NOTE: THERE ARE TWO VERSIONS OF SOME OF THESE GAMES . IF THE "A" CODES DO NOT WORK ON YOUR COPY OF THE GAME, THEN TRY THE "B" CODES 688 Attack Sub 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. 23. 24. 25. 26. 27. 28. 29. 30. 31. 32. AALT-CNE2 AALT-CNE8 A2LT-CAG4 AALT-CNFE AALT-CNFL AALT-CNFT AALT-CNF0 AALT-CNF6 AALT-CNGC AALT-CNGJ AALT-CAN2 AALT-CAN8 EALT-CAG4 AALT-CAPE AALT-CAPL AALT-CAPT AALT-CAP0 AALT-CAP6 AALT-CARC AALT-CARJ A2LT-DAE6 A2LT-DAFC A2LT-DAFJ A2LT-DAFR A2LT-DAFY A2LT-DAF4 A2LT-DAGA A2LT-DAGG CALT-CAGL AALT-CAE2 AYLT-CLE2 AYLT-CLE2 + AALT-CNGR + A2LT-CAGY 33. BJLT-CYE2 + AALT-CAE6 + 34. BJLT-CYE2 + BJLT-CYE6 + 35. B6LT-C8E2 + B6LT-C8E6 + 36. DELT-DWE2 + DELT-DWE6 + 37. AJHA-BT8L + HF9T-AJGL + + A2LT-CAHA + A2LT-CAHG + A2LT-CAHN + A2LT-CAHW + AALT-CARR + EALT-CAGY + EALT-CAHA + EALT-CAHG + EALT-CAHN + EALT-CAHW + A2LT-DAGW + AALT-CAE6 + + AALT-CAE6 + + AYLT-CLE6 + 6 torpedoes--Torpex '89 mission 6 torpedoes--Shake 'Em mission 6 torpedoes--Sub Ops mission 6 torpedoes--Mumar Cadaver mission 6 torpedoes--Escape mission 6 torpedoes--Goulash mission 6 torpedoes--Cat Walk mission 6 torpedoes--Surprise Party mission 6 torpedoes--Homecoming mission 6 torpedoes--Hit and Run mission 32 torpedoes--Torpex '89 mission 32 torpedoes--Shake 'Em mission 32 torpedoes--Sub Ops mission 32 torpedoes--Mumar Cadaver mission 32 torpedoes--Escape mission 32 torpedoes--Goulash mission 32 torpedoes--Cat Walk mission 32 torpedoes--Surprise Party mission 32 torpedoes--Homecoming mission 32 torpedoes--Hit and Run mission 16 missiles--Torpex '89 mission 16 missiles--Shake 'Em mission 16 missiles--Mumar Cadaver mission 16 missiles--Escape mission 16 missiles--Goulash mission 16 missiles--Cat Walk mission 16 missiles--Surprise Party mission 16 missiles--Homecoming mission 16 missiles--Hit and Run mission REHT-A6ZY All subs carry 0 torpedoes REHT-A6ZY All subs carry 5 torpedoes REHT-A6ZY All subs carry 5 torpedoes, 5 missiles and 5 noisemakers REHT-A6ZY All subs carry 10 torpedoes, 0 missiles and 0 noisemakers REHT-A6ZY All subs carry 10 torpedoes, 10 missiles and 10 noisemakers REHT-A6ZY All subs carry 15 torpedoes, 15 missiles and 15 noisemakers REHT-A6ZY All subs carry 25 torpedoes, 25 missiles and 25 noisemakers AF9T-AAGN + 2THT-BGA4 Emergency Surface manuever can be performed 2x instead of only 1x 38. 39. 40. ATHA-BT8L + HF9T-AJGL + AF9T-AAGN + 2THT-BGA4 Emergency Surface manuever can be performed 4x BAHA-BT8L + HF9T-AJGL + AF9T-AAGN + 2THT-BGA4 Emergency Surface manuever can be performed 8x A39T-AA8L Emergency Surface manuever can be performed infinite times 41. HEHT-AET4 Emergency Surface manuever cannot be performed at all 42. ACAA-AAE8 Towed Array may be redeployed after it has been cut 43. 9THT-BGKA + AAHT-B73C + SAHT-A6VG Towed Array already cut (unavailable) at start of mission AAAHH!! Real Monsters 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. AD5T-AAAE AX5T-AAAE BH5T-AAAE ACFA-AACC AGFA-AACG AWFA-AACG A8FA-AACG AF5T-AAAA AV5T-AAAA A75T-AAAA AAVT-AAGT ACWA-CAEG AAVA-AACA ACMT-CAGA CWMT-CAGA GLMT-CAGA NRMT-CAGA AANA-CAA0 ADBA-AADJ Start with 1 life Start with 5 lives Start with 10 lives Infinite lives Start with very little energy after 1st life Start with 1/2 energy after 1st life Start with 3/4 energy after 1st life Start with very little energy on 1st life Start with 1/2 energy on 1st life Start with 3/4 energy on 1st life Infinite Special Screams Books worth nothing Infinite garbage Garbage worth nothing Garbage worth 20 Garbage worth 50 Garbage worth 99 Bugs aren't worth anything Infinite energy The Addams Family 1 RH0A-R6VA Infinite lives FOR CODES 2 THRU 5, START THE GAME 2 AGET-RAFY Start with 3 CCET-RAFY Start with 4 LCET-RAFY Start with 5 XGET-RAFY Start with 6 AFET-TAA2 Start with instead of 7 CBET-TAA2 Start with 8 LBET-TAA2 Start with 9 XFET-TAA2 Start with 10 AHTA-RAA2 Extra life 11 CDTA-RAA2 Extra life 12 E1TA-RAA2 Extra life BEFORE THE DEMO ENDS 1 life in a new game instead of 5 10 lives--new game 50 lives--new game 99 lives--new game 1 life after using a continue 5 10 lives after using a continue 50 lives after using a continue 99 lives after using a continue every 10,000 pts. instead of 50,000 every 100,000 pts. every 250,000 pts. 13 14 AD4A-RACC A14A-RACC Finding a 1-UP gives you 0 more lives Finding a 1-UP gives you 5 more lives FOR CODES 15 THRU 17, ONLY 2 HEARTS SHOW ON SCREEN 15 AGFA-RABA Start with 1 heart for the first life instead of 2 16 ARFA-RABA Start with 3 hearts--1st life 17 A0FA-RABA Start with 5 hearts--1st life 18 AGFA-RAA2 Start with max hearts at 1 instead of 2 19 ARFA-RAA2 Start with max hearts at 3 20 A0FA-RAA2 Start with max hearts at 5 21 A5ZT-RA6T Invincible! 22 A13T-RAD4 Heart replenished every 5 dollars instead of 25 23 LD3T-RAD4 Heart replenished every 50 dollars 24 XH3T-RAD4 Heart replenished every 99 dollars 25 CX4A-RAHA Shields last 1/3x normal 26 D54A-RAHA Shields last 1/2x normal 27 SD4A-RAHA Shields last 2x normal 28 0X4A-RAHA Shields last 3x normal 29 AXYT-RA48 Shields last forever 30 A47T-RA42 Don't lose Fezi-copter when you die or change rooms The Adventures of Batman and Robin 1 2 3 4 5 6 7 8 9 10 11 ACSA-AADL BGSA-AADL AGSA-AADT BGSA-AADT C2CA-CA5C AJCA-CA6W AJFA-CA8C A28T-DE2N A4SA-AAD6 AGSA-AAD0 ALSA-AAD0 Start with 1 life Start with 10 lives Start with 1 credit Start with 9 credits Infinite life points Infinite lives Weapon does not discharge Weapon gets full power on first power up Start with weapon at level 6 firepower Start with Shuriken instead of Batarang Start with Bolo instead of Batarang Aero the Acrobat 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 WNEA-BE4Y WJEA-BE4Y WAEA-BE4Y WTEA-BE4Y TNEA-BE4Y RE4A-A6VJ RG2A-A61W Start with 1 life Start with 2 lives Start with 4 lives Start with 8 lives Start with 11 lives Infinite lives Never lose health (spikes, fire, etc. will still kill you) AB6A-EADL Start with 0 continues AF6A-EADL Start with 1 continue AZ6A-EADL Start with 5 continues BK6A-EADL Start with 10 continues AVVA-EA3Y Infinite continues AYEA-AADR + AY6A-AAD0 Get extra lives more easily RE6A-A6W6 No extra life for 20,000 points ABTA-CAHJ Each star found worth 0 stars AKTA-CAHJ Each star found worth 2 stars 17 18 19 20 21 22 23 24 25 26 27 AZTA-CAHJ BKTA-CAHJ RHDA-A6YN AXDA-AA6J RE8A-A6Z2 ABSA-DA62 AKSA-DA62 AVSA-DA62 BBSA-DA62 9YLA-D976 9ALA-D976 28 29 8TLA-D976 8ALA-D976 30 31 9YKA-D93Y 9AKA-D93Y 32 33 8TKA-D93Y 8AKA-D93Y Each star found worth 5 stars Each star found worth 10 stars Infinite stars if you have some Infinite stars even if you have none Timer doesn't run Finding a clock adds 0 minutes to timer Finding a clock adds 2 minutes to timer Finding a clock adds 4 minutes to timer Finding a clock adds 8 minutes to timer Jump lower than normal while standing still Jump a little higher than normal while standing still Jump higher than normal while standing still Jump much higher than normal while standing still Jump lower than normal while running Jump a little higher than normal while running Jump higher than normal while running Jump much higher than normal while running After Burner 2 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 AKYT-AAHT Start on stage 2 APYT-AAHT Start on stage 3 AVYT-AAHT Start on stage 4 AZYT-AAHT Start on stage 5 A3YT-AAHT Start on stage 6 A7YT-AAHT Start on stage 7 BBYT-AAHT Start on stage 8 BFYT-AAHT Start on stage 9 BKYT-AAHT Start on stage 10 BPYT-AAHT Start on stage 11 BVYT-AAHT Start on stage 12 BZYT-AAHT Start on stage 13 B3YT-AAHT Start on stage 14 B7YT-AAHT Start on stage 15 CBYT-AAHT Start on stage 16 CFYT-AAHT Start on stage 17 CKYT-AAHT Start on stage 18 CPYT-AAHT Start on stage 19 CVYT-AAHT Start on stage 20 CZYT-AAHT Start on stage 21 C3YT-AAHT Start on stage 22 C7YT-AAHT Start on stage 23 AANA-AABL Start with 1 plane instead of 3 AENA-AABL Start with 2 planes ANNA-AABL Start with 4 planes ATNA-AABL Start with 5 planes AE2A-AAD6 Continue with 1 plane instead of 3 AJ2A-AAD6 Continue with 2 planes AT2A-AAD6 Continue with 4 planes AY2A-AAD6 Continue with 5 planes AT0T-AA4T Almost infinite planes AANA-AABW + AANA-AAB4 Start with 0 missiles instead of 50 BJNA-AABW + BJNA-AAB4 Start with 10 missiles DENA-AABW + DENA-AAB4 Start with 25 missiles 35 36 37 38 39 40 41 42 43 44 45 46 47 KNNA-AABW + KNNA-AAB4 Start with 75 missiles NTNA-AABW + NTNA-AAB4 Start with 100 missiles AA2A-AAET Continue with no extra missiles BJ2A-AAET Continue with 10 extra missiles DE2A-AAET Continue with 25 extra missiles KN2A-AAET Continue with 75 extra missiles NT2A-AAET Continue with 100 extra missiles BJ6A-AA26 Infinite missiles AAZA-AAEE 0 continues instead of 3 AEZA-AAEE 1 continue AYZA-AAEE 5 continues BEZA-AAEE 9 continues AT2A-AA6C Infinite continues Air Buster 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 ACST-AAFT ACYT-AAE0 ACTA-AACJ ACZA-AABR AJGT-AACJ ANGT-AACJ ATGT-AACJ AYGT-AACJ A2GT-AACJ AJGT-AAHW ANGT-AAHW ATGT-AAHW AYGT-AAHW A2GT-AAHW AJHA-AAFR ANHA-AAFR ATHA-AAFR AYHA-AAFR A2HA-AAFR HHVT-B2Y4 21 HHVT-BAY4 22 HHVT-B2ZT 23 HHVT-BAZT 24 ALKT-AA66 + 25 ALVA-AA5C + 26 A4KT-AA7A + 27 A4VA-AA5G + 28 BLKT-AA66 + 29 BLVA-AA5C + Aladdin Infinite stock for player 1 Infinite stock for player 2 Infinite credits for player 1 Infinite credits for player 2 Start on phase 2--player 1 Start on phase 3--player 1 Start on phase 4--player 1 Start on phase 5--player 1 Start on phase 6--player 1 Start on phase 2--player 2 Start on phase 3--player 2 Start on phase 4--player 2 Start on phase 5--player 2 Start on phase 6--player 2 Start on phase 2--twin setup Start on phase 3--twin setup Start on phase 4--twin setup Start on phase 5--twin setup Start on phase 6--twin setup Each normal shot power-up (P) worth half max power--player 1 Each normal shot power-up (P) worth almost max power--player 1 Each normal shot power-up (P) worth half max power--player 2 Each normal shot power--up (P) worth almost max power--player 2 R0SA-A6Y6 Don't lose shot power when shot down-player 1 R0SA-A6Y6 Don't lose shot power when shot down— player 2 R0SA-A6Y6 Don't lose battle gear when shot down— player 1 R0SA-A6Y6 Don't lose battle gear when shot down— player 2 R0SA-A6Y6 Don't lose battle gear or shot power when shot down--player 1 R0SA-A6Y6 Don't lose battle gear or shot power when shot down--player 2 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 GEAB-0AC0 G6AB-0AC0 HEAB-0AC0 RGJB-Y6Z8 ATFB-0A26 ATCB-0A24 AGXB-YAE2 ALXB-YAE2 AWXB-YAE2 BWXB-YAE2 CCXB-YAE2 ECXB-YAE2 D51V-YA32 CM1V-YA32 ATBV-0A5L GCXB-ZAM8 G0XB-ZAM8 GCXB-ZEM8 GCXB-ZLM8 HGXB-ZWM8 ATBV-0A4A 6ABV-094E 9TBV-1GMA BMYV-YA6G G0XB-ZAMG GCXB-ZCMG GCXB-ZEMG GCXB-ZLMG HGXB-ZWMG ATBV-0A68 6JBV-097C GD9B-ZALJ GH9B-ZALJ GS9B-ZALJ GD9B-ZAPC GH9B-ZAPC GS9B-ZAPC G19B-ZAPC G99B-ZAPC AX4B-YA82 HH4B-ZJ02 HH4B-ZT02 HH4B-ZA02 ATNV-0A68 ATPB-0A6W AWWB-YACN A0WB-YACN A4WB-YACN A8WB-YACN BCWB-YACN BGWB-YACN BLWB-YACN BWWB-YACN BRWB-YACN + + + + + + + + + + + + + + + + + + Start with 1 life Start with 7 lives Start with 9 lives Infinite lives Infinite continues Invincible Start with 1 health unit instead of 8 Start with 2 health units instead of 8 Start with 4 health units instead of 8 Start with 12 health units instead of 8 Start with 16 health units instead of 8 Start with 32 health units instead of 8 Genie hearts do not increase health Genie hearts restore health to maximum Infinite apples Start with 0 apples Start with 5 apples Start with 20 apples Start with 50 apples Start with 99 apples Each apple found worth 0 apples Each apple found worth 10 apples RYBV-06XJ Throwing an apple uses all apples The apple thief won't steal your apples Start with 5 gems Start with 10 gems Start with 20 gems Start with 50 gems Start with 99 gems Each gem found worth 0 gems Each gem found worth 10 gems CM9B-YA5E Tries are free at peddler's stall B59B-YA5E Tries are 1 gem at peddler's stall A59B-YA5E Tries are 3 gems at peddler's stall E59B-YA7W Wishes are free at peddler's stall EM9B-YA7W Wishes are 1 gem at peddler's stall DM9B-YA7W Wishes are 3 gems at peddler's stall CM9B-YA7W Wishes are 5 gems at peddler's stall BM9B-YA7W Wishes are 7 gems at peddler's stall Each genie token found worth 0 genie tokens Each genie token found worth 2 genie tokens Each genie token found worth 4 genie tokens Each genie token found worth 8 genie tokens Genie tokens never decrease in genie bonus round 'Lose!' does not count in genie bonus round W4WB-YAWE Start at Sultan's Dungeon XLWB-YAWE Start at Cave of Wonders X4WB-YAWE Start at Abu in the Cave YLWB-YAWE Start at The Escape Y4WB-YAWE Start at Rug Ride ZLWB-YAWE Start at Inside the Lamp Z4WB-YAWE Start at Sultan's Palace 0LWB-YAWE Start at Jafar's Quarters 04WB-YAWE Start at Jafar's Palace Alex Kidd in the Enchanted Castle 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 AFBT-AACJ AKBT-AACJ APBT-AACJ AVBT-AACJ AZBT-AACJ A3BT-AACJ A7BT-AACJ BBBT-AACJ BFBT-AACJ BKBT-AACJ DKBA-BC1A DVBA-BC1A D3BA-BC1A H3BA-AG9A N3BA-A8SA NVBA-A8SA NKBA-A8SA A3ST-B64Y BBST-B64Y GBST-B64Y ABST-B64Y CKST-B64Y AWNA-B68E A4NA-B68E B4NA-B68E ACNA-B68E ALPT-B662 BCPT-B662 B4PT-B662 ACPT-B662 HCRA-BJXA HCRA-BNXA ALRA-AA5A AKGA-B64A AVGA-B64A A3GA-B64A BBGA-B64A B3GA-B64A ABGA-B64A RG4A-A610 41 42 9NDA-B93Y 9EDA-B93Y + + + + + + + + + + + + + + + + + BPBT-B74L + A3BT-AA4N Start on round 2 BPBT-B74L + A3BT-AA4N Start on round 3 BPBT-B74L + A3BT-AA4N Start on round 4 BPBT-B74L + A3BT-AA4N Start on round 5 BPBT-B74L + A3BT-AA4N Start on round 6 BPBT-B74L + A3BT-AA4N Start on round 7 BPBT-B74L + A3BT-AA4N Start on round 8 BPBT-B74L + A3BT-AA4N Start on round 9 BPBT-B74L + A3BT-AA4N Start on round 10 BPBT-B74L + A3BT-AA4N Start on round 11 Start with 1 life Start with 2 lives Start with 3 lives Start with 4 lives Start with 6 lives Start with 8 lives Start with 10 lives 100 Baums needed to continue instead of 1000 500 Baums needed to continue game 3000 Baums needed to continue game Game can always be continued Game can never be continued Gold coin worth 50 Baums instead of 10 Gold coin worth 100 Baums Gold coin worth 1000 Baums Gold coin worth nothing Bag of gold worth 10 Baums instead of 100 Bag of gold worth 500 Baums Bag of gold worth 1000 Baums Bag of gold worth nothing Doll prize worth 2 extra lives instead of 1 Doll prize worth 3 extra lives Doll prize worth nothing AMBA-B68L + RFGA-A6V8 All Janken games cost 10 Baums AXBA-B68L + RFGA-A6V8 All Janken games cost 50 Baums A5BA-B68L + RFGA-A6V8 All Janken games cost 100 Baums BDBA-B68L + RFGA-A6V8 All Janken games cost 500 Baums B5BA-B68L + RFGA-A6V8 All Janken games cost 1000 Baums ADBA-B68L + RFGA-A6V8 All Janken games are free HC4T-BAAN + WC4T-AD2R + AR4T-AAAY Alex always wins at Janken Alex jumps higher Alex jumps much higher Alien 3 All Difficulty Modes: 1 D2CT-CADY Game clock runs faster 2 SACT-CADY Game clock runs slower 3 8ACT-CADY Game clock runs much slower 4 AACT-CA6J Game clock frozen (no time limit) 5 AJBT-AAEY Start at stage 2 instead of stage 1 6 ANBT-AAEY Start at stage 3 7 ATBT-AAEY Start at guardian level after stage 3 8 AYBT-AAEY Start at stage 4 9 A2BT-AAEY Start at stage 5 10 A6BT-AAEY Start at stage 6 11 BABT-AAEY Start at guardian level after stage 6 12 BEBT-AAEY Start at stage 7 13 BJBT-AAEY Start at stage 8 14 BNBT-AAEY Start at stage 9 15 BTBT-AAEY Start at guardian level after stage 9 16 BYBT-AAEY Start at stage 10 17 B2BT-AAEY Start at stage 11 18 B6BT-AAEY Start at stage 12 19 CABT-AAEY Start at guardian level after stage 12 20 CEBT-AAEY Start at stage 13 21 CJBT-AAEY Start at stage 14 22 CNBT-AAEY Start at stage 15 23 CTBT-AAEY Start at guardian level after stage 15 24 AJNA-EA3R Infinite ammo for machine gun 25 AJMA-EA7C Infinite fuel for flame-thrower 26 AJJT-EA2J Infinite ammo for grenade launcher 27 AJKA-EA88 Infinite hand grenades 28 M42A-CAG0 Machine gun recharge pick-up reloads to capacity 29 NC2A-CAHY Flame-thrower recharge pick-up reloads to capacity 30 NL2T-CAAW Grenade launcher recharge pick-up reloads to capacity 31 NW2T-CABT Hand grenade recharge pick-up reloads to capacity 32 RG2T-C6W4 First-aid pick-up restores energy gauge to capacity 33 AMDA-CA4J Long falls do not reduce energy 34 ADEA-CAGJ Falls into turbine fans do not reduce energy 35 AJFT-AA66 Never lose radar 36 A2EA-AA8R Infinite lives 37 5DXA-D93N Ripley jumps higher 38 YDXA-D93N Ripley jumps much higher Hard Difficulty Mode: 39 LBRT-JAEJ 40 GBRT-JAEL 41 EBRT-JAEN 42 GBRT-JAER Machine gun capacity is 50 instead of 99 Flame-thrower capacity is 30 instead of 99 Grenade launcher capacity is 20 instead of 99 E Hand grenade capacity is 30 instead of 99 Alien Storm 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 EABT-AA4W MASTER CODE-MUST BE ENTERED AB8A-AACW Special attack uses no energy AB8A-ANCW Special attack uses 1/2 as much energy R1DT-A60R Normal attacks use no energy P1DT-BD0R Normal attacks gain energy instead of losing it AA4A-BB96 Start with maximum energy AJ7A-AA3R Infinite credits AB9TCTE0 Each energy unit is worth 2 times as much AB9T-DAE0 Each energy unit is worth 4 times as much AB9T-CAN0 Each energy unit is worth 8 times as much 9WET-BCS4 + CWET-B998 + ACET-AGH6 Start on Mission 2--Expel the Aliens 9WET-BCS4 + CWET-B998 + ACET-ANH6 Start on Mission 3--Alien's Nest 9WET-BCS4 + CWET-B998 + ACET-A2H6 Start on Mission 5--Save the Laboratory 9WET-BCS4 + CWET-B998 + ACET-A8H6 Start on Mission 6--Night Crawler 9WET-BCS4 + CWET-B998 + ACET-BEH6 Start on Mission 7--Destroy the UFO 9WET-BCS4 + CWET-B998 + ACET-BLH6 Start on Mission 8--Final Battle ALXT-AA4Y Most alien hits do no damage (no life lost on life meter) AJEA-CA7R Aliens in shooting gallery do no damage (no life lost on life meter) Altered Beast 1 2 3 4 5 DCXA-AA22 FT1T-AA5L BWXA-ACCT BWXA-ALCT ATWA-AA8R 6 PA5T-BNT2 7 8 AEFA-AABW AA9A-ALN8 9 AA9A-ALPG 10 11 12 HTWT-B6KG A2TA-AAGC AYMT-AAHN MASTER CODE--MUST BE ENTERED Infinite lives Start with 1 life Start with 5 lives Protection against enemy hits--no power lost from power gauge First spirit ball transforms you into an Altered Beast(tm) Makes Aggar easier to defeat Most Altered Beast punches (Button A) are more powerful against bosses Most Altered Beast attacks (Button B) are more powerful against bosses— DOES NOT WORK FOR BEAR Makes most enemies easier to defeat Makes Neff easier to defeat Makes Crocodile Worm easier to defeat Arcus Odyssey 1 2 3 4 09NA-ALXG 31NA-ALXG 0SNA-ALXG KSNA-ALXG Player Player Player Player 1 1 1 1 starts starts starts starts with with with with 1 3 5 7 hit hit hit hit point points points points 5 6 7 8 9 10 11 12 13 14 15 16 17 FDNA-ALXG 09NA-ALX0 31NA-ALX0 0SNA-ALX0 KSNA-ALX0 FDNA-ALX0 2DNA-ACNR 2DNA-ACNR 2DNA-ACNR 2DNA-ACNR 2DNA-ACNR 2DNA-ACNR 2DNA-ACNR 18 19 20 21 22 23 24 1XCT-DWDT 1XCT-DWDT 1XCT-DWDT 1XCT-DWDT 1XCT-DWDT RHYT-A618 JHJT-DTY6 25 26 + + + + + + + Player 1 starts with 10 hit points Player 2 starts with 1 hit point Player 2 starts with 3 hit points Player 2 starts with 5 hit points Player 2 starts with 7 hit points Player 2 starts with 10 hit points 9XNA-BCEW + V5NA-AFE0 + ASNA-AAEY Start 9XNA-BCEW + V5NA-AFE0 + A1NA-AAEY Start 9XNA-BCEW + V5NA-AFE0 + DDNA-AAEY Start 9XNA-BCEW + V5NA-AFE0 + DXNA-AAEY Start 9XNA-BCEW + V5NA-AFE0 + EHNA-AAEY Start 9XNA-BCEW + V5NA-AFE0 + FMNA-AAEY Start 9XNA-BCEW + V5NA-AFE0 + GMNA-AAEY Start at at at at at at at act act act act act act act 2 3 4 5 6 7 8 + AHCT-CADW Each magic level can be used 1x + A1CT-CADW Each magic level can be used 5x + CXCT-CADW Each magic level can be used 20x + GMCT-CADW Each magic level can be used 50x + NSCT-CADW Each magic level can be used 99x Each magic level can be used infinite times Medicine of Regeneration increases life gauge by 2 instead of 3 JHJT-DAY6 Medicine of Regeneration increases life gauge by 4 RHJT-C6ZG Medicine of Regeneration increases life gauge to full Arnold Palmer Tournament Golf In tournament play, the game starts you at Level 1, which gives you the lowest (worst) attribute levels for power, skill and caddy. If you do well in tournaments, the game will increase your overall level for later tournaments, which increases your power, skill and caddy levels. Level-warping ARNIE Codes 20 thru 30 automatically give you the power, skill and caddy levels of the level you choose. Since you can normally set your overall level in practice rounds, these codes are good only for tournament play. The following chart shows power, skill and caddy levels in relation to overall level: Finally, Codes 31 and 32 have no benefit in practice rounds, since there are computer opponents only in tournament play. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 AJBA-AA4A ACLA-AAGY 9WLA-BCG6 9WLA-BCG6 9WLA-BCG6 9WLA-BCG6 9WLA-BCG6 9WLA-BCG6 9WLA-BCG6 9WLA-BCG6 DLLT-AA50 9WLA-BCG0 9WLA-BCG0 9WLA-BCG0 9WLA-BCG0 9WLA-BCG0 9WLA-BCG0 + + + + + + + + + + + + + + MASTER CODE--MUST BE ENTERED Set wind strength to 1 (no wind) AGLA-AAG8 Set wind strength to 2 (weak) ALLA-AAG8 Set wind strength to 3 ARLA-AAG8 Set wind strength to 4 AWLA-AAG8 Set wind strength to 5 (moderate) A0LA-AAG8 Set wind strength to 6 A4LA-AAG8 Set wind strength to 7 A8LA-AAG8 Set wind strength to 8 BCLA-AAG8 Set wind strength to 9 (strong) Computer won't change wind strength during game ACLA-AAG2 Set wind direction to South AWLA-AAG2 Set wind direction to Southwest BCLA-AAG2 Set wind direction to West BWLA-AAG2 Set wind direction to Northwest CCLA-AAG2 Set wind direction to North CWLA-AAG2 Set wind direction to Northeast 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 9WLA-BCG0 + DCLA-AAG2 Set wind direction to East 9WLA-BCG0 + DWLA-AAG2 Set wind direction to Southeast AM0A-AAFL Start at level 2 AS0A-AAFL Start at level 3 AX0A-AAFL Start at level 4 A10A-AAFL Start at level 5 A50A-AAFL Start at level 6 A90A-AAFL Start at level 7 BD0A-AAFL Start at level 8 BH0A-AAFL Start at level 9 BM0A-AAFL Start at level 10 BS0A-AAFL Start at level 11 BX0A-AAFL Start at level 12 BCRT-BE4A All tournament opponents will shoot par on each hole ACRT-BE4A All tournament opponents will shoot birdie on each hole Arrow Flash 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 9WET-AGSG 9WET-AGSG 9WET-AGSG 9WET-AGSG 9WET-AGSG 9WET-AGSG 9WET-AGSG 9WET-AGSG 9WET-AGSG RFLT-A6WA ALGA-AA36 CCWT-AAGR BWWT-AAGR BCWT-AAGR A4WT-AAGR ALWT-AAGR AGWT-AAGR ACWT-AAGR R07A-A6VT CG7A-BJV8 CG7A-BNV8 CG7A-BTV8 CG7A-B2V8 CG7A-BAV8 AJCA-AAB2 ANCA-AAB2 ATCA-AAB2 AYCA-AAB2 + + + + + + + + + XLET-AAHJ Start with 100 lives R0ET-AAHJ Start with 75 lives LCET-AAHJ Start with 50 lives E0ET-AAHJ Start with 25 lives ECET-AAHJ Start with 20 lives C0ET-AAHJ Start with 15 lives CCET-AAHJ Start with 10 lives ALET-AAHJ Start with 2 lives AGET-AAHJ Start with 1 life Infinite lives Invincibility Start with 16 arrow force shots Start with 12 arrow force shots Start with 8 arrow force shots Start with 6 arrow force shots Start with 2 arrow force shots Start with 1 arrow force shots Start with no arrow force shots Infinite arrow force shots Robot arrow flash lasts 2x as long Robot arrow flash lasts 3x as long Robot arrow flash lasts 4x as long Robot arrow flash lasts 6x as long Robot arrow flash lasts 8x as long Start on stage 2 Start on stage 3 Start on stage 4 Start on stage 5 as as as as as normal normal normal normal normal Atomic Robo-Kid 1 2 3 4 5 6 7 8 9 10 11 12 13 AJWT-AA70 A5NT-AAHC AMNT-AAHC AHNT-AAHC BCRA-ARBN 98RA-B93N RZ8T-A6TR CDNT-A6GG GDNT-AA6N KDNT-AA5Y DDNT-AA7E RHNT-A6Z6 H2WT-AA8L Infinite lives Shields cost 6 crystals Shields cost 2 crystals Shields granted for each crystal Shields last 30 seconds Shields last until next level Repeat lasts forever Repeat lasts twice as long Get repeat on pick-up of 3-way gun Get repeat on pick-up of fission gun Get repeat on pick-up of missiles Get repeat on pick-up of 5-way gun Keep weapons after dying Back to the Future Part 3 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 BDCT-AA8N + BDDT-AA5W Infinite lives in buckboard chase AGJA-AADN 2 lives in buckboard chase A0JA-AADN 6 lives in buckboard chase BGJA-AADN 10 lives in buckboard chase CRJA-AADN 20 lives in buckboard chase A85T-EAGY Shooting gallery timer runs at 4x normal speed BL5T-EAGY Shooting gallery timer runs at 3x normal speed B85T-EAGY Shooting gallery timer runs at 2x normal speed HW5T-EAGY Shooting gallery timer runs at 1/2x normal speed ML5T-EAGY Shooting gallery timer runs at 1/3x normal speed SC5T-EAGY Shooting gallery timer runs at 1/4x normal speed FW5T-ECGY Shooting gallery timer runs at 1/10x normal speed C1AT-EAAY Small ducks worth 1,550 in shooting gallery L1AT-ECAY Small ducks worth 15,550 in shooting gallery L1AT-FLAY Small ducks worth 155,550 in shooting gallery EMBA-ECF6 Flying ducks worth 12,200 in shooting gallery EMBA-FEF6 Flying ducks worth 122,200 in shooting gallery A95A-GAF0 4 hits allowed in pie-throwing level A15A-GAF0 6 hits allowed in pie-throwing level AS5A-GAF0 8 hits allowed in pie-throwing level ATGA-JA4A Infinite hits allowed in pie-throwing level Barkley Shut Up and Jam 2 1. 2. CCVA-CAHE J94T-C53W Get full "juice" quicker Get "juice" real slowly E2ET-AA4C AKFT-AA4Y RFFA-A60N AKYA-AA9G RYFA-C6VR AKYT-AA5L B2AT-CA46 AKYT-AA7R HEET-BJX2 MASTER CODE--MUST BE ENTERED Infinite lives Batman floats when he dies! Infinite Batarangs Guns don't hurt Infinite rockets for the Batwing Punches, knives and guns don't hurt Infinite rockets for the Batmobile Start on Axis Chemical Plant level Batman 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 HEET-BNX2 Start on Flugelheim Museum level HEET-BTX2 Start battle with Bob the Goon HEET-BYX2 Start with graphic before Gotham City Streets HEET-B2X2 Start on Gotham City Streets level HEET-B6X2 Start battle with mimes HEET-BAX2 Start battle with Gotham City Streets boss 9TET-BGD2 +BEET-AAD4 + 96ET-AAD6 + 5NET-AYX8 + AJET-AA6A Start on Sky over Gotham level 9TET-BGD2 +BJET-AAD4 + 96ET-AAD6 + 5NET-AYX8 + AJET-AA6A Start on Gotham Cathedral level 9TET-BGD2 +BNET-AAD4 + 96ET-AAD6 + 5NET-AYX8 + AJET-AA6A Start on Gotham Cathedral level spikes 9TET-BGD2 +BTET-AAD4 + 96ET-AAD6 + 5NET-AYX8 + AJET-AA6A Meet the Joker HEGA-BJVG Skip through levels HEGA-BTVG Skip through levels faster AKEA-AA4J Invincible and invisible! Batman Forever 1. 2. A4OA-AA9R CDXA-AA3N Infinite lives Infinite time-not in Training mode CODES 3-5 DON'T WORK IN 2 PLAYER COMPETITIVE MODE 3. BJNT-AADE Start with 10 lives 4. CTNT-AADE Start with 20 lives 5. GJNT-AADE Start with 50 lives CODES 6-11 ONLY WORK IN 2 PLAYER COMPETITIVE MODE 6. BJNT-AAEE Player 1 starts with 10 lives 7. CTNT-AAEE Player 1 starts with 20 lives 8. GJNT-AAEE Player 1 starts with 50 lives 9. BJNT-AAEL Player 2 starts with 10 lives 10. CTNT-AAEL Player 2 starts with 20 lives 11. GJNT-AAEL Player 2 starts with 50 lives 12. BDBT-AA9A You can use any special weapon at any time 13. A4CT-AA6A Most enemies die with one hit 14. RENA-A60R + 9TNA-BGRT + AENA-AAGW Start on level 2 15. RENA-A60R + 9TNA-BGRT + AJNA-AAGW Start on level 3 16. RENA-A60R + 9TNA-BGRT + ANNA-AAGW Start on level 4 17. RENA-A60R + 9TNA-BGRT + ATNA-AAGW Start on level 5 18. RENA-A60R + 9TNA-BGRT + AYNA-AAGW Start on level 6 19. RENA-A60R + 9TNA-BGRT + A2NA-AAGW Start on level 7 20. RENA-A60R + 9TNA-BGRT + A6NA-AAGW Start on level 8 Batman Returns 1 2 3 4 5 6 7 8 9 10 BLYT-AA4R ALFA-AA9N BLGT-AA5N BLHT-AA8C BLJT-AA4L BLLA-AA7A BEFA-AABL AKFA-AAFT AZFA-AAFT BKFA-AAFT Invincibility--still can die if you fall Infinite Batarangs (tm) Infinite smoke bombs Infinite swarms Infinite grappling guns Infinite super seeking Batarangs Start with 10 lives Start with 2 swarms Start with 5 swarms Start with 10 swarms 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 CVFA-AAFT NPFA-AAFT CVFA-AAFE D3FA-AAFE FBFA-AAFE GKFA-AAFE NPFA-AAFE A3FA-AAFL BKFA-AAFL B7FA-AAFL CVFA-AAFL NPFA-AAFL AKFA-AAF0 AZFA-AAF0 BKFA-AAF0 CVFA-AAF0 NPFA-AAF0 AKFA-AAF6 AZFA-AAF6 BKFA-AAF6 CVFA-AAF6 NPFA-AAF6 AMGA-CAD6 ASGA-CAD6 AXGA-CAD6 A1GA-CAD6 A5GA-CAD6 A9GA-CAD6 BDGA-CAD6 BHGA-CAD6 BMGA-CAD6 B1GA-CAD6 B9GA-CAD6 CDGA-CAD6 CHGA-CAD6 CMGA-CAD6 CSGA-CAD6 CXGA-CAD6 C1GA-CAD6 C5GA-CAD6 Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start with 20 swarms with 99 swarms with 20 Batarangs with 30 Batarangs with 40 Batarangs with 50 Batarangs with 99 Batarangs with 6 smoke bombs with 10 smoke bombs with15 smoke bombs with 20 smoke bombs with 99 smoke bombs with 2 grappling guns with 5 grappling guns with10 grappling guns with 20 grappling guns with 99 grappling guns with 2 super bats with 5 super bats with10 super bats with 20 super bats with 99 super bats on level 2 on level 3 on level 4 on level 5 on level 6 on level 7 on level 8 on level 9 on level 10 on level 11 on level 12 on level 13 on secret level on secret level on level 14 on level 15 on level 16 on level 17 Batman Revenge of the Joker 1 AACT-AAHY Start with 1 life CODES 2 THRU 6 MAY CAUSE GRAPHIC ERRORS 2 AECT-AAHY Start with 2 lives 3 ANCT-AAHY Start with 4 lives 4 ATCT-AAHY Start with 5 lives 5 BECT-AAHY Start with 10 lives 6 CNCT-AAHY Start with 20 lives 7 AAET-AAEY Infinite lives 8 AD1T-ACGY Start with 1 life increments 9 AD1T-AEGY Start with 2 life increments 10 AD1T-AJGY Start with 4 life increments 11 AD1T-ANGY Start with 6 life increments CODES 12 THRU 16: YOU CAN ONLY SEE 8 12 AD1T-AYGY Start with 10 13 AD1T-A8GY Start with 15 14 AD1T-BJGY Start with 20 15 AD1T-B6GY Start with 30 16 AD1T-DERY Start with 50 17 AM1A-AA8N Infinite life life increments life increments life increments life increments life increments increments CODES 18 THRU 25 MAY AFFECT YOUR ABILITY TO FIRE YOUR GUN 18 AD1T-AAH4 + AX2A-AA3J Become invincible at any time 19 AH1T-AAH4 + HH2A-BGVJ 1 capsule needed to get ability to be invincible 20 AM1T-AAH4 + HH2A-BLVJ 2 capsules needed to get ability to be invincible 21 AS1T-AAH4 + HH2A-BRVJ 3 capsules needed to get ability to be invincible 22 AX1T-AAH4 + HH2A-BWVJ 4 capsules needed to get ability to be invincible 23 A11T-AAH4 + HH2A-B0VJ 5 capsules needed to get ability to be invincible 24 A51T-AAH4 + HH2A-B4VJ 6 capsules needed to get ability to be invincible 25 A91T-AAH4 + HH2A-B8VJ 7 capsules needed to get ability to be invincible 26 AX2A-AA3J Capsules not lost when invinciblity is used DONT COMBINE CODE 26 WITH ANY OF CODES 18 THRU 25 WITH CODES 27 THRU 33, CAPSULES AREN'T LOST WHEN INVINCIBILITY IS USED 27 AH1T-AAH4 + AX2A-AA3J 1 capsule needed to get ability to be invincible 28 AM1T-AAH4 + AX2A-AA3J 2 capsules needed to get ability to be invincible 29 AS1T-AAH4 + AX2A-AA3J 3 capsules needed to get ability to be invincible 30 AX1T-AAH4 + AX2A-AA3J 4 capsules needed to get ability to be invincible 31 A11T-AAH4 + AX2A-AA3J 5 capsules needed to get ability to be invincible 32 A51T-AAH4 + AX2A-AA3J 6 capsules needed to get ability to be invincible 33 A91T-AAH4 + AX2A-AA3J 7 capsules needed to get ability to be invincible CODES 34 THRU 40 MAY AFFECT YOUR ABILITY TO FIRE YOUR GUN 34 TD2A-AABC Invincibility time is 1/2x normal 35 2D2A-AABC Invincibility time is 3/4x normal 36 TD2A-ACBC Invincibility time is 1-1/2x normal 37 AD2A-AEBC Invincibility time is 2x normal 38 AD2A-AGBC Invincibility time is 3x normal 39 AD2A-ALBC Invincibility time is 5x normal 40 AD2A-AYBC Invincibility time is 10x normal 41 9TCT-BGSL + 7TCA-AAH8 + AECT-AAHN Start on Level 1-2: City Rooftops 42 9TCT-BGSL + 7TCA-AAH8 + AJCT-AAHN Start on Level 1-3: Boss Ace Ranger 43 9TCT-BGSL + 7TCA-AAH8 + ANCT-AAHN Start on Level 2-1: Assembly Line 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 9TCT-BGSL + 7TCA-AAH8 + ATCT-AAHN Start on Level 2-2: Weapons Plant 9TCT-BGSL + 7TCA-AAH8 + AYCT-AAHN Start on Level 3-1: Ice Valley 9TCT-BGSL + 7TCA-AAH8 + A2CT-AAHN Start on Level 3-2: Excavation Mine 9TCT-BGSL + 7TCA-AAH8 + A6CT-AAHN Start on Level 3-3: Boss Minedroid 9TCT-BGSL + 7TCA-AAH8 + BACT-AAHN Start on Level 4-1: Weapons Express 9TCT-BGSL + 7TCA-AAH8 + BECT-AAHN Start on Level 4-2: Assembly Plant 9TCT-BGSL + 7TCA-AAH8 + BJCT-AAHN Start on Level 4-3: Boss Master C.P.U. 9TCT-BGSL + 7TCA-AAH8 + BNCT-AAHN Start on Level 5-1: Sewer System 9TCT-BGSL + 7TCA-AAH8 + BTCT-AAHN Start on Level 5-2: Deserted Tunnel 9TCT-BGSL + 7TCA-AAH8 + BYCT-AAHN Start on Level 6-1: Missile Silo 9TCT-BGSL + 7TCA-AAH8 + B2CT-AAHN Start on Level 6-2: Tank #329 9TCT-BGSL + 7TCA-AAH8 + B6CT-AAHN Start on Level 6-3: Boss Joker 9TCT-BGSL + 7TCA-AAH8 + CACT-AAHN Start on Level 7-1: Tiki Jungle 9TCT-BGSL + 7TCA-AAH8 + CECT-AAHN Start on Level 7-2: Boss ??? 4BNA-CRCR Batman gets about 1/100x normal power in Boss levels WBNA-CCCR Batman gets about 1/20x normal power in Boss levels 3BNA-CACR Batman gets about 1/10x normal power in Boss levels NVNA-CACR Batman gets about 1/5x normal power in Boss levels HVNA-CACR Batman gets about 1/3x normal power in Boss levels FBNA-CACR Batman gets about 1/2x normal power in Boss levels BZNA-CACR Batman gets about 1-1/2x normal power in Boss levels BKNA-CACR Batman gets about 2x normal power in Boss levels A7NA-CACR Batman gets about 3x normal power in Boss levels AVNA-CACR Batman gets about 5x normal power in Boss levels 4BNA-CRC2 Boss gets about 1/100x normal power in Boss levels WBNA-CCC2 Boss gets about 1/20x normal power in Boss levels 3BNA-CAC2 Boss gets about 1/10x normal power in Boss levels NVNA-CAC2 Boss gets about 1/5x normal power in Boss levels HVNA-CAC2 Boss gets about 1/3x normal power in Boss levels FBNA-CAC2 Boss gets about 1/2x normal power in Boss levels BZNA-CAC2 Boss gets about 1-1/2x normal power in Boss levels BKNA-CAC2 Boss gets about 2x normal power in Boss levels CODE 76 WON'T WORK IF CHARACTER'S NORMAL STARTING AMOUNT OF POWER WAS MORE THAN 219,000 76 A7NA-CAC2 Boss gets about 3x normal power in Boss levels CODE 77 WON'T WORK IF CHARACTER'S NORMAL STARTING AMOUNT OF POWER WAS MORE THAN 131,000 77 AVNA-CAC2 Boss gets about 5x normal power in Boss levels Battle Squadron 1 2 3 4 5 6 7 8 9 10 11 R1JT-R60T AD1T-AAE0 AA5A-AAC8 BE7A-RAA4 AY7A-RAA2 BDLA-AA9Y AA6T-RAF2 AN6T-RAF2 AY6T-RAF2 NA6T-RAF4 966T-REF4 MASTER CODE--MUST BE ENTERED Infinite lives Infinite nova smart bombs Start with 9 nova smart bombs Start with weapons upgraded--player 1 only Don't downgrade weapons when killed Limit enemy bullets on screen to 1 Limit enemy bullets on screen to 4 Limit enemy bullets on screen to 6 Enemy bullets travel very slow Enemy bullets travel very fast Battletech 1 2 3 4 AXYT-CA3Y AX7T-AA7L AMZT-CA4Y AM0A-CA26 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 ATGA-CA54 AH3T-AAHL AM3T-AAHL AX3T-AAHL A13T-AAHL A93T-AAHL BH3T-AAHL AD3T-AAHW AS3T-AAHW AM3T-AAHW AX3T-AAHW 693T-TGHG 8X3T-TCHJ 8X3T-TCHL 8X3T-TCHN 8X3T-TCHR 9M3T-TAHT 8X3T-TCHW 9M3T-TAHY 9M3T-TAH0 Infinite ammo Infinite lives Don't take permanent damage from enemy shots Don't take permanent damage from hitting most objects (mines, enemies, etc.) Don't lose gun from overheating it Start with 1 life Start with 2 lives Start with 4 lives Start with 5 lives Start with 7 lives Start with 9 lives Start on mission 2 Start on mission 3 Start on mission 4 Start on mission 5 Max ammo for Machine Gun is 999 Max ammo for Auto Cannon is 500 Max ammo for Inferno Missiles is 500 Max ammo for Large Laser is 500 Max ammo for Thunder Mines is 500 Max ammo for PPC is 250 Max ammo for Long-Range missiles is 500 Max ammo for Arrow Guided Missiles is 250 Max ammo for Gauss Rifle is 250 Battletoads 1 2 3 4 5 6 7 8 9 10 11 C3BT-AA5A AABT-BA7R AJBT-BA7R ATBT-BA7R BEBT-BA7R CNBT-BA7R AABT-BA7R AJBT-BA7R ATBT-BA7R BEBT-BA7R CNBT-BA7R + + + + + + + + + + Infinite lives ABPA-EAH6 Player 1 starts AKPA-EAH6 Player 1 starts AVPA-EAH6 Player 1 starts B1PA-EAH6 Player 1 starts CPPA-EAH6 Player 1 starts ABPA-EAH6 + ABPT-EABG Both AKPA-EAH6 + ABPT-EABG Both AVPA-EAH6 + ABPT-EABG Both B1PA-EAH6 + ABPT-EABG Both CPPA-EAH6 + ABPT-EABG Both with 1 life with 3 lives with 5 lives with 10 lives with 20 lives players start players start players start players start players start with with with with with 1 life 3 lives 5 lives 10 lives 20 lives 12 13 14 15 PT7T-AA54 APBT-AAD4 BPBT-AAD4 CPBT-AAD4 + + + + CKHA-AA5J AN0T-AAAL BN0T-AAAL CN0T-AAAL Take less damage Start with 1 energy block Start with 3 energy blocks Start with 5 energy blocks WITH CODES 16 THRU 18, YOU MAY NEED TO SWITCH OFF TO GO ON 16 AA5T-B92Y Extremely bogus jump 17 AA5T-B72Y Mildly bogus jump 18 AA5T-B52Y Bogus jump 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 AA5T-BZ2Y AA5T-BV2Y AA5T-BK2Y AJZT-AAC4 ANZT-AAC4 ATZT-AAC4 AYZT-AAC4 A2ZT-AAC4 A6ZT-AAC4 BAZT-AAC4 BEZT-AAC4 BJZT-AAC4 BNZT-AAC4 BTZT-AAC4 BYZT-AAC4 Higher jump - DON'T WORK ON ALL LEVELS Super jump - DON'T WORK ON ALL LEVELS Mega-jump - DON'T WORK ON ALL LEVELS Start on level 2 Start on level 3 Start on level 4 Start on level 5 Start on level 6 Start on level 7 Start on level 8 Start on level 9 Start on level 10 Start on level 11 Start on level 12 Start on level 13 Beavis and Butthead 1 AXPT-CA7L 2 AT3A-CA7Y 3 4 5 6 7 8 AWRA-CA6N ATSA-CA8R AWVT-CA60 AVAT-CA2G ATFT-CA78 AXRA-CA8L 9 10 11 12 13 15 16 17 18 19 20 21 22 23 24 25 AT3T-CA6R AWRT-CA24 ATSA-CA88 AWWA-CA4C AVAT-CA2W E3AT-CA2G AJYA-CA96 AJYT-CA6J CAEA-CA5A CJDT-CA7E CAEA-CA2C CLFT-CA5Y AM1A-CA7T ABLT-CNF6 AA0A-CACA AT8T-CA54 Beavis doesn't take damage from shopping carts, mice, frozen yoghourt cones, oil, bowling balls, skateboards, thugs, Anderson sewer acid, rats, birds Beavis doesn't take damage from policemen, and cool girls Beavis doesn't take damage from more sewer acid Beavis doesn't take damage from AndersonÍs dog Beavis doesn't take damage from junkyard sewer acid Beavis doesnÍt take damage from getting sick Beavis doesn't take damage from electricity Butt-head doesn't take damage from shopping carts, mice, frozen yoghourt cones, oil, bowling balls, skateboards, thugs, Anderson, sewer acid, rats, birds Butt-head doesn't take damage from policemen, cool girls Butt-head doesn't take damage from more sewer acid Butt-head doesn't take damage from Anderson dog Butt-head doesn't take damage from junkyard sewer acid Butt-head doesnÍt take damage from getting sick Beavis & Butt-head donÍt take damage from getting sick Food restores all of Beavis' attention span Food restores all of Butt-head's attention span Snake is free Toy gun is free Bat is free Movie tickets are free Always have $6.40 Hospital ride is easier to win Always win the hospital ride Ticket pieces that are returned to the poster are not lost when you die Bimini Run 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 ACDA-CAEJ AGDA-CAEJ ALDA-CAEJ ARDA-CAEJ AWDA-CAEJ ACDT-DA4N AGDT-DA4N BGDT-DA4N BDHA-AYB2 FDHA-A4B2 ZDHA-A8B2 RGVT-C6TY RHKT-A61L ACDA-CAB6 AGDA-CAB6 ALDA-CAB6 BGDA-CAB6 RGJA-C60G + + + + + + + Start at chapter 2 Start at chapter 3 Start at chapter 4 Start at chapter 5 Start at chapter 6 Start with 1 boat Start with 2 boats Start with 10 boats BDHA-AYB8 Top speed is 80 mph instead of 93 FDHA-A4B8 Top speed is 105 mph ZDHA-A8B8 Top speed is 125 mph Don't lose boats from accidents and enemy fire Infinite fuel supply ACET-CAHE 0 continues instead of 4 AGET-CAHE 1 continue ALET-CAHE 2 continues BGET-CAHE 9 continues Infinite continues Blaster Master 2 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 BVLT-JA5Y Protection from most hazards, NOT IN TOP-VIEW MODE D5VA-GA90 Medium falls don't hurt, DON'T COMBINE WITH CODES 15 AND 16 ACBA-GAB2 Start with 1 life AGBA-GAB2 Start with 2 lives AWBA-GAB2 Start with 5 lives BGBA-GAB2 Start with 10 lives CRBA-GAB2 Start with 20 lives SCBT-GA5E Infinite lives„NOT IN TOP-VIEW MODE 8H5A-H98G Jump about 6x normal height in vehicle 815A-H98G Jump about 3x normal height in vehicle 895A-H98G Jump about 2x normal height in vehicle 9D5A-H98G Jump about 1-1/2x normal height in vehicle 9M5A-H98G Jump about 3/4x normal height in vehicle 9S5A-H98G Jump about 1/2x normal height in vehicle 9D5T-H99C + D5VA-GA90 Jump about 2x normal height when walking, and don't take damage from medium falls 9H5T-H99C + D5VA-GA90 Jump about 1-1/2x normal height when walking, and don't take damage from medium falls 9S5T-H99C Jump about 3/4x normal height when walking 9X5T-H99C Jump about 1/2x normal height when walking B5ZT-GA9J Infinite 3-way fire CD0T-GA94 + BD0T-GA62 Infinite hyper missiles CD1A-GA86 Infinite 8-way lightnings B4FT-GA3G Infinite shields ABMT-JAHR Weapon icon adds 0 more to amt. you have AFMT-JAHR Weapon icon adds 1 more to amt. you have APMT-JAHR Weapon icon adds 3 more to amt. you have 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 BKMT-JAHR CVMT-JAHR GKMT-JAHR NPMT-JAHR ABMA-JACW AFMA-JACW AKMA-JACW AVMA-JACW AZMA-JACW A3MA-JACW A7MA-JACW BBMA-JACW BFMA-JACW BKMA-JACW BPMA-JACW BVMA-JACW VCFT-HGCG 2WFT-GWCG 5WFT-GLCG 7CFT-GGCG 9LFT-GACG Y8FT-GACG NWFT-GACG GLFT-GACG A3FT-AA82 A3GA-AA5L Weapon icon adds 10 more to amt. you have Weapon icon adds 20 more to amt. you have Weapon icon adds 50 more to amt. you have Weapon icon adds 99 more to amt. you have (max) Heart icon adds 0 points to energy bar Heart icon adds 1 point to energy bar Heart icon adds 2 points to energy bar Heart icon adds 4 points to energy bar Heart icon adds 5 points to energy bar Heart icon adds 6 points to energy bar Heart icon adds 7 points to energy bar Heart icon adds 8 points to energy bar Heart icon adds 9 points to energy bar Heart icon adds 10 points to energy bar Heart icon adds 11 points to energy bar Heart icon adds 12 points to energy bar (max) Shields last 10x normal time Shields last 5x normal time Shields last 3x normal time Shields last 2x normal time Shields last 1/2x normal time Shields last 1/3x normal time Shields last 1/5x normal time Shields last 1/10x normal time Infinite continue credits Infinite time to decide whether to use a continue credit Bonanza Brothers 1 2 3 4 5 6 7 8 9 10 AJBT-AAF6 Start ANBT-AAF6 Start AYBT-AAF6 Start A2BT-AAF6 Start A6BT-AAF6 Start BEBT-AAF6 Start BJBT-AAF6 Start BNBT-AAF6 Start BYBT-AAF6 Start AECA-CAF8 + AE2T-CACA 11 12 13 14 15 AJCA-CAF8 A2CA-CAF8 BECA-CAF8 LTDA-CA8T 968T-B946 16 968T-B946 + 17 18 19 20 21 22 23 24 AA6T-AAGJ AA6T-AAHR AA2T-CACW AA4T-CAFE PBKT-AA68 PVLA-AA3L AT2T-CA3E AT4T-CA50 + + + + + + + + on stage 2 on stage 3 on stage 4 on stage 5 on stage 6 on stage 7 on stage 8 on stage 9 on stage 10 + AE4T-CAEW Start clock at 1 minute instead of 3 AJ2T-CACA + AJ4T-CAEW Start clock at 2 minutes A22T-CACA + A24T-CAEW Start clock at 6 minutes BE2T-CACA + BE4T-CAEW Start clock at 9 minutes Infinite time AE8T-AADW Sets player lives lower limit on option screen to 1 BN8T-AADL Sets player lives upper limit on option screen to 9 3T6T-BF8L Player 1 starts with 25 lives 3T6T-BF9T Player 2 starts with 25 lives 3T2T-DF4Y Player 1 continues with 25 lives 3T4T-DF7G Player 2 continues with 25 lives Infinite lives--player 1 Infinite lives--player 2 Infinite credits--player 1 Infinite credits--player 2 Boxing Legends of the Ring 1 2 REBT-A6TN AVGA-AA2W MASTER CODE--MUST BE ENTERED Infinite time per round--must get a knockout CODES ALTERING MINUTES PER ROUND WORK ONLY IN CAREER MODE 3 AF1A-AAG8 Each round is 1 minute 4 AK1A-AAG8 Each round is 2 minutes 5 AV1A-AAG8 Each round is 4 minutes 6 AZ1A-AAG8 Each round is 5 minutes 7 A71A-AAG8 Each round is 7 minutes 8 BF1A-AAG8 Each round is 9 minutes 9 ABVT-AABY Player 1 starts with 0 superpunches 10 AKVT-AABY Player 1 starts with 2 superpunches 11 APVT-AABY Player 1 starts with 3 superpunches 12 ATVA-AA90 Player 1 gets infinite superpunches 13 SEVA-BJZT Each knockdown worth 2 superpunches to Player 14 SEVA-BNZT Each knockdown worth 3 superpunches to Player 15 ABVT-AACA Player 2 starts with 0 superpunches 16 AKVT-AACA Player 2 starts with 2 superpunches 17 APVT-AACA Player 2 starts with 3 superpunches 18 ATVA-AA9C Player 2 gets infinite superpunches 19 SEVA-BJY4 Each knockdown worth 2 superpunches to Player 20 SEVA-BNY4 Each knockdown worth 3 superpunches to Player 21 AXLA-AA9R Infinite stamina for Player 1 22 SFGA-BGY6 Player 1 regains stamina faster than normal 23 AXGT-AA6Y Infinite stamina for Player 2 24 SFGA-BGWL Player 2 regains stamina faster than normal CODES 25 THRU 33 AFFECT CREATING A NEW BOXER. STAMINA CODES WORK AS DESCRIBED FOR OLYMPIC, BUT GIVE YOU A LITTLE LESS FOR MILITARY AND STREET 25 LALT-DA7W Punch power starts at maximum 26 FALT-DA7W Punch power starts at half of maximum 27 AALT-DA7W Punch power starts at zero 28 NALT-CAHE Stamina starts at maximum 29 GALT-CAHE Stamina starts at half of maximum 30 AALT-CAHE Stamina starts at zero 31 LAMA-DA2Y Chin starts at maximum 32 FAMA-DA2Y Chin starts at half of maximum 33 AAMA-DA2Y Chin starts at zero 34 RE3T-C6TW Infinite strength beads Bubsy 1 2 3 4 5 6 7 8 9 AJXT-AAA2 DEXT-AAA3 KEXT-AAA4 RERT-86V4 ADTA-6AAC AL9V-CAAY A09V-CAAY BL9V-CAAY GK3B-CAHC Start with 3 lives Start with 20 lives Start with 66 lives Infinite lives Infinite time Each yarn ball worth 2 Each yarn ball worth 5 Each yarn ball worth 10 Each yarn crate holds 32 1 1 2 2 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 KP3B-CAHC XF3B-CAHC AELT-AAAC AJLT-AAAC ANLT-AAAC ATLT-AAAC AYLT-AAAC A2LT-AAAC BALT-AAAC BJLT-AAAC BTLT-AAAC BYLT-AAAC B2LT-AAAC B6LT-AAAC CALT-AAAC CELT-AAAC CJLT-AAAC Each yarn crate holds 51 Each yarn crate holds 99 Start on chapter 2 Start on chapter 3 Start on chapter 4 Start on chapter 5 Start on chapter 6 Start on chapter 7 Start on chapter 8 Start on chapter 9 Start on chapter 10 Start on chapter 11 Start on chapter 12 Start on chapter 13 Start on chapter 14 Start on chapter 15 Start on chapter 16 Bulls vs. Lakers and the NBA Playoffs 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 R18A-8608 ATHA-AA68 REJA-A6TN AFFT-CAEL APFT-CAEL A7FT-CAEL BFFT-CAEL AFFT-CAEW APFT-CAEW A7FT-CAEW BFFT-CAEW BJCA-AAH8 CTCA-AAH8 D2CA-AAH8 FACA-AAH8 GJCA-AAH8 BJCT-AAAG CTCT-AAAG D2CT-AAAG FACT-AAAG GJCT-AAAG MASTER CODE--MUST BE ENTERED Infinite shot clock Infinite timeouts for both teams Team 1 starts with 1 timeout Team 1 starts with 3 timeouts Team 1 starts with 7 timeouts Team 1 starts with 9 timeouts Team 2 starts with 1 timeout Team 2 starts with 3 timeouts Team 2 starts with 7 timeouts Team 2 starts with 9 timeouts Team 1 starts with 10 points Team 1 starts with 20 points Team 1 starts with 30 points Team 1 starts with 40 points Team 1 starts with 50 points Team 2 starts with 10 points Team 2 starts with 20 points Team 2 starts with 30 points Team 2 starts with 40 points Team 2 starts with 50 points DON'T COMBINE CODES 22 THRU 37 WITH ANY OF CODES 22 SFBT-DEZ2 Team 1's baskets worth 1 23 SFBT-DJZ2 Team 1's baskets worth 2 24 SFBT-DNZ2 Team 1's baskets worth 3 25 SFBT-DTZ2 Team 1's baskets worth 4 26 SFBT-DYZ2 Team 1's baskets worth 5 27 SFBT-D2Z2 Team 1's baskets worth 6 28 SFBT-D6Z2 Team 1's baskets worth 7 29 SFBT-DAZ2 Team 1's baskets worth 8 30 SFBT-DEZR Team 2's baskets worth 1 31 SFBT-DJZR Team 2's baskets worth 2 32 SFBT-DNZR Team 2's baskets worth 3 33 SFBT-DTZR Team 2's baskets worth 4 34 SFBT-DYZR Team 2's baskets worth 5 35 SFBT-D2ZR Team 2's baskets worth 6 38 THRU 43 point points points points points points points points point points points points points points 36 37 SFBT-D6ZR SFBT-DAZR Team 2's baskets worth 7 points Team 2's baskets worth 8 points DON'T COMBINE CODES 38 THRU 43 WITH ANY OF CODES 22 THRU 37 38 A30T-AAEA All 3-pointers worth 6 points 39 BF0T-AAEA All 3-pointers worth 9 points 40 AK0T-AAAT All free throws worth 2 points 41 AP0T-AAAT All free throws worth 3 points 42 A30T-AAAT All free throws worth 6 points 43 BF0T-AAAT All free throws worth 9 points Burning Force 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 AWJA-AA6Y BJWT-AAEG AJWT-AAEG AEWT-AAEG YLJA-AAH8 9TWT-BCD8 9TWT-BCD8 9TWT-BCD8 GJWT-BZC8 4TWT-BZC8 KTWT-B1C8 GJWT-BZC8 4TWT-BZC8 KTWT-B1C8 A4CA-AA4N ALNT-AA54 BJWT-AAC0 AJWT-AAC0 AAWT-AAC0 OJWT-BXDG C4KA-AA50 64KA-AA6R BLKA-AAD2 ALKA-AAD2 AAWT-AAEN AEWT-AAEN AJWT-AAEN ANWT-AAEN ATWT-AAEN AAWT-AAEN AEWT-AAEN AJWT-AAEN ANWT-AAEN ATWT-AAEN SD4A-BE1L SD4A-BJ1L SD4A-BN1L SD4A-BT1L SD4A-BY1L SD4A-B21L SD4A-B61L SD4A-BA1L RH4A-A61G Invincibility + BLCA-AADW 10 hits per vehicle + ALCA-AADW 2 hits per vehicle + AGCA-AADW 1 hit per vehicle Infinite vehicles + BEWT-AAEA Start with 10 vehicles + AEWT-AAEA Start with 2 vehicles + AAWT-AAEA Start with 1 vehicle Start with wide-range weapons Start with laser weapons Start with cross laser weapons + GLCA-BZCT Always have wide range weapons + 4WCA-BZCT Always have laser weapons + KWCA-B1CT Always have cross laser weapons Retain weapons on new vehicles + ALNT-AA82 Infinite missiles Start with 10 missiles Start with 2 missiles Start with no missiles Start with max missiles Always get max missiles on pick-up Always get homing missiles on pick-up + BLKA-AAET Always add 10 missiles on pick-up + ALKA-AAET Always add 2 missiles on pick-up Start with 5 invincibility items Start with 4 invincibility items Start with 3 invincibility items Start with 2 invincibility items Start with 1 invincibility item + ACBA-AAFJ Always have 5 invincibility items + AGBA-AAFJ Always have 4 invincibility items + ALBA-AAFJ Always have 3 invincibility items + ARBA-AAFJ Always have 2 invincibility items + AWBA-AAFJ Always have 1 invincibility item Start on 1st day, area 2 Start on 1st day, area 3 Start on 1st day, area 4 Start on 2nd day, area 1 Start on 2nd day, area 2 Start on 2nd day, area 3 Start on 2nd day, area 4 Start on 3rd day, area 1 + 9X4A-BCSJ + BH4A-AAHL Start on 3rd day, area 2 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 RH4A-A61G RH4A-A61G RH4A-A61G RH4A-A61G RH4A-A61G RH4A-A61G RH4A-A61G RH4A-A61G RH4A-A61G RH4A-A61G RH4A-A61G AJXA-CA6R BKKA-AADN AZKA-AADN AFKA-AADN ABKA-AADN + + + + + + + + + + + 9X4A-BCSJ + BM4A-AAHL Start 9X4A-BCSJ + BS4A-AAHL Start 9X4A-BCSJ + BX4A-AAHL Start 9X4A-BCSJ + B14A-AAHL Start 9X4A-BCSJ + B54A-AAHL Start 9X4A-BCSJ + B94A-AAHL Start 9X4A-BCSJ + CD4A-AAHL Start 9X4A-BCSJ + CH4A-AAHL Start 9X4A-BCSJ + CM4A-AAHL Start 9X4A-BCSJ + CS4A-AAHL Start 9X4A-BCSJ + CX4A-AAHL Start Infinite restart credits 10 restart credits 5 restart credits 1 restart credit No restarts on on on on on on on on on on on 3rd day, area 3 3rd day, area 4 4th day, area 1 4th day, area 2 4th day, area 3 4th day, area 4 5th day, area 1 5th day, area 2 5th day, area 3 5th day, area 4 final day, final area Caliber .50 1 2 3 4 5 6 7 8 9 10 11 AJBT-AA4Y AB9A-BE5N XGHT-AAF2 AYMT-KA2L AEMT-KA2L AB4A-AA2Y RZ5T-A6YJ ATMT-KA2A BAMT-KA2A BWJA-B8WL BGJA-B8W2 MASTER CODE--MUST BE ENTERED Infinite grenades Start with 99 grenades Grenade pick-up adds 5 instead of 10 Grenade pick-up adds 1 Infinite lives Almost invincible Power up happens 2x as fast Power up happens 4x as fast Start and restart with full power--normal level only Start and restart with full power--difficult level only Castle of Illusion Starring Mickey Mouse 1 2 3 4 5 6 7 8 9 EABT-AA3E MASTER CODE--MUST BE ENTERED SAGA-BYWR Each item worth 5 items NNGA-AACJ + NRRA-AABJ Maximum item capacity becomes 98 SC6A-AY0L Infinite items SCYT-RYVN Keep items between levels SCKT-AYTA Infinite tries, lose tries if you fall SC8T-AYXR Infinite tries, don't lose tries if you fall SCKA-AY1Y Invincibility E5EA-AAGE Jump higher Castlevania Bloodlines FOR 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 CODES 1 THRU 9, LEAVE # OF PLAYERS AT 3 ON OPTIONS SCREEN. ARFA-ANAR Start with 7 lives ARFA-ARAR Start with 8 lives ARFA-ATAR Start with 9 lives ARFA-AWAR Start with 10 lives ARFA-BAAR Start with 11 lives ARFA-ALJR Start with 26 lives ARFA-BATR Start with 51 lives ARFA-BL2R Start with 76 lives ARFA-BXAR Start with 100 lives AA0A-DA42 Infinite lives REST-C6XR Protection from most hazards--NOT FALLS AE6T-ACCW Start with 1 continue AN6T-AGCW Start with 3 continues AY6T-ALCW Start with 5 continues A66T-ARCW Start with 7 continues BE6T-AWCW Start with 9 continues AXJA-AA5N Infinite continues A26T-AA22 Always restart on the last level (even if you choose END) CODES 19 THRU 77 START YOU WITH CODES 1 THRU 10 WILL NOT AFFECT WORK ONLY IF YOU HAVE MORE THAN 19 9T6T-BGJ2 + AE6T-AAA4 20 9T6T-BGJ2 + AJ6T-AAA4 21 9T6T-BGJ2 + AN6T-AAA4 22 9T6T-BGJ2 + A66T-AAA4 23 9T6T-BGJ2 + BA6T-AAA4 24 9T6T-BGJ2 + GN6T-AAA4 25 9T6T-BGJ2 + BE6T-AAA4 26 9T6T-BGJ2 + BJ6T-AAA4 27 9T6T-BGJ2 + BN6T-AAA4 28 9T6T-BGJ2 + BT6T-AAA4 29 9T6T-BGJ2 + BY6T-AAA4 30 9T6T-BGJ2 + CE6T-AAA4 31 9T6T-BGJ2 + CJ6T-AAA4 32 9T6T-BGJ2 + CN6T-AAA4 33 9T6T-BGJ2 + CY6T-AAA4 34 9T6T-BGJ2 + C66T-AAA4 35 9T6T-BGJ2 + DE6T-AAA4 36 9T6T-BGJ2 + DA6T-AAA4 37 9T6T-BGJ2 + DJ6T-AAA4 38 9T6T-BGJ2 + DN6T-AAA4 39 9T6T-BGJ2 + D66T-AAA4 40 9T6T-BGJ2 + GE6T-AAA4 41 9T6T-BGJ2 + JA6T-AAA4 42 9T6T-BGJ2 + DT6T-AAA4 43 9T6T-BGJ2 + GJ6T-AAA4 44 9T6T-BGJ2 + D26T-AAA4 45 9T6T-BGJ2 + ET6T-AAA4 46 9T6T-BGJ2 + DY6T-AAA4 47 9T6T-BGJ2 + EA6T-AAA4 1 LIFE ON 1ST GAME. ALSO, 1ST GAME LIVES. CODE 10 WILL 1 LIFE Start on level 1-2 Start on level 1-3 Start on level 1-4 Start on level 1-5 Start on level 1-6 Start on level 1-6 Part 2 Start on level 1-7 Start on level 1-8 Start on level 1-9 Start on level 1-10 Start on level 1-11 Start on level 2-1 Start on level 2-2 Start on level 2-3 Start on level 2-4 Start on level 2-5 Start on level 2-6 Start on level 2-7 Start on level 3-1 Start on level 3-2 Start on level 3-3 Start on level 3-4 Start on level 3-4 (ALTERNATE ROUTE) Start on level 3-5 Start on level 3-6 Start on level 3-7 Start on level 3-8 Start on level 3-9 Start on level 4-1 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 9T6T-BGJ2 + EE6T-AAA4 Start on level 4-2 9T6T-BGJ2 + EJ6T-AAA4 Start on level 4-3 9T6T-BGJ2 + EN6T-AAA4 Start on level 4-4 9T6T-BGJ2 + FE6T-AAA4 Start on level 4-5 9T6T-BGJ2 + FJ6T-AAA4 Start on level 4-6 9T6T-BGJ2 + KA6T-AAA4 Start on level 4-7 9T6T-BGJ2 + GY6T-AAA4 Start on level 4-8 9T6T-BGJ2 + FT6T-AAA4 Start on level 4-9 9T6T-BGJ2 + FY6T-AAA4 Start on level 4-10 9T6T-BGJ2 + F26T-AAA4 Start on level 4-11 9T6T-BGJ2 + G26T-AAA4 Start on level 5-1 9T6T-BGJ2 + G66T-AAA4 Start on level 5-2 9T6T-BGJ2 + J26T-AAA4 Start on level 5-2 (ALTERNATE ROUTE) 9T6T-BGJ2 + HA6T-AAA4 Start on level 5-3 9T6T-BGJ2 + HE6T-AAA4 Start on level 5-4 9T6T-BGJ2 + HT6T-AAA4 Start on level 5-5 9T6T-BGJ2 + J66T-AAA4 Start on level 5-6 9T6T-BGJ2 + H26T-AAA4 Start on level 5-7 9T6T-BGJ2 + H66T-AAA4 Start on level 5-8 9T6T-BGJ2 + JJ6T-AAA4 Start on level 6-1 9T6T-BGJ2 + JN6T-AAA4 Start on level 6-2 9T6T-BGJ2 + JY6T-AAA4 Start on level 6-3 9T6T-BGJ2 + JT6T-AAA4 Start on level 6-4 9T6T-BGJ2 + E66T-AAA4 Start on level 6-5 9T6T-BGJ2 + C26T-AAA4 Start on level 6-6 9T6T-BGJ2 + FA6T-AAA4 Start on level 6-7 9T6T-BGJ2 + EY6T-AAA4 Start on level 6-8 9T6T-BGJ2 + KY6T-AAA4 Start on level 6-9 9T6T-BGJ2 + K26T-AAA4 Start on level 6-10 9T6T-BGJ2 + GA6T-AAA4 Start on level 6-11 HWET-AABT Start each life with 3/4 health FCET-AABT Start each life with 1/2 health