Sex, Lies and Reality Exploding the myths of Web 2.0 Beginnings .............................................................................. In just a few short years the web has become part of the fabric of our lives. The question now, is not whether the web will be used, but how it will be used. Recently, there has been a lot of talk about Web 2.0. How we have moved from a web of content to one based on community, collaboration and customer creation. To its advocates, the web is a living community that has extended beyond the virtual world to become the organising epicentre of their lives. To others, it is the wild web, an unmediated, anarchic environment where anything goes. We set out to uncover the truth. To separate myth from reality. To find out how people really behave in this environment and how that differs from their so-called real lives. It proved to be a journey that took us down many new and exotic paths. Along the way we came to understand how Web 2.0 affects our behaviour and what brands need to do to remain strong and successful. 06/07 08/09 10/11 12/25 14/15 16/17 18/19 20/21 22/23 24/25 26/27 28/29 WHY ON EARTH? THE PERSON WITHIN THE PARADOX MYTHS 01 They are all freaks and geeks 02 It’s perfectly obvious what is real 03 People think and behave totally differently 04 It’s anarchic and lawless 05 The internet is for porn 06 It messes with your mind IMPLICATIONS FOR BRANDS THE FUTURE “My avatar has cat’s ears and wears short pants (because it’s summer)” JI-EUN LEE, KOREA Contents Why on Earth? ............................................................................................................... Technology has always shaped culture and brought Much of this media speculation has centred around about social change but the force with which it exerts three themes: complete denial, new ways to achieve its influence today is unprecedented. brand representation in virtual space and predicting The emergence of Web 2.0 has facilitated the democratisation of media and global empowerment of ordinary people, meaning that brands must adapt and engage if they are to survive. Web 2.0 has heralded the start of a new chapter in the evolution of internet communications and marked the beginning of what has fast become a global phenomenon. the imminent meltdown of society as people live their lives through their computer screens. An entire language has emerged to describe this new order screenagers, digerati, netiquette and so on. But what is really going on out there? Is it possible that the exponential growth of digital technology could have overtaken us completely; challenging everything we thought we knew about? In truth, we had our suspicions but we needed to find a unique Social networking has become a cornerstone of the perspective, a voice that would cut through the digital landscape, provoking a frenzied reaction from masses of material that had already been written. marketers, cultural observers and social critics alike. Escaping the noise surrounding virtual worlds like Second Life and networking sites such as Facebook, hi5 and MySpace, has become almost impossible. We wanted solid evidence that society has indeed become an assortment of remote individuals interacting in previously unimagined ways. For this, we were prepared to bend the framework of our beliefs - with respect to brands, people and markets - to embark on an excursion into this world. 06/07 The Person Within ............................................................................................................... Our journey commenced with some pretty deep and Our study comprised a broad-based programme of difficult questions: original research implemented across 19 countries. • What is it about people who develop an online, The components were: virtual identity? Are they disenchanted, disrespectful, Online survey deficient, disfigured, dysfunctional, just different Exploring social networking, virtual worlds and gaming or maybe their current bodily format is simply not behaviours, along with attitudes to life and brands expressive enough for their expansive imaginations? online (3838 people interviewed globally). • What is their mind-set? Escapism, control, risk-taking, shyness, confidence, otherness….? • How did this need for an alternative, virtual Semiotics Analysis of avatar identity, the virtual environment and the socio-cultural meaning behind the phenomenon. identity manifest itself before Web 2.0? Adventure Ethno-method comics, fantasy gaming, role play….? In-depth interviews and observations with bloggers, • What is it about the real world that makes people gamers, virtualists and so on. want to temporarily ‘slip outside’? Have they Conversation Analysis changed their beliefs about what is ‘real’? Investigation into the way language is used when • Why the wings? Some go to great lengths with their avatars*– what can we learn about people by studying the way they visualise their alter-egos? • Destination. Why is virtual space a good place to go? Are there emotional, intellectual, sexual benefits? visual cues are missing. Our findings are extensive, rich and insightful. They form the cornerstone of our new thinking. * A graphic representation of a real person in the online environment. The word ‘avatar’ derives from the Sanskrit term ‘avatara’, referring to the deliberate descent of an immortal or divine being. • Does ‘time away’ alter perspective on real life? Living a virtual life is a uniquely personal response to the world and we had no idea whether inhabitants would give up their secrets easily. We needed to be very astute in our approach to reach the person within. Participating countries: Australia · Belgium · Canada · China · Czech Republic · Dubai · France · Germany · Ireland Japan · Korea · Portugal · Russia · Saudi Arabia · Singapore · Spain · Sweden · UK · US 08/09 The Paradox ............................................................................................................... As ever, research participants are frequently the Our research has demonstrated that people are not least able