The Role Of Mobile Learning In European Education Mobile Learning Country report Slovenia Editors Zsolt Ispán Gábor Kismihók December, 2007 Corvinno Technology Transfer Center Ltd. Ali utca 7, 1025 Budapest, Hungary Tel. +36-1-786-2427 http://www.corvinno.com Mobile learning report 2007, Slovenia DRAFT version Contents Introduction ..................................................................................................................................... 3 Research methodology .................................................................................................................... 3 Slovenia - facts ................................................................................................................................ 4 Mobile technology........................................................................................................................... 5 Policy issues .................................................................................................................................... 5 Projects ............................................................................................................................................ 6 eMapps ........................................................................................................................................ 6 Mobile Game Based Learning (mGBL) ...................................................................................... 7 The result ................................................................................................................................. 8 UNITE ......................................................................................................................................... 9 AITMES .................................................................................................................................... 10 References ..................................................................................................................................... 12 2 Mobile learning report 2007, Slovenia DRAFT version Introduction This report has been written as a part of an EU Socrates project called „The Role Of Mobile Learning In European Education”1. In this project an attempt has been given to try to discover what mobile learning related activities are going on around the world. This report itself is dealing with Slovenia. The authors followed the following structure: 1, Giving a draft overview about mobile technology in the country 2, Describing the most important policy issues connected to mobile learning 3, Collecting research projects, various activities, pilots and/or business cases regarding mobile learning Sometimes project descriptions were taken directly from the websites or source documents. The authors not always have the expertise to judge or rephrase the content of project descriptions or legislative issues, but mentioning them in this report was relevant. If this is the case the source is always indicated carefully. The authors, editors of this report were trying to collect reliable information about the given country, however changes may have happened since the last review of this paper. The editors are opened to revise the report in case it’s necessary. We also believe that there is several information available in the official language of the country, nevertheless we only concentrated on data and information in English. In case there is something what you, dear reader, are missing from the text, please let us know. Research methodology When gathering data and information for this project we mostly used desk research with the following methodology: • • • Web searching, using the following terms: “m-learning”, “mlearning”, “mobile learning”, “ubiquitous learning”, “pervasive learning” Exploring websites of local government agencies, policy makers related to eLearning and mLearning. Searching for research groups, initiatives, projects appearing in mLearning related international, English speaking conferences The content gathered through these searches went through a revision by a domain expert. After the revision the report has been written. 1 http://www.ericsson.com/socrates2006 3 Mobile learning report 2007, Slovenia DRAFT version Slovenia - facts2 Figure 1, Slovenia3 Country name: Government type: Capital: Area: Population: GDP - per capita (PPP): Telephones - main lines in use: Telephones - mobile cellular: Telephone system: Radio broadcast stations: Television broadcast stations: Internet country code: Internet hosts: Internet users: 2 3 conventional long form: Republic conventional short form: Slovenia parliamentary democracy Ljubljana 20,273 sq km 2,009,245 (July 2007 est.) $23,400 (2006 est.) 837,500 (2006) 1.82 million (2006) general assessment: NA domestic: 100% digital (2000) international: country code - 386 AM 10, FM 230, shortwave 0 (2006) 31 (2006) .si 134,266 (2007) 1.251 million (2006) https://www.cia.gov/library/publications/the-world-factbook/geos/si.html https://www.cia.gov/library/publications/the-world-factbook/maps/si-map.gif 