CWET-AABT Start each life with 1/4 health 0B8A-D960 Meat power-up always fully heals 2V8A-D960 Meat power-up heals 3/4 of total health 7V8A-D960 Meat power-up heals 1/4 of total health AB5T-CAE2 Red gems are worth 0 AK5T-CAE2 Red gems worth 2 AP5T-CAE2 Red gems worth 3 AV5T-CAE2 Red gems worth 4 AZ5T-CAE2 Red gems worth 5 CB5T-CAE2 Red gems worth 10 EB5T-CAE2 Red gems worth 20 GB5T-CAE2 Red gems worth 30 AB6A-CAGJ Blue gems worth 0 BB6A-CAGJ Blue gems worth 8 CB6A-CAGJ Blue gems worth 10 EB6A-CAGJ Blue gems worth 20 GB6A-CAGJ Blue gems worth 30 JB6A-CAGJ Blue gems worth 40 LB6A-CAGJ Blue gems worth 50 JB7A-DJXA Weapon power-ups worth 2x as much (maximum normal level) JB7A-DNXA Weapon power-ups instantly take you to maximum level ANXT-CAHY Don't lose super weapon when damaged AJYA-CA32 Don't lose super items (seeker orb/super holy water) when damaged AWEA-AA98 Keep current item after dying--WEAPONS 104 105 106 107 108 109 110 111 112 113 AWET-AA2E AWET-AA5E BCET-BN30 C4ET-BN30 E0ET-BN30 LCET-BN30 R0ET-BN30 XGET-BN30 AC6A-CAAW AL6A-CAAW SOMETIMES BECOME INVISIBLE Keep current weapon level after dying Keep current number of gems after dying Begin each life with 8 gems Begin each life with 16 gems Begin each life with 25 gems Begin each life with 50 gems Begin each life with 75 gems Begin each life with 99 gems Using holy water doesn't cost any gems Using holy water costs 2 gems DON'T USE AXE AND BOOMERANG CODES TOGETHER 114 AG6A-CAAY Using axe doesn't cost any gems 115 AG6A-CEAY Using axe costs 2 gems 116 AC6A-CCAY Using boomerang doesn't cost any gems 117 AL6A-CCAY Using boomerang costs 2 gems DON'T USE WATER AND AXE CODES TOGETHER 118 AW6A-CAA0 Using stronger (Up+C) holy water doesn't cost any gems 119 AC6A-CJA0 Using stronger axe doesn't cost any gems DON'T USE BOOMERANG AND WATER CODES TOGETHER 120 BC6A-CAA2 Using stronger boomerang doesn't cost any gems 121 AW6A-CJA2 Using seeker orb costs 4 gems instead of 8 122 AC6A-CJA2 Using seeker orb doesn't cost any gems 123 AC6A-CJA4 Using super holy water costs 4 gems instead of 8 124 AC6A-CAA4 Using super holy water doesn't cost any gems 125 RG5T-C6Z0 No items use up any gems when used Centurion Defender of Rome 1 R19T-R60T Initial 2 3 4 Talents--money: 8XTA-RCAE A good starter (500) 7DTA-RGAE A big headstart (1,000) VDTA-SGAE A major advantage (5,000) Initial 5 6 7 8 9 10 11 12 Rank--determines how many legions or fleets you control: K53A-RCDE Centurion K53A-REDE Tribune K53A-RGDE Legatus K53A-RJDE General K53A-RLDE Praetor K53A-RNDE Consul K53A-RRDE Proconsul ACEA-AA4T Almost always prevent the populace under the Roman heel from going into revolt HTST-BAG4 + NAST-AAG6 Increase the courage of your legions AXHT-AA6C Enable your chariot to take corners at any speed DM1T-CA46 Fire ship catapult faster HXTA-RJ2J Start with maximum honor APOT-AAF4 Speed up battles slightly 13 14 15 16 17 MASTER CODE--MUST BE ENTERED Chakan 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 AKZA-TA7L Protection from most hits AB3A-TCF2 Invincibility lasts longer after getting hit DB3A-TAF2 Invincibility does not last as long RLGA-TA4C Invincibility (falling still kills you) ALJA-WA74 + ALJA-WA8J Using an alchemy does not use up potions P0AT-XTVR Start with 4 blue potions P0AT-XTVW Start with 4 green potions P0AT-XTV0 Start with 4 red potions P0AT-XTV4 Start with 4 clear potions RGJA-W600 Super jump ACGT-VE7W Infinite time RGRT-W6TG Scythe always available RGRA-W604 Grappling hook always available RGRA-W61N Battering mallet always available RGRT-W6T6 Battle axe always available Chester Cheetah Wild Wild Quest 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 AA6T-AAFY AA5A-AABG AY5A-AABG BE5A-AABG AWBT-CA8R ABAA-AAAE ABAA-AABG A1VT-CAFR CDVT-CAFR A5WA-CAA4 B9WA-CAA4 CXWA-CAEG D5WA-CAEG AE5A-AADG AG2A-AAER AJ6A-AABT AJ6A-AABT AJ6A-AABT AJ6A-AABT AJ6A-AABT + + + + + Infinite lives--EXCEPT RALLY LEVEL Start with 0 continues Start with 5 continues Start with 9 continues Infinite continues Infinite time Infinite time and infinite lives--EXCEPT RALLY LEVEL Small paws worth about 5 instead of 1 Small paws worth about 10 Medium paws worth about 6 instead of 3 Medium paws worth about 15 Big paws worth about 20 instead of 10 Big paws worth about 30 Start each level with the map piece Infinite cheese puffs on pickup--EXCEPT RALLY LEVEL AE6A-AABY Begin every level with 1 life AJ6A-AABY Begin every level with 2 lives AY6A-AABY Begin every level with 5 lives A66A-AABY Begin every level with 7 lives BE6A-AABY Begin every level with 9 lives Columns 3 1 2 3 4 5 6 A1ZA-AAA0 A5ZA-AAA0 A9ZA-AAA0 BDZA-AAA0 BHZA-AAA0 B9ZA-AAA0 + + + + + + A1ZA-AABA A5ZA-AABA A9ZA-AABA BDZA-AABA BHZA-AABA B9ZA-AABA + + + + + + 7 CXZA-AAA0 + CXZA-AABA + 8 9 10 11 P5ZA-BGV2 P5ZA-BLV2 P5ZA-BRV2 P5ZA-BWV2 Attacks Attacks Attacks Attacks A1ZA-AABN A5ZA-AABN A9ZA-AABN BDZA-AABN BHZA-AABN B9ZA-AABN 5 points needed to attack opponent 6 points needed to attack opponent 7 points needed to attack opponent 8 points needed to attack opponent 9 points needed to attack opponent 15 points needed to attack opponent CXZA-AABN 20 points needed to attack opponent always remove 1 row always remove 2 rows always remove 3 rows always remove 4 rows 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 P5ZA-B0V2 P5ZA-B4V2 P5ZA-B8V2 P5ZA-BCV2 PXZA-BEWL PXZA-BJWL PXZA-BNWL PXZA-BTWL PXZA-BYWL PXZA-B2WL PXZA-B6WL PXZA-BAWL P5ZA-BEYG P5ZA-BNYG P5ZA-BTYG P5ZA-BYYG P5ZA-B2YG P5ZA-B6YG P5ZA-BAYG Attacks always remove 5 rows Attacks always remove 6 rows Attacks always remove 7 rows Attacks always remove 8 rows Attacks always add 1 row Attacks always add 2 rows Attacks always add 3 rows Attacks always add 4 rows Attacks always add 5 rows Attacks always add 6 rows Attacks always add 7 rows Attacks always add 8 rows Magic stone "Dump" adds 1 row to enemy instead of 2 Magic stone "Dump" adds 3 rows to enemy Magic stone "Dump" adds 4 rows to enemy Magic stone "Dump" adds 5 rows to enemy Magic stone "Dump" adds 6 rows to enemy Magic stone "Dump" adds 7 rows to enemy Magic stone "Dump" adds 8 rows to enemy Comix Zone 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. HVDV-7AAT HVDV-7AAT HVDV-7AAT HVDV-7AAT HVDV-7AAT AJDV-4A4L AJCV-4A56 963B-4JAC JBDV-6CB2 TBDV-6EB2 2BDV-6GB2 + + + + + AFDV-6AAW Start on Episode 1, Section 2 AKDV-6AAW Start on Episode 2, Section 1 APDV-6AAW Start on Episode 2, Section 2 AVDV-6AAW Start on Episode 3, Section 1 AZDV-6AAW Start on Episode 3, Section 2 No damage from attacking solid objects No damage from enemies, explosions, hazards, etc. Ice Tea fully heals player Start with 1/4 health Start with 1/2 health Start with 3/4 health Contra Hard Corps 1 2 3 4 5 6 7 8 9 10 11 12 13 RHVA-A6WR RERT-C6X4 AYCT-AAH4 BJCT-AAH4 DECT-AAH4 GJCT-AAH4 NNCT-AAH4 AMCT-AA4T ADAA-AAG6 H9GA-AAE6 AM4A-AA8C RFTT-C614 AJVA-CA8Y Invincible Infinite lives Start with 5 lives Start with 10 lives Start with 25 lives Start with 50 lives Start with 99 lives Infinite continues No continues Start with all weapons You don't lose a weapon when you die Each bomb found is worth 99 bombs Infinite bombs on pick-up Cool Spot 1 2 3 ATGT-4A6L RG7T-26XJ REHA-46V8 CODES 4 THRU 11: NORMAL 4 GEET-4AEN 5 GJET-4AEN 6 GTET-4AEN 7 GYET-4AEN 8 G2ET-4AEN 9 G6ET-4AEN 10 HAET-4AEN 11 HEET-4AEN 12 AHGT-2AFJ 13 ASGT-2AFJ 14 A1GT-2AFJ Invincibility Infinite lives Infinite time to complete round„ SWITCH OFF AT END OF ROUND TO GO ON MODE ONLY Start with Start with Start with Start with Start with Start with Start with Start with Start with Start with Start with 2 lives 3 lives 5 lives 6 lives 7 lives 8 lives 9 lives 10 lives 1 health point 3 health points 5 health points CODES 15 THRU 31: NORMAL MODE ONLY 15 GHGT-3AM4 10 points needed to get to complete round 16 GMGT-3AM4 20 points needed to get to complete round 17 GSGT-3AM4 30 points needed to get to complete round 18 GXGT-3AM4 40 points needed to get to complete round 19 GIGT-3AM4 50 points needed to get to complete round 20 G9GT-3AM4 70 points needed to get to complete round 21 HDGT-3AM4 80 points needed to get to complete round 22 HHGT-3AM4 90 points needed to get to complete round 23 GDGT-3AMT 5 points needed to get to bonus round 24 GHGT-3AMT 15 points needed to get to bonus round 25 GMGT-3AMT 25 points needed to get to bonus round 26 GSGT-3AMT 35 points needed to get to bonus round 27 GXGT-3AMT 45 points needed to get to bonus round 28 G1GT-3AMT 55 points needed to get to bonus round 29 G5GT-3AMT 65 points needed to get to bonus round 30 G9GT-3AMT 75 points needed to get to bonus round 31 HHGT-3AMT 95 points needed to get to bonus round Crack Down 1 2 3 4 5 6 7 8 9 10 11 12 13 9W6T-BCKL 9W6T-BCKL 9W6T-BCKL AC6T-AACG AC6T-AACG AC6T-AACG AC6T-AACG AC6T-AACG AC6T-AAD4 AC6T-AAD4 AC6T-AAD4 AC6T-AAD4 AC6T-AAD4 + + + + + + + + + + + + + AW6T-AABN BC6T-AABN BW6T-AABN WW6T-BCCJ YC6T-BCCJ V46T-BECJ R46T-BECJ Z46T-AG4J WW6T-BCD6 YC6T-BCD6 V46T-BED6 R46T-BED6 Z46T-AG56 Start at Start at Start at Player 1 Player 1 Player 1 Player 1 Player 1 Player 2 Player 2 Player 2 Player 2 Player 2 stage 2 stage 3 stage 4 starts with starts with starts with starts with starts with starts with starts with starts with starts with starts with 1 life 2 lives 6 lives 11 lives 26 lives 1 life 2 lives 6 lives 11 lives 26 lives 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 AC6T-AAC6 AC6T-AAC6 AC6T-AADG AC6T-AADG AC6T-AADT AC6T-AADT AVMT-AA5W AC6T-AAET AC6T-AAET AC6T-AAE4 AC6T-AAE4 AC6T-AAFE AC6T-AAFE AVMT-AA76 ADMT-AADL ADMT-AADL ADMT-AADL ADMT-AADL ADMT-AADL ADNA-AAFT ADNA-AAFT ADNA-AAFT ADNA-AAFT ADNA-AAFT ADST-AAGY BMST-AAGY GMST-AAGY NXST-AAGY ADST-AAG0 BMST-AAG0 GMST-AAG0 NXST-AAG0 ADST-AAG2 AMST-AAG2 A1ST-AAG2 BHST-AAG2 BDMA-AA9E BDNA-AA3N 1K3T-FBFC HV3T-FEP8 RF3T-E60R LK3T-FJ0R LK3T-FN0R + + + + + + + + + + + + + + + + + + + + + + + + FC6T-AG48 Player 1 starts with 50 machine gun rounds GW6T-BLL8 Player 1 starts with 100 machine gun rounds FC6T-AG5J Player 1 starts with 50 cannon rounds GW6T-BLMJ Player 1 starts with 100 cannon rounds 6C6T-BRDW Player 1 starts with 6 super bombs 8C6T-BRDW Player 1 starts with 9 super bombs AVNA-AA4R Player 1 has infinite super bombs FC6T-AG6W Player 2 starts with 50 machine gun rounds GW6T-BLNW Player 2 starts with 100 machine gun rounds FC6T-AG66 Player 2 starts with 50 cannon rounds GW6T-BLN6 Player 2 starts with 100 cannon rounds 6C6T-BRFG Player 2 starts with 6 super bombs 8C6T-BRFG Player 2 starts with 9 super bombs AVNA-AA2G Player 2 has infinite supply of super bombs WXMT-BCDN Player 1 continues with 1 life YDMT-BCDN Player 1 continues with 2 lives V5MT-BEDN Player 1 continues with 6 lives R5MT-BEDN Player 1 continues with 11 lives Z5MT-AG5N Player 1 continues with 26 lives WXNA-BCFW Player 2 continues with 1 life YDNA-BCFW Player 2 continues with 2 lives V5NA-BEFW Player 2 continues with 6 lives R5NA-BEFW Player 2 continues with 11 lives Z5NA-AG7W Player 2 continues with 26 lives Continue with 0 machine gun rounds instead of 30 Continue with 10 machine gun rounds Continue with 50 machine gun rounds Continue with 100 machine gun rounds Continue with 0 cannon rounds instead of 30 Continue with 10 cannon rounds Continue with 50 cannon rounds Continue with 100 cannon rounds Continue with 0 super bombs instead of 4 Continue with 2 super bombs Continue with 5 super bombs Continue with 9 super bombs Infinite lives--player 1 Infinite lives--player 2 + 6B3T-EOPE + JV3T-EL7G Get first 1-up at 1,000 points + AF3T-EAGA Get 2nd, 3rd, etc., 1-ups every 10,000 points 1-up worth nothing 1-up worth double 1-up worth triple Cross Fire 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 BNXT-CAF4 DJXT-CAF4 NYXT-CAF4 BAJA-AA2N ACHT-AAB2 AGHT-AAB2 ALHT-AAB2 A0HT-AAB2 A8HT-AAB2 BGHT-AAB2 AT8A-EA6R HGBA-BJ1Y HGBA-BN1Y HGBA-BT1Y HGBA-BY1Y AAJA-AAAG + BJXT-CAHE Choose from 1 to 10 lives + DEXT-CAHE Choose from 1 to 25 lives + NTXT-CAHE Choose from 1 to 100 lives Infinite lives Start with 0 bombs Start with 1 bomb Start with 2 bombs Start with 5 bombs Start with 7 bombs Start with 9 bombs Infinite bombs Each set of Bs worth 2 bombs Each set of Bs worth 3 bombs Each set of Bs worth 4 bombs Each set of Bs worth 5 bombs + ACHT-AACA Start with 0 turbos 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 AJJA-AAAG ANJA-AAAG AYJA-AAAG A6JA-AAAG BEJA-AAAG ATKA-AA2T HGBA-BJ1C HGBA-BN1C HGBA-BT1C HGBA-BY1C GNKA-AAA8 N2KA-AAA8 XJKA-AAA8 N2KA-ACA8 AAKA-AEA8 AAKA-AGA8 ATKA-AA4R ACHT-AACJ ALHT-AACJ ARHT-AACJ A0HT-AACJ A8HT-AACJ BGHT-AACJ ATST-AA5C HF9T-BJYN HF9T-BNYN HF9T-BTYN HF9T-BYYN HGBT-BJTR HGBT-BNTR ATHT-AA9W + + + + + ALHT-AACA Start with 2 turbos ARHT-AACA Start with 3 turbos A0HT-AACA Start with 5 turbos A8HT-AACA Start with 7 turbos BGHT-AACA Start with 9 turbos Infinite turbos Each set of Ts worth 2 turbos Each set of Ts worth 3 turbos Each set of Ts worth 4 turbos Each set of Ts worth 5 turbos Each turbo lasts about 1 second Each turbo lasts about 2 seconds Each turbo lasts about 3 seconds Each turbo lasts about 7 seconds Each turbo lasts about 10 seconds Each turbo lasts about 15 seconds Each turbo lasts for the rest of the round Start with 0 calls Start with 2 calls Start with 3 calls Start with 5 calls Start with 7 calls Start with 9 calls Infinite calls Each transceiver item worth 2 calls Each transceiver item worth 3 calls Each transceiver item worth 4 calls Each transceiver item worth 5 calls Each set of Ps worth 2x normal in shot power Each set of Ps worth 3x normal in shot power Keep shot power level after dying Cyberball 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 DAHT-AA7C ACLT-ACGY LCLT-AEGY ACLT-BAGY ACLT-ALRY ACLT-BA0Y XGLT-BXGY ACLT-ACHL LCLT-AEHL ACLT-ALHL ACLT-BAHL ACLT-ALSL ACLT-BA1L XGLT-BXHL ACLT-ACHT LCLT-AEHT ACLT-ALHT ACLT-BAHT ACLT-ALST ACLT-BA1T XGLT-BXHT ALVT-AACA ALTT-AAEA MASTER CODE--MUST BE ENTERED Start with $10,000--1-player game Start with $25,000--1-player game Start with $100,000--1-player game Start with $250,000--1-player game Start with $500,000--1-player game Start with $999,900--1-player game Player 1 starts with $10,000--2-player game Player 1 starts with $25,000--2-player game Player 1 starts with $50,000--2-player game Player 1 starts with $100,000--2-player game Player 1 starts with $250,000--2-player game Player 1 starts with $500,000--2-player game Player 1 starts with $999,900--2-player game Player 2 starts with $10,000 Player 2 starts with $25,000 Player 2 starts with $50,000 Player 2 starts with $100,000 Player 2 starts with $250,000 Player 2 starts with $500,000 Player 2 starts with $999,900 Workshop purchases are free--1-player game Workshop purchases are free for player 1-- 2-player game 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 ALVA-AADN LDDT-AAHJ HDDT-AAHJ EDDT-AAHJ CDDT-AAHJ AXDT-AAHJ ASDT-AAHJ AMDT-AAHJ BXDT-AA9N AMEA-AAGW AXEA-AAGW BMEA-AAGW FDEA-AAGW NXEA-AAGW 3DEA-AAGW Workshop purchases are free for player-2 Play selection timer runs down at 1/10x normal speed Play selection timer runs down at 1/7x normal speed Play selection timer runs down at 1/4x normal speed Play selection timer runs down at 1/2x normal speed Play selection timer runs down at 2x normal speed Play selection timer runs down at 3x normal speed Play selection timer runs down at 4x normal speed Freeze play selection timer Game clock runs at 10x normal speed Game clock runs at 5x normal speed Game clock runs at 2x normal speed Game clock runs at 1/2x normal speed Game clock runs at 1/5x normal speed Game clock runs at 1/10x normal speed D.J. Boy 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 BCZA-JA94 AGMT-JADR ARMT-JADR A0MT-JADR A4MT-JADR A8MT-JADR BCMT-JADR BGMT-JADR BLMT-JADR AGMT-JADG ALMT-JADG ARMT-JADG A0MT-JADG A4MT-JADG A8MT-JADG BCMT-JADG BGMT-JADG BLMT-JADG AT6T-JA6A SE6T-KEYA SE6T-KNYA CKBA-JA8N AVBA-JA84 Almost infinite life Start with life meter at length of 1 Start with life meter at length of 3 Start with life meter at length of 5 Start with life meter at length of 6 Start with life meter at length of 7 Start with life meter at length of 8 Start with life meter at length of 9 Start with life meter at length of 10 Start with 1 life point in life meter Start with 2 life points in life meter Start with 3 life points in life meter Start with 5 life points in life meter Start with 6 life points in life meter Start with 7 life points in life meter Start with 8 life points in life meter Start with 9 life points in life meter Start with 10 life points in life meter Life meter not extended at end of each round Life meter extended by 1 at end of each round Life meter extended by 3 at end of each round All items in the item shop are free All items in the item shop that you can afford are free WITH CODES 24 THRU 27 DON'T GRAB TOO MANY COINS OR COUNTER WILL START OVER AT ZERO 24 SHFA-MJWY All coins worth 40 25 SHFA-MNWY All coins worth 60 26 SHFA-MYWY All coins worth 100 27 SHFA-MAWY All coins worth 160 The Death and Return of Superman 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. AAOT-DYFC AJOT-DYFC ANOT-DYFC AYOT-DYFC BEOT-DYFC ACDT-ANPE ACBA-AANL ACBA-BANL ACBA-ABEL ECDT-BYFT GCDT-BYFT TCDT-BYFT AEOT-DYEO AJOT-DYEO AYOT-DYEO BEOT-DYEO ACLT-ANLC Start with 1 life Start with 3 lives Start with 4 lives Start with 6 lives Start with 10 lives Infinite lives Start with 1/2 health on your first life Start with 3/4 health on your first life Start with double health on your first life Start with 1/2 health after your first life Start with 3/4 health after your first life Start with double health after your first life Start with 1 special attack Start with 2 special attacks Start with 5 special attacks Start with 9 special attacks Infinite special attacks Decapattack 1 2 3 4 5 6 7 8 AJBT-AA3G R17T-E60G AL2T-EA5W CX8A-EA5N G57A-FAPA G57A-FAN2 GX7A-FAN2 GH7A-FAN2 MASTER CODE--MUST BE ENTERED Almost invincible Bridge segments don't fall Infinite everything Start with 6 lives Start with 6 of everything Start with 4 of everything Start with 1 of everything Desert Strike 1 RH9T-860E MASTER CODE--MUST BE ENTERED NOTE: DON'T GO TO THE PASSWORD SCREEN WHEN USING CODES 2 THRU 4, OR YOU CAN END UP BACK ON CAMPAIGN 1 2 AE1A-AAGG Start at campaign 2 3 AJ1A-AAGG Start at campaign 3 4 AN1A-AAGG Start at campaign 4 5 AE1A-AADC Start with 1 life instead of 3 6 AJ1A-AADC Start with 2 lives 7 AY1A-AADC Start with 5 lives 8 BE1A-AADC Start with 9 lives 9 D3ZA-AA7E Infinite lives 10 MBST-WEEN Chain gun capacity is 600 rounds instead of 1,178 11 4BST-WREN Chain gun capacity is 2,000 rounds 12 VBST-XGEN Chain gun capacity is 5,000 rounds 13 AKST-WAER Chain gun inflicts 2 points of damage instead of 3 14 A3ST-WAER Chain gun inflicts 6 points of damage 15 BVST-WAER Chain gun inflicts 12 points of damage 16 CVST-WAFL Hydra capacity is 20 rockets instead of 38 17 NVST-WAFL Hydra capacity is 100 rockets 18 FVST-WCFL Hydra capacity is 300 rockets 19 BKST-WAFN Hydra rocket inflicts 10 points of damage instead of 25 20 GKST-WAFN Hydra rocket inflicts 50 points of damage 21 NVST-WAFN Hydra rocket inflicts 100 points of damage 22 23 24 25 AVST-WAGJ DFST-WAGJ NPST-WAGJ GKST-WAGL 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 3BST-WAGL WBST-WCGL AMLT-AA44 GKET-AAAC 3BET-AAAC 8VET-ACAC AVET-AAF8 AFET-AAF8 ABET-AAF8 FVET-ACGT 0BET-AJGT 2VET-AWGT AHSA-AAFR ASSA-AAFR BMSA-AAFR SHRA-BJYR SHRA-BTYR AXRA-AA6R Hellfire capacity is 4 missiles instead of 8 Hellfire capacity is 25 missiles Hellfire capacity is 99 missiles Hellfire missile inflicts 50 points of damage instead of 100 Hellfire missile inflicts 200 points of damage Hellfire missile inflicts 400 points of damage Infinite capacity for all weapons Fuel capacity is 50 units instead of 100 Fuel capacity is 200 units Fuel capacity is 500 units Helicopter consumes fuel faster Helicopter consumes fuel slower Helicopter consumes no fuel Maximum armor protection is 300 instead of 600 Maximum armor protection is 1,200 Maximum armor protection is 2,500 Helicopter carries 1 passenger instead of 6 Helicopter carries 3 passengers Helicopter carries 10 passengers Red cross box worth 2 extra lives instead of 1 Red cross box worth 4 extra lives Red cross box worth nothing Dick Tracy 1 2 3 4 5 6 7 8 9 AHNA-JABE A1NA-JABE A9NA-JABE BHNA-JABE DHNA-JABE GMNA-JABE NSNA-JABE EW7A-LA7C RGDA-N6WG Start with 1 life instead of 3 Start with 5 lives Start with 7 lives Start with 9 lives Start with 25 lives Start with 50 lives Start with 99 lives Almost invincible Infinite time AF1T-AAGR AK1T-AAGR AV1T-AAGR AZ1T-AAGR A31T-AAGR A71T-AAGR BB1T-AAGR BF1T-AAGR R1GA-A6ZT J35T-AA7R AF1T-AAG4 AK1T-AAG4 AV1T-AAG4 AZ1T-AAG4 A31T-AAG4 A71T-AAG4 BB1T-AAG4 BF1T-AAG4 C35T-AA88 AZ1T-AAGJ Player 1 Player 1 Player 1 Player 1 Player 1 Player 1 Player 1 Player 1 Infinite Infinite Player 2 Player 2 Player 2 Player 2 Player 2 Player 2 Player 2 Player 2 Infinite Player 1 Dinoland 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 starts with 1 life starts with 2 lives starts with 4 lives starts with 5 lives starts with 6 lives starts with 7 lives starts with 8 lives starts with 9 lives lives for player 1--1-player game lives for player 1--2-player game starts with 1 life starts with 2 lives starts with 4 lives starts with 5 lives starts with 6 lives starts with 7 lives starts with 8 lives starts with 9 lives lives--player 2 starts with 5 bonus points 21 22 23 24 25 26 27 CV1T-AAGJ GK1T-AAGJ NV1T-AAGJ AZ1T-AAGY CV1T-AAGY GK1T-AAGY NV1T-AAGY Player Player Player Player Player Player Player 1 1 1 2 2 2 2 starts starts starts starts starts starts starts with with with with with with with 20 bonus points 50 bonus points 100 bonus points 5 bonus points 20 bonus points 50 bonus points 100 bonus points Double Dragon 5 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 AX2A-GA9J AMZT-EA2G CW4A-CAH2 FC4A-CAH2 HW4A-CAH2 AE5T-JAA0 AJ5T-JAA0 AN5T-JAA0 AT5T-JAA0 AY5T-JAA0 A25T-JAA0 9F8T-HAXR AMDT-EA3E Z5WA-AEVE AC0A-HA3N AG0A-HA3N AL0A-HA3N AR0A-HA3N AW0A-HA3N A00A-HA3N A40A-HA3N A80A-HA3N BC0A-HA3N BG0A-HA3N BL0A-HA3N BR0A-HA3N Infinite continues Both players invulnerable to most damage Start with 1/4 health Start with 1/2 health Start with 3/4 health Start with 1 reserve point Start with 2 reserve points Start with 3 reserve points Start with 4 reserve points Start with 5 reserve points Start with 6 reserve points Play as either of the two bosses--NOT IN QUEST MODE Charging isn't necessary for special moves Dizzy is over instantly Always fight Billy Lee Always fight Jimmy Lee Always fight Jawbreaker Always fight Icepick Always fight Shadow Master Always fight Bones Always fight Sickle Always fight Blade Always fight Trigger Happy Always fight Countdown Always fight Dominique Always fight Sekka Dr. Robotnik's Mean Bean Machine CODES 1 THRU 12 ARE FOR SCENARIO MODE ONLY 1 AW9A-AAH8 Start on Stage 2 2 A09A-AAH8 Start on Stage 3 3 A49A-AAH8 Start on Stage 4 4 A89A-AAH8 Start on Stage 5 5 BC9A-AAH8 Start on Stage 6 6 BG9A-AAH8 Start on Stage 7 7 BL9A-AAH8 Start on Stage 8 8 BR9A-AAH8 Start on Stage 9 9 BW9A-AAH8 Start on Stage 10 10 B09A-AAH8 Start on Stage 11 11 B49A-AAH8 Start on Stage 12 12 B89A-AAH8 Start on Stage 13 13 ALNT-AA66 Refugee beans are disabled 14 VWNT-AAHE Refugee beans come in smaller amounts 15 ERNT-AAHE Refugee beans come in larger amounts 16 C8NT-AAHE Refugee beans come in larger amounts Dragon: The Bruce Lee Story 1. 2. 3. 4. 5. 6. 7. 8. VADT-AABT AADT-ACBT VADT-ACBT ACPT-AAA8 98AT TCAR 977T TCEW 978A TCC4 C38A V92T Both players start with 1/4 energy Both players start with 1/2 energy Both players start with 3/4 energy Super power Standing weak kick does more damage Standing weak punch does more damage Crouching weak kick does more damage Crouching weak punch does more damage Dragon's Fury 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 AECT-BA3W AJCT-BA3W ATCT-BA3W AYCT-BA3W A6CT-BA3W BJCT-BA3W B6CT-BA3W DECT-BA3W GJCT-BA3W KNCT-BA3W NTCT-BA3W RE0A-A6WR AACT-AAEN AYCT-AAEN BJCT-AAEN B6CT-AAEN DECT-AAEN GJCT-AAEN KNCT-AAEN NNCT-AAEN AJCT-AAE0 ANCT-AAE0 ATCT-AAE0 AYCT-AAE0 A6CT-AAE0 BECT-AAE0 AVPA-AA8L AVPA-AA8Y Start game with 1 ball instead of 3 Start with 2 balls Start with 4 balls Start with 5 balls Start with 7 balls Start with 10 balls Start with 15 balls Start with 25 balls Start with 50 balls Start with 75 balls Start with 100 balls Infinite balls Start with 0 bonus points instead of 100 Start with 500 bonus points Start with 1000 bonus points Start with 1500 bonus points Start with 2,500 bonus points Start with 5,000 bonus points Start with 7,500 bonus points Start with 9,900 bonus points Start with bonus multiplier at 2 instead of 1 Start with bonus multiplier at 3 Start with bonus multiplier at 4 Start with bonus multiplier at 5 Start with bonus multiplier at 7 Start with bonus multiplier at 9 Bonus points never reset when bonus is collected Bonus multiplier never resets when bonus is collected Dune: The Battle for Arrakis FOR CODES 1 THRU 8, IF YOU CHANGE FAMILIES YOU WILL START ON LEVEL 1 1 AK0T-DA2C Start on Scenario 2 2 AP0T-DA2C Start on Scenario 3 3 AV0T-DA2C Start on Scenario 4 4 AZ0T-DA2C Start on Scenario 5 5 A30T-DA2C Start on Scenario 6 6 A70T-DA2C Start on Scenario 7 7 BB0T-DA2C Start on Scenario 8 8 BF0T-DA2C Start on Scenario 9 9 BK0T-DA2C Show credits 10 A5BA-AA6G Construction done faster and cheaper than normal 11 12 ADAA-ACGR ADAA-AAGR 13 AMZT-AA6R Buildings fixed faster and cheaper than normal Buildings cannot be fixed-will still use up money if you try to fix them Buildings not damaged when layed on rock instead of concrete Dynamite Duke 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 BJWA-AA5W AJBT-AAG2 ANBT-AAG2 ATBT-AAG2 AYBT-AAG2 A2BT-AAG2 A6BT-AAG2 F31T-BJ1W F31T-BT1W F31T-B21W F31T-BA1W AJWA-AA20 NTBT-AAH0 9JBT-AAH0 72BT-AEH0 66BT-AGH0 AJYT-AA6A ATNA-AA2A BK2A-AAAN DF2A-AAAN NV2A-AAAN CV2A-AAA0 GK2A-AAA0 3B2A-AAA0 WB2A-ACA0 GK2A-AACC NV2A-AACC 8V2A-ACCC BTYA-AA9N CB2A-AAE8 GP2A-AAE8 NZ2A-AAE8 3F2A-AAE8 G2YT-AA3J A32A-AAF4 CZ2A-AAF4 GP2A-AAF4 NZ2A-AAF4 CJYT-AA4N BB2A-AABG EB2A-AABG NV2A-AABG BB2A-AAC0 FB2A-AAC0 JB2A-AAC0 + + + + Invincibility Start on stage 2 Start on stage 3 Start on stage 4 Start on stage 5 Start on stage 6 Start on stage 7 AB1T-AA96 Each D pick-up worth 2 dynamite punches AB1T-AA96 Each D pick-up worth 4 dynamite punches AB1T-AA96 Each D pick-up worth 6 dynamite punches AB1T-AA96 Each D pick-up worth 8 dynamite punches Infinite dynamite punches Begin each stage with 100 rounds of ammo Begin each stage with 250 rounds of ammo Begin each stage with 750 rounds of ammo Begin each stage with 999 rounds of ammo Infinite machine gun ammo Keep ammo when advancing to next stage 4-bullet box worth 10 rounds 4-bullet box worth 25 rounds 4-bullet box worth 100 rounds 8-bullet box worth 20 rounds 8-bullet box worth 50 rounds 8-bullet box worth 200 rounds 8-bullet box worth 400 rounds Full-auto weapon carries 50 rounds Full-auto weapon carries 100 rounds Full-auto weapon carries 500 rounds Full-auto weapon lasts until next stage Magnum pistol carries 15 rounds Magnum pistol carries 50 rounds Magnum pistol carries 100 rounds Magnum pistol carries 200 rounds Magnum pistol lasts until next stage Bazooka carries 5 rounds Bazooka carries 20 rounds Bazooka carries 50 rounds Bazooka carries 100 rounds Bazooka lasts until next stage Flak jacket less protective Flak jacket more protective Flak jacket much more protective First aid restores 1 bar of life gauge First aid restores 5 bars of life gauge First aid restores life gauge to full Earthworm Jim 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 GC3C-JA9W GC3C-JA4C AW6C-JA2T CT3W-LA9T J4BW-LA4Y GG3C-JAAR GR3C-JAAR G83C-JAAR HG3C-JAAR GG3C-JAA6 GL3C-JAA6 G03C-JAA6 G83C-JAA6 HG3C-JAA6 GG3C-JABL GR3C-JABL G03C-JABL G83C-JABL HG3C-JABL Infinite health--may cause graphic errors Infinite ammo Infinite continues No air loss in Sea Pod No damage to Sea Pod from running into walls Start with 1 life on Practice level Start with 3 lives on Practice level Start with 7 lives on Practice level Start with 9 lives on Practice level Start with 1 life on Normal level Start with 2 lives on Normal level Start with 5 lives on Normal level Start with 7 lives on Normal level Start with 9 lives on Normal level Start with 1 life on Difficult level Start with 3 lives on Difficult level Start with 5 lives on Difficult level Start with 7 lives on Difficult level Start with 9 lives on Difficult level CODES 21-27-SWITCH OFF BEFORE BUNGEE JUMPING LEVELS 20 G03W-JAGA Start with 150% health 21 GL3W-JAF6 Start with 200% health 22 GR3W-JAF6 Start with 300% health 23 GW3W-JAF6 Start with 400% health 24 G03W-JAF6 Start with 500% health 25 G83W-JAF6 Start with 700% health 26 HG3W-JAF6 Start with 900% health 27 SE9C-MAT4 Health power-ups worth 8 on Practice, 7 on Normal, 6 on HARD 28 SE9C-MJT4 Health power-ups worth 2 on Practice, 1 on Normal, 0 on HARD 29 SE9C-MNT4 Health power-ups worth 3 on Practice, 2 on Normal, 1 on HARD 30 G02W-JAH4 Start with 1500 Plasma shots-1st life only 31 GL2W-JAH0 Start with 2000 Plasma shots-1st life only 32 GR2W-JAH0 Start with 3000 Plasma shots-1st life only 33 G02W-JAH0 Start with 5000 Plasma shots-1st life only 34 G82W-JAH0 Start with 7000 Plasma shots-1st life only 35 HG2W-JAH0 Start with 9000 Plasma shots-1st life only 36 GZRC-KCME Start with 1500 Plasma shots-2nd life and after 37 GBRC-KEME Start with 2000 Plasma shots-2nd life and after 38 GBRC-KGME Start with 3000 Plasma shots-2nd life and after 39 GBRC-KLME Start with 5000 Plasma shots-2nd life and after 40 GBRC-KRME Start with 7000 Plasma shots-2nd life and after 41 GBRC-KWME Start with 9000 Plasma shots-2nd life and after 42 NT1W-LAC8 Plasma gun power-ups worth 100 43 FT1W-LCC8 Plasma gun power-ups worth 300 44 8T1W-LCC8 Plasma gun power-ups worth 500 45 721W-LEC8 Plasma gun power-ups worth 750 46 7A1W-LGC8 Plasma gun power-ups worth 1000 47 AP5C-JAE2 Start with 3 continues on Normal level 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 AZ5C-JAE2 A75C-JAE2 BF5C-JAE2 AF5C-JADY AK5C-JADY AP5C-JADY B35C-JADY B75C-JADY AV5C-JADY AZ5C-JADY A35C-JADY A75C-JADY BB5C-JADY BF5C-JADY BK5C-JADY BP5C-JADY BV5C-JADY BZ5C-JADY C75C-JADY DB5C-JADY DF5C-JADY DK5C-JADY DP5C-JADY DV5C-JADY Start with 5 continues on Normal level Start with 7 continues on Normal level Start with 9 continues on Normal level Start on What the Heck Start on Snowman Boss Start on Evil Boss Start on Sea Tunnels Start on Pod Races Start on Snot a Problem 1 Start on Snot a Problem 2 Start on Snot a Problem 3 Start on Peter Puppy Start on Slug For Butt Start on Helicopter Start on Professor's Lab Start on Chicken Fly Start on Naked Worm Start on Intestines Start on Darkness 1 Start on Darkness 2 Start on Darkness 3 Start on Darkness 4 Start on Darkness 5 Start on Psy-crow level (between levels 1 and 2) Earthworm Jim 2 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. 23. 24. 25. 26. 27. 28. 29. GBZW-LAFN GKZW-LAFN GPZW-LAFN GVZW-LAFN GZZW-LAFN G3ZW-LAFN G7ZW-LAFN HBZW-LAFN HFZW-LAFN K7ZW-L8FN GBZW-LAH4 GFZW-LAH4 GVZW-LAH4 G7ZW-LAH4 KBZW-LAH4 MFZW-LAH4 RH2W-J6T8 GK1C-LAH6 GP1C-LAH6 GV1C-LAH6 GZ1C-LAH6 G31C-LAH6 G71C-LAH6 HB1C-LAH6 HF1C-LAH6 971C-LAH6 AB1W-LAET A71W-LAET 971W-L8ET Start with no ammo Start with 2000 bullets Start with 3000 bullets Start with 4000 bullets Start with 5000 bullets Start with 6000 bullets Start with 7000 bullets Start with 8000 bullets Start with 9000 bullets Start with mega ammo Start with 1 life and no continues Start with 2 lives Start with 5 lives Start with 10 lives Start with 25 lives Start with 50 lives Infinite lives Start with 200% health Start with 300% health Start with 400% health Start with 500% health Start with 600% health Start with 700% health Start with 800% health Start with 900% health Start with mega health Don't flash at all after getting hit Don't flash as long after getting hit Flash longer after getting hit Ecco the Dolphin 1 2 3 4 5 6 7 8 AKRT-JA64 Almost infinite breath, switch off to die if you get stuck AL2A-JA7L Protection from most jellyfish and many other enemies ALZA-JA5Y Protection from spiked shells and some other enemies AAVT-NAFC Protection from octopus HAVT-NAFC Octopus is fatal HCBT-LAEW Charging a school of fish restores health completely instead of partially SW2A-KGPJ + HC2A-JAFL Most jellyfish and some other enemies restore health instead of taking it away SW2A-KGPJ + TC2A-JGFL + E42A-JAFN Most jellyfish and some other enemies restore breath instead of damaging health Ecco the Tides of Time CODES 1 THRU 4: MOST OF THE TIME 1 ADLA-WAD4 Eating fish does not heal at all 2 BDLA-WAD4 Eating fish heals 1/2x as much as usual 3 EDLA-WAD4 Eating fish heals 2x as much as usual 4 HDLA-WAD4 Eating fish heals Ecco completely 5 AKZA-TA7A Infinite air 6 REAA-W6V0 Infinite health and air 7 A4KT-2A38 Always have 360-degree sonar blast 8 ALBA-4A8R No rings lost for missing gates in 3D stages 9 AKCT-4A7N No rings lost for shooting gates in 3D stages CODES 10 THRU 57: SOME CODES ARE 10 AB0A-TAGY Start on 11 AF0A-TAGY Start on 12 AK0A-TAGY Start on 13 AP0A-TAGY Start on 14 AV0A-TAGY Start on 15 AZ0A-TAGY Start on 16 A30A-TAGY Start on 17 A70A-TAGY Start on 18 BF0A-TAGY Start on 19 BK0A-TAGY Start on 20 BP0A-TAGY Start on 21 BV0A-TAGY Start on 22 BZ0A-TAGY Start on 23 B30A-TAGY Start on 24 B70A-TAGY Start on 25 CB0A-TAGY Start on 26 CF0A-TAGY Start on 27 CK0A-TAGY Start on 28 CP0A-TAGY Start on 29 CV0A-TAGY Start on 30 CZ0A-TAGY Start on 31 C30A-TAGY Start on 32 C70A-TAGY Start on FOR PRACTICE/SEEING THE LEVEL ONLY Sea of Green Deep Ridge The Eye Sea of Birds Secret Cave The Hungry Ones Convergence Globe Holder Two Tides The Lost Orcas Vents of Medusa Four Islands Maze of Stone Home Bay Sea of Darkness Crystal Springs Fault Zone Gateway Trellia's Bay Skyway Asterite's Cave Eagle's Bay Fin to Feather 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 DB0A-TAGY DF0A-TAGY DK0A-TAGY DP0A-TAGY DV0A-TAGY DZ0A-TAGY D30A-TAGY D70A-TAGY EB0A-TAGY EF0A-TAGY EK0A-TAGY EP0A-TAGY EV0A-TAGY EZ0A-TAGY E30A-TAGY E70A-TAGY FB0A-TAGY FF0A-TAGY FK0A-TAGY FP0A-TAGY FV0A-TAGY FZ0A-TAGY F30A-TAGY F70A-TAGY GB0A-TAGY Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start on on on on on on on on on on on on on on on on on on on on on on on on on Skylands Tube of Medusa Vortex Arrived Aqua Tubeway Sky Tides Moray Abyss Asterite's Home Epilogue Atlantis Fish City City of Forever Black Clouds Vortex Future Gravitor Box Lunar Bay Dark Sea New Machine Inside Inter Innuendo Trans Vortex Queen Big Water The Pod TMachine ESWAT 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 AKWA-BA20 AVWA-BA20 A3WA-BA20 BBWA-BA20 BKWA-BA20 BVWA-BA20 B3WA-BA20 A41T-FA38 BC1T-FA38 EW1T-FA38 KG1T-FA38 AB2A-AACN J78A-AEWC AATT-B62J AV3A-B666 BV3A-B666 CB3A-B666 JB3A-B666 1K3A-BE6Y AK2A-AAB2 AP2A-AAB2 AZ2A-AAB2 CB2A-AAB2 AFWA-AABC AKWA-AABC BKWA-AABC BDCA-EA9E + + + + + + + FKWA-B924 + AKWA-AA26 Start on mission 2 FKWA-B924 + AKWA-AA26 Start on mission 3 FKWA-B924 + AKWA-AA26 Start on mission 4 FKWA-B924 + AKWA-AA26 Start on mission 5 FKWA-B924 + AKWA-AA26 Start on mission 6 FKWA-B924 + AKWA-AA26 Start on mission 7 FKWA-B924 + AKWA-AA26 Start on mission 8 Start with 7 lives Start with 9 lives Start with 25 lives Start with 50 lives Infinite lives Almost invincible Floor spikes do no damage Life-up restores 1 bar of life gauge instead of 2 Life-up restores 3 bars of life gauge Life-up restores 4 bars of life gauge Life-up restores life gauge to full Life-up worth same as 1-up 1-up worth 2 lives instead of 1 1-up worth 3 lives 1-up worth 5 lives 1-up worth 10 lives Start with 1 credit Start with 2 credits Start with 10 credits Infinite credits Eternal Champions 1 BEHT-GAD4 2 9THT-HCP4 3 4 5 6 ACNT-LAE0 GCNT-LAE0 ACXT-LAC6 GCXT-LAC6 7 8 9 10 11 12 13 14 15 16 RGZT-L6XA GWEA-LAFJ GTST-LAH0 GWGA-JAFT GVYA-JAEW GVDA-LAHL GX9T-JAHA GW2A-JABA GXKT-JADW GVYA-LACY In a 2-player game, either player can choose the Eternal Champion with the left button + BEHT-GAF6 In a 1-player game, Player 1 plays as the Eternal Champion (can select any character, but will then play as Eternal Champion) Insult uses no inner strength Insult uses more inner strength Shadow's High Jump Angle Kick uses no inner strength Shadow's High Jump Angle Kick uses more inner strength Inner strength is restored very quickly Shadow starts with 1/2 energy Rax starts with 1/2 energy Blade starts with 1/2 energy Jetta starts with 1/2 energy Slash starts with 1/2 energy Trident's starts with 1/2 energy Xavier starts with 1/2 energy Midknight starts with 1/2 energy Larcen starts with 1/2 energy FOR ALL DAMAGE CODES, 'FARTHER AWAY' MEANS THE CHARACTERS ARE STANDING APPROX. TOE TO TOE. 'CLOSE IN' MEANS THEY ARE CLOSE AS POSSIBLE TO EACH OTHER 17 AWSA-NAFR Shadow's Snap when close in does no damage 18 AWSA-PAPR Shadow's Snap when close in does more damage 19 AWMT-NABL Shadow's Snap when farther away does no damage 20 AWMT-PAKL Shadow's Snap when farther away does more damage 21 A0SA-NAHR Shadow's Thrust when close in does no damage 22 A0SA-PASR Shadow's Thrust when close in does more damage 23 A0MT-NAD0 Shadow's Thrust when farther away does no damage 24 A0MT-PAM0 Shadow's Thrust when farther away does more damage 25 A4ST-NAER Shadow's Wheel when close in does no damage 26 A4ST-PANR Shadow's Wheel when close in does more damage 27 A4MT-NAGC Shadow's Wheel when farther away does no damage 28 A4MT-PARC Shadow's Wheel when farther away does more damage 29 FLVT-NAAR Shadow's High Jump Angle Kick does no damage 30 FLVT-PAJR Shadow's High Jump Angle Kick does more damage 31 EGWT-NAAG Shadow's Short Slide does less damage 32 EGWT-PAJG Shadow's Short Slide does more damage 33 EGWT-NAAW Shadow's Medium Slide does less damage 34 EGWT-PAJW Shadow's Medium Slide does more damage 35 ALNA-NAE0 Shadow's lunge when farther away does no damage 36 ALNA-PAN0 Shadow's lunge when farther away does more damage 37 ALTA-NABG Shadow's lunge when close in does no damage 38 ALTA-PAKG Shadow's lunge when close in does more damage 39 ARNT-NAAG Shadow's swing when farther away does no damage 40 ARNT-P0JG Shadow's swing when farther away does more damage 41 ARTA-NAD8 Shadow's swing when close in does no damage 42 ARTA-PAM8 Shadow's's swing when close in does more damage 43 AWDT-NAEE Larcen's snap when farther away does no damage 44 AWDT-PANE Larcen's snap when farther away does more damage 45 ERDT-NAF2 Larcen's thrust when farther away does no damage 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 ERDT-PAP2 EWGT-NAA6 EWGT-PAJ6 ELGA-NADA ELGA-PAMA A0GA-NAGE A0GA-PARE A4EA-NAAT A4EA-PAJT AGGT-NADY AGGT-PAMY ALHA-NAAN ALHA-PAJN F0JT-NAH2 F0JT-PAS2 AT8T-NAEJ AT8T-PANJ FY8A-NAHY FY8A-PASY A28A-NAD2 A28A-PAM2 FY7T-NADJ FY7T-PAMJ FZCT-NAGJ FZCT-PARJ FZDA-NAC6 FZDA-PAL6 AN7T-NAFJ AN7T-PAPJ AZ5A-NAC8 AZ5A-PAL8 AV7T-NADG AV7T-PAMG AZ7T-NAE4 AZ7T-PAN4 BK5A-NAEW BK5A-PANW A35A-NAH0 A35A-PAS0 AK7T-NAGN AK7T-PARN AF8A-NAAC AF8A-PAJC AK8A-NAB0 AK8A-PAK0 AP8A-NAD0 AP8A-PAM0 AK9A-NAB4 AK9A-PAK4 ALAT-NAB4 ALAT-PAK4 BJ4A-NAB0 BJ4A-PAK0 AY4A-NAFW AY4A-PAPW AE3A-NAF0 AE3A-PAP0 Larcen's thrust when farther away does more damage Larcen's wheel when close in does no damage Larcen's wheel when close in does more damage Larcen's snap when close in does no damage Larcen's's snap when close in does more damage Larcen's thrust when close in does no damage Larcen's thrust when close in does more damage Larcen's wheel when farther away does no damage Larcen's wheel when farther away does more damage Larcen's straight when close in does no damage Larcen's straight when close in does more damage Larcen's swing when close in does less damage Larcen's swing when close in does more damage Larcen's Swinging Hammer Fist does less damage Larcen's Swinging Hammer Fistdoes more damage Midknight's snap when farther away does no damage Midknight's snap when farther away does more damage Midknight's lunge when farther away does no damage Midknight's lunge when farther away does more damage Midknight's wheel when farther away does no damage Midknight's wheel when farther away does more damage Midknight's lunge when farther away does no damage Midknight's lunge when farther away does more damage Midknight's lunge when close in does less damage Midknight's lunge when close in does more damage Midknight's swing when close in does less damage Midknight's swing when close in does more damage Midknight's swing when farther away does no damage Midknight's swing when farther away does more damage Slash's snap when farther away does no damage Slash's snap when farther away does more damage Slash's snap when close in does no damage Slash's snap when close in does more damage Slash's thrust when close in does no damage Slash's thrust when close in does more damage Slash's thrust when farther away does less damage Slash's thrust when farther away does more damage Slash's wheel when farther away does no damage Slash's wheel when farther away does more damage Slash's wheel when close in does no damage Slash's wheel when close in does more damage Slash's straight when close in does no damage Slash's straight when close in does more damage Slash's lunge when close in does no damage Slash's lunge when close in does more damage Slash's swing when close in does no damage Slash's swing when close in does more damage Slash's Massive Club Swing does less damage Slash's Massive Club Swing does more damage Slash's Spinal Crush does less damage Slash's Spinal Crush does more damage Xavier's snap when close in does less damage Xavier's snap when close in does more damage Xavier's thrust when close in does less damage Xavier's thrust when close in does more damage Xavier's straight when close in does less damage Xavier's straight when close in does more damage 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 ANYT-NADW ANYT-PAMW EE6T-NAER EE6T-PANR AZKA-NAA8 AZKA-PAJ8 A3JT-NACC A3JT-PALC A3RA-NACG A3RA-PALG AFHT-NAE8 AFHT-PAN8 AKHT-NAH0 AKHT-PAS0 ATET-NAE8 ATET-PAN8 ATKA-NAFG ATKA-PAPG FYKT-NAA0 FYKT-PAJ0 AYET-NAB4 AYET-PAK4 A2LA-NAC8 A2LA-PYL8 A2EA-NAG0 A2EA-PAR0 AEJT-NADR AEJT-PJMR AEDT-NADC AEDT-PLMC AJDT-NAGG AJDT-PARG AJJT-NAGG AJJT-PWRG ANEA-NAA8 ANEA-PAJ8 ANKA-NACR ANKA-PALR ATRA-NAHA ATRA-PASA ATVA-NAHJ ATVA-PASJ G2RA-NAFN G2RA-PAPN AYVT-NAA6 AYVT-PAJ6 ANVT-NACT ANVT-PALT A2RA-NADN A2RA-PAMN AETT-NAFT AETT-PAPT AJVA-NABA AJVA-PAKA ANVA-NAF6 ANVA-PAP6 FYPT-NADA Xavier's swing when farther away does no damage Xavier's swing when farther away does more damage Xavier's Attack and Smash do no damage Xavier's Attack and Smash do more damage Trident's thrust when farther away does no damage Trident's thrust when farther away does more damage Trident's wheel when farther away does less damage Trident's wheel when farther away does more damage Trident's wheel when close in does less damage Trident's wheel when close in does more damage Trident's straight when farther away does no damage Trident's straight when farther away does more damage Trident's lunge when farther away does no damage Trident's lunge when farther away does more damage Jetta's snap when farther away does no damage Jetta's snap when farther away does more damage Jetta's snap when close in does no damage Jetta's snap when close in does more damage Jetta's thrust when close in does less damage Jetta's thrust when close in does more damage Jetta's thrust when farther away does no damage Jetta's thrust when farther away does more damage Jetta's wheel when close in does no damage Jetta's wheel when close in does more damage Jetta's wheel when farther away does less damage Jetta's wheel when farther away does more damage Jetta's straight when close in does no damage Jetta's straight when close in does more damage Jetta's straight when farther away does no damage Jetta's straight when farther away does more damage Jetta's lunge when farther away does no damage Jetta's lunge when farther away does more damage Jetta's lunge when close in does no damage Jetta's lunge when close in does more damage Jetta's swing when farther away does no damage Jetta's swing when farther away does more damage Jetta's swing when close in does no damage Jetta's swing when close in does more damage Blade's snap when farther away does no damage Blade's snap when farther away does more damage Blade's snap when close in does no damage Blade's snap when close in does more damage Blade's thrust when farther away does no damage Blade's thrust when farther away does more damage Blade's thrust when close in does no damage Blade's thrust when close in does more damage Blade's wheel when close in does no damage Blade's wheel when close in does more damage Blade's wheel when farther away does no damage Blade's wheel when farther away does more damage Blade's straight when close in does no damage Blade's straight when close in does more damage Blade's lunge when close in does less damage Blade's lunge when close in does more damage Blade's swing when close in does no damage Blade's swing when close in does more damage Blade's swing when farther away does less damage 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 FYPT-PAMA AVVT-NAHJ AVVT-PASJ AVZT-NACN AVZT-PALN AZVT-NAEE AZVT-PANE AZZT-NAEN AZZT-PANN DZZT-NAG2 DZZT-PAR2 A3VT-NAAY A3VT-PAJY AFTT-NAFN AFTT-PAPN AFZA-NAC6 AFZA-PNL6 AKTT-NAHN AKTT-PNSN AKZA-NAFJ AKZA-PRPJ APZT-NAAA APZT-PAJA APVA-NACE APVA-PALE Blade's swing when farther away does more damage Rax's snap when farther away does less damage Rax's snap when farther away does more damage Rax's snap when close in does no damage Rax's snap when close in does more damage Rax's thrust when farther away does no damage Rax's thrust when farther away does more damage Rax's thrust when close in does no damage Rax's thrust when close in does more damage Rax's wheel when close in does no damage Rax's wheel when close in does more damage Rax's wheel when farther away does no damage Rax's wheel when farther away does more damage Rax's straight when farther away does no damage Rax's straight when farther away does more damage Rax's straight when close in does no damage Rax's straight when close in does more damage Rax's lunge when farther away does no damage Rax's lunge when farther away does more damage Rax's lunge when close in does no damage Rax's lunge when close in does more damage Rax's swing when close in does no damage Rax's swing when close in does more damage Rax's swing when farther away does no damage Rax's swing when farther away does more damage Evander Holyfield's Real Deal Boxing 1 2 3 4 5 6 7 8 AJWA-AA64 BJWA-ACFN BJWA-AEFN BJWA-AJEN BJWA-ANFN BJWA-AWFN CTRA-AA2L RGKT-A6VW Always round 1 BJNA-ACHW Rounds are 1 minute long BJNA-AEHW Rounds are 2 minutes long BJNA-AJHW Rounds are 4 minutes long BJNA-ANHW Rounds are 6 minutes long BJNA-AWHW Rounds are 9 minutes long Rounds never end + TCKT-A4AN + TCKT-A4BR Set up new career any way you want + + + + + F22 Interceptor 1 2 3 4 5 6 7 RH9T-R60T AHAA-AAEE AMAA-AAEE AXAA-AAEE A1AA-AAEE A9AA-AAEE BMAA-AAEE MASTER CODE--MUST BE ENTERED Start with 2 lives Start with 3 lives Start with 5 lives Start with 6 lives Start with 8 lives Start with 11 lives NOTE: CODES 8 THRU 21 WORK ONLY ON 8 WCPA-GCA8 Start with 9 8WPA-GCA8 Start with 10 MCPA-GEA8 Start with 11 1WPA-GEA8 Start with 12 ECPA-GGA8 Start with 13 TWPA-GGA8 Start with 14 7CPA-GGA8 Start with 15 FC1A-GAAG Start with 16 GL1A-GAAG Start with 17 HW1A-GAAG Start with USA CAMPAIGN 400 ammo 500 ammo 600 ammo 700 ammo 800 ammo 900 ammo 1000 ammo 40 chaff 50 chaff 60 chaff 18 19 20 21 22 23 24 25 26 27 J41A-GAAG LC1A-GAAG ML1A-GAAG NW1A-GAAG 1B7T-BLYW 1B7T-BRYW 1B7T-BGZA 1B7T-BLZA 1B7T-BWZA 1B7T-B0ZA Start with 70 chaff Start with 80 chaff Start with 90 chaff Start with 100 chaff Fuel burns 2x faster than normal Fuel burns 4x faster than normal Afterburner fuel consumption 2x normal Afterburner fuel consumption 3x normal Afterburner fuel consumption 5x normal Afterburner fuel consumption 6x normal The Faery Tale Adventure 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 R11A-R6WW ABTT-AAD0 NVTT-AAD0 8VTT-ACD0 67TT-AGD0 ABTT-AADT GKTT-AADT NPTT-AADT ABTT-AADL GKTT-AADL NPTT-AADL ABTT-AADE GKTT-AADE NVTT-AADE FVTT-ACDE 8VTT-ACDE A2DA-CA38 18 19 AJYT-AA9E GKVT-BA8R 20 NVVT-BA8R 21 22 23 24 25 26 27 28 FVTT-ACEC NPTT-AAEJ NPTT-AAER NVTT-AAEY FVTT-ACFE NPTT-AAFL NPTT-AAFT NVTT-AAF0 MASTER CODE--MUST BE ENTERED Julian starts with 0 coins instead of 20 Julian starts with 100 coins Julian starts with 500 coins Julian starts with 999 coins Julian starts with 0 kindness points instead of 15 Julian starts with 50 kindness points Julian starts with 99 kindness points Julian starts with 0 luck points instead of 20 Julian starts with 50 luck points Julian starts with 99 luck points Julian starts with 0 bravery points instead of 35 Julian starts with 50 bravery points Julian starts with 100 bravery points Julian starts with 300 bravery points Julian starts with 500 bravery points All items are free even though the price still shows on screen Swim without losing vitality points Julian, Phillip, and Kevin start with 50 vitality points Julian, Phillip, and Kevin start with 100 vitality points Phillip starts with 300 bravery points instead of 20 Phillip starts with 99 luck points instead of 35 Phillip starts with 99 kindness points instead of 15 Phillip starts with 100 coins instead of 15 Kevin starts with 300 bravery points instead of 15 Kevin starts with 99 luck points instead of 20 Kevin starts with 99 kindness points instead of 35 Kevin starts with 100 coins instead of 10 Fantasia 1 2 3 4 5 RFVA-A6WT RFVA-A6VJ ATVA-AA78 RFRT-A6XR JBRT-AEYW Infinite Infinite Infinite Infinite Infinite small spells large spells lives strength against obstacles strength under water Fatal Fury 2 1 2 3 ATTT-CA4Y AG3A-AAD2 DC3A-AAD2 Infinite credits Player 1's health starts at 1% in 1P and VS games Player 1's health starts at 25% in 1P and VS games 4 5 6 GC3A-AAD2 KC3A-AAD2 S83A-AAD2 7 8 9 10 11 12 AG3A-AAEJ DC3A-AAEJ GC3A-AAEJ KC3A-AAEJ S83A-AAEJ AG3A-AABL + 13 DC3A-AABL + 14 GC3A-AABL + 15 KC3A-AABL + 16 S83A-AABL + 17 AG3A-AACY + 18 DC3A-AACY + 19 GC3A-AACY + 20 KC3A-AACY + 21 S83A-AACY + 22 23 24 25 26 27 28 29 AG3A-AAGA AR3A-AAGA AW3A-AAGA A03A-AAGA AG3A-AAGE AR3A-AAGE AW3A-AAGE A03A-AAGE Player 1's health starts at 50% in 1P and VS games Player 1's health starts at 75% in 1P and VS games Player 1's health starts at 132% in 1P and VS games -ignore energy bar Player 2's health starts at 1% in 1P and VS games Player 2's health starts at 25% in 1P and VS games Player 2's health starts at 50% in 1P and VS games Player 2's health starts at 75% in 1P and VS games Player 2's health starts at 132% in 1P and VS games AG2T-AAGN Player 1's health starts at 1% in Survival games DC2T-AAGN Player 1's health starts at 25% in Survival games GC2T-AAGN Player 1's health starts at 50% in Survival games KC2T-AAGN Player 1's health starts at 75% in Survival games S82T-AAGN Player 1's health starts at 132% in Survival games-ignore energy bar AG2T-AAG6 Player 2's health starts at 1% in Survival games DC2T-AAG6 Player 2's health starts at 25% in Survival games GC2T-AAG6 Player 2's health starts at 50% in Survival games KC2T-AAG6 Player 2's health starts at 75% in Survival games S82T-AAG6 Player 2's health starts at 132% in Survival games Player 1 needs 1 victory for a win in 1P games Player 1 needs 3 victories for a win in 1P games Player 1 needs 4 victories for a win in 1P games Player 1 needs 5 victories for a win in 1P games Player 2 needs 1 victories for a win in 1P games Player 2 needs 3 victories for a win in 1P games Player 2 needs 4 victories for a win in 1P games Player 2 needs 5 victories for a win in 1P games Fatal Fury 1 2 3 4 5 6 7 8 9 ADJT-CEYN AHJT-DA6N A1JT-DA6N BMJT-DA6N CMJT-DA6N EDJT-DA6N S5JT-DA6N ACVA-AAAA AXBA-AA3C CODES 10 THRU 10 S8AT-AABT 11 J4AT-AABT 12 G0AT-AABT 13 ERAT-AABT All hits All hits All hits All hits All hits All hits All hits Infinite Infinite 21 MAY MAKE + S8AT-AACA + J4AT-AACA + G0AT-AACA + ERAT-AACA are nothing are very weak are weak are average are strong are very strong are lethal time to fight credits ENERGY BAR LOOK FUNNY Initial health for you Initial health for you Initial health for you Initial health for you at at at at 144% (maximum) 80% 60% 40% 14 15 16 17 18 19 20 21 CLAT-AABT AGAT-AABT S8AT-AAB2 J4AT-AAB2 G0AT-AAB2 ERAT-AAB2 CLAT-AAB2 AGAT-AAB2 + + + + + + + + CLAT-AACA AGAT-AACA S8AT-AACJ J4AT-AACJ G0AT-AACJ ERAT-AACJ CLAT-AACJ AGAT-AACJ Initial Initial Initial Initial Initial Initial Initial Initial health health health health health health health health for for for for for for for for you at 20% you at 1% opponent at opponent at opponent at opponent at opponent at opponent at 144% (maximum) 80% 60% 40% 20% 1% CODES 22 THRU 33: 1-PLAYER MODE ONLY. ONLY 5 GLOBES WILL APPEAR ON SCREEN 22 23 24 25 26 27 28 29 30 31 32 33 AGGT-AAHY ARGT-AAHY A0GT-AAHY BLGT-AAHY CWGT-AAHY GLGT-AAHY AGGT-AAH2 ARGT-AAH2 A0GT-AAH2 BLGT-AAH2 CWGT-AAH2 GLGT-AAH2 1 globe required for you to win match 3 globes required for you to win match 5 globes required for you to win match 10 globes required for you to win match 20 globes required for you to win match 50 globes required for you to win match 1 globe required for opponent to win match 3 globes required for opponent to win match 5 globes required for opponent to win match 10 globes required for opponent to win match 20 globes required for opponent towin match 50 globes required for opponent towin match Fatal Labyrinth 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 BABT-AA4G MASTER CODE--MUST BE ENTERED CBFA-AAER + CBFA-AAET Start with 10/10 hit points instead of 50/50 ABFA-ACER + ABFA-ACET Start with 100/100 hit points ABFA-ALER + ABFA-ALET Start with 500/500 hit points ABFA-BAER + ABFA-BAET Start with 1,000/1,000 hit points ABFA-ALNR + ABFA-ALNT Start with 2,500/2,500 hit points ABFA-BAYR + ABFA-BAYT Start with 5,000/5,000 hit points C4NT-AA5N Almost infinite hit points AV2A-B22T Restore hit points 4x as fast BB2A-B22T Restore hit points 8x as fast CV2A-B22T Restore hit points 20x as fast AKFA-AAE0 Start with 2 food instead of 10 EBFA-AAE0 Start with 20 food LBFA-AAE0 Start with 50 food XFFA-AAE0 Start with 99 food BDBA-BA6T Most armor items worth 6 to 8 armor points instead of 1 or 2 CXBA-BA6T Most armor items worth 12 to 16 armor points AF3T-BJ3C Each food item worth 10 instead of 30 AZ3T-BJ3C Each food item worth 40 AB2A-AAEE Never need food for exploring AK2A-AAEE Use up food twice as fast BK3T-AAD6 Each gold item worth 10 instead of 30 HV3T-AAD6 Each gold item worth 60 BKJA-AA9A Kill most enemies with one blow! Fifa International Soccer 1 2 3 4 5 6 7 8 9 RZZB-66XE GBVA-DJZY GBVA-DNZY GBVA-DYZY GBVA-DAZY PYNA-DEYJ PYNA-DNYJ PYNA-DYYJ PYNA-DAYJ MASTER CODE--MUST BE ENTERED Each goal worth 2--both players Each goal worth 3--both players Each goal worth 5--both players Each goal worth 8--both players Player 1 starts each game with 2 more pts. Player 1 starts each game with 6 more pts. Player 1 starts each game with 10 more pts. Player 1 starts each game with 16 more pts. Fire Shark 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 9TEA-BGKC 9TEA-BGKC 9TEA-BGKC 9TEA-BGKC 9TEA-BGKC ATEA-AA5J AFMT-AAEC AZMT-AAEC A7MT-AAEC BFMT-AAEC AFMT-AACC AZMT-AACC A7MT-AACC BFMT-AACC AK8T-AA4L ANEA-BE2A A6EA-BE2A BEEA-BE2A DEEA-BE2A GJEA-BE2A NNEA-BE2A ATFA-AA3R LCGA-BNWY BBMT-AACA + + + + + AYEA-AABE Start with 5 lives A2EA-AABE Start with 6 lives A6EA-AABE Start with 7 lives BAEA-AABE Start with 8 lives BEEA-AABE Start with 9 lives Infinite lives Start with 1 bomb Start with 5 bombs Start with 7 bombs Start with 9 bombs Start with 1 bomb after losing a life Start with 5 bombs after losing a life Start with 7 bombs after losing a life Start with 9 bombs after losing a life Infinite bombs Start with 4 credits Start with 8 credits Start with 10 credits Start with 26 credits Start with 51 credits Start with 100 credits Infinite credits Each power-up item is worth 3x normal Keep regular weapon upgrade Flashback 1 AJ2T-AA3C Never lose a shield when shot--MAY MAKE SOME ENEMIES INVINCIBLE; SWITCH OFF TO KILL THEM 2 AT2T-AA44 Protection from some falls— SOME FALLS STILL KILL YOU 3 AM2A-WAH4 Start with 1 shield 4 AS2A-WAH4 Start with 2 shields 5 AX2A-WAH4 Start with 3 shields 6 A52A-WAH4 Start with 5 shields 7 BS2A-WAH4 Start with 10 shields 8 C12A-WAH4 Start with 20 shields 9 GS2A-WAH4 Start with 50 shields 10 N12A-WAH4 Start with 100 shields 11 GM6T-WAA4 Start with 50 credits 12 NX6T-WAA4 Start with 100 credits 13 HV9T-BELR + NV9T-AACT Credit packs worth 100 credits 14 HV9T-BELR + 7B9T-AGCT Credit packs worth 1,000 credits 15 HV9T-BELR + CB9T-ARLT Credit packs worth 10,000 credits 16 RGBT-A6T4 Always have enough money to buy 17 RGBT-A6XN Don't need to charge magnetic cartridge Flicky 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 ATBT-AA4L AETA-CAAJ AJTA-CAAJ ATTA-CAAJ AYTA-CAAJ BJTA-CAAJ B6TA-CAAJ CTTA-CAAJ AVCA-CA30 AABT-AAFE AJTA-CEAR ANTA-CGAR ATTA-CJAR AYTA-CLAR A2TA-CNAR A6TA-CRAR BATA-CTAR BETA-CWAR MASTER CODE--MUST BE ENTERED Start with 1 life Start with 2 lives Start with 4 lives Start with 5 lives Start with 10 lives Start with 15 lives Start with 20 lives Infinite lives Hi score starts at 0, not 100,000 Start on round 2 Start on round 3 Start on round 4 Start on round 5 Start on round 6 Start on round 7 Start on round 8 Start on round 9 Forgotten Worlds 1 2 3 4 5 6 7 8 9 10 CTWA-CAFC CTWT-CAAR AAWA-CAFT AAWA-DL7T ANWA-CAFR AAWT-CABC AAWT-DL3C ANWT-CABA AD8T-AEE2 AD8T-BAE2 Player 1 starts at half strength Player 2 starts at half strength Player 1 starts with 0 Zenny instead of 2,500 Player 1 starts with 7,500 Zenny Player 1 starts with 32,500 Zenny Player 2 starts with 0 Zenny instead of 2,500 Player 2 starts with 7,500 Zenny Player 2 starts with 32,500 Zenny Tiny coin is worth 200 Zenny instead of 100 Tiny coin is worth 1,000 Zenny 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 AD8T-AEE6 Regular coin is worth 200 Zenny instead of 500 AD8T-BAY6 Regular coin is worth 5,000 Zenny AD8T-ALFA Large coin is worth 500 Zenny instead of 1,000 AH8T-AAE8 Large coin is worth 11,000 Zenny AM8T-AAFC Huge coin is worth 20,000 Zenny instead of 10,000 A18T-AAFC Huge coin is worth 50,000 Zenny CD8T-BE6J + TH8T-AD6L All coins are worth 1,000 Zenny R18T-BE6J + TH8T-AD6L All coins are worth 7,500 Zenny ATGA-CA2W Enemy attacks do not reduce strength AVCA-CA60 Getting trapped by obstacles does not reduce strength BM8T-BJ9L POW prize gives less strength FD8T-BJ9L POW prize gives more strength AX8T-BJ9W Drum prize gives less strength CX8T-BJ9W Drum prize gives more strength 2M8A-CAFA Paramecium is harder to kill 2D8A-CAFA Paramecium is easier to kill 2D8A-CAFA + AM8A-CAPC Paramecium is much easier to kill AJPT-CACR Machinery Room leads to Wasteland instead of Doomed Harbor ANPT-CACR Machinery Room leads to Stone Corridors ATPT-CACR Machinery Room leads to Inner Sanctum A2PT-CACR Machinery Room leads to Miasma BAPT-CACR Machinery Room leads to Tower of Dread Formula One 1 2 3 4 5 6 AA9T-6A8A JA9T-7EZ4 JA9T-7TZ4 JA9T-7AZ4 AJ5A-6A2N ABBT-6AD0 7 ABBA-6ACC 8 9 10 11 12 13 14 15 16 17 18 19 20 21 ABAT-6ADR ABBA-6AF8 ABKT-6EG4 ABKT-6JG4 ABKT-7AG4 ABKT-7TG4 AT5A-6A4J AJ2A-6A5L AJ2A-6A48 AYRT-6AB0 ATRT-6AB0 ANRT-6AB0 AJRT-6AB0 AERT-6AB0 Pit crew time is 0 Pit crew time is 2x normal Pit crew time is 1/2x normal Pit crew time is 1/4x normal Tires don't wear out from normal driving Tires don't wear out from bumping some cars or some rough driving Tires don't wear out from bumping other cars or other rough driving Tires don't wear out from hitting some trees, signs, etc. Tires don't wear out from hitting other trees, signs, etc. + AA9T-6ECA Tires last 1/4x long as normal + AA9T-6JCA Tires last 1/2x long as normal + AA9T-7ACA Tires last 2x long as normal + AA9T-7TCA Tires last 3x long as normal No warning to pit when tires are worn Each race is 1 lap Each race is infinite laps (lap never counts up) + AYRT-6AB6 Highest gear with manual transmission is 5th + ATRT-6AB6 Highest gear with manual transmission is 4th + ANRT-6AB6 Highest gear with manual transmission is 3rd + AJRT-6AB6 Highest gear with manual transmission is 2nd + AERT-6AB6 Highest gear with manual transmission is 1st Gaiares 1 2 3 4 5 6 7 8 9 10 AECT-AAE6 AJCT-AAE6 A6CT-AAE6 BECT-AAE6 AJEA-AA20 AECT-AAFC ANCT-AAFC A6CT-AAFC BECT-AAFC A2ET-AA98 Start with 2 ships Start with 3 ships Start with 8 ships Start with 10 ships Infinite ships Start with 1 credit instead of 5 Start with 3 credits Start with 7 credits Start with 9 credits Infinite credits CODES 11 AND 12 DON'T WORK ON CODES 22 THRU 27 11 AJEA-AA6J Don't lose weapon type when you lose a ship 12 DAEA-AA58 Don't lose weapon type or power level when you lose a ship 13 AK4A-AA6N Break defender lasts forever 14 RECT-A60A+9TCT-BCRC+AJCT-ACGE Start with P-cannon 15 RECT-A60A+9TCT-BCRC+AJCT-AEGE Start with G-beam 16 RECT-A60A+9TCT-BCRC+AJCT-AGGE Start with S-laser 17 RECT-A60A+9TCT-BCRC+AJCT-AJGE Start with T-missile 18 RECT-A60A+9TCT-BCRC+AJCT-ALGE Start with H-laser 19 RECT-A60A+9TCT-BCRC+AJCT-ANGE Start with V-laser 20 RECT-A60A+9TCT-BCRC+AJCT-ARGE Start with R-collider 21 RECT-A60A+9TCT-BCRC+AJCT-ATGE Start with E-smash 22 RECT-A60A+9TCT-BCRC+AJCT-A2GE+BJST-AA74 Start with T-Braster 23 RECT-A60A+9TCT-BCRC+AJCT-AWGE+BJST-AA74 Start with F-Formation 24 RECT-A60A+9TCT-BCRC+AJCT-AYGE+BJST-AA74 Start with T-Vulcan 25 RECT-A60A+9TCT-BCRC+AJCT-A4GE+BJST-AA74 Start with Q-Missile 26 RECT-A60A+9TCT-BCRC+AJCT-A6GE+BJST-AA74 Start with H-Missile 27 RECT-A60A+9TCT-BCRC+AJCT-A0GE+BJST-AA74 Start with A-Bullet 28 AJCT-AA8T Combine with Codes 14 thru 27 to start that weapon with max power Gain Ground 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 D3GA-AAE2 HVGA-AAE2 MKGA-AAE2 SBGA-AAE2 0VGA-AAE2 8BGA-AAE2 97GA-AAE2 AVGA-AA8E AK9T-AA5E SB9T-BLXE SB9T-BRXE SB9T-BWXE SB9T-B0XE SB9T-B4XE SB9T-B8XE SB9T-BCXE SAYT-BJVE SAYT-BNVE SAYT-BTVE SAYT-BYVE SAYT-B2VE SAYT-B6VE SAYT-BAVE + + + + + + + 30 seconds to complete round 1 minute to complete round 1 minute 30 seconds to complete round 2 minutes to complete round 3 minutes to complete round 4 minutes to complete round 4 minutes, 15 seconds to complete round Infinite time to complete round Must get everybody to the exit to complete round Each dead enemy counts as 2 Each dead enemy counts as 3 Each dead enemy counts as 4 Each dead enemy counts as 5 Each dead enemy counts as 6 Each dead enemy counts as 7 Each dead enemy counts as 8 SAYT-BJVJ Play every other stage (1, 3, 5, 7 . . .) SAYT-BNVJ Play every 3rd stage SAYT-BTVJ Play every 4th stage SAYT-BYVJ Play every 5th stage SAYT-B2VJ Play every 6th stage SAYT-B6VJ Play every 7th stage SAYT-BAVJ Play every 8th stage Garfield: Caught in the Act 1. 