North Central Regional Basketball Packet Information

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Special Olympics Kansas
North Central Region
2016 Basketball and Cheerleading Tournament
Date and time:
Saturday, February 27th, 2016
9:00 a.m. – 5:00 p.m.
Location of Tournament: Junction City, KS
Junction City High School
900 N Eisenhower Dr, Junction City, KS 66441
REGISTRATION INFORMATION DEADLINE IS:
Friday, February 12th
The following documents need to be returned to Krystin Guggisberg:
 Master Roster
 Individual Team Rosters with BSAT scores
 Team Skills Entry Form (if applicable)
 Cheerleading Form (if applicable)
 Meals Form
Please return all documents to the following address or email address (sorry, no fax):
Krystin Guggisberg
P.O. Box 145
Manhattan, KS 66505
guggisbergk@ksso.org
All registration information can be found on the Special Olympics website at
http://www.ksso.org/north-central
Packet Contents
Regional Tournament Fact Sheet ...……………………………………………………………………………………………1
Packet Contents ...…………………………………………………………………………………………………………………….2
Letter to Coaches ..………………………………………………………………………………………………………………..3-4
Regional Specific Tournament Information …………………………………………………………………………...5-6
Basketball Skills Assessment Tests (BSAT) Guidelines ...…………………………………………………………7-9
Team Play Divisioning Guidelines and Rules ……………………………………………………………………...10-12
Individual Skills Rules ………………………………………………………………………………………………………13-15
Speed Dribble Rules ………………………………………………………………………………………………………………16
Team Skills Rules ……………………………………………………………………………………………………………..17-18
Cheerleading Contest Rules ………………………………………………………………………………………………19-20
Coaches:
We have reached a new year and the start of basketball season! This packet contains information
specific to the regional tournament including tournament specific rules and divisioning
guidelines. A separate document has also been emailed to you regarding the state tournament.
Remember, it is mandatory that teams compete in a Regional Tournament before competing at
the State Basketball Tournament. All teams will be evaluated at the Regional Tournament. If, for
some reason, your team cannot attend the North Central Regional Tournament, please let me
know so that we can explore other options within a different region.
CHECK-IN
Check-in for the tournament will begin at 8 am on the morning of Saturday, February 27 with
play scheduled to begin at 9:00 am. A detailed schedule of events will be available once teams
have registered and been split into brackets.
PHYSICALS
Up to date physicals are mandatory for each participating athlete. I will notify you if any of the
athletes on your roster have expired physicals that need to be updated before they are allowed to
compete. The deadline to have these physicals submitted to the state office is Friday, February 19.
All athletes without physicals will be scratched! Physicals should be mailed or faxed to the Special
Olympics Kansas office (Attn: Linda Hunt, Special Olympics Kansas, 5280 Foxridge Dr., Mission,
KS 66202, Fax: 913-236-9771, huntl@ksso.org).
DIVISIONING ATHLETES
Divisions are listed later in this packet. Use this information when divisioning athletes. Please
carefully look through these guidelines as you submit teams. Team registration pages also offer
helpful tips to help you division each team. Athletes using assistive devices for mobility(wheelchairs, walkers, crutches, etc.) may compete in 5-on-5 Team Basketball- Level 4 only.
AWARDS
Team basketball awards will be presented at the end of the tournament, once all team play has
wrapped. Cheerleading awards will be presented immediately following the competition.
Individual skills, speed dribble and team skills awards will be given out as each division finishes.
INCLEMENT WEATHER
A decision will be made at 6:00 a.m. Saturday morning as whether to cancel the regional
tournament due to weather conditions and safe travel. If the weather becomes poor after 6:00
a.m., then a call will be made at the tournament. Please call the Special Olympics Cancellation
Line 800-444-9803 ext. 106. In case of an emergency, please call my cell phone at (785) 5310577. THERE IS NO MAKE-UP DATE for the tournament.
MEALS
A sandwich meal will be provided from 11:30a.m. – 1:00 p.m. for all athletes, coaches and
volunteers. Depending on the schedule of the tournament, should team play be scheduled into the
dinner hour, pizza will also be provided for all athletes, coaches and volunteers at 5:00 p.m.
A concession stand will also be accessible throughout the day. No food or drink will be allowed
into the gyms.
