REKA-A6T4
ALKT-AA7Y
EAXA-AAHA
AVPT-AADG
EPPT-AADG
GJXA-AAHG
WAXA-AAHG
AAXA-AAG8
AEXA-AAG8
AJXA-AAG8
ANXA-AAG8
ATXA-AAG8
AYXA-AAG8
A2XA-AAG8
A6XA-AAG8
AEXA-AAG6
AEXA-AAG6
AEXA-AAG6
AEXA-AAG6
AEXA-AAG6
AEXA-AAG6
AEXA-AAG6
AJXA-AAG6
AJXA-AAG6
AJXA-AAG6
AJXA-AAG6
AJXA-AAG6
AJXA-AAG6
AJXA-AAG6
AJXA-AAG6
AJXA-AAG6
ANXA-AAG6
ANXA-AAG6
ANXA-AAG6
ANXA-AAG6
ANXA-AAG6
ANXA-AAG6
ANXA-AAG6
ANXA-AAG6
ANXA-AAG6
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Start timer at 50
Infinite time
Almost infinite life energy
Start with half as much life energy
BBPT-AADY
Increase power level faster
EBPT-AADY
Increase power level much faster
Start with more power
Start with a lot more power
Start in chapter 1, area 2
Start in chapter 1, area 3
Start in chapter 1, area 4
Start in chapter 1, area 5
Start in chapter 1, area 6
Start in chapter 1, area 7
Start in chapter 1, area 8
Start in chapter 1, area 9
BAXA-AAG8
Start in chapter 2, area 1
BEXA-AAG8
Start in chapter 2, area 2
BJXA-AAG8
Start in chapter 2, area 3
BNXA-AAG8
Start in chapter 2, area 4
BTXA-AAG8
Start in chapter 2, area 5
BYXA-AAG8
Start in chapter 2, area 6
B2XA-AAG8
Start in chapter 2, area 7
B6XA-AAG8
Start in chapter 3, area 1
CAXA-AAG8
Start in chapter 3, area 2
CEXA-AAG8
Start in chapter 3, area 3
CJXA-AAG8
Start in chapter 3, area 4
CNXA-AAG8
Start in chapter 3, area 5
CTXA-AAG8
Start in chapter 3, area 6
CYXA-AAG8
Start in chapter 3, area 7
C2XA-AAG8
Start in chapter 3, area 8
C6XA-AAG8
Start in chapter 3, area 9
DAXA-AAG8
Start in chapter 4, area 1
DEXA-AAG8
Start in chapter 4, area 2
DJXA-AAG8
Start in chapter 4, area 3
DNXA-AAG8
Start in chapter 4, area 4
DTXA-AAG8
Start in chapter 4, area 5
DYXA-AAG8
Start in chapter 4, area 6
D2XA-AAG8
Start in chapter 4, area 7
D6XA-AAG8
Start in chapter 4, area 8
EAXA-AAG8
Start in chapter 4, area 9
Lethal Enforcers
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
AFTA-BA5L
AKTA-BA5L
APTA-BA5L
AVTA-BA5L
AZTA-BA5L
A3TA-BA5L
AE9A-BA80
AJ9A-BA80
AN9A-BA80
AT9A-BA80
AY9A-BA80
A29A-BA80
AKBT-AA54
W3GT-ADJY
RGST-A6VG
GBCT-AA5J
ABBT-BA8T
ABAT-BE46
Start each level with Magnum
Start each level with Shotgun
Start each level with Assault Rifle
Start each level with Machine gun
Start each level with Automatic
Start each level with Grenade gun
Continue with Magnum
Continue with Shotgun
Continue with Assault Rifle
Continue with Machine gun
Continue with Automatic
Continue with Grenade gun
Keep gun after getting shot--1st life only
Score 100% accuracy every time (always get a double promotion)
Don't go
Infinite
Infinite
Infinite
down in rank for shooting innocent bystanders
ammo
lives
credits
The Lion King
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
ABZB-WAG6
AV6B-4A5G
PVYV-4A4G
AF5B-4AB2
AZ5B-4AB2
A75B-4AB2
BF5B-4AB2
EB5B-4ABA
GB5B-4ABA
BB5B-4ABT
BV5B-4ABT
AB4B-4ACE
AP4B-4ACE
AZ4B-4ACE
SHRT-ST04
A3XV-WA7J
A3ZB-WA3E
AD6V-TAH2
AX6V-TAH2
CD6V-TAH2
DD6V-TAH2
AD6B-TAA6
AH6B-TAA6
AX6B-TAA6
A56B-TAA6
AD4B-TAF2
AM4B-TAF2
BD4V-TA2T
AD7V-TAF0
AM7V-TAF0
AS7V-TAF0
AD8V-TAEL
AM8V-TAEL
AS8V-TAEL
AK4V-5A8W
+
+
+
+
Almost invincible
Infinite lives
Infinite continues
AFZV-4AA0
Start with 1 life
AZZV-4AA0
Start with 5 lives
A7ZV-4AA0
Start with 7 lives
BFZV-4AA0
Start with 9 lives
Start with roar meter at 2x normal
Start with roar meter at 3x normal
Start with health at 2x normal
Start with health at 3x normal
Start with 0 continues
Start with 3 continues
Start with 5 continues
Roar meter increases faster
Roaring does not reduce roar meter
Getting hit does not reduce roar meter
Blue beetle adds 0x normal amount
Blue beetle adds 1/2x normal amount
Blue beetle adds 2x normal amount
Blue beetle adds 3x normal amount
African Red Bug doesn't add anything to health
African Red Bug adds 1/2x normal amount
African Red Bug adds 2x normal amount
African Red Bug adds 3x normal amount
Plain beetle restores no health
Plain beetle restores 1/2x normal amount
Patterned beetle restores no health
1UP worth 0 extra lives
1UP worth 2 extra lives
1UP worth 3 extra lives
Circle of Life adds 0 continues
Circle of Life adds 2 continues
Circle of Life adds 3 continues
Start on Level 2-Can't Wait To Be King
36
37
38
39
40
41
42
43
44
45
46
47
AP4V-5A8W
AV4V-5A8W
AZ4V-5A8W
A34V-5A8W
A74V-5A8W
BB4V-5A8W
BF4V-5A8W
BK4V-5A8W
BP4V-5A8W
BV4V-5A8W
BZ4V-5A8W
B34V-5A8W
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
on
on
on
on
on
on
on
on
on
on
on
on
Level
Level
Level
Level
Level
Level
Level
Level
Bonus
Bonus
Bonus
Bonus
3-The Elephant Graveyard
4-The Stampede
5-Simba's Exile
6-Hakuna Matata
7-Simba's Destiny
8-Be Prepared
9-Simba's Return
10-Pride Rock
Level-Bug Toss
Level-Bug Hunt 1
Level-Bug Hunt 2
Level-Bug Hunt 3
M1 Abrams Battle Tank
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
AMFA-AA22
AMEA-AA66
AJJA-CA6R
CDMT-AA30
AJHT-CA9J
BJJA-CAEY
CTJA-CAEY
FYJA-CAEY
HTJA-CAEY
SAJA-CAEY
FTJA-CCEY
SDMT-BLV0
SDMT-BWV0
BLFT-AAF6
DGFT-AAF6
GLFT-AAF6
W4FT-AAF6
3CFT-AAF6
8WFT-ACF6
HWGT-AABJ
LCGT-AABJ
NWGT-AABJ
3CGT-AABJ
ACFT-AAF0
ARFT-AAF0
BLFT-AAF0
CWFT-AAF0
GLFT-AAF0
NWFT-AAF0
ACFT-AAFT
CWFT-AAFT
GLFT-AAFT
NWFT-AAFT
W4FT-AAFT
9LFT-AAFT
8WFT-ACFT
FCFT-AAE8
HWFT-AAE8
LCFT-AAE8
NWFT-AAE8
CWFT-AAFE
FCFT-AAFE
+
+
+
+
Infinite ammo
Infinite machine gun rounds
Infinite smoke canisters
Infinite fuel
Infinite smoke
10 seconds of smoke per canister
20 seconds of smoke per canister
45 seconds of smoke per canister
60 seconds of smoke per canister
120 seconds of smoke per canister
300 seconds of smoke per canister
Fuel is consumed 2x as fast
Fuel is consumed 4x as fast
Start with 10 gallons of fuel
Start with 25 gallons of fuel
Start with 50 gallons of fuel
Start with 150 gallons of fuel
Start with 200 gallons of fuel
Start with 500 gallons of fuel
HWGT-AACE
Start with 60 rounds of total ammo
LCGT-AACE
Start with 80 rounds of total ammo
NWGT-AACE
Start with 100 rounds of total ammo
3CGT-AACE
Start with 200 rounds of total ammo
Start with 0 smoke canisters
Start with 3 smoke canisters
Start with 10 smoke canisters
Start with 20 smoke canisters
Start with 50 smoke canisters
Start with 100 smoke canisters
Start with 0 machine gun rounds
Start with 20 machine gun rounds
Start with 50 machine gun rounds
Start with 100 machine gun rounds
Start with 150 machine gun rounds
Start with 250 machine gun rounds
Start with 500 machine gun rounds
Start with 40 HEAT rounds
Start with 60 HEAT rounds
Start with 80 HEAT rounds
Start with 100 HEAT rounds
Start with 20 Sabot rounds
Start with 40 Sabot rounds
43
44
45
46
47
48
49
50
51
52
HWFT-AAFE
LCFT-AAFE
NWFT-AAFE
CWFT-AAFL
FCFT-AAFL
HWFT-AAFL
LCFT-AAFL
NWFT-AAFL
RHNA-A6ZC
AHNA-BZ7C
Start with 60 Sabot rounds
Start with 80 Sabot rounds
Start with 100 Sabot rounds
Start with 20 AX rounds
Start with 40 AX rounds
Start with 60 AX rounds
Start with 80 AX rounds
Start with 100 AX rounds
Equipment can't be damaged
Equipment can't be destroyed
Madden NFL 96
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.
19.
20.
21.
22.
23.
24.
25.
26.
27.
ROAV-861N
MASTER CODE--MUST BE ENTERED
ACZA-8AFA
Infinite play clock time (two player mode only)
CCNT-8AA0
Start with 35 seconds on play clock
ECNT-8AAG
Start with 25 seconds on play clock
ACRA-6AGR
Team one starts with 0 time outs
AGRA-6AGR
Team one starts with 1 time out
A0RA-6AGR
Team one starts with 5 time outs
BGRA-6AGR
Team one starts with 9 time outs
ACRA-6AGY
Team two starts with 0 time outs
AGRA-6AGY
Team two starts with 1 time out
A0RA-6AGY
Team two starts with 5 time outs
BGRA-6AGY
Team two starts with 9 time outs
RHGA-66ZE + RHGA-66ZG
Infinite timeouts
GD0A-7ATR
Touchdowns are worth 0 points
GD0A-7ETR
Touchdowns are worth 1 point
GD0A-7JTR
Touchdowns are worth 2 points
GD0A-7NTR
Touchdowns are worth 3 points
GD0A-7TTR
Touchdowns are worth 4 points
GD0A-7YTR
Touchdowns are worth 5 points
GD0A-76TR
Touchdowns are worth 7 points
GD0A-7AXG
Safties are worth 0 points
GD0A-7EXG
Safties are worth 1 point
GD0A-7NXG
Safties are worth 3 points
GD0A-7TXG
Safties are worth 4 points
GD0A-7YXG
Safties are worth 5 points
GD0A-72XG
Safties are worth 6 points
GD0A-76XG
Safties are worth 7 points
Madden NFL 95
NOTE: The Game Genie can only be used in Exhibition Mode with Madden 95.
1.
R1GB-Y60J
MASTER CODE - MUST BE ENTERED
2.
AADA-CAER
Player 1 gets 0 timeouts per half - IGNORE TIME OUT COUNTER
3.
AEDA-CAER
Player 1 gets 1 timeout per half - IGNORE TIME OUT COUNTER
4.
AJDA-CAER
Player 1 gets 2 timeouts per half - IGNORE TIME OUT COUNTER
5.
ATDA-CAER
Player 1 gets 4 timeouts per half - IGNORE TIME OUT COUNTER
6.
AYDA-CAER
Player 1 gets 5 timeouts per half - IGNORE TIME OUT COUNTER
7.
AADA-CAEY
Player 2 gets 0 timeouts per half - IGNORE TIME OUT COUNTER
8.
AEDA-CAEY
Player 2 gets 1 timeout per half - IGNORE TIME OUT COUNTER
9.
AJDA-CAEY
Player 2 gets 2 timeouts per half - IGNORE TIME OUT COUNTER
10. ATDA-CAEY
Player 2 gets 4 timeouts per half - IGNORE TIME OUT COUNTER
11. AYDA-CAEY
Player 2 gets 5 timeouts per half - IGNORE TIME OUT COUNTER
12. AKCA-CA4T
Infinite timeouts for both players - IGNORE TIME OUT COUNTER
CODES 13-16 HAVE NO EFFECT AFTER AN INCOMPLETE
TIME OUT, SCORE, OR OTHER UNUSUAL PLAY.
13. HTPT-EADW
Play clock is reset to 60
14. GJPT-EADW
Play clock is reset to 50
15. D2PT-EADW
Play clock is reset to 30
16. CTPT-EADW
Play clock is reset to 20
CODES 17-24: THE CHOSEN
17.
B67A-CABT
18.
HT7A-CABT
19.
W27A-CABT
20.
2J7A-CCBT
21.
727A-CEBT
22.
J27A-CLBT
23.
BA7A-CRBT
24.
WT7A-DCBT
25.
AK0A-CA98
26.
GB0A-DE18
27.
GB0A-DJ18
28.
GB0A-DN18
29.
GB0A-DT18
30.
GB0A-DY18
31.
GB0A-D618
32.
GB0A-DA18
33.
AK0T-CA3R
34.
GB0T-DEVR
35.
GB0T-DNVR
36.
GB0T-DTVR
37.
GB0T-DYVR
38.
GB0T-D2VR
39.
GB0T-D6VR
40.
GB0T-DAVR
41.
AK0T-CA42
42.
GB0T-DEW2
43.
GB0T-DNW2
44.
GB0T-DTW2
45.
GB0T-DYW2
46.
GB0T-D2W2
47.
GB0T-D6W2
48.
GB0T-DAW2
49.
AB0A-DE38
50.
AF0A-DE38
51.
AK0A-DE38
52.
AV0A-DE38
53.
AZ0A-DE38
54.
A30A-DE38
55.
A70A-DE38
56.
BB0A-DE38
57.
AB0A-DE3Y
58.
AK0A-DE3Y
59.
AP0A-DE3Y
60.
AV0A-DE3Y
61.
AZ0A-DE3Y
62.
A30A-DE3Y
63.
A70A-DE3Y
64.
BB0A-DE3Y
PASS, KICK OFF RETURN,
seconds
seconds
seconds
seconds
after
after
after
after
GAME DURATION SHOULD BE 20 MINUTES
Each game lasts 1 minute
Each game lasts 4 minutes
Each game lasts 10 minutes
Each game lasts 30 minutes
Each game lasts 50 minutes
Each game lasts 90 minutes
Each game lasts 2 hours
Each game lasts a marathon 5 hours
Touchdown is worth 0 points
Touchdown is worth 1 point
Touchdown is worth 2 points
Touchdown is worth 3 points
Touchdown is worth 4 points
Touchdown is worth 5 points
Touchdown is worth 7 points
Touchdown is worth 8 points
2-Point Conversion is worth 0 points
2-Point Conversion is worth 1 point
2-Point Conversion is worth 3 points
2-Point Conversion is worth 4 points
2-Point Conversion is worth 5 points
2-Point Conversion is worth 6 points
2-Point Conversion is worth 7 points
2-Point Conversion is worth 8 points
Safety is worth 0 points
Safety is worth 1 point
Safety is worth 3 points
Safety is worth 4 points
Safety is worth 5 points
Safety is worth 6 points
Safety is worth 7 points
Safety is worth 8 points
Field Goal is worth 0 points
Field Goal is worth 1 point
Field Goal is worth 2 points
Field Goal is worth 4 points
Field Goal is worth 5 points
Field Goal is worth 6 points
Field Goal is worth 7 points
Field Goal is worth 8 points
Extra Point is worth 0 points
Extra Point is worth 2 points
Extra Point is worth 3 points
Extra Point is worth 4 points
Extra Point is worth 5 points
Extra Point is worth 6 points
Extra Point is worth 7 points
Extra Point is worth 8 points
most
most
most
most
plays
plays
plays
plays
Mario Lemieux Hockey
1
2
3
4
5
6
7
8
9
AKVT-CA2N
PBVT-DCTJ
PBVT-DRTJ
PBVT-DLTJ
PBVT-DGTJ
AVVA-CA7T
AVVA-CA8Y
AVVA-CA92
RZVA-C60C
Timer runs 6x faster
Timer runs 1-1/3x faster
Timer runs at 1/2 speed
Timer runs at 1/3 speed
Timer runs at 1/6 speed
Freeze timer
Freeze player 2's first penalty timer
Freeze player 2's second penalty timer
Freeze all penalty timers
CODES 10 THRU 17 WON'T LET YOU
10
FCKT-DEXT
Player
11
FCKT-DJXT
Player
12
FCKT-DNXT
Player
13
FCKT-DTXT
Player
14
FCKT-DYXT
Player
15
FCKT-D2XT
Player
16
FCKT-D6XT
Player
17
FCKT-DAXT
Player
SELECT SHOOTOUT
1 starts with 1
1 starts with 2
1 starts with 3
1 starts with 4
1 starts with 5
1 starts with 6
1 starts with 7
1 starts with 8
18
19
20
21
22
23
24
1
1
1
1
1
1
1
FBZT-DJ14
FBZT-DN14
FBZT-DT14
FBZT-DY14
FBZT-D214
FBZT-D614
FBZT-DA14
Player
Player
Player
Player
Player
Player
Player
scores
scores
scores
scores
scores
scores
scores
2
3
4
5
6
7
8
for
for
for
for
for
for
for
FROM OPTIONS SCREEN
point
points
points
points
points
points
points
points
every
every
every
every
every
every
every
goal
goal
goal
goal
goal
goal
goal
Marvel Land
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
REBT-A6WJ
RYSA-C602
BF7T-AABW
AGCA-AADC
ALCA-AADC
ARCA-AADC
AWCA-AADC
A0CA-AADC
A4CA-AADC
A8CA-AADC
BCCA-AADC
BGCA-AADC
BLCA-AADC
BRCA-AADC
BWCA-AADC
B0CA-AADC
B4CA-AADC
B8CA-AADC
CCCA-AADC
CGCA-AADC
CLCA-AADC
CRCA-AADC
CWCA-AADC
C0CA-AADC
C4CA-AADC
MASTER CODE--MUST BE ENTERED
Infinite lives--EXCEPT IN BATTLE WITH BOSSES
Start with 9 lives instead of 5
Start on world 1, area 2
Start on world 1, area 3
Start on world 1, area 4
Start on world 1, area 5
Start on world 1, area 6
Start on world 1, area 7
Start on world 1 bonus round
Start on world 2, area 1
Start on world 2, area 2
Start on world 2, area 3
Start on world 2, area 4
Start on world 2, area 5
Start on world 2, area 6
Start on world 2, area 7
Start on world 2 bonus round
Start on world 3, area 1
Start on world 3, area 2
Start on world 3, area 3
Start on world 3, area 4
Start on world 3, area 5
Start on world 3, area 6
Start on world 3, area 7
26
27
28
29
30
31
32
33
34
35
36
37
C8CA-AADC
DCCA-AADC
DGCA-AADC
DLCA-AADC
DRCA-AADC
DWCA-AADC
D0CA-AADC
D4CA-AADC
ECCA-AADC
EGCA-AADC
AJNT-CA9C
SANT-DL1C
Start on world 3 bonus round
Start on world 4, area 1
Start on world 4, area 2
Start on world 4, area 3
Start on world 4, area 4
Start on world 4, area 5
Start on world 4, area 6
Start on world 4, area 7
Start on world 5 area 1
Start on world 5 area 2
Infinite time
Time goes by 2x as fast
Maximum Carnage
1
2
3
ADNB-4AD8
AKZB-4A8R
AM5V-4A9E
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
AJRV-4A4J
AETV-5A8L
AJTV-5A8L
ANTV-5A8L
AYTV-5A8L
A6TV-5A8L
BETV-5A8L
CB4B-6AE8
EB4B-6AE8
JB4B-6AE8
LB4B-6AE8
NB4B-6AE8
AF4B-6AFE
AK4B-6AFE
AV4B-6AFE
AZ4B-6AFE
A74B-6AFE
BF4B-6AFE
AB4B-6AFL
AK4B-6AFL
AP4B-6AFL
AV4B-6AFL
AZ4B-6AFL
A74B-6AFL
BF4B-6AFL
AVWV-4AFA
A3WV-4AFA
BBWV-4AFA
BKWV-4AFA
BVWV-4AFA
B3WV-4AFA
CBWV-4AFA
CKWV-4AFA
CVWV-4AFA
C3WV-4AFA
DBWV-4AFA
DKWV-4AFA
DVWV-4AFA
Infinite lives
Infinite continues
Invincibility--must turn effects off at end of
some rounds to go on
Infinite help icons
Start with 1 of each superhero icon
Start with 2 of each superhero icon
Start with 3 of each superhero icon
Start with 5 of each superhero icon
Start with 7 of each superhero icon
Start with 9 of each superhero icon
Start with 1/3 health
Start with 2/3 health
Start with more health
Start with much more health
Start with double health
Start with 1 life
Start with 2 lives
Start with 4 lives
Start with 5 lives
Start with 7 lives
Start with 9 lives
Start with no continues
Start with 2 continues
Start with 3 continues
Start with 4 continues
Start with 5 continues
Start with 7 continues
Start with 9 continues
Start on level 2
Start on level 3
Start on level 4
Start on level 5
Start on level 6
Start on level 7
Start on level 8
Start on level 9
Start on level 10
Start on level 11
Start on level 12
Start on level 13
Start on level 14
42
43
44
45
46
47
48
D3WV-4AFA
EBWV-4AFA
EKWV-4AFA
EVWV-4AFA
E3WV-4AFA
FBWV-4AFA
FKWV-4AFA
Start
Start
Start
Start
Start
Start
Start
on
on
on
on
on
on
on
level
level
level
level
level
level
level
15
16
17
18
19
20
21
Mazin Saga Mutant Fighter
1
2
3
4
5
6
7
8
9
AV8A-CA7Y
AFFT-AAD6
BKFT-AAD6
NPFT-AAD6
AJ9T-CA5Y
ABFT-AAD0
AFFT-AAD0
BKFT-AAD0
NPFT-AAD0
Infinite chances
Start with 1 chance
Start with 10 chances
Start with 99 chances--ignore counter
Infinite continues
Start with 0 continues
Start with 1 continue
Start with 10 continues
Start with 99 continues--ignore counter
NOTE: LIFE VALUES ABOVE 100% MAY BE DISPLAYED WEIRDLY
10
3B1T-CAAJ
Start with life at 200%
11
W31T-CAAJ
Start with life at 150%
12
KP1T-CAAJ
Start with life at 75%
13
GK1T-CAAJ
Start with life at 50%
14
DF1T-CAAJ
Start with life at 25%
15
AAMA-CAG6
Life Chakra worth 0% extra life
16
BJMA-CAG6
Life Chakra worth 10% extra life
17
GJMA-CAG6
Life Chakra worth 50% extra life
18
NTMA-CAG6
Life Chakra worth 100% extra life
19
BV5T-CA32
Special attack uses no life
20
A35T-CA32
Special attack is fatal if your life meter is low
21
AJHT-AA7R
Start on Round 1-2 (level 2)
22
SAHT-BEZR
Start on Round 1-3 (level 3)
23
SAHT-BJZR
Start on Round 1-Boss (level 4)
24
SAHT-BNZR
Start on Round 2-1 (level 5)
25
SAHT-BTZR
Start on Round 2-2 (level 6)
26
SAHT-BYZR
Start on Round 2-3 (level 7)
27
SAHT-B2ZR
Start on Round 2-Boss (level 8)
28
SAHT-B6ZR
Start on Round 3-1 (level 9)
29
SAHT-BAZR
Start on Round 3-2 (level 10)
30
SAHT-BJ02
Play every 2nd level
31
SAHT-BN02
Play every 3rd level
32
SAHT-BT02
Play every 4th level
33
SAHT-BY02
Play every 5th level
34
SAHT-B202
Play every 6th level
35
SAHT-B602
Play every 7th level
INVINCIBILITY AND INVISIBILITY CODES MAY NOT WORK WELL IF COMBINED
36
AV6A-CA2G
Some soldiers can't hurt you
37
AK6A-CA5E
Other soldiers and mini-boss cannot hurt you
38
AK2A-CA7C
Invincible--except against superboss
39
AB1T-CABC
Not invincible when first put on screen
40
AB8A-CAFA
Not invincible after a knockdown
41
AAMT-CAAE
No invincibility icon
42
FTMT-CCAE
Invincibility icon lasts about 1/2x normal
43
0AMT-CJAE
Invincibility icon lasts 2x about normal
44
45
46
47
48
49
50
51
1AMT-C0AE
Invincibility icon lasts 5x about normal
RAMT-DRAE
Invincibility icon lasts 10x about normal
Z32A-CTFR
You don't flicker while invincible
732A-CTF0
You're invisible
Z32A-CTFR + 732A-CTF0 You're invisible and flicker while invincible
RHAT-C6ZG
One hit kills mini-boss
ACNA-CA88
One hit kills superboss
A4HA-CA2C
Invincible against superboss
Mega Turrican
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
AENT-AADL
AJNT-AADL
AYNT-AADL
A6NT-AADL
BJNT-AADL
DENT-AADL
GJNT-AADL
NNNT-AADL
AALT-AAD8
AELT-AAD8
AJLT-AAD8
ATLT-AAD8
AYLT-AAD8
A6LT-AAD8
BELT-AAD8
AAMT-AAEN
AEMT-AAEN
AJMT-AAEN
ATMT-AAEN
9AMT-BAZW
1VWT-BCBE
BAMT-AA60
AJMT-AA7W
AAST-BJ2J
AAMT-BA44
AANT-BE3N
AJST-AA6A
AKET-AA7J
AJTA-AA94
AELT-AAEJ
AJLT-AAEJ
ANLT-AAEJ
ATLT-AAEJ
AYLT-AAEJ
A2LT-AAEJ
ATLT-AA6G
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
+
+
+
+
+
+
with
with
with
with
with
with
with
with
with
with
with
with
with
with
with
each
each
each
each
each
2 lives
3 lives
6 lives
8 lives
11 lives
20 lives
33 lives
64 lives
no continues
1 continue
2 continues
4 continues
5 continues
7 continues
9 continues
life
life
life
life
life
with
with
with
with
with
no smart bombs EXCEPT 1ST LIFE
1 smart bomb EXCEPT 1ST LIFE
2 smart bombs EXCEPT 1ST LIFE
4 smart bombs EXCEPT 1ST LIFE
homing missile EXCEPT 1ST LIFE
Weapon power-ups always max out weapon level
Weapon levels don't decrease after dying
Homing missile isn't lost after dying
Infinite time
Infinite lives
Infinite continues
Infinite wheel time
Infinite smart bombs
No energy loss (invulnerability)
9TLT-BCNG
Start on level 2
9TLT-BCNG
Start on level 3
9TLT-BCNG
Start on level 4
9TLT-BCNG
Start on level 5
9TLT-BCNG
Start on level 6
9TLT-BCNG
Start on level 7
Always continue on last level played
Menacer
1
2
3
RGPA-W6YJ
A4TT-WA50
A4TT-WA4A
4
5
6
7
AWTT-WA72
ATGA-YA7W
AT1A-6A2A
AV1A-6A6A
Infinite missiles
Invincibility against some tanks
Invincibility against other tanks, combine
with Code 3 for full tank invincibility
Invincibility against some aircraft Pest Control Code
Keep gun from overheating WhackBall Codes
Stop timer
+ RE5T-66Y8
Infinite lives
Rockman's Zone Code
8
AV9A-2A5G + AV5A-2A3G
Infinite Lives
Space Station Defender Codes
9
AXFA-YA34
Infinite power
10
B5HT-YA80
Infinite lives
Ready, Aim, Tomatoes Codes
11
97AA-BA9L
Start with rapid fire tomatoes
12
BJ2T-AA8T
Invincibility
13
AJ2T-AA8E
Infinite tomatoes
14
NPAA-AAGR
Start with 99 tomatoes
15
AKAA-AAF6
Start on level 2
16
APAA-AAF6
Start on level 3
17
AVAA-AAF6
Start on level 4
18
AZAA-AAF6
Start on level 5
19
A3AA-AAF6
Start on level 6
20
A7AA-AAF6
Start on level 7
21
BBAA-AAF6
Start on level 8
22
BFAA-AAF6
Start on level 9
23
BKAA-AAF6
Start on level 10
24
BPAA-AAF6
Start on level 11
25
BVAA-AAF6
Start on level 12
26
BZAA-AAF6
Start on level 13
27
B3AA-AAF6
Start on level 14
28
B7AA-AAF6
Start on level 15
29
CBAA-AAF6
Start on level 16
30
CFAA-AAF6
Start on level 17
31
CKAA-AAF6
Start on level 18
32
CPAA-AAF6
Start on level 19
33
CVAA-AAF6
Start on level 20
34
CZAA-AAF6
Start on level 21
35
C3AA-AAF6
Start on level 22
36
C7AA-AAF6
Start on level 23
37
DBAA-AAF6
Start on level 24
38
DFAA-AAF6
Start on level 25
39
DKAA-AAF6
Start on level 26
40
DPAA-AAF6
Start on level 27
41
DVAA-AAF6
Start on level 28
42
DZAA-AAF6
Start on level 29
43
D3AA-AAF6
Start on level 30
44
D7AA-AAF6
Start on level 31
45
EBAA-AAF6
Start on level 32
46
EFAA-AAF6
Start on level 33
47
EKAA-AAF6
Start on level 34
48
EPAA-AAF6
Start on level 35
49
EVAA-AAF6
Start on level 36
50
EZAA-AAF6
Start on level 37
51
E3AA-AAF6
Start on level 38
52
E7AA-AAF6
Start on level 39
53
FBAA-AAF6
Start on level 40
54
FFAA-AAF6
Start on level 41
55
FKAA-AAF6
Start on level 42
56
FPAA-AAF6
Start on level 43
57
FVAA-AAF6
Start on level 44
58
FZAA-AAF6
Start on level 45
59
60
61
62
F3AA-AAF6
F7AA-AAF6
F3AA-AAF6
F7AA-AAF6
Start
Start
Start
Start
on
on
on
on
level
level
level
level
46
47
48
49
Mercs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
CTBT-AA4A
ALAT-AA4N
RHNA-A6Z0
ATMT-AAAA
AYMT-AAAA
A2MT-AAAA
A6MT-AAAA
BAMT-AAAA
A5KA-AA4W
ETMT-AACA
EAMT-AACA
DTMT-AACA
DAMT-AACA
ETMT-AACC
EAMT-AACC
DTMT-AACC
DAMT-AACC
ETMT-AAB8
EAMT-AAB8
DTMT-AAB8
DAMT-AAB8
RG3A-A61C
RG3A-A61C
RG3A-A61C
RG3A-A61C
+
+
+
+
MASTER CODE--MUST BE ENTERED
Almost Infinite life
Infinite mega crash bombs
Start with 4 mega crash bombs
Start with 5 mega crash bombs
Start with 6 mega crash bombs
Start with 7 mega crash bombs
Start with 8 mega crash bombs
Infinite continues
Start with 8 continues in arcade mode--normal
Start with 7 continues in arcade mode--normal
Start with 6 continues in arcade mode--normal
Start with 5 continues in arcade mode--normal
Start with 8 continues in arcade mode--hard
Start with 7 continues in arcade mode--hard
Start with 6 continues in arcade mode--hard
Start with 5 continues in arcade mode--hard
Start with 8 continues in arcade mode--easy
Start with 7 continues in arcade mode--easy
Start with 6 continues in arcade mode--easy
Start with 5 continues in arcade mode--easy
B83A-BJ9A
Start with 5x normal firepower level
D83A-BJ9A
Start with 10x normal firepower level
JC3A-BJ9A
Start with 20x normal firepower level
7C3A-BJ9A
Start with 40x normal firepower level
Michael Jackson's Moonwalker
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
95LA-BA82
99LA-BA82
95MT-BA7J
99MT-BA7J
ADLA-BA82
ADMT-BA7J
AFKA-BA8T
AZKA-BA8T
BFKA-BA8T
AXST-AA8T
JAEA-DA5C
AAEA-DA5C
BAEA-DA5C
AKTT-AA34
JBDT-CEYJ
Magic costs 1/2x normal when walking
Magic costs 1/4x normal when walking
Magic costs 1/2x normal when jumping
Magic costs 1/4x normal when jumping
Magic doesn't decrease when walking
Magic doesn't decrease when jumping
Start with 2 lives
Start with 6 lives
Start with 10 lives
Infinite lives
Each child found restores full power
Each child found does not restore any power
Each child found restores 1/2x normal power
Advance directly to battle with boss!
Almost invincible--Michael only-doesn't work if he's a robot or on the last stage
Mick and Mack Global Gladiators
1
2
3
4
5
AW3T-2A20
AF3T-2AFE
AP3T-2AFE
AZ3T-2AFE
BB3T-2AFE
Don't
Start
Start
Start
Start
lose
with
with
with
with
energy when slimed
1 energy unit
3 energy units
5 energy units
8 energy units
CODES 6 THRU 10 WILL DISPLAY SOME BIZARRE STUFF WHERE
THE ARROW IS NORMALLY DISPLAYED
6
B73T-2AFE
Start with 15 energy units
7
CV3T-2AFE
Start with 20 energy units
8
D33T-2AFE
Start with 30 energy units
9
GK3T-2AFE
Start with 50 energy units
10
NV3T-2AFE
Start with 100 energy units
11
RFVT-26ZN
Infinite lives
12
GC1T-2AFT
Start with 1 life NORMAL DIFFICULTY ONLY
13
GG1T-2AFT
Start with 2 lives NORMAL DIFFICULTY ONLY
14
G01T-2AFT
Start with 6 lives NORMAL DIFFICULTY ONLY
15
G41T-2AFT
Start with 7 lives NORMAL DIFFICULTY ONLY
16
G81T-2AFT
Start with 8 lives NORMAL DIFFICULTY ONLY
17
HC1T-2AFT
Start with 9 lives NORMAL DIFFICULTY ONLY
18
HG1T-2AFT
Start with 10 lives NORMAL DIFFICULTY ONLY
19
RGXT-26X2
Extra life symbol (1-up) gives you 0 more lives
20
ACXT-3JX2
Extra life symbol (1-up) gives you 2 more lives
21
ACXT-3NX2
Extra life symbol (1-up) gives you 3 more lives
22
ACXT-3TX2
Extra life symbol (1-up) gives you 4 more lives
23
ACXT-3YX2
Extra life symbol (1-up) gives you 5 more lives
24
ACXT-32X2
Extra life symbol (1-up) gives you 6 more lives
25
ACXT-36X2
Extra life symbol (1-up) gives you 7 more lives
26
ACXT-3AX2
Extra life symbol (1-up) gives you 8 more lives
27
AL2T-2A6N
0 arches needed to complete a level
28
GG2T-3ANJ
10 arches needed to complete a level
29
GL2T-3ANJ
20 arches needed to complete a level
30
GW2T-3ANJ
40 arches needed to complete a level
31
G02T-3ANJ
50 arches needed to complete a level
32
G42T-3ANJ
60 arches needed to complete a level
33
G82T-3ANJ
70 arches needed to complete a level
34
HC2T-3ANJ
80 arches needed to complete a level
35
HG2T-3ANJ
90 arches needed to complete a level
36
ABNT-2A7E
0 arches needed to get to bonus round
37
GBNT-3APA
5 arches needed to get to bonus round
38
GFNT-3APA
15 arches needed to get to bonus round
39
GKNT-3APA
25 arches needed to get to bonus round
40
GPNT-3APA
35 arches needed to get to bonus round
41
GVNT-3APA
45 arches needed to get to bonus round
42
GZNT-3APA
55 arches needed to get to bonus round
43
G3NT-3APA
65 arches needed to get to bonus round
44
HBNT-3APA
85 arches needed to get to bonus round
45
HFNT-3APA
95 arches needed to get to bonus round
46
CC2T-3NX4
Each arch is worth more
47
RG3T-2606
Infinite time to complete level
48
CC3T-3R06
Clock runs about 3x as fast as normal
49
G04A-3WLW
9:50 to complete each level
50
GC4A-3WLW
9:00 to complete each level
51
GC4A-3TLW
8:00 to complete each level
52
GC4A-3RLW
7:00 to complete each level
53
54
55
56
57
58
59
60
61
62
63
64
65
GC4A-3NLW
GC4A-3LLW
GC4A-3JLW
GC4A-3GLW
GC4A-3ELW
GC4A-3CLW
ACXT-3E1J
ACXT-3N1J
ACXT-3T1J
ACXT-3Y1J
ACXT-321J
ACXT-361J
ACXT-3A1J
6:00 to complete each level
5:00 to complete each level
4:00 to complete each level
3:00 to complete each level
2:00 to complete each level
1:00 to complete each level
Collecting a clock adds 1 minute to time clock
Collecting a clock adds 3 minutes to time clock
Collecting a clock adds 4 minutes to time clock
Collecting a clock adds 5 minutes to time clock
Collecting a clock adds 6 minutes to time clock
Collecting a clock adds 7 minutes to time clock
Collecting a clock adds 8 minutes to time clock
Mickey Mania: The Timeless Adventures of Mickey Mouse
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
AKHA-BA34
AVHA-BA34
A3HA-BA34
BBHA-BA34
BKHA-BA34
BVHA-BA34
B3HA-BA34
CBHA-BA34
CKHA-BA34
CVHA-BA34
C3HA-BA34
DBHA-BA34
DKHA-BA34
DVHA-BA34
D3HA-BA34
EBHA-BA34
EKHA-BA34
EVHA-BA34
E3HA-BA34
FBHA-BA34
FKHA-BA34
FVHA-BA34
F3HA-BA34
GBHA-BA34
SECT-BT04
SECT-B204
SECT-BA04
F2DT-AAFE
29
30
31
32
33
34
35
36
37
38
39
40
ABHA-AADN
APHA-AADN
AZHA-AADN
BKHA-AADN
ATEA-AA42
JBHA-BTX2
JBHA-B2X2
JBHA-BAX2
AZLT-AABT
ABLT-ACBT
AZLT-AEBT
BFLT-AWBT
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
Steamboat Willie, Scene 2
Mad Doctor, Scene 1
Mad Doctor, Scene 2
Mad Doctor, Scene 3
Mad Doctor, Scene 4 (the tower)
Mad Doctor, Scene 5
Mad Doctor, Scene 6
Mad Doctor, Scene 7
Moose Hunters, Scene 1
Moose Hunters, Scene 2
Lonesome Ghosts, Scene 1
Lonesome Ghosts, Scene 2
Lonesome Ghosts, Scene 3
Mickey and The Beanstalk, Scene 1
Mickey and The Beanstalk, Scene 2
Mickey and The Beanstalk, Scene 3
Mickey and The Beanstalk, Scene 4
The Prince and The Pauper, Scene 1
The Prince and The Pauper, Scene 2
The Prince and The Pauper, Scene 3
Start on The Prince and The Pauper, Scene 4 (the tower)
Start on The Prince and The Pauper, Scene 5
Start on The Prince and The Pauper, Scene 6
Start on The Band Concert (secret bonus level)
Play every 2nd scene
Play every 3rd scene AFTER THE FIRST SCENE
Play every 4th scene AFTER THE FIRST SCENE
Keep playing the Band Concert scene until
successfully completed AFTER THE FIRST SCENE
Start with 0 continues instead of 1
Start with 3 continues instead of 1
Start with 5 continues instead of 1
Start with 10 continues instead of 1
Infinite continues
Start with 6 tries
Start with 8 tries
Start with 10 tries
Start with 5 marbles
Start with 10 marbles
Start with 25 marbles
Start with 99 marbles
41
42
43
44
AT0T-AA26
SE0T-BJT6
SE0T-BNT6
RT0T-AJBA
Mickey Mouse hat adds 0 extra tries
Mickey Mouse hat adds 2 extra tries
Mickey Mouse hat adds 3 extra tries
Mickey Mouse hat adds 1 continue instead of a try
THE FOLLOWING CODES WORK FOR ALL SCENES EXCEPT THE TOWER
SCENES (MAD DOCTOR, SCENE 4 AND THE PRINCE AND THE PAUPER, SCENE 4)
45 AB7T-AAC4
After being hit, there is no temporary invincibility
46 DF7T-AAC4
After being hit, temporary invincibility lasts 1/2x normal
47 W37T-AAC4
After being hit, temporary invincibility lasts 3x normal
48 8V7T-ACC4
After being hit, temporary invincibility lasts 10x normal
49 VB7T-BGC4
After being hit, temporary invincibility lasts 100x normal
50 FB7T-AA38
Almost invincible
51 A2DT-AA7R
Infinite tries
52 MJ0T-AA4G
Stars do not help health
53 CVBT-AA9L
Infinite marbles (once you get one)
