Special Olympics Kansas North Central Region 2016 Basketball and Cheerleading Tournament Date and time: Saturday, February 27th, 2016 9:00 a.m. – 5:00 p.m. Location of Tournament: Junction City, KS Junction City High School 900 N Eisenhower Dr, Junction City, KS 66441 REGISTRATION INFORMATION DEADLINE IS: Friday, February 12th The following documents need to be returned to Krystin Guggisberg: Master Roster Individual Team Rosters with BSAT scores Team Skills Entry Form (if applicable) Cheerleading Form (if applicable) Meals Form Please return all documents to the following address or email address (sorry, no fax): Krystin Guggisberg P.O. Box 145 Manhattan, KS 66505 guggisbergk@ksso.org All registration information can be found on the Special Olympics website at http://www.ksso.org/north-central Packet Contents Regional Tournament Fact Sheet ...……………………………………………………………………………………………1 Packet Contents ...…………………………………………………………………………………………………………………….2 Letter to Coaches ..………………………………………………………………………………………………………………..3-4 Regional Specific Tournament Information …………………………………………………………………………...5-6 Basketball Skills Assessment Tests (BSAT) Guidelines ...…………………………………………………………7-9 Team Play Divisioning Guidelines and Rules ……………………………………………………………………...10-12 Individual Skills Rules ………………………………………………………………………………………………………13-15 Speed Dribble Rules ………………………………………………………………………………………………………………16 Team Skills Rules ……………………………………………………………………………………………………………..17-18 Cheerleading Contest Rules ………………………………………………………………………………………………19-20 Coaches: We have reached a new year and the start of basketball season! This packet contains information specific to the regional tournament including tournament specific rules and divisioning guidelines. A separate document has also been emailed to you regarding the state tournament. Remember, it is mandatory that teams compete in a Regional Tournament before competing at the State Basketball Tournament. All teams will be evaluated at the Regional Tournament. If, for some reason, your team cannot attend the North Central Regional Tournament, please let me know so that we can explore other options within a different region. CHECK-IN Check-in for the tournament will begin at 8 am on the morning of Saturday, February 27 with play scheduled to begin at 9:00 am. A detailed schedule of events will be available once teams have registered and been split into brackets. PHYSICALS Up to date physicals are mandatory for each participating athlete. I will notify you if any of the athletes on your roster have expired physicals that need to be updated before they are allowed to compete. The deadline to have these physicals submitted to the state office is Friday, February 19. All athletes without physicals will be scratched! Physicals should be mailed or faxed to the Special Olympics Kansas office (Attn: Linda Hunt, Special Olympics Kansas, 5280 Foxridge Dr., Mission, KS 66202, Fax: 913-236-9771, huntl@ksso.org). DIVISIONING ATHLETES Divisions are listed later in this packet. Use this information when divisioning athletes. Please carefully look through these guidelines as you submit teams. Team registration pages also offer helpful tips to help you division each team. Athletes using assistive devices for mobility(wheelchairs, walkers, crutches, etc.) may compete in 5-on-5 Team Basketball- Level 4 only. AWARDS Team basketball awards will be presented at the end of the tournament, once all team play has wrapped. Cheerleading awards will be presented immediately following the competition. Individual skills, speed dribble and team skills awards will be given out as each division finishes. INCLEMENT WEATHER A decision will be made at 6:00 a.m. Saturday morning as whether to cancel the regional tournament due to weather conditions and safe travel. If the weather becomes poor after 6:00 a.m., then a call will be made at the tournament. Please call the Special Olympics Cancellation Line 800-444-9803 ext. 106. In case of an emergency, please call my cell phone at (785) 5310577. THERE IS NO MAKE-UP DATE for the tournament. MEALS A sandwich meal will be provided from 11:30a.m. – 1:00 p.m. for all athletes, coaches and volunteers. Depending on the schedule of the tournament, should team play be scheduled into the dinner hour, pizza will also be provided for all athletes, coaches and volunteers at 5:00 p.m. A concession stand will also be accessible throughout the day. No food or drink will be allowed into the gyms. SECOND COACH’S PACKETS A coach’s packet with the final information, schedule, etc. will be e-mailed to you no later than Monday, February 22. COACHING INFORMATION Basketball specific coaching information is available on our website at: www.specialolympics.org/basketball.aspx This is a lot of information to digest! If you have any questions or concerns, please do