drclsite-text-dump

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This is a text dump of the database that contained the text of the official posts on the
DRCLiaisons website (formerly http://www.mystembassy.net/drcliaisons).
Due to problems with the database sw I have, a lot of the formatting – carriage returns,
etc, - were lost. I’ve reformatted the raw chat logs. For the others, yer on your own. Also
note that the non-English entries didn’t come across well. Hopefully those more
knowledgeable than I can take that text and do the appropriate search and replace on the
text.
--Blade Lakem, 11/07
title
body
Welcome to the DRC Blade Hamilton was generous enough to whip up this site for us, in order to have a sin
Liaison Site
announcements, meeting reports, chat logs, pictures and more. This is a temporary site
home for Liaison content. In the meantime, feel free to look around! The banner art is
out the other nifty designs at the <a href="http://www.drcsite.org/forums/viewtopic.ph
THM 40/26/06 - Victor Laxman: fire away - whatever you need to know about me :) Victor Laxman: m
Victor Laxman- Byard: Before the cavern's closure you were working on the KI. Is there any work you
Morning
concerns the KI ? Sam Byard: e.g. marker updates etc. Victor Laxman: good question
time... Victor Laxman: i would like to implement a few features but they're pending ou
Victor Laxman: (and fix a few problems) zammie: doest it mean we will be able to cre
Victor Laxman: that is high on my list - i think it's important (and fun) to get that featu
soon as possible. Victor Laxman: (it's one of my pet projects actually.) Victor Laxman
plans about collaborative efforts with the explorers, like the calibrating of the Great Ze
calibration is still pending - i think we need a bit more accuracy - but there are other...
well - like the lake light for example Myridean: Hello Victor, thanks for coming, my q
how difficult was it to get it working again after all those years of remaining dormant i
surprisingly easy to restore it once we figured out what it was... Victor Laxman: the pa
for the first time... Victor Laxman: because that can always be a potentially life-threate
are always taken very cautiously Sam Byard: have you or any of you team made any e
members such as Dr. Watson and Sharper ? Victor Laxman: We always remain vigilan
anyone who... Victor Laxman: was here before. Anyone who helped previously can alw
Watson remains out of the picture at this point. A pity if you ask me. Janina: Could yo
contact with the DRC? Janina: how was your experience in discovering the Cavern, th
actually learned of the DRC from Dr. Watson in 1995 - actually learned of D'ni then...
couple years after that Victor Laxman: hard for me to believe it's been ten years Victor
journey down with Dr. Watson. And I must say... Victor Laxman: it was the most exci
trek down was... Victor Laxman: a highlight of my life. (Well, next to my divorce.) :) V
Sam Byard: i was wondering as you mentioned a collaborative effort to restore light to
how soon? Victor Laxman: it's a tricky thing - we're still examining the organism that
Laxman: don't damage it while we think we're helping. The best approach for us is to s
themselves did and try to follow their lead. That's what we're doing in this case. Myrid
yet? And if so, can you remember if the design on its book's spine is similar to the link
chance? Victor Laxman: as a matter of fact the spine was very similar to Eder Kemo. V
from the same cloth - so to speak CAGrayWolf: Victor, have you taken the Journey an
this affect your views of the restoration of the Cavern? Victor Laxman: and as for the j
has changed my way of thinking... Victor Laxman: ... not to mention given me a home
situations. :) Victor Laxman: Yeesha spoke of things that we are all still trying to fully
Victor Laxman: instead of ignoring her. CAGrayWolf: What are your personal goals fo
like to see happen? Victor Laxman: I would like more places to be restored for you all
for us to see the potential and yet have so little at our disposal to make it available... V
that chance! Sam Byard: Is Eder Delin safe and if so when will the linking book come
? ! Victor Laxman: It's my opinion that it is very safe - and I would expect it would be
we can get "sponsored" Victor Laxman: but it is a very small place - actually small gro
very beautiful. Victor Laxman: seems time is running out Victor Laxman: thank you a
ANNOUNCEMENT: Shorah Explorers! It is time for another Town Hall meeting with Mr. Victor Laxman. I
Town Hall Meeting and the Great Zero. Please submit any questions you may have by PM on the DRC Sit
This Wednesday 14 best to get them answered for you. As usual, the format will be for the first half of the
June 06
Then for the second half of the meeting we will open the floor for questions. Please rem
the open floor portion, that you need to PM the appointed Liaison with "QUESTION"
We ask that you please have your question ready (typed out) so that when your name i
June 2006 Topic: KIs and the Great Zero Guest: Victor Laxman Location: Town Hall
9pm-10pm Cavern Time (US MDT; GMT-6)
2006/04/26 TH
meeting, Session # II, (04/27 00:53:10) Victor Laxman: hallo zusammen - schaut nach einer Menge aus (mei
Laxman
(04/27 00:53:22) subumbra: Es ist groß
(Übersetzung von (04/27 00:53:37) Eleri: Setzt euch bitte alle, dann können wir anfangen
Locutus)
(04/27 00:54:58 ) Whilyam: Setzt euch bitte alle
(04/27 00:55:16) Eleri: Während sich die Leute setzen, werde ich zu den Regeln ü
(04/27 00:55:36) Eleri: einige von euch haben dies schon gehört
(04/27 00:56:50) Eleri: Das Thema für dieses Treffen ist die Geschichte und das Ab
möchten euch allen die Möglichkeit geben, ihn ein wenig besser kennen zu lernen.
(04/27 00:57:21) Eleri: Versucht beim Thema zu bleiben, so gut ihr könnt. Es wird a
über die Finanzierung und Weltenforschung geben,
(04/27 00:58:06) Eleri: Fragen werden in eine Warteschlange genommen, um deinen N
/winken und du wirst der Reihenfolge nach aufgerufen
(04/27 00:58:30) Eleri: bitte warten bis man aufgerufen wird, und habt eure Fragen ber
bzw. geht es schneller
(04/27 00:59:02) Eleri: bitte reduziert das Herumlaufen und die KI Benutzung auf ein
den Zeitaltern verhalten (meint den Lagg)
(04/27 00:59:44) Eleri: Zander? Oh, und nutze bitte /schreien
(04/27 01:00:33) Eleri: Fragen zu dem Ablauf?
(04/27 01:00:57) Eedrah: ja, wielange wird das Treffen dauern?
(04/27 01:01:16) Eleri: ca. eine halbe Stunde
(04/27 01:02:20) Eleri: Victor, würdest du bitte anfangen dich vorzustellen?
(04/27 01:02:27) Victor Laxman: Als erstes will ich eleri, vortmax und den anderen Li
Durchführung dieser Town Hall Treffen danken
(04/27 01:02:51) subumbra: Wie wirkt es sich auf dein Privatleben aus in etwas einzig
Außenstehende ziemlich schwer sein, dies zu erklären.yay
(04/27 01:03:07) Victor Laxman: Es ist großartig, etwas von uns preis zu geben mit
(04/27 01:04:27) Victor Laxman: ... ich bin 47?... yeah 47 (48 im Juni)
(04/27 01:04:56) Victor Laxman: ich weiß ich sehe nicht wie 30 aus, richtig?
(04/27 01:05:20) Victor Laxman: okay vielleicht wie 35
(04/27 01:05:39) Victor Laxman: Fertig für Fragen? - scheinen eine Menge zu sein
(04/27 01:05:57) Zymmin: Victor, entschuldige für die Aufdringlichkeit. Wenn ich m
Zerwürfnis zwischen dir und Dr. Watson. Hast du kürzlich mit ihm gesprochen? W
(04/27 01:07:34) Victor Laxman: Ich habe seit einer langen Zeit nicht mehr mit ihm ge
vorher schöne Dinge zwischen uns ...
(04/27 01:07:58 ) Eedrah: Was ist deine Rolle in Until Uru, was machst du?
(04/27 01:08:44) Victor Laxman: Er ist weg. Anders, er läßt uns gerade hängen.
war ...
(04/27 01:08:58 ) Victor Laxman: für etwas. Gerade wie wir alle sind.
(04/27 01:09:11) Victor Laxman: nächste Frage bitte ...
(04/27 01:10:40) Victor Laxman: Privatleben? Was ist das? Im Ernst, ich habe keine Z
gerade (im Sinne von er ist er selbst) ...
(04/27 01:11:02) Eedrah: Was ist deine Rolle in Until Uru Victor?
(04/27 01:11:04) Victor Laxman: unten in der Höhle zu sein, alles erforschen.
(04/27 01:12:05) Victor Laxman: Wenn es erforderlich ist erkläre ich den Leuten exa
glauben mir nicht
(04/27 01:12:11) Victor Laxman: nächste Frage?
(04/27 01:12:20) Gondar: Hast du oder der Rest vom Team(DRC), irgendeine andere "
gefunden? Wir haben die KI und den Great Zero, und den Heektisch.. ist das bisher all
Finanzierung kommt? (meint ob es in Zukunft mehr dieser technischen Dinge geben w
(04/27 01:13:25) Victor Laxman: Es sind alles Arten von "computermäßigen" Tec
scheinen für spezielle Aufgaben zu sein ...
(04/27 01:14:11) Victor Laxman: Wir versuchen unsere Zeit mit der allgemeinen Ausr
dem Nexus verbunden Teilen zu verbringen.
(04/27 01:14:20) Victor Laxman: nächste Frage?
(04/27 01:14:27) Kaelri: Wie war deine erste Reaktion auf D'ni? Deine ersten Gedanke
faszinierte
(04/27 01:15:21) Victor Laxman: Die Reise ist das was mich überrascht hatte, bei je
er hat immer was Neues gefunden)...
(04/27 01:15:53) Victor Laxman: bis ich schließlich zum ersten mal in der Höhle d
phantastisch.
(04/27 01:16:03) Victor Laxman: nächste Frage?
(04/27 01:17:43) Victor Laxman: ich fahre fort, von der Größe der Plätze über
Höhlen und den Zeitaltern darüber/dahinter (meint die Plätze und deren Größ
(04/27 01:18:42) Victor Laxman: ich kenne keine Zahl, ich bin mir nicht sicher das es
GZ?)...
(04/27 01:19:25) Victor Laxman: ... Ich denke das er mit jeder Eintragung immer gena
wir einen abnehmenden Ertrag (meint ebenfalls den GZ)...
(04/27 01:19:32) Victor Laxman: und wir nennen es gut!
(04/27 01:19:38 ) Victor Laxman: nächste Frage?
(04/27 01:20:14) Eedrah: Wie war es, als ihr erstmals begonnen hattet?
(04/27 01:23:11) Victor Laxman: ruhig - sehr ruhig! Und aufregend - es war etwas bes
(meint mehr das es was schönes war, neue Leute zu treffen) .....
(04/27 01:23:28 ) Victor Laxman: ... nicht viele Menschen drumherum.
(04/27 01:23:52) Victor Laxman: viel interessanter ist es jetzt - mit mehr Menschen - s
(04/27 01:23:57) Victor Laxman: nächste Frage?
(04/27 01:24:55) joao pedro: War da ein Zeitalter, welches du fandest, welches besond
welches und warum.
(04/27 01:25:48 ) Victor Laxman: Ae'gura war sehr schwierig - gerade wegen der GrÃ
Zerstörung. Eine Menge von...
(04/27 01:26:09) Victor Laxman: ... Handarbeit um Dinge für mehr Menschen zur V
(04/27 01:26:20) Victor Laxman: nächste Frage?
(04/27 01:26:26) Bobbie: Plant der DRC mehr Stadtgebiete zu eröffnen?
(04/27 01:27:09) Victor Laxman: Ich denke so - soviel wie möglich. Dort sind einige
(04/27 01:27:47) Victor Laxman: zu schlecht von der Form (meint wohl zuviel ist kapu
"City Proper" (Anmerkung: siehe www.drcsite.org => Ages) ist überraschend, aber
(04/27 01:28:11) Victor Laxman: und erfordert viel Zeit und Mittel (Geld?).
(04/27 01:28:36) Victor Laxman: nächste Frage?
(04/27 01:28:45) Kaelri: Gibt es ein anderes Projekt von dir in den Höhlen - oder den
beendigt sehen möchtest?
(04/27 01:30:13) Victor Laxman: Es ist nicht einfach für mich, eines heraus zu such
Proper" abermals zu seiner Größe verhelfen. Es scheint...
(04/27 01:30:48 ) Victor Laxman: ... es ist eine so große Aufgabe. Im Bezug auf die
Gira erforschen .....
(04/27 01:31:19) Victor Laxman: ... Ich befürchte, ich habe nicht viel kennengelernt
Welt wie sie bisher ist), aber es sieht verblüffend aus.
(04/27 01:31:25) Victor Laxman: nächste Frage?
(04/27 01:31:50) Eleri: Victor, sind dort einige Zeitalter worüber du gelesen hast, od
gefunden hast, das dich wirklich neugierig macht?
(04/27 01:32:59) Victor Laxman: Rebek ist beides, wunderschön und aufregend - es
weil ...
(04/27 01:33:31) Victor Laxman: Ich würde gern wissen wie die Geschichte dort we
Geschichte.
(04/27 01:33:39) Victor Laxman: nächste Frage?
(04/27 01:34:07) Thend: Was glaubst du ist der Hauptzweck der Kalibration von Grea
basierend auf deinen Beobachtungen?
(04/27 01:34:49) Victor Laxman: Es scheint einfach eine große "Markierung" für
Ohne ein Grundgerüst von Hinweisen auf dem es basiert ...
(04/27 01:35:41) Victor Laxman: ... (wie Sterne, Sonne, magnetische Einrichtungen) s
(04/27 01:35:56) Victor Laxman: als sie ankamen.
(04/27 01:36:23) Victor Laxman: noch mehr Fragen - das waren großartige Fragen g
(04/27 01:37:05) joao pedro: victor, hattest du nicht gesagt du hattest die Reise gemach
warum hast du dann kein Reltobuch?
(04/27 01:37:15) joao pedro: (Ich kann keins bei dir sehen)
(04/27 01:37:38 ) Victor Laxman: Ich habe eines - versteckt unter meinem charmanten
(04/27 01:38:32) Victor Laxman: Danke euch allen für die wundervolle Unterstüt
(04/27 01:38:44) Eleri: ich danke dir sehr Victor, das du dir Zeit genommen hast an Fr
(04/27 01:39:25) Victor Laxman: Es war mir ein Vergnügen - laßt es uns bald wie
Neuigkeiten haben
(04/27 01:39:38 ) Victor Laxman: danke euch allen nochmals
(04/27 01:39:50) Victor Laxman winkt
(04/27 01:40:00) Victor Laxman winkt
(04/27 01:40:39) Victor Laxman: Auf Wiedersehen alle (Ich gehe jetzt aus der Reichw
benutzen)
(04/27 01:41:01) ...Chat.log gestoppt. Anmerkung: Nicht immer wurde sich an die Reg
sodaß ich mir oft meinen Teil denken mußte!
