Summary What You Need The Object of 20 Days Around the World

The Unpredictable Game of Making Connections
Summary
These rules are for players who are familiar with
one or more of the 10 Days games and are looking
for a way to expand on those games. With these
rules, the four games listed below can be combined
allowing players to travel around the entire world!
• 2-4 Players (Best with 2 or 3 Players)
• Ages 10 to Adult
• 30-90 Minutes per Game
What You Need
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10 Days in Africa
10 Days in Asia
10 Days in Europe
10 Days in the Americas
A large table or other playing surface
The Object of 20 Days Around the World
Players use country and transportation tiles to chart a course around the
World. The first player to complete a 20-day journey, that includes at least
one country from every map, wins!
Setting Up
Lay the four game boards in a 2x2 grid as follows:
Top Left: Europe
Top Right: Asia
Bottom Left: the Americas Bottom Right: Africa
Layout Option 2 for very large play surfaces:
First place the Europe board above the Africa board in the center of the play area. Then place the
Americas and Asia boards on the left and right, respectively, centered on the seam between the
Europe and Africa boards.
1. Give each player two sets of tile holders (20 total days) from any of the four games.
2. Combine and shuffle the tiles from all four games.
3. Players fill their tile holders without taking turns, just as in the standard game, until all players have
filled all 20 spaces in their tile holders. Players may choose tiles from whichever game they desire.
4. Stack the remaining tiles into three draw piles.
5. Flip the top two tiles from each draw pile to create six discard piles.
6. Select a player to take the first turn.
Playing the Game
The rules for play are the same as for any of
the individual games. Players may draw a tile
from any of the six face-up discard piles or
from one of the three draw piles. Since the
backs of the tiles indicate which game each
tile is from, players can use that information in
deciding which tile to draw.
The following are details of how the different
transportation types and maps are integrated
for this game.
Connecting by Foot
Any countries or bodies of water that are
adjacent in reality are considered to be
bordering for this game. In particular, the
following pairs of countries are connected by
either a land connection or ferry:
Egypt — Israel
Russia — U.S.A. (Alaska)
Spain — Morocco
Ships
Although the Pacific and Atlantic Oceans
from the Americas map are divided into two
sections each, the countries bordering the
Pacific and Atlantic Ocean on that map may
be connected using the generic Pacific and
Atlantic tiles from the other games. Similarly,
the tiles for the North and South Pacific
Ocean from the 10 Days in the Americas
game function as generic Pacific Ocean tiles
in regards to countries on the other game
boards. However, the North Atlantic Ocean
tiles only connect to European countries on
the Atlantic, whereas the South Atlantic Ocean
tiles only connect to African Countries on the
Atlantic.
Cars and Airplanes
Car and Airplane tiles may be used on any
map or between any two maps, in the same
way that they are used in the game from
which they came.
Cruises
Cruises are allowed, following the rules from
10 Days in the Americas. Any two ship tiles for
adjacent bodies of water may be connected
to form a cruise. This includes connecting the
North and South, Pacific and Atlantic tiles from
the 10 Days in the Americas game with the
generic ship tiles from the other games.
Cruise Connections for the North and South,
Atlantic and Pacific Ship Tiles:
NP — SP, P, I, C
SP — NP, P, I, C, SA
NA — SA, A, M, B
SA — NA, A, M, I
Winning the Game
The first player to complete a twenty-day
journey with at least one country from each of
the four games wins 20 Days Around the World!
Note: The tiles for Turkey and Russia, which
appear on both the Asia and Europe maps,
do not fulfill the requirements of visiting both
Europe and Asia. Each tile only fulfils the
requirement of visiting the map from which
that particular tile came.
30 or 40 Days Around the World
For longer, more epic game, try 30 or 40
Days Around the World! All of the rules
from 20 Days Around the World apply, but
each player receives three or four sets of tile
holders (30 or 40 total days). The first player
to complete a 30 or 40 day trip having visited
at least one country from each map, wins!
Game Designers: Alan R. Moon, Aaron Weissblum
Game Play Design Team:
Ellen Winter, Mark Alan Osterhaus,
Al Waller, Max Winter Osterhaus
Illustration & Graphic Design:
John Kovalic, Cathleen Quinn-Kinney
Product Development: Tom Strom
Out of the Box Publishing Inc.
609 Bennett Road
Dodgeville, WI 53533
800.540.2304
info@otb-games.com
www.otb-games.com
©2010 Out of the Box Publishing Inc. All rights reserved. 10 Days® ,
Award Winning Fun®, You can play! and Out of the Box® are trademarks
of Out of the Box Publishing Inc.