2. 3. 4. 5. 6. 7. 8. A02A-EAD4 KR2A-EAD4 NR2A-EAD4 RHCA-E6Y2 AA6A-CAGY RHYT-E61T AA5A-CAD4 ADZT-EACC 9. 10. 11. 12. AG2A-EADC Start A02A-EADC Start BC2A-EADC Start RHDT-A6T8 + RHDT-A6VA + + + + Start Start Start RHCA-E6Y4 AA6A-CAHA RHYT-E61W Can't RGZA-A6YJ with 5 shots with 50 shots with 99 shots Infinite ammo when standing Can't collect any ammo Infinite lives collect any energy + RGZA A6YL Don't lose energy CODES 9-11 IGNORE COUNTER with very little energy energy with half energy with about 3/4 energy 1 hit and you're invincible Gauntlet 4 1 2 3 4 5 6 BBKT-AA8T Invincible! RFKT-A6VA Don't lose health from time passing NPBA-FA9C + NPBA-EAG8 Select up to 99 credits per player 1BYA-E0GE Maximum health per coin in 3,000 VBYA-FGGE Maximum health per coin in 5,000 CBYA-ERRE Maximum health per coin in 10,000 CODES 7 THRU 10 ARE FOR PRACTICE ONLY. LEAVE TREASURE ROOMS THROUGH NORMAL EXITS, NOT WARPING EXITS 7 BJGA-AAD0 + BJGA-AADE Start Arcade mode on Level 10 8 CTGA-AAD0 + CTGA-AADE Start Arcade mode on Level 20 9 GJGA-AAD0 + GJGA-AADE Start Arcade mode on Level 50 10 NTGA-AAD0 + NTGA-AADE Start Arcade mode on Level 100 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 AKXT-AA66 + RFXT-A6X4 Infinite keys on pick-up--can switch on/off RFXT-A6X4 You can open doors without a key AKGT-AA5W Infinite potions on pick-up--can switch on/off AKGT-AA3G + AKGT-AASW You can use a potion even if you don't have one PB4T-ACAY Temporary invisibility lasts 1/3x normal DV4T-AEAY Temporary invisibility lasts 1/2x normal RB4T-ATAY Temporary invisibility lasts 2x normal ZB4T-A2AY Temporary invisibility lasts 3x normal REFA-E6YL Temporary invisibility lasts forever AJDA-CA5Y + AJCT-CA84 Set attributes to anything you want in Camp AM9T-AA58 All items that you can afford are free B59A-AA86 All items are free H6BA-CACA Start with heal drink, warp wing and all rings from vendors AJ2A-CA54 Don't lose heal drink when used AJ2A-CA8C Don't lose warp wing when used Ghostbusters 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 BWST-AA54 96CT-BTAR 96CT-A2AR 96CT-ATAR 96CT-AJAR ATCT-AAAG AYCT-AAAG A2CT-AAAG A6CT-AAAG BACT-AAAG BECT-AAAG 96CT-BYA0 96CT-A2A0 96CT-AJA0 ACTT-ACH6 ACTT-BAH6 ACTT-BAS6 ACTT-AEH8 ACTT-AAS8 ACTT-BA18 ACVA-AGAA ACVA-BAJA ACVA-BATA ACVA-ALAC ACVA-BATC AV0T-AA4C NNCT-AABN CJCT-AABN EYCT-AABN AACT-AABN Protection from most damage Start with 24 life bar ticks instead of 16 Start with 12 life bar ticks Start with 8 life bar ticks Start with 4 life bar ticks Start with 5 rounds Start with 6 rounds Start with 7 rounds Start with 8 rounds Start with 9 rounds Start with 10 rounds Start with 26 energy bar ticks Start with 12 energy bar ticks Start with only 4 energy bar ticks $10 ghosts worth $100 $10 ghosts worth $1,000 $10 ghosts worth $3,000 $20 ghosts worth $200 $20 ghosts worth $2,000 $20 ghosts worth $5,000 $30 ghosts worth $300 $30 ghosts worth $3,000 $30 ghosts worth $5,000 $50 ghosts worth $500 $50 ghosts worth $5,000 Infinite bombs Start with 99 bombs Start with 18 bombs Start with 37 bombs Start with 0 bombs Ghouls 'N Ghosts 1 2 3 4 5 EABA-AA3Y MASTER CODE--MUST BE ENTERED A3WT-AA6G Infinite lives 9TZA-ABZY + BJZA-AAF0 Each point worth 10 9TEA-BCKL + TTEA-B93R + AEEA-AABN Start on floating sland 9TEA-BCKL + TTEA-B93R + AAEA-ACBN Start in windmall village 6 7 8 9 10 9TEA-BCKL 9TEA-BCKL 9TEA-BCKL 9TEA-BCKL 9TEA-BCKL + + + + + TTEA-B93R TTEA-B93R TTEA-B93R TTEA-B93R TTEA-B93R + + + + + 11 12 9TEA-BCKL + TTEA-B93R + 9TEA-BCKL + TTEA-B93R + 13 14 9TEA-BCKL + TTEA-B93R + AF3T-AAFY Instant AEEA-ACBN Start in town of fire AAEA-AEBN Start in Baron Rankle's tower AEEA-AEBN Start in horrible faced mountains AAEA-AGBN Start in crystal forest AEEA-AGBN Start on ice slides and giant hands AAEA-AJBN Start on dragons and demons AEEA-AJBN Start on base of morningstar ladder AAEA-ALBN Start on Prince of Darkness charge on magic armor/weapon Golden Axe 1 2 3 4 5 6 7 8 9 10 BB1A-AA78 RF8A-A6W6 FGYT-BJVY FGYT-BNVY KB8T-AA46 AJVT-AA2T AJ7T-BA28 A27T-BA28 BA7T-BA28 ABBA-ACC4 Infinite hit points Infinite magic Each magic pot worth 2 Each magic pot worth 3 Infinite lives Infinite credits Start with 2 credits instead of 4 Start with 6 credits Start with 8 credits Start with 1 life instead of 3--1st credit only NOTE: IF YOU HAVE MORE THAN 3 LIVES, THE GRAPHICS ON THE COUNTER LOOK WEIRD, BUT IT STILL COUNTS CORRECTLY 11 ABBA-ALC4 Start with 5 lives--1st credit only 12 ABBA-ARC4 Start with 7 lives--1st credit only 13 ABBA-AWC4 Start with 9 lives--1st credit only 14 AAVT-ACBR Continue with 1 life instead of 3 15 AAVT-ALBR Continue with 5 lives 16 AAVT-ARBR Continue with 7 lives 17 AAVT-AWBR Continue with 9 lives 18 ABBA-AEDA Start with 2 magic pots instead of 1 19 ABBA-AJDA Start with 4 magic pots 20 SA8A-BET2 Start on stage 2 21 SA8A-BJT2 Start on stage 3 22 SA8A-BNT2 Start on stage 4 23 SA8A-BTT2 Start on stage 5 24 SA8A-BYT2 Start on stage 6 25 SA8A-B2T2 Start on stage 7 26 SA8A-B6T2 Start on stage 8 Golden Axe 2 1 2 3 4 5 6 7 8 9 10 11 12 AEBT-AADN AJBT-AADN AYBT-AADN A6BT-AADN BEBT-AADN AEBT-AAE2 AJBT-AAE2 AYBT-AAE2 A6BT-AAE2 BEBT-AAE2 AGXA-AADR ALXA-AADR Player 1 starts with 1 life Player 1 starts with 2 lives Player 1 starts with 5 lives Player 1 starts with 7 lives Player 1 starts with 9 lives Player 2 starts with 1 life Player 2 starts with 2 lives Player 2 starts with 5 lives Player 2 starts with 7 lives Player 2 starts with 9 lives Both players continue with 1 life Both players continue with 2 lives 13 14 15 16 17 18 A0XA-AADR A8XA-AADR BGXA-AADR BTJA-AA48 FEPA-BJYA FEPA-BNYA Both players continue with 5 lives Both players continue with 7 lives Both players continue with 9 lives Infinite lives--both players Each magic book is worth 2 Each magic book is worth 3 Greatest Heavyweights 1 2 3 4 5 6 7 8 9 10 BJ6A-ACD6 BJ6A-AED6 BJ6A-AJD6 BJ6A-AND6 BJ6A-AWD6 CTXT-AA46 AJ4T-AA2A RH7A-A6YA Rounds are 1 minute Rounds are 2 minutes Rounds are 4 minutes Rounds are 6 minutes Rounds are 9 minutes Rounds are infinitely long--must win by knockout Infinite rounds, must win by knockout Set attributes to whatever you want when creating a new boxer RH9A-A6TE Attributes aren't reduced after a fight RH9T-A6VN + BM9T-AA9W Pick as many training items as you want Greendog the Beached Surfer Dude 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 ATNT-AA4E AYPA-AADE A2PA-AADE BEPA-AADE ABYA-CAAN AYNA-BE5Y A6NA-BE5Y BJNA-BE5Y BNNA-BE5Y BYNA-BE5Y B2NA-BE5Y B6NA-BE5Y CENA-BE5Y CJNA-BE5Y CTNA-BE5Y CYNA-BE5Y AACA-CAC4 AJCA-CAC4 DTCA-CAC4 GACA-CAC4 AD8A-AACL AX8A-AACL CD8A-AACL AC6A-AABG BC6A-AABG CC6A-AABG Infinite lives Start with 6 lives Start with 7 lives Start with 10 lives Spikes don't hurt Start on Ancient Aztec Crypts level Start on Mustique level Start on Curacao level Start on Underwater Crypts of Curacao level Start on Skateboard level 1 Start on Jamaica level Start on Skateboard level 2 Start on Saba level Start on Crypts after Saba level Start on St. Vincent level Start on the final Skateboard level Cola doesn't restore energy Cola restores less energy than normal Cola restores more energy than normal Cola completely restores energy Fish don't hurt Fish hurt more than normal Fish are devastating Birds don't hurt Birds hurt more than normal Birds are devastating ETBT-AA42 R1XA-C6W2 AVHT-AA6W ABPA-GAC8 AKPA-GAC8 AVPA-GAC8 MASTER CODE--MUST Infinite energy Infinite credits Each pistol has 0 Each pistol has 2 Each pistol has 4 Growl 1 2 3 4 5 6 BE ENTERED bullets bullets bullets 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 BBPA-GAC8 AW9T-AA4Y ABPA-GADA AKPA-GADA AVPA-GADA A3PA-GADA AXAA-AA5N ABPA-GADC AKPA-GADC A3PA-GADC BBPA-GADC AXAT-AA3A ACHT-B69T AGHT-B69T ALHT-B69T ARHT-B69T AWHT-B69T A0HT-B69T A4HT-B69T A8HT-B69T BCHT-B69T Each Each Each Each Each Each Each Each Each Each Each Each Each Each Each Each Each Each Each Each Each pistol has 8 bullets pistol has infinite bullets AK-47 has 0 bursts AK-47 has 2 bursts AK-47 has 4 bursts AK-47 has 6 bursts AK-47 has infinite bursts rocket launcher has 0 rockets rocket launcher has 2 rockets rocket launcher has 6 rockets rocket launcher has 8 rockets rocket launcher has infinite rockets object picked up is nothing object picked up is a knife object picked up is an iron bar object picked up is a sword object picked up is a pistol object picked up is an AK-47 object picked up is a rocket launcher object picked up is a whip object picked up is a grenade Gunstar Heroes 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 AJBT-AA5R AL4T-AA3A AAJT-CAFA HX6T-BAKN BDTT-CAF6 BXTT-CAF6 CDTT-CAF6 8X1T-ACGJ 691T-AGGJ 8X1T-ACGL 691T-AGGL 8X1T-ACGR 691T-AGGR 8X1T-ACG0 691T-AGG0 8X1T-ACHT 691T-AGHT 8X1T-ACHW 691T-AGHW AM2T-AA4N MASTER CODE--MUST BE ENTERED Protection against most hits Protection from falling off screen Vitality-up worth much more Start with lightning weapon instead of force Start with chaser weapon Start with fire weapon Start stage 1 with 500 vitality instead of 100 Start stage 1 with 999 vitality instead of 100 Start stage 2 with 500 vitality instead of 120 Start stage 2 with 999 vitality instead of 120 Start stage 3 with 500 vitality instead of 140 Start stage 3 with 999 vitality instead of 140 Start stage 4 with 500 vitality instead of 160 Start stage 4 with 999 vitality instead of 160 Start stage 5 with 500 vitality instead of 180 Start stage 5 with 999 vitality instead of 180 Start stage 6 with 500 vitality instead of 200 Start stage 6 with 999 vitality instead of 200 Always have 999 vitality (infinite vitality) Hardball 1. Pitchers don't get tired 1A RF0T-A60J 1B RF0T-A60J 2. Infinite innings 2A AKSA-AA3E 2B AKSA-AA3E 3. Infinite outs 3A AL5A-AA6A + AK5T-AA9A 3B AL5T-AA9E + AL6A-AA7R 4. Infinite strikes 4A AK5T-AA7R 4B AK5T-AA7W 5. Infinite balls 5A AK5T-AA6A 5B AK5T-AA6E 6. Only need 1 strike for a strikeout 6A AF5T-AAF8 + AF2T-AADJ 6B AF2T-AADN + AF5T-AAGC + AGGA-AAG8 7. Only need 2 strikes for a strikeout 7A AK5T-AAF8 + AK2T-AADJ 7B AK2T-AADN + AK5T-AAGC + ALGA-AAG8 8. Must get 4 strikes for a strikeout 8A AV5T-AAF8 + AV2T-AADJ 8B AV2T-AADN + AV5T-AAGC + AWGA-AAG8 9. Must get 5 strikes for a strikeout 9A AZ5T-AAF8 + AZ2T-AADJ 9B AZ2T-AADN + AZ5T-AAGC + A0GA-AAG8 10. Only need 1 ball for a walk 10A AF5T-AAE2 + AF2T-AAEA + AGHT-AABC + AGNA-AAAW + AGSA-AAHA 10B AF2T-AAEE + AF5T-AAE6 + AGHT-AADJ + AGNA-AAC2 + AGST-AACY 11. Only need 2 balls for a walk 11A AK5T-AAE2 + AK2T-AAEA + ALHT-AABC + ALNA-AAAW + ALSA-AAHA 11B AK2T-AAEE + AK5T-AAE6 + ALHT-AADJ + ALNA-AAC2 + ALST-AACY 12. Only need 3 balls for a walk 12A AP5T-AAE2 + AP2T-AAEA + ARHT-AABC + ARNA-AAAW + ARSA-AAHA 12B AP2T-AAEE + AP5T-AAE6 + ARHT-AADJ + ARNA-AAC2 + ARST-AACY 13. Need 5 balls for a walk 13A AZ5T-AAE2 + AZ2T-AAEA + A0HT-AABC + A0NA-AAAW + A0SA-AAHA 13B AZ2T-AAEE + AZ5T-AAE6 + A0HT-AADJ + A0NA-AAC2 + A0ST-AACY 14. Need 6 balls for a walk 14A A35T-AAE2 + A32T-AAEA + A4HT-AABC + A4NA-AAAW + A4SA-AAHA 14B A32T-AAEE + A35T-AAE6 + A4HT-AADJ + A4NA-AAC2 + A4ST-AACY Heavy Nova 1 2 3 ATHA-AA3N ATHA-AA4E ATJT-AA60 4 ATJT-AA7R 5 AART-ANEA+ 6 AART-AJEA+ 7 AART-AEEA+ 8 9 10 11 12 13 14 15 16 17 18 VA1T-DJTJ+ B3AT-AA9R AFAT-AAHJ+ SFAT-BJZW SFAT-BNZW SFAT-BTZW SFAT-BAZW ATET-AA4W BE0T-CACJ AE0T-CACJ AA0T-CACJ Infinite energy--player 1 Infinite power--player 1 Infinite energy--player 2 (or computer in a 1-player game) Infinite power--player 2 (or computer in a 1-player game) AART-ANEG Limit player 2 (or computer in a 1-player game) to power level 6 AART-AJEG Limit player 2 (or computer in a 1-player game) power level 4 AART-AEEG Limit player 2 (or computer in a 1-player game) to power level 2 2E1T-DCJL Start computer at low energy level Infinite time AFAT-AAHW Run time down at 1/2x normal speed Run time down at 2x normal speed Run time down at 3x normal speed Run time down at 4x normal speed Run time down at 8x normal speed Infinite continues 9 continues 1 continue No continues Hellfire 1 2 3 4 ATZA-AA9R ATYA-AA4J SEXA-BNTW SEXA-BATW 5 6 7 8 9 10 11 12 13 AALA-BA9A ATLA-BA9A A2LA-BA9A BALA-BA9A AERA-AABR BARA-AABR DERA-AABR GJRA-AABR NNRA-AABR Infinite Hellfire(tm) missiles Infinite lives First power-up item worth more First power-up item gives max power, SOME THINGS CAN'T BE DESTROYED WHEN YOU SHOOT THEM Start with no missiles instead of 2 Start with 4 missiles Start with 6 missiles Start with 8 missiles Start with 1 player instead of 3 Start with 8 players Start with 25 players Start with 50 players Start with 99 players Herzog 1 AJBT-AA68 Common codes: 2 JP4T-AE0N 3 DV4T-AA6R 4 AJ7A-AA36 5 B2HA-AA98 6 ATNA-AA32 7 AJLT-AA7W 8 BCGT-AA5L 9 RGFA-A602 10 NCFA-BE92 11 RGFA-A6ZY 12 AF0A-AADY 13 NV0A-AADY 14 8V0A-ACDY 15 VB0A-BGDY 16 LB0A-AHXY Player 1 codes: 17 AAEA-BA36 18 JAEA-BJV6 19 JAEA-BNV6 20 JAEA-BTV6 21 JAEA-BYV6 22 JAEA-B2V6 23 JAEA-B6V6 24 JAEA-BAV6 25 26 27 28 29 30 31 AA0T-AAFY NT0T-AAFY 8T0T-ACFY VA0T-BGFY CA0T-ARPY ZA0T-AC7Y LA0T-AHZY Player 2 codes: 32 AAEA-BA50 33 JAEA-BJX0 34 JAEA-BNX0 35 JAEA-BTX0 36 JAEA-BYX0 37 JAEA-B2X0 MASTER CODE--MUST BE ENTERED All weapons are made immediately Infinite money Infinite energy Infinite ammunition Infinite stamina against anti-aircraft fire Infinite stamina against bullets Infinite total strength Immediate energy recovery Immediate ammunition recovery Immediate stamina recovery Total strength starts at 1 Total strength starts at 100 Total strength starts at 500 Total strength starts at 5,000 Total strength starts at 50,000 Never get money Get 80 G's per second in 1st battle stage, 200 in stages 2 thru 8 Get 120 G's per second in 1st battle stage, 240 in stages 2 thru 8 Get 160 G's per second in 1st battle stage, 280 in stages 2 thru 8 Get 200 G's per second in 1st battle stage, 320 in stages 2 thru 8 Get 240 G's per second in 1st battle stage, 360 in stages 2 thru 8 Get 280 G's per second in 1st battle stage, 400 in stages 2 thru 8 Get 320 G's per second in 1st battle stage, 440 in stages 2 thru 8 Start with no G's Start with 1,000 G's Start with 5,000 G's Start with 50,000 G's Start with 100,000 G's Start with 250,000 G's Start with 500,000 G's (maximum) Never get money Get 80 G's per second in 1st battle stage, 200 in stages 2 thru 8 Get 120 G's per second in 1st battle stage, 240 in stages 2 thru 8 Get 160 G's per second in 1st battle stage, 280 in stages 2 thru 8 Get 200 G's per second in 1st battle stage, 320 in stages 2 thru 8 Get 240 G's per second in 1st battle stage, 360 in stages 2 thru 8 38 JAEA-B6X0 39 JAEA-BAX0 40 41 42 43 44 45 46 AA1A-AAEA NT1A-AAEA 8T1A-ACEA VA1A-BGEA CA1A-ARNA ZA1A-AC6A LA1A-AHYA Get 280 G's per second in 1st battle stage, 400 in stages 2 thru 8 Get 320 G's per second in 1st battle stage, 440 in stages 2 thru 8 Start with no G's Start with 1,000 G's Start with 5,000 G's Start with 50,000 G's Start with 100,000 G's Start with 250,000 G's Start with 500,000 G's (maximum) The Immortal 1 2 3 R19T-860L BAVT-CA4N RHAT-A600 4 5 6 7 8 9 10 11 12 13 AWAT-AA9J BEOT-CAH6 AAOT-CAH6 AYOT-CAH6 ABYA-AAGN GVYA-ACGN CBYA-ANGN ABMA-AAGC AMCA-AA4T STVT-DWA8 MASTER CODE--MUST BE ENTERED Infinite vitality--most battles Infinite fireball shots while you have fireballs in your inventory Infinite continues Start with 10 continues instead of 3 Start with 1 continue Start with 6 continues Start new game with 0 gold instead of 20 Start new game with 520 gold Start new game with 160 gold Slime oil costs nothing instead of 80 or 60 gold Many items are free + AAVT-CABA Destroy most enemies in battle with one hit The Incredible Hulk 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. 23. 24. 25. ALVT-8A82 DVPV-AA9Y DVRB-AA6W A4YT-8A46 ABDV-AAA6 ABNB-AAGT ACYA-8AG2 AC5A-8AB4 ABRV-AAFN BKJV-AAE6 CVJV-AAE6 D3JV-AAE6 AJ2V-AA64 CT3B-AAAJ D23B-AAAJ KR4A-8AEN KRXA-8AE8 PC4A-8AEN PCXA-8AE8 AG4A-8AEY AL4A-8AEY AW4A-8AEY A04A-8AEY A84A-8AEY BG4A-8AEY Level select screen appears after you start game Don't take damage as Hulk/Super-Hulk Don't take damage when "Hulked-Out" Don't lose health with time when "Hulked-out" No lives lost from running out of health No lives lost from falling in water Infinite transformation capsules Infinite time to defeat bosses Guns have infinite ammo Can perform Super Hulk moves at 10% Can perform Super Hulk moves at 20% Can perform Super Hulk moves at 30% Regular gamma capsules don't max out at 70% (can Hulk-Out) Capsules add twice as much (Hulk only) Capsules add three time as much (Hulk only) Start 1st life with 75% health Start all lives but 1st with 75% health Start 1st life with 100% health Start all lives but 1st with 100% health Start with 1 life Start with 2 lives Start with 4 lives Start with 5 lives Start with 7 lives Start with 9 lives Insector X 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 AVZA-AA3G AVZA-AA3N BVSA-AA2W AVWA-AA2W AAFA-AAFY AEFA-AAFY AJFA-AAFY AYFA-AAFY BJFA-AAFY CTFA-AAFY BJDA-AAD4 B6DA-AAD4 CTDA-AAD4 DEDA-AAD4 GJDA-AAD4 NTDA-AAD4 9JDA-AAD4 8TDA-ACD4 7ADA-AGD4 BKZA-AABY B7ZA-AABY CVZA-AABY D3ZA-AABY EPZA-AABY GKZA-AABY SFYT-BNT0 SFYT-B2T0 SFYT-BJT0 SFYA-B218 + + + + + + + + + Keep shot power after dying Keep special weapons after dying Infinite stock Infinite credits 1 credits 2 credit 3 credits 6 credits 11 credits 21 credits BJBT-AABA Start with 10 stock B6BT-AABA Start with 15 stock CTBT-AABA Start with 20 stock DEBT-AABA Start with 25 stock GJBT-AABA Start with 50 stock NTBT-AABA Start with 100 stock 9JBT-AABA Start with 250 stock 8TBT-AABA Start with 500 stock 7ABT-AABA Start with 1,000 stock Starting speed of 10 Starting speed of 15 Starting speed of 20 Starting speed of 30 Starting speed of 35 Starting speed of 50 Each P worth 3 (half) shot power Each P worth 6 (full) shot power Each P worth 2 & each PP worth 3 shot power Each PP worth 6 (full) shot power James Buster Douglas Knockout Boxing 1 2 3 4 5 6 7 8 9 10 11 12 PPGA-AEDL 2PGA-AJDL RPGA-AWDL EPGA-A6DL TPGA-BRDL 6PGA-AAML 57GA-A6ML APDA-AADJ AZDA-AADJ A7DA-AADJ BFDA-AADJ P3WT-BFXR 13 P3WT-BFXR + 14 P3WT-BFXR + 15 P3WT-BFXR + 16 P3WT-BFXR + + + + + + Rounds last 30 seconds instead of 1:30 Rounds last 1 minute Rounds last 2 minutes Rounds last 3 minutes Rounds last 5 minutes Rounds last 7 minutes Rounds last 9 minutes, 59 seconds APHT-AAEN + APHT-AAC6 Knockout count is 3 instead of 10 AZHT-AAEN + AZHT-AAC6 Knockout count is 5 A7HT-AAEN + A7HT-AAC6 Knockout count is 7 BFHT-AAEN + BFHT-AAC6 Knockout count is 9 0BWT-B25T + AEAT-AACE + AJAT-AAGE Player 1's damage meter recovers more slowly 0BWT-B25T + CAAT-AACE + AJAT-AAGE Player 1's damage meter recovers faster 0BWT-B25T + JAAT-AACE + AJAT-AAGE Player 1's damage meter recovers much faster 0BWT-B25T + AJAT-AACE + AEAT-AAGE Player 2's damage meter recovers more slowly 0BWT-B25T + AJAT-AACE + CAAT-AAGE Player 2's damage meter recovers faster 17 18 19 20 P3WT-BFXR + 0BWT-B25T + AJAT-AACE + JAAT-AAGE Player 2's damage meter recovers much faster 734T-ABYG + YB4T-B26J + ATAT-AABY + BJAT-AAFY Player 1 scores fewer points 734T-ABYG + YB4T-B26J + EAAT-AABY + BJAT-AAFY Player 1 scores more points 734T-ABYG + YB4T-B26J + BJAT-AABY + ATAT-AAFY Player 2 scores fewer points 21 734T-ABYG + YB4T-B26J + BJAT-AABY + EAAT-AAFY Player 2 scores more points 22 CTLT-AAC0 + CNLT-AAFE Choose 1 to 19 rounds instead of 1 to 12 on options screen James Pond, Underwater Agent 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 RZZT-R61C AV9A-AA84 SB8T-BJ08 SB8T-BN08 SB8T-BT08 B4FA-AA20 SCFA-BLT0 979A-AAHL AK1T-AA9T AGGA-AAHW A0GA-AAHW A8GA-AAHW BGGA-AAHW CWGA-AAHW GLGA-AAHW NRGA-AAHW 9WGT-BCKY 9WGT-BCKY 9WGT-BCKY 9WGT-BCKY 9WGT-BCKY 9WGT-BCKY 9WGT-BCKY 9WGT-BCKY 9WGT-BCKY 9WGT-BCKY 9WGT-BCKY + + + + + + + + + + + + + + MASTER CODE-MUST BE ENTERED Infinite lives EWKT-A43Y Each thing saved or collected is worth 2 EWKT-A43Y Each thing saved or collected is worth 3 EWKT-A43Y Each thing saved or collected is worth 4 Infinite time Time goes by 2x as fast Sea nymph stays with you longer after you lose a life Almost invincible Start with 1 life Start with 5 lives Start with 7 lives Start with 9 lives Start with 20 lives Start with 50 lives Start with 99 lives AGGT-AAB0 + 5WGT-AVB2 Start on mission 2 ALGT-AAB0 + 5WGT-AVB2 Start on mission 3 ARGT-AAB0 + 5WGT-AVB2 Start on mission 4 AWGT-AAB0 + 5WGT-AVB2 Start on mission 5 A0GT-AAB0 + 5WGT-AVB2 Start on mission 6 A4GT-AAB0 + 5WGT-AVB2 Start on mission 7 A8GT-AAB0 + 5WGT-AVB2 Start on mission 8 BCGT-AAB0 + 5WGT-AVB2 Start on mission 9 BGGT-AAB0 + 5WGT-AVB2 Start on mission 10 BLGT-AAB0 + 5WGT-AVB2 Start on mission 11 BRGT-AAB0 + 5WGT-AVB2 Start on mission 12 James Pond 2 Codename: Robocod 1 2 3 4 5 6 7 R1RT-R6X0 A2DA-AAAW AJ8T-AA9G AY8T-AAHN AYDA-AAA2 AJ8A-AA8C AJ8T-AA26 8 968T-B93C MASTER CODE--MUST BE ENTERED Start with 6 lives Infinite lives Restart with 5 chances Start with 5 chances Spikes don't hurt Bad guys don't hurt when you have 2 or more energy units on the "fish-o-meter" Invincibility--bad guys explode when you touch them! 9 10 11 12 AVAA-AA90 ALZA-AA5A BADA-AAAE AJYT-AA20 Most bad guys die after 1 hit Infinite continues 8 continues Keep wings from round to round AKET-AA4C NTLT-AAGN 3ALT-AAGN AELA-AAGG AJLA-AAGG ANLA-AAGG ATLA-AAGG AYLA-AAGG A2LA-AAGG A6LA-AAGG BALA-AAGG HE7A-BEVR HE7A-BJVR HE7A-BNVR HE7A-BTVR HE7A-BYVR HE7A-B2VR HE7A-B6VR HE7A-BAVR HE7A-BEVJ HE7A-BJVJ HE7A-BNVJ HE7A-BTVJ HE7A-BYVJ HE7A-B2VJ HE7A-B6VJ HE7A-BAVJ Infinite "pump-ups" Opponents only have $100 Opponents only have $200 Start at 2nd game in tournament mode Start at 3rd game Start at 4th game Start at 5th game Start at 6th game Start at 7th game Start at 8th game Start at 9th game (The Judge) Player 1 starts with 1 point Player 1 starts with 2 points Player 1 starts with 3 points Player 1 starts with 4 points Player 1 starts with 5 points Player 1 starts with 6 points Player 1 starts with 7 points Player 1 starts with 8 points Player 2 starts with 1 point Player 2 starts with 2 points Player 2 starts with 3 points Player 2 starts with 4 points Player 2 starts with 5 points Player 2 starts with 6 points Player 2 starts with 7 points Player 2 starts with 8 points Jammit 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 Joe Montana 2 Sports Talk Football NOTE: THERE ARE TWO VERSIONS OF THIS GAME. IF THE "A" CODES DO NOT WORK ON YOUR GAME, THEN TRY THE "B" CODES 1. Only have 1 play to make a first down 1A AKFT-RAGA 1B ALTT-CAEG 2. Only have 2 plays to make a first down 2A APFT-RAGA 2B ARTT-CAEG 3. Only have 3 plays to make a first down 3A AVFT-RAGA 3B AWTT-CAEG 4. Have infinite plays to make a first down 4A AKFT-RA74 4B ALTT-CA6A 5. Every drive starts as 1st and goal, no matter where the ball is! 5A AFGA-RACC 5B ALVA-CA2J 6. Play clock is 15 seconds long 6A C1TA-CAHY 6B CYDA-CAEL 7. Play clock is 30 seconds long 7A GDTA-CAHY 7B GADA-CAEL 8. Play clock is 60 seconds long 8A NDTA-CAHY 8B NADA-CAEL 9. Play clock is 90 seconds long 9A WDTA-CAHY 9B WADA-CAEL 10. Play clock is infinite 10A AAMA-AAD4 10B AAMT-AAA0 11. 1-minute quarters (4-minute game) 11A ADVA-NCDR 11B AB9A-CCC6 12. 2-minute quarters (8-minute game) 12A ADVA-NEDR 12B AB9A-CEC6 13. 20-minute quarters (80-minute game) 13A ADVA-NAMR 13B AB9A-CAL6 14. 25-minute quarters (100-minute game) 14A ADVA-NLMR 14B AB9A-CLL6 15. 30-minute quarters (120-minute game) 15A ADVA-PAMR 15B AB9A-DAL6 16. 45-minute quarters (180-minute game) 16A ADVA-NLXR 16B AB9A-CLW6 17. 60-minute quarters (240-minute game) 17A ADVA-NA5R 17B AB9A-CA46 18. 75-minute quarters (300-minute game) 18A ADVA-PL5R 18B AB9A-DL46 19. 0 timeouts per half--home team 19A ADVA-CAAW 19B AADT-CAFJ 20. 1 timeout per half--home team 20A AHVA-CAAW 20B AEDT-CAFJ 21. 2 timeouts per half--home team 21A AMVA-CAAW 21B AJDT-CAFJ 22. 0 timeouts per half--visiting team 22A ADVA-CAAN 22B AADT-CAFC 23. 1 timeout per half--visiting team 23A AHVA-CAAN 23B AEDT-CAFC 24. 2 timeouts per half--visiting team 24A AMVA-CAAN 24B AJDT-CAFC 25. Infinite timeouts--visiting team 25A AVDT-CA68 25B AWBT-AA6E 26. Touchdowns worth 0 points 26A ABGA-RADN 26B ACVA-CAEW 27. Touchdowns worth 1 point 27A AFGA-RADN 27B AGVA-CAEW 28. Touchdowns worth 2 points 28A AKGA-RADN 28B ALVA-CAEW 29. Touchdowns worth 3 points 29A APGA-RADN 29B ARVA-CAEW 30. Touchdowns worth 4 points 30A AVGA-RADN 30B AWVA-CAEW 31. Touchdowns worth 5 points 31A AZGA-RADN 31B A0VA-CAEW 32. Touchdowns worth 7 points 32A A7GA-RADN 32B A8VA-CAEW 33. Touchdowns worth 8 points 33A BBGA-RADN 33B BCVA-CAEW 34. Touchdowns worth 9 points 34A BFGA-RADN 34B BGVA-CAEW 35. Extra points worth 0 points 35A ABGA-RAC2 35B ACVA-CAD8 36. Extra points worth 2 points 36A AKGA-RAC2 36B ALVA-CAD8 37. Extra points worth 3 points 37A APGA-RAC2 37B ARVA-CAD8 38. Extra points worth 4 points 38A AVGA-RAC2 38B AWVA-CAD8 39. Extra points worth 5 points 39A AZGA-RAC2 39B A0VA-CAD8 40. Extra points worth 6 points 40A A3GA-RAC2 40B A4VA-CAD8 41. Extra points worth 7 points 41A A7GA-RAC2 41B A8VA-CAD8 42. Extra points worth 8 points 42A BBGA-RAC2 42B BCVA-CAD8 43. Extra points worth 9 points 43A BFGA-RAC2 43B BGVA-CAD8 44. Field goals worth 0 points 44A ABGA-RADC 44B ACVA-CAEJ 45. Field goals worth 1 points 45A AFGA-RADC 45B AGVA-CAEJ 46. Field goals worth 2 points 46A AKGA-RADC 46B ALVA-CAEJ 47. Field goals worth 4 points 47A AVGA-RADC 47B AWVA-CAEJ 48. Field goals worth 5 points 48A AZGA-RADC 48B A0VA-CAEJ 49. Field goals worth 6 points 49A A3GA-RADC 49B A4VA-CAEJ 50. Field goals worth 7 points 50A A7GA-RADC 50B A8VA-CAEJ 51. Field goals worth 8 points 51A BBGA-RADC 51B BCVA-CAEJ 52. Field goals worth 9 points 52A BFGA-RADC 52B BGVA-CAEJ 53. Safeties worth 0 points 53A ABGA-RAEC 53B ACVA-CAFJ 54. Safeties worth 1 points 54A AFGA-RAEC 54B AGVA-CAFJ 55. Safeties worth 3 points 55A APGA-RAEC 55B ARVA-CAFJ 56. Safeties worth 4 points 56A AVGA-RAEC 56B AWVA-CAFJ 57. Safeties worth 5 points 57A AZGA-RAEC 57B A0VA-CAFJ 58. Safeties worth 6 points 58A A3GA-RAEC 58B A4VA-CAFJ 59. Safeties worth 7 points 59A A7GA-RAEC 59B A8VA-CAFJ 60. Safeties worth 8 points 60A BBGA-RAEC 60B BCVA-CAFJ 61. Safeties worth 9 points 61A BFGA-RAEC 61B BGVA-CAFJ Joe Montana Football 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 ATBT-AA2A AEBT-AAHJ AYBT-AAHJ A6BT-AAHJ BEBT-AAHJ AEBT-AAHR AYBT-AAHR A6BT-AAHR BEBT-AAHR REGT-A60T ANSA-AAHW ATSA-AAHW A2SA-AAHW A6SA-AAHW BASA-AAHW B6VT-AABL D2VT-AABL HTVT-AABL MASTER CODE--MUST BE ENTERED 1 timeout per half--team 1 5 timeouts per half--team 1 7 timeouts per half--team 1 9 timeouts per half--team 1 1 timeout per half--team 2 5 timeouts per half--team 2 7 timeouts per half--team 2 9 timeouts per half--team 2 Infinite timeouts for both teams Only have 2 plays to get a first down Only have 3 plays to get a first down Have 5 plays to get a first down Have 6 plays to get a first down Have 7 plays to get a first down 15 seconds per play instead of 45 30 seconds per play 60 seconds per play John Madden Football 93 1 RH9T-860T MASTER CODE--MUST BE ENTERED 2 ESPT-AAD6 Play clock starts at 35 seconds instead of 45 CODES 3 THRU 5 MAY CAUSE DELAYS IN PLAYS AND KICKOFFS WHEN YOU PLAY AGAINST THE COMPUTER 3 HXPT-AAD6 Play clock starts at 60 seconds--use in 2-player mode 4 MMPT-AAD6 Play clock starts at 90 seconds--use in 2-player mode 5 ALCT-CA7T Play clock frozen--use on 2-player game only 6 D4LT-CABE Each quarter lasts 30 seconds instead of 5 minutes 7 HWLT-CABE Each quarter lasts 1 minute 8 SCLT-CABE Each quarter lasts 2 minutes 9 0WLT-CABE Each quarter lasts 3 minutes 10 OCLT-CJBE Each quarter lasts 20 minutes 11 BCLT-CRBE Each quarter lasts 30 minutes 12 CCLT-C6BE Each quarter lasts 60 minutes 13 CCDA-CA2L No time limit (game lasts forever) 14 ACWA-AAG6 Home team starts with 0 timeouts instead of 3 15 AGWA-AAG6 Home team starts with 1 timeout 16 ALWA-AAG6 Home team starts with 2 timeouts 17 A0WA-AAG6 Home team starts with 5 timeouts 18 BGWA-AAG6 Home team starts with 9 timeouts 19 ACWA-AAHC Visiting team starts with 0 timeouts instead of 3 20 AGWA-AAHC Visiting team starts with 1 timeout 21 ALWA-AAHC Visiting team starts with 2 timeouts 22 A0WA-AAHC Visiting team starts with 5 timeouts 23 BGWA-AAHC Visiting team starts with 9 timeouts 24 RG3T-A6WG Infinite timeouts for both teams 25 AMJA-AAA8 Only have 1 play to get a first down 26 ASJA-AAA8 Only have 2 plays to get a first down 27 AXJA-AAA8 Only have 3 plays to get a first down 28 A5JA-AAA8 Have 5 plays to get a first down 29 A9JA-AAA8 Have 6 plays to get a first down 30 BDJA-AAA8 Have 7 plays to get a first down 31 AMJA-AA22 Always first down (never lose possession on downs) 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 FDLT-AADR SDLT-AADR YDLT-AADR 8DLT-AADR AMLT-AA5Y AMKT-AA9A GDKT-BE1A GDKT-BJ1A GDKT-BN1A GDKT-BT1A GDKT-BY1A GDKT-B61A GDKT-BA1A ADKA-BE40 AMKA-BE40 ASKA-BE40 AXKA-BE40 A1KA-BE40 A5KA-BE40 A9KA-BE40 BDKA-BE40 ADKA-BE5G AHKA-BE5G AMKA-BE5G AXKA-BE5G A1KA-BE5G A5KA-BE5G A9KA-BE5G BDKA-BE5G AMLA-AA5W GDLA-BEXW GDLA-BNXW GDLA-BTXW GDLA-BYXW GDLA-B2XW GDLA-B6XW GDLA-BAXW Only need 5 yards for a first down 15 yards needed for a first down 20 yards needed for a first down 30 yards needed for a first down Always goal-to-go (must get touchdown) Touchdown worth 0 points Touchdown worth 1 point Touchdown worth 2 points Touchdown worth 3 points Touchdown worth 4 points Touchdown worth 5 points Touchdown worth 7 points Touchdown worth 8 points Extra point worth 0 points Extra point worth 2 points Extra point worth 3 points Extra point worth 4 points Extra point worth 5 points Extra point worth 6 points Extra point worth 7 points Extra point worth 8 points Field goal worth 0 points Field goal worth 1 point Field goal worth 2 points Field goal worth 4 points Field goal worth 5 points Field goal worth 6 points Field goal worth 7 points Field goal worth 8 points Safety worth 0 points Safety worth 1 point Safety worth 3 points Safety worth 4 points Safety worth 5 points Safety worth 6 points Safety worth 7 points Safety worth 8 points John Madden Football 1 RH9A-R6V2 MASTER CODE--MUST BE ENTERED CODES 2 THRU 5 MAY CAUSE DELAYS IN PLAYS AND KICK-OFFS 2 B8KA-AADG Random time on play clock 3 D4KA-AADG Random time on play clock 4 HWKA-AADG Play clock starts at 60 seconds THE COMPUTER WILL RUN DOWN THE PLAY CLOCK-BEST TO USE IN 2-PLAYER MODE 5 MLKA-AADG Play clock starts at 90 seconds THE COMPUTER WILL RUN DOWN THE PLAY CLOCK-BEST TO USE IN 2-PLAYER MODE 6 D2XT-CADL Each quarter lasts 30 seconds 7 HTXT-CADL Each quarter lasts 1 minute 8 SAXT-CADL Each quarter lasts 2 minutes 9 MAXT-CEDL Each quarter lasts 10 minutes 10 NAXT-CJDL Each quarter lasts 18:20 11 BAXT-CRDL Each quarter lasts 30 minutes 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 AB4A-AAGE AF4A-AAGE AK4A-AAGE AZ4A-AAGE BF4A-AAGE AB4A-AAGL AF4A-AAGL AK4A-AAGL AZ4A-AAGL BF4A-AAGL RF5A-A618 ALHA-AAB2 ARHA-AAB2 AWHA-AAB2 A4HA-AAB2 A8HA-AAB2 ALHA-AA3W FCJA-AAFJ SCJA-AAFJ YCJA-AAFJ 8CJA-AAFJ ALJA-AA7R ALHT-AA9E GCHT-BE1E GCHT-BJ1E GCHT-BN1E GCHT-BT1E GCHT-BY1E GCHT-B61E GCHT-BA1E ACHT-BE5J ALHT-BE5J ARHT-BE5J AWHT-BE5J A0HT-BE5J A4HT-BE5J A8HT-BE5J BCHT-BE5J ACHT-BE46 AGHT-BE46 ALHT-BE46 AWHT-BE46 A0HT-BE46 A4HT-BE46 A8HT-BE46 BCHT-BE46 BLJA-AA4E GCJA-BEWE GCJA-BNWE GCJA-BTWE GCJA-BYWE GCJA-B2WE GCJA-B6WE GCJA-BAWE Home team starts with 0 timeouts Home team starts with 1 timeout Home team starts with 2 timeouts Home team starts with 5 timeouts Home team starts with 9 timeouts Visiting team starts with 0 timeouts Visiting team starts with 1 timeout Visiting team starts with 2 timeouts Visiting team starts with 5 timeouts Visiting team starts with 9 timeouts Infinite timeouts for both teams Only get 1 play to get a first down Only get 2 plays to get a first down Only get 3 plays to get a first down Have 5 plays to get a first down Have 6 plays to get a first down Always first down Only need 5 yards for a first down Must get 15 yards for a first down Must get 20 yards for a first down Must get 30 yards for a first down Always goal-to-go--must get touchdown Touchdown worth 0 points Touchdown worth 1 point Touchdown worth 2 points Touchdown worth 3 points Touchdown worth 4 points Touchdown worth 5 points Touchdown worth 7 points Touchdown worth 8 points Extra point worth 0 points Extra point worth 2 points Extra point worth 3 points Extra point worth 4 points Extra point worth 5 points Extra point worth 6 points Extra point worth 7 points Extra point worth 8 points Field goal worth 0 points Field goal worth 1 point Field goal worth 2 points Field goal worth 4 points Field goal worth 5 points Field goal worth 6 points Field goal worth 7 points Field goal worth 8 points Safety worth 0 points Safety worth 1 point Safety worth 3 points Safety worth 4 points Safety worth 5 points Safety worth 6 points Safety worth 7 points Safety worth 8 points John Madden Football 92 1 RH9A-R6YE MASTER CODE--MUST BE ENTERED CODES 2 THRU 4 MAY CAUSE DELAYS IN PLAYS AND KICKOFFS 2 D49T-AAB2 Play clock starts at 30 seconds 3 HW9T-AAB2 Play clock starts at 60 seconds THE COMPUTER WILL RUN DOWN THE PLAY CLOCK-BEST TO USE IN 2-PLAYER MODE 4 ML9T-AAB2 Play clock starts at 90 seconds THE COMPUTER WILL RUN DOWN THE PLAY CLOCK-BEST TO USE IN 2-PLAYER MODE 5 D3EA-CACA Each quarter lasts 30 seconds 6 HVEA-CACA Each quarter lasts 1 minute 7 SBEA-CACA Each quarter lasts 2 minutes 8 0BEA-CJCA Each quarter lasts 20 minutes 9 BBEA-CRCA Each quarter lasts 30 minutes 10 CBEA-C6CA Each quarter lasts 60 minutes 11 ACPA-AAGC Home team starts with 0 timeouts 12 AGPA-AAGC Home team starts with 1 timeout 13 ALPA-AAGC Home team starts with 2 timeouts 14 A0PA-AAGC Home team starts with 5 timeouts 15 BGPA-AAGC Home team starts with 9 timeouts 16 ACPA-AAGJ Visiting team starts with 0 timeouts 17 AGPA-AAGJ Visiting team starts with 1 timeout 18 ALPA-AAGJ Visiting team starts with 2 timeouts 19 A0PA-AAGJ Visiting team starts with 5 timeouts 20 BGPA-AAGJ Visiting team starts with 9 timeouts 21 AL6T-AAFR Only have 1 play to get a first down 22 AR6T-AAFR Only have 2 plays to get a first down 23 AW6T-AAFR Only have 3 plays to get a first down 24 A46T-AAFR Have 5 plays to get a first down 25 AL6T-AA6R Always first down 26 FC8A-AAE2 Only need 5 yards for a first down 27 SC8A-AAE2 Must get 15 yards for a first down 28 YC8A-AAE2 Must get 20 yards for a first down 29 8C8A-AAE2 Must get 30 yards for a first down 30 AL8A-AA68 Always goal-to-go--must get a touchdown 31 AL7T-AA9W Touchdown worth 0 points 32 GC7T-BE1W Touchdown worth 1 point 33 GC7T-BJ1W Touchdown worth 2 points 34 GC7T-BN1W Touchdown worth 3 points 35 GC7T-BT1W Touchdown worth 4 points 36 GC7T-BY1W Touchdown worth 5 points 37 GC7T-B61W Touchdown worth 7 points 38 GC7T-BA1W Touchdown worth 8 points 39 AC7T-BE5J Extra point worth 0 points 40 AL7T-BE5J Extra point worth 2 points 41 AR7T-BE5J Extra point worth 3 points 42 AW7T-BE5J Extra point worth 4 points 43 A07T-BE5J Extra point worth 5 points 44 A47T-BE5J Extra point worth 6 points 45 A87T-BE5J Extra point worth 7 points 46 BC7T-BE5J Extra point worth 8 points 47 AC7T-BE52 Field goal worth 0 points 48 AG7T-BE52 Field goal worth 1 point 49 50 51 52 53 54 55 56 57 58 59 60 61 62 AL7T-BE52 AW7T-BE52 A07T-BE52 A47T-BE52 A87T-BE52 BC7T-BE52 AL8A-AA38 GC8A-BEV8 GC8A-BNV8 GC8A-BTV8 GC8A-BYV8 GC8A-B2V8 GC8A-B6V8 GC8A-BAV8 Field goal worth 2 points Field goal worth 4 points Field goal worth 5 points Field goal worth 6 points Field goal worth 7 points Field goal worth 8 points Safety worth 0 points Safety worth 1 point Safety worth 3 points Safety worth 4 points Safety worth 5 points Safety worth 6 points Safety worth 7 points Safety worth 8 points Judge Dredd 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. AKCT-EA24 AVCT-EA4A AGAT-AAHW BGAT-AAHW XGBA-AAC4 XGBA-AADC XGBA-AACW XGBA-AACL XGBA-AACC XGBA-AAB4 XGBA-AADL XGBA-AADW XGBA-AAD4 AAST-EAGL Infinite energy Infinite lives Start wtih 1 life Start wtih 9 lives Start with 99 Grenades Start with 99 High explosive missiles Start with 99 Armor piercing missiles Start with 99 Incediary missiles Start with 99 Richochet missiles Start with 99 Heat seekers Start with 99 Double whammies Start with 99 Boing bubbles Start with 99 Flares Most weapon ammo is infinite once you have some The Jungle Book 1 2 4 7 8 AM6V-0A86 GHGV-0ACC GXGV-0ACC HHGV-0ACC AJYV-2A3E Power menu Start with 2 lives Start with 5 lives Start with 10 lives Infinite weapons Jungle Strike 1 2 3 4 5 6 7 8 9 10 11 12 13 14 R13B-861A AGGA-GAEY ALGA-GAEY ARGA-GAEY AWGA-GAEY A0GA-GAEY A4GA-GAEY A8GA-GAEY BCGA-GAEY BGGA-GAEY ACGA-GAEA MASTER CODE„MUST BE ENTERED Start on Campaign 2: Sub Hunt Start on Campaign 3: Training Ground Start on Campaign 4: Night Strike Start on Campaign 5: Puloso City Start on Campaign 6: Snow Fortress Start on Campaign 7: River Raid Start on Campaign 8: Mountains Start on Campaign 9: Return Home Start on Campaign 10: Win Screen You can choose any co-pilot Use this code if you won’t enter a password ACGA-GAEA + BCFT-GA2Y Can choose any co-pilot, even when using password Use this code if you enter a password D5DT-GA7A Infinite lives AGGA-GABT Start with 1 life 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 ALGA-GABT A0GA-GABT A8GA-GABT BGGA-GABT AXDA-GA3N DGTT-GAG2 GLTT-GAG2 KRTT-GAG2 W4TT-GAG2 9LTT-GAG2 8WTT-GCG2 68TT-GGG2 AKFT-JA9C AAMV-WACL 9JMV-WACL 8TMV-WCCL 72MV-WECL 5TMV-WLCL 4AMV-WRCL VAMV-XGCL B6MV-WRLL AANB-WABC 9JNB-WABC 8TNB-WCBC 72NB-WEBC 5TNB-WLBC 4ANB-WRBC VANB-XGBC B6NB-WRKC AANB-WADY 9JNB-WADY 8TNB-WCDY 72NB-WEDY 5TNB-WLDY 4ANB-WRDY VANB-XGDY B6NB-WRMY AAMV-WADW CTMV-WADW FAMV-WADW LAMV-WADW NTMV-WADW 3AMV-WADW 8TMV-WCDW 66MV-WGDW AANB-WACL DENB-WACL KNNB-WACL NTNB-WACL 3ANB-WACL 8TNB-WCCL 66NB-WGCL AANB-WAE6 BJNB-WAE6 CTNB-WAE6 GJNB-WAE6 NTNB-WAE6 Start with 2 lives Start with 5 lives Start with 7 lives Start with 9 lives Infinite fuel Maximum fuel is 25 Maximum fuel is 50 Maximum fuel is 75 Maximum fuel is 150 Maximum fuel is 250 Maximum fuel is 500 Maximum fuel is 999 Infinite ammo Maximum guns is 0 for helicopter Maximum guns is 250 for helicopter Maximum guns is 500 for helicopter Maximum guns is 750 for helicopter Maximum guns is 1,500 for helicopter Maximum guns is 2,000 for helicopter Maximum guns is 5,000 for helicopter Maximum guns is 9,999 for helicopter Maximum guns is 0 for hovercraft Maximum guns is 250 for hovercraft Maximum guns is 500 for hovercraft Maximum guns is 750 for hovercraft Maximum guns is 1,500 for hovercraft Maximum guns is 2,000 for hovercraft Maximum guns is 5,000 for hovercraft Maximum guns is 9,999 for hovercraft Maximum guns is 0 for motorcycle Maximum guns is 250 for motorcycle Maximum guns is 500 for motorcycle Maximum guns is 750 for motorcycle Maximum guns is 1,500 for motorcycle Maximum guns is 2,000 for motorcycle Maximum guns is 5,000 for motorcycle Maximum guns is 9,999 for motorcycle Maximum hydras is 0 for helicopter Maximum hydras is 20 for helicopter Maximum hydras is 40 for helicopter Maximum hydras is 80 for helicopter Maximum hydras is 100 for helicopter Maximum hydras is 200 for helicopter Maximum hydras is 500 for helicopter Maximum hydras is 999 for helicopter Maximum rockets is 0 for hovercraft Maximum rockets is 25 for hovercraft Maximum rockets is 75 for hovercraft Maximum rockets is 100 for hovercraft Maximum rockets is 200 for hovercraft Maximum rockets is 500 for hovercraft Maximum rockets is 999 for hovercraft Maximum missiles is 0 for motorcycle Maximum missiles is 10 for motorcycle Maximum missiles is 20 for motorcycle Maximum missiles is 50 for motorcycle Maximum missiles is 100 for motorcycle 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 9JNB-WAE6 8TNB-WCE6 66NB-WGE6 AAMV-WAE6 ANMV-WAE6 A2MV-WAE6 B6MV-WAE6 DEMV-WAE6 GJMV-WAE6 NTMV-WAE6 8TMV-WCE6 66MV-WGE6 AANB-WAGG ANNB-WAGG A2NB-WAGG B6NB-WAGG DENB-WAGG GJNB-WAGG NTNB-WAGG 8TNB-WCGG 66NB-WGGG 3DEB-TAA4 WDEB-TCA4 MDEB-TEA4 EDEB-TGA4 0DEB-TJA4 5XEB-TLA4 4DEB-TRA4 1DEB-T0A4 VDEB-VGA4 B9EB-TRJ4 3DFB-TAFN FXFB-TCFN 7DFB-TGFN 4DFB-TRFN VDFB-VGFN B9FB-TRPN NXFV-TAC4 3DFV-TAC4 75FV-TEC4 7DFV-TGC4 4DFV-TRC4 VDFV-VGC4 B9FV-TRL4 9MGV-TAE6 8XGV-TCE6 EDGV-TGE6 4DGV-TRE6 1DGV-T0E6 VDGV-VGE6 B9GV-TRN6 Maximum Maximum Maximum Maximum Maximum Maximum Maximum Maximum Maximum Maximum Maximum Maximum Maximum Maximum Maximum Maximum Maximum Maximum Maximum Maximum Maximum Maximum Maximum Maximum Maximum Maximum Maximum Maximum Maximum Maximum Maximum Maximum Maximum Maximum Maximum Maximum Maximum Maximum Maximum Maximum Maximum Maximum Maximum Maximum Maximum Maximum Maximum Maximum Maximum Maximum Maximum missiles is 250 for motorcycle missiles is 500 for motorcycle missiles is 999 for motorcycle hellfires is 0 for helicopter hellfires is 3 for helicopter hellfires is 6 for helicopter hellfires is 15 for helicopter hellfires is 25 for helicopter hellfires is 50 for helicopter hellfires is 100 for helicopter hellfires is 500 for helicopter hellfires is 999 for helicopter mines is 0 for hovercraft and motorcycle mines is 3 for hovercraft and motorcycle mines is 6 for hovercraft and motorcycle mines is 15 for hovercraft and motorcycle mines is 25 for hovercraft and motorcycle mines is 50 for hovercraft and motorcycle mines is 100 for hovercraft and motorcycle mines is 500 for hovercraft and motorcycle mines is 999 for hovercraft and motorcycle armor for helicopter is 200 armor for helicopter is 400 armor for helicopter is 600 armor for helicopter is 800 armor for helicopter is 1,200 armor for helicopter is 1,500 armor for helicopter is 2,000 armor for helicopter is 3,000 armor for helicopter is 5,000 armor for helicopter is 9,999 armor for hovercraft is 200 armor for hovercraft is 300 armor for hovercraft is 1,000 armor for hovercraft is 2,000 armor for hovercraft is 5,000 armor for hovercraft is 9,999 armor for motorcycle is 100 armor for motorcycle is 200 armor for motorcycle is 750 armor for motorcycle is 1,000 armor for motorcycle is 2,000 armor for motorcycle is 5,000 armor for motorcycle is 9,999 armor for stealth is 250 armor for stealth is 500 armor for stealth is 800 armor for stealth is 2,000 armor for stealth is 3,000 armor for stealth is 5,000 armor for stealth is 9,999 Jurassic Park 1 2 5 6 7 AVDA-AA24 Infinite energy DBCT-AAA8 + DBDA-AAAW Start with 75% health HEALTH BAR MAY NOT MATCH CHARACTER'S ACTUAL HEALTH CBCT-AAA8 + CBDA-AAAW Start with 50% health HEALTH BAR MAY NOT MATCH CHARACTER'S ACTUAL HEALTH BBCT-AAA8 + BBDA-AAAW Start with 25% health HEALTH BAR MAY NOT MATCH CHARACTER'S ACTUAL HEALTH BVDA-AA5G Infinite lives AFCT-AAA0 Start with 1 life AKCT-AAA0 Start with 2 lives Set 1: ONLY 1 8 9 10 11 12 13 14 CODE FROM SET 1 CAN BE USED AT A TIME ABDA-AAG2 Start with 0 blue-banded darts AFDA-AAG2 Start with 1 blue-banded dart BKDA-AAG2 Start with 10 blue-banded darts B7DA-AAG2 Start with 15 blue-banded darts GKDA-AAG2 Start with 50 blue-banded darts J3DA-AAG2 Start with 70 blue-banded darts NPDA-AAG2 Start with 99 blue-banded darts 3 4 CODES 15 THRU 44: INSTEAD OF BLUE-BANDED DARTS 15 AFDA-AAG2 + AKDA-AAG4 Start with 1 red-banded dart 16 BKDA-AAG2 + AKDA-AAG4 Start with 10 red-banded darts 17 B7DA-AAG2 + AKDA-AAG4 Start with 15 red-banded darts 18 GKDA-AAG2 + AKDA-AAG4 Start with 50 red-banded darts 19 J3DA-AAG2 + AKDA-AAG4 Start with 70 red-banded darts 20 NPDA-AAG2 + AKDA-AAG4 Start with 99 red-banded darts 21 AFDA-AAG2 + AVDA-AAG4 Start with 1 gas grenade 22 BKDA-AAG2 + AVDA-AAG4 Start with 10 gas grenades 23 B7DA-AAG2 + AVDA-AAG4 Start with 15 gas grenades 24 GKDA-AAG2 + AVDA-AAG4 Start with 50 gas grenades 25 J3DA-AAG2 + AVDA-AAG4 Start with 70 gas grenades 26 NPDA-AAG2 + AVDA-AAG4 Start with 99 gas grenades 27 AFDA-AAG2 + AZDA-AAG4 Start with 1 flash grenade 28 BKDA-AAG2 + AZDA-AAG4 Start with 10 flash grenades 29 B7DA-AAG2 + AZDA-AAG4 Start with 15 flash grenades 30 GKDA-AAG2 + AZDA-AAG4 Start with 50 flash grenades 31 J3DA-AAG2 + AZDA-AAG4 Start with 70 flash grenades 32 NPDA-AAG2 + AZDA-AAG4 Start with 99 flash grenades 33 AFDA-AAG2 + A7DA-AAG4 Start with 1 concussion grenade 34 BKDA-AAG2 + A7DA-AAG4 Start with 10 concussion grenades 35 B7DA-AAG2 + A7DA-AAG4 Start with 15 concussion grenades 36 GKDA-AAG2 + A7DA-AAG4 Start with 50 concussion grenades 37 J3DA-AAG2 + A7DA-AAG4 Start with 70 concussion grenades 38 NPDA-AAG2 + A7DA-AAG4 Start with 99 concussion grenades 39 AFDA-AAG2 + A3DA-AAG4 Start with 1 rocket 40 BKDA-AAG2 + A3DA-AAG4 Start with 10 rockets 41 B7DA-AAG2 + A3DA-AAG4 Start with 15 rockets 42 GKDA-AAG2 + A3DA-AAG4 Start with 50 rockets 43 J3DA-AAG2 + A3DA-AAG4 Start with 70 rockets 44 NPDA-AAG2 + A3DA-AAG4 Start with 99 rockets Set 2: ONLY 1 45 46 47 48 49 50 51 CODE FROM SET 2 CAN BE USED AT A TIME ABDA-AAG8 Start with 0 stun gun shots AFDA-AAG8 Start with 1 stun gun shot BKDA-AAG8 Start with 10 stun gun shots B7DA-AAG8 Start with 15 stun gun shots GKDA-AAG8 Start with 50 stun gun shots J3DA-AAG8 Start with 70 stun gun shots NPDA-AAG8 Start with 99 stun gun shots CODES 52 THRU 81: INSTEAD OF STUN GUN SHOTS 52 AFDA-AAG8 + AKDA-AAHA Start with 1 red-banded dart 53 BKDA-AAG8 + AKDA-AAHA Start with 10 red-banded darts 54 B7DA-AAG8 + AKDA-AAHA Start with 15 red-banded darts 55 GKDA-AAG8 + AKDA-AAHA Start with 50 red-banded darts 56 J3DA-AAG8 + AKDA-AAHA Start with 70 red-banded darts 57 NPDA-AAG8 + AKDA-AAHA Start with 99 red-banded darts 58 AFDA-AAG8 + AVDA-AAHA Start with 1 gas grenade 59 BKDA-AAG8 + AVDA-AAHA Start with 10 gas grenades 60 B7DA-AAG8 + AVDA-AAHA Start with 15 gas grenades 61 GKDA-AAG8 + AVDA-AAHA Start with 50 gas grenades 62 J3DA-AAG8 + AVDA-AAHA Start with 70 gas grenades 63 NPDA-AAG8 + AVDA-AAHA Start with 99 gas grenades 64 AFDA-AAG8 + AZDA-AAHA Start with 1 flash grenade 65 BKDA-AAG8 + AZDA-AAHA Start with 10 flash grenades 66 B7DA-AAG8 + AZDA-AAHA Start with 15 flash grenades 67 GKDA-AAG8 + AZDA-AAHA Start with 50 flash grenades 68 J3DA-AAG8 + AZDA-AAHA Start with 70 flash grenades 69 NPDA-AAG8 + AZDA-AAHA Start with 99 flash grenades 70 AFDA-AAG8 + A7DA-AAHA Start with 1 concussion grenade 71 BKDA-AAG8 + A7DA-AAHA Start with 10 concussion grenades 72 B7DA-AAG8 + A7DA-AAHA Start with 15 concussion grenades 73 GKDA-AAG8 + A7DA-AAHA Start with 50 concussion grenades 74 J3DA-AAG8 + A7DA-AAHA Start with 70 concussion grenades 75 NPDA-AAG8 + A7DA-AAHA Start with 99 concussion grenades 76 AFDA-AAG8 + A3DA-AAHA Start with 1 rocket 77 BKDA-AAG8 + A3DA-AAHA Start with 10 rockets 78 B7DA-AAG8 + A3DA-AAHA Start with 15 rockets 79 GKDA-AAG8 + A3DA-AAHA Start with 50 rockets 80 J3DA-AAG8 + A3DA-AAHA Start with 70 rockets 81 NPDA-AAG8 + A3DA-AAHA Start with 99 rockets 82 BLEA-8A8L + BAET-8A5J High charge stun gun shot doesn't use as much ammo 83 CX1T-GA5C Infinite gas on the river 84 AD7A-GTBC Each gas can worth 1/2 normal amount of gas 85 AD7A-G2BC Each gas can worth 3/4 normal amount of gas 87 AD7A-GAKC Each gas can worth 2x normal amount of gas 88 AD7A-HAKC Each gas can worth 3x normalamount of gas 89 AJMA-JA7G + 9TMA-KGFL + AEMA-JAFN Grant starts on Level 2 (power station) 90 AJMA-JA7G + 9TMA-KGFL + AJMA-JAFN Grant starts on Level 3 (power station) 91 AJMA-JA7G + 9TMA-KGFL + ANMA-JAFN Grant starts on Level 4 (power station) 92 AJMA-JA7G + 9TMA-KGFL + ATMA-JAFN Grant starts on Level 5 (river) 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 AJMA-JA7G + 9TMA-KGFL + AYMA-JAFN Grant starts on Level 6 (pump station) AJMA-JA7G + 9TMA-KGFL + A2MA-JAFN Grant starts on Level 7 (canyon) AJMA-JA7G + 9TMA-KGFL + A6MA-JAFN Grant starts on Level 8 (volcano) AJMA-JA7G + 9TMA-KGFL + BAMA-JAFN Grant starts on Level 9 (main hall) AJMA-JA7G + 9TMA-KGFL + BEMA-JAFN Grant starts on Level 10 (main hall) AJMA-JA7G + 9TMA-KGFL + BJMA-JAFN Grant starts on Level 11 (main hall) AJMA-JA7G + 9TMA-KGFL + BNMA-JAFN Grant starts on Level 12 (main hall) AJMA-JA7G + 9TMA-KGFL + BTMA-JAFN Grant starts on Level 13 (main hall) B3JA-JAB8 Raptor starts on Level 2 (power station) B7JA-JAB8 Raptor starts on Level 3 (pump station) CBJA-JAB8 Raptor starts on Level 4 (canyon) CFJA-JAB8 Raptor starts on Level 5 (main hall) CKJA-JAB8 Raptor starts on Level 6 (main hall) CPJA-JAB8 Raptor starts on Level 7 (main hall) CVJA-JAB8 Raptor starts on Level 8 (main hall) CZJA-JAB8 Raptor starts on Level 9 (main hall) Jurassic Park Rampage Edition 1. 