not hesitate to contact me. I am looking forward to another wonderful competition and seeing you and your athletes there! Krystin Guggisberg Special Olympics Kansas, North Central Regional Director P.O. Box 145 Manhattan, KS 66505 guggisbergk@ksso.org 785-531-0577 REGIONAL SPECIFIC TOURNAMENT INFORMATION GENERAL INSTRUCTIONS 1. The 2016 Regional Basketball & Cheerleading Tournament will follow Kansas State High School Activities Association Rules. Any modifications are listed in the Official Special Olympics Summer Sports Rules Book or this packet. http://www.specialolympics.org/Sections/Sports-andGames/Sports_and_Games.aspx?source=QL 2. All teams desiring to compete at state must compete in their Regional Tournament. If you are unable to attend the Regional tournament, it is your responsibility to contact the Headquarters Office and the Regional Director. 3. The Basketball Skills Assessment Test (BSAT) MUST BE sent with your registration by the posted deadline. 4. When possible, brackets will be developed with divisions of male and female teams. A team that is composed of both males and females will compete in a male division. 5. Only roster players, 1 coach per 4 athletes and (1) team manager will be allowed on the player's bench. 6. Teams will use their own practice balls during competition. Junior Division will use the KSHSAA women’s’ ball (size 28.5). 7. There will be no preliminary round for the Cheerleading competition. Athletes will demonstrate their skills one time and then be awarded. 8. The use of alcohol, tobacco, including chewing tobacco of any kind, is prohibited in all competition venues. PLAYERS TEAM PLAY 1. Each team roster may have a maximum of twelve (12) players. Exception: If your organization has only one team competing in team play, then there is no limit. 2. No teams or athletes may be added to the State games after the Regional Tournament. RULES 1. A game will consist of four quarters, each five (5) minutes long. Note: this is one minute shorter than state level games. 2. The clock will stop during all free throw situations. In addition, all dead ball situations in the last minute of each quarter. 3. The game will be forfeited when a team fails to report to play within five (5) minutes after the scheduled start time of that game. 4. No Dunking 5. A jump ball will be used at the start of the game and overtime periods. Alternate possession will be used for all other situations. 6. Overtime: The first two overtimes will be two minutes in length with the clock running the first minute and stopping for all dead ball situations in the last minute. If, after two overtimes the score is still tied, sudden death (first team to scores wins) will be in effect. 7. Each team will be given two time-outs per half. Each team will receive an additional time-out for each overtime period. Time-outs from the second half to overtime do carry over. 8. THE GAMES MANAGEMENT TEAM (RULES COMMITTEE) SHALL RULE ON ALL PROTESTS. ALL DECISIONS BY THE MANAGEMENT TEAM ARE FINAL. LOW MOTOR EVENTS Special Olympics Kansas offers three separate competitions for athletes of lower ability levels: Individual Skills, Team Skills, and Speed Dribble. See the page(s) that lists registration requirements for each event. 1. Individual Skills athletes that mark wheelchair or adaptive equipment will be divisioned against each other in a separate division from athletes that do not use a wheelchair or adaptive equipment. These athletes will use a women’s ball (size 28.5) . 2. If an athlete competes in Level 4 or Level 5 team basketball, they can participate in low motor events. If an athlete competes in Level 1, 2, or 3 team basketball that athlete cannot participate in low motor events. 3. Any athlete that does not participate in team basketball can participate in low motor events. 4. Athletes ages 8-15 in low motor events will use a women’s basketball (size 28.5). 5. Young Athletes (ages 6 and 7) can participate in individual skills. They will use a women’s ball. 6. At the regional tournament, athletes ARE able to participate in both cheerleading and skills. BASKETBALLSKILLS ASSESSMENT TESTS (BSAT) 1. Rebounding SETUP A goal and two basketballs - one that the athlete is provided initially, another that is for back-up in case the basketball rebounds away. TEST Time: 30 seconds for each of two trials. Player stands in front of the backboard, either to the left or right of the ring. That player passes the ball against the backboard. As the ball rebounds from the backboard, the player jumps into the air and catches the ball. The ball must be caught in the air while the athlete is also in the air. The player can return the ball to the backboard while in the air, or the player can return to the floor before returning the ball to the backboard. The player shall complete as many