to understand their own behaviour and in fact a different species when they access the world attitudes. Therefore we needed to ground our via their computer screen. They have the same analysis in an objective interpretative framework. personality traits and beliefs but they are able to In order for us to advise on the implications for light of current thinking about personality, identity and reality. We had evidence of what people were doing in this virtual world (both claimed and observed) but we needed to understand the reason for their actions. We also needed to consider the deeper socio-cultural implications of it all. If increasing numbers of us around the world are disengaging from conventional communities, where will it all end? Will this ‘atomisation’ signal the end of society? Will we be able to distinguish between the virtual and the real? What happens when people’s internal and external complexities of their ‘self’, free from the criticism and censure that operates in real life. We are spending time in virtual space because it is more meaningful, more personal and more fun…… and all this is at the expense of conventional media pursuits. The paradox is that until now, brands have been targeting their efforts on partial and sometimes unimportant manifestations of the person (‘housewife’, Roy, US ‘18–24 yr old’, ‘risk taker’) and the public aspects they were permitted to see. Now brands can target with greater precision, as people grow to be more confident and ironically come into full view. landscapes become blurred? Maybe the machine is The challenge isn’t how to represent your brand in actually taking over and we are slipping into a virtual space but how to adapt marketing practice now ‘trans-human’ condition where people and that ‘consumer’ has been superseded by ‘individual’. technology converge. Let’s take a closer look at what’s really happening out In short, if consumers are evolving and their online 1 in 4 people in the online community brands, our research needed to be interpreted in the explore, experiment, express and validate the hidden 7 in 10 agree there by exposing a few popular myths …. behaviour is changing the way society operates and culture develops, then brands most definitely need to be aware of this and use it to their advantage. Stefan, UK John Urpeth, Head of Research, Proximity London 10/11 Ferdy, Spain an Male, Jap MYTHS MYTH 1 They are all freaks and geeks ............................................................................................................... The original explorers may have largely been technical These are the people for whom the idea of a wizards and people drawn to novel experiments but boundary between virtual and real loses significance, this is now a world in which every social profile is not because of the time that they spend in the virtual represented. world but because of the way that life intertwines Rubin Steiger, founder of Millions of Us summed it up and interacts with their physical lives. perfectly: “It’s a mistake to see these people as A teenager who spends his online time in the anomalous losers… there are too many of them”. game World of Warcraft still leads a relatively one- Just as the richness and diversity of the lives we lead offline can vary tremendously, so can the lives we now lead online. Millions of us are still simply paddling in the shallows; we sign up for places and applications dimensional virtual life. Yet, a pregnant woman who finds herself delving deeper to understand her growing baby and connecting with other mothersto-be, sees the internet as central to her life. that we visit or use only occasionally and rarely do we Typical behaviour is perhaps somewhere in between, do more than get our feet wet when it comes to where users integrate their virtual activities into exploring what’s possible. the fabric of their everyday life; just like our London In contrast, some of us are not worried about getting out of our depth. teacher who regularly blogs, dips into Laguna Beach, then pops back to instant message his mum. ............................................................................................................................................................ Einram, Australia ................... 14/15 Bjorn, Belgium ................ 50% agree ............ MYTH 2 It’s perfectly obvious what is real 1 in 3 agree: ............................................................................................................... For thousands of years man has constantly sought to These spaces have increasing currency in our world. alter reality. Drugs, alcohol, trances, yogic meditation, They represent a culture of speed and movement of dance, ecstatic prayer, etc all represent the old purely functional value, not to mention impermanence. technologies that delivered our predecessors away from where they were, to wherever they wanted to be. Even headache pills signify a ‘changing reality’ of pain. For some, the virtual world is as much a reality as getting up and eating breakfast. An instant message conversation is no more or less real than a telephone The challenge that virtual worlds represent to ‘reality’ call. We spoke to Natalie and Bjorn who are married is not that new. In fact perceptions of reality under but conduct much of their together life online. certain conditions have always become loose and Their virtual relationship is no less significant and distorted. We are fascinated by alternate worlds, as therefore no less ‘real’ than any other aspect of their visitor numbers to the likes of Disneyland will attest. lives together. For them, it is simply another space in Virtual worlds are online theme parks with unlimited which to be. access and no queuing. So the real and the virtual co-exist, intricately blended Web 2.0 does further blur the boundaries between so that many people cannot identify where one ends the individual and the wider environment. Just as and the other begins. An active online life cannot do virtual communities have the attributes of ‘real’ anything but influence the way that