SECOND COACH’S PACKETS
A coach’s packet with the final information, schedule, etc. will be e-mailed to you no later than
Monday, February 22.
COACHING INFORMATION
Basketball specific coaching information is available on our website at:
www.specialolympics.org/basketball.aspx
This is a lot of information to digest! If you have any questions or concerns, please do not hesitate
to contact me. I am looking forward to another wonderful competition and seeing you and your
athletes there!
Krystin Guggisberg
Special Olympics Kansas, North Central Regional Director
P.O. Box 145
Manhattan, KS 66505
guggisbergk@ksso.org
785-531-0577
REGIONAL SPECIFIC TOURNAMENT INFORMATION
GENERAL INSTRUCTIONS
1. The 2016 Regional Basketball & Cheerleading Tournament will follow Kansas State High
School Activities Association Rules. Any modifications are listed in the Official Special
Olympics Summer Sports Rules Book or this packet.
http://www.specialolympics.org/Sections/Sports-andGames/Sports_and_Games.aspx?source=QL
2. All teams desiring to compete at state must compete in their Regional Tournament. If you are
unable to attend the Regional tournament, it is your responsibility to contact the
Headquarters Office and the Regional Director.
3. The Basketball Skills Assessment Test (BSAT) MUST BE sent with your registration by the
posted deadline.
4. When possible, brackets will be developed with divisions of male and female teams. A team
that is composed of both males and females will compete in a male division.
5. Only roster players, 1 coach per 4 athletes and (1) team manager will be allowed on the
player's bench.
6. Teams will use their own practice balls during competition. Junior Division will use the
KSHSAA women’s’ ball (size 28.5).
7. There will be no preliminary round for the Cheerleading competition. Athletes will
demonstrate their skills one time and then be awarded.
8. The use of alcohol, tobacco, including chewing tobacco of any kind, is prohibited in all
competition venues.
PLAYERS
TEAM PLAY
1. Each team roster may have a maximum of twelve (12) players. Exception: If your
organization has only one team competing in team play, then there is no limit.
2. No teams or athletes may be added to the State games after the Regional Tournament.
RULES
1. A game will consist of four quarters, each five (5) minutes long. Note: this is one minute
shorter than state level games.
2. The clock will stop during all free throw situations. In addition, all dead ball situations in the
last minute of each quarter.
3. The game will be forfeited when a team fails to report to play within five (5) minutes after the
scheduled start time of that game.
4. No Dunking
5. A jump ball will be used at the start of the game and overtime periods. Alternate possession
will be used for all other situations.
6. Overtime: The first two overtimes will be two minutes in length with the clock running the
first minute and stopping for all dead ball situations in the last minute. If, after two overtimes
the score is still tied, sudden death (first team to scores wins) will be in effect.
7. Each team will be given two time-outs per half. Each team will receive an additional time-out
for each overtime period. Time-outs from the second half to overtime do carry over.
8. THE GAMES MANAGEMENT TEAM (RULES COMMITTEE) SHALL RULE ON ALL PROTESTS.
ALL DECISIONS BY THE MANAGEMENT TEAM ARE FINAL.
LOW MOTOR EVENTS
Special Olympics Kansas offers three separate competitions for athletes of lower ability levels:
Individual Skills, Team Skills, and Speed Dribble. See the page(s) that lists registration
requirements for each event.
1.
Individual Skills athletes that mark wheelchair or adaptive equipment will be divisioned
against each other in a separate division from athletes that do not use a wheelchair or
adaptive equipment. These athletes will use a women’s ball (size 28.5) .
2.
If an athlete competes in Level 4 or Level 5 team basketball, they can participate in low
motor events. If an athlete competes in Level 1, 2, or 3 team basketball that athlete cannot
participate in low motor events.
3.
Any athlete that does not participate in team basketball can participate in low motor events.
4.
Athletes ages 8-15 in low motor events will use a women’s basketball (size 28.5).
5.
Young Athletes (ages 6 and 7) can participate in individual skills. They will use a women’s
ball.
6.
At the regional tournament, athletes ARE able to participate in both cheerleading and skills.
BASKETBALLSKILLS ASSESSMENT TESTS (BSAT)
1. Rebounding
SETUP
A goal and two basketballs - one that the athlete is provided initially, another that is for back-up
in case the basketball rebounds away.