54 AT0T-AA5W
Most marbles found are worth 0
55 HE0T-BJXW
Most marbles found are worth 2
56 HE0T-BYXW
Most marbles found are worth 5
57 B20T-AA5W
Most marbles found are worth 10
Marble counter doesn't max out at 99-ignore counter
58 A20T-AA64
59 A7KT-AACR
Jump lower
60 BBKT-AACR
Jump much lower
61 AVKT-AACR
Jump higher
62 APKT-AACR
Jump much higher
63 AKKT-AACR
Jump much, much higher
64 AFKT-AACR
Jump way too high
THE FOLLOWING
DOCTOR, SCENE
65 ADZA-CAD4
66 DHZA-CAD4
67 W5ZA-CAD4
68 8XZA-CCD4
69 VDZA-DGD4
70 FDZA-CA5G
71 BADA-AA60
72 BXMT-CA3J
73 CXCA-CA3C
74 AXMA-CA8Y
75 HHMA-DJ0Y
76 HHMA-DY0Y
77 CDMA-CA8Y
78 A5MT-CA2A
CODES WORK ONLY FOR THE TOWER SCENES (MAD
4 AND THE PRINCE AND THE PAUPER, SCENE 4).
After being hit, there is no temporary invincibility
After
After
After
After
+
+
+
+
+
being
being
being
being
hit,
hit,
hit,
hit,
temporary
temporary
temporary
temporary
invincibility
invincibility
invincibility
invincibility
lasts
lasts
lasts
lasts
Almost invincible
Infinite tries-Mad Doctor Scene 4 only
Stars do not help health
Infinite marbles (once you get one)
AXMA-CA26
Most marbles found are worth
HHMA-DJT6
Most marbles found are worth
HHMA-DYT6
Most marbles found are worth
CDMA-CA26
Most marbles found are worth
A5MA-CA4J Marble counter doesn't max out at
0
2
5
10
99-ignore counter
Micro Machines
1
2
3
4
5
6
7
REHA-A60N
AEBT-AAHL
AJBT-AAHL
ATBT-AAHL
AYBT-AAHL
BJBT-AAHL
CTBT-AAHL
1/2x normal
3x normal
10x normal
100x normal
Infinite lives in 4-man race
Start with 1 life in 4-man race
Start with 2 lives in 4-man race
Start with 4 lives in 4-man race
Start with 5 lives in 4-man race
Start with 10 lives in 4-man race
Start with 20 lives in 4-man race
CODES 8 THRU 14 APPLY TO HEAD-TO-HEAD RACES ONLY
8
REET-A6Y6
Infinite lives in head-to-head race
9
AEEA-AAAW
Start with 1 life in head-to-head race
10
AJEA-AAAW
Start with 2 lives in head-to-head race
11
ATEA-AAAW
Start with 4 lives in head-to-head race
12
AYEA-AAAW
Start with 5 lives in head-to-head race
13
BJEA-AAAW
Start with 10 lives in head-to-head race
14
CTEA-AAAW
Start with 20 lives in head-to-head race
CODES 15 THRU 17: EXCEPT INITIAL QUALIFYING RACE
15
AEFT-AAH4
You qualify for next race only if you win
16
ANFT-AAH4
You qualify for next race if you get 3rd or better
17
ATFT-AAH4
You always qualify for next race
18
AEGT-AAC8
You get to time trial every time you win 1 race
19
AJGT-AAC8
You get to time trial every time you win 2 races
20
ATGT-AAC8
You get to time trial every time you win 5 races
21
AYGT-AAC8
You get to time trial every time you win 6 races
22
A6GT-AAC8
You get to time trial every time you win 8 races
23
BJGT-AAC8
You get to time trial every time you win 11 races
24
RYXT-A61R
Infinite time in Ruff Trux time trial
25
XFYA-BXFC + JBYA-AE0C
100 seconds to get through Ruff Trux time trial
26
ABYA-BBFC + JBYA-AE0C
90 seconds to get through Ruff Trux time trial
27
ABYA-AA7C + JBYA-AE0C
60 seconds to get through Ruff Trux time trial
28
ABYA-BAPC + JBYA-AE0C
30 seconds to get through Ruff Trux time trial
29
ABYA-AAPC + JBYA-AE0C
20 seconds to get through Ruff Trux time trial
FOR CODES 30 THRU 33, THE EXTRA LIVES WILL NOT SHOW, BUT
WILL HAVE THEM
30
AJHA-AA5W
Winning Ruff Trux time trial worth 0
31
SAHA-BJXW
Winning Ruff Trux time trial worth 2
32
SAHA-BYXW
Winning Ruff Trux time trial worth 5
33
SAHA-BAXW
Winning Ruff Trux time trial worth 8
34
AKHT-AAH0
Each race lasts 1 lap
35
APHT-AAH0
Each race lasts 2 laps
36
AZHT-AAH0
Each race lasts 4 laps
37
A3HT-AAH0
Each race lasts 5 laps
38
BBHT-AAH0
Each race lasts 7 laps
YOU
extra
extra
extra
extra
lives
lives
lives
lives
CODES 39 THRU 42 MAY MESS UP THE LAP COUNTER GRAPHICS
39
BPHT-AAH0
Each race lasts 10 laps
40
CZHT-AAH0
Each race lasts 20 laps
41
GPHT-AAH0
Each race lasts 50 laps
42
NZHT-AAH0
Each race lasts 100 laps
Each race lasts infinite laps--only on head- to-head races
43
BA7T-AA34
Midnight Resistance
1
2
3
4
5
6
7
8
9
10
AE2T-BA4A
Start
AJ2T-BA4A
Start
AN2T-BA4A
Start
AT2T-BA4A
Start
AY2T-BA4A
Start
A22T-BA4A
Start
A62T-BA4A
Start
BA2T-BA4A
Start
AA2T-AADL + JJ2T-AJDN
AA2T-AADL + LJ2T-ALDN
at stage 2
at stage 3
at stage 4
at stage 5
at stage 6
at stage 7
at stage 8
at stage 9
Start with 1 life
Start with 8 lives
11
12
13
14
15
AA2T-AADL
ABGA-AABN
ABGA-AABN
ABGA-AABN
CAWA-AA2Y
+
+
+
+
FA2T-AJDN
Start with 10
JKGA-AJBR
Continue with
LKGA-ALBR
Continue with
FBGA-AJBR
Continue with
Infinite lives
lives
1 life
8 lives
10 lives
16
HXXA-FAC6 + AHXA-EAC8 + HXXA-FBE4 + AHXA-EAE6
Supply room items require 1 key each
17
HXXA-FAC6 + AMXA-EAC8 + HXXA-FBE4 + AMXA-EAE6
Supply room items
require 2 keys each
18
HXXA-FAC6 + A5XA-EAC8 + HXXA-FBE4 + A5XA-EAE6
Supply room items require 6 keys each
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
RHXA-E6XG
JGAT-EEVR
JGAT-EEY2
JGKA-EET4
JGAT-EE1Y
JGBT-EEVJ
JGBT-EEYE
JGAA-EEZJ
RHRA-E6T2
JDRA-FJT2
JDRA-FYT2
JDRA-FAT2
AA2T-AADA
AA2T-AADA
AA2T-AADA
AVGA-AA34
+ AMXA-EA64
All supply room items are free
Infinite ammo for full-auto weapon
Infinite ammo for 3-way weapon
Infinite ammo for flame thrower
Infinite ammo for shotgun
Infinite ammo for nitro weapon
Infinite ammo for shower weapon
Infinite ammo for homing missile
1-up worth 0 lives
1-up worth 2 lives
1-up worth 5 lives
1-up worth 8 lives
+ JJ2T-AJDC
0 continues
+ LJ2T-ALDC
7 continues
+ FA2T-AJDC
9 continues
Infinite continues
Mighty Morphin Power Rangers
VITALITY METERS ABOVE 100% WILL LOOK ODD UNTIL THEY FALL TO
100% OR LESS.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
ABYA-ACDA
ABYA-BTDA
ABYA-BAMA
ABYA-ATXA
ABYA-AT5A
ABYA-BA5A
ABYA-BT5A
ABYT-ACCL
ABYT-BTCL
ABYT-BALL
ABYT-ATWL
ABYT-AT4L
ABYT-BA4L
ABYT-BT4L
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
1
1
1
1
1
1
1
2
2
2
2
2
2
2
starts
starts
starts
starts
starts
starts
starts
starts
starts
starts
starts
starts
starts
starts
with
with
with
with
with
with
with
with
with
with
with
with
with
with
very little vitality
vitality meter at 25%
vitality meter at 50%
vitality meter at 75%
vitality meter at 108%
vitality meter at 117%
vitality meter at 125%
very little vitality
vitality meter at 25%
vitality meter at 50%
vitality meter at 75%
vitality meter at 108%
vitality meter at 117%
vitality meter at 125%
Mike Ditka Power Football
1. Start in 2nd quarter
1A
AJGT-AAFC
1B
AJGT-AAFJ
2. Start in 3rd quarter
2A
ANGT-AAFC
2B
ANGT-AAFJ
3. Start in 4th quarter
3A
ATGT-AAFC
3B
ATGT-AAFJ
4. Each quarter is 30 seconds
4A
D2NA-AADY
4B
D2NA-AAER
5. Each quarter is 1 minute
5A
AANA-ACDY
5B
AANA-ACER
6. Each quarter is 2 minutes
6A
AANA-AEDY
6B
AANA-AEER
7. Each quarter is 20 minutes
7A
AANA-BJDY
7B
AANA-BJER
8. Each quarter is 30 minutes
8A
AANA-B6DY
8B
AANA-B6ER
9. Each quarter is 60 minutes
9A
AANA-B2MY
9B
AANA-B2NR
10. Play clock resets to 15 seconds
10A B8WA-AAA8 + B8RT-AAF2 + B8TT-AAGE
10B B8WA-AAF4 + B8SA-AACR + B8VA-AAC4
11. Play clock resets to 30 seconds
11A D4WA-AAA8 + D4RT-AAF2 + D4TT-AAGE
11B D4WA-AAF4 + D4SA-AACR + D4VA-AAC4
12. Play clock resets to 60 seconds
12A HWWA-AAA8 + HWRT-AAF2 + HWTT-AAGE
12B HWWA-AAF4 + HWSA-AACR + HWVA-AAC4
13. Play clock resets to 90 seconds
13A MLWA-AAA8 + MLRT-AAF2 + MLTT-AAGE
13B MLWA-AAF4 + MLSA-AACR + MLVA-AAC4
14. Player 1 starts with 0 time-outs
14A AA4T-AACJ
14B AA4T-AAGC
15. Player 1 starts with 1 time-out
15A AE4T-AACJ
15B AE4T-AAGC
16. Player 1 starts with 2 time-outs
16A AJ4T-AACJ
16B AJ4T-AAGC
17. Player 1 starts with 5 time-outs
17A AY4T-AACJ
17B AY4T-AAGC
18. Player 1 starts with 9 time-outs
18A BE4T-AACJ
18B BE4T-AAGC
19. Player 2 or Mike Ditka starts with 0 time-outs
19A AA4T-AACR
19B AA4T-AAGJ
20. Player 2 or Mike Ditka starts with 1 time-out
20A AE4T-AACR
20B AE4T-AAGJ
21. Player 2 or Mike Ditka starts with 2 time-outs
21A AJ4T-AACR
21B AJ4T-AAGJ
22. Player 2 or Mike Ditka starts with 5 time-outs
22A AY4T-AACR
22B AY4T-AAGJ
23. Player 2 or Mike Ditka starts with 9 time-outs
23A BE4T-AACR
23B BE4T-AAGJ
24. Infinite time-outs for player 1
24A DLRT-AA40
24B DLRT-AA9N
25. Infinite time-outs for player 2
25A BWRT-AA5E
25B BWRT-AA94
26. Infinite time-outs for Mike Ditka
26A BWTT-AA56
26B BWVA-AA2W
27. Only have 1 play to get a first down
27A AJWA-AADN
27B AJWA-AAFL
28. Only have 2 plays to get a first down
28A ANWA-AADN
28B ANWA-AAFL
29. Only have 3 plays to get a first down
29A ATWA-AADN
29B ATWA-AAFL
30. Have 5 plays to get a first down
30A A2WA-AADN
30B A2WA-AAFL
31. Have 6 plays to get a first down
31A A6WA-AADN
31B A6WA-AAFL
32. Have 7 plays to get a first down
32A BAWA-AADN
32B BAWA-AAFL
33. Always the same down (down never increases)
33A AJWA-AA5G
33B AJWA-AA7E
34. Only need 5 yards for a first down
34A AYWA-AACT + AYXT-AAA2
34B AYWA-AAER + AYXT-AAC0
35. Need 15 yards for a first down
35A B6WA-AACT + B6XT-AAA2
35B B6WA-AAER + B6XT-AAC0
36. Need 20 yards for a first down
36A CTWA-AACT + CTXT-AAA2
36B CTWA-AAER + CTXT-AAC0
37. Need 30 yards for a first down
37A D2WA-AACT + D2XT-AAA2
37B D2WA-AAER + D2XT-AAC0
38. Need 50 yards for a first down
38A GJWA-AACT + GJXT-AAA2
38B GJWA-AAER + GJXT-AAC0
39. Always goal to go
39A REWA-A6WW + REXT-A6T4
39B REWA-A6YT + REXT-A6W2
40. Touchdowns worth 0 points
40A AAPT-BA86
40B AAPT-BA9W
41. Touchdowns worth 1 point
41A AEPT-BA86
41B AEPT-BA9W
42. Touchdowns worth 2 points
42A AJPT-BA86
42B AJPT-BA9W
43. Touchdowns worth 3 points
43A ANPT-BA86
43B ANPT-BA9W
44. Touchdowns worth 4 points
44A ATPT-BA86
44B ATPT-BA9W
45. Touchdowns worth 5 points
45A AYPT-BA86
45B AYPT-BA9W
46. Touchdowns worth 7 points
46A A6PT-BA86
46B A6PT-BA9W
47. Touchdowns worth 8 points
47A BAPT-BA86
47B BAPT-BA9W
48. Extra points worth 0 points
48A ABVA-BA36
48B ABVA-BA8G
49. Extra points worth 2 points
49A AKVA-BA36
49B AKVA-BA8G
50. Extra points worth 3 points
50A APVA-BA36
50B APVA-BA8G
51. Extra points worth 4 points
51A AVVA-BA36
51B AVVA-BA8G
52. Extra points worth 5 points
52A AZVA-BA36
52B AZVA-BA8G
53. Extra points worth 6 points
53A A3VA-BA36
53B A3VA-BA8G
54. Extra points worth 7 points
54A A7VA-BA36
54B A7VA-BA8G
55. Extra points worth 8 points
55A BBVA-BA36
55B BBVA-BA8G
56. Field goals worth 0 points
56A ABVA-BA4E
56B ABVA-BA8R
57. Field goals worth 1 points
57A AFVA-BA4E
57B AFVA-BA8R
58. Field goals worth 2 points
58A AKVA-BA4E
58B AKVA-BA8R
59. Field goals worth 4 points
59A AVVA-BA4E
59B AVVA-BA8R
60. Field goals worth 5 points
60A AZVA-BA4E
60B AZVA-BA8R
61. Field goals worth 6 points
61A A3VA-BA4E
61B A3VA-BA8R
62. Field goals worth 7 points
62A A7VA-BA4E
62B A7VA-BA8R
63. Field goals worth 8 points
63A BBVA-BA4E
63B BBVA-BA8R
64. Safeties worth 0 points
64A AAVA-BA9G
64B AAVT-BA3E
65. Safeties worth 1 point
65A AEVA-BA9G
65B AEVT-BA3E
66. Safeties worth 3 points
66A ANVA-BA9G
66B ANVT-BA3E
67. Safeties worth 4 points
67A ATVA-BA9G
67B ATVT-BA3E
68. Safeties worth 5 points
68A AYVA-BA9G
68B AYVT-BA3E
69. Safeties worth 6 points
69A A2VA-BA9G
69B A2VT-BA3E
70. Safeties worth 7 points
70A A6VA-BA9G
70B A6VT-BA3E
71. Safeties worth 8 points
71A BAVA-BA9G
71B BAVT-BA3E
Mortal Kombat
1
2
4
7
10
12
13
14
ABNT-CABN
AKRA-AA7N
WBRA-AAEA
NBRA-AAEA
GBRA-AAEA
CBRA-AAEA
A2JT-DA9W
AEJT-DA9W
15
AJJT-DA9W
16
ANJT-DA9W
17
ATJT-DA9W
18
AYJT-DA9W
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
AC2T-B67C
AG2T-B67C
AL2T-B67C
AR2T-B67C
AW2T-B67C
A02T-B67C
A42T-B67C
A82T-B67C
AJ9A-CAG2
AN9A-CAG2
AT9A-CAG2
AY9A-CAG2
A29A-CAG2
A69A-CAG2
BA9A-CAG2
BE9A-CAG2
BJ9A-CAG2
BN9A-CAG2
BT9A-CAG2
AKXA-AA22
AC7T-AAA2
SC7T-AAA2
8C7T-AAA2
+
+
+
+
+
+
+
+
Create blood
Infinite time
Each round is 90 seconds
Each round is 60 seconds
Each round is 30 seconds
Each round is 10 seconds
Always fight in the Courtyard
After 1st round, most fights are at
the Palace Gates
After 1st round, most fights are in
the Warrior Shrine
After 1st round, most fights are in
the Pit
After 1st round, most fights are in
the Throne Room
After 1st round, most fights are in
Goro's Lair
AAJT-DA4E + RG2T-A6ZA
Always fight
AEJT-DA4E + RG2T-A6ZA
Always fight
AJJT-DA4E + RG2T-A6ZA
Always fight
ANJT-DA4E + RG2T-A6ZA
Always fight
ATJT-DA4E + RG2T-A6ZA
Always fight
AYJT-DA4E + RG2T-A6ZA
Always fight
A2JT-DA4E + RG2T-A6ZA
Always fight
A6JT-DA4E + RG2T-A6ZA
Always fight
Start on match 2
Start on match 3
Start on match 4
Start on match 5
Start on match 6
Start on mirror match
Start on endurance 1 match
Start on endurance 2 match
Start on endurance 3 match
Start on match with Goro
Start on match with Shang Tsung
Always get Flawless Victory bonus
All throws do no damage
All throws do more damage
All throws do maximum damage
WITH CODES 42 THRU 55, DAMAGE WILL OCCUR IF OPPONENT BLOCKS
42
AEMT-CACG
Kano's High Punch does no damage
43
AEMT-CAC2
Kano's Low Punch does no damage
44
AYMT-CAG0
Kano's High Kick does no damage
45
AYMT-CAHJ
Kano's Low Kick does no damage
46
A2MT-CAD6
Kano's Head Blow does no damage
47
ATMT-CADL
Kano's Knee does no damage
48
AYMT-CAGE
Kano's Crouched Kick does no damage
49
BJMT-CAFW
Kano's Uppercut does no damage
50
BJMT-CABY
Kano's Roundhouse Kick does no damage
Johnny Cage
Kano
Rayden
Liu Kang
Scorpion
Sub-Zero
Sonya Blade
Goro
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
AYMT-CAFA
A2NA-CAAN
AYMT-CAER
A6MA-CAHN
A2MT-CABC
AEMT-D6CG
AEMT-D6C2
AYMT-CT00
AYMT-CT1J
A2MT-CTX6
ATMT-CTXL
AYMT-D2RE
BJMT-DT7W
BJMT-CA3Y
AYMT-D2PA
A2NA-C0TN
AYMT-D2NR
A6MA-DY1N
A2MT-C0VC
AEMT-D94G
AEMT-D942
AYMT-D980
AYMT-D99J
A2MT-D956
ATMT-D95L
AYMT-D98E
BJMT-D97W
BJMT-D93Y
AYMT-D97A
A2NA-D92N
AYMT-D96R
A6MA-D99N
A2MT-D93C
Kano's
Kano's
Kano's
Kano's
Kano's
Kano's
Kano's
Kano's
Kano's
Kano's
Kano's
Kano's
Kano's
Kano's
Kano's
Kano's
Kano's
Kano's
Kano's
Kano's
Kano's
Kano's
Kano's
Kano's
Kano's
Kano's
Kano's
Kano's
Kano's
Kano's
Kano's
Kano's
Kano's
Foot Sweep does no damage
Flying Punch does no damage
Jump Kick does no damage
Cannonball does no damage
Knife does no damage
High Punch does more damage
Low Punch does more damage
High Kick does more damage
Low Kick does more damage
Head Blow does more damage
Knee does more damage
Crouched Kick does more damage
Uppercut does more damage
Roundhouse Kick does more damage
Foot Sweep does more damage
Flying Punch does more damage
Jump Kick does more damage
Cannonball does more damage
Knife does more damage
High Punch does maximum damage
Low Punch does maximum damage
High Kick does maximum damage
Low Kick does maximum damage
Head Blow does maximum damage
Knee does maximum damage
Crouched Kick does maximum damage
Uppercut does maximum damage
Roundhouse Kick does maximum damage
Foot Sweep does maximum damage
Flying Punch does maximum damage
Jump Kick does maximum damage
Cannonball does maximum damage
Knife does maximum damage
WITH CODES 84 THRU 98, DAMAGE WILL OCCUR IF THE OPPONENT BLOCKS
84
AEMA-CAAE
Johnny Cage's High Punch does no damage
85
AEMA-CAA0
Johnny Cage's Low Punch does no damage
86
AYLT-CAHA
Johnny Cage's High Kick does no damage
87
ATLT-CAHW
Johnny Cage's Low Kick does no damage
88
AYMA-CACN
Johnny Cage's Head Blow does no damage
89
ATMA-CAC8
Johnny Cage's Knee does no damage
90
AJMA-CAB4
Johnny Cage's Crouched Kick does no damage
91
BJMA-CADT
Johnny Cage's Uppercut does no damage
92
BJLT-CAGR
Johnny Cage's Roundhouse Kick does no damage
93
AYMA-CABJ
Johnny Cage's Foot Sweep does no damage
94
A2LT-CAF6
Johnny Cage's Flying Punch does no damage
95
AYMA-CAEC
Johnny Cage's Jump Kick does no damage
96
A6LT-CAB8
Johnny Cage's Shadow Kick does no damage
97
A2LT-CAE2
Johnny Cage's Fireball does no damage
98
ATLT-CADC
Johnny Cage's Split Punch does no damage
99
AEMA-D6AE
Johnny Cage's High Punch does more damage
100
AEMA-D6A0
Johnny Cage's Low Punch does more damage
101
AYLT-CT1A
Johnny Cage's High Kick does more damage
102
ATLT-CE1W
Johnny Cage's Low Kick does more damage
103
AYMA-D2LN
Johnny Cage's Head Blow does more damage
104
ATMA-CTW8
Johnny Cage's Knee does more damage
105
AJMA-DTB4
Johnny Cage's Crouched Kick does more damage
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
BJMA-DT5T
BJLT-CA8R
AYMA-D2KJ
A2LT-C0Z6
AYMA-D2NC
A6LT-DYV8
A2LT-C0Y2
ATLT-CN5C
AEMA-D92E
AEMA-D920
AYLT-D99A
ATLT-D99W
AYMA-D94N
ATMA-D948
AJMA-D934
BJMA-D95T
BJLT-D98R
AYMA-D93J
A2LT-D976
AYMA-D76C
A6LT-D938
A2LT-D762
ATLT-C95C
Johnny
Johnny
Johnny
Johnny
Johnny
Johnny
Johnny
Johnny
Johnny
Johnny
Johnny
Johnny
Johnny
Johnny
Johnny
Johnny
Johnny
Johnny
Johnny
Johnny
Johnny
Johnny
Johnny
Cage's
Cage's
Cage's
Cage's
Cage's
Cage's
Cage's
Cage's
Cage's
Cage's
Cage's
Cage's
Cage's
Cage's
Cage's
Cage's
Cage's
Cage's
Cage's
Cage's
Cage's
Cage's
Cage's
Uppercut does more damage
Roundhouse Kick does more damage
Foot Sweep does more damage
Flying Punch does more damage
Jump Kick does more damage
Shadow Kick does more damage
Fireball does more damage
Split Punch does more damage
High Punch does maximum damage
Low Punch does maximum damage
High Kick does maximum damage
Low Kick does maximum damage
Head Blow does maximum damage
Knee does maximum damage
Crouched Kick does maximum damage
Uppercut does maximum damage
Roundhouse Kick does maximum damage
Foot Sweep does maximum damage
Flying Punch does maximum damage
Jump Kick does maximum damage
Shadow Kick does maximum damage
Fireball does maximum damage
Split Punch does maximum damage
WITH CODES 130 THRU 142, DAMAGE WILL OCCUR IF THE OPPONENT BLOCKS
130
AEPA-CAFG
Liu Kang's Low Punch does no damage
131
AYPT-CAAW
Liu Kang's High Kick does no damage
132
AYPT-CABE
Liu Kang's Low Kick does no damage
133
AYPA-CACN
Liu Kang's Head Blow does no damage
134
ATPA-CAF2
Liu Kang's Knee does no damage
135
AYPT-CAAA
Liu Kang's Crouched Kick does no damage
136
BJPA-CAHR
Liu Kang's Uppercut does no damage
137
BJPA-CAEC
Liu Kang's Roundhouse Kick does no damage
138
AYPA-CAG6
Liu Kang's Foot Sweep does no damage
139
A2PT-CACJ
Liu Kang's Flying Punch does no damage
140
AYPA-CAGL
Liu Kang's Jump Kick does no damage
141
A6PA-CAB4
Liu Kang's Special Jump Kick does no damage
142
A2PA-CADT
Liu Kang's Fireball does no damage
144
AEPA-D6FG
Liu Kang's Low Punch does more damage
145
AYPT-CTTW
Liu Kang's High Kick does more damage
146
AYPT-CTVE
Liu Kang's Low Kick does more damage
147
AYPA-D2LN
Liu Kang's Head Blow does more damage
148
ATPA-CTZ2
Liu Kang's Knee does more damage
149
AYPT-D2JA
Liu Kang's Crouched Kick does more damage
150
BJPA-DT9R
Liu Kang's Uppercut does more damage
151
BJPA-CA6C
Liu Kang's Roundhouse Kick does more damage
152
AYPA-D2R6
Liu Kang's Foot Sweep does more damage
153
A2PT-C0WJ
Liu Kang's Flying Punch does more damage
154
AYPA-D2RL
Liu Kang's Jump Kick does more damage
155
A6PA-DYV4
Liu Kang's Special Jump Kick does more damage
156
A2PA-C0XT
Liu Kang's Fireball does more damage
158
AEPA-D97G
Liu Kang's Low Punch does maximum damage
159
AYPT-D92W
Liu Kang's High Kick does maximum damage
160
AYPT-D93E
Liu Kang's Low Kick does maximum damage
161
AYPA-D94N
Liu Kang's Head Blow does maximum damage
162
ATPA-D972
Liu Kang's Knee does maximum damage
163
AYPT-D92A
Liu Kang's Crouched Kick does maximum damage
164
165
166
167
168
169
170
WITH
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
BJPA-D99R
BJPA-D96C
AYPA-D986
A2PT-D94J
AYPA-D98L
A6PA-D934
A2PA-D95T
Liu
Liu
Liu
Liu
Liu
Liu
Liu
Kang's
Kang's
Kang's
Kang's
Kang's
Kang's
Kang's
Uppercut does maximum damage
Roundhouse Kick does maximum damage
Foot Sweep does maximum damage
Flying Punch does maximum damage
Jump Kick does maximum damage
Special Jump Kick does maximum damage
Fireball does maximum damage
CODES 171 THRU 184, DAMAGE WILL OCCUR IF THE OPPONENT BLOCKS
AELA-CADE
Sonya Blade's High Punch does no damage
AELA-CAD0
Sonya Blade's Low Punch does no damage
AYKT-CAH2
Sonya Blade's High Kick does no damage
A2LA-CAAL
Sonya Blade's Low Kick does no damage
AYLA-CAA6
Sonya Blade's Head Blow does no damage
ATLA-CABR
Sonya Blade's Knee does no damage
AYLA-CACW
Sonya Blade's Crouched Kick does no damage
BJLA-CAEJ
Sonya Blade's Uppercut does no damage
BJKT-CAHG
Sonya Blade's Roundhouse Kick does no damage
AYKT-CAGY
Sonya Blade's Foot Sweep does no damage
A2LA-CAFN
Sonya Blade's Flying Punch does no damage
AYLA-CACA
Sonya Blade's Jump Kick does no damage
A2KT-CAFT
Sonya Blade's Sonic Rings does no damage
BALA-CAF8
Sonya Blade's Special Jump Kick does no damage
AELA-D6DE
Sonya Blade's High Punch does more damage
AELA-D6D0
Sonya Blade's Low Punch does more damage
AYKT-DJ12
Sonya Blade's High Kick does more damage
A2LA-DCTL
Sonya Blade's Low Kick does more damage
AYLA-D2J6
Sonya Blade's Head Blow does more damage
ATLA-CTVR
Sonya Blade's Knee does more damage
AYLA-D2LW
Sonya Blade's Crouched Kick does more damage
BJLA-DT6J
Sonya Blade's Uppercut does more damage
BJKT-CN9G
Sonya Blade's Roundhouse Kick does more damage
AYKT-D2RY
Sonya Blade's Foot Sweep does more damage
A2LA-C0ZN
Sonya Blade's Flying Punch does more damage
AYLA-D2LA
Sonya Blade's Jump Kick does more damage
AAKT-CTRC
Sonya Blade's Leg Grab does more damage
A2KT-C0ZT
Sonya Blade's Sonic Rings does more damage
BALA-DCZ8
Sonya Blade's Special Flying Punch does more damage
AELA-D95E
Sonya Blade's High Punch does maximum damage
AELA-D950
Sonya Blade's Low Punch does maximum damage
AYKT-D992
Sonya Blade's High Kick does maximum damage
A2LA-D92L
Sonya Blade's Low Kick does maximum damage
AYLA-D926
Sonya Blade's Head Blow does maximum damage
ATLA-D93R
Sonya Blade's Knee does maximum damage
AYLA-D94W
Sonya Blade's Crouched Kick does maximum damage
BJLA-D96J
Sonya Blade's Uppercut does maximum damage
BJKT-D99G
Sonya Blade's Roundhouse Kick does maximum damage
AYKT-D98Y
Sonya Blade's Foot Sweep does maximum damage
A2LA-D97N
Sonya Blade's Flying Punch does maximum damage
AYLA-D94A
Sonya Blade's Jump Kick does maximum damage
AAKT-D98C
Sonya Blade's Leg Grab does maximum damage
A2KT-D97T
Sonya Blade's Sonic Rings does maximum damage
BALA-D978
Sonya Blade's Special Flying Punch does maximum damage
WITH CODES 215 THRU 228, DAMAGE WILL OCCUR IF THE OPPONENT BLOCKS
215
AENT-CAA2
Rayden's High Punch does no damage
216
AENT-CAB6
Rayden's Low Punch does no damage
217
AYNA-CAHY
Rayden's High Kick does no damage
218
AYNT-CAAG
Rayden's Low Kick does no damage
219
AYNT-CADW
Rayden's Head Blow does no damage
220
ATNT-CAEE
Rayden's Knee does no damage
221
AJNT-CADA
Rayden's Crouched Kick does no damage
222
BJNT-CAE0
Rayden's Uppercut does no damage
223
BJNA-CAHC
Rayden's Roundhouse Kick does no damage
224
AYNT-CACR
Rayden's Foot Sweep does no damage
225
A2NA-CAGT
Rayden's Flying Punch does no damage
226
AYNT-CAFJ
Rayden's Jump Kick does no damage
227
A6NA-CAD0
Rayden's Flying Thunderbolt does no damage
228
A2NA-CAFN
Rayden's Lightning does no damage
229
AENT-D6A2
Rayden's High Punch does more damage
230
AENT-D6B6
Rayden's Low Punch does more damage
231
AYNA-CL1Y
Rayden's High Kick does more damage
232
AYNT-CETG
Rayden's Low Kick does more damage
233
AYNT-D2MW
Rayden's Head Blow does more damage
234
ATNT-CTYE
Rayden's Knee does more damage
235
AJNT-DTDA
Rayden's Crouched Kick does more damage
236
BJNT-DT60
Rayden's Uppercut does more damage
237
BJNA-DY1C
Rayden's Roundhouse Kick does more damage
238
AYNT-D2LR
Rayden's Foot Sweep does more damage
239
A2NA-C00T
Rayden's Flying Punch does more damage
240
AYNT-D2PJ
Rayden's Jump Kick does more damage
241
A6NA-DYX0
Rayden's Flying Thunderbolt does more damage
242
A2NA-C0ZN
Rayden's Lightning does more damage
243
AENT-D722
Rayden's High Punch does maximum damage
244
AENT-D936
Rayden's Low Punch does maximum damage
245
AYNA-D99Y
Rayden's High Kick does maximum damage
246
AYNT-D92G
Rayden's Low Kick does maximum damage
247
AYNT-D95W
Rayden's Head Blow does maximum damage
248
ATNT-DS6E
Rayden's Knee does maximum damage
249
AJNT-D95A
Rayden's Crouched Kick does maximum damage
250
BJNT-D960
Rayden's Uppercut does maximum damage
251
BJNA-D99C
Rayden's Roundhouse Kick does maximum damage
252
AYNT-D94R
Rayden's Foot Sweep does maximum damage
253
A2NA-D98T
Rayden's Flying Punch does maximum damage
254
AYNT-D97J
Rayden's Jump Kick does maximum damage
255
A6NA-D950
Rayden's Flying Thunderbolt does maximum damage
256
A2NA-D97N
Rayden's Lightning does maximum damage
WITH CODES 257 THRU 268, DAMAGE WILL OCCUR IF THE OPPONENT BLOCKS
257
AERA-CAB6
Scorpion's, Sub-Zero's and Reptile's
High Punch do no damage
258
AERA-CACR
Scorpion's, Sub-Zero's and Reptile's
Low Punch do no damage
259
AYRA-CAF4
Scorpion's, Sub-Zero's and Reptile's
High Kick do no damage
260
AYRA-CAGN
Scorpion's, Sub-Zero's and Reptile's
Low Kick do no damage
261
AYRA-CADW
Scorpion's, Sub-Zero's and Reptile's
Head Blow do no damage
262
ATRA-CADA
Scorpion's, Sub-Zero's and Reptile's
Knee do no damage
263
AJRT-CAAC
Scorpion's, Sub-Zero's and Reptile's
Crouched Kick do no damage
264
BJRA-CABL
Scorpion's, Sub-Zero's and Reptile's
Uppercut do no damage
265
BJRA-CAHT
Scorpion's, Sub-Zero's and Reptile's
Roundhouse Kick do no damage
266
AYRA-CAG8
Scorpion's, Sub-Zero's and Reptile's
Foot Sweep do no damage
267
A2RA-CAE0
Scorpion's, Sub-Zero's and Reptile's
Flying Punch do no damage
268
AYRA-CAFJ
Scorpion's, Sub-Zero's and Reptile's
Jump Kick do no damage
269
AERA-D6B6
Scorpion's, Sub-Zero's and Reptile's
High Punch do more damage
270
AERA-D6CR
Scorpion's, Sub-Zero's and Reptile's
Low Punch do more damage
271
AYRA-CTZ4
Scorpion's, Sub-Zero's and Reptile's
High Kick do more damage
272
AYRA-CT0N
Scorpion's, Sub-Zero's and Reptile's
Low Kick do more damage
273
AYRA-D2MW
Scorpion's, Sub-Zero's and Reptile's
Head Blow do more damage
274
ATRA-CTXA
Scorpion's, Sub-Zero's and Reptile's
Knee do more damage
275
AJRT-DTAC
Scorpion's, Sub-Zero's and Reptile's
Crouched Kick do more damage
276
BJRA-DT3L
Scorpion's, Sub-Zero's and Reptile's
Uppercut do more damage
277
BJRA-CA9T
Scorpion's, Sub-Zero's and Reptile's
Roundhouse Kick do more damage
278
AYRA-D2R8
Scorpion's, Sub-Zero's and Reptile's
Foot Sweep do more damage
279
A2RA-C0Y0
Scorpion's, Sub-Zero's and Reptile's
Flying Punch do more damage
280
AYRA-D2PJ
Scorpion's, Sub-Zero's and Reptile's
Jump Kick do more damage
281
AERA-D936
Scorpion's, Sub-Zero's and Reptile's
High Punch do maximum damage
282
AERA-D94R
Scorpion's, Sub-Zero's and Reptile's
Low Punch do maximum damage
283
AYRA-D974
Scorpion's, Sub-Zero's and Reptile's
High Kick do maximum damage
284
AYRA-D98N
Scorpion's, Sub-Zero's and Reptile's
Low Kick do maximum damage
285
AYRA-D95W
Scorpion's, Sub-Zero's and Reptile's
Head Blow do maximum damage
286
ATRA-D95A
Scorpion's, Sub-Zero's and Reptile's
Knee do maximum damage
287
AJRT-D92C
Scorpion's, Sub-Zero's and Reptile's
Crouched Kick do maximum damage
288
BJRA-D93L
Scorpion's, Sub-Zero's and Reptile's
Uppercut do maximum damage
289
BJRA-D99T
Scorpion's, Sub-Zero's and Reptile's
Roundhouse Kick do maximum damage
290
AYRA-D988
Scorpion's, Sub-Zero's and Reptile's
Foot Sweep do maximum damage
291
A2RA-D960
Scorpion's, Sub-Zero's and Reptile's
Flying Punch do maximum damage
292
AYRA-D97J
Scorpion's, Sub-Zero's and Reptile's
Jump Kick do maximum damage
WITH CODES 293 THRU 295, DAMAGE WILL OCCUR IF THE OPPONENT BLOCKS
293
294
295
296
ANPT-CAF8
AJPT-CAHC
A2PT-CAGT
AARA-CTJ2
297
298
299
300
ANPT-CRP8
AJPT-DTHC
A2PT-C00T
AARA-D922
301
302
303
304
ANPT-D978
AJPT-D99C
A2PT-D98T
BBCA-AA26
Sub-Zero's Slide does no damage
Scorpion's Harpoon does no damage
Scorpion's Scorpion Split does no damage
Sub-Zero's Deep Freeze does damage—
ONLY FROM A DISTANCE
Sub-Zero's Slide does more damage
Scorpion's Harpoon does more damage
Scorpion's Scorpion Split does more damage
Sub-Zero's Deep Freeze does maximum damage—
ONLY FROM A DISTANCE
Sub-Zero's Slide does maximum damage
Scorpion's Harpoon does maximum damage
Scorpion's Scorpion Split does maximum damage
Play as little people
Mortal Kombat 3
1
DM2A-JA3Y
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
C5ZT-GA28
RHZT-G6T8
AMZT-GA5E
ACXT-KA62
AGXT-KA62
ALXT-KA62
ARXT-KA62
AWXT-KA62
A0XT-KA62
A4XT-KA62
A8XT-KA62
BCXT-KA62
BGXT-KA62
BLXT-KA62
BRXT-KA62
BWXT-KA62
B0XT-KA62
B4XT-KA62
B8XT-KA62
CGXT-KA62
HW1T-KAA4
HW1T-KAA4
HW1T-KAA4
HW1T-KAA4
HW1T-KAA4
HW1T-KAA4
HW1T-KAA4
HW1T-KAA4
HW1T-KAA4
HW1T-KAA4
HW1T-KAA4
HW1T-KAA4
HW1T-KAA4
HW1T-KAA4
HW1T-KAA4
HW1T-KAA4
HW1T-KAA4
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
From the main menu, press A or B or C twice to
bring up each of the three secret menus.
Player 1 takes all damage
Player 2 takes all damage
Both players take no damage
The first fight for player 1 is against Kano
The first fight for player 1 is against Sonya
The first fight for player 1 is against Jax
The first fight for player 1 is against Nightwolf
The first fight for player 1 is against Sub-Zero
The first fight for player 1 is against Stryker
The first fight for player 1 is against Sindel
The first fight for player 1 is against Sektor
The first fight for player 1 is against Cyrax
The first fight for player 1 is against Kung Lao
The first fight for player 1 is against Kabal
The first fight for player 1 is against Sheeva
The first fight for player 1 is against Shang
Tsung
The first fight for player 1 is against Liu Kang
The first fight for player 1 is against Smoke
The first fight for player 1 is against Motaro
The first fight for player 1 is against Noob-Saibot
AC1T-JAA6 All fights after 1st are against Kano
AG1T-JAA6 All fights after 1st are against Sonya
AL1T-JAA6 All fights after 1st are against Jax
AR1T-JAA6 All fights after 1st are against Nightwolf
AW1T-JAA6 All fights after 1st are against Sub-Zero
A01T-JAA6 All fights after 1st are against Stryker
A41T-JAA6 All fights after 1st are against Sindel
A81T-JAA6 All fights after 1st are against Sektor
BC1T-JAA6 All fights after 1st are against Cyrax
BG1T-JAA6 All fights after 1st are against Kung Lao
BL1T-JAA6 All fights after 1st are against Kabal
BR1T-JAA6 All fights after 1st are against Sheeva
BW1T-JAA6 All fights after 1st are against Shang Tsung
B01T-JAA6 All fights after 1st are against Liu Kang
B41T-JAA6 All fights after 1st are against Smoke
B81T-JAA6 All fights after 1st are against Motaro
CG1T-JAA6 All fights after 1st are against Noob-Saibot
Mortal Kombat 2
1
2
3
4
CVYA-BA7N
LBYA-BA7N
ABVT-BE64
RETT-A6Y6
Timer is
Timer is
Infinite
Activate
2x as fast
2x as slow
time
testing mode in options screen
CODES 5 THRU 21: 1-PLAYER ONLY, CAN'T SEE ENDING
5
ACMT-BE76
Always fight Kung Lao
6
AGMT-BE76
Always fight Liu Kang
7
ALMT-BE76
Always fight Cage
8
ARMT-BE76
Always fight Baraka
9
AWMT-BE76
Always fight Kitana
10
A0MT-BE76
Always fight Mileena
11
A4MT-BE76
Always fight Shang Tsung
12
A8MT-BE76
Always fight Rayden
13
BCMT-BE76
Always fight Sub-Zero
14
BGMT-BE76
Always fight Reptile
15
BLMT-BE76
Always fight Scorpion
16
BRMT-BE76
Always fight Jax
17
BWMT-BE76
Always fight Kintaro
18
B0MT-BE76
Always fight Shao Kahn
19
B4MT-BE76
Always fight Smoke
20
B8MT-BE76
Always fight Noob Saibot
21
CCMT-BE76
Always fight Jade
22
RFWA-A6Y8
23
AP9A-BA7R
lies on
A3XA-AJA4
AB1T-CA4G +
AB1T-CA4G +
AB1T-CA4G +
24
25
26
27
ALL DAMAGE CODES
28
A13A-AA5R
29
A56A-AA46
30
A56T-AA2C
31
A95A-AA5C
32
AX0A-AA86
33
AX2A-AA8R
34
AX3A-AA46
35
A54A-AA8G
36
AX1T-AA3J
Fatalities can be done at end of any round-computer wins after winning 1 round
Lazy opponent--In 2nd round, loser of 1st round
ground (causes computer to act weird in some rounds)
Player has 4x times as long to do fatalities, etc.
