Centre for the Study of Play and Recreation May 12, 2011 University of Greenwich Old Royal Naval College, Park Row, London SE10 9LS Play from Past to Present Session One Session Two Theory and Technology of Play Strand One Play and Recreation in Practice Strand Two Toys and Games from the past Contemporary Playgrounds Theorizing Play Adrian Seville Kevin Brehony Perry Else Roger Stearn Stuart Lester Hilary Orpin, Beverley Salmon, Earlyn Francis Jo Saunders Freedom and exploration Sport, Gender and the Olympics Complexity and networks Mary Clare Martin Hattie Coppard Adam Steiner Sheryl Clark Francis Barton John Smith International Play Association Strand Three Tim Gill IPA AGM 1:302:00pm Session Three Providing Play Spaces: Royal Philanthropy and Community Politics Schoolchildren’s right to play: protecting, observing, pretending Creativity: Technologies of Play and Imaginary Friends Ina ZweinigerBargielowska Jover Gonzalo David Chadwick Heather Soanes and children from Bedonwell Junior School Liz Jarvis Tim McGinley, Keiichi Nakata, Aggeliki Aggeli David Ellis Session Four Alan Powers Toy Theatres Karen Majors Interactive Play Dale Le Fevre New Games Strand One-Toys and Games from the Past Adrian Seville –Learning through the Jeu de l’Oie during the Ancien Regime in France Roger Stearn – Playing with toy soldiers: an aspect of British middle-class boyhood, circa 1870 to 1960 Strand Two –Contemporary Playgrounds Stuart Lester - The production of play time/space in schools: working out ways of being together Hilary Orpin, Beverley Salmon and Earlyn Francis - The Charlie Chaplin Adventure Playground: Adventurous play in a safe, exciting and inclusive environment Jo Saunders- Singing Playgrounds: the impact of the ‘singing virus’ in playground and classroom contexts Strand Three -Theorizing Play Kevin Brehony - Education for self-realisation: Play, work and alienation in educational theory (18261927) Perry Else - Four quadrants: a model for understanding play Tim Gill -'Rubbing along: public space and the "assimilation" of children' Strand One - Freedom and Exploration Mary Clare Martin – A widening sphere? Elite children and opportunities for outdoor play, 17401870 Hattie Coppard - Gillett Square – an example of a permanently flexible and playful public realm Strand Two-Sport, Gender and the Olympics Adam Steiner - ‘Wheels of Change’ – Creating a positive cycle of health and exercise through play and sport in fulfilment of the Olympic legacy Sheryl Clark – The Olympic Legacy and Girls’ Participation in Sport – What can girls get out of it? Strand Three-Complexity and Networks Francis Barton - “Actor-Network Theory” considered as an approach to researching children at play John Smith- Different Paradigms of Play and Development Strand One –Providing Play Spaces: Royal Philanthropy and Community Politics Ina Zweiniger-Bargielowska - The Royal Family’s Campaign for Playing Fields and Playgrounds in the 20th Century David Ellis- The Politics of Play: Childhood, community and the built environment, 1950-1990 Strand Two-Schoolchildren’s right to play: observing, protecting, pretending, Gonzalo Jover- The right to play and its presence at Spanish primary schools: research by the Observatory of children’s play Heather Soanes, Child’s Voice:-the impact of Guardian Angels Liz Jarvis, Play in the Early Years Foundation Stage in the UK Strand Three –Creativity: Technologies of Play and Imaginary Friends David Chadwick- Edutainment: A form of adult Play, for the teaching of logic and numeracy for ITrelated subjects Tim McGinley- Neighbourhood planning game: enabling sustainable communities Karen Majors-Children’s imaginary friends Interactive Play (These sessions will be have two occurrences) Alan Powers –Through the Cardboard Proscenium: English toy theatre explained Dale LeFevre -What is the point of playing new games? Play and find out: a practical games session --------------------------------------------------------------------------------------------------------------------------Abstracts Francis Barton “Actor-Network Theory” considered as an approach to researching children at play The concept of actor-network theory (ANT) is introduced. Its ontological (relational pluralism), epistemological ('naïve' empiricism) and methodological (descriptive ethnomethodology) commitments are discussed, and some criticisms are addressed. Its applicability to the study of children at play is appraised. Despite its name, actor-network theory (ANT) is not really a theory of anything, nor is it a tool for understanding networks, as one might assume. Rather, ANT is an ontologicalepistemologicalmethodological package that can be applied to ‘new realities’: complex phenomena involving social, political, natural, cultural and technological elements. According to Latour (2004), the epistemological attitude of an ANT researcher is a ‘naïve’ empiricism, where the researcher is a “simple spectator” (1999, cited by Massey, 2003:84). Latour contrasts this with the dominant theory-first, interpretive approach. So, ANT “is a theory... about how to study things, or rather how not to study them. Or rather how to let the actors have some room to express themselves.” (Latour, 2004). An ANT approach implies the study of actors - be they humans, objects, animals, tools, ideas, processes or institutions - and their relations and alliances. Actors are all treated on an equal ontological level. The network element of the ANT approach refers to the way in which the researcher assembles the actors and their various relations; for Latour, relations are always transformations, never unmediated information transfers. Actors are real (if not always material) objects, but they are not simple: they are "complicated, folded, multiple, complex, entangled" (Latour, 2004). The product of an ANT study will be a heterogeneous, unfamiliar and post-anthropocentric landscape. Prout (2005) draws on Latour’s notion of nature/culture hybrids in his analysis of the ontology of childhood, arguing that childhood should be understood through an interdisciplinary approach. I suggest that play, too, must be approached in this hybrid, interdisciplinary fashion. Latour’s analysis of the myth of the separation of nature and culture can provide a useful reconceptualisation of children’s play. ANT might well be used in researching a play setting: as a dynamic, social, physical, organisational and technological ‘collective’, which inevitably involves a mixture of real and imaginary elements; cultural, creative, mediated, kinaesthetic, communicative and expressive activities and relationships. ANT's ethnomethodological and phenomenological approach presents a departure from traditionally abstract and theory-first disciplinary approaches to play research. References Bingham, N. & Thrift, N. (2000). Some new instructions for travellers: the geography of Bruno Latour and Michel Serres, In: Crang, M. & Thrift, N. eds., Thinking