TEST
Time: 30 seconds for each of two trials.
Player stands in front of the backboard, either to the left or right of the ring. That player passes
the ball against the backboard.
As the ball rebounds from the backboard, the player jumps into the air and catches the ball.
The ball must be caught in the air while the athlete is also in the air.
The player can return the ball to the backboard while in the air, or the player can return to the
floor before returning the ball to the backboard.
The player shall complete as many rebounds as described above in each of two, 30-second trials.
If the ball bounces away, the clock continues to run.
The player can recover the errant ball or can pick up the back-up ball to continue the trial. This
back-up ball is provided directly under the goal on the end line and out of play.
SCORING
One point is awarded each time the player catches the ball which has rebounded from the
backboard and while the player is off the floor. The best trial of the two trials is used.
STAGING
Volunteers administer the test and are not to interfere with any player who is performing the
test. Volunteer A will instruct the group doing this particular test while Volunteer B demonstrates
the actual test. Volunteer A will give a basketball to the player who will take the test, ask him/her
if ready, will then say: "Ready Go,” and will count how many rebounds the player makes in 30
seconds. Volunteer B who is standing behind the extra ball will retrieve and replace the
basketball whenever it goes out of play. Volunteer C will time and record the athlete’s score. Each
volunteer is to administer the test and manage the area only.
2. Dribbling
2000-2003 Official Special Olympics Summer Sports Rules
SET-UP
An area of the basketball court (preferably along a side-line or down the center line), six cones,
floor tape, and four basketballs - one that the athlete is provided initially, two others that are for
back-up in case the basketball bounces away, and one more to continue the test.
TEST
Time: 60 seconds for one trial.
A player is instructed to dribble the ball while passing alternately to the right and to the left of six
obstacles placed in a line, 2 meters (6’6 3/4”) apart, on a 12 meter course. The player can start to
the right or to the left of the first obstacle but must pass each obstacle alternately, thereafter.
When the last obstacle is passed and the FINISH line reached, the player puts the ball down,
sprints back to the START for the next ball, and repeats the slalom. The player continues until 60
seconds have elapsed. If a player looses control of the ball, the clock continues to run. The player
recovers the ball or picks up the nearest back-up ball and may re-enter at any point along the
course.
SCORING
One point is awarded each time the midpoint between two obstacles is crossed. (For example, if
the player successfully dribbles the ball from the starting line, weaves in and out through the
entire obstacle course one time, and places the ball down at the finish line, a score of five has
been achieved. The player must use legal dribbles and must have control of the ball during a
midpoint-to-next-midpoint space in order to get credit for that cone successfully passed.) The
player’s score is how many cones (midpoints) he/she successfully passes in 60 seconds.
STAGING
Volunteers administer the test and are not to interfere with any player who is performing the
test. Volunteer A will instruct the group doing this particular test while Volunteer B demonstrates
the actual test. Volunteer A will give a basketball to the player who will take the test, ask him/her
if ready, will then say: “Ready, Go,” and will count how many cones the player passes in 60
seconds. Volunteers B and C who are standing behind the extra balls will retrieve and replace the
basketball whenever it goes out of play. Volunteer D will time and record the athlete’s score. Each
volunteer is to administer the test and manage the area only.
3. Perimeter Shooting
003 Official Special Olympics Summer Sports Rules
SET-UP
A goal, the official NGB free throw lane, floor tape, and two basketballs - one that the athlete is
provided initially, another that is for back-up in case the basketball rebounds away.
TEST
Time: one trial of two minutes.
A player stands at the juncture of the free-throw line and lane, either to the left or right. The
player dribbles toward the goal and attempts a field goal of his/her choice outside the 2.75 meter
(9’) arc. This attempt must be taken anywhere outside the 2.75 meter arc marked off by a dotted
line. (This arc intersects with the free-throw restraining circle.)
The player then rebounds the basketball (made or missed shot) and dribbles anywhere outside
the arc before attempting another field goal. The player shall make as many field goals as
described above in one two-minute trial.
SCORING
Two points are awarded for each field goal made within the two-minute trial.