AA9T-CA3J
Auto fatalities
BT9T-CA3T
Auto friendship
RE9T-C6V0
Auto babalities
WORK WITH MOST DISTANCES BETWEEN CHARACTERS
Mileena's Sai Throw does massive damage
Liu Kang's High Fireball does massive damage
Kung Lao's Hat Throw does massive damage
Cage's Shadow Kick does massive damage
Reptile's Force Ball does massive damage
Shang Tsung's Flaming Skull attack does massive damage
Kitana's Fan Throw does massive damage
Baraka's Blade Spark does massive damage
Rayden's Lightning Bolt does massive damage
Ms. Pac Man
1
2
3
4
5
6
7
8
AJNA-AA30
AEEA-AACA
BEEA-AACA
AJNA-AA4J
BEEA-AACG
AEEA-AACG
4JNA-BACL
5JNA-BAB2
9
2CWA-CAGN
Infinite lives for Ms. Pac Man(tm)
Ms. Pac Man starts with 1 life
Ms. Pac Man starts with 9 lives
Infinite lives for Pac Man(tm)
Pac Man starts with 9 lives
Pac Man starts with 1 life
When Pac Man gets hit, Ms. Pac Man loses a life instead
When Ms. Pac Man gets hit, Pac Man loses a life instead
Ghosts stay blue 1/2x as long as
10
ACWA-CGGN
11
ACWA-CNGN
12
AJ1A-AA6R
normal -- most of the time
Ghosts stay blue 2x as long as
normal -- most of the time
Ghosts stay blue 4x as long as
normal -- most of the time
Ghosts stay blue until you eat them -most of the time
Mutant League Football
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
R19T-86VA
AG2T-0CHE
B82T-0CHE
D42T-0CHE
ADKT-3A7E
AHKT-3A7E
AMKT-3A7E
A1KT-3A7E
BDKT-3A7E
RHJA-461A
AXEA-4A9L
CWSA-4AG6
D4SA-4AG6
HWSA-4AG6
MLSA-4AG6
RGSA-460L
AKBA-0AGR
APBA-0AGR
AKTA-4A2E
HBST-4AG2
ZBST-4AG2
6BST-4AG2
GBST-4EG2
NBST-4JG2
HA1T-4AAW
ZA1T-4AAW
6A1T-4AAW
GA1T-4EAW
NA1T-4JAW
BXXA-2AH8
DDXA-2AH8
RHXT-26TR
AJMA-4A22
REMA-5ET2
REMA-5JT2
REMA-5NT2
REMA-5TT2
REMA-5YT2
REMA-56T2
REMA-5AT2
AJXT-4A6Y
REXT-5EYY
REXT-5JYY
REXT-5TYY
REXT-5YYY
REXT-52YY
REXT-56YY
+
+
+
+
+
+
+
+
MASTER CODE--MUST BE ENTERED
Each quarter is 1 minute long
Each quarter is 15 minutes long
Each quarter is 30 minutes long
Start with 0 timeouts
Start with 1 timeout
Start with 2 timeouts
Start with 5 timeouts
Start with 8 timeouts
Infinite timeouts
Timeouts not reset at halftime
CXJT-4ADN
Play clock is 15 seconds
D5JT-4ADN
Play clock is 30 seconds
HXJT-4ADN
Play clock is 60 seconds
MMJT-4ADN
Play clock is 90 seconds
Play clock is infinite
AKTA-4ADY
2 downs to get a 1st down instead of 4
APTA-4ADY
3 downs to get a 1st down instead of 4
The down never increments
1st and 5 after a kickoff or a 1st down
1st and 15 after a kickoff or a 1st down
1st and 20 after a kickoff or a 1st down
1st and 50 after a kickoff or a 1st down
1st and goal after a kickoff or a 1st down
1st and 5 after a punt or loss of downs
1st and 15 after a punt or loss of downs
1st and 20 after a punt or loss of downs
1st and 50 after a punt or loss of downs
1st and goal after a punt or loss of downs
BXXT-2AAG
Kick meter goes up to 1/3 maximum
DDXT-2AAG
Kick meter goes up to 2/3 maximum
Once kick meter reaches maximum, it stays there
Touchdown worth 0 points
Touchdown worth 1 point
Touchdown worth 2 points
Touchdown worth 3 points
Touchdown worth 4 points
Touchdown worth 5 points
Touchdown worth 7 points
Touchdown worth 8 points
Field goal worth 0 points
Field goal worth 1 point
Field goal worth 2 points
Field goal worth 4 points
Field goal worth 5 points
Field goal worth 6 points
Field goal worth 7 points
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
REXT-5AYY
AL7T-2A36
RG7T-3EV6
RG7T-3NV6
RG7T-3TV6
RG7T-3YV6
RG7T-32V6
RG7T-36V6
RG7T-3AV6
AJXT-4A46
REXT-5JW6
REXT-5NW6
REXT-5TW6
REXT-5YW6
REXT-52W6
REXT-56W6
REXT-5AW6
AJMA-4A50
REMA-5EX0
REMA-5NX0
REMA-5TX0
REMA-5YX0
REMA-52X0
REMA-56X0
REMA-5AX0
Field goal worth 8 points
Safety worth 0 points
Safety worth 1 point
Safety worth 3 points
Safety worth 4 points
Safety worth 5 points
Safety worth 6 points
Safety worth 7 points
Safety worth 8 points
Extra point worth 0 points
Extra point worth 2 points
Extra point worth 3 points
Extra point worth 4 points
Extra point worth 5 points
Extra point worth 6 points
Extra point worth 7 points
Extra point worth 8 points
2 point conversion worth 0
2 point conversion worth 1
2 point conversion worth 3
2 point conversion worth 4
2 point conversion worth 5
2 point conversion worth 6
2 point conversion worth 7
2 point conversion worth 8
points
point
points
points
points
points
points
points
Mutant League Hockey
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
ATDA-AA6T
AK9A-AAFL
AP9A-AAFL
AV9A-AAFL
AZ9A-AAFL
A39A-AAFL
A79A-AAFL
BB9A-AAFL
P39A-BJ0Y
P39A-BN0Y
P39A-BT0Y
P39A-BY0Y
P39A-B20Y
P39A-B60Y
P39A-BA0Y
G79A-AAGT
P39A-AAGT
YZ9A-AAGT
CV9A-ACGT
20
AJ5A-AA7C
MASTER CODE--MUST BE ENTERED
1-pt. shots worth 2
1-pt. shots worth 3
1-pt. shots worth 4
1-pt. shots worth 5
1-pt. shots worth 6
1-pt. shots worth 7
1-pt. shots worth 8
2-pt. shots worth 3
2-pt. shots worth 4
2-pt. shots worth 5
2-pt. shots worth 6
2-pt. shots worth 7
2-pt. shots worth 8
2-pt. shots worth 9
2-pointers scored very close to goal
2-pointers scored halfway between blue line and goal
2-pointers scored a little closer
2-pointers scored a little farther away than
the blue line
Start with final scores from last game played
FOR CODES 21 thry 27, PICK 5-MIN. PERIODS FROM THE MAIN MENU
21
AHAT-CGGW
1-min. periods
22
AMAT-CGGW
2-min. periods
23
AXAT-CGGW
4-min. periods
24
A5AT-CGGW
6-min. periods
25
A9AT-CGGW
7-min. periods
26
BHAT-CGGW
9-min. periods
27
RFFA-A6V2
Infinite timeouts (the option will disappear,
but you can still press B for a timeout)
NBA Jam
EFFECTS
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
SWITCH MUST
SGFB-3EVN +
SGFB-3JVN +
SGFB-3NVN +
SGFB-3TVN +
SGFB-3YVN +
SGFB-32VN +
SGFB-36VN +
SGFB-3AVN +
SGFB-3EV6 +
SGFB-3JV6 +
SGFB-3NV6 +
SGFB-3TV6 +
SGFB-3YV6 +
SGFB-32V6 +
SGFB-36V6 +
SGFB-3AV6 +
RGPV-46Y2
BWPV-4A74
BWPV-4A8W
BWPV-4A7C
BWRB-4A2C
BWRB-4A24
BWPV-4A9J
BE ON BEFORE TIP-OFF
NWFB-36BT
Visitor's baskets worth 1 point more
NWFB-36BT
Visitor's baskets worth 2 points more
NWFB-36BT
Visitor's baskets worth 3 points more
NWFB-36BT
Visitor's baskets worth 4 points more
NWFB-36BT
Visitor's baskets worth 5 points more
NWFB-36BT
Visitor's baskets worth 6 points more
NWFB-36BT
Visitor's baskets worth 7 points more
NWFB-36BT
Visitor's baskets worth 8 points more
NWFB-36CA
Home's baskets worth 1 point more
NWFB-36CA
Home's baskets worth 2 points more
NWFB-36CA
Home's baskets worth 3 points more
NWFB-36CA
Home's baskets worth 4 points more
NWFB-36CA
Home's baskets worth 5 points more
NWFB-36CA
Home's baskets worth 6 points more
NWFB-36CA
Home's baskets worth 7 points more
NWFB-36CA
Home's baskets worth 8 points more
All players have super defensive ability
All players have super interception ability
All players have super dunk ability
All players are always "on fire"
All players have infinite turbo
"Juice" mode
Shot success percentages displayed for all
non-dunk shots
FOR ALL TIMER CODES, LEAVE SPEED ON 3
24
AA4V-J8N0
Timer counts down slower than setting 1
25
AA4V-K8E0
Timer counts down VERY slowly
26
AA4V-J860
Timer counts down faster than setting 5
27
AA4V-K860
Timer counts down very fast
28
AAEV-LADR
Only need 1 basket to be "on fire"
29
AEEV-LADR
Only need 2 baskets to be "on fire"
30
AWEV-2AFG + ANEV-LADR
Need 4 baskets to be "on fire"
31
A0EV-2AFG + ATEV-LADR
Need 5 baskets to be "on fire"
32
A4EV-2AFG + AYEV-LADR
Need 6 baskets to be "on fire"
33
A8EV-2AFG + A2EV-LADR
Need 7 baskets to be "on fire"
34
BCEV-2AFG + A6EV-LADR
Need 8 baskets to be "on fire"
35
BGEV-2AFG + BAEV-LADR
Need 9 baskets to be "on fire"
36
BLEV-2AFG + BEEV-LADR
Need 10 baskets to be "on fire"
37
BLEV-2A9T
Players 1 and 3 stay "on fire" when the other
team scores
38
BLFB-2A2A
Players 2 and 4 stay "on fire" when the other
team scores
39
AC2B-JACT
Turbo bar never goes up (until next quarter)
40
AC2B-J6CT
Turbo bar restores extremely slowly
41
AC2B-KLCT
Turbo bar restores much slower
42
AC2B-K4CT
Turbo bar restores slower
43
AC2B-JAWT
Turbo bar restores faster
44
AC2B-KAWT
Turbo bar restores much faster
45
AC2B-JDCT
Turbo bar restores extremely fast
46
ABWB-LJA6
Player 1's turbo drains very slowly
47
ABWB-LWA6
Player 1's turbo drains slower
48
ABWB-MAA6
Player 1's turbo drains slightly slower
49
ABWB-LEJ6
Player 1's turbo drains slightly faster
50
ABWB-L4J6
Player 1's turbo drains faster
51
ABWB-MTJ6
Player 1's turbo drains very fast
52
ABWB-LJDT
Player 2's turbo drains very slowly
53
ABWB-LWDT
Player 2's turbo drains slower
54
ABWB-MADT
Player 2's turbo drains slightly slower
55
ABWB-LEMT
Player 2's turbo drains slightly faster
56
ABWB-L4MT
Player 2's turbo drains faster
57
ABWB-MTMT
Player 2's turbo drains very fast
58
ABWB-LJGE
Player 3's turbo drains very slowly
59
ABWB-LWGE
Player 3's turbo drains slower
60
ABWB-MAGE
Player 3's turbo drains slightly slower
61
ABWB-LERE
Player 3's turbo drains slightly faster
62
ABWB-L4RE
Player 3's turbo drains faster
63
ABWB-MTRE
Player 3's turbo drains very fast
64
ABWV-LJA2
Player 4's turbo drains very slowly
65
ABWV-LWA2
Player 4's turbo drains slower
66
ABWV-MAA2
Player 4's turbo drains slightly slower
67
ABWV-LEJ2
Player 4's turbo drains slightly faster
68
ABWV-L4J2
Player 4's turbo drains faster
69
ABWV-MTJ2
Player 4's turbo drains very fast
70
TBXV-4DC4 + 97XV-4BC6 + RFBB-46X6
Enter AA in the initial
entry screen and all power-ups (Codes 17 thru 21) will be enabled.
NBA Jam Tournament Edition
1
2
3
REDT-A602
MASTER CODE--MUST BE ENTERED
AXHW-YA5J + 9DHW-YA50
All secret power-ups on for all players
AXHW-YA5J + 9DHW-YA50 + AMJC-YGSE
All secret power-ups
except slipper floors
on for all players
DON’T USE ANY SECRET
4
PFXW-PEYJ
5
PFXW-PEY2
6
PFXW-PEZJ
7
PFXW-PEZ2
8
PFXW-PE0J
9
PFXW-PE02
10
PFXW-PE1J
11
PFXW-PE12
12
PFYC-PETJ
13
PFYC-PET2
14
PFYC-PEVJ
15
PFYC-PEV2
16
PFYC-PEWJ
17
PFYC-PEXY
18
PKXW-PEYN
19
PKXW-PEY6
20
PKXW-PEZN
21
PKXW-PEZ6
22
PKXW-PE0N
23
PKXW-PE06
24
PKXW-PE1N
25
PKXW-PE16
KEYPAD
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
TRICKS WITH THE FOLLOWING CODES
1 has Quick Hands
1 has Max Power
1 has powered up goal tending
1 is always on fire
1 has infinite turbo
1 has powered up offense
1 has powered up 3 pointers
1 has powered up super dunks
1 has powered up blocks
1 knocks both opponents down by pushing one
1 knocks opposite opponent down
1 is faster
1 has teleport passing
1 has high shots
2 has Quick Hands
2 has Max Power
2 has powered up goal tending
2 is always on fire
2 has infinite turbo
2 has powered up offense
2 has powered up 3 pointers
2 has powered up super dunks
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
PKYC-PETN
PKYC-PET6
PKYC-PEVN
PKYC-PEV6
PKYC-PEWN
PKYC-PEX2
PPXW-PEYT
PPXW-PEZA
PPXW-PEZT
PPXW-PE0A
PPXW-PE0T
PPXW-PE1A
PPXW-PE1T
PPYC-PETA
PPYC-PETT
PPYC-PEVA
PPYC-PEVT
PPYC-PEWA
PPYC-PEWT
PPYC-PEX6
PVXW-PEYY
PVXW-PEZE
PVXW-PEZY
PVXW-PE0E
PVXW-PE0Y
PVXW-PE1E
PVXW-PE1Y
PVYC-PETE
PVYC-PETY
PVYC-PEVE
PVYC-PEVY
PVYC-PEWE
PVYC-PEWY
PVYC-PEYA
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
2
2
2
2
2
2
3
3
3
3
3
3
3
3
3
3
3
3
3
3
4
4
4
4
4
4
4
4
4
4
4
4
4
4
has powered up blocks
knocks both opponents down by pushing one
knocks opposite opponent down
is faster
has teleport passing
has high shots
has Quick Hands
has Max Power
has powered up goal tending
is always on fire
has infinite turbo
has powered up offense
has powered up 3 pointers
has powered up super dunks
has powered up blocks
knocks both opponents down by pushing one
knocks opposite opponent down
is faster
has teleport passing
has high shots
has Quick Hands
has Max Power
has powered up goal tending
is always on fire
has infinite turbo
has powered up offense
has powered up 3 pointers
has powered up super dunks
has powered up blocks
knocks both opponents down by pushing one
knocks opposite opponent down
is faster
has teleport passing
has high shots
NFL Football 94 Starring Joe Montana
1
2
3
4
5
6
7
8
9
10
11
12
ABTT-CAF6
AZTT-CAF6
BBTT-CAF6
AVST-AA4R
ABTT-CAGC
AZTT-CAGC
BBTT-CAGC
AVST-AA6J
GBTA-CAFE
JZTA-CAFE
NBTA-CAFE
DANT-AA6C
13
14
15
16
17
18
19
AD7T-CCHT
AD7T-CGHT
AD7T-CAST
AD7T-DAST
AKDA-EAHC
APDA-EAHC
AVDA-EAHC
Player 1 starts each half with 0 timeouts
Player 1 starts each half with 5 timeouts
Player 1 starts each half with 8 timeouts
Player 1 has infinite timeouts
Player 2 starts each half with 0 timeouts
Player 2 starts each half with 5 timeouts
Player 2 starts each half with 8 timeouts
Player 2 has infinite timeouts
Play clock resets to 30 seconds
Play clock resets to 45 seconds
Play clock resets to 60 seconds
Play clock does not run--infinite time to
choose play
Each quarter is 1 minute long
Each quarter is 3 minutes long
Each quarter is 20 minutes long
Each quarter is 30 minutes long
1 play to get a 1st down instead of 4
2 plays to get a 1st down instead of 4
3 plays to get a 1st down instead of 4
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
ABDT-F19N + ABDT-ELHY
5 yards needed for a 1st down
ABDT-FD9N + ABDT-E8HY
15 yards needed for a 1st down
ABDT-E39N + ABDT-FJHY
20 yards needed for a 1st down
AKDT-EA94
Always 1st and goal
ABEA-EAE2
Touchdown worth 0 pts.
APEA-EAE2
Touchdown worth 3 pts.
AZEA-EAE2
Touchdown worth 5 pts.
BFEA-EAE2
Touchdown worth 9 pts.
CBEA-EAE2
Touchdown worth 10 pts.
ABEA-EAEE
Extra pt. worth 0 pts.
AVEA-EAEE
Extra pt. worth 4 pts.
AZEA-EAEE
Extra pt. worth 5 pts.
A7EA-EAEE
Extra pt. worth 7 pts.
BFEA-EAEE
Extra pt. worth 9 pts.
CBEA-EAEE
Extra pt. worth 10 pts.
ABEA-EAER
Field goal worth 0 pts.
AZEA-EAER
Field goal worth 5 pts.
A3EA-EAER
Field goal worth 6 pts.
BFEA-EAER
Field goal worth 9 pts.
CBEA-EAER
Field goal worth 10 pts.
ABEA-EAGE
Safety worth 0 pts.
AZEA-EAGE
Safety worth 5 pts.
A7EA-EAGE
Safety worth 7 pts.
BFEA-EAGE
Safety worth 9 pts.
CBEA-EAGE
Safety worth 10 pts.
NFL Quarterback Club 96
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.
19.
20.
21.
22.
23.
24.
25.
AEVT-AABC
Start with 1 timeout
AJVT-AABC
Start with 2 timeouts
AYVT-AABC
Start with 5 timeouts
A6VT-AABC
Start with 7 timeouts
BEVT-AABC
Start with 9 timeouts
ABHT-AAE4
Infinite timeouts
RYZA-A6YT
Infinite play clock time
ALKT-AAB6 + ALET-CACA
Always start on second down
ARKT-AAB6 + ARET-CACA
Always start on third down
AWKT-AAB6 + AWET-CACA
Always start on fourth down
ACEA-CAF6
Its always 1st down
PWAA-DA02
Safeties are worth worth 0 points
PWAA-DE02
Safeties are worth worth 1 point
PWAA-DN02
Safeties are worth worth 3 points
PWAA-DT02
Safeties are worth worth 4 points
PWAA-DY02
Safeties are worth worth 5 points
PWAA-D202
Safeties are worth worth 6 points
PWAA-D602
Safeties are worth worth 7 points
PWAA-DAT0
Touchdowns are worth 0 points
PWAA-DET0
Touchdowns are worth 1 point
PWAA-DJT0
Touchdowns are worth 2 points
PWAA-DNT0
Touchdowns are worth 3 points
PWAA-DTT0
Touchdowns are worth 4 points
PWAA-DYT0
Touchdowns are worth 5 points
PWAA-D6T0
Touchdowns are worth 7 points
NFL Sports Talk Football 93 Starring Joe Montana
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
AK8T-EAD0
AP8T-EAD0
AV8T-EAD0
AK8T-EA5T
AB9A-ELD4
AB9A-E8D4
AB9A-FJD4
AB9A-F6D4
AK9A-EA6Y
C1PT-CAEY
GDPT-CAEY
NDPT-CAEY
WDPT-CAEY
AANA-AACT
ABMA-ECC4
ABMA-EEC4
ABMA-EAL4
ABMA-ELL4
ABMA-FAL4
ABMA-ELW4
ABMA-EA44
ABMA-FL44
ADRA-CAFW
AHRA-CAFW
AMRA-CAFW
AXRA-CAFW
A1RA-CAFW
ATLT-CA8J
AHRA-CAFN
AMRA-CAFN
AXRA-CAFN
A1RA-CAFN
ATMA-CA2C
AB9T-EAA8
AF9T-EAA8
AK9T-EAA8
AP9T-EAA8
AV9T-EAA8
AZ9T-EAA8
A79T-EAA8
BB9T-EAA8
BF9T-EAA8
AB9T-EAAL
AK9T-EAAL
AP9T-EAAL
AV9T-EAAL
AZ9T-EAAL
A39T-EAAL
A79T-EAAL
BB9T-EAAL
BF9T-EAAL
AB9T-EAAY
AF9T-EAAY
AK9T-EAAY
AV9T-EAAY
AZ9T-EAAY
A39T-EAAY
Only have 1 play to make a first down
Only have 2 plays to make a first down
Only have 3 plays to make a first down
Have infinite plays to make a first down
Only need 5 yards to get a 1st down
Must get 15 yards to get a 1st down
Must get 20 yards to get a 1st down
Must get 30 yards to get a 1st down
Always goal-to-go--must get a TD
Play clock is 15 seconds long
Play clock is 30 seconds long
Play clock is 60 seconds long
Play clock is 90 seconds long
Play clock is infinite
Each quarter is 1 minute
Each quarter is 2 minutes
Each quarter is 20 minutes
Each quarter is 25 minutes
Each quarter is 30 minutes
Each quarter is 45 minutes
Each quarter is 60 minutes
Each quarter is 75 minutes
0 timeouts per half--home team
1 timeout per half--home team
2 timeouts per half--home team
4 timeouts per half--home team
5 timeouts per half--home team
Infinite timeouts--home team
1 timeout per half--visiting team
2 timeouts per half--visiting team
4 timeouts per half--visiting team
5 timeouts per half--visiting team
Infinite timeouts--visiting team
Touchdowns worth 0 points
Touchdowns worth 1 point
Touchdowns worth 2 points
Touchdowns worth 3 points
Touchdowns worth 4 points
Touchdowns worth 5 points
Touchdowns worth 7 points
Touchdowns worth 8 points
Touchdowns worth 9 points
Extra points worth 0 points
Extra points worth 2 points
Extra points worth 3 points
Extra points worth 4 points
Extra points worth 5 points
Extra points worth 6 points
Extra points worth 7 points
Extra points worth 8 points
Extra points worth 9 points
Field goals worth 0 points
Field goals worth 1 point
Field goals worth 2 points
Field goals worth 4 points
Field goals worth 5 points
Field goals worth 6 points
59
60
61
62
63
64
65
66
67
68
69
70
A79T-EAAY
BB9T-EAAY
BF9T-EAAY
AB9T-EACL
AF9T-EACL
AP9T-EACL
AV9T-EACL
AZ9T-EACL
A39T-EACL
A79T-EACL
BB9T-EACL
BF9T-EACL
Field goals worth 7 points
Field goals worth 8 points
Field goals worth 9 points
Safeties worth 0 points
Safeties worth 1 point
Safeties worth 3 points
Safeties worth 4 points
Safeties worth 5 points
Safeties worth 6 points
Safeties worth 7 points
Safeties worth 8 points
Safeties worth 9 points
NHL Hockey
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
RH9A-R6ZN
MASTER CODE--MUST BE ENTERED
YXBT-AY9E
Timer runs at 10x normal speed
95BT-B8HE
Timer runs at 3x normal speed
LXBT-BLHE
Timer runs at 2x normal speed
L1BT-ALHE
Timer runs at 1/2x normal speed
V5BT-AGHE
Timer runs at 1/3x normal speed
CHBT-ACHE
Timer runs at 1/10x normal speed
ADBT-AAHE
Freeze timer
ALSA-AAEN
Penalty timers run at 10x normal speed
BCSA-AAEN
Penalty timers run at 3x normal speed
BWSA-AAEN
Penalty timers run at 2x normal speed
GCSA-AAEN
Penalty timers run at 1/2x normal speed
KCSA-AAEN
Penalty timers run at 1/3x normal speed
8CSA-AAEN
Penalty timers run at 1/10x normal speed
ACSA-AA58
Freeze penalty timers
AVDA-AAF4 + AWPA-BE42
Play 4-on-4 instead of 6-on-6
AZDA-AAF4 + A0PA-BE42
Play 5-on-5 instead of 6-on-6
NHLPA Hockey 93
1
2
3
4
5
6
RH7T-R60E
ZJNA-DTC2
ZJNA-CJC2
ZJNA-DTL2
ZJNA-CCC2
AANA-CAC2
MASTER
Period
Period
Period
Period
Period
CODE„MUST BE ENTERED
clock runs faster
clock runs slower
clock runs much faster
clock runs much slower
clock is frozen (no time limit)
USE CODES 7 THRU 14 ONLY WITH THE 10-MINUTE PERIOD OPTION
7
HVWT-AAD0
Each period lasts 1 minute instead of 10 minutes
8
SBWT-AAD0
Each period lasts 2 minutes
9
0VWT-AAD0
Each period lasts 3 minutes
10
8BWT-AAD0
Each period lasts 4 minutes
11
TVWT-AGD0
Each period lasts 15 minutes
12
BBWT-ARD0
Each period lasts 30 minutes
13
NBWT-AWD0
Each period lasts 40 minutes
14
CBWT-A6D0
Each period lasts 60 minutes
15
AHXT-BJ5J
All penalties last 1 minute
16
AMXT-BJ5J
All penalties last 2 minutes
17
ASXT-BJ5J
All penalties last 3 minutes
18
AXXT-BJ5J
All penalties last 4 minutes
19
A1XT-BJ5J
All penalties last 5 minutes
20
A9XT-BJ5J
All penalties last 7 minutes
21
BHXT-BJ5J
All penalties last 9 minutes
22
23
AWEA-AA7Y
AKYT-AA3Y
Infinite timeouts instead of 1
No timeouts
Outrun
1
2
3
4
5
6
7
8
RYBT-A6ZJ
RY4T-A6ZJ
BE2A-AWAY
AA2A-ANAY
BE2A-AWAJ
AA2A-ANAJ
BE2A-AWAR
AA2A-ANAR
MASTER CODE--MUST BE ENTERED
Infinite time to complete race
Start with 99 seconds--hard and normal levels
Start with 60 seconds--hard and normal levels
Start with 99 seconds--pro and super levels
Start with 60 seconds--pro and super levels
Start with 99 seconds--easy and super easy levels
Start with 60 seconds--easy and super easy levels
Outrunners
CODES 1 THRU 14: ARCADE
1
EMVA-AA9W
2
EMVT-AA3A
3
CWNA-BYVT
4
CWNA-B2KT
5
CWNA-BEKT
6
CWNA-A4KT
MODE
Player
Player
Player
Player
Player
Player
1
2
1
1
1
1
has
has
has
has
has
has
infinite time
infinite time
90 seconds
60 seconds
50 seconds
45 seconds
CODES 7 THRU 14: IGNORE
7
CWNA-AGKT
8
CWNA-B6BT
9
CWNT-BYVW
10
CWNT-B2KW
11
CWNT-BEKW
12
CWNT-A4KW
13
CWNT-AGKW
14
CWNT-B6BW
COUNTER
Player 1
Player 1
Player 2
Player 2
Player 2
Player 2
Player 2
Player 2
has
has
has
has
has
has
has
has
35
30
90
60
50
45
35
30
CODES 15 AND 16 CAUSE SLIGHT GRAPHIC
15
HWHA-AAA0
Select up to
screen--keep
16
2WHA-AABN
Select up to
screen--keep
seconds
seconds
seconds
seconds
seconds
seconds
seconds
seconds
ERRORS
+60 seconds in the options
pushing right on D-pad
-60 seconds in the options
pushing left on D-pad
Pac-Mania
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
ALEA-AA6W
AE0T-AAEW
AN0T-AAEW
AY0T-AAEW
A60T-AAEW
BE0T-AAEW
960T-AREW
AE0T-BA66
AN0T-BA66
AY0T-BA66
A60T-BA66
BE0T-BA66
S60T-BA66
KBCA-AF22
KBCA-AH22
KBCA-AM22
Infinite lives for players 1 and 2
Player 1 starts with 2 lives
Player 1 starts with 4 lives
Player 1 starts with 6 lives
Player 1 starts with 8 lives
Player 1 starts with 10 lives
Almost infinite lives--player 1
Player 2 starts with 2 lives
Player 2 starts with 4 lives
Player 2 starts with 6 lives
Player 2 starts with 8 lives
Player 2 starts with 10 lives
Almost infinite lives for--player 2
Ghosts stay blue 1/2 as long as normal
Ghosts stay blue 2x as long as normal
Ghosts stay blue 4x as long as normal
17
18
19
20
21
22
23
24
25
26
KBCA-AS22
CCGA-ARM6
ECGA-A6X4
GCGA-BL58
LCGA-AHYA
AGET-AACL
ARET-AACL
A0ET-AACL
A8ET-AACL
BGET-AACL
Ghosts stay blue 8x as long as normal
Cherry is worth 10,000 instead of 1,000
Strawberry is worth 20,000 instead of 2,000
Lemon is worth 30,000 instead of 3,000
Banana is worth 50,000 instead of 5,000
2 lives after continue--both players
4 lives after continue--both players
6 lives after continue--both players
8 lives after continue--both players
10 lives after continue--both players
Pat Riley Basketball
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
PZDA-PETC
All player 1 shots worth 1 point
PZDA-PJTC
All player 1 shots worth 2 points
PZDA-PNTC
All player 1 shots worth 3 points
PZDA-PTTC
All player 1 shots worth 4 points
PZDA-PYTC
All player 1 shots worth 5 points
PZDA-P2TC
All player 1 shots worth 6 points
PZDA-P6TC
All player 1 shots worth 7 points
PZDA-PATC
All player 1 shots worth 8 points
PZDA-PEV6
All player 2 shots worth 1 point
PZDA-PJV6
All player 2 shots worth 2 points
PZDA-PNV6
All player 2 shots worth 3 points
PZDA-PTV6
All player 2 shots worth 4 points
PZDA-PYV6
All player 2 shots worth 5 points
PZDA-P2V6
All player 2 shots worth 6 points
PZDA-P6V6
All player 2 shots worth 7 points
PZDA-PAV6
All player 2 shots worth 8 points
A0ET-NAFE
All 3-point shots worth 5 -- both players
A8ET-NAFE
All 3-point shots worth 7 -- both players
BGET-NAFE
All 3-point shots worth 9 -- both players
9T9T-PGSL + AY9T-NAHN + 969T-NAHR + HA9T-NAHT
Player 1 starts with 5 points in exhibition game
21
9T9T-PGSL + BJ9T-NAHN + 969T-NAHR + HA9T-NAHT
Player 1 starts with 10 points in exhibition game
22
9T9T-PGSL + B69T-NAHN + 969T-NAHR + HA9T-NAHT
Player 1 starts with 15 points in exhibition game
23
9T9T-PGSL + CT9T-NAHN + 969T-NAHR + HA9T-NAHT
Player 1 starts with 20 points in exhibition game
24
9T9T-PGSL + AY9T-NAHN + 969T-NAHR
Player 2 starts with 5 points in exhibition game
25
9T9T-PGSL + BJ9T-NAHN + 969T-NAHR
Player 2 starts with 10 points in exhibition game
26
9T9T-PGSL + B69T-NAHN + 969T-NAHR
Player 2 starts with 15 points in exhibition game
27
9T9T-PGSL + CT9T-NAHN + 969T-NAHR
Player 2 starts with 20
PGA Tour Golf 2
1
REZA-86YY
MASTER CODE, MUST BE ENTERED
2
PZYT-BNVE
3 penalty strokes for hitting in water hazard
3
PZYT-BJVE
2 penalty strokes for hitting in water hazard
4
AKYT-AA3E
0 penalty strokes for hitting in water hazard
5
PZYT-BGVE
1 penalty stroke for hitting in water hazard
6
PZYT-BLVE
2 penalty strokes for hitting in water hazard,
YOU MAY GET A WEIRD MESSAGE IF YOUR SCORE GETS LOW ENOUGH
7
AE9T-AAC2
Round ends after hole 1
8
AJ9T-AAC2
Round ends after hole 2
9
AN9T-AAC2
Round ends after hole 3
10
AT9T-AAC2
Round ends after hole 4
11
AY9T-AAC2
Round ends after hole 5
12
A29T-AAC2
Round ends after hole 6
13
A69T-AAC2
Round ends after hole 7
14
BA9T-AAC2
Round ends after hole 8
15
BE9T-AAC2
Round ends after hole 9
16
BJ9T-AAC2
Round ends after hole 10
17
BN9T-AAC2
Round ends after hole 11
18
BT9T-AAC2
Round ends after hole 12
19
BY9T-AAC2
Round ends after hole 13
20
B29T-AAC2
Round ends after hole 14
21
B69T-AAC2
Round ends after hole 15
22
CA9T-AAC2
Round ends after hole 16
23
CE9T-AAC2
Round ends after hole 17
FOR CODES 24 THRU 26, JUST SELECT THE UNSELECTED CLUBS
24
B8PA-AADL
14 clubs plus putter in set instead of 13
25
CCPA-AADL
15 clubs plus putter in set instead of 13
26
CGPA-AADL
16 clubs plus putter in set instead of 13
Phelios
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
AEPA-AAGA
Start with 1 life
AYPA-AAGA
Start with 5 lives
A6PA-AAGA
Start with 7 lives
BEPA-AAGA
Start with 9 lives
AEJA-AAHG
1 life after continue
AYJA-AAHG
5 lives after continue
A6JA-AAHG
7 lives after continue
BEJA-AAHG
9 lives after continue
AT5A-AA3E
Infinite lives
BTCT-AA5G
Almost infinite energy
AEPA-AAGJ
Start with 1 credit
AYPA-AAGJ
Start with 5 credits
A6PA-AAGJ
Start with 7 credits
BEPA-AAGJ
Start with 9 credits
ATHT-AA8R
Infinite credits
SE3T-BJWA
Sword heats up faster
SE3T-BAWA
Sword heats up much faster
AT3T-AA5C + AT3T-AA3C
Once the sword is fully heated up,
it stays at full energy almost forever
SG9A-BT1G
Each speed-up item worth 2
AJPA-AA44 + AEPA-BA42
Start at chapter 2
AJPA-AA44 + AJPA-BA42
Start at chapter 3
AJPA-AA44 + ANPA-BA42
Start at chapter 4
AJPA-AA44 + ATPA-BA42
Start at chapter 5
AJPA-AA44 + AYPA-BA42
Start at chapter 6
25
AJPA-AA44 + A2PA-BA42
Start at chapter 7
Pirates of Dark Water
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
96HT-AEDW
Start with 3 lives
96HT-AJDW
Start with 6 lives
96HT-ATDW
Start with 9 lives
AWJA-AA9C
Infinite lives
ACJA-AADC
Don't lose any health from falling off screen
A4JA-AADC
Take 1/2x damage from falling off screen
P57T-AA2J
Don't take any damage from most enemies
ACET-B688
Infinite projectiles (daggers, arrows)
ACET-B65Y + AC6A-K686
Infinite food on pick-up
ACEA-B63L
Infinite gravity potions on pick-up
ACEA-B66C
Infinite stone elixirs on pick-up
ACEA-B68N
Infinite shield magic on pick-up
ACET-B62T
Infinite vortex magic on pick-up
ACET-B68E + AC6A-K686
Infinite hearts on pick-up
AAYT-D636
Infinite keys on pick-up
RHFT-J6VC
Infinite coins on pick-up
AHNT-NAEA
Use password IITBDIA and Ren starts with full sword
Pit Fighter
1
AHNT-3A6J + JDNT-20NL + PDNT-22EN
Must win 14 matches instead of 15 to become champion
2
AMNT-3A6J + JDNT-20NL + PDNT-22EN
Must win 13 matches to become champion
3
ASNT-3A6J + JDNT-20NL + PDNT-22EN
Must win 12 matches to become champion
4
AXNT-3A6J + JDNT-20NL + PDNT-22EN
Must win 11 matches to become champion
5
A1NT-3A6J + JDNT-20NL + PDNT-22EN
Must win 10 matches to become champion
6
A5NT-3A6J + JDNT-20NL + PDNT-22EN
Must win 9 matches to become champion
7
A9NT-3A6J + JDNT-20NL + PDNT-22EN
Must win 8 matches to become champion
8
BDNT-3A6J + JDNT-20NL + PDNT-22EN
Must win 7 matches to become champion
9
BHNT-3A6J + JDNT-20NL + PDNT-22EN
Must win 6 matches to become champion
10
BMNT-3A6J + JDNT-20NL + PDNT-22EN
Must win 5 matches to become champion
11
BSNT-3A6J + JDNT-20NL + PDNT-22EN
Must win 4 matches to become champion
12
BXNT-3A6J + JDNT-20NL + PDNT-22EN
Must win 3 matches to become champion
13
B1NT-3A6J + JDNT-20NL + PDNT-22EN
Must win 2 matches to become champion
14
B5NT-3A6J + JDNT-20NL + PDNT-22EN
Must win 1 match to become champion
15
B9NT-3A6J + JDNT-20NL + PDNT-22EN
Both players fight for championship at same time
16
17
18
19
20
21
22
23
24
25
26
27
28
AFYT-2AAJ
AKYT-2AAJ
APYT-2AAJ
AZYT-2AAJ
A3YT-2AAJ
AVZA-2A2R
BB0T-2AGE
JB0T-2AGE
GB0T-2A8L
3DMA-2ADA
EDMA-2GDA
ADMA-3ADA
ALBA-2A9R
Start with 1 life
Start with 2 lives
Start with 3 lives
Start with 5 lives
Start with 6 lives
Infinite lives
Match clock runs faster
Match clock runs slower
Freeze match clock (no time limit)
Power pill lasts for a shorter time
Power pill lasts for a longer time
Power pill lasts much longer
Power pill lasts until death or end of match
Pitfall: The Mayan Adventure
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.
GJ5V-GAHN
DE5V-GAHN
AA5V-GAHN
GJ5V-GAHY
DE5V-GAHY
AA5V-GAHY
GJ5V-GAH6
DE5V-GAH6
AA5V-GAH6
AC3B-CAG8
AC3B-CAH2
AC3V-CADG
A07V-CAGL
ADDV-EACG
ABCV-CABG
97CV-CABL
AVCV-CABL
AB0V-GABE
19.
AB0V-GAA6
Start with 50 rocks
Start with 25 rocks
Start with 0 rocks
Start with 50 bombs
Start with 25 bombs
Start with 0 bombs
Start with 50 boomerangs
Start with 25 boomerangs
Start with 0 boomerangs
Infinite rocks
Infinite bombs
Infinite boomerangs
Each rock bag holds 5 rocks
Don't get boomerangs back when you catch them
Almost infinite energy
Flash longer after getting hit
Don't flash after getting hit
1 hit and you're invisible
--switch off to become visible
Almost invincible
CODES 20-24 ARE FOR THE HIDDEN ORIGINAL PITFALL GAME
20.
GCPV-GAGA
Start with a lot more time
21.
AWPV-GAG2
Start with 5 lives
22.
PWPV-GAG2
Start with mega lives
23.
ACPV-GWF2
Start with mega points
24.
ACYB-GAFY + ACWV-GAEC
Don't lose points from barrels
Powerball
1
2
3
4
5
6
7
8
9
10
AKBA-AA8T
GAHT-AAGA
AAHT-BAGA
AAHT-BLGA
FJ2T-AYC2
B22T-ATL2
A7XA-BE5L
AFXA-BE5L
A7XA-BE42
APXA-BE42
Infinite bonus points
30 seconds per quarter
10 minutes per quarter
15 minutes per quarter
Start Japan team with 200 bonus points instead of 60
Start all other teams with 200 bonus points instead of 50
Touchdowns worth 7 points
Touchdowns worth 1 point
Goals worth 7 points
Goals worth 3 points
Primal Rage
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
JA2A-AA7C
Infinite credits
AALA-AA9W
Start on feast level
BJGT-CA4R + EVGT-CA5C
Infinite time
AALA-AA98 + BBGT-CA7L
Play Bowling mini-game
RG4A-A6Y6
Player 1 is invincible
RG4A-A60G
Player 2 in invincible
RG4A-A6ZE
Player 1 dies with one hit
RG4A-A60R
Player 2 dies with one hit
RG4A-A6ZT
Player 1 never gets dizzy
RG4A-A604
Player 2 never gets dizzy
RG4A-A6Z2
Player 1 gets dizzy quicker
RG4A-A61C
Player 2 gets dizzy quicker
Prime Time NFL Football
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.
19.
20.
21.
22.
23.
24.
25.
26.
27.
28.
29.
30.
ACZT-CAA4
ACPT-AAA4
AGPT-AAA4
A0PT-AAA4
BGPT-AAA4
ACPT-AAAW
AGPT-AAAW
A0PT-AAAW
BGPT-AAAW
AFWT-AAG8
AKWT-AAG8
AZWT-AAG8
BBWT-AAG8
9FWT-AAG8
AR2A-AABT
AR2A-AABT
AR2A-AABT
AGOT-AABR
AGOT-AABR
AGOT-AABR
AGOT-AABR
AGOT-AABR
AGOT-AABR
AGOT-AABR
AG1A-AAC8
AG1A-AAC8
AG1A-AAC8
AG1A-AAC8
AG1A-AAC8
AG1A-AAC8
Infinite time outs visiting team
Visiting team starts with 0 time outs
Visiting team starts with 1 time out
Visiting team starts with 5 time outs
Visiting team starts with 9 time outs
Home team starts with 0 time outs
Home team starts with 1 time out
Home team starts with 5 time outs
Home team starts with 9 time outs
Start with 10 seconds on play clock
Start with 20 seconds on play clock
Start with 50 seconds on play clock
Start with 80 seconds on play clock
Start with mega time on play clock
Always 2nd down on first drive
Always 3rd down on first drive
Always 4th down on first drive
Touchdowns are worth 0
Touchdowns are worth 1
Touchdowns are worth 2
Touchdowns are worth 3
Touchdowns are worth 4
Touchdowns are worth 5
Touchdowns are worth 7
Safeties are worth 0
Safeties are worth 1
Safeties are worth 3
Safeties are worth 4
Safeties are worth 5
Safeties are worth 6
31.
32.
33.
34.
35.
36.
37.
38.
39.
