REBEL YELL Vol. 34 - HMGS

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HURRICON 06 FINDS A NEW HOME

HURRICON 2006 will be held at the Holiday Inn, International Drive, Orlando ( www.ichotelsgroup.com/h/d/hi/1/en/hd/mcoid )! Yes you read that right, in the heart of Orlando. 3/4 of a mile from I-4 and 2 miles from the Turnpike we are truly at the

"heart" and crossroads of Florida

Lets get to the important stuff. More gaming room than ever and all in real facilities! No more temporary lights in the Atrium or DBA tournaments in hallways all spaces are fully enclosed and well lit. The main ballroom is over 9,800 square feet compared to less then half that for the ballroom in the Comfort Inn. We will be subdividing that but the main gaming space will still be larger then that at Comfort Inn. We also have several large breakout rooms to use. And yes Seekrieg fans, once again you will enjoy your very own Command Post!

And that's not all. There is yet another ballroom available to expand into as well as even more breakout rooms! Can you all say room to grow? And how about this for a change, they actually designed the spaces as a Convention center which means separate entrances NOT through the hotel lobby. For dealers you can drop off your "goodies" mere feet from the main ballroom.

Rooms are new and guess what, the climate control systems actually work! Tired of the old "no room at the inn" line? How about 652 rooms! Each room comes with a

NEW mini fridge, NEW microwave (bring that popcorn to go with the beer) and a safe. There are actually two facilities there with the so called "resort rooms" in the main facility and convenient to the pool and restaurants and the tower rooms, directly adjacent. The tower rooms are a bit bigger. There is a full service restaurant with breakfast, lunch and dinner. Unfortunately no free breakfast but a nice breakfast buffet at a reasonable price as well as ordering off the menu. Full service lunch and dinner menus as well. There is a small food court for those wishing a quick bite. Of course there is a lounge, in fact two. One indoors and of course one outdoors by the pool, you would expect anything less from us?

Remember the little kiosk in the Atrium? Multiply that by about 50 times and throw in a small grocery and you have their equivalent And once you are there you park and that's it. Right outside the door is literally hundreds of dining and shopping choices. Within a 5 minute WALK are an amazing selection to include a Pizza Hut,

Starbucks, Buffalo Wings and more and more and more. No more long slogs to a restaurant or long waits for delivery of cold pizza.

Want to bring the family? Start with a world class pool, with waterfall, that opens at 7:30 in the morning! Take a quick dip, shower, grab breakfast and hit the game tables while the family enjoys not only the pool but how about a beach volleyball court. Right across the street and about a block down is Wet 'N Wild Water Park.

Two miles from Universal Studios and 3 from Sea World. I could go on but you get the idea. I could go on and on and on but I think a quick trip to their site will convince you. Oh, and price. You knew there had to be some downside right. Yes, you still have to pay for your room. Price for the Convention will be $99. Yes a bit higher then the Comfort Inn and yes, no mold garden in the bathroom and the soap

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dishes are actually attached and not duct taped to the wall but then they do change the sheets after each occupant So there it is. Our new home for this years

HURRICON. We are also completing a contract for RECON 07 and sincerely hope that this will be our new home now and in the future.

IMPORTANT. What we need from you is to get the word out! Obviously already short notice for HURRICON. We will soon add a link to the website to allow you to connect directly to the Holiday Inn for reservations. We are back to the good old days where use of the facility is tied to room nights, no more food and beverage nonsense. We NEED you all to get the word out. Many of you are members of other groups and boards and we need for you to spread the word!

This is a new phase in YOUR Chapter's history. We firmly believe that the location combined with the best damn gamers, game masters and vendors anywhere will result in further growth So.........Lets hear some feedback!

Your Board Of Directors

PLEASE NOTE!

The Game Grid is up for HURRICON on our web site: http://hmgs-south.com

Use our web page to register games. If you aren’t connected, or have trouble with the site, contact Convention Director Chuck Kennedy, 3015

Valerie Blvd, Sebring, FL 33870, (863) 245-5286, e-mail: mots@tnni.net

.