STAGING
Volunteers administer the test and are not to interfere with any player who is performing the
test. Volunteer A will instruct the group doing this particular test while Volunteer B demonstrates
the actual test. Volunteer A will give a basketball to the player who will take the test, ask him/her
if ready, will then say: “Ready, Go,” and will count how many field goals the player makes in two
minutes. Volunteer B who is standing behind the extra ball will retrieve and replace the
basketball whenever it goes out of play. Volunteer C will time and record the athlete’s score. Each
volunteer is to administer the test and manage the area only.
TEAM PLAY DIVISIONING GUIDELINES AND RULES
Updated January 2015
AGE DIVISIONS
The following age groups will be used for Special Olympics Kansas Basketball Tournament.
1) Young Athletes (ages 6 and 7) – Skills only
1) Junior: ages 8-15
2) Senior: ages 16-21
3) Masters: ages 22 and over
A team age group is determined by the athlete's age on the opening date of the tournament. The
age of the oldest athlete on a team will be used to determine the age group in which that team
will compete.
To help with determining which level your team may best fit, the following guideline may help to
more accurately place a team. Kansas State High School Activities Association rules will be used
in Level I and Level II. Level III, Level IV, and Level V have certain rules differences that are
outlined in each level description.
LEVEL I
Players possess an excellent overall understanding of the game and a mastery of the basic
fundamentals of basketball. The games are generally fast break in style but the teams will run a
set offense. Teams in this level could play in lower level city recreation leagues.
LEVEL II
Level II players have a good understanding of the game. Teams will use some form of a set
offense. Players are able to make many decisions on the court without the help of the coach.
Players have a good command of the basic skills of shooting and passing of the ball. The games
consist of lay-ups and shots from inside the lane with few jump shots attempted. Teams can fast
break.
Upper Division Level II
3 to 4 high level players with no bench - dramatic drop off in play when the starters are replaced
The team can handle and apply defensive pressure
Players use their pivot foot
Lower Division II
1-2 players who dominates the team
Team can fast break and defend a fast break but prefer a slower tempo game
Players rarely use their pivot foot; tendency to cradle the ball when defensive pressure is applied
but they do not shuffle their feet
LEVEL III
Players have a general understanding of the game. The games are much slower in pace than
Level II games. Athletes are much closer together around the ball. Coaches tell many of the
players where to pass and when to shoot. Players have little understanding of how to use a pivot
foot. Teams do not fast break.
Upper Level III
One player who dominates the team
Players shuffle feet while holding the ball or when defensive pressure is applied
Cradle the ball after rebounds
Lower Level III
Players dribble with two hands and advance the ball very slowly
Stands in place and shuffle their feet when their is no defensive pressure
1. 5-second lane violation rule.
2. Traveling/double dribbling will be called when a player gains an advantage by picking up ball
and running with it to avoid defensive steal. An inadvertent travel will not be called. No more
than five consecutive steps will be allowed.
3. Full court press will not be allowed - officials may help get the defense back before the offense
brings the ball down.
4. 10-second rule will begin when all defensive players are on their half of the court.
5. There will be no fast-breaking offensive plays (all defensive players must be allowed to get
back).
LEVEL IV
This is a training level of play. Participants will be those who do not comprehend the team
concept of play. Officials will give instruction during the course of the game. Generally use two
handed set shots and attempt to catch the ball in any manner off the backboard; lack of team play
skills. Players tend to double dribble and travel often. Level IV teams will play KSHSAA rules with
the following adaptations:
1. 7-second lane violation rule
2. Traveling/double dribble will not be officiated as strictly, however, the shuffling of feet more
than 7 steps while carrying ball will be called. Officials will watch for advantages gained.
3. A maximum of 8 points scored will be allowed per player per half. Once this happens, the
athlete must sit out the rest of the half.
4. Full court press will not be allowed - officials may help get the defense back before the offense
brings the ball down.
5. 10-second rule will begin when all defensive players are on their half of the court.
6. There will be no fast-breaking offensive plays, (all defensive players must be allowed to get
back on defense)
7. One coach per team will be allowed to be on the court with their team. All other team
personnel must stay in the team box area in front of the team members sitting on the bench.
No coaches under the baskets coaching the players.
8. Teams can substitute on the fly, which means there doesn’t need to be a stoppage in game
play for a substitute to enter the game.
9. Athletes that use a wheelchair or other adaptive equipment can compete in this division –
those athletes cannot compete in any other division. A coach is allowed to push the
wheelchair for the athlete or assist the athlete as needed.