AG1A-AAC8
BG8T-AAE4
BG8T-AAE4
BG8T-AAE4
BG8T-AAE4
BG8T-AAE4
BG8T-AAE4
BG8T-AAE4
AA1T-CACG
Safeties are worth 7
Extra points are worth 0
Extra points are worth 2
Extra points are worth 3
Extra points are worth 4
Extra points are worth 5
Extra points are worth 6
Extra points are worth 7
Game clock counts faster
Quack Shot
1. MASTER CODE--MUST BE ENTERED
1A
AJCA-AA2L
1B
RECT-A6VE
2. Start with maximum power
2A
BBJA-AAD0
2B
BBJT-AAAA
3. Start with less power
3A
AKJA-AAD0
3B
AKJT-AAAA
4. Start with maximum power after you lose a Donald Duck
4A
BBEA-AABW
4B
BBEA-AAEG
5. Start with less power after you lose a Donald Duck
5A
AKEA-AABW
5B
AKEA-AAEG
6. Almost infinite power (last boss's sword can still hurt you)
6A
AKSA-AA24
6B
AKSA-AA9J
7. Start with 1 Donald Duck
7A
AFJA-AABG
7B
AFJA-AAFN
8. Start with 5 Donald Ducks
8A
AZJA-AABG
8B
AZJA-AAFN
9. Start with 8 Donald Ducks
9A
BBJA-AABG
9B
BBJA-AAFN
10. Start with 10 Donald Ducks
10A
BKJA-AABG
10B
BKJA-AAFN
11. Start with 25 Donald Ducks
11A
DFJA-AABG
11B
DFJA-AAFN
12. Start with 50 Donald Ducks
12A
GKJA-AABG
12B
GKJA-AAFN
13. Start with 99 Donald Ducks
13A
NPJA-AABG
13B
NPJA-AAFN
14. Infinite Donald Ducks
14A
AVEA-AA28
14B
AVEA-AA5W
15. Infinite popcorn on popcorn pick-up
15A
AKJT-AA2J
15B
AKJT-AA6W
Quad Challenge
1
ML3T-FYVJ
2
3
JG3T-ECVJ
M83T-F8VL
4
5
J43T-ENVL
M83T-F8VN
6
7
J43T-ENVN
M83T-F8VR
8
9
10
11
12
13
14
15
16
J43T-ENVR
L03T-FYVT
L03T-ECVT
A5NT-AA9E
A5PA-AA4W
HT9A-DARJ
HT9A-DARJ
HT7T-BEJL
HT7T-BESG
+
+
+
+
Set time to 90 for Atlanta and New York
instead of 75 and 80
Set time to 65 for Atlanta and New York
Set time to 95 for Santa Fe and Miami
instead of 80 and 75
Set time to 70 for Santa Fe and Miami
Set time to 95 for Grand Canyon and Denver
instead of 80 and 85
Set time to 70 for Grand Canyon and Denver
Set time to 95 for Detroit and Death Valley
instead of 70 and 85
Set time to 70 for Detroit and Death Valley
Set time for Honolulu to 90 instead of 75
Set time for Honolulu to 65
Infinite time--player 1
Infinite time--player 2
M69A-CAGL
Set time to 95 for all tracks
JE9A-CAGL
Set time to 65 for all tracks
NA7T-ACAN
Accelerate faster--player #1
NA7T-ACHJ
Accelerate faster--player #2
Race Drivin'
1
2
3
4
5
6
7
AAVT-RACN
AEVT-RACN
AJVT-RACN
ATVT-RACN
AYVT-RACN
A6VT-RACN
BJVT-RACN
8
9
10
11
AAVT-RACE
AJVT-RACE
ATVT-RACE
A6VT-RACE
12
BJVT-RACE
13
Start Super Stunt course with 0:25 instead of 3:25
Start Super Stunt course with 1:25
Start Super Stunt course with 2:25
Start Super Stunt course with 4:25
Start Super Stunt course with 5:25
Start Super Stunt course with 7:25
Start Super Stunt course with 10:25
--ignore counter for 1st 25 seconds
Start Original course with 0:45 instead of 1:45
Start Original course with 2:45
Start Original course with 4:45
Start Original course with 7:45
Start Original course with 10:45
--ignore counter for 1st 45 seconds
RF6T-N60Y + DK6T-NA7R
Infinite time to run race
14
15
16
17
18
19
20
21
22
23
24
AK6T-NA86
Infinite time to get back on road
ADRA-NA5L
60 seconds to get back on road instead of 10
ADRA-PAML
30 seconds to get back on road
ADRA-NAML
20 seconds to get back on road
ADRA-NLDL
05 seconds to get back on road
ATGT-RA30 + ABLT-KAE4
Get 10 more seconds when you
pass a checkpoint
ATGT-RA30 + ABLT-JAN4
Get 20 more seconds when you
pass a checkpoint
ATGT-RA30 + ABLT-KAN4
Get 30 more seconds when you
pass a checkpoint
ATGT-RA30 + ABLT-JAY4
Get 40 more seconds when you
pass a checkpoint
ATGT-RA30 + ABLT-KAY4
Get 50 more seconds when you
pass a checkpoint
ATGT-RA30 + ABLT-JA64
Get 60 more seconds when you
pass a checkpoint
Raiden Trad
1
2
3
4
5
6
7
8
9
10
11
AKWT-AA9J
AE9A-AAF0
A29A-AAF0
BA9A-AAF0
AJFT-AA5C
PFCA-BJXG
AEIT-AAHT
AHEA-CAGY
BA9A-AA8E
A69A-BE8E
BBCT-BA5Y
Infinite bombs
Start with 1 bomb
Start with 6 bombs
Start with 8 bombs
Infinite lives
Each bomb power-up item is worth 2
Some smaller obstacles easier to explode
Some bigger obstacles easier to explode
Don't lose missile power when you lose a life
Permanent invisible missiles
First laser power-up item
DAGT-AA8C
CKET-AA44
CJ1A-AA22
A2GT-AAH4
BAGT-AAH4
BEGT-AAH4
ABEA-BE4A
AGNA-AAHG
ARNA-AAHG
A8NA-AAHG
CCNA-AAHG
ABEA-BE84
AGNA-AAGW
A0NA-AAGW
A8NA-AAGW
CCNA-AAGW
GCCT-AAGC
NCCT-AAGC
WCCT-AAGC
LCCT-ACGC
TCCT-ACGC
JCCT-AEGC
ACCT-AGGC
MASTER CODE--MUST BE ENTERED
Infinite lives during missions
Infinite lives during bonus battles
Start with 7 lives
Start with 9 lives
Start with 10 lives
Infinite arrows
Each A worth 1 arrow
Each A worth 3 arrows
Each A worth 7 arrows
Each A worth 10 arrows
Infinite time bombs
Each B worth 1 time bomb
Each B worth 5 time bombs
Each B worth 7 time bombs
Each B worth 10 time bombs
30 seconds to escape prison--mission 2
60 seconds to escape prison--mission 2
90 seconds to escape prison--mission 2
LCCT-ACG8
150 seconds to escape prison--mission
TCCT-ACG8
180 seconds to escape prison--mission
JCCT-AEG8
240 seconds to escape prison--mission
ACCT-AGG8
300 seconds to escape prison--mission
Rambo 3
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
+
+
+
+
2
2
2
2
Ranger X
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
AW2A-AA96
CT3A-AABC
BJ3A-AABC
AY3A-AABC
AE3A-AABC
AA3A-AABC
A19T-AAG8
BM9T-AAG8
D59T-AAG8
GM9T-AAG8
AX9T-AA90
2WWT-AA4E
AWVT-AA9W
EC2T-AAA6
CC2T-AAA6
AG2T-AAA6
17
18
19
20
EC2T-AAAY +
CC2T-AAAY +
AG2T-AAAY +
L3PT-DJXN
21
L3PT-DAXN
22
23
BBPT-CA5N
AVGA-AA9L
24
AVJA-AA3C
25
AVFA-AA9T
26
27
29
30
31
CBHT-AA92
SFHT-BG12
SFHT-B412
ALTT-AA6C
ABPT-CADT
32
33
AKYA-AA6C
AKYA-AA3C
+
+
+
+
+
+
+
+
+
Infinite continues
Start with 20 continues
Start with 10 continues
Start with 5 continues
Start with 1 continue
Start with 0 continues
A19T-AAHC
Extra continue every 50,000 points
BM9T-AAHC
Extra continue every 100,000 points
D59T-AAHC
Extra continue every 300,000 points
GM9T-AAHC
Extra continue every 500,000 points
Extra continue never awarded
AWWA-AA40
Invincible in Ex-Up cycle
GLWA-AA80
Invincible out of Ex-Up cycle
EA6T-AAB4
Start with Ex-Up vehicle shields at 1/2
CA6T-AAB4
Start with Ex-Up vehicle shields at 1/4
AE6T-AAB4
Start with Ex-Up vehicle shields
nearly gone
EA6T-AABW
Start with Ranger X shields at 1/2
CA6T-AABW
Start with Ranger X shields at 1/4
AE6T-AABW
Start with Ranger X shields nearly gone
Shields are recharged faster (2x) on power
conversion units
Shields are recharged much faster (8x) on
power conversion units
Shields are not restored on power conversion units
Thruster packs don't cool down when you are
on the ground
Thruster packs don't cool down when you are
in the air
Thruster packs don't cool down when you are
on the cycle
Thruster packs never heat up
Thruster packs heat up at a constant slow rate
Thruster packs heat up at a constant fast rate
Infinite weapon power
Weapon power not reduced when shields are
recharged
Start with all weapons available
Get two undocumented weapons (allows any weapon to
be selected in reverse with button Y on a 6-button
controller)
RBI Baseball 94
1
2
3
4
5
6
7
8
9
10
11
12
AFTV-TAGE
AKTV-TAGE
APTV-TAGE
AVTV-TAGE
AZTV-TAGE
A3TV-TAGE
A7TV-TAGE
BBTV-TAGE
BFTV-TAGE
BKTV-TAGE
AFTV-TAGN
AKTV-TAGN
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
1
1
1
1
1
1
1
1
1
1
2
2
starts
starts
starts
starts
starts
starts
starts
starts
starts
starts
starts
starts
with
with
with
with
with
with
with
with
with
with
with
with
1 run
2 runs
3 runs
4 runs
5 runs
6 runs
7 runs
8 runs
9 runs
10 runs
1 run
2 runs
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
APTV-TAGN
AVTV-TAGN
AZTV-TAGN
A3TV-TAGN
A7TV-TAGN
BBTV-TAGN
BFTV-TAGN
BKTV-TAGN
AXCV-WA92
AXDB-WA5L
AXDV-WA7A
ADCV-WAF4
AHCV-WAF4
ASCV-WAF4
AXCV-WAF4
A1CV-WAF4
A5CV-WAF4
A9CV-WAF4
Player 2 starts with 3 runs
Player 2 starts with 4 runs
Player 2 starts with 5 runs
Player 2 starts with 6 runs
Player 2 starts with 7 runs
Player 2 starts with 8 runs
Player 2 starts with 9 runs
Player 2 starts with 10 runs
Almost infinite strikes--ALMOST
Infinite balls
Infinite outs
1 strike and you're out
2 strikes and you're out
4 strikes and you're out
5 strikes and you're out
6 strikes and you're out
7 strikes and you're out
8 strikes and you're out
RBI Baseball 3
1
2
3
4
5
6
7
8
AJKA-CAHR
ANKA-CAHR
ATKA-CAHR
AYKA-CAHR
A2KA-CAHR
A6KA-CAHR
BAKA-CAHR
BEKA-CAHR
Game
Game
Game
Game
Game
Game
Game
Game
begins
begins
begins
begins
begins
begins
begins
begins
with
with
with
with
with
with
with
with
inning
inning
inning
inning
inning
inning
inning
inning
2
3
4
5
6
7
8
9
9
AAKT-CCA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6V
Game begins with player 1 leading 1-0
10
AAKT-CEA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC
Game begins with player 1 leading 2-0
11
AAKT-CGA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC
Game begins with player 1 leading 3-0
12
AAKT-CJA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC
Game begins with player 1 leading 4-0
13
AAKT-CLA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC
Game begins with player 1 leading 5-0
14
AAKT-CRA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC
Game begins with player 1 leading 7-0
15
AAKT-CWA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC
Game begins with player 1 leading 9-0
16
AEKT-CAA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC
Game begins with player 2 or computer leading 1-0
17
AJKT-CAA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC
Game begins with player 2 or computer leading 2-0
18
ANKT-CAA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC
Game begins with player 2 or computer leading 3-0
19
ATKT-CAA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC
Game begins with player 2 or computer leading 4-0
20
AYKT-CAA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC
Game begins with player 2 or computer leading 5-0
21
A6KT-CAA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC
Game begins with player 2 or computer leading 7-0
22
BEKT-CAA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC
Game begins with player 2 or computer leading 9-0
23
24
25
26
27
28
29
AK9T-AAA4
AP9T-AAA4
AZ9T-AAA4
A39T-AAA4
AK9A-AA9G
AA3A-AAH4
ABAA-AAA0
+
+
+
+
ALAA-AAEN + AJET-CABG
Batter walks on 2 balls
ARAA-AAEN + ANET-CABG
Batter walks on 3 balls
A0AA-AAEN + AYET-CABG
Batter walks on 5 balls
A4AA-AAEN + A2ET-CABG
Batter walks on 6 balls
Balls do not count -- batter never walks
Unrestricted substitutions for batting team
Unrestricted substitutions for fielding team
(except pitchers)
The Ren and Stimpy Show Presents: Stimpy's Invention
CODES 1 THRU 4 WORK ONLY ON NORMAL DIFFICULTY
1
AKLT-ACH6
Start with 1 life
2
AKLT-AEH6
Start with 2 lives
3
AKLT-ARH6
Start with 7 lives
4
AKLT-A8H6
Start with 15 lives
5
AT6T-GA4A
Infinite lives
6
VBLA-BGCE
Extra life after 1st 5,000 pts.
7
CBLA-ARLE
Extra life after 1st 10,000 pts.
8
EBLA-A6WE
Extra life after 1st 20,000 pts.
9
GBLA-BL4E
Extra life after 1st 30,000 pts.
10
JBLA-B3CE
Extra life after 1st 40,000 pts.
11
AFMA-AABE + AE6T-GACR
Start with health near nothing
12
BBMA-AABE + BA6T-GACR
Start with health at 1/4 full
13
CBMA-AABE + CA6T-GACR
Start with health at 1/2 full
14
JBMA-AABE + JA6T-GACR
Start with health at 2x full
15
NBMA-AABE + NA6T-GACR
Start with health at 3x full
16
AT6A-GA3N
Virtually invincible
17
RE5T-G618
Powdered toast jar restores full health
18
AD6A-GA7G
Infinite continues
Revenge of Shinobi
If both kinds of codes below doesn’t work, try the “Revenge of Shinobi
(Classic Version)” codes
1. Infinite lives--except when using Jitsu of Mijin
1A
ACTT-BA4Y
1B
ACRT-BA32
2. Infinite shurikins
2A
BMVT-GA6L
2B
BMTT-GA4L
3. Infinite life bar
3A
BXVA-GA9E
3B
BXTA-GA7E
4. Some bombs and enemy shurikins don't hurt
4A
AANT-CAAJ
4B
AANT-CAAJ
5. Some bombs, enemy shurikins and swords don't hurt
5A
ABCA-BA94 + RFCA-A616
5B
ABCA-BA90 + RFCA-A612
6. No life lost when using Jitsu of Mijin
6A
AC5A-BA46
6B
AC3A-BA44
7. Start with 100 shurikins
7A
NTBA-AAC6
7B
NTBA-AAC0
8. Start with 200 shurikins
8A
3ABA-AAC6
8B
3ABA-AAC0
9. Start with 500 shurikins
9A
8TBA-ACC6
9B
8TBA-ACC0
10. Start with 9 continues
10A
BGKA-AAH4
10B
BGHA-AAG0
11. Start with 1 continue
11A
AGKA-AAH4
11B
AGHA-AAG0
12. Start with 5 continues
12A
A0KA-AAH4
12B
A0HA-AAG0
13. Start in District 1, level 2
13A
AGKT-AAAA
13B
AGHA-AAG6
14. Start in District 1, level 3
14A
ALKT-AAAA
14B
ALHA-AAG6
15. Start in District 2, level 1
15A
ARKT-AAAA
15B
ARHA-AAG6
16. Start in District 2, level 2
16A
AWKT-AAAA
16B
AWHA-AAG6
17. Start in District 2, level 3
17A
A0KT-AAAA
17B
A0HA-AAG6
18. Start in District 3, level 1
18A
A4KT-AAAA
18B
A4HA-AAG6
19. Start in District 3, level 2
19A
A8KT-AAAA
19B
A8HA-AAG6
20. Start in District 3, level 3
20A
BCKT-AAAA
20B
BCHA-AAG6
21. Start in District 4, level 1
21A
BGKT-AAAA
21B
BGHA-AAG6
22. Start in District 4, level 2
22A
BLKT-AAAA
22B
BLHA-AAG6
23. Start in District 4, level 3
23A
BRKT-AAAA
23B
BRHA-AAG6
24. Start in District 5, level 1
24A
BWKT-AAAA
24B
BWHA-AAG6
25. Start in District 5, level 2
25A
B0KT-AAAA
25B
B0HA-AAG6
26. Start in District 5, level 3
26A
B4KT-AAAA
26B
B4HA-AAG6
27. Start in District 6, level 1
27A
B8KT-AAAA
27B
B8HA-AAG6
28. Start in District 6, level 2
28A
CCKT-AAAA
28B
CCAH-AAG6
29. Start in District 6, level 3
29A
CGKT-AAAA
29B
CGHA-AAG6
30. Start in District 7, level 1
30A
CLKT-AAAA
30B
CLHA-AAG6
31. Start in District 7, level 2
31A
CRKT-AAAA
31B
CRHA-AAG6
32. Start in District 7, level 3
32A
CWKT-AAAA
32B
CWHA-AAG6
33. Start in District 8, level 1
33A
C0KT-AAAA
33B
C0HA-AAG6
34. Start in District 8, level 2
34A
C4KT-AAAA
34B
C4HA-AAG6
35. Start in District 8, level 3
35A
C8KT-AAAA
35B
C8HA-AAG6
Revenge of Shinobi (Classic Version)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
ACSA-BA86
Infinite lives--except when using Jitsu of Mijin
BMTT-GA4L
Infinite shurikins
BXTA-GA7E
Infinite life bar
AANT-CAAJ
Some bombs and enemy shurikins don't hurt
ABCT-BA90 + RFCT-A612
Some bombs, enemy shurikins and
swords don't hurt
AC4A-BA4R
No life lost when using Jitsu of Mijin
NTBT-AAC0
Start with 100 shurikins
3ABT-AAC0
Start with 200 shurikins
8TBT-ACC0
Start with 500 shurikins
BGHT-AACT
Start with 9 continues
AGHT-AACT
Start with 1 continue
A0HT-AACT
Start with 5 continues
AGHT-AAC0
Start in District 1, level 2
ALHT-AAC0
Start in District 1, level 3
ARHT-AAC0
Start in District 2, level 1
AWHT-AAC0
Start in District 2, level 2
A0HT-AAC0
Start in District 2, level 3
A4HT-AAC0
Start in District 3, level 1
A8HT-AAC0
Start in District 3, level 2
BCHT-AAC0
Start in District 3, level 3
BGHT-AAC0
Start in District 4, level 1
BLHT-AAC0
Start in District 4, level 2
BRHT-AAC0
Start in District 4, level 3
BWHT-AAC0
Start in District 5, level 1
B0HT-AAC0
Start in District 5, level 2
26
27
28
29
30
31
32
33
34
35
B4HT-AAC0
B8HT-AAC0
CCHT-AAC0
CGHT-AAC0
CLHT-AAC0
CRHT-AAC0
CWHT-AAC0
C0HT-AAC0
C4HT-AAC0
C8HT-AAC0
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
in
in
in
in
in
in
in
in
in
in
District
District
District
District
District
District
District
District
District
District
5,
6,
6,
6,
7,
7,
7,
8,
8,
8,
level
level
level
level
level
level
level
level
level
level
3
1
2
3
1
2
3
1
2
3
Road Rash 2
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
RH6A-86YJ
8TST-ACD8
7AST-AGD8
2TST-AWD8
VAST-BGD8
CAST-ARM8
ZAST-AC58
AAST-AAD8
8TTA-ACDW
7ATA-AGDW
2TTA-AWDW
VATA-BGDW
CATA-ARMW
ZATA-AC5W
AATA-AADW
AEST-AAEG
17
18
19
20
21
22
23
24
25
26
27
28
29
30
AJST-AAEG
ANST-AAEG
ATST-AAEG
AYST-AAEG
A2ST-AAEG
A6ST-AAEG
BAST-AAEG
BEST-AAEG
BJST-AAEG
BNST-AAEG
BTST-AAEG
BYST-AAEG
B2ST-AAEG
AETA-AAD4
31
32
33
34
35
36
37
38
39
40
41
42
AJTA-AAD4
ANTA-AAD4
ATTA-AAD4
AYTA-AAD4
A2TA-AAD4
A6TA-AAD4
BATA-AAD4
BETA-AAD4
BJTA-AAD4
BNTA-AAD4
BTTA-AAD4
BYTA-AAD4
MASTER CODE--MUST BE ENTERED
Player A starts game with $5,000 instead of $1,000
Player A starts game with $10,000
Player A starts game with $25,000
Player A starts game with $50,000
Player A starts game with $100,000
Player A starts game with $250,000
Player A starts game with no money
Player B starts game with $5,000 instead of $1,000
Player B starts game with $10,000
Player B starts game with $25,000
Player B starts game with $50,000
Player B starts game with $100,000
Player B starts game with $250,000
Player B starts game with no money
Player A starts game with Panda 500 bike
instead of Shuriken 400
Player A starts game with Shuriken TT 250 bike
Player A starts game with Panda 900 bike
Player A starts game with Banzai 7.11 bike
Player A starts game with Banzai 600N bike
Player A starts game with Banzai 750N bike
Player A starts game with Shuriken 1000N bike
Player A starts game with Banzai 7.11N bike
Player A starts game with Diablo 1000N bike
Player A starts game with Panda 600 bike
Player A starts game with Banzai 600 bike
Player A starts game with Banzai 750 bike
Player A starts game with Shuriken 1000 bike
Player A starts game with Diablo 1000 bike
Player B starts game with Panda 500 bike
instead of Shuriken 400
Player B starts game with Shuriken TT 250 bike
Player B starts game with Panda 900 bike
Player B starts game with Banzai 7.11 bike
Player B starts game with Banzai 600N bike
Player B starts game with Banzai 750N bike
Player B starts game with Shuriken 1000N bike
Player B starts game with Banzai 7.11N bike
Player B starts game with Diablo 1000N bike
Player B starts game with Panda 600 bike
Player B starts game with Banzai 600 bike
Player B starts game with Banzai 750 bike
Player B starts game with Shuriken 1000 bike
43
B2TA-AAD4
Player B starts game with Diablo 1000 bike
FOR CODES 44 THRU 53, IT DOESN'T SAY YOU HAVE QUALIFIED ON
TRACK SELECT SCREEN, BUT THE CODES WORK
44
AEST-AAER
Player A pre-qualifies on Alaska track
45
AEST-AAE0
Player A pre-qualifies on Hawaii track
46
AEST-AAE8
Player A pre-qualifies on Tennessee track
47
AEST-AAFG
Player A pre-qualifies on Arizona track
48
AEST-AAFR
Player A pre-qualifies on Vermont track
49
AETA-AAEC
Player B pre-qualifies on Alaska track
50
AETA-AAEL
Player B pre-qualifies on Hawaii track
51
AETA-AAEW
Player B pre-qualifies on Tennessee track
52
AETA-AAE4
Player B pre-qualifies on Arizona track
53
AETA-AAFC
Player B pre-qualifies on Vermont track
Road Rash 3
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
R0TB-86XJ
ATXT-EA6N
PVAA-EA2R
BA4A-CA6C
AA4A-CA6C
AA2A-AAAC
GJ2A-AAAC
3A2A-AAAC
8T2A-ACAC
7A2A-AGAC
VA2A-BGAC
A5TT-AA40
AXVA-AA6J
RFHT-C612
RFJA-C6W6
MASTER CODE--MUST BE ENTERED
Bike doesn't take damage from hitting cars
Player is invincible
Infinite nitro bursts
Nitro bursts disabled
Start with no money
Start with $500
Start with $2000
Start with $5000
Start with $10,000
Start with $50,000
Bikes are free
Upgrades are free
Never get charged for police fines
Don't get charged for bike repairs
Road Rash
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
RH9T-R60T
AJPA-AAFG
ANPA-AAFG
ATPA-AAFG
AYPA-AAFG
AJPT-AAGC
ANPT-AAGC
ATPT-AAGC
AYPT-AAGC
8TPA-ACGL
7APA-AGGL
2TPA-AWGL
VAPA-BGGL
AAPA-AAGL
8TPT-ACHG
7APT-AGHG
2TPT-AWHG
VAPT-BGHG
AAPT-AAHG
AEPA-AAGW
21
22
AJPA-AAGW
ANPA-AAGW
MASTER CODE--MUST BE ENTERED
Player A starts at level 2
Player A starts at level 3
Player A starts at level 4
Player A starts at level 5
Player B starts at level 2
Player B starts at level 3
Player B starts at level 4
Player B starts at level 5
Player A starts with $5,000 instead of $1,000
Player A starts with $10,000
Player A starts with $25,000
Player A starts with $50,000
Player A starts with no money
Player B starts with $5,000 instead of $1,000
Player B starts with $10,000
Player B starts with $25,000
Player B starts with $50,000
Player B starts with no money
Player A starts with Panda 600 bike instead of
Shuriken 400
Player A starts with Bonzai 750 bike
Player A starts with Kamikaze 750 bike
23
24
25
26
27
ATPA-AAGW
AYPA-AAGW
A2PA-AAGW
A6PA-AAGW
AEPT-AAHR
28
29
30
31
32
33
34
AJPT-AAHR
ANPT-AAHR
ATPT-AAHR
AYPT-AAHR
A2PT-AAHR
A6PT-AAHR
BDCT-AACA
35
B9CT-AACA
36
37
BMCT-AA34
BDCT-AACT
38
B9CT-AACT
39
40
BMCT-AA4L
BDCT-AADA
41
B9CT-AADA
42
43
BMCT-AA44
BDCT-AADT
44
B9CT-AADT
45
46
BMCT-AA5L
BDCT-AAEA
47
B9CT-AAEA
48
BMCT-AA54
Player A starts with Shuriken 1000 bike
Player A starts with Ferruci 850 bike
Player A starts with Panda 750 bike
Player A starts with Diablo 1000 bike
Player B starts with Panda 600 bike instead of
Shuriken 400
Player B starts with Bonzai 750 bike
Player B starts with Kamikaze 750 bike
Player B starts with Shuriken 1000 bike
Player B starts with Ferruci 850 bike
Player B starts with Panda 750 bike
Player B starts with Diablo 1000 bike
Players need to finish 8th or better
(instead of 4th) on Sierra Nevada road
Players need to finish 15th or better on
Sierra Nevada road
Players don't need to run Sierra Nevada road
Players need to finish 8th or better
(instead of 4th) on Pacific Coast road
Players need to finish 15th or better on
Pacific Coast road
Players don't need to run Pacific Coast road
Players need to finish 8th or better
(instead of 4th) on Redwood Forest road
Players need to finish 15th or better on
Redwood Forest road
Players don't need to run Redwood Forest road
Players need to finish 8th or better
(instead of 4th) on Palm Desert road
Players need to finish 15th or better on
Palm Desert road
Players don't need to run Palm Desert road
Players need to finish 8th or better
(instead of 4th) on Grass Valley road
Players need to finish 15th or better on
Grass Valley road
Players don't need to run Grass Valley road
Robocop vs. the Terminator
1
A4MB-TA6C
Invincibility
2
AEGB-TAD4 + AEJB-TAFL
Start with life at near 0
3
CAGB-TAD4 + CAJB-TAFL
Start with life at 1/4 full
4
EAGB-TAD4 + EAJB-TAFL
Start with life at 1/2 full
5
GAGB-TAD4 + GAJB-TAFL
Start with life at 3/4 full
LIFE METER DISPLAY FOR CODES 6 AND 7 WILL LOOK STRANGE, BUT
THE CODES WORK
6
TAGB-TAD4 + TAJB-TAFL
Start with life at 2x full
7
RHEV-R60A
Infinite lives
8
ACLB-TAC8
Start with 1 life
9
ALLB-TAC8
Start with 3 lives
10
BLLB-TAC8
Start with 11 lives
11
HWLB-TAC8
Start with 61 lives
12
NRLB-TAC8
Start with 100 lives
13
RGAV-T6TR
Each Robocop head worth 0 extra lives
14
ACAV-VJTR
Each Robocop head worth 2 extra lives
15
ACAV-VTTR
Each Robocop head worth 4 extra lives
16
17
18
19
20
21
22
23
24
25
ACAV-VATR
AC4V-RABR
AG4V-RABR
A04V-RABR
BG4V-RABR
A4RB-TA20
AD8B-S16J
AD8B-SV6J
AJ5B-TA32
DLLB-TA3N
Each Robocop head worth 8 extra lives
Start with 0 continues
Start with 1 continues
Start with 5 continues
Start with 9 continues
Infinite continues
Super jump
Mega-jump
Enemies killed with 1 shot, except boss enemies
Don't lose special weapons when you die
Rolling Thunder 2
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
ABMA-AAHN
AKMA-AAHN
AVMA-AAHN
A3MA-AAHN
BBMA-AAHN
B3MA-AAHN
ABMT-AAAR
AKMT-AAAR
AVMT-AAAR
A3MT-AAAR
BBMT-AAAR
B3MT-AAAR
FDJA-AEZ6
CBLA-AAFJ
EBLA-AAFJ
GBLA-AAFJ
NBLA-AAFJ
TBLA-AAFJ
ABLA-ACFJ
XFLA-AWFJ
CBLA-AAFT
EBLA-AAFT
GBLA-AAFT
NBLA-AAFT
TBLA-AAFT
ABLA-ACFT
XFLA-AWFT
CBLA-AAFL
EBLA-AAFL
GBLA-AAFL
JBLA-AAFL
NBLA-AAFL
TBLA-AAFL
ABLA-ACFL
XFLA-AWFL
CBLA-AAFW
EBLA-AAFW
GBLA-AAFW
JBLA-AAFW
NBLA-AAFW
TBLA-AAFW
ABLA-ACFW
XFLA-AWFW
Start with 1 hit point--player 1
Start with 3 hit points--player 1
Start with 5 hit points--player 1
Start with 7 hit points--player 1
Start with 9 hit points--player 1
Start with 15 hit points--player 1
Start with 1 hit point--player 2
Start with 3 hit points--player 2
Start with 5 hit points--player 2
Start with 7 hit points--player 2
Start with 9 hit points--player 2
Start with 15 hit points--player 2
Almost invincible--both players
Start with 10 pistol shots--player 1
Start with 20 pistol shots--player 1
Start with 30 pistol shots--player 1
Start with 60 pistol shots--player 1
Start with 80 pistol shots--player 1
Start with 100 pistol shots--player 1
Start with 999 pistol shots--player 1
Start with 10 pistol shots--player 2
Start with 20 pistol shots--player 2
Start with 30 pistol shots--player 2
Start with 60 pistol shots--player 2
Start with 80 pistol shots--player 2
Start with 100 pistol shots--player 2
Start with 999 pistol shots--player 2
Start with 10 machine gun shots--player 1
Start with 20 machine gun shots--player 1
Start with 30 machine gun shots--player 1
Start with 40 machine gun shots--player 1
Start with 60 machine gun shots--player 1
Start with 80 machine gun shots--player 1
Start with 100 machine gun shots--player 1
Start with 999 machine gun shots--player 1
Start with 10 machine gun shots--player 2
Start with 20 machine gun shots--player 2
Start with 30 machine gun shots--player 2
Start with 40 machine gun shots--player 2
Start with 60 machine gun shots--player 2
Start with 80 machine gun shots--player 2
Start with 100 machine gun shots--player 2
Start with 999 machine gun shots instead of 0—
player 2
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
ADYT-BE9N
CBLA-AAF2
EBLA-AAF2
GBLA-AAF2
JBLA-AAF2
NBLA-AAF2
TBLA-AAF2
ABLA-ACF2
XFLA-AWF2
CBLA-AAF8
EBLA-AAF8
GBLA-AAF8
JBLA-AAF8
NBLA-AAF8
TBLA-AAF8
ABLA-ACF8
XFLA-AWF8
ADZA-BE70
Infinite pistol and machine gun shots--both players
Start with 10 flame thrower shots--player 1
Start with 20 flame thrower shots--player 1
Start with 30 flame thrower shots--player 1
Start with 40 flame thrower shots--player 1
Start with 60 flame thrower shots--player 1
Start with 80 flame thrower shots--player 1
Start with 100 flame thrower shots--player 1
Start with 999 flame thrower shots--player 1
Start with 10 flame thrower shots--player 2
Start with 20 flame thrower shots--player 2
Start with 30 flame thrower shots--player 2
Start with 40 flame thrower shots--player 2
Start with 60 flame thrower shots--player 2
Start with 80 flame thrower shots--player 2
Start with 100 flame thrower shots--player 2
Start with 999 flame thrower shots--player 2
Infinite flame thrower and shot
cluster shots--both players
AXST-ANAE
Make flame thrower special weapon
in round 5, instead of shot cluster
(standing shots only--you still get shot
cluster when you crouch)
SXSA-B4SY + A5SA-ANH0
Make shot cluster special weapon in
all rounds instead of only in round 5
(standing shots only--you still get
flame thrower when you crouch)
PZTT-AADT
Timer runs at 1/10 normal speed
VBTT-AADT
Timer runs at 1/8 normal speed
CFTT-ACDT
Timer runs at 1/4 normal speed
PVTT-ACDT
Timer runs at 1/3 normal speed
EKTT-AEDT
Timer runs at 1/2 normal speed
VBTT-ATDT
Timer runs at 2x normal speed
3VTT-A2DT
Timer runs at 3x normal speed
CBTT-BCDT
Timer runs at 4x normal speed
EBTT-AEMT
Timer runs at 8x normal speed
ZBTT-AYMT
Timer runs at 10x normal speed
BFTT-AF56
Infinite time
ABCA-AAF8
Start with 1 life instead of 3--player 1
AFCA-AAF8
Start with 2 lives--player 1
AVCA-AAF8
Start with 5 lives--player 1
A3CA-AAF8
Start with 7 lives--player 1
BBCA-AAF8
Start with 9 lives--player 1
B3CA-AAF8
Start with 15 lives--player 1
GFCA-AAF8
Start with 50 lives--player 1
ABCA-BE7Y
Start with 1 life--player 2
AFCA-BE7Y
Start with 2 lives--player 2
AVCA-BE7Y
Start with 5 lives--player 2
A3CA-BE7Y
Start with 7 lives--player 2
BBCA-BE7Y
Start with 9 lives--player 2
B3CA-BE7Y
Start with 15 lives--player 2
GFCA-BE7Y
Start with 50 lives--player 2
AMWT-AA5N
Infinite lives--both players
SA7T-BEZA
Start at round 2
SA7T-BJZA
Start at round 3
SA7T-BNZA
Start at round 4
SA7T-BTZA
Start at round 5
94
95
96
97
SA7T-BYZA
SA7T-B2ZA
SA7T-B6ZA
SA7T-BAZA
Start
Start
Start
Start
at
at
at
at
round
round
round
round
6
7
8
9
Sagaia
1
AVNT-AADA
2
AVNT-AAC4
3
AVNT-AADG
For both warriors:
4
A3SA-AA4L
5
GANA-AA58
6
FRCA-BJW8
7
FRCA-BTW8
8
FRCA-BJVE
9
FRCA-BTVE
10
FFXT-BJZJ
11
FFXT-BTZJ
12
FCAA-B2ZW
13
FCAA-BN08
Upgrade starting level of Silver Hawk blue ombs
Upgrade starting level of Silver Hawk blue missiles
Upgrade starting level of Silver Hawk blue lasers
Infinite lives
Makes the force field invincible
Laser power-ups worth more
Laser power-ups worth much more
Bomb power-ups worth more
Bomb power-ups worth much more
Missile power-ups worth more
Missile power-ups worth much more
Start with increased defense capability
Defense capability power-ups worth more
Saint Sword
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
A2BT-AA42
BH1T-AACE
REKA-E6W2
MASTER CODE--MUST BE ENTERED
Select up to 9 players on options screen
Infinite number of transfiguration items
once you get one
AVZA-AA7R
Almost infinite life energy
AVZA-AA36
Protection against stronger boss hits
SFZT-BJYY
Each Centaur item is worth 2
SFZT-BTYY
Each Centaur item is worth 4
SFZT-BJY8
Each Birdman item is worth 2
SFZT-BTY8
Each Birdman item is worth 4
SFZT-BJZJ
Each Fishman item is worth 2
SFZT-BTZJ
Each Fishman item is worth 4
REHA-E6TJ
Infinite time to complete stage
JAHA-FLTJ
Time goes by 2x as fast
JAHA-FWTJ
Time goes by 4x as fast
REHA-E6Y0
Stop transfiguration timer
JAHA-FLY0
Transfiguration timer is 2x as fast
JAHA-FWY0
Transfiguration timer is 4x as fast
NNHA-EAHN
Start transfiguration timer at 99 instead of
60--doesn't work when using time necklace
ITVT-EEG4
Start chapter 1 timer at 700 instead of 350
9TGT-FGJR + EAGT-EGAT
Start all chapters with timer at 800
SFZT-BA00
Small magic ball worth 80
SFZT-BA0N
Medium magic ball worth 100
GKZT-AAGC
Large magic ball worth 500
RF0T-A6XN
Infinite lives
Separation Anxiety
1.
2.
3.
AG9T-EAB0
A09T-EAB0
BG9T-EAB0
Start with 1 life
Start with 5 lives
Start with 9 lives
4.
5.
6.
7.
8.
9.
10.
GL9T-EAB0
Start with 50 lives
ABET-EAD2
Infinite lives
B4LA-CACR
Start with 1/4 energy on
DCLA-CACR
Start with 1/2 energy on
ELLA-CACR
Start with 3/4 energy on
R5CT-DBXL
Almost infinite energy
RG1A-C60E + RG1A C60G
1 hit kills most
1st life
1st life
1st life
enemies
Shadow Blasters
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
ATBT-AA4G
A25T-AA2R
ATCT-EAE8
AECT-EAE8
ATCT-EAE4
BECT-EAE4
BECT-EAFA
GJCT-EAFA
ANCT-EAE0
ANCT-EAEW
ATCT-EADJ
AECT-EADJ
ATCT-EADE
BECT-EADE
BECT-EADL
GJCT-EADL
ANCT-EADA
ANCT-EAC6
ATCT-EAD4
AECT-EAD4
ATCT-EAD0
BECT-EAD0
BECT-EAD6
GJCT-EAD6
ANCT-EADW
ANCT-EADR
ATCT-EAEN
AECT-EAEN
ATCT-EAEJ
BECT-EAEJ
BECT-EAER
GJCT-EAER
ANCT-EAEE
ANCT-EAEA
AKAT-AA7T
PA6A-BT16
PA6A-BA16
MASTER CODE--MUST BE ENTERED
Protection against most enemy hits
Marco starts with 4 units of life instead of 9
Marco starts with 1 unit of life
Marco starts with 4 units of power instead of none
Marco starts with 9 units of power
Marco starts with 9 special weapons instead of 1
Marco starts with 50 special weapons
Marco starts with speed of 4 instead of 1
Marco starts with jumping ability of 4 instead of 1
Horatio starts with 4 units of life
Horatio starts with 1 unit of life
Horatio starts with 4 units of power
Horatio starts with 9 units of power
Horatio starts with 9 special weapons
Horatio starts with 50 special weapons
Horatio starts with speed of 4
Horatio starts with jumping ability of 4
Tiffany starts with 4 units of life
Tiffany starts with 1 unit of life
Tiffany starts with 4 units of power
Tiffany starts with 9 units of power
Tiffany starts with 9 special weapons
Tiffany starts with 50 special weapons
Tiffany starts with speed of 4
Tiffany starts with jumping ability of 4
Leo starts with 4 units of life
Leo starts with 1 unit of life
Leo starts with 4 units of power
Leo starts with 9 units of power
Leo starts with 9 special weapons
Leo starts with 50 special weapons
Leo starts with speed of 4
Leo starts with jumping ability of 4
Infinite special weapons for all warriors
Power gauge fills faster when Button A is held down
Power gauge fills much faster when Button A is held down
Shadow Dancer: The Secret of Shinobi
1
2
3
4
AEBA-AAHW
BEBA-AAHW
B6BA-AAHW
JABA-AAHW
Start
Start
Start
Start
with
with
with
with
2 lives--1st credit only
10 lives--1st credit only
16 lives--1st credit only
41 lives--1st credit only
5
6
7
8
9
10
11
12
13
14
NNBA-AAHW
RYBA-C6ZA
AD7A-ACEY
AD7A-ALEY
AD7A-AREY
AD7A-AWEY
RYHA-C61W
AM8T-BA8A
BH8T-BA8A
RZFT-A61J
Start with 64 lives--1st credit only
Gain a life instead of losing a life when you get hit
Start timer at 1:00 instead of 3:00
Start timer at 5:00
Start timer at 7:00
Start timer at 9:00
Infinite time
Enemy aides are easier to kill-- difficulty level 1 only
Enemy aides are harder to kill-- difficulty level 1 only
Infinite ninjitsu magic
Shinobi 3
CODES WORK ONLY ON DEFAULT DIFFICULTY LEVEL
1
CJSA-EA7G
Infinite energy
2
CBTT-AAC8
Start with 1 life
GAME DISPLAYS MAX OF 9 LIVES
5
CBTT-AYC8
Start with 11 lives
6
CBTT-BCL8
Start with 50 lives
7
CBTT-AG48
Start with 99 lives
9
SE3A-FLZ2
Each throw costs 2 shurikens--7 for Shuriken Burst
10
HVTT-AG5Y
Start with 99 shurikens
11
RFST-G6ZC
Get no shurikens on pick up
12
JBST-HAZC
Get 8 shurikens on pick up
13
AT3A-EA72
Infinite shurikens--7 for Shuriken Burst
14
ABTT-BAEE
Start with no ninjitsu items
15
AZTT-BAEE
Start with 5 ninjitsu items
16
BFTT-BAEE
Start with 9 ninjitsu items
17
AT1T-EA4E
Infinite ninjitsu items
CANNOT
18
19
20
21
COMBINE CREDIT CODES WITH "START ON ROUND" CODES
APTT-AAD6
Start with 1 credit instead of 3
APTT-ALD6
Start with 5 credits
APTT-AWD6
Start with 9 credits
AX6T-AA2E
Infinite credits
WHEN USING START ON
22
Y2NA-DRJ2 +
23
Y2NA-DRJ2 +
24
Y2NA-DRJ2 +
25
Y2NA-DRJ2 +
26
Y2NA-DRJ2 +
27
Y2NA-DRJ2 +
ROUND CODES, YOU
APTT-ACD6 Start
APTT-AED6 Start
APTT-AGD6 Start
APTT-AJD6 Start
APTT-ALD6 Start
APTT-AND6 Start
WILL HAVE ONLY 1 CREDIT
on round 2
on round 3
on round 4
on round 5
on round 6
on round 7
Sonic Spinball
1
2
3
4
5
6
7
8
9
10
11
12
AFBT-4AHR
AKBT-4AHR
AZBT-4AHR
A7BT-4AHR
AXBA-4A4T
B69A-4AHR
KT9A-4AHR
XA9A-4AHR
3J9A-4CHR
9N9A-4EHR
AFBT-5N7G
AKBT-5N7G
+
+
+
+
+
Start with 1 life
Start with 2 lives
Start with 5 lives
Start with 7 lives
Infinite lives
B69T-4AAA
Get extra man about every 1,000,000 pts.
KT9T-4AAA
Get extra man about every 5,000,000 pts.
XA9T-4AAA
Get extra man about every 10,000,000 pts.
3J9T-4CAA
Get extra man about every 30,000,000 pts.
9N9T-4EAA
Get extra man about every 50,000,000 pts.