Registration may be made by paypal on the web site, or sent to Rickey

Grice, 3426 Lori Lane S. Lakeland, FL 33801 (941) 665-1018.

We have room for more games than ever, so lets start filling up the grid!

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Holiday Inn International Drive Resort

6515 International Drive

Orlando, Florida 32819

407-351-3500

From the north, take I-4 west to exit 75A (old 30A), Kirkman Road. Bear to the right. At the first light, Kirkman and International, turn right. We are located on the right side of International Drive, approximately 1/2 mile past

Wet n’ Wild.

From the south, take I-4 east to exit 75A (old 30A), Universal

Boulevard/International Drive. At the traffic light, turn right. Turn right onto International Drive. We are located on the right side of International

Drive, approximately1/2 mile past Wet n’ Wild.

From the east or Orlando International Airport, take the Bee Line (528) West to I-4 east. Take I-4 east to exit 75A (old30A), Universal

Boulevard/International Drive. At the traffic light, turn right. Turn right onto International Drive. We are located on the right side of International

Drive, approximately 1/2 mile past Wet n’ Wild.

From Ocala/Lake City/Georgia: Take I-75 South to the Turnpike. Take the

Turnpike South to I-4. Take I-4 West to exit 75A (old 30A) Kirkman

Road/International Drive (exit is on the left side) At the first traffic light

International Drive, turn right. The Holiday Inn International Drive Resort will be approx 1/2 mile on the right side. Do not mistake the Holiday Inn

Express (as you will pass it just before you arrive at our hotel).

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Bill Moreno Revisits The Mud and Blood of WWI

German Troop Types in 1918

Bill Moreno

By now many of you may have seen the large-scale World War One games I ran at

Recon 2006. These can be quite entertaining and accommodate a large number of players. I have used a set of rules called Contemptible Little Armies (CLA) to run these games as they fit the mold quite well. They are skirmish scale rules with different troop and weapons types playing a prominent role in the conduct of the game. My friend Paul Robinson and I have been painting almost non-stop for over a year in order to put on this game. During this time we have spent many hours at the

HMGS – East conventions watching other folks run games set during the same era;

Spring, 1918 during the infamous “Kaiserschlacht” offensive. I have observed a lot of different troop mixes and many of them are simply not historical. While this may not be important to some, it is to me. I assume, therefore, that there may be others with the same concern. What follows are a few pointers on keeping your game fairly accurate in troop mix.

Stosstruppen

Stosstruppen overrun British Trenches at RECON 06

Every German player wants them and every World War One manufacturer seems to introduce their late war German range with these troops. This is fine, but they should not make up the bulk of the forces by any stretch of the imagination. These highly trained, well-equipped and fierce troops were usually no more than 15-20% of the overall attacking forces. Usually, the percentage was much lower than that.

While they were formed into battalions, their tactics were small-unit. They waited for the completion of a creeping barrage before moving forward. Bypassing strong points, they advanced to attack headquarters and weaker rear area positions. They

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used a very high percentage of hand grenades, mortars and machine guns. Many even carried the MP-18 sub-machine gun. These troops should always be used in the first wave of an assault. They should not be deployed in numbers larger than a platoon or company as they were used in small groups to mounted surprise assaults and break the frontal strength of the enemy. At this they were largely ssuccessful.

These units may have several MG-08s and a large number of grenadiers. They should have the highest morale and training level available in the rules system with which you play. For CLA a Stosstruppen unit would look as follows:

18 Figures – 1 Officer with pistol, 2 NCOs with MP-18, 3 Grenadiers, 1 mortar team, 2 or 3 MG-08s, 6 Riflemen with grenade packs. Sturm Pioneers would deploy a flame thrower team in place of two of the Rifle Men. One of the grenadiers should have a bundle grenade for blasting wire entanglements.