Town Hall Meeting <p>Overall, the first round of Town Hall Meetings went very well. There were some b
Report- April 26th chaos, but everything we learned will only improve the next meetings.</p> <p>All of
2006
most part, everyone was patient and respectful. The topic of "Getting to know th
skirted around in most places, but given how long we've all waited for news, that is to
highlights of the day:</p> <p>Marie Sutherland has been with the DRC since 1993; V
1994, and Michael Engberg since 1998. Of their first visits to D'ni; Dr Kodama says: &
this Earth - there are many - and the cavern was yet another.― Michael Engberg say
civilization was a highlight in my life.", and Victor Laxman says "The jou
turn I found something better. Until finally arriving in the cavern and seeing the lake a
awesome."</p> <p>From several of the meetings, no one has heard from Dr. Wa
contacting him, repeatedly. Sharper is similarly AWOL. When asked about Sharper, P
said (tongue firmly in cheek) "Sharper is probably excited about the upcoming d
and Watson...no one seems to know. Kidding, of course." Who says Dr. Kodama
DRC expressed the desire to do as much as they could, with the funding they have now
magic numbers for funding, and no dates available for when finding would or wouldn'
expressed that they'd keep working until they were told to stop. Each of them has their
<p>Michael has been examining the 'odd' structures in Kahlo; "Bone-like structu
material...the structures there don't appear to be man-made, so working with them pres
little (if anything) man-made in Kahlo. Strange place." He also mentions that &q
Family is very important to me."</p> <p>Marie has been working on Eder Delin
there. It is, indeed, one of a group of similar Eder Ages, that were all found in close pr
fact the spine was very similar to Eder Kemo. We tend to think they are cut from the sa
as a "very safe" Age, and could be one of the first available to us. Dr. Kod
on the 'rest' area of Eder Gira.</p> <p>Victor and Dr. Kodama have been working on
"Beautiful and exciting...I would like to know the history behind what went on th
story." Dr. Kodama says Rebek is his favorite age, and that it is "Incredible
much to do". Let's hope they have KI images for us soon!</p> <p>Everyone wit
Ae'gura and the City Proper. Victor reports that Ae’gura was one of the most labor
explorers. Dr Kodama says: "There are some buildings that are in better shape th
a possibility, as well as some smaller areas. The biggest obstacles were reported as tim
large areas of severe damage in the city proper; although the DRC would like to restor
"monumental".</p> <p>The DRC is working on a careful effort to restore
giving plant was decimated during the Fall, and, evidently, has never recovered. Victo
organism that produces the light to make sure we don't damage it while we think we're
what the D'ni themselves did and try to follow their lead. That's what we're doing in th
will be much brighter compared to its current shadowy gloom.</p> <p>The Great Zero
times. Michael deferred questions about the GZ to Victor, saying, "What I want
GZ as "Simply a grand marker for the D'ni. Without a frame of reference to base
directions) they simply created one.― On calibrating the GZ, Victor says, "I'm
just more and more accurate with every entry. At some point we reach a level of dimin
good!"</p> <p>Increased KI function in the future might include working 'mark
"pet project".</p> <p>As far as questions about sponsorship and funding,
explorers, or any timeline as to when funding might arrive. Michael tells us "Our
week by week basis, but we are committed to do as much as we can do.― and that w
"...focusing on places that don't require much work. They may be simple, but at
<p>When asked about anthropology, and the native culture of ages, Marie said that the
natives...but we haven't made that our focus. I would like that to change over time, if th
Asked if they had come across any living D'ni in their explorations, Dr. Kodama said,
happening again."</p> <p>With regards to the Bahro, Michael says, "As m
feels like we don't know anything." Dr. Kodama tells us "I know very little
very well may, and probably will, affect the restoration at some level or another.&quot
Art, Michael reported that they had learned some about how it worked, but they weren
Kodama said that he had not learned the Art, because there was enough for him to exp
mineral rights (Dr. Kodama said he'd leave that to the lawyers.); new notebooks/journa
Perhaps an opportunity for explorer involvement?); and where Sharper might have hid
shoulders must be getting cold!). Dr. Kodama mentioned Pento as a favorite age of his
being the site of the Pento War. Victor mentioned he's like to explore more of Eder Gir
spoke about taking the Journey:</p> <p>Dr Kodama: "I'm not sure it affected m
still want to restore this place."</p> <p>Michael: "After some resistance I
views. I think I understood the brains of D'ni but not the heart until I took the Journey.
embraced the Journey and it has changed my way of thinking, not to mention given me
situations. Yeesha spoke of things that we are all still trying to fully grasp - but it feels
her."</p> <p>With this set of Town Hall meetings done, we look forward to the
are Funding Efforts; Ae'gura and the City Proper; New Ages and the Art, and Explorer
meetings with guests from Cyan Worlds. With their long involvement with the DRC, a
history, they are a valued part of the restoration.</p> <p>Compiled chat logs, with ext
conversation highlighted, are easily available by visiting the "Chat Log" po
THM 4/26/06 Marie This meeting was short because of technical issues ~~~~~~~ Marie Sutherland: Good
Sutherland- Morning Thank you all for coming. Marie Sutherland: I guess I'll start by telling you a little abo
the DRC since 1993. Marie Sutherland: and an official member of the council since '97
restoration was going full time, I oversaw phases 3 and 5 Ivan: Any information you're
satisfied with the number of explorers? Marie Sutherland: Hopefully we're close. Mari
specific number, though. Marie Sutherland: We'll try to give you news about that when
anthropologist, did you also study the civilizations that are/were native to the Ages? If
Marie Sutherland: We have primarily focused on making the Ages safe for explorers. W
a bit about the natives in the course of that, but we haven't made that our focus. Marie
time, if the restoration returns full time. Vormaen: I wanted to know, about Dr. Watson
why the unwillingness to speak about such an important part of the DRC? Marie Suthe
information to give about Dr. Watson. I haven't seen or heard from him for two years.
new DRC programs such as ages, or whatever is else is coming? Marie Sutherland: Th
probably focus on Ages that can be restored more quickly Marie Sutherland: while the
Sutherland: Sorry that time is so short. Thanks again for coming. Marie Sutherland: the
get the hang of them.
THM 4/26/06- Marie This chat log truncated because of technical errors. If anyone has a complete log of the
Sutherlandlike to know if the DRC will ever open Ahnonay and Er'cana to us explorers ^_ ^ Mari
Afternoon
"'Ever' is a loooong time"... Marie Sutherland: If we get funding, I would expect to see
seems to be one of the mains problems at the moment as it has been two years ago. Did
question? (sorry for my english...lol) Marie Sutherland: we're working on that, too, Ka
to wrap this up. Thank you all for attending. We will be having more of these meeting
qestions.
THM 4/26/06Michael had link issues in the middle of the meeting ~~~~~~~~ CAGrayWolf: What a
Michael Engberg- Michael Engberg: first, try and get funding so we can actually do something... Michael
Morning
we don't have the resources to fully restore things... Michael Engberg: were here for th
Julian Lapis: Ok. It was hinted in the first liason meeting that some of you had taken th
Has it changed your views of the restoration in any way? Michael Engberg: after some
Engberg: and it has changed my views... Michael Engberg: I think I understood the bra
the journey , next question. Sam Byard: Hi Michael, I was talking to Wheely a few we
working on an age called Kahlo. What is your job in this particular restoration and wha
an age that we have been looking at for along time... Michael Engberg: However, its m
structures are safe.. Michael Engberg: and let me tell you there are some odd structures
what is your job with the DRC, just so we all know? Michael Engberg: Oh good questi
Zymmin asked about funding Michael Engberg: with the money from the foundation n
are on our own... Michael Engberg: and for now.. just being here .. helps tremendously
you mean by odd structures? Are there structures you do not understand how to repair?
understatement. Michael Engberg: the structures there don't appear to be man-made... M
presents some unique problems.. Michael Engberg: in fact theres little ( if anything ) m
Byard: you mentioned you were a structural engineer/architect I was wondering where
of the restoration you enjoy the most?si/sit Michael Engberg: USC... Masters of Buildi
part, even though its dangerous, is the first trip to an age. Michael Engberg: btw if you
/will we be able to explore with MacOS? Michael Engberg: (two words - boot camp) :
taken the Journey ... what are your personal views for the Cavern? What would you lik
nothing more than to have some way to open up more and more... Michael Engberg: o
That's what we all want... Michael Engberg: and we seem like we've got a small chanc
Michael Engberg: :)
THM 4/26/06Eleri: So, without further fuss, I'll hand it over to Michael. Why don't you tell us a bit a
Michael Engberg- Michael Engberg: thanks for having me .. i'm michael Engberg Michael Engberg: I'm 3
Afternoon
to D'ni was in 1998 Michael Engberg: How was that?? Professor Askew: Michael, can
mentioned in an earlier meeting? What might it entail? Michael Engberg: If its with re
victor is looking into... Michael Engberg: the light levels of the lake.. are on the low si
them. Marcello: Which project where you most interested in of taking up again after V
working on it? Michael Engberg: I like the Eders (gardens).. i'm kinda quite by nature
iheard you were working on kahlo, how is it comg? Michael Engberg: My work on kah
much work to be done there... Michael Engberg: the odd structures there have been dif
bone-like structures , but almost made of a rocklike material. Gondar: In your job dow
are safe (and cordon off), or do you do actual repair work too? Perhaps using stone-tric
Engberg: Everybody wears lots of hats done here... Michael Engberg: my expertise is i
all find ourselves doing... Michael Engberg: we use tools we are familar with for the m
subumbra: Michael, how many people are currently in the DRC and what kind of resou
prior to further financing? Michael Engberg: 4 of us primarly.. with a few extra helper
limited, we are on a week by week basis, but we are committed to do as much as we ca
financing which tasks are you concentrating on, are having high priority? Michael Eng
much work.. they may be simple.. but at least then we can get them done.. JaredWhite:
plans to expand the areas we can explore in Ae'gura? Michael Engberg: J'taeri, numero
proper.... Thend: In calibrating Great Zero, what do you hope is accomplished? What f
to your own observations? Michael Engberg: That is laxman's area.. what i want is to n
Myself and others of the Great Tree have been wondering whether any member of the
Sharper might have stored our GT jackets. Michael Engberg: Sharper is a private guy..
very well hidden Michael Engberg: i'll look for them if you want? Tink: Gonna ask a c
down here now? Have an anecdote to share? Michael Engberg: its fun having Wheely
Marcello: Have you gained any knowledge (that might be shared in the near future) on
wow great question... Michael Engberg: yes gained knowledge.. no can't share... Micha
is the DRC stance on the Bahro? There seem to be a lot of them around. Michael Engb
Bahro it feels like we don't know anything.. Michael Engberg: very mysterious Eleri: I
reaction to learning there was an underground civilization? And what was your first lin
much like yours... Michael Engberg: finding an underground civilization was a highlig
was terrifying and invigorating at the same time:) Michael Engberg: .. it still is
THM 4/26/06- Dr. Eleri was late! Bad Liaison, no biscuit! ~~~~~~~~~ Dr. Kodama: It's past 11. First que
Kodama- Morning explorers changed since taking the Journey? Dr. Kodama: I'm not sure it has changed.
Watson what gives? Dr. Kodama: What do you mean by that? What gives? ABguy: W
the DRC know anyway? Dr. Kodama: Sharper is probably excited about the upcoming
smoking drugs and Watson...no one seems to know. Dr. Kodama: Kidding, of course.
future, that we explorers could support the DRC in exploring a new discovered age? (q
liaison meeting the DRC said that Watson's situation was something best left for anoth
don't know? You think it is too destabilizing? Dr. Kodama: If I'm to answer for myself
stands. I have not spoken to him for some time. Dr. Kodama: I have attempted to conta
people are there currently in the DRC? (question went unanswered) vid: Dr. Kodama,
surface expeditions and restoration? And if so, how does that compare to working in D
Kodama: Both have moments of excitement and moments of just work Dr. Kodama: B
sometimes, frustrating. Anna Catherine: What has the DRC been up to lately? Working
unanswered) Halvor: Are you planning on working closer with the explorers (and grou
you have done in the past? Dr. Kodama: Halvor. I think we will work a little more clos
to different people. subumbra: what are the DRCs immediate plans, should the funding
working on Ages. Alahmnat: how hard is it to do restoration work in a suit? Dr. Kodam
Whilyam: Marie has said that the reason the picture of Eder Delin looks like Kemo is b
features. If this is so, when will we see the "rest" portion of Eder Gira? Dr. Kodama: I
is on top of the priority list. Halvor: What is your position on the DRC? Halvor: What
Kodama: Council member. Oversee Phase One and Two restoration work. Dr. Kodam
Kodama: Structural integrity and the like. Whilyam: We've heard that you and Mr. Eng
state is the Age in now and when do you expect it to be finished? Dr. Kodama: Hmm.
bit of work to do and we simply don't have the manpower to do it right now. Dr. Koda
rights to the cavern who owns them and what is there to prevent another party from tak
entrepenures? Dr. Kodama: I try to stay out of those aspects. I'll leave that to the lawye
mining? Ti'chelle: Hello Dr. Kodama. Has a base number of hopeful explorers been se
I'm not sure there is a magic number. Dr. Kodama: I prefer to focus on the Ages until s
no money. Nootilus: The city is dark and eerie. Is there any plan to revive it a bit? Noo
places in other words? Dr. Kodama: Plans...yes. Soon...probably not to any large degre
few I have been to. subumbra: Should the DRC get the funding it needs, is there any pl
Kodama: Again, plans...yes. As to how soon, I can't say. There is obviously a lot of cit
all...someday. wkwalker: Speaking of opening the city...any idea on the sequence? I'd l
Kadish Library, for example. wkwalker: oops...Kdaish Galery Dr. Kodama: There are
others. The J'Taeri Hood has been looked at. Dr. Kodama: I'm not sure I can speak to a
the air right now in regards to time and resources. Dr. Kodama: That will determine a l
been your favorite age to visit and work on so far? Dr. Kodama: Rebek. Dr. Kodama: A
Dr. Kodama: It's beautiful, unique, and has a lot to do in it. Alahmnat: should funding
enable the distribution of news and other explorer-created content in-Cavern? Or shou
Kodama: We have addressed that in various meetings. Yes, we would love to have a G
the news and we have discussed mechanisms for them to better be able to do that. Whi
about Phil's last accident was that he fell during a collapse of a bridge in the Guild Hal
rising from the Hall and many first described the event as an "explosion." Could you e
clearly? Dr. Kodama: I believe the smoke and explosion was merely the collapse of a s
as an "explosoin" Dr. Kodama: There was a large section of structure that collapsed cr
ireenq_translator: Susi would like to ask if the Funder has set a certain date, for decisio
issues are out of my hands. Dr. Kodama: When someone tells me to stop, I"ll stop. Un
come to D'ni and the DRC, and what was your recation to the discovey? Dr. Kodama:
connections in the teaching profession. He first asked me for a visit in '94 and I was, of
some amazing places on this Earth - there are many - and the cavern was yet another. D
Watson and accept his request for his aid in this restoration effort. It was not a difficult
THM 4/26/06 Dr. Dr. Kodama had link issues ~~~~ CAGrayWolf: Dr Kodama, is there anything you wo
Kodama-Afternoon Kodama: Not especially. Janine: I had earlier heard in another meeting with M/shout F
work you and the others are doing, I know it is hard and we appreciate it all. My quest
assist/help you to gain your funding? Dr. Kodama: I'm not sure I have an answer that w
and that's what we need. The more the better. But, even that doesn't guarantee Dr. Kod
the last meeting, I try to stay out of our funding. Dr. Kodama: I will work on Ages unti
assumin that funding is achieved, what areas of the Cavern are likely to be opened nex
Proper? Dr. Kodama: The City Proper is a ways out. There are many issues. Dr. Kodam
recently talked about in our meetings, that might move to the front. Dr. Kodama: We a
able to release, given our resources, and what would best serve the people here. Dr. Ko
value it. Dr. Kodama: So, the short answer is, I'm not sure. Dr. Kodama: Not what you
Underwaterfall: Dr, what has been your favorite project that you have worked on, or ar
Age of Pento. Dr. Kodama: Rebek is incredible - very diverse, beautiful, and filled wit
of the Pento War - I do enjoy history - and is also an amazing place. Dr. Kodama: Both
or do you ever anticipate comeing across any living D'ni in the ages you explore? Dr. K
happening again CAGrayWolf: Dr Kodama ... have you taken 'Teh Journey" and if you
towards the restoration of D'ni? Dr. Kodama: I have taken the journey - as I said in our
views that profoundly. Dr. Kodama: I always have and still want to restore this place. D
looking for? I've been asked that before. walt: are there any ages under exploration by
future? Dr. Kodama: Yes. We hope that all of them will be opened at some point in the
Underwaterfall: What do you want the most from this endeavor - what single item, if a
reach? Dr. Kodama: I would like this place to live again. Dr. Kodama: As it once did. D
broad experiences for all who visit. Whilyam: How many explorers will it take to calib
working in the GZ and would know more, but I crashed out of his meeting before I cou
of us know exact numbers. Laxman might but I've never heard it. A lot. Nommie: yes,
account for the inter age operatability of the KI Dr. Kodama: Not sure what you mean
between the Ages. Dr. Kodama: D'ni technology. Dr. Kodama: No other explanation. T
THM 04/26/06Victor LaxmanAfternoon
you or anyone else in the DRC ever discovered the Book of Gemedet? It might be inte
Ti'ana created knowing that Ti'ana was not D'ni. Dr. Kodama: I personally have not be
Underwaterfall: Based ib what you know of the bahro, what do you think about them?
Kodama: I know very little about them - but what I do know, they very well may, and
level or another.
(04/26 16:33:15) Kiteerah: Have you found any new journals that we might see in the
journals. Dr. Kodama: Too many to translate. Dahn: Dr. Kodama, have you ever taken
writing? If so, are we explorers likely to ever visit these ages if deemed safe? Dr. Koda
Kodama: I have plenty of Ages to restore without writing new Ages. Dr. Kodama: Not
interested myself. Artemesia: How exactly does Age restoration take place? Dr. Kodam
beginnign with early structural work and ending with final safety tests, etc.. Dr. Kodam
of that effort or another overseeing teams, small teams right now, who help us carry ou
Eleri: Victor, would you like to introduce yourself? Victor Laxman: i first wanted to th
organizing and handling these town hall meetings. Victor Laxman: it's been great to sh
Victor Laxman: So, let's see... I'm Victor Laxman (as you know)... uh... Victor Laxman
Laxman: i know i don't look a day over 30, right? Victor Laxman: okay maybe 35 Vict
be a few Zymmin: Victor, sorry to be so bold. If i remember correctly there was a rift b
spoke with him lately? Will he be working in D'ni again anytime soon? Victor Laxman
- but I feel like things were fine between us before... Victor Laxman: he left. Other tha
understand that he was looking... Victor Laxman: for something. Just like we all are. su
in something so extraordinary effect your personal life? It must be rather strange to hav
Victor Laxman: Personal life? What's that? Seriously I have no time to persue leisure a
down here in the Cavern exploring everything it has to offer. Victor Laxman: when ne
- although i think many don't believe me. Gondar: Have you or the rest of the team fou
technoligy? We have the KI and GZ, and the heek table.. anything you're fixing up righ
Victor Laxman: there are all kinds of "computer-like" devices, but most of them seem
We're trying to spend our time on the more general equipment like the KI's, the GZ, an
was your first reaction to D'ni? Your first thoughts? Anything that intrigued you in par
what amazed me because at every turn I found something better... Victor Laxman: unti
the lake and city for the first time. Simply awesome. Victor Laxman: i continue to be a
both in the cavern and the ages beyond Vortmax2: It seems Whilyam crashed. But he w
many explorers it would take to calibrate the Great Zero. Victor Laxman: i don't know
calibrated... Victor Laxman: ... i think it's just more and more accurate with every entry
diminishing returns... Victor Laxman: and we call it good! Eedrah: what was it like wh
quiet! And exciting - it was actually quite special to run into anyone in those days... Vi
Victor Laxman: much more interesting now - with more people - seems more appropri
found particullarly difficult to work on. if so, which one and why. Victor Laxman: Ae'
size and magnitude of the destruction. A lot of ... Victor Laxman: ... manual labor to ge
Are the DRC planning to open more areas of the City? Victor Laxman: i think so - as m
and districts that are in not... Victor Laxman: too bad of shape. Those would be first. T
extensive damage... Victor Laxman: and requires quite a bit of time and resources. Kae
the cavern - or the Ages, of course - that you would most like to see to completion? Vi
But I would love to make the City Proper grand once again. It just seems like... Victor
the age side, I would love to explore more of Gira myself... Victor Laxman: ... I'm afra
but it looks amazing. Eleri: Victor, to wrap up, are there any ages you've read about, or
you're really curious about? Victor Laxman: Rebek is both beautiful and exciting - wo
because... Victor Laxman: I would like to know the history behind what went on there.