people behave communities, so ‘real’ communities depend on the day- to-day. French student Mathieu told us that his imaginary. The question of the ‘realness’ of the offline personality has changed over the years he has virtual world is simply a continuation of this ambiguity. spent online. He has become more confident, friendly It all hinges on our ability and desire to distinguish and extrovert. For him, his virtual experience has between reality and fantasy. brought some very real benefits. We live in a world of ‘in-between’ places that we As Dr Alex Gordon of Sign Salad puts it so succinctly, inhabit whilst in transit. The airport terminal, metro “’Real’ no longer has value as a meaningful signifier”. station, bus stop, shopping mall, coffee shop and public square are places to move through, not stay in. In many ways online communities mirror this, with short conversations, superficial interpersonal Tove, Sweden 36% agree: What is even more surprising, is the extent to which the online world is built to mirror real life. Why does Second Life have toilets and places to sleep? relationship building and constant movement. ............................................................................................................................................................ 55% agree Bob, Canada Male, Japan ............ .............. ............... 16/17 John Urpeth, Head of Research, Proximity London MYTH 3 People think and behave totally differently ............................................................................................................... Who is the real person behind the Elfin Assassin avatar? Brands used to the predictable behaviour of the single woman who watches Grey’s Anatomy can find online behaviour unnerving. We talked to a high-flying lawyer who behaves seriously at work, but expresses his adventurous personality through an irreverent blog. By liberating invention, the online world gives us a Actually our research shows that much online behaviour reflects the true offline personality. People are more true to themselves in virtual space because they feel free from the constraints and convention. We all have multiple identities; the internet simply gives us a unique way to explore and express aspects of ourselves that we regularly conceal. far more accurate insight into people than traditional marketing categorisations. Rather than working with a one-dimensional profile, we can now build sophisticated profiles of the needs, goals and motivations of our audience. This means that brands now have the opportunity to understand consumer thinking and behaviour more deeply than has ever been possible offline. Social networking is flourishing because: • People can rehearse their personality without being identified • They can form unconditional relationships • There are no visual cues other than those they choose to display • Social anxiety and shyness is eliminated • It is easy to find similar others • People have total control over how they present themselves and time to think about what they say ............................................................................................................................................................ 47% of the online community agree ...................................... 18/19 Chrissy, Canada ................. 1 in 4 agree ............. MYTH 4 It’s anarchic and lawless ............................................................................................................... As alcoholics seeking drinking buddies will tend to “What we’ve found here is in line with other studies find them, so people searching the internet for of the discourse of cyberspace. Sexual morals and depravity and anarchy will surely not go unrequited. etiquette are a visible concern. Of course, internet But the mainstream internet, visited by the mass population day-to-day, is an astonishingly conformist, self-regulating and often conservative place. meeting and dating facilities enjoy massive uptake and are helping millions of people to meet for both short and long-term relationships. The demand and the revenue generated is beyond doubt. But while taking Take for example, heterosexual online dating etiquette. up this service, consumers act coy and concerned and We spoke to Date Doctor Sam van Rood, who show great attention to sexual niceties. They pretend counsels men and women on how to date more they are treating each other ‘just as friends’. Rules are successfully. He advises his clients that the key to set down about what constitutes ‘proper’ behaviour… effective online dating, is to follow the same rules for example, a female online dater invokes a ‘rule’ that that have applied to dating for generations: says ‘properly behaved’ people chat for a few days “Men should do the hunting and initiate first contact. Women should respond, ideally demurely. Men are then advised to drive the conversation forward and propose the first meeting, at the end of which they should pick up the bill. People ignore this etiquette online and then meet in person before venturing on to anything sexually explicit. She invokes a code of behaviour that’s designed to present her as morally pristine. People are concerned about this sort of thing, and they’re also anxious not to appear desperate. They want to find partners but they also want to at their peril.” appear competent, desirable and generally ‘in with a Likewise, online games, virtual worlds and social chance’. To this end, they will deny what they are networks all have strict rules of conduct and doing (looking for a partner) and place great emphasis engagement. Anti-social behaviour is condemned on things that happen in the offline world, even while and excluded arguably far more effectively than they are visibly concerning themselves with things that offline. Casual gamer Mathieu from Paris told us that happen online”. “if someone breaks the code, serious sanction comes rapidly. The community is self-regulating”. Hardly risqué! In our research, Dr Rachel Lawes investigated how people converse in cyberspace dating sites: ............................................................................................................................................................ 