Start on Level 2: Lava Powerhouse
Start on Level 3: The Machine
13
14
15
16
17
18
19
20
21
22
23
24
25
26
APBT-5N7G
BGXA-8AH6
AWXA-8AH6
AGXA-8AH6
ACXA-8AH6
BGXA-8AGG
AWXA-8AGG
AGXA-8AGG
ACXA-8AGG
BGXT-8AA2
AWXT-8AA2
AGXT-8AA2
ACXT-8AA2
AXST-8A5L
Start on Level 4: Showdown
10 balls in Level 1 bonus round
5 balls in Level 1 bonus round
2 balls in Level 1 bonus round
1 ball in Level 1 bonus round
10 balls in Level 2 bonus round
5 balls in Level 2 bonus round
2 balls in Level 2 bonus round
1 ball in Level 2 bonus round
10 balls in Level 3 bonus round
5 balls in Level 3 bonus round
2 balls in Level 3 bonus round
1 ball in Level 3 bonus round
Infinite balls in all bonus rounds
Sonic the Hedgehog 3
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
AWHA-CA92
SCGT-DJYL
SCGT-DNYL
SCGT-DTYL
SCGT-DYYL
SCGT-D2YL
SCGT-D6YL
SCGT-DAYL
KRGT-CAE0
GLGT-CAE0
D4GT-CAE0
CWGT-CAE0
BLGT-CAE0
HCGT-DJZY
HCGT-DNZY
HCGT-DTZY
HCGT-DYZY
HCGT-D2ZY
HCGT-D6ZY
HCGT-DAZY
AC5A-CAHN
A05A-CAHN
B85A-CAHN
CW5A-CAHN
DG5A-CAHN
D45A-CAHN
GL5A-CAHN
NW5A-CAHN
AJZA-CA8N
AJ3A-CA7A
AG4T-AAH4
AL4T-AAH4
A04T-AAH4
BL4T-AAH4
DG4T-AAH4
GL4T-AAH4
NR4T-AAH4
ACAT-CAB6
AJRT-CA8R
986A-CAB6
Don't lose rings
Rings worth 2
Rings worth 3
Rings worth 4
Rings worth 5
Rings worth 6
Rings worth 7
Rings worth 8
75 Rings needed for a free guy
50 Rings needed for a free guy
30 Rings needed for a free guy
20 Rings needed for a free guy
10 Rings needed for a free guy
Get 2 free guys for 100 rings instead of 1
Get 3 free guys for 100 rings
Get 4 free guys for 100 rings
Get 5 free guys for 100 rings
Get 6 free guys for 100 rings
Get 7 free guys for 100 rings
Get 8 free guys for 100 rings
Super ring powerup worth 0
Super ring powerup worth 5 instead of 10
Super ring powerup worth 15
Super ring powerup worth 20
Super ring powerup worth 25
Super ring powerup worth 30
Super ring powerup worth 50
Super ring powerup worth 100 (1-Up every time)
Super Sonic doesn't lose rings
Infinite lives
Start with 1 life
Start with 2 lives
Start with 5 lives
Start with 10 lives
Start with 25 lives
Start with 50 lives
Start with 99 lives
Shield can be activated multiple times
Invincibility power-ups last forever
Invincibility lasts almost twice as long
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
KR6A-CAB6
E06A-CAB6
SCFT-BJT4
SCFT-BNT4
SCFT-BTT4
SCFT-B2T4
SCGA-BL0N
SCGA-BR0N
SCGA-BW0N
SCGA-B00N
SCGA-B40N
SCGA-B80N
SCGA-BC0N
ACGA-AA8T
TAYA-CRB6
AAYA-CWB6
AAYA-C0B6
ATST-CA38
+
+
+
+
+
+
+
Invincibility lasts half as long
Invincibility lasts 1/4 as long
Only need 6 chaos emeralds
Only need 4 chaos emeralds
Only need 3 chaos emeralds
Only need 2 chaos emeralds
A4GA-A28T
Blue spheres worth 2
A4GA-A28T
Blue spheres worth 3
A4GA-A28T
Blue spheres worth 4
A4GA-A28T
Blue spheres worth 5
A4GA-A28T
Blue spheres worth 6
A4GA-A28T
Blue spheres worth 7
A4GA-A28T
Blue spheres worth 8
1 Blue sphere needed for chaos emerald
Bonus jump
Super jump
Mega-jump
Never drown (must switch off for some
Sonic and Knuckles
CODES 1 THRU 10 ARE ONLY FOR THE SONIC & KNUCKLES GAME ALONE
1
AFKT-AAG0
Start with 1 life instead of 3
2
AKKT-AAG0
Start with 2 lives
3
AVKT-AAG0
Start with 4 lives
4
AZKT-AAG0
Start with 5 lives
5
A7KT-AAG0
Start with 7 lives
6
BFKT-AAG0
Start with 9 lives
7
DFKT-AAG0
Start with 25 lives
8
GKKT-AAG0
Start with 50 lives
9
NPKT-AAG0
Start with 99 lives
10
K2WA-CA4J
Infinite lives
CODES 11 THRU 64 WORK FOR SONIC & KNUCKLES GAME ALONE AND
ALSO WITH SONIC 3 GAME ATTACHED
11 AWXT-CA4C
Don't lose rings when hit
12 HXRT-AA6A
Infinite time
13 96BA-CAG6 + 98MA-CAF0
Keep shields (fire, water, lightning)
when hit
14 AKVT-AA76 + AMNA-EA24
Keep rings between levels
15 ATGT-CA3Y
Super shoes don't run out with time
16 RENT-C6YA
Sonic can always double jump
(can't use water shield or become Super Sonic)
17 RENT-C6V6
Sonic can always use Fireball Spin Dash
(can't double jump, bounce, or become Super Sonic)
18 RGSA-A6YY
Only 1 blue sphere needed to get a chaos emerald
19 AANA-CNA0
Sonic jumps as high as Knuckles
(slightly lower than usual)
20 4ANA-CRA0
High jump for Sonic
21 2ANA-CWA0
Super jump for Sonic
22 AANA-C4A0
Mega jump for Sonic
23 AANA-DYA0
Orbital jump for Sonic
24 TB5T-CNCR Knuckles jumps as high as Sonic
(slightly higher than usual)
25 PV5T-CRCR High jump for Knuckles
26 AB5T-CWCR Super jump for Knuckles
27 AB5T-C2CR Mega jump for Knuckles
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
AB5T-DTCR Orbital jump for Knuckles
ALNA-AACR Rings worth 2 in special stage
ARNA-AACR Rings worth 3 in special stage
AWNA-AACR Rings worth 4 in special stage
A0NA-AACR Rings worth 5 in special stage
BLNA-AACR Rings worth 10 in special stage
A2NT-CAG6 Only 6 chaos emeralds needed to become Super Sonic
AYNT-CAG6 Only 5 chaos emeralds needed to become Super Sonic
ATNT-CAG6 Only 4 chaos emeralds needed to become Super Sonic
ANNT-CAG6 Only 3 chaos emeralds needed to become Super Sonic
AJNT-CAG6 Only 2 chaos emeralds needed to become Super Sonic
AENT-CAG6 Only 1 chaos emerald needed to become Super Sonic
AANT-CAG6 Become Super Sonic without any chaos emeralds
NTNT-CAHL 100 rings needed to become Super Sonic instead of 50
FANT-CAHL 40 rings needed to become Super Sonic
DENT-CAHL 25 rings needed to become Super Sonic
BJNT-CAHL 10 rings needed to become Super Sonic
AENT-CAHL 1 ring needed to become Super Sonic
AANT-CAGY + AAPA-CAB8
Become Super-Duper Sonic without any
emeralds (you still need 50 rings
unless using one of the above codes)
NTPT-CA50
Rings aren't used up as Super
(or Super - Duper) Sonic/Knuckles
RHJA-E60L
Bonus round always activated after every checkpoint
BXLA-EA5G
Bonus round is always Slot Machine
A5LA-EA5G
Bonus round is always Glowing Spheres
A36A-CACW
Only 6 chaos emeralds needed to become Super Knuckles
AZ6A-CACW
Only 5 chaos emeralds needed to become Super Knuckles
AV6A-CACW
Only 4 chaos emeralds needed to become Super Knuckles
AP6A-CACW
Only 3 chaos emeralds needed to become Super Knuckles
AK6A-CACW
Only 2 chaos emeralds needed to become Super Knuckles
AF6A-CACW
Only 1 chaos emerald needed to become Super Knuckles
AB6A-CACW
Become Super Knuckles without any chaos emeralds
NV6A-CADA
100 rings needed to become Super Knuckles instead of 50
FB6A-CADA
40 rings needed to become Super Knuckles
DF6A-CADA
25 rings needed to become Super Knuckles
BK6A-CADA
10 rings needed to become Super Knuckles
AF6A-CADA
1 ring needed to become Super Knuckles
AB6A-CACL + AB6A-CAHR
Become Super-Duper Knuckles without any
emeralds (you still need 50 rings unless
using one of the above codes)
ACCT-CA2R
Can't drown
CODES 65 THRU 86 ARE FOR KNUCKLES IN THE SONIC 2 GAME
65
AX6D-AA3W
Knuckles doesn't lose rings when hit
66
HWLX-GA2Y
Infinite time
67
SD5X-BJT2
Rings worth 2
68
SD5X-BNT2
Rings worth 3
69
SD5X-BTT2
Rings worth 4
70
SD5X-BYT2
Rings worth 5
71
SD5X-B2T2
Rings worth 6
72
SD5X-B6T2
Rings worth 7
73
SD5X-BAT2
Rings worth 8
74
AE5X-AAFY
Knuckles starts with 1 life instead of 3
75
AY5X-AAFY
Knuckles starts with 5 lives
76
A65X-AAFY
Knuckles starts with 7 lives
77
BE5X-AAFY
Knuckles starts with 9 lives
78
79
80
81
82
83
84
85
86
DE5X-AAFY
GJ5X-AAFY
KN5X-AAFY
NN5X-AAFY
JV1D-CA6W
PVWD-CRDC
ABWD-CWDC
ABWD-C2DC
ABWD-DTDC
Knuckles starts with 25 lives
Knuckles starts with 50 lives
Knuckles starts with 75 lives
Knuckles starts with 99 lives
Infinite lives
High jump for Knuckles
Super jump for Knuckles
Mega jump for Knuckles
Orbital jump for Knuckles
Sonic the Hedgehog
1
ATBT-AA32
MASTER CODE--MUST BE ENTERED
SOME CODES DON'T WORK WHEN YOU START ON SPECIAL STAGES USING CODE 13
2
AE3T-AACL
Start with 1 life
3
AY3T-AACL
Start with 5 lives
4
AE0T-CABE
Once invincible, stay invincible for the rest
of stage or until you die
5
SCRA-BJX0
Each ring counts as 2
6
SCRA-BNX0
Each ring counts as 3
7
SCRA-BTX0
Each ring counts as 4
8
SCRA-BYX0
Each ring counts as 5
9
SCRA-B2X0
Each ring counts as 6
10
SCRA-B6X0
Each ring counts as 7
11
SCRA-BAX0
Each ring counts as 8
12
GJ6A-CA7A
Infinite lives
13
AJ3A-AA4G
Level select menu
14
AY3T-BA4R
Start with 5 chaos emeralds
15
DDLT-AAGL
Super jump
16
BDLT-AAGL
Skywalking
17
KDLT-AAGL
Low jump
18
AEOT-CABY
Once you have shoes, keep shoes for the
rest of stage or until you die
Sonic the Hedgehog 2
THERE ARE 2 VERSIONS OF THIS GAME. IF ONE CODE DOESN'T WORK ON YOUR
GAME, THEN TRY THE OTHER
1.
1A
1B
Rings worth 2--player 1
SAST-DJ1A
SATA-DJTJ
2.
2A
2B
Rings worth 3--player 1
SAST-DN1A
SATA-DNTJ
3.
3A
3B
Rings worth 4--player 1
SAST-DT1A
SATA-DTTJ
4.
4A
4B
Rings worth 5--player 1
SAST-DY1A
SATA-DYTJ
5.
5A
5B
Rings worth 6--player 1
SAST-D21A
SATA-D2TJ
6.
6A
6B
Rings worth 7--player 1
SAST-D61A
SATA-D6TJ
7.
7A
7B
Rings worth 8--player 1
SAST-DA1A
SATA-DATJ
8.
8A
8B
Start with 1 life instead of 3--player 1
AE8A-AAD2
AE8A-AADN
9.
9A
9B
Start with 5 lives--player 1
AY8A-AAD2
AY8A-AADN
10.
10A
10B
Start with 7 lives--player 1
A68A-AAD2
A68A-AADN
11.
11A
11B
Start with 9 lives--player 1
BE8A-AAD2
BE8A-AADN
12.
12A
12B
Start with 25 lives--player 1
DE8A-AAD2
DE8A-AADN
13.
13A
13B
Start with 50 lives--player 1
GJ8A-AAD2
GJ8A-AADN
14.
14A
14B
Start with 75 lives--player 1
KN8A-AAD2
KN8A-AADN
15.
15A
15B
Start with 99 lives--player 1
NN8A-AAD2
NN8A-AADN
16.
16A
16B
Infinite lives--player 1
JW3A-CA4J
JW3A-CA4Y
17.
17A
17B
Rings worth 2--player 2
SATA-DJVW
SATA-DJW8
18.
18A
18B
Rings worth 3--player 2
SATA-DNVW
SATA-DNW8
19.
19A
19B
Rings worth 4--player 2
SATA-DTVW
SATA-DTW8
20.
20A
20B
Rings worth 5--player 2
SATA-DYVW
SATA-DYW8
21.
21A
21B
Rings worth 6--player 2
SATA-D2VW
SATA-D2W8
22.
22A
22B
Rings worth 7--player 2
SATA-D6VW
SATA-D6W8
23.
23A
23B
Rings worth 8--player 2
SATA-DAVW
SATA-DAW8
24.
24A
24B
Start with 1 life instead of 3--player 2
AE8A-AAD8
AE8A-AADW
25.
25A
25B
Start with 5 lives--player 2
AY8A-AAD8
AY8A-AADW
26.
26A
26B
Start with 7 lives--player 2
A68A-AAD8
A68A-AADW
27.
27A
27B
Start with 9 lives--player 2
BE8A-AAD8
BE8A-AADW
28.
28A
28B
Start with 25 lives--player 2
DE8A-AAD8
DE8A-AADW
29.
29A
29B
Start with 50 lives--player 2
GJ8A-AAD8
GJ8A-AADW
30.
30A
30B
Start with 75 lives--player 2
KN8A-AAD8
KN8A-AADW
31.
31A
31B
Start with 99 lives--player 2
NN8A-AAD8
NN8A-AADW
32.
32A
32B
Infinite lives--player 2
JXGA-CA7G
JXGA-CA7W
33.
33A
33B
Jump lower
KBVT-CAE2
KBVT-CAE2
34.
34A
34B
Jump a little higher
FVVT-CAE2
FVVT-CAE2
FOR CODES 35 AND 36, SWITCH OFF IF YOU GET STUCK SOMEWHERE OR WANT TO
SINK IN WATER
35.
35A
35B
Jump a lot higher
EBVT-CAE2
EBVT-CAE2
36.
36A
36B
Jump really high
CBVT-CAE2
CBVT-CAE2
37.
37A
37B
Sonic stays invincible for a shorter time after getting hit
A02T-CAF8
A02T-CAGL
38.
38A
38B
Sonic stays invincible for a longer time after getting hit
982T-CAF8
982T-CAGL
39. Sonic becomes invisible and invincible for the rest of the level
after getting hit--must have at least one ring (switch off and then on
to make Sonic visible)
39A ALTA-CA8N
39B ALTA-CA82
40. Once invincible (stars), Sonic stays Invincible for the rest of
the level
40A ALTA-CA9J
40B ALTA-CA9Y
41.
41A
41B
Sonic doesn't lose rings when hit
ATTT-CA4W
ATTT-CA58
42.
42A
42B
Tails doesn't lose rings when hit
ATTT-CA5G
ATTT-CA6W
43. Sonic needs only 1 ring instead of 50 to enter special stage after
touching a star post
43A AH2T-CAH6
43B AH2T-CAHN
WITH CODES 44 THRU 57, THE COUNTER DOESN'T SHOW THE EXTRA RINGS, BUT
YOU DO GET THEM
44.
44A
44B
Rings worth 2 in special stages--Sonic
SBJA-HJWJ
SBJA-HJV2
45.
45A
45B
Rings worth 3 in special stages--Sonic
SBJA-HNWJ
SBJA-HNV2
46.
46A
46B
Rings worth 4 in special stages--Sonic
SBJA-HTWJ
SBJA-HTV2
47.
47A
47B
Rings worth 5 in special stages--Sonic
SBJA-HYWJ
SBJA-HYV2
48.
48A
48B
Rings worth 6 in special stages--Sonic
SBJA-H2WJ
SBJA-H2V2
49.
49A
49B
Rings worth 7 in special stages--Sonic
SBJA-H6WJ
SBJA-H6V2
50.
50A
50B
Rings worth 8 in special stages--Sonic
SBJA-HAWJ
SBJA-HAV2
51.
51A
51B
Rings worth 2 in special stages--Tails
SBJA-HJWR
SBJA-HJV8
52.
52A
52A
Rings worth 3 in special stages--Tails
SBJA-HNWR
SBJA-HNV8
53.
53A
53B
Rings worth 4 in special stages--Tails
SBJA-HTWR
SBJA-HTV8
54.
54A
54B
Rings worth 5 in special stages--Tails
SBJA-HYWR
SBJA-HYV8
55.
55A
55B
Rings worth 6 in special stages--Tails
SBJA-H2WR
SBJA-H2V8
56.
56A
56B
Rings worth 7 in special stages--Tails
SBJA-H6WR
SBJA-H6V8
57.
Rings worth 8 in special stages--Tails
57A
57B
SBJA-HAWR
SBJA-HAV8
Space Invaders 91
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
AE3A-AAEW
Start with 1 shield on 1st credit
AN3A-AAEW
Start with 3 shields on 1st credit
A63A-AAEW
Start with 7 shields on 1st credit
BE3A-AAEW
Start with 9 shields on 1st credit
AE6T-AAF8
Start with 1 shield instead of 5 after continue
AN6T-AAF8
Start with 3 shields after continue
A66T-AAF8
Start with 7 shields after continue
BE6T-AAF8
Start with 9 shields after continue
AJ9T-AA60+BBAT-AA86
Almost infinite shields
9T3A-BGMY + 963A-AAD2 + AE3A-AAD0 Start at Round 2: Milky Way
9T3A-BGMY + 963A-AAD2 + AJ3A-AAD0 Start at Round 3: Merutas
9T3A-BGMY + 963A-AAD2 + AN3A-AAD0 Start at Round 4: Planet Dufa
9T3A-BGMY + 963A-AAD2 + AT3A-AAD0 Start at Round 5: Moon
9T3A-BGMY + 963A-AAD2 + AY3A-AAD0 Start at Round 6: Planet Venus
9T3A-BGMY + 963A-AAD2 + A23A-AAD0 Start at Round 7: Planet Solaia
9T3A-BGMY + 963A-AAD2 + A63A-AAD0 Start at Round 8: Planet Lisubi
9T3A-BGMY + 963A-AAD2 + BA3A-AAD0 Start at Round 9: Planet Guraivas
9T3A-BGMY + 963A-AAD2 + BE3A-AAD0 Start at Round 10: Planet Mars
9T3A-BGMY + 963A-AAD2 + BJ3A-AAD0 Start at Round 11: Planet Mercury
9T3A-BGMY + 963A-AAD2 + BN3A-AAD0 Start at Round 12: Planet Aluga
9T3A-BGMY + 963A-AAD2 + BT3A-AAD0 Start at Round 13: Planet Laia
9T3A-BGMY + 963A-AAD2 + BY3A-AAD0 Start at Round 14: Planet Bailam
9T3A-BGMY + 963A-AAD2 + B23A-AAD0 Start at Round 15: Planet Daruta
9T3A-BGMY + 963A-AAD2 + B63A-AAD0 Start at Round 16: Planet Lamusa
9T3A-BGMY + 963A-AAD2 + CA3A-AAD0 Start at Round 17: Planet Ikuru
9T3A-BGMY + 963A-AAD2 + CE3A-AAD0 Start at Final Round: Doriasta
GBRA-AABR
Super crusher lasts 30 seconds
BFRA-AABC
Use hyper laser 9 times
ABRA-ATBG
Buster laser has 800 energy
JBRA-AABE
Use homing bombs 40 times
Spiderman X-Men Arcade's Revenge
1
BAXA-AA52
2
AFJA-AAC8
Always get option of playing Spider-Man
Security Level
Start with 2 lives
IF YOU HAVE OVER 9 LIVES AND GET AN EXTRA LIFE TOKEN, YOUR
LIVES COULD BE REDUCED TO 9
3
AZJA-AAC8
Start with 6 lives
4
BKJA-AAC8
Start with 11 lives
5
GKJA-AAC8
Start with 51 lives
6
NVJA-AAC8
Start with 100 lives
Spider-Man Codes:
7
ACBT-GAAG
Spider-Man is invincible after being hit once
8
A4AT-GA5G
Infinite lives
9
9G8T-H94J
Jump a little higher
YOU MAY GET STUCK WHEN USING 'JUMP MUCH HIGHER' CODES
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
8W8T-H94J
TCAT-GCBW
ECAT-GCBW
GCAT-GABW
ECAT-GABW
A0AT-GABW
TH7T-GCBR
AH7T-GCBR
JH7T-GABR
FX7T-GABR
AM7T-GABR
AD7T-GABG
BM7T-GABG
FD7T-GABG
HX7T-GABG
TH7T-GCBG
AD6T-GAGN
A56T-GAGN
DD6T-GAGN
EX6T-GAGN
TH6T-GCGN
ACYT-GAGA
ARYT-GAGA
BWYT-GAGA
CLYT-GAGA
TGYT-GCGA
+
+
+
+
+
Spider-Man jumps much higher
Start with 3x normal energy
Start with 2x normal energy
Start with 1/2x normal energy
Start with 1/3x normal energy
Start with almost 0 energy
TD7T-GCB2
Maximum energy is 3x normal
AD7T-GCB2
Maximum energy is 2x normal
JD7T-GAB2
Maximum energy is 1/2x normal
FX7T-GAB2
Maximum energy is 1/3x normal
AH7T-GAB2
Maximum energy is almost 0
Heart worth nothing to energy
Heart worth 1/2x normal to energy
Heart worth 2x normal to energy
Heart worth 3x normal to energy
Heart restores full energy
Protection from most hits
Most hits hurt 1/2x normal
Most hits hurt 2x normal
Most hits hurt 3x normal
Most hits are lethal
Spikes don't hurt
Spikes hurt 1/2x normal
Spikes hurt 2x normal
Spikes hurt 3x normal
Spikes are lethal
X-Men Codes:
36
ABZT-AAAJ
37
ADYT-AABN
38
AB2A-BZ62
39
TB2A-BV62
40
AD2A-BX3A
41
AD2A-BP3A
42
BXFT-AAF8
43
AXFT-AAF8
44
ADFT-AAF8
45
RHFT-A6YL
46
AK5T-AA6T
47
ATYA-CA26
48
RF3A-A608
49
Cyclops, Wolverine and Storm have infinite lives
Gambit has infinite lives
Wolverine and Cyclops jump a little higher
Wolverine and Cyclops jump much higher
Gambit jumps a little higher
Gambit jumps much higher
Storm loses air faster under water
Storm loses air more slowly under water
Storm doesn't lose air swimming under water
Storm's air is replenished immediately at surface
Cyclops and Wolverine are almost invincible
Gambit is almost invincible
Hearts and rubies restore full energy for
Cyclops and Wolverine
986T-B880 + ADAT-AACL
Always have power blast
SpiderMan
1.
2.
3.
4.
AA6T-RAD2
NA6T-RAD2
AA6T-RAD6
NA6T-RAD6
Start
Start
Start
Start
with
with
with
with
no blue web
more blue web
no red web
more red web
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
AA6T-RAEC
AA6T-RAEC
AA6T-RAEJ
NA6T-RAEJ
AA7A-RADA
BE7A-RADA
NA7A-RADA
ADWT-NAAY
AHWT-NAAY
D9WT-NAAY
DHWT-NAAY
Start with
Start with
Start with
Start with
Start with
Start with
Start with
Webs worth
Webs worth
Webs worth
Webs worth
no red grenades
more red grenades
no blue grenades
more blue grenades
1 life
10 lives
Mega lives
0
1
15
25
Splatterhouse 3
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
DDBA-AA6A
AAZA-AAFR
AEZA-AAFR
ATZA-AAFR
BEZA-AAFR
AT8T-EA4Y
CACT-AAA2
JACT-AAA2
TACT-AAA2
2ACT-AAA2
ADCA-AAG8
GDCA-AAG8
2DCA-AAG8
ADCA-ACG8
AXCA-AA3R
HHCA-BJVR
HHCA-BNVR
HHCA-BTVR
AE2A-AACY
AJ2A-AACY
AN2A-AACY
AT2A-AACY
AW5T-AA5G
B45A-AA8C
25
C4XT-EA7W
+
+
+
+
+
+
Infinite lives
Start with 0 lives
Start with 1 lives
Start with 4 lives
Start with 9 lives
AT8T-EA5A
Almost invincible
Start with almost no health
Start with 25% health
Start with 50% health
Start with 75% health
Beating heart is worth nothing
Beating heart is 1/2x normal
Beating heart is 2x normal
Beating heart is full health
Orbs worth nothing
Orbs worth 2x normal
Orbs worth 3x normal
Orbs worth 4x normal
CT2A-AAC6
Start with 25% power
FA2A-AAC6
Start with 50% power
HT2A-AAC6
Start with 75% power
LA2A-AAC6
Start with 100% power
Power does not decrease when you are mutated
B5ET-AA2L
Power is not lost when you are mutated
and you clear the room of enemies
Clock does not run
Splatterhouse 2
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
AX3A-AA2N
AE0A-AAG8
AJ0A-AAG8
AN0A-AAG8
AY0A-AAG8
A20A-AAG8
A60A-AAG8
BA0A-AAG8
BE0A-AAG8
AEBT-AAB6
AJBT-AAB6
ANBT-AAB6
AYBT-AAB6
BJBT-AAB6
B6BT-AAB6
Infinite lives
Start with 2 lives
Start with 3 lives
Start with 4 lives
Start with 6 lives
Start with 7 lives
Start with 8 lives
Start with 9 lives
Start with 10 lives
Start with 1 hit point
Start with 2 hit points
Start with 3 hit points
Start with 5 hit points
Start with 10 hit points
Start with 15 hit points
16
17
18
19
20
21
22
CTBT-AAB6
DEBT-AAB6
D2BT-AAB6
GJBT-AAB6
NTBT-AAB6
3ABT-AAB6
9JBT-AAB6
Start
Start
Start
Start
Start
Start
Start
with
with
with
with
with
with
with
20 hit points
25 hit points
30 hit points
50 hit points
100 hit points
200 hit points
250 hit points
Star Control
1
2
3
BTPT-AN8A
JB2A-BYWE
P30T-BYIN
Make start button a true pause button
More base income per turn
Mines make more money
Ship-specific codes:
Androsynth:
4
JB4A-CACT
5
AWPB-RECE
Superior bubbles
Faster energy regeneration
Ariloulaleelay:
6
ARPB-RGD0
7
CCPB-SADN
Faster energy regeneration
Increase crew to 16
Chenjesu:
8
BB9A-CAEA
9
ALPB-R8FG
More doggies allowed
Faster energy regeneration
Human:
10
11
Faster energy regeneration
Missiles track better
AWPB-REG4
AGFA-CAAJ
Ilwrath:
12
CCJT-JAGJ
13
BLJT-CAG0
Indestructible flames
Flame cone is twice as long
Mmrnmhrm:
14
FLPV-RYK0
15
ALLA-CABC
Maximum energy supply
More maneuverable Y-wing form
Mycon:
16
17
Plasma torpedoes cost 1/2 normal
Crew regrowth cost 1/2 normal
BLPV-RCDR
7WSA-D938
Shofixti:
18
ARPV-RAFC
19
BWPV-R2E2
Continuous fire
Increase crew to 12
Spathi:
20
AR0T-CAB8
21
ML0T-CAFL
Forward shots do 3 points damage
BUTT missiles last 3x longer
Syreen:
22
ECPV-RAS8
23
AWR-BRCAL
Double energy
Fire and scram faster
Umgah:
24
25
GLRB-RCB2
AGRB-RAB4
Urquan:
26
AXET-CAGC
27
GDDT-CADL
VUX:
28
29
Yehat:
30
31
Energy regeneration is 1/3 time
Superior maneuverability
Fighters shoot more often
Fighters move faster
JCRB-RAE0
ACRB-RCE8
Faster turning
Move faster
HCRB-RAGJ
FCRB-RTRE
Move 1.5x faster
Doubles crew
Battle codes:
Asteroids:
32
CKYA-CA3R
33
CVYA-CAB8
34
H8NT-AAE6
No asteroids, faster play
Lots of asteroids, slower play
Superfast asteroids
Planets:
35
DKYA-CA52
36
AZYA-CAER
37
ACMA-AAHN
38
RGVT-A6VW
39
ACVT-AA3N
No planets
Five planets
Planets have no gravity
Collision with planet is deadly
Collision with planet is harmless
Strategic codes:
40
C3TA-CA24
Find precursor relics at most stars
Stargate
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
ABEA-EADY
Start with 0 grenades
NPEA-EADY
Start with 99 grenades
AAEA-EAFG
Infinite grenades
AKEA-EADW
Start with 3 lives
NPEA-EADW
Start with 99 lives
AA5A-EAH6
Infinite lives
NPEA-EADT
Start with 99 continues
AA5T-EAD2
Infinite continues
NPEA-EAD0
Start with 99 alien grenades
AAEA-EAE2
Infinite alien grenades
C27A-CA6W + BT7T-CA3E
Protects against most enemies
AA5T-EAC4
Don't lose energy when you fall off screen
ACHT-CAHL
Protection against floor spikes
A0NA-AAHC
Pick up five mission objectives for each 1 you get
ACBT-CAHE
Extra life worth nothing
ALBT-CAHE
Extra life worth 2
ACBT-CAGR
Energy icon does nothing
JCBT-CGGR
Energy icon restores energy to full
ADXT-CAGA
Machine gun does not heat up
LDXT-CAGA
Machine gun heats up quicker
RHXT-C61A
Machine gun cools off instantly
AC0T-AAG0
Invincible after you get hit
Stormlord
1
2
3
4
5
6
7
8
9
10
11
12
13
14
A4DA-LA6L
BFXA-LAAE
BBXA-LAAE
A7XA-LAAE
A3XA-LAAE
PZ8A-M504
PZ8A-MN04
PZ8A-MT04
AK8A-LA30
CB8A-LAB6
JB8A-LAB6
BB8A-LAB6
ALAT-LAA4
98EA-M932
Infinite lives
Start with 9 lives, normal level
Start with 8 lives, normal level
Start with 7 lives, normal level
Start with 6 lives, normal level
Bonus lives worth 2
Bonus lives worth 3
Bonus lives worth 4
Infinite time to complete round
1/2x normal time to complete round
2x normal time to complete round
Less than 1/2x normal time to complete round
Increase Stormlord's speed after first ride with Thortos
Invincibility
Street Fighter 2 Championship Edition
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
BLAT-AA3R
TWPA-AAH0
MCPA-AAH0
FWPA-AAH0
FDTA-BBHT
FDTA-BA9T
FDTA-BA1T
FDTA-BAST
FDTA-BAHT
FDTA-BXHW
FDTA-ABHW
FDTA-AA9W
FDTA-AASW
FDTA-BXHY
FDTA-ABHY
FDTA-AA9Y
FDTA-AASY
RFBT-C6VY
MASTER CODE--MUST BE ENTERED
Start with 3/4 energy
Start with 1/2 energy
Start with 1/4 energy
Start with 90 seconds instead of 99
Start with 70 seconds
Start with 50 seconds
Start with 30 seconds
Start with 10 seconds
First bonus round is 99 seconds instead of 40
First bonus round is 80 seconds
First bonus round is 60 seconds
First bonus round is 20 seconds
Second bonus round is 99 seconds
Second bonus round is 80 seconds
Second bonus round is 60 seconds
Second bonus round is 20 seconds
Most attacks do no damage— THROWS STILL WORK
CODES 19 THRU 23 WORK ONLY ON CHAMPION GAME START MODE
19
VL6A-EZEG
Throws do 3x normal damage
20
MW6A-F2YG
Throws do 2x normal damage
21
ER6A-EGNG
Throws do 3/4x normal damage
22
C86A-FREG
Throws do 1/2x normal damage
23
AC6A-EAEG
Throws do no damage
24
97BT-DE3Y
First hit wins battle
25
AC3T-CAGE
Allows special moves in mid-air
26
AG1T-DA8C
Special moves are sometimes disabled--MAY
MAKE IT DIFFICULT TO MOVE BACKWARDS
27
ADBA-F332
Ryu jumps forward farther
28
ADBA-F932
Ryu jumps forward not as far
29
YDBA-EJCA
Ryu jumps backward farther
30
EDBA-ECCA
Ryu jumps backward not as far
31
ADBA-EJCN + ADBA-EJCY
Ryu jumps up much lower
32
ADBA-ELCN + ADBA-ELCY
Ryu jumps up lower
33
ADBA-ETCN + ADBA-ETCY
Ryu jumps up higher
34
ADBA-EYCN + ADBA-EYCY
Ryu jumps up much higher
35
ADBA-EJB6
Ryu jumps forward much lower
36
ADBA-ELB6
Ryu jumps forward lower
37
ADBA-ETB6
Ryu jumps forward higher
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
ADBA-EYB6
ADBA-EJCE
ADBA-ELCE
ADBA-ETCE
ADBA-EYCE
ADBA-F342
ADBA-F942
YDBA-EJDA
EDBA-ECDA
ADBA-EJDN
ADBA-ELDN
ADBA-ETDN
ADBA-EYDN
ADBA-EJC6
ADBA-ELC6
ADBA-ETC6
ADBA-EYC6
ADBA-EJDE
ADBA-ELDE
ADBA-ETDE
ADBA-EYDE
ADBA-F352
ADBA-F952
YDBA-EJEA
EDBA-ECEA
ADBA-EJEN
ADBA-ENEN
ADBA-E0EN
ADBA-E4EN
ADBA-EJD6
ADBA-END6
ADBA-E0D6
ADBA-E4D6
ADBA-EJEE
ADBA-ENEE
ADBA-E0EE
ADBA-E4EE
ADBA-F362
ADBA-F962
YDBA-EJFA
EDBA-ECFA
ADBA-EJFN
ADBA-ELFN
ADBA-ETFN
ADBA-EYFN
ADBA-EJE6
ADBA-ELE6
ADBA-ETE6
ADBA-EYE6
ADBA-EJFE
ADBA-ELFE
ADBA-ETFE
ADBA-EYFE
ADBA-F372
ADBA-F972
YDBA-EJGA
EDBA-ECGA
+
+
+
+
+
+
+
+
+
+
+
+
Ryu jumps forward much higher
Ryu jumps backward much lower
Ryu jumps backward lower
Ryu jumps backward higher
Ryu jumps backward much higher
Edmond Honda jumps forward farther
Edmond Honda jumps forward not as far
Edmond Honda jumps backward farther
Edmond Honda jumps backward not as far
ADBA-EJDY
Edmond Honda jumps up much lower
ADBA-ELDY
Edmond Honda jumps up lower
ADBA-ETDY
Edmond Honda jumps up higher
ADBA-EYDY
Edmond Honda jumps up much higher
Edmond Honda jumps forward much lower
Edmond Honda jumps forward lower
Edmond Honda jumps forward higher
Edmond Honda jumps forward much higher
Edmond Honda jumps backward much lower
Edmond Honda jumps backward lower
Edmond Honda jumps backward higher
Edmond Honda jumps backward much higher
Blanka jumps forward farther
Blanka jumps forward not as far
Blanka jumps backward farther
Blanka jumps backward not as far
ADBA-EJEY
Blanka jumps up much lower
ADBA-ENEY
Blanka jumps up lower
ADBA-E0EY
Blanka jumps up higher
ADBA-E4EY
Blanka jumps up much higher
Blanka jumps forward much lower
Blanka jumps forward lower
Blanka jumps forward higher
Blanka jumps forward much higher
Blanka jumps backward much lower
Blanka jumps backward lower
Blanka jumps backward higher
Blanka jumps backward much higher
Guile jumps forward farther
Guile jumps forward not as far
Guile jumps backward farther
Guile jumps backward not as far
ADBA-EJFY
Guile jumps up much lower
ADBA-ELFY
Guile jumps up lower
ADBA-ETFY
Guile jumps up higher
ADBA-EYFY
Guile jumps up much higher
Guile jumps forward much lower
Guile jumps forward lower
Guile jumps forward higher
Guile jumps forward much higher
Guile jumps backward much lower
Guile jumps backward lower
Guile jumps backward higher
Guile jumps backward much higher
Ken jumps forward farther
Ken jumps forward not as far
Ken jumps backward farther
Ken jumps backward not as far
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
ADBA-EJGN
ADBA-ELGN
ADBA-ETGN
ADBA-EYGN
ADBA-EJF6
ADBA-ELF6
ADBA-ETF6
ADBA-EYF6
ADBA-EJGE
ADBA-ELGE
ADBA-ETGE
ADBA-EYGE
ADBA-F382
ADBA-F982
YDBA-EJHA
EDBA-ECHA
ADBA-EJHN
ADBA-ENHN
ADBA-EYHN
ADBA-E2HN
ADBA-EJG6
ADBA-ENG6
ADBA-EYG6
ADBA-E2G6
ADBA-EJHE
ADBA-ENHE
ADBA-EYHE
ADBA-E2HE
ADBA-F392
ADBA-F992
YDBT-EJAA
EDBT-ECAA
ADBT-EJAN
ADBT-ELAN
ADBT-ETAN
ADBT-EYAN
ADBA-EJH6
ADBA-ELH6
ADBA-ETH6
ADBA-EYH6
ADBT-EJAE
ADBT-ELAE
ADBT-ETAE
ADBT-EYAE
ADBT-F322
ADBT-F922
YDBT-EJBA
EDBT-ECBA
ADBT-EJBN
ADBT-ETBN
ADBT-EYBN
ADBT-EJA6
ADBT-ETA6
ADBT-EYA6
ADBT-EJBE
ADBT-ETBE
ADBT-EYBE
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
ADBA-EJGY
Ken jumps up much lower
ADBA-ELGY
Ken jumps up lower
ADBA-ETGY
Ken jumps up higher
ADBA-EYGY
Ken jumps up much higher
Ken jumps forward much lower
Ken jumps forward lower
Ken jumps forward higher
Ken jumps forward much higher
Ken jumps backward much lower
Ken jumps backward lower
Ken jumps backward higher
Ken jumps backward much higher
Chun Li jumps forward farther
Chun Li jumps forward not as far
Chun Li jumps backward farther
Chun Li jumps backward not as far
ADBA-EJHY
Chun Li jumps up much lower
ADBA-ENHY
Chun Li jumps up lower
ADBA-EYHY
Chun Li jumps up higher
ADBA-E2HY
Chun Li jumps up much higher
Chun Li jumps forward much lower
Chun Li jumps forward lower
Chun Li jumps forward higher
Chun Li jumps forward much higher
Chun Li jumps backward much lower
Chun Li jumps backward lower
Chun Li jumps backward higher
Chun Li jumps backward much higher
Zangief jumps forward farther
Zangief jumps forward not as far
Zangief jumps backward farther
Zangief jumps backward not as far
ADBT-EJAY
Zangief jumps up much lower
ADBT-ELAY
Zangief jumps up lower
ADBT-ETAY
Zangief jumps up higher
ADBT-EYAY
Zangief jumps up much higher
Zangief jumps forward much lower
Zangief jumps forward lower
Zangief jumps forward higher
Zangief jumps forward much higher
Zangief jumps backward much lower
Zangief jumps backward lower
Zangief jumps backward higher
Zangief jumps backward much higher
Dhalsim jumps forward farther
Dhalsim jumps forward not as far
Dhalsim jumps backward farther
Dhalsim jumps backward not as far
ADBT-EJBY
Dhalsim jumps up much lower
ADBT-ETBY
Dhalsim jumps up higher
ADBT-EYBY
Dhalsim jumps up much higher
Dhalsim jumps forward much lower
Dhalsim jumps forward higher
Dhalsim jumps forward much higher
Dhalsim jumps backward much lower
Dhalsim jumps backward higher
Dhalsim jumps backward much higher
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
ADBT-F332
ADBT-F932
YDBT-EJCA
EDBT-ECCA
ADBT-EJCN
ADBT-ENCN
ADBT-EYCN
ADBT-E2CN
ADBT-EJB6
ADBT-ENB6
ADBT-EYB6
ADBT-E2B6
ADBT-EJCE
ADBT-ENCE
ADBT-EYCE
ADBT-E2CE
ADBT-F342
ADBT-F942
YDBT-EJDA
EDBT-ECDA
ADBT-EJDN
ADBT-ELDN
ADBT-ETDN
ADBT-EYDN
ADBT-EJC6
ADBT-ELC6
ADBT-ETC6
ADBT-EYC6
ADBT-EJDE
ADBT-ELDE
ADBT-ETDE
ADBT-EYDE
ADBT-F352
ADBT-F952
YDBT-EJEA
EDBT-ECEA
ADBT-EJEN
ADBT-ELEN
ADBT-ETEN
ADBT-EYEN
ADBT-EJD6
ADBT-ELD6
ADBT-ETD6
ADBT-EYD6
ADBT-EJEE
ADBT-ELEE
ADBT-ETEE
ADBT-EYEE
ADBT-F362
ADBT-F962
YDBT-EJFA
EDBT-ECFA
ADBT-ENFN
ADBT-ETFN
ADBT-E2FN
ADBT-E6FN
ADBT-ENE6
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
M. Bison jumps forward farther
M. Bison jumps forward not as far
M. Bison jumps backward farther
M. Bison jumps backward not as far
ADCT-EJCY
M. Bison jumps up much lower
ADCT-ENCY
M. Bison jumps up lower
ADCT-EYCY
M. Bison jumps up higher
ADCT-E2CY
M. Bison jumps up much higher
M. Bison jumps forward much lower
M. Bison jumps forward lower
M. Bison jumps forward higher
M. Bison jumps forward much higher
M. Bison jumps backward much lower
M. Bison jumps backward lower
M. Bison jumps backward higher
M. Bison jumps backward much higher
Sagat jumps forward farther
Sagat jumps forward not as far
Sagat jumps backward farther
Sagat jumps backward not as far
ADBT-EJDY
Sagat jumps up much lower
ADBT-ELDY
Sagat jumps up lower
ADBT-ETDY
Sagat jumps up higher
ADBT-EYDY
Sagat jumps up much higher
Sagat jumps forward much lower
Sagat jumps forward lower
Sagat jumps forward higher
Sagat jumps forward much higher
Sagat jumps backward much lower
Sagat jumps backward lower
Sagat jumps backward higher
Sagat jumps backward much higher
Balrog jumps forward farther
Balrog jumps forward not as far
Balrog jumps backward farther
Balrog jumps backward not as far
ADBT-EJEY
Balrog jumps up much lower
ADBT-ELEY
Balrog jumps up lower
ADBT-ETEY
Balrog jumps up higher
ADBT-EYEY
Balrog jumps up much higher
Balrog jumps forward much lower
Balrog jumps forward lower
Balrog jumps forward higher
Balrog jumps forward much higher
Balrog jumps backward much lower
Balrog jumps backward lower
Balrog jumps backward higher
Balrog jumps backward much higher
Vega jumps forward farther
Vega jumps forward not as far
Vega jumps backward farther
Vega jumps backward not as far
ADCT-ENFY
Vega jumps up much lower
ADCT-ETFY
Vega jumps up lower
ADCT-E2FY
Vega jumps up higher
ADCT-E6FY
Vega jumps up much higher
Vega jumps forward much lower
209
210
211
212
213
214
215
ADBT-ETE6
ADBT-E2E6
ADBT-E6E6
ADBT-ENFE
ADBT-ETFE
ADBT-E2FE
ADBT-E6FE
Vega
Vega
Vega
Vega
Vega
Vega
Vega
jumps
jumps
jumps
jumps
jumps
jumps
jumps
forward lower
forward higher
forward much higher
backward much lower
backward lower
backward higher
backward much higher
CODES 216 THRU 221 WORK FOR RYU'S FIREBALL, GUILE'S SONIC
BOOM, KEN'S FIREBALL, CHUN LI'S FIREBALL, AND DHALSIM'S YOGA
FIRE AND YOGA FLAME. SAGAT'S TIGER SHOT MUST BE CHANGED BY
CODES 254 THROUGH 258.