What do you believe is the ultimate purpose of calibrating Great Zero, and what are it's
Victor Laxman: It seems to be simply a grand marker for the D'ni. Without a frame of
Laxman: ... (like stars, sun, magnetic directions) they simply created one. Victor Laxm
didn't you say that you had taken the journey. if so, why don't you have a Relto book. V
under my suave black outfit.
Shiny Chat Logs Shiny, cleaned up chat logs of all the Town Hall Meetings are available in the Chat Lo
timestamps, PMs, actions, and extraneous chatter removed, so you can see the true me
your patience!
Town Hall with Town Hall With Cyan Saturday, June 3rd Topic: "Age Building & Bug Fixes" Guest: C
Cyan! 6/03
Location: Town Hall 1 Neighborhood Times: 9am-10am and 9pm-10pm Cavern Time
your burning questions about Cyan's hopes for fan-made ages and Age Building, what
over Until Uru, and everything you ever wanted to know about plasma and physics eng
DeForest has asked for pre-submitted questions followed by an open floor, so please P
on. Remember we have only one hour at each session to pick Mark's brain, so think on
Raw Chat Logs & We're working on the best way to make raw chat logs and language translations availa
Translations
should be soonish.
DRCL News
Hey everyone! the DRCL had a quick meeting with the DRC today. Only Marie and D
the five liaisons were in attendance.. Nothing new, nothing revelatory, just working ou
We discussed methods to have the meeting run more smoothly, how to better allow for
keeping within time frames for both the DRC and Cyan members. We also discussed b
would be less confusing for all involved. We are working hard to make future meeting
without so much work. Meeting was short, only lasting about an hour or so. Watch for
rounds of Town Hall meetings coming soon, featuring both Cyantists and the DRC!
German Translation Town Hall Meeting Bericht – 26. April 2006 Insgesamt ist die erste Runde der Town
of 26th April
ein paar Stolperer und Patzer, ein paar kleine Taschen mit Chaos, aber alles was wir da
Meeting
Meetings verbessern. Alle Meetings waren gut besucht und zumeist waren alle sehr ge
„Lernt die DRC Mitglieder kennen“ wurde oft fröhlich umtänzelt, aber wenn
Neuigkeiten gewartet haben, konnte man das erwarten! Hier sind ein paar Höhepunk
beim DRC; Victor Laxman seit 1995; Dr. Kodama seit 1994 und Michael Engberg seit
D’ni berichtet Dr.Kodama: „Ich habe schon ein paar erstaunliche Orte auf dieser
Höhle ist eine davon.― Michael Engberg meint: „Eine unterirdische Zivilisation
Leben.―, und Victor Laxman sagt: „Die Reise ist, was mich so erstaunt hat, weil
entdeckt habe. Bis ich dann schließlich in der Höhle angekommen bin und den See
Einfach unglaublich.“ Auf mehreren Meetings kam zur Sprache, dass seit zwei Jahr
Sharper ist ebenso verschwunden. Ãœber Sharper, Phil, Henderson und Dr. Watson be
„Sharper ist vermutlich aufgeregt über den kommenden Einzug. Henderson rauch
keiner weiß was. Ich scherze natürlich.“ Wer behauptet, dass Dr. Kodama kein
deutlich gemacht, dass sie mit Hilfe der momentanen Finanzierung tun, was sie könn
keine magischen Besucherzahlen, die die Finanzierung gewährleisten würden, ebe
nennen. Einige der DRC Mitglieder haben betont, dass sie weiterarbeiten würden, bi
aufzuhören. Jeder von ihnen hat sein eigenes Lieblingsprojekt und seinen besonderen
‘merkwürdigen’ Gebilde in Kahlo untersucht: „Knochenartige Gebilde, abe
Strukturen dort scheinen nicht von Menschenhand gemacht, also stellt einen die Arbei
Tatsächlich gibt es (wenn überhaupt) nur sehr wenig von Menschen Geschaffenes
erwähnt auch: „Es macht Spaß, Wheely hier unten zu haben. Familie ist mir seh
gearbeitet und die anderen DRC Mitglieder haben es besucht. Es ist in der Tat eines au
die alle nah beieinander gefunden worden sind. Victor sagte: "...tatsächlich ist der Bu
ähnlich. Wir vermuten, dass sie - sozusagen - aus dem gleichen Tuch geschnitten wu
Zeitalter beschrieben und könnte eines der ersten sein, die wir besuchen können. D
gibt, an dem ‘restlichen’ Gebiet von Eder Gira zu arbeiten. Victor and Dr. Koda
gearbeitet. Victor beschreibt es als "Schön und aufregend… ich würde gerne die H
Bestimmt eine interessante Geschichte.― Dr. Kodama sagt, Rebek ist sein Lieblings
„- sehr vielfältig, schön, und mit soviel darin zu tun.“ Lasst uns hoffen, dass s
beim DRC arbeiten daran, Teile von Ae’gura und dem Stadtzentrum zu restauriere
der arbeitsintensivsten Bereiche ist, um ihn für die Forscher vorzubereiten. Dr Koda
besserem Zustand als andere.“ J'Taeri wird als eine Möglichkeit erwähnt, ebens
größten Hindernisse werden Zeit und Ressourcen genannt. Es gibt auch große B
Stadtzentrum; obwohl der DRC es gerne zu seiner einstigen Pracht restaurieren wür
„monumental". Der DRC arbeitet an vorsichtigen Versuchen, den natürlichen Alg
Licht spendende Pflanze wurde während des Untergangs dezimiert und hat sich offen
erzählt uns: "Wir untersuchen immer noch den Organismus, der das Licht produziert
beschädigen, während wir zu helfen versuchen. Die beste Vorgehensweise für u
gemacht haben und ihrem Modell zu folgen. Das machen wir in diesem Fall.― Wen
heller werden verglichen mit ihrer momentanen schattigen Dunkelheit. Der Große N
mehrfach erwähnt. Michael hat bei Fragen zu GZ auf Victor verwiesen, indem er sag
verlaufen!“ Victor beschreibt GZ als „Einfach eine große Markierung für die
sich berufen könnte (wie Sterne, Sonne, magnetische Richtungen) haben sie einfach
GZ sagt Victor: “Ich bin nicht sicher ob es je kalibriert sein wird. Es wird nur mehr
einem bestimmten Punkt erreichen wir einen Zustand abnehmenden Ertrags und wir ne
könnten in Zukunft eine funktionierende “Marker Spiel― Fähigkeit beinhalte
“Steckenpferd―. Bezüglich der Fragen zu Sponsoring und Finanzierung hat de
benötigten Forschern oder irgendeinen Zeitplan, nach dem die Finanzierung gewäh
„Unsere Quellen sind sehr eingeschränkt, wir arbeiten auf einer wöchentlichen G
viel zu tun wie wir können“, und dass sie wegen der eingeschränkten Finanzieru
viel Arbeit benötigen. Diese mögen einfach sein, aber wenigstens können wir sie
den ansässigen Kulturen in den Zeitaltern befragt, sagte Marie: “Gelegentlich lern
Ureinwohner, aber wir haben es nicht so stark ins Auge gefasst. Ich möchte, dass sic
Restaurierung wieder voll aufgenommen wird.“ Zur Frage, ob sie während der Er
begegnet wären, sagt Dr. Kodama: „Sind wir, und ich erwarte, dass es wieder gesc
sagt Michael: “Soviel wir auch bisher über die Bahro gelernt haben, haben wir de
Kodama erzählt uns: “Ich weiß sehr wenig über sie - aber was ich durchaus w
werden vermutlich auch – auf die eine oder andere Weise die Restaurierung beeinflu
bezüglich der Kunst des Schreibens, Michael berichtete, dass sie einiges darüber g
dass sie nicht bereit sind, Informationen darüber mitzuteilen, und Dr. Kodama sagte
gelernt hat, weil es für ihn soviel anderes zu erforschen gibt. Ebenso wurde zu den S
er würde das den Anwälten überlassen); zu neuen Notizbüchern/Journalen (â€
eine Gelegenheit für die Beteiligung von Forschern?); und zur Frage, wo Sharper di
könnte. (Professor Askew scheint zu frieren.) Dr. Kodama erwähnte Pento als eine
Geschichte, die damit in Verbindung gebracht wird, im Zusammenhang mit den Pento
gerne mehr von Eder Gira erforschen. Was die DRC Mitglieder über ihre “Reiseâ
nicht sicher, ob es meine Ansicht schwerwiegend beeinflusst. I wollte stets und wün
restaurieren.― Michael: "Nach einigem Widerstand habe ich die Reise angetreten un
glaube, ich hatte die Gedanken der D'ni verstanden aber nicht ihr Herz, bis ich die Reis
die Reise angenommen und es hat meine Denkweise verändert, nicht zuletzt hat sie m
schnelle Möglichkeit aus schwierigen Situationen herauszukommen. Yeesha sprach v
versuchen vollständig zu begreifen – aber es scheint mir richtig, dies zu versuchen
ersten Town Hall Meetings freuen wir uns auf die zukünftigen. Einige der berück
Finanzierungsbemühungen, Ae’gura und das Stadtzentrum, neue Zeitalter und d
Zusammenarbeit mit den Forschern. Haltet ebenfalls Ausschau nach Treffen mit Gäs
langjährigen Kontakt mit dem DRC und ihre kreativen Interpretationen der Geschich
der Restaurierung. Zusammengetragene Chatlogs, bereinigt von Belanglosem und unte
sind in der “Chatlog― Abteilung dieser Site erhältlich.
THM 4/26/06 Marie
Sutherland- Morning (04/26 16:42:28) Chat.log started...<br />
[Full Log]
(04/26 16:42:57) Yuki_Taori: Palmner's place neighborhood
(122), debut du chatlog<br />
(04/26 16:43:18) Vormaen: hmmmm, the DRC wiped their previous ki numbers, anyo
(04/26 16:43:33) Tweek: well we learnt a lot organizing this, hopefully things will be b
(04/26 16:43:48) Nootilus: ah, marie's back online<br />
(04/26 16:43:59) Nootilus: shorah zammie<br />
(04/26 16:44:04) Vormaen: What is Marie's Ki number?<br />
(04/26 16:44:06) zammie: Hello everyone<br />
(04/26 16:44:10) Nootilus: the meeting is upstairs, in the concert room<br />
(04/26 16:44:16) zammie: Ok :)<br />
(04/26 16:44:20) zammie: :wave<br />
(04/26 16:44:21) zammie: :wave<br />
(04/26 16:44:22) Carl Palmner: Shorah zammie<br />
(04/26 16:44:24) zammie: Oppd<br />
(04/26 16:44:26) Carl Palmner waves<br />
(04/26 16:44:26) zammie waves<br />
(04/26 16:44:29) Nootilus: marie's not here yet anyway :)<br />
(04/26 16:44:30) Vormaen waves<br />
(04/26 16:44:31) Yuki_Taori: hello zammie<br />
(04/26 16:44:36) zammie: Hi yuki<br />
(04/26 16:44:45) zammie: Any french that dodn't sepak english here?<br />
(04/26 16:44:49) Carl Palmner points<br />
(04/26 16:44:49) zammie: Don't speak?<br />
(04/26 16:44:50) Vormaen: I got a soft spot for the ladies<br />
(04/26 16:44:58) zammie roars with laughter<br />
(04/26 16:45:01) subumbra: Lol<br />
(04/26 16:45:03) Vormaen: Je ne sais pas<br />
(04/26 16:45:08) Kehra: heh<br />
(04/26 16:45:12) Jacuru: back to school !<br />
(04/26 16:45:15) Yuki_Taori: moi non plus hé hé<br />
(04/26 16:45:22) zammie: I am supposed to do live translation Vormaen<br />
(04/26 16:45:22) Vormaen: lol<br />
(04/26 16:45:35) zammie: But the 2 french i see here speak very good english <br />
(04/26 16:45:38) Yuki_Taori: cependant mon anglais ne casse pas des briques non plu
(04/26 16:45:42) Nootilus: shorah ivan, welcome aboard<br />
(04/26 16:45:48) subumbra: shorah Ivan<br />
(04/26 16:45:48) Ivan: Thanks :)<br />
(04/26 16:45:51) Yuki_Taori: en fait on est 4 en tout zammie<br />
(04/26 16:45:54) Nootilus: the meeting is upstairs in the concert room<br />
(04/26 16:45:54) Vormaen: goin over my head, my french is bad<br />
(04/26 16:45:55) Carl Palmner: Looks like we start in about 10 minutes?<br />
(04/26 16:45:56) Yuki_Taori: nootilus aussi a priori<br />
(04/26 16:46:06) zammie: I will have a look at the instituion hood to see if i am needed
(04/26 16:46:21) Yuki_Taori: ok<br />
(04/26 16:46:30) Yuki_Taori: have a nice travel<br />
(04/26 16:46:32) Yuki_Taori: ;)<br />
(04/26 16:46:45) Yuki_Taori: (journey ?)<br />
(04/26 16:46:56) Vormaen: What time zone time are we going by? Mine?<br />
(04/26 16:46:56) Carl Palmner: You guys excited about the meeting?<br />
(04/26 16:46:59) Carl Palmner: :)<br />
(04/26 16:47:07) subumbra: Yep!<br />
(04/26 16:47:09) Yuki_Taori: yes i am<br />
(04/26 16:47:13) Yuki_Taori: shorah marie<br />
(04/26 16:47:14) Carl Palmner: Everyone into the community room! :)<br />
(04/26 16:47:16) Yuki_Taori: =)<br />
(04/26 16:47:25) subumbra: shorah Marie<br />
(04/26 16:47:26) Nootilus: shorah marie, welcome here<br />
(04/26 16:47:31) zammie: the Nexus door is closed<br />
(04/26 16:47:34) Ivan: Shorah Marie<br />
(04/26 16:47:35) Janina: Shorah Marie!<br />
(04/26 16:47:38) Nootilus: they are all waiting for you in the concert room upstairs<br
(04/26 16:47:44) Marie Sutherland waves<br />
(04/26 16:47:46) Nootilus pointe du doigt<br />
(04/26 16:47:48) Carl Palmner: Shorah Marie, we're in the COmmunity Room<br />
(04/26 16:48:16) Ivan: We're very ancious :)<br />
(04/26 16:48:22) Vormaen: yup<br />
(04/26 16:48:30) Carl Palmner waves<br />
(04/26 16:48:31) Kehra: should have worn warmer clothes, it's cold<br />
(04/26 16:48:36) Ivan waves<br />
(04/26 16:48:36) Tweek: hello MArie<br />
(04/26 16:48:40) Vormaen: Nice to finally meet you Marie<br />
(04/26 16:50:04) Marie Sutherland: I don't mind, Vormean.<br />
(04/26 16:51:05) Janina: 14 with Marie<br />
(04/26 16:51:18) Janina: 15 with Bahro<br />
(04/26 16:52:22) Janina: You didn't take a golden tablet, by ancy chance?<br />
(04/26 16:52:25) subumbra: has he got a cute name?<br />
(04/26 16:52:33) Carl Palmner: Gpeni we are in the community room<br />
(04/26 16:53:03) Carl Palmner: Hood goes private in ten minutes, via orders.<br />
(04/26 16:53:06) subumbra: Of course<br />
(04/26 16:53:10) Nootilus: shorah locutus and g'peni*<br />
(04/26 16:53:20) Nootilus: the meetign is up here at the concert room<br />
(04/26 16:53:26) Tweek: yes we order you to close the hood down...oh and a cup of co
(04/26 16:53:40) Janina: Tweek: no donuts?<br />
(04/26 16:53:41) Ivan starts to laugh<br />
(04/26 16:53:48) Ivan: Hitting on the DRC?<br />
(04/26 16:53:57) subumbra: Lol<br />
(04/26 16:53:59) Tweek: no donuts no...we are a cruel regime here.<br />
(04/26 16:54:06) Janina: I'm shooting some pics, but my camera isn't very good<br />
(04/26 16:54:34) Marie Sutherland: Thank you, Yuki_Taori.<br />
(04/26 16:54:40) Nootilus: hello ivy<br />
(04/26 16:54:49) Nootilus: the meeting is upstairs in the concert room<br />
(04/26 16:54:55) Ivy: shorah everyone<br />
(04/26 16:55:03) Ivy: thank you<br />
(04/26 16:55:09) Tweek: welcome all new comers.<br />
(04/26 16:55:11) Ivan: Even the Bahro are impatient :|<br />
(04/26 16:55:20) Janina: the problem with the Bahro is, fi they're invisible, they might
(04/26 16:55:41) Ivan: *faints*<br />
(04/26 16:55:44) Janina: just in this 'hood?<br />
(04/26 16:55:57) Janina: a very crowded meeting it is<br />
(04/26 16:56:07) Nootilus: shorah zardoz, the meeting is upstairs at the concert room<