rebounds as described above in each of two, 30-second trials. If the ball bounces away, the clock continues to run. The player can recover the errant ball or can pick up the back-up ball to continue the trial. This back-up ball is provided directly under the goal on the end line and out of play. SCORING One point is awarded each time the player catches the ball which has rebounded from the backboard and while the player is off the floor. The best trial of the two trials is used. STAGING Volunteers administer the test and are not to interfere with any player who is performing the test. Volunteer A will instruct the group doing this particular test while Volunteer B demonstrates the actual test. Volunteer A will give a basketball to the player who will take the test, ask him/her if ready, will then say: "Ready Go,” and will count how many rebounds the player makes in 30 seconds. Volunteer B who is standing behind the extra ball will retrieve and replace the basketball whenever it goes out of play. Volunteer C will time and record the athlete’s score. Each volunteer is to administer the test and manage the area only. 2. Dribbling 2000-2003 Official Special Olympics Summer Sports Rules SET-UP An area of the basketball court (preferably along a side-line or down the center line), six cones, floor tape, and four basketballs - one that the athlete is provided initially, two others that are for back-up in case the basketball bounces away, and one more to continue the test. TEST Time: 60 seconds for one trial. A player is instructed to dribble the ball while passing alternately to the right and to the left of six obstacles placed in a line, 2 meters (6’6 3/4”) apart, on a 12 meter course. The player can start to the right or to the left of the first obstacle but must pass each obstacle alternately, thereafter. When the last obstacle is passed and the FINISH line reached, the player puts the ball down, sprints back to the START for the next ball, and repeats the slalom. The player continues until 60 seconds have elapsed. If a player looses control of the ball, the clock continues to run. The player recovers the ball or picks up the nearest back-up ball and may re-enter at any point along the course. SCORING One point is awarded each time the midpoint between two obstacles is crossed. (For example, if the player successfully dribbles the ball from the starting line, weaves in and out through the entire obstacle course one time, and places the ball down at the finish line, a score of five has been achieved. The player must use legal dribbles and must have control of the ball during a midpoint-to-next-midpoint space in order to get credit for that cone successfully passed.) The player’s score is how many cones (midpoints) he/she successfully passes in 60 seconds. STAGING Volunteers administer the test and are not to interfere with any player who is performing the test. Volunteer A will instruct the group doing this particular test while Volunteer B demonstrates the actual test. Volunteer A will give a basketball to the player who will take the test, ask him/her if ready, will then say: “Ready, Go,” and will count how many cones the player passes in 60 seconds. Volunteers B and C who are standing behind the extra balls will retrieve and replace the basketball whenever it goes out of play. Volunteer D will time and record the athlete’s score. Each volunteer is to administer the test and manage the area only. 3. Perimeter Shooting 003 Official Special Olympics Summer Sports Rules SET-UP A goal, the official NGB free throw lane, floor tape, and two basketballs - one that the athlete is provided initially, another that is for back-up in case the basketball rebounds away. TEST Time: one trial of two minutes. A player stands at the juncture of the free-throw line and lane, either to the left or right. The player dribbles toward the goal and attempts a field goal of his/her choice outside the 2.75 meter (9’) arc. This attempt must be taken anywhere outside the 2.75 meter arc marked off by a dotted line. (This arc intersects with the free-throw restraining circle.) The player then rebounds the basketball (made or missed shot) and dribbles anywhere outside the arc before attempting another field goal. The player shall make as many field goals as described above in one two-minute trial. SCORING Two points are awarded for each field goal made within the two-minute trial. STAGING Volunteers administer the test and are not to interfere with any player who is performing the test. Volunteer A will instruct the group doing this particular test while Volunteer B demonstrates the actual test. Volunteer A will give a basketball to the player who will take the test, ask him/her if ready, will then say: “Ready, Go,” and will count how many field goals the player makes in two minutes. Volunteer B who is standing behind the extra ball will retrieve and replace the basketball whenever it goes out of play. Volunteer C will time and record the athlete’s score. Each volunteer is to administer the test and manage the area only. TEAM PLAY DIVISIONING GUIDELINES AND RULES Updated January 2015 AGE DIVISIONS The following age groups will be used for Special Olympics Kansas Basketball Tournament. 