2. 3. 4. 5. 6. ARCT-AAET AWCT-AAET A4CT-AAET A8CT-AAET BCCT-AAET BGCT-AAET GRANT CODES 7. A4PA-CA5W 8. BBSA-AA7E 9. ALRA-CA44 10. CWCA-CA9J 11. BWFA-CA9Y 12. JDFA-CABT 13. TDFA-CABT 14. 2DFA-CABT RAPTOR CODES 15. AKDT-GA2R 16. DB4T-GA8T 17. RFET-G6WA 18. BPET-GAAW 19. RFET-G6T0 20. JA9T-GAGT 21. TA9T-GAGT 22. 2A9T-GAGT Start Start Start Start Start Start with with with with with with 2 1 1 2 3 4 lives less than normal life less than normal life more than normal lives more than normal lives more than normal lives more than normal Almost invincible - switch off if you get stuck Infinite lives Candy bars fully restore health Infinite ammo (all weapons except grenades) Infinite grenades Start with 1/4 health Start with 1/2 health Start with 3/4 health Almost invincible - switch off if you get stuck Infinite lives Candy bars fully restore health 1/2 as much lysine as usual is needed for the raptor rage Just a little bit of lysine causes the raptor rage Start with 1/4 health Start with 1/2 health Start with 3/4 health Kid Chameleon 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 AFWT-AAB6 AZWT-AAB6 A7WT-AAB6 BFWT-AAB6 H49A-AA7J SD9A-BJV0 SD9A-BTV0 SD9A-B2V0 SD9A-BAV0 AEBT-JAB4 AJBT-JAB4 ANBT-JAB4 ATBT-JAB4 AYBT-JAB4 A2BT-JAB4 A6BT-JAB4 BABT-JAB4 BEBT-JAB4 BJBT-JAB4 BNBT-JAB4 BTBT-JAB4 BYBT-JAB4 B2BT-JAB4 B6BT-JAB4 CABT-JAB4 CEBT-JAB4 CJBT-JAB4 CNBT-JAB4 CTBT-JAB4 CYBT-JAB4 C2BT-JAB4 C6BT-JAB4 DABT-JAB4 DEBT-JAB4 DJBT-JAB4 DNBT-JAB4 DTBT-JAB4 DYBT-JAB4 D2BT-JAB4 D6BT-JAB4 EABT-JAB4 EEBT-JAB4 EJBT-JAB4 ENBT-JAB4 ETBT-JAB4 EYBT-JAB4 E2BT-JAB4 E6BT-JAB4 FABT-JAB4 FEBT-JAB4 FJBT-JAB4 FNBT-JAB4 FTBT-JAB4 FYBT-JAB4 F2BT-JAB4 Start timer at 1:00 (instead of 3:00) Start timer at 5:00 Start timer at 7:00 Start timer at 9:00 Infinite time Each diamond worth 2 Each diamond worth 4 Each diamond worth 6 Each diamond worth 8 Start on Blue Lake Woods II Start on Highwater Pass I Start on Highwater Pass II Start on Under Skull Mountain I Start on Under Skull Mountain II Start on Under Skull Mountain III Start on Isle of the Lion Lord Start on Hills of the Warrior I Start on Hills of the Warrior II Start on Windy City Start on Sinister Sewers Start on The Crystal Crags I Start on The Crystal Crags II Start on Dragonspike Start on Stormwalk Mountain Start on Shishkaboss Start on The Whispering Woods I Start on The Whispering Woods II Start on Devil's Marsh I Start on Devil's Marsh II Start on Knight Isle Start on Whale Grotto Start on Hoverboard Beach Start on Pyramids of Peril Start on Madmaze Mountain Start on The Deadly Skyscrapers Start on Skydragon Castle I Start on Skydragon Castle II Start on Coral Blade Grotto Start on Boomerang Bosses Start on Woods of Despair I Start on Woods of Despair II Start on Forced Entry Start on The Cliffs of Illusion Start on The Lion's Den Start on The Wind Castles I Start on The Wind Castles II Start on Blizzard Mountaon Start on Caves of Ice Start on The Nightmare Peaks I Start on The Nightmare Peaks II Start on Bagel Brothers Start on Diamond Edge Start on The Hills Have Eyes Start on The Secret of the Rocks Start on Ice God's Vengeance 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 F6BT-JAB4 GABT-JAB4 GEBT-JAB4 GJBT-JAB4 GNBT-JAB4 GTBT-JAB4 GYBT-JAB4 G2BT-JAB4 G6BT-JAB4 HABT-JAB4 HEBT-JAB4 HJBT-JAB4 HNBT-JAB4 HTBT-JAB4 HYBT-JAB4 H2BT-JAB4 H6BT-JAB4 JABT-JAB4 JJBT-JAB4 JNBT-JAB4 JTBT-JAB4 JYBT-JAB4 J2BT-JAB4 KABT-JAB4 KEBT-JAB4 AEDA-AAE2 A2DA-AAE2 BEDA-AAE2 B6DA-AAE2 DEDA-AAE2 GJDA-AAE2 NNDA-AAE2 A46A-AA32 A45T-AA3Y J99T-BA1C 91 92 J99T-BEIC BX5A-GA6T Start on Beneath the Twisted Hills Start on Alien Isle Start on The Land Below Start on The Final Marathon Start on Plethora Start on The Pinnacle Start on The Hidden Canyon Start on The Caged Beasts Start on The Crab Cove Start on The Crypt Start on The Forbidden Tombs Start on The Stairway to Oblivion Start on The Valley of Life Start on The Black Pit Start on The Frosty Doom Start on The Bloody Swamp Start on The Scorpion Isle Start on The Towers of Blood Start on The Alien Twilight Start on The Tunnels Beneath the Woods Start on Hills of Forever Start on Monster Island Start on The Shimmering Caves Start on The Sky Fortress Start on Elsewhere Start with 1 life instead of 3 Start with 6 lives Start with 9 lives Start with 15 lives Start with 25 lives Start with 50 lives Start with 99 lives Infinite lives Almost infinite hit points Each clock worth 8:00 instead of 3:00 (up to the max time of 9:59) Each clock worth 1:00 instead of 3:00 --Diamond Powers (Circle of Doom, Samurai Haze, Invulnerability, Circle of Death, Mini-Snake, Slashing Rain) require no diamonds instead of 20. --Also, Diamond Powers (Death Snake, Extra Hit Point, Wall of Death, Extra Life, Swift Mini-Snake, Tracking Rain) require only 30 diamonds instead of 50 93 AL5T-AA6Y Don't lose transformation when you lose all your hit points 94 95 96 97 98 99 100 101 102 103 104 9W6T-BCJ4 9W6T-BCJ4 9W6T-BCJ4 9W6T-BCJ4 9W6T-BCJ4 9W6T-BCJ4 9W6T-BCJ4 9W6T-BCJ4 9W6T-BCJ4 9W6T-BCJ4 AMKT-AA76 + + + + + + + + + + AW6T-AAA6 All helmets transform you into EyeClops AG6T-AAA6 All helmets transform you into Skycutter AL6T-AAA6 All helmets transform you into Cyclone AR6T-AAA6 All helmets transform you into Red Stealth A06T-AAA6 All helmets transform you into Juggernaut A46T-AAA6 All helmets transform you into Iron Knight A86T-AAA6 All helmets transform you into Berzerker BC6T-AAA6 All helmets transform you into Maniaxe BG6T-AAA6 All helmets transform you into Micromax AC6T-AAA6 Helmets do not transform you into anything Infinite continues King's Bounty 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 R17A-R6V0 NWWT-EAFW 7CWT-EGFW 5WWT-ELFW 4CWT-ERFW VCWT-FGFW LCWT-FEM6 LCWT-E0X6 LCWT-F456 LCWT-FPD6 LCWT-EVX6 LCWT-FZ56 ACWT-EAET NWWT-EAET 8WWT-ECET 4CWT-ERET VCWT-FGET CCWT-ERNT ECWT-E6YT JCWT-F3ET 7CWT-F56T ACWT-EAEJ 7CWT-EGEJ 1CWT-E0EJ VCWT-FGEJ ECWT-E6YJ JCWT-F3EJ 7CWT-F56J ARWT-EAEA ARWT-ECEA ARWT-EJEA ARWT-EREA ARWT-EYEA ARWT-FJEA ARWT-FENA ARWT-EJ6A AGWT-EAEE AGWT-EEEE AGWT-EJEE AGWT-EREE AGWT-EYEE AGWT-FJEE AGWT-FENE AGWT-EJ6E GLWT-EJ56 NWWT-EJ56 S0WT-EJ56 W4WT-EJ56 3CWT-EJ56 9LWT-EJ56 ACWT-EAEW NWWT-EAEW 8WWT-ECEW 4CWT-EREW MASTER CODE--MUST BE ENTERED Start with days left at 100 Start with days left at 1,000 Start with days left at 1,500 Start with days left at 2,000 Start with days left at 5,000 Start with leadership at 50 for Sir Crimsaun Start with leadership at 75 for Sir Crimsaun Start with leadership at 125 for Sir Crimsaun Start with leadership at 150 for Sir Crimsaun Start with leadership at 200 for Sir Crimsaun Start with leadership at 250 for Sir Crimsaun Start with commission at 0 for Sir Crimsaun Start with commission at 100 for Sir Crimsaun Start with commission at 500 for Sir Crimsaun Start with commission at 2,000 for Sir Crimsaun Start with commission at 5,000 for Sir Crimsaun Start with commission at 10,000 for Sir Crimsaun Start with commission at 20,000 for Sir Crimsaun Start with commission at 40,000 for Sir Crimsaun Start with commission at 65,000 for Sir Crimsaun Start with gold at 0 for Sir Crimsaun Start with gold at 1,000 for Sir Crimsaun Start with gold at 3,000 for Sir Crimsaun Start with gold at 5,000 for Sir Crimsaun Start with gold at 20,000 for Sir Crimsaun Start with gold at 40,000 for Sir Crimsaun Start with gold at 65,000 for Sir Crimsaun Start with maximum spell capacity at 0 for Sir Crimsaun Start with maximum spell capacity at 1 for Sir Crimsaun Start with maximum spell capacity at 4 for Sir Crimsaun Start with maximum spell capacity at 7 for Sir Crimsaun Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start with with with with maximum maximum maximum maximum with with with with with with with with with with with with with with with with with with spell spell spell spell capacity capacity capacity capacity at at at at 10 for Sir Crimsaun 20 for Sir Crimsaun 50 for Sir Crimsaun 100 for Sir Crimsaun spell power at 0 for Sir Crimsaun spell power at 2 for Sir Crimsaun spell power at 4 for Sir Crimsaun spell power at 7 for Sir Crimsaun spell power at 10 for Sir Crimsaun spell power at 20 for Sir Crimsaun spell power at 50 for Sir Crimsaun spell power at 100 for Sir Crimsaun leadership at 50 for Lord Palmer leadership at 100 for Lord Palmer leadership at 125 for Lord Palmer leadership at 150 for Lord Palmer leadership at 200 for Lord Palmer leadership at 250 for Lord Palmer commission at 0 for Lord Palmer commission at 100 for Lord Palmer commission at 500 for Lord Palmer commission at 2,000 for Lord Palmer 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 VCWT-FGEW CCWT-ERNW ECWT-E6YW JCWT-F3EW 7CWT-F56W ACWT-EAEL 7CWT-EGEL 1CWT-E0EL VCWT-FGEL ECWT-E6YL JCWT-F3EL 7CWT-F56L ACWT-EEEA AGWT-EEEA ALWT-EEEA A8WT-EEEA BLWT-EEEA CWWT-EEEA GLWT-EEEA NWWT-EEEA ACWT-ECEE ALWT-ECEE AWWT-ECEE A8WT-ECEE BLWT-ECEE CWWT-ECEE GLWT-ECEE NWWT-ECEE NWWT-FEM8 NWWT-EJ58 NWWT-F458 NWWT-FPD8 NWWT-EVX8 NWWT-FZ58 ACWT-EAEY NWWT-EAEY 8WWT-ECEY 4CWT-EREY VCWT-FGEY CCWT-ERNY ECWT-E6YY JCWT-F3EY 7CWT-F56Y ACWT-EAEN 7CWT-EGEN 1CWT-E0EN VCWT-FGEN ECWT-E6YN JCWT-F3EN 7CWT-F56N ALWT-EAEC ALWT-ECEC ALWT-EGEC ALWT-EREC ALWT-EYEC ALWT-FJEC ALWT-FENC Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start with with with with with with with with with with with with with with with with with with with commission at 5,000 for Lord Palmer commission at 10,000 for Lord Palmer commission at 20,000 for Lord Palmer commission at 40,000 for Lord Palmer commission at 65,000 for Lord Palmer gold at 0 for Lord Palmer gold at 1,000 for Lord Palmer gold at 3,000 for Lord Palmer gold at 5,000 for Lord Palmer gold at 20,000 for Lord Palmer gold at 40,000 for Lord Palmer gold at 65,000 for Lord Palmer maximum spell capacity at 0 for Lord Palmer maximum spell capacity at 1 for Lord Palmer maximum spell capacity at 2 for Lord Palmer maximum spell capacity at 7 for Lord Palmer maximum spell capacity at 10 for Lord Palmer maximum spell capacity at 20 for Lord Palmer maximum spell capacity at 50 for Lord Palmer Start with maximum spell capacity at 100 for Lord Palmer Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start with with with with with with with with with with with with with with with with with with with with with with with with with with with with with with with with with with with with with spell power at 0 for Lord Palmer spell power at 2 for Lord Palmer spell power at 4 for Lord Palmer spell power at 7 for Lord Palmer spell power at 10 for Lord Palmer spell power at 20 for Lord Palmer spell power at 50 for Lord Palmer spell power at 100 for Lord Palmer leadership at 50 for Tynnestra leadership at 100 for Tynnestra leadership at 125 for Tynnestra leadership at 150 for Tynnestra leadership at 200 for Tynnestra leadership at 250 for Tynnestra commission at 0 for Tynnestra commission at 100 for Tynnestra commission at 500 for Tynnestra commission at 2,000 for Tynnestra commission at 5,000 for Tynnestra commission at 10,000 for Tynnestra commission at 20,000 for Tynnestra commission at 40,000 for Tynnestra commission at 65,000 for Tynnestra gold at 0 for Tynnestra gold at 1,000 for Tynnestra gold at 3,000 for Tynnestra gold at 5,000 for Tynnestra gold at 20,000 for Tynnestra gold at 40,000 for Tynnestra gold at 65,000 for Tynnestra maximum spell capacity at 0 for Tynnestra maximum spell capacity at 1 for Tynnestra maximum spell capacity at 3 for Tynnestra maximum spell capacity at 7 for Tynnestra maximum spell capacity at 10 for Tynnestra maximum spell capacity at Q20 for Tynnestra maximum spell capacity at 50 for Tynnestra 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 152 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 ALWT-EJ6C ACWT-EAEG ACWT-ECEG ACWT-EJEG ACWT-EREG ACWT-EYEG ACWT-FJEG ACWT-FENG ACWT-EJ6G GLWT-F2M8 KRWT-F2M8 S0WT-F2M8 W4WT-F2M8 3CWT-F2M8 9LWT-F2M8 ACWT-EAE0 NWWT-EAE0 8WWT-ECE0 7CWT-EGE0 VCWT-FGE0 CCWT-ERN0 ECWT-E6Y0 JCWT-F3E0 7CWT-F560 ACWT-EAER 7CWT-EGER 1CWT-E0ER VCWT-FGER ECWT-E6YR JCWT-F3ER 7CWT-F56R ACWT-ELEC AGWT-ELEC AWWT-ELEC A8WT-ELEC BLWT-ELEC CWWT-ELEC GLWT-ELEC NWWT-ELEC AWWT-EEEG A8WT-EEEG BLWT-EEEG CWWT-EEEG GLWT-EEEG NWWT-EEEG 1XYT-BGR2 1XYT-BGR2 1XYT-BGR2 1XYT-BGR2 1XYT-BGR2 1XYT-BGR2 2AXT-DCTG AMBA-AA84 AKWA-CA9Y RGNA-A6YY CBCT-AA6T AJVT-AA4L Start with Start with Start with Start with Start with Start with Start with Start with Start with Start with Start with Start with Start with Start with Start with Start with Start with Start with Start with Start with Start with Start with Start with Start with Start with Start with Start with Start with Start with Start with Start with Start with Start with Start with Start with Start with Start with Start with Start with Start with Start with Start with Start with Start with Start with + AHYT-AAG4 + CXYT-AAG4 + GMYT-AAG4 + NXYT-AAG4 + 9MYT-AAG4 + 8XYT-ACG4 Never lose maximum spell capacity at 100 for Tynnestra spell power at 0 for Tynnestra spell power at 1 for Tynnestra spell power at 4 for Tynnestra spell power at 7 for Tynnestra spell power at 10 for Tynnestra spell power at 20 for Tynnestra spell power at 50 for Tynnestra spell power at 100 for Tynnestra leadership at 50 for Mad Moham leadership at 75 for Mad Moham leadership at 125 for Mad Moham leadership at 150 for Mad Moham leadership at 200 for Mad Moham leadership at 250 for Mad Moham commission at 0 for Mad Moham commission at 100 for Mad Moham commission at 500 for Mad Moham commission at 1,000 for Mad Moham commission at 5,000 for Mad Moham commission at 10,000 for Mad Moham commission at 20,000 for Mad Moham commission at 40,000 for Mad Moham commission at 65,000 for Mad Moham gold at 0 for Mad Moham gold at 1000 for Mad Moham gold at 3,000 for Mad Moham gold at 5,000 for Mad Moham gold at 20,000 for Mad Moham gold at 40,000 for Mad Moham gold at 65,000 for Mad Moham maximum spell capacity at 0 for Mad Moham maximum spell capacity at for Mad Moham maximum spell capacity at 4 for Mad Moham maximum spell capacity at 7 for Mad Moham maximum spell capacity at for Mad Moham maximum spell capacity at 20 for Mad Moham maximum spell capacity at 50 for Mad Moham maximum spell capacity at 100 for Mad Moham spell power at 4 for Mad Moham spell power at 7 for Mad Moham spell power at 10 for Mad Moham spell power at 20 for Mad Moham spell power at 50 for Mad Moham spell power at 100 for Mad Moham Always have 1 troop in each army in battle Always Always Always Always Always have have have have have 20 troops in each army in battle 50 troops in each army in battle 100 troops in each army in battle 250 troops in each army in battle 500 troops in each army in battle control of an army Recruiting does not reduce population of troop dwellings Recruitment and boat rental are free Armies work for free Never run out of days + AJTA-AA6Y Accept any password Krusty's Super Fun House 1 2 3 4 5 6 7 8 AVST-AA6A AWBT-AA44 AE5T-AAAW AJ5T-AAAW AY5T-AAAW BJ5T-AAAW B65T-AAAW CT5T-AAAW No lives deducted when you use the Last Resort No lives deducted when you run out of health Start with 1 life Start with 2 lives Start with 5 lives Start with 10 lives Start with 15 lives Start with 20 lives USE CODES 9 THRU 16 9 ABFA-AA6J 10 ABFA-AA6J + 11 ABFA-AA6J + 12 ABFA-AA6J + 13 ABFA-AA6J + 14 ABFA-AA6J + 15 ABFA-AA6J + 16 17 18 19 20 21 22 23 24 25 26 27 28 29 FOR FUN ONLY, NOT TO FINISH THE GAME Magic blocks are always food X3FA-AAEL Magic blocks are always pies 23FA-AAEL Magic blocks are always bags of tricks 6BFA-AAEL Magic blocks are always mugs 93FA-AAEL Magic blocks are always hooters DBFA-ACEL Magic blocks are always extra lives JBFA-ACEL Magic blocks give you nothing, but may still open a secret passage ABFA-AA6J + 93FA-AEEL Magic blocks are always superballs LA9T-AACT About 25 seconds to get all tokens in bonus rooms SA9T-AACT About 35 seconds to get all tokens in bonus rooms 0T9T-AACT About 55 seconds to get all tokens in bonus rooms 8A9T-AACT About 70 seconds to get all tokens in bonus rooms SE8T-BJZ4 Completing bonus room worth 2 extra lives SE8T-BNZ4 Completing bonus room worth 3 extra lives SE8T-BTZ4 Completing bonus room worth 4 extra lives SE8T-BYZ4 Completing bonus room worth 5 extra lives AVFT-AA8A Krusty doll magic blocks worth 0 extra lives SFFT-BJ0A Krusty doll magic blocks worth 2 extra lives SFFT-BN0A Krusty doll magic blocks worth 3 extra lives SFFT-BT0A Krusty doll magic blocks worth 4 extra lives SFFT-BY0A Krusty doll magic blocks worth 5 extra lives FOR CODES 30 THRU 37, THE NUMBER OF SUPERBALLS THE MAXIMUM NUMBER YOU CAN CARRY 30 AFGT-AAEY Superball magic blocks 31 AKGT-AAEY Superball magic blocks 32 APGT-AAEY Superball magic blocks 33 AVGT-AAEY Superball magic blocks 34 A7GT-AAEY Superball magic blocks 35 BKGT-AAEY Superball magic blocks 36 B7GT-AAEY Superball magic blocks 37 CVGT-AAEY Superball magic blocks FOR CODES 38 THRU 44, THE NUMBER OF PIES MAXIMUM NUMBER YOU CAN CARRY 38 AFFT-AABY Pie magic blocks 39 APFT-AABY Pie magic blocks 40 AZFT-AABY Pie magic blocks 41 A7FT-AABY Pie magic blocks 42 B7FT-AABY Pie magic blocks 43 CVFT-AABY Pie magic blocks 44 D3FT-AABY Pie magic blocks 45 SFFT-ANBW Pie magic blocks IN THE CODE IS worth worth worth worth worth worth worth worth 1 superball 2 superballs 3 superballs 4 superballs 7 superballs 10 superballs 15 superballs 20 superballs IN THE CODE IS THE worth 1 pie worth 3 pies worth 5 pies worth 7 pies worth 15 pies worth 20 pies worth 30 pies add to total pies 46 47 SFGT-ANEW BBGT-AA6J 48 BBFT-AA3J 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 AKTT-AA3N ABFA-AAG0 BKFA-AAG0 CVFA-AAG0 D3FA-AAG0 FBFA-AAG0 GKFA-AAG0 HVFA-AAG0 LBFA-AAG0 MKFA-AAG0 NVFA-AAG0 CJ4T-AA9L FJ4T-AA9L JJ4T-AA9L MJ4T-AA9L RJ4T-AA9L Superball magic blocks add to total superballs Always pick up pies, never superballs FOR FUN ONLY, NOT TO FINISH THE GAME Always pick up superballs, never pies FIRST KICK A BLOCK THAT ORIGINALLY CONTAINED A SUPERBALL. AFTER THAT, IT WILL LOOK LIKE YOU PICK UP PIES, BUT YOU WILL ACTUALLY BE PICKING UP SUPERBALLS Infinite pies and superballs Food magic blocks worth 0 health points instead of 35 Food magic blocks worth 10 health points Food magic blocks worth 20 health points Food magic blocks worth 30 health points Food magic blocks worth 40 health points Food magic blocks worth 50 health points Food magic blocks worth 60 health points Food magic blocks worth 80 health points Food magic blocks worth 90 health points Food magic blocks worth 100 health points Start on section 2 with section 1 complete Start on section 3 with sections 1 and 2 complete Start on section 4 with sections 1 thru 3 complete Start on section 5 with sections 1 thru 4 complete Start anywhere you want--with infinite lives Lakers vs. Celtics and the NBA Playoffs 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 R1YT-R6XJ SF5T-DEWJ SF5T-DJWJ SF5T-DNWJ SF5T-DTWJ SF5T-DYWJ SF5T-D2WJ SF5T-D6WJ SF5T-DAWJ SF5T-DEWW SF5T-DJWW SF5T-DNWW SF5T-DTWW SF5T-DYWW SF5T-D2WW SF5T-D6WW SF5T-DAWW RHDA-A6T6 AECT-AAEA ANCT-AAEA A6CT-AAEA BECT-AAEA AECT-AAEJ ANCT-AAEJ A6CT-AAEJ BECT-AAEJ BJCT-AACW CTCT-AACW D2CT-AACW FACT-AACW MASTER CODE--MUST BE ENTERED Each Each Each Each Each Each Each Each + + + + + + + + basket basket basket basket basket basket basket basket worth worth worth worth worth worth worth worth 1 2 3 4 5 6 7 8 instead instead instead instead instead instead instead instead of of of of of of of of 2 2 2 2 2 2 2 2 or or or or or or or or 3--player 3--player 3--player 3--player 3--player 3--player 3--player 3--player 2 2 2 2 2 2 2 2 or or or or or or or or Each basket worth 1 instead of 2 or 3--player Each basket worth 2 instead of 2 or 3--player Each basket worth 3 instead of 2 or 3--player Each basket worth 4 instead of 2 or 3--player Each basket worth 5 instead of 2 or 3--player Each basket worth 6 instead of 2 or 3--player Each basket worth 7 instead of 2 or 3--player Each basket worth 8 instead of 2 or 3--player Infinite time outs--both players AEDA-AAAC Start with 1 timeout--player 1 ANDA-AAAC Start with 3 timeouts--player 1 A6DA-AAAC Start with 7 timeouts--player 1 BEDA-AAAC Start with 9 timeouts--player 1 AEDA-AAAL Start with 1 timeout--player 2 ANDA-AAAL Start with 3 timeouts--player 2 A6DA-AAAL Start with 7 timeouts--player 2 BEDA-AAAL Start with 9 timeouts--player 2 Start with 10 points--player 1 Start with 20 points--player 1 Start with 30 points--player 1 Start with 40 points--player 1 computer computer computer computer computer computer computer computer 1 1 1 1 1 1 1 1 31 32 33 34 35 36 BJCT-AAC4 CTCT-AAC4 D2CT-AAC4 FACT-AAC4 A5VT-AAF8 BHVT-AAF8 Start with 10 points--player 2 or Start with 20 points--player 2 or Start with 30 points--player 2 or Start with 40 points--player 2 or All 3-point baskets worth 6--both All 3-point baskets worth 9--both computer computer computer computer players players Last Battle 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 LAXT-AAGT REKA-A6T4 ALKT-AA7Y EAXA-AAHA AVPT-AADG EPPT-AADG GJXA-AAHG WAXA-AAHG AAXA-AAG8 AEXA-AAG8 AJXA-AAG8 ANXA-AAG8 ATXA-AAG8 AYXA-AAG8 A2XA-AAG8 A6XA-AAG8 AEXA-AAG6 AEXA-AAG6 AEXA-AAG6 AEXA-AAG6 AEXA-AAG6 AEXA-AAG6 AEXA-AAG6 AJXA-AAG6 AJXA-AAG6 AJXA-AAG6 AJXA-AAG6 AJXA-AAG6 AJXA-AAG6 AJXA-AAG6 AJXA-AAG6 AJXA-AAG6 ANXA-AAG6 ANXA-AAG6 ANXA-AAG6 ANXA-AAG6 ANXA-AAG6 ANXA-AAG6 ANXA-AAG6 ANXA-AAG6 ANXA-AAG6 + + + + + + + + + + + + + + + + + + + + + + + + + + + Start timer at 50 Infinite time Almost infinite life energy Start with half as much life energy BBPT-AADY Increase power level faster EBPT-AADY Increase power level much faster Start with more power Start with a lot more power Start in chapter 1, area 2 Start in chapter 1, area 3 Start in chapter 1, area 4 Start in chapter 1, area 5 Start in chapter 1, area 6 Start in chapter 1, area 7 Start in chapter 1, area 8 Start in chapter 1, area 9 BAXA-AAG8 Start in chapter 2, area 1 BEXA-AAG8 Start in chapter 2, area 2 BJXA-AAG8 Start in chapter 2, area 3 BNXA-AAG8 Start in chapter 2, area 4 BTXA-AAG8 Start in chapter 2, area 5 BYXA-AAG8 Start in chapter 2, area 6 B2XA-AAG8 Start in chapter 2, area 7 B6XA-AAG8 Start in chapter 3, area 1 CAXA-AAG8 Start in chapter 3, area 2 CEXA-AAG8 Start in chapter 3, area 3 CJXA-AAG8 Start in chapter 3, area 4 CNXA-AAG8 Start in chapter 3, area 5 CTXA-AAG8 Start in chapter 3, area 6 CYXA-AAG8 Start in chapter 3, area 7 C2XA-AAG8 Start in chapter 3, area 8 C6XA-AAG8 Start in chapter 3, area 9 DAXA-AAG8 Start in chapter 4, area 1 DEXA-AAG8 Start in chapter 4, area 2 DJXA-AAG8 Start in chapter 4, area 3 DNXA-AAG8 Start in chapter 4, area 4 DTXA-AAG8 Start in chapter 4, area 5 DYXA-AAG8 Start in chapter 4, area 6 D2XA-AAG8 Start in chapter 4, area 7 D6XA-AAG8 Start in chapter 4, area 8 EAXA-AAG8 Start in chapter 4, area 9 Lethal Enforcers 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 AFTA-BA5L AKTA-BA5L APTA-BA5L AVTA-BA5L AZTA-BA5L A3TA-BA5L AE9A-BA80 AJ9A-BA80 AN9A-BA80 AT9A-BA80 AY9A-BA80 A29A-BA80 AKBT-AA54 W3GT-ADJY RGST-A6VG GBCT-AA5J ABBT-BA8T ABAT-BE46 Start each level with Magnum Start each level with Shotgun Start each level with Assault Rifle Start each level with Machine gun Start each level with Automatic Start each level with Grenade gun Continue with Magnum Continue with Shotgun Continue with Assault Rifle Continue with Machine gun Continue with Automatic Continue with Grenade gun Keep gun after getting shot--1st life only Score 100% accuracy every time (always get a double promotion) Don't go Infinite Infinite Infinite down in rank for shooting innocent bystanders ammo lives credits The Lion King 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 ABZB-WAG6 AV6B-4A5G PVYV-4A4G AF5B-4AB2 AZ5B-4AB2 A75B-4AB2 BF5B-4AB2 EB5B-4ABA GB5B-4ABA BB5B-4ABT BV5B-4ABT AB4B-4ACE AP4B-4ACE AZ4B-4ACE SHRT-ST04 A3XV-WA7J A3ZB-WA3E AD6V-TAH2 AX6V-TAH2 CD6V-TAH2 DD6V-TAH2 AD6B-TAA6 AH6B-TAA6 AX6B-TAA6 A56B-TAA6 AD4B-TAF2 AM4B-TAF2 BD4V-TA2T AD7V-TAF0 AM7V-TAF0 AS7V-TAF0 AD8V-TAEL AM8V-TAEL AS8V-TAEL AK4V-5A8W + + + + Almost invincible Infinite lives Infinite continues AFZV-4AA0 Start with 1 life AZZV-4AA0 Start with 5 lives A7ZV-4AA0 Start with 7 lives BFZV-4AA0 Start with 9 lives Start with roar meter at 2x normal Start with roar meter at 3x normal Start with health at 2x normal Start with health at 3x normal Start with 0 continues Start with 3 continues Start with 5 continues Roar meter increases faster Roaring does not reduce roar meter Getting hit does not reduce roar meter Blue beetle adds 0x normal amount Blue beetle adds 1/2x normal amount Blue beetle adds 2x normal amount Blue beetle adds 3x normal amount African Red Bug doesn't add anything to health African Red Bug adds 1/2x normal amount African Red Bug adds 2x normal amount African Red Bug adds 3x normal amount Plain beetle restores no health Plain beetle restores 1/2x normal amount Patterned beetle restores no health 1UP worth 0 extra lives 1UP worth 2 extra lives 1UP worth 3 extra lives Circle of Life adds 0 continues Circle of Life adds 2 continues Circle of Life adds 3 continues Start on Level 2-Can't Wait To Be King 36 37 38 39 40 41 42 43 44 45 46 47 AP4V-5A8W AV4V-5A8W AZ4V-5A8W A34V-5A8W A74V-5A8W BB4V-5A8W BF4V-5A8W BK4V-5A8W BP4V-5A8W BV4V-5A8W BZ4V-5A8W B34V-5A8W Start Start Start Start Start Start Start Start Start Start Start Start on on on on on on on on on on on on Level Level Level Level Level Level Level Level Bonus Bonus Bonus Bonus 3-The Elephant Graveyard 4-The Stampede 5-Simba's Exile 6-Hakuna Matata 7-Simba's Destiny 8-Be Prepared 9-Simba's Return 10-Pride Rock Level-Bug Toss Level-Bug Hunt 1 Level-Bug Hunt 2 Level-Bug Hunt 3 M1 Abrams Battle Tank 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 AMFA-AA22 AMEA-AA66 AJJA-CA6R CDMT-AA30 AJHT-CA9J BJJA-CAEY CTJA-CAEY FYJA-CAEY HTJA-CAEY SAJA-CAEY FTJA-CCEY SDMT-BLV0 SDMT-BWV0 BLFT-AAF6 DGFT-AAF6 GLFT-AAF6 W4FT-AAF6 3CFT-AAF6 8WFT-ACF6 HWGT-AABJ LCGT-AABJ NWGT-AABJ 3CGT-AABJ ACFT-AAF0 ARFT-AAF0 BLFT-AAF0 CWFT-AAF0 GLFT-AAF0 NWFT-AAF0 ACFT-AAFT CWFT-AAFT GLFT-AAFT NWFT-AAFT W4FT-AAFT 9LFT-AAFT 8WFT-ACFT FCFT-AAE8 HWFT-AAE8 LCFT-AAE8 NWFT-AAE8 CWFT-AAFE FCFT-AAFE + + + + Infinite ammo Infinite machine gun rounds Infinite smoke canisters Infinite fuel Infinite smoke 10 seconds of smoke per canister 20 seconds of smoke per canister 45 seconds of smoke per canister 60 seconds of smoke per canister 120 seconds of smoke per canister 300 seconds of smoke per canister Fuel is consumed 2x as fast Fuel is consumed 4x as fast Start with 10 gallons of fuel Start with 25 gallons of fuel Start with 50 gallons of fuel Start with 150 gallons of fuel Start with 200 gallons of fuel Start with 500 gallons of fuel HWGT-AACE Start with 60 rounds of total ammo LCGT-AACE Start with 80 rounds of total ammo NWGT-AACE Start with 100 rounds of total ammo 3CGT-AACE Start with 200 rounds of total ammo Start with 0 smoke canisters Start with 3 smoke canisters Start with 10 smoke canisters Start with 20 smoke canisters Start with 50 smoke canisters Start with 100 smoke canisters Start with 0 machine gun rounds Start with 20 machine gun rounds Start with 50 machine gun rounds Start with 100 machine gun rounds Start with 150 machine gun rounds Start with 250 machine gun rounds Start with 500 machine gun rounds Start with 40 HEAT rounds Start with 60 HEAT rounds Start with 80 HEAT rounds Start with 100 HEAT rounds Start with 20 Sabot rounds Start with 40 Sabot rounds 43 44 45 46 47 48 49 50 51 52 HWFT-AAFE LCFT-AAFE NWFT-AAFE CWFT-AAFL FCFT-AAFL HWFT-AAFL LCFT-AAFL NWFT-AAFL RHNA-A6ZC AHNA-BZ7C Start with 60 Sabot rounds Start with 80 Sabot rounds Start with 100 Sabot rounds Start with 20 AX rounds Start with 40 AX rounds Start with 60 AX rounds Start with 80 AX rounds Start with 100 AX rounds Equipment can't be damaged Equipment can't be destroyed Madden NFL 96 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. 23. 24. 25. 26. 27. ROAV-861N MASTER CODE--MUST BE ENTERED ACZA-8AFA Infinite play clock time (two player mode only) CCNT-8AA0 Start with 35 seconds on play clock ECNT-8AAG Start with 25 seconds on play clock ACRA-6AGR Team one starts with 0 time outs AGRA-6AGR Team one starts with 1 time out A0RA-6AGR Team one starts with 5 time outs BGRA-6AGR Team one starts with 9 time outs ACRA-6AGY Team two starts with 0 time outs AGRA-6AGY Team two starts with 1 time out A0RA-6AGY Team two starts with 5 time outs BGRA-6AGY Team two starts with 9 time outs RHGA-66ZE + RHGA-66ZG Infinite timeouts GD0A-7ATR Touchdowns are worth 0 points GD0A-7ETR Touchdowns are worth 1 point GD0A-7JTR Touchdowns are worth 2 points GD0A-7NTR Touchdowns are worth 3 points GD0A-7TTR Touchdowns are worth 4 points GD0A-7YTR Touchdowns are worth 5 points GD0A-76TR Touchdowns are worth 7 points GD0A-7AXG Safties are worth 0 points GD0A-7EXG Safties are worth 1 point GD0A-7NXG Safties are worth 3 points GD0A-7TXG Safties are worth 4 points GD0A-7YXG Safties are worth 5 points GD0A-72XG Safties are worth 6 points GD0A-76XG Safties are worth 7 points Madden NFL 95 NOTE: The Game Genie can only be used in Exhibition Mode with Madden 95. 1. R1GB-Y60J MASTER CODE - MUST BE ENTERED 2. AADA-CAER Player 1 gets 0 timeouts per half - IGNORE TIME OUT COUNTER 3. AEDA-CAER Player 1 gets 1 timeout per half - IGNORE TIME OUT COUNTER 4. AJDA-CAER Player 1 gets 2 timeouts per half - IGNORE TIME OUT COUNTER 5. ATDA-CAER Player 1 gets 4 timeouts per half - IGNORE TIME OUT COUNTER 6. AYDA-CAER Player 1 gets 5 timeouts per half - IGNORE TIME OUT COUNTER 7. AADA-CAEY Player 2 gets 0 timeouts per half - IGNORE TIME OUT COUNTER 8. AEDA-CAEY Player 2 gets 1 timeout per half - IGNORE TIME OUT COUNTER 9. AJDA-CAEY Player 2 gets 2 timeouts per half - IGNORE TIME OUT COUNTER 10. ATDA-CAEY Player 2 gets 4 timeouts per half - IGNORE TIME OUT COUNTER 11. AYDA-CAEY Player 2 gets 5 timeouts per half - IGNORE TIME OUT COUNTER 12. AKCA-CA4T Infinite timeouts for both players - IGNORE TIME OUT COUNTER CODES 13-16 HAVE NO EFFECT AFTER AN INCOMPLETE TIME OUT, SCORE, OR OTHER UNUSUAL PLAY. 13. HTPT-EADW Play clock is reset to 60 14. GJPT-EADW Play clock is reset to 50 15. D2PT-EADW Play clock is reset to 30 16. CTPT-EADW Play clock is reset to 20 CODES 17-24: THE CHOSEN 17. B67A-CABT 18. HT7A-CABT 19. W27A-CABT 20. 2J7A-CCBT 21. 727A-CEBT 22. J27A-CLBT 23. BA7A-CRBT 24. WT7A-DCBT 25. AK0A-CA98 26. GB0A-DE18 27. GB0A-DJ18 28. GB0A-DN18 29. GB0A-DT18 30. GB0A-DY18 31. GB0A-D618 32. GB0A-DA18 33. AK0T-CA3R 34. GB0T-DEVR 35. GB0T-DNVR 36. GB0T-DTVR 37. GB0T-DYVR 38. GB0T-D2VR 39. GB0T-D6VR 40. GB0T-DAVR 41. AK0T-CA42 42. GB0T-DEW2 43. GB0T-DNW2 44. GB0T-DTW2 45. GB0T-DYW2 46. GB0T-D2W2 47. GB0T-D6W2 48. GB0T-DAW2 49. AB0A-DE38 50. AF0A-DE38 51. AK0A-DE38 52. AV0A-DE38 53. AZ0A-DE38 54. A30A-DE38 55. A70A-DE38 56. BB0A-DE38 57. AB0A-DE3Y 58. AK0A-DE3Y 59. AP0A-DE3Y 60. AV0A-DE3Y 61. AZ0A-DE3Y 62. A30A-DE3Y 63. A70A-DE3Y 64. BB0A-DE3Y PASS, KICK OFF RETURN, seconds seconds seconds seconds after after after after GAME DURATION SHOULD BE 20 MINUTES Each game lasts 1 minute Each game lasts 4 minutes Each game lasts 10 minutes Each game lasts 30 minutes Each game lasts 50 minutes Each game lasts 90 minutes Each game lasts 2 hours Each game lasts a marathon 5 hours Touchdown is worth 0 points Touchdown is worth 1 point Touchdown is worth 2 points Touchdown is worth 3 points Touchdown is worth 4 points Touchdown is worth 5 points Touchdown is worth 7 points Touchdown is worth 8 points 2-Point Conversion is worth 0 points 2-Point Conversion is worth 1 point 2-Point Conversion is worth 3 points 2-Point Conversion is worth 4 points 2-Point Conversion is worth 5 points 2-Point Conversion is worth 6 points 2-Point Conversion is worth 7 points 2-Point Conversion is worth 8 points Safety is worth 0 points Safety is worth 1 point Safety is worth 3 points Safety is worth 4 points Safety is worth 5 points Safety is worth 6 points Safety is worth 7 points Safety is worth 8 points Field Goal is worth 0 points Field Goal is worth 1 point Field Goal is worth 2 points Field Goal is worth 4 points Field Goal is worth 5 points Field Goal is worth 6 points Field Goal is worth 7 points Field Goal is worth 8 points Extra Point is worth 0 points Extra Point is worth 2 points Extra Point is worth 3 points Extra Point is worth 4 points Extra Point is worth 5 points Extra Point is worth 6 points Extra Point is worth 7 points Extra Point is worth 8 points most most most most plays plays plays plays Mario Lemieux Hockey 1 2 3 4 5 6 7 8 9 AKVT-CA2N PBVT-DCTJ PBVT-DRTJ PBVT-DLTJ PBVT-DGTJ AVVA-CA7T AVVA-CA8Y AVVA-CA92 RZVA-C60C Timer runs 6x faster Timer runs 1-1/3x faster Timer runs at 1/2 speed Timer runs at 1/3 speed Timer runs at 1/6 speed Freeze timer Freeze player 2's first penalty timer Freeze player 2's second penalty timer Freeze all penalty timers CODES 10 THRU 17 WON'T LET YOU 10 FCKT-DEXT Player 11 FCKT-DJXT Player 12 FCKT-DNXT Player 13 FCKT-DTXT Player 14 FCKT-DYXT Player 15 FCKT-D2XT Player 16 FCKT-D6XT Player 17 FCKT-DAXT Player SELECT SHOOTOUT 1 starts with 1 1 starts with 2 1 starts with 3 1 starts with 4 1 starts with 5 1 starts with 6 1 starts with 7 1 starts with 8 18 19 20 21 22 23 24 1 1 1 1 1 1 1 FBZT-DJ14 FBZT-DN14 FBZT-DT14 FBZT-DY14 FBZT-D214 FBZT-D614 FBZT-DA14 Player Player Player Player Player Player Player scores scores scores scores scores scores scores 2 3 4 5 6 7 8 for for for for for for for FROM OPTIONS SCREEN point points points points points points points points every every every every every every every goal goal goal goal goal goal goal Marvel Land 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 REBT-A6WJ RYSA-C602 BF7T-AABW AGCA-AADC ALCA-AADC ARCA-AADC AWCA-AADC A0CA-AADC A4CA-AADC A8CA-AADC BCCA-AADC BGCA-AADC BLCA-AADC BRCA-AADC BWCA-AADC B0CA-AADC B4CA-AADC B8CA-AADC CCCA-AADC CGCA-AADC CLCA-AADC CRCA-AADC CWCA-AADC C0CA-AADC C4CA-AADC MASTER CODE--MUST BE ENTERED Infinite lives--EXCEPT IN BATTLE WITH BOSSES Start with 9 lives instead of 5 Start on world 1, area 2 Start on world 1, area 3 Start on world 1, area 4 Start on world 1, area 5 Start on world 1, area 6 Start on world 1, area 7 Start on world 1 bonus round Start on world 2, area 1 Start on world 2, area 2 Start on world 2, area 3 Start on world 2, area 4 Start on world 2, area 5 Start on world 2, area 6 Start on world 2, area 7 Start on world 2 bonus round Start on world 3, area 1 Start on world 3, area 2 Start on world 3, area 3 Start on world 3, area 4 Start on world 3, area 5 Start on world 3, area 6 Start on world 3, area 7 26 27 28 29 30 31 32 33 34 35 36 37 C8CA-AADC DCCA-AADC DGCA-AADC DLCA-AADC DRCA-AADC DWCA-AADC D0CA-AADC D4CA-AADC ECCA-AADC EGCA-AADC AJNT-CA9C SANT-DL1C Start on world 3 bonus round Start on world 4, area 1 Start on world 4, area 2 Start on world 4, area 3 Start on world 4, area 4 Start on world 4, area 5 Start on world 4, area 6 Start on world 4, area 7 Start on world 5 area 1 Start on world 5 area 2 Infinite time Time goes by 2x as fast Maximum Carnage 1 2 3 ADNB-4AD8 AKZB-4A8R AM5V-4A9E 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 AJRV-4A4J AETV-5A8L AJTV-5A8L ANTV-5A8L AYTV-5A8L A6TV-5A8L BETV-5A8L CB4B-6AE8 EB4B-6AE8 JB4B-6AE8 LB4B-6AE8 NB4B-6AE8 AF4B-6AFE AK4B-6AFE AV4B-6AFE AZ4B-6AFE A74B-6AFE BF4B-6AFE AB4B-6AFL AK4B-6AFL AP4B-6AFL AV4B-6AFL AZ4B-6AFL A74B-6AFL BF4B-6AFL AVWV-4AFA A3WV-4AFA BBWV-4AFA BKWV-4AFA BVWV-4AFA B3WV-4AFA CBWV-4AFA CKWV-4AFA CVWV-4AFA C3WV-4AFA DBWV-4AFA DKWV-4AFA DVWV-4AFA Infinite lives Infinite continues Invincibility--must turn effects off at end of some rounds to go on Infinite help icons Start with 1 of each superhero icon Start with 2 of each superhero icon Start with 3 of each superhero icon Start with 5 of each superhero icon Start with 7 of each superhero icon Start with 9 of each superhero icon Start with 1/3 health Start with 2/3 health Start with more health Start with much more health Start with double health Start with 1 life Start with 2 lives Start with 4 lives Start with 5 lives Start with 7 lives Start with 9 lives Start with no continues Start with 2 continues Start with 3 continues Start with 4 continues Start with 5 continues Start with 7 continues Start with 9 continues Start on level 2 Start on level 3 Start on level 4 Start on level 5 Start on level 6 Start on level 7 Start on level 8 Start on level 9 Start on level 10 Start on level 11 Start on level 12 Start on level 13 Start on level 14 42 43 44 45 46 47 48 D3WV-4AFA EBWV-4AFA EKWV-4AFA EVWV-4AFA E3WV-4AFA FBWV-4AFA FKWV-4AFA Start Start Start Start Start Start Start on on on on on on on level level level level level level level 15 16 17 18 19 20 21 Mazin Saga Mutant Fighter 1 2 3 4 5 6 7 8 9 AV8A-CA7Y AFFT-AAD6 BKFT-AAD6 NPFT-AAD6 AJ9T-CA5Y ABFT-AAD0 AFFT-AAD0 BKFT-AAD0 NPFT-AAD0 Infinite chances Start with 1 chance Start with 10 chances Start with 99 chances--ignore counter Infinite continues Start with 0 continues Start with 1 continue Start with 10 continues Start with 99 continues--ignore counter NOTE: LIFE VALUES ABOVE 100% MAY BE DISPLAYED WEIRDLY 10 3B1T-CAAJ Start with life at 200% 11 W31T-CAAJ Start with life at 150% 12 KP1T-CAAJ Start with life at 75% 13 GK1T-CAAJ Start with life at 50% 14 DF1T-CAAJ Start with life at 25% 15 AAMA-CAG6 Life Chakra worth 0% extra life 16 BJMA-CAG6 Life Chakra worth 10% extra life 17 GJMA-CAG6 Life Chakra worth 50% extra life 18 NTMA-CAG6 Life Chakra worth 100% extra life 19 BV5T-CA32 Special attack uses no life 20 A35T-CA32 Special attack is fatal if your life meter is low 21 AJHT-AA7R Start on Round 1-2 (level 2) 22 SAHT-BEZR Start on Round 1-3 (level 3) 23 SAHT-BJZR Start on Round 1-Boss (level 4) 24 SAHT-BNZR Start on Round 2-1 (level 5) 25 SAHT-BTZR Start on Round 2-2 (level 6) 26 SAHT-BYZR Start on Round 2-3 (level 7) 27 SAHT-B2ZR Start on Round 2-Boss (level 8) 28 SAHT-B6ZR Start on Round 3-1 (level 9) 29 SAHT-BAZR Start on Round 3-2 (level 10) 30 SAHT-BJ02 Play every 2nd level 31 SAHT-BN02 Play every 3rd level 32 SAHT-BT02 Play every 4th level 33 SAHT-BY02 Play every 5th level 34 SAHT-B202 Play every 6th level 35 SAHT-B602 Play every 7th level INVINCIBILITY AND INVISIBILITY CODES MAY NOT WORK WELL IF COMBINED 36 AV6A-CA2G Some soldiers can't hurt you 37 AK6A-CA5E Other soldiers and mini-boss cannot hurt you 38 AK2A-CA7C Invincible--except against superboss 39 AB1T-CABC Not invincible when first put on screen 40 AB8A-CAFA Not invincible after a knockdown 41 AAMT-CAAE No invincibility icon 42 FTMT-CCAE Invincibility icon lasts about 1/2x normal 43 0AMT-CJAE Invincibility icon lasts 2x about normal 44 45 46 47 48 49 50 51 1AMT-C0AE Invincibility icon lasts 5x about normal RAMT-DRAE Invincibility icon lasts 10x about normal Z32A-CTFR You don't flicker while invincible 732A-CTF0 You're invisible Z32A-CTFR + 732A-CTF0 You're invisible and flicker while invincible RHAT-C6ZG One hit kills mini-boss ACNA-CA88 One hit kills superboss A4HA-CA2C Invincible against superboss Mega Turrican 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 AENT-AADL AJNT-AADL AYNT-AADL A6NT-AADL BJNT-AADL DENT-AADL GJNT-AADL NNNT-AADL AALT-AAD8 AELT-AAD8 AJLT-AAD8 ATLT-AAD8 AYLT-AAD8 A6LT-AAD8 BELT-AAD8 AAMT-AAEN AEMT-AAEN AJMT-AAEN ATMT-AAEN 9AMT-BAZW 1VWT-BCBE BAMT-AA60 AJMT-AA7W AAST-BJ2J AAMT-BA44 AANT-BE3N AJST-AA6A AKET-AA7J AJTA-AA94 AELT-AAEJ AJLT-AAEJ ANLT-AAEJ ATLT-AAEJ AYLT-AAEJ A2LT-AAEJ ATLT-AA6G Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start + + + + + + with with with with with with with with with with with with with with with each each each each each 2 lives 3 lives 6 lives 8 lives 11 lives 20 lives 33 lives 64 lives no continues 1 continue 2 continues 4 continues 5 continues 7 continues 9 continues life life life life life with with with with with no smart bombs EXCEPT 1ST LIFE 1 smart bomb EXCEPT 1ST LIFE 2 smart bombs EXCEPT 1ST LIFE 4 smart bombs EXCEPT 1ST LIFE homing missile EXCEPT 1ST LIFE Weapon power-ups always max out weapon level Weapon levels don't decrease after dying Homing missile isn't lost after dying Infinite time Infinite lives Infinite continues Infinite wheel time Infinite smart bombs No energy loss (invulnerability) 9TLT-BCNG Start on level 2 9TLT-BCNG Start on level 3 9TLT-BCNG Start on level 4 9TLT-BCNG Start on level 5 9TLT-BCNG Start on level 6 9TLT-BCNG Start on level 7 Always continue on last level played Menacer 1 2 3 RGPA-W6YJ A4TT-WA50 A4TT-WA4A 4 5 6 7 AWTT-WA72 ATGA-YA7W AT1A-6A2A AV1A-6A6A Infinite missiles Invincibility against some tanks Invincibility against other tanks, combine with Code 3 for full tank invincibility Invincibility against some aircraft Pest Control Code Keep gun from overheating WhackBall Codes Stop timer + RE5T-66Y8 Infinite lives Rockman's Zone Code 8 AV9A-2A5G + AV5A-2A3G Infinite Lives Space Station Defender Codes 9 AXFA-YA34 Infinite power 10 B5HT-YA80 Infinite lives Ready, Aim, Tomatoes Codes 11 97AA-BA9L Start with rapid fire tomatoes 12 BJ2T-AA8T Invincibility 13 AJ2T-AA8E Infinite tomatoes 14 NPAA-AAGR Start with 99 tomatoes 15 AKAA-AAF6 Start on level 2 16 APAA-AAF6 Start on level 3 17 AVAA-AAF6 Start on level 4 18 AZAA-AAF6 Start on level 5 19 A3AA-AAF6 Start on level 6 20 A7AA-AAF6 Start on level 7 21 BBAA-AAF6 Start on level 8 22 BFAA-AAF6 Start on level 9 23 BKAA-AAF6 Start on level 10 24 BPAA-AAF6 Start on level 11 25 BVAA-AAF6 Start on level 12 26 BZAA-AAF6 Start on level 13 27 B3AA-AAF6 Start on level 14 28 B7AA-AAF6 Start on level 15 29 CBAA-AAF6 Start on level 16 30 CFAA-AAF6 Start on level 17 31 CKAA-AAF6 Start on level 18 32 CPAA-AAF6 Start on level 19 33 CVAA-AAF6 Start on level 20 34 CZAA-AAF6 Start on level 21 35 C3AA-AAF6 Start on level 22 36 C7AA-AAF6 Start on level 23 37 DBAA-AAF6 Start on level 24 38 DFAA-AAF6 Start on level 25 39 DKAA-AAF6 Start on level 26 40 DPAA-AAF6 Start on level 27 41 DVAA-AAF6 Start on level 28 42 DZAA-AAF6 Start on level 29 43 D3AA-AAF6 Start on level 30 44 D7AA-AAF6 Start on level 31 45 EBAA-AAF6 Start on level 32 46 EFAA-AAF6 Start on level 33 47 EKAA-AAF6 Start on level 34 48 EPAA-AAF6 Start on level 35 49 EVAA-AAF6 Start on level 36 50 EZAA-AAF6 Start on level 37 51 E3AA-AAF6 Start on level 38 52 E7AA-AAF6 Start on level 39 53 FBAA-AAF6 Start on level 40 54 FFAA-AAF6 Start on level 41 55 FKAA-AAF6 Start on level 42 56 FPAA-AAF6 Start on level 43 57 FVAA-AAF6 Start on level 44 58 FZAA-AAF6 Start on level 45 59 60 61 62 F3AA-AAF6 F7AA-AAF6 F3AA-AAF6 F7AA-AAF6 Start Start Start Start on on on on level level level level 46 47 48 49 Mercs 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 CTBT-AA4A ALAT-AA4N RHNA-A6Z0 ATMT-AAAA AYMT-AAAA A2MT-AAAA A6MT-AAAA BAMT-AAAA A5KA-AA4W ETMT-AACA EAMT-AACA DTMT-AACA DAMT-AACA ETMT-AACC EAMT-AACC DTMT-AACC DAMT-AACC ETMT-AAB8 EAMT-AAB8 DTMT-AAB8 DAMT-AAB8 RG3A-A61C RG3A-A61C RG3A-A61C RG3A-A61C + + + + MASTER CODE--MUST BE ENTERED Almost Infinite life Infinite mega crash bombs Start with 4 mega crash bombs Start with 5 mega crash bombs Start with 6 mega crash bombs Start with 7 mega crash bombs Start with 8 mega crash bombs Infinite continues Start with 8 continues in arcade mode--normal Start with 7 continues in arcade mode--normal Start with 6 continues in arcade mode--normal Start with 5 continues in arcade mode--normal Start with 8 continues in arcade mode--hard Start with 7 continues in arcade mode--hard Start with 6 continues in arcade mode--hard Start with 5 continues in arcade mode--hard Start with 8 continues in arcade mode--easy Start with 7 continues in arcade mode--easy Start with 6 continues in arcade mode--easy Start with 5 continues in arcade mode--easy B83A-BJ9A Start with 5x normal firepower level D83A-BJ9A Start with 10x normal firepower level JC3A-BJ9A Start with 20x normal firepower level 7C3A-BJ9A Start with 40x normal firepower level Michael Jackson's Moonwalker 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 95LA-BA82 99LA-BA82 95MT-BA7J 99MT-BA7J ADLA-BA82 ADMT-BA7J AFKA-BA8T AZKA-BA8T BFKA-BA8T AXST-AA8T JAEA-DA5C AAEA-DA5C BAEA-DA5C AKTT-AA34 JBDT-CEYJ Magic costs 1/2x normal when walking Magic costs 1/4x normal when walking Magic costs 1/2x normal when jumping Magic costs 1/4x normal when jumping Magic doesn't decrease when walking Magic doesn't decrease when jumping Start with 2 lives Start with 6 lives Start with 10 lives Infinite lives Each child found restores full power Each child found does not restore any power Each child found restores 1/2x normal power Advance directly to battle with boss! Almost invincible--Michael only-doesn't work if he's a robot or on the last stage Mick and Mack Global Gladiators 1 2 3 4 5 AW3T-2A20 AF3T-2AFE AP3T-2AFE AZ3T-2AFE BB3T-2AFE Don't Start Start Start Start lose with with with with energy when slimed 1 energy unit 3 energy units 5 energy units 8 energy units CODES 6 THRU 10 WILL DISPLAY SOME BIZARRE STUFF WHERE THE ARROW IS NORMALLY DISPLAYED 6 B73T-2AFE Start with 15 energy units 7 CV3T-2AFE Start with 20 energy units 8 D33T-2AFE Start with 30 energy units 9 GK3T-2AFE Start with 50 energy units 10 NV3T-2AFE Start with 100 energy units 11 RFVT-26ZN Infinite lives 12 GC1T-2AFT Start with 1 life NORMAL DIFFICULTY ONLY 13 GG1T-2AFT Start with 2 lives NORMAL DIFFICULTY ONLY 14 G01T-2AFT Start with 6 lives NORMAL DIFFICULTY ONLY 15 G41T-2AFT Start with 7 lives NORMAL DIFFICULTY ONLY 16 G81T-2AFT Start with 8 lives NORMAL DIFFICULTY ONLY 17 HC1T-2AFT Start with 9 lives NORMAL DIFFICULTY ONLY 18 HG1T-2AFT Start with 10 lives NORMAL DIFFICULTY ONLY 19 RGXT-26X2 Extra life symbol (1-up) gives you 0 more lives 20 ACXT-3JX2 Extra life symbol (1-up) gives you 2 more lives 21 ACXT-3NX2 Extra life symbol (1-up) gives you 3 more lives 22 ACXT-3TX2 Extra life symbol (1-up) gives you 4 more lives 23 ACXT-3YX2 Extra life symbol (1-up) gives you 5 more lives 24 ACXT-32X2 Extra life symbol (1-up) gives you 6 more lives 25 ACXT-36X2 Extra life symbol (1-up) gives you 7 more lives 26 ACXT-3AX2 Extra life symbol (1-up) gives you 8 more lives 27 AL2T-2A6N 0 arches needed to complete a level 28 GG2T-3ANJ 10 arches needed to complete a level 29 GL2T-3ANJ 20 arches needed to complete a level 30 GW2T-3ANJ 40 arches needed to complete a level 31 G02T-3ANJ 50 arches needed to complete a level 32 G42T-3ANJ 60 arches needed to complete a level 33 G82T-3ANJ 70 arches needed to complete a level 34 HC2T-3ANJ 80 arches needed to complete a level 35 HG2T-3ANJ 90 arches needed to complete a level 36 ABNT-2A7E 0 arches needed to get to bonus round 37 GBNT-3APA 5 arches needed to get to bonus round 38 GFNT-3APA 15 arches needed to get to bonus round 39 GKNT-3APA 25 arches needed to get to bonus round 40 GPNT-3APA 35 arches needed to get to bonus round 41 GVNT-3APA 45 arches needed to get to bonus round 42 GZNT-3APA 55 arches needed to get to bonus round 43 G3NT-3APA 65 arches needed to get to bonus round 44 HBNT-3APA 85 arches needed to get to bonus round 45 HFNT-3APA 95 arches needed to get to bonus round 46 CC2T-3NX4 Each arch is worth more 47 RG3T-2606 Infinite time to complete level 48 CC3T-3R06 Clock runs about 3x as fast as normal 49 G04A-3WLW 9:50 to complete each level 50 GC4A-3WLW 9:00 to complete each level 51 GC4A-3TLW 8:00 to complete each level 52 GC4A-3RLW 7:00 to complete each level 53 54 55 56 57 58 59 60 61 62 63 64 65 GC4A-3NLW GC4A-3LLW GC4A-3JLW GC4A-3GLW GC4A-3ELW GC4A-3CLW ACXT-3E1J ACXT-3N1J ACXT-3T1J ACXT-3Y1J ACXT-321J ACXT-361J ACXT-3A1J 6:00 to complete each level 5:00 to complete each level 4:00 to complete each level 3:00 to complete each level 2:00 to complete each level 1:00 to complete each level Collecting a clock adds 1 minute to time clock Collecting a clock adds 3 minutes to time clock Collecting a clock adds 4 minutes to time clock Collecting a clock adds 5 minutes to time clock Collecting a clock adds 6 minutes to time clock Collecting a clock adds 7 minutes to time clock Collecting a clock adds 8 minutes to time clock Mickey Mania: The Timeless Adventures of Mickey Mouse 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 AKHA-BA34 AVHA-BA34 A3HA-BA34 BBHA-BA34 BKHA-BA34 BVHA-BA34 B3HA-BA34 CBHA-BA34 CKHA-BA34 CVHA-BA34 C3HA-BA34 DBHA-BA34 DKHA-BA34 DVHA-BA34 D3HA-BA34 EBHA-BA34 EKHA-BA34 EVHA-BA34 E3HA-BA34 FBHA-BA34 FKHA-BA34 FVHA-BA34 F3HA-BA34 GBHA-BA34 SECT-BT04 SECT-B204 SECT-BA04 F2DT-AAFE 29 30 31 32 33 34 35 36 37 38 39 40 ABHA-AADN APHA-AADN AZHA-AADN BKHA-AADN ATEA-AA42 JBHA-BTX2 JBHA-B2X2 JBHA-BAX2 AZLT-AABT ABLT-ACBT AZLT-AEBT BFLT-AWBT Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start on on on on on on on on on on on on on on on on on on on on Steamboat Willie, Scene 2 Mad Doctor, Scene 1 Mad Doctor, Scene 2 Mad Doctor, Scene 3 Mad Doctor, Scene 4 (the tower) Mad Doctor, Scene 5 Mad Doctor, Scene 6 Mad Doctor, Scene 7 Moose Hunters, Scene 1 Moose Hunters, Scene 2 Lonesome Ghosts, Scene 1 Lonesome Ghosts, Scene 2 Lonesome Ghosts, Scene 3 Mickey and The Beanstalk, Scene 1 Mickey and The Beanstalk, Scene 2 Mickey and The Beanstalk, Scene 3 Mickey and The Beanstalk, Scene 4 The Prince and The Pauper, Scene 1 The Prince and The Pauper, Scene 2 The Prince and The Pauper, Scene 3 Start on The Prince and The Pauper, Scene 4 (the tower) Start on The Prince and The Pauper, Scene 5 Start on The Prince and The Pauper, Scene 6 Start on The Band Concert (secret bonus level) Play every 2nd scene Play every 3rd scene AFTER THE FIRST SCENE Play every 4th scene AFTER THE FIRST SCENE Keep playing the Band Concert scene until successfully completed AFTER THE FIRST SCENE Start with 0 continues instead of 1 Start with 3 continues instead of 1 Start with 5 continues instead of 1 Start with 10 continues instead of 1 Infinite continues Start with 6 tries Start with 8 tries Start with 10 tries Start with 5 marbles Start with 10 marbles Start with 25 marbles Start with 99 marbles 41 42 43 44 AT0T-AA26 SE0T-BJT6 SE0T-BNT6 RT0T-AJBA Mickey Mouse hat adds 0 extra tries Mickey Mouse hat adds 2 extra tries Mickey Mouse hat adds 3 extra tries Mickey Mouse hat adds 1 continue instead of a try THE FOLLOWING CODES WORK FOR ALL SCENES EXCEPT THE TOWER SCENES (MAD DOCTOR, SCENE 4 AND THE PRINCE AND THE PAUPER, SCENE 4) 45 AB7T-AAC4 After being hit, there is no temporary invincibility 46 DF7T-AAC4 After being hit, temporary invincibility lasts 1/2x normal 47 W37T-AAC4 After being hit, temporary invincibility lasts 3x normal 48 8V7T-ACC4 After being hit, temporary invincibility lasts 10x normal 49 VB7T-BGC4 After being hit, temporary invincibility lasts 100x normal 50 FB7T-AA38 Almost invincible 51 A2DT-AA7R Infinite tries 52 MJ0T-AA4G Stars do not help health 53 CVBT-AA9L Infinite marbles (once you get one) 54 AT0T-AA5W Most marbles found are worth 0 55 HE0T-BJXW Most marbles found are worth 2 56 HE0T-BYXW Most marbles found are worth 5 57 B20T-AA5W Most marbles found are worth 10 Marble counter doesn't max out at 99-ignore counter 58 A20T-AA64 59 A7KT-AACR Jump lower 60 BBKT-AACR Jump much lower 61 AVKT-AACR Jump higher 62 APKT-AACR Jump much higher 63 AKKT-AACR Jump much, much higher 64 AFKT-AACR Jump way too high THE FOLLOWING DOCTOR, SCENE 65 ADZA-CAD4 66 DHZA-CAD4 67 W5ZA-CAD4 68 8XZA-CCD4 69 VDZA-DGD4 70 FDZA-CA5G 71 BADA-AA60 72 BXMT-CA3J 73 CXCA-CA3C 74 AXMA-CA8Y 75 HHMA-DJ0Y 76 HHMA-DY0Y 77 CDMA-CA8Y 78 A5MT-CA2A CODES WORK ONLY FOR THE TOWER SCENES (MAD 4 AND THE PRINCE AND THE PAUPER, SCENE 4). After being hit, there is no temporary invincibility After After After After + + + + + being being being being hit, hit, hit, hit, temporary temporary temporary temporary invincibility invincibility invincibility invincibility lasts lasts lasts lasts Almost invincible Infinite tries-Mad Doctor Scene 4 only Stars do not help health Infinite marbles (once you get one) AXMA-CA26 Most marbles found are worth HHMA-DJT6 Most marbles found are worth HHMA-DYT6 Most marbles found are worth CDMA-CA26 Most marbles found are worth A5MA-CA4J Marble counter doesn't max out at 0 2 5 10 99-ignore counter Micro Machines 1 2 3 4 5 6 7 REHA-A60N AEBT-AAHL AJBT-AAHL ATBT-AAHL AYBT-AAHL BJBT-AAHL CTBT-AAHL 1/2x normal 3x normal 10x normal 100x normal Infinite lives in 4-man race Start with 1 life in 4-man race Start with 2 lives in 4-man race Start with 4 lives in 4-man race Start with 5 lives in 4-man race Start with 10 lives in 4-man race Start with 20 lives in 4-man race CODES 8 THRU 14 APPLY TO HEAD-TO-HEAD RACES ONLY 8 REET-A6Y6 Infinite lives in head-to-head race 9 AEEA-AAAW Start with 1 life in head-to-head race 10 AJEA-AAAW Start with 2 lives in head-to-head race 11 ATEA-AAAW Start with 4 lives in head-to-head race 12 AYEA-AAAW Start with 5 lives in head-to-head race 13 BJEA-AAAW Start with 10 lives in head-to-head race 14 CTEA-AAAW Start with 20 lives in head-to-head race CODES 15 THRU 17: EXCEPT INITIAL QUALIFYING RACE 15 AEFT-AAH4 You qualify for next race only if you win 16 ANFT-AAH4 You qualify for next race if you get 3rd or better 17 ATFT-AAH4 You always qualify for next race 18 AEGT-AAC8 You get to time trial every time you win 1 race 19 AJGT-AAC8 You get to time trial every time you win 2 races 20 ATGT-AAC8 You get to time trial every time you win 5 races 21 AYGT-AAC8 You get to time trial every time you win 6 races 22 A6GT-AAC8 You get to time trial every time you win 8 races 23 BJGT-AAC8 You get to time trial every time you win 11 races 24 RYXT-A61R Infinite time in Ruff Trux time trial 25 XFYA-BXFC + JBYA-AE0C 100 seconds to get through Ruff Trux time trial 26 ABYA-BBFC + JBYA-AE0C 90 seconds to get through Ruff Trux time trial 27 ABYA-AA7C + JBYA-AE0C 60 seconds to get through Ruff Trux time trial 28 ABYA-BAPC + JBYA-AE0C 30 seconds to get through Ruff Trux time trial 29 ABYA-AAPC + JBYA-AE0C 20 seconds to get through Ruff Trux time trial FOR CODES 30 THRU 33, THE EXTRA LIVES WILL NOT SHOW, BUT WILL HAVE THEM 30 AJHA-AA5W Winning Ruff Trux time trial worth 0 31 SAHA-BJXW Winning Ruff Trux time trial worth 2 32 SAHA-BYXW Winning Ruff Trux time trial worth 5 33 SAHA-BAXW Winning Ruff Trux time trial worth 8 34 AKHT-AAH0 Each race lasts 1 lap 35 APHT-AAH0 Each race lasts 2 laps 36 AZHT-AAH0 Each race lasts 4 laps 37 A3HT-AAH0 Each race lasts 5 laps 38 BBHT-AAH0 Each race lasts 7 laps YOU extra extra extra extra lives lives lives lives CODES 39 THRU 42 MAY MESS UP THE LAP COUNTER GRAPHICS 39 BPHT-AAH0 Each race lasts 10 laps 40 CZHT-AAH0 Each race lasts 20 laps 41 GPHT-AAH0 Each race lasts 50 laps 42 NZHT-AAH0 Each race lasts 100 laps Each race lasts infinite laps--only on head- to-head races 43 BA7T-AA34 Midnight Resistance 1 2 3 4 5 6 7 8 9 10 AE2T-BA4A Start AJ2T-BA4A Start AN2T-BA4A Start AT2T-BA4A Start AY2T-BA4A Start A22T-BA4A Start A62T-BA4A Start BA2T-BA4A Start AA2T-AADL + JJ2T-AJDN AA2T-AADL + LJ2T-ALDN at stage 2 at stage 3 at stage 4 at stage 5 at stage 6 at stage 7 at stage 8 at stage 9 Start with 1 life Start with 8 lives 11 12 13 14 15 AA2T-AADL ABGA-AABN ABGA-AABN ABGA-AABN CAWA-AA2Y + + + + FA2T-AJDN Start with 10 JKGA-AJBR Continue with LKGA-ALBR Continue with FBGA-AJBR Continue with Infinite lives lives 1 life 8 lives 10 lives 16 HXXA-FAC6 + AHXA-EAC8 + HXXA-FBE4 + AHXA-EAE6 Supply room items require 1 key each 17 HXXA-FAC6 + AMXA-EAC8 + HXXA-FBE4 + AMXA-EAE6 Supply room items require 2 keys each 18 HXXA-FAC6 + A5XA-EAC8 + HXXA-FBE4 + A5XA-EAE6 Supply room items require 6 keys each 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 RHXA-E6XG JGAT-EEVR JGAT-EEY2 JGKA-EET4 JGAT-EE1Y JGBT-EEVJ JGBT-EEYE JGAA-EEZJ RHRA-E6T2 JDRA-FJT2 JDRA-FYT2 JDRA-FAT2 AA2T-AADA AA2T-AADA AA2T-AADA AVGA-AA34 + AMXA-EA64 All supply room items are free Infinite ammo for full-auto weapon Infinite ammo for 3-way weapon Infinite ammo for flame thrower Infinite ammo for shotgun Infinite ammo for nitro weapon Infinite ammo for shower weapon Infinite ammo for homing missile 1-up worth 0 lives 1-up worth 2 lives 1-up worth 5 lives 1-up worth 8 lives + JJ2T-AJDC 0 continues + LJ2T-ALDC 7 continues + FA2T-AJDC 9 continues Infinite continues Mighty Morphin Power Rangers VITALITY METERS ABOVE 100% WILL LOOK ODD UNTIL THEY FALL TO 100% OR LESS. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 ABYA-ACDA ABYA-BTDA ABYA-BAMA ABYA-ATXA ABYA-AT5A ABYA-BA5A ABYA-BT5A ABYT-ACCL ABYT-BTCL ABYT-BALL ABYT-ATWL ABYT-AT4L ABYT-BA4L ABYT-BT4L Player Player Player Player Player Player Player Player Player Player Player Player Player Player 1 1 1 1 1 1 1 2 2 2 2 2 2 2 starts starts starts starts starts starts starts starts starts starts starts starts starts starts with with with with with with with with with with with with with with very little vitality vitality meter at 25% vitality meter at 50% vitality meter at 75% vitality meter at 108% vitality meter at 117% vitality meter at 125% very little vitality vitality meter at 25% vitality meter at 50% vitality meter at 75% vitality meter at 108% vitality meter at 117% vitality meter at 125% Mike Ditka Power Football 1. Start in 2nd quarter 1A AJGT-AAFC 1B AJGT-AAFJ 2. Start in 3rd quarter 2A ANGT-AAFC 2B ANGT-AAFJ 3. Start in 4th quarter 3A ATGT-AAFC 3B ATGT-AAFJ 4. Each quarter is 30 seconds 4A D2NA-AADY 4B D2NA-AAER 5. Each quarter is 1 minute 5A AANA-ACDY 5B AANA-ACER 6. Each quarter is 2 minutes 6A AANA-AEDY 6B AANA-AEER 7. Each quarter is 20 minutes 7A AANA-BJDY 7B AANA-BJER 8. Each quarter is 30 minutes 8A AANA-B6DY 8B AANA-B6ER 9. Each quarter is 60 minutes 9A AANA-B2MY 9B AANA-B2NR 10. Play clock resets to 15 seconds 10A B8WA-AAA8 + B8RT-AAF2 + B8TT-AAGE 10B B8WA-AAF4 + B8SA-AACR + B8VA-AAC4 11. Play clock resets to 30 seconds 11A D4WA-AAA8 + D4RT-AAF2 + D4TT-AAGE 11B D4WA-AAF4 + D4SA-AACR + D4VA-AAC4 12. Play clock resets to 60 seconds 12A HWWA-AAA8 + HWRT-AAF2 + HWTT-AAGE 12B HWWA-AAF4 + HWSA-AACR + HWVA-AAC4 13. Play clock resets to 90 seconds 13A MLWA-AAA8 + MLRT-AAF2 + MLTT-AAGE 13B MLWA-AAF4 + MLSA-AACR + MLVA-AAC4 14. Player 1 starts with 0 time-outs 14A AA4T-AACJ 14B AA4T-AAGC 15. Player 1 starts with 1 time-out 15A AE4T-AACJ 15B AE4T-AAGC 16. Player 1 starts with 2 time-outs 16A AJ4T-AACJ 16B AJ4T-AAGC 17. Player 1 starts with 5 time-outs 17A AY4T-AACJ 17B AY4T-AAGC 18. Player 1 starts with 9 time-outs 18A BE4T-AACJ 18B BE4T-AAGC 19. Player 2 or Mike Ditka starts with 0 time-outs 19A AA4T-AACR 19B AA4T-AAGJ 20. Player 2 or Mike Ditka starts with 1 time-out 20A AE4T-AACR 20B AE4T-AAGJ 21. Player 2 or Mike Ditka starts with 2 time-outs 21A AJ4T-AACR 21B AJ4T-AAGJ 22. Player 2 or Mike Ditka starts with 5 time-outs 22A AY4T-AACR 22B AY4T-AAGJ 23. Player 2 or Mike Ditka starts with 9 time-outs 23A BE4T-AACR 23B BE4T-AAGJ 24. Infinite time-outs for player 1 24A DLRT-AA40 24B DLRT-AA9N 25. Infinite time-outs for player 2 25A BWRT-AA5E 25B BWRT-AA94 26. Infinite time-outs for Mike Ditka 26A BWTT-AA56 26B BWVA-AA2W 27. Only have 1 play to get a first down 27A AJWA-AADN 27B AJWA-AAFL 28. Only have 2 plays to get a first down 28A ANWA-AADN 28B ANWA-AAFL 29. Only have 3 plays to get a first down 29A ATWA-AADN 29B ATWA-AAFL 30. Have 5 plays to get a first down 30A A2WA-AADN 30B A2WA-AAFL 31. Have 6 plays to get a first down 31A A6WA-AADN 31B A6WA-AAFL 32. Have 7 plays to get a first down 32A BAWA-AADN 32B BAWA-AAFL 33. Always the same down (down never increases) 33A AJWA-AA5G 33B AJWA-AA7E 34. Only need 5 yards for a first down 34A AYWA-AACT + AYXT-AAA2 34B AYWA-AAER + AYXT-AAC0 35. Need 15 yards for a first down 35A B6WA-AACT + B6XT-AAA2 35B B6WA-AAER + B6XT-AAC0 36. Need 20 yards for a first down 36A CTWA-AACT + CTXT-AAA2 36B CTWA-AAER + CTXT-AAC0 37. Need 30 yards for a first down 37A D2WA-AACT + D2XT-AAA2 37B D2WA-AAER + D2XT-AAC0 38. Need 50 yards for a first down 38A GJWA-AACT + GJXT-AAA2 38B GJWA-AAER + GJXT-AAC0 39. Always goal to go 39A REWA-A6WW + REXT-A6T4 39B REWA-A6YT + REXT-A6W2 40. Touchdowns worth 0 points 40A AAPT-BA86 40B AAPT-BA9W 41. Touchdowns worth 1 point 41A AEPT-BA86 41B AEPT-BA9W 42. Touchdowns worth 2 points 42A AJPT-BA86 42B AJPT-BA9W 43. Touchdowns worth 3 points 43A ANPT-BA86 43B ANPT-BA9W 44. Touchdowns worth 4 points 44A ATPT-BA86 44B ATPT-BA9W 45. Touchdowns worth 5 points 45A AYPT-BA86 45B AYPT-BA9W 46. Touchdowns worth 7 points 46A A6PT-BA86 46B A6PT-BA9W 47. Touchdowns worth 8 points 47A BAPT-BA86 47B BAPT-BA9W 48. Extra points worth 0 points 48A ABVA-BA36 48B ABVA-BA8G 49. Extra points worth 2 points 49A AKVA-BA36 49B AKVA-BA8G 50. Extra points worth 3 points 50A APVA-BA36 50B APVA-BA8G 51. Extra points worth 4 points 51A AVVA-BA36 51B AVVA-BA8G 52. Extra points worth 5 points 52A AZVA-BA36 52B AZVA-BA8G 53. Extra points worth 6 points 53A A3VA-BA36 53B A3VA-BA8G 54. Extra points worth 7 points 54A A7VA-BA36 54B A7VA-BA8G 55. Extra points worth 8 points 55A BBVA-BA36 55B BBVA-BA8G 56. Field goals worth 0 points 56A ABVA-BA4E 56B ABVA-BA8R 57. Field goals worth 1 points 57A AFVA-BA4E 57B AFVA-BA8R 58. Field goals worth 2 points 58A AKVA-BA4E 58B AKVA-BA8R 59. Field goals worth 4 points 59A AVVA-BA4E 59B AVVA-BA8R 60. Field goals worth 5 points 60A AZVA-BA4E 60B AZVA-BA8R 61. Field goals worth 6 points 61A A3VA-BA4E 61B A3VA-BA8R 62. Field goals worth 7 points 62A A7VA-BA4E 62B A7VA-BA8R 63. Field goals worth 8 points 63A BBVA-BA4E 63B BBVA-BA8R 64. Safeties worth 0 points 64A AAVA-BA9G 64B AAVT-BA3E 65. Safeties worth 1 point 65A AEVA-BA9G 65B AEVT-BA3E 66. Safeties worth 3 points 66A ANVA-BA9G 66B ANVT-BA3E 67. Safeties worth 4 points 67A ATVA-BA9G 67B ATVT-BA3E 68. Safeties worth 5 points 68A AYVA-BA9G 68B AYVT-BA3E 69. Safeties worth 6 points 69A A2VA-BA9G 69B A2VT-BA3E 70. Safeties worth 7 points 70A A6VA-BA9G 70B A6VT-BA3E 71. Safeties worth 8 points 71A BAVA-BA9G 71B BAVT-BA3E Mortal Kombat 1 2 4 7 10 12 13 14 ABNT-CABN AKRA-AA7N WBRA-AAEA NBRA-AAEA GBRA-AAEA CBRA-AAEA A2JT-DA9W AEJT-DA9W 15 AJJT-DA9W 16 ANJT-DA9W 17 ATJT-DA9W 18 AYJT-DA9W 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 AC2T-B67C AG2T-B67C AL2T-B67C AR2T-B67C AW2T-B67C A02T-B67C A42T-B67C A82T-B67C AJ9A-CAG2 AN9A-CAG2 AT9A-CAG2 AY9A-CAG2 A29A-CAG2 A69A-CAG2 BA9A-CAG2 BE9A-CAG2 BJ9A-CAG2 BN9A-CAG2 BT9A-CAG2 AKXA-AA22 AC7T-AAA2 SC7T-AAA2 8C7T-AAA2 + + + + + + + + Create blood Infinite time Each round is 90 seconds Each round is 60 seconds Each round is 30 seconds Each round is 10 seconds Always fight in the Courtyard After 1st round, most fights are at the Palace Gates After 1st round, most fights are in the Warrior Shrine After 1st round, most fights are in the Pit After 1st round, most fights are in the Throne Room After 1st round, most fights are in Goro's Lair AAJT-DA4E + RG2T-A6ZA Always fight AEJT-DA4E + RG2T-A6ZA Always fight AJJT-DA4E + RG2T-A6ZA Always fight ANJT-DA4E + RG2T-A6ZA Always fight ATJT-DA4E + RG2T-A6ZA Always fight AYJT-DA4E + RG2T-A6ZA Always fight A2JT-DA4E + RG2T-A6ZA Always fight A6JT-DA4E + RG2T-A6ZA Always fight Start on match 2 Start on match 3 Start on match 4 Start on match 5 Start on match 6 Start on mirror match Start on endurance 1 match Start on endurance 2 match Start on endurance 3 match Start on match with Goro Start on match with Shang Tsung Always get Flawless Victory bonus All throws do no damage All throws do more damage All throws do maximum damage WITH CODES 42 THRU 55, DAMAGE WILL OCCUR IF OPPONENT BLOCKS 42 AEMT-CACG Kano's High Punch does no damage 43 AEMT-CAC2 Kano's Low Punch does no damage 44 AYMT-CAG0 Kano's High Kick does no damage 45 AYMT-CAHJ Kano's Low Kick does no damage 46 A2MT-CAD6 Kano's Head Blow does no damage 47 ATMT-CADL Kano's Knee does no damage 48 AYMT-CAGE Kano's Crouched Kick does no damage 49 BJMT-CAFW Kano's Uppercut does no damage 50 BJMT-CABY Kano's Roundhouse Kick does no damage Johnny Cage Kano Rayden Liu Kang Scorpion Sub-Zero Sonya Blade Goro 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 AYMT-CAFA A2NA-CAAN AYMT-CAER A6MA-CAHN A2MT-CABC AEMT-D6CG AEMT-D6C2 AYMT-CT00 AYMT-CT1J A2MT-CTX6 ATMT-CTXL AYMT-D2RE BJMT-DT7W BJMT-CA3Y AYMT-D2PA A2NA-C0TN AYMT-D2NR A6MA-DY1N A2MT-C0VC AEMT-D94G AEMT-D942 AYMT-D980 AYMT-D99J A2MT-D956 ATMT-D95L AYMT-D98E BJMT-D97W BJMT-D93Y AYMT-D97A A2NA-D92N AYMT-D96R A6MA-D99N A2MT-D93C Kano's Kano's Kano's Kano's Kano's Kano's Kano's Kano's Kano's Kano's Kano's Kano's Kano's Kano's Kano's Kano's Kano's Kano's Kano's Kano's Kano's Kano's Kano's Kano's Kano's Kano's Kano's Kano's Kano's Kano's Kano's Kano's Kano's Foot Sweep does no damage Flying Punch does no damage Jump Kick does no damage Cannonball does no damage Knife does no damage High Punch does more damage Low Punch does more damage High Kick does more damage Low Kick does more damage Head Blow does more damage Knee does more damage Crouched Kick does more damage Uppercut does more damage Roundhouse Kick does more damage Foot Sweep does more damage Flying Punch does more damage Jump Kick does more damage Cannonball does more damage Knife does more damage High Punch does maximum damage Low Punch does maximum damage High Kick does maximum damage Low Kick does maximum damage Head Blow does maximum damage Knee does maximum damage Crouched Kick does maximum damage Uppercut does maximum damage Roundhouse Kick does maximum damage Foot Sweep does maximum damage Flying Punch does maximum damage Jump Kick does maximum damage Cannonball does maximum damage Knife does maximum damage WITH CODES 84 THRU 98, DAMAGE WILL OCCUR IF THE OPPONENT BLOCKS 84 AEMA-CAAE Johnny Cage's High Punch does no damage 85 AEMA-CAA0 Johnny Cage's Low Punch does no damage 86 AYLT-CAHA Johnny Cage's High Kick does no damage 87 ATLT-CAHW Johnny Cage's Low Kick does no damage 88 AYMA-CACN Johnny Cage's Head Blow does no damage 89 ATMA-CAC8 Johnny Cage's Knee does no damage 90 AJMA-CAB4 Johnny Cage's Crouched Kick does no damage 91 BJMA-CADT Johnny Cage's Uppercut does no damage 92 BJLT-CAGR Johnny Cage's Roundhouse Kick does no damage 93 AYMA-CABJ Johnny Cage's Foot Sweep does no damage 94 A2LT-CAF6 Johnny Cage's Flying Punch does no damage 95 AYMA-CAEC Johnny Cage's Jump Kick does no damage 96 A6LT-CAB8 Johnny Cage's Shadow Kick does no damage 97 A2LT-CAE2 Johnny Cage's Fireball does no damage 98 ATLT-CADC Johnny Cage's Split Punch does no damage 99 AEMA-D6AE Johnny Cage's High Punch does more damage 100 AEMA-D6A0 Johnny Cage's Low Punch does more damage 101 AYLT-CT1A Johnny Cage's High Kick does more damage 102 ATLT-CE1W Johnny Cage's Low Kick does more damage 103 AYMA-D2LN Johnny Cage's Head Blow does more damage 104 ATMA-CTW8 Johnny Cage's Knee does more damage 105 AJMA-DTB4 Johnny Cage's Crouched Kick does more damage 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 BJMA-DT5T BJLT-CA8R AYMA-D2KJ A2LT-C0Z6 AYMA-D2NC A6LT-DYV8 A2LT-C0Y2 ATLT-CN5C AEMA-D92E AEMA-D920 AYLT-D99A ATLT-D99W AYMA-D94N ATMA-D948 AJMA-D934 BJMA-D95T BJLT-D98R AYMA-D93J A2LT-D976 AYMA-D76C A6LT-D938 A2LT-D762 ATLT-C95C Johnny Johnny Johnny Johnny Johnny Johnny Johnny Johnny Johnny Johnny Johnny Johnny Johnny Johnny Johnny Johnny Johnny Johnny Johnny Johnny Johnny Johnny Johnny Cage's Cage's Cage's Cage's Cage's Cage's Cage's Cage's Cage's Cage's Cage's Cage's Cage's Cage's Cage's Cage's Cage's Cage's Cage's Cage's Cage's Cage's Cage's Uppercut does more damage Roundhouse Kick does more damage Foot Sweep does more damage Flying Punch does more damage Jump Kick does more damage Shadow Kick does more damage Fireball does more damage Split Punch does more damage High Punch does maximum damage Low Punch does maximum damage High Kick does maximum damage Low Kick does maximum damage Head Blow does maximum damage Knee does maximum damage Crouched Kick does maximum damage Uppercut does maximum damage Roundhouse Kick does maximum damage Foot Sweep does maximum damage Flying Punch does maximum damage Jump Kick does maximum damage Shadow Kick does maximum damage Fireball does maximum damage Split Punch does maximum damage WITH CODES 130 THRU 142, DAMAGE WILL OCCUR IF THE OPPONENT BLOCKS 130 AEPA-CAFG Liu Kang's Low Punch does no damage 131 AYPT-CAAW Liu Kang's High Kick does no damage 132 AYPT-CABE Liu Kang's Low Kick does no damage 133 AYPA-CACN Liu Kang's Head Blow does no damage 134 ATPA-CAF2 Liu Kang's Knee does no damage 135 AYPT-CAAA Liu Kang's Crouched Kick does no damage 136 BJPA-CAHR Liu Kang's Uppercut does no damage 137 BJPA-CAEC Liu Kang's Roundhouse Kick does no damage 138 AYPA-CAG6 Liu Kang's Foot Sweep does no damage 139 A2PT-CACJ Liu Kang's Flying Punch does no damage 140 AYPA-CAGL Liu Kang's Jump Kick does no damage 141 A6PA-CAB4 Liu Kang's Special Jump Kick does no damage 142 A2PA-CADT Liu Kang's Fireball does no damage 144 AEPA-D6FG Liu Kang's Low Punch does more damage 145 AYPT-CTTW Liu Kang's High Kick does more damage 146 AYPT-CTVE Liu Kang's Low Kick does more damage 147 AYPA-D2LN Liu Kang's Head Blow does more damage 148 ATPA-CTZ2 Liu Kang's Knee does more damage 149 AYPT-D2JA Liu Kang's Crouched Kick does more damage 150 BJPA-DT9R Liu Kang's Uppercut does more damage 151 BJPA-CA6C Liu Kang's Roundhouse Kick does more damage 152 AYPA-D2R6 Liu Kang's Foot Sweep does more damage 153 A2PT-C0WJ Liu Kang's Flying Punch does more damage 154 AYPA-D2RL Liu Kang's Jump Kick does more damage 155 A6PA-DYV4 Liu Kang's Special Jump Kick does more damage 156 A2PA-C0XT Liu Kang's Fireball does more damage 158 AEPA-D97G Liu Kang's Low Punch does maximum damage 159 AYPT-D92W Liu Kang's High Kick does maximum damage 160 AYPT-D93E Liu Kang's Low Kick does maximum damage 161 AYPA-D94N Liu Kang's Head Blow does maximum damage 162 ATPA-D972 Liu Kang's Knee does maximum damage 163 AYPT-D92A Liu Kang's Crouched Kick does maximum damage 164 165 166 167 168 169 170 WITH 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 BJPA-D99R BJPA-D96C AYPA-D986 A2PT-D94J AYPA-D98L A6PA-D934 A2PA-D95T Liu Liu Liu Liu Liu Liu Liu Kang's Kang's Kang's Kang's Kang's Kang's Kang's Uppercut does maximum damage Roundhouse Kick does maximum damage Foot Sweep does maximum damage Flying Punch does maximum damage Jump Kick does maximum damage Special Jump Kick does maximum damage Fireball does maximum damage CODES 171 THRU 184, DAMAGE WILL OCCUR IF THE OPPONENT BLOCKS AELA-CADE Sonya Blade's High Punch does no damage AELA-CAD0 Sonya Blade's Low Punch does no damage AYKT-CAH2 Sonya Blade's High Kick does no damage A2LA-CAAL Sonya Blade's Low Kick does no damage AYLA-CAA6 Sonya Blade's Head Blow does no damage ATLA-CABR Sonya Blade's Knee does no damage AYLA-CACW Sonya Blade's Crouched Kick does no damage BJLA-CAEJ Sonya Blade's Uppercut does no damage BJKT-CAHG Sonya Blade's Roundhouse Kick does no damage AYKT-CAGY Sonya Blade's Foot Sweep does no damage A2LA-CAFN Sonya Blade's Flying Punch does no damage AYLA-CACA Sonya Blade's Jump Kick does no damage A2KT-CAFT Sonya Blade's Sonic Rings does no damage BALA-CAF8 Sonya Blade's Special Jump Kick does no damage AELA-D6DE Sonya Blade's High Punch does more damage AELA-D6D0 Sonya Blade's Low Punch does more damage AYKT-DJ12 Sonya Blade's High Kick does more damage A2LA-DCTL Sonya Blade's Low Kick does more damage AYLA-D2J6 Sonya Blade's Head Blow does more damage ATLA-CTVR Sonya Blade's Knee does more damage AYLA-D2LW Sonya Blade's Crouched Kick does more damage BJLA-DT6J Sonya Blade's Uppercut does more damage BJKT-CN9G Sonya Blade's Roundhouse Kick does more damage AYKT-D2RY Sonya Blade's Foot Sweep does more damage A2LA-C0ZN Sonya Blade's Flying Punch does more damage AYLA-D2LA Sonya Blade's Jump Kick does more damage AAKT-CTRC Sonya Blade's Leg Grab does more damage A2KT-C0ZT Sonya Blade's Sonic Rings does more damage BALA-DCZ8 Sonya Blade's Special Flying Punch does more damage AELA-D95E Sonya Blade's High Punch does maximum damage AELA-D950 Sonya Blade's Low Punch does maximum damage AYKT-D992 Sonya Blade's High Kick does maximum damage A2LA-D92L Sonya Blade's Low Kick does maximum damage AYLA-D926 Sonya Blade's Head Blow does maximum damage ATLA-D93R Sonya Blade's Knee does maximum damage AYLA-D94W Sonya Blade's Crouched Kick does maximum damage BJLA-D96J Sonya Blade's Uppercut does maximum damage BJKT-D99G Sonya Blade's Roundhouse Kick does maximum damage AYKT-D98Y Sonya Blade's Foot Sweep does maximum damage A2LA-D97N Sonya Blade's Flying Punch does maximum damage AYLA-D94A Sonya Blade's Jump Kick does maximum damage AAKT-D98C Sonya Blade's Leg Grab does maximum damage A2KT-D97T Sonya Blade's Sonic Rings does maximum damage BALA-D978 Sonya Blade's Special Flying Punch does maximum damage WITH CODES 215 THRU 228, DAMAGE WILL OCCUR IF THE OPPONENT BLOCKS 215 AENT-CAA2 Rayden's High Punch does no damage 216 AENT-CAB6 Rayden's Low Punch does no damage 217 AYNA-CAHY Rayden's High Kick does no damage 218 AYNT-CAAG Rayden's Low Kick does no damage 219 AYNT-CADW Rayden's Head Blow does no damage 220 ATNT-CAEE Rayden's Knee does no damage 221 AJNT-CADA Rayden's Crouched Kick does no damage 222 BJNT-CAE0 Rayden's Uppercut does no damage 223 BJNA-CAHC Rayden's Roundhouse Kick does no damage 224 AYNT-CACR Rayden's Foot Sweep does no damage 225 A2NA-CAGT Rayden's Flying Punch does no damage 226 AYNT-CAFJ Rayden's Jump Kick does no damage 227 A6NA-CAD0 Rayden's Flying Thunderbolt does no damage 228 A2NA-CAFN Rayden's Lightning does no damage 229 AENT-D6A2 Rayden's High Punch does more damage 230 AENT-D6B6 Rayden's Low Punch does more damage 231 AYNA-CL1Y Rayden's High Kick does more damage 232 AYNT-CETG Rayden's Low Kick does more damage 233 AYNT-D2MW Rayden's Head Blow does more damage 234 ATNT-CTYE Rayden's Knee does more damage 235 AJNT-DTDA Rayden's Crouched Kick does more damage 236 BJNT-DT60 Rayden's Uppercut does more damage 237 BJNA-DY1C Rayden's Roundhouse Kick does more damage 238 AYNT-D2LR Rayden's Foot Sweep does more damage 239 A2NA-C00T Rayden's Flying Punch does more damage 240 AYNT-D2PJ Rayden's Jump Kick does more damage 241 A6NA-DYX0 Rayden's Flying Thunderbolt does more damage 242 A2NA-C0ZN Rayden's Lightning does more damage 243 AENT-D722 Rayden's High Punch does maximum damage 244 AENT-D936 Rayden's Low Punch does maximum damage 245 AYNA-D99Y Rayden's High Kick does maximum damage 246 AYNT-D92G Rayden's Low Kick does maximum damage 247 AYNT-D95W Rayden's Head Blow does maximum damage 248 ATNT-DS6E Rayden's Knee does maximum damage 249 AJNT-D95A Rayden's Crouched Kick does maximum damage 250 BJNT-D960 Rayden's Uppercut does maximum damage 251 BJNA-D99C Rayden's Roundhouse Kick does maximum damage 252 AYNT-D94R Rayden's Foot Sweep does maximum damage 253 A2NA-D98T Rayden's Flying Punch does maximum damage 254 AYNT-D97J Rayden's Jump Kick does maximum damage 255 A6NA-D950 Rayden's Flying Thunderbolt does maximum damage 256 A2NA-D97N Rayden's Lightning does maximum damage WITH CODES 257 THRU 268, DAMAGE WILL OCCUR IF THE OPPONENT BLOCKS 257 AERA-CAB6 Scorpion's, Sub-Zero's and Reptile's High Punch do no damage 258 AERA-CACR Scorpion's, Sub-Zero's and Reptile's Low Punch do no damage 259 AYRA-CAF4 Scorpion's, Sub-Zero's and Reptile's High Kick do no damage 260 AYRA-CAGN Scorpion's, Sub-Zero's and Reptile's Low Kick do no damage 261 AYRA-CADW Scorpion's, Sub-Zero's and Reptile's Head Blow do no damage 262 ATRA-CADA Scorpion's, Sub-Zero's and Reptile's Knee do no damage 263 AJRT-CAAC Scorpion's, Sub-Zero's and Reptile's Crouched Kick do no damage 264 BJRA-CABL Scorpion's, Sub-Zero's and Reptile's Uppercut do no damage 265 BJRA-CAHT Scorpion's, Sub-Zero's and Reptile's Roundhouse Kick do no damage 266 AYRA-CAG8 Scorpion's, Sub-Zero's and Reptile's Foot Sweep do no damage 267 A2RA-CAE0 Scorpion's, Sub-Zero's and Reptile's Flying Punch do no damage 268 AYRA-CAFJ Scorpion's, Sub-Zero's and Reptile's Jump Kick do no damage 269 AERA-D6B6 Scorpion's, Sub-Zero's and Reptile's High Punch do more damage 270 AERA-D6CR Scorpion's, Sub-Zero's and Reptile's Low Punch do more damage 271 AYRA-CTZ4 Scorpion's, Sub-Zero's and Reptile's High Kick do more damage 272 AYRA-CT0N Scorpion's, Sub-Zero's and Reptile's Low Kick do more damage 273 AYRA-D2MW Scorpion's, Sub-Zero's and Reptile's Head Blow do more damage 274 ATRA-CTXA Scorpion's, Sub-Zero's and Reptile's Knee do more damage 275 AJRT-DTAC Scorpion's, Sub-Zero's and Reptile's Crouched Kick do more damage 276 BJRA-DT3L Scorpion's, Sub-Zero's and Reptile's Uppercut do more damage 277 BJRA-CA9T Scorpion's, Sub-Zero's and Reptile's Roundhouse Kick do more damage 278 AYRA-D2R8 Scorpion's, Sub-Zero's and Reptile's Foot Sweep do more damage 279 A2RA-C0Y0 Scorpion's, Sub-Zero's and Reptile's Flying Punch do more damage 280 AYRA-D2PJ Scorpion's, Sub-Zero's and Reptile's Jump Kick do more damage 281 AERA-D936 Scorpion's, Sub-Zero's and Reptile's High Punch do maximum damage 282 AERA-D94R Scorpion's, Sub-Zero's and Reptile's Low Punch do maximum damage 283 AYRA-D974 Scorpion's, Sub-Zero's and Reptile's High Kick do maximum damage 284 AYRA-D98N Scorpion's, Sub-Zero's and Reptile's Low Kick do maximum damage 285 AYRA-D95W Scorpion's, Sub-Zero's and Reptile's Head Blow do maximum damage 286 ATRA-D95A Scorpion's, Sub-Zero's and Reptile's Knee do maximum damage 287 AJRT-D92C Scorpion's, Sub-Zero's and Reptile's Crouched Kick do maximum damage 288 BJRA-D93L Scorpion's, Sub-Zero's and Reptile's Uppercut do maximum damage 289 BJRA-D99T Scorpion's, Sub-Zero's and Reptile's Roundhouse Kick do maximum damage 290 AYRA-D988 Scorpion's, Sub-Zero's and Reptile's Foot Sweep do maximum damage 291 A2RA-D960 Scorpion's, Sub-Zero's and Reptile's Flying Punch do maximum damage 292 AYRA-D97J Scorpion's, Sub-Zero's and Reptile's Jump Kick do maximum damage WITH CODES 293 THRU 295, DAMAGE WILL OCCUR IF THE OPPONENT BLOCKS 293 294 295 296 ANPT-CAF8 AJPT-CAHC A2PT-CAGT AARA-CTJ2 297 298 299 300 ANPT-CRP8 AJPT-DTHC A2PT-C00T AARA-D922 301 302 303 304 ANPT-D978 AJPT-D99C A2PT-D98T BBCA-AA26 Sub-Zero's Slide does no damage Scorpion's Harpoon does no damage Scorpion's Scorpion Split does no damage Sub-Zero's Deep Freeze does damage— ONLY FROM A DISTANCE Sub-Zero's Slide does more damage Scorpion's Harpoon does more damage Scorpion's Scorpion Split does more damage Sub-Zero's Deep Freeze does maximum damage— ONLY FROM A DISTANCE Sub-Zero's Slide does maximum damage Scorpion's Harpoon does maximum damage Scorpion's Scorpion Split does maximum damage Play as little people Mortal Kombat 3 1 DM2A-JA3Y 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 C5ZT-GA28 RHZT-G6T8 AMZT-GA5E ACXT-KA62 AGXT-KA62 ALXT-KA62 ARXT-KA62 AWXT-KA62 A0XT-KA62 A4XT-KA62 A8XT-KA62 BCXT-KA62 BGXT-KA62 BLXT-KA62 BRXT-KA62 BWXT-KA62 B0XT-KA62 B4XT-KA62 B8XT-KA62 CGXT-KA62 HW1T-KAA4 HW1T-KAA4 HW1T-KAA4 HW1T-KAA4 HW1T-KAA4 HW1T-KAA4 HW1T-KAA4 HW1T-KAA4 HW1T-KAA4 HW1T-KAA4 HW1T-KAA4 HW1T-KAA4 HW1T-KAA4 HW1T-KAA4 HW1T-KAA4 HW1T-KAA4 HW1T-KAA4 + + + + + + + + + + + + + + + + + From the main menu, press A or B or C twice to bring up each of the three secret menus. Player 1 takes all damage Player 2 takes all damage Both players take no damage The first fight for player 1 is against Kano The first fight for player 1 is against Sonya The first fight for player 1 is against Jax The first fight for player 1 is against Nightwolf The first fight for player 1 is against Sub-Zero The first fight for player 1 is against Stryker The first fight for player 1 is against Sindel The first fight for player 1 is against Sektor The first fight for player 1 is against Cyrax The first fight for player 1 is against Kung Lao The first fight for player 1 is against Kabal The first fight for player 1 is against Sheeva The first fight for player 1 is against Shang Tsung The first fight for player 1 is against Liu Kang The first fight for player 1 is against Smoke The first fight for player 1 is against Motaro The first fight for player 1 is against Noob-Saibot AC1T-JAA6 All fights after 1st are against Kano AG1T-JAA6 All fights after 1st are against Sonya AL1T-JAA6 All fights after 1st are against Jax AR1T-JAA6 All fights after 1st are against Nightwolf AW1T-JAA6 All fights after 1st are against Sub-Zero A01T-JAA6 All fights after 1st are against Stryker A41T-JAA6 All fights after 1st are against Sindel A81T-JAA6 All fights after 1st are against Sektor BC1T-JAA6 All fights after 1st are against Cyrax BG1T-JAA6 All fights after 1st are against Kung Lao BL1T-JAA6 All fights after 1st are against Kabal BR1T-JAA6 All fights after 1st are against Sheeva BW1T-JAA6 All fights after 1st are against Shang Tsung B01T-JAA6 All fights after 1st are against Liu Kang B41T-JAA6 All fights after 1st are against Smoke B81T-JAA6 All fights after 1st are against Motaro CG1T-JAA6 All fights after 1st are against Noob-Saibot Mortal Kombat 2 1 2 3 4 CVYA-BA7N LBYA-BA7N ABVT-BE64 RETT-A6Y6 Timer is Timer is Infinite Activate 2x as fast 2x as slow time testing mode in options screen CODES 5 THRU 21: 1-PLAYER ONLY, CAN'T SEE ENDING 5 ACMT-BE76 Always fight Kung Lao 6 AGMT-BE76 Always fight Liu Kang 7 ALMT-BE76 Always fight Cage 8 ARMT-BE76 Always fight Baraka 9 AWMT-BE76 Always fight Kitana 10 A0MT-BE76 Always fight Mileena 11 A4MT-BE76 Always fight Shang Tsung 12 A8MT-BE76 Always fight Rayden 13 BCMT-BE76 Always fight Sub-Zero 14 BGMT-BE76 Always fight Reptile 15 BLMT-BE76 Always fight Scorpion 16 BRMT-BE76 Always fight Jax 17 BWMT-BE76 Always fight Kintaro 18 B0MT-BE76 Always fight Shao Kahn 19 B4MT-BE76 Always fight Smoke 20 B8MT-BE76 Always fight Noob Saibot 21 CCMT-BE76 Always fight Jade 22 RFWA-A6Y8 23 AP9A-BA7R lies on A3XA-AJA4 AB1T-CA4G + AB1T-CA4G + AB1T-CA4G + 24 25 26 27 ALL DAMAGE CODES 28 A13A-AA5R 29 A56A-AA46 30 A56T-AA2C 31 A95A-AA5C 32 AX0A-AA86 33 AX2A-AA8R 34 AX3A-AA46 35 A54A-AA8G 36 AX1T-AA3J Fatalities can be done at end of any round-computer wins after winning 1 round Lazy opponent--In 2nd round, loser of 1st round ground (causes computer to act weird in some rounds) Player has 4x times as long to do fatalities, etc. AA9T-CA3J Auto fatalities BT9T-CA3T Auto friendship RE9T-C6V0 Auto babalities WORK WITH MOST DISTANCES BETWEEN CHARACTERS Mileena's Sai Throw does massive damage Liu Kang's High Fireball does massive damage Kung Lao's Hat Throw does massive damage Cage's Shadow Kick does massive damage Reptile's Force Ball does massive damage Shang Tsung's Flaming Skull attack does massive damage Kitana's Fan Throw does massive damage Baraka's Blade Spark does massive damage Rayden's Lightning Bolt does massive damage Ms. Pac Man 1 2 3 4 5 6 7 8 AJNA-AA30 AEEA-AACA BEEA-AACA AJNA-AA4J BEEA-AACG AEEA-AACG 4JNA-BACL 5JNA-BAB2 9 2CWA-CAGN Infinite lives for Ms. Pac Man(tm) Ms. Pac Man starts with 1 life Ms. Pac Man starts with 9 lives Infinite lives for Pac Man(tm) Pac Man starts with 9 lives Pac Man starts with 1 life When Pac Man gets hit, Ms. Pac Man loses a life instead When Ms. Pac Man gets hit, Pac Man loses a life instead Ghosts stay blue 1/2x as long as 10 ACWA-CGGN 11 ACWA-CNGN 12 AJ1A-AA6R normal -- most of the time Ghosts stay blue 2x as long as normal -- most of the time Ghosts stay blue 4x as long as normal -- most of the time Ghosts stay blue until you eat them -most of the time Mutant League Football 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 R19T-86VA AG2T-0CHE B82T-0CHE D42T-0CHE ADKT-3A7E AHKT-3A7E AMKT-3A7E A1KT-3A7E BDKT-3A7E RHJA-461A AXEA-4A9L CWSA-4AG6 D4SA-4AG6 HWSA-4AG6 MLSA-4AG6 RGSA-460L AKBA-0AGR APBA-0AGR AKTA-4A2E HBST-4AG2 ZBST-4AG2 6BST-4AG2 GBST-4EG2 NBST-4JG2 HA1T-4AAW ZA1T-4AAW 6A1T-4AAW GA1T-4EAW NA1T-4JAW BXXA-2AH8 DDXA-2AH8 RHXT-26TR AJMA-4A22 REMA-5ET2 REMA-5JT2 REMA-5NT2 REMA-5TT2 REMA-5YT2 REMA-56T2 REMA-5AT2 AJXT-4A6Y REXT-5EYY REXT-5JYY REXT-5TYY REXT-5YYY REXT-52YY REXT-56YY + + + + + + + + MASTER CODE--MUST BE ENTERED Each quarter is 1 minute long Each quarter is 15 minutes long Each quarter is 30 minutes long Start with 0 timeouts Start with 1 timeout Start with 2 timeouts Start with 5 timeouts Start with 8 timeouts Infinite timeouts Timeouts not reset at halftime CXJT-4ADN Play clock is 15 seconds D5JT-4ADN Play clock is 30 seconds HXJT-4ADN Play clock is 60 seconds MMJT-4ADN Play clock is 90 seconds Play clock is infinite AKTA-4ADY 2 downs to get a 1st down instead of 4 APTA-4ADY 3 downs to get a 1st down instead of 4 The down never increments 1st and 5 after a kickoff or a 1st down 1st and 15 after a kickoff or a 1st down 1st and 20 after a kickoff or a 1st down 1st and 50 after a kickoff or a 1st down 1st and goal after a kickoff or a 1st down 1st and 5 after a punt or loss of downs 1st and 15 after a punt or loss of downs 1st and 20 after a punt or loss of downs 1st and 50 after a punt or loss of downs 1st and goal after a punt or loss of downs BXXT-2AAG Kick meter goes up to 1/3 maximum DDXT-2AAG Kick meter goes up to 2/3 maximum Once kick meter reaches maximum, it stays there Touchdown worth 0 points Touchdown worth 1 point Touchdown worth 2 points Touchdown worth 3 points Touchdown worth 4 points Touchdown worth 5 points Touchdown worth 7 points Touchdown worth 8 points Field goal worth 0 points Field goal worth 1 point Field goal worth 2 points Field goal worth 4 points Field goal worth 5 points Field goal worth 6 points Field goal worth 7 points 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 REXT-5AYY AL7T-2A36 RG7T-3EV6 RG7T-3NV6 RG7T-3TV6 RG7T-3YV6 RG7T-32V6 RG7T-36V6 RG7T-3AV6 AJXT-4A46 REXT-5JW6 REXT-5NW6 REXT-5TW6 REXT-5YW6 REXT-52W6 REXT-56W6 REXT-5AW6 AJMA-4A50 REMA-5EX0 REMA-5NX0 REMA-5TX0 REMA-5YX0 REMA-52X0 REMA-56X0 REMA-5AX0 Field goal worth 8 points Safety worth 0 points Safety worth 1 point Safety worth 3 points Safety worth 4 points Safety worth 5 points Safety worth 6 points Safety worth 7 points Safety worth 8 points Extra point worth 0 points Extra point worth 2 points Extra point worth 3 points Extra point worth 4 points Extra point worth 5 points Extra point worth 6 points Extra point worth 7 points Extra point worth 8 points 2 point conversion worth 0 2 point conversion worth 1 2 point conversion worth 3 2 point conversion worth 4 2 point conversion worth 5 2 point conversion worth 6 2 point conversion worth 7 2 point conversion worth 8 points point points points points points points points Mutant League Hockey 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 ATDA-AA6T AK9A-AAFL AP9A-AAFL AV9A-AAFL AZ9A-AAFL A39A-AAFL A79A-AAFL BB9A-AAFL P39A-BJ0Y P39A-BN0Y P39A-BT0Y P39A-BY0Y P39A-B20Y P39A-B60Y P39A-BA0Y G79A-AAGT P39A-AAGT YZ9A-AAGT CV9A-ACGT 20 AJ5A-AA7C MASTER CODE--MUST BE ENTERED 1-pt. shots worth 2 1-pt. shots worth 3 1-pt. shots worth 4 1-pt. shots worth 5 1-pt. shots worth 6 1-pt. shots worth 7 1-pt. shots worth 8 2-pt. shots worth 3 2-pt. shots worth 4 2-pt. shots worth 5 2-pt. shots worth 6 2-pt. shots worth 7 2-pt. shots worth 8 2-pt. shots worth 9 2-pointers scored very close to goal 2-pointers scored halfway between blue line and goal 2-pointers scored a little closer 2-pointers scored a little farther away than the blue line Start with final scores from last game played FOR CODES 21 thry 27, PICK 5-MIN. PERIODS FROM THE MAIN MENU 21 AHAT-CGGW 1-min. periods 22 AMAT-CGGW 2-min. periods 23 AXAT-CGGW 4-min. periods 24 A5AT-CGGW 6-min. periods 25 A9AT-CGGW 7-min. periods 26 BHAT-CGGW 9-min. periods 27 RFFA-A6V2 Infinite timeouts (the option will disappear, but you can still press B for a timeout) NBA Jam EFFECTS 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 SWITCH MUST SGFB-3EVN + SGFB-3JVN + SGFB-3NVN + SGFB-3TVN + SGFB-3YVN + SGFB-32VN + SGFB-36VN + SGFB-3AVN + SGFB-3EV6 + SGFB-3JV6 + SGFB-3NV6 + SGFB-3TV6 + SGFB-3YV6 + SGFB-32V6 + SGFB-36V6 + SGFB-3AV6 + RGPV-46Y2 BWPV-4A74 BWPV-4A8W BWPV-4A7C BWRB-4A2C BWRB-4A24 BWPV-4A9J BE ON BEFORE TIP-OFF NWFB-36BT Visitor's baskets worth 1 point more NWFB-36BT Visitor's baskets worth 2 points more NWFB-36BT Visitor's baskets worth 3 points more NWFB-36BT Visitor's baskets worth 4 points more NWFB-36BT Visitor's baskets worth 5 points more NWFB-36BT Visitor's baskets worth 6 points more NWFB-36BT Visitor's baskets worth 7 points more NWFB-36BT Visitor's baskets worth 8 points more NWFB-36CA Home's baskets worth 1 point more NWFB-36CA Home's baskets worth 2 points more NWFB-36CA Home's baskets worth 3 points more NWFB-36CA Home's baskets worth 4 points more NWFB-36CA Home's baskets worth 5 points more NWFB-36CA Home's baskets worth 6 points more NWFB-36CA Home's baskets worth 7 points more NWFB-36CA Home's baskets worth 8 points more All players have super defensive ability All players have super interception ability All players have super dunk ability All players are always "on fire" All players have infinite turbo "Juice" mode Shot success percentages displayed for all non-dunk shots FOR ALL TIMER CODES, LEAVE SPEED ON 3 24 AA4V-J8N0 Timer counts down slower than setting 1 25 AA4V-K8E0 Timer counts down VERY slowly 26 AA4V-J860 Timer counts down faster than setting 5 27 AA4V-K860 Timer counts down very fast 28 AAEV-LADR Only need 1 basket to be "on fire" 29 AEEV-LADR Only need 2 baskets to be "on fire" 30 AWEV-2AFG + ANEV-LADR Need 4 baskets to be "on fire" 31 A0EV-2AFG + ATEV-LADR Need 5 baskets to be "on fire" 32 A4EV-2AFG + AYEV-LADR Need 6 baskets to be "on fire" 33 A8EV-2AFG + A2EV-LADR Need 7 baskets to be "on fire" 34 BCEV-2AFG + A6EV-LADR Need 8 baskets to be "on fire" 35 BGEV-2AFG + BAEV-LADR Need 9 baskets to be "on fire" 36 BLEV-2AFG + BEEV-LADR Need 10 baskets to be "on fire" 37 BLEV-2A9T Players 1 and 3 stay "on fire" when the other team scores 38 BLFB-2A2A Players 2 and 4 stay "on fire" when the other team scores 39 AC2B-JACT Turbo bar never goes up (until next quarter) 40 AC2B-J6CT Turbo bar restores extremely slowly 41 AC2B-KLCT Turbo bar restores much slower 42 AC2B-K4CT Turbo bar restores slower 43 AC2B-JAWT Turbo bar restores faster 44 AC2B-KAWT Turbo bar restores much faster 45 AC2B-JDCT Turbo bar restores extremely fast 46 ABWB-LJA6 Player 1's turbo drains very slowly 47 ABWB-LWA6 Player 1's turbo drains slower 48 ABWB-MAA6 Player 1's turbo drains slightly slower 49 ABWB-LEJ6 Player 1's turbo drains slightly faster 50 ABWB-L4J6 Player 1's turbo drains faster 51 ABWB-MTJ6 Player 1's turbo drains very fast 52 ABWB-LJDT Player 2's turbo drains very slowly 53 ABWB-LWDT Player 2's turbo drains slower 54 ABWB-MADT Player 2's turbo drains slightly slower 55 ABWB-LEMT Player 2's turbo drains slightly faster 56 ABWB-L4MT Player 2's turbo drains faster 57 ABWB-MTMT Player 2's turbo drains very fast 58 ABWB-LJGE Player 3's turbo drains very slowly 59 ABWB-LWGE Player 3's turbo drains slower 60 ABWB-MAGE Player 3's turbo drains slightly slower 61 ABWB-LERE Player 3's turbo drains slightly faster 62 ABWB-L4RE Player 3's turbo drains faster 63 ABWB-MTRE Player 3's turbo drains very fast 64 ABWV-LJA2 Player 4's turbo drains very slowly 65 ABWV-LWA2 Player 4's turbo drains slower 66 ABWV-MAA2 Player 4's turbo drains slightly slower 67 ABWV-LEJ2 Player 4's turbo drains slightly faster 68 ABWV-L4J2 Player 4's turbo drains faster 69 ABWV-MTJ2 Player 4's turbo drains very fast 70 TBXV-4DC4 + 97XV-4BC6 + RFBB-46X6 Enter AA in the initial entry screen and all power-ups (Codes 17 thru 21) will be enabled. NBA Jam Tournament Edition 1 2 3 REDT-A602 MASTER CODE--MUST BE ENTERED AXHW-YA5J + 9DHW-YA50 All secret power-ups on for all players AXHW-YA5J + 9DHW-YA50 + AMJC-YGSE All secret power-ups except slipper floors on for all players DON’T USE ANY SECRET 4 PFXW-PEYJ 5 PFXW-PEY2 6 PFXW-PEZJ 7 PFXW-PEZ2 8 PFXW-PE0J 9 PFXW-PE02 10 PFXW-PE1J 11 PFXW-PE12 12 PFYC-PETJ 13 PFYC-PET2 14 PFYC-PEVJ 15 PFYC-PEV2 16 PFYC-PEWJ 17 PFYC-PEXY 18 PKXW-PEYN 19 PKXW-PEY6 20 PKXW-PEZN 21 PKXW-PEZ6 22 PKXW-PE0N 23 PKXW-PE06 24 PKXW-PE1N 25 PKXW-PE16 KEYPAD Player Player Player Player Player Player Player Player Player Player Player Player Player Player Player Player Player Player Player Player Player Player TRICKS WITH THE FOLLOWING CODES 1 has Quick Hands 1 has Max Power 1 has powered up goal tending 1 is always on fire 1 has infinite turbo 1 has powered up offense 1 has powered up 3 pointers 1 has powered up super dunks 1 has powered up blocks 1 knocks both opponents down by pushing one 1 knocks opposite opponent down 1 is faster 1 has teleport passing 1 has high shots 2 has Quick Hands 2 has Max Power 2 has powered up goal tending 2 is always on fire 2 has infinite turbo 2 has powered up offense 2 has powered up 3 pointers 2 has powered up super dunks 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 PKYC-PETN PKYC-PET6 PKYC-PEVN PKYC-PEV6 PKYC-PEWN PKYC-PEX2 PPXW-PEYT PPXW-PEZA PPXW-PEZT PPXW-PE0A PPXW-PE0T PPXW-PE1A PPXW-PE1T PPYC-PETA PPYC-PETT PPYC-PEVA PPYC-PEVT PPYC-PEWA PPYC-PEWT PPYC-PEX6 PVXW-PEYY PVXW-PEZE PVXW-PEZY PVXW-PE0E PVXW-PE0Y PVXW-PE1E PVXW-PE1Y PVYC-PETE PVYC-PETY PVYC-PEVE PVYC-PEVY PVYC-PEWE PVYC-PEWY PVYC-PEYA Player Player Player Player Player Player Player Player Player Player Player Player Player Player Player Player Player Player Player Player Player Player Player Player Player Player Player Player Player Player Player Player Player Player 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 has powered up blocks knocks both opponents down by pushing one knocks opposite opponent down is faster has teleport passing has high shots has Quick Hands has Max Power has powered up goal tending is always on fire has infinite turbo has powered up offense has powered up 3 pointers has powered up super dunks has powered up blocks knocks both opponents down by pushing one knocks opposite opponent down is faster has teleport passing has high shots has Quick Hands has Max Power has powered up goal tending is always on fire has infinite turbo has powered up offense has powered up 3 pointers has powered up super dunks has powered up blocks knocks both opponents down by pushing one knocks opposite opponent down is faster has teleport passing has high shots NFL Football 94 Starring Joe Montana 1 2 3 4 5 6 7 8 9 10 11 12 ABTT-CAF6 AZTT-CAF6 BBTT-CAF6 AVST-AA4R ABTT-CAGC AZTT-CAGC BBTT-CAGC AVST-AA6J GBTA-CAFE JZTA-CAFE NBTA-CAFE DANT-AA6C 13 14 15 16 17 18 19 AD7T-CCHT AD7T-CGHT AD7T-CAST AD7T-DAST AKDA-EAHC APDA-EAHC AVDA-EAHC Player 1 starts each half with 0 timeouts Player 1 starts each half with 5 timeouts Player 1 starts each half with 8 timeouts Player 1 has infinite timeouts Player 2 starts each half with 0 timeouts Player 2 starts each half with 5 timeouts Player 2 starts each half with 8 timeouts Player 2 has infinite timeouts Play clock resets to 30 seconds Play clock resets to 45 seconds Play clock resets to 60 seconds Play clock does not run--infinite time to choose play Each quarter is 1 minute long Each quarter is 3 minutes long Each quarter is 20 minutes long Each quarter is 30 minutes long 1 play to get a 1st down instead of 4 2 plays to get a 1st down instead of 4 3 plays to get a 1st down instead of 4 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 ABDT-F19N + ABDT-ELHY 5 yards needed for a 1st down ABDT-FD9N + ABDT-E8HY 15 yards needed for a 1st down ABDT-E39N + ABDT-FJHY 20 yards needed for a 1st down AKDT-EA94 Always 1st and goal ABEA-EAE2 Touchdown worth 0 pts. APEA-EAE2 Touchdown worth 3 pts. AZEA-EAE2 Touchdown worth 5 pts. BFEA-EAE2 Touchdown worth 9 pts. CBEA-EAE2 Touchdown worth 10 pts. ABEA-EAEE Extra pt. worth 0 pts. AVEA-EAEE Extra pt. worth 4 pts. AZEA-EAEE Extra pt. worth 5 pts. A7EA-EAEE Extra pt. worth 7 pts. BFEA-EAEE Extra pt. worth 9 pts. CBEA-EAEE Extra pt. worth 10 pts. ABEA-EAER Field goal worth 0 pts. AZEA-EAER Field goal worth 5 pts. A3EA-EAER Field goal worth 6 pts. BFEA-EAER Field goal worth 9 pts. CBEA-EAER Field goal worth 10 pts. ABEA-EAGE Safety worth 0 pts. AZEA-EAGE Safety worth 5 pts. A7EA-EAGE Safety worth 7 pts. BFEA-EAGE Safety worth 9 pts. CBEA-EAGE Safety worth 10 pts. NFL Quarterback Club 96 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. 23. 24. 25. AEVT-AABC Start with 1 timeout AJVT-AABC Start with 2 timeouts AYVT-AABC Start with 5 timeouts A6VT-AABC Start with 7 timeouts BEVT-AABC Start with 9 timeouts ABHT-AAE4 Infinite timeouts RYZA-A6YT Infinite play clock time ALKT-AAB6 + ALET-CACA Always start on second down ARKT-AAB6 + ARET-CACA Always start on third down AWKT-AAB6 + AWET-CACA Always start on fourth down ACEA-CAF6 Its always 1st down PWAA-DA02 Safeties are worth worth 0 points PWAA-DE02 Safeties are worth worth 1 point PWAA-DN02 Safeties are worth worth 3 points PWAA-DT02 Safeties are worth worth 4 points PWAA-DY02 Safeties are worth worth 5 points PWAA-D202 Safeties are worth worth 6 points PWAA-D602 Safeties are worth worth 7 points PWAA-DAT0 Touchdowns are worth 0 points PWAA-DET0 Touchdowns are worth 1 point PWAA-DJT0 Touchdowns are worth 2 points PWAA-DNT0 Touchdowns are worth 3 points PWAA-DTT0 Touchdowns are worth 4 points PWAA-DYT0 Touchdowns are worth 5 points PWAA-D6T0 Touchdowns are worth 7 points NFL Sports Talk Football 93 Starring Joe Montana 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 AK8T-EAD0 AP8T-EAD0 AV8T-EAD0 AK8T-EA5T AB9A-ELD4 AB9A-E8D4 AB9A-FJD4 AB9A-F6D4 AK9A-EA6Y C1PT-CAEY GDPT-CAEY NDPT-CAEY WDPT-CAEY AANA-AACT ABMA-ECC4 ABMA-EEC4 ABMA-EAL4 ABMA-ELL4 ABMA-FAL4 ABMA-ELW4 ABMA-EA44 ABMA-FL44 ADRA-CAFW AHRA-CAFW AMRA-CAFW AXRA-CAFW A1RA-CAFW ATLT-CA8J AHRA-CAFN AMRA-CAFN AXRA-CAFN A1RA-CAFN ATMA-CA2C AB9T-EAA8 AF9T-EAA8 AK9T-EAA8 AP9T-EAA8 AV9T-EAA8 AZ9T-EAA8 A79T-EAA8 BB9T-EAA8 BF9T-EAA8 AB9T-EAAL AK9T-EAAL AP9T-EAAL AV9T-EAAL AZ9T-EAAL A39T-EAAL A79T-EAAL BB9T-EAAL BF9T-EAAL AB9T-EAAY AF9T-EAAY AK9T-EAAY AV9T-EAAY AZ9T-EAAY A39T-EAAY Only have 1 play to make a first down Only have 2 plays to make a first down Only have 3 plays to make a first down Have infinite plays to make a first down Only need 5 yards to get a 1st down Must get 15 yards to get a 1st down Must get 20 yards to get a 1st down Must get 30 yards to get a 1st down Always goal-to-go--must get a TD Play clock is 15 seconds long Play clock is 30 seconds long Play clock is 60 seconds long Play clock is 90 seconds long Play clock is infinite Each quarter is 1 minute Each quarter is 2 minutes Each quarter is 20 minutes Each quarter is 25 minutes Each quarter is 30 minutes Each quarter is 45 minutes Each quarter is 60 minutes Each quarter is 75 minutes 0 timeouts per half--home team 1 timeout per half--home team 2 timeouts per half--home team 4 timeouts per half--home team 5 timeouts per half--home team Infinite timeouts--home team 1 timeout per half--visiting team 2 timeouts per half--visiting team 4 timeouts per half--visiting team 5 timeouts per half--visiting team Infinite timeouts--visiting team Touchdowns worth 0 points Touchdowns worth 1 point Touchdowns worth 2 points Touchdowns worth 3 points Touchdowns worth 4 points Touchdowns worth 5 points Touchdowns worth 7 points Touchdowns worth 8 points Touchdowns worth 9 points Extra points worth 0 points Extra points worth 2 points Extra points worth 3 points Extra points worth 4 points Extra points worth 5 points Extra points worth 6 points Extra points worth 7 points Extra points worth 8 points Extra points worth 9 points Field goals worth 0 points Field goals worth 1 point Field goals worth 2 points Field goals worth 4 points Field goals worth 5 points Field goals worth 6 points 59 60 61 62 63 64 65 66 67 68 69 70 A79T-EAAY BB9T-EAAY BF9T-EAAY AB9T-EACL AF9T-EACL AP9T-EACL AV9T-EACL AZ9T-EACL A39T-EACL A79T-EACL BB9T-EACL BF9T-EACL Field goals worth 7 points Field goals worth 8 points Field goals worth 9 points Safeties worth 0 points Safeties worth 1 point Safeties worth 3 points Safeties worth 4 points Safeties worth 5 points Safeties worth 6 points Safeties worth 7 points Safeties worth 8 points Safeties worth 9 points NHL Hockey 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 RH9A-R6ZN MASTER CODE--MUST BE ENTERED YXBT-AY9E Timer runs at 10x normal speed 95BT-B8HE Timer runs at 3x normal speed LXBT-BLHE Timer runs at 2x normal speed L1BT-ALHE Timer runs at 1/2x normal speed V5BT-AGHE Timer runs at 1/3x normal speed CHBT-ACHE Timer runs at 1/10x normal speed ADBT-AAHE Freeze timer ALSA-AAEN Penalty timers run at 10x normal speed BCSA-AAEN Penalty timers run at 3x normal speed BWSA-AAEN Penalty timers run at 2x normal speed GCSA-AAEN Penalty timers run at 1/2x normal speed KCSA-AAEN Penalty timers run at 1/3x normal speed 8CSA-AAEN Penalty timers run at 1/10x normal speed ACSA-AA58 Freeze penalty timers AVDA-AAF4 + AWPA-BE42 Play 4-on-4 instead of 6-on-6 AZDA-AAF4 + A0PA-BE42 Play 5-on-5 instead of 6-on-6 NHLPA Hockey 93 1 2 3 4 5 6 RH7T-R60E ZJNA-DTC2 ZJNA-CJC2 ZJNA-DTL2 ZJNA-CCC2 AANA-CAC2 MASTER Period Period Period Period Period CODE„MUST BE ENTERED clock runs faster clock runs slower clock runs much faster clock runs much slower clock is frozen (no time limit) USE CODES 7 THRU 14 ONLY WITH THE 10-MINUTE PERIOD OPTION 7 HVWT-AAD0 Each period lasts 1 minute instead of 10 minutes 8 SBWT-AAD0 Each period lasts 2 minutes 9 0VWT-AAD0 Each period lasts 3 minutes 10 8BWT-AAD0 Each period lasts 4 minutes 11 TVWT-AGD0 Each period lasts 15 minutes 12 BBWT-ARD0 Each period lasts 30 minutes 13 NBWT-AWD0 Each period lasts 40 minutes 14 CBWT-A6D0 Each period lasts 60 minutes 15 AHXT-BJ5J All penalties last 1 minute 16 AMXT-BJ5J All penalties last 2 minutes 17 ASXT-BJ5J All penalties last 3 minutes 18 AXXT-BJ5J All penalties last 4 minutes 19 A1XT-BJ5J All penalties last 5 minutes 20 A9XT-BJ5J All penalties last 7 minutes 21 BHXT-BJ5J All penalties last 9 minutes 22 23 AWEA-AA7Y AKYT-AA3Y Infinite timeouts instead of 1 No timeouts Outrun 1 2 3 4 5 6 7 8 RYBT-A6ZJ RY4T-A6ZJ BE2A-AWAY AA2A-ANAY BE2A-AWAJ AA2A-ANAJ BE2A-AWAR AA2A-ANAR MASTER CODE--MUST BE ENTERED Infinite time to complete race Start with 99 seconds--hard and normal levels Start with 60 seconds--hard and normal levels Start with 99 seconds--pro and super levels Start with 60 seconds--pro and super levels Start with 99 seconds--easy and super easy levels Start with 60 seconds--easy and super easy levels Outrunners CODES 1 THRU 14: ARCADE 1 EMVA-AA9W 2 EMVT-AA3A 3 CWNA-BYVT 4 CWNA-B2KT 5 CWNA-BEKT 6 CWNA-A4KT MODE Player Player Player Player Player Player 1 2 1 1 1 1 has has has has has has infinite time infinite time 90 seconds 60 seconds 50 seconds 45 seconds CODES 7 THRU 14: IGNORE 7 CWNA-AGKT 8 CWNA-B6BT 9 CWNT-BYVW 10 CWNT-B2KW 11 CWNT-BEKW 12 CWNT-A4KW 13 CWNT-AGKW 14 CWNT-B6BW COUNTER Player 1 Player 1 Player 2 Player 2 Player 2 Player 2 Player 2 Player 2 has has has has has has has has 35 30 90 60 50 45 35 30 CODES 15 AND 16 CAUSE SLIGHT GRAPHIC 15 HWHA-AAA0 Select up to screen--keep 16 2WHA-AABN Select up to screen--keep seconds seconds seconds seconds seconds seconds seconds seconds ERRORS +60 seconds in the options pushing right on D-pad -60 seconds in the options pushing left on D-pad Pac-Mania 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 ALEA-AA6W AE0T-AAEW AN0T-AAEW AY0T-AAEW A60T-AAEW BE0T-AAEW 960T-AREW AE0T-BA66 AN0T-BA66 AY0T-BA66 A60T-BA66 BE0T-BA66 S60T-BA66 KBCA-AF22 KBCA-AH22 KBCA-AM22 Infinite lives for players 1 and 2 Player 1 starts with 2 lives Player 1 starts with 4 lives Player 1 starts with 6 lives Player 1 starts with 8 lives Player 1 starts with 10 lives Almost infinite lives--player 1 Player 2 starts with 2 lives Player 2 starts with 4 lives Player 2 starts with 6 lives Player 2 starts with 8 lives Player 2 starts with 10 lives Almost infinite lives for--player 2 Ghosts stay blue 1/2 as long as normal Ghosts stay blue 2x as long as normal Ghosts stay blue 4x as long as normal 17 18 19 20 21 22 23 24 25 26 KBCA-AS22 CCGA-ARM6 ECGA-A6X4 GCGA-BL58 LCGA-AHYA AGET-AACL ARET-AACL A0ET-AACL A8ET-AACL BGET-AACL Ghosts stay blue 8x as long as normal Cherry is worth 10,000 instead of 1,000 Strawberry is worth 20,000 instead of 2,000 Lemon is worth 30,000 instead of 3,000 Banana is worth 50,000 instead of 5,000 2 lives after continue--both players 4 lives after continue--both players 6 lives after continue--both players 8 lives after continue--both players 10 lives after continue--both players Pat Riley Basketball 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 PZDA-PETC All player 1 shots worth 1 point PZDA-PJTC All player 1 shots worth 2 points PZDA-PNTC All player 1 shots worth 3 points PZDA-PTTC All player 1 shots worth 4 points PZDA-PYTC All player 1 shots worth 5 points PZDA-P2TC All player 1 shots worth 6 points PZDA-P6TC All player 1 shots worth 7 points PZDA-PATC All player 1 shots worth 8 points PZDA-PEV6 All player 2 shots worth 1 point PZDA-PJV6 All player 2 shots worth 2 points PZDA-PNV6 All player 2 shots worth 3 points PZDA-PTV6 All player 2 shots worth 4 points PZDA-PYV6 All player 2 shots worth 5 points PZDA-P2V6 All player 2 shots worth 6 points PZDA-P6V6 All player 2 shots worth 7 points PZDA-PAV6 All player 2 shots worth 8 points A0ET-NAFE All 3-point shots worth 5 -- both players A8ET-NAFE All 3-point shots worth 7 -- both players BGET-NAFE All 3-point shots worth 9 -- both players 9T9T-PGSL + AY9T-NAHN + 969T-NAHR + HA9T-NAHT Player 1 starts with 5 points in exhibition game 21 9T9T-PGSL + BJ9T-NAHN + 969T-NAHR + HA9T-NAHT Player 1 starts with 10 points in exhibition game 22 9T9T-PGSL + B69T-NAHN + 969T-NAHR + HA9T-NAHT Player 1 starts with 15 points in exhibition game 23 9T9T-PGSL + CT9T-NAHN + 969T-NAHR + HA9T-NAHT Player 1 starts with 20 points in exhibition game 24 9T9T-PGSL + AY9T-NAHN + 969T-NAHR Player 2 starts with 5 points in exhibition game 25 9T9T-PGSL + BJ9T-NAHN + 969T-NAHR Player 2 starts with 10 points in exhibition game 26 9T9T-PGSL + B69T-NAHN + 969T-NAHR Player 2 starts with 15 points in exhibition game 27 9T9T-PGSL + CT9T-NAHN + 969T-NAHR Player 2 starts with 20 PGA Tour Golf 2 1 REZA-86YY MASTER CODE, MUST BE ENTERED 2 PZYT-BNVE 3 penalty strokes for hitting in water hazard 3 PZYT-BJVE 2 penalty strokes for hitting in water hazard 4 AKYT-AA3E 0 penalty strokes for hitting in water hazard 5 PZYT-BGVE 1 penalty stroke for hitting in water hazard 6 PZYT-BLVE 2 penalty strokes for hitting in water hazard, YOU MAY GET A WEIRD MESSAGE IF YOUR SCORE GETS LOW ENOUGH 7 AE9T-AAC2 Round ends after hole 1 8 AJ9T-AAC2 Round ends after hole 2 9 AN9T-AAC2 Round ends after hole 3 10 AT9T-AAC2 Round ends after hole 4 11 AY9T-AAC2 Round ends after hole 5 12 A29T-AAC2 Round ends after hole 6 13 A69T-AAC2 Round ends after hole 7 14 BA9T-AAC2 Round ends after hole 8 15 BE9T-AAC2 Round ends after hole 9 16 BJ9T-AAC2 Round ends after hole 10 17 BN9T-AAC2 Round ends after hole 11 18 BT9T-AAC2 Round ends after hole 12 19 BY9T-AAC2 Round ends after hole 13 20 B29T-AAC2 Round ends after hole 14 21 B69T-AAC2 Round ends after hole 15 22 CA9T-AAC2 Round ends after hole 16 23 CE9T-AAC2 Round ends after hole 17 FOR CODES 24 THRU 26, JUST SELECT THE UNSELECTED CLUBS 24 B8PA-AADL 14 clubs plus putter in set instead of 13 25 CCPA-AADL 15 clubs plus putter in set instead of 13 26 CGPA-AADL 16 clubs plus putter in set instead of 13 Phelios 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 AEPA-AAGA Start with 1 life AYPA-AAGA Start with 5 lives A6PA-AAGA Start with 7 lives BEPA-AAGA Start with 9 lives AEJA-AAHG 1 life after continue AYJA-AAHG 5 lives after continue A6JA-AAHG 7 lives after continue BEJA-AAHG 9 lives after continue AT5A-AA3E Infinite lives BTCT-AA5G Almost infinite energy AEPA-AAGJ Start with 1 credit AYPA-AAGJ Start with 5 credits A6PA-AAGJ Start with 7 credits BEPA-AAGJ Start with 9 credits ATHT-AA8R Infinite credits SE3T-BJWA Sword heats up faster SE3T-BAWA Sword heats up much faster AT3T-AA5C + AT3T-AA3C Once the sword is fully heated up, it stays at full energy almost forever SG9A-BT1G Each speed-up item worth 2 AJPA-AA44 + AEPA-BA42 Start at chapter 2 AJPA-AA44 + AJPA-BA42 Start at chapter 3 AJPA-AA44 + ANPA-BA42 Start at chapter 4 AJPA-AA44 + ATPA-BA42 Start at chapter 5 AJPA-AA44 + AYPA-BA42 Start at chapter 6 25 AJPA-AA44 + A2PA-BA42 Start at chapter 7 Pirates of Dark Water 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 96HT-AEDW Start with 3 lives 96HT-AJDW Start with 6 lives 96HT-ATDW Start with 9 lives AWJA-AA9C Infinite lives ACJA-AADC Don't lose any health from falling off screen A4JA-AADC Take 1/2x damage from falling off screen P57T-AA2J Don't take any damage from most enemies ACET-B688 Infinite projectiles (daggers, arrows) ACET-B65Y + AC6A-K686 Infinite food on pick-up ACEA-B63L Infinite gravity potions on pick-up ACEA-B66C Infinite stone elixirs on pick-up ACEA-B68N Infinite shield magic on pick-up ACET-B62T Infinite vortex magic on pick-up ACET-B68E + AC6A-K686 Infinite hearts on pick-up AAYT-D636 Infinite keys on pick-up RHFT-J6VC Infinite coins on pick-up AHNT-NAEA Use password IITBDIA and Ren starts with full sword Pit Fighter 1 AHNT-3A6J + JDNT-20NL + PDNT-22EN Must win 14 matches instead of 15 to become champion 2 AMNT-3A6J + JDNT-20NL + PDNT-22EN Must win 13 matches to become champion 3 ASNT-3A6J + JDNT-20NL + PDNT-22EN Must win 12 matches to become champion 4 AXNT-3A6J + JDNT-20NL + PDNT-22EN Must win 11 matches to become champion 5 A1NT-3A6J + JDNT-20NL + PDNT-22EN Must win 10 matches to become champion 6 A5NT-3A6J + JDNT-20NL + PDNT-22EN Must win 9 matches to become champion 7 A9NT-3A6J + JDNT-20NL + PDNT-22EN Must win 8 matches to become champion 8 BDNT-3A6J + JDNT-20NL + PDNT-22EN Must win 7 matches to become champion 9 BHNT-3A6J + JDNT-20NL + PDNT-22EN Must win 6 matches to become champion 10 BMNT-3A6J + JDNT-20NL + PDNT-22EN Must win 5 matches to become champion 11 BSNT-3A6J + JDNT-20NL + PDNT-22EN Must win 4 matches to become champion 12 BXNT-3A6J + JDNT-20NL + PDNT-22EN Must win 3 matches to become champion 13 B1NT-3A6J + JDNT-20NL + PDNT-22EN Must win 2 matches to become champion 14 B5NT-3A6J + JDNT-20NL + PDNT-22EN Must win 1 match to become champion 15 B9NT-3A6J + JDNT-20NL + PDNT-22EN Both players fight for championship at same time 16 17 18 19 20 21 22 23 24 25 26 27 28 AFYT-2AAJ AKYT-2AAJ APYT-2AAJ AZYT-2AAJ A3YT-2AAJ AVZA-2A2R BB0T-2AGE JB0T-2AGE GB0T-2A8L 3DMA-2ADA EDMA-2GDA ADMA-3ADA ALBA-2A9R Start with 1 life Start with 2 lives Start with 3 lives Start with 5 lives Start with 6 lives Infinite lives Match clock runs faster Match clock runs slower Freeze match clock (no time limit) Power pill lasts for a shorter time Power pill lasts for a longer time Power pill lasts much longer Power pill lasts until death or end of match Pitfall: The Mayan Adventure 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. GJ5V-GAHN DE5V-GAHN AA5V-GAHN GJ5V-GAHY DE5V-GAHY AA5V-GAHY GJ5V-GAH6 DE5V-GAH6 AA5V-GAH6 AC3B-CAG8 AC3B-CAH2 AC3V-CADG A07V-CAGL ADDV-EACG ABCV-CABG 97CV-CABL AVCV-CABL AB0V-GABE 19. AB0V-GAA6 Start with 50 rocks Start with 25 rocks Start with 0 rocks Start with 50 bombs Start with 25 bombs Start with 0 bombs Start with 50 boomerangs Start with 25 boomerangs Start with 0 boomerangs Infinite rocks Infinite bombs Infinite boomerangs Each rock bag holds 5 rocks Don't get boomerangs back when you catch them Almost infinite energy Flash longer after getting hit Don't flash after getting hit 1 hit and you're invisible --switch off to become visible Almost invincible CODES 20-24 ARE FOR THE HIDDEN ORIGINAL PITFALL GAME 20. GCPV-GAGA Start with a lot more time 21. AWPV-GAG2 Start with 5 lives 22. PWPV-GAG2 Start with mega lives 23. ACPV-GWF2 Start with mega points 24. ACYB-GAFY + ACWV-GAEC Don't lose points from barrels Powerball 1 2 3 4 5 6 7 8 9 10 AKBA-AA8T GAHT-AAGA AAHT-BAGA AAHT-BLGA FJ2T-AYC2 B22T-ATL2 A7XA-BE5L AFXA-BE5L A7XA-BE42 APXA-BE42 Infinite bonus points 30 seconds per quarter 10 minutes per quarter 15 minutes per quarter Start Japan team with 200 bonus points instead of 60 Start all other teams with 200 bonus points instead of 50 Touchdowns worth 7 points Touchdowns worth 1 point Goals worth 7 points Goals worth 3 points Primal Rage 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. JA2A-AA7C Infinite credits AALA-AA9W Start on feast level BJGT-CA4R + EVGT-CA5C Infinite time AALA-AA98 + BBGT-CA7L Play Bowling mini-game RG4A-A6Y6 Player 1 is invincible RG4A-A60G Player 2 in invincible RG4A-A6ZE Player 1 dies with one hit RG4A-A60R Player 2 dies with one hit RG4A-A6ZT Player 1 never gets dizzy RG4A-A604 Player 2 never gets dizzy RG4A-A6Z2 Player 1 gets dizzy quicker RG4A-A61C Player 2 gets dizzy quicker Prime Time NFL Football 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. 