Trivia Pursuit Pharmacy Edition® Designed by Sandi Tschritter For 2 to 6 players or teams/ STUDENTS OBJECTIVE This game was designed for pharmacy technician students to learn pharmacology, drug action and pharmacokinetics (absorption, distribution, metabolism and excretion of drug) according to body systems. LEARNERS This game was designed for pharmacy technician students or first year community college students to help them learn drug names and function. OBJECT OF THE GAME To move down a chosen spoke for the central pharmacy hub and around the circular track by correctly answering questions for one of the six categories, and collecting colored markers for correctly answering questions in each of the six categories. To win, a player (or team) returns to the central pharmacy hub and answers a game-winning question. EQUIPMENT TRIVIA PURSUIT PHARMACY EDITION® gameboard ~ Question and answer cards in a card storage box ~ 1 Die ~ 6 tokens ~ Colored markers ~ Instructions. TIME REQUIRED This game takes approximately one hour to complete; depending on the skill and knowledge of the players or teams. SETUP Select one of six colored tokens. Roll the die; the high roller goes first. 1 All players start in the central pharmacy; the hexagonal hub in the center of the board and moves down one of the spokes onto the center hallway. Play moves counter clockwise around the track. GAME RULES First turn On your first turn, roll the die and decide which of the six spokes you wish to move down. You must roll a one or two on your first turn in order to leave the central pharmacy hub. Whichever color of category you land on, the player on the right will ask you a question in that category: The other player draws a card from the cards in the same color category as the colored square and reads the question. Answers are on the bottom of the card. When done with the questions, the card is placed on the bottom of stack. If the question is answered correctly, the player rolls the die again and moves forward the number of spaces indicated on the die. If the question is answered incorrectly, the player rolls the die again and moves backward the number of spaces indicated on the die. Since the game moves counter clockwise, a player cannot go pass their own spoke. The player must move back up their spoke. If the number of the die is more than the number of spaces on the spoke, the player will move at far as the central pharmacy hub. The categories are color coded….. Blue . . . . . . . . . . . . Endocrine System Purple . . . . . . . . . . . . Nervous System Red. . . . . . . . . . . . . Cardiovascular System Green . . . . . . . . . . . . GI System Yellow . . . . . . . . . . Respiratory System Orange. . . . . . . . . . . . Muscloskeletal System NOTES: The player may decide which spoke they want to move down from the central pharmacy. You must move in a counterclockwise direction. You must move the number of spaces shown on the die. No two tokens can occupy the same space at the same time. If a person lands on an occupied space, the player must roll the die again to determine how many spaces to move backwards. Roll Again If a player lands on a “roll again” space, roll and move the number of spaces indicated on the die. 2 Skip a turn If a player lands on a “skip a turn” space, the player losses one turn. Move Backwards If a player lands on a “move backwards” space, the player must roll the die and move backwards the number of spaces indicated on the die. The player cannot move pass their own spoke. They must move up their spoke. If the number on the die is more than the number of spaces on their spoke, they only go as far as the main pharmacy hub. Switch Places If a player lands on a “switch places” space, the player may switch places with any other player. Player’s Challenge If a player lands on a “player’s challenge” space, the player can challenge any player with a question from the Player’s Challenge category. If the challenged player answers the question correctly, the player will roll the die and move forward the number of spaces on the die. If the player answers the question incorrectly, the player will roll the die and move backwards the number of spaces on the die. Medication Error – Return to the Central Pharmacy If a player lands on the “medication error space, the player must return to the central pharmacy and start the game over. Winning the Game Each player continues to move around the broad until you have collected one scoring marker in each color. The player then makes their way back up their spoke and tries to answer the gamewinning question. You must land in the main pharmacy hub by exact count; if you overshoot the hub, you must try again on your next turn until you hit the exact count. Once you have returned to the central pharmacy, choose a colored category and the player on your right draws a card. If you get the answer right, you win. If you answer the question wrong, you must wait until your next turn, roll the die and leave the central pharmacy the number of spaces indicated on the die. On your next turn, you may re-enter the central pharmacy by rolling the exact number on the die, for another winning question. Continue the process until a player wins the game. DESIGN PROCESS The game was designed according to the requirements of the National Certification Exam for pharmacy technician graduates. The questions were taken from exam/quizzes the students take through their courses in the program. 3