4 of Slovenia Mobile learning report 2007, Slovenia DRAFT version Mobile technology Slovenia’s telecommunication market is quite small (2 million inhabitants) but sophisticated. It’s been served by three mobile operators and it was one of the first country, which launched 3G and MVNO operations in Central Eastern Europe4. Telekom Slovenije dominates the market, with its Mobitel subsidiary accounting for more than two-thirds of all mobile phone users as of March 2007. Until recently, it also held the country’s only third generation license5. At the end of 2006, the mobile penetration level reached 90%, placing Slovenia above the EU-25 average (87%). The whole market (fixes line, long distance and international telecommunications services, mobile communication, data communication, Internet access) was liberalised in January 2001. The most common activities with the mobile phone are the followings: • The digital camera on mobile phone is used at least once a month by 41,7% of users aged 12-65 • Playing games on cell phones is the next most favourite service with 12,8% • Downloading music, pictures and listening to music: 11,3%. The internet usage of Slovenia developed a lot in the past few years and now it’s almost reached the EU average. The figures are the following, according to the Statistical Office YEAR Users Population % Pop. 2000 300,000 1,997,800 15.0 % 2004 750,000 1,956,916 38.3 % 2006 950,000 1,959,872 48.5 % 2007 1,250,600 1,962,856 Internet usage in Slovenia 63.7 % 6 According to a survey (September 2006.) 38% of the population aged 12-65 use internet on PC, 13% use PC and mobile access and 5% get on-line via their mobile phones7. Policy issues8 The Slovenian government has passed a few year general documents that specifically touch on mLearning. Targeted research projects related to ICT in education and lifelong learning was funded by the former Ministry of Education and the National Research Agency. However the strategies haven’t been came into force yet, at least there is a promising initiative. 4 http://www.budde.com.au/Reports%5CContents/Slovenia-Mobile-Market-Overview-Statistics-4093.HTML http://www.itireports.com/cma_slovenia.htm 6 http://www.internetworldstats.com/eu/si.htm 7 http://slovenia.ris.org/index.php?fl=2&lact=1&bid=494&parent=13&p1=276&p2=285&id=651 8 Based on the Project: Next steps in developing Information Society Services in the New Member States, The case of eLearning, IPTS DG JRC 5 5 Mobile learning report 2007, Slovenia DRAFT version There is still no document (at the beginning of 2007) which regulates eLearning and mLearning in the education system, but there are two promising drafts of strategies and action plans which will be probably accepted later. The most important European documents, which influence the Slovenian mLearning development are the followings: • Copenhagen declaration • Bologna declaration • i2010 Five years ago there were many barriers which kept adults from participating in lifelong learning. For example, lack of access to employer-provided training reduces the likelihood of participation9. In recent years the country starts to realize the importance of continuous education for staying employable and fortunately the government realized it too and tries to make adult education more attractive for Slovenians. There are several documents and strategic plans handling with adult and lifelong learning, but one of the most important is the Adult Education Master Plan to 2010. There are three main objects10: • increasing participation of adults in non formal general education activities for personal development and improving participation in cultural, political and social activities in communities • improving education attainment • increasing participation in education and training related to improving employability However the copyright is not fully regulated in IT supported educational activities yet, it hasn’t caused many problems. Educational institutes are using the following methods: • If a teacher develops digital content or services within paid hours, then this of course belongs to school which decides whether to make it public or not. • If a teacher develops a product outside their paid hours, the schools usually identify its value in the early stage and in case of positive evaluation buy the application. Due to Slovenia is a small country the logistic and financial resources, teacher training, organisation and management are much less and easier to implement than in a large country. With cheap and powerful palmtops or small portable computers, enabling effective educational usage, the potential easiness of adopting mLearning will further rise. Projects eMapps eMapps is a project of “Motivating Active Participation of Primary Schoolchildren in Digital Online Technologies for Creative Opportunities through Multimedia” and is operated within the 9 http://www.euser-eu.org/eUSER_eLearningCountryBrief.asp?CaseID=2260&CaseTitleID=1101&MenuID=117 http://www.euser-eu.org/eUSER_eLearningCountryBrief.asp?CaseID=2260&CaseTitleID=1101&MenuID=117 