space, London: Routledge, pp281-301 Latour, B. (1999). On recalling ANT, In: Law, J. & Hassard, J. eds., Actor-Network Theory and After, Sociological Review Monographs, Oxford: Blackwell, pp15-25 Latour, B. (2004). A Dialogue on ANT [online], Available from: http://www.brunolatour. fr/articles/article/090 . htm l Massey, D. (2003). Imagining the field, In: Pryke, M., Rose, G. & Whatmore, S. eds., Using Social Theory: Thinking through Research, London: SAGE/Open University Press, pp71-88 Philo, C. (2005). Spacing Lives and Lively Spaces: Partial Remarks on Sarah Whatmore's 'Hybrid Geographies', Antipode 37(4): 824-833 Prout, A. (2005). The Future of Childhood, London: RoutledgeFalmer Kevin Brehony Education for self-realisation: Play, work and alienation in educational theory (1826–1927) Advocates of education through play have invariably been confronted by its ‘other’, work. This paper considers Friedrich Froebel’s great innovation, the kindergarten and the relation in his thought between play, work and self-realisation first outlined in his book The Education of Man, It is observed that Froebel in this book presents a theory of alienated labour that bears some similarities to the work of the young Marx. Both of them were immersed in a culture which contained within it German Idealism and Romanticism and these were key components in versions of active learning and creative work which are considered next. The notion of self-realisation through creative work and its connections to play is traced through the English Romantic tradition as exemplified by Carlyle, Ruskin and Morris. Attention is then paid to, among others; Kerschensteiner and Dewey who reformulated conceptions of education by play and work to suit the new conditions of industrialisation. Another inflection was given to play and work in the early years of the Soviet state by Blonski and other theorists of the ‘unified labour school’ which was suppressed when Stalin came to power. At the centre of these theories was the question of whether or not non-alienated work or play both in school and in wage-labour could ever be realised and drudgery replaced creative work. For some, Like Marcuse this was possible in part but the history of education by play in the confines of schooling, suggests otherwise. David Chadwick Edutainment: A form of adult Play, for the teaching of logic and numeracy for IT-related subjects The word ‘edutainment’ is clearly a blend of the words ‘education’ and ‘entertainment’. Currently, books, games and learning schemes are sold to adults as ‘edutainment’ but often this is no more than a commercial selling ploy. There is no agreed understanding of what the term ‘edutainment’ really means and certainly no definition of any underlying educational model with proven practical principles. There is much research to show that edutainment has been very useful in children’s learning, especially the blending of learning with play, but there is minimal research on its true usefulness in adult learning. For adult students, the learning of IT-related subjects (important in today’s world) is beset with problems of learning numeracy and logic. There is also a common public impression that numeracy and logic are difficult, dry topics that only ‘gifted’ people can learn. However, there is some evidence that this misconception may be overcome in formal teaching by the use of an edutainment approach incorporating fun, humour, challenge and experimentation – in short, play. This research project takes well researched examples of children’s edutainment (e.g. Alice in Wonderland, Sesame Street) and seeks to find basic learning principles which may be adapted to construct an educational model for the teaching of adults. This resultant model will be trialled with adult Higher Education students for practical application incorporating design of teaching materials, lectures and tutorials. A possible outcome of this work may be to find that ‘play’, which is used by children to find out about the world around them, is also of use by adults for much the same purpose and that ‘adult play’ in a learning context may be defined by an educational model. Sheryl Clark The Olympic Legacy and Girls’ Participation in Sport – What can girls get out of it? In an attempt to bring together research, policy and practice this presentation will draw on findings from my PhD research into girls’ participation in sport over the transition to secondary school. Findings from the research suggested some of the ongoing processes framing girls’ participation in sport as including their relationships with peers and coaches, selective team practices, expectations of ongoing athletic development and discourses of health and achievement. Following the ‘academic’ reporting of the research, I decided to start a girls’ running group in conjunction with the club I had been running with in order to put some of my research ‘principles’ into practice. Within the presentation I hope to describe some of my thinking behind the group and also to reflect on the process of working with young women in sport in relation to broader goals of participation and enjoyment as potentially at odds with those of competition and ability. The presentation will try to tease out some of the tensions between theorising gender and sport and working with girls in sport with a view to overarching policy frameworks that have recently targeted young women’s participation in sport as an area of concern and attention. Consideration will be given to the 2012 Olympic Games legacy which aims to inspire young people to lead more active lifestyles through subscription to Olympic values including ‘friendship, excellence and determination’ (http://getset.london2012.com/en/home). Hattie Coppard Gillett Square – an example of a permanently flexible and playful public realm How can we create a public realm that encourages children’s independent play and enables adults and children to happily share our public spaces together? There are between 14 and 15 million children under the age of 20 in the UK, and yet in many towncentres children are nowhere to be seen. The public realm is designed to suit the requirements of shopping, cars, commercial interests, and frequently ignores the needs of children and young people. And the effect of specially designed ‘children’s areas’ is to segregate children rather than include them in the life of the street. This presentation will suggest that this was not always the case and need not be so now. The context will be set with historical and current examples of children’s playful use of the public realm in Norway and Dublin and reference will be made to Snug & Outdoor’s experimental playground projects. The heart of the presentation will be a discussion of Gillett Square in Hackney as a current example of a permanently flexible and playful public space. Gillett Square is a local authority owned and publically managed public space in