Infantry

By this time in the war most regular German infantry were mentally and physically stretched to their limit. They have been sitting in static trenches and generally were deployed in the defense almost continuously since late 1914. These represent the largest bulk of your troops and should comprise 75-80% or higher of the available troops. They are well-trained, but morale should be one or two notches below that of the fierce Stosstruppen. The vast majority of these men were armed with the bolt action Mauser rifle. A few grenadiers should be used and MG-08s are deployed as

Light Machines Guns. For Contemptible Armies a typical unit might look like this:

16 - 18 Figures – 1 Officer with pistol, 2 NCOs Rifles, 2 Grenadiers, 1 or 2 MG-08s, the remaining as Riflemen. One of the grenadiers should have a bundle grenade for blasting wire entanglements.

Artillery

Heavy mortars and field guns should very rarely be deployed on board and never in groups larger than two. All should be deployed in friendly trenches. These should have a limited ammunition supply as the scope of most skirmish games takes place after the main barrage. Take care not to overuse these pieces.

Heavy Machine Guns

These are fantastically damaging in most Great War era rules systems. This is justifiably so. On a six by twelve foot table with several hundred troops one should deploy only 3-5 per side. Give the German side a few more than the allied side as they deployed larger numbers per unit throughout most of the war. They should be deployed in static defensive positions in most cases.

Tanks

The German A7V was indeed a rarely seen thing on a World War One battlefield.

Several were deployed during Operation Michael. However, these vehicles were very unreliable and failed to have a major effect on the field. Tank on tank battles

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were almost unheard of during the Great War. Use these only on one side. In fact, the Germans deployed more captured British vehicles than their own. Use British

MK Is or MK IVs with the German Cross painted on the side if you use tanks at all.

If your rules do not have a system for mechanical breakdown, make a house rule.

The Elusive A7V Leads Stosstruppen to the Attack

The Game

Trenches should be deployed for the defending side with at least two lines and plenty of wire entanglements. Trench systems were extremely complex affairs during the later stages of the Great War. Germany deployed deep concrete, underground systems that were almost like small, sub-terrainean villages. British and French systems were not as deep, but were as complex. There should be deep and multiple layers of wire used. Stosstruppen should be more adept at breaching these. Many wire systems were used less to block troops than to funnel them toward

Heavy Machine Gun nests or bunkers. The attacking player should have at least a 3-

1 advantage in numbers; more if possible. This sounds high, but once you play a

World War One era game, you will have no dispute.

These games are a lot of fun and usually light-hearted affairs. There is little one can do to prevent his or her troops from mass-slaughter. The best part about this type of slaughter is that you can re-cycle the troops for another wave. I hope you have fun playing your World War One era game. Look for the South Florida Gamers to stage another big World War One affair next spring at Recon in Orlando. We need to give the troops a little time to recover from the last big push!

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DBA AT RECON 06

Marty Schmitt

Friday Night 25mm Big Battle Demo: Byzantines vs Bulgars

Thursday morning I got an email from Joe Coniglio reporting he would be unable to make the convention due to an illness in the family. Since he was providing the troops the game was changed to a 15mm game featuring the War of the Roses Battle of Towton.

Jim Dundorf and Rick Parrish stepped forward and did a fantastic job setting up and running this event. (my work delayed my getting on the road in time.) Seven new players participated and had a blast. My sincere thanks go to Jim and Rick for doing a great job on short notice. Once again Jim donated a copy of the rulebook as a prize given to the most effective General

Saturday Morning-Afternoon: 15mm Tournament NICT Qualifier.

The bad news: Only eight players participated. The good news: Four brand new players participated

My proposal to have two rounds of round-robin play (six total games) was soundly rejected by the players. So the standard NICT format was used. Three games within a group of four players, the top two from each group advanced and single elimination play-offs (five total games).

This allowed the rounds to go a bit longer than one hour. Only one game went 10 minutes past the usual 60 and it wasn’t for lack of enthusiasm by the players. The score was 2G-2 at one hour, then 3G-3, then finally ended.

Final results:

Grand Champion: Tony Aguilar with II/76 Koguryo Korean

1st Runner Up: Jim Riley with II/48 Mithridaic

3rd Place: Rick Parrish with IV/36b Later Muslim Indian

4th Place: Dave Blackmon with III/51 Norman

Jim and Dave were first time participants. Great Job!