10 6 Mobile learning report 2007, Slovenia DRAFT version 6th Framework Programme. The target audience of the project are children of the ages between 9 and 12. The aim of the project is to build communities of creative, networking children in the new member states, generating their own cultural content and communicating with peer groups in other countries and to develop adaptable interactive tools (primarily games played on a mobile platform) with which to deliver learning objectives and which help to integrate the use of ICT into education (http://www.emapps.com). The game is played in 10 countries: Czech Republic, Great Britain, Spain, Slovakia, Slovenia, Hungary, Poland, Estonia, Latvia and Lithuania. Every partner school had to play its own game and after that they shared the experienced in a workshop. The name of the game-type is ARG (Alternative Reality Game), which tries to connect the real and the virtual world. The game is built by online sources, but the events – what happen during the game – are usually played outside. Players use mobile chat for live communication. eMapps has developed three different platforms: • The Rep Game: Teachers use that platform for creating multimedia content and to upload them to the desk game. • The Desk Game: This is the main platform, where the game is played. After the teachers established the teams, and the game finished, children can use this platform to upload the multimedia work which they produce during the game. • The GIS map: It is used to define the game territory by using UTM coordinates via GPS. Mobile Game Based Learning (mGBL) The project was established on October 1st 2005 by five countries (Great Britain, Italy, Croatia, Austria and Slovenia) and founded for three years by European Community through the 6th Framework Programme. The project main aim is to use the mobile phone to implement games bridging the real and the virtual world. The project idea is based on the fact that today mobile devices are getting more and more diffused. Particular mobile phones can represent what young adults, with different level of education and culture, have in common. The target audience is younger people aged 16-24, people with high interest in mobile technologies and in lifelong learning, and their teachers. A special focus is given on the implementation of mechanisms known from marketing and psychology to trigger an emotional learning process. 7 Mobile learning report 2007, Slovenia DRAFT version Figure 2, The mobile phone as a bridge11 A new form of game-based learning will be developed by this project. The mobile phone will act as a trigger for social interactions. mGBL will contribute new learning models to the learning and mobile market. The focus is on the support of decision making in critical situations, not only in a cognitive, but also in an emotional way. mGBL example implementations will be in the fields of e-health, e-commerce and career guidance. There were many expectations from the platform: to develop at least two game templates, which are easy-to-use, can promote decision-making skills and last but not least cost effective. The result A software platform was developed, wherewith the real and the virtual world can be connected in different ways. For example: graphical codes on buildings which can be read by camera phones. One of the most important advantage of these games, that they can be used as stand-alone applications, but also as support for traditional classroom-based learning processes. Figure 3, The mGBL platform12 11 8 http://www.mg-bl.com/index.php?id=57&no_cache=1 Mobile learning report 2007, Slovenia DRAFT version As we can see in the illustration the mobile phone is the central gateway between user groups, the mGBL platform and the real world as well as the medium and part of the mobile game. The mGBL platform is responsible for the planning, controlling, and administration of the games. The reporting modules are also a very important part of the platform. By the help of it, the students can measure his/her learning success. The results of this project will enable new forms of learning as well as offering support for traditional learning processes and will offer the opportunity to involve the mobile channel for presentation and training of learning content. The research results of this project will also offer impulses for the field emotion-based marketing. UNITE UNITE is an IST project under the FP6 framework, which tries to provide and develop innovative services. The project main aim is to contribute the improvement of education in secondary schools, based on innovative technologies. The project’s results are a technical platform and a pedagogical guidance. The platform supports the re-ruse of content material, the integration of mobile learning activities. eLearnig scenarios are developed, based on the technological and pedagogical components. The project objects can be summarized in six points13: • • • • • • 12 13 9 the development of an adequate pedagogical framework: allows