the heart of one of the most deprived areas in London. Each day large-scale, loose-parts play equipment is brought onto the square by café staff and volunteers. Children of all ages come to play in the square and create their own extraordinary and continually changing play environments. There is no adult supervision other than an informal overseeing by parents, shoppers and local businesses. Children and adults share the space together, interacting occasionally but mostly just getting on with their own activities. Using the experience of Gillett Square, this presentation will discuss the importance of flexibility, design, local culture and strategic partnerships in creating public spaces that support children’s play. Keith Cranwell Leisure and Play David Ellis The Politics of Play: Childhood, community and the built environment, 1950-1990 This paper will discuss the current findings of my Masters dissertation. This is a work in progress and my conclusions are tentative. After the Second World War, children’s play became the subject of intense local political struggles in communities across Britain. This was a response to the perception that planners, builders and governments had neglected children’s need for play space in the development of urban spaces and public policy. My research focuses on the object of most community campaigns for play space in this period: adventure playgrounds. These were spaces where children were given the resources and the freedom to construct their own play environment. Children would be supervised but the on-site play leader would facilitate rather than control their play. Free from adult interference, children would learn creative skills, how to build relationships and how to manage risk. Management committees composed of local residents and interested outsiders, including students and academics, ran the playgrounds. Their survival was rarely assured and their history is that of a constant struggle to secure financial support, acceptance in the community and recognition from local authorities. I am also interested in campaigns for play space more generally, as an attempt to re-shape the city and public policy to meet the needs of children. These campaigns are an excellent example of the rise of community action and a new activist, voluntary sector, the subject of my proposed doctoral project. I am interested in the interaction between community groups, voluntary bodies local and central government and asking what this reveals about the impact of grassroots groups on policy-making. I am keen to shed light on what these campaigns reveal about the development of new approaches to education, play, childhood and child development, such as the concept of child-centred learning and the ideas of Colin Ward and Jo Benjamin. Grassroots action shaped, and was shaped by, this new thought. Children’s play was re-constituted as a major concern for policy-makers and our understanding of the function and meaning of play was radically changed. Perry Else Four quadrants: a model for understanding play In making sense of the many views and forms of play now catalogued, this presentation will aim to draw them together in a holistic model (Else 1999, 2009) that recognised these views as different but equal. Building on the work of Wilber (1995, 2000) the model integrates dominant paradigms of development and progress with less mainstream views of individual choice and intuition, it aims to bridge the differences objective/subjective divide to fully explain human experience through play. The presentation will show how play is necessarily ‘of the moment’ self determined, freely chosen with any ‘outcomes’ determined by the player. The approach is therefore about process rather than rules, the way it is done rather than the format used and so dependent on personal judgement and interpretation as much as resources and structures. Along the way issues such as adaptation, healing and resilience, risk management, multiple intelligences (Gardner 1999) and play deprivation will be discussed. Tim Gill The hard evidence on children and nature: results of a quasi-systematic review Richard Louv’s book Last Child in the Woods: Saving our children from nature-deficit disorder has prompted a worldwide re-examination of the relationship between children and the natural world. The book brings together passionate argument, anecdote and evidence to make the case for a new movement to reconnect children with nature. This movement, building on ideas from educators, psychologists, conservationists, geographers, health professionals and children’s rights advocates, makes strong claims about why it matters for children to have everyday contact with nature. But how good is the support for such claims? Is the evidence robust enough to convince the sceptic, or does it largely sing to the choir? Tim’s presentation will summarise the findings of a literature review of the benefits for children of spending time in natural environments. The review focused on children aged 12 and under, and on what might be called ‘nearby nature’. Funded by the Greater London Authority as part of a wider project, the review took a ‘quasi-systematic’ approach. It conducted an exhaustive search to find relevant primary empirical studies from authoritative sources. It also categorised and evaluated studies in a consistent, transparent way. The resulting pool of 72 papers gives one overview of our state of knowledge on the topic. The review, Tim claims, offers significant support for the arguments of the children & nature movement. However, he concludes, the picture is far from complete, and care is needed when drawing on the evidence base to make the case for changes in policy and practice. Liz Jarvis Play IS Learning, for the under-fives Learning through Play, as set out in the Early Years Foundation Stage curriculum is, of necessity for effective learning and teaching, incorporates assessment of learning and consideration of future steps for the children in the planning of the daily experiences provided. We work from information that we gather about each child; beginning with parents views and initial observations of the children at play and from there creating a ‘profile’ of achievement that will help us to identify needs to be met during their time with us. Our final aim has to be the achievement as far as possible of the goals in the Foundation Stage Profile, which is a statutory assessment for the key stage. The children’s individual profiles are in the form of Learning Journeys, which chronicle as much as possible of new learning, steps taken, targets reached, interests followed; they are added to throughout the children’s time at school but specifically during their weeks as ‘focus’ children. During these we observe the children’s learning and behaviour in detail, recording with written comments the information being accrued through shared play, and through photographic evidence. I