47% of the online community agree ...................................... 20/21 Mathieu, France ................. Bianca, Australia ................... MYTH 5 The internet is for porn ............................................................................................................... There is no doubt that some are simply thrill-seeking but it is far too easy to assume that everyone is online for the same reason. And while it is certainly true that everyone is looking for something, that ‘something’ varies enormously. In our analysis, it has become clear that some very familiar motivations are at work: FRIENDSHIP/ LOVE One of the biggest motivators is the desire to meet and interact with new people. Pascale from Belgium used to love being an air hostess and misses meeting people from around the world. She now goes online to make new international friends. ................................................................................................................................................ SENSE OF BELONGING/ TRIBALISM Beyond personal interaction, many want to be a member of a group. This is something that the social networks have capitalised on skilfully. Likewise, many of the mass games work on complex systems of guilds with strict codes and hierarchies. All over the world, there are people dashing away from social events with friends to attend pre-booked battles with their online guild for fear of social exclusion. ................................................................................................................................................ SELFIDEALISATION Rather than changing their lives, people can create an idealised version of themselves online. Sixteen year old Nikki from Ireland, has recreated herself on Bebo as a Chanel-branded Sex and the City temptress giving advice on men and drinking. Pure narcissism. ................................................................................................................................................ CREATIVE EXPRESSION The internet offers unlimited ways to express yourself and unleash your creative impulses. It even offers a potentially massive audience to recognise your hitherto unrecognised talents. Lily Allen, for example, became a success through putting her music demos on MySpace. ................................................................................................................................................ POWER What better way - after a day being stressed out by your boss - would there be to feel heroic, strong and powerful than taking up an online hobby that you excel at? ................................................................................................................................................ ASPIRING TO A BETTER LIFE Online, we can live the life of our dreams unfettered by financial, ethical or moral constraints. We spoke to a real life window cleaner, who admitted that he dabbles in drug dealing and stripping online. Igor, a Russian student sharing a one bedroom flat with two friends, has understandably built himself an elegant mansion in Second Life. ................................................................................................................................................ A VOICE Muhammed, a Syrian living in Dubai, told us that to overcome limits on his freedom of speech, he expresses his views online through chat rooms and debating forums. He often changes his gender, religion and nationality, in a bid to be taken more seriously – for example pretending to be a Christian in America when discussing the Iraq war. ................................................................................................................................................ ESCAPE For many, the online world is easier to deal with than the offline. Miguel in Spain, told us that he avoids difficult situations in life (or with his girlfriend) by playing online. It helps him relax and it’s his way of dealing with problems. Sinead, Ireland Sasha, Moscow Jenny, China It has become clear from our examination of avatar design and online identity that the unconscious motivations of the faces behind the masks are entirely expected, and most often reveal a psychological desire to perform, play a role, or to affirm the user’s offline personality. TwentyMajor, blogger, Ireland 22/23 MYTH 6 It messes with your mind ............................................................................................................... In his book Bowling Alone (published 2000), Robert D For all their faults, virtual worlds are so much about Putnam spoke gravely about the atomisation of society: sociability that social learning theorists have observed “Social Capital, the very fabric of our connections with each other, has plummeted, impoverishing our lives and our communities”. that online communities develop according to the very same rules that apply offline. Just as in real life, people in online communities come to rely upon each other to survive and flourish. Whether or not the emergence of the internet has In his 2007 book Second Lives, Tim Guest concludes caused, promoted, or even contributed to societal in respect of social networks that ‘experience without apathy and personal introversion is a moot point. It is not difficult to find examples of people who have become victims of their online indulgences. In our own study, Pascale from Belgium told us that her relationship broke down partly because of how much time she spent online. For some it clearly can become obsessive and in rare cases it would appear that virtual life is more fulfilling and more meaningful than that which prevails when (and if) they should log off. risk’, is both their ‘gift’ and their ‘curse’. In the same book however, he encounters many examples where virtual worlds and self-organising communities have transformed lives. Most celebrated