216
LDBA-F13E
Light fireballs go faster
217
4XBA-F73E
Light fireballs go slower
218
LDBA-F13G
Medium fireballs go faster
219
4XBA-F73G
Medium fireballs go slower
220
LDBA-F13J
Hard fireballs go faster
221
4XBA-F73J
Hard fireballs go slower
FOR CODES 222 THRU 258, "FASTER" MAY ALSO MEAN "FARTHER" OR
"HARDER," AND "SLOWER" MAY ALSO MEAN "NOT AS FAR" OR
"SOFTER"
222
CCFT-CWC4
Edmond Honda's light sumo head butts are faster
223
CCFT-CGC4
Edmond Honda's light sumo head butts are slower
224
CCFT-CWC6
Edmond Honda's medium sumo head butts are faster
225
CCFT-CGC6
Edmond Honda's medium sumo head butts are slower
226
CCFT-CWC8
Edmond Honda's hard sumo head butts are faster
227
CCFT-CGC8
Edmond Honda's hard sumo head butts are slower
228
AARA-ETHC
M. Bison's light psycho crusher is faster
229
AARA-EEHC
M. Bison's light psycho crusher is slower
230
AARA-ETHE
M. Bison's medium psycho crusher is faster
231
AARA-EEHE
M. Bison's medium psycho crusher is slower
232
AARA-ETHG
M. Bison's hard psycho crusher is faster
233
AARA-EEHG
M. Bison's hard psycho crusher is slower
***BISON'S SCISSOR KICK CODES MAY NOT WORK IN HYPER MODE
234
AASA-ETBY
M. Bison's light scissor kick is faster
235
AASA-EGBY
M. Bison's light scissor kick is slower
236
AASA-ETB0
M. Bison's medium scissor kick is faster
237
AASA-EGB0
M. Bison's medium scissor kick is slower
238
AASA-ETB2
M. Bison's hard scissor kick is faster
239
AASA-EGB2
M. Bison's hard scissor kick is slower
240
AAXA-EWAW
Balrog's dash punch is faster
241
AAXA-EEAW
Balrog's dash punch is slower
242
AAXT-E0FC
Balrog's quick turn punch is faster
243
AAXT-EGFC
Balrog's quick turn punch is slower
244
HTWT-FALJ + AAWT-EYCL
All of Balrog's turn punches are the
fastest
245
HTWT-FALJ + AEWT-EACL
All of Balrog's turn punches are the
slowest
246
ACWA-CJAT
Chun Li's whirlwind kick goes faster
247
ACWA-CCAT
Chun Li's whirlwind kick goes slower
248
ACLA-CTAL
Blanka's light rolling attack is faster
249
ACLA-CGAL
Blanka's light rolling attack is slower
250
ACLA-CTAN
Blanka's medium rolling attack is faster
251
ACLA-CGAN
Blanka's medium rolling attack is slower
252
ACLA-CTAR
Blanka's hard rolling attack is faster
253
ACLA-CGAR
Blanka's hard rolling attack is slower
254
255
256
257
258
259
ADBA-FZ3L
ADBA-F93L
ADBA-FZ3N
ADBA-F93N
ADBA-FZ3R
ADBA-F93R
Sagat's
Sagat's
Sagat's
Sagat's
Sagat's
Sagat's
light tiger shot is faster
light tiger shot is slower
medium tiger shot is faster
medium tiger shot is slower
hard tiger shot is faster
hard tiger shot is slower
Street Smart
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
AY4T-BA2A
A24T-BA2A
A64T-BA2A
ALCA-AA5T
AB2A-BE88
AK2A-BE88
AV2A-BE88
ATZA-AAE4
ATZA-ALE4
ATZA-ARE4
ATZA-AWE4
ALCA-AA8W
P2TA-BE1J
P2TA-BJ1J
P2TA-BN1J
P2TA-BT1J
P2TA-BY1J
P2TA-B21J
P2TA-B61J
P2TA-BA1J
Start with 6 players
Start with 7 players
Start with 8 players
Infinite players for both sides
Infinite time
Time goes by 2x as fast
Time goes by 4x as fast
Start with 0 credits
Start with 5 credits
Start with 7 credits
Start with 9 credits
Infinite credits
Start on Stage 2
Start on Stage 3
Start on Stage 4
Start on Stage 5
Start on Stage 6
Start on Stage 7
Start on Stage 8
Start on Stage 9
Streets of Rage 2
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
AK9A-BA6C
Start on stage 2 instead of 1
AV9A-BA6C
Start on stage 3
A39A-BA6C
Start on stage 4
BB9A-BA6C
Start on stage 5
BK9A-BA6C
Start on stage 6
BV9A-BA6C
Start on stage 7
B39A-BA6C
Start on stage 8
V30A-BEB6
Player 1 starts with 7 lives
LB0A-BEB6
Player 1 starts with 9 lives
V30A-BEGL + V45A-BEAC
Player 2 starts with 7 lives
LB0A-BEGL + LC5A-BEAC
Player 2 starts with 9 lives
AW7T-AA6L
Infinite lives--both players
CBFA-AAG6
Apple pick-up restores less energy
JKFA-AAG6
Apple pick-up restores more energy
PBFA-AAG6
Apple pick-up restores all energy
ABFA-AAG6
Apple pick-up worth nothing
JBFA-AAH8 + PKFA-ANH6 + 5VFT-AA2C
Roast chicken pick-up
restores less energy
EBFA-AAH8 + PKFA-ANH6 + 5VFT-AA2C
Roast chicken pick-up
restores much less energy
19
ABFA-AAH8 + PKFA-ANH6 + 5VFT-AA2C
Roast chicken
pick-up worth nothing
Cash bag worth 5,000 instead of 1,000
Cash bag worth 10,000
Cash bag worth 25,000
20
21
22
LBFT-AAAT
ABFT-ACAT
LBFT-AEAT
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
ABFT-AAAT
CBFT-AAAY
ABFT-ACAY
ABFT-AEAY
ABFT-ALAY
ABFT-AAAY
PKFA-BJ0E
PKFA-BN0E
AKFA-AA8E
AK1A-AAAE
AZ1A-AAAE
A71A-AAAE
BF1A-AAAE
AF1A-AAAE
AK1A-AAC4
AZ1A-AAC4
A71A-AAC4
BF1A-AAC4
AF1A-AAC4
AL7T-AA62
NM6T-AAF0
Cash bag worth nothing
Gold bar worth 1,000 instead of 5,000
Gold bar worth 10,000
Gold bar worth 20,000
Gold bar worth 50,000
Gold bar worth nothing
1-up worth 2 lives instead of 1
1-up worth 3 lives
1-up worth nothing
Player 1 starts with 1 continue instead of 2
Player 1 starts with 4 continues
Player 1 starts with 6 continues
Player 1 starts with 8 continues
Player 1 starts with no continues
Player 2 starts with 1 continue instead of 2
Player 2 starts with 4 continues
Player 2 starts with 6 continues
Player 2 starts with 8 continues
Player 2 starts with no continues
Infinite continues--both players
Choose up to 99 players on options screen
Streets of Rage 3
1
AXEA-AA4J
Infinite lives
2. AY9A-DA4N
Start with 6 lives - NOT ON CONTINUES
3. A29A-DA4N
Start with 7 lives - NOT ON CONTINUES
4. A69A-DA4N
Start with 8 lives - NOT ON CONTINUES
5. BA9A-DA4N
Start with 9 lives - NOT ON CONTINUES
6. BE9A-DA4N
Start with 10 lives - NOT ON CONTINUES
7. RHSA-A6X4 No Strength loss for special attacks - NOT ON CONTINUES
8. GTNA-DA7W Apples heal to above the maximum amount - NOT ON CONTINUES
9. AANA-DA7W
Apples don't heal at all - NOT ON CONTINUES
10. AMEA-AA8L
Infinite continues - NOT ON CONTINUES
11. AE9A-CAB8
Player 1 starts with no continues
12. A29A-CAB8
Player 1 starts with 5 continues
13. BA9A-CAB8
Player 1 starts with 7 continues
14. BJ9A-CAB8
Player 1 starts with 9 continues
15. AE9A-CACE
Player 2 starts with no continues
16. A29A-CACE
Player 2 starts with 5 continues
17. BA9A-CACE
Player 2 starts with 7 continues
18. BJ9A-CACE
Player 2 starts with 9 continues
19. 17HB-CGET
Axel's jump kick does more damage
20. 18FB-CGCY
Blaze's jump kick does more damage (some hits)
21. 19CV-CGCC
Skate's jump kick does more damage
22. 16MB-EGEW
Zan's jump kick does more damage (some hits)
23. KAPT-CA7G
Sword and dagger don't get used up when attacking
24. A5FA-AA3T
Bat doesn't get used up when attacking
Streets of Rage
1
2
3
4
AEMT-BA7W
AYMT-BA7W
A6MT-BA7W
BEMT-BA7W
Both
Both
Both
Both
players
players
players
players
start
start
start
start
with
with
with
with
1
5
7
9
fighter instead of 3
fighters
fighters
fighters
5
ANMT-BA7T + A2MT-BE7W + 2EMT-BCF2
Player 1 starts with 3 fighters, player 2 starts with 6 fighters
6
ANMT-BA7T + BEMT-BE7W + 2EMT-BCF2
Player 1 starts with 3 fighters, player 2 starts with 9 fighters
7
A2MT-BA7T + ANMT-BE7W + 2EMT-BCF2
Player 1 starts with 6 fighters, player 2 starts with 3 fighters
8
BEMT-BA7T + ANMT-BE7W + 2EMT-BCF2
Player 1 starts with 9 fighters, player 2 starts with 3 fighters
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
AT4A-AA48
RFAA-A6VR
AFMA-BA6E
AZMA-BA6E
A7MA-BA6E
BFMA-BA6E
AJ4T-AA34
ABBA-AAP4
RGMA-C6VC
RGMA-C6VC
9WHT-BGSR
9WHT-BGSR
9WHT-BGSR
9WHT-BGSR
9WHT-BGSR
9WHT-BGSR
9WHT-BGSR
+
+
+
+
+
+
+
+
+
Infinite fighters for both players
Infinite special attacks for both players
Both players continue with 1 fighter instead of
Both players continue with 5 fighters
Both players continue with 7 fighters
Both players continue with 9 fighters
Infinite life on life gauge-- both players
Regular attacks are useless
XGMA-DA3E
Start timer at 99
E0MA-DA3E
Start timer at 25
AGHT-AAHT + 98HT-AAHW + ALHT-B99Y Start on round
ALHT-AAHT + 98HT-AAHW + ALHT-B99Y Start on round
ARHT-AAHT + 98HT-AAHW + ALHT-B99Y Start on round
AWHT-AAHT + 98HT-AAHW + ALHT-B99Y Start on round
A0HT-AAHT + 98HT-AAHW + ALHT-B99Y Start on round
A4HT-AAHT + 98HT-AAHW + ALHT-B99Y Start on round
A8HT-AAHT + 98HT-AAHW + ALHT-B99Y Start on round
3
2
3
4
5
6
7
8
Strider Returns
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
Strider
AVNA-AA50
Nearly invincible--EXCEPT AGAINST FALLING
AND TIMER RUNNING OUT
AEDA-AAH6
Start with 1 life
AJDA-AAH6
Start with 2 lives
ATDA-AAH6
Start with 4 lives
AYDA-AAH6
Start with 5 lives
BADA-AAH6
Start with 8 lives
BJDA-AAH6
Start with 10 lives
CTDA-AAH6
Start with 20 lives - IGNORE LIVES COUNTER
GJDA-AAH6
Start with 50 lives - IGNORE LIVES COUNTER
NTDA-AAH6
Start with 100 lives - IGNORE LIVES COUNTER
AAKT-AA3Y + YJKT-BP30
Do not lose life from enemy killing you
AAKT-AA9C + 8TKT-BM9E
Do not lose life from falling
AJET-AACJ
Start on level 2
ANET-AACJ
Start on level 3
ATET-AACJ
Start on level 4
AYET-AACJ
Start on level 5
EWNT-AA2L
Infinite shurikens, if collected-NOT IF YOU CROUCH AND THROW
RGAA-E60C
Infinite time to complete level—
SWITCH OFF EFFECTS AT END OF BONUS ROUNDS TO GO ON
AT5T-AA5W
Infinite continues
1
AEJT-AAH2 + AAKA-AAAL + AAKA-AAAE
Start with 1 bar in the life gauge instead of 3
2
AJJT-AAH2 + AAKA-AAAL
Start with 2 bars in the life gauge
3
ATJT-AAH2 + TEKA-AAAT
Start with 4 bars in the life gauge
4
AYJT-AAH2 + TEKA-AAAT + TEKA-AAA0
Start with 5 bars in the life gauge
5
AK8T-AA5R + AKVT-AA94 + AJLT-AA9E
Infinite life in the life gauge
6
7
8
9
10
11
12
13
AJFA-EA26
BCDA-ERH2
VWDA-EYH2
CCDA-E6H2
ECDA-F2H2
GCDA-EYS2
JCDA-FTS2
LCDA-EN12
Infinite players
30 seconds to complete each phase
45 seconds to complete each phase
1 minute to complete each phase
2 minutes to complete each phase
3 minutes to complete each phase
4 minutes to complete each phase
5 minutes to complete each phase
Sub-Terrania
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
AK3B-GAHY
Start on level 2
AP3B-GAHY
Start on level 3
AV3B-GAHY
Start on level 4
AZ3B-GAHY
Start on level 5
A33B-GAHY
Start on level 6
A73B-GAHY
Start on level 7
BB3B-GAHY
Start on level 8
BF3B-GAHY
Start on level 9
AK3B-GAHT
Enable grid mode (can scroll around the map)
A33B-GAHL
View end of game
AF3V-GABY
Start with 1 life
AK3V-GABY
Start with 2 lives
AP3V-GABY
Start with 3 lives
AV3V-GABY
Start with 4 lives
A33V-GABY
Start with 6 lives
A73V-GABY
Start with 7 lives
BB3V-GABY
Start with 8 lives
ADDT-JACE
Infinite lives
DVRB-CA46
No fuel loss from idling
B5KA-RA8E
No extra fuel loss from flying forward
B5KT-RA42
No extra fuel loss from flying backward
2B0T-MGLT + BV0T-LA40
Mega-shot recharges immediately
SF3T-MEYJ
Infinite missiles
TBRB-CCB4
Heal at 2x the normal speed
ABRB-CGB4
Heal at 4x the normal speed
ABRB-DAB4
Heal very quickly
AFRB-CAB2
Heal almost instantly
Super Monaco GP 2
1
RE6T-C6T8
Your position is always reported as 1st place,
NOT WHEN YOU CHOOSE RIVAL (switchable)
Start new World Championship Game on Round
Start new World Championship Game on Round
Start new World Championship Game on Round
Start new World Championship Game on Round
Start new World Championship Game on Round
Start new World Championship Game on Round
Start new World Championship Game on Round
Start new World Championship Game on Round
2
3
4
5
6
7
8
9
SBFT-BEYC
SBFT-BJYC
SBFT-BNYC
SBFT-BTYC
SBFT-BYYC
SBFT-B2YC
SBFT-B6YC
SBFT-BAYC
10
9VFT-BGNC + 97FT-AAEG + B3FT-B36J + BFFT-AAEE
Start new World Championship Game on Round 10
11
9VFT-BGNC + 97FT-AAEG + B3FT-B36J + BKFT-AAEE
Start new World Championship Game on Round 11
12
9VFT-BGNC + 97FT-AAEG + B3FT-B36J + BPFT-AAEE
Start new World Championship Game on Round 12
13
9VFT-BGNC + 97FT-AAEG + B3FT-B36J + BZFT-AAEE
Start new World Championship Game on Round 14
14
9VFT-BGNC + 97FT-AAEG + B3FT-B36J + B3FT-AAEE
Start new World Championship Game on Round 15
15
9VFT-BGNC + 97FT-AAEG + B3FT-B36J + B7FT-AAEE
Start new World Championship Game on Round 16
16
17
BJAT-CAH8
DAAT-CAFJ
Faster low end acceleration
Faster high end acceleration and higher top speed
Super Thunder Blade
1
2
3
4
5
6
7
DBYA-AA7Y
DB5A-AA8Y
A37A-AA30
AJET-AA5R
AEET-AAC6
AJET-AAC6
ANET-AAC6
Invincible while attacking straight ahead
Invincible while attacking from above
Infinite lives
Infinite continues
Start on Stage 2
Start on Stage 3
Start on Stage 4
Super Street Fighter 2
1
2
M27T-AA86
AKKA-CA2L
3
4
5
6
7
8
9
10
RFJT-C60L
RHEA-C6ZN
CMNT-DTWC
AC5A-CAB2
FTGA-AAFN
MAGA-AAFN
TTGA-AAFN
RFHT-C614
2
3
4
5
6
7
8
9
MASTER CODE--MUST BE ENTERED
Don't take damage except from throws or
grabs--both players
1st normal hit wins--except throws or grabs
Dizziness doesn't last
No charging required for some special moves
Some special moves can be done in the air
Both players start with 1/4 health
Both players start with 1/2 health
Both players start with 3/4 health
+ GBHT-DE92
Every hit sets opponent on fire
11
RFHT-C614 + DBHT-DE92
Every hit sets opponent on fire
and knocks him down
DKHT-DE92
Every hit zaps opponent and
knocks him down
DVHT-DE92
Every hit knocks opponent down
BKHT-DE92
Every hit is a "hard hit"-opponent almost never gets knocked down
NDKT-CCDC
Players jump faster
DON'T WORK FOR THE COMPUTER
6DKT-CADC
Players jump slower
DON'T WORK FOR THE COMPUTER
Allows up to 7 turbo stars on Start Game screen
Jab projectiles go much slower for Ryu, Ken,
Dhalsim, Guile, and Dee Jay
Jab projectiles go much slower for Chun-li
Jab projectiles go much slower for Sagat
Fierce projectiles go much faster for Ryu,
Ken, Dhalsim, Guile, and Dee Jay
Fierce projectiles go much faster for Chun-li
Fierce projectiles go much faster for Sagat
Ryu's jab dragon punch (very near) does more damage
Ken's roundhouse hurricane kick does much more damage
Ken's fierce fireball does more damage
E. Honda's fierce sumo torpedo does more damage
Blanka's fierce forward ball does more damage
Guile's fierce sonic boom does more damage
Chun-li's fireball does more damage
Dhalsim's fierce yoga fire does more damage
Sagat's fierce high tiger does more damage
Fei Long's roundhouse dragon kick does more damage
Dee Jay's fierce Max Out does more damage
Cammy's roundhouse cannon drill does more damage
M. Bison's fierce psycho crusher does more damage
12
RFHT-C614 +
13
14
RFHT-C614 +
RFHT-C614 +
15
HXKT-DAMA +
16
HXKT-DAMA +
17
18
CCTA-AAEC
PVST-D930
19
20
21
PVYA-D920
PVWT-D926
GVST-DZ34
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
GVYA-DZ24
6KWT-DS3A
AF4A-G9AE
AF5T-G9GE
AF6A-G9FJ
AK8T-G9D8
B8AT-G9FE
AGDT-G9D8
D4GT-G9HA
AGMA-G9AJ
AGST-G9BJ
AL9T-G9CE
D5DA-G9C4
AG1T-G9DE
AGNA-G9D4
Super Hang-On
1
2
3
4
5
6
7
8
9
10
11
12
13
1X4T-BACC
1X4T-BACC
1X4T-BACC
1X4T-BACC
1X4T-BACC
1X4T-BACC
HXXA-BECR
HXXA-RECR
HXXA-BECR
HXXA-BECR
HXXA-BECR
RHXA-A6W8
DLMA-AA9E
+
+
+
+
+
+
+
+
+
+
+
E14T-AACE
Start course with 25 seconds
GD4T-AACE
Start course with 30 seconds
JD4T-AACE
Start course with 40 seconds
LD4T-AACE
Start course with 50 seconds
R14T-AACE
Start course with 75 seconds
XH4T-AACE
Start course with 99 seconds
E1XA-AACT
Extended play adds 25 seconds
GDXA-AACT
Extended play adds 30 seconds
JDXA-AACT
Extended play adds 40 seconds
LDXA-AACT
Extended play adds 50 seconds
R1XA-AACT
Extended play adds 75 seconds
Extended play adds 99 seconds
Freeze clock--no time limit
Original mode selections:
14
ABMA-CAB0 + AFMA-CAB2
Best frame $100
15
ABMA-CAC0 + AFMA-CAC2
Best engine $100
16
AFMA-CADY
Best brakes $100
17
AFMA-CAET
Best muffler $100
18
AFMA-CAFT
Best oil $100
19
AFMA-CAGY
Best tires $100
20
21
22
23
24
25
26
27
28
29
30
31
32
33
ALZT-AA98
AL0A-AA2C
AL0A-AA2G
AL0A-AA2L
AFMT-AAAC
AKMT-AAAC
APMT-AAAC
A7MT-AAAC
BFMT-AAAC
AFMT-AAAY
AKMT-AAAY
APMT-AAAY
A7MT-AAAY
BFMT-AAAY
+ B5LT-AA2C
Accidents don't damage
Accidents don't damage engine
Accidents don't damage brakes
+ AMLA-AA98
Accidents don't damage
+ AFMT-AAC2 + AFSA-AAEC Advance rank
+ AKMT-AAC2 + AKSA-AAEC Advance rank
+ APMT-AAC2 + APSA-AAEC Advance rank
+ A7MT-AAC2 + A7SA-AAEC Advance rank
+ BFMT-AAC2 + BFSA-AAEC Advance rank
Drop rank with 1 defeat
Drop rank with 2 defeats
Drop rank with 3 defeats
Drop rank with 7 defeats
Drop rank with 9 defeats
frame
muffler
with 1 victory
with 2 victories
with 3 victories
with 7 victories
with 9 victories
Superman
1
2
3
BVPA-AA48
BDFA-AA2R
AJ2A-AACC
4
5
6
7
8
AY2A-AACC
A62A-AACC
BJ2A-AACC
B62A-AACC
CT2A-AACC
Infinite power
Infinite continue credits
Start with 1 continue credit--DON'T COMBINE
WITH "START ON STAGE" CODES
Start with 4 continue credits
Start with 6 continue credits
Start with 9 continue credits
Start with 15 continue credits
Start with 19 continue credits
WITH CODES 9, 11, 13 AND 16, YOU WILL LOSE
ALLOWED TO START THE GAME
9
AE2A-AAB4
Start in middle of
10
AJ2A-AAB4
Start on Stage 2
11
AN2A-AAB4
Start in middle of
12
AT2A-AAB4
Start on Stage 3
13
AY2A-AAB4
Start in middle of
14
A22A-AAB4
Start on Stage 4
15
A62A-AAB4
Start on Stage 5
16
BJ2A-AAB4
Start in middle of
17
AJ9A-AACY
Regain sonic punch
as fast as normal
18
AY9A-AACY
Regain sonic punch
as fast as normal
19
A69A-AACY
Regain sonic punch
as fast as normal
20
B29A-AACY
Regain sonic punch
as fast as normal
21
CJ9A-AACY
Regain sonic punch
fast as normal
22
DN9A-AACY
Regain sonic punch
fast as normal
23
FY9A-AACY
Regain sonic punch
fast as normal
24
MJ9A-AACY
Regain sonic punch
as fast as normal
A LIFE BEFORE BEING
Stage 1
Stage 2
Stage 3
Stage 5
& hyperspin energy 1/4x
& hyperspin energy 1/2x
& hyperspin energy 3/4x
& hyperspin energy 1-1/2x
& hyperspin energy 2x as
& hyperspin energy 3x as
& hyperspin energy 5x as
and hyperspin energy 10x
CODES 25 THRU 32 WORK ONLY ON UP-SCROLLING SCENES
25
AZ5T-AAFJ
Regain heat vision energy 1/4x as fast as normal
26
BF5T-AAFJ
Regain heat vision energy 1/2x as fast as normal
27
28
29
30
31
32
33
34
35
36
37
B35T-AAFJ
Regain heat vision energy 3/4x as fast as normal
DP5T-AAFJ
Regain heat vision energy 1 1/2x as fast as normal
EV5T-AAFJ
Regain heat vision energy 2x as fast as normal
G35T-AAFJ
Regain heat vision energy 3x as fast as normal
MK5T-AAFJ
Regain heat vision energy 5x as fast as normal
0V5T-AAFJ
Regain heat vision energy 10x as fast as normal
AWBA-AA4C
Infinite sonic punch energy after charge-up
AA9A-AACY + ABWT-AAA0
Start without sonic punch
ACCA-AAAW
Infinite hyperspin energy after charge-up
AV7A-AA9E + AB7T-AAAE + RF5T-A61N Infinite heat vision energy
after charge-up
AB5T-AAFJ
Play without heat vision energy recharge
CODES 38 THROUGH 42 AFFECT REGULAR JUMPS ONLY, NOT SUPER
JUMPS OR RUNNING JUMPS
38
ABCA-B55Y
Jump 1/2x high as normal on regular jumps
39
ABCA-B15Y
Jump 3/4x high as normal on regular jumps
40
ABCA-BS5Y
Jump 1-1/2x high as normal on regular jumps
41
ABCA-BK5Y
Jump 2x high as normal on regular jumps
42
ABCA-A75Y
Jump 3x high as normal on regular jumps
Sylvester and Tweety in Cagey Capers
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
AJZA-CA68
DJ4T-CA8E
AEYT-CAA2
ANYT-CAA2
AYYT-CAA2
B6YT-CAA2
CTYT-CAA2
AJZA-CA3N
PJZA-DJVN
PJZA-DNVN
AAZA-CAA8
AJZA-CAA8
ANZA-CAA8
ATZA-CAA8
RE4T-C6Y8
RE4T-C6ZG
BJ3A-CAE6
GJ3A-CAE6
3A3A-CAE6
FT3A-CCE6
AECT-AAA8
AJCT-AAA8
ANCT-AAA8
ATCT-AAA8
AYCT-AAA8
A2CT-AAA8
+
+
+
+
+
+
+
+
Infinite lives
Invincible
Start with 1 life
Start with 3 lives
Start with 5 lives
Start with 15 lives
Start with 20 lives
Don't get an extra life at 100,000 points
Get 2 extra lives at 100,000 points
Get 3 extra lives at 100,000 points
AAZA-CABG
Get an extra life at 34,464 points
AJZA-CABG
Get an extra life at 165,536 points
ANZA-CABG
Get an extra life at 231,072 points
ATZA-CABG
Get an extra life at 296,608 points
Fish bowls don't restore any health
Fish bowls restore full health
BJ3A-CAFC
Sylvester can only take one hit
GJ3A-CAFC
Sylvester can take less hits
3A3A-CAFC
Sylvester can take more hits
FT3A-CCFC
Sylvester can take a lot more hits
Start on Level 2--Domestic Devils 2
Start on Level 3--Mayhem Express
Start on Level 4--Back Alley Blues
Start on Level 5--Hyde and Shriek
Start on Level 6--Hyde and Shriek 2
Start on Level 7--Oceans of Trouble
T2 The Arcade Game
1
2
3
4
5
6
AE6A-BE3W
EY6A-BE3W
LA6A-BE3W
RY6A-BE3W
RZ8A-A6V6
XE6A-BE3W
Start with 1 credit instead of 4
Start with 25 credits
Start with 50 credits
Start with 75 credits
Infinite credits
Advance to next level and get infinite credits
7
8
9
10
11
12
13
14
15
16
SF4A-BEXL
SF4A-BJXL
SF4A-BNXL
SF4A-BTXL
SF4A-B2XL
SF4A-B6XL
AADT-AAEL
RGJA-A60C
RZ8A-A6X0
XGGA-BA30
when terminated, may have some weird effects,
doesn't work on last level
Start on human hideout
Start on trip to skynet
Start on skynet
Start on cyberdyne systems
Start on the freeway
Start on the steel mill
Always have maximum gun power
Protection from most hazards
Infinite rockets and shotgun shells on pick-up
Start with LOTS of rockets
Target Earth
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
ALAT-AA4J
MASTER CODE-MUST BE ENTERED
358A-A396
Go to stage 3 after stage 1
SD8A-A596
Go to stage 4 after stage 1
KM8A-A996
Go to stage 5 after stage 1
7M8A-A996
Go to stage 6 after stage 1
JD8A-BD96
Go to stage 7 after stage 1
DX8A-BF96
Go to stage 8 after stage 1
AKGT-AA8R
Rex is impervious to most enemy fire
2VGT-AA8J
Rex is invisible to most enemy fire
AL8A-AA8T + AL8A-AA9R
Rex cannot burn up re-entering atmosphere
AKXA-AA4A
Rex cannot be electrocuted
AJ7T-AA20
Chron cyborg cannot harm Rex
AL4T-AA92 + AK0A-AA78 + AL5T-AA60 Rance's death ray cannot harm Rex
CB8A-AACW
HG gun carries 10 rounds instead of 20
XF8A-AACW
HG gun carries 99 rounds
THTT-AEWN
HG gun carries infinite ammo
GB8A-AACY
25-SC weapon carries 30 rounds instead of 60
XF8A-AACY
25-SC weapon carries 99 rounds
THTT-AEZ2
25-SC weapon carries infinite ammo
EZ8A-AAC0
40-SC weapon carries 25 rounds
XF8A-AAC0
40-SC weapon carries 99 rounds
THVA-AEXE
40-SC weapon carries infinite ammo
EZ8A-AAC2
GL weapon carries 25 grenades instead of 50
XF8A-AAC2
GL weapon carries 99 grenades
THVT-AEVC
GL weapon carries infinite grenades
EB8A-AAC4
MGL weapon carries 20 grenades instead of 45
XF8A-AAC4
MGL weapon carries 99 grenades
THVT-AEZC
MGL weapon carries infinite grenades
AZ8A-AADL
Burst Attacker carries 5 rounds instead of 10
XF8A-AADL
Burst Attacker carries 99 rounds
THXT-AEVY
Burst Attacker carries infinite ammo
CZ8A-AADJ
DD weapon carries 15 rounds instead of 30
XF8A-AADJ
DD weapon carries 99 rounds
THXA-AEZE
DD weapon carries infinite ammo
EZ8A-AAC6
150 BZ weapon carries 25 rounds instead of 50
XF8A-AAC6
150 BZ weapon carries 99 rounds
THWA-AETE
150 BZ weapon carries infinite ammo
EB8A-AAC8
203 BZ weapon carries 20 rounds instead of 40
XF8A-AAC8
203 BZ weapon carries 99 rounds
THWA-AEYE
203 BZ weapon carries infinite ammo
EZ8A-AADA
MISSILE weapon carries 25 rounds instead of 50
XF8A-AADA
MISSILE weapon carries 99 rounds
43
44
45
46
47
48
49
50
51
52
53
54
55
56
THWA-AE00
EZ8A-AADC
XF8A-AADC
THWT-AEX2
GZ8A-AADE
XF8A-AADE
THWT-AE02
GB8A-AADG
XF8A-AADG
THXA-AEW0
ADZT-AAGA
AXZT-AAGA
BHZT-AAGA
AMZT-AA4L
MISSILE weapon carries infinite ammo
M-POD weapon carries 25 rounds instead of 50
M-POD weapon carries 99 rounds
M-POD weapon carries infinite ammo
E-AS weapon carries 35 rounds instead of 70
E-AS weapon carries 99 rounds
E-AS weapon carries infinite ammo
E-CN weapon carries 30 rounds instead of 55
E-CN weapon carries 99 rounds
E-CN weapon carries infinite ammo
0 continues instead of 2
4 continues
9 continues
Infinite continues
Task Force Harrier EX
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
AEBT-AADE
AJBT-AADE
ANBT-AADE
ATBT-AADE
AYBT-AADE
A2BT-AADE
A6BT-AADE
BABT-AADE
BEBT-AADE
BJBT-AADE
BNBT-AADE
DGWA-AADE
A2WA-AA90
BJVT-AABW
B6VT-AABW
DEVT-AABW
NNVT-AABW
AJTT-AA7W
A2WT-AA2G
A2WT-AA2R
A2WT-AA20
BJBT-AAFL
DEBT-AAFL
AJWT-AA6C
Start at stage 2
Start at stage 3
Start at stage 4
Start at stage 5
Start at stage 6
Start at stage 7
Start at stage 8
Start at stage 9
Start at stage 10
Start at stage 11
Start at stage 12
+ DGWA-AADW
Choose up to 25 players on option screen
Infinite players
+ A2VT-AA34
Start with 10 super bombs
+ A2VT-AA34
Start with 15 super bombs
+ A2VT-AA34
Start with 25 super bombs
+ A2VT-AA34
Start with 99 super bombs
Infinite super bombs
No decrease in rocket firepower after loss of fighter
No decrease in bomb firepower after loss of fighter
No decrease in escort firepower after loss of fighter
+ BJBT-AAFT
Start with 10 credits
+ DEBT-AAFT
Start with 25 credits
Infinite credits
Taz in Escape from Mars
1
2
3
4
5
6
7
8
9
10
11
ABLB-RACA
AFLB-RACA
AKLB-RACA
AVLB-RACA
AZLB-RACA
A7LB-RACA
BFLB-RACA
AKLB-RA70
A5LB-SJ7C
AMLB-SJ7C
AMLB-RA4W
Start with no continues
Start with 1 continue
Start with 2 continues
Start with 4 continues
Start with 5 continues
Start with 7 continues
Start with 9 continues
Infinite continues
Start level with rock power-up
Start level with flame power-up
Keep power-ups after you die
12
13
14
15
16
17
18
ALJB-4A9R
ABLB-RABY
AFLB-RABY
AVLB-RABY
A3LB-RABY
BBLB-RABY
AKLB-RA64
No one loses any energy-Including enemies
Start with 1 life
Start with 2 lives
Start with 5 lives
Start with 7 lives
Start with 9 lives
Infinite lives
Taz-Mania
1
AJKT-JA24
2
AEJT-JABY +
3
AJJT-JABY +
4
ATJT-JABY +
5
AYJT-JABY +
6
CAJT-JABY +
7
CYJT-JABY +
8
EAJT-JABY +
9
LAJT-JABY +
10
AAJT-JCBY +
11
AKCT-GA7W
12
A1GT-GADE
13
NDGT-GADE
14
AMGA-GA3R
15
AJXA-GA22
YOU MAY NOT BE ABLE
USE THEM TO EXPLORE
16
PYKT-KJW2
17
PYKT-KNW2
18
PYKT-KTW2
19
PYKT-KYW2
20
AB4T-EAAN
21
W34T-EAAN
22
FV4T-ECAN
23
TV4T-EGAN
24
BB4T-ERAN
25
CB4T-E6AN
26
G2LT-JAF0
27
4JLT-JAF0
28
FTLT-JCF0
29
2JLT-JCF0
30
MALT-JEF0
31
AKAA-GA7G
32
AB4A-FA8A
33
AK4A-FA8A
34
AP4A-FA8A
35
AZ4A-FA8A
36
CB4A-FA8A
37
AK4A-EA9R
38
PZ4A-FJ1R
39
PZ4A-FN1R
40
PZ4A-FT1R
41
PZ4A-FY1R
42
PZ4A-F21R
43
PZ4A-F61R
44
PZ4A-FA1R
45
MA4A-FF1T
Infinite lives
AEKT-JAB2
Start with 1 life
AJKT-JAB2
Start with 2 lives
ATKT-JAB2
Start with 4 lives
AYKT-JAB2
Start with 5 lives
CAKT-JAB2
Start with 10 lives
CYKT-JAB2
Start with 15 lives
EAKT-JAB2
Start with 20 lives
LAKT-JAB2
Start with 50 lives
AAKT-JCB2
Start with 100 lives
Infinite continues
5 seconds to continue game
60 seconds to continue game
Infinite time to continue game
Never lose health
TO COMPLETE THE GAME USING CODES 16 THRU 19.
THE GAME
Play every 2nd level
Play every 3rd level
Play every 4th level
Play every 5th level
0 seconds of invincibility when star is eaten
5 seconds of invincibility when star is eaten
10 seconds of invincibility when star is eaten
30 seconds of invincibility when star is eaten
60 seconds of invincibility when star is eaten
120 seconds of invincibility when star is eaten
2 seconds of invincibility after injury
7 seconds of invincibility after injury
10 seconds of invincibility after injury
15 seconds of invincibility after injury
20 seconds of invincibility after injury
Infinite invincibility after star or injury
Each photo 1 worth 0 extra lives
Each photo 1 worth 2 extra lives
Each photo 1 worth 3 extra lives
Each photo 1 worth 5 extra lives
Each photo 1 worth 10 extra lives
Each photo 3 worth 0 continues
Each photo 3 worth 2 continues
Each photo 3 worth 3 continues
Each photo 3 worth 4 continues
Each photo 3 worth 5 continues
Each photo 3 worth 6 continues
Each photo 3 worth 7 continues
Each photo 3 worth 8 continues
Each photo 3 worth 1 extra life
46
47
48
49
50
51
52
53
54
AK4A-EA6J
FZ4A-FEYJ
FZ4A-FJYJ
FZ4A-FTYJ
FZ4A-FYYJ
FZ4A-F2YJ
FZ4A-F6YJ
FZ4A-FAYJ
RF4A-E6YW
Each
Each
Each
Each
Each
Each
Each
Each
Each
food
food
food
food
food
food
food
food
food
worth
worth
worth
worth
worth
worth
worth
worth
worth
0% health
8% health
16% health
33% health
42% health
50% health
58% health
67% health
100% health
Team USA Basketball
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
R19T-860T
AYCA-AAHY
BJCA-AAHY
B6CA-AAHY
CTCA-AAHY
DECA-AAHY
AYCA-AAH6
BJCA-AAH6
B6CA-AAH6
CTCA-AAH6
DECA-AAH6
ATHA-AA2L
AKTT-AAFG
AVTT-AAFG
AZTT-AAFG
BKTT-AAFG
AKTT-AAF0
AZTT-AAF0
AZVA-AAAW
BKVA-AAAW
AA8T-CABE
AE8T-CABE
AN8T-CABE
AT8T-CABE
AA8T-CABN
AE8T-CABN
AN8T-CABN
AT8T-CABN
MASTER CODE--MUST BE ENTERED
Player 1 starts with 5 points
Player 1 starts with 10 points
Player 1 starts with 15 points
Player 1 starts with 20 points
Player 1 starts with 25 points
Player 2 starts with 5 points
Player 2 starts with 10 points
Player 2 starts with 15 points
Player 2 starts with 20 points
Player 2 starts with 25 points
Stop shot clock
Free throws worth 2
Free throws worth 4
Free throws worth 5
Free throws worth 10
Baskets worth 3
Baskets worth 5
3-point baskets worth 5
3-point baskets worth 10
Player 1 starts with 0 timeouts
Player 1 starts with 1 timeouts
Player 1 starts with 3 timeouts
Player 1 starts with 4 timeouts
Player 2 starts with 0 timeouts
Player 2 starts with 1 timeouts
Player 2 starts with 3 timeouts
Player 2 starts with 4 timeouts
TechnoClash
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R04T-66TT
ACNT-AAF6
WB4T-AABE
DB4T-AABE
NCHT-GAG4
ACHT-GAG4
AM2T-CA94
AM0A-CA62
AM0A-CA6W
ALWT-GA76
BJMA-CACT
BCRT-AA68
CV6A-AAFJ
DCWA-AA9E
CV6A-AAEE
MASTER CODE ,MUST BE ENTERED
Almost invincible
Start with 3x normal energy
Start with 1/2x normal energy
Getting magic life shard increases life meter to maximum
Getting magic life shard does not increase life meter
Faarg and Chaaz are nearly invincible
Infinite bullets for Faarg and flames for Chazz
Infinite rockets for Faarg and fireballs for Chazz
Infinite continues
Start with 10 continues
Infinite basic spells
Start with 20 basic spells
Infinite lightning spells
Start with 20 lightning spells
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
DCWT-AA44
CV6A-AAE6
DCYT-AA2R
CV6A-AAFA
DCVA-AA8J
CV6A-AAEJ
AGZT-AAGE
AWZT-AAGE
GCZT-AAGE
DCZA-AA8G
CV6A-AAD6
DCVT-AA7T
CV6A-AAD2
DCXT-AA7R
CV6A-AAFE
CV6A-AAE2
NP6A-AAEN
CV6A-AAEN
DCVT-AA2G
CV6A-AAEA
BCVT-AADJ
ECVT-AADJ
6CVT-AADJ
BCRT-AA26
CV6A-AAEY
ALRT-AA3W
CV6A-AAFT
T4RT-AACA
BCRT-AA82
Infinite super spells
Start with 20 super spells
Infinite angle spells
Start with 20 angle spells
Infinite time bomb spells
Start with 20 time bomb spells
Always get hurt from bombs' explosions
Time bombs go off after about 1 second
Time bombs go off after about 10 seconds
Infinite mondo major spells
Start with 20 mondo major spells
Infinite hold spells
Start with 20 hold spells
Infinite wide spells
Start with 20 wide spells
Start with 20 death spells
Start with 99 heal spells
Start with 20 heal spells
Infinite levitate spells
Start with 20 levitate spells
Levitation lasts about 2 seconds
Levitation lasts about 8 seconds
Levitation lasts about 60 seconds
Infinite teleport spells
Start with 20 teleport spells
Infinite invulnerable spells
Start with 20 invulnerable spells
Invulnerability lasts about 4 seconds
Invulnerability lasts until level is completed
Tecmo Super Bowl
1
2
3
4
5
6
7
8
9
10
11
12
AAGT-FA2G
ANGT-FA2G
AYGT-FA2G
BEGT-FA2G
AAHA-FA74
ANHA-FA74
AYHA-FA74
BEHA-FA74
AAFA-EAF6
AEFA-EAF6
AYFA-EAF6
BEFA-EAF6
Touchdowns for player 1 worth 0 pts.
Touchdowns for player 1 worth 3 pts.
Touchdowns for player 1 worth 5 pts.
Touchdowns for player 1 worth 9 pts.
Extra pts. for player 1 worth 0 pts.
Extra pts. for player 1 worth 3 pts.
Extra pts. for player 1 worth 5 pts.
Extra pts. for player 1 worth 9 pts.
Field goals for player 1 worth 0 pts.
Field goals for player 1 worth 1 pt.
Field goals for player 1 worth 5 pts.
Field goals for player 1 worth 9 pts.
SAFETY CODES DON'T WORK ON PUNT RETURNS
13 AARA-FA42 Safeties for player 1 worth 0
14 AYRA-FA42 Safeties for player 1 worth 5
15 BERA-FA42 Safeties for player 1 worth 9
16 AARA-FA7J Touchdowns for player 2 worth
17 ANRA-FA7J Touchdowns for player 2 worth
18 AYRA-FA7J Touchdowns for player 2 worth
19 BERA-FA7J Touchdowns for player 2 worth
20 AASA-FA5L Extra pts. for player 2 worth
21 ANSA-FA5L Extra pts. for player 2 worth
22 AYSA-FA5L Extra pts. for player 2 worth
23 BESA-FA5L Extra pts. for player 2 worth
pts.
pts.
pts.
0 pts.
3 pts.
5 pts.
9 pts.
0 pts.
3 pts.
5 pts.
9 pts.