will be sharing some examples of the journeys taken by children in their exploration of the provision made in our learning spaces, both in and out-of-doors, and how this is assessed by us in terms of the six learning areas of the curriculum to show how much of their learning develops as a natural outcome of their play. Gonzalo Jover The right to play and its presence at Spanish primary schools: research by the Observatory of children’s play The purpose of this paper is to present the Observatory of Children’s Play, recently created in Spain, and the research carried out there on the presence of playing at Spanish primary schools. The Convention of the Rights of the Child acknowledges playing as one of the fundamental rights of childhood (Article 31). Despite progress made in complying with the rights set out in the Convention, in Spain, information available in that regard remains highly fragmented. Currently existing indicators focus mainly on aspects such as education, health, socio-economic circumstances, or situations of risk, while games and playing are largely ignored. The Observatory comprises professors from a number of universities as well as practitioners from the toy and game industry. Its purpose is to assess and promote implementation of the right to play within the family, social and school environments. To do so, the Observatory will work on drawing up a system of indicators on children’s games and playing as well as carrying out research on special topics. The first piece of research, recently concluded, was a study on the presence of playing at Spanish primary schools, in which more than 500 schools ranging across every Spanish region participated by completing a questionnaire. The research was aimed at finding answers to three questions: When and where is playing present at school? What recreational resources are available? How is playing reflected in educational projects and what experiences using play are being carried out? Dale LeFevre What is the point of playing New Games? Play and find out: a practical games session I was just recently asked this. My first thought is, if you have to ask, you’ll never know. This question came from a person who had just taken part in a game and had been laughing and enjoying herself with others in the group. I would contend that was at least a big part of the answer: to have fun and have everyone be able to participate. That in itself would be enough. However, there is more. In a recent study conducted by Sheffield Hallam University, children playing New Games over a six-month period showed more stamina than those in a control group. Teachers of the target group reported that cooperation was ‘Much better’ as a result of the programme. Compared with a traditional games session, the New Games approach was better integrating minority groups and children who were more overweight into their social group. These findings were consistent with those of Mackett (2004) who showed that children who are enjoying their physical activity were more willing to do it and for longer than children doing traditional sporting games. The additional benefits of play for social interaction and friendliness have long been reported anecdotally by teachers and other children’s work practitioners. While the study did not measure the effect on obesity and bullying, it seems reasonable to assume that 1) participants who were engaged in physical activity would suffer less from obesity and, 2) those who relating to each other in friendly, fun ways would be less inclined to be aggressive to one another. People who normally are not involved in sport or play can do these games because even when there is competition, the reward is playing. A practical session will precede a brief discussion about the benefits of playing New Games. Stuart Lester The production of play time/space in schools: working out ways of being together The title for this proposed paper is based on recent research carried out to evaluate the contribution that S. Gloucestershire’s Outdoor Play and Learning programme has made to transforming play times in Primary schools in the region. The final report should be available at the end of March and has been produced by Stuart Lester, Dr Owain Jones and Wendy Russell – the title of the report is yet to be confirmed. One (or more) of the research team will be delivering this paper. The paper will explore the complex manner in which ‘playtime’ is produced in Primary schools, calling into question ways in which this important period of the school day is largely held to have instrumental value for educational or health benefits and how this may be translated into adult practices that seek to ‘feed of children’s play for its own purposes’ through a series of promotions and constraints on children’s use of time/space. Drawing on findings from the recent evaluation of the South Gloucestershire Outdoor Play and Learning programme (Lester, Jones, and Russell, 2011), the paper will consider how a programmed intervention to improve playtime in schools disturbed dominant understandings, habitual practices and the culture of ‘playtime’ and by doing so allows for the possibility of children and adults being together in a space that becomes a little less ordered, more uncertain and thus a different time/space that allows for a greater possibility of playful moments. Karen Majors Children’s play with imaginary friends: An investigation of purposes served Parents and others may sometimes show concern when a child has an imaginary friend (IF), particularly once they have started school, and older children and adolescents tend to keep their imaginary friends a secret. Imaginary companions (ICs) or friends have certainly been a misunderstood phenomenon. There has been surprisingly little information about how many children have imaginary friends, what the imaginary friends are like and why children play with them. The aims of this research were to explore the characteristics and purposes served by imaginary companions (IFs) featuring in the lives of school aged children as this has rarely been investigated. Semi-structured interviews were carried out with eight children between the ages of five and eleven years. A feature of the study was to explore all the imaginary friends, both current and previous, that each child had had over time. The data was analysed using Interpretative Phenomenological Analysis (IPA) to explore individual and cross case themes. Whilst children acknowledged their imaginary status, the companions presented as real to the children, and particular characteristics of the IFs and features of the child’s interaction with their imaginary friends served to foster this illusion. Qualities and characteristics of animal and human imaginary friends were mostly positive. All children were able to say why their imaginary friends were important and special. Imaginary friends meeting emotional needs were more private in