the daily use of UNITE platform in the classrooms. the parallel development of an innovative eLearning IT platform: support the use of mobile devices in learning The definition on innovative eLEarning scenarios based on the pedagogical framework The development of a Europe-wide repository of re-usable eLearning content, placed within the UNITE IT platform The development of an adequate validation framework including the organization and implementation of appropriate validation activities, in order to prove the validity of the technological and pedagogical developments The investigation of the sustainability and the degree of the wider deployment of UNITE by schools in Europe. http://www.mg-bl.com/index.php?id=57&no_cache=1&C=0 http://www.unite-ist.org/RDWork/tabid/64/Default.aspx Mobile learning report 2007, Slovenia DRAFT version Figure 4, building component of U)ITE14 In the figure above the buildings components of UNITE can be seen. As a result of the project an advanced eLearning platform is developed. The Microcosmos platform enables the communication and collaboration among the learning community and its linked to a learning management system. AITMES15 The idea of the project is to train in new ways of elearning using mobile technologies for improving educational and training methodologies under multiple educational scenarios based on TCP/IP networks. Objectives: Training through real scenarios with teachers. Seeing how these scenarios work out in practice under several networks outside and indoor and extract conclusions for a Handbook. Enhancing the competence of Teachers using mobile devices to create, search and modify networked information resources and share it on real time over mobile networks such as GPRS, 3G, WIFI. Discuss the learning consequences of the different strategies for training purposes. Target Group: School Teachers and Adult educators. 14 15 http://www.noe-kaleidoscope.org/group/nms_acc/Case%20Studies/unite.html?ac_adm=Print http://www.aitmes.org/index2.html 10 Mobile learning report 2007, Slovenia DRAFT version Main activities: Implementation and evaluation of the usage and the replicability of the used tools, methods and applications developed by the project, such as training Pedagogy, Web mobile graphical interface. Customizing developed interfaces to a wider European community reflecting wider cultural/educational requirements but with an emphasis on strong participation by teachers and mobile technologies. Running local and international workshops. Expected Outputs: • • • • 11 A Handbook as model for implementing the use of Mobile Technologies in training. 10 Trained teachers that train other 100 teachers To implement Mobile Education Platforms and create multimedia content at the schools and beyond extending education to almost any environment by the use of Mobile devices such as 3G phones, PDA, GPS and Pocket PCs under GPRS, WIFI and UMTS networks. A workshop model will be submitted to Comenius and Grundtvig. Mobile learning report 2007, Slovenia DRAFT version References Documents of European Commission Council of the European Union. 2003. Council Conclusions on Reference Levels of European Average Performance in Education and Training (Benchmarks) [online]. Available from: http://ec.europa.eu/education/policies/2010/doc/after-council-meeting_en.pdf Danish Technological Institute. Undated. Study of the e-learning suppliers’ “market” in Europe [online]. Prepared for the Directorate-General for Education and Culture. Available from: http://ec.europa.eu/education/programmes/mLearning/doc/studies/market_study_en.pdf#search= %22mLearning%20suppliers%22 [Accessed 11 September 2006]. European Commission. 2001. The mLearning Action Plan – Designing tomorrow’s education [online]. Available from: http://europa.eu.int/eur-lex/en/com/cnc/2001/com2001_0172en01.pdf [Accessed 11 September 2006]. European Commission. 2002. eEurope 2005: An Information Society for All [online]. Available from: http://europa.eu.int/information_society/eeurope/2002/news_library/documents/eeurope2005/eeu rope2005_en.pdf [Accessed 11 September 2006]. European Commission. 2005. Information Society Benchmarking Report [online]. Available from: http://europa.eu.int/information_society/eeurope/i2010/docs/benchmarking/051222%20Final%2 0Benchmarking%20Report.pdf [Accessed 11 September 2006]. European mLearning Summit. 2001. Summit Declaration [online]. Available from: http://www.career-space.com/whats_new/mLearningSummit1.doc [Accessed 11 September 2006]. http://ec.europa.eu/eurostat/ - Eurostat Related websites http://www.the-infoshop.com/study/iti50977-si-telecom.html http://www.mobilecomms-technology.com/projects/tus-mobil/ http://www.itireports.com/cma_slovenia.htm http://www.budde.com.au/Reports%5CContents/Slovenia-Mobile-Market-Overview-Statistics4093.HTML http://www.eusereu.org/eUSER_eLearningCountryBrief.asp?CaseID=2260&CaseTitleID=1101&MenuID=117 http://www.noe-kaleidoscope.org/group/nms_acc/Case%20Studies/unite.html?ac_adm=Print http://www.unite-ist.org/RDWork/tabid/64/Default.aspx 12