1) Young Athletes (ages 6 and 7) – Skills only 1) Junior: ages 8-15 2) Senior: ages 16-21 3) Masters: ages 22 and over A team age group is determined by the athlete's age on the opening date of the tournament. The age of the oldest athlete on a team will be used to determine the age group in which that team will compete. To help with determining which level your team may best fit, the following guideline may help to more accurately place a team. Kansas State High School Activities Association rules will be used in Level I and Level II. Level III, Level IV, and Level V have certain rules differences that are outlined in each level description. LEVEL I Players possess an excellent overall understanding of the game and a mastery of the basic fundamentals of basketball. The games are generally fast break in style but the teams will run a set offense. Teams in this level could play in lower level city recreation leagues. LEVEL II Level II players have a good understanding of the game. Teams will use some form of a set offense. Players are able to make many decisions on the court without the help of the coach. Players have a good command of the basic skills of shooting and passing of the ball. The games consist of lay-ups and shots from inside the lane with few jump shots attempted. Teams can fast break. Upper Division Level II 3 to 4 high level players with no bench - dramatic drop off in play when the starters are replaced The team can handle and apply defensive pressure Players use their pivot foot Lower Division II 1-2 players who dominates the team Team can fast break and defend a fast break but prefer a slower tempo game Players rarely use their pivot foot; tendency to cradle the ball when defensive pressure is applied but they do not shuffle their feet LEVEL III Players have a general understanding of the game. The games are much slower in pace than Level II games. Athletes are much closer together around the ball. Coaches tell many of the players where to pass and when to shoot. Players have little understanding of how to use a pivot foot. Teams do not fast break. Upper Level III One player who dominates the team Players shuffle feet while holding the ball or when defensive pressure is applied Cradle the ball after rebounds Lower Level III Players dribble with two hands and advance the ball very slowly Stands in place and shuffle their feet when their is no defensive pressure 1. 5-second lane violation rule. 2. Traveling/double dribbling will be called when a player gains an advantage by picking up ball and running with it to avoid defensive steal. An inadvertent travel will not be called. No more than five consecutive steps will be allowed. 3. Full court press will not be allowed - officials may help get the defense back before the offense brings the ball down. 4. 10-second rule will begin when all defensive players are on their half of the court. 5. There will be no fast-breaking offensive plays (all defensive players must be allowed to get back). LEVEL IV This is a training level of play. Participants will be those who do not comprehend the team concept of play. Officials will give instruction during the course of the game. Generally use two handed set shots and attempt to catch the ball in any manner off the backboard; lack of team play skills. Players tend to double dribble and travel often. Level IV teams will play KSHSAA rules with the following adaptations: 1. 7-second lane violation rule 2. Traveling/double dribble will not be officiated as strictly, however, the shuffling of feet more than 7 steps while carrying ball will be called. Officials will watch for advantages gained. 3. A maximum of 8 points scored will be allowed per player per half. Once this happens, the athlete must sit out the rest of the half. 4. Full court press will not be allowed - officials may help get the defense back before the offense brings the ball down. 5. 10-second rule will begin when all defensive players are on their half of the court. 6. There will be no fast-breaking offensive plays, (all defensive players must be allowed to get back on defense) 7. One coach per team will be allowed to be on the court with their team. All other team personnel must stay in the team box area in front of the team members sitting on the bench. No coaches under the baskets coaching the players. 