23. 24. 25. 26. 27. 28. 29. 30. ACZT-CAA4 ACPT-AAA4 AGPT-AAA4 A0PT-AAA4 BGPT-AAA4 ACPT-AAAW AGPT-AAAW A0PT-AAAW BGPT-AAAW AFWT-AAG8 AKWT-AAG8 AZWT-AAG8 BBWT-AAG8 9FWT-AAG8 AR2A-AABT AR2A-AABT AR2A-AABT AGOT-AABR AGOT-AABR AGOT-AABR AGOT-AABR AGOT-AABR AGOT-AABR AGOT-AABR AG1A-AAC8 AG1A-AAC8 AG1A-AAC8 AG1A-AAC8 AG1A-AAC8 AG1A-AAC8 Infinite time outs visiting team Visiting team starts with 0 time outs Visiting team starts with 1 time out Visiting team starts with 5 time outs Visiting team starts with 9 time outs Home team starts with 0 time outs Home team starts with 1 time out Home team starts with 5 time outs Home team starts with 9 time outs Start with 10 seconds on play clock Start with 20 seconds on play clock Start with 50 seconds on play clock Start with 80 seconds on play clock Start with mega time on play clock Always 2nd down on first drive Always 3rd down on first drive Always 4th down on first drive Touchdowns are worth 0 Touchdowns are worth 1 Touchdowns are worth 2 Touchdowns are worth 3 Touchdowns are worth 4 Touchdowns are worth 5 Touchdowns are worth 7 Safeties are worth 0 Safeties are worth 1 Safeties are worth 3 Safeties are worth 4 Safeties are worth 5 Safeties are worth 6 31. 32. 33. 34. 35. 36. 37. 38. 39. AG1A-AAC8 BG8T-AAE4 BG8T-AAE4 BG8T-AAE4 BG8T-AAE4 BG8T-AAE4 BG8T-AAE4 BG8T-AAE4 AA1T-CACG Safeties are worth 7 Extra points are worth 0 Extra points are worth 2 Extra points are worth 3 Extra points are worth 4 Extra points are worth 5 Extra points are worth 6 Extra points are worth 7 Game clock counts faster Quack Shot 1. MASTER CODE--MUST BE ENTERED 1A AJCA-AA2L 1B RECT-A6VE 2. Start with maximum power 2A BBJA-AAD0 2B BBJT-AAAA 3. Start with less power 3A AKJA-AAD0 3B AKJT-AAAA 4. Start with maximum power after you lose a Donald Duck 4A BBEA-AABW 4B BBEA-AAEG 5. Start with less power after you lose a Donald Duck 5A AKEA-AABW 5B AKEA-AAEG 6. Almost infinite power (last boss's sword can still hurt you) 6A AKSA-AA24 6B AKSA-AA9J 7. Start with 1 Donald Duck 7A AFJA-AABG 7B AFJA-AAFN 8. Start with 5 Donald Ducks 8A AZJA-AABG 8B AZJA-AAFN 9. Start with 8 Donald Ducks 9A BBJA-AABG 9B BBJA-AAFN 10. Start with 10 Donald Ducks 10A BKJA-AABG 10B BKJA-AAFN 11. Start with 25 Donald Ducks 11A DFJA-AABG 11B DFJA-AAFN 12. Start with 50 Donald Ducks 12A GKJA-AABG 12B GKJA-AAFN 13. Start with 99 Donald Ducks 13A NPJA-AABG 13B NPJA-AAFN 14. Infinite Donald Ducks 14A AVEA-AA28 14B AVEA-AA5W 15. Infinite popcorn on popcorn pick-up 15A AKJT-AA2J 15B AKJT-AA6W Quad Challenge 1 ML3T-FYVJ 2 3 JG3T-ECVJ M83T-F8VL 4 5 J43T-ENVL M83T-F8VN 6 7 J43T-ENVN M83T-F8VR 8 9 10 11 12 13 14 15 16 J43T-ENVR L03T-FYVT L03T-ECVT A5NT-AA9E A5PA-AA4W HT9A-DARJ HT9A-DARJ HT7T-BEJL HT7T-BESG + + + + Set time to 90 for Atlanta and New York instead of 75 and 80 Set time to 65 for Atlanta and New York Set time to 95 for Santa Fe and Miami instead of 80 and 75 Set time to 70 for Santa Fe and Miami Set time to 95 for Grand Canyon and Denver instead of 80 and 85 Set time to 70 for Grand Canyon and Denver Set time to 95 for Detroit and Death Valley instead of 70 and 85 Set time to 70 for Detroit and Death Valley Set time for Honolulu to 90 instead of 75 Set time for Honolulu to 65 Infinite time--player 1 Infinite time--player 2 M69A-CAGL Set time to 95 for all tracks JE9A-CAGL Set time to 65 for all tracks NA7T-ACAN Accelerate faster--player #1 NA7T-ACHJ Accelerate faster--player #2 Race Drivin' 1 2 3 4 5 6 7 AAVT-RACN AEVT-RACN AJVT-RACN ATVT-RACN AYVT-RACN A6VT-RACN BJVT-RACN 8 9 10 11 AAVT-RACE AJVT-RACE ATVT-RACE A6VT-RACE 12 BJVT-RACE 13 Start Super Stunt course with 0:25 instead of 3:25 Start Super Stunt course with 1:25 Start Super Stunt course with 2:25 Start Super Stunt course with 4:25 Start Super Stunt course with 5:25 Start Super Stunt course with 7:25 Start Super Stunt course with 10:25 --ignore counter for 1st 25 seconds Start Original course with 0:45 instead of 1:45 Start Original course with 2:45 Start Original course with 4:45 Start Original course with 7:45 Start Original course with 10:45 --ignore counter for 1st 45 seconds RF6T-N60Y + DK6T-NA7R Infinite time to run race 14 15 16 17 18 19 20 21 22 23 24 AK6T-NA86 Infinite time to get back on road ADRA-NA5L 60 seconds to get back on road instead of 10 ADRA-PAML 30 seconds to get back on road ADRA-NAML 20 seconds to get back on road ADRA-NLDL 05 seconds to get back on road ATGT-RA30 + ABLT-KAE4 Get 10 more seconds when you pass a checkpoint ATGT-RA30 + ABLT-JAN4 Get 20 more seconds when you pass a checkpoint ATGT-RA30 + ABLT-KAN4 Get 30 more seconds when you pass a checkpoint ATGT-RA30 + ABLT-JAY4 Get 40 more seconds when you pass a checkpoint ATGT-RA30 + ABLT-KAY4 Get 50 more seconds when you pass a checkpoint ATGT-RA30 + ABLT-JA64 Get 60 more seconds when you pass a checkpoint Raiden Trad 1 2 3 4 5 6 7 8 9 10 11 AKWT-AA9J AE9A-AAF0 A29A-AAF0 BA9A-AAF0 AJFT-AA5C PFCA-BJXG AEIT-AAHT AHEA-CAGY BA9A-AA8E A69A-BE8E BBCT-BA5Y Infinite bombs Start with 1 bomb Start with 6 bombs Start with 8 bombs Infinite lives Each bomb power-up item is worth 2 Some smaller obstacles easier to explode Some bigger obstacles easier to explode Don't lose missile power when you lose a life Permanent invisible missiles First laser power-up item DAGT-AA8C CKET-AA44 CJ1A-AA22 A2GT-AAH4 BAGT-AAH4 BEGT-AAH4 ABEA-BE4A AGNA-AAHG ARNA-AAHG A8NA-AAHG CCNA-AAHG ABEA-BE84 AGNA-AAGW A0NA-AAGW A8NA-AAGW CCNA-AAGW GCCT-AAGC NCCT-AAGC WCCT-AAGC LCCT-ACGC TCCT-ACGC JCCT-AEGC ACCT-AGGC MASTER CODE--MUST BE ENTERED Infinite lives during missions Infinite lives during bonus battles Start with 7 lives Start with 9 lives Start with 10 lives Infinite arrows Each A worth 1 arrow Each A worth 3 arrows Each A worth 7 arrows Each A worth 10 arrows Infinite time bombs Each B worth 1 time bomb Each B worth 5 time bombs Each B worth 7 time bombs Each B worth 10 time bombs 30 seconds to escape prison--mission 2 60 seconds to escape prison--mission 2 90 seconds to escape prison--mission 2 LCCT-ACG8 150 seconds to escape prison--mission TCCT-ACG8 180 seconds to escape prison--mission JCCT-AEG8 240 seconds to escape prison--mission ACCT-AGG8 300 seconds to escape prison--mission Rambo 3 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 + + + + 2 2 2 2 Ranger X 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 AW2A-AA96 CT3A-AABC BJ3A-AABC AY3A-AABC AE3A-AABC AA3A-AABC A19T-AAG8 BM9T-AAG8 D59T-AAG8 GM9T-AAG8 AX9T-AA90 2WWT-AA4E AWVT-AA9W EC2T-AAA6 CC2T-AAA6 AG2T-AAA6 17 18 19 20 EC2T-AAAY + CC2T-AAAY + AG2T-AAAY + L3PT-DJXN 21 L3PT-DAXN 22 23 BBPT-CA5N AVGA-AA9L 24 AVJA-AA3C 25 AVFA-AA9T 26 27 29 30 31 CBHT-AA92 SFHT-BG12 SFHT-B412 ALTT-AA6C ABPT-CADT 32 33 AKYA-AA6C AKYA-AA3C + + + + + + + + + Infinite continues Start with 20 continues Start with 10 continues Start with 5 continues Start with 1 continue Start with 0 continues A19T-AAHC Extra continue every 50,000 points BM9T-AAHC Extra continue every 100,000 points D59T-AAHC Extra continue every 300,000 points GM9T-AAHC Extra continue every 500,000 points Extra continue never awarded AWWA-AA40 Invincible in Ex-Up cycle GLWA-AA80 Invincible out of Ex-Up cycle EA6T-AAB4 Start with Ex-Up vehicle shields at 1/2 CA6T-AAB4 Start with Ex-Up vehicle shields at 1/4 AE6T-AAB4 Start with Ex-Up vehicle shields nearly gone EA6T-AABW Start with Ranger X shields at 1/2 CA6T-AABW Start with Ranger X shields at 1/4 AE6T-AABW Start with Ranger X shields nearly gone Shields are recharged faster (2x) on power conversion units Shields are recharged much faster (8x) on power conversion units Shields are not restored on power conversion units Thruster packs don't cool down when you are on the ground Thruster packs don't cool down when you are in the air Thruster packs don't cool down when you are on the cycle Thruster packs never heat up Thruster packs heat up at a constant slow rate Thruster packs heat up at a constant fast rate Infinite weapon power Weapon power not reduced when shields are recharged Start with all weapons available Get two undocumented weapons (allows any weapon to be selected in reverse with button Y on a 6-button controller) RBI Baseball 94 1 2 3 4 5 6 7 8 9 10 11 12 AFTV-TAGE AKTV-TAGE APTV-TAGE AVTV-TAGE AZTV-TAGE A3TV-TAGE A7TV-TAGE BBTV-TAGE BFTV-TAGE BKTV-TAGE AFTV-TAGN AKTV-TAGN Player Player Player Player Player Player Player Player Player Player Player Player 1 1 1 1 1 1 1 1 1 1 2 2 starts starts starts starts starts starts starts starts starts starts starts starts with with with with with with with with with with with with 1 run 2 runs 3 runs 4 runs 5 runs 6 runs 7 runs 8 runs 9 runs 10 runs 1 run 2 runs 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 APTV-TAGN AVTV-TAGN AZTV-TAGN A3TV-TAGN A7TV-TAGN BBTV-TAGN BFTV-TAGN BKTV-TAGN AXCV-WA92 AXDB-WA5L AXDV-WA7A ADCV-WAF4 AHCV-WAF4 ASCV-WAF4 AXCV-WAF4 A1CV-WAF4 A5CV-WAF4 A9CV-WAF4 Player 2 starts with 3 runs Player 2 starts with 4 runs Player 2 starts with 5 runs Player 2 starts with 6 runs Player 2 starts with 7 runs Player 2 starts with 8 runs Player 2 starts with 9 runs Player 2 starts with 10 runs Almost infinite strikes--ALMOST Infinite balls Infinite outs 1 strike and you're out 2 strikes and you're out 4 strikes and you're out 5 strikes and you're out 6 strikes and you're out 7 strikes and you're out 8 strikes and you're out RBI Baseball 3 1 2 3 4 5 6 7 8 AJKA-CAHR ANKA-CAHR ATKA-CAHR AYKA-CAHR A2KA-CAHR A6KA-CAHR BAKA-CAHR BEKA-CAHR Game Game Game Game Game Game Game Game begins begins begins begins begins begins begins begins with with with with with with with with inning inning inning inning inning inning inning inning 2 3 4 5 6 7 8 9 9 AAKT-CCA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6V Game begins with player 1 leading 1-0 10 AAKT-CEA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC Game begins with player 1 leading 2-0 11 AAKT-CGA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC Game begins with player 1 leading 3-0 12 AAKT-CJA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC Game begins with player 1 leading 4-0 13 AAKT-CLA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC Game begins with player 1 leading 5-0 14 AAKT-CRA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC Game begins with player 1 leading 7-0 15 AAKT-CWA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC Game begins with player 1 leading 9-0 16 AEKT-CAA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC Game begins with player 2 or computer leading 1-0 17 AJKT-CAA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC Game begins with player 2 or computer leading 2-0 18 ANKT-CAA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC Game begins with player 2 or computer leading 3-0 19 ATKT-CAA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC Game begins with player 2 or computer leading 4-0 20 AYKT-CAA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC Game begins with player 2 or computer leading 5-0 21 A6KT-CAA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC Game begins with player 2 or computer leading 7-0 22 BEKT-CAA8 + STKT-D0J6 + 8TKT-CLBA + REKT-C6VC Game begins with player 2 or computer leading 9-0 23 24 25 26 27 28 29 AK9T-AAA4 AP9T-AAA4 AZ9T-AAA4 A39T-AAA4 AK9A-AA9G AA3A-AAH4 ABAA-AAA0 + + + + ALAA-AAEN + AJET-CABG Batter walks on 2 balls ARAA-AAEN + ANET-CABG Batter walks on 3 balls A0AA-AAEN + AYET-CABG Batter walks on 5 balls A4AA-AAEN + A2ET-CABG Batter walks on 6 balls Balls do not count -- batter never walks Unrestricted substitutions for batting team Unrestricted substitutions for fielding team (except pitchers) The Ren and Stimpy Show Presents: Stimpy's Invention CODES 1 THRU 4 WORK ONLY ON NORMAL DIFFICULTY 1 AKLT-ACH6 Start with 1 life 2 AKLT-AEH6 Start with 2 lives 3 AKLT-ARH6 Start with 7 lives 4 AKLT-A8H6 Start with 15 lives 5 AT6T-GA4A Infinite lives 6 VBLA-BGCE Extra life after 1st 5,000 pts. 7 CBLA-ARLE Extra life after 1st 10,000 pts. 8 EBLA-A6WE Extra life after 1st 20,000 pts. 9 GBLA-BL4E Extra life after 1st 30,000 pts. 10 JBLA-B3CE Extra life after 1st 40,000 pts. 11 AFMA-AABE + AE6T-GACR Start with health near nothing 12 BBMA-AABE + BA6T-GACR Start with health at 1/4 full 13 CBMA-AABE + CA6T-GACR Start with health at 1/2 full 14 JBMA-AABE + JA6T-GACR Start with health at 2x full 15 NBMA-AABE + NA6T-GACR Start with health at 3x full 16 AT6A-GA3N Virtually invincible 17 RE5T-G618 Powdered toast jar restores full health 18 AD6A-GA7G Infinite continues Revenge of Shinobi If both kinds of codes below doesn’t work, try the “Revenge of Shinobi (Classic Version)” codes 1. Infinite lives--except when using Jitsu of Mijin 1A ACTT-BA4Y 1B ACRT-BA32 2. Infinite shurikins 2A BMVT-GA6L 2B BMTT-GA4L 3. Infinite life bar 3A BXVA-GA9E 3B BXTA-GA7E 4. Some bombs and enemy shurikins don't hurt 4A AANT-CAAJ 4B AANT-CAAJ 5. Some bombs, enemy shurikins and swords don't hurt 5A ABCA-BA94 + RFCA-A616 5B ABCA-BA90 + RFCA-A612 6. No life lost when using Jitsu of Mijin 6A AC5A-BA46 6B AC3A-BA44 7. Start with 100 shurikins 7A NTBA-AAC6 7B NTBA-AAC0 8. Start with 200 shurikins 8A 3ABA-AAC6 8B 3ABA-AAC0 9. Start with 500 shurikins 9A 8TBA-ACC6 9B 8TBA-ACC0 10. Start with 9 continues 10A BGKA-AAH4 10B BGHA-AAG0 11. Start with 1 continue 11A AGKA-AAH4 11B AGHA-AAG0 12. Start with 5 continues 12A A0KA-AAH4 12B A0HA-AAG0 13. Start in District 1, level 2 13A AGKT-AAAA 13B AGHA-AAG6 14. Start in District 1, level 3 14A ALKT-AAAA 14B ALHA-AAG6 15. Start in District 2, level 1 15A ARKT-AAAA 15B ARHA-AAG6 16. Start in District 2, level 2 16A AWKT-AAAA 16B AWHA-AAG6 17. Start in District 2, level 3 17A A0KT-AAAA 17B A0HA-AAG6 18. Start in District 3, level 1 18A A4KT-AAAA 18B A4HA-AAG6 19. Start in District 3, level 2 19A A8KT-AAAA 19B A8HA-AAG6 20. Start in District 3, level 3 20A BCKT-AAAA 20B BCHA-AAG6 21. Start in District 4, level 1 21A BGKT-AAAA 21B BGHA-AAG6 22. Start in District 4, level 2 22A BLKT-AAAA 22B BLHA-AAG6 23. Start in District 4, level 3 23A BRKT-AAAA 23B BRHA-AAG6 24. Start in District 5, level 1 24A BWKT-AAAA 24B BWHA-AAG6 25. Start in District 5, level 2 25A B0KT-AAAA 25B B0HA-AAG6 26. Start in District 5, level 3 26A B4KT-AAAA 26B B4HA-AAG6 27. Start in District 6, level 1 27A B8KT-AAAA 27B B8HA-AAG6 28. Start in District 6, level 2 28A CCKT-AAAA 28B CCAH-AAG6 29. Start in District 6, level 3 29A CGKT-AAAA 29B CGHA-AAG6 30. Start in District 7, level 1 30A CLKT-AAAA 30B CLHA-AAG6 31. Start in District 7, level 2 31A CRKT-AAAA 31B CRHA-AAG6 32. Start in District 7, level 3 32A CWKT-AAAA 32B CWHA-AAG6 33. Start in District 8, level 1 33A C0KT-AAAA 33B C0HA-AAG6 34. Start in District 8, level 2 34A C4KT-AAAA 34B C4HA-AAG6 35. Start in District 8, level 3 35A C8KT-AAAA 35B C8HA-AAG6 Revenge of Shinobi (Classic Version) 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 ACSA-BA86 Infinite lives--except when using Jitsu of Mijin BMTT-GA4L Infinite shurikins BXTA-GA7E Infinite life bar AANT-CAAJ Some bombs and enemy shurikins don't hurt ABCT-BA90 + RFCT-A612 Some bombs, enemy shurikins and swords don't hurt AC4A-BA4R No life lost when using Jitsu of Mijin NTBT-AAC0 Start with 100 shurikins 3ABT-AAC0 Start with 200 shurikins 8TBT-ACC0 Start with 500 shurikins BGHT-AACT Start with 9 continues AGHT-AACT Start with 1 continue A0HT-AACT Start with 5 continues AGHT-AAC0 Start in District 1, level 2 ALHT-AAC0 Start in District 1, level 3 ARHT-AAC0 Start in District 2, level 1 AWHT-AAC0 Start in District 2, level 2 A0HT-AAC0 Start in District 2, level 3 A4HT-AAC0 Start in District 3, level 1 A8HT-AAC0 Start in District 3, level 2 BCHT-AAC0 Start in District 3, level 3 BGHT-AAC0 Start in District 4, level 1 BLHT-AAC0 Start in District 4, level 2 BRHT-AAC0 Start in District 4, level 3 BWHT-AAC0 Start in District 5, level 1 B0HT-AAC0 Start in District 5, level 2 26 27 28 29 30 31 32 33 34 35 B4HT-AAC0 B8HT-AAC0 CCHT-AAC0 CGHT-AAC0 CLHT-AAC0 CRHT-AAC0 CWHT-AAC0 C0HT-AAC0 C4HT-AAC0 C8HT-AAC0 Start Start Start Start Start Start Start Start Start Start in in in in in in in in in in District District District District District District District District District District 5, 6, 6, 6, 7, 7, 7, 8, 8, 8, level level level level level level level level level level 3 1 2 3 1 2 3 1 2 3 Road Rash 2 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 RH6A-86YJ 8TST-ACD8 7AST-AGD8 2TST-AWD8 VAST-BGD8 CAST-ARM8 ZAST-AC58 AAST-AAD8 8TTA-ACDW 7ATA-AGDW 2TTA-AWDW VATA-BGDW CATA-ARMW ZATA-AC5W AATA-AADW AEST-AAEG 17 18 19 20 21 22 23 24 25 26 27 28 29 30 AJST-AAEG ANST-AAEG ATST-AAEG AYST-AAEG A2ST-AAEG A6ST-AAEG BAST-AAEG BEST-AAEG BJST-AAEG BNST-AAEG BTST-AAEG BYST-AAEG B2ST-AAEG AETA-AAD4 31 32 33 34 35 36 37 38 39 40 41 42 AJTA-AAD4 ANTA-AAD4 ATTA-AAD4 AYTA-AAD4 A2TA-AAD4 A6TA-AAD4 BATA-AAD4 BETA-AAD4 BJTA-AAD4 BNTA-AAD4 BTTA-AAD4 BYTA-AAD4 MASTER CODE--MUST BE ENTERED Player A starts game with $5,000 instead of $1,000 Player A starts game with $10,000 Player A starts game with $25,000 Player A starts game with $50,000 Player A starts game with $100,000 Player A starts game with $250,000 Player A starts game with no money Player B starts game with $5,000 instead of $1,000 Player B starts game with $10,000 Player B starts game with $25,000 Player B starts game with $50,000 Player B starts game with $100,000 Player B starts game with $250,000 Player B starts game with no money Player A starts game with Panda 500 bike instead of Shuriken 400 Player A starts game with Shuriken TT 250 bike Player A starts game with Panda 900 bike Player A starts game with Banzai 7.11 bike Player A starts game with Banzai 600N bike Player A starts game with Banzai 750N bike Player A starts game with Shuriken 1000N bike Player A starts game with Banzai 7.11N bike Player A starts game with Diablo 1000N bike Player A starts game with Panda 600 bike Player A starts game with Banzai 600 bike Player A starts game with Banzai 750 bike Player A starts game with Shuriken 1000 bike Player A starts game with Diablo 1000 bike Player B starts game with Panda 500 bike instead of Shuriken 400 Player B starts game with Shuriken TT 250 bike Player B starts game with Panda 900 bike Player B starts game with Banzai 7.11 bike Player B starts game with Banzai 600N bike Player B starts game with Banzai 750N bike Player B starts game with Shuriken 1000N bike Player B starts game with Banzai 7.11N bike Player B starts game with Diablo 1000N bike Player B starts game with Panda 600 bike Player B starts game with Banzai 600 bike Player B starts game with Banzai 750 bike Player B starts game with Shuriken 1000 bike 43 B2TA-AAD4 Player B starts game with Diablo 1000 bike FOR CODES 44 THRU 53, IT DOESN'T SAY YOU HAVE QUALIFIED ON TRACK SELECT SCREEN, BUT THE CODES WORK 44 AEST-AAER Player A pre-qualifies on Alaska track 45 AEST-AAE0 Player A pre-qualifies on Hawaii track 46 AEST-AAE8 Player A pre-qualifies on Tennessee track 47 AEST-AAFG Player A pre-qualifies on Arizona track 48 AEST-AAFR Player A pre-qualifies on Vermont track 49 AETA-AAEC Player B pre-qualifies on Alaska track 50 AETA-AAEL Player B pre-qualifies on Hawaii track 51 AETA-AAEW Player B pre-qualifies on Tennessee track 52 AETA-AAE4 Player B pre-qualifies on Arizona track 53 AETA-AAFC Player B pre-qualifies on Vermont track Road Rash 3 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. R0TB-86XJ ATXT-EA6N PVAA-EA2R BA4A-CA6C AA4A-CA6C AA2A-AAAC GJ2A-AAAC 3A2A-AAAC 8T2A-ACAC 7A2A-AGAC VA2A-BGAC A5TT-AA40 AXVA-AA6J RFHT-C612 RFJA-C6W6 MASTER CODE--MUST BE ENTERED Bike doesn't take damage from hitting cars Player is invincible Infinite nitro bursts Nitro bursts disabled Start with no money Start with $500 Start with $2000 Start with $5000 Start with $10,000 Start with $50,000 Bikes are free Upgrades are free Never get charged for police fines Don't get charged for bike repairs Road Rash 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 RH9T-R60T AJPA-AAFG ANPA-AAFG ATPA-AAFG AYPA-AAFG AJPT-AAGC ANPT-AAGC ATPT-AAGC AYPT-AAGC 8TPA-ACGL 7APA-AGGL 2TPA-AWGL VAPA-BGGL AAPA-AAGL 8TPT-ACHG 7APT-AGHG 2TPT-AWHG VAPT-BGHG AAPT-AAHG AEPA-AAGW 21 22 AJPA-AAGW ANPA-AAGW MASTER CODE--MUST BE ENTERED Player A starts at level 2 Player A starts at level 3 Player A starts at level 4 Player A starts at level 5 Player B starts at level 2 Player B starts at level 3 Player B starts at level 4 Player B starts at level 5 Player A starts with $5,000 instead of $1,000 Player A starts with $10,000 Player A starts with $25,000 Player A starts with $50,000 Player A starts with no money Player B starts with $5,000 instead of $1,000 Player B starts with $10,000 Player B starts with $25,000 Player B starts with $50,000 Player B starts with no money Player A starts with Panda 600 bike instead of Shuriken 400 Player A starts with Bonzai 750 bike Player A starts with Kamikaze 750 bike 23 24 25 26 27 ATPA-AAGW AYPA-AAGW A2PA-AAGW A6PA-AAGW AEPT-AAHR 28 29 30 31 32 33 34 AJPT-AAHR ANPT-AAHR ATPT-AAHR AYPT-AAHR A2PT-AAHR A6PT-AAHR BDCT-AACA 35 B9CT-AACA 36 37 BMCT-AA34 BDCT-AACT 38 B9CT-AACT 39 40 BMCT-AA4L BDCT-AADA 41 B9CT-AADA 42 43 BMCT-AA44 BDCT-AADT 44 B9CT-AADT 45 46 BMCT-AA5L BDCT-AAEA 47 B9CT-AAEA 48 BMCT-AA54 Player A starts with Shuriken 1000 bike Player A starts with Ferruci 850 bike Player A starts with Panda 750 bike Player A starts with Diablo 1000 bike Player B starts with Panda 600 bike instead of Shuriken 400 Player B starts with Bonzai 750 bike Player B starts with Kamikaze 750 bike Player B starts with Shuriken 1000 bike Player B starts with Ferruci 850 bike Player B starts with Panda 750 bike Player B starts with Diablo 1000 bike Players need to finish 8th or better (instead of 4th) on Sierra Nevada road Players need to finish 15th or better on Sierra Nevada road Players don't need to run Sierra Nevada road Players need to finish 8th or better (instead of 4th) on Pacific Coast road Players need to finish 15th or better on Pacific Coast road Players don't need to run Pacific Coast road Players need to finish 8th or better (instead of 4th) on Redwood Forest road Players need to finish 15th or better on Redwood Forest road Players don't need to run Redwood Forest road Players need to finish 8th or better (instead of 4th) on Palm Desert road Players need to finish 15th or better on Palm Desert road Players don't need to run Palm Desert road Players need to finish 8th or better (instead of 4th) on Grass Valley road Players need to finish 15th or better on Grass Valley road Players don't need to run Grass Valley road Robocop vs. the Terminator 1 A4MB-TA6C Invincibility 2 AEGB-TAD4 + AEJB-TAFL Start with life at near 0 3 CAGB-TAD4 + CAJB-TAFL Start with life at 1/4 full 4 EAGB-TAD4 + EAJB-TAFL Start with life at 1/2 full 5 GAGB-TAD4 + GAJB-TAFL Start with life at 3/4 full LIFE METER DISPLAY FOR CODES 6 AND 7 WILL LOOK STRANGE, BUT THE CODES WORK 6 TAGB-TAD4 + TAJB-TAFL Start with life at 2x full 7 RHEV-R60A Infinite lives 8 ACLB-TAC8 Start with 1 life 9 ALLB-TAC8 Start with 3 lives 10 BLLB-TAC8 Start with 11 lives 11 HWLB-TAC8 Start with 61 lives 12 NRLB-TAC8 Start with 100 lives 13 RGAV-T6TR Each Robocop head worth 0 extra lives 14 ACAV-VJTR Each Robocop head worth 2 extra lives 15 ACAV-VTTR Each Robocop head worth 4 extra lives 16 17 18 19 20 21 22 23 24 25 ACAV-VATR AC4V-RABR AG4V-RABR A04V-RABR BG4V-RABR A4RB-TA20 AD8B-S16J AD8B-SV6J AJ5B-TA32 DLLB-TA3N Each Robocop head worth 8 extra lives Start with 0 continues Start with 1 continues Start with 5 continues Start with 9 continues Infinite continues Super jump Mega-jump Enemies killed with 1 shot, except boss enemies Don't lose special weapons when you die Rolling Thunder 2 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 ABMA-AAHN AKMA-AAHN AVMA-AAHN A3MA-AAHN BBMA-AAHN B3MA-AAHN ABMT-AAAR AKMT-AAAR AVMT-AAAR A3MT-AAAR BBMT-AAAR B3MT-AAAR FDJA-AEZ6 CBLA-AAFJ EBLA-AAFJ GBLA-AAFJ NBLA-AAFJ TBLA-AAFJ ABLA-ACFJ XFLA-AWFJ CBLA-AAFT EBLA-AAFT GBLA-AAFT NBLA-AAFT TBLA-AAFT ABLA-ACFT XFLA-AWFT CBLA-AAFL EBLA-AAFL GBLA-AAFL JBLA-AAFL NBLA-AAFL TBLA-AAFL ABLA-ACFL XFLA-AWFL CBLA-AAFW EBLA-AAFW GBLA-AAFW JBLA-AAFW NBLA-AAFW TBLA-AAFW ABLA-ACFW XFLA-AWFW Start with 1 hit point--player 1 Start with 3 hit points--player 1 Start with 5 hit points--player 1 Start with 7 hit points--player 1 Start with 9 hit points--player 1 Start with 15 hit points--player 1 Start with 1 hit point--player 2 Start with 3 hit points--player 2 Start with 5 hit points--player 2 Start with 7 hit points--player 2 Start with 9 hit points--player 2 Start with 15 hit points--player 2 Almost invincible--both players Start with 10 pistol shots--player 1 Start with 20 pistol shots--player 1 Start with 30 pistol shots--player 1 Start with 60 pistol shots--player 1 Start with 80 pistol shots--player 1 Start with 100 pistol shots--player 1 Start with 999 pistol shots--player 1 Start with 10 pistol shots--player 2 Start with 20 pistol shots--player 2 Start with 30 pistol shots--player 2 Start with 60 pistol shots--player 2 Start with 80 pistol shots--player 2 Start with 100 pistol shots--player 2 Start with 999 pistol shots--player 2 Start with 10 machine gun shots--player 1 Start with 20 machine gun shots--player 1 Start with 30 machine gun shots--player 1 Start with 40 machine gun shots--player 1 Start with 60 machine gun shots--player 1 Start with 80 machine gun shots--player 1 Start with 100 machine gun shots--player 1 Start with 999 machine gun shots--player 1 Start with 10 machine gun shots--player 2 Start with 20 machine gun shots--player 2 Start with 30 machine gun shots--player 2 Start with 40 machine gun shots--player 2 Start with 60 machine gun shots--player 2 Start with 80 machine gun shots--player 2 Start with 100 machine gun shots--player 2 Start with 999 machine gun shots instead of 0— player 2 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 ADYT-BE9N CBLA-AAF2 EBLA-AAF2 GBLA-AAF2 JBLA-AAF2 NBLA-AAF2 TBLA-AAF2 ABLA-ACF2 XFLA-AWF2 CBLA-AAF8 EBLA-AAF8 GBLA-AAF8 JBLA-AAF8 NBLA-AAF8 TBLA-AAF8 ABLA-ACF8 XFLA-AWF8 ADZA-BE70 Infinite pistol and machine gun shots--both players Start with 10 flame thrower shots--player 1 Start with 20 flame thrower shots--player 1 Start with 30 flame thrower shots--player 1 Start with 40 flame thrower shots--player 1 Start with 60 flame thrower shots--player 1 Start with 80 flame thrower shots--player 1 Start with 100 flame thrower shots--player 1 Start with 999 flame thrower shots--player 1 Start with 10 flame thrower shots--player 2 Start with 20 flame thrower shots--player 2 Start with 30 flame thrower shots--player 2 Start with 40 flame thrower shots--player 2 Start with 60 flame thrower shots--player 2 Start with 80 flame thrower shots--player 2 Start with 100 flame thrower shots--player 2 Start with 999 flame thrower shots--player 2 Infinite flame thrower and shot cluster shots--both players AXST-ANAE Make flame thrower special weapon in round 5, instead of shot cluster (standing shots only--you still get shot cluster when you crouch) SXSA-B4SY + A5SA-ANH0 Make shot cluster special weapon in all rounds instead of only in round 5 (standing shots only--you still get flame thrower when you crouch) PZTT-AADT Timer runs at 1/10 normal speed VBTT-AADT Timer runs at 1/8 normal speed CFTT-ACDT Timer runs at 1/4 normal speed PVTT-ACDT Timer runs at 1/3 normal speed EKTT-AEDT Timer runs at 1/2 normal speed VBTT-ATDT Timer runs at 2x normal speed 3VTT-A2DT Timer runs at 3x normal speed CBTT-BCDT Timer runs at 4x normal speed EBTT-AEMT Timer runs at 8x normal speed ZBTT-AYMT Timer runs at 10x normal speed BFTT-AF56 Infinite time ABCA-AAF8 Start with 1 life instead of 3--player 1 AFCA-AAF8 Start with 2 lives--player 1 AVCA-AAF8 Start with 5 lives--player 1 A3CA-AAF8 Start with 7 lives--player 1 BBCA-AAF8 Start with 9 lives--player 1 B3CA-AAF8 Start with 15 lives--player 1 GFCA-AAF8 Start with 50 lives--player 1 ABCA-BE7Y Start with 1 life--player 2 AFCA-BE7Y Start with 2 lives--player 2 AVCA-BE7Y Start with 5 lives--player 2 A3CA-BE7Y Start with 7 lives--player 2 BBCA-BE7Y Start with 9 lives--player 2 B3CA-BE7Y Start with 15 lives--player 2 GFCA-BE7Y Start with 50 lives--player 2 AMWT-AA5N Infinite lives--both players SA7T-BEZA Start at round 2 SA7T-BJZA Start at round 3 SA7T-BNZA Start at round 4 SA7T-BTZA Start at round 5 94 95 96 97 SA7T-BYZA SA7T-B2ZA SA7T-B6ZA SA7T-BAZA Start Start Start Start at at at at round round round round 6 7 8 9 Sagaia 1 AVNT-AADA 2 AVNT-AAC4 3 AVNT-AADG For both warriors: 4 A3SA-AA4L 5 GANA-AA58 6 FRCA-BJW8 7 FRCA-BTW8 8 FRCA-BJVE 9 FRCA-BTVE 10 FFXT-BJZJ 11 FFXT-BTZJ 12 FCAA-B2ZW 13 FCAA-BN08 Upgrade starting level of Silver Hawk blue ombs Upgrade starting level of Silver Hawk blue missiles Upgrade starting level of Silver Hawk blue lasers Infinite lives Makes the force field invincible Laser power-ups worth more Laser power-ups worth much more Bomb power-ups worth more Bomb power-ups worth much more Missile power-ups worth more Missile power-ups worth much more Start with increased defense capability Defense capability power-ups worth more Saint Sword 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 A2BT-AA42 BH1T-AACE REKA-E6W2 MASTER CODE--MUST BE ENTERED Select up to 9 players on options screen Infinite number of transfiguration items once you get one AVZA-AA7R Almost infinite life energy AVZA-AA36 Protection against stronger boss hits SFZT-BJYY Each Centaur item is worth 2 SFZT-BTYY Each Centaur item is worth 4 SFZT-BJY8 Each Birdman item is worth 2 SFZT-BTY8 Each Birdman item is worth 4 SFZT-BJZJ Each Fishman item is worth 2 SFZT-BTZJ Each Fishman item is worth 4 REHA-E6TJ Infinite time to complete stage JAHA-FLTJ Time goes by 2x as fast JAHA-FWTJ Time goes by 4x as fast REHA-E6Y0 Stop transfiguration timer JAHA-FLY0 Transfiguration timer is 2x as fast JAHA-FWY0 Transfiguration timer is 4x as fast NNHA-EAHN Start transfiguration timer at 99 instead of 60--doesn't work when using time necklace ITVT-EEG4 Start chapter 1 timer at 700 instead of 350 9TGT-FGJR + EAGT-EGAT Start all chapters with timer at 800 SFZT-BA00 Small magic ball worth 80 SFZT-BA0N Medium magic ball worth 100 GKZT-AAGC Large magic ball worth 500 RF0T-A6XN Infinite lives Separation Anxiety 1. 2. 3. AG9T-EAB0 A09T-EAB0 BG9T-EAB0 Start with 1 life Start with 5 lives Start with 9 lives 4. 5. 6. 7. 8. 9. 10. GL9T-EAB0 Start with 50 lives ABET-EAD2 Infinite lives B4LA-CACR Start with 1/4 energy on DCLA-CACR Start with 1/2 energy on ELLA-CACR Start with 3/4 energy on R5CT-DBXL Almost infinite energy RG1A-C60E + RG1A C60G 1 hit kills most 1st life 1st life 1st life enemies Shadow Blasters 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 ATBT-AA4G A25T-AA2R ATCT-EAE8 AECT-EAE8 ATCT-EAE4 BECT-EAE4 BECT-EAFA GJCT-EAFA ANCT-EAE0 ANCT-EAEW ATCT-EADJ AECT-EADJ ATCT-EADE BECT-EADE BECT-EADL GJCT-EADL ANCT-EADA ANCT-EAC6 ATCT-EAD4 AECT-EAD4 ATCT-EAD0 BECT-EAD0 BECT-EAD6 GJCT-EAD6 ANCT-EADW ANCT-EADR ATCT-EAEN AECT-EAEN ATCT-EAEJ BECT-EAEJ BECT-EAER GJCT-EAER ANCT-EAEE ANCT-EAEA AKAT-AA7T PA6A-BT16 PA6A-BA16 MASTER CODE--MUST BE ENTERED Protection against most enemy hits Marco starts with 4 units of life instead of 9 Marco starts with 1 unit of life Marco starts with 4 units of power instead of none Marco starts with 9 units of power Marco starts with 9 special weapons instead of 1 Marco starts with 50 special weapons Marco starts with speed of 4 instead of 1 Marco starts with jumping ability of 4 instead of 1 Horatio starts with 4 units of life Horatio starts with 1 unit of life Horatio starts with 4 units of power Horatio starts with 9 units of power Horatio starts with 9 special weapons Horatio starts with 50 special weapons Horatio starts with speed of 4 Horatio starts with jumping ability of 4 Tiffany starts with 4 units of life Tiffany starts with 1 unit of life Tiffany starts with 4 units of power Tiffany starts with 9 units of power Tiffany starts with 9 special weapons Tiffany starts with 50 special weapons Tiffany starts with speed of 4 Tiffany starts with jumping ability of 4 Leo starts with 4 units of life Leo starts with 1 unit of life Leo starts with 4 units of power Leo starts with 9 units of power Leo starts with 9 special weapons Leo starts with 50 special weapons Leo starts with speed of 4 Leo starts with jumping ability of 4 Infinite special weapons for all warriors Power gauge fills faster when Button A is held down Power gauge fills much faster when Button A is held down Shadow Dancer: The Secret of Shinobi 1 2 3 4 AEBA-AAHW BEBA-AAHW B6BA-AAHW JABA-AAHW Start Start Start Start with with with with 2 lives--1st credit only 10 lives--1st credit only 16 lives--1st credit only 41 lives--1st credit only 5 6 7 8 9 10 11 12 13 14 NNBA-AAHW RYBA-C6ZA AD7A-ACEY AD7A-ALEY AD7A-AREY AD7A-AWEY RYHA-C61W AM8T-BA8A BH8T-BA8A RZFT-A61J Start with 64 lives--1st credit only Gain a life instead of losing a life when you get hit Start timer at 1:00 instead of 3:00 Start timer at 5:00 Start timer at 7:00 Start timer at 9:00 Infinite time Enemy aides are easier to kill-- difficulty level 1 only Enemy aides are harder to kill-- difficulty level 1 only Infinite ninjitsu magic Shinobi 3 CODES WORK ONLY ON DEFAULT DIFFICULTY LEVEL 1 CJSA-EA7G Infinite energy 2 CBTT-AAC8 Start with 1 life GAME DISPLAYS MAX OF 9 LIVES 5 CBTT-AYC8 Start with 11 lives 6 CBTT-BCL8 Start with 50 lives 7 CBTT-AG48 Start with 99 lives 9 SE3A-FLZ2 Each throw costs 2 shurikens--7 for Shuriken Burst 10 HVTT-AG5Y Start with 99 shurikens 11 RFST-G6ZC Get no shurikens on pick up 12 JBST-HAZC Get 8 shurikens on pick up 13 AT3A-EA72 Infinite shurikens--7 for Shuriken Burst 14 ABTT-BAEE Start with no ninjitsu items 15 AZTT-BAEE Start with 5 ninjitsu items 16 BFTT-BAEE Start with 9 ninjitsu items 17 AT1T-EA4E Infinite ninjitsu items CANNOT 18 19 20 21 COMBINE CREDIT CODES WITH "START ON ROUND" CODES APTT-AAD6 Start with 1 credit instead of 3 APTT-ALD6 Start with 5 credits APTT-AWD6 Start with 9 credits AX6T-AA2E Infinite credits WHEN USING START ON 22 Y2NA-DRJ2 + 23 Y2NA-DRJ2 + 24 Y2NA-DRJ2 + 25 Y2NA-DRJ2 + 26 Y2NA-DRJ2 + 27 Y2NA-DRJ2 + ROUND CODES, YOU APTT-ACD6 Start APTT-AED6 Start APTT-AGD6 Start APTT-AJD6 Start APTT-ALD6 Start APTT-AND6 Start WILL HAVE ONLY 1 CREDIT on round 2 on round 3 on round 4 on round 5 on round 6 on round 7 Sonic Spinball 1 2 3 4 5 6 7 8 9 10 11 12 AFBT-4AHR AKBT-4AHR AZBT-4AHR A7BT-4AHR AXBA-4A4T B69A-4AHR KT9A-4AHR XA9A-4AHR 3J9A-4CHR 9N9A-4EHR AFBT-5N7G AKBT-5N7G + + + + + Start with 1 life Start with 2 lives Start with 5 lives Start with 7 lives Infinite lives B69T-4AAA Get extra man about every 1,000,000 pts. KT9T-4AAA Get extra man about every 5,000,000 pts. XA9T-4AAA Get extra man about every 10,000,000 pts. 3J9T-4CAA Get extra man about every 30,000,000 pts. 9N9T-4EAA Get extra man about every 50,000,000 pts. Start on Level 2: Lava Powerhouse Start on Level 3: The Machine 13 14 15 16 17 18 19 20 21 22 23 24 25 26 APBT-5N7G BGXA-8AH6 AWXA-8AH6 AGXA-8AH6 ACXA-8AH6 BGXA-8AGG AWXA-8AGG AGXA-8AGG ACXA-8AGG BGXT-8AA2 AWXT-8AA2 AGXT-8AA2 ACXT-8AA2 AXST-8A5L Start on Level 4: Showdown 10 balls in Level 1 bonus round 5 balls in Level 1 bonus round 2 balls in Level 1 bonus round 1 ball in Level 1 bonus round 10 balls in Level 2 bonus round 5 balls in Level 2 bonus round 2 balls in Level 2 bonus round 1 ball in Level 2 bonus round 10 balls in Level 3 bonus round 5 balls in Level 3 bonus round 2 balls in Level 3 bonus round 1 ball in Level 3 bonus round Infinite balls in all bonus rounds Sonic the Hedgehog 3 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 AWHA-CA92 SCGT-DJYL SCGT-DNYL SCGT-DTYL SCGT-DYYL SCGT-D2YL SCGT-D6YL SCGT-DAYL KRGT-CAE0 GLGT-CAE0 D4GT-CAE0 CWGT-CAE0 BLGT-CAE0 HCGT-DJZY HCGT-DNZY HCGT-DTZY HCGT-DYZY HCGT-D2ZY HCGT-D6ZY HCGT-DAZY AC5A-CAHN A05A-CAHN B85A-CAHN CW5A-CAHN DG5A-CAHN D45A-CAHN GL5A-CAHN NW5A-CAHN AJZA-CA8N AJ3A-CA7A AG4T-AAH4 AL4T-AAH4 A04T-AAH4 BL4T-AAH4 DG4T-AAH4 GL4T-AAH4 NR4T-AAH4 ACAT-CAB6 AJRT-CA8R 986A-CAB6 Don't lose rings Rings worth 2 Rings worth 3 Rings worth 4 Rings worth 5 Rings worth 6 Rings worth 7 Rings worth 8 75 Rings needed for a free guy 50 Rings needed for a free guy 30 Rings needed for a free guy 20 Rings needed for a free guy 10 Rings needed for a free guy Get 2 free guys for 100 rings instead of 1 Get 3 free guys for 100 rings Get 4 free guys for 100 rings Get 5 free guys for 100 rings Get 6 free guys for 100 rings Get 7 free guys for 100 rings Get 8 free guys for 100 rings Super ring powerup worth 0 Super ring powerup worth 5 instead of 10 Super ring powerup worth 15 Super ring powerup worth 20 Super ring powerup worth 25 Super ring powerup worth 30 Super ring powerup worth 50 Super ring powerup worth 100 (1-Up every time) Super Sonic doesn't lose rings Infinite lives Start with 1 life Start with 2 lives Start with 5 lives Start with 10 lives Start with 25 lives Start with 50 lives Start with 99 lives Shield can be activated multiple times Invincibility power-ups last forever Invincibility lasts almost twice as long 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 KR6A-CAB6 E06A-CAB6 SCFT-BJT4 SCFT-BNT4 SCFT-BTT4 SCFT-B2T4 SCGA-BL0N SCGA-BR0N SCGA-BW0N SCGA-B00N SCGA-B40N SCGA-B80N SCGA-BC0N ACGA-AA8T TAYA-CRB6 AAYA-CWB6 AAYA-C0B6 ATST-CA38 + + + + + + + Invincibility lasts half as long Invincibility lasts 1/4 as long Only need 6 chaos emeralds Only need 4 chaos emeralds Only need 3 chaos emeralds Only need 2 chaos emeralds A4GA-A28T Blue spheres worth 2 A4GA-A28T Blue spheres worth 3 A4GA-A28T Blue spheres worth 4 A4GA-A28T Blue spheres worth 5 A4GA-A28T Blue spheres worth 6 A4GA-A28T Blue spheres worth 7 A4GA-A28T Blue spheres worth 8 1 Blue sphere needed for chaos emerald Bonus jump Super jump Mega-jump Never drown (must switch off for some Sonic and Knuckles CODES 1 THRU 10 ARE ONLY FOR THE SONIC & KNUCKLES GAME ALONE 1 AFKT-AAG0 Start with 1 life instead of 3 2 AKKT-AAG0 Start with 2 lives 3 AVKT-AAG0 Start with 4 lives 4 AZKT-AAG0 Start with 5 lives 5 A7KT-AAG0 Start with 7 lives 6 BFKT-AAG0 Start with 9 lives 7 DFKT-AAG0 Start with 25 lives 8 GKKT-AAG0 Start with 50 lives 9 NPKT-AAG0 Start with 99 lives 10 K2WA-CA4J Infinite lives CODES 11 THRU 64 WORK FOR SONIC & KNUCKLES GAME ALONE AND ALSO WITH SONIC 3 GAME ATTACHED 11 AWXT-CA4C Don't lose rings when hit 12 HXRT-AA6A Infinite time 13 96BA-CAG6 + 98MA-CAF0 Keep shields (fire, water, lightning) when hit 14 AKVT-AA76 + AMNA-EA24 Keep rings between levels 15 ATGT-CA3Y Super shoes don't run out with time 16 RENT-C6YA Sonic can always double jump (can't use water shield or become Super Sonic) 17 RENT-C6V6 Sonic can always use Fireball Spin Dash (can't double jump, bounce, or become Super Sonic) 18 RGSA-A6YY Only 1 blue sphere needed to get a chaos emerald 19 AANA-CNA0 Sonic jumps as high as Knuckles (slightly lower than usual) 20 4ANA-CRA0 High jump for Sonic 21 2ANA-CWA0 Super jump for Sonic 22 AANA-C4A0 Mega jump for Sonic 23 AANA-DYA0 Orbital jump for Sonic 24 TB5T-CNCR Knuckles jumps as high as Sonic (slightly higher than usual) 25 PV5T-CRCR High jump for Knuckles 26 AB5T-CWCR Super jump for Knuckles 27 AB5T-C2CR Mega jump for Knuckles 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 AB5T-DTCR Orbital jump for Knuckles ALNA-AACR Rings worth 2 in special stage ARNA-AACR Rings worth 3 in special stage AWNA-AACR Rings worth 4 in special stage A0NA-AACR Rings worth 5 in special stage BLNA-AACR Rings worth 10 in special stage A2NT-CAG6 Only 6 chaos emeralds needed to become Super Sonic AYNT-CAG6 Only 5 chaos emeralds needed to become Super Sonic ATNT-CAG6 Only 4 chaos emeralds needed to become Super Sonic ANNT-CAG6 Only 3 chaos emeralds needed to become Super Sonic AJNT-CAG6 Only 2 chaos emeralds needed to become Super Sonic AENT-CAG6 Only 1 chaos emerald needed to become Super Sonic AANT-CAG6 Become Super Sonic without any chaos emeralds NTNT-CAHL 100 rings needed to become Super Sonic instead of 50 FANT-CAHL 40 rings needed to become Super Sonic DENT-CAHL 25 rings needed to become Super Sonic BJNT-CAHL 10 rings needed to become Super Sonic AENT-CAHL 1 ring needed to become Super Sonic AANT-CAGY + AAPA-CAB8 Become Super-Duper Sonic without any emeralds (you still need 50 rings unless using one of the above codes) NTPT-CA50 Rings aren't used up as Super (or Super - Duper) Sonic/Knuckles RHJA-E60L Bonus round always activated after every checkpoint BXLA-EA5G Bonus round is always Slot Machine A5LA-EA5G Bonus round is always Glowing Spheres A36A-CACW Only 6 chaos emeralds needed to become Super Knuckles AZ6A-CACW Only 5 chaos emeralds needed to become Super Knuckles AV6A-CACW Only 4 chaos emeralds needed to become Super Knuckles AP6A-CACW Only 3 chaos emeralds needed to become Super Knuckles AK6A-CACW Only 2 chaos emeralds needed to become Super Knuckles AF6A-CACW Only 1 chaos emerald needed to become Super Knuckles AB6A-CACW Become Super Knuckles without any chaos emeralds NV6A-CADA 100 rings needed to become Super Knuckles instead of 50 FB6A-CADA 40 rings needed to become Super Knuckles DF6A-CADA 25 rings needed to become Super Knuckles BK6A-CADA 10 rings needed to become Super Knuckles AF6A-CADA 1 ring needed to become Super Knuckles AB6A-CACL + AB6A-CAHR Become Super-Duper Knuckles without any emeralds (you still need 50 rings unless using one of the above codes) ACCT-CA2R Can't drown CODES 65 THRU 86 ARE FOR KNUCKLES IN THE SONIC 2 GAME 65 AX6D-AA3W Knuckles doesn't lose rings when hit 66 HWLX-GA2Y Infinite time 67 SD5X-BJT2 Rings worth 2 68 SD5X-BNT2 Rings worth 3 69 SD5X-BTT2 Rings worth 4 70 SD5X-BYT2 Rings worth 5 71 SD5X-B2T2 Rings worth 6 72 SD5X-B6T2 Rings worth 7 73 SD5X-BAT2 Rings worth 8 74 AE5X-AAFY Knuckles starts with 1 life instead of 3 75 AY5X-AAFY Knuckles starts with 5 lives 76 A65X-AAFY Knuckles starts with 7 lives 77 BE5X-AAFY Knuckles starts with 9 lives 78 79 80 81 82 83 84 85 86 DE5X-AAFY GJ5X-AAFY KN5X-AAFY NN5X-AAFY JV1D-CA6W PVWD-CRDC ABWD-CWDC ABWD-C2DC ABWD-DTDC Knuckles starts with 25 lives Knuckles starts with 50 lives Knuckles starts with 75 lives Knuckles starts with 99 lives Infinite lives High jump for Knuckles Super jump for Knuckles Mega jump for Knuckles Orbital jump for Knuckles Sonic the Hedgehog 1 ATBT-AA32 MASTER CODE--MUST BE ENTERED SOME CODES DON'T WORK WHEN YOU START ON SPECIAL STAGES USING CODE 13 2 AE3T-AACL Start with 1 life 3 AY3T-AACL Start with 5 lives 4 AE0T-CABE Once invincible, stay invincible for the rest of stage or until you die 5 SCRA-BJX0 Each ring counts as 2 6 SCRA-BNX0 Each ring counts as 3 7 SCRA-BTX0 Each ring counts as 4 8 SCRA-BYX0 Each ring counts as 5 9 SCRA-B2X0 Each ring counts as 6 10 SCRA-B6X0 Each ring counts as 7 11 SCRA-BAX0 Each ring counts as 8 12 GJ6A-CA7A Infinite lives 13 AJ3A-AA4G Level select menu 14 AY3T-BA4R Start with 5 chaos emeralds 15 DDLT-AAGL Super jump 16 BDLT-AAGL Skywalking 17 KDLT-AAGL Low jump 18 AEOT-CABY Once you have shoes, keep shoes for the rest of stage or until you die Sonic the Hedgehog 2 THERE ARE 2 VERSIONS OF THIS GAME. IF ONE CODE DOESN'T WORK ON YOUR GAME, THEN TRY THE OTHER 1. 1A 1B Rings worth 2--player 1 SAST-DJ1A SATA-DJTJ 2. 2A 2B Rings worth 3--player 1 SAST-DN1A SATA-DNTJ 3. 3A 3B Rings worth 4--player 1 SAST-DT1A SATA-DTTJ 4. 4A 4B Rings worth 5--player 1 SAST-DY1A SATA-DYTJ 5. 5A 5B Rings worth 6--player 1 SAST-D21A SATA-D2TJ 6. 6A 6B Rings worth 7--player 1 SAST-D61A SATA-D6TJ 7. 7A 7B Rings worth 8--player 1 SAST-DA1A SATA-DATJ 8. 8A 8B Start with 1 life instead of 3--player 1 AE8A-AAD2 AE8A-AADN 9. 9A 9B Start with 5 lives--player 1 AY8A-AAD2 AY8A-AADN 10. 10A 10B Start with 7 lives--player 1 A68A-AAD2 A68A-AADN 11. 11A 11B Start with 9 lives--player 1 BE8A-AAD2 BE8A-AADN 12. 12A 12B Start with 25 lives--player 1 DE8A-AAD2 DE8A-AADN 13. 13A 13B Start with 50 lives--player 1 GJ8A-AAD2 GJ8A-AADN 14. 14A 14B Start with 75 lives--player 1 KN8A-AAD2 KN8A-AADN 15. 15A 15B Start with 99 lives--player 1 NN8A-AAD2 NN8A-AADN 16. 16A 16B Infinite lives--player 1 JW3A-CA4J JW3A-CA4Y 17. 17A 17B Rings worth 2--player 2 SATA-DJVW SATA-DJW8 18. 18A 18B Rings worth 3--player 2 SATA-DNVW SATA-DNW8 19. 19A 19B Rings worth 4--player 2 SATA-DTVW SATA-DTW8 20. 20A 20B Rings worth 5--player 2 SATA-DYVW SATA-DYW8 21. 21A 21B Rings worth 6--player 2 SATA-D2VW SATA-D2W8 22. 22A 22B Rings worth 7--player 2 SATA-D6VW SATA-D6W8 23. 23A 23B Rings worth 8--player 2 SATA-DAVW SATA-DAW8 24. 24A 24B Start with 1 life instead of 3--player 2 AE8A-AAD8 AE8A-AADW 25. 25A 25B Start with 5 lives--player 2 AY8A-AAD8 AY8A-AADW 26. 26A 26B Start with 7 lives--player 2 A68A-AAD8 A68A-AADW 27. 27A 27B Start with 9 lives--player 2 BE8A-AAD8 BE8A-AADW 28. 28A 28B Start with 25 lives--player 2 DE8A-AAD8 DE8A-AADW 29. 29A 29B Start with 50 lives--player 2 GJ8A-AAD8 GJ8A-AADW 30. 30A 30B Start with 75 lives--player 2 KN8A-AAD8 KN8A-AADW 31. 31A 31B Start with 99 lives--player 2 NN8A-AAD8 NN8A-AADW 32. 32A 32B Infinite lives--player 2 JXGA-CA7G JXGA-CA7W 33. 33A 33B Jump lower KBVT-CAE2 KBVT-CAE2 34. 34A 34B Jump a little higher FVVT-CAE2 FVVT-CAE2 FOR CODES 35 AND 36, SWITCH OFF IF YOU GET STUCK SOMEWHERE OR WANT TO SINK IN WATER 35. 35A 35B Jump a lot higher EBVT-CAE2 EBVT-CAE2 36. 36A 36B Jump really high CBVT-CAE2 CBVT-CAE2 37. 37A 37B Sonic stays invincible for a shorter time after getting hit A02T-CAF8 A02T-CAGL 38. 38A 38B Sonic stays invincible for a longer time after getting hit 982T-CAF8 982T-CAGL 39. Sonic becomes invisible and invincible for the rest of the level after getting hit--must have at least one ring (switch off and then on to make Sonic visible) 39A ALTA-CA8N 39B ALTA-CA82 40. Once invincible (stars), Sonic stays Invincible for the rest of the level 40A ALTA-CA9J 40B ALTA-CA9Y 41. 41A 41B Sonic doesn't lose rings when hit ATTT-CA4W ATTT-CA58 42. 42A 42B Tails doesn't lose rings when hit ATTT-CA5G ATTT-CA6W 43. Sonic needs only 1 ring instead of 50 to enter special stage after touching a star post 43A AH2T-CAH6 43B AH2T-CAHN WITH CODES 44 THRU 57, THE COUNTER DOESN'T SHOW THE EXTRA RINGS, BUT YOU DO GET THEM 44. 44A 44B Rings worth 2 in special stages--Sonic SBJA-HJWJ SBJA-HJV2 45. 45A 45B Rings worth 3 in special stages--Sonic SBJA-HNWJ SBJA-HNV2 46. 46A 46B Rings worth 4 in special stages--Sonic SBJA-HTWJ SBJA-HTV2 47. 47A 47B Rings worth 5 in special stages--Sonic SBJA-HYWJ SBJA-HYV2 48. 48A 48B Rings worth 6 in special stages--Sonic SBJA-H2WJ SBJA-H2V2 49. 49A 49B Rings worth 7 in special stages--Sonic SBJA-H6WJ SBJA-H6V2 50. 50A 50B Rings worth 8 in special stages--Sonic SBJA-HAWJ SBJA-HAV2 51. 51A 51B Rings worth 2 in special stages--Tails SBJA-HJWR SBJA-HJV8 52. 52A 52A Rings worth 3 in special stages--Tails SBJA-HNWR SBJA-HNV8 53. 53A 53B Rings worth 4 in special stages--Tails SBJA-HTWR SBJA-HTV8 54. 54A 54B Rings worth 5 in special stages--Tails SBJA-HYWR SBJA-HYV8 55. 55A 55B Rings worth 6 in special stages--Tails SBJA-H2WR SBJA-H2V8 56. 56A 56B Rings worth 7 in special stages--Tails SBJA-H6WR SBJA-H6V8 57. Rings worth 8 in special stages--Tails 57A 57B SBJA-HAWR SBJA-HAV8 Space Invaders 91 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 AE3A-AAEW Start with 1 shield on 1st credit AN3A-AAEW Start with 3 shields on 1st credit A63A-AAEW Start with 7 shields on 1st credit BE3A-AAEW Start with 9 shields on 1st credit AE6T-AAF8 Start with 1 shield instead of 5 after continue AN6T-AAF8 Start with 3 shields after continue A66T-AAF8 Start with 7 shields after continue BE6T-AAF8 Start with 9 shields after continue AJ9T-AA60+BBAT-AA86 Almost infinite shields 9T3A-BGMY + 963A-AAD2 + AE3A-AAD0 Start at Round 2: Milky Way 9T3A-BGMY + 963A-AAD2 + AJ3A-AAD0 Start at Round 3: Merutas 9T3A-BGMY + 963A-AAD2 + AN3A-AAD0 Start at Round 4: Planet Dufa 9T3A-BGMY + 963A-AAD2 + AT3A-AAD0 Start at Round 5: Moon 9T3A-BGMY + 963A-AAD2 + AY3A-AAD0 Start at Round 6: Planet Venus 9T3A-BGMY + 963A-AAD2 + A23A-AAD0 Start at Round 7: Planet Solaia 9T3A-BGMY + 963A-AAD2 + A63A-AAD0 Start at Round 8: Planet Lisubi 9T3A-BGMY + 963A-AAD2 + BA3A-AAD0 Start at Round 9: Planet Guraivas 9T3A-BGMY + 963A-AAD2 + BE3A-AAD0 Start at Round 10: Planet Mars 9T3A-BGMY + 963A-AAD2 + BJ3A-AAD0 Start at Round 11: Planet Mercury 9T3A-BGMY + 963A-AAD2 + BN3A-AAD0 Start at Round 12: Planet Aluga 9T3A-BGMY + 963A-AAD2 + BT3A-AAD0 Start at Round 13: Planet Laia 9T3A-BGMY + 963A-AAD2 + BY3A-AAD0 Start at Round 14: Planet Bailam 9T3A-BGMY + 963A-AAD2 + B23A-AAD0 Start at Round 15: Planet Daruta 9T3A-BGMY + 963A-AAD2 + B63A-AAD0 Start at Round 16: Planet Lamusa 9T3A-BGMY + 963A-AAD2 + CA3A-AAD0 Start at Round 17: Planet Ikuru 9T3A-BGMY + 963A-AAD2 + CE3A-AAD0 Start at Final Round: Doriasta GBRA-AABR Super crusher lasts 30 seconds BFRA-AABC Use hyper laser 9 times ABRA-ATBG Buster laser has 800 energy JBRA-AABE Use homing bombs 40 times Spiderman X-Men Arcade's Revenge 1 BAXA-AA52 2 AFJA-AAC8 Always get option of playing Spider-Man Security Level Start with 2 lives IF YOU HAVE OVER 9 LIVES AND GET AN EXTRA LIFE TOKEN, YOUR LIVES COULD BE REDUCED TO 9 3 AZJA-AAC8 Start with 6 lives 4 BKJA-AAC8 Start with 11 lives 5 GKJA-AAC8 Start with 51 lives 6 NVJA-AAC8 Start with 100 lives Spider-Man Codes: 7 ACBT-GAAG Spider-Man is invincible after being hit once 8 A4AT-GA5G Infinite lives 9 9G8T-H94J Jump a little higher YOU MAY GET STUCK WHEN USING 'JUMP MUCH HIGHER' CODES 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 8W8T-H94J TCAT-GCBW ECAT-GCBW GCAT-GABW ECAT-GABW A0AT-GABW TH7T-GCBR AH7T-GCBR JH7T-GABR FX7T-GABR AM7T-GABR AD7T-GABG BM7T-GABG FD7T-GABG HX7T-GABG TH7T-GCBG AD6T-GAGN A56T-GAGN DD6T-GAGN EX6T-GAGN TH6T-GCGN ACYT-GAGA ARYT-GAGA BWYT-GAGA CLYT-GAGA TGYT-GCGA + + + + + Spider-Man jumps much higher Start with 3x normal energy Start with 2x normal energy Start with 1/2x normal energy Start with 1/3x normal energy Start with almost 0 energy TD7T-GCB2 Maximum energy is 3x normal AD7T-GCB2 Maximum energy is 2x normal JD7T-GAB2 Maximum energy is 1/2x normal FX7T-GAB2 Maximum energy is 1/3x normal AH7T-GAB2 Maximum energy is almost 0 Heart worth nothing to energy Heart worth 1/2x normal to energy Heart worth 2x normal to energy Heart worth 3x normal to energy Heart restores full energy Protection from most hits Most hits hurt 1/2x normal Most hits hurt 2x normal Most hits hurt 3x normal Most hits are lethal Spikes don't hurt Spikes hurt 1/2x normal Spikes hurt 2x normal Spikes hurt 3x normal Spikes are lethal X-Men Codes: 36 ABZT-AAAJ 37 ADYT-AABN 38 AB2A-BZ62 39 TB2A-BV62 40 AD2A-BX3A 41 AD2A-BP3A 42 BXFT-AAF8 43 AXFT-AAF8 44 ADFT-AAF8 45 RHFT-A6YL 46 AK5T-AA6T 47 ATYA-CA26 48 RF3A-A608 49 Cyclops, Wolverine and Storm have infinite lives Gambit has infinite lives Wolverine and Cyclops jump a little higher Wolverine and Cyclops jump much higher Gambit jumps a little higher Gambit jumps much higher Storm loses air faster under water Storm loses air more slowly under water Storm doesn't lose air swimming under water Storm's air is replenished immediately at surface Cyclops and Wolverine are almost invincible Gambit is almost invincible Hearts and rubies restore full energy for Cyclops and Wolverine 986T-B880 + ADAT-AACL Always have power blast SpiderMan 1. 