Course Overview • Course Overview – Goals – Web-based Content – Syllabus – Policies – Project Content • Group Design Project UNIVERSITY OF MARYLAND © 2007 David L. Akin - All rights reserved http://spacecraft.ssl.umd.edu Project Definition Space Systems Design 1 Contact Information Dr. Dave Akin Neutral Buoyancy Research Facility/Room 2100D 301-405-1138 dakin@ssl.umd.edu http://spacecraft.ssl.umd.edu Dr. Mary Bowden Engineering Classroom Building/Room 3146 301-405-0011 bowden@umd.edu maryb@ssl.umd.edu TA: Peter Gardner (contact info TBD) UNIVERSITY OF MARYLAND Project Definition Space Systems Design 2 Goals of ENAE 483/484 • Learn the basic tools and techniques of systems analysis and space vehicle design • Understand the open-ended and iterative nature of the design process • Simulate the cooperative group engineering environment of the aerospace profession • Develop experience and skill sets for working in teams • Perform and document professional-quality systems design of focused space mission concepts UNIVERSITY OF MARYLAND 3 Project Definition Space Systems Design Outline of Space Systems • ENAE 483 (Fall) – – – – – Lecture style, problem sets and quizzes Design as a discipline Disciplinary subjects not contained in curriculum Engineering graphics Engineering ethics • ENAE 484 (Spring) – – – – – Single group design project Externally imposed matrix organization Engineering presentations Group dynamics Peer evaluations UNIVERSITY OF MARYLAND 4 Project Definition Space Systems Design Web-based Course Content • Data web site at http://spacecraft.ssl.umd.edu – Course information – Syllabus – Lecture notes – Problems and solutions • Interactive web site at https://bb.eng.umd.edu/ – Communications for team projects – Lecture videos UNIVERSITY OF MARYLAND 5 Project Definition Space Systems Design ENAE 484 Spring 2007 Project Statement As NASA works to fully define its Vision for Space Exploration, early attention has been focused on the Crew Exploration Vehicle to replace the shuttle, and the Ares I and Ares V launch vehicles to provide human access to the moon. While a Lunar Architecture Team recently released its concept for a permanent outpost on the edge of Shackelton Crater on the lunar south pole, few details have been developed for how the lunar base will be designed, or how the system will support extended human exploration beyond the local area. Furthermore, with limited funding and the demands of near-term challenges, little effort has been available to consider the ultimate goals of extensive planet-wide exploration by humans of the Moon and Mars. To address these open issues, the Spring 2007 University of Maryland ENAE 484 Space Systems Design class will focus on developing a comprehensive design for the lunar outpost, and for the systems required to support extended human exploration of the moon. Starting with the assumption of the availability of the CEV, Ares I and V, and Earth Departure Stage as currently envisioned by NASA, the 484 design team will develop optimal designs for the lunar base, and for support infrastructure (rovers, habitats, and other necessary equipment) to allow the construction of the lunar outpost, development of in-situ resource utilization, and human access to remote regions for extended exploration and resource exploitation. While the team can start with the current NASA concept of the Lunar Surface Access Module, the lunar surface access vehicle design will be considered part of the team's design assignment, in order to exploit beneficial synergies between the lunar lander and the systems carried to the surface. As a mission focus for this design effort, the goal is to develop a lunar infrastructure to support a full simulation of a human exploration mission to Mars, in addition to accomplishing lunar exploration and science objectives. This will entail a 500-day mission duration without crew rotation or consumables resupply. The crew will be expected to develop and maintain the main outpost, as well as support human exploration within a 500 km radius of Shackelton Crater. UNIVERSITY OF MARYLAND 6 Project Definition Space Systems Design Project Milestones 1/22 1/29 2/5 2/12 2/19 2/26 3/5 3/12 3/19 3/26 4/2 4/9 4/16 4/23 4/30 5/7 Spring Break First Day of Class ConOps Review Trade Study Review Preliminary Design Review UNIVERSITY OF MARYLAND 7 Final Report Outline/Draft Critical Design Review Final Report Project Definition Space Systems Design Critical Issues/Challenges • Design a system for lunar surface access that accommodates both humans (two-way) and cargo (one-way), provides simple access to the surface, and directly supports the establishment of the infrastructure for the outpost and for extended lunar exploration UNIVERSITY OF MARYLAND 8 Project Definition Space Systems Design Critical Issues/Challenges • Address the goal of being able to safely access essentially any terrain within a 500 km radius. If the problem can be measured along dimensions of distance, duration, payload (both human and cargo), and terrain (slopes/ obstacles), what set of systems optimally provides access throughout the 4D trade space? UNIVERSITY OF MARYLAND 9 Project Definition Space Systems Design Critical Issues/Challenges • Given the limitations in funding, develop an architecture with maximum use of commonality, modularity, and reuse of existing systems to provide maximum capability at minimum cost UNIVERSITY OF MARYLAND 10 Project Definition Space Systems Design Akin’s Laws of Spacecraft Design - #1 Engineering is done with numbers. Analysis without numbers is only an opinion. UNIVERSITY OF MARYLAND Project Definition Space Systems Design 11