8. Teams can substitute on the fly, which means there doesn’t need to be a stoppage in game play for a substitute to enter the game. 9. Athletes that use a wheelchair or other adaptive equipment can compete in this division – those athletes cannot compete in any other division. A coach is allowed to push the wheelchair for the athlete or assist the athlete as needed. LEVEL V This is a developmental level for younger athletes and lower functioning athletes that are learning the game and are having trouble with shooting/dribbling a regulation ball. Trouble is defined as not being able to shoot the ball/have the strength to get the ball to the rim on a 10’ goal. This is not for athletes that shot is high enough to get to the rim but miss – those athletes are Level 4 athletes. This division would be for teams that BSAT team average is less than 10. This division is very comparable to recreational league for elementary school children that are just learning the game. This level will have all of the same rules as Level 4 and the following additional rules. 1. Games will be played with a women’s basketball – size 28.5 INDIVIDUAL SKILLS RULES This event provides meaningful competition for athletes with lower ability levels. It is not for athletes who can already play the game. Three events comprise the Individual Skills Competition: Target Pass, Ten-Meter Dribble, and Spot Shot. The athlete’s final score is determined by adding together the scores achieved in each of these three events. Athletes will be pre-divisioned according to their total scores from these three events. 1. Target Pass 1. Purpose a) To measure an athlete’s skill in passing a basketball. 2. Equipment a) Two basketballs (for women’s and junior division competitions, a smaller basketball of 72.4 centimeters [28 1/2 inches] in circumference and between 510-567 grams [18-20 ounces] in weight) may be used as an alternative, flat wall, chalk or floor tape, and measuring tape. 3. Description a) A 1m (3’3 1/2”) square is marked on a wall using chalk or tape. b) The bottom line of the square shall be 1m (3’3 1/2”) from the floor. c) A 3m (9’9”) square will be marked on the floor and 2.4m (7’) from the wall. d) The athlete must stand within the square. e) The leading wheel axle of an athlete’s wheelchair may not pass over the line. f) The athlete is given five passes. 4. Scoring a) The athlete receives 3 points for hitting the wall inside the square. b) The athlete receives 2 points for hitting the lines of the square. c) The athlete receives 1 point for hitting the wall but not in or on any part of the square. d) The athlete receives 1 point for catching the ball in the air or after one or more bounces while standing in the box.. e) The athlete receives 0 points if the ball bounces before hitting the wall. 2. Ten-meter Dribble The athlete’s score will be the sum of the points from all five passes. 2000-2003 Official Special Olympics Summer Sports Rules 1. Purpose a) To measure an athlete’s speed and skill in dribbling a basketball. 2. Equipment a) Three basketballs (for women’s and junior division competitions, a smaller basketball of 72.4 centimeters [28 1/2 inches] in circumference and between 510 - 567 grams [18-20 ounces] in weight) may be used as an alternative, four traffic cones, floor tape or chalk, measuring tape, and stopwatch. 3. Description a) The athlete begins from behind the start line and between the cones. b) The athlete starts dribbling and moving when the Official signals. c) The athlete dribbles the ball with one hand for the entire 10m (32’9 3/4’). d) A wheelchair athlete must alternate taking 2 pushes followed by two dribbles for legal dribbling. e) The athlete must cross the finish line between the cones and must pick up the basketball to stop the dribble. f) If an athlete loses control of the ball, the clock continues to run. The athlete can recover the ball. However, if the ball goes outside the 1.5m lane, the athlete can either pick up the nearest back-up basketball or recover the errant ball to continue the event. 4. Scoring a) The athlete will be timed from the signal “Go” to when he/she crosses the finish line between the cones and picks up the basketball to stop the dribble. A one-second penalty will be added every time the athlete illegally dribbles (i.e. two-hand dribbles, carries the ball, etc.). The athlete will receive two trials. b) Each trial is scored by adding penalty points to the time elapsed and converting the total to points based on the Conversion Chart. c) The athlete’s score for the event is his/her best of the two trials converted into points. 3. Spot Shot 1. Purpose a) To measure an athlete’s skill in shooting a basketball. 2. Equipment a) Two basketballs (for women’s and junior divisions competitions, a smaller basketball of 72.4 centimeter’s [28 1/2 inches] in circumference and between 510 - 567 grams [18-20 ounces] in weight) may be used as an alternative, floor tape or chalk, measuring tape, and 3.05m (10 feet) regulation goal with backboard (for junior division competitions, a 2.44m [8 feet] goal may be used as an alternative). 