2. 3. 4. AA6T-RAD2 NA6T-RAD2 AA6T-RAD6 NA6T-RAD6 Start Start Start Start with with with with no blue web more blue web no red web more red web 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. AA6T-RAEC AA6T-RAEC AA6T-RAEJ NA6T-RAEJ AA7A-RADA BE7A-RADA NA7A-RADA ADWT-NAAY AHWT-NAAY D9WT-NAAY DHWT-NAAY Start with Start with Start with Start with Start with Start with Start with Webs worth Webs worth Webs worth Webs worth no red grenades more red grenades no blue grenades more blue grenades 1 life 10 lives Mega lives 0 1 15 25 Splatterhouse 3 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 DDBA-AA6A AAZA-AAFR AEZA-AAFR ATZA-AAFR BEZA-AAFR AT8T-EA4Y CACT-AAA2 JACT-AAA2 TACT-AAA2 2ACT-AAA2 ADCA-AAG8 GDCA-AAG8 2DCA-AAG8 ADCA-ACG8 AXCA-AA3R HHCA-BJVR HHCA-BNVR HHCA-BTVR AE2A-AACY AJ2A-AACY AN2A-AACY AT2A-AACY AW5T-AA5G B45A-AA8C 25 C4XT-EA7W + + + + + + Infinite lives Start with 0 lives Start with 1 lives Start with 4 lives Start with 9 lives AT8T-EA5A Almost invincible Start with almost no health Start with 25% health Start with 50% health Start with 75% health Beating heart is worth nothing Beating heart is 1/2x normal Beating heart is 2x normal Beating heart is full health Orbs worth nothing Orbs worth 2x normal Orbs worth 3x normal Orbs worth 4x normal CT2A-AAC6 Start with 25% power FA2A-AAC6 Start with 50% power HT2A-AAC6 Start with 75% power LA2A-AAC6 Start with 100% power Power does not decrease when you are mutated B5ET-AA2L Power is not lost when you are mutated and you clear the room of enemies Clock does not run Splatterhouse 2 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 AX3A-AA2N AE0A-AAG8 AJ0A-AAG8 AN0A-AAG8 AY0A-AAG8 A20A-AAG8 A60A-AAG8 BA0A-AAG8 BE0A-AAG8 AEBT-AAB6 AJBT-AAB6 ANBT-AAB6 AYBT-AAB6 BJBT-AAB6 B6BT-AAB6 Infinite lives Start with 2 lives Start with 3 lives Start with 4 lives Start with 6 lives Start with 7 lives Start with 8 lives Start with 9 lives Start with 10 lives Start with 1 hit point Start with 2 hit points Start with 3 hit points Start with 5 hit points Start with 10 hit points Start with 15 hit points 16 17 18 19 20 21 22 CTBT-AAB6 DEBT-AAB6 D2BT-AAB6 GJBT-AAB6 NTBT-AAB6 3ABT-AAB6 9JBT-AAB6 Start Start Start Start Start Start Start with with with with with with with 20 hit points 25 hit points 30 hit points 50 hit points 100 hit points 200 hit points 250 hit points Star Control 1 2 3 BTPT-AN8A JB2A-BYWE P30T-BYIN Make start button a true pause button More base income per turn Mines make more money Ship-specific codes: Androsynth: 4 JB4A-CACT 5 AWPB-RECE Superior bubbles Faster energy regeneration Ariloulaleelay: 6 ARPB-RGD0 7 CCPB-SADN Faster energy regeneration Increase crew to 16 Chenjesu: 8 BB9A-CAEA 9 ALPB-R8FG More doggies allowed Faster energy regeneration Human: 10 11 Faster energy regeneration Missiles track better AWPB-REG4 AGFA-CAAJ Ilwrath: 12 CCJT-JAGJ 13 BLJT-CAG0 Indestructible flames Flame cone is twice as long Mmrnmhrm: 14 FLPV-RYK0 15 ALLA-CABC Maximum energy supply More maneuverable Y-wing form Mycon: 16 17 Plasma torpedoes cost 1/2 normal Crew regrowth cost 1/2 normal BLPV-RCDR 7WSA-D938 Shofixti: 18 ARPV-RAFC 19 BWPV-R2E2 Continuous fire Increase crew to 12 Spathi: 20 AR0T-CAB8 21 ML0T-CAFL Forward shots do 3 points damage BUTT missiles last 3x longer Syreen: 22 ECPV-RAS8 23 AWR-BRCAL Double energy Fire and scram faster Umgah: 24 25 GLRB-RCB2 AGRB-RAB4 Urquan: 26 AXET-CAGC 27 GDDT-CADL VUX: 28 29 Yehat: 30 31 Energy regeneration is 1/3 time Superior maneuverability Fighters shoot more often Fighters move faster JCRB-RAE0 ACRB-RCE8 Faster turning Move faster HCRB-RAGJ FCRB-RTRE Move 1.5x faster Doubles crew Battle codes: Asteroids: 32 CKYA-CA3R 33 CVYA-CAB8 34 H8NT-AAE6 No asteroids, faster play Lots of asteroids, slower play Superfast asteroids Planets: 35 DKYA-CA52 36 AZYA-CAER 37 ACMA-AAHN 38 RGVT-A6VW 39 ACVT-AA3N No planets Five planets Planets have no gravity Collision with planet is deadly Collision with planet is harmless Strategic codes: 40 C3TA-CA24 Find precursor relics at most stars Stargate 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 ABEA-EADY Start with 0 grenades NPEA-EADY Start with 99 grenades AAEA-EAFG Infinite grenades AKEA-EADW Start with 3 lives NPEA-EADW Start with 99 lives AA5A-EAH6 Infinite lives NPEA-EADT Start with 99 continues AA5T-EAD2 Infinite continues NPEA-EAD0 Start with 99 alien grenades AAEA-EAE2 Infinite alien grenades C27A-CA6W + BT7T-CA3E Protects against most enemies AA5T-EAC4 Don't lose energy when you fall off screen ACHT-CAHL Protection against floor spikes A0NA-AAHC Pick up five mission objectives for each 1 you get ACBT-CAHE Extra life worth nothing ALBT-CAHE Extra life worth 2 ACBT-CAGR Energy icon does nothing JCBT-CGGR Energy icon restores energy to full ADXT-CAGA Machine gun does not heat up LDXT-CAGA Machine gun heats up quicker RHXT-C61A Machine gun cools off instantly AC0T-AAG0 Invincible after you get hit Stormlord 1 2 3 4 5 6 7 8 9 10 11 12 13 14 A4DA-LA6L BFXA-LAAE BBXA-LAAE A7XA-LAAE A3XA-LAAE PZ8A-M504 PZ8A-MN04 PZ8A-MT04 AK8A-LA30 CB8A-LAB6 JB8A-LAB6 BB8A-LAB6 ALAT-LAA4 98EA-M932 Infinite lives Start with 9 lives, normal level Start with 8 lives, normal level Start with 7 lives, normal level Start with 6 lives, normal level Bonus lives worth 2 Bonus lives worth 3 Bonus lives worth 4 Infinite time to complete round 1/2x normal time to complete round 2x normal time to complete round Less than 1/2x normal time to complete round Increase Stormlord's speed after first ride with Thortos Invincibility Street Fighter 2 Championship Edition 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 BLAT-AA3R TWPA-AAH0 MCPA-AAH0 FWPA-AAH0 FDTA-BBHT FDTA-BA9T FDTA-BA1T FDTA-BAST FDTA-BAHT FDTA-BXHW FDTA-ABHW FDTA-AA9W FDTA-AASW FDTA-BXHY FDTA-ABHY FDTA-AA9Y FDTA-AASY RFBT-C6VY MASTER CODE--MUST BE ENTERED Start with 3/4 energy Start with 1/2 energy Start with 1/4 energy Start with 90 seconds instead of 99 Start with 70 seconds Start with 50 seconds Start with 30 seconds Start with 10 seconds First bonus round is 99 seconds instead of 40 First bonus round is 80 seconds First bonus round is 60 seconds First bonus round is 20 seconds Second bonus round is 99 seconds Second bonus round is 80 seconds Second bonus round is 60 seconds Second bonus round is 20 seconds Most attacks do no damage— THROWS STILL WORK CODES 19 THRU 23 WORK ONLY ON CHAMPION GAME START MODE 19 VL6A-EZEG Throws do 3x normal damage 20 MW6A-F2YG Throws do 2x normal damage 21 ER6A-EGNG Throws do 3/4x normal damage 22 C86A-FREG Throws do 1/2x normal damage 23 AC6A-EAEG Throws do no damage 24 97BT-DE3Y First hit wins battle 25 AC3T-CAGE Allows special moves in mid-air 26 AG1T-DA8C Special moves are sometimes disabled--MAY MAKE IT DIFFICULT TO MOVE BACKWARDS 27 ADBA-F332 Ryu jumps forward farther 28 ADBA-F932 Ryu jumps forward not as far 29 YDBA-EJCA Ryu jumps backward farther 30 EDBA-ECCA Ryu jumps backward not as far 31 ADBA-EJCN + ADBA-EJCY Ryu jumps up much lower 32 ADBA-ELCN + ADBA-ELCY Ryu jumps up lower 33 ADBA-ETCN + ADBA-ETCY Ryu jumps up higher 34 ADBA-EYCN + ADBA-EYCY Ryu jumps up much higher 35 ADBA-EJB6 Ryu jumps forward much lower 36 ADBA-ELB6 Ryu jumps forward lower 37 ADBA-ETB6 Ryu jumps forward higher 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 ADBA-EYB6 ADBA-EJCE ADBA-ELCE ADBA-ETCE ADBA-EYCE ADBA-F342 ADBA-F942 YDBA-EJDA EDBA-ECDA ADBA-EJDN ADBA-ELDN ADBA-ETDN ADBA-EYDN ADBA-EJC6 ADBA-ELC6 ADBA-ETC6 ADBA-EYC6 ADBA-EJDE ADBA-ELDE ADBA-ETDE ADBA-EYDE ADBA-F352 ADBA-F952 YDBA-EJEA EDBA-ECEA ADBA-EJEN ADBA-ENEN ADBA-E0EN ADBA-E4EN ADBA-EJD6 ADBA-END6 ADBA-E0D6 ADBA-E4D6 ADBA-EJEE ADBA-ENEE ADBA-E0EE ADBA-E4EE ADBA-F362 ADBA-F962 YDBA-EJFA EDBA-ECFA ADBA-EJFN ADBA-ELFN ADBA-ETFN ADBA-EYFN ADBA-EJE6 ADBA-ELE6 ADBA-ETE6 ADBA-EYE6 ADBA-EJFE ADBA-ELFE ADBA-ETFE ADBA-EYFE ADBA-F372 ADBA-F972 YDBA-EJGA EDBA-ECGA + + + + + + + + + + + + Ryu jumps forward much higher Ryu jumps backward much lower Ryu jumps backward lower Ryu jumps backward higher Ryu jumps backward much higher Edmond Honda jumps forward farther Edmond Honda jumps forward not as far Edmond Honda jumps backward farther Edmond Honda jumps backward not as far ADBA-EJDY Edmond Honda jumps up much lower ADBA-ELDY Edmond Honda jumps up lower ADBA-ETDY Edmond Honda jumps up higher ADBA-EYDY Edmond Honda jumps up much higher Edmond Honda jumps forward much lower Edmond Honda jumps forward lower Edmond Honda jumps forward higher Edmond Honda jumps forward much higher Edmond Honda jumps backward much lower Edmond Honda jumps backward lower Edmond Honda jumps backward higher Edmond Honda jumps backward much higher Blanka jumps forward farther Blanka jumps forward not as far Blanka jumps backward farther Blanka jumps backward not as far ADBA-EJEY Blanka jumps up much lower ADBA-ENEY Blanka jumps up lower ADBA-E0EY Blanka jumps up higher ADBA-E4EY Blanka jumps up much higher Blanka jumps forward much lower Blanka jumps forward lower Blanka jumps forward higher Blanka jumps forward much higher Blanka jumps backward much lower Blanka jumps backward lower Blanka jumps backward higher Blanka jumps backward much higher Guile jumps forward farther Guile jumps forward not as far Guile jumps backward farther Guile jumps backward not as far ADBA-EJFY Guile jumps up much lower ADBA-ELFY Guile jumps up lower ADBA-ETFY Guile jumps up higher ADBA-EYFY Guile jumps up much higher Guile jumps forward much lower Guile jumps forward lower Guile jumps forward higher Guile jumps forward much higher Guile jumps backward much lower Guile jumps backward lower Guile jumps backward higher Guile jumps backward much higher Ken jumps forward farther Ken jumps forward not as far Ken jumps backward farther Ken jumps backward not as far 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 ADBA-EJGN ADBA-ELGN ADBA-ETGN ADBA-EYGN ADBA-EJF6 ADBA-ELF6 ADBA-ETF6 ADBA-EYF6 ADBA-EJGE ADBA-ELGE ADBA-ETGE ADBA-EYGE ADBA-F382 ADBA-F982 YDBA-EJHA EDBA-ECHA ADBA-EJHN ADBA-ENHN ADBA-EYHN ADBA-E2HN ADBA-EJG6 ADBA-ENG6 ADBA-EYG6 ADBA-E2G6 ADBA-EJHE ADBA-ENHE ADBA-EYHE ADBA-E2HE ADBA-F392 ADBA-F992 YDBT-EJAA EDBT-ECAA ADBT-EJAN ADBT-ELAN ADBT-ETAN ADBT-EYAN ADBA-EJH6 ADBA-ELH6 ADBA-ETH6 ADBA-EYH6 ADBT-EJAE ADBT-ELAE ADBT-ETAE ADBT-EYAE ADBT-F322 ADBT-F922 YDBT-EJBA EDBT-ECBA ADBT-EJBN ADBT-ETBN ADBT-EYBN ADBT-EJA6 ADBT-ETA6 ADBT-EYA6 ADBT-EJBE ADBT-ETBE ADBT-EYBE + + + + + + + + + + + + + + + ADBA-EJGY Ken jumps up much lower ADBA-ELGY Ken jumps up lower ADBA-ETGY Ken jumps up higher ADBA-EYGY Ken jumps up much higher Ken jumps forward much lower Ken jumps forward lower Ken jumps forward higher Ken jumps forward much higher Ken jumps backward much lower Ken jumps backward lower Ken jumps backward higher Ken jumps backward much higher Chun Li jumps forward farther Chun Li jumps forward not as far Chun Li jumps backward farther Chun Li jumps backward not as far ADBA-EJHY Chun Li jumps up much lower ADBA-ENHY Chun Li jumps up lower ADBA-EYHY Chun Li jumps up higher ADBA-E2HY Chun Li jumps up much higher Chun Li jumps forward much lower Chun Li jumps forward lower Chun Li jumps forward higher Chun Li jumps forward much higher Chun Li jumps backward much lower Chun Li jumps backward lower Chun Li jumps backward higher Chun Li jumps backward much higher Zangief jumps forward farther Zangief jumps forward not as far Zangief jumps backward farther Zangief jumps backward not as far ADBT-EJAY Zangief jumps up much lower ADBT-ELAY Zangief jumps up lower ADBT-ETAY Zangief jumps up higher ADBT-EYAY Zangief jumps up much higher Zangief jumps forward much lower Zangief jumps forward lower Zangief jumps forward higher Zangief jumps forward much higher Zangief jumps backward much lower Zangief jumps backward lower Zangief jumps backward higher Zangief jumps backward much higher Dhalsim jumps forward farther Dhalsim jumps forward not as far Dhalsim jumps backward farther Dhalsim jumps backward not as far ADBT-EJBY Dhalsim jumps up much lower ADBT-ETBY Dhalsim jumps up higher ADBT-EYBY Dhalsim jumps up much higher Dhalsim jumps forward much lower Dhalsim jumps forward higher Dhalsim jumps forward much higher Dhalsim jumps backward much lower Dhalsim jumps backward higher Dhalsim jumps backward much higher 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 ADBT-F332 ADBT-F932 YDBT-EJCA EDBT-ECCA ADBT-EJCN ADBT-ENCN ADBT-EYCN ADBT-E2CN ADBT-EJB6 ADBT-ENB6 ADBT-EYB6 ADBT-E2B6 ADBT-EJCE ADBT-ENCE ADBT-EYCE ADBT-E2CE ADBT-F342 ADBT-F942 YDBT-EJDA EDBT-ECDA ADBT-EJDN ADBT-ELDN ADBT-ETDN ADBT-EYDN ADBT-EJC6 ADBT-ELC6 ADBT-ETC6 ADBT-EYC6 ADBT-EJDE ADBT-ELDE ADBT-ETDE ADBT-EYDE ADBT-F352 ADBT-F952 YDBT-EJEA EDBT-ECEA ADBT-EJEN ADBT-ELEN ADBT-ETEN ADBT-EYEN ADBT-EJD6 ADBT-ELD6 ADBT-ETD6 ADBT-EYD6 ADBT-EJEE ADBT-ELEE ADBT-ETEE ADBT-EYEE ADBT-F362 ADBT-F962 YDBT-EJFA EDBT-ECFA ADBT-ENFN ADBT-ETFN ADBT-E2FN ADBT-E6FN ADBT-ENE6 + + + + + + + + + + + + + + + + M. Bison jumps forward farther M. Bison jumps forward not as far M. Bison jumps backward farther M. Bison jumps backward not as far ADCT-EJCY M. Bison jumps up much lower ADCT-ENCY M. Bison jumps up lower ADCT-EYCY M. Bison jumps up higher ADCT-E2CY M. Bison jumps up much higher M. Bison jumps forward much lower M. Bison jumps forward lower M. Bison jumps forward higher M. Bison jumps forward much higher M. Bison jumps backward much lower M. Bison jumps backward lower M. Bison jumps backward higher M. Bison jumps backward much higher Sagat jumps forward farther Sagat jumps forward not as far Sagat jumps backward farther Sagat jumps backward not as far ADBT-EJDY Sagat jumps up much lower ADBT-ELDY Sagat jumps up lower ADBT-ETDY Sagat jumps up higher ADBT-EYDY Sagat jumps up much higher Sagat jumps forward much lower Sagat jumps forward lower Sagat jumps forward higher Sagat jumps forward much higher Sagat jumps backward much lower Sagat jumps backward lower Sagat jumps backward higher Sagat jumps backward much higher Balrog jumps forward farther Balrog jumps forward not as far Balrog jumps backward farther Balrog jumps backward not as far ADBT-EJEY Balrog jumps up much lower ADBT-ELEY Balrog jumps up lower ADBT-ETEY Balrog jumps up higher ADBT-EYEY Balrog jumps up much higher Balrog jumps forward much lower Balrog jumps forward lower Balrog jumps forward higher Balrog jumps forward much higher Balrog jumps backward much lower Balrog jumps backward lower Balrog jumps backward higher Balrog jumps backward much higher Vega jumps forward farther Vega jumps forward not as far Vega jumps backward farther Vega jumps backward not as far ADCT-ENFY Vega jumps up much lower ADCT-ETFY Vega jumps up lower ADCT-E2FY Vega jumps up higher ADCT-E6FY Vega jumps up much higher Vega jumps forward much lower 209 210 211 212 213 214 215 ADBT-ETE6 ADBT-E2E6 ADBT-E6E6 ADBT-ENFE ADBT-ETFE ADBT-E2FE ADBT-E6FE Vega Vega Vega Vega Vega Vega Vega jumps jumps jumps jumps jumps jumps jumps forward lower forward higher forward much higher backward much lower backward lower backward higher backward much higher CODES 216 THRU 221 WORK FOR RYU'S FIREBALL, GUILE'S SONIC BOOM, KEN'S FIREBALL, CHUN LI'S FIREBALL, AND DHALSIM'S YOGA FIRE AND YOGA FLAME. SAGAT'S TIGER SHOT MUST BE CHANGED BY CODES 254 THROUGH 258. 216 LDBA-F13E Light fireballs go faster 217 4XBA-F73E Light fireballs go slower 218 LDBA-F13G Medium fireballs go faster 219 4XBA-F73G Medium fireballs go slower 220 LDBA-F13J Hard fireballs go faster 221 4XBA-F73J Hard fireballs go slower FOR CODES 222 THRU 258, "FASTER" MAY ALSO MEAN "FARTHER" OR "HARDER," AND "SLOWER" MAY ALSO MEAN "NOT AS FAR" OR "SOFTER" 222 CCFT-CWC4 Edmond Honda's light sumo head butts are faster 223 CCFT-CGC4 Edmond Honda's light sumo head butts are slower 224 CCFT-CWC6 Edmond Honda's medium sumo head butts are faster 225 CCFT-CGC6 Edmond Honda's medium sumo head butts are slower 226 CCFT-CWC8 Edmond Honda's hard sumo head butts are faster 227 CCFT-CGC8 Edmond Honda's hard sumo head butts are slower 228 AARA-ETHC M. Bison's light psycho crusher is faster 229 AARA-EEHC M. Bison's light psycho crusher is slower 230 AARA-ETHE M. Bison's medium psycho crusher is faster 231 AARA-EEHE M. Bison's medium psycho crusher is slower 232 AARA-ETHG M. Bison's hard psycho crusher is faster 233 AARA-EEHG M. Bison's hard psycho crusher is slower ***BISON'S SCISSOR KICK CODES MAY NOT WORK IN HYPER MODE 234 AASA-ETBY M. Bison's light scissor kick is faster 235 AASA-EGBY M. Bison's light scissor kick is slower 236 AASA-ETB0 M. Bison's medium scissor kick is faster 237 AASA-EGB0 M. Bison's medium scissor kick is slower 238 AASA-ETB2 M. Bison's hard scissor kick is faster 239 AASA-EGB2 M. Bison's hard scissor kick is slower 240 AAXA-EWAW Balrog's dash punch is faster 241 AAXA-EEAW Balrog's dash punch is slower 242 AAXT-E0FC Balrog's quick turn punch is faster 243 AAXT-EGFC Balrog's quick turn punch is slower 244 HTWT-FALJ + AAWT-EYCL All of Balrog's turn punches are the fastest 245 HTWT-FALJ + AEWT-EACL All of Balrog's turn punches are the slowest 246 ACWA-CJAT Chun Li's whirlwind kick goes faster 247 ACWA-CCAT Chun Li's whirlwind kick goes slower 248 ACLA-CTAL Blanka's light rolling attack is faster 249 ACLA-CGAL Blanka's light rolling attack is slower 250 ACLA-CTAN Blanka's medium rolling attack is faster 251 ACLA-CGAN Blanka's medium rolling attack is slower 252 ACLA-CTAR Blanka's hard rolling attack is faster 253 ACLA-CGAR Blanka's hard rolling attack is slower 254 255 256 257 258 259 ADBA-FZ3L ADBA-F93L ADBA-FZ3N ADBA-F93N ADBA-FZ3R ADBA-F93R Sagat's Sagat's Sagat's Sagat's Sagat's Sagat's light tiger shot is faster light tiger shot is slower medium tiger shot is faster medium tiger shot is slower hard tiger shot is faster hard tiger shot is slower Street Smart 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 AY4T-BA2A A24T-BA2A A64T-BA2A ALCA-AA5T AB2A-BE88 AK2A-BE88 AV2A-BE88 ATZA-AAE4 ATZA-ALE4 ATZA-ARE4 ATZA-AWE4 ALCA-AA8W P2TA-BE1J P2TA-BJ1J P2TA-BN1J P2TA-BT1J P2TA-BY1J P2TA-B21J P2TA-B61J P2TA-BA1J Start with 6 players Start with 7 players Start with 8 players Infinite players for both sides Infinite time Time goes by 2x as fast Time goes by 4x as fast Start with 0 credits Start with 5 credits Start with 7 credits Start with 9 credits Infinite credits Start on Stage 2 Start on Stage 3 Start on Stage 4 Start on Stage 5 Start on Stage 6 Start on Stage 7 Start on Stage 8 Start on Stage 9 Streets of Rage 2 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 AK9A-BA6C Start on stage 2 instead of 1 AV9A-BA6C Start on stage 3 A39A-BA6C Start on stage 4 BB9A-BA6C Start on stage 5 BK9A-BA6C Start on stage 6 BV9A-BA6C Start on stage 7 B39A-BA6C Start on stage 8 V30A-BEB6 Player 1 starts with 7 lives LB0A-BEB6 Player 1 starts with 9 lives V30A-BEGL + V45A-BEAC Player 2 starts with 7 lives LB0A-BEGL + LC5A-BEAC Player 2 starts with 9 lives AW7T-AA6L Infinite lives--both players CBFA-AAG6 Apple pick-up restores less energy JKFA-AAG6 Apple pick-up restores more energy PBFA-AAG6 Apple pick-up restores all energy ABFA-AAG6 Apple pick-up worth nothing JBFA-AAH8 + PKFA-ANH6 + 5VFT-AA2C Roast chicken pick-up restores less energy EBFA-AAH8 + PKFA-ANH6 + 5VFT-AA2C Roast chicken pick-up restores much less energy 19 ABFA-AAH8 + PKFA-ANH6 + 5VFT-AA2C Roast chicken pick-up worth nothing Cash bag worth 5,000 instead of 1,000 Cash bag worth 10,000 Cash bag worth 25,000 20 21 22 LBFT-AAAT ABFT-ACAT LBFT-AEAT 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 ABFT-AAAT CBFT-AAAY ABFT-ACAY ABFT-AEAY ABFT-ALAY ABFT-AAAY PKFA-BJ0E PKFA-BN0E AKFA-AA8E AK1A-AAAE AZ1A-AAAE A71A-AAAE BF1A-AAAE AF1A-AAAE AK1A-AAC4 AZ1A-AAC4 A71A-AAC4 BF1A-AAC4 AF1A-AAC4 AL7T-AA62 NM6T-AAF0 Cash bag worth nothing Gold bar worth 1,000 instead of 5,000 Gold bar worth 10,000 Gold bar worth 20,000 Gold bar worth 50,000 Gold bar worth nothing 1-up worth 2 lives instead of 1 1-up worth 3 lives 1-up worth nothing Player 1 starts with 1 continue instead of 2 Player 1 starts with 4 continues Player 1 starts with 6 continues Player 1 starts with 8 continues Player 1 starts with no continues Player 2 starts with 1 continue instead of 2 Player 2 starts with 4 continues Player 2 starts with 6 continues Player 2 starts with 8 continues Player 2 starts with no continues Infinite continues--both players Choose up to 99 players on options screen Streets of Rage 3 1 AXEA-AA4J Infinite lives 2. AY9A-DA4N Start with 6 lives - NOT ON CONTINUES 3. A29A-DA4N Start with 7 lives - NOT ON CONTINUES 4. A69A-DA4N Start with 8 lives - NOT ON CONTINUES 5. BA9A-DA4N Start with 9 lives - NOT ON CONTINUES 6. BE9A-DA4N Start with 10 lives - NOT ON CONTINUES 7. RHSA-A6X4 No Strength loss for special attacks - NOT ON CONTINUES 8. GTNA-DA7W Apples heal to above the maximum amount - NOT ON CONTINUES 9. AANA-DA7W Apples don't heal at all - NOT ON CONTINUES 10. AMEA-AA8L Infinite continues - NOT ON CONTINUES 11. AE9A-CAB8 Player 1 starts with no continues 12. A29A-CAB8 Player 1 starts with 5 continues 13. BA9A-CAB8 Player 1 starts with 7 continues 14. BJ9A-CAB8 Player 1 starts with 9 continues 15. AE9A-CACE Player 2 starts with no continues 16. A29A-CACE Player 2 starts with 5 continues 17. BA9A-CACE Player 2 starts with 7 continues 18. BJ9A-CACE Player 2 starts with 9 continues 19. 17HB-CGET Axel's jump kick does more damage 20. 18FB-CGCY Blaze's jump kick does more damage (some hits) 21. 19CV-CGCC Skate's jump kick does more damage 22. 16MB-EGEW Zan's jump kick does more damage (some hits) 23. KAPT-CA7G Sword and dagger don't get used up when attacking 24. A5FA-AA3T Bat doesn't get used up when attacking Streets of Rage 1 2 3 4 AEMT-BA7W AYMT-BA7W A6MT-BA7W BEMT-BA7W Both Both Both Both players players players players start start start start with with with with 1 5 7 9 fighter instead of 3 fighters fighters fighters 5 ANMT-BA7T + A2MT-BE7W + 2EMT-BCF2 Player 1 starts with 3 fighters, player 2 starts with 6 fighters 6 ANMT-BA7T + BEMT-BE7W + 2EMT-BCF2 Player 1 starts with 3 fighters, player 2 starts with 9 fighters 7 A2MT-BA7T + ANMT-BE7W + 2EMT-BCF2 Player 1 starts with 6 fighters, player 2 starts with 3 fighters 8 BEMT-BA7T + ANMT-BE7W + 2EMT-BCF2 Player 1 starts with 9 fighters, player 2 starts with 3 fighters 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 AT4A-AA48 RFAA-A6VR AFMA-BA6E AZMA-BA6E A7MA-BA6E BFMA-BA6E AJ4T-AA34 ABBA-AAP4 RGMA-C6VC RGMA-C6VC 9WHT-BGSR 9WHT-BGSR 9WHT-BGSR 9WHT-BGSR 9WHT-BGSR 9WHT-BGSR 9WHT-BGSR + + + + + + + + + Infinite fighters for both players Infinite special attacks for both players Both players continue with 1 fighter instead of Both players continue with 5 fighters Both players continue with 7 fighters Both players continue with 9 fighters Infinite life on life gauge-- both players Regular attacks are useless XGMA-DA3E Start timer at 99 E0MA-DA3E Start timer at 25 AGHT-AAHT + 98HT-AAHW + ALHT-B99Y Start on round ALHT-AAHT + 98HT-AAHW + ALHT-B99Y Start on round ARHT-AAHT + 98HT-AAHW + ALHT-B99Y Start on round AWHT-AAHT + 98HT-AAHW + ALHT-B99Y Start on round A0HT-AAHT + 98HT-AAHW + ALHT-B99Y Start on round A4HT-AAHT + 98HT-AAHW + ALHT-B99Y Start on round A8HT-AAHT + 98HT-AAHW + ALHT-B99Y Start on round 3 2 3 4 5 6 7 8 Strider Returns 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 Strider AVNA-AA50 Nearly invincible--EXCEPT AGAINST FALLING AND TIMER RUNNING OUT AEDA-AAH6 Start with 1 life AJDA-AAH6 Start with 2 lives ATDA-AAH6 Start with 4 lives AYDA-AAH6 Start with 5 lives BADA-AAH6 Start with 8 lives BJDA-AAH6 Start with 10 lives CTDA-AAH6 Start with 20 lives - IGNORE LIVES COUNTER GJDA-AAH6 Start with 50 lives - IGNORE LIVES COUNTER NTDA-AAH6 Start with 100 lives - IGNORE LIVES COUNTER AAKT-AA3Y + YJKT-BP30 Do not lose life from enemy killing you AAKT-AA9C + 8TKT-BM9E Do not lose life from falling AJET-AACJ Start on level 2 ANET-AACJ Start on level 3 ATET-AACJ Start on level 4 AYET-AACJ Start on level 5 EWNT-AA2L Infinite shurikens, if collected-NOT IF YOU CROUCH AND THROW RGAA-E60C Infinite time to complete level— SWITCH OFF EFFECTS AT END OF BONUS ROUNDS TO GO ON AT5T-AA5W Infinite continues 1 AEJT-AAH2 + AAKA-AAAL + AAKA-AAAE Start with 1 bar in the life gauge instead of 3 2 AJJT-AAH2 + AAKA-AAAL Start with 2 bars in the life gauge 3 ATJT-AAH2 + TEKA-AAAT Start with 4 bars in the life gauge 4 AYJT-AAH2 + TEKA-AAAT + TEKA-AAA0 Start with 5 bars in the life gauge 5 AK8T-AA5R + AKVT-AA94 + AJLT-AA9E Infinite life in the life gauge 6 7 8 9 10 11 12 13 AJFA-EA26 BCDA-ERH2 VWDA-EYH2 CCDA-E6H2 ECDA-F2H2 GCDA-EYS2 JCDA-FTS2 LCDA-EN12 Infinite players 30 seconds to complete each phase 45 seconds to complete each phase 1 minute to complete each phase 2 minutes to complete each phase 3 minutes to complete each phase 4 minutes to complete each phase 5 minutes to complete each phase Sub-Terrania 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 AK3B-GAHY Start on level 2 AP3B-GAHY Start on level 3 AV3B-GAHY Start on level 4 AZ3B-GAHY Start on level 5 A33B-GAHY Start on level 6 A73B-GAHY Start on level 7 BB3B-GAHY Start on level 8 BF3B-GAHY Start on level 9 AK3B-GAHT Enable grid mode (can scroll around the map) A33B-GAHL View end of game AF3V-GABY Start with 1 life AK3V-GABY Start with 2 lives AP3V-GABY Start with 3 lives AV3V-GABY Start with 4 lives A33V-GABY Start with 6 lives A73V-GABY Start with 7 lives BB3V-GABY Start with 8 lives ADDT-JACE Infinite lives DVRB-CA46 No fuel loss from idling B5KA-RA8E No extra fuel loss from flying forward B5KT-RA42 No extra fuel loss from flying backward 2B0T-MGLT + BV0T-LA40 Mega-shot recharges immediately SF3T-MEYJ Infinite missiles TBRB-CCB4 Heal at 2x the normal speed ABRB-CGB4 Heal at 4x the normal speed ABRB-DAB4 Heal very quickly AFRB-CAB2 Heal almost instantly Super Monaco GP 2 1 RE6T-C6T8 Your position is always reported as 1st place, NOT WHEN YOU CHOOSE RIVAL (switchable) Start new World Championship Game on Round Start new World Championship Game on Round Start new World Championship Game on Round Start new World Championship Game on Round Start new World Championship Game on Round Start new World Championship Game on Round Start new World Championship Game on Round Start new World Championship Game on Round 2 3 4 5 6 7 8 9 SBFT-BEYC SBFT-BJYC SBFT-BNYC SBFT-BTYC SBFT-BYYC SBFT-B2YC SBFT-B6YC SBFT-BAYC 10 9VFT-BGNC + 97FT-AAEG + B3FT-B36J + BFFT-AAEE Start new World Championship Game on Round 10 11 9VFT-BGNC + 97FT-AAEG + B3FT-B36J + BKFT-AAEE Start new World Championship Game on Round 11 12 9VFT-BGNC + 97FT-AAEG + B3FT-B36J + BPFT-AAEE Start new World Championship Game on Round 12 13 9VFT-BGNC + 97FT-AAEG + B3FT-B36J + BZFT-AAEE Start new World Championship Game on Round 14 14 9VFT-BGNC + 97FT-AAEG + B3FT-B36J + B3FT-AAEE Start new World Championship Game on Round 15 15 9VFT-BGNC + 97FT-AAEG + B3FT-B36J + B7FT-AAEE Start new World Championship Game on Round 16 16 17 BJAT-CAH8 DAAT-CAFJ Faster low end acceleration Faster high end acceleration and higher top speed Super Thunder Blade 1 2 3 4 5 6 7 DBYA-AA7Y DB5A-AA8Y A37A-AA30 AJET-AA5R AEET-AAC6 AJET-AAC6 ANET-AAC6 Invincible while attacking straight ahead Invincible while attacking from above Infinite lives Infinite continues Start on Stage 2 Start on Stage 3 Start on Stage 4 Super Street Fighter 2 1 2 M27T-AA86 AKKA-CA2L 3 4 5 6 7 8 9 10 RFJT-C60L RHEA-C6ZN CMNT-DTWC AC5A-CAB2 FTGA-AAFN MAGA-AAFN TTGA-AAFN RFHT-C614 2 3 4 5 6 7 8 9 MASTER CODE--MUST BE ENTERED Don't take damage except from throws or grabs--both players 1st normal hit wins--except throws or grabs Dizziness doesn't last No charging required for some special moves Some special moves can be done in the air Both players start with 1/4 health Both players start with 1/2 health Both players start with 3/4 health + GBHT-DE92 Every hit sets opponent on fire 11 RFHT-C614 + DBHT-DE92 Every hit sets opponent on fire and knocks him down DKHT-DE92 Every hit zaps opponent and knocks him down DVHT-DE92 Every hit knocks opponent down BKHT-DE92 Every hit is a "hard hit"-opponent almost never gets knocked down NDKT-CCDC Players jump faster DON'T WORK FOR THE COMPUTER 6DKT-CADC Players jump slower DON'T WORK FOR THE COMPUTER Allows up to 7 turbo stars on Start Game screen Jab projectiles go much slower for Ryu, Ken, Dhalsim, Guile, and Dee Jay Jab projectiles go much slower for Chun-li Jab projectiles go much slower for Sagat Fierce projectiles go much faster for Ryu, Ken, Dhalsim, Guile, and Dee Jay Fierce projectiles go much faster for Chun-li Fierce projectiles go much faster for Sagat Ryu's jab dragon punch (very near) does more damage Ken's roundhouse hurricane kick does much more damage Ken's fierce fireball does more damage E. Honda's fierce sumo torpedo does more damage Blanka's fierce forward ball does more damage Guile's fierce sonic boom does more damage Chun-li's fireball does more damage Dhalsim's fierce yoga fire does more damage Sagat's fierce high tiger does more damage Fei Long's roundhouse dragon kick does more damage Dee Jay's fierce Max Out does more damage Cammy's roundhouse cannon drill does more damage M. Bison's fierce psycho crusher does more damage 12 RFHT-C614 + 13 14 RFHT-C614 + RFHT-C614 + 15 HXKT-DAMA + 16 HXKT-DAMA + 17 18 CCTA-AAEC PVST-D930 19 20 21 PVYA-D920 PVWT-D926 GVST-DZ34 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 GVYA-DZ24 6KWT-DS3A AF4A-G9AE AF5T-G9GE AF6A-G9FJ AK8T-G9D8 B8AT-G9FE AGDT-G9D8 D4GT-G9HA AGMA-G9AJ AGST-G9BJ AL9T-G9CE D5DA-G9C4 AG1T-G9DE AGNA-G9D4 Super Hang-On 1 2 3 4 5 6 7 8 9 10 11 12 13 1X4T-BACC 1X4T-BACC 1X4T-BACC 1X4T-BACC 1X4T-BACC 1X4T-BACC HXXA-BECR HXXA-RECR HXXA-BECR HXXA-BECR HXXA-BECR RHXA-A6W8 DLMA-AA9E + + + + + + + + + + + E14T-AACE Start course with 25 seconds GD4T-AACE Start course with 30 seconds JD4T-AACE Start course with 40 seconds LD4T-AACE Start course with 50 seconds R14T-AACE Start course with 75 seconds XH4T-AACE Start course with 99 seconds E1XA-AACT Extended play adds 25 seconds GDXA-AACT Extended play adds 30 seconds JDXA-AACT Extended play adds 40 seconds LDXA-AACT Extended play adds 50 seconds R1XA-AACT Extended play adds 75 seconds Extended play adds 99 seconds Freeze clock--no time limit Original mode selections: 14 ABMA-CAB0 + AFMA-CAB2 Best frame $100 15 ABMA-CAC0 + AFMA-CAC2 Best engine $100 16 AFMA-CADY Best brakes $100 17 AFMA-CAET Best muffler $100 18 AFMA-CAFT Best oil $100 19 AFMA-CAGY Best tires $100 20 21 22 23 24 25 26 27 28 29 30 31 32 33 ALZT-AA98 AL0A-AA2C AL0A-AA2G AL0A-AA2L AFMT-AAAC AKMT-AAAC APMT-AAAC A7MT-AAAC BFMT-AAAC AFMT-AAAY AKMT-AAAY APMT-AAAY A7MT-AAAY BFMT-AAAY + B5LT-AA2C Accidents don't damage Accidents don't damage engine Accidents don't damage brakes + AMLA-AA98 Accidents don't damage + AFMT-AAC2 + AFSA-AAEC Advance rank + AKMT-AAC2 + AKSA-AAEC Advance rank + APMT-AAC2 + APSA-AAEC Advance rank + A7MT-AAC2 + A7SA-AAEC Advance rank + BFMT-AAC2 + BFSA-AAEC Advance rank Drop rank with 1 defeat Drop rank with 2 defeats Drop rank with 3 defeats Drop rank with 7 defeats Drop rank with 9 defeats frame muffler with 1 victory with 2 victories with 3 victories with 7 victories with 9 victories Superman 1 2 3 BVPA-AA48 BDFA-AA2R AJ2A-AACC 4 5 6 7 8 AY2A-AACC A62A-AACC BJ2A-AACC B62A-AACC CT2A-AACC Infinite power Infinite continue credits Start with 1 continue credit--DON'T COMBINE WITH "START ON STAGE" CODES Start with 4 continue credits Start with 6 continue credits Start with 9 continue credits Start with 15 continue credits Start with 19 continue credits WITH CODES 9, 11, 13 AND 16, YOU WILL LOSE ALLOWED TO START THE GAME 9 AE2A-AAB4 Start in middle of 10 AJ2A-AAB4 Start on Stage 2 11 AN2A-AAB4 Start in middle of 12 AT2A-AAB4 Start on Stage 3 13 AY2A-AAB4 Start in middle of 14 A22A-AAB4 Start on Stage 4 15 A62A-AAB4 Start on Stage 5 16 BJ2A-AAB4 Start in middle of 17 AJ9A-AACY Regain sonic punch as fast as normal 18 AY9A-AACY Regain sonic punch as fast as normal 19 A69A-AACY Regain sonic punch as fast as normal 20 B29A-AACY Regain sonic punch as fast as normal 21 CJ9A-AACY Regain sonic punch fast as normal 22 DN9A-AACY Regain sonic punch fast as normal 23 FY9A-AACY Regain sonic punch fast as normal 24 MJ9A-AACY Regain sonic punch as fast as normal A LIFE BEFORE BEING Stage 1 Stage 2 Stage 3 Stage 5 & hyperspin energy 1/4x & hyperspin energy 1/2x & hyperspin energy 3/4x & hyperspin energy 1-1/2x & hyperspin energy 2x as & hyperspin energy 3x as & hyperspin energy 5x as and hyperspin energy 10x CODES 25 THRU 32 WORK ONLY ON UP-SCROLLING SCENES 25 AZ5T-AAFJ Regain heat vision energy 1/4x as fast as normal 26 BF5T-AAFJ Regain heat vision energy 1/2x as fast as normal 27 28 29 30 31 32 33 34 35 36 37 B35T-AAFJ Regain heat vision energy 3/4x as fast as normal DP5T-AAFJ Regain heat vision energy 1 1/2x as fast as normal EV5T-AAFJ Regain heat vision energy 2x as fast as normal G35T-AAFJ Regain heat vision energy 3x as fast as normal MK5T-AAFJ Regain heat vision energy 5x as fast as normal 0V5T-AAFJ Regain heat vision energy 10x as fast as normal AWBA-AA4C Infinite sonic punch energy after charge-up AA9A-AACY + ABWT-AAA0 Start without sonic punch ACCA-AAAW Infinite hyperspin energy after charge-up AV7A-AA9E + AB7T-AAAE + RF5T-A61N Infinite heat vision energy after charge-up AB5T-AAFJ Play without heat vision energy recharge CODES 38 THROUGH 42 AFFECT REGULAR JUMPS ONLY, NOT SUPER JUMPS OR RUNNING JUMPS 38 ABCA-B55Y Jump 1/2x high as normal on regular jumps 39 ABCA-B15Y Jump 3/4x high as normal on regular jumps 40 ABCA-BS5Y Jump 1-1/2x high as normal on regular jumps 41 ABCA-BK5Y Jump 2x high as normal on regular jumps 42 ABCA-A75Y Jump 3x high as normal on regular jumps Sylvester and Tweety in Cagey Capers 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 AJZA-CA68 DJ4T-CA8E AEYT-CAA2 ANYT-CAA2 AYYT-CAA2 B6YT-CAA2 CTYT-CAA2 AJZA-CA3N PJZA-DJVN PJZA-DNVN AAZA-CAA8 AJZA-CAA8 ANZA-CAA8 ATZA-CAA8 RE4T-C6Y8 RE4T-C6ZG BJ3A-CAE6 GJ3A-CAE6 3A3A-CAE6 FT3A-CCE6 AECT-AAA8 AJCT-AAA8 ANCT-AAA8 ATCT-AAA8 AYCT-AAA8 A2CT-AAA8 + + + + + + + + Infinite lives Invincible Start with 1 life Start with 3 lives Start with 5 lives Start with 15 lives Start with 20 lives Don't get an extra life at 100,000 points Get 2 extra lives at 100,000 points Get 3 extra lives at 100,000 points AAZA-CABG Get an extra life at 34,464 points AJZA-CABG Get an extra life at 165,536 points ANZA-CABG Get an extra life at 231,072 points ATZA-CABG Get an extra life at 296,608 points Fish bowls don't restore any health Fish bowls restore full health BJ3A-CAFC Sylvester can only take one hit GJ3A-CAFC Sylvester can take less hits 3A3A-CAFC Sylvester can take more hits FT3A-CCFC Sylvester can take a lot more hits Start on Level 2--Domestic Devils 2 Start on Level 3--Mayhem Express Start on Level 4--Back Alley Blues Start on Level 5--Hyde and Shriek Start on Level 6--Hyde and Shriek 2 Start on Level 7--Oceans of Trouble T2 The Arcade Game 1 2 3 4 5 6 AE6A-BE3W EY6A-BE3W LA6A-BE3W RY6A-BE3W RZ8A-A6V6 XE6A-BE3W Start with 1 credit instead of 4 Start with 25 credits Start with 50 credits Start with 75 credits Infinite credits Advance to next level and get infinite credits 7 8 9 10 11 12 13 14 15 16 SF4A-BEXL SF4A-BJXL SF4A-BNXL SF4A-BTXL SF4A-B2XL SF4A-B6XL AADT-AAEL RGJA-A60C RZ8A-A6X0 XGGA-BA30 when terminated, may have some weird effects, doesn't work on last level Start on human hideout Start on trip to skynet Start on skynet Start on cyberdyne systems Start on the freeway Start on the steel mill Always have maximum gun power Protection from most hazards Infinite rockets and shotgun shells on pick-up Start with LOTS of rockets Target Earth 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 ALAT-AA4J MASTER CODE-MUST BE ENTERED 358A-A396 Go to stage 3 after stage 1 SD8A-A596 Go to stage 4 after stage 1 KM8A-A996 Go to stage 5 after stage 1 7M8A-A996 Go to stage 6 after stage 1 JD8A-BD96 Go to stage 7 after stage 1 DX8A-BF96 Go to stage 8 after stage 1 AKGT-AA8R Rex is impervious to most enemy fire 2VGT-AA8J Rex is invisible to most enemy fire AL8A-AA8T + AL8A-AA9R Rex cannot burn up re-entering atmosphere AKXA-AA4A Rex cannot be electrocuted AJ7T-AA20 Chron cyborg cannot harm Rex AL4T-AA92 + AK0A-AA78 + AL5T-AA60 Rance's death ray cannot harm Rex CB8A-AACW HG gun carries 10 rounds instead of 20 XF8A-AACW HG gun carries 99 rounds THTT-AEWN HG gun carries infinite ammo GB8A-AACY 25-SC weapon carries 30 rounds instead of 60 XF8A-AACY 25-SC weapon carries 99 rounds THTT-AEZ2 25-SC weapon carries infinite ammo EZ8A-AAC0 40-SC weapon carries 25 rounds XF8A-AAC0 40-SC weapon carries 99 rounds THVA-AEXE 40-SC weapon carries infinite ammo EZ8A-AAC2 GL weapon carries 25 grenades instead of 50 XF8A-AAC2 GL weapon carries 99 grenades THVT-AEVC GL weapon carries infinite grenades EB8A-AAC4 MGL weapon carries 20 grenades instead of 45 XF8A-AAC4 MGL weapon carries 99 grenades THVT-AEZC MGL weapon carries infinite grenades AZ8A-AADL Burst Attacker carries 5 rounds instead of 10 XF8A-AADL Burst Attacker carries 99 rounds THXT-AEVY Burst Attacker carries infinite ammo CZ8A-AADJ DD weapon carries 15 rounds instead of 30 XF8A-AADJ DD weapon carries 99 rounds THXA-AEZE DD weapon carries infinite ammo EZ8A-AAC6 150 BZ weapon carries 25 rounds instead of 50 XF8A-AAC6 150 BZ weapon carries 99 rounds THWA-AETE 150 BZ weapon carries infinite ammo EB8A-AAC8 203 BZ weapon carries 20 rounds instead of 40 XF8A-AAC8 203 BZ weapon carries 99 rounds THWA-AEYE 203 BZ weapon carries infinite ammo EZ8A-AADA MISSILE weapon carries 25 rounds instead of 50 XF8A-AADA MISSILE weapon carries 99 rounds 43 44 45 46 47 48 49 50 51 52 53 54 55 56 THWA-AE00 EZ8A-AADC XF8A-AADC THWT-AEX2 GZ8A-AADE XF8A-AADE THWT-AE02 GB8A-AADG XF8A-AADG THXA-AEW0 ADZT-AAGA AXZT-AAGA BHZT-AAGA AMZT-AA4L MISSILE weapon carries infinite ammo M-POD weapon carries 25 rounds instead of 50 M-POD weapon carries 99 rounds M-POD weapon carries infinite ammo E-AS weapon carries 35 rounds instead of 70 E-AS weapon carries 99 rounds E-AS weapon carries infinite ammo E-CN weapon carries 30 rounds instead of 55 E-CN weapon carries 99 rounds E-CN weapon carries infinite ammo 0 continues instead of 2 4 continues 9 continues Infinite continues Task Force Harrier EX 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 AEBT-AADE AJBT-AADE ANBT-AADE ATBT-AADE AYBT-AADE A2BT-AADE A6BT-AADE BABT-AADE BEBT-AADE BJBT-AADE BNBT-AADE DGWA-AADE A2WA-AA90 BJVT-AABW B6VT-AABW DEVT-AABW NNVT-AABW AJTT-AA7W A2WT-AA2G A2WT-AA2R A2WT-AA20 BJBT-AAFL DEBT-AAFL AJWT-AA6C Start at stage 2 Start at stage 3 Start at stage 4 Start at stage 5 Start at stage 6 Start at stage 7 Start at stage 8 Start at stage 9 Start at stage 10 Start at stage 11 Start at stage 12 + DGWA-AADW Choose up to 25 players on option screen Infinite players + A2VT-AA34 Start with 10 super bombs + A2VT-AA34 Start with 15 super bombs + A2VT-AA34 Start with 25 super bombs + A2VT-AA34 Start with 99 super bombs Infinite super bombs No decrease in rocket firepower after loss of fighter No decrease in bomb firepower after loss of fighter No decrease in escort firepower after loss of fighter + BJBT-AAFT Start with 10 credits + DEBT-AAFT Start with 25 credits Infinite credits Taz in Escape from Mars 1 2 3 4 5 6 7 8 9 10 11 ABLB-RACA AFLB-RACA AKLB-RACA AVLB-RACA AZLB-RACA A7LB-RACA BFLB-RACA AKLB-RA70 A5LB-SJ7C AMLB-SJ7C AMLB-RA4W Start with no continues Start with 1 continue Start with 2 continues Start with 4 continues Start with 5 continues Start with 7 continues Start with 9 continues Infinite continues Start level with rock power-up Start level with flame power-up Keep power-ups after you die 12 13 14 15 16 17 18 ALJB-4A9R ABLB-RABY AFLB-RABY AVLB-RABY A3LB-RABY BBLB-RABY AKLB-RA64 No one loses any energy-Including enemies Start with 1 life Start with 2 lives Start with 5 lives Start with 7 lives Start with 9 lives Infinite lives Taz-Mania 1 AJKT-JA24 2 AEJT-JABY + 3 AJJT-JABY + 4 ATJT-JABY + 5 AYJT-JABY + 6 CAJT-JABY + 7 CYJT-JABY + 8 EAJT-JABY + 9 LAJT-JABY + 10 AAJT-JCBY + 11 AKCT-GA7W 12 A1GT-GADE 13 NDGT-GADE 14 AMGA-GA3R 15 AJXA-GA22 YOU MAY NOT BE ABLE USE THEM TO EXPLORE 16 PYKT-KJW2 17 PYKT-KNW2 18 PYKT-KTW2 19 PYKT-KYW2 20 AB4T-EAAN 21 W34T-EAAN 22 FV4T-ECAN 23 TV4T-EGAN 24 BB4T-ERAN 25 CB4T-E6AN 26 G2LT-JAF0 27 4JLT-JAF0 28 FTLT-JCF0 29 2JLT-JCF0 30 MALT-JEF0 31 AKAA-GA7G 32 AB4A-FA8A 33 AK4A-FA8A 34 AP4A-FA8A 35 AZ4A-FA8A 36 CB4A-FA8A 37 AK4A-EA9R 38 PZ4A-FJ1R 39 PZ4A-FN1R 40 PZ4A-FT1R 41 PZ4A-FY1R 42 PZ4A-F21R 43 PZ4A-F61R 44 PZ4A-FA1R 45 MA4A-FF1T Infinite lives AEKT-JAB2 Start with 1 life AJKT-JAB2 Start with 2 lives ATKT-JAB2 Start with 4 lives AYKT-JAB2 Start with 5 lives CAKT-JAB2 Start with 10 lives CYKT-JAB2 Start with 15 lives EAKT-JAB2 Start with 20 lives LAKT-JAB2 Start with 50 lives AAKT-JCB2 Start with 100 lives Infinite continues 5 seconds to continue game 60 seconds to continue game Infinite time to continue game Never lose health TO COMPLETE THE GAME USING CODES 16 THRU 19. THE GAME Play every 2nd level Play every 3rd level Play every 4th level Play every 5th level 0 seconds of invincibility when star is eaten 5 seconds of invincibility when star is eaten 10 seconds of invincibility when star is eaten 30 seconds of invincibility when star is eaten 60 seconds of invincibility when star is eaten 120 seconds of invincibility when star is eaten 2 seconds of invincibility after injury 7 seconds of invincibility after injury 10 seconds of invincibility after injury 15 seconds of invincibility after injury 20 seconds of invincibility after injury Infinite invincibility after star or injury Each photo 1 worth 0 extra lives Each photo 1 worth 2 extra lives Each photo 1 worth 3 extra lives Each photo 1 worth 5 extra lives Each photo 1 worth 10 extra lives Each photo 3 worth 0 continues Each photo 3 worth 2 continues Each photo 3 worth 3 continues Each photo 3 worth 4 continues Each photo 3 worth 5 continues Each photo 3 worth 6 continues Each photo 3 worth 7 continues Each photo 3 worth 8 continues Each photo 3 worth 1 extra life 46 47 48 49 50 51 52 53 54 AK4A-EA6J FZ4A-FEYJ FZ4A-FJYJ FZ4A-FTYJ FZ4A-FYYJ FZ4A-F2YJ FZ4A-F6YJ FZ4A-FAYJ RF4A-E6YW Each Each Each Each Each Each Each Each Each food food food food food food food food food worth worth worth worth worth worth worth worth worth 0% health 8% health 16% health 33% health 42% health 50% health 58% health 67% health 100% health Team USA Basketball 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 R19T-860T AYCA-AAHY BJCA-AAHY B6CA-AAHY CTCA-AAHY DECA-AAHY AYCA-AAH6 BJCA-AAH6 B6CA-AAH6 CTCA-AAH6 DECA-AAH6 ATHA-AA2L AKTT-AAFG AVTT-AAFG AZTT-AAFG BKTT-AAFG AKTT-AAF0 AZTT-AAF0 AZVA-AAAW BKVA-AAAW AA8T-CABE AE8T-CABE AN8T-CABE AT8T-CABE AA8T-CABN AE8T-CABN AN8T-CABN AT8T-CABN MASTER CODE--MUST BE ENTERED Player 1 starts with 5 points Player 1 starts with 10 points Player 1 starts with 15 points Player 1 starts with 20 points Player 1 starts with 25 points Player 2 starts with 5 points Player 2 starts with 10 points Player 2 starts with 15 points Player 2 starts with 20 points Player 2 starts with 25 points Stop shot clock Free throws worth 2 Free throws worth 4 Free throws worth 5 Free throws worth 10 Baskets worth 3 Baskets worth 5 3-point baskets worth 5 3-point baskets worth 10 Player 1 starts with 0 timeouts Player 1 starts with 1 timeouts Player 1 starts with 3 timeouts Player 1 starts with 4 timeouts Player 2 starts with 0 timeouts Player 2 starts with 1 timeouts Player 2 starts with 3 timeouts Player 2 starts with 4 timeouts TechnoClash 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 R04T-66TT ACNT-AAF6 WB4T-AABE DB4T-AABE NCHT-GAG4 ACHT-GAG4 AM2T-CA94 AM0A-CA62 AM0A-CA6W ALWT-GA76 BJMA-CACT BCRT-AA68 CV6A-AAFJ DCWA-AA9E CV6A-AAEE MASTER CODE ,MUST BE ENTERED Almost invincible Start with 3x normal energy Start with 1/2x normal energy Getting magic life shard increases life meter to maximum Getting magic life shard does not increase life meter Faarg and Chaaz are nearly invincible Infinite bullets for Faarg and flames for Chazz Infinite rockets for Faarg and fireballs for Chazz Infinite continues Start with 10 continues Infinite basic spells Start with 20 basic spells Infinite lightning spells Start with 20 lightning spells 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 DCWT-AA44 CV6A-AAE6 DCYT-AA2R CV6A-AAFA DCVA-AA8J CV6A-AAEJ AGZT-AAGE AWZT-AAGE GCZT-AAGE DCZA-AA8G CV6A-AAD6 DCVT-AA7T CV6A-AAD2 DCXT-AA7R CV6A-AAFE CV6A-AAE2 NP6A-AAEN CV6A-AAEN DCVT-AA2G CV6A-AAEA BCVT-AADJ ECVT-AADJ 6CVT-AADJ BCRT-AA26 CV6A-AAEY ALRT-AA3W CV6A-AAFT T4RT-AACA BCRT-AA82 Infinite super spells Start with 20 super spells Infinite angle spells Start with 20 angle spells Infinite time bomb spells Start with 20 time bomb spells Always get hurt from bombs' explosions Time bombs go off after about 1 second Time bombs go off after about 10 seconds Infinite mondo major spells Start with 20 mondo major spells Infinite hold spells Start with 20 hold spells Infinite wide spells Start with 20 wide spells Start with 20 death spells Start with 99 heal spells Start with 20 heal spells Infinite levitate spells Start with 20 levitate spells Levitation lasts about 2 seconds Levitation lasts about 8 seconds Levitation lasts about 60 seconds Infinite teleport spells Start with 20 teleport spells Infinite invulnerable spells Start with 20 invulnerable spells Invulnerability lasts about 4 seconds Invulnerability lasts until level is completed Tecmo Super Bowl 1 2 3 4 5 6 7 8 9 10 11 12 AAGT-FA2G ANGT-FA2G AYGT-FA2G BEGT-FA2G AAHA-FA74 ANHA-FA74 AYHA-FA74 BEHA-FA74 AAFA-EAF6 AEFA-EAF6 AYFA-EAF6 BEFA-EAF6 Touchdowns for player 1 worth 0 pts. Touchdowns for player 1 worth 3 pts. Touchdowns for player 1 worth 5 pts. Touchdowns for player 1 worth 9 pts. Extra pts. for player 1 worth 0 pts. Extra pts. for player 1 worth 3 pts. Extra pts. for player 1 worth 5 pts. Extra pts. for player 1 worth 9 pts. Field goals for player 1 worth 0 pts. Field goals for player 1 worth 1 pt. Field goals for player 1 worth 5 pts. Field goals for player 1 worth 9 pts. SAFETY CODES DON'T WORK ON PUNT RETURNS 13 AARA-FA42 Safeties for player 1 worth 0 14 AYRA-FA42 Safeties for player 1 worth 5 15 BERA-FA42 Safeties for player 1 worth 9 16 AARA-FA7J Touchdowns for player 2 worth 17 ANRA-FA7J Touchdowns for player 2 worth 18 AYRA-FA7J Touchdowns for player 2 worth 19 BERA-FA7J Touchdowns for player 2 worth 20 AASA-FA5L Extra pts. for player 2 worth 21 ANSA-FA5L Extra pts. for player 2 worth 22 AYSA-FA5L Extra pts. for player 2 worth 23 BESA-FA5L Extra pts. for player 2 worth pts. pts. pts. 0 pts. 3 pts. 5 pts. 9 pts. 0 pts. 3 pts. 5 pts. 9 pts. 