amongst these is “Wilde Cunningham” in Second Life - a composite identity created by nine patients with cerebral palsy. Their ability to live outside their own physical limitations in virtual space has become part of their therapy which has led to significant psychological improvements in Inevitably, there are downsides to something so their confidence and general well-being. pervasive and powerful but everyone we spoke to contradicted the idea that this world facilitates isolation, social exclusion and anti-social behaviour. We’ve already discussed how some find expression for their personality online and it is widely accepted that those who are able to rehearse and disclose their ‘true self’ are physiologically and psychologically ‘healthier’. Further evidence that online social responsibility and community values are subject to the same ‘herding’ instincts observable in real life was witnessed between 12.00 and 1.00 pm on 7th July 2005, when over 150 Second Life residents created and visited a virtual London Memorial. This memorial was open for a further seven days and drew in thousands more visitors, Seven years after Bowling Alone, there can be little who added their own contributions. Fewer than doubt that the internet (including social networking) is 10% claimed any British ties. a net force for good and (rather than eroding social capital) actually connects people in ways never before People really can be together alone. possible. Social networks, online games and blogs have become places of support, friendship and collaboration. ............................................................................................................................................................ John Urpeth, Head of Research, Proximity London ..................................................... Social blogger, UK ................... 3 in 5 agree ............. 24/25 John Urpeth, Head of Research, Proximity London Key principles for actively engaging with individuals online .................................................................................................... Implications for Brands ............................................................................................................... Brands must recognise and adapt themselves to The most significant learning from our study for communicate in an environment where the norms are brands is that the online environment is the only place different to the offline world. It is a landscape where that we can actually see who people really are. The the currency that matters is time (involvement) and web gives people the opportunity to step out from not money (investment). An appreciation of this is behind the disguise of daily life and really express who needed to gain greatest payback. In order to achieve they are. In practical terms, an individual’s behaviour this payback, we have defined seven fundamental online reflects how they want to engage with brands principles for actively engaging with individuals online. in all environments (online and offline). If brands pay attention to this information, they will make 1 Utility When brands operate in this space they must deliver a benefit to the user. In a world crowded with messages, individuals want brands to be useful. They must be able to use what the brand gives them to fulfil a need or desire where they are online. ................................................................................................................................................ 2 Active citizenship The web is in perpetual motion, improved and updated by the people, for the people. Brands must understand that to engage an audience in this environment they too have to become citizens and help aid the development of the web. Value for brands is a two way thing:- In order to reap the benefits of this environment they must add to it in a positive and transparent way. ................................................................................................................................................ 3 significant progress in matching their capabilities to Being interesting is more important than being an authority People are not wandering these worlds looking for experts; they are looking for interesting conversations. If brands can demonstrate that they are interesting and expert, that’s great... nobody has time for boring talk. ................................................................................................................................................ the needs and demands of the individual. 4 Individualism not intimacy Have some respect and speak to the individual, not just out into the ether hoping that someone will hear you. However, creating individual relationships doesn’t mean having to try to be someone’s friend. ................................................................................................................................................ 5 It’s about collaboration and co-creation These are worlds that are based on collective and peer-to-peer interactions. People will not take kindly to brands trying to set the rules. Don’t push ideas or messages on them; listen, learn and participate. ................................................................................................................................................ ............................................................................................................................................................ 45% agree 1 in 4 agree 3 in 5 agree ............ ............. ............... 6 In an environment of continual movement, brands too should be happy to move with the times. Allow your brand to become whatever it needs to be to succeed in the online space – this means constant monitoring and evolution in order to survive. Don’t try and shoehorn old brand ideas into this space, you will fail. ................................................................................................................................................ 