LEVEL V
This is a developmental level for younger athletes and lower functioning athletes that are
learning the game and are having trouble with shooting/dribbling a regulation ball. Trouble is
defined as not being able to shoot the ball/have the strength to get the ball to the rim on a 10’
goal. This is not for athletes that shot is high enough to get to the rim but miss – those athletes
are Level 4 athletes. This division would be for teams that BSAT team average is less than 10.
This division is very comparable to recreational league for elementary school children that are
just learning the game. This level will have all of the same rules as Level 4 and the following
additional rules.
1. Games will be played with a women’s basketball – size 28.5
INDIVIDUAL SKILLS RULES




This event provides meaningful competition for athletes with lower ability levels. It is not for
athletes who can already play the game.
Three events comprise the Individual Skills Competition: Target Pass, Ten-Meter Dribble, and
Spot Shot.
The athlete’s final score is determined by adding together the scores achieved in each of these
three events.
Athletes will be pre-divisioned according to their total scores from these three events.
1. Target Pass
1. Purpose
a) To measure an athlete’s skill in passing a basketball.
2. Equipment
a) Two basketballs (for women’s and junior division competitions, a smaller basketball of 72.4
centimeters [28 1/2 inches] in circumference and between 510-567 grams [18-20 ounces] in
weight) may be used as an alternative, flat wall, chalk or floor tape, and measuring tape.
3. Description
a) A 1m (3’3 1/2”) square is marked on a wall using chalk or tape.
b) The bottom line of the square shall be 1m (3’3 1/2”) from the floor.
c) A 3m (9’9”) square will be marked on the floor and 2.4m (7’) from the wall.
d) The athlete must stand within the square.
e) The leading wheel axle of an athlete’s wheelchair may not pass over the line.
f) The athlete is given five passes.
4. Scoring
a) The athlete receives 3 points for hitting the wall inside the square.
b) The athlete receives 2 points for hitting the lines of the square.
c) The athlete receives 1 point for hitting the wall but not in or on any part of the square.
d) The athlete receives 1 point for catching the ball in the air or after one or more bounces while
standing in the box..
e) The athlete receives 0 points if the ball bounces before hitting the wall.
2. Ten-meter Dribble
The athlete’s score will be the sum of the points from all five passes.
2000-2003 Official Special Olympics Summer Sports Rules
1. Purpose
a) To measure an athlete’s speed and skill in dribbling a basketball.
2. Equipment
a) Three basketballs (for women’s and junior division competitions, a smaller basketball of 72.4
centimeters [28 1/2 inches] in circumference and between 510 - 567 grams [18-20 ounces] in
weight) may be used as an alternative, four traffic cones, floor tape or chalk, measuring tape,
and stopwatch.
3. Description
a) The athlete begins from behind the start line and between the cones.
b) The athlete starts dribbling and moving when the Official signals.
c) The athlete dribbles the ball with one hand for the entire 10m (32’9 3/4’).
d) A wheelchair athlete must alternate taking 2 pushes followed by two dribbles for legal
dribbling.
e) The athlete must cross the finish line between the cones and must pick up the basketball to
stop the dribble.
f) If an athlete loses control of the ball, the clock continues to run. The athlete can recover the
ball. However, if the ball goes outside the 1.5m lane, the athlete can either pick up the nearest
back-up basketball or recover the errant ball to continue the event.
4. Scoring
a) The athlete will be timed from the signal “Go” to when he/she crosses the finish line between
the cones and picks up the basketball to stop the dribble. A one-second penalty will be added
every time the athlete illegally dribbles (i.e. two-hand dribbles, carries the ball, etc.). The
athlete will receive two trials.
b) Each trial is scored by adding penalty points to the time elapsed and converting the total to
points based on the Conversion Chart.
c) The athlete’s score for the event is his/her best of the two trials converted into points.
3. Spot Shot
1. Purpose
a) To measure an athlete’s skill in shooting a basketball.
2. Equipment
a) Two basketballs (for women’s and junior divisions competitions, a smaller basketball of 72.4
centimeter’s [28 1/2 inches] in circumference and between 510 - 567 grams [18-20 ounces]
in weight) may be used as an alternative, floor tape or chalk, measuring tape, and 3.05m (10
feet) regulation goal with backboard (for junior division competitions, a 2.44m [8 feet] goal
may be used as an alternative).