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
AAPA-FA5E
AEPA-FA5E
AYPA-FA5E
BEPA-FA5E
AADA-EAH2
AYDA-EAH2
BEDA-EAH2
AAVA-CAE6
BEVA-CAE6
AAWA-CAB2
BEWA-CAB2
AAVA-CAFE
BEVA-CAFE
AAWA-CACA
BEWA-CACA
A2WA-CA30
A2WA-CA38
B2WA-CA30
A2YA-CA7T
AEAC-AAA4
ANAC-AAA4
CAAC-AAA4
CYAC-AAA4
GAAC-AAA4
AEAC-B928
ANAC-B928
CAAC-B928
CYAC-B928
GAAC-B928
AEYA-EAGR
AJYA-EAGR
A6YA-EAGR
ATYA-EA8G
Field goals for player 2 worth 0 pts.
Field goals for player 2 worth 1 pt.
Field goals for player 2 worth 5 pts.
Field goals for player 2 worth 9 pts.
Safeties for player 2 worth 0 pts.
Safeties for player 2 worth 5 pts.
Safeties for player 2 worth 9 pts.
Player 1 gets 0 timeouts for the first half
Player 1 gets 9 timeouts for the first half
Player 1 gets 0 timeouts for the second half
Player 1 gets 9 timeouts for the second half
Player 2 gets 0 timeouts for the first half
Player 2 gets 9 timeouts for the first half
Player 2 gets 0 timeouts for the second half
Player 2 gets 9 timeouts for the second half
Player 1's timeouts not reset at halftime
Player 2's timeouts not reset at halftime
Neither player's timeouts reset at halftime
Clock stops after each play
Quarters in pre-season games are 1 min.
Quarters in pre-season games are 3 mins.
Quarters in pre-season games are 10 mins.
Quarters in pre-season games are 15 mins.
Quarters in pre-season games are 30 mins.
Quarters in pro-bowl games are 1 min.
Quarters in pro-bowl games are 3 mins.
Quarters in pro-bowl games are 10 mins.
Quarters in pro-bowl games are 15 mins.
Quarters in pro-bowl games are 30 mins.
1 play to get a 1st down
2 plays to get a 1st down
7 plays to get a 1st down--choose not to punt on 4th down
Always 1st down
Teenage Mutant Ninja Turtles Tournament Fighters
1
A7NA-AAER
Each round lasts 79 seconds
2
AZNA-AAER
Each round lasts 59 seconds
3
APNA-AAER
Each round lasts 39 seconds
4
AFNA-AAER
Each round lasts 19 seconds
5
ABNA-AAER
Each round lasts 9 seconds
CODES 6 THRU 8 MAY CAUSE SOME STRANGE SOUNDS AND GRAPHICS
6
AJXT-AA96
Set any # of continues in Options screen
7
AJYA-AA3Y
Set any # of rounds in Options screen
8
AJYA-AA5G
Set any difficulty level in Options screen
9
NACT-EAHY
Player 1 starts with 75% health
10
JACT-EAHY
Player 1 starts with 50% health
11
EACT-EAHY
Player 1 starts with 25% health
12
AECT-EAHY
Player 1 starts with almost no health
13
NACT-EAH4
Player 2 starts with 75% health
14
JACT-EAH4
Player 2 starts with 50% health
15
EACT-EAH4
Player 2 starts with 25% health
16
AECT-EAH4
Player 2 starts with almost no health
JUMP CODES WORK ONLY WHEN SPEED IS SET TO 4, EXCEPT WHEN USED
WITH CODE 51
17
AD0T-FM5R
Mega-jump--Leonardo
18
TD0T-FX5R
Bogus jump--Leonardo
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
AD0T-EADR
AD0T-FM58
TD0T-FX58
AD0T-EAD8
AD0T-FM6R
TD0T-FX6R
AD0T-EAER
AD0T-FM68
TD0T-FX68
AD0T-EAE8
AD0T-FM7R
TD0T-FX7R
AD0T-EAFR
AD0T-FM78
TD0T-FX78
AD0T-EAF8
AD0T-FM8R
TD0T-FX8R
AD0T-EAGR
AD0T-FM88
TD0T-FX88
AD0T-EAG8
AD0T-FM9R
TD0T-FX9R
AD0T-EAHR
AD0T-FM98
TD0T-FX98
AD0T-EAH8
AD1A-FM2R
TD1A-FX2R
AD1A-EAAR
AVWT-EA76
JATT-EET0
No jump--Leonardo
Mega-jump--Donatello
Bogus jump--Donatello
No jump--Donatello
Mega-jump--Michaelangelo
Bogus jump--Michaelangelo
No jump--Michaelangelo
Mega-jump--Raphael
Bogus jump--Raphael
No jump--Raphael
Mega-jump--April O'Neal
Bogus jump--April O'Neal
No jump--April O'Neal
Mega-jump--Casey Jones
Bogus jump--Casey Jones
No jump--Casey Jones
Mega-jump--Ray Fillet
Bogus jump--Ray Fillet
No jump--Ray Fillet
Mega-jump--Sisyphus
Bogus jump--Sisyphus
No jump--Sisyphus
Mega-jump--Triceraton
Bogus jump--Triceraton
No jump--Triceraton
Mega-jump--Krang's Android
Bogus jump--Krang's Android
No jump--Krang's Android
Mega-jump--Karai
Bogus jump--Karai
No jump--Karai
Jumps are disabled for all players
Jump codes work on all speed settings
Teenage Mutant Ninja Turtles: The Hyper Stone Heist
1
RFWA-C6VA + 9VWA-DGKC + ABWA-CABE
Player 1 starts with 1 life instead of 3
2
RFWA-C6VA + 9VWA-DGKC + BFWA-CABE
Player 1 starts with 10 lives
3
RFWA-C6VA + 9VWA-DGKC + EVWA-CABE
Player 1 starts with 25 lives
4
RFWA-C6VA + 9VWA-DGKC + KFWA-CABE
Player 1 starts with 50 lives
5
RFWA-C6VA + 9VWA-DGKC + RVWA-CABE
Player 1 starts with 75 lives
6
RFWA-C6VA + 9VWA-DGKC + XFWA-CABE
Player 1 starts with 100 lives
7
RFWA-C6VL + 9VWA-DGKN + ABWA-CABR
Player 2 starts with 1 life instead of 3
8
RFWA-C6VL + 9VWA-DGKN + BFWA-CABR
Player 2 starts with 10 lives
9
RFWA-C6VL + 9VWA-DGKN + EVWA-CABR
Player 2 starts with 25 lives
10
RFWA-C6VL + 9VWA-DGKN + KFWA-CABR
Player 2 starts with 50 lives
11
RFWA-C6VL + 9VWA-DGKN + RVWA-CABR
Player 2 starts with 75 lives
12
RFWA-C6VL + 9VWA-DGKN + XFWA-CABR
Player 2 starts with 100 lives
13
14
15
16
17
ADCT-CAGC
ADFA-CAB2
RHST-C6YG
BXYA-CA6L
BXYT-CA2G
Infinite lives„player 1
Infinite lives„player 2
Both players are invincible
Deadly attack uses no life points, player 1
Deadly attack uses no life points, player 2
The Terminator
1
R03A-861A
Protection--some things can still kill you
FOR CODES 2 THRU 6, SOME TIME BOMBS MAY DO NO DAMAGE
2
AW9T-8A78
Infinite time bombs once at least one is awarded
3
AG2A-8AG0
Time bombs awarded 1 at a time, maximum 9 allowed
4
AL2A-8AG0
Time bombs awarded 2 at a time, maximum 9 allowed
5
A02A-8AG0
Time bombs awarded 5 at a time, maximum 9 allowed
6
BL2A-8AG0
Time bombs awarded 9 at a time, maximum 9 allowed
7
BC2A-8AH2
Energy capsules worth 1/2 normal (1 unit)
8
EC2A-8AH2
Energy capsules worth 2x normal (4 units)
Terminator 2: Judgement Day
1
ZA7T-DPDE
Start with primary power supply at 75%
2
ZA7T-CJ5E
Start with primary power supply at 50%
3
ZA7T-DEME
Start with primary power supply at 25%
4
ZA7T-DJDE
Start with primary power supply at 10%
5
3C0T-HP0J
Start with secondary power supply at 100%
6
W40T-HP0J
Start with secondary power supply at 75%
7
GL0T-HP0J
Start with secondary power supply at 25%
8
AL0T-HP0J
Start with secondary power supply at 1%
9
BJ6T-CA4E
Protection from gunfire
10
AAKA-CABW
Extra ammo worth 0 rounds
11
GJKA-CABW
Extra ammo worth 50 rounds
12
9JKA-CABW
Extra ammo worth 250 rounds
13
8TKA-CCBW
Extra ammo worth 500 rounds
14
66KA-CGBW
Extra ammo worth 999 rounds
15
ATGT-CA80
Infinite rounds
FOR CODES 16 THRU 18, DON'T USE MEDICINE WHEN YOU'RE ON SECONDARY POWER
16
AAKA-CADT
Medicine worth 0% (normally 15%)
17
NTKA-CADT
Medicine worth 50%
18
3AKA-CADT
Medicine worth 100%
19
ALZA-AAHC
Start on Level 2--John's Home
20
AWZA-AAHC
Start on Level 3--Mall
21
A4ZA-AAHC
Start on Level 4--Hospital
22
BCZA-AAHC
Start on Level 5--Compound
23
BLZA-AAHC
Start on Level 6--Dyson's Home
Thunder Force 2
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
AEET-AAAA
A2ET-AAAA
BEET-AAAA
CTET-AAAA
GJET-AAAA
MJET-AAAA
ATSA-AA2T
ATKT-AA4Y
AEET-AAFJ
ATET-AAFJ
BEET-AAFJ
DEET-AAFJ
GJET-AAFJ
MJET-AAFJ
ATEA-AA20
Start with 2 lives
Start with 7 lives
Start with 10 lives
Start with 21 lives
Start with 51 lives
Start with 91 lives
Infinite lives--top-view missions only
Infinite lives--side-view missions only
Start with 1 credit
Start with 4 credits
Start with 9 credits
Start with 25 credits
Start with 50 credits
Start with 90 credits
Infinite credits
Thunder Force 3
1
2
3
4
5
6
7
8
9
10
11
12
RYBT-A6XY
MASTER CODE--MUST BE ENTERED
AECA-AAH8
Start with 2 fighters
A2CA-AAH8
Start with 7 fighters
BECA-AAH8
Start with 10 fighters
A3AT-AA7R
Infinite fighters
AECA-AAF8
Start with 2 credits instead of 7
ATCA-AAF8
Start with 5 credits
BTCA-AAF8
Start with 13 credits
A2FT-AA8C
Infinite credits
AKAT-AA8R
Keep special weapon power when you lose a fighter
9TCA-BGSR + D6CA-AAHT + 96CA-AAHW Start with all special
weapons available
AKAA-AA6W
Never get special weapons ability
Thunder Fox
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
AATA-ACBE
Normal-game clock starts at 100
AATA-AEBE
Normal-game clock starts at 200
LATA-AEBE
Normal-game clock starts at 250
AATA-AJB2
Long-game clock starts at 400
AATA-ALB2
Long-game clock starts at 500
LATA-ARB2
Long-game clock starts at 750
XETA-AWB2
Long-game clock starts at 999
AJTA-AA6A
Infinite time--most of game
AANT-AADW
Start with 1 life
AENT-AADW
Start with 2 lives
ANNT-AADW
Start with 4 lives
AJNT-AABT
Start at stage 2
ANNT-AABT
Start at stage 3
ATNT-AABT
Start at stage 4
AYNT-AABT
Start at stage 5
A2NT-AABT
Start in stage 5 against giant robot
JZWA-AAGC
Flame throwers have less fuel
AKWA-AAGG
Each bazooka holds 2 rounds
AZWA-AAGG + AZXA-AAAG + AZXA-AAAR
Each bazooka holds 5 rounds
BFWA-AAGG + BFXA-AAAG + BFXA-AAAR
Each bazooka holds 9 rounds
21
22
23
24
25
26
27
28
29
30
31
32
CBWA-AAF8
EZWA-AAF8
LBWA-AAF8
XFWA-AAF8
BBFA-AA46
AAZT-AADN
A2VT-AA3R
AENT-AAB0
ANNT-AAB0
A6NT-AAB0
BENT-AAB0
AC6T-AAEW
+
+
+
+
+
+
+
Each machine gun holds 10 rounds
Each machine gun holds 25 rounds
LBXA-AAAC + LBXA-AAAL Each machine gun holds 50 rounds
XFXA-AAAC + XFXA-AAAL Each machine gun holds 99 rounds
No loss of life if sucked into space
ABCT-AAD0
All weapons have unlimited capacity
Invincibility
AENT-AACG
Start with 2 credits
ANNT-AACG
Start with 4 credits
A6NT-AACG
Start with 8 credits
BENT-AACG
Start with 10 credits
Infinite credits
The Tick
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
ABMB-RAGJ
Infinite lives
ADRB-RAGW + ABZV-RAEL
Infinite Arthurs
ABNV-YAB6
Start with 1 life
BBNV-YAB6
Start with 9 lives
D7JV-RAD4
Start with 1/2 energy first life
F7JV-RAD4
Start with 3/4 energy first life
97JV-RAD4
Start with mega energy first life
D7MV-RABL
Start with 1/2 energy after first life
F7MV-RABL
Start with 3/4 energy after first life
97MV-RABL
Start with mega energy after first life
ADVB-RAH0
Infinite continues
GD8B-WAH0
Punches are super strong
GD8V-WABJ
Normal kicks are super strong
GD8B-WAET
Jump kicks are super strong
WD2V-WAGR
Red ninjas have a lot more energy
Tiny Toon Adventures: Buster's Hidden Treasure
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
AJLA-DA50
AYLA-DA51
BJLA-DA52
RG0A-A6TW
JC0A-BNTW
JC0A-BATW
AJWA-AA8T
AAST-AAEJ
BEST-AAEJ
GEST-AAEJ
NNST-AAEJ
AJYT-AA5G
BVMA-AA8J
CBMA-AAGN
97MA-AAGN
AJZT-AA2T
ACZT-BA70
AAST-AAER
ATST-AAER
AAYT-AADY
ATYT-AADY
Each carrot worth 2
Each carrot worth 5
Each carrot worth 10
Get no special helpers with each 50 carrots
Get 3 special helpers with each 50 carrots
Get 8 special helpers with each 50 carrots
Infinite special helpers if you have at least one
Start with 1 life
Start with 10 lives
Start with 50 lives
Start with 100 lives
Infinite lives
No invincibility after getting hit
Invincibility does not last as long after getting hit
Invincibility lasts longer after getting hit
Invincibility lasts until end of round after getting hit
Protection from most hits
Start with 1 heart instead of 3 - 1ST LIFE ONLY
Start with 5 hearts - 1ST LIFE ONLY
Start with 1 heart - AFTER 1ST LIFE
Start with 5 hearts - AFTER 1ST LIFE
Toe Jam and Earl Panic on Funkotron
1
2
AE8A-CAGT
AJ8A-CAGT
Start on Level 2
Start on Level 3
3
AN8A-CAGT
Start on Level 4
4
AT8A-CAGT
Start on Level 5
5
AY8A-CAGT
Start on Level 6
6
A28A-CAGT
Start on Level 7
7
A68A-CAGT
Start on Level 8
8
BA8A-CAGT
Start on Level 9
9
BE8A-CAGT
Start on Level 10
10
BJ8A-CAGT
Start on Level 11
11
BN8A-CAGT
Start on Level 12
12
BT8A-CAGT
Start on Level 13
13
BY8A-CAGT
Start on Level 14
14
B28A-CAGT
Start on Level 15
15
B68A-CAGT
Start on Level 16
16
CA8A-CAGT
Start on Level 17
17
RE5T-C6W8
You can't get hurt
18
AJ4A-CA9G
Infinite lives
19
BA3T-CA54
Infinite funk vacuums
20
RE3A-C6YY
Infinite super jars once you get them
21
BA2A-CA4G
Infinite funkitude
22
BA2A-CA8L
Infinite coins
23
BA3A-CA94
Infinite panic buttons
24
AJ4A-GA2G
Infinite time under water
25
RFJT-G6ZE
Instant max height jumping on fungus
26
RH9T-E6WW
Can't fall off pink bubbles
FOR CODES 27 THRU 30, BLOWFISH WILL RESET THE UNDERWATER
TIMER TO 40 SECONDS
27
CT4T-GABW
Underwater timer starts at 20 seconds
28
D24T-GABW
Underwater timer starts at 30 seconds
29
GJ4T-GABW + AJZT-CA5E
Underwater timer starts at 50 seconds
30
HT4T-GABW + AJZT-CA5E
Underwater timer starts at 60 seconds
31
AA2T-CAAE
Start with 0 funkitude
32
CT2T-CAAE
Start with 20 funkitude
33
GJ2T-CAAE
Start with 50 funkitude
34
NN2T-CAAE
Start with 99 funkitude
FOR CODES 35 THRU 39, MORE THAN 7 LIVES CAN'T BE DISPLAYED,
BUT THEY ARE THERE
35
AA8A-CAGE
Start with 1 life
36
AE8A-CAGE
Start with 2 lives
37
AJ8A-CAGE
Start with 3 lives
38
AY8A-CAGE
Start with 4 lives
39
BE8A-CAGE
Start with 10 lives
CODES 40 THRU 43 MAY MAKE HEALTH DISPLAY LOOK WEIRD
40
AJ6T-CA50
Food worth no health increase
41
RJ6T-DJX0
Food worth 2x normal health increase
42
RJ6T-DNX0
Food worth 3x normal health increase
43
RJ6T-DYX0
Food worth 5x normal health increase
DON'T COMBINE ANY OF CODES 44 THRU 47
44
TRYA-AAEJ
Can't get hurt or drown, and infinite lives
45
SWYA-AAEJ
Infinite funk vacs, panic buttons, coins, funk
& superjars
46
ACYA-B8EJ
Instant max height on fungus, can't fall off of
pink bubbles, hyperfunk zone timer runs at 1/2
speed, double food and presents
47
98YA-B8EJ
All of the above
Toejam and Earl
1
MWPA-AA5J
Don't use up presents in inventory
2
ALKA-AA4Y
Always share presents (even on different levels)
3
RF8A-A6T2
See the entire map uncovered on each level
4
REFT-A6YL
Don't uncover any map tiles
5
GC8A-AYZT
Infinite lives
WITH CODE 6, THE GAME MAY FREEZE IF YOU GET YOUCHED NEAR OR IN WATER
6
CJCA-CA6L
Getting youched doesn't hurt you
7
AL3T-CA6A
Getting squashed doesn't hurt you
8
HC8T-AA32
Don't drown in the water
9
HTTT-EA96
Mole ignores you
10 C5AA-CA4T
Tomatoes fly like slingshots
11 ATXA-EA3Y
Santa is easier to sneak up on
12 GBLA-DJY8
Each BUCK found is worth 2 bucks
13 GBLA-DYY8
Each BUCK found is worth 5 bucks
14 HTFA-DBSN + DEFA-CAHR UN-FALL present always takes you up one level
15 JC6A-AH6Y
Faster progression through the ranks
16 TD2A-AEAJ + 6D2A-ACAN
ToeJam and Earl move twice as fast
17 CB8A-DT2Y
All monsters are boogymen (extra hard)
18 AZ8A-DT2Y
All monsters are wahinis
19 CV8A-DT2Y
All monsters are Santas
20 A38A-DT2Y
All monsters are bees
21 CK8A-DT2Y
All monsters are moles (very nasty)
22 1V9A-DCCJ + AF9A-CACL
Kill all monsters with one tomato
23 5V3T-CLGR
Super hi-tops last 2x as long
24 4B3T-CRAE
All other presents last 2x as long
25 RH6T-C6VN + JH6T-DJV4 + TH6T-DRB6
Short game
Toki Going Ape
1
ATWT-CA88
Infinite lives
2
BC3T-AA4T
Infinite credits
3
AW4T-AA72
Infinite time to decide if you want to continue
4
AATT-CA44
Infinite time to complete each round
5
9TST-DGJE + MEST-CRAG
8 minutes to complete round
6
9TST-DGJE + MEST-CLAG
6 minutes to complete round
7
9TST-DGJE + MEST-CGAG
4 minutes to complete round
8
A2VT-CA74
Never lose extra energy spitballs on dying
9
AATT-CAGA
Never lose extra energy spitballs when time runs out
NOTE: CODES 10 THRU 19 DO NOT WORK FOR GRAPES
10
E11A-CCD6 Extra life for every piece of food
11
E11A-DAD6 Extra life for every 10 pieces of food
12
E11A-CAM6 Extra life for every 20 pieces of food
13
E11A-DAM6 Extra life for every 30 pieces of food
14
E11A-CAX6 Extra life for every 40 pieces of food
15
E11A-CA56 Extra life for every 60 pieces of food
16
E11A-DA56 Extra life for every 70 pieces of food
17
E11A-CBD6 Extra life for every 80 pieces of food
18
E11A-DBD6 Extra life for every 90 pieces of food
19
E11A-DXD6 Extra life for every 99 pieces of food
20
CCVT-AA90 Never lose shoes due to time (but still lose
them on dying or advancing to next stage)
21
ACWA-ABFN Shoes last 32x normal time
22
ACWA-AAZN Shoes last 16x normal time
23
ACWA-AAPN Shoes last 8x normal time
24
ACWA-BAFN Shoes last 4x normal time
25
ACWA-ATFN Shoes last 2x normal time
26
ACWA-AEFN Shoes last 1/2x normal time
27
28
ACWA-ACFN
BLVT-AA72
Shoes last 1/4x normal time
Never lose invincibility due to time (but still
lose it on advancing to next stage)
29
ACWA-ABF8 Invincibility lasts 32x normal time
30
ACWA-AAZ8 Invincibility lasts 16x normal time
31
ACWA-AAP8 Invincibility lasts 8x normal time
32
ACWA-BAF8 Invincibility lasts 4x normal time
33
ACWA-ATF8 Invincibility lasts 2x normal time
34
ACWA-AEF8 Invincibility lasts 1/2x normal time
35
ACWA-ACF8 Invincibility lasts 1/4x normal time
NOTE: CODES 36 THRU 44 DO NOT WORK FOR THE FIRST PALACE GUARD
(STARK'S MACHINE)
36
AL7A-CA58 Palace guards are automatically defeated
37
AL7A-CA58 + AG7A-DE56
Takes 1 shot to kill palace guards
38
AL7A-CA58 + A07A-DE56
Takes 5 shots to kill palace guards
39
AL7A-CA58 + CC7A-DE56
Takes 10 shots to kill palace guards
40
AL7A-CA58 + EC7A-DE56
Takes 20 shots to kill palace guards
41
AL7A-CA58 + GC7A-DE56
Takes 30 shots to kill palace guards
42
AL7A-CA58 + LC7A-DE56
Takes 50 shots to kill palace guards
43
AL7A-CA58 + RC7A-DE56
Takes 70 shots to kill palace guards
44
AL7A-CA58 + XG7A-DE56
Takes 99 shots to kill palace guards
Tommy Lasorda Baseball
IMPORTANT: THERE ARE TWO VERSIONS OF THIS GAME. IF THE "A" CODE DOES
NOT WORK ON YOUR GAME, THEN TRY THE "B" CODE
1. Regulation game lasts 1 inning
1A
AAEA-AAAA + AAEA-AACC + ACPA-AAHY
1B
AADT-AAGA + AAEA-AAAC + ACNA-AACR
2. Regulation game lasts 2 innings
2A
AEEA-AAAA + AEEA-AACC + AGPA-AAHY
2B
AEDT-AAGA + AEEA-AAAC + AGNA-AACR
3. Regulation game lasts 3 innings
3A
AJEA-AAAA + AJEA-AACC + ALPA-AAHY
3B
AJDT-AAGA + AJEA-AAAC + ALNA-AACR
4. Regulation game lasts 5 innings
4A
ATEA-AAAA + ATEA-AACC + AWPA-AAHY
4B
ATDT-AAGA + ATEA-AAAC + AWNA-AACR
5. Regulation game lasts 7 innings
5A
A2EA-AAAA + A2EA-AACC + A4PA-AAHY
5B
A2DT-AAGA + A2EA-AAAC + A4NA-AACR
6. Pitches use less energy
6A
RHVA-A6WJ + AHVA-BE4L
6B
RHST-A6Y8 + AHST-BE7A
7. Pitches use more energy
7A
RHVA-A6WJ + A5VA-BE4L
7B
RHST-A6Y8 + A5ST-BE7A
8. Pitches use much more energy
8A
RHVA-A6WJ + CDVA-BE4L
8B
RHST-A6Y8 + CDST-BE7A
9. Pitches use no energy
9A
BMVA-AA4W
9B
BMST-AA7J
10. Batter walks on 2 balls
10A
AJ3T-AAD2
10B
AJ3T-AAB2
11. Batter walks on 3 balls
11A
AN3T-AAD2
11B
AN3T-AAB2
12. Batter walks on 5 balls
12A
AY3T-AAD2
12B
AY3T-AAB2
13. Batter walks on 6 balls
13A
A23T-AAD2
13B
A23T-AAB2
14. Batter never walks
14A
AA3T-AA56
14B
AA3T-AA36
15. Any pitch taken is a ball
15A
HT3T-AA3N
15B
HT3A-AA9N
16. Any pitch taken is a strike
16A
4A3T-AA5L
16B
4A3T-AA3L
17. Taken strikes do not count
17A
CJ3T-AN3L + FA3T-AA36 + FE3T-BA38
17B
CJ3A-AN9L + FA3A-AA96 + FE3A-BA98
18. Foul ball after 2 strikes is an out
18A
9DTT-ACC4
18B
9DSA-ACFT
19. Foul bunt after 2 strikes is not an out
19A
AXPA-AA4Y
19B
AXMT-AA7L
Open Game Codes
20. Game starts with computer leading 1-0
20A
AFJT-BA76 + 2BJT-ACP8 + 9BJT-ACRC + GKJT-AD8G + 9KJT-BCRE
20B
AFJT-BA2E + 2BJT-ACJG + 9BJT-ACJL + GKJT-AD2R + 1KJT-BCJN
21. Game starts with computer leading 2-0
21A
AFJT-BA76 + 2BJT-ACP8 + 9BJT-ACRC + GKJT-AD8G + 3KJT-BCRE
21B
AFJT-BA2E + 2BJT-ACJG + 9BJT-ACJL + GKJT-AD2R + VKJT-BCJN
22. Game starts with computer leading 3-0
22A*
AFJT-BA76 + 2BJT-ACP8 + 9BJT-ACRC + GKJT-AD8G + 73JT-BCRE
22B
AFJT-BA2E + 2BJT-ACJG + 9BJT-ACJL + GKJT-AD2R + Z3JT-BCJN
*Note about 22A: This Code may be wrong, when I found this code, it is
way to scrambled to tell what is the code.
23. Game starts with player 1 leading 4-0
23A
AFJT-BA76 + 2BJT-ACP8 + 9BJT-ACRC + GKJT-AD8G + GVJT-AGGE
23B
AFJT-BA2E + 2BJT-ACJG + 9BJT-ACJL + GKJT-AD2R + 6VJT-AGAN
24. Game starts with player 1 leading 5-0
24A
AFJT-BA76 + 2BJT-ACP8 + 9BJT-ACRC + GKJT-AD8G + 6BJT-BCRE
24B
AFJT-BA2E + 2BJT-ACJG + 9BJT-ACJL + GKJT-AD2R + YBJT-BCJN
25. Game starts with player 1 leading 6-0
25A
AFJT-BA76 + 2BJT-ACP8 + 9BJT-ACRC + GKJT-AD8G + 3BJT-BCRE
25B
AFJT-BA2E + 2BJT-ACJG + 9BJT-ACJL + GKJT-AD2R + VBJT-BCJN
Exhibition Game Codes
26. Game starts with player 2 leading 1-0
26A
AFJT-BA80 + 2BJT-ACR2 + 9BJT-ACR6 + GKJT-AD9A + 9KJT-BCR8
26B
AFJT-BA28 + 2BJT-ACKA + 9BJT-ACKE + GKJT-AD3J + 1KJT-BCKG
27. Game starts with player 2 leading 2-0
27A
AFJT-BA80 + 2BJT-ACR2 + 9BJT-ACR6 + GKJT-AD9A + 3KJT-BCR8
27B
AFJT-BA28 + 2BJT-ACKA + 9BJT-ACKE + GKJT-AD3J + VKJT-BCKG
28. Game starts with player 2 leading 3-0
28A
AFJT-BA80 + 2BJT-ACR2 + 9BJT-ACR6 + GKJT-AD9A + 73JT-BCR8
28B
AFJT-BA28 + 2BJT-ACKA + 9BJT-ACKE + GKJT-AD3J + Z3JT-BCKG
29. Game starts with player 1 leading 4-0
29A
AFJT-BA80 + 2BJT-ACR2 + 9BJT-ACR6 + GKJT-AD9A + 6VJT-AGG8
29B*
AFJT-BA28 + 2BJT-ACKA + 9BJT-ACKE + GKJT-AD3J + 6VJT-AGBG
*Note about 29B: This Code may be wrong, when I found this code, it is
way to scrambled to tell what is the code.
30. Game starts with player 1 leading 5-0
30A
AFJT-BA80 + 2BJT-ACR2 + 9BJT-ACR6 + GKJT-AD9A + 6BJT-BCR8
30B
AFJT-BA28 + 2BJT-ACKA + 9BJT-ACKE + GKJT-AD3J + YBJT-BCKG
31. Game starts with player 1 leading 6-0
31A
AFJT-BA80 + 2BJT-ACR2 + 9BJT-ACR6 + GKJT-AD9A + 3BJT-BCR8
31B
AFJT-BA28 + 2BJT-ACKA + 9BJT-ACKE + GKJT-AD3J + VBJT-BCKG
Toy Story
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.
19.
20.
21.
22.
BJDA-AA7A
Infinite lives
G2YA-AA7G
Invulnerability
ANBT-AAER + GTDA-AA88
Start with 5 lives
AYBT-AAER + GTDA-AA88
Start with 7 lives
A6BT-AAER + GTDA-AA88
Start with 9 lives
AEBT-AAGJ
Start on level 2
AJBT-AAGJ
Start on level 3
ANBT-AAGJ
Start on level 4
ATBT-AAGJ
Start on level 5
AYBT-AAGJ
Start on level 6
A2BT-AAGJ
Start on level 7
A6BT-AAGJ
Start on level 8
BABT-AAGJ
Start on level 9
BEBT-AAGJ
Start on level 10
BJBT-AAGJ
Start on level 11
BNBT-AAGJ
Start on level 12
BTBT-AAGJ
Start on level 13
BYBT-AAGJ
Start on level 14
B2BT-AAGJ
Start on level 15
B6BT-AAGJ
Start on level 16
CABT-AAGJ
Start on level 17
CEBT-AAGJ
Start on level 18
Trampoline Terror
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
AEEA-AAG4
AJEA-AAG4
A2EA-AAG4
BAEA-AAG4
CTEA-AAG4
GJEA-AAG4
MJEA-AAG4
AVEA-AA3N
AEEA-AAHC
ANEA-AAHC
BAEA-AAHC
CTEA-AAHC
GJEA-AAHC
MJEA-AAHC
AWMT-AA80
HFZA-BJVJ
HFZA-BTVJ
HFZA-B2VJ
HFZA-BAVJ
RE0T-A6WA
RE0T-A6WA
RE0T-A6WA
RE0T-A6WA
RE0T-A6WA
RE0T-A6WA
RE0T-A6WA
RE0T-A6WA
RE0T-A6WA
RE0T-A6WA
RE0T-A6WA
RE0T-A6WA
+
+
+
+
+
+
+
+
+
+
+
+
Start with 1 life
Start with 2 lives
Start with 6 lives
Start with 8 lives
Start with 20 lives
Start with 50 lives
Start with 90 lives
Infinite lives
Start with 2 credits
Start with 4 credits
Start with 9 credits
Start with 21 credits
Start with 51 credits
Start with 91 credits
Infinite credits
Each P Ball worth 2
Each P Ball worth 4
Each P Ball worth 6
Each P Ball worth 8
9T0T-BGLC + AE0T-ACCE
9T0T-BGLC + AJ0T-AECE
9T0T-BGLC + AN0T-AGCE
9T0T-BGLC + AT0T-AJCE
9T0T-BGLC + AY0T-ALCE
9T0T-BGLC + A20T-ANCE
9T0T-BGLC + A60T-ARCE
9T0T-BGLC + BA0T-ATCE
9T0T-BGLC + BE0T-AWCE
9T0T-BGLC + BJ0T-AYCE
9T0T-BGLC + BN0T-A0CE
9T0T-BGLC + BT0T-A2CE
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
on
on
on
on
on
on
on
on
on
on
on
on
stage
stage
stage
stage
stage
stage
stage
stage
stage
stage
stage
stage
2
3
4
5
6
7
8
9
10
11
12
13
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
RE0T-A6WA
RE0T-A6WA
RE0T-A6WA
RE0T-A6WA
RE0T-A6WA
RE0T-A6WA
RE0T-A6WA
RE0T-A6WA
RE0T-A6WA
RE0T-A6WA
RE0T-A6WA
RE0T-A6WA
RE0T-A6WA
RE0T-A6WA
RE0T-A6WA
RE0T-A6WA
RE0T-A6WA
RE0T-A6WA
RE0T-A6WA
RE0T-A6WA
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
9T0T-BGLC
9T0T-BGLC
9T0T-BGLC
9T0T-BGLC
9T0T-BGLC
9T0T-BGLC
9T0T-BGLC
9T0T-BGLC
9T0T-BGLC
9T0T-BGLC
9T0T-BGLC
9T0T-BGLC
9T0T-BGLC
9T0T-BGLC
9T0T-BGLC
9T0T-BGLC
9T0T-BGLC
9T0T-BGLC
9T0T-BGLC
9T0T-BGLC
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
BY0T-A4CE
B20T-A6CE
B60T-A8CE
CA0T-BACE
CE0T-BCCE
CJ0T-BECE
CN0T-BGCE
CT0T-BJCE
CY0T-BLCE
C20T-BNCE
C60T-BRCE
DA0T-BTCE
DE0T-BWCE
DJ0T-BYCE
DN0T-B0CE
DT0T-B2CE
DY0T-B4CE
D20T-B6CE
D60T-B8CE
EA0T-AALE
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
Start
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
stage
stage
stage
stage
stage
stage
stage
stage
stage
stage
stage
stage
stage
stage
stage
stage
stage
stage
stage
stage
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
Triple Score
Columns
1
2
3
4
Codes:
AEKT-TAHY
AJKT-TAHY
ATKT-TAHY
AYKT-TAHY
Time
Time
Time
Time
trials
trials
trials
trials
last
last
last
last
World Championship Soccer Codes:
5
AJXT-3E80
Goals are worth
6
ANXT-3E80
Goals are worth
7
ATXT-3E80
Goals are worth
8
AYXT-3E80
Goals are worth
9
A2XT-3E80
Goals are worth
10
A6XT-3E80
Goals are worth
11
BAXT-3E80
Goals are worth
12
BEXT-3E80
Goals are worth
13
AJYA-3E3Y
Goals are worth
14
ANYA-3E3Y
Goals are worth
15
ATYA-3E3Y
Goals are worth
16
AYYA-3E3Y
Goals are worth
17
A2YA-3E3Y
Goals are worth
18
A6YA-3E3Y
Goals are worth
19
BAYA-3E3Y
Goals are worth
20
BEYA-3E3Y
Goals are worth
21
HELT-3EWN
Player 1 starts
22
HELT-3JWN
Player 1 starts
23
HELT-3NWN
Player 1 starts
24
HELT-3TWN
Player 1 starts
25
HELT-3YWN
Player 1 starts
26
HELT-32WN
Player 1 starts
27
HELT-36WN
Player 1 starts
28
HELT-3AWN
Player 1 starts
Super Hang-On Codes:
29
AL4A-AA60
1
2
4
5
minute
minutes
minutes
minutes
2 points for player
3 points for player
4 points for player
5 points for player
6 points for player
7 points for player
8 points for player
9 points for player
2 points for player
3 points for player
4 points for player
5 points for player
6 points for player
7 points for player
8 points for player
9 points for player
with 1 point
with 2 points
with 3 points
with 4 points
with 5 points
with 6 points
with 7 points
with 8 points
1
1
1
1
1
1
1
1
1
2
2
2
2
2
2
2
In arcade mode, the timer doesn't count down
30
31
32
33
34
GAKA-CA14
GAYA-CA3A
GAYA-DA3A
GAYA-CBBA
GAYA-DBBA
Start
Start
Start
Start
Start
with
with
with
with
with
only 40 seconds in arcade mode
60 seconds in arcade mode
70 seconds in arcade mode
80 seconds in arcade mode
90 seconds in arcade mode
DO NOT USE THE FOLLOWING THREE CODES WITH THE ABOVE 5 "START
WITH" CODES
35
NAYA-DAVA Completing a lap gives 40 more seconds instead of 30
36
NAYA-DAVA Completing a lap gives 50 more seconds
37
NAYA-DAVA Completing a lap gives 60 more seconds
38
RGAT-A6X2 Parts are free (must have enough money to buy it)
39
AF3T-CAHG Second best frame costs $100
40
AF4A-CAAG Second best engine costs $100
41
AF4A-CABG Best brakes cost $100
42
AF4A-CACC Best muffler costs $100
43
AF4A-CADC Best oil costs $100
44
AF4A-CAEG Best tires cost $100
45
AF3T-CAGL Second best mechanic (Sonnya Illvich) costs $100
Trouble Shooter
1
ATBT-AA4J
MASTER CODE--MUST BE ENTERED
WITH CODES 2 THRU 9, LIFE UNIT NUMBERS CHANGE WHEN YOU ALSO USE
CODE 28 TO START ON LAST STAGE
2
AFDT-AAGW
Start with 1 life unit
3
AKDT-AAGW
Start with 2 life units
4
APDT-AAGW
Start with 3 life units
5
AZDT-AAGW
Start with 5 life units
6
A3DT-AAGW
Start with 6 life units
7
DFDT-AAGW
Start with 25 life units
8
GKDT-AAGW
Start with 50 life units
9
NPDT-AAGW
Start with 99 life units
10
AL1T-CA7N
Infinite life on the life meter
11
SCMT-DJ1Y
Special weapon recharges itself 2x as fast
12
SCMT-DT1Y
Special weapon recharges itself 4x as fast
13
SCMT-DA1Y
Special weapon recharges itself 8x as fast
14
ABDT-AAFE
Start with 1 credit
15
AVDT-AAFE
Start with 5 credits
16
A3DT-AAFE
Start with 7 credits
17
BBDT-AAFE
Start with 9 credits
18
AMZA-CA7J
Infinite credits
19
APDT-AAGA
Start with more firepower
20
A7DT-AAGA
Start with maximum firepower
(less than max on continues)
21
HC1T-DT16
Firepower items are worth more
22
APDT-AAF4
Start with more speed
23
A3DT-AAF4
Start with much more speed!