contrast to those who were primarily playmates, or providing wish fulfillment and entertainment. The imaginary companions of the eldest children were mostly unknown to others, or partially concealed in games. This seemed to be in response to the anticipated responses of others. Mary Clare Martin A widening sphere? Elite children and opportunities for outdoor play, 1740-1870 Many histories of the Victorian girl stressed their repression and isolation from the outside world, while autobiographers were often keen to illustrate the restrictive nature of their upbringing. Such studies have only recently been challenged. This paper will analyse the experiences of girls from elite or middle class backgrounds over the period 1740-1870, drawing on case studies from the London hinterland, Scotland and Wales. It will argue, first that eighteenth century young women might be more restricted than those living in the same geographical area in the nineteenth century. The paper will also show the stamina, if not fitness, of many nineteenth century young women and girls, who routinely walked long distances. It will also show how disabled young women might engage in active pursuits, especially if their families had large gardens or grounds, and how there appeared to be little gender differentiation in their descriptions of childhood activities. Comparisons will demonstrate the limitations on the physical freedom of young males. The paper will thus challenge the stereotype of the gendered nature of nineteenth century middle class girlhood, and of a more limited access to outdoor recreation and space than in the previous century. Tim McGinley Neighbourhood planning game: enabling sustainable communities The UK government, as part of a sweeping series of reforms is keen for citizen participation in local decisions (BSN, 2011). Planning is one of the areas for reform, a key element of which is neighbourhood planning. Neighbourhood planning ‘aims to give people greater ownership of plans and policies that affect their local area’ (DCLG, 2011). The authors are concerned about the impact that poorly managed neighbourhood plans could have on the sustainability of the communities. This paper considers effective neighbourhood planning as an intensive stakeholder exercise which requires a technological element in order to connect users in different locations and their diverse requirements. Community engagement through technology offers an opportunity for behavioural change of the participants (DiSalvo, 2010). It is intended that this behavioural change be geared towards attitudes that impact the sustainability of a community. This paper presents a methodology that can be used to develop a tool which will facilitate behavioural change and sensible neighbourhood planning. By conducting a meta analysis of research from multi stakeholder land use management games (D’Aquino et al, 2003) and collaborative community mapping (Perkins, 2007) the authors aim to develop a collaborative regeneration game designed to lower the barrier for participation in neighbourhood plans. The inclusive tool will use game technology to simulate the impact of different behavioural and urban design patterns in the built environment on community sustainability. Sustainability games such as the ‘SelfCormas Experiment’ have focused on the game play tension that is created through the management of scarce resources (D’Aquino et al, 2003). The tool would provide a synchronous multi agent platform that allows people to understand; their own requirements, those of their urban environment and other users’ to manage their own scarce resources. References BSN, (2011) What is Big Society? Big Society Network, Accessed 25th February 2011. URL http://thebigsociety.co.uk/what-is-big-society/ D'Aquino, P. Le Page, C. Bousquet, F. Bah, A (2003) Using Self-Designed Role-Playing Games and a Multi-Agent System to Empower a Local Decision-Making Process for Land Use Management: The SelfCormas Experiment in Senegal. Journal of Artificial Societies and Social Simulation Vol. 6, no. 3 DiSalvo, C. Sengers, P. Brynjarsdottir (2010) Mapping the Landscape of Sustainable HCI. CHI '10 Proceedings of the 28th international conference on Human factors in computing systems. April 1015 2010, Atlanta, Georgia, USA. DCLG, (2011) Localism Bill: Neighbourhood plans and community right to build: Impact assessment. Department for Communities and Local Government, DCLG Publications, January Perkins, C. (2007). Community Mapping, The Cartographic Journal Vol. 44. Issue 2 pp. 127–137 ICA Special Issue 2007. Pascale Mormiche Learning history and geography through playing cards in seventeenth and eighteenth century France Les princes français doivent connaître la géographie afin de comprendre l’histoire sainte, l’histoire de France, l’art militaire… Dès le 17e siècle, ils disposent des géographes du roi, des graveurs et de l’exemple des Jésuites qui leur fournissent des cartes à jouer et à poser sur un support géographique. Ces cartes servent également à apprendre le blason, l’histoire… De nombreux jeux de cartes très variés sont conservés. Le jeu est donc admis dans les éducations princières malgré sa défense par l’Eglise catholique. Il est utilisé dans la première éducation (avant une dizaine d’années). Un changement important intervient avec une politique de christianisation des mœurs où les jeux sont abandonnés au début du XVIIIe siècle. Le labyrinthe des fables d’Esope dans le jardin de Versailles est abandonné. En parallèle, la matière géographie s’organise avec l’évolution épistémologique interne à cette science qui se cherche de nouveaux supports. C’est ainsi qu’apparaissent les « découpures » (sorte de puzzles), les cartes à colorier qui modifient complètement l’apprentissage de la géographie princière. En dernier lieu, Madame de Genlis, gouverneur des princes d’Orléans à la fin du XVIIIe siècle, construit un lieu d’éducation orienté géographiquement avec des cartes aux murs, au sol…. L’enseignement de la géographie par le jeu, par les supports visuels prend donc différents aspects et avec l’argent dont disposent les éducateurs princiers, sont mis au point des outils qui furent diffusés plus tard dans l’école publique. Hilary Orpin, Beverley Salmon and Earlyn Francis Adventurous play in a safe, exciting and inclusive environment A practitioner led presentation about the work of Charlie Chaplin Adventure Playground. (CCAP) The presentation will be led by Beverley Salmon and Earlyn Francis the Manager and Deputy Manager of the Adventure playground and supported by Hilary Orpin. The work for the playground is inspiring for two reasons: firstly the playground provides adventure play for young people with disabilities and secondly the workers are dual trained in youth work and play work. This presentation will document the work of the playground and explore the practical challenges youth workers and play workers face in an adventure play