BATC_Outline

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Airsoft Training and Advisory Command

Basic Airsoft Training Course Outline

Phase 1. AEG Marksmanship

1.1 AEG Classroom

1.11 Parts of an AEG

Muzzle

Front Sight

Slipring

Ejection Port (hopup access)

Charging Handle

Magazine Release

Front and Rear sights

Pistol Grip

Trigger

Selector

Motor Plate

Heel of the stock

Butt of the stock

1.12 Four Rules of Gun Safety

1. Always assume a gun is loaded.

2. Never point your gun at anything you do not intend to shoot.

3. Be aware of your target and what is beyond it.

4. Keep your finger off the trigger until you are on target and ready to fire.

1.13 Other Rules

Be aware of ricochets

Keep control of your gun at all times.

When crossing an obstacle, hand off your gun to your buddy before crossing.

1.14 Shooting positions

1.14a Prone Position

Recruit is keeping a low profile

Toes are pointed outward for stability

Elbows are providing firm support for the gun

Hand is not too far forward on the forend

1.14b Standing/Kneeling Positions (any shoulder firing)

AEG is properly shouldered

Hand is not too far forward on the forend

Weak side foot is forward

 Recruit does not “chickenwing”

Weak side elbow is pointing down

1.14c High Ready

Muzzle is above the brow line

Buttstock is against the strong side hip or waist

Recruit rotates the stock up (not the muzzle down)

Recruit does not shoot low

1.14d Low Ready

Muzzle is below the belt line

Stock is positioned ready to go into the shoulder

 Smooth shouldering (don’t jerk)

Recruit does not shoot high

1.14e Eye-Muzzle-Target

Recruit maintains a firing position

Recruit does not cross legs as they move

Movement is slow and deliberate

 Recruit “looks with the gun”

1.14f Hip Index

Buttstock is indexed on the hip

Muzzle is pointed straight forward

Recruit moves entire body to aim the gun (gun does not move)

 Recruit “looks with the gun”

1.14g Quickfire

Recruit looks over the top of the sights at the target

1.2 Live-Fire Range

Once the range is “hot” all personnel will wear eye protection. The range will be

“hot” through the entire course.

Targets will be full-size silhouettes.

Allow each recruit two 30 second evolutions to shoot in each position. Recruits may fire single shots or short bursts. Recruits will reload on their own. Cadre may order magazine changes as they see fit.

Firing orders will alternate at each stage.

When the recruits move forward to the next firing point, make sure their weapons are safe and they stay on line. All movement forward after 60 feet will use either high ready, low ready, or the eye-muzzle-target position.

90 Feet:

Prone Position

Kneeling Position

Standing from high ready

Standing from low ready

60 Feet:

Prone Position

Kneeling Position

Standing from high ready

Standing from low ready

30 Feet:

Standing from high ready

Standing from low ready

Kneeling

Hip Index

15 Feet:

Standing from high ready

Standing from low ready

Hip Index

Quickfire

1.21 Rolling Thunder

All recruits will get online at 30 feet. Targets will be scaled cardboard type.

Each recruit will fire at target #1 in the first firing order. When this order is completed each recruit will fire at #1 and #2. This will continue until every recruit has fired at every target at least once.

Speed is key here; each recruit must fire a short burst immediately at his targets when his turn comes. Recruits will reload on their own.

Standards:

4 rules of gun safety observed

Muzzle discipline

Trigger discipline

 “Looks with the gun”

Phase 2. Communications

2.1 Send/Receive a Radio Message

Decide what to say before you say it.

Keep message brief & concise

When receiving a message, verify using the Communication Triangle.

Normal format for sending a message

Conducting a radio check

2.2 Radio Terminology

Refer to handout

Practical Exercise

Recruits will be given a radio and call signs. They will then practice sending and receiving messages.