24
ABDT-ACE8
Start on stage 2
25
ABDT-AEE8
Start on stage 3
26
ABDT-AGE8
Start on stage 4
27
ABDT-AJE8
Start on stage 5
28
ABDT-ALE8
Start on last stage
Truxton
1
AEFA-AAEG
Start with 1 ship--first time
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
AEGT-AAG2
Start with 1 ship--after continue
AJFA-AAEG
Start with 2 ships--first time
AJGT-AAG2
Start with 2 ships--after continue
ATFA-AAEG
Start with 4 ships--first time
ATGT-AAG2
Start with 4 ships--after continue
AYFA-AAEG
Start with 5 ships--first time
AYGT-AAG2
Start with 5 ships--after continue
A2FA-AAEG
Start with 6 ships--first time
A2GT-AAG2
Start with 6 ships--after continue
BAFA-AAEG
Start with 8 ships--first time
BAGT-AAG2
Start with 8 ships--after continue
BJFA-AAEG
Start with 10 ships--first time
BJGT-AAG2
Start with 10 ships--after continue
DEFA-AAEG
Start with 25 ships--first time
DEGT-AAG2
Start with 25 ships--after continue
GJFA-AAEG
Start with 50 ships--first time
GJGT-AAG2
Start with 50 ships--after continue
KNFA-AAEG
Start with 75 ships--first time
KNGT-AAG2
Start with 75 ships--after continue
NTFA-AAEG
Start with 100 ships--first time
NTGT-AAG2
Start with 100 ships--after continue
ATLT-AA6T
Infinite ships
AAFA-AAFY
Start with no bombs
AEFA-AAFY
Start with 1 bomb
AJFA-AAFY
Start with 2 bombs
ATFA-AAFY
Start with 4 bombs
AYFA-AAFY
Start with 5 bombs
A2FA-AAFY
Start with 6 bombs
BAFA-AAFY
Start with 8 bombs
BJFA-AAFY
Start with 10 bombs
DEFA-AAFY
Start with 25 bombs
GJFA-AAFY
Start with 50 bombs
KNFA-AAFY
Start with 75 bombs
NTFA-AAFY
Start with 100 bombs
ATTA-AA8L
Infinite bombs
LA7T-BJVW
2 power boosters on pick-up
LA7T-BNVW
3 power boosters on pick-up
LA7T-BTVW
4 power boosters on pick-up
LA7T-BYVW
5 power boosters on pick-up
B2RA-AA30
Start at power 2
B2RA-AA30 + BARA-AA4N
Start at power 3
BATA-AABW
Start with Truxton beam instead of power shots
CATA-AABW
Start with thunder laser instead of power shots
ATGA-AA9G
Infinite continues in all difficulty levels
Turrican
1
2
3
4
5
6
7
8
9
10
AFAA-AAFY
BFAA-AAFY
EZAA-AAFY
LBAA-AAFY
XFAA-AAFY
REXT-A6YR
AAXA-AAC8
BEXA-AAC8
XEXA-AAC8
XEXA-AWC8
Start with 1 life
Start with 9 lives
Start with 25 lives
Start with 50 lives
Start with 99 lives
Infinite lives
Start with no grenades
Start with 9 grenades
Start with 99 grenades
Start with 999 grenades
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
AAXA-AADE
Start with zero mines
BEXA-AADE
Start with 9 mines
XEXA-AADE
Start with 99 mines
XEXA-AWDE
Start with 999 mines
AAXA-AADL
Start with no power lines
BEXA-AADL
Start with 9 power lines
XEXA-AADL
Start with 99 power lines
XEXA-AWDL
Start with 999 power lines
ABBA-AAAJ
Start with no buzzsaws
AFBA-AAAJ
Start with 1 buzzsaws
BFBA-AAAJ
Start with 9 buzzsaws
AJZT-AA6L
Infinite buzzsaws
ABGT-EWFT
Start 1st level timer at 900
BAXA-BA4T
Time goes by faster
AECA-AAHY
Start with 1 continue
A2CA-AAHY
Start with 6 continues
BECA-AAHY
Start with 9 continues
AJ6T-AA7L
Infinite continues
BAHT-BA2G
Each crystal worth 8 instead of 1
C2HT-BA2G
Each crystal worth 16 instead of 1
C2YA-AA64
Infinite energy
AALA-AAEL
Always shoot grenades instead of bullets
AALA-AAEY
Always shoot power lines instead of bullets
KJXA-BLZ0 + KEXA-BLZ2
Infinite time, grenades, mines,
and power lines
SECA-BEXR
Start in world 1, level 1.2
SECA-BJXR
Start in world 1, level 1.3
SECA-BNXR
Start in world 2, level 2.1
SECA-BTXR
Start in world 2, level 2.2
SECA-BYXR
Start in world 3, level 3.1
SECA-B2XR
Start in world 3, level 3.2
SECA-B6XR
Start in world 3, level 3.3
SECA-BAXR
Start in world 4, level 4.1
AJCA-AA5J + 9TCA-BGMN + BECA-AADR
Start in world 4, level 4.2
AJCA-AA5J + 9TCA-BGMN + BJCA-AADR
Start in world 4, level 4.3
AJCA-AA5J + 9TCA-BGMN + BNCA-AADR
Start in world 5, level 5.1
AJCA-AA5J + 9TCA-BGMN + BTCA-AADR
Start in world 5, level 5.2
ANMT-BT6Y + REMT-A6Y0
Shoot multiple shots instead of single
BAHA-BA88
Each grenade token worth 8
EAHA-BA88
Each grenade token worth 20
BAHA-BA9G
Each mine token worth 8
EAHA-BA9G
Each mine token worth 20
BAHA-BA9R
Each power line token worth 8
EAHA-BA9R
Each power line token worth 20
RFZT-A604
Makes the Gauntlet easier to defeat
RF5A-A6W8
Makes Dead Head easier to defeat
RGHA-A60Y
Makes Trash Monster easier to defeat
RGDA-A6VT
Makes Mother Fish easier to defeat
BAZA-AA2G
Force field lasts until the next
level (after you get a force field token)
Twin Cobra
1
2
3
4
SANA-BJZY
SANA-BNZY
SANA-BTZY
SANA-BYZY
Start
Start
Start
Start
at
at
at
at
stage
stage
stage
stage
2
3
4
5
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
SANA-B2ZY
SANA-B6ZY
SANA-BAZY
AEVA-BA9C
CAVA-BA9C
EYVA-BA9C
LAVA-BA9C
XEVA-BA9C
TEYT-AEZ4
AEVA-AAFY
AYVA-AAFY
A6VA-AAFY
AJYA-AA5R
9TVA-BCFG
9TVA-BCFG
9TVA-BCFG
9TVA-BCFN
9TVA-BCFN
AT7T-AA8T
HE7T-BJ0T
HE7T-BJ1T
HE7T-BN1T
HAVA-AE0L
9V6T-BGBE
9V6T-BGBE
9V6T-BGBE
9V6T-BGBE
9V6T-BGBE
9V6T-BGBE
JF6T-AEY6
+
+
+
+
+
+
+
+
+
+
+
Start at stage 6
Start at stage 7
Start at stage 8
Start with 1 life
Start with 10 lives
Start with 25 lives
Start with 50 lives
Start with 99 lives
Infinite lives
Start turns with 1 bomb instead of 3
Start turns with 5 bombs instead of 3
Start turns with 7 bombs instead of 3
Infinite bombs
AEVA-AAFJ
Start turns with green weaponry
AJVA-AAFJ
Start turns with blue weaponry
ANVA-AAFJ
Start turns with yellow weaponry
AJVA-AAFR
Start turns with double power boost
ATVA-AAFR
Start turns with triple power boost
S pick-up worth nothing
S pick-up gives 2x power
Bomb pick-up adds 2 bombs
Bomb pick-up adds 3 bombs
Keep P pick-ups after losing a life
AF6T-AABG
Start with 1 credit
AZ6T-AABG
Start with 5 credits
CB6T-AABG
Start with 10 credits
EZ6T-AABG
Start with 25 credits
LB6T-AABG
Start with 50 credits
XF6T-AABG
Start with 99 credits
Infinite credits
Two Crude Dudes
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
A2BA-AAFT
B6BA-AAFT
BABA-AAFT
BEBA-AAFT
A2BA-AAFJ
A6BA-AAFJ
BABA-AAFJ
BEBA-AAFJ
AJ0A-AABG
AN0A-AABG
AT0A-AABG
AY0A-AABG
A20A-AABG
AWYT-AA22
AHDT-CAAC
A5DT-CAAC
AHDA-CAGA
A5DA-CAGA
AHDA-CAG0
CDDA-CAG0
AHDT-CAE6
DXDT-CAE6
AHDA-CAFL
C5DA-CAFL
Start with 6 lives--each player
Start with 7 lives--each player
Start with 8 lives--each player
Start with 9 lives--each player
Start with 6 continues
Start with 7 continues
Start with 8 continues
Start with 9 continues
Start on level 2
Start on level 3
Start on level 4
Start on level 5, first part
Start on level 5, second part
Enemies do not hurt
Disc cutter is easier to kill
Disc cutter is harder to kill
Hunchback is easier to kill
Hunchback is harder to kill
Commander is easier to kill
Commander is harder to kill
Heavy Snake is easier to kill
Heavy Snake is harder to kill
Grease Monkey is easier to kill
Grease Monkey is harder to kill
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
AHDT-CAFN
D5DT-CAFN
AHDA-CAHN
CDDA-CAHN
AHDT-CAA2
CDDT-CAA2
AHDT-CAC4
DDDT-CAC4
AHDT-CADT
D9DT-CADT
AHDT-CAGJ
EDDT-CAGJ
AHET-CAAW
DMET-CAAW
AHFT-CAGW
DDFT-CAGW
Master Reaper is easier to kill
Master Reaper is harder to kill
Rabid Hounds are easier to kill
Rabid Hounds are harder to kill
Mad Bomber is easier to kill
Mad Bomber is harder to kill
Cyborg D is easier to kill
Cyborg D is harder to kill
Hand Sniper is easier to kill
Hand Sniper is harder to kill
Rhino-man is easier to kill
Rhino-man is harder to kill
Santa Imposter is easier to kill
Santa Imposter is harder to kill
Pyromaniac is easier to kill
Pyromaniac is harder to kill
Ultimate Qix
1
2
3
NUMBERS
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
ETBT-AA4Y
MASTER CODE--MUST BE ENTERED
AEBT-AAH2
Start with 1 player spaceship
BEBT-AAH2
Start with 9 player spaceships
OF SHIPS IN CODES 4 THRU 6 MAY VARY DUE TO COUNTER ROLLOVER
EYBT-AAH2
Start with about 25 player spaceships
LEBT-AAH2
Start with about 50 player spaceships
XEBT-AAH2
Start with about 99 player spaceships
EJ6T-AA5A
Infinite player spaceships
SFLA-DETN + AABT-AAGG
Start on round 2
SFLA-DETN
Start on round 3
SFLA-DJTN
Start on round 4
SFLA-DNTN
Start on round 5
SFLA-DTTN
Start on round 6
SFLA-DYTN
Start on round 7
SLFA-D2TN
Start on round 8
SFLA-D6TN
Start on round 9
SFLA-DATN
Start on round 10
AVLA-CA2N + BJBT-AAGG
Start on round 11
AVLA-CA2N + BNBT-AAGG
Start on round 12
AVLA-CA2N + BTBT-AAGG
Start on round 13
AVLA-CA2N + BYBT-AAGG
Start on round 14
AVLA-CA2N + B2BT-AAGG
Start on round 15
AVLA-CA2N + B6BT-AAGG
Start on round 16
AE6T-AAHC + AE3A-AADA
Slower spaceship
AN6T-AAHC + AN3A-AADA
Faster spaceship
AY6T-AAHC + AY3A-AADA
Super fast spaceship
9J2A-AAFT Clear round after 25% of field is cut instead of 80%
8T2A-ACFT Clear round after 50% of field is cut
VJ2A-AEFT Clear round after 65% of field is cut
022A-AGFT Clear round after 95% of field is cut
4T2A-AGFT Clear round after 98% of field is cut
AJNT-CA2L Start with lasers (use B button)
Urban Strike
1
2
3
4
R12B-860Y
D3RA-AA9G
CKPT-AA4L
AM4A-AA4G
MASTER CODE--MUST BE ENTERED
Infinite lives
Infinite fuel
Infinite ammo
5
6
7
8
9
10
11
12
13
MAFB-YEA6
EAFB-YGA6
4AFB-YRA6
VAFB-ZGA6
CAFB-YRJ6
9AGB-YGFG
VAGB-ZGFG
CAGB-YRPG
AKYT-AA2R
Mohican armor starts at
Mohican armor starts at
Mohican armor starts at
Mohican armor starts at
Mohican armor starts at
Blackhawke armor starts
Blackhawke armor starts
Blackhawke armor starts
Timer never runs out
600
800
2000
5000
10,000
at 1000
at 5000
at 10,000
Valis 3
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
AYNT-AAFA
BYNT-AAFA
YANA-BK38
YANA-BK38
YANA-BK38
YANA-BK38
YANA-BK38
SAFA-AADT
EAFA-AADT
CJFA-AA58
AAGA-AAHY
AEGA-AAHY
AJGA-AAHY
ATGA-AAHY
A2GA-AAHY
A2ET-AA8G
BCMA-AA2R
AK2A-AA52
JCCA-BAYW
BWCA-BA6R
+
+
+
+
+
+
Start game at Act 2
Start game at Act 3
NTGT-AAC6
Game clock starts at 100--all scenes
3AGT-AAC6
Game clock starts at 200--all scenes
FTGT-ACC6
Game clock starts at 300--all scenes
8TGT-ACC6
Game clock starts at 500--all scenes
66GT-AGC6
Game clock starts at 999--all scenes
Game clock runs slower
Game clock runs faster
Freeze clock (no time limit)
Start with 1 life instead of 3
Start with 2 lives
Start with 3 lives
Start with 5 lives
Start with 7 lives
Infinite lives
HP (life) gauge never loses energy
MP (magic) gauge never loses energy
Small heart increases HP gauge by 8 instead of 4
SCCA-BBYT + J4CA-BK6W
Small heart increases HP
gauge by 12
21
A4CA-AA6W
Small heart restores HP gauge to full
22
CLCA-AA6R
Small heart worth same as large heart
23
RCCA-AA6R
Small heart worth same as 1-up
24
AWCA-AAFJ
Large heart increases HP gauge by 4 instead of 16
25
BLCA-AAFJ
Large heart increases HP gauge by 10
26
DCCA-AAFJ
Large heart restores HP gauge to full
27
MWCA-AA7C
Large heart worth same as 1-up
28
JCCA-BTOT
B-magic increases MP gauge by 4 instead of 8
29.* CCA-BA8N + SCCA-BB0R + KLCA-BK8T B-magic increases MP gauge by 16
*Note about 29: This Code may be wrong, when I found this code, it is
way to scrambled to tell what is the code.
30
31
32
33
34
35
36
37
38
A4CA-AA8T
B-magic restores MP gauge to full
JCCA-B2Z6
S-magic increases MP gauge by 6 instead of 2
BWCA-BA72 + SCCA-BBZ4 + KLCA-BK76 S-magic increases MP gauge by 12
A4CA-AA76
S-magic restores MP gauge to full
CLCA-AA72
S-magic worth same as B-magic
JCCT-BJTE
1-up worth 2 lives instead of 1
JCCT-BTTE
1-up worth 4 lives
JCCT-B2TE
1-up worth 6 lives
RGCT-A6TE
1-up worth nothing
Vapor Trail
1
2
3
4
5
6
7
8
9
10
11
12
13
AJBT-AA5G
P4FA-AA28
FWNA-BETJ
RG8T-A604
RG8T-A604
C4FA-AA5G
RGYA-A6WY
ACTA-AAFW
SG6T-BEXA
SG6T-BJXA
SG6T-BNXA
SG6T-BTXA
SG6T-BYXA
+
+
+
+
+
+
+
+
MASTER CODE--MUST BE ENTERED
Invincibility
Allow only one hit per ship
FW8T-BE06
Start with 1 ship
FW8T-BA06
Start with 8 ships
Infinite ships
ACYA-BAW0
Start with weapons at full power
Very fast roll power recharge
SG6T-BEXG
Start at mission 2
SG6T-BJXG
Start at mission 3
SG6T-BNXG
Start at mission 4
SG6T-BTXG
Start at mission 5
SG6T-BYXG
Start at mission 6
Vectorman
1.
2.
AXKT-AA8C
R0RA-N60Y
Infinite Rocket-boost jumps
Weapons don't run out
CODES 3-8 ONLY ON WICKED LEVEL
3.
AOMT-AAF6 Start with 5 health balls
4.
A4MT-AAF6 Start with 6 health balls
5.
A8MT-AAF6 Start with 7 health balls
6.
BCMT-AAF6 Start with 8 health balls
7.
BGMT-AAF6 Start with 9 health balls
8.
BLMT-AAF6 Start with 10 health balls
9.
RGNA-A61L All health power ups max out health
10. AL8A-AA72 Invincible
11. R8PT-AAB8 Timer counts down half as fast
12. F4PT-AA3T Infinite time
CODES 13-19 ONLY ON WICKED LEVEL
13. AGMT-AAFY Start with 1 life
14. ALMT-AAFY Start with 2 lives
15. A0MT-AAFY Start with 5 lives
16. BLMT-AAFY Start with 10 lives
17. DGMT-AAFY Start with 25 lives
18. GLMT-AAFY Start with 50 lives
19. NRMT-AAFY Start with 99 lives
20. C49T-AA28 Infinite lives
21. ALRA-NADA Multiplier goes to 2 after multiplier power-up runs out
22. ARRA-NADA Multiplier goes to 3 after multiplier power-up runs out
23. AL0RA-NADA Multiplier goes to 5 after multiplier power-up runs out
24. ABLA-NADA Multiplier goes to 10 after multiplier power-up runs out
25. ALRA-NA4Y Multipliers don't run out with time
26. AGMT-AACE Start on metalhead level
27. ALMT-AACE Start on tidal surge level
28. ARMT-AACE Start on absolute zero level
29. AWMT-AACE Start on arctic ridge level
30. A0MT-AACE Start on bamboo mill level
31. A4MT-AACE Start on rock 'n' roller level
32. A8MT-AACE Start on death ally level
33. BCMT-AACE Start on hydroponic lab level
34. BGMT-AACE Start on superstructure level
35. BLMT-AACE Start on stayin' alive level
36. BRMT-AACE Start on nightscape level
37.
38.
39.
40.
41.
BWMT-AACE
B0MT-AACE
B4MT-AACE
B8MT-AACE
CCMT-AACE
Start
Start
Start
Start
Start
on
on
on
on
on
dark ruins level
underground vault level
worldlink center level
twist and shout level
bonus level
Virtua Racing
1
C5NA-EA4E
2
3
4
5
6
7
8
9
KR6A-F80C
L06A-FA0C
NR6A-FA0C
AC6A-E00E
AC6A-FL0E
AC6A-EG8E
AL3A-EA9L
B4SA-FA54
10
CWSA-FA54
11
DGSA-FA54
12
D4SA-FA54
13
14
15
16
17
18
19
20
21
22
23
24
25
26
CWSA-FA6E
DGSA-FA6E
D4SA-FA6E
3CLT-EAGT
0CLT-EAGT
XCLT-EAGT
TCLT-EAGT
NCLT-EAGT
ECLT-EAGT
AFDT-EABR
AKDT-EABR
APDT-EABR
AVDT-EABR
A3DT-EABR
29
ALRT-EA2W
Backwards tracks--select backwards logo in mode
select screen
Start with 95 sec. on easy level
Start with 85 sec. on normal level
Start with 99 sec. on normal level
Start with 75 sec. on hard level
Start with 85 sec. on hard level
Start with 99 sec. on hard level
Timer doesn't count down (lap counter still does)
15 sec. added for checkpoints on Beginner and
Medium courses
20 sec. added for checkpoints on Beginner and
Medium courses
25 sec. added for checkpoints on Beginner and
Medium courses
30 sec. added for checkpoints on Beginner and
Medium courses
20 sec. added for checkpoints on Expert course
25 sec. added for checkpoints on Expert course
30 sec. added for checkpoints on Expert course
Accelerate and decelerate slightly faster
Accelerate and decelerate faster
Accelerate and decelerate much faster
Accelerate and decelerate very quickly
Accelerate and decelerate extremely fast
Accelerate and decelerate instantly
1 lap in Virtua Racing mode instead of 5
2 laps in Virtua Racing mode
3 laps in Virtua Racing mode
4 laps in Virtua Racing mode
6 laps in Virtua Racing mode
(lap counter gets weird after 5)
Finish 1st in every race you complete
VR Troopers
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
Wardner
AAGA-AAA2
AGJT-AAFL
CCJT-AAFL
ECJT-AAFL
F8JT-AAFL
AGKA-AAAJ
CCKA-AAAJ
ECKA-AAAJ
F8KA-AAAJ
AAET-AABG
CAGA-AAAR
Infinite timer
Start with very little energy
Start with 1/4 energy
Start with 1/2 energy
Start with 3/4 energy
Opponent starts with very little energy
Opponent starts with 1/4 energy
Opponent starts with 1/2 energy
Opponent starts with 3/4 energy
Carry your match timer into the bonus rounds
Timer counts by ten
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
AJBT-AA4Y
ATTT-AA6G
ABGT-AACY
AKGT-AACY
A3GT-AACY
BFGT-AACY
B3GT-AACY
CPGT-AACY
DBGT-AACY
BVHT-AA5G
9VGT-BCE2
9VGT-BCE2
9VGT-BCE2
9VGT-BCE2
9VGT-BCE2
9VGT-BCE2
9VGT-BCE2
9VGT-BCE2
AKKA-AA80
ABGT-AABG
AFGT-AABG
APGT-AABG
AZGT-AABG
BFGT-AABG
B7GT-AABG
CVGT-AABG
DFGT-AABG
D3GT-AABG
HBGT-BEV0
9ETT-ATE2
AT7A-AA4J
AVGT-BA3T
BBGT-BA3T
BVGT-BA3T
HTVT-BEPE
YC1T-AADE
JC1T-BA4W
R0TA-BA4J
+
+
+
+
+
+
+
+
MASTER CODE--MUST BE ENTERED
Infinite lives
Start with 1 life
Start with 3 lives
Start with 7 lives
Start with 10 lives
Start with15 lives
Start with 20 lives
Start with 25 lives
Infinite time
AFGT-AAE4
1 minute per level
AZGT-AAE4
5 minutes per level
A7GT-AAE4
7 minutes per level
BFGT-AAE4
9 minutes per level
B7GT-AAE4
15 minutes per level
CVGT-AAE4
20 minutes per level
DFGT-AAE4
25 minutes per level
D3GT-AAE4
30 minutes per level
Infinite restarts
No restarts
1 restart
3 restarts
5 restarts
9 restarts
15 restarts
20 restarts
25 restarts
30 restarts
Always have magical cape during first life
Always have magical cape during other lives
Always have magical cape after use
Start with magic of the stars
Start with magic of the moon
Start with magic of the sun
Everything costs 0
Little power balls worth 10
Sacks of gold worth 400
Treasure chests worth 750
Warlock
1.
2.
3.
4.
5.
6.
A26T-CAEP
A3LT-AADG
ADHA-AAAZ
AE6T-CAB7
DA6T-CAB7
EDHA-AAB2
Shoot fireballs
Infinite energy
One hit and youÍre invincible
Start with less energy
Start with more energy
DonÍt flash when you get hit
Whip Rush
1
2
3
4
5
AJBA-EA72
GJMA-AA5J
A5KT-AADG
BMKT-AADG
CXKT-AADG
Infinite credits
Infinite lives
Start with 7 lives--easy level
Start with 11 lives--easy level
Start with 21 lives--easy level
6
7
8
9
10
11
12
A5KT-AAD0
BMKT-AAD0
CXKT-AAD0
A5KT-AAC0
BMKT-AAC0
CXKT-AAC0
AJYA-AA98
Start with 7 lives--normal level
Start with 11 lives--normal level
Start with 21 lives--normal level
Start with 7 lives--hard level
Start with 11 lives--hard level
Start with 21 lives--hard level
Invincibility after first power-up or first
loss of ship on each level
Wolverine: Adamantium Rage
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
9PVT-B97L
Jump higher
9FVT-B97L
Jump much higher
83VT-B97L
Jump much, much higher
ATKA-AA9C
Infinite lives
REHT-A604
Every few seconds, health does not improve
JAHT-BJ04
Every few seconds, health improves 2%
JAHT-BT04
Every few seconds, health improves 4%
JAHT-BA04
Every few seconds, health improves 8%
ABDA-2AFE
Health pickups add 0% to health
AZDA-2AFE
Health pickups add 5% to health
CVDA-2AFE
Health pickups add 20% to health
GKDA-2AFE
Health pickups add 50% to health
NVDA-2AFE
Health pickups add 100% to health
ATHT-AA6C
Elsie-Dee never comes
SEHT-BJYC
Elsie-Dee comes 2x as fast as normal
SEHT-BNYC
Elsie-Dee comes 3x as fast as normal
FB0V-AA90
Skip opening credit screens
A2SA-AA8G
Nearly invincible
BTZT-AA5A
Invincible against fire, acid, water, bats
BVDA-2A92
Invincible against android dogs
AAXT-AABC
Invincible against electricity
BTYA-AA3Y
Invincible against some shots
BTXT-AA9E
Invincible against guard androids
EVKA-AA64 + EVKA-AA2N
Invincible against Lurker
BTYT-AA76
Invincible against tree darts
BJTT-AAG6
Some of your slashes and punches do 1/2x more
damage than normal
FATT-AAG6
Some of your slashes and punches do 2x more
damage than normal
NTTT-AAG6
Some of your slashes and punches do 5x more
damage than normal
29
3ATT-AAG6
30
31
32
33
A2TT-AAG4
DATT-AAG4
HTTT-AAG4
SATT-AAG4
Some of your slashes and punches do 10x more
damage than normal
Some of your kicks do 1/2x more damage than normal
Some of your kicks do 2x more damage than normal
Some of your kicks do 5x more damage than normal
Some of your kicks do 10x more damage than normal
World Series Baseball
1
2
3
4
5
6
HENA-DEYN
HENA-DJYN
HENA-DNYN
HENA-DTYN
HENA-DYYN
HENA-D2YN
Player
Player
Player
Player
Player
Player
1
1
1
1
1
1
starts
starts
starts
starts
starts
starts
with
with
with
with
with
with
1
2
3
4
5
6
run
runs
runs
runs
runs
runs
7
8
9
10
11
12
13
14
15
16
HENA-D6YN
HENA-DAYN
HENA-DEZE
HENA-DJZE
HENA-DNZE
HENA-DTZE
HENA-DYZE
HENA-D2ZE
HENA-D6ZE
HENA-DAZE
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
1
1
2
2
2
2
2
2
2
2
starts
starts
starts
starts
starts
starts
starts
starts
starts
starts
with
with
with
with
with
with
with
with
with
with
7
8
1
2
3
4
5
6
7
8
runs
runs
run
runs
runs
runs
runs
runs
runs
runs
World of Illusion
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
AEST-BA30
BEST-BA30
DEST-BA30
GJST-BA30
KNST-BA30
NNST-BA30
BM2A-AA9R
AX2A-AA62
FF5T-BAWC
AK5T-AA4C
RZ5T-A6W8
AF6A-AAA2
BK6A-AAA2
DK6A-AAA2
AJST-EAH2
ANST-EAH2
ATST-EAH2
AYST-EAH2
A92A-BJYL
A92A-BNYL
A92A-BTYL
+
+
+
+
+
Start with 1 try instead of 3„player 1
Start with 9 tries„player 1
Start with 25 tries„player 1
Start with 50 tries„player 1
Start with 75 tries„player 1
Start with 99 tries„player 1
Infinite tries
DM2A-AA8T
Infinite health
Candy restores health fully
Candy worth nothing
Cake worth nothing
Gain an extra try with every card instead of 52
Gain an extra try with 10 cards
Gain an extra try with 26 cards
HAPA-BEWE
Start on stage 2
HAPA-BJWE
Start on stage 3
HAPA-BNWE
Start on stage 4
HAPA-BTWE
Start on stage 5
Enemy hits cost 2 health points
Enemy hits cost 3 health points
Enemy hits cost 4 health points
World Championship Soccer
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
AJMA-AA3N
AJMA-AA3N
AJMA-AA3N
AJMA-AA3N
AJMA-AA3N
AJMA-AA3N
AJMA-AA3N
AJMA-AA3N
AJMA-AA3N
AJMA-AA3N
AJMA-AA3N
AJMA-AA3N
AJYA-BE80
ANYA-BE80
ATYA-BE80
AYYA-BE80
A2YA-BE80
AJYT-BE3Y
ANYT-BE3Y
ATYT-BE3Y
AYYT-BE3Y
+
+
+
+
+
+
+
+
+
+
+
+
9TMA-BGKT + AAMA-ACBW
9TMA-BGKT + AAMA-AEBW
9TMA-BGKT + AAMA-AGBW
9TMA-BGKT + AAMA-AJBW
9TMA-BGKT + AAMA-ALBW
9TMA-BGKT + AAMA-ANBW
9TMA-BGKT + AEMA-AABW
9TMA-BGKT + AJMA-AABW
9TMA-BGKT + ANMA-AABW
9TMA-BGKT + ATMA-AABW
9TMA-BGKT + AYMA-AABW
9TMA-BGKT + A2MA-AABW
Each player 1 goal
Each player 1 goal
Each player 1 goal
Each player 1 goal
Each player 1 goal
Each player 2 goal
Each player 2 goal
Each player 2 goal
Each player 2 goal
Player 1
Player 1
Player 1
Player 1
Player 1
Player 1
Player 2
Player 2
Player 2
Player 2
Player 2
Player 2
worth 2
worth 3
worth 4
worth 5
worth 6
worth 2
worth 3
worth 4
worth 5
starts
starts
starts
starts
starts
starts
starts
starts
starts
starts
starts
starts
with
with
with
with
with
with
with
with
with
with
with
with
1
2
3
4
5
6
1
2
3
4
5
6
point
points
points
points
points
points
point
points
points
points
points
points
22
23
24
25
A2YT-BE3Y
AJXA-BE9J
ANXA-BE9J
ATXA-BE9J
Each
Time
Time
Time
player 2 goal
goes by 2x as
goes by 3x as
goes by 4x as
worth 6
fast
fast
fast
WWF Super Wrestlemania
1
REBT-A6TN
MASTER CODE„MUST BE ENTERED
2
5CWA-CAEE
Player 1 starts with 3/4 energy
3
WCWA-CAEE
Player 1 starts with 1/2 energy
4
KCWA-CAEE
Player 1 starts with 1/4 energy
5
5CWT-CAFG
Player 2 starts with 3/4 energy
6
WCWT-CAFG
Player 2 starts with 1/2 energy
7
KCWT-CAFG
Player 2 starts with 1/4 energy
ELBOW CODES DON'T WORK FOR FLYING ELBOWDROP
8
DWCA-CACJ
Kick does no damage
9
ACCA-CAAR
Punch does no damage
10
CCCA-CABA
Elbow drop does no damage
11
ACCA-CABC
Stomp does no damage
12
ACCA-CABE
Flying dropkick does no damage
13
ACCA-CAA8
Body slam does no damage
14
ACCA-CJBJ
Head butt does no damage
15
ACCA-CAB2
Suplex does no damage
16
ACCA-CABG
Hiptoss does no damage
17
BWCA-CABY
Clothesline does no damage
18
DWCA-DTCJ
Kick does more damage
19
DCCA-CAAR
Punch does more damage
20
CCCA-DAKA
Elbow drop does more damage
21
ACCA-DABC
Stomp does more damage
22
GCCA-CABE
Flying dropkick does more damage
23
HWCA-CAA8
Body slam does more damage
24
CCCA-CJBJ
Head butt does more damage
25
FLCA-CAB2
Suplex does more damage
26
D4CA-CABG
Hiptoss does more damage
27
BWCA-CJKY
Clothesline does more damage
28
DWCA-DALJ
Kick does a lot more damage
29
GCCA-CAAR
Punch does a lot more damage
30
CCCA-CA3A
Elbow drop does a lot more damage
31
ACCA-DAKC
Stomp does a lot more damage
32
NCCA-CABE
Flying dropkick does a lot more damage
33
SCCA-CAA8
Body slam does a lot more damage
34
GCCA-CJBJ
Head butt does a lot more damage
35
LWCA-CAB2
Suplex does a lot more damage
36
HWCA-CABG
Hiptoss does a lot more damage
37
BWCA-CTVY
Clothesline does a lot more damage
X-Men
1
2
3
4
5
6
7
8
A3YA-AA32
Protection from most enemy hits
BDBA-CA34
Protection from falling off screen (no health lost)
ACJT-CAGA
Protection from spikes
AB1A-CAGJ + AB1T-CAHE Gambit's lethal burst uses no mutant power
DKWA-CA4C + DVWA-CA6L Nightcrawler's teleport uses no mutant power
ALKT-CA4L
Wolverine's claws use no mutant power
ABET-CAAE + ABDT-CAG8
Wolverine's spin slash uses no
extra mutant power
ABMT-CAE2 + ABNA-CAFA
Cyclops' eye-beam uses no mutant
power--except when you duck or jump
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
ABPA-CAC6 + ABMA-CAC4 Cyclops' optic blast uses no mutant power
ACKT-CAFT
Mutant power does not regenerate
TCKT-CAFT
Mutant power regenerates faster
ACKT-CEFT
Mutant power regenerates much faster
ACKT-CJFT
Mutant power regenerates to full very quickly
BC7A-CA5W
Lets you use Iceman multiple times
BC9T-CA80
Lets you use Archangel multiple times
BC8T-CA42
Lets you use Rogue multiple times
BC7T-CA2T
Lets you use Storm multiple times
P0KT-DAYW
Wolverine heals himself faster
ALKA-CA86
Switch X-Men an infinite number of times
AP6T-EAF2
Start part way through Savage Land
AV6T-EAF2
Start in Shi'ar Empire
AZ6T-EAF2
Start on Excalibur's Lighthouse stage
A36T-EAF2
Start inside Excalibur's Lighthouse
A76T-EAF2
Start in Ahab's Future World
BB6T-EAF2
Start in Mojo's Crunch
BK6T-EAF2
Start in Asteroid M
B5BA-CA7T
No mutant power lost when Wolverine falls off screen
X-Men 2 Clone Wars
1.
AKRT-AA58
Infinite lives
2.
J6SB-8EY6
Invincible
3.
ABRT-AWEE
Start with 9 health after 1st life
4.
BKRA-AAE0
Start with 9 lives
5.
A3RA-AAE0
Start with 5 lives
CODES 6-11 ONLY WORK FOR WOLVERINE
6.
AB7B-WWDN
Regenerate all the way up to 9
7.
AB7B-WRDN
Regenerate up to 7
8.
AB7B-WLDN
Regenerate up to 5
9.
2K7B-WCDG
Regenerate twice as fast
10.
6F7B-WADG
Regenerate four times as fast
11.
RFMA-N60W
Play as Magneto on any level
Zany Golf
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
BB0A-AAC0
CK0A-AAC0
DV0A-AAC0
GB0A-AAC0
NK0A-AAC0
AC2T-ANCG
AC2T-ARCT
AC2T-ANCA
AC2T-ARCW
AC2T-ARCJ
AC2T-ARCC
AC2T-ARCR
AC2T-AYCE
AC2T-A0CN
BC1T-ATEJ
BC1T-AAEJ
BC1T-AWEJ
BC1T-AJEJ
BC1T-ACEJ
BC1T-AREJ
BC1T-AEEJ
Start with 10 strokes
Start with 20 strokes
Start with 30 strokes
Start with 50 strokes
Start with 100 strokes
Change hole 1 to par 6
Change hole 2 to par 7
Change hole 3 to par 6
Change hole 4 to par 7
Change hole 5 to par 7
Change hole 6 to par 7
Change hole 7 to par 7
Change hole 8 to par 10
Change hole 9 to par 11
Start on hole 2
Start on hole 3
Start on hole 4
Start on hole 5
Start on hole 6
Start on hole 7
Start on hole 8
22
BC1T-ANEJ
Start on hole 9
Zero Tolerance
1.
2.
AAFT-CABY
REJA-C61W
3.
4.
5.
6.
7.
8.
9.
10.
A39A-LA7E
AMNA-AA5E
AAHA-CAG6
TAHA-CAG6
AAHA-CEG6
AAGT-CAHT
AAGT-CEHT
TAGT-CAHT
Infinite ammo
Ammo power-ups completely fill ammo if you
already have some
All levels are secured
Invincible
Bullet Proof Vest takes no damage
Bullet Proof Vest takes 1/2 damage
Bullet Proof Vest takes 2x damage
Bioscanner doesn't run out
Bioscanner lasts half as long
Bioscanner lasts twice as long
Zero Wing
1.
2.
3.
ANRA-AAA0
ATYA-AA3T
ATLT-AA8C
Weapon power-ups level-up your weapon faster
Infinite lives
Invincibility against enemies, and enemy fire.
You can still die from touching obstacles. With
this code on, you will not be able to pick-up
weapon power-ups. This code makes it very easy
to finish the game. Note that you can get
power-ups if you use the tracker beam.
Zombies Ate my Neighbors
1
BF2T-AABJ
Start with 10 lives
2
A32T-AABJ
Start with 7 lives
3
AB2T-AABJ
Start with 1 life
4
A47A-AA6W
Infinite lives
5
GK2T-AAB4
Start with 50 shots in starting weapon
6
NV2T-AAB4
Start with 100 shots in starting weapon
7
8V2T-ACB4
Start with 500 shots in starting weapon
8
TV2T-AGB4
Start with 900 shots in starting weapon
9
JK2T-AAB6
Start with soda pop cans instead of squirt guns
FOR CODES 10 THRU 19, HOLD DOWN "A" AND PRESS "B" TO USE NEW WEAPON
10
JB2T-AAB6
Start with bazookas
11
JV2T-AAB6
Start with tomatoes
12
HB2T-AAB6
Start with fire extinguishers
13
J32T-AAB6
Start with ice pops
14
HK2T-AAB6
Start with martian bubble guns
15
HV2T-AAB6
Start with weed-eaters
16
H32T-AAB6
Start with ancient artifacts
17
KK2T-AAB6
Start with plates
18
KV2T-AAB6
Start with silverware
19
K32T-AAB6
Start with footballs
20
AMWA-AA88
Infinite weapons once you have at least 1
21
LK2T-AACJ
Start with speed shoes instead of a first aid kit
FOR CODES 22 THRU 27, HOLD DOWN "A" AND PRESS "C" TO USE NEW WEAPON
22
LV2T-AACJ
Start with a monster potion
23
L32T-AACJ
Start with a ghost potion
24
MB2T-AACJ
Start with a random potion
25
NB2T-AACJ
Start with a pandora's box
26
NK2T-AACJ
Start with a skeleton key
27
28
NV2T-AACJ
DDXT-AA2G
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
AZ2T-AAA6
A1ET-AAHL
AL8T-AA3G
BF2T-AACG
AMVA-AA4G
694T-AGFL
NS4T-AAF0
NS4T-AAFN
BH5A-AAAR
AK0A-AAB2
AP0A-AAB2
AV0A-AAB2
AZ0A-AAB2
A30A-AAB2
A70A-AAB2
BB0A-AAB2
BF0A-AAB2
BK0A-AAB2
BP0A-AAB2
BV0A-AAB2
BZ0A-AAB2
B30A-AAB2
B70A-AAB2
CB0A-AAB2
CF0A-AAB2
CK0A-AAB2
CP0A-AAB2
CV0A-AAB2
CZ0A-AAB2
C30A-AAB2
C70A-AAB2
DB0A-AAB2
DF0A-AAB2
DK0A-AAB2
DP0A-AAB2
DV0A-AAB2
DZ0A-AAB2
D30A-AAB2
D70A-AAB2
EB0A-AAB2
EF0A-AAB2
EK0A-AAB2
EP0A-AAB2
EV0A-AAB2
EZ0A-AAB2
E30A-AAB2
E70A-AAB2
FB0A-AAB2
FF0A-AAB2
FK0A-AAB2
FP0A-AAB2
FV0A-AAB2
FZ0A-AAB2
F30A-AAB2
Start with a decoy
Infinite special items once you have at least
1--EXCEPT KEYS
Start with 1/2 health
Continue with 1/2 health
Almost infinite health
Start with 9 first aid kits instead of 1
Infinite keys once you have at least one
Package of squirt guns worth 999
Package of soda pop cans worth 99
Fire extinguishers worth 99 on pick up
Each key worth 9 on pick up
Start on level 2
Start on level 3
Start on level 4
Start on level 5
Start on level 6
Start on level 7
Start on level 8
art on level 9
Start on level 10
Start on level 11
Start on level 12
Start on level 13
Start on level 14
Start on Level 15
Start on Level 16
Start on Level 17
Start on Level 18
Start on Level 19
Start on Level 20
Start on Level 21
Start on Level 22
Start on Level 23
Start on Level 24
Start on Level 25
Start on Level 26
Start on Level 27
Start on Level 28
Start on Level 29
Start on Level 30
Start on Level 31
Start on Level 32
Start on Level 33
Start on Level 34
Start on Level 35
Start on Level 36
Start on Level 37
Start on Level 38
Start on Level 39
Start on Level 40
Start on Level 41
Start on Level 42
Start on Level 43
Start on Level 44
Start on Level 45
Start on Level 46
83
84
85
86
87
88
89
90
91
F70A-AAB2
GB0A-AAB2
GK0A-AAB2
GP0A-AAB2
GV0A-AAB2
GZ0A-AAB2
G30A-AAB2
G70A-AAB2
GF0A-AAB2
Start
Start
Start
Start
Start
Start
Start
Start
Start
on
on
on
on
on
on
on
on
on
Level 47
Level 48
Bonus Level Son of Dr. Tongue
Bonus Level Day of the Tentacle
Bonus Level Someplace Very Warm
Bonus Level Curse of the Pharaohs
Bonus Level Mushroom Men
Bonus Level Cheerleaders vs the Monsters
Credit Level Monsters Among Us
Zoom
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
DGVA-AAC8
KRVA-AAC8
NRVA-AAC8
AWAA-AA7J
AWFA-AA4Y
AFHT-AAF0
AZHT-AAF0
A7HT-AAF0
BFHT-AAF0
EK4A-AA2W
AFHT-AAGL
AZHT-AAGL
A7HT-AAGL
BFHT-AAGL
ALHT-AA48
GLTA-AAAW
LCTA-AAAW
3CTA-AAAW
AJZT-AA4T
Start with 25 rubber balls--both players
Start with 75 rubber balls--both players
Start with 99 rubber balls--both players
Infinite rubber balls--player 1
Infinite rubber balls--player 2
Start with 2 lives instead of 3--player 1
Start with 6 lives--player 1
Start with 8 lives--player 1
Start with 10 lives--player 1
Infinite lives--1-player game only
Start with 2 lives--player 2
Start with 6 lives--player 2
Start with 8 lives--player 2
Start with 10 lives--player 2
Infinite lives--player 2
Start stage 1, field 1 time at 50
Start stage 1, field 1 time at 80
Start stage 1, field 1 time at 200
Start at zero time
CODES 20 THRU 54 SHOW YOU A FLASH OF FINAL
BEGINS
20
ABJA-AABL
Player 1 starts on
21
AFJA-AABL
Player 1 starts on
22
AKJA-AABL
Player 1 starts on
23
APJA-AABL
Player 1 starts on
24
AVJA-AABL
Player 1 starts on
25
AZJA-AABL
Player 1 starts on
26
A3JA-AABL
Player 1 starts on
27
A7JA-AABL
Player 1 starts on
28
BBJA-AABL
Player 1 starts on
29
BFJA-AABL
Player 1 starts on
30
BKJA-AABL
Player 1 starts on
31
BPJA-AABL
Player 1 starts on
32
BVJA-AABL
Player 1 starts on
33
BZJA-AABL
Player 1 starts on
34
B3JA-AABL
Player 1 starts on
35
B7JA-AABL
Player 1 starts on
36
CBJA-AABL
Player 1 starts on
37
CFJA-AABL
Player 1 starts on
38
CKJA-AABL
Player 1 starts on
39
CPJA-AABL
Player 1 starts on
40
CVJA-AABL
Player 1 starts on
41
CZJA-AABL
Player 1 starts on
42
C3JA-AABL
Player 1 starts on
STAGE BEFORE SELECTED LEVEL
stage
stage
stage
stage
stage
stage
stage
stage
stage
stage
stage
stage
stage
stage
stage
stage
stage
stage
stage
stage
stage
stage
stage
1,
1,
1,
1,
1,
2,
2,
2,
2,
2,
2,
3,
3,
3,
3,
3,
3,
4,
4,
4,
4,
4,
4,
field
field
field
field
field
field
field
field
field
field
field
field
field
field
field
field
field
field
field
field
field
field
field
2
3
4
5
6
1
2
3
4
5
6
1
2
3
4
5
6
1
2
3
4
5
6
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
C7JA-AABL
DBJA-AABL
DFJA-AABL
DKJA-AABL
DPJA-AABL
DVJA-AABL
DZJA-AABL
D3JA-AABL
D7JA-AABL
EBJA-AABL
EFJA-AABL
EKJA-AABL
ABJA-AABT
AFJA-AABT
AKJA-AABT
APJA-AABT
AVJA-AABT
AZJA-AABT
A3JA-AABT
A7JA-AABT
BBJA-AABT
BFJA-AABT
BKJA-AABT
BPJA-AABT
BVJA-AABT
BZJA-AABT
B3JA-AABT
B7JA-AABT
CBJA-AABT
CFJA-AABT
CKJA-AABT
CPJA-AABT
CVJA-AABT
CZJA-AABT
C3JA-AABT
C7JA-AABT
DBJA-AABT
DFJA-AABT
DKJA-AABT
DPJA-AABT
DVJA-AABT
DZJA-AABT
D3JA-AABT
D7JA-AABT
EBJA-AABT
EFJA-AABT
EKJA-AABT
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
Player
1
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1
1
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1
1
1
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1
1
1
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
starts
starts
starts
starts
starts
starts
starts
starts
starts
starts
starts
starts
starts
starts
starts
starts
starts
starts
starts
starts
starts
starts
starts
starts
starts
starts
starts
starts
starts
starts
starts
starts
starts
starts
starts
starts
starts
starts
starts
starts
starts
starts
starts
starts
starts
starts
starts
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
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on
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on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
on
stage
stage
stage
stage
stage
stage
stage
stage
stage
stage
stage
stage
stage
stage
stage
stage
stage
stage
stage
stage
stage
stage
stage
stage
stage
stage
stage
stage
stage
stage
stage
stage
stage
stage
stage
stage
stage
stage
stage
stage
stage
stage
stage
stage
stage
stage
stage
5,
5,
5,
5,
5,
5,
6,
6,
6,
6,
6,
6,
1,
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3,
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4,
4,
4,
4,
4,
4,
5,
5,
5,
5,
5,
5,
6,
6,
6,
6,
6,
6,
field
field
field
field
field
field
field
field
field
field
field
field
field
field
field
field
field
field
field
field
field
field
field
field
field
field
field
field
field
field
field
field
field
field
field
field
field
field
field
field
field
field
field
field
field
field
field
1
2
3
4
5
6
1
2
3
4
5
6
2
3
4
5
6
1
2
3
4
5
6
1
2
3
4
5
6
1
2
3
4
5
6
1
2
3
4
5
6
1
2
3
4
5
6
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