setting. It will also demonstrate the benefits of academic and practitioner partnerships by exploring the value of student placements within CCAP. Alan Powers Through the Cardboard Proscenium: English toy theatre explained Jo Saunders Singing Playgrounds: the impact of the ‘singing virus’ in playground and classroom contexts The National Singing Programme Sing Up was officially launched in November 2007 and a team from the Institute of Education, University of London were appointed to undertake a research evaluation of key elements of the programme. One of these key elements was the ‘Singing Playgrounds’ initiative, carried out by Ex Cathedra, in which expert vocal leaders modelled singing and playground games in the play spaces of urban Primary schools. This research account describes the use of singing within the playground context as a ‘singing virus’ and the subsequent impact on learning, leadership, well being and behaviour. The ‘singing virus’ was observed to spread into the formal learning context, encouraging peer to peer learning, positive pupil/teacher relationships, and listening skills. The National Singing Programme Sing Up was officially launched in November 2007 and a team from the Institute of Education, University of London were appointed to undertake a research evaluation of key elements of the programme. One of these key elements is the ‘Singing Playgrounds’ initiative, carried out by Ex Cathedra, one of the UK’s leading choir and Early Music ensembles. ‘Singing Playgrounds’ is an educational outreach programme designed to develop children’s musicianship though singing games. Expert vocal leaders model singing and playground games to the older children (termed ‘song leaders’) in the play spaces of urban Primary schools. In turn, the ‘song leaders’ lead their peers in singing and clapping games in both playground and classroom contexts. The pupils who participated in this long term intervention made significant progress in their singing development and increased their mean sung vocal range by approximately three semitones. In addition, the use of singing within the playground context had a positive impact on aspects of learning, leadership, well-being and behaviour. Pupils were allocated specific roles and responsibilities within the playground context that allowed them to practice skills that would positively transfer to their interactions within the classroom setting. The ‘singing virus’ and associated behaviours, was observed to spread into the formal learning context, encouraging peer to peer learning, positive pupil/teacher relationships, and listening skills. Adrian Seville Learning through the Jeu de l’Oie during the Ancien Regime in France The Jeu de l’Oie (Game of Goose, Gioco dell’Oca etc) is historically the most important spiral race game ever devised. It has its roots in the 16th century Italy of Francesco de Medici but spread rapidly in continental Europe, where it is still played, and arrived in England in 1597, when John Wolfe registered it at Stationers' Hall in London. In its traditional form, it is a ‘game of life’ played with double dice on a 63-space track. Although the game was regarded as a suitable diversion for a Dauphin of France, the game had also a popular following and was regularly played for gambling stakes by men in taverns. The key development of the game took place in mid-17th century France, where educational variants were devised to instruct and amuse the cadet class of young male aristocrats at their colleges, principally in Paris. This began with variants designed to teach history and geography but other curriculum subjects such as the arts of war and heraldry were soon added. Young girls could also learn the art of conversation, the art of making a good marriage – and both sexes could benefit from the games intended to teach religion and morals. The presentation will illustrate examples of games in all these fields, showing how the well-known numerical structure of the traditional game was often wittily carried over into the variant forms in such a way as to add point to the information conveyed, so aiding retention and understanding. Where the playing structure of the traditional game was adhered to, the play was lively and exciting, contrasting sharply with the more pedestrian educational games developed in Georgian and Victorian England. It may be that developers of modern educational games can benefit from these observations. John Smith An ecological and multi-disciplinary approach to theorising play This paper will examine several distinct paradigms for understanding play: 1. A primarily sociological and constructionist position. 2. Cognitive-developmental models of the necessity of play. 3. Play theorised from the perspective of evolutionary psychology. 4. Play and ecological psychology. These perspectives on humans’ need for, or drive to, play will then be contexted within broad socialstructural formations (such as economic and technological opportunities and constraints). The intended outcome is a mapping of the relationship between need and ‘new’ opportunity in the ecology of play – taken in its widest sense. Put differently: How can the dimensions of need and creativity, routinely attributed to play, be ontologically reconciled? Heather Soanes Child’s Voice: The impact of Guardian Angels There is an ongoing debate between ‘giving children a say’ and actually empowering them by taking notice of their viewpoints and insights. In my experience, if children obtain the trust from adults around them, they frequently rise to the occasion and will accept the responsibility offered to them, and in many cases surpass expectations. In the light of this it is therefore important to assess the ways that schools could improve the effective involvement of children as the new millennium unfolds. My research investigates how my school provides decision and democratic power sharing opportunities for children, within its day to day culture. I am involved in providing opportunities for children to become well informed co-constructors of increasing holistic approaches to their education. The school has developed an inclusive philosophical vision which connects education to the social conditions and life that are constantly changing in the world and how the children react to these situations. By developing experiences to practice and experiment roles of independence, agency, negotiation, flexibility and reflection, where their contributions are deemed valid and important, it is anticipated that pupils’ experiences could prepare them more appropriately for a world ‘not yet known’. This presentation will centre on our ‘Guardian Angels’ initiative who are Year 6 children who support the younger Year 3 and 4 children in the playground. I believe the findings of my research might appeal to a variety of professionals, who are also looking to relocate 21st century education and improve the contributions children