(04/26 16:56:15) Zardoz: Shorah<br />
(04/26 16:56:25) Tweek: hello Zardoz<br />
(04/26 16:56:28) Ivy: shorah Zardoz<br />
(04/26 16:56:31) Carl Palmner: 5 minutes until hood goes private and meeting starts<b
(04/26 16:57:21) Ivy: :)<br />
(04/26 16:57:36) Ivan: And you never will :P<br />
(04/26 16:57:39) Ivan: kidding<br />
(04/26 16:57:41) Tweek: just a few "ground rules" to cover, incase anyone missed the
(04/26 16:57:46) Marie Sutherland: :)<br />
(04/26 16:57:48) Carl Palmner: You raise your hand by /waving<br />
(04/26 16:58:06) Nootilus: shorah deg<br />
(04/26 16:58:15) Nootilus: the meeting is in the concert room upstairs<br />
(04/26 16:58:22) Deg: Hi Noot. Thanks<br />
(04/26 16:58:34) Nootilus: shorah tangerine<br />
(04/26 16:58:41) Nootilus: the meeting is upstairs at the concert room<br />
(04/26 16:58:50) Tweek: if you have a question for Marie, as Carl pointed out please r
keeping a note of who waved when and how etc when prompted then please as your qu
(04/26 16:59:02) Tweek: Please keep your quesitons IC in nature.<br />
(04/26 16:59:03) Tangerine: shorah and thank you, Nootilus<br />
(04/26 16:59:09) Nootilus: hello jarred, the meeting takes place upstairs, at the concert
(04/26 16:59:20) Jarred: Thank you.<br />
(04/26 16:59:21) Carl Palmner: Tweek could you go up front with Marie maybe? Migh
(04/26 16:59:28) Nootilus: you're all welcome<br />
(04/26 16:59:44) Tweek: Any mispelling on my behalf will be blamed on the weather
(04/26 16:59:53) Ivan: Okie<br />
(04/26 16:59:53) Kehra: hehe<br />
(04/26 16:59:59) Nootilus: lol tweek<br />
(04/26 17:00:05) Tweek: all transactions are final and we dont give out refunds.<br />
(04/26 17:00:14) subumbra: Lol<br />
(04/26 17:00:54) subumbra: Yep<br />
(04/26 17:01:48) subumbra: we're an unruly crowd<br />
(04/26 17:01:48) Marie Sutherland: Some, but I hope to survive.<br />
(04/26 17:01:57) Tweek: my KI seems to be lagging again<br />
(04/26 17:02:28) Tweek: I knew cleaning it with Beer was unwise >.<<br />
(04/26 17:03:21) Carl Palmner: I'm off to make the hood privcate, brb<br />
(04/26 17:03:32) Tweek: ok Carl thanks, <br />
(04/26 17:03:57) Tweek: shall just wait a moment for him to return if that is ok with ev
(04/26 17:04:06) Ivan: Fine with me.<br />
(04/26 17:04:12) Ivy: of course<br />
(04/26 17:04:12) Tangerine: Cool<br />
(04/26 17:04:23) Janina: it wouldn't be nice to start without the host...<br />
(04/26 17:05:06) subumbra: aw Carl's tough. He can take it<br />
(04/26 17:06:22) Tweek: oh just one more point please use the /shout option when ask
can hear.<br />
(04/26 17:06:34) Ivan: ok<br />
(04/26 17:06:41) Carl Palmner (I'm on the surface, be back in a minute): <br />
(04/26 17:06:46) Tangerine: ok<br />
(04/26 17:06:49) subumbra: Ok<br />
(04/26 17:06:53) Kehra: yeah was just about to say that<br />
(04/26 17:07:03) Tweek: ^_^ <br />
(04/26 17:07:16) Ivan: :>)<br />
(04/26 17:08:54) subumbra: Bye Yuki<br />
(04/26 17:09:03) Ivy: bye Yuki<br />
(04/26 17:09:03) Janina: Aww Yuki, right at the start!<br />
(04/26 17:09:04) Ivan: Bye Yuki<br />
(04/26 17:09:14) Tangerine: Bye Yuki<br />
(04/26 17:09:26) Marie Sutherland: bye, yuki<br />
(04/26 17:09:41) subumbra: are we starting?<br />
(04/26 17:10:20) Kehra: starting would be good<br />
(04/26 17:10:22) Tweek: welcome to the Town Hall meetings everyone, thankyou for
(04/26 17:10:29) Nootilus: yes<br />
(04/26 17:10:48) Tweek: would like to Welcome and thank Marie for agreeing to meet
(04/26 17:11:16) Tweek: Marie asll yours ^_^<br />
(04/26 17:11:39) Marie Sutherland: Good morning, everyone<br />
(04/26 17:11:52) Marie Sutherland: Thank you all for coming.<br />
(04/26 17:13:34) ]Marie Sutherland: I guess I'll start by telling you a little about mysel
(04/26 17:15:37) Marie Sutherland: I've been with the DRC since 1993.<br />
(04/26 17:16:32) Marie Sutherland: and an official member of the council since '97.<b
(04/26 17:19:09)Marie Sutherland: Back when the restoration was going full time, I ov
(04/26 17:20:02) Marie Sutherland: We should probably get started with questions.<br
(04/26 17:20:30) Tweek: ok<br />
(04/26 17:20:34) Ivan waves<br />
(04/26 17:20:37) Janina waves<br />
(04/26 17:20:48) Tweek: go ahead Ivan<br />
(04/26 17:22:13) Ivan: Any information you're willing to devulge about Blake? Is he s
(04/26 17:23:19) Marie Sutherland: Hopefully we're close.<br />
(04/26 17:23:57) Tweek: he seemed optimistic when he dropped by earlier.<br />
(04/26 17:24:07) Marie Sutherland: I don't think he's looking for a specific number, tho
(04/26 17:25:01)Marie Sutherland: We'll try to give you news about that when we hav
(04/26 17:25:20)Janina: As an anthropologist, did you also study the civilizations that
going to see any info on them?<br />
(04/26 17:25:21) Tweek: slight change, if you have a quesiton can you PM me that you
(04/26 17:27:53) Marie Sutherland: We have primarily focused on making the Ages sa
(04/26 17:29:37) Marie Sutherland: occasionally learn a bit about the natives in the cou
focus.<br />
(04/26 17:31:52)Marie Sutherland: I would like that to change over time, if the restora
(04/26 17:33:18) Tweek: please remember to use the /shout command<br />
(04/26 17:34:08) Ivan nods his head<br />
(04/26 17:35:04) Vormaen: I wanted to know, about Dr. Watson and if you do not wan
to speak about such an important part of the DRC?<br />
(04/26 17:37:40) Marie Sutherland: Unfortunately, I don't have any information to giv
from him for two years.<br />
(04/26 17:38:59) Tweek: ok unfortunatly we only have time for one more question, <b
(04/26 17:43:10) Chris Burnham: What is the timeline for new DRC programs such as
(04/26 17:43:19) Marie Sutherland: That highly depends on funding. We'll probably fo
quickly<br />
(04/26 17:43:27) Marie Sutherland: while the restoration is ramping up again.<br />
(04/26 17:45:29)]Marie Sutherland: Sorry that time is so short. Thanks again for comin
(04/26 17:45:43) Ivy: thank you Marie<br />
(04/26 17:45:54) Marie Sutherland: these town hall meetings will get better as we get t
(04/26 17:46:05) Tweek: Thanks everyone who attended, thanks Marie for agreeing to
and the use of his hood.<br />
(04/26 17:46:24) Tweek: sorry about the technical issues that arose.<br />
(04/26 17:46:29) Chris Burnham cheers<br />
(04/26 17:46:43) Janina claps her hands<br />
(04/26 17:46:54) Tangerine cheers<br />
(04/26 17:46:54) Jacuru nods his head<br />
(04/26 17:47:24) Ivan cheers<br />
(04/26 17:47:26) Ivan claps his hands<br />
(04/26 17:48:02) Tweek: Vorm my KI is goofing up I can't see on you on my age play
(04/26 17:48:22) Marie Sutherland: Thank you, Palmner's Place and Tweek.<br />
(04/26 17:48:25) Ivy: same with me, <br />
(04/26 17:48:27) Marie Sutherland waves<br />
(04/26 17:48:28) Janina: Marie, can I get a picture for the italian community?<br />
(04/26 17:48:34) Ivan: Um, neither can I<br />
(04/26 17:48:57) Marie Sutherland: sure.<br />
(04/26 17:49:12) Janina: Thanks!<br />
(04/26 17:50:23) Ivan: bye everyone!<br />
(04/26 17:50:26) Ivan waves<br />
(04/26 17:50:31) Ivy: bye Ivan<br />
(04/26 17:50:33) Tweek: bye all<br />
(04/26 17:51:38) Tangerine shakes her head<br />
(04/26 17:51:38) Tangerine: problem! It's good to know <br />
(04/26 17:52:03) Ivy: well I need to head off now, bye everyone<br />
(04/26 17:52:10) Tangerine: bye Ivy<br />
(04/26 17:52:19) Locutus_Translator: bye Ivy<br />
(04/26 17:52:22) Ivy waves<br />
(04/26 17:52:29) Tangerine: bye everyone<br />
(04/26 17:52:29) Tangerine waves<br />
(04/26 17:53:19) ...Chat.log stopped.<br />
THM 40/26/06 Victor Laxman- (04/26 09:58:01) ZalionXI: Nice to met u victor :D [b]
Morning [Full Log] (04/26 09:58:31) Victor Laxman: i understand i'm competing with Dr. K - that's a toug
(04/26 09:58:37) Janina: Sorry I'm late!
(04/26 09:59:00) zammie: lol
(04/26 09:59:16) Victor Laxman: i hope he has some hecklers :)
(04/26 09:59:19) Eleri: we're running on Bahro time, evidently :)
(04/26 09:59:31) zammie: Lol
(04/26 10:00:07) Eleri: s'cuse me a sec
(04/26 10:01:20) Victor Laxman: this is a rather interesting forum - hope this works w
(04/26 10:01:49) zammie: yes that is great to be able to meet :)
(04/26 10:02:19) Victor Laxman: yes - now this is the Italian neighborhood - i take it m
(04/26 10:02:28) zammie: Lol
(04/26 10:02:28) Myridean shakes her head
(04/26 10:02:30) Janina: Victor, may I get a picture of you for our forum?
(04/26 10:02:34) zammie: french here
(04/26 10:02:45) Amon: Norwegian
(04/26 10:02:48) leonardo: I'm Italian
(04/26 10:02:53) Victor Laxman: of course Janina - I'd be honored
(04/26 10:02:54) Janina: No, most italians are following via real tim translation on the
(04/26 10:02:54) denost2: french
(04/26 10:03:03) ZalionXI: italian too ^^
(04/26 10:03:17) Myridean: Canada
(04/26 10:03:17) Janina: thank you!
(04/26 10:03:30) zammie: if you need any translation denost just ask, but your english
(04/26 10:03:31) Victor Laxman: hello CAGrayWolf - pleasure to see you
(04/26 10:03:42) Sam Byard: hi
(04/26 10:03:47) CAGrayWolf: Welcome everyone. Please have a seat and we will be
(04/26 10:04:04) CAGrayWolf: Shorh Victor good to see you as well.
(04/26 10:04:13) Sam Byard: sorry about the last meeting wolfie with engberg. I had m
(04/26 10:04:27) CAGrayWolf: No problem Sam
(04/26 10:05:15) CAGrayWolf: Please use the /shout to ask all questions. If you'd like
will be called on.
(04/26 10:05:37) Sam Byard: whats the tpoic
(04/26 10:05:51) Sam Byard: topic
(04/26 10:06:32) CAGrayWolf: Checking Sam
(04/26 10:06:45) Sam Byard: :)
(04/26 10:07:59) CAGrayWolf: The topic is about Victor. His views, background, idea
(04/26 10:08:09) Sam Byard: ok
(04/26 10:08:09) Victor Laxman: i like that topic :)
(04/26 10:08:13) zammie: Lol
(04/26 10:08:16) Sam Byard: well
(04/26 10:08:17) Sam Byard waves
(04/26 10:08:18) CAGrayWolf: Please bare with me as I'm running this one alone.
(04/26 10:08:19) zammie: i wonder why
(04/26 10:08:39) CAGrayWolf: Victor, are you ready to begin?
(04/26 10:08:41) zammie: That was ùmeant for Victor not you wolfie :)
(04/26 10:08:52) Victor Laxman: fire away - whatever you need to know about me :)
(04/26 10:09:03) Victor Laxman: my life is an open book - so to speak
(04/26 10:09:05) zammie waves
(04/26 10:09:07) Victor Laxman: :)
(04/26 10:09:08) CAGrayWolf: Sam? ]
(04/26 10:09:28) Sam Byard: Before the cavern's closure you were working on the KI.
planning to bring out which concerns the KI ?
(04/26 10:09:41) Sam Byard: e.g. marker updates etc.
(04/26 10:09:59) Victor Laxman: good question - i continue to work on the KI as I find
(04/26 10:10:26) zammie waves
(04/26 10:10:42) Myridean waves
(04/26 10:10:45) Janina waves
(04/26 10:10:54) Victor Laxman: i would like to implement a few features but they're
resources
(04/26 10:11:19) Victor Laxman: (and fix a few problems)
(04/26 10:11:41) Victor Laxman: next
(04/26 10:11:45) Victor Laxman: please
(04/26 10:11:56) CAGrayWolf: Zammie? [b]
(04/26 10:11:58) zammie: doest it mean we will be able to create our own evil marker
(04/26 10:12:19) Sam Byard waves
(04/26 10:12:34) Victor Laxman: that is high on my list - i think it's important (and fun
(04/26 10:12:42) Victor Laxman: as soon as possible.
(04/26 10:12:59) Victor Laxman: (it's one of my pet projects actually.)
(04/26 10:13:05) Victor Laxman: next please
(04/26 10:13:16) CAGrayWolf: Janina?
(04/26 10:13:51) Janina: Are, or were, there any plans about collaborative efforts with
Great Zero?
(04/26 10:14:50) Victor Laxman: the great zero calibration is still pending - i think we
other...
(04/26 10:15:13) Victor Laxman: collaborative efforts as well - like the lake light for e
(04/26 10:15:41) Janina cheers
(04/26 10:15:50) Victor Laxman: next please
(04/26 10:15:53) CAGrayWolf: Sam, you had another question?
(04/26 10:16:00) Myridean: Hello Victor, thanks for coming, my question is in regard
it to get it working again after all those years of remaining dormant in the cavern?
(04/26 10:16:38) Victor Laxman: hello Myridean - okay to answer that CA?
(04/26 10:16:48) CAGrayWolf: Sure Vitor
(04/26 10:17:12) Victor Laxman: Actually surprisingly easy to restore it once we figur
(04/26 10:17:33) Victor Laxman: the part that took the longest was actually using it fo
(04/26 10:17:54) Victor Laxman: because that can always be a potentially life-threaten
(04/26 10:18:10) Victor Laxman: First links are always taken very cautiously
(04/26 10:18:18) Victor Laxman: next question please
(04/26 10:18:24) Sam Byard: have you or any of you team made any effort to contact t
Watson and Sharper ?
(04/26 10:18:39) Janina waves
(04/26 10:18:44) Sam Byard: oops sorry CA i'm assuming i was next :)
(04/26 10:19:03) CAGrayWolf: Yes Sam, you were. Then Janina
(04/26 10:19:14) Victor Laxman: We always remain vigilant in our efforts to stay in co
(04/26 10:19:42) Victor Laxman: was here before. Anyone who helped previously can
(04/26 10:20:03) Victor Laxman: Dr. Watson remains out of the picture at this point. A
(04/26 10:20:10) Victor Laxman: next please
(04/26 10:20:17) Sam Byard waves
(04/26 10:20:20) CAGrayWolf: Janina?
(04/26 10:20:38) Janina: Could you tell us a little about how you came in contact with
(04/26 10:20:58) Janina: how was your experience in discovering the Cavern, the Book
(04/26 10:20:59) CAGrayWolf: Would you all use the /wave so I do see you wave.
(04/26 10:21:48) Victor Laxman: of course. I actually learned of the DRC from Dr. W
then...
(04/26 10:22:10) Victor Laxman: and joined the effort a couple years after that
(04/26 10:22:37) Victor Laxman: hard for me to believe it's been ten years
(04/26 10:22:43) Victor Laxman: next please
(04/26 10:22:45) CAGrayWolf: Sam?
(04/26 10:23:13) Victor Laxman: oh sorry - just noticed the second part of your questi
(04/26 10:23:20) CAGrayWolf waves
(04/26 10:23:24) Victor Laxman: shall i continue?
(04/26 10:23:33) CAGrayWolf: Yes, plese Victor.