3. Description a) Six spots are marked on the floor. Start each measurement from a spot on the floor under the front of the rim. The spots are marked as follows: b) #1 & #2 =1.5m (4’11” to the left and right plus 1 m (3’3 1/2”) out. c) #3 & #4 =1.5m (4’11” to the left and right plus 1.5m (4’11”) out. d) #5 & #6 = 1.5m (4’11” to the left and right plus 2m (6’6 3/4”) out. e) The athlete attempts two field goals from each of six spots. The attempts are taken at spots #2, #4, and #6 and then at spots #I, #3, and #5. 4. Scoring a) For every field goal made at spots #1 and #2, two points are awarded. b) For every field goal made at spots # 3 and #4, three points are awarded. c) For every field goal made at spots # 5 and #6, four points are awarded. d) For any field goal attempt that does not pass through the basket but does hit either the backboard and/or the ring, one point is awarded. e) The athlete’s score will be the sum of the points from all 12 shots. f) The athlete’s final score for the Individual Skills Competition is determined by adding together the scores achieved in each of the 3 events. SPEED DRIBBLE RULES This event provides meaningful competition for athletes with lower ability levels. 1. Equipment a) Measuring tape b) Floor tape or chalk c) One basketball (for women’s and junior division Competitions a smaller basketball which is 72.4 centimeters [28 1/2 inches] in circumference and between 510-567grams [18-20 ounces] in weight may be used) d) Stopwatch e) Counter f) Whistle 2. Set-up a) Mark a circle with a 1.5m (4’11”) diameter. 3. Rules b) Athlete may use only one hand to dribble. c) Athlete must either be standing or sitting in a wheelchair or another type of chair with similar dimensions while competing. d) Athlete starts and stops dribbling at the sound of the whistle. e) There is a 60-second time limit imposed. The objective is to dribble the ball as many times as possible during this period. f) Athlete must stay in the designated circle while dribbling. g) If the basketball rolls out of the circle, it may be handed back to the athlete who continues to dribble. 4. Scoring a) Athlete receives one point per legal dribble within the 60 seconds. b) Counting stops and the event ends when the basketball rolls out of the circle for the third time. TEAM SKILLS RULES This event provides meaningful competition for athletes with lower ability levels. 2000-2003 Official Special Olympics Summer Sports Rules 1. Equipment a) Two basketball (for women’s and junior division competitions, a smaller basketball which is 72.4 centimeters [28 1/2 inches] in circumference and between 510-567 grams [18-20 (ounces] in weight may be used as an alternative). Metric tape measure b) Floor tape or chalk c) Regulation basketball goal (a shorter goal which has its ring 2.44 meters [8’] above the floor may be used for junior division competition) d) Score sheets e) Scoreboard 2. Set-up a) Mark five spots around the floor, similar to a 2-1-2 zone defense with players positioned 4 meters (13’1 1/2”) apart from each other (see diagram). b) Mark positions #5 two meters (6’ 6 3/4”) from a spot under the front of the goal’s ring. c) Teams should submit a roster prior to the start of the game. d) Teams should wear numbered uniforms or shirts. 3. Rules a) The event director shall determine how many games should be played. Two five member teams are positioned on opposite ends of the playing court. Only one team shall conduct a round at a time. b) The game is comprised of two halves consisting of five rounds each. Players will be given one opportunity at each of the five positions during the half. c) Each player on the first five-member team attempts to catch the ball and then throws it accurately to the player stationed at the next position. d) The official shall hand the ball to the player in position #1 to begin each round. e) The player in position #1 throws the ball to the player at position #2. The player at position #2 throws the ball to the player at position #3. This sequential throwing rotation continues until the ball reaches the player at position #5. f) Athletes may pass the ball in any manner, but each player must pass in numerical sequence. A bounce pass is allowed provided that there is only one bounce. g) If the ball is thrown past an athlete, the athlete or official may retrieve the ball. However, the athlete must return to his/her position before throwing the ball to the next player. A correct pass is defined as a ball that is thrown within reach of the receiving player. h) When the ball reaches the player in position #5, he/she then attempts a field goal. i) Slam