Congratulations to Tony on his hard earned victory in only his third tournament.

Once again Rudy Nelson and Time Portal Hobbies sponsored the event providing

$20, $15, $10 and $5 gift certificates for the winners. As always above and beyond and I STRONGLY encourage everyone to shop with Rudy and thank him.

I donated the plaques for first and second(unless I can get NASAMW to fork in!), a copy of the DBM book 1 army lists, a couple 36” felt play mats, a Barker marker,

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and an unpainted Medieval French army from on the behalf of the Allan Redmond family.

Everyone got something to take home!

Saturday Night Hordes of the Things Big Battle

The forces of Good under the Elven Lord Kelson (Mage CinC) attacked the stronghold of the

Evil Necromancer and his minions of undead.

This game was an absolute blast, though I could have run the game on my kitchen table.

Of the eight players in the game one was my 10 year old son, two were second generation gamers whose Dads I know well and the other four where my neighbors from down the street whose two boys go to school with my son. And I got to play too!

Four commands per side. The Good guys had one Mage, four Heroes, two Lurkers (wood nymphs) and a Paladin. The balance was blade, shooters, knights, a couple beasts, one behemoth (Ents) but no flyers. Bad guys were lead by two Mages, two Heroes (Anti-Heroes) and two Dragons. They also had a few undead knights, scores of riders, three flyers, spears, bows, six beasts (wolves and were-wolves) and three behemoths (undead trolls and ogres).

The Bad Guys won the fights in the middle but the Good Guys won the flanks. It was still pretty evenly matched until the last turn the Good guy heroes killed the last Bad Guy hero and chased off the second Dragon. (The Paladin flat out slew the first one!)

This game was some much fun I want to run it again at the next show! The highlights were when my son the Elf Paladin was about to slay another evil hero played by his school mate.

Only a roll of six would save the Bad Guy Hero. When he made it the cheer turned every head in the room! The other was the interaction between my neighbors when Husband and Wife met across the battlefield. His Lurker element surprised and slew her Hero (no recoil due to friendly elements.) She spent the rest of the game hunting his elements down

!

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RECON 06 PAINTING COMPETITION RESULTS

Category I Historical Figures 25mm and Larger: Abenaki Indians by Bob Moon

Category II Historical Figures 20mm and Smaller: Almoravid Army by Tony

Aquilar.

Category III Historical Vehicles: Sturm Artillery (WWII German) by Bob Maxwell.

Category IV Fantasy Figure Any Scale: Skaven Grayseer by Pete Sekulic.

Category V Fantasy Vehicle Any Scale: Dwarf Deathroller by Doc Gallagher.

Category VI Junior Historical: No entries.

Category VII Junior Fantasy: Teclis by Eric Adams.

Best In Show: Royal Navy 74 and 36 Gun Warships by Bob Runnicles.

Don’t know if these were the winners, but there was action under sail at RECON 06

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ROGUE TRADER TOURNAMENTS RECON 06

Chris "Hamsterboy" Carpenter

Pete Sekulic’s Skaven hordes (under other management) face Mike Spurling’s Chaos Army

Warhammer Fantasy - 10 Players

Best Overall - Pete Sekulic

Best General - John Adams

Best Painted - Lee Coleman

Best Sportsman - Ed Febish

Warhammer 40K - 22 Players

Best Overall - Dirk Mushenko

Best General - ?

Best Painted - ?

Best Sportsman - Chris Anderson

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Flames of War Tournament at Recon 06

Edgar Pabon

FOW Gaming Area at RECON 06-photo by Danny Secary

This Recon’s FOW tournament was, without doubt, the best one yet. The level of play, sportsmanship among participants, and visual appeal of the armies and tables made for a wonderful experience during sessions 4 & 5 of the Convention. There were 14 players in attendance, representing different areas of Florida and Georgia.