(04/26 10:24:04) Victor Laxman: my first experience was the journey down with Dr. W
(04/26 10:24:40) Victor Laxman: it was the most exciting thing I've been involved in.
(04/26 10:25:06) Victor Laxman: a highlight of my life. (Well, next to my divorce.) :)
(04/26 10:25:20) CAGrayWolf starts to laugh
(04/26 10:25:24) Victor Laxman: (A bit of humor - sorry)
(04/26 10:25:27) Janina starts to laugh
(04/26 10:25:32) Victor Laxman: next please
(04/26 10:25:36) CAGrayWolf: Sma?
(04/26 10:25:38) Sam Byard: i was wondering as you mentioned a collaborative effort
that soon? If so how soon?
(04/26 10:26:14) Victor Laxman: it's a tricky thing - we're still examining the organism
(04/26 10:26:45) Victor Laxman: don't damage it while we think we're helping. The be
(04/26 10:27:12) Victor Laxman: the D'ni themselves did and try to follow their lead. T
(04/26 10:27:23) Victor Laxman: next?
(04/26 10:27:25) Myridean: Victor, have you been to Eder Delin yet? And if so, can yo
spine is similar to the linking books for Kemo and Gira by any chance?
(04/26 10:27:26) CAGrayWolf: Victor, have you taken the Journey and what are your
views of the restoration of the Cavern?
(04/26 10:28:20) Sam Byard waves
(04/26 10:28:21) Victor Laxman: as a matter of fact the spine was very similar to Eder
(04/26 10:28:50) Victor Laxman: we tend to think they are cut from the same cloth - so
(04/26 10:29:18) Victor Laxman: and as for the journey - yes I've embrace the Journey
(04/26 10:30:00) Victor Laxman: ... not to mention given me a home age and a quick w
(04/26 10:30:33) Victor Laxman: Yeesha spoke of things that we are all still trying to f
(04/26 10:30:40) Victor Laxman: instead of ignoring her.
(04/26 10:30:54) Victor Laxman: more questions?
(04/26 10:31:46) Victor Laxman: these have been wonderful questions
(04/26 10:32:10) CAGrayWolf: What are your personal goals for the Cavern. What wo
(04/26 10:32:14) Sam Byard: could people wait for CA to let you speak its getting ver
(04/26 10:32:25) Sam Byard: argh now he's doing it
(04/26 10:33:38) Victor Laxman: I would like more places to be restored for you all to
(04/26 10:34:19) Victor Laxman: it's frustrating for us to see the potential and yet have
available...
(04/26 10:34:41) Victor Laxman: here's hoping that we all get that chance!
(04/26 10:35:02) CAGrayWolf: Please use the /wave command. Though it seems I'm n
(04/26 10:35:38) CAGrayWolf: Any more questions?
(04/26 10:35:40) Victor Laxman: next?
(04/26 10:35:45) Sam Byard: me ?
(04/26 10:35:52) CAGrayWolf: Sam?
(04/26 10:36:21) Sam Byard: Is Eder Delin safe and if so when will the linking book c
(04/26 10:36:35) Sam Byard: or will it at all ? !
(04/26 10:36:57) Victor Laxman: It's my opinion that it is very safe - and I would expe
(04/26 10:37:08) Janina waves
(04/26 10:37:20) Victor Laxman: if we can get "sponsored"
(04/26 10:37:48) Victor Laxman: but it is a very small place - actually small group tha
(04/26 10:37:56) Victor Laxman: but very beautiful.
(04/26 10:38:20) Victor Laxman: seems time is running out
(04/26 10:38:37) Victor Laxman: thank you all for supporting our effort
(04/26 10:38:56) Sam Byard cheers
(04/26 10:39:05) Janina claps her hands
(04/26 10:39:08) Sam Byard: I will help definately in any way that is needed
(04/26 10:39:14) Sam Byard: :)
(04/26 10:39:17) CAGrayWolf: Thank you Victor for your time.
(04/26 10:39:20) CAGrayWolf claps his hands
(04/26 10:39:23) zammie: thnaks for taking the time to come and talk with us Victor
(04/26 10:39:29) Victor Laxman: my pleasure to be here
(04/26 10:39:33) Sam Byard claps his hands
(04/26 10:39:37) Myridean: Yes, thank you, you've helped greatly with your answers
(04/26 10:39:45) Victor Laxman waves
(04/26 10:39:55) Sam Byard: and your talking to the laggy timezones later ?
(04/26 10:40:04) Victor Laxman: thank you all again, and goodbye for now
(04/26 10:40:13) Janina: Thanks to you!
(04/26 10:40:16) CAGrayWolf: G'bye Victor
(04/26 10:40:16) Sam Byard: who decide bed is more fun than talking to you in the ca
(04/26 10:40:16) Victor Laxman (I'm on the surface, be back in a minute):
(04/26 10:40:19) CAGrayWolf waves
(04/26 10:40:36) ZalionXI waves
(04/26 10:40:36) Sam Byard: well done wolfie
(04/26 10:40:41) CAGrayWolf: Thank you all for coming.
(04/26 10:40:48) CAGrayWolf: Thank you Sam
(04/26 10:40:54) Janina: thanks to you for organizing this
(04/26 10:41:02) Myridean: Yes, thanks, Tweek was mentioning about instead of wavi
people send a PM to you
(04/26 10:41:23) Myridean: I think he was having the same problem as you Wolfie
(04/26 10:41:24) CAGrayWolf: I wasn't expecting hosting solo so soon.
(04/26 10:41:37) Myridean: So, good to see you again though
(04/26 10:41:48) zammie: You did well Wolfie :)
(04/26 10:42:19) Myridean nods her head
(04/26 10:42:22) CAGrayWolf: ?shout Myr, Elri and I discussed this to. Just hard with
(04/26 10:42:32) Tylinol: that was very interesting
(04/26 10:42:37) CAGrayWolf: Thank you Zam
(04/26 10:42:37) zammie: Lol
(04/26 10:42:37) Myridean: I agree
(04/26 10:43:00) Janina: looks like someone is late
(04/26 10:43:04) Myridean: /wave
(04/26 10:43:28) CAGrayWolf: I saw that Myr
(04/26 10:43:30) Myridean: I dunno, I think my KI is wonky
(04/26 10:43:34) Janina: Wolfie, maybe they could just PM you saying they have a qu
(04/26 10:43:40) Janina: Instead of PMing you the actual question
(04/26 10:44:01) CAGrayWolf: Janina, not that is probably a better idea.
(04/26 10:44:10) CAGrayWolf: not = now
(04/26 10:44:10) Nootilus: shorah good peoples
(04/26 10:44:25) Tylinol: shorah
(04/26 10:44:33) leonardo: shorah
(04/26 10:44:34) ABguy: hello everyone
(04/26 10:44:56) Janina: shorah Noot, shorah ABguy
(04/26 10:45:02) Tylinol: are you doing another meeting?
(04/26 10:45:08) CAGrayWolf: Shorah everone.
(04/26 10:45:28) Tylinol: an awful ot of people are showing up just a bit too late...
(04/26 10:45:36) Janina: unless it's K.D.Bahro's turn, I think this session's over
(04/26 10:45:36) Tylinol: *lot
(04/26 10:45:55) CAGrayWolf: Janina, I will definately discuss this with the other liai
(04/26 10:45:56) Nootilus salue
(04/26 10:46:03) Myridean: Anyway, thanks again Wolfie for setting this up, I have to
soon
(04/26 10:46:16) Janina: Thanks to all the liaisons
(04/26 10:46:20) Tylinol claps his hands
(04/26 10:46:25) Janina: These meetings are a great thing!
(04/26 10:46:25) CAGrayWolf: Thank you all again.
(04/26 10:46:26) Myridean: Shorah
(04/26 10:46:28) CAGrayWolf cheers
(04/26 10:46:39) Myridean waves
(04/26 10:46:49) Zymmin: CA, got time for a question?
(04/26 10:47:40) CAGrayWolf: Yes Zimmin
(04/26 10:47:53) From zammie: Yes i know what you mean
(04/26 10:47:54) Zymmin: the shedule on the UBI forum, it is correct (times/hoods)?
(04/26 10:48:31) CAGrayWolf: I would have to double check. To be on the safe side,
(04/26 10:48:47) Whilyam: Did Victor forget?
(04/26 10:48:48) Zymmin: ok, thanks
(04/26 10:49:01) Tylinol: goodbye for now everyone, shorah
(04/26 10:49:09) Janina: bye Ty!
(04/26 10:49:12) Zymmin: do you know if doug sharper will be joining any of these T
(04/26 10:49:25) Janina: Is Doug even a member of the DRC now?
(04/26 10:49:31) Whilyam: Doug never was
(04/26 10:49:38) Zymmin: oh
(04/26 10:49:39) CAGrayWolf: Mr Sharper is still MIA
(04/26 10:49:49) Whilyam: He was just given custody of Teledahn because he found i
(04/26 10:50:01) Janina: did he find it?
(04/26 10:50:06) Whilyam: Yes?
(04/26 10:50:12) Whilyam: He found it.
(04/26 10:50:14) CAGrayWolf: Correct, Mr Sharper only did side work for the DRC, n
(04/26 10:50:16) Janina: I thought it was given to him afterwards, like the pub
(04/26 10:50:25) Janina: I have to re-read his journals
(04/26 10:50:33) Whilyam: Yes, but only because he found the Age
(04/26 10:50:48) Whilyam: The pub was given to him for him to help on but he's NOT
(04/26 10:51:46) Janina: so it's improbable he'll appear in a TH meeting even if he was
(04/26 10:51:53) Janina: *he'd
(04/26 10:52:02) Whilyam: I don't think he'd show up anywhere right now :P
(04/26 10:52:31) CAGrayWolf: OK, I need to go as well. Have reports to write and all
soon.
(04/26 10:52:42) Janina: See you, Wolfie, and thanks again!
(04/26 10:52:45) Zymmin: thanks
(04/26 10:52:51) Zymmin claps his hands
(04/26 10:52:58) Janina claps her hands
(04/26 10:54:26) Whilyam: I'm going to head back to my Relto for a bit. Shorah!
(04/26 10:54:32) Whilyam waves
(04/26 10:54:49) Janina: brb, phone
(04/26 10:57:17) zammie: Byeee everyione i have to go now
(04/26 10:57:19) zammie waves
(04/26 10:57:31) leonardo: bye Zammie
(04/26 10:58:21) Janina: I'll be going too
(04/26 10:58:35) Janina: I have to run and make dinner before going out
(04/26 10:58:38) From Stefan_Translator: okay lets see
(04/26 10:58:46) Janina waves
(04/26 10:58:54) Marchetto: ciao janian
Town Hall
The DRCLs are pleased to announce the schedule of Town Hall meetings from now un
Announcement
will have two meeting times at 9:00am and 9:00pm Cavern Time (US MDT, GMT-6),
"Funding & the Future" 5/23 DRC- "Ag'uera & The City" 6/3 Cyan- "Age Builders &
Zero" 6/25 Cyan- "The Pipeline" 7/6 DRC- "New Ages" 7/17 Cyan- Meeting with Ran
Please note that after this Friday, ALL of these dates and topics are subject to change,
latest news, as well as which guests will be attending which Town Hall. We'd also like
meeting, a 'What We Already Know' discussion on the DRC forum, so that when it com
asking the guests for new information or clarification, rather than asking about things t
that no matter what the topic we'll have more questions than they have answers for, so
chance of hearing something new! Also coming in the next week is the Raw Chat Log
Translations and, we hope, Multiple Language Support. We will happily accept people
EDITED OUT. PM are just that, private, and we want to keep them that way, for every
2006/06/03 TH Persönliche Info: Mark DeForest begann vor mehr als 11 Jahren. Sein erster Job war
Meeting mit Mark portieren. Anschließend arbeitete er an Riven, meistens an Special Effects wie dem
"Chogon" DeForest Glühwürmchen im Dschungel. Er arbeitete auch mit Sunsoft, um Riven zu portier
– Age Building für das allerdings kein Erscheinungsdatum in Sicht kam, da er von DIRT (D'ni in Re
und Bug Fixes - Cyan die Programmierer von Headspin anwarb, arbeitete er meistens am Programmier
Zusammenfassung Engine den Pythoncode hinzu. Nachdem Uru fertig war, verließ Brice (der frühere
von Vortmax
die Position. Er steuerte das technische Team für die Uru Expansion Packs und Mys
Fixes: Fanbasierte Bugfixes in Until Uru sind ein großer Segen, da Cyan an Uru Liv
für Bugfixes in UU hatte. Diese Fixes wurden von einer sehr talentierten und eingew
sie damit ganz schön ins Schwitzen brachte (sorry) ). Aber er hoffe, es wäre für s
ihn. Und sie sollten stolz auf ihre Arbeit sein! (Er gab alle Python-Fixes an einen der P
integriert die Sachen in Uru Live, die dafür Sinn machen.) Technische Änderungen
Grund auf umgebaut um eine bessere Skalierbarkeit zu erreichen und um den Einsatz v
zu ermöglichen. Die Havok-Physik-Engine wurde durch eine andere ersetzt (Verträ
Der Hauptgrund ist, dass die Lizenz für die Havok-Engine ausgelaufen ist, und die K
Lizenz über das hinausgehen, was Cyan zu zahlen bereit ist. Der Großteil der Phy
sie hart daran arbeiteten um Sachen wie triggering hinzubekommen, ist der Großteil
um die Handlungen eines Spielers im Spiel zu ermöglichen. Wenn du z.B. in einen B
der "triggert"[auslöst] und ein Ereignis an das Gameplay-Modul (Python) sendet. Vo
bereits in die Physik-Engine integriert. Mehrere kleine Änderungen wurden gemacht.