3. Description
a) Six spots are marked on the floor. Start each measurement from a spot on the floor under the
front of the rim. The spots are marked as follows:
b) #1 & #2 =1.5m (4’11” to the left and right plus 1 m (3’3 1/2”) out.
c) #3 & #4 =1.5m (4’11” to the left and right plus 1.5m (4’11”) out.
d) #5 & #6 = 1.5m (4’11” to the left and right plus 2m (6’6 3/4”) out.
e) The athlete attempts two field goals from each of six spots. The attempts are taken at spots
#2, #4, and #6 and then at spots #I, #3, and #5.
4. Scoring
a) For every field goal made at spots #1 and #2, two points are awarded.
b) For every field goal made at spots # 3 and #4, three points are awarded.
c) For every field goal made at spots # 5 and #6, four points are awarded.
d) For any field goal attempt that does not pass through the basket but does hit either the
backboard and/or the ring, one point is awarded.
e) The athlete’s score will be the sum of the points from all 12 shots.
f) The athlete’s final score for the Individual Skills Competition is determined by adding
together the scores achieved in each of the 3 events.
SPEED DRIBBLE RULES

This event provides meaningful competition for athletes with lower ability levels.
1. Equipment
a) Measuring tape
b) Floor tape or chalk
c) One basketball (for women’s and junior division Competitions a smaller basketball which is
72.4 centimeters [28 1/2 inches] in circumference and between 510-567grams [18-20
ounces] in weight may be used)
d) Stopwatch
e) Counter
f) Whistle
2. Set-up
a) Mark a circle with a 1.5m (4’11”) diameter.
3. Rules
b) Athlete may use only one hand to dribble.
c) Athlete must either be standing or sitting in a wheelchair or another type of chair with similar
dimensions while competing.
d) Athlete starts and stops dribbling at the sound of the whistle.
e) There is a 60-second time limit imposed. The objective is to dribble the ball as many times as
possible during this period.
f) Athlete must stay in the designated circle while dribbling.
g) If the basketball rolls out of the circle, it may be handed back to the athlete who continues to
dribble.
4. Scoring
a) Athlete receives one point per legal dribble within the 60 seconds.
b) Counting stops and the event ends when the basketball rolls out of the circle for the third
time.
TEAM SKILLS RULES

This event provides meaningful competition for athletes with lower ability levels.
2000-2003 Official Special Olympics Summer Sports Rules
1. Equipment
a) Two basketball (for women’s and junior division competitions, a smaller basketball which is
72.4 centimeters [28 1/2 inches] in circumference and between 510-567 grams [18-20
(ounces] in weight may be used as an alternative). Metric tape measure
b) Floor tape or chalk
c) Regulation basketball goal (a shorter goal which has its ring 2.44 meters [8’] above the floor
may be used for junior division competition)
d) Score sheets
e) Scoreboard
2. Set-up
a) Mark five spots around the floor, similar to a 2-1-2 zone defense with players positioned 4
meters (13’1 1/2”) apart from each other (see diagram).
b) Mark positions #5 two meters (6’ 6 3/4”) from a spot under the front of the goal’s ring.
c) Teams should submit a roster prior to the start of the game.
d) Teams should wear numbered uniforms or shirts.
3. Rules
a) The event director shall determine how many games should be played. Two five member
teams are positioned on opposite ends of the playing court. Only one team shall conduct a
round at a time.
b) The game is comprised of two halves consisting of five rounds each. Players will be given one
opportunity at each of the five positions during the half.
c) Each player on the first five-member team attempts to catch the ball and then throws it
accurately to the player stationed at the next position.
d) The official shall hand the ball to the player in position #1 to begin each round.
e) The player in position #1 throws the ball to the player at position #2. The player at position
#2 throws the ball to the player at position #3. This sequential throwing rotation continues
until the ball reaches the player at position #5.
f) Athletes may pass the ball in any manner, but each player must pass in numerical sequence. A
bounce pass is allowed provided that there is only one bounce.
g) If the ball is thrown past an athlete, the athlete or official may retrieve the ball. However, the
athlete must return to his/her position before throwing the ball to the next player. A correct
pass is defined as a ball that is thrown within reach of the receiving player.
