Summary of Archetypes 1 JUNGIAN ARCHETYPES Phillip Wedgeworth, Center for the Humanities Derived from the work of Carl Jung (a few additions from other sites or from Ms. McPherson) Characters A. The Hero – Lord Raglan in The Hero: A Study in Tradition, Myth, and Drama contends that this archetype is so well defined that the life of the protagonist can be clearly divided into a series of well-marked adventures, which strongly suggest a ritualistic pattern. Raglan finds that traditionally the hero's mother is a virgin, the circumstances of his conception are unusual, and, at birth, some attempt is made to kill him. He is, however, spirited away and reared by foster parents. We know almost nothing of his childhood, but upon reaching manhood, he returns to his future kingdom. After a victory over the king or a wild beast, he marries a princess, becomes king, reigns uneventfully, but later loses favor with the gods. He is then driven from the city after which he meets a mysterious death, often at the top of a hill. His body is not buried; but nevertheless, he has one or more holy sepulchers. Characters who exemplify this archetype to a greater or lesser extent are Oedipus, Theseus, Romulus, Perseus, Jason, Dionysus, Joseph, Moses, Elijah, Jesus Christ, Siegfried, Arthur, Robin Hood, Beowulf, Frodo, and Llew Llawgyffes (Celtic hero). Father-Son Conflict: Tension often results from the separation during childhood (or from an external source) when the individuals meet as men and where the mentor often has a higher place in the affections of the hero than the natural parent (e.g. Arthur and Uther, Luke and Anakin). B. Mentors – They are the hero’s conscience and teacher. They motivate the hero to achieve his goals, plant ideas in the hero’s mind that, later on, the hero draws upon, or initiate the hero into the mysteries of life and love. They also train the hero so that he may have the skills to face dangers he will encounter on his quest. They are role models and often serve as father figures (e.g., Merlin, Gandalf, Obi Wan). C. Young Man from the Provinces – This hero is spirited away as a child or young man and raised by strangers. He later returns home, where he is seen as a stranger. He can see new problems and new solutions. (e.g., Dorothy from Wizard of Oz, Tarzan, Arthur, Spock.) D. The Initiate – A young hero, who prior to his quest, must endure training and ceremony/ritual. He/she is usually innocent and often wears white (e.g., Arthur, Luke & Leia, The Karate Kid). E. Hunting Group of Companions – Loyal companions willing to face any number of dangers in order to be together (e.g., the Knights of the Round Table, Robin Hood’s Merry Men). F. Loyal Retainers – These individuals are somewhat like servants who are heroic themselves. Their duty is to protect the hero and physically and emotionally support him in his role (e.g., Sam in Lord of the Rings, Watson in Sherlock Holmes). G. Friendly Beast – This animal or creature shows that nature is on the side of the hero (e.g., Toto, Chewbacca, Dobby). H. The Scapegoat – An animal or, more usually, a human whose death in a public ceremony expiates some taint or sin that has been visited upon a community (e.g., Oedipus, the Jews that were historically blamed for the ills of the times, Shirley Jackson’s “The Lottery”). I. Trickster – A wise fool, a rascal, a troublemaker. A trickster might be mischievous or evil. He often breaks rules and causes destruction, but he may also create tools or help salvage a situation. He often crosses the barrier between humans and gods or peasants and kings (e.g., Loki in Norse Mythology, Jar Jar Binks in Star Wars, Briar Rabbit, Jack Sparrow, clowns, magicians) J. The Outcast – A figure who is banished from a social group for some crime against his fellow man. The outcast is usually destined to become a wanderer from place to place (e.g., Cain, the Ancient Mariner, some cowboys). K. The Devil Figure – Evil incarnate, this character offers worldly goods, fame, or knowledge to the protagonist in exchange for possession of his soul (e.g., Lucifer, the Faust legend, Ursula). L. The Evil Figure with the Ultimately Good Heart – A redeemable devil figure is saved by the nobility or love of the hero (e.g., Scrooge, the Grinch, many romance novel men) M. The Creature of Nightmare – A monster usually summoned from the deepest, darkest part of the human psyche to threaten the lives of the hero. (Frankenstein, werewolves, vampires, huge snakes, Aliens) N. Women’s Roles 1. The Earthmother – Symbolic of fruition, abundance, and fertility, this character traditionally offers spiritual and emotional nourishment to those with whom she comes in contact. Often depicted in earth colors with a large chest and hips, representing her childbearing capabilities and motherly nature (e.g., Mother Nature, Mother Country, Fairy Godmother). 2. The Temptress – Characterized by sensuous beauty, this woman is one to whom the protagonist is physically attracted, but she ultimately brings about his downfall (e.g., Delilah, the Sirens, Cleopatra, Helen of Troy). 3. The Platonic Ideal – This woman is a source of inspiration and a spiritual ideal, for which the protagonist or author has an intellectual or spiritual attraction. He sees her as perfect and pure (e.g., the Virgin Mary, women of the court that knights tried to impress). 4. The Unfaithful Wife – A woman, married to a man she sees as dull and unimaginative, is physically attracted to a more manly and desirable man (e.g., Guinevere, Anna Karenina, Hester from The Scarlet Letter, Mrs. Wilson in The Great Gatsby). 5. Damsel in Distress – The vulnerable woman who must be rescued by the hero. She is often used as a trap to ensnare the unsuspecting hero (e.g., Guinevere, Sleeping Beauty, Snow White, girlfriends in superhero movies). 