BULANT Denys

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BULANT Denys

218 rue du Maréchal Leclerc

94410 St Maurice

France

Phone (mobile): +33 (0)6.12.93.50.44

E-mail: dbulant@free.fr

LinkedIn profile: http://www.linkedin.com/pub/denys-bulant/3/966/869

Age: 29

Car driver license

C++ Developer

Professional experience

 Déc. 2008 – Avril 2010 : Wii game developer at Le Cortex (Paris) :

 Development of the Wii game "We Sing" (gameplay, UI, system)

Prototyping on Jungle King (voice's piloted game)

Engine & production pipeline development (3D, UI, threading, tools)

 Creation of a MaxScript plugin to use 3DSMax as a level editor

 Sept. 2008 – Nov. 2008 : Nintendo DS game developer at Le Caillou (Paris) : gameplay programmer on the DS version of Pekin Express

 Dec 2006 – Today: Lead Hardware Expert at Gameloft:

 Development

:

Creation of an extensible scanner to get info about phone availability (C++/Qt4,

Ruby/Hpricot/Mechanize)

Creation of a basic and extensible game archive generator for some US devices

(C++/Qt4/Quazip)

Updating existing benchmark (J2ME)

Involved in some internal tools development: mainly phone park management, technical database (UI improvements, emphasizing users needs)

Technical :

 Includes task from below job’s experience

 Technical reports about various mobile devices aspect (mainly connectivity and 3D related)

Leading of a 10 people worldwide team

 Jun 2005 – Dec 2006 : Hardware Expert at Gameloft:

Logistics : phone park management, shipments of devices around the world

Technical :

 phone park maintenance (mainly flashing and unlocking)

Figuring out ways of installing games without using over the air download

Phone benchmarks (evaluation of performances on all kind of mobile platforms, J2ME,

Brew...)

Schooling

2002-2003: First year in DEUG Mathématiques et Informatique Appliquées à la Sciences.

1999-2001: DUT Services et Réseaux de Communications.

1999: Bac Sciences et Technologies du Tertiaire, option Informatique de Gestion.

Selected Achievements and Skills

 Developments :

Belote : French belote game, single & multiplayer (C++ / SFML / CEGUI / Lua / boost)

SFGE : Behaviour oriented game engine (C++ / boost / SFML / Qt4 as editor API)

 pprt : RenderMan Interface based raytracer (scenes descriptions & shading language) (C++ / boost

/ Intel TBB / GOLD)

FreeAngel : parental control software, client side front-end coding (C++ / Qt4) (n° 2 out of 27, first free software on Action Innocence 2008/03 results)

CuteTestWatcher (C++ / Qt4) : Project aiming at automatizing the compilation and running of

QtTest-based unit tests (dropped, source code visible via Trac )

 HART (Haskell) : Haskell Ray-tracer (source code available upon request)

 DvddumpUI: graphic front-end for a DVD backup script (bash) for Linux (C++ / Qt3)

 GameJam 2009 : Lua / Löve

Tutorials (for qtfr.org & Developpez.com, in French):

 Integrating Ogre in Qt (Part 1, part 2)

 Interaction of boost.signals with Qt’s signal/slots

Extending QVariant for your own types

Integrating SDL

Using QProcess to embed MPlayer

Opening dialog boxes from other windows (beginner level)

 Libraries : stl, boost, Ogre, CEGUI, SFML, Qt4/Qt3, Intel TBB, OpenGL, GOLD, API Win32

 Notions : GPU Shaders (Cg, GLSL), DirectX, CImg, SDL, ScaleForm, MFC, COM

Programming languages : C++, C, Ruby, Expressions rationnelles, Lua, MaxScript

 Notions : C#, Haskell, Python, Asm x86/x87/SIMD/ARM, UDK, QML, JavaScript, SQL, PHP,

ASP

Tools :

 Visual Studio, CodeWarrior, Inno Setup, basic knowledge of gcc and cmake

TortoiseSVN, Mercurial/Hg, Trac, Mantis

Intel VTune, AMD CodeAnalyst

RenderMonkey

Visual Paradigm for UML

XML, XPath / JSON

Multimedia

Productivity

: 3DSMax, Photoshop, Paint.NET, Director, Première.

: MS Office, OpenOffice

Languages :

 Good English skills, fluent in reading/writing technical English

 Basic Spanish skills

Hobbies

 Administration team member of Qtfr.org

(French website mainly dedicated to Qt programming), writer for Developpez.com (involved in Qt FAQ writing)

Development (interests in graphic and gui development, learning new frameworks and languages)

Video gaming (strategy, RPG/ARPG, race simulation) on PC, Xbox 360 & NDS

Tabletop wargames & miniatures painting

Reading books (development related and novels)

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