The camaraderie was magnificent, making it a delight for both Chaz and Edgar to host the event. We would like to thank the Jacksonville Garrison for support and

Little Wars (TX) for retail sponsorship at the convention. The tournament results are as follows:

First Place Overall- Web Pierce (Brandon, FL) with a Fucilieri (Black Shirts)

Company

Second Place Overall- Joe Kohten (Jacksonville, FL) with a Bersaglieri Company

Best Army (paint & composition)- Tim Brown (Ft. Gordon, GA) with a British Rifle

Company

Congratulations to the winners and to all the participants for a job well done!

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Left to right: Edgar Pabon, Joe Kohten, Tim Brown, Web Pierce, and Chaz

Amrhein

Desert Action in 15mm at RECON 06

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AREA GAME CLUBS

Augusta Section: Chris Damour, 348 Parkway Ct. E. Martinez, GA 30907, (706) 791-

2511/2327, email: damour@enrmo2.gordon.army.mil

. or Jim Birdseye, 2538 Yorkshire

Dr., Augusta GA 30909 (706) 737-5735.

North Florida Gaming Association (aka Tallahassee Militia): Another multi-genre adventure gaming organization, the inspiration for TBGA. Robert Freeman, 523 N.

Meridian St. Tallahassee, FL 32301. (850) 222-1773. E-mail: rafree@istal.com

.

Jacksonville Garrison: Edgardo Pabon,. 565 Chancellor Dr. W. Jacksonville, FL 32225, e-mail: espabon@hotmail.com

or Chip Coffey, 8459 Sand Point Dr. W. Jacksonville, FL

32244, e-mail: ccoffey706@yahoo.com

.

Gainesville Garrison : Historical: Deke Ashton 1700 SW 16th Ct.#B22,

Gainesville,

FL 32608, e-mail: dekesan@altavista.com

Fantasy-Sci-Fi: Mike Jones 1432 NE

19th Place, Gainesville, FL 32609 (352) 372-1904, e-mail : theowl89@yahoo.com

.

Central Florida Gamer’s Network:

Jeff Cornett, 728 Ashgrove Terrace, Sanford, FL

32771, (407) 330-1968. E-mail:

jefferylcornett@aol.com

, web page: http://www.printagame.com

.

Space Coast Garrison: Michael Ramos 1225 N. Wickham Rd. #726 Melbourne, FL

32935. E-mail: Garrison@spiderman.zzn.com

http://geocities.com/spacecoastgarrison/index.html

.

. Web page:

The Dragon’s Lair Gaming Club: POC Kevin Mello (727) 798-4340, 1011 Regent

Ave. Clearwater, FL 33764. D-mail: orders@greendragonhobbies.com

. Web page: www.greeendragonhobbies.com/calendars.html

, e-group: http://games.groups.yahoo.com/groups/dragonslairgaming .

Central Florida Garrison: POC Doug Bohannon, 90 Spirit Lake Rd. Winter Haven, FL

33880 (863) 401-8221, FAX (863) 401-3182, e-mail: jaguar@tacticaledge.net

. Meets most Fridays at the Tactical Edge.

Central Florida Napoleonics (CLS) Group: A long standing group of traditional

Napoleonic CLS Gamers. POC: William Hutchinson, 2004 N. 44th St. Ft. Pierce FL

34947 (772) 464-4186.

Last Panzer: Jeff Baumal, 5253 Gate Lake Rd., Tamarac, FL 33319. (786) 473-8549. Email: jbaumal@ix.netcon.com

.

South Florida Gamers Association: Bill Moreno, 8264 Shadow Wood Blvd., Coral

Springs, FL 33071. (954) 227-2750. E-mail: acwbill@aol.com

. Web page: http://www.//SOFLGamers.org

.

Tampa Bay Gaming Assoc: David Glenn, tampabaygamers@att.net

, P.O. Box 4792

Seminole, FL 33775-4792. Web page: http://www.angelfire.com/games4/tbga/ .

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Florida Suncoast Gamers (FSG) : Affiliated with TBGA and several smaller groups, runs game days at Hobbytown USA of Brandon the second Saturday of each month except for April and September (HMGS SOUTH convention months.) Web site: www.floridasuncoastgamers.com

.