h) When the ball reaches the player in position #5, he/she then attempts a field goal.
i) Slam dunks are not permitted. The athlete shall not receive any points if a slam dunk is taken.
j) Athletes stationed in position #5 shall only be given one attempt at scoring.
k) After the field goal attempt by the player in position #5, the round ends.
l) Following the completion of the round by the first team, the second team will conduct their
initial round.
m) Players shall rotate in numerical sequence to the next position after each round.
n) Play alternates between each team following the completion of each round. Once each team
has completed five rounds, the first half ends.
o) A five minute half-time intermission follows.
p) Teams shall exchange ends of the court following the first haft and then complete a set of five
rounds at the other goal for the second half.
q) Substitutes are allowed into the game only after a round has been completed.
r) Coaches shall remain on the sideline which is at least 4 meters (13’ 1/2’) to the side of
position #2 and #4. Coaches may give verbal or signed instructions to players. Deaf athletes
may receive assistance in positioning.
4. Scoring
a) Team receives one point for each correct pass.
b) Team receives one point for each successful catch.
c) Team receives two points for each successful field goal.
d) A bonus of one point is awarded for each complete successful round of passing and catching
the ball.
e) The maximum number of points that can be accumulated by a single team during one half is
55.
f) The final team score is determined by adding the scores from each of the ten rounds.
g) The team with the highest score is the winner.
h) If the teams are tied at the end of regulation play, additional rounds are conducted.
i) The first team to score more points in a round than their opponent is the winner.
CHEERLEADING CONTEST RULES
Updated January 2016
Divisions for Competitions:
1) Again in 2016, cheerleading teams will be divided into 3 different categories: Small, Large,
and Stunt. Each cheerleading team must choose one of these 3 divisions.
a) Small and Large division refers to the number of athletes on the cheer team. If your team
has 9 or less members, then your team is in the small division. If your team has 10 or
more athletes, then your team is in the large division.
b) If your team does stunts, then your team is in the stunt division. The stunt division does
not have a minimum or maximum number of athletes to compete in the division.
2) Additional divisions for competition could be established depending upon the number of
squads entering. The decision as to the number of divisions will be made by the regional
director.
3) ALL DECISIONS BY THE REGIONAL DIRECTOR WILL BE FINAL.
Rules for Competition:
1) Competition shall consist of each squad of cheerleaders performing two cheers.
2) Routines should consist of a choreographed performance, yells, jumps, high kicks,
somersaults and gymnastics moves.
3) Pyramids can be used in the stunts division. If the team does not do any stunts, then
the team must be registered in either the small or large division.
4) Dance routines, music and props (other than pom-poms, banner or mascots designating the
groups, team or organization) are not allowed.
5) Communication devices will be allowed for non-verbal participants who will be competing in
this event.
6) There should be no prompting the audience. However, this is a cheerleading competition and
crowd response is allowed. It is up to the judges to determine whether the cheerleaders are
leading the crowd, or the crowd is leading the cheerleaders. Prompting can result in
disqualification.
7) All violations of the above rules will result in a disqualification. One disqualification during
any routine will cause a team to drop a place upon completion of the competition. The
accumulation of two disqualifications during any routine throughout the competition will
expel that team from competition. The team will be allowed to finish the competition but will
only receive participation awards.
NOTE: THE ABOVE RULES ARE BEING ENFORCED BECAUSE THIS IS A CHEERLEADING
COMPETITION. PLEASE REMEMBER, CHEERLEADING IS NOT AN OFFICIAL SPECIAL
OLYMPICS SPORT. THIS IS A TRADITIONAL SOKS EVENT.
Scoring:
Cheerleading squads will be judged in the following 5 categories:
1) Personal Appearance - This will include neatness, formations, and overall appeal
2) Execution of cheer - Judges will look for how well the cheer was performed; this includes
arm motions, knowledge of words, and voice projection.
3) Acrobatic for jumps - Judges will look at execution including, height, timing, take off, and
ending. Overall technique will be judged.
4) Poise - Judges look for overall poise in front of the crowd. Does the squad continue to
perform even if they make mistakes?
5) Enthusiasm - Show us you spirit!! Judges will look for smiles and overall spirit projection.
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