make. Roger Stearn Playing with toy soldiers: an aspect of British middle-class boyhood, circa 1870 to 1960 Memoirs, autobiographies and oral sources all tell of middle-class boys playing with toy soldiers. There are also references in works of fiction, both for children and adults. These include books by H.G.Wells, E,Nesbit, Richmal Crompton and Kingsley Amis. Separate from academic life and publications there are numerous networks of enthusiasts, hobbyists and dealers, with their own organizations and publications, including works of reference. As Asa Briggs showed in his Victorian Things, these can be valuable sources for historians. In Britain today there is a flourishing toy soldier collector community. While academics have mostly ignored toy soldiers, they have been studied by collectors and dealers. The leading British expert is James Opie (son of Iona and Peter Opie) who has published standard books on British toy soldiers. This paper draws on his and other enthusiasts’ work. In the 19th and early 20th centuries Germany was the leading producer and exporter of toys, with the world’s largest toy company and largest toy factory. German toy exports included metal toy soldiers, solid-cast, notably from the Dresden firm of Heyde. However, from 1893 Britain became the leading toy-soldier manufacturer and exporter, due to the London firm of William Britain and its process of hollow-casting, resulting in much more affordable figures, and ousting foreign competitors. Britains manufactured a huge range of figures, and also artillery, vehicles and buildings, and maintained their lead until the 1960s when metal toy-soldier production ended. Play with toy soldiers, unlike many boys’ activities, was at home, in the house or garden, and could be solitary or with friends. This paper considers the nature of play with toy soldiers. Finally the paper considers the scanty academic literature on toy soldiers and suggests some conclusions on significance, influence and outcomes. Adam Steiner ‘Wheels of Change’ – Creating a positive cycle of health and exercise through play and sport in fulfilment of the Olympic legacy Highlighting the developmental links from childhood play to engagement with sport and maturation into a healthy, active adult. I will begin by explaining the many health benefits of play (both mental and physical) and how this can better dispose a child to sports participation. The challenge is to ensure this trend continues into adulthood once the child has finished school as the drop-out rate from sport is highest among teenage girls. We hope to show that developing these behavioural attitudes in play and school sport will lead to a positive outcome for the Olympic legacy targets to drive up engagement with sport and create new generations of UK athletes. Ina Zweiniger-Bargielowska The Royal Family’s Campaign for Playing Fields and Playgrounds in the 20th Century This paper will discuss the royal family's involvement in establishing playing fields and play grounds since the 1920s. This neglected aspect of the modern 'welfare monarchy', in Frank Prochaska's phrase, can be traced back to 1925 when George VI, as Duke of York, initiated and assumed the presidency of the National Playing Fields Association. George V subsequently became patron of the association and the King George Jubilee Trust of 1935 provided further funding for sports and outdoor recreation among youth. Following his death, a memorial fund raiser resulted in the creation of the King George Field's Foundation in 1936 which ultimately helped to establish 471 playing fields across Britain by the mid-1960s. These charities collaborated closely and the National Playing Fields Association, recently renamed Fields in Trust, still exists. The Duke of Edinburgh has served as president since 1949 and a new initiative, the Queen Elizabeth II Fields Challenge will mark the occasion of the Diamond Jubilee to launch a new campaign to protect outdoor recreational spaces throughout the country. List of Speakers Francis Barton University of Gloucestershire fbarton@glos.ac.uk Francis Barton is a lecturer in Playwork and Social Care at the University of Gloucestershire. His academic interests include behavioural ecology, psychologies of play, pragmatism, phenomenology and philosophy of mind. Francis is planning a piece of research into children's playful use of public space and its impact on the wider community. Kevin Brehony Roehampton University kevinjb1@me.com Kevin Brehony is Froebel Professor of Early Childhood Studies and Director of the Early Childhood Research Centre at Froebel College, Roehampton University. He is a Trustee of the National Froebel Foundation, a member of the Froebel Research Committee and President of the International Froebel Society. His disciplinary background covers Sociology, History, Social Policy and Social Theory. David Chadwick University of Greenwich D.R.Chadwick@gre.ac.uk David Chadwick is Senior Lecturer in the Department of Information Systems and Digital Media at the University of Greenwich. His research interests include educational methods and tools for teaching security issues. Sheryl Clark University of Greenwich cs72@greenwich.ac.uk Dr Sheryl Clark is Research Fellow in the Centre for the Study of Play and Recreation as well as the Natural Learning and Environments Project in the School of Education, University of Greenwich. Her research interests include gender, sport and identity and the intersections between the sociology of sport and education. Hattie Coppard Snug and Outdoors hattie@snugandoutdoor.co.uk Hattie Coppard is the Director of Snug & Outdoor, a design company that provides innovative play areas for schools, local authorities, housing schemes and charities. Keith Cranwell University of Greenwich ck42@greenwich.ac.uk Keith Cranwell is Head of the Department of Education and Community Studies in the School of Education at the University of Greenwich and co-director of the Centre for the Study of Play and Recreation. David Ellis Balliol College Oxford davidinwrofy@gmail.com David Ellis is studying for an M.St. in Modern British and European History in the Faculty of History at Oxford. Perry Else Sheffield Hallam University/IPA EWNI perry.else@virgin.net Perry Else is course leader for BA Hons Playwork at Sheffield Hallam University. He has extensive knowledge of play theory, contributing to national policy agendas and has recently written The Value of Play (2008). Tim Gill Rethinking Childhood tim@rethinkingchildhood.com Tim Gill is an independent researcher, writer and consultant. He is one of the UK's leading thinkers on childhood and an effective advocate for change. His work focuses on children's play and free time. He has recently written ‘No Fear: Growing up in a risk averse society’ (2007). Liz Jarvis Bush Hill Park Primary School lizjarvis@macunlimited.net Liz Jarvis is a classroom teacher in the ‘three form entry’ Reception Unit of