sie in MystV lernten, wie z.B. das Laden von Grafiken und Animationen. Außerdem
das Ändern der Auflösung ohne das Spiel verlassen zu müssen, implementiert. D
Widescreen-Grafiken und Verbesserungen der Sound-Engine wurden eingebaut. Verbe
Ladezeiten helfen. Es wird nicht so schnell wie MystV laden, aber um einiges schnelle
noch verbessern müssen, aber da sie die Server neu schreiben und die Physik-Engin
diese eingehend geprüft sind, bevor sie sich des Lag-Themas annehmen können. W
angeht, so können sie die Anzahl der Marker wie auch vorher begrenzen. Aber sie so
speichern, so dass sie nicht solche großen Datenmengen erzeugen. Mit dem Wechse
wahrscheinlicher. Jedoch ist das technische Team noch immer sehr klein und momenta
(besetzungstechnisch) einen Mac Port einzurichten. Andere Änderungen in Uru Live:
aber Mark darf uns nicht sagen, ob wir direkt in D'ni starten. Falls zwei Leute gleichze
Weile, bis sie aufeinander treffen können, und das wollen sie einfacher machen. Wir
Chronicles in Uru Live sehen. Er ist nicht sicher, wann sie fertig sein werden, vermutli
gibt noch einige Multiplayer-Probleme, beide sowohl technisch als auch designmäÃ
real-Myst Zeitaltern angeht, da sie mit der Plasma-1-Engine erstellt wurden, die sich e
unterscheidet. Sie brachten die Myst-Insel in MystV ein, was eine Menge Arbeit war. C
einige weitere Optionen bereits zur Veröffentlichung einzubringen, aber in der [weite
Gestaltungsmöglichkeiten hinzukommen - wie z.B. der Ausdruck von Gefühlsregu
Zeitalter zu Uru Live hinzugefügt, die wir noch nicht gesehen haben, aber er kann u
Veröffentlichung wird es eine Pipeline für neu herauskommende Zeitalter geben, a
geben. Er hofft, dass viele der Absturz-Probleme in Uru Live gelöst sein werden. Ab
diese [Absturzprobleme] zu finden! Zeitalter erstellen: Die wesentliche Veränderung
länger freiliegen. Die PRP Dateien (wo die exportierten künstlerischen Daten gesp
müssen alle bereits existierenden von Fans erstellten Tools ebenfalls geändert wer
geändert werden, weil die Dateiformate anders sind. Mark denkt, dass Cyan zukün
unterstützen muss, weil sie nicht alle Fan basierten Tools, die nötig sind, erstellen
noch an der Strategie zu fan-kreierten Zeitaltern arbeiten. Zeitalter zu erstellen ist eine
Leute bei Cyan, denen alle Tools zur Verfügung stehen und die mal eben den Gang
Person abzusprechen, die ein Tool oder Feature entwickelt hat. In Uru Live wird es an
Zeitalter zu kreieren. Man braucht gutes Wissen um die Plasma Engine und den Gebra
Hoffentlich wird im Verlauf der Zeit und mit der Hilfe von Tools programmierenden F
mehr Leute zugänglich sein. In der Zwischenzeit werden Schreiber von Zeitaltern sic
verlassen müssen. Sie haben noch nicht näher geplant, wie Fanzeitalter in Uru Liv
Zeitalter und Software laufen haben, werden sie sich das anschauen. Sie wollen auf jed
von Fans erstellten Zeitalter in das neue Uru Live System zu konvertieren, so dass sie
müssen. Sie sind sich noch nicht sicher, wie sie es machen werden, aber sie halten d
von Fans erstellten Sachen werden vermutlich auf einem separaten Server sein, und die
den Fans selbst kommen müssen. Es wird eine „Forscher, aufgepasst“ Zone fÃ
bestimmte Marke passiert haben, können sie in die eher öffentlichen Bereiche gebr
noch nicht. Ein Gildensystem wird für das Testen von Zeitaltern eingesetzt werden,
unterstützen, die Zeitalter erstellen. Spieler, die Tools zum Zeitalter erstellen benutz
unterschiedliche Fähigkeiten, unter anderem das Programmieren, abhängig von de
wäre schön, die Tools einfach in der Handhabung zu haben, aber die Entwürfe v
kompliziert machen. Sie fänden es toll, ein System zur Erstellung von Zeitaltern zu h
Kunst) ähnlich wäre, aber das wäre noch sehr lange hin. Die Zukunft für Uru L
Volcano Projekt ist noch unklar. Aber er denkt, dass sie mit den Leuten von Alcugs un
damit fan-basierte Zeitalter nach Uru Live können. Es wird nicht möglich sein, den
Es gibt zukünftige Projekte (über Uru Live hinaus), bei denen Teile davon benö
veröffentlichen, werden sie zunächst meistens undokumentiert sein. Sie müssen
an die Toolprogrammierer unter den Fans herausgeben können, aber er weiß noch
werden wird. Es wird schwer sein, Dateiformate ohne den Quellcode zu erklären. Di
Laufzeit [runtime], damit beide Teile gleichzeitig einfach instand gehalten werden kö
Sicherheitsdaten und Verschlüsselungen nicht veröffentlicht werden. Die neue Phy
1 (realMyst) verwendet wurde, die im engeren Sinn gar keine Physik Engine war. Es b
Aspekte mit der neuen Physik Engine verbessert werden, aber der Wechsel hat mehr m
Texturen-Macher“ zu haben, für Leute, die helfen wollen, indem sie Texturen fÃ
Es gibt aber eine Menge Urheberrechtsfragen bei Problemen. Die Texturen müssten
nicht einfach aus Bildern aus den Internet. Uru Live Spezifikationen: Die technischen
dieselben wie für Uru sein. Dennoch ist die Zeit vorangeschritten, so dass einige Gra
für ihre alten Karten anbieten. Uru Live wird vermutlich auf diesen Karten laufen, a
technischen Voraussetzungen wird stehen, dass sie nicht unterstützt werden, weil ma
Beispiel dass die Treiber der Hersteller mit diesen Karten funktionieren. Aktuelle Lapt
laufen. Es gab viele Verbesserungen bei der Hardware (besonders bei den Grafikkarten
Spieerlebnis bringen müssten. Uru Live wird bei DirectX 9.0c bleiben. Bezüglich
ihnen gesagt hat, dass die EAX Bibliotheken nicht mit Vista funktionieren, also haben
Intel Extreme onboard Grafikkarten funktionieren, weil die Arbeit von PotS und Myst
den Support für ihre älteren Grafikkarten zurückgezogen, also werden sie sagen
obwohl es vermutlich läuft. Betatest: Sie haben nur eine sehr kleine interne Testergru
Betatester verlassen müssen! Sie fangen mit einer kleinen Anzahl an, so dass sie die
bevor sie mehr Leute hinzufügen. Gegen Ende des Betatests brauchen sie ganz viele
bekommen, die sie dann auf zukünftige Werte beziehen können. Ganz klar werden
Erfolg von Uru Live werden. Sie haben besprochen, wer in der Gruppe der ersten Beta
niemanden bestimmt. Keiner der Betatester wurde bis jetzt kontaktiert, wenn ihr also n
nichts. Man hofft, dass die ersten Tester in einem Monat kontaktiert werden. Und wen
man vermutlich in einer der folgenden sein. Sie arbeiten an einem System zur Zurüc
[Meldungen], so dass das Berichten von Bugs und die Kommunikation allgemein enor
Website zum Einreichen von Tickets geben, aber später kann man das Hilfesystem im
in die interne Bugdatenbank geleitet, die zu den Entwicklern geht. Letztlich sollte alles
[Ãœbersetzung von Mucol und ireen]
Meeting Summary: Thursday Morning in the Cavern, we were joined by Mark 'Moke" Dobratz, to see if w
Funding and the burning questions about Uru Live, and the future. Moke role at Cyan has been Product
Future with Mark all of which are still applicable, but of his current title he says "I'm mostly a problem s
'Moke' Dobratz reserve, to use a military metaphor. So I take the blame when things go wrong" Moke
5/11/06 am
answered as many of his questions as he could. If you're planning on attending Moke's
a queue system), please read through these and see if your question was answered this
the arrangement between Turner and Cyan can you tell us about? Moke: Turner is look
a "traditional" game publisher, but they look to the future and have a strong game inter
and they are giving us a chance to prove it. If Uru Live is all we at Cyan think it is, the
If at the end of the year, the people in this room are the only subscribers, I'm sure Turn
Uru. So it's all up to us to make this work. Question: What percentage of the $9 made f
suppose there is an answer to this, but I'm not able to figure it out. Our support from T
great relationship with them, and numbers like this will probably change depending on
if a player subscribes to live via GameTap or through other means? M: Uru Live itself
if you go through GameTap, you get access to a huge group of great classic games, too
Something for everyone. Q: What about those people who may not like GameTap but
less content than you would with GameTap? M: As I said, the Uru Live content will be
goes, why would anyone complain about not getting something they don't want? Q: Th
launching an indepenant connection for Uru, how true is that? For the non U/S subscri
Our fundamental business relationship is with Turner. GameTap is part of Turner, like
beneficial relationship between GameTap and Uru Live. But everyone here (Cyan and
internationally, and we would never set something up that cuts out that group. We'll m
with no penalties. Q: Would it be in Cyan's best interests if people used GameTap for U
people do not like GameTap due to bad experiences, but would probably use them if it
Live, GameTap is getting better and better over time. I'm not sure what the details will
have to do anything you don't want to, though. We'll get everyone more on this as it de
measure performance to allow for an appropriate budget, personnel, resources, etc? M:
steady growth, as opposed to specific numbers of players. Q: How stable is this new ar
any arrangement I've ever been involved with in my 15 years in the industry. Q: Does
possibilities for Uru & D'ni outside of the game realm? A: Turner is definitely well-co
does open up possibilities for the story of the D'ni. One of the nice things about Turner
M: Beta is word we use in many ways, so I should probably get more specific... We wi
normal development practice of any MMO. We'll start small, probably sometime in the
development goes. We'll start with just a handful, around 50 explorers, for that first Be
we can support the first small group of Beta Testers, which might take hours or weeks,
see how that goes. When we can support them, we will double it.That will keep happen
explorers Beta Testing for us. When we've proven our expandable system works, Beta
how much we feel we need to further stress things. And it all needs to wrap up to be tr
of work for Cyan, but we've been laying a good foundation while we've been negotiati
well. Q: How will beta testers be chosen? M: First, you'll need to sign up on the webpa
testers over the next six months, so no worries about getting in at this point. Q: The Ur
website crashes have any effect on the information people submitted to be beta testers?
Your information should be safe. The crashes only affected some forum posts as far as
M: Keep being involved and spreading the word! We really think Uru Live is somethin
thousands of people think the same thing. Find those people and invite them to be a pa
expand at all on the "rumors of the destruction of D'ni"? Who or what is the new evil?
can believe in that kind of stuff or not, it's up to the individual, I suppose. I'm just look
new fun. Q: How noticeable can we expect the DRC presence to be? M: As we get clo
see more and more of the DRC. Just keep your eyes open in the cavern and watch the D
members outside the Town Hall meetings? M: Yes. Q: Is there any chance of meeting,
sure. Ryan Miller would be a better person to ask, if you can drag his bones into one o
a pretty sophisticated Guild system, which will have many roles for whoever wants to
published material in Uru Live, in any form? M: Undoubtedly. Q: When will we see E
Age that you will be able to relax in when we launch this year. Beta Testers will get to
often will there be updates? M: One of the amazing parts of the Uru Live design is that
ones, necessarily, but stories will be driven on a daily basis. Any week could have new
some major Ages on a regular basis. Hopefully, monthly. Q: Will there be new Relto p
get items (artifacts), and are y'all considering a monetary system? M: I can answer som
is probably a new artifact or two to be found... eventually... As far as economy, if there
imagine. Q: Any elaboration on pets? (shroomie not excluded) or is that not the directi
elaboration on pets at this time. I will say that it's not out of the question, although you
Technical: Q: When will Until URU close? M: Until Uru is still serving its purpose. B
will exist anymore. One of the big problems is that the code will not be the same. We'r
will make Until Uru incompatible with Uru Live. Q: I would like to know about the ph
environment change much? M: We're doing a lot of work on the physics! Hopefully, th
environments. And allow a greater range of avatar activity. Q: So, are we saying goodna naa na, Hey hey hey, goodbye. Yes, it was holding us back in a couple areas. Q: Do
the new Live as in the current version ? M: The new Live should have some improvem
will see and others you might not notice. You will still need a graphics card, though, an
have it. Let the Rampant Speculation Begin! ;)
Meeting Summary: A lovely & productive evening with Mark "Moke" Dobratz! Lots of good questions fro
Funding and the from Moke! Check it all out in this summary compiled by DRCL Gadren:
Future with Moke- Business: Question: Why don't you tell us a bit about yourself, and what you do at Cya
evening
falls asleep, just kick me and I'll move on. I have had several titles at Cyan, all of them
Project Manager, Development Director and Producer. Basically, I try to solve problem
course, I usually miss the clues and have to solve the problems after they've exploded.
So I guess I'm responsible for anything ugly. I've been in the game development indus
Cyan, although I've know them for 6 or so...</i> Q: So if you can say how long were y
announcement? M: <i>That depends on how you look at it. We were talking to Turner
years ago. We came very close to signing with them then. But that didn't work out and
kept the Turner relationship going even through the Ubisoft years, because the people
out of options last summer, Turner stepped right in and worked out a way to keep us g
have and the special places we make. So we couldn't be more thrilled that we are partn
a way for interational users, and others without credit cards, to pay for Live? M: <i>W
but we will make sure everyone who want to join Uru Live will be able to, from where
card thing. I'll have to get back to you on that.</i> Q: What kind of marketing efforts w
not certain. We haven't talked with Turner about this specifically, yet, but they have a
hope we can take advantage of that somehow. Word of mouth will always play an imp
plans for publicity, both positive and negative? How shall you deal with bad reviews, f
about the navigation system. M: <i>We like to think of "negative reviews" as good fee
everything! When the feedback makes sense, we try to make adjustments using that in
negative. And at the same time, we can't change the world in one day. Sometimes we g
do anything about it. But please be patient with us. We want Uru Live to be as good as
part of that.</i>
Technical: Question: Will dial-up users be able to register for Uru Live? Moke: <i>We
up, but there's nothing to stop that from working if you have superhuman patience.</i>
thinking this far ahead, what will happen to the D'mala Shard after the opening of URU
like I told the morning group, Until Uru has had - and is still serving - an important pu
back and growing like a weed, I'm not sure that purpose will remain. And I can tell you
new Uru Live will not be compatible. I hope we can take the ambition and energy of U
and fan-created content for Uru Live.</i> Q: Will Live be set up so that it is always "p
private exploration as well (like with our current Relto library)? M: <i>That's one thin
explorer will be able to choose their level of interaction. They will still have their own
theirs alone. Invitations and sharing will still matter. And there will continue to be a m
Content: Q: Moke, is there any "new content or updates" going to make it to "Until Ur
"URULive" to appear? (And can I get a "Cone Shaped Hat"? Please!!!) M: <i>The con
I write that down....For Until Uru, we're grateful to have the community contributing f
minor fixes will be coming soon...Maybe next week, even. But I must tell you, at Cyan
we spend on Until Uru is a minute less toward the new Uru Live. Hopefully we'll all b
the D'mala shard until everyone of us is back in Uru Live.</i> Q: Glad to meet you, M
Myst V story into the new story being developed for Uru Live? Or will the Myst V hap
V story will not be ignored, but it might not fit the way you expect it to. That's all I can
Cyan envision the dynamic storyline reaching thousands of players [how will the story
cavern]? M: <i>We are counting on a couple things to help. Postings and a readerboard
can be found right in the Neighborhoods. Also, we will set up the library to have the ep
missed them. One of the biggest helps will be you guys - the community. Hopefully th
will spread the story. Maybe even be part of the story.</i> Q Could you further explain
earlier tonight? M: <i>You've all been to the Library [in the City], yes? It will function
We're really looking ahead here...for when new explorers come into Uru Live in two o
have moved on quite a bit, but they will be able to "relive" the previous episodes by vi
vague... Ryan or Rand Miller could explain it much better than I. You should ask them
I'd like to know more about the Library. Will it have Books (linking), or books (readin
they have a classification of some kind? M: <i>Yes, I believe the Library will have bo
many as we can make over time. I'm not sure how many that will turn out to be. Hopef
way to classify. Or maybe, the Guild of Librarians?</i> Q: Which of the current Guild
sure we have the right to speak for any of the current Guilds. We want to support every
we will help establish a few important Guilds, as well. So, I guess, all the current Guild
will be added.</i> Q: Will new explorers to Live start with the Cleft and the Journey, o
<i>I can tell you that new explorers will not start out in the Cleft. It will still be necess
in a different way. The idea behind this, is we wanted to get people to the heart of Uru
the community.</i>
Beta Testing: Q: Will the beta testers be exploring some of the new areas or just what w
guessing the Beta Testers will see a few new areas... But much of the new content is st
be a matter of timing. The early Beta Testers will see less new areas than the later Beta
join GameTap? And would it help Cyan if we joined GameTap now? M: <i>Good que
But things are looking like Uru Live will not reside in GameTap, so no one will necess
Live. There certainly won't be any extra cost one way or another. If you can do the Ga
You'll get Uru, plus hundreds of great, classic games. I'm on GameTap and I play it all
be the same as an Urulive membership? M: <i>Beta will not cost you money, but you'l
and do some bug hunting for us! That could cost you some time.</i>
Funding the Future Meeting with Moke - (05/11 07:53:52) Chat.log started...
Morning Meeting (05/11 07:53:57) From DRCLeri1 in Town Hall 1
(148) Neighborhood: do yu have Moke's KI?
(05/11 07:55:58) From DRCLeri1: Tweek's on his way
(05/11 07:56:23) To DRCLeri1: Moke is 53493
(05/11 07:56:26) DRCLeri1: Uh oh... he heard me talking about himmm
(05/11 07:56:47) Moke: beat ya!
(05/11 07:56:55) To DRCLeri1: Hey Moke
(05/11 07:57:00) To DRCLeri1: oops
(05/11 07:57:07) CAGrayWolf: Hey Moke
(05/11 07:57:12) DRCLeri1: G'morning Moke!
(05/11 07:57:25) Moke: Shorah, everyone!
(05/11 07:57:29) Keyes waves
(05/11 07:57:37) Keyes claps his hands
(05/11 07:57:46) From DRCLeri1: Looks pretty mellow this morning, I don't think I n
(05/11 07:57:46) Moke thanks you very much!
(05/11 07:58:03) zam waves
(05/11 07:58:04) Keyes: congrats again on the exciting news about Uru
(05/11 07:58:10) To DRCLeri1: Cool
(05/11 07:58:25) To DRCLeri1: How are we doing questions?
(05/11 07:58:42) From DRCLeri1: I sent a bunch to Moke, but it was late :/
(05/11 07:58:47) Moke: The thanks go to all you explorers who have shown that Uru i
(05/11 07:59:17) To DRCLeri1: Are we accepting any form the audience?
(05/11 07:59:35) From DRCLeri1: *nodnod* we should be able to
(05/11 07:59:49) To DRCLeri1: OK, with the PM system?
(05/11 08:00:27) Annick: hello jacuru and tiran
(05/11 08:00:37) Jacuru: shorah
(05/11 08:00:38) Moke: Welcome, everyone, welcome!
(05/11 08:01:05) CAGrayWolf: Welcome eberyone, Have a seat and we weill begin m
(05/11 08:01:21) Keyes: *grabs popcorn*
(05/11 08:01:41) From Tweek in Tweek's Relto: what hood?
(05/11 08:02:01) To Tweek: TownHall 1
(05/11 08:02:13) From DRCLeri1: ready to roll... want me to start?
(05/11 08:02:28) To DRCLeri1: Please
(05/11 08:02:50) To DRCLeri1: Chat log is running
(05/11 08:03:05) DRCLeri1: Hey everyone, and welcome
(05/11 08:03:49) Moke: If everyone could sit close, I'd appreciate not having to shout a
(05/11 08:03:57) DRCLeri1: Everyone say hi to Moke. Moke, what is your offical title
(05/11 08:04:27) Keyes: Hi Moke
(05/11 08:04:45) Bunny: Is the second stair close enough?
(05/11 08:04:55) Moke: I can hear everyone but Tweek, now. Thank you!
(05/11 08:05:51) Moke: I've been guarding my official title, but since this is an official
(05/11 08:06:39) Tweek: grettings all
(05/11 08:06:53) Moke: I've been called a number of things... ahem... but titlewise...
(05/11 08:07:04) Keyes: shorah Tweek
(05/11 08:07:43) Moke: I'At Cyan ve had the titles of Product Manager, Development
(05/11 08:07:50) Moke: Producer...
(05/11 08:08:29) Moke: They all still apply, and none of them quite fit at the same tim
(05/11 08:08:44) Moke: I'm mostly a problem solver.