AREA GAME SHOPS

The War Room: 5950 State Bridge Road, Duluth GA 30097. (770) 729-9588, e-mail store@thewarroom.com

Morning Star Games : 1545 East Montgomery Crossroads, Savannah, GA 31406, (912)

356-1066. E-mail: jkinner2@comcast.net

.

Broadsword Comics and Games : 1871 Wills Rd. # 12, Orange, FL 32073. (904) 215-

9170. E-mail: broadsword@bellsouth.net

.

Sanctuary Books and Games : 1855-3 Cassat Ave. Jacksonville, FL 32210. (904) 388-

3991. E-mail: cmip@sanctuarygames.com

.

Chrome Dragon Art : 2279 South Ridgewood Ave. South Daytona, FL (386) 322-2626.

Web site: www.chromedragonart.com

.

War Dogs Game Center : 2777 University Blvd, W. Suite 32, Jacksonville FL 32217.

Devin Barber, (904) 399-1975. E-mail: sgtsniff@aol.com

.

Borderlands Comics and Games : 10230-11 Atlantic Blvd. Jacksonville, FL. 32225

(904) 720-0774. E-mail: osohok@comcast.net

,

Cosmic Cat Books : 1000 W. Tharpe, St. Tallahassee, FL 32303. (850) 386-5551, e-mail: cosmiccat@prodigy.net

.

TBS Comics Inc: 6873 N. 9 th Ave., Pensacola, FL 32503.

(850) 474-1419, E-mail: tbscomics@aol.com

.

Comics Direct: 768 John Sims Parkway, Niceville, FL 32578 (850) 678-0026, e-mail: repesch177@cs.com

Books & Games Emporium: 311NW Racetrack Rd. Ft. Walton, FL 32547 (850) 863-

7964, e-mail: jerry@bookandgame.net

, web site: http://www.bookandgame.net

Mega Comics & Games Inc . 6765 W. Newberry Rd., Gainesville, FL 32605. (352) 331-

3252. Web site: megacg@megacg.com

.

Rhubarb Games: 6801 University Blvd. Unit 12, Winter Park, FL 32792. (407) 679-

8811.

Sci-Fi City: 6006 E. Colonial Drive, Orlando, FL 32807, (407) 282-2292, e-mail: store@sci-fi-city.com

.

Wizard’s Wall: 235 W. Hibiscus, Melbourne FL 32901. (321) 727-2599.

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Oasis Games: 775-2 8 th Ct. Vero Beach, FL 32962. (772) 564-0644.

Sunshine Role Players: 7921 Bird Rd. #44, Miami, FL 33155. (305) 264-1250. E-mail: www.sunshineroleplayers.com

.

Dragon’s Lair Games:

5118 S. State Rd. Fort Lauderdale, FL 33314, (954) 587-3347, email: dragonslairgames@aol.com

.

Hobby Town USA: 2460 W. Brandon Blvd, Brandon, FL 33511. (813) 655-6366 e-mail

: danny_1214@excite.com

.

Wonder Water: 14743 N. Dale Mabry, Tampa, FL 33618. (813) 269-8859.

Wonder Water: 25718 US Hwy 19 N. Clearwater, FL. . (727) 799-4855.

Wonder Water: 4705 66 th St. N. Kenneth City, FL 33709.

Emerald City Comics and Games: 2475-L McMullen Booth Rd. Clearwater, FL 33759,

(727) 797-0664, e-mail: cowardlylion@emeraldcitycomics.com

, web site http//www.emeraldcitycomics.com and 9249 Seminole Blvd Seminole, FL 33722, 398-

2665.

Gamers’ Galaxy:

6840 Park Blvd., Pinellas Park, FL 33781. (727) 541-6654. E-mail: gmrgalaxy@aol.com

.

The Tactical Edge: 90 Spirit lake Rd. Winter Haven, FL 33880 (863) 401-8221, FAX

(863) 3182, e-mail: jaguar@tacticaledge.net

. *

Downtown Comics : 222 West Central Ave. Winter Haven, Fl. 33880 John M. Milburn

863-294-7795.