the Foundation Stage at Bush Hill Park Primary School, Enfield, North London. She teaches continuous development of Learning through Play as set out in the Early Years Foundation Stage curriculum. Gonzalo Jover Universidad Complutense gjover@edu.ucm.es GonzaloJover is Professor of Education in the Facultad de Educación, Universidad Complutense, Madrid (Spain) and Director of the Observatory of Children’s Play. Dale Lefevre New Games Ltd. dale@inewgames.com Dale N. Le Fevre started working with the non-profit New Games Foundation in 1975 as a volunteer. By the start of 1976 he was office manager and Associate Director. In 1977 Dale formed his own project, Play Express, which took New Games into schools and since then he has worked with businesses, schools and other organisations in disseminating the physical, social and academic benefits of new games. He has produced a number of dvds and other resources on New Games and these can be accessed on the website: http://www.inewgames.com/. Stuart Lester University of Gloucestershire slester@glos.ac.uk Stuart Lester is a Senior Lecturer in Playwork at the University of Gloucestershire and an independent playwork trainer and adviser. He has worked for over twenty years as a playwork practitioner, with a particular focus on adventure playgrounds and outdoor play. Recent publications include ‘Play, naturally’ – a review of children’s playful relationship with natural spaces (with Martin Maudsley). Karen Majors Institute of Education k.majors@ioe.ac.uk Dr Karen Majors is Assistant Programme Director of Professional Educational Psychology Training at the Institute of Education. Her PhD thesis was titled 'Children's Imaginary Companions and the Purposes They Serve: An Interpretative Phenomenological Analysis'. Mary Clare Martin mchmartin@greenwich.ac.uk University of Greenwich Dr Mary Clare Martin is a social historian specialising in the history of childhood, youth movements and social welfare, c 1740-1950. She has developed a number of curriculum areas on the multidisciplinary Childhood and Education Studies degrees such as adolescence in historical and global context, the representation of childhood in literature for adults and children, and the history of educational ideas and of equal opportunity issues. She is co-director of the Centre for the Study of Play and Recreation. Tim McGinley University of Reading t.mcginley@pgr.reading.ac.uk Tim McGinley originally trained as an architect and went on to do is doctorate at the University of Reading’s TSBE ENGD Centre funded by Capgemini. He is currently developing a new framework for sustainable community development. Tim is also an experienced educator, and seeks to inspire and learn from all those around him. Pascale Mormiche Université Cergy Pontoise pascale.mormiche@free.fr Pascale Mormiche is Professor in IUFM in France at the School of Education, Université Cergy Pontoise. Her recent research concerns the education of the royal French princes between the 17th and 18th Centuries. Hilary Orpin, Beverley Salmon and Earlyn Francis The Charlie Chaplin Adventure Playground h.orpin@gre.ac.uk Hilary Orpin has been a professionally qualified Youth and Community worker for over ten years and has worked across London and nationally on a variety of different projects including youth arts, youth centres, young offending institutes, motor offending projects and alternative curriculum. The majority of Hilary’s youth work experience has been with disaffected and excluded young people. This has involved designing and managing informal education programmes or alternative curriculum programmes. Hilary has worked in partnership with both the voluntary and statutory youth service, art galleries, theatres, FE Colleges, local businesses and football clubs to design informal education projects which use drama, music, sport, ICT, work based learning, basic skills and GCSE’s to re-engage young people. Alan Powers University of Greenwich A.powers@gre.ac.uk Alan Powers took a degree and PhD in History of Art at Cambridge, and has worked in architectural preservation and as a freelance author and lecturer, publishing books on architecture, art and design. He is a joint editor of the journal Twentieth Century Architecture for the Twentieth Century Society, and Chairman of Pollock's Toy Museum in central London. Jo Saunders Institute of Education j.saunders@ioe.ac.uk Jo Saunders is a Research Officer in the Faculty of Children and Learning, Department of Arts and Humanities at the Institute of Education. Adrian Seville Tudely House Adrian.Seville@btopenworld.com Professor Adrian Seville is an independent board games historian and collector, who specialises in research on the Game of Goose and its many variants throughout Europe. He has a particular interest in cartographic games and assisted the Department for Culture Media and Sport as an independent advisor regarding the export of the King George III cabinet of dissected maps, subsequently purchased by the Art Fund. From 1982 to 2001, he was Academic Registrar of City University, London. He then took early retirement, becoming a visiting professor in higher education administration, with continuing consultancy responsibilities. He was educated at Queen Elizabeth Grammar School, Wakefield, and then studied Physics at Trinity Hall Cambridge, moving on to a PhD at the University of Edinburgh before joining the academic staff of City University. Adrian lives in Chislehurst, Kent, where he is looked after by his four Burmese cats. John Smith University of Greenwich sj50@greenwich.ac.uk Dr John Smith is Head of Ed Studies in the School of Education, University of Greenwich. Heather Soanes University of Greenwich hsoanes@bedonwell-jun.bexley.sch.uk Heather Soanes is an Education Doctorate Student at the University of Greenwich and teaches at Bedonwell Junior School where she has been implementing the Guardian Angels Project. Roger Stearn Oxford Dictionary of National Biography susan.nmn.miller@googlemail.com Roger Stearn read modern history at Merton College, Oxford, obtained his Ph.D from KCL and was Fellow of the Royal Historical Society. Before retirement he was a Research Editor on the Oxford Dictionary of National Biography in-house team at Oxford, commissioning and editing articles from contributors worldwide, as well as writing articles himself; since retirement he was an honorary Research Associate of ODNB. His current research interest is the campaign in Britain before the First World War for compulsory military training and the opposition to it, on which he has published articles. Adam Steiner Association of Play Industries Adam@sportsandplay.com Adam Steiner is a Public Development Officer with the Association of Play Industries. Ina Zweiniger-Bargielowska University of Illinois inazb@uic.edu Professor Ina Zweiniger-Bargielowska is Director of Graduate Studies in the Department of History at the University of Illinois, Chicago.