7 ............................................................................................................................................................ 41% agree Ildefonso, Portugal ........... ...................... 26/27 Brands must become fluid Wear your logo with care It is relatively cheap and easy to plaster your brand image and messages all over the web. Resist the temptation. Negative perceptions of the brand spread like wildfire here. ............................................................................................................................................... The Future ............................................................................................................... We don’t know where it’s all going to end. But we can You’re being observed: Web 3.0 Natural inflation Superficial Knowledge comment on this journey... if you think it’s been a wild The ‘Semantic Web’ is the next big development that Awareness of environmental impact caused by any Search engines will give us access to answers for every one, then hold on because it’s only likely to get wilder. will replace Web 2.0. Computers will be able to per- given product or service will determine its success question we could wish to ask. This means that we And whilst predictions may be tough to make, it’s form much more of the tedious works involved in find- in the offline world. We will increasingly prize the will know the answer to lots of questions based on still fun to do. Here are just a few thoughts on where ing, sharing and combining information on the web. natural and environmentally friendly, over the scientific explanation, but bigger questions such as the synthetic or mediated. Advertising and marketing nature of being will remain subjective. We will also communications will focus on the perceived emotional have limited understanding of how things work, like outcomes of using a brand expressed through the using a calculator to do long division without learning benefits to the natural world. how to do the sums on paper. Brands will become things seem to be heading: This means brands will no longer need to target Humans may not win the race potential customers with conventional messaging. Computers are increasing in power, doubling their Instead the information will be delivered by intelligent processing intelligence approximately every two years. agents matching product benefit to a specific personal Human intelligence is changing at a much slower need that can only be met by a specific brand, at a Retail becomes theatre pace. Today, personal computers have the intelligence specific time, at a specific price and delivered in the Online will be the central repository for sales, and the level of a common house fly; at the predicted growth most time and location specific way. Your computer need to enter the physical world to buy what we Rise in the fantastical rate they should be equal to human intelligence by will know all of your preferences based on your behav- require will lessen more as time goes on. Purchasing New tools for creative self expression will continue to 2019! What does this mean for the future? Well, iour, language, geographic location and daily browsing cycles (Christmas, holidays etc) may create new value emerge, allowing for works that are limited only by when you have a PC on your desk that is as intelligent habits. chain solutions to meet demand spikes. Those still on imagination. Brands that celebrate the individual the High Street will need to become increasingly nature of human beings will proliferate. We will value experiential to attract people. They could take their the wilder leaps of imagination over the conventional example from Nike Town in London, Orange store in and conservative. The frivolous and ridiculous will hold Amsterdam and the Samsung store in New York. more value than the rational, as people use the web as you are, in two years it will be twice as smart as you. In four years, four times as smart. In six years, eight times as smart, meaning that the future may be less about what we do as a race but more about what happens to us as a consequence of the technology we have created. Privacy There will be much more information available about us as individuals. The big issue will be how much of this information will be in the public domain and how much will remain private? Targeting may become less precise due to more stringent privacy laws to protect our personal data. The big question will be who owns the data and who has access to it? Brand Darwinism The number of people in social networks rating products and services will increase. Only those that can withstand the online scrutiny of millions of people increasingly concerned with educating rather than entertaining. to escape the ordeals of everyday life The Living Dead Your avatar may exist long after you are dead. rating and debating a product’s inherent utility will flourish. Price points will be determined by benefits rather than features. There will be an increase in the number of niche and specialist categories leading to much greater product diversity and complexity. I think there is a world market for maybe five computers / IBM Chairman Thomas Watson • 1943 640,000 bytes of memory ought 28/29 to be enough for anybody / Bill Gates • 1981 Computers in the future may weigh no more than 1.5 tons / Popular Mechanics, 1949 Contact ................ For further information on this global research, or to better understand how Proximity can help your brand actively engage in the world of Web 2.0, please contact: Paul Bennett bennett.p@proximityworld.com Harriet Flory flory.h@proximityworld.com Proximity Worldwide Limited 151 Marylebone Road London NW1 5QE United Kingdom Tel: +44 (0) 20 7616 3475 www.proximityworldwide.com Proximity Worldwide would like to thank the many contributors who made this book possible: • Dr. Alex Gordon, Sign Salad (Semiotic analysis) • Dr. Rachel Lawes, Lawes Consulting (Discourse analysis) • Ian Hughes, IBM • Proximity agencies in countries around the world • Ipsos Mori Photos: Matze Schmidbauer, Berlin Illustration: Sinead Madden, London