(05/11 08:09:10) Moke: Kind of a mix beween a scout and a reserve, to use a military
(05/11 08:09:30) Moke: So I take the blame when things go wrong.
(05/11 08:10:01) Moke: Any other questions about me, or shall I get to the lise Eleri ga
(05/11 08:10:11) Moke: list...
(05/11 08:10:32) Moke: (stunned silence)
(05/11 08:10:35) DRCLeri1: list away, looks like
(05/11 08:10:46) Moke: Okey dokey.
(05/11 08:11:05) Moke: The first set of questions is all business.
(05/11 08:11:48) Moke: I'll try to answer what I can, and hope to be more forthcoming
few I won't know the answer to.
(05/11 08:12:00) From DRCLeri1: LOL
(05/11 08:12:40) Moke: Thanks for letting me know about the gag order, Shorahmin. I
(05/11 08:13:11) Moke: First question: What percentage of the $9 made from each acc
(05/11 08:14:14) Moke: I suppose there is an answer to this, but I'm not able to figure
(05/11 08:15:33) Moke: Our support from Turner is more than financial. We have a gr
like this will probably change depending on the situation and success.
(05/11 08:16:17) Moke: Second part: Is it different if a player subscribes to live via Ga
(05/11 08:17:16) From DRCLeri1: We're at 20, I'm going to go close the 'hood
(05/11 08:17:29) Moke: Uru Live itself will be no different either way. Obviously, if y
a huge group of great classic games, too.
(05/11 08:17:36) To DRCLeri1: Actually only 19
(05/11 08:17:54) To DRCLeri1: Blah ... 20 with me
(05/11 08:17:56) Moke: I've played it a lot, and they are fun! Something for everyone.
(05/11 08:17:59) From DRCLeri1: ooh, I musta double counted. NM then :)
(05/11 08:18:16) From Tiran: Hello! how should I address additional questions?
(05/11 08:18:28) From DRCLeri1: we're fine, I think
(05/11 08:18:47) To Tiran: Checking
(05/11 08:18:56) Moke: Third part of the first question: What about those people who
pay the same amount for less content than you would with GameTap?
(05/11 08:19:08) To DRCLeri1: What is they have additional ??? to what Moke siad?
(05/11 08:19:16) Moke: As I said, the Uru Live content will be the same.
(05/11 08:20:00) From DRCLeri1: Gametap? They have TONS of games. The three or
games...
(05/11 08:20:09) Moke: As far as the GameTap bonus goes, why would anyone compl
want?
(05/11 08:20:34) Moke: Next question: When does Beta start?
(05/11 08:21:01) From Tiran: Waiting ;)
(05/11 08:21:08) To Tiran: Was your ??? a resonse or additional. If the latter we will o
(05/11 08:21:18) Moke: Beta is word we use in many ways, so I should probably get m
(05/11 08:21:36) From Tiran: a question about payment. I thought it might fit into the
(05/11 08:22:09) To DRCLeri1: Tiran has a question about patment. Was that on the li
(05/11 08:22:18) To Tiran: Checking
(05/11 08:22:25) Moke: We will be having a "closed" Beta for sure, as a normal develo
(05/11 08:22:58) Moke: We'll start small, probably sometime in the middle of summer
(05/11 08:23:47) From DRCLeri1: no, but tell him we'll have open questions at the end
(05/11 08:23:58) Moke: We'll start with just a handful, around 50 explorers, for that fir
(05/11 08:24:03) From Tiran: q: How can I pay as a non us citizen? Are you planing p
credit card? A lot of ppl in europe don't possess credit cards
(05/11 08:24:03) To DRCLeri1: I did tell him that already
(05/11 08:24:17) From DRCLeri1: k
(05/11 08:24:20) From DRCLeri1: :)
(05/11 08:24:57) To Tiran: OK, I've added you to the queue dor when the floor is open
first.
(05/11 08:25:19) From Tiran: thx :)
(05/11 08:26:02) To DRCLeri1: Tiran is on the queue for open floor
(05/11 08:26:12) From DRCLeri1: okie:)
(05/11 08:27:23) zam: did Moke crash?
(05/11 08:27:33) From DRCLeri1: We lost Moke
(05/11 08:27:38) CAGrayWolf: :O I think he did
(05/11 08:27:44) Bunny: Seems others are crashing as well
(05/11 08:27:47) DRCLeri1: We lost Moke for a bit, he'll be back
(05/11 08:27:47) Tweek: looks like it
(05/11 08:27:51) Jane: yeah I crashed twice
(05/11 08:27:57) zam: awwww
(05/11 08:28:02) Jane: *sigh*
(05/11 08:28:08) Tiran: ATM uru is the most cpu consuming chat software I possess :]
(05/11 08:28:16) Jane: after coming an hour & a half early to get in, lol!
(05/11 08:28:20) CAGrayWolf starts to laugh
(05/11 08:28:51) Jane: someone is logging the meeting, right?
(05/11 08:29:05) CAGrayWolf: I am logging
(05/11 08:29:11) Jane: oh good
(05/11 08:29:11) Jacuru: me too
(05/11 08:29:19) Zymmin: did Moke CTD?
(05/11 08:29:25) Jane: I *was*...before I crashed, lol
(05/11 08:29:32) Tiran: A meeting in town hall is fun but a designated chat software li
(05/11 08:29:57) DRCLeri1: Wolf is also starting a queue for open questions, pm him
(05/11 08:30:11) Tweek: that kind of defeats the point if we set it up in a IRC
(05/11 08:30:13) From Bunny: I already have 2 questions!
(05/11 08:30:18) CAGrayWolf: I'm assuming with UrU Live that this will be improved
(05/11 08:30:29) From Shorahmin: when will Until URU close?
(05/11 08:30:29) Jane: we hope! :)
(05/11 08:30:40) From Shorahmin: will it close?
(05/11 08:30:40) To Bunny: I've added you to the queue
(05/11 08:30:42) DRCLeri1: *nod* all of their lag-fixing energy is going to Live :)
(05/11 08:30:50) Moke: Wow, was that a hard crash!
(05/11 08:30:56) From Jacuru: user-created age - tools ?
(05/11 08:30:58) Jane: wb Moke :)
(05/11 08:31:01) Tiran: Welcome back Moke
(05/11 08:31:13) To Shorahmin: Not sure, hasn't been announced yet.
(05/11 08:31:13) From Zymmin: I would like to ask about the new physics engine
(05/11 08:31:21) Moke: That's only happened to me twice in the last six months. Figur
(05/11 08:31:26) DRCLeri1: lol
(05/11 08:31:33) From Shorahmin: that was a question for the q
(05/11 08:31:35) Moke: Sorry about that, everyone.
(05/11 08:31:40) To Zymmin: Added to queue ... 3rd on the list
(05/11 08:31:43) Tiran: Greetings from murphy :)
(05/11 08:31:43) Moke: Now, where was I?
(05/11 08:31:53) DRCLeri1: Beta testing
(05/11 08:31:56) From Shorahmin: or are you the wrong wolf? lol
(05/11 08:32:02) Moke: Ramping up Beta, yes?
(05/11 08:32:05) To Zymmin: make the 4th :blush:
(05/11 08:32:34) To Shorahmin: Sorry,your are added to the queue
(05/11 08:33:10) DRCLeri1: you said you'd be starting with small groups?
(05/11 08:33:14) Moke: Well, when we can support the first small group of Beta Teste
open it up to a couple hundred and see how that goes.
(05/11 08:33:16) To DRCLeri1: 4 on the queue now
(05/11 08:33:25) From DRCLeri1: coolcool
(05/11 08:33:53) Moke: When we can support them, we will double it.
(05/11 08:34:34) Moke: That will keep happening until we've got several thousand exp
(05/11 08:35:25) Moke: When we've proven our expandable system works, Beta is eith
much we feel we need to further stress things.
(05/11 08:35:31) From Shorahmin: another q question, What will be the new age limit
(05/11 08:35:52) Moke: And it all needs to wrap up to be truly Live by the holidays.
(05/11 08:36:23) From DRCLeri1: Live for Christmas, yay!
(05/11 08:36:48) Moke: This will be a ton of work for Cyan, but we've been laying a g
negotiating for financing, and I trust things will go well.
(05/11 08:36:59) To DRCLeri1: *chases tail in excitement*
(05/11 08:37:19) Moke: The next question was: What can the fans do to help?
(05/11 08:37:41) Moke: Keep being involved and spreading the word!
(05/11 08:38:16) Moke: We really think Uru Live is something special, but the real tes
same thing.
(05/11 08:38:54) Moke: Find those people and invite them to be a part of this world.
(05/11 08:39:07) From Kelm in Kelm's Relto: Hello everyone
(05/11 08:39:07) From Kelm in Kelm's Relto: Hello everyone
(05/11 08:39:08) From Kelm in Kelm's Relto: Hello everyone
(05/11 08:39:50) Moke: Next question: How much of the arrangement between Turner
(05/11 08:40:11) From Shorahmin: sorry 'nother question if there is time. Will there be
besides "Us Chickens?"
(05/11 08:40:53) To Shorahmin: Hold your questions for now. I'll ask you to ask your
(05/11 08:41:11) From Shorahmin: k
(05/11 08:41:17) Moke: Turner is looking like a great partner for us. They are not a "tr
the future and have a strong game interest.
(05/11 08:41:59) Moke: Many at Turner think Uru has potential, and they are giving u
(05/11 08:43:08) Moke: If Uru Live is all we at Cyan think it is, then Turner will be su
(05/11 08:43:45) From DRCLeri1: you know, with Turner as the partner, the idea of a
(05/11 08:44:15) Moke: If at the end of the year, the people in this room are the only s
second thoughts about Uru. So it's all up to us to make this work.
(05/11 08:44:26) To DRCLeri1: True, very true. and that would generate tons of intere
(05/11 08:45:12) From DRCLeri1: I think it's a brilliant partnership, myself.
(05/11 08:45:20) Moke: Next part of the question: How will GameTap and Cyan meas
budget, personnel, resources, etc?
(05/11 08:47:31) Moke: I think the key to measuring has to do with steady growth, as o
(05/11 08:47:56) Moke: (Sorry, my computer is getting chunky for some reason...)
(05/11 08:48:44) Moke: Next question: How stable is this new arrangement?
(05/11 08:49:33) Moke: I can say, it's as stable as any arrangement I've ever been invo
(05/11 08:50:02) Ra Mi: Shorah!
(05/11 08:50:46) Moke: Next question: Will we see any previously published material
(05/11 08:51:07) Moke: Undoubtedly.
(05/11 08:51:28) Moke: Next question: When will we see Eder Delin?
(05/11 08:52:25) Moke: Eder Delin is a small garden Age that you will be able to relax
will get to see it sooner than that, of course....
(05/11 08:52:53) Moke: Next question: How often will there be updates?
(05/11 08:54:11) Moke: One of the amazing parts of the Uru Live design is that there a
necessarily, but stories will be driven on a daily basis.
(05/11 08:54:37) Moke: Any week could have new areas open up.
(05/11 08:55:59) To Tweek: Can you get some pics for the website?
(05/11 08:56:51) From Tweek: already have, will get one of moke at the end, thats abo
repetitive screenhots tho
(05/11 08:57:09) Moke: And we really want to offer some major Ages on a regular bas
(05/11 08:57:15) To Tweek: Perfect ... thanks.
(05/11 08:57:34) Moke: Hopefully, monthly.
(05/11 08:58:04) Moke: Next question: Will there be new Relto pages?
(05/11 09:00:03) From DRCLeri1: laaagity laglaglag
(05/11 09:00:55) Tiran: Nooooo :(
(05/11 09:01:14) Tweek: he ran off again?
(05/11 09:01:27) Bunny: There has got to be a better way for this
(05/11 09:01:48) Reverend Vader: The N'Uru client? :)
(05/11 09:02:02) Tiran: Y
(05/11 09:02:05) DRCLeri1: I think it's Moke's computer, specifically, because other m
(05/11 09:02:19) Bunny: So Moke's computer is crashing everyone?
(05/11 09:02:24) Jane: he crashed again?
(05/11 09:02:33) Jane: that makes me feel a little better, lol
(05/11 09:02:33) Tiran: Yeah, IRC might be better ...
(05/11 09:02:49) Jane: (about my puter)
(05/11 09:02:54) Tweek: as I said before doing it over IRC defeats the point of Town H
(05/11 09:03:12) Bunny: But these crashes are makeing people miss things
(05/11 09:03:22) Jacuru: just put the questions and answers on a forum
(05/11 09:03:33) Bunny: *making
(05/11 09:03:34) DRCLeri1: Everytig is being logged, so no one will miss anything, in
(05/11 09:03:53) Reverend Vader: aw... this is still fun!
(05/11 09:04:05) Reverend Vader: (He'll be back, I;m sure.)
(05/11 09:04:06) Jane: :)
(05/11 09:04:07) Tiran: Town hall *is* more fun but as long as the server software has
works
(05/11 09:04:13) From Kelm: sorry i was late did you get the pm i sent you?
(05/11 09:04:15) CAGrayWolf: Yes ... I'm really enjoying this.
(05/11 09:05:00) DRCLeri1: Using something othe rthan Uru, people would miss, for
(05/11 09:05:07) DRCLeri1: We work with what we've got
(05/11 09:05:26) To Kelm: Here or on GoG?
(05/11 09:05:42) Tiran: Wolf: true but there are web, java and flash interfaces to IRC.
(05/11 09:05:43) DRCLeri1: If nothing else, we'll collect everyone's additional questio
answerthing offline.
(05/11 09:05:44) Moke: I guess my new nickname should be Crash...
(05/11 09:05:51) DRCLeri1: poor Moke
(05/11 09:05:54) Tiran: *g*
(05/11 09:06:03) Moke: Sorry about that, folks. Thanks for your patience.
(05/11 09:06:04) zam: we were many to crash moke :(
(05/11 09:06:12) Bunny: Yes
(05/11 09:06:17) DRCLeri1: just a hiccup :)
(05/11 09:06:23) To Kelm: WB Moke
(05/11 09:06:26) Moke: New Relto Pages, yes.
(05/11 09:06:28) To Kelm: ack
(05/11 09:07:01) Moke: Next question: How noticeable can we expect the DRC presen
(05/11 09:07:11) DRCLeri1: s'ok :) Wolf has the queue for additional questions
(05/11 09:07:26) From Bunny: Should I go ahead and send you my questions now? (In
(05/11 09:07:55) From Zymmin: I would like to ask about the new physics engine, how
move differently or will the environment be different? Also, what are you looking for i
(05/11 09:08:00) CAGrayWolf: Hold on a sec. I may have you all PM them to me on t
(05/11 09:08:03) Moke: As we get closer and closer to launch, I would expect to see m
eyes open in the cavern and watch the DRC site...
(05/11 09:08:47) Moke: Next part: Will we see the DRC members outside the Town H
(05/11 09:08:49) Moke: Yes.
(05/11 09:09:02) From DRCLeri1: wonder how they'll handle the DRC move from UU
(05/11 09:09:16) Moke: Next part: Is there any chance of meeting, or perhaps becomin
(05/11 09:09:48) Moke: I'm not sure. Ryan Miller would be a better person to ask, if y
things.
(05/11 09:10:32) Moke: I know we will be supporting a pretty sophisticated Guild syst
whoever wants to participate.
(05/11 09:10:53) From DRCLeri1: sweeeeeeeet
(05/11 09:11:24) Moke: Next question: Can you expand at all on the "rumors of the de
evil?
(05/11 09:11:43) Moke: That sounds like a prophecy to me...
(05/11 09:11:59) Reverend Vader: (mwa ha ha ha)
(05/11 09:12:12) Moke: You can believe in that kind of stuff or not, it's up to the indiv
(05/11 09:12:46) Moke: I'm just looking forward to new friends, new places and new f
(05/11 09:13:01) From DRCLeri1: oh, that'll have people combing the Words with a fi
(05/11 09:13:11) To DRCLeri1: lol
(05/11 09:13:22) From DRCLeri1: brb
(05/11 09:13:30) To DRCLeri1: Shourl we open the floor and leave the other question
(05/11 09:13:48) Moke: Okay, that ends the list of questions. I hate all this silence! Le
fashion, I hope - and speak our minds.
(05/11 09:14:04) CAGrayWolf: Tyran had a ???
(05/11 09:14:19) Tiran: Tiran ;)
(05/11 09:14:38) CAGrayWolf: --- paws
(05/11 09:14:42) From Reverend Vader: I have one re the Havok physics engine, if it h
(05/11 09:14:51) Tiran: i had a q about payment: What are your plans for payment for
(05/11 09:14:58) Keyes: woops wrong button =P
(05/11 09:15:11) Moke: That's an interesting question, CAGrayWolf...
(05/11 09:15:21) Moke: What does it mean?
(05/11 09:15:24) Tiran: are you considering non credit card payment like paypal? A lo
(05/11 09:15:35) Tiran: Like me ;)
(05/11 09:15:45) Moke: Tyran a thorus Rex?
(05/11 09:16:08) Reverend Vader: (ouch!)
(05/11 09:16:12) Tiran: Aeh what? *g*
(05/11 09:16:25) Moke: (sorry...)
(05/11 09:16:56) Moke: Well, if no one has any questions I can figure out...
(05/11 09:16:56) Keyes: Will there be items players can carry, and if so, what can we e
(05/11 09:17:11) CAGrayWolf: Bunny, your question please?