2. 3 Challenge & Password

Challenge/Password

Number Combination

2.4 SALUTE Report

Size

Activity

Location

Time

Unit

Equipment

Practical Exercise

Recruits will be given a scene and must present a SALUTE report of what they see.

Phase 3. Individual Tactical Training

3.1 Camouflage

3.12 Principles of Camouflage

Break up outline of recognizable objects

Blend in with surroundings

3.13 Killers of Camouflage:

Sight

Sound

Shine

Movement – The #1 killer

Make sure camouflage does not interfere with your ability to move or use your equipment!

Cover & Concealment

In Airsoft, this means almost anything

Get low and stay low

3.2 Tactical Movement

Actions at the halt: go to one knee, if you stay there more than 60 seconds go prone.

Upon contact – take cover and scan your area for targets.

Looking with your gun – everywhere you look your gun points.

Noise, light, and litter discipline

3.21 Movement Under Direct Fire

High Crawl

Low Crawl

3-5 Second Rush

3.22 Buddy Team Assault Course

Communicate using verbal and hand/arm signals:

Ready – I am in position and ready to cover you

Moving – I am moving

Hold – Take cover, I cannot cover you.

Standards:

 Reload when behind cover and don’t “run dry”

Weapons are pointed in safe dire ction; don’t cross each other’s field of fire

 Cover each other’s movement with suppressive fire

Communicate clearly, verbally and non-verbally

Use cover and concealment

Do not stop moving until cover is reached

Phase 4. Squad Combat Operations

4.1 Squad Roles

Pointman

Leader

Rifleman

Machine Gunner

RTO

4.1a Preparing for Combat

Know mission & special instructions

Know challenge/password and can identify team members

Know the Chain of Command

Have adequate supply of water

Have adequate supply of ammo

Have eye protection

 Gear is properly fitted (doesn’t rattle or hang)

Gear is properly secured

Uniform is correct

4.2 Move-to-Contact

Conduct pre-combat inspection

Maintain proper interval during movement

Posts Rear Guard/Air Guard

Establish Rally Points

React to Danger Area

Provide security at the halt

Report contact (SALUTE)

Secure area following contact

Consolidate & re-organize

4.2a Actions at the Halt

Go to one knee automatically at the halt

Go prone (if practical) and seek cover if halted longer than 1 minute

If prone for more than one minute, seek cover and wait for instructions, check your left & right

Know who is on your left-right

Squad leader may reposition you

4.2b ACE Report

Conducted prior to moving out.

Ammo

Canteen (Water)

Equipment

4.2c 5-Point Contingency Plan

Where you are going

Who is going with you

When you will return

 Upon contact you will…

 Upon contact, I will…

4.3 Formations

File

Wedge

360

Line

Echelon Left/Right

4.4 Defend

Establish primary and secondary fighting positions

Use interlocking fire

Establish a Final Protective Line

– this is the direction the team concentrates fire if they need to break out or withdrawl

Establish fields of fire

Identify Deadspace and cover it if possible

Identify likely avenues of approach

Develop a fallback/overrun plan

4.41 Listening Post/Observation Post

Have a good field of vision, cover & concealment

Be able to communicate with the team

Make sure they are not so far away they cannot be covered

Make sure they do not go running into the perimeter and encounter friendly fire

4.5 Attack

Tactically move to objective

Establish an Objective Rally Point

 Conduct a Leader’s Recon

Assault the objective

Secure the objective

Consolidate and re-organize

4.6 Ambush

L-Shape ambush (flank)

Front ambush

React to ambush (flank)

React to ambush (front)

Phase 5: Night Ops

5.1 Individual Skills

Take advantage of natural night

Preserving your night vision

Using Night Vision Devices

Using white light

Using subdued lights

Use flashers as kill indicators

Noise discipline

Light discipline

5.2 Squad Tactics

Use closer intervals

Keep personnel accounted for

Reacting to illumination

Signaling at night

6.0 Squad Combat Exercise

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