6. Amazon Warrior – A female character who displays a fearless sense of honor. She usually handles weapons well and is knowledgeable in defending herself and her people/land. Many times, she is wrongly perceived as hating men. O. The Star-Crossed lovers –These lovers are from opposing groups, such as enemy camps, rival gangs, or different species, and their love is seen as against the proper order. The couple, against the odds (and usually secretly), enters a love affair, which usually ends tragically in the death of either or both of the lovers (e.g., Romeo and Juliet, West Side Story, Tristan and Isolde). Situations A. The Fall – This archetype describes a descent from a higher to a lower state of being. The experience involves spiritual defilement and/or a loss of innocence. The Fall is also usually accompanied by expulsion from a kind of paradise as penalty for disobedience and moral transgression (e.g., the Garden of Eden, Paradise Lost—the story of Lucifer cast from heaven). B. Death and Rebirth – A common archetype, this motif shows the parallel between the cycle of nature and the cycle of life. Thus, morning and springtime represent birth, youth, or rebirth; evening and winter suggest old age or death. Symbols A. Light-Darkness – Light usually suggests hope, renewal or intellectual illumination; darkness implies the unknown, ignorance, or despair. B. Water-Desert – Because water is necessary to life and growth, it commonly appears as a birth or rebirth symbol. Water is used in baptismal services, which symbolize spiritual birth. Similarly, the appearance of rain in a work of literature can suggest a character's regeneration or rebirth. Conversely, the aridity of the desert is often associated with a spiritual death or lack of hope. C. Heaven-Hell – Man has traditionally associated parts of the universe inaccessible to him with the dwelling places of the beings that govern his world. The skies and mountaintops house his gods; the innards of the earth contain the devil and his creatures (e.g., Mount Olympus & the Underworld, Christian views of Heaven and Hell). D. Haven vs. Wilderness – Heroes are often sheltered for a time in places of safety (havens) to regain their health or spiritual strength before they are thrust out into the dangerous wilderness (e.g., Lord of the Rings, The Matrix, Hunger Games) E. Nature vs. the Mechanistic World – Nature is good while technology and society is often evil. F. Innate Wisdom vs. Educated Stupidity – Some characters naturally have wisdom and understanding of situations as opposed to those often in charge who have extensive book learning yet usually make poor decisions. G. Fire vs. Ice – Fire represents knowledge, light, life, and rebirth (and may be present if the hero is experiencing such enlightenment). Ice represents ignorance, darkness, lack of hope or growth, and death (and may be present if the hero is experiencing such despair). H. Supernatural Intervention – A supernatural force, god, or being intervenes either on the side of the hero or sometimes against him. I. J. The Unhealable Wound – The hero or some other character has a wound, either physical or psychological, that cannot be fully healed. This wound often indicates a loss of innocence. It always aches and often drives the sufferer to desperate measures. The Magic Weapon – This is a weapon that can only be wielded or used to its full potential by the hero. It symbolizes the extraordinary quality of the hero. Color Archetypes A. Red – Depicts great passion as in love, violence, and artistry. Also denotes blood, sacrifice, disorder, boldness, and danger. The hero (or one of his partners) may wear this color in battle. B. Green – Positive associations are life, rebirth, growth, hope, and fertility. Sometimes seen with yellow (hope, sunshine). Negative associations (usually for a brownish-green or sickly green) are death and decay. In some cultures, green represents wealth (and greed and envy) as well as intellect. C. Blue – A positive color associated with compromise, serenity, truth, security, loyalty, and spiritual purity. Characters wearing this color represent peacemakers or noble, virtuous heroes. D. Black – Positive associations are knowledge and intelligence. Black may also represent boldness, power, and sophistication. Neutral associations are mystery and the unknown. Negative associations are evil, depression, chaos, and death. The hero may wear a combination of black and white while progressing through various trials. E. White – Positive associations are light, innocence, purity, virginity, and timelessness. A heroic character will usually wear this color prior to experiencing a rite of passage (or during early training before maturity). Negative associations of white are death, terror, the supernatural, emptiness, and fear of the great unknown in the universe. F. Yellow – Depicts hope and happiness. Positive association with the sun—as long as the sun shines, there is hope for a new beginning. In some cultures, yellow can also represent cowardice or illness. G. Orange – A combination color (of yellow and read) used to represent hope and passion. Orange has also been identified with adventure, change, energy, and danger. H. Brown – Earth tones representing unity with the land. Seen as a color of simplicity, dependability, health, warmth, and friendliness. Frequently seen with native animals or characters in harmony with their homeland. Earthmothers, farmers, shepherds, and monks often wear this color. I. Purple – Rare in nature (and, therefore, mysterious and also prized), purple is associated with magic, the supernatural, the mystical, creativity, the subconscious, spirituality, power, and royalty. Darker, richer purple is symbolic of royalty, power, dignity, and intellect. (Purple was an expensive dye and only worn by royals or popes.) Pale purples is symbolic of delicate femininity. Note: Many cultures today use purple with mourning. J. Gold/Silver – Associated with wealth, status, and power.