Airsoft Training and Advisory Command
Basic Airsoft Training Course Outline
Phase 1. AEG Marksmanship
1.1 AEG Classroom
1.11 Parts of an AEG
Muzzle
Front Sight
Slipring
Ejection Port (hopup access)
Charging Handle
Magazine Release
Front and Rear sights
Pistol Grip
Trigger
Selector
Motor Plate
Heel of the stock
Butt of the stock
1.12 Four Rules of Gun Safety
1. Always assume a gun is loaded.
2. Never point your gun at anything you do not intend to shoot.
3. Be aware of your target and what is beyond it.
4. Keep your finger off the trigger until you are on target and ready to fire.
1.13 Other Rules
Be aware of ricochets
Keep control of your gun at all times.
When crossing an obstacle, hand off your gun to your buddy before crossing.
1.14 Shooting positions
1.14a Prone Position
Recruit is keeping a low profile
Toes are pointed outward for stability
Elbows are providing firm support for the gun
Hand is not too far forward on the forend
1.14b Standing/Kneeling Positions (any shoulder firing)
AEG is properly shouldered
Hand is not too far forward on the forend
Weak side foot is forward
Recruit does not “chickenwing”
Weak side elbow is pointing down
1.14c High Ready
Muzzle is above the brow line
Buttstock is against the strong side hip or waist
Recruit rotates the stock up (not the muzzle down)
Recruit does not shoot low
1.14d Low Ready
Muzzle is below the belt line
Stock is positioned ready to go into the shoulder
Smooth shouldering (don’t jerk)
Recruit does not shoot high
1.14e Eye-Muzzle-Target
Recruit maintains a firing position
Recruit does not cross legs as they move
Movement is slow and deliberate
Recruit “looks with the gun”
1.14f Hip Index
Buttstock is indexed on the hip
Muzzle is pointed straight forward
Recruit moves entire body to aim the gun (gun does not move)
Recruit “looks with the gun”
1.14g Quickfire
Recruit looks over the top of the sights at the target
1.2 Live-Fire Range
Once the range is “hot” all personnel will wear eye protection. The range will be
“hot” through the entire course.
Targets will be full-size silhouettes.
Allow each recruit two 30 second evolutions to shoot in each position. Recruits may fire single shots or short bursts. Recruits will reload on their own. Cadre may order magazine changes as they see fit.
Firing orders will alternate at each stage.
When the recruits move forward to the next firing point, make sure their weapons are safe and they stay on line. All movement forward after 60 feet will use either high ready, low ready, or the eye-muzzle-target position.
90 Feet:
Prone Position
Kneeling Position
Standing from high ready
Standing from low ready
60 Feet:
Prone Position
Kneeling Position
Standing from high ready
Standing from low ready
30 Feet:
Standing from high ready
Standing from low ready
Kneeling
Hip Index
15 Feet:
Standing from high ready
Standing from low ready
Hip Index
Quickfire
1.21 Rolling Thunder
All recruits will get online at 30 feet. Targets will be scaled cardboard type.
Each recruit will fire at target #1 in the first firing order. When this order is completed each recruit will fire at #1 and #2. This will continue until every recruit has fired at every target at least once.
Speed is key here; each recruit must fire a short burst immediately at his targets when his turn comes. Recruits will reload on their own.
Standards:
4 rules of gun safety observed
Muzzle discipline
Trigger discipline
“Looks with the gun”
Phase 2. Communications
2.1 Send/Receive a Radio Message
Decide what to say before you say it.
Keep message brief & concise
When receiving a message, verify using the Communication Triangle.
Normal format for sending a message
Conducting a radio check
2.2 Radio Terminology
Refer to handout
Practical Exercise
–
Recruits will be given a radio and call signs. They will then practice sending and receiving messages.
2. 3 Challenge & Password
Challenge/Password
Number Combination
2.4 SALUTE Report
Size
Activity
Location
Time
Unit
Equipment
Practical Exercise
–
Recruits will be given a scene and must present a SALUTE report of what they see.
Phase 3. Individual Tactical Training
3.1 Camouflage
3.12 Principles of Camouflage
Break up outline of recognizable objects
Blend in with surroundings
3.13 Killers of Camouflage:
Sight
Sound
Shine
Movement – The #1 killer
Make sure camouflage does not interfere with your ability to move or use your equipment!
Cover & Concealment
In Airsoft, this means almost anything
Get low and stay low
3.2 Tactical Movement
Actions at the halt: go to one knee, if you stay there more than 60 seconds go prone.
Upon contact – take cover and scan your area for targets.
Looking with your gun – everywhere you look your gun points.
Noise, light, and litter discipline
3.21 Movement Under Direct Fire
High Crawl
Low Crawl
3-5 Second Rush
3.22 Buddy Team Assault Course
Communicate using verbal and hand/arm signals:
Ready – I am in position and ready to cover you
Moving – I am moving
Hold – Take cover, I cannot cover you.
Standards:
Reload when behind cover and don’t “run dry”
Weapons are pointed in safe dire ction; don’t cross each other’s field of fire
Cover each other’s movement with suppressive fire
Communicate clearly, verbally and non-verbally
Use cover and concealment
Do not stop moving until cover is reached
Phase 4. Squad Combat Operations
4.1 Squad Roles
Pointman
Leader
Rifleman
Machine Gunner
RTO
4.1a Preparing for Combat
Know mission & special instructions
Know challenge/password and can identify team members
Know the Chain of Command
Have adequate supply of water
Have adequate supply of ammo
Have eye protection
Gear is properly fitted (doesn’t rattle or hang)
Gear is properly secured
Uniform is correct
4.2 Move-to-Contact
Conduct pre-combat inspection
Maintain proper interval during movement
Posts Rear Guard/Air Guard
Establish Rally Points
React to Danger Area
Provide security at the halt
Report contact (SALUTE)
Secure area following contact
Consolidate & re-organize
4.2a Actions at the Halt
Go to one knee automatically at the halt
Go prone (if practical) and seek cover if halted longer than 1 minute
If prone for more than one minute, seek cover and wait for instructions, check your left & right
Know who is on your left-right
Squad leader may reposition you
4.2b ACE Report
Conducted prior to moving out.
Ammo
Canteen (Water)
Equipment
4.2c 5-Point Contingency Plan
Where you are going
Who is going with you
When you will return
Upon contact you will…
Upon contact, I will…
4.3 Formations
File
Wedge
360
Line
Echelon Left/Right
4.4 Defend
Establish primary and secondary fighting positions
Use interlocking fire
Establish a Final Protective Line
– this is the direction the team concentrates fire if they need to break out or withdrawl
Establish fields of fire
Identify Deadspace and cover it if possible
Identify likely avenues of approach
Develop a fallback/overrun plan
4.41 Listening Post/Observation Post
Have a good field of vision, cover & concealment
Be able to communicate with the team
Make sure they are not so far away they cannot be covered
Make sure they do not go running into the perimeter and encounter friendly fire
4.5 Attack
Tactically move to objective
Establish an Objective Rally Point
Conduct a Leader’s Recon
Assault the objective
Secure the objective
Consolidate and re-organize
4.6 Ambush
L-Shape ambush (flank)
Front ambush
React to ambush (flank)
React to ambush (front)
Phase 5: Night Ops
5.1 Individual Skills
Take advantage of natural night
Preserving your night vision
Using Night Vision Devices
Using white light
Using subdued lights
Use flashers as kill indicators
Noise discipline
Light discipline
5.2 Squad Tactics
Use closer intervals
Keep personnel accounted for
Reacting to illumination
Signaling at night
6.0 Squad Combat Exercise