Hobbytown USA Lakeland: 3615 S. Florida Ave. Suite 1030, Lakeland, FL 33803.

(863) 644-0197.

The Battlezone: 17 W. Main St. Avon Park, FL 33825. (863) 453-9663.

Camelot Games: 12875 S. Cleveland Ave. #11, Fort Myers, FL 33907. (239) 278- 4600.

Omniverse Hobbies: 1952 Park Meadows Drive, Unit 1, Fort Myers, FL 33919. (239)

275-1115. Web site: www.omniversehobbys.com

.

Hobby Warehouse: Old American Plaza, Fort Myers, FL . Jeff Record, (239) 1295.

Cool Comics and Games: 1407-13 Del Prado Blvd. Cape Coral, FL 33990. (239) 573-

7468.

Spellbinder Games: Del Prado Mall, 1502 Del Prado Blvd. Cape Coral, FL 33990. (239)

458-6644. Web page: http://www.spellbindergames.net/ .

Cosmic Games: 5120 Manatee Ave. West, Bradenton, FL 34209. (941) 746-5856.

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Franks Trains and Hobbies: 3910 Tamp Rd .

Oldsmar, FL 34677-3118 (813) 855-1041, e-mail FTH@allhobbies.com

The Fantasy Factory: 3615 Florida Ave. S. suite #300 Merchants Walk Shopping

Center Lakeland, Fl. 33801. 863-646-3813 www.fantasy-factory.org

Time Portal Hobbies: Rudy Nelson, 1602 15 th St., SW, Childersburg, AL 35044. (256)

378-8082. E-mail: scottnelson@bellsouth.net

.

London War Room: 41 Beverly Hills Loop, Petal, MS 39465. (601) 584-8533. E-mail: tlwr@thelondonwarrom.com

.

UPCOMING EVENTS

HMGS Sponsored Events

Sponsoring Regions: MS=MidSouth; E=East; MW=Midwest; S=South; GL=Great

Lakes; HoA=Heart of America; TA= Tornado Alley; GS=Gulf South;

PNW=Pacific Northwest; PSW=Pacific Southwest.

20-23 Jul 06 E. HISTORICON 06 .EAST (Theme-Africa’s Independence: The Wars of

Africa, 1905-2006.) Lancaster Host Resort Hotel, Lancaster, PA POC Convention

Director Bob Giglio, 5732 Goldfinch Ct. Ellicott MD 21043. Phone (410) 465-7688 and e-mail: directo@historicon.org

. Website at: http:www.Historicon.org . Future dates: 26-

29 July 2007. 24-27 July 2008.

15-17 Sep 06. ADVANCE THE COLORS.

GL. The Heritage Center of Clark County,

Springfield, OH Mike Stlezer, 5015 Stoneridge Dr. Springfield OH 45503. (937)-0109.

E-mail: stelzone@sbcglobal.net

.

21-24 Sep 06 HURRICON 06. SOUTH. Holiday Inn International Drive, Orlando, FL

32819. Open gaming starts Thursday night. POC Chuck Kennedy, (863) 245-5286, email: mots@tnni.net

.

10-12 Nov 06 FALL IN1 06:

EAST (Theme “The American Soldier 1607-2007)

Eisenhower Inn, 2364 Emmitsburg Rd. Gettysburg, PA 17325. POC: Mike Pierce, 983

Buckner Rd. Mnassas, VA 20110, (703) 503-9833.

16-18 March 07 COLDWARS 07.

EAST. (Theme: “Siege and the Military Engineer”)

Lancaster Host Resort Hotel, Lancaster, PA. POC: Walt O’Hara, 10730 Burr Oak Way,

Burke, VA 22015. (703) 503-9833 (between 6-pm); coldwarswalt@linuxmail.org

, web page: www.coldwars.org

.

26-29 July 2007 HISTORICON 08:

EAST. (Theme: “The Wars of Southeast Asia”)

Lancaster Host Resort Hotel, Lancaster, PA POC: Bob Giglio, 5732 Goldfinch Ct.

Ellicott City, MD 21043; director@historicon.org

. Web page: www.historicon.org

.

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