The Video Game Delivery Project IT Project Management - Assignment 1 Submitted By: Aya El Mobayad 19-4134 Nour Ossama 19-2897 Submitted To: Prof. Dr. Ralf Klischewski Eng. Amira Abdel Aziz 4/3/2012 Scope Statement Project Title: The Video Game Delivery Project Date: April 3rd, 2012 Prepared by: Nour and Aya Project Justification: This project is to develop a Web-based application and support structure to provide customers with video games on a monthly rental basis. The project is expected to be completed within one year with a cost that does not exceed $500,000. Product Characteristics and Requirements: 1. The focus will be on educational and sports-related video games only 2. Available for all types of platforms, including popular gaming systems, computers, and learning systems used in preschools and elementary schools 3. Available in several languages 4. Very user friendly 5. Ability to search for specific games by platform, age and gender appropriateness, customer reviews, sport (for sport-related games), languages, and so on 6. Ability to order the video games, pay online or via other payment methods (including credit or debit card, check school payments systems, other electronic payments, etc.) 7. Customers should be able to write reviews about the games they rent 8. Display advertisements 9. Track customer usage patterns 10. Track referrals to the site from corporate partners and customer referrals 1 Summary of Project Deliverables Project management-related deliverables: 1. Project charter 2. Team contract 3. Partnership agreements 4. Scope Statement 5. Work Breakdown Structure (WBS) 6. Project Schedule 7. Budget 8. Final project report and presentation Product-related deliverables: 1. Market research reports 2. Hardware 3. Outsourced software code before and after customization Project Success Criteria: 1. The project should meet the deadline 2. It shouldn’t exceed the set budget 3. The product should be of high quality and it should satisfy the needs of the consumers 4. Project risks should be managed efficiently 2 Work Breakdown Structure for the Video Game Delivery Project Prepared by: Nour Ossama (19-2897) & Aya El Mobayad (19-4134) Date: April 3rd, 2012 1. Initiating 1.1. Form the project team 1.2. Develop project charter 2. Planning 2.1. Determine the scope of the project 2.2. Analyze the user and system requirements 2.3. Develop scope statement 2.4. Develop project schedule 2.5. Develop partnership programs 3. Purchasing 3.1. Purchase new hardware 3.2. Outsource software 4. Development and Customization 4.1. Examine outsourced software code 4.2. Customize ABC Corp.’s web-based application to meet project’s requirements 4.3. Development complete, system ready (Milestone) 5. Marketing 5.1. Identifying market segment 5.2. Test the video game delivery system 5.3. Obtain test group feedback 5.4. Marketing complete, the system is now known (Milestone) 6. Refine system (if needed) according to feedback 7. Launching (Milestone) 8. Maintenance and support 3 Gantt Chart 4 5 Network Diagram 6 7