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 AAPA-FA5E AEPA-FA5E AYPA-FA5E BEPA-FA5E AADA-EAH2 AYDA-EAH2 BEDA-EAH2 AAVA-CAE6 BEVA-CAE6 AAWA-CAB2 BEWA-CAB2 AAVA-CAFE BEVA-CAFE AAWA-CACA BEWA-CACA A2WA-CA30 A2WA-CA38 B2WA-CA30 A2YA-CA7T AEAC-AAA4 ANAC-AAA4 CAAC-AAA4 CYAC-AAA4 GAAC-AAA4 AEAC-B928 ANAC-B928 CAAC-B928 CYAC-B928 GAAC-B928 AEYA-EAGR AJYA-EAGR A6YA-EAGR ATYA-EA8G Field goals for player 2 worth 0 pts. Field goals for player 2 worth 1 pt. Field goals for player 2 worth 5 pts. Field goals for player 2 worth 9 pts. Safeties for player 2 worth 0 pts. Safeties for player 2 worth 5 pts. Safeties for player 2 worth 9 pts. Player 1 gets 0 timeouts for the first half Player 1 gets 9 timeouts for the first half Player 1 gets 0 timeouts for the second half Player 1 gets 9 timeouts for the second half Player 2 gets 0 timeouts for the first half Player 2 gets 9 timeouts for the first half Player 2 gets 0 timeouts for the second half Player 2 gets 9 timeouts for the second half Player 1's timeouts not reset at halftime Player 2's timeouts not reset at halftime Neither player's timeouts reset at halftime Clock stops after each play Quarters in pre-season games are 1 min. Quarters in pre-season games are 3 mins. Quarters in pre-season games are 10 mins. Quarters in pre-season games are 15 mins. Quarters in pre-season games are 30 mins. Quarters in pro-bowl games are 1 min. Quarters in pro-bowl games are 3 mins. Quarters in pro-bowl games are 10 mins. Quarters in pro-bowl games are 15 mins. Quarters in pro-bowl games are 30 mins. 1 play to get a 1st down 2 plays to get a 1st down 7 plays to get a 1st down--choose not to punt on 4th down Always 1st down Teenage Mutant Ninja Turtles Tournament Fighters 1 A7NA-AAER Each round lasts 79 seconds 2 AZNA-AAER Each round lasts 59 seconds 3 APNA-AAER Each round lasts 39 seconds 4 AFNA-AAER Each round lasts 19 seconds 5 ABNA-AAER Each round lasts 9 seconds CODES 6 THRU 8 MAY CAUSE SOME STRANGE SOUNDS AND GRAPHICS 6 AJXT-AA96 Set any # of continues in Options screen 7 AJYA-AA3Y Set any # of rounds in Options screen 8 AJYA-AA5G Set any difficulty level in Options screen 9 NACT-EAHY Player 1 starts with 75% health 10 JACT-EAHY Player 1 starts with 50% health 11 EACT-EAHY Player 1 starts with 25% health 12 AECT-EAHY Player 1 starts with almost no health 13 NACT-EAH4 Player 2 starts with 75% health 14 JACT-EAH4 Player 2 starts with 50% health 15 EACT-EAH4 Player 2 starts with 25% health 16 AECT-EAH4 Player 2 starts with almost no health JUMP CODES WORK ONLY WHEN SPEED IS SET TO 4, EXCEPT WHEN USED WITH CODE 51 17 AD0T-FM5R Mega-jump--Leonardo 18 TD0T-FX5R Bogus jump--Leonardo 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 AD0T-EADR AD0T-FM58 TD0T-FX58 AD0T-EAD8 AD0T-FM6R TD0T-FX6R AD0T-EAER AD0T-FM68 TD0T-FX68 AD0T-EAE8 AD0T-FM7R TD0T-FX7R AD0T-EAFR AD0T-FM78 TD0T-FX78 AD0T-EAF8 AD0T-FM8R TD0T-FX8R AD0T-EAGR AD0T-FM88 TD0T-FX88 AD0T-EAG8 AD0T-FM9R TD0T-FX9R AD0T-EAHR AD0T-FM98 TD0T-FX98 AD0T-EAH8 AD1A-FM2R TD1A-FX2R AD1A-EAAR AVWT-EA76 JATT-EET0 No jump--Leonardo Mega-jump--Donatello Bogus jump--Donatello No jump--Donatello Mega-jump--Michaelangelo Bogus jump--Michaelangelo No jump--Michaelangelo Mega-jump--Raphael Bogus jump--Raphael No jump--Raphael Mega-jump--April O'Neal Bogus jump--April O'Neal No jump--April O'Neal Mega-jump--Casey Jones Bogus jump--Casey Jones No jump--Casey Jones Mega-jump--Ray Fillet Bogus jump--Ray Fillet No jump--Ray Fillet Mega-jump--Sisyphus Bogus jump--Sisyphus No jump--Sisyphus Mega-jump--Triceraton Bogus jump--Triceraton No jump--Triceraton Mega-jump--Krang's Android Bogus jump--Krang's Android No jump--Krang's Android Mega-jump--Karai Bogus jump--Karai No jump--Karai Jumps are disabled for all players Jump codes work on all speed settings Teenage Mutant Ninja Turtles: The Hyper Stone Heist 1 RFWA-C6VA + 9VWA-DGKC + ABWA-CABE Player 1 starts with 1 life instead of 3 2 RFWA-C6VA + 9VWA-DGKC + BFWA-CABE Player 1 starts with 10 lives 3 RFWA-C6VA + 9VWA-DGKC + EVWA-CABE Player 1 starts with 25 lives 4 RFWA-C6VA + 9VWA-DGKC + KFWA-CABE Player 1 starts with 50 lives 5 RFWA-C6VA + 9VWA-DGKC + RVWA-CABE Player 1 starts with 75 lives 6 RFWA-C6VA + 9VWA-DGKC + XFWA-CABE Player 1 starts with 100 lives 7 RFWA-C6VL + 9VWA-DGKN + ABWA-CABR Player 2 starts with 1 life instead of 3 8 RFWA-C6VL + 9VWA-DGKN + BFWA-CABR Player 2 starts with 10 lives 9 RFWA-C6VL + 9VWA-DGKN + EVWA-CABR Player 2 starts with 25 lives 10 RFWA-C6VL + 9VWA-DGKN + KFWA-CABR Player 2 starts with 50 lives 11 RFWA-C6VL + 9VWA-DGKN + RVWA-CABR Player 2 starts with 75 lives 12 RFWA-C6VL + 9VWA-DGKN + XFWA-CABR Player 2 starts with 100 lives 13 14 15 16 17 ADCT-CAGC ADFA-CAB2 RHST-C6YG BXYA-CA6L BXYT-CA2G Infinite lives„player 1 Infinite lives„player 2 Both players are invincible Deadly attack uses no life points, player 1 Deadly attack uses no life points, player 2 The Terminator 1 R03A-861A Protection--some things can still kill you FOR CODES 2 THRU 6, SOME TIME BOMBS MAY DO NO DAMAGE 2 AW9T-8A78 Infinite time bombs once at least one is awarded 3 AG2A-8AG0 Time bombs awarded 1 at a time, maximum 9 allowed 4 AL2A-8AG0 Time bombs awarded 2 at a time, maximum 9 allowed 5 A02A-8AG0 Time bombs awarded 5 at a time, maximum 9 allowed 6 BL2A-8AG0 Time bombs awarded 9 at a time, maximum 9 allowed 7 BC2A-8AH2 Energy capsules worth 1/2 normal (1 unit) 8 EC2A-8AH2 Energy capsules worth 2x normal (4 units) Terminator 2: Judgement Day 1 ZA7T-DPDE Start with primary power supply at 75% 2 ZA7T-CJ5E Start with primary power supply at 50% 3 ZA7T-DEME Start with primary power supply at 25% 4 ZA7T-DJDE Start with primary power supply at 10% 5 3C0T-HP0J Start with secondary power supply at 100% 6 W40T-HP0J Start with secondary power supply at 75% 7 GL0T-HP0J Start with secondary power supply at 25% 8 AL0T-HP0J Start with secondary power supply at 1% 9 BJ6T-CA4E Protection from gunfire 10 AAKA-CABW Extra ammo worth 0 rounds 11 GJKA-CABW Extra ammo worth 50 rounds 12 9JKA-CABW Extra ammo worth 250 rounds 13 8TKA-CCBW Extra ammo worth 500 rounds 14 66KA-CGBW Extra ammo worth 999 rounds 15 ATGT-CA80 Infinite rounds FOR CODES 16 THRU 18, DON'T USE MEDICINE WHEN YOU'RE ON SECONDARY POWER 16 AAKA-CADT Medicine worth 0% (normally 15%) 17 NTKA-CADT Medicine worth 50% 18 3AKA-CADT Medicine worth 100% 19 ALZA-AAHC Start on Level 2--John's Home 20 AWZA-AAHC Start on Level 3--Mall 21 A4ZA-AAHC Start on Level 4--Hospital 22 BCZA-AAHC Start on Level 5--Compound 23 BLZA-AAHC Start on Level 6--Dyson's Home Thunder Force 2 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 AEET-AAAA A2ET-AAAA BEET-AAAA CTET-AAAA GJET-AAAA MJET-AAAA ATSA-AA2T ATKT-AA4Y AEET-AAFJ ATET-AAFJ BEET-AAFJ DEET-AAFJ GJET-AAFJ MJET-AAFJ ATEA-AA20 Start with 2 lives Start with 7 lives Start with 10 lives Start with 21 lives Start with 51 lives Start with 91 lives Infinite lives--top-view missions only Infinite lives--side-view missions only Start with 1 credit Start with 4 credits Start with 9 credits Start with 25 credits Start with 50 credits Start with 90 credits Infinite credits Thunder Force 3 1 2 3 4 5 6 7 8 9 10 11 12 RYBT-A6XY MASTER CODE--MUST BE ENTERED AECA-AAH8 Start with 2 fighters A2CA-AAH8 Start with 7 fighters BECA-AAH8 Start with 10 fighters A3AT-AA7R Infinite fighters AECA-AAF8 Start with 2 credits instead of 7 ATCA-AAF8 Start with 5 credits BTCA-AAF8 Start with 13 credits A2FT-AA8C Infinite credits AKAT-AA8R Keep special weapon power when you lose a fighter 9TCA-BGSR + D6CA-AAHT + 96CA-AAHW Start with all special weapons available AKAA-AA6W Never get special weapons ability Thunder Fox 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 AATA-ACBE Normal-game clock starts at 100 AATA-AEBE Normal-game clock starts at 200 LATA-AEBE Normal-game clock starts at 250 AATA-AJB2 Long-game clock starts at 400 AATA-ALB2 Long-game clock starts at 500 LATA-ARB2 Long-game clock starts at 750 XETA-AWB2 Long-game clock starts at 999 AJTA-AA6A Infinite time--most of game AANT-AADW Start with 1 life AENT-AADW Start with 2 lives ANNT-AADW Start with 4 lives AJNT-AABT Start at stage 2 ANNT-AABT Start at stage 3 ATNT-AABT Start at stage 4 AYNT-AABT Start at stage 5 A2NT-AABT Start in stage 5 against giant robot JZWA-AAGC Flame throwers have less fuel AKWA-AAGG Each bazooka holds 2 rounds AZWA-AAGG + AZXA-AAAG + AZXA-AAAR Each bazooka holds 5 rounds BFWA-AAGG + BFXA-AAAG + BFXA-AAAR Each bazooka holds 9 rounds 21 22 23 24 25 26 27 28 29 30 31 32 CBWA-AAF8 EZWA-AAF8 LBWA-AAF8 XFWA-AAF8 BBFA-AA46 AAZT-AADN A2VT-AA3R AENT-AAB0 ANNT-AAB0 A6NT-AAB0 BENT-AAB0 AC6T-AAEW + + + + + + + Each machine gun holds 10 rounds Each machine gun holds 25 rounds LBXA-AAAC + LBXA-AAAL Each machine gun holds 50 rounds XFXA-AAAC + XFXA-AAAL Each machine gun holds 99 rounds No loss of life if sucked into space ABCT-AAD0 All weapons have unlimited capacity Invincibility AENT-AACG Start with 2 credits ANNT-AACG Start with 4 credits A6NT-AACG Start with 8 credits BENT-AACG Start with 10 credits Infinite credits The Tick 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. ABMB-RAGJ Infinite lives ADRB-RAGW + ABZV-RAEL Infinite Arthurs ABNV-YAB6 Start with 1 life BBNV-YAB6 Start with 9 lives D7JV-RAD4 Start with 1/2 energy first life F7JV-RAD4 Start with 3/4 energy first life 97JV-RAD4 Start with mega energy first life D7MV-RABL Start with 1/2 energy after first life F7MV-RABL Start with 3/4 energy after first life 97MV-RABL Start with mega energy after first life ADVB-RAH0 Infinite continues GD8B-WAH0 Punches are super strong GD8V-WABJ Normal kicks are super strong GD8B-WAET Jump kicks are super strong WD2V-WAGR Red ninjas have a lot more energy Tiny Toon Adventures: Buster's Hidden Treasure 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 AJLA-DA50 AYLA-DA51 BJLA-DA52 RG0A-A6TW JC0A-BNTW JC0A-BATW AJWA-AA8T AAST-AAEJ BEST-AAEJ GEST-AAEJ NNST-AAEJ AJYT-AA5G BVMA-AA8J CBMA-AAGN 97MA-AAGN AJZT-AA2T ACZT-BA70 AAST-AAER ATST-AAER AAYT-AADY ATYT-AADY Each carrot worth 2 Each carrot worth 5 Each carrot worth 10 Get no special helpers with each 50 carrots Get 3 special helpers with each 50 carrots Get 8 special helpers with each 50 carrots Infinite special helpers if you have at least one Start with 1 life Start with 10 lives Start with 50 lives Start with 100 lives Infinite lives No invincibility after getting hit Invincibility does not last as long after getting hit Invincibility lasts longer after getting hit Invincibility lasts until end of round after getting hit Protection from most hits Start with 1 heart instead of 3 - 1ST LIFE ONLY Start with 5 hearts - 1ST LIFE ONLY Start with 1 heart - AFTER 1ST LIFE Start with 5 hearts - AFTER 1ST LIFE Toe Jam and Earl Panic on Funkotron 1 2 AE8A-CAGT AJ8A-CAGT Start on Level 2 Start on Level 3 3 AN8A-CAGT Start on Level 4 4 AT8A-CAGT Start on Level 5 5 AY8A-CAGT Start on Level 6 6 A28A-CAGT Start on Level 7 7 A68A-CAGT Start on Level 8 8 BA8A-CAGT Start on Level 9 9 BE8A-CAGT Start on Level 10 10 BJ8A-CAGT Start on Level 11 11 BN8A-CAGT Start on Level 12 12 BT8A-CAGT Start on Level 13 13 BY8A-CAGT Start on Level 14 14 B28A-CAGT Start on Level 15 15 B68A-CAGT Start on Level 16 16 CA8A-CAGT Start on Level 17 17 RE5T-C6W8 You can't get hurt 18 AJ4A-CA9G Infinite lives 19 BA3T-CA54 Infinite funk vacuums 20 RE3A-C6YY Infinite super jars once you get them 21 BA2A-CA4G Infinite funkitude 22 BA2A-CA8L Infinite coins 23 BA3A-CA94 Infinite panic buttons 24 AJ4A-GA2G Infinite time under water 25 RFJT-G6ZE Instant max height jumping on fungus 26 RH9T-E6WW Can't fall off pink bubbles FOR CODES 27 THRU 30, BLOWFISH WILL RESET THE UNDERWATER TIMER TO 40 SECONDS 27 CT4T-GABW Underwater timer starts at 20 seconds 28 D24T-GABW Underwater timer starts at 30 seconds 29 GJ4T-GABW + AJZT-CA5E Underwater timer starts at 50 seconds 30 HT4T-GABW + AJZT-CA5E Underwater timer starts at 60 seconds 31 AA2T-CAAE Start with 0 funkitude 32 CT2T-CAAE Start with 20 funkitude 33 GJ2T-CAAE Start with 50 funkitude 34 NN2T-CAAE Start with 99 funkitude FOR CODES 35 THRU 39, MORE THAN 7 LIVES CAN'T BE DISPLAYED, BUT THEY ARE THERE 35 AA8A-CAGE Start with 1 life 36 AE8A-CAGE Start with 2 lives 37 AJ8A-CAGE Start with 3 lives 38 AY8A-CAGE Start with 4 lives 39 BE8A-CAGE Start with 10 lives CODES 40 THRU 43 MAY MAKE HEALTH DISPLAY LOOK WEIRD 40 AJ6T-CA50 Food worth no health increase 41 RJ6T-DJX0 Food worth 2x normal health increase 42 RJ6T-DNX0 Food worth 3x normal health increase 43 RJ6T-DYX0 Food worth 5x normal health increase DON'T COMBINE ANY OF CODES 44 THRU 47 44 TRYA-AAEJ Can't get hurt or drown, and infinite lives 45 SWYA-AAEJ Infinite funk vacs, panic buttons, coins, funk & superjars 46 ACYA-B8EJ Instant max height on fungus, can't fall off of pink bubbles, hyperfunk zone timer runs at 1/2 speed, double food and presents 47 98YA-B8EJ All of the above Toejam and Earl 1 MWPA-AA5J Don't use up presents in inventory 2 ALKA-AA4Y Always share presents (even on different levels) 3 RF8A-A6T2 See the entire map uncovered on each level 4 REFT-A6YL Don't uncover any map tiles 5 GC8A-AYZT Infinite lives WITH CODE 6, THE GAME MAY FREEZE IF YOU GET YOUCHED NEAR OR IN WATER 6 CJCA-CA6L Getting youched doesn't hurt you 7 AL3T-CA6A Getting squashed doesn't hurt you 8 HC8T-AA32 Don't drown in the water 9 HTTT-EA96 Mole ignores you 10 C5AA-CA4T Tomatoes fly like slingshots 11 ATXA-EA3Y Santa is easier to sneak up on 12 GBLA-DJY8 Each BUCK found is worth 2 bucks 13 GBLA-DYY8 Each BUCK found is worth 5 bucks 14 HTFA-DBSN + DEFA-CAHR UN-FALL present always takes you up one level 15 JC6A-AH6Y Faster progression through the ranks 16 TD2A-AEAJ + 6D2A-ACAN ToeJam and Earl move twice as fast 17 CB8A-DT2Y All monsters are boogymen (extra hard) 18 AZ8A-DT2Y All monsters are wahinis 19 CV8A-DT2Y All monsters are Santas 20 A38A-DT2Y All monsters are bees 21 CK8A-DT2Y All monsters are moles (very nasty) 22 1V9A-DCCJ + AF9A-CACL Kill all monsters with one tomato 23 5V3T-CLGR Super hi-tops last 2x as long 24 4B3T-CRAE All other presents last 2x as long 25 RH6T-C6VN + JH6T-DJV4 + TH6T-DRB6 Short game Toki Going Ape 1 ATWT-CA88 Infinite lives 2 BC3T-AA4T Infinite credits 3 AW4T-AA72 Infinite time to decide if you want to continue 4 AATT-CA44 Infinite time to complete each round 5 9TST-DGJE + MEST-CRAG 8 minutes to complete round 6 9TST-DGJE + MEST-CLAG 6 minutes to complete round 7 9TST-DGJE + MEST-CGAG 4 minutes to complete round 8 A2VT-CA74 Never lose extra energy spitballs on dying 9 AATT-CAGA Never lose extra energy spitballs when time runs out NOTE: CODES 10 THRU 19 DO NOT WORK FOR GRAPES 10 E11A-CCD6 Extra life for every piece of food 11 E11A-DAD6 Extra life for every 10 pieces of food 12 E11A-CAM6 Extra life for every 20 pieces of food 13 E11A-DAM6 Extra life for every 30 pieces of food 14 E11A-CAX6 Extra life for every 40 pieces of food 15 E11A-CA56 Extra life for every 60 pieces of food 16 E11A-DA56 Extra life for every 70 pieces of food 17 E11A-CBD6 Extra life for every 80 pieces of food 18 E11A-DBD6 Extra life for every 90 pieces of food 19 E11A-DXD6 Extra life for every 99 pieces of food 20 CCVT-AA90 Never lose shoes due to time (but still lose them on dying or advancing to next stage) 21 ACWA-ABFN Shoes last 32x normal time 22 ACWA-AAZN Shoes last 16x normal time 23 ACWA-AAPN Shoes last 8x normal time 24 ACWA-BAFN Shoes last 4x normal time 25 ACWA-ATFN Shoes last 2x normal time 26 ACWA-AEFN Shoes last 1/2x normal time 27 28 ACWA-ACFN BLVT-AA72 Shoes last 1/4x normal time Never lose invincibility due to time (but still lose it on advancing to next stage) 29 ACWA-ABF8 Invincibility lasts 32x normal time 30 ACWA-AAZ8 Invincibility lasts 16x normal time 31 ACWA-AAP8 Invincibility lasts 8x normal time 32 ACWA-BAF8 Invincibility lasts 4x normal time 33 ACWA-ATF8 Invincibility lasts 2x normal time 34 ACWA-AEF8 Invincibility lasts 1/2x normal time 35 ACWA-ACF8 Invincibility lasts 1/4x normal time NOTE: CODES 36 THRU 44 DO NOT WORK FOR THE FIRST PALACE GUARD (STARK'S MACHINE) 36 AL7A-CA58 Palace guards are automatically defeated 37 AL7A-CA58 + AG7A-DE56 Takes 1 shot to kill palace guards 38 AL7A-CA58 + A07A-DE56 Takes 5 shots to kill palace guards 39 AL7A-CA58 + CC7A-DE56 Takes 10 shots to kill palace guards 40 AL7A-CA58 + EC7A-DE56 Takes 20 shots to kill palace guards 41 AL7A-CA58 + GC7A-DE56 Takes 30 shots to kill palace guards 42 AL7A-CA58 + LC7A-DE56 Takes 50 shots to kill palace guards 43 AL7A-CA58 + RC7A-DE56 Takes 70 shots to kill palace guards 44 AL7A-CA58 + XG7A-DE56 Takes 99 shots to kill palace guards Tommy Lasorda Baseball IMPORTANT: THERE ARE TWO VERSIONS OF THIS GAME. IF THE "A" CODE DOES NOT WORK ON YOUR GAME, THEN TRY THE "B" CODE 1. Regulation game lasts 1 inning 1A AAEA-AAAA + AAEA-AACC + ACPA-AAHY 1B AADT-AAGA + AAEA-AAAC + ACNA-AACR 2. Regulation game lasts 2 innings 2A AEEA-AAAA + AEEA-AACC + AGPA-AAHY 2B AEDT-AAGA + AEEA-AAAC + AGNA-AACR 3. Regulation game lasts 3 innings 3A AJEA-AAAA + AJEA-AACC + ALPA-AAHY 3B AJDT-AAGA + AJEA-AAAC + ALNA-AACR 4. Regulation game lasts 5 innings 4A ATEA-AAAA + ATEA-AACC + AWPA-AAHY 4B ATDT-AAGA + ATEA-AAAC + AWNA-AACR 5. Regulation game lasts 7 innings 5A A2EA-AAAA + A2EA-AACC + A4PA-AAHY 5B A2DT-AAGA + A2EA-AAAC + A4NA-AACR 6. Pitches use less energy 6A RHVA-A6WJ + AHVA-BE4L 6B RHST-A6Y8 + AHST-BE7A 7. Pitches use more energy 7A RHVA-A6WJ + A5VA-BE4L 7B RHST-A6Y8 + A5ST-BE7A 8. Pitches use much more energy 8A RHVA-A6WJ + CDVA-BE4L 8B RHST-A6Y8 + CDST-BE7A 9. Pitches use no energy 9A BMVA-AA4W 9B BMST-AA7J 10. Batter walks on 2 balls 10A AJ3T-AAD2 10B AJ3T-AAB2 11. Batter walks on 3 balls 11A AN3T-AAD2 11B AN3T-AAB2 12. Batter walks on 5 balls 12A AY3T-AAD2 12B AY3T-AAB2 13. Batter walks on 6 balls 13A A23T-AAD2 13B A23T-AAB2 14. Batter never walks 14A AA3T-AA56 14B AA3T-AA36 15. Any pitch taken is a ball 15A HT3T-AA3N 15B HT3A-AA9N 16. Any pitch taken is a strike 16A 4A3T-AA5L 16B 4A3T-AA3L 17. Taken strikes do not count 17A CJ3T-AN3L + FA3T-AA36 + FE3T-BA38 17B CJ3A-AN9L + FA3A-AA96 + FE3A-BA98 18. Foul ball after 2 strikes is an out 18A 9DTT-ACC4 18B 9DSA-ACFT 19. Foul bunt after 2 strikes is not an out 19A AXPA-AA4Y 19B AXMT-AA7L Open Game Codes 20. Game starts with computer leading 1-0 20A AFJT-BA76 + 2BJT-ACP8 + 9BJT-ACRC + GKJT-AD8G + 9KJT-BCRE 20B AFJT-BA2E + 2BJT-ACJG + 9BJT-ACJL + GKJT-AD2R + 1KJT-BCJN 21. Game starts with computer leading 2-0 21A AFJT-BA76 + 2BJT-ACP8 + 9BJT-ACRC + GKJT-AD8G + 3KJT-BCRE 21B AFJT-BA2E + 2BJT-ACJG + 9BJT-ACJL + GKJT-AD2R + VKJT-BCJN 22. Game starts with computer leading 3-0 22A* AFJT-BA76 + 2BJT-ACP8 + 9BJT-ACRC + GKJT-AD8G + 73JT-BCRE 22B AFJT-BA2E + 2BJT-ACJG + 9BJT-ACJL + GKJT-AD2R + Z3JT-BCJN *Note about 22A: This Code may be wrong, when I found this code, it is way to scrambled to tell what is the code. 23. Game starts with player 1 leading 4-0 23A AFJT-BA76 + 2BJT-ACP8 + 9BJT-ACRC + GKJT-AD8G + GVJT-AGGE 23B AFJT-BA2E + 2BJT-ACJG + 9BJT-ACJL + GKJT-AD2R + 6VJT-AGAN 24. Game starts with player 1 leading 5-0 24A AFJT-BA76 + 2BJT-ACP8 + 9BJT-ACRC + GKJT-AD8G + 6BJT-BCRE 24B AFJT-BA2E + 2BJT-ACJG + 9BJT-ACJL + GKJT-AD2R + YBJT-BCJN 25. Game starts with player 1 leading 6-0 25A AFJT-BA76 + 2BJT-ACP8 + 9BJT-ACRC + GKJT-AD8G + 3BJT-BCRE 25B AFJT-BA2E + 2BJT-ACJG + 9BJT-ACJL + GKJT-AD2R + VBJT-BCJN Exhibition Game Codes 26. Game starts with player 2 leading 1-0 26A AFJT-BA80 + 2BJT-ACR2 + 9BJT-ACR6 + GKJT-AD9A + 9KJT-BCR8 26B AFJT-BA28 + 2BJT-ACKA + 9BJT-ACKE + GKJT-AD3J + 1KJT-BCKG 27. Game starts with player 2 leading 2-0 27A AFJT-BA80 + 2BJT-ACR2 + 9BJT-ACR6 + GKJT-AD9A + 3KJT-BCR8 27B AFJT-BA28 + 2BJT-ACKA + 9BJT-ACKE + GKJT-AD3J + VKJT-BCKG 28. Game starts with player 2 leading 3-0 28A AFJT-BA80 + 2BJT-ACR2 + 9BJT-ACR6 + GKJT-AD9A + 73JT-BCR8 28B AFJT-BA28 + 2BJT-ACKA + 9BJT-ACKE + GKJT-AD3J + Z3JT-BCKG 29. Game starts with player 1 leading 4-0 29A AFJT-BA80 + 2BJT-ACR2 + 9BJT-ACR6 + GKJT-AD9A + 6VJT-AGG8 29B* AFJT-BA28 + 2BJT-ACKA + 9BJT-ACKE + GKJT-AD3J + 6VJT-AGBG *Note about 29B: This Code may be wrong, when I found this code, it is way to scrambled to tell what is the code. 30. Game starts with player 1 leading 5-0 30A AFJT-BA80 + 2BJT-ACR2 + 9BJT-ACR6 + GKJT-AD9A + 6BJT-BCR8 30B AFJT-BA28 + 2BJT-ACKA + 9BJT-ACKE + GKJT-AD3J + YBJT-BCKG 31. Game starts with player 1 leading 6-0 31A AFJT-BA80 + 2BJT-ACR2 + 9BJT-ACR6 + GKJT-AD9A + 3BJT-BCR8 31B AFJT-BA28 + 2BJT-ACKA + 9BJT-ACKE + GKJT-AD3J + VBJT-BCKG Toy Story 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. BJDA-AA7A Infinite lives G2YA-AA7G Invulnerability ANBT-AAER + GTDA-AA88 Start with 5 lives AYBT-AAER + GTDA-AA88 Start with 7 lives A6BT-AAER + GTDA-AA88 Start with 9 lives AEBT-AAGJ Start on level 2 AJBT-AAGJ Start on level 3 ANBT-AAGJ Start on level 4 ATBT-AAGJ Start on level 5 AYBT-AAGJ Start on level 6 A2BT-AAGJ Start on level 7 A6BT-AAGJ Start on level 8 BABT-AAGJ Start on level 9 BEBT-AAGJ Start on level 10 BJBT-AAGJ Start on level 11 BNBT-AAGJ Start on level 12 BTBT-AAGJ Start on level 13 BYBT-AAGJ Start on level 14 B2BT-AAGJ Start on level 15 B6BT-AAGJ Start on level 16 CABT-AAGJ Start on level 17 CEBT-AAGJ Start on level 18 Trampoline Terror 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 AEEA-AAG4 AJEA-AAG4 A2EA-AAG4 BAEA-AAG4 CTEA-AAG4 GJEA-AAG4 MJEA-AAG4 AVEA-AA3N AEEA-AAHC ANEA-AAHC BAEA-AAHC CTEA-AAHC GJEA-AAHC MJEA-AAHC AWMT-AA80 HFZA-BJVJ HFZA-BTVJ HFZA-B2VJ HFZA-BAVJ RE0T-A6WA RE0T-A6WA RE0T-A6WA RE0T-A6WA RE0T-A6WA RE0T-A6WA RE0T-A6WA RE0T-A6WA RE0T-A6WA RE0T-A6WA RE0T-A6WA RE0T-A6WA + + + + + + + + + + + + Start with 1 life Start with 2 lives Start with 6 lives Start with 8 lives Start with 20 lives Start with 50 lives Start with 90 lives Infinite lives Start with 2 credits Start with 4 credits Start with 9 credits Start with 21 credits Start with 51 credits Start with 91 credits Infinite credits Each P Ball worth 2 Each P Ball worth 4 Each P Ball worth 6 Each P Ball worth 8 9T0T-BGLC + AE0T-ACCE 9T0T-BGLC + AJ0T-AECE 9T0T-BGLC + AN0T-AGCE 9T0T-BGLC + AT0T-AJCE 9T0T-BGLC + AY0T-ALCE 9T0T-BGLC + A20T-ANCE 9T0T-BGLC + A60T-ARCE 9T0T-BGLC + BA0T-ATCE 9T0T-BGLC + BE0T-AWCE 9T0T-BGLC + BJ0T-AYCE 9T0T-BGLC + BN0T-A0CE 9T0T-BGLC + BT0T-A2CE Start Start Start Start Start Start Start Start Start Start Start Start on on on on on on on on on on on on stage stage stage stage stage stage stage stage stage stage stage stage 2 3 4 5 6 7 8 9 10 11 12 13 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 RE0T-A6WA RE0T-A6WA RE0T-A6WA RE0T-A6WA RE0T-A6WA RE0T-A6WA RE0T-A6WA RE0T-A6WA RE0T-A6WA RE0T-A6WA RE0T-A6WA RE0T-A6WA RE0T-A6WA RE0T-A6WA RE0T-A6WA RE0T-A6WA RE0T-A6WA RE0T-A6WA RE0T-A6WA RE0T-A6WA + + + + + + + + + + + + + + + + + + + + 9T0T-BGLC 9T0T-BGLC 9T0T-BGLC 9T0T-BGLC 9T0T-BGLC 9T0T-BGLC 9T0T-BGLC 9T0T-BGLC 9T0T-BGLC 9T0T-BGLC 9T0T-BGLC 9T0T-BGLC 9T0T-BGLC 9T0T-BGLC 9T0T-BGLC 9T0T-BGLC 9T0T-BGLC 9T0T-BGLC 9T0T-BGLC 9T0T-BGLC + + + + + + + + + + + + + + + + + + + + BY0T-A4CE B20T-A6CE B60T-A8CE CA0T-BACE CE0T-BCCE CJ0T-BECE CN0T-BGCE CT0T-BJCE CY0T-BLCE C20T-BNCE C60T-BRCE DA0T-BTCE DE0T-BWCE DJ0T-BYCE DN0T-B0CE DT0T-B2CE DY0T-B4CE D20T-B6CE D60T-B8CE EA0T-AALE Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start Start on on on on on on on on on on on on on on on on on on on on stage stage stage stage stage stage stage stage stage stage stage stage stage stage stage stage stage stage stage stage 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 Triple Score Columns 1 2 3 4 Codes: AEKT-TAHY AJKT-TAHY ATKT-TAHY AYKT-TAHY Time Time Time Time trials trials trials trials last last last last World Championship Soccer Codes: 5 AJXT-3E80 Goals are worth 6 ANXT-3E80 Goals are worth 7 ATXT-3E80 Goals are worth 8 AYXT-3E80 Goals are worth 9 A2XT-3E80 Goals are worth 10 A6XT-3E80 Goals are worth 11 BAXT-3E80 Goals are worth 12 BEXT-3E80 Goals are worth 13 AJYA-3E3Y Goals are worth 14 ANYA-3E3Y Goals are worth 15 ATYA-3E3Y Goals are worth 16 AYYA-3E3Y Goals are worth 17 A2YA-3E3Y Goals are worth 18 A6YA-3E3Y Goals are worth 19 BAYA-3E3Y Goals are worth 20 BEYA-3E3Y Goals are worth 21 HELT-3EWN Player 1 starts 22 HELT-3JWN Player 1 starts 23 HELT-3NWN Player 1 starts 24 HELT-3TWN Player 1 starts 25 HELT-3YWN Player 1 starts 26 HELT-32WN Player 1 starts 27 HELT-36WN Player 1 starts 28 HELT-3AWN Player 1 starts Super Hang-On Codes: 29 AL4A-AA60 1 2 4 5 minute minutes minutes minutes 2 points for player 3 points for player 4 points for player 5 points for player 6 points for player 7 points for player 8 points for player 9 points for player 2 points for player 3 points for player 4 points for player 5 points for player 6 points for player 7 points for player 8 points for player 9 points for player with 1 point with 2 points with 3 points with 4 points with 5 points with 6 points with 7 points with 8 points 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 In arcade mode, the timer doesn't count down 30 31 32 33 34 GAKA-CA14 GAYA-CA3A GAYA-DA3A GAYA-CBBA GAYA-DBBA Start Start Start Start Start with with with with with only 40 seconds in arcade mode 60 seconds in arcade mode 70 seconds in arcade mode 80 seconds in arcade mode 90 seconds in arcade mode DO NOT USE THE FOLLOWING THREE CODES WITH THE ABOVE 5 "START WITH" CODES 35 NAYA-DAVA Completing a lap gives 40 more seconds instead of 30 36 NAYA-DAVA Completing a lap gives 50 more seconds 37 NAYA-DAVA Completing a lap gives 60 more seconds 38 RGAT-A6X2 Parts are free (must have enough money to buy it) 39 AF3T-CAHG Second best frame costs $100 40 AF4A-CAAG Second best engine costs $100 41 AF4A-CABG Best brakes cost $100 42 AF4A-CACC Best muffler costs $100 43 AF4A-CADC Best oil costs $100 44 AF4A-CAEG Best tires cost $100 45 AF3T-CAGL Second best mechanic (Sonnya Illvich) costs $100 Trouble Shooter 1 ATBT-AA4J MASTER CODE--MUST BE ENTERED WITH CODES 2 THRU 9, LIFE UNIT NUMBERS CHANGE WHEN YOU ALSO USE CODE 28 TO START ON LAST STAGE 2 AFDT-AAGW Start with 1 life unit 3 AKDT-AAGW Start with 2 life units 4 APDT-AAGW Start with 3 life units 5 AZDT-AAGW Start with 5 life units 6 A3DT-AAGW Start with 6 life units 7 DFDT-AAGW Start with 25 life units 8 GKDT-AAGW Start with 50 life units 9 NPDT-AAGW Start with 99 life units 10 AL1T-CA7N Infinite life on the life meter 11 SCMT-DJ1Y Special weapon recharges itself 2x as fast 12 SCMT-DT1Y Special weapon recharges itself 4x as fast 13 SCMT-DA1Y Special weapon recharges itself 8x as fast 14 ABDT-AAFE Start with 1 credit 15 AVDT-AAFE Start with 5 credits 16 A3DT-AAFE Start with 7 credits 17 BBDT-AAFE Start with 9 credits 18 AMZA-CA7J Infinite credits 19 APDT-AAGA Start with more firepower 20 A7DT-AAGA Start with maximum firepower (less than max on continues) 21 HC1T-DT16 Firepower items are worth more 22 APDT-AAF4 Start with more speed 23 A3DT-AAF4 Start with much more speed! 24 ABDT-ACE8 Start on stage 2 25 ABDT-AEE8 Start on stage 3 26 ABDT-AGE8 Start on stage 4 27 ABDT-AJE8 Start on stage 5 28 ABDT-ALE8 Start on last stage Truxton 1 AEFA-AAEG Start with 1 ship--first time 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 AEGT-AAG2 Start with 1 ship--after continue AJFA-AAEG Start with 2 ships--first time AJGT-AAG2 Start with 2 ships--after continue ATFA-AAEG Start with 4 ships--first time ATGT-AAG2 Start with 4 ships--after continue AYFA-AAEG Start with 5 ships--first time AYGT-AAG2 Start with 5 ships--after continue A2FA-AAEG Start with 6 ships--first time A2GT-AAG2 Start with 6 ships--after continue BAFA-AAEG Start with 8 ships--first time BAGT-AAG2 Start with 8 ships--after continue BJFA-AAEG Start with 10 ships--first time BJGT-AAG2 Start with 10 ships--after continue DEFA-AAEG Start with 25 ships--first time DEGT-AAG2 Start with 25 ships--after continue GJFA-AAEG Start with 50 ships--first time GJGT-AAG2 Start with 50 ships--after continue KNFA-AAEG Start with 75 ships--first time KNGT-AAG2 Start with 75 ships--after continue NTFA-AAEG Start with 100 ships--first time NTGT-AAG2 Start with 100 ships--after continue ATLT-AA6T Infinite ships AAFA-AAFY Start with no bombs AEFA-AAFY Start with 1 bomb AJFA-AAFY Start with 2 bombs ATFA-AAFY Start with 4 bombs AYFA-AAFY Start with 5 bombs A2FA-AAFY Start with 6 bombs BAFA-AAFY Start with 8 bombs BJFA-AAFY Start with 10 bombs DEFA-AAFY Start with 25 bombs GJFA-AAFY Start with 50 bombs KNFA-AAFY Start with 75 bombs NTFA-AAFY Start with 100 bombs ATTA-AA8L Infinite bombs LA7T-BJVW 2 power boosters on pick-up LA7T-BNVW 3 power boosters on pick-up LA7T-BTVW 4 power boosters on pick-up LA7T-BYVW 5 power boosters on pick-up B2RA-AA30 Start at power 2 B2RA-AA30 + BARA-AA4N Start at power 3 BATA-AABW Start with Truxton beam instead of power shots CATA-AABW Start with thunder laser instead of power shots ATGA-AA9G Infinite continues in all difficulty levels Turrican 1 2 3 4 5 6 7 8 9 10 AFAA-AAFY BFAA-AAFY EZAA-AAFY LBAA-AAFY XFAA-AAFY REXT-A6YR AAXA-AAC8 BEXA-AAC8 XEXA-AAC8 XEXA-AWC8 Start with 1 life Start with 9 lives Start with 25 lives Start with 50 lives Start with 99 lives Infinite lives Start with no grenades Start with 9 grenades Start with 99 grenades Start with 999 grenades 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 AAXA-AADE Start with zero mines BEXA-AADE Start with 9 mines XEXA-AADE Start with 99 mines XEXA-AWDE Start with 999 mines AAXA-AADL Start with no power lines BEXA-AADL Start with 9 power lines XEXA-AADL Start with 99 power lines XEXA-AWDL Start with 999 power lines ABBA-AAAJ Start with no buzzsaws AFBA-AAAJ Start with 1 buzzsaws BFBA-AAAJ Start with 9 buzzsaws AJZT-AA6L Infinite buzzsaws ABGT-EWFT Start 1st level timer at 900 BAXA-BA4T Time goes by faster AECA-AAHY Start with 1 continue A2CA-AAHY Start with 6 continues BECA-AAHY Start with 9 continues AJ6T-AA7L Infinite continues BAHT-BA2G Each crystal worth 8 instead of 1 C2HT-BA2G Each crystal worth 16 instead of 1 C2YA-AA64 Infinite energy AALA-AAEL Always shoot grenades instead of bullets AALA-AAEY Always shoot power lines instead of bullets KJXA-BLZ0 + KEXA-BLZ2 Infinite time, grenades, mines, and power lines SECA-BEXR Start in world 1, level 1.2 SECA-BJXR Start in world 1, level 1.3 SECA-BNXR Start in world 2, level 2.1 SECA-BTXR Start in world 2, level 2.2 SECA-BYXR Start in world 3, level 3.1 SECA-B2XR Start in world 3, level 3.2 SECA-B6XR Start in world 3, level 3.3 SECA-BAXR Start in world 4, level 4.1 AJCA-AA5J + 9TCA-BGMN + BECA-AADR Start in world 4, level 4.2 AJCA-AA5J + 9TCA-BGMN + BJCA-AADR Start in world 4, level 4.3 AJCA-AA5J + 9TCA-BGMN + BNCA-AADR Start in world 5, level 5.1 AJCA-AA5J + 9TCA-BGMN + BTCA-AADR Start in world 5, level 5.2 ANMT-BT6Y + REMT-A6Y0 Shoot multiple shots instead of single BAHA-BA88 Each grenade token worth 8 EAHA-BA88 Each grenade token worth 20 BAHA-BA9G Each mine token worth 8 EAHA-BA9G Each mine token worth 20 BAHA-BA9R Each power line token worth 8 EAHA-BA9R Each power line token worth 20 RFZT-A604 Makes the Gauntlet easier to defeat RF5A-A6W8 Makes Dead Head easier to defeat RGHA-A60Y Makes Trash Monster easier to defeat RGDA-A6VT Makes Mother Fish easier to defeat BAZA-AA2G Force field lasts until the next level (after you get a force field token) Twin Cobra 1 2 3 4 SANA-BJZY SANA-BNZY SANA-BTZY SANA-BYZY Start Start Start Start at at at at stage stage stage stage 2 3 4 5 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 SANA-B2ZY SANA-B6ZY SANA-BAZY AEVA-BA9C CAVA-BA9C EYVA-BA9C LAVA-BA9C XEVA-BA9C TEYT-AEZ4 AEVA-AAFY AYVA-AAFY A6VA-AAFY AJYA-AA5R 9TVA-BCFG 9TVA-BCFG 9TVA-BCFG 9TVA-BCFN 9TVA-BCFN AT7T-AA8T HE7T-BJ0T HE7T-BJ1T HE7T-BN1T HAVA-AE0L 9V6T-BGBE 9V6T-BGBE 9V6T-BGBE 9V6T-BGBE 9V6T-BGBE 9V6T-BGBE JF6T-AEY6 + + + + + + + + + + + Start at stage 6 Start at stage 7 Start at stage 8 Start with 1 life Start with 10 lives Start with 25 lives Start with 50 lives Start with 99 lives Infinite lives Start turns with 1 bomb instead of 3 Start turns with 5 bombs instead of 3 Start turns with 7 bombs instead of 3 Infinite bombs AEVA-AAFJ Start turns with green weaponry AJVA-AAFJ Start turns with blue weaponry ANVA-AAFJ Start turns with yellow weaponry AJVA-AAFR Start turns with double power boost ATVA-AAFR Start turns with triple power boost S pick-up worth nothing S pick-up gives 2x power Bomb pick-up adds 2 bombs Bomb pick-up adds 3 bombs Keep P pick-ups after losing a life AF6T-AABG Start with 1 credit AZ6T-AABG Start with 5 credits CB6T-AABG Start with 10 credits EZ6T-AABG Start with 25 credits LB6T-AABG Start with 50 credits XF6T-AABG Start with 99 credits Infinite credits Two Crude Dudes 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 A2BA-AAFT B6BA-AAFT BABA-AAFT BEBA-AAFT A2BA-AAFJ A6BA-AAFJ BABA-AAFJ BEBA-AAFJ AJ0A-AABG AN0A-AABG AT0A-AABG AY0A-AABG A20A-AABG AWYT-AA22 AHDT-CAAC A5DT-CAAC AHDA-CAGA A5DA-CAGA AHDA-CAG0 CDDA-CAG0 AHDT-CAE6 DXDT-CAE6 AHDA-CAFL C5DA-CAFL Start with 6 lives--each player Start with 7 lives--each player Start with 8 lives--each player Start with 9 lives--each player Start with 6 continues Start with 7 continues Start with 8 continues Start with 9 continues Start on level 2 Start on level 3 Start on level 4 Start on level 5, first part Start on level 5, second part Enemies do not hurt Disc cutter is easier to kill Disc cutter is harder to kill Hunchback is easier to kill Hunchback is harder to kill Commander is easier to kill Commander is harder to kill Heavy Snake is easier to kill Heavy Snake is harder to kill Grease Monkey is easier to kill Grease Monkey is harder to kill 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 AHDT-CAFN D5DT-CAFN AHDA-CAHN CDDA-CAHN AHDT-CAA2 CDDT-CAA2 AHDT-CAC4 DDDT-CAC4 AHDT-CADT D9DT-CADT AHDT-CAGJ EDDT-CAGJ AHET-CAAW DMET-CAAW AHFT-CAGW DDFT-CAGW Master Reaper is easier to kill Master Reaper is harder to kill Rabid Hounds are easier to kill Rabid Hounds are harder to kill Mad Bomber is easier to kill Mad Bomber is harder to kill Cyborg D is easier to kill Cyborg D is harder to kill Hand Sniper is easier to kill Hand Sniper is harder to kill Rhino-man is easier to kill Rhino-man is harder to kill Santa Imposter is easier to kill Santa Imposter is harder to kill Pyromaniac is easier to kill Pyromaniac is harder to kill Ultimate Qix 1 2 3 NUMBERS 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 ETBT-AA4Y MASTER CODE--MUST BE ENTERED AEBT-AAH2 Start with 1 player spaceship BEBT-AAH2 Start with 9 player spaceships OF SHIPS IN CODES 4 THRU 6 MAY VARY DUE TO COUNTER ROLLOVER EYBT-AAH2 Start with about 25 player spaceships LEBT-AAH2 Start with about 50 player spaceships XEBT-AAH2 Start with about 99 player spaceships EJ6T-AA5A Infinite player spaceships SFLA-DETN + AABT-AAGG Start on round 2 SFLA-DETN Start on round 3 SFLA-DJTN Start on round 4 SFLA-DNTN Start on round 5 SFLA-DTTN Start on round 6 SFLA-DYTN Start on round 7 SLFA-D2TN Start on round 8 SFLA-D6TN Start on round 9 SFLA-DATN Start on round 10 AVLA-CA2N + BJBT-AAGG Start on round 11 AVLA-CA2N + BNBT-AAGG Start on round 12 AVLA-CA2N + BTBT-AAGG Start on round 13 AVLA-CA2N + BYBT-AAGG Start on round 14 AVLA-CA2N + B2BT-AAGG Start on round 15 AVLA-CA2N + B6BT-AAGG Start on round 16 AE6T-AAHC + AE3A-AADA Slower spaceship AN6T-AAHC + AN3A-AADA Faster spaceship AY6T-AAHC + AY3A-AADA Super fast spaceship 9J2A-AAFT Clear round after 25% of field is cut instead of 80% 8T2A-ACFT Clear round after 50% of field is cut VJ2A-AEFT Clear round after 65% of field is cut 022A-AGFT Clear round after 95% of field is cut 4T2A-AGFT Clear round after 98% of field is cut AJNT-CA2L Start with lasers (use B button) Urban Strike 1 2 3 4 R12B-860Y D3RA-AA9G CKPT-AA4L AM4A-AA4G MASTER CODE--MUST BE ENTERED Infinite lives Infinite fuel Infinite ammo 5 6 7 8 9 10 11 12 13 MAFB-YEA6 EAFB-YGA6 4AFB-YRA6 VAFB-ZGA6 CAFB-YRJ6 9AGB-YGFG VAGB-ZGFG CAGB-YRPG AKYT-AA2R Mohican armor starts at Mohican armor starts at Mohican armor starts at Mohican armor starts at Mohican armor starts at Blackhawke armor starts Blackhawke armor starts Blackhawke armor starts Timer never runs out 600 800 2000 5000 10,000 at 1000 at 5000 at 10,000 Valis 3 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 AYNT-AAFA BYNT-AAFA YANA-BK38 YANA-BK38 YANA-BK38 YANA-BK38 YANA-BK38 SAFA-AADT EAFA-AADT CJFA-AA58 AAGA-AAHY AEGA-AAHY AJGA-AAHY ATGA-AAHY A2GA-AAHY A2ET-AA8G BCMA-AA2R AK2A-AA52 JCCA-BAYW BWCA-BA6R + + + + + + Start game at Act 2 Start game at Act 3 NTGT-AAC6 Game clock starts at 100--all scenes 3AGT-AAC6 Game clock starts at 200--all scenes FTGT-ACC6 Game clock starts at 300--all scenes 8TGT-ACC6 Game clock starts at 500--all scenes 66GT-AGC6 Game clock starts at 999--all scenes Game clock runs slower Game clock runs faster Freeze clock (no time limit) Start with 1 life instead of 3 Start with 2 lives Start with 3 lives Start with 5 lives Start with 7 lives Infinite lives HP (life) gauge never loses energy MP (magic) gauge never loses energy Small heart increases HP gauge by 8 instead of 4 SCCA-BBYT + J4CA-BK6W Small heart increases HP gauge by 12 21 A4CA-AA6W Small heart restores HP gauge to full 22 CLCA-AA6R Small heart worth same as large heart 23 RCCA-AA6R Small heart worth same as 1-up 24 AWCA-AAFJ Large heart increases HP gauge by 4 instead of 16 25 BLCA-AAFJ Large heart increases HP gauge by 10 26 DCCA-AAFJ Large heart restores HP gauge to full 27 MWCA-AA7C Large heart worth same as 1-up 28 JCCA-BTOT B-magic increases MP gauge by 4 instead of 8 29.* CCA-BA8N + SCCA-BB0R + KLCA-BK8T B-magic increases MP gauge by 16 *Note about 29: This Code may be wrong, when I found this code, it is way to scrambled to tell what is the code. 30 31 32 33 34 35 36 37 38 A4CA-AA8T B-magic restores MP gauge to full JCCA-B2Z6 S-magic increases MP gauge by 6 instead of 2 BWCA-BA72 + SCCA-BBZ4 + KLCA-BK76 S-magic increases MP gauge by 12 A4CA-AA76 S-magic restores MP gauge to full CLCA-AA72 S-magic worth same as B-magic JCCT-BJTE 1-up worth 2 lives instead of 1 JCCT-BTTE 1-up worth 4 lives JCCT-B2TE 1-up worth 6 lives RGCT-A6TE 1-up worth nothing Vapor Trail 1 2 3 4 5 6 7 8 9 10 11 12 13 AJBT-AA5G P4FA-AA28 FWNA-BETJ RG8T-A604 RG8T-A604 C4FA-AA5G RGYA-A6WY ACTA-AAFW SG6T-BEXA SG6T-BJXA SG6T-BNXA SG6T-BTXA SG6T-BYXA + + + + + + + + MASTER CODE--MUST BE ENTERED Invincibility Allow only one hit per ship FW8T-BE06 Start with 1 ship FW8T-BA06 Start with 8 ships Infinite ships ACYA-BAW0 Start with weapons at full power Very fast roll power recharge SG6T-BEXG Start at mission 2 SG6T-BJXG Start at mission 3 SG6T-BNXG Start at mission 4 SG6T-BTXG Start at mission 5 SG6T-BYXG Start at mission 6 Vectorman 1. 2. AXKT-AA8C R0RA-N60Y Infinite Rocket-boost jumps Weapons don't run out CODES 3-8 ONLY ON WICKED LEVEL 3. AOMT-AAF6 Start with 5 health balls 4. A4MT-AAF6 Start with 6 health balls 5. A8MT-AAF6 Start with 7 health balls 6. BCMT-AAF6 Start with 8 health balls 7. BGMT-AAF6 Start with 9 health balls 8. BLMT-AAF6 Start with 10 health balls 9. RGNA-A61L All health power ups max out health 10. AL8A-AA72 Invincible 11. R8PT-AAB8 Timer counts down half as fast 12. F4PT-AA3T Infinite time CODES 13-19 ONLY ON WICKED LEVEL 13. AGMT-AAFY Start with 1 life 14. ALMT-AAFY Start with 2 lives 15. A0MT-AAFY Start with 5 lives 16. BLMT-AAFY Start with 10 lives 17. DGMT-AAFY Start with 25 lives 18. GLMT-AAFY Start with 50 lives 19. NRMT-AAFY Start with 99 lives 20. C49T-AA28 Infinite lives 21. ALRA-NADA Multiplier goes to 2 after multiplier power-up runs out 22. ARRA-NADA Multiplier goes to 3 after multiplier power-up runs out 23. AL0RA-NADA Multiplier goes to 5 after multiplier power-up runs out 24. ABLA-NADA Multiplier goes to 10 after multiplier power-up runs out 25. ALRA-NA4Y Multipliers don't run out with time 26. AGMT-AACE Start on metalhead level 27. ALMT-AACE Start on tidal surge level 28. ARMT-AACE Start on absolute zero level 29. AWMT-AACE Start on arctic ridge level 30. A0MT-AACE Start on bamboo mill level 31. A4MT-AACE Start on rock 'n' roller level 32. A8MT-AACE Start on death ally level 33. BCMT-AACE Start on hydroponic lab level 34. BGMT-AACE Start on superstructure level 35. BLMT-AACE Start on stayin' alive level 36. BRMT-AACE Start on nightscape level 37. 38. 39. 40. 41. BWMT-AACE B0MT-AACE B4MT-AACE B8MT-AACE CCMT-AACE Start Start Start Start Start on on on on on dark ruins level underground vault level worldlink center level twist and shout level bonus level Virtua Racing 1 C5NA-EA4E 2 3 4 5 6 7 8 9 KR6A-F80C L06A-FA0C NR6A-FA0C AC6A-E00E AC6A-FL0E AC6A-EG8E AL3A-EA9L B4SA-FA54 10 CWSA-FA54 11 DGSA-FA54 12 D4SA-FA54 13 14 15 16 17 18 19 20 21 22 23 24 25 26 CWSA-FA6E DGSA-FA6E D4SA-FA6E 3CLT-EAGT 0CLT-EAGT XCLT-EAGT TCLT-EAGT NCLT-EAGT ECLT-EAGT AFDT-EABR AKDT-EABR APDT-EABR AVDT-EABR A3DT-EABR 29 ALRT-EA2W Backwards tracks--select backwards logo in mode select screen Start with 95 sec. on easy level Start with 85 sec. on normal level Start with 99 sec. on normal level Start with 75 sec. on hard level Start with 85 sec. on hard level Start with 99 sec. on hard level Timer doesn't count down (lap counter still does) 15 sec. added for checkpoints on Beginner and Medium courses 20 sec. added for checkpoints on Beginner and Medium courses 25 sec. added for checkpoints on Beginner and Medium courses 30 sec. added for checkpoints on Beginner and Medium courses 20 sec. added for checkpoints on Expert course 25 sec. added for checkpoints on Expert course 30 sec. added for checkpoints on Expert course Accelerate and decelerate slightly faster Accelerate and decelerate faster Accelerate and decelerate much faster Accelerate and decelerate very quickly Accelerate and decelerate extremely fast Accelerate and decelerate instantly 1 lap in Virtua Racing mode instead of 5 2 laps in Virtua Racing mode 3 laps in Virtua Racing mode 4 laps in Virtua Racing mode 6 laps in Virtua Racing mode (lap counter gets weird after 5) Finish 1st in every race you complete VR Troopers 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. Wardner AAGA-AAA2 AGJT-AAFL CCJT-AAFL ECJT-AAFL F8JT-AAFL AGKA-AAAJ CCKA-AAAJ ECKA-AAAJ F8KA-AAAJ AAET-AABG CAGA-AAAR Infinite timer Start with very little energy Start with 1/4 energy Start with 1/2 energy Start with 3/4 energy Opponent starts with very little energy Opponent starts with 1/4 energy Opponent starts with 1/2 energy Opponent starts with 3/4 energy Carry your match timer into the bonus rounds Timer counts by ten 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 AJBT-AA4Y ATTT-AA6G ABGT-AACY AKGT-AACY A3GT-AACY BFGT-AACY B3GT-AACY CPGT-AACY DBGT-AACY BVHT-AA5G 9VGT-BCE2 9VGT-BCE2 9VGT-BCE2 9VGT-BCE2 9VGT-BCE2 9VGT-BCE2 9VGT-BCE2 9VGT-BCE2 AKKA-AA80 ABGT-AABG AFGT-AABG APGT-AABG AZGT-AABG BFGT-AABG B7GT-AABG CVGT-AABG DFGT-AABG D3GT-AABG HBGT-BEV0 9ETT-ATE2 AT7A-AA4J AVGT-BA3T BBGT-BA3T BVGT-BA3T HTVT-BEPE YC1T-AADE JC1T-BA4W R0TA-BA4J + + + + + + + + MASTER CODE--MUST BE ENTERED Infinite lives Start with 1 life Start with 3 lives Start with 7 lives Start with 10 lives Start with15 lives Start with 20 lives Start with 25 lives Infinite time AFGT-AAE4 1 minute per level AZGT-AAE4 5 minutes per level A7GT-AAE4 7 minutes per level BFGT-AAE4 9 minutes per level B7GT-AAE4 15 minutes per level CVGT-AAE4 20 minutes per level DFGT-AAE4 25 minutes per level D3GT-AAE4 30 minutes per level Infinite restarts No restarts 1 restart 3 restarts 5 restarts 9 restarts 15 restarts 20 restarts 25 restarts 30 restarts Always have magical cape during first life Always have magical cape during other lives Always have magical cape after use Start with magic of the stars Start with magic of the moon Start with magic of the sun Everything costs 0 Little power balls worth 10 Sacks of gold worth 400 Treasure chests worth 750 Warlock 1. 2. 3. 4. 5. 6. A26T-CAEP A3LT-AADG ADHA-AAAZ AE6T-CAB7 DA6T-CAB7 EDHA-AAB2 Shoot fireballs Infinite energy One hit and youÍre invincible Start with less energy Start with more energy DonÍt flash when you get hit Whip Rush 1 2 3 4 5 AJBA-EA72 GJMA-AA5J A5KT-AADG BMKT-AADG CXKT-AADG Infinite credits Infinite lives Start with 7 lives--easy level Start with 11 lives--easy level Start with 21 lives--easy level 6 7 8 9 10 11 12 A5KT-AAD0 BMKT-AAD0 CXKT-AAD0 A5KT-AAC0 BMKT-AAC0 CXKT-AAC0 AJYA-AA98 Start with 7 lives--normal level Start with 11 lives--normal level Start with 21 lives--normal level Start with 7 lives--hard level Start with 11 lives--hard level Start with 21 lives--hard level Invincibility after first power-up or first loss of ship on each level Wolverine: Adamantium Rage 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 9PVT-B97L Jump higher 9FVT-B97L Jump much higher 83VT-B97L Jump much, much higher ATKA-AA9C Infinite lives REHT-A604 Every few seconds, health does not improve JAHT-BJ04 Every few seconds, health improves 2% JAHT-BT04 Every few seconds, health improves 4% JAHT-BA04 Every few seconds, health improves 8% ABDA-2AFE Health pickups add 0% to health AZDA-2AFE Health pickups add 5% to health CVDA-2AFE Health pickups add 20% to health GKDA-2AFE Health pickups add 50% to health NVDA-2AFE Health pickups add 100% to health ATHT-AA6C Elsie-Dee never comes SEHT-BJYC Elsie-Dee comes 2x as fast as normal SEHT-BNYC Elsie-Dee comes 3x as fast as normal FB0V-AA90 Skip opening credit screens A2SA-AA8G Nearly invincible BTZT-AA5A Invincible against fire, acid, water, bats BVDA-2A92 Invincible against android dogs AAXT-AABC Invincible against electricity BTYA-AA3Y Invincible against some shots BTXT-AA9E Invincible against guard androids EVKA-AA64 + EVKA-AA2N Invincible against Lurker BTYT-AA76 Invincible against tree darts BJTT-AAG6 Some of your slashes and punches do 1/2x more damage than normal FATT-AAG6 Some of your slashes and punches do 2x more damage than normal NTTT-AAG6 Some of your slashes and punches do 5x more damage than normal 29 3ATT-AAG6 30 31 32 33 A2TT-AAG4 DATT-AAG4 HTTT-AAG4 SATT-AAG4 Some of your slashes and punches do 10x more damage than normal Some of your kicks do 1/2x more damage than normal Some of your kicks do 2x more damage than normal Some of your kicks do 5x more damage than normal Some of your kicks do 10x more damage than normal World Series Baseball 1 2 3 4 5 6 HENA-DEYN HENA-DJYN HENA-DNYN HENA-DTYN HENA-DYYN HENA-D2YN Player Player Player Player Player Player 1 1 1 1 1 1 starts starts starts starts starts starts with with with with with with 1 2 3 4 5 6 run runs runs runs runs runs 7 8 9 10 11 12 13 14 15 16 HENA-D6YN HENA-DAYN HENA-DEZE HENA-DJZE HENA-DNZE HENA-DTZE HENA-DYZE HENA-D2ZE HENA-D6ZE HENA-DAZE Player Player Player Player Player Player Player Player Player Player 1 1 2 2 2 2 2 2 2 2 starts starts starts starts starts starts starts starts starts starts with with with with with with with with with with 7 8 1 2 3 4 5 6 7 8 runs runs run runs runs runs runs runs runs runs World of Illusion 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 AEST-BA30 BEST-BA30 DEST-BA30 GJST-BA30 KNST-BA30 NNST-BA30 BM2A-AA9R AX2A-AA62 FF5T-BAWC AK5T-AA4C RZ5T-A6W8 AF6A-AAA2 BK6A-AAA2 DK6A-AAA2 AJST-EAH2 ANST-EAH2 ATST-EAH2 AYST-EAH2 A92A-BJYL A92A-BNYL A92A-BTYL + + + + + Start with 1 try instead of 3„player 1 Start with 9 tries„player 1 Start with 25 tries„player 1 Start with 50 tries„player 1 Start with 75 tries„player 1 Start with 99 tries„player 1 Infinite tries DM2A-AA8T Infinite health Candy restores health fully Candy worth nothing Cake worth nothing Gain an extra try with every card instead of 52 Gain an extra try with 10 cards Gain an extra try with 26 cards HAPA-BEWE Start on stage 2 HAPA-BJWE Start on stage 3 HAPA-BNWE Start on stage 4 HAPA-BTWE Start on stage 5 Enemy hits cost 2 health points Enemy hits cost 3 health points Enemy hits cost 4 health points World Championship Soccer 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 AJMA-AA3N AJMA-AA3N AJMA-AA3N AJMA-AA3N AJMA-AA3N AJMA-AA3N AJMA-AA3N AJMA-AA3N AJMA-AA3N AJMA-AA3N AJMA-AA3N AJMA-AA3N AJYA-BE80 ANYA-BE80 ATYA-BE80 AYYA-BE80 A2YA-BE80 AJYT-BE3Y ANYT-BE3Y ATYT-BE3Y AYYT-BE3Y + + + + + + + + + + + + 9TMA-BGKT + AAMA-ACBW 9TMA-BGKT + AAMA-AEBW 9TMA-BGKT + AAMA-AGBW 9TMA-BGKT + AAMA-AJBW 9TMA-BGKT + AAMA-ALBW 9TMA-BGKT + AAMA-ANBW 9TMA-BGKT + AEMA-AABW 9TMA-BGKT + AJMA-AABW 9TMA-BGKT + ANMA-AABW 9TMA-BGKT + ATMA-AABW 9TMA-BGKT + AYMA-AABW 9TMA-BGKT + A2MA-AABW Each player 1 goal Each player 1 goal Each player 1 goal Each player 1 goal Each player 1 goal Each player 2 goal Each player 2 goal Each player 2 goal Each player 2 goal Player 1 Player 1 Player 1 Player 1 Player 1 Player 1 Player 2 Player 2 Player 2 Player 2 Player 2 Player 2 worth 2 worth 3 worth 4 worth 5 worth 6 worth 2 worth 3 worth 4 worth 5 starts starts starts starts starts starts starts starts starts starts starts starts with with with with with with with with with with with with 1 2 3 4 5 6 1 2 3 4 5 6 point points points points points points point points points points points points 22 23 24 25 A2YT-BE3Y AJXA-BE9J ANXA-BE9J ATXA-BE9J Each Time Time Time player 2 goal goes by 2x as goes by 3x as goes by 4x as worth 6 fast fast fast WWF Super Wrestlemania 1 REBT-A6TN MASTER CODE„MUST BE ENTERED 2 5CWA-CAEE Player 1 starts with 3/4 energy 3 WCWA-CAEE Player 1 starts with 1/2 energy 4 KCWA-CAEE Player 1 starts with 1/4 energy 5 5CWT-CAFG Player 2 starts with 3/4 energy 6 WCWT-CAFG Player 2 starts with 1/2 energy 7 KCWT-CAFG Player 2 starts with 1/4 energy ELBOW CODES DON'T WORK FOR FLYING ELBOWDROP 8 DWCA-CACJ Kick does no damage 9 ACCA-CAAR Punch does no damage 10 CCCA-CABA Elbow drop does no damage 11 ACCA-CABC Stomp does no damage 12 ACCA-CABE Flying dropkick does no damage 13 ACCA-CAA8 Body slam does no damage 14 ACCA-CJBJ Head butt does no damage 15 ACCA-CAB2 Suplex does no damage 16 ACCA-CABG Hiptoss does no damage 17 BWCA-CABY Clothesline does no damage 18 DWCA-DTCJ Kick does more damage 19 DCCA-CAAR Punch does more damage 20 CCCA-DAKA Elbow drop does more damage 21 ACCA-DABC Stomp does more damage 22 GCCA-CABE Flying dropkick does more damage 23 HWCA-CAA8 Body slam does more damage 24 CCCA-CJBJ Head butt does more damage 25 FLCA-CAB2 Suplex does more damage 26 D4CA-CABG Hiptoss does more damage 27 BWCA-CJKY Clothesline does more damage 28 DWCA-DALJ Kick does a lot more damage 29 GCCA-CAAR Punch does a lot more damage 30 CCCA-CA3A Elbow drop does a lot more damage 31 ACCA-DAKC Stomp does a lot more damage 32 NCCA-CABE Flying dropkick does a lot more damage 33 SCCA-CAA8 Body slam does a lot more damage 34 GCCA-CJBJ Head butt does a lot more damage 35 LWCA-CAB2 Suplex does a lot more damage 36 HWCA-CABG Hiptoss does a lot more damage 37 BWCA-CTVY Clothesline does a lot more damage X-Men 1 2 3 4 5 6 7 8 A3YA-AA32 Protection from most enemy hits BDBA-CA34 Protection from falling off screen (no health lost) ACJT-CAGA Protection from spikes AB1A-CAGJ + AB1T-CAHE Gambit's lethal burst uses no mutant power DKWA-CA4C + DVWA-CA6L Nightcrawler's teleport uses no mutant power ALKT-CA4L Wolverine's claws use no mutant power ABET-CAAE + ABDT-CAG8 Wolverine's spin slash uses no extra mutant power ABMT-CAE2 + ABNA-CAFA Cyclops' eye-beam uses no mutant power--except when you duck or jump 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 ABPA-CAC6 + ABMA-CAC4 Cyclops' optic blast uses no mutant power ACKT-CAFT Mutant power does not regenerate TCKT-CAFT Mutant power regenerates faster ACKT-CEFT Mutant power regenerates much faster ACKT-CJFT Mutant power regenerates to full very quickly BC7A-CA5W Lets you use Iceman multiple times BC9T-CA80 Lets you use Archangel multiple times BC8T-CA42 Lets you use Rogue multiple times BC7T-CA2T Lets you use Storm multiple times P0KT-DAYW Wolverine heals himself faster ALKA-CA86 Switch X-Men an infinite number of times AP6T-EAF2 Start part way through Savage Land AV6T-EAF2 Start in Shi'ar Empire AZ6T-EAF2 Start on Excalibur's Lighthouse stage A36T-EAF2 Start inside Excalibur's Lighthouse A76T-EAF2 Start in Ahab's Future World BB6T-EAF2 Start in Mojo's Crunch BK6T-EAF2 Start in Asteroid M B5BA-CA7T No mutant power lost when Wolverine falls off screen X-Men 2 Clone Wars 1. AKRT-AA58 Infinite lives 2. J6SB-8EY6 Invincible 3. ABRT-AWEE Start with 9 health after 1st life 4. BKRA-AAE0 Start with 9 lives 5. A3RA-AAE0 Start with 5 lives CODES 6-11 ONLY WORK FOR WOLVERINE 6. AB7B-WWDN Regenerate all the way up to 9 7. AB7B-WRDN Regenerate up to 7 8. AB7B-WLDN Regenerate up to 5 9. 2K7B-WCDG Regenerate twice as fast 10. 6F7B-WADG Regenerate four times as fast 11. RFMA-N60W Play as Magneto on any level Zany Golf 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 BB0A-AAC0 CK0A-AAC0 DV0A-AAC0 GB0A-AAC0 NK0A-AAC0 AC2T-ANCG AC2T-ARCT AC2T-ANCA AC2T-ARCW AC2T-ARCJ AC2T-ARCC AC2T-ARCR AC2T-AYCE AC2T-A0CN BC1T-ATEJ BC1T-AAEJ BC1T-AWEJ BC1T-AJEJ BC1T-ACEJ BC1T-AREJ BC1T-AEEJ Start with 10 strokes Start with 20 strokes Start with 30 strokes Start with 50 strokes Start with 100 strokes Change hole 1 to par 6 Change hole 2 to par 7 Change hole 3 to par 6 Change hole 4 to par 7 Change hole 5 to par 7 Change hole 6 to par 7 Change hole 7 to par 7 Change hole 8 to par 10 Change hole 9 to par 11 Start on hole 2 Start on hole 3 Start on hole 4 Start on hole 5 Start on hole 6 Start on hole 7 Start on hole 8 22 BC1T-ANEJ Start on hole 9 Zero Tolerance 1. 2. AAFT-CABY REJA-C61W 3. 4. 5. 6. 7. 8. 9. 10. A39A-LA7E AMNA-AA5E AAHA-CAG6 TAHA-CAG6 AAHA-CEG6 AAGT-CAHT AAGT-CEHT TAGT-CAHT Infinite ammo Ammo power-ups completely fill ammo if you already have some All levels are secured Invincible Bullet Proof Vest takes no damage Bullet Proof Vest takes 1/2 damage Bullet Proof Vest takes 2x damage Bioscanner doesn't run out Bioscanner lasts half as long Bioscanner lasts twice as long Zero Wing 1. 2. 3. ANRA-AAA0 ATYA-AA3T ATLT-AA8C Weapon power-ups level-up your weapon faster Infinite lives Invincibility against enemies, and enemy fire. You can still die from touching obstacles. With this code on, you will not be able to pick-up weapon power-ups. This code makes it very easy to finish the game. Note that you can get power-ups if you use the tracker beam. Zombies Ate my Neighbors 1 BF2T-AABJ Start with 10 lives 2 A32T-AABJ Start with 7 lives 3 AB2T-AABJ Start with 1 life 4 A47A-AA6W Infinite lives 5 GK2T-AAB4 Start with 50 shots in starting weapon 6 NV2T-AAB4 Start with 100 shots in starting weapon 7 8V2T-ACB4 Start with 500 shots in starting weapon 8 TV2T-AGB4 Start with 900 shots in starting weapon 9 JK2T-AAB6 Start with soda pop cans instead of squirt guns FOR CODES 10 THRU 19, HOLD DOWN "A" AND PRESS "B" TO USE NEW WEAPON 10 JB2T-AAB6 Start with bazookas 11 JV2T-AAB6 Start with tomatoes 12 HB2T-AAB6 Start with fire extinguishers 13 J32T-AAB6 Start with ice pops 14 HK2T-AAB6 Start with martian bubble guns 15 HV2T-AAB6 Start with weed-eaters 16 H32T-AAB6 Start with ancient artifacts 17 KK2T-AAB6 Start with plates 18 KV2T-AAB6 Start with silverware 19 K32T-AAB6 Start with footballs 20 AMWA-AA88 Infinite weapons once you have at least 1 21 LK2T-AACJ Start with speed shoes instead of a first aid kit FOR CODES 22 THRU 27, HOLD DOWN "A" AND PRESS "C" TO USE NEW WEAPON 22 LV2T-AACJ Start with a monster potion 23 L32T-AACJ Start with a ghost potion 24 MB2T-AACJ Start with a random potion 25 NB2T-AACJ Start with a pandora's box 26 NK2T-AACJ Start with a skeleton key 27 28 NV2T-AACJ DDXT-AA2G 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 AZ2T-AAA6 A1ET-AAHL AL8T-AA3G BF2T-AACG AMVA-AA4G 694T-AGFL NS4T-AAF0 NS4T-AAFN BH5A-AAAR AK0A-AAB2 AP0A-AAB2 AV0A-AAB2 AZ0A-AAB2 A30A-AAB2 A70A-AAB2 BB0A-AAB2 BF0A-AAB2 BK0A-AAB2 BP0A-AAB2 BV0A-AAB2 BZ0A-AAB2 B30A-AAB2 B70A-AAB2 CB0A-AAB2 CF0A-AAB2 CK0A-AAB2 CP0A-AAB2 CV0A-AAB2 CZ0A-AAB2 C30A-AAB2 C70A-AAB2 DB0A-AAB2 DF0A-AAB2 DK0A-AAB2 DP0A-AAB2 DV0A-AAB2 DZ0A-AAB2 D30A-AAB2 D70A-AAB2 EB0A-AAB2 EF0A-AAB2 EK0A-AAB2 EP0A-AAB2 EV0A-AAB2 EZ0A-AAB2 E30A-AAB2 E70A-AAB2 FB0A-AAB2 FF0A-AAB2 FK0A-AAB2 FP0A-AAB2 FV0A-AAB2 FZ0A-AAB2 F30A-AAB2 Start with a decoy Infinite special items once you have at least 1--EXCEPT KEYS Start with 1/2 health Continue with 1/2 health Almost infinite health Start with 9 first aid kits instead of 1 Infinite keys once you have at least one Package of squirt guns worth 999 Package of soda pop cans worth 99 Fire extinguishers worth 99 on pick up Each key worth 9 on pick up Start on level 2 Start on level 3 Start on level 4 Start on level 5 Start on level 6 Start on level 7 Start on level 8 art on level 9 Start on level 10 Start on level 11 Start on level 12 Start on level 13 Start on level 14 Start on Level 15 Start on Level 16 Start on Level 17 Start on Level 18 Start on Level 19 Start on Level 20 Start on Level 21 Start on Level 22 Start on Level 23 Start on Level 24 Start on Level 25 Start on Level 26 Start on Level 27 Start on Level 28 Start on Level 29 Start on Level 30 Start on Level 31 Start on Level 32 Start on Level 33 Start on Level 34 Start on Level 35 Start on Level 36 Start on Level 37 Start on Level 38 Start on Level 39 Start on Level 40 Start on Level 41 Start on Level 42 Start on Level 43 Start on Level 44 Start on Level 45 Start on Level 46 83 84 85 86 87 88 89 90 91 F70A-AAB2 GB0A-AAB2 GK0A-AAB2 GP0A-AAB2 GV0A-AAB2 GZ0A-AAB2 G30A-AAB2 G70A-AAB2 GF0A-AAB2 Start Start Start Start Start Start Start Start Start on on on on on on on on on Level 47 Level 48 Bonus Level Son of Dr. Tongue Bonus Level Day of the Tentacle Bonus Level Someplace Very Warm Bonus Level Curse of the Pharaohs Bonus Level Mushroom Men Bonus Level Cheerleaders vs the Monsters Credit Level Monsters Among Us Zoom 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 DGVA-AAC8 KRVA-AAC8 NRVA-AAC8 AWAA-AA7J AWFA-AA4Y AFHT-AAF0 AZHT-AAF0 A7HT-AAF0 BFHT-AAF0 EK4A-AA2W AFHT-AAGL AZHT-AAGL A7HT-AAGL BFHT-AAGL ALHT-AA48 GLTA-AAAW LCTA-AAAW 3CTA-AAAW AJZT-AA4T Start with 25 rubber balls--both players Start with 75 rubber balls--both players Start with 99 rubber balls--both players Infinite rubber balls--player 1 Infinite rubber balls--player 2 Start with 2 lives instead of 3--player 1 Start with 6 lives--player 1 Start with 8 lives--player 1 Start with 10 lives--player 1 Infinite lives--1-player game only Start with 2 lives--player 2 Start with 6 lives--player 2 Start with 8 lives--player 2 Start with 10 lives--player 2 Infinite lives--player 2 Start stage 1, field 1 time at 50 Start stage 1, field 1 time at 80 Start stage 1, field 1 time at 200 Start at zero time CODES 20 THRU 54 SHOW YOU A FLASH OF FINAL BEGINS 20 ABJA-AABL Player 1 starts on 21 AFJA-AABL Player 1 starts on 22 AKJA-AABL Player 1 starts on 23 APJA-AABL Player 1 starts on 24 AVJA-AABL Player 1 starts on 25 AZJA-AABL Player 1 starts on 26 A3JA-AABL Player 1 starts on 27 A7JA-AABL Player 1 starts on 28 BBJA-AABL Player 1 starts on 29 BFJA-AABL Player 1 starts on 30 BKJA-AABL Player 1 starts on 31 BPJA-AABL Player 1 starts on 32 BVJA-AABL Player 1 starts on 33 BZJA-AABL Player 1 starts on 34 B3JA-AABL Player 1 starts on 35 B7JA-AABL Player 1 starts on 36 CBJA-AABL Player 1 starts on 37 CFJA-AABL Player 1 starts on 38 CKJA-AABL Player 1 starts on 39 CPJA-AABL Player 1 starts on 40 CVJA-AABL Player 1 starts on 41 CZJA-AABL Player 1 starts on 42 C3JA-AABL Player 1 starts on STAGE BEFORE SELECTED LEVEL stage stage stage stage stage stage stage stage stage stage stage stage stage stage stage stage stage stage stage stage stage stage stage 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, field field field field field field field field field field field field field field field field field field field field field field field 2 3 4 5 6 1 2 3 4 5 6 1 2 3 4 5 6 1 2 3 4 5 6 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 C7JA-AABL DBJA-AABL DFJA-AABL DKJA-AABL DPJA-AABL DVJA-AABL DZJA-AABL D3JA-AABL D7JA-AABL EBJA-AABL EFJA-AABL EKJA-AABL ABJA-AABT AFJA-AABT AKJA-AABT APJA-AABT AVJA-AABT AZJA-AABT A3JA-AABT A7JA-AABT BBJA-AABT BFJA-AABT BKJA-AABT BPJA-AABT BVJA-AABT BZJA-AABT B3JA-AABT B7JA-AABT CBJA-AABT CFJA-AABT CKJA-AABT CPJA-AABT CVJA-AABT CZJA-AABT C3JA-AABT C7JA-AABT DBJA-AABT DFJA-AABT DKJA-AABT DPJA-AABT DVJA-AABT DZJA-AABT D3JA-AABT D7JA-AABT EBJA-AABT EFJA-AABT EKJA-AABT Player Player Player Player Player Player Player Player Player Player Player Player Player Player Player Player Player Player Player Player Player Player Player Player Player Player Player Player Player Player Player Player Player Player Player Player Player Player Player Player Player Player Player Player Player Player Player 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 starts starts starts starts starts starts starts starts starts starts starts starts starts starts starts starts starts starts starts starts starts starts starts starts starts starts starts starts starts starts starts starts starts starts starts starts starts starts starts starts starts starts starts starts starts starts starts on on on on on on on on on on on on on on on on on on on on on on on on on on on on on on on on on on on on on on on on on on on on on on on stage stage stage stage stage stage stage stage stage stage stage stage stage stage stage stage stage stage stage stage stage stage stage stage stage stage stage stage stage stage stage stage stage stage stage stage stage stage stage stage stage stage stage stage stage stage stage 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, field field field field field field field field field field field field field field field field field field field field field field field field field field field field field field field field field field field field field field field field field field field field field field field 1 2 3 4 5 6 1 2 3 4 5 6 2 3 4 5 6 1 2 3 4 5 6 1 2 3 4 5 6 1 2 3 4 5 6 1 2 3 4 5 6 1 2 3 4 5 6