dunks are not permitted. The athlete shall not receive any points if a slam dunk is taken. j) Athletes stationed in position #5 shall only be given one attempt at scoring. k) After the field goal attempt by the player in position #5, the round ends. l) Following the completion of the round by the first team, the second team will conduct their initial round. m) Players shall rotate in numerical sequence to the next position after each round. n) Play alternates between each team following the completion of each round. Once each team has completed five rounds, the first half ends. o) A five minute half-time intermission follows. p) Teams shall exchange ends of the court following the first haft and then complete a set of five rounds at the other goal for the second half. q) Substitutes are allowed into the game only after a round has been completed. r) Coaches shall remain on the sideline which is at least 4 meters (13’ 1/2’) to the side of position #2 and #4. Coaches may give verbal or signed instructions to players. Deaf athletes may receive assistance in positioning. 4. Scoring a) Team receives one point for each correct pass. b) Team receives one point for each successful catch. c) Team receives two points for each successful field goal. d) A bonus of one point is awarded for each complete successful round of passing and catching the ball. e) The maximum number of points that can be accumulated by a single team during one half is 55. f) The final team score is determined by adding the scores from each of the ten rounds. g) The team with the highest score is the winner. h) If the teams are tied at the end of regulation play, additional rounds are conducted. i) The first team to score more points in a round than their opponent is the winner. CHEERLEADING CONTEST RULES Updated January 2016 Divisions for Competitions: 1) Again in 2016, cheerleading teams will be divided into 3 different categories: Small, Large, and Stunt. Each cheerleading team must choose one of these 3 divisions. a) Small and Large division refers to the number of athletes on the cheer team. If your team has 9 or less members, then your team is in the small division. If your team has 10 or more athletes, then your team is in the large division. b) If your team does stunts, then your team is in the stunt division. The stunt division does not have a minimum or maximum number of athletes to compete in the division. 2) Additional divisions for competition could be established depending upon the number of squads entering. The decision as to the number of divisions will be made by the regional director. 3) ALL DECISIONS BY THE REGIONAL DIRECTOR WILL BE FINAL. Rules for Competition: 1) Competition shall consist of each squad of cheerleaders performing two cheers. 2) Routines should consist of a choreographed performance, yells, jumps, high kicks, somersaults and gymnastics moves. 3) Pyramids can be used in the stunts division. If the team does not do any stunts, then the team must be registered in either the small or large division. 4) Dance routines, music and props (other than pom-poms, banner or mascots designating the groups, team or organization) are not allowed. 5) Communication devices will be allowed for non-verbal participants who will be competing in this event. 6) There should be no prompting the audience. However, this is a cheerleading competition and crowd response is allowed. It is up to the judges to determine whether the cheerleaders are leading the crowd, or the crowd is leading the cheerleaders. Prompting can result in disqualification. 7) All violations of the above rules will result in a disqualification. One disqualification during any routine will cause a team to drop a place upon completion of the competition. The accumulation of two disqualifications during any routine throughout the competition will expel that team from competition. The team will be allowed to finish the competition but will only receive participation awards. NOTE: THE ABOVE RULES ARE BEING ENFORCED BECAUSE THIS IS A CHEERLEADING COMPETITION. PLEASE REMEMBER, CHEERLEADING IS NOT AN OFFICIAL SPECIAL OLYMPICS SPORT. THIS IS A TRADITIONAL SOKS EVENT. Scoring: Cheerleading squads will be judged in the following 5 categories: 1) Personal Appearance - This will include neatness, formations, and overall appeal 2) Execution of cheer - Judges will look for how well the cheer was performed; this includes arm motions, knowledge of words, and voice projection. 3) Acrobatic for jumps - Judges will look at execution including, height, timing, take off, and ending. Overall technique will be judged. 4) Poise - Judges look for overall poise in front of the crowd. Does the squad continue to perform even if they make mistakes? 5) Enthusiasm - Show us you spirit!! Judges will look for smiles and overall spirit projection.