(05/11 09:17:33) Error: Don't know how to '/keyes, we are usong a queue system. Plea
(05/11 09:17:36) Bunny: How will beta testers be chosen? ( I have another question af
(05/11 09:17:45) Tweek: remember to use the /shout command when asking your ques
(05/11 09:17:49) CAGrayWolf: Keyes, we are using a queue susyem
(05/11 09:17:54) CAGrayWolf: Please waith your turn
(05/11 09:17:55) DRCLeri1: please wait to be called on to ask your question
(05/11 09:18:05) From Keyes: my mistake, didn't know
(05/11 09:18:13) From Keyes: put me in line then plz
(05/11 09:18:16) Bunny: How will beta testers be chosen? ( I hae another question afte
(05/11 09:18:23) Bunny: *have
(05/11 09:18:30) Moke: Bunny, the first thing you need to do is sign up at the urulive s
(05/11 09:19:13) From Kelm: i have a question
(05/11 09:19:13) Moke: We will need literally thousands of Beta testers over the next
this point.
(05/11 09:19:47) Bunny: The UruLive site went down many times. Do these website c
people submitted to be beta testers? (Is all our information still there?)
(05/11 09:20:10) CAGrayWolf: shorahmin, you're question please.
(05/11 09:20:15) Shorahmin: again, When will Until URU close and will we see URU
(05/11 09:20:28) Moke: That's a good question, Bunny.
(05/11 09:20:47) To Moke: Sorry about that, hit the wrong key
(05/11 09:21:00) Moke: Your information should be safe. The crashes only affected so
(05/11 09:21:14) Bunny: Whew! Thank you!
(05/11 09:22:14) To Moke: Did you get Shorahmins question?
(05/11 09:22:22) Moke: Sharahmin, Until Uru is still serving its purpose. But when Ur
anymore.
(05/11 09:23:21) Moke: One of the big problems is that the code will not be the same.
that will make Until Uru incompatible with Uru Live.
(05/11 09:23:37) CAGrayWolf: Zymmin, you question please.
(05/11 09:23:42) Zymmin: I would like to know about the physics engine, will our ava
(05/11 09:24:03) Moke: We're doing a lot of work on the physics!
(05/11 09:24:27) From Tweek: how many queued questions you got?
(05/11 09:24:34) Moke: Hopefully, the result will be better for all avatars and environm
(05/11 09:24:37) CAGrayWolf: 3 more
(05/11 09:24:49) Moke: And allow a greater range of avatar activity.
(05/11 09:24:53) To Tweek: 3 more on the list
(05/11 09:24:53) From Tweek: i guess that was ment for me?
(05/11 09:25:03) From Tweek: can i submit on?
(05/11 09:25:06) To Tweek: Yea, stupis cursor
(05/11 09:25:14) Zymmin: like hands?
(05/11 09:25:36) From Tweek: I'd like to know how different the new Uru files are to
work with old Uru?
(05/11 09:25:48) To Moke: When done, can you say "next" please.
(05/11 09:25:59) Moke: Next, please...
(05/11 09:26:07) CAGrayWolf: Rev, your question please.
(05/11 09:26:11) From Moke: Sorry...
(05/11 09:26:23) Reverend Vader: So, are we saying good-bey to "Havok" then?
(05/11 09:26:34) To Moke: NP, just lets us know you are done answering
(05/11 09:26:38) Reverend Vader: good-bye, :P
(05/11 09:27:11) Reverend Vader: So, are we saying good-bye to Havok then?
(05/11 09:27:19) Moke: Na na naa na, na na naa na, Hey hey hey, goodbye.
(05/11 09:27:22) Reverend Vader: (Forgot to "shout.")
(05/11 09:27:31) Reverend Vader cheers
(05/11 09:27:39) DRCLeri1 starts to laugh
(05/11 09:28:07) Moke: Yes, it was holding us back in a couple areas.
(05/11 09:28:12) Moke: Next please...
(05/11 09:28:12) From Amarok: i have a question too !
(05/11 09:28:16) CAGrayWolf: Keyes, youre question please.
(05/11 09:28:21) Reverend Vader: (Especially a possible MAC port...)
(05/11 09:28:57) Keyes: I appologize for the interuption earlier, Will players be able to
concidering a monetary system
(05/11 09:29:13) Amarok: do we have the same grphic quality in the new Live as the U
(05/11 09:29:40) Moke: I can answer some of that, Keyes, in a vague and cryptic way.
(05/11 09:29:43) To Amarok: Pleas wait till I call you
(05/11 09:30:12) From Amarok: sorry ... i see your invite .. and tke it forme :(
(05/11 09:30:19) Moke: There is probably a new artifact or two to be found... eventual
(05/11 09:31:00) To Amarok: You're on the list ... 2 ahead of you.
(05/11 09:31:09) Moke: As far as economy, if there is, it will be nothing like what you
(05/11 09:31:15) From Amarok: thanks and sorry again
(05/11 09:31:23) From Shorahmin: put me at the end of the queue for a follow up if th
(05/11 09:31:29) Moke: Next please... Is that Amarok's question?
(05/11 09:31:33) CAGrayWolf: Kelm, you're question please.
(05/11 09:31:37) Kelm: the rumour that Game Tap will be launching an indepenant co
if that's the case what pay structure will they be imploying. for the none U/S subscribe
(05/11 09:31:51) To Tweek: You're next
(05/11 09:32:21) Moke: Our fundamental business relationship is with Turner.
(05/11 09:32:40) Moke: GameTap is part of Turner, like Uru Live.
(05/11 09:33:06) Moke: There will be a mutually beneficial relationship between Gam
(05/11 09:34:12) Moke: But everyone here (Cyan and Turner) is aware of the limits of
never set something up that cuts out that group.
(05/11 09:34:55) Moke: We'll make sure everyone everywhere can join, with no penal
(05/11 09:34:59) From Bunny: I have another question (don't know if it was answered
interests if people used GameTap for UruLive instead of other means?"
(05/11 09:35:17) Moke: Next question, please...
(05/11 09:35:20) CAGrayWolf: Tweek, you're question please
(05/11 09:35:24) Tweek: How different are the new Uru Files to the old ones? Can the
(05/11 09:35:35) To Bunny: added to list
(05/11 09:35:56) To Amarok: You're next
(05/11 09:35:58) From Albert in Albert's Relto: Hello :)
(05/11 09:35:58) From Albert in Albert's Relto: Hello :)
(05/11 09:35:58) From Albert in Albert's Relto: Hello :)
(05/11 09:36:07) From Amarok: ok
(05/11 09:36:10) From Keyes: could i jump in line one more time plz, tks =P
(05/11 09:36:29) Moke: In some ways, they are very different
(05/11 09:36:45) Moke: I'm not sure what you are driving at, though...
(05/11 09:37:02) Moke: Can you elaborate, Tweek?
(05/11 09:38:16) Tweek: I was being a geek apparently :P I was curious how different
theones that Uru and the expansion packs have (for those who like to tinker and see ho
(05/11 09:38:17) From DRCLeri1: Blade has a question over my shoulder, if we get to
(05/11 09:38:17) Moke: (Is Tweek still with us?)
(05/11 09:39:17) Moke: Maybe we should come back to this... Next?
(05/11 09:39:18) Jacuru: will access be possible to user created ages ?
(05/11 09:39:38) Tweek: hmm guess I forgot to shout that and he didnt get it >.< oh w
(05/11 09:39:41) CAGrayWolf: Jacura, please wait your turn
(05/11 09:39:55) From Moke: Shall I answer Jacuru?
(05/11 09:40:17) To Moke: No, amarok is next
(05/11 09:40:30) From Tweek: might as well move on >.<
(05/11 09:40:31) DRCLeri1: We'll have a session all about Age creation and the techn
(05/11 09:40:37) CAGrayWolf: Amarock, youre question please
(05/11 09:40:42) Amarok: do we have the same graphic quality level in the new Live a
(05/11 09:41:24) Moke: The new Live should have some improvements in the graphic
others you might not notice.
(05/11 09:42:08) Moke: You will still need a graphics card, though, and preferably a n
(05/11 09:42:20) Moke: Next question, please...
(05/11 09:42:22) CAGrayWolf: Bunny, you're question please.
(05/11 09:42:25) Bunny: Would it be in Cyan's best interests if people used GameTap
people do not like GameTap due to bad experiences, but would probably use them if it
(05/11 09:42:26) From Kelm: i ahve one more question i would like to ask i possable
(05/11 09:43:36) Bunny: This is from a rumor that there will be other ways besides Ga
(05/11 09:44:13) Moke: Let me say that, like Uru Live, GameTap is getting better and
details will be at this point, Bunny...
(05/11 09:44:54) Moke: I'm pretty sure you won't have to do anything you don't want t
(05/11 09:45:18) Moke: We'll get everyone more on this as it develops.
(05/11 09:45:25) Moke: Next question, please...
(05/11 09:45:28) CAGrayWolf: Keyes, You're question please.
(05/11 09:45:30) Keyes: Any elaboration on pets? (shroomie not excluded) or is that n
(05/11 09:45:50) To DRCLeri1: Blade is next
(05/11 09:46:04) CAGrayWolf: Blade, you
(05/11 09:46:17) CAGrayWolf: strike that
(05/11 09:46:35) Moke: No elaboration on pets at this time, Keyes. I will say that it's n
a pet might be different than mine...
(05/11 09:46:46) Moke: Next question, please.
(05/11 09:46:49) CAGrayWolf: Blade, you're next
(05/11 09:46:53) DRCLeri1: from Blade: Does the agreement with Turner open up pos
game realm?
(05/11 09:47:18) To Jacuru: You're next. Please have your ??? ready ready when I call
(05/11 09:47:25) DRCLeri1: (he's watching over my shoulder)
(05/11 09:48:03) From Jacuru: strike me out i have asked my question
(05/11 09:48:12) Moke: Turner is definitely well-connected in many entertainment fie
story of the D'ni.
(05/11 09:48:43) To Jacuru: You sure?
(05/11 09:49:01) Moke: One of the nice things about Turner. :) Next question, please..
(05/11 09:49:05) From Jacuru: yep
(05/11 09:49:14) CAGrayWolf: Kelm ?
(05/11 09:49:16) Kelm: when can we expect the first batch of beta tester's to enter URU
can you please elaborate on those Guild's which you going to include
(05/11 09:49:32) From TomahnaGuy: has the meeting started?
(05/11 09:49:53) To TomahnaGuy: almost over actually
(05/11 09:49:54) From TomahnaGuy (I'm on the surface, be back in a minute):
(05/11 09:50:25) To DRCLeri1: Say we start wrapping this up? Bee almost 2 hours
(05/11 09:51:08) From DRCLeri1: *nodnod*
(05/11 09:51:14) From Keyes: one more jump in line, time permiting, tks
(05/11 09:51:39) From TomahnaGuy: Very sorry im late the time zones get muddled u
much will Uru Live cost in £?
(05/11 09:51:47) From DRCLeri1: plenty to talk about tonight
(05/11 09:52:06) Error: (Keyes has left the Age)
(05/11 09:52:43) DRCLeri1: Did the bahro grab Moke again?
(05/11 09:53:04) Kelm: was it something i said?
(05/11 09:53:25) zam: lol
(05/11 09:53:28) Jane: oh my, 3 times now!
(05/11 09:53:29) From TomahnaGuy: I think hes still here?
(05/11 09:53:29) DRCLeri1: Yup, they did
(05/11 09:53:34) Jane: wow
(05/11 09:53:37) From TomahnaGuy: is he?
(05/11 09:53:41) Bunny: How many more are in the queue?
(05/11 09:53:55) From Tweek: repetitive questions, the joys of people coming in at the
(05/11 09:54:05) DRCLeri1: We should save additional questions for this evening, we
(05/11 09:54:26) CAGrayWolf: The queue is empty and we are going to have to wrap
hour over as it is.
(05/11 09:54:27) Jane: you think we should let him do some real work, lol?
(05/11 09:54:38) DRCLeri1: and that's 2 hours he wasn't working on Uru Live ;)
(05/11 09:54:54) Bunny: Doubtful
(05/11 09:55:04) DRCLeri1: There will be a session with Rand later this summer
(05/11 09:55:11) Jane: oooh
(05/11 09:55:48) DRCLeri1: Thanks everyone for coming!
(05/11 09:55:54) DRCLeri1 thanks you very much!
(05/11 09:55:59) Jane: thank you, eleri!
(05/11 09:56:01) To DRCLeri1: I'm gonna do a writeup today about the purpose of the
have in mind.
(05/11 09:56:13) Jane: & tweek & Graywolf
(05/11 09:56:16) From DRCLeri1: coocool
(05/11 09:56:21) CAGrayWolf claps his hands
(05/11 09:56:22) Kelm: thank you for arrangeing this meeting
(05/11 09:56:30) CAGrayWolf cheers
(05/11 09:56:31) Keyes claps his hands
(05/11 09:56:42) DRCLeri1: there's a second session with Moke tonight at 9pm Caver
(05/11 09:57:03) Ra Mi klatscht
(05/11 09:57:05) Kelm: i hope it Has answered some question's
(05/11 09:57:10) Zymmin claps his hands
(05/11 09:57:11) TomahnaGuy: It has
(05/11 09:57:12) DRCLeri1: please feel free to PM one uof us questions, on the DRC
(05/11 09:57:19) TomahnaGuy claps his hands
(05/11 09:57:23) ZalionXI claps his hands
(05/11 09:57:39) kimmie1 claps her hands
(05/11 09:57:48) Ra Mi klatscht
(05/11 09:57:56) Amarok applaudit
(05/11 09:58:00) Jane claps her hands
(05/11 09:58:02) Bunny: I can't move! lol
(05/11 09:58:06) Bunny claps her hands
(05/11 09:58:08) Jane: lol Bunny
(05/11 09:58:21) Amarok: thank you all and Sorah !
(05/11 09:58:22) Tiran cheers
(05/11 09:58:25) Kelm: now we go away and try to read between the line's of moke's c
(05/11 09:58:51) Jane: shorah everyone
(05/11 09:58:53) TomahnaGuy: what time is 9pm cavern time in England?
(05/11 09:59:00) Keyes: farewell all, and see you arround the cavern
(05/11 09:59:10) TomahnaGuy: Goodbye
(05/11 09:59:11) CAGrayWolf: Bye all
(05/11 09:59:17) CAGrayWolf: Thbak again for coming.
(05/11 09:59:18) Tiran: 6am?
(05/11 09:59:19) Ra Mi: Bye
(05/11 09:59:22) Tweek: 9pm cavern time is 4am england time
(05/11 09:59:24) zam: 4 am tomahna
(05/11 09:59:26) TomahnaGuy: 0
(05/11 09:59:31) TomahnaGuy: ill be asleep
(05/11 09:59:42) TomahnaGuy: Guess ill have to come to the next meeting
(05/11 09:59:42) Tweek: makes 2 of us ;)
(05/11 09:59:46) TomahnaGuy: Lol
(05/11 10:00:09) TomahnaGuy: Well its the party later!
(05/11 10:00:22) DRCLeri1: I'll be getting ready for bed :) Good thing this wasn't on W
(05/11 10:00:23) TomahnaGuy: Better get ready!
(05/11 10:00:29) TomahnaGuy: Lol
(05/11 10:00:45) TomahnaGuy: @ the Kadish Gallery
(05/11 10:00:53) DRCLeri1: oooh, party
(05/11 10:01:03) TomahnaGuy: Mmhmm
(05/11 10:01:06) From DRCLeri1: you going to tackle the chat log?
(05/11 10:01:13) From Jacuru: when is ten nuts and bold time planned ?
Town Hall
Summary- Dr.
Kodama AM
(05/11 10:01:26) TomahnaGuy: They turn out to be a bit more like Raves actually
(05/11 10:01:31) From Jacuru: ten = the :)
(05/11 10:01:38) zam: cla all later
(05/11 10:01:44) From DRCLeri1: we should get at least the Q&A out there asap, so th
(05/11 10:01:47) TomahnaGuy: Goodbye
(05/11 10:02:00) Thend: Kadish Moon Room is Saturday, signup posts for invites on t
(05/11 10:02:10) TomahnaGuy: Mmhmm
(05/11 10:02:16) TomahnaGuy: Wheres the moon room/
(05/11 10:02:53) Tiran: and where should I sign up?
(05/11 10:03:03) TomahnaGuy: The Uru obsession Forum
(05/11 10:03:09) Thend nods his head
(05/11 10:03:20) Tiran: there are tooooo many forums
(05/11 10:03:25) From Ki'Sak: hello again
(05/11 10:03:27) TomahnaGuy: Lol true
(05/11 10:03:31) Tiran: Uruobession, drcsite, cyanworlds, urulive
(05/11 10:03:42) Thend: Btw, sorry for the late link in here, I thought the meeting was
(05/11 10:03:45) TomahnaGuy: dni Guild forum..
(05/11 10:03:58) TomahnaGuy: Me too soz 4 the lateness
(05/11 10:04:03) Thend shrugs
(05/11 10:04:15) TomahnaGuy: Missed most of it can someone give me the gist...plz
(05/11 10:04:42) Thend: I'm sure it's logged...On the forums lol
(05/11 10:04:51) Tweek: logs will be posted after the meeting
(05/11 10:05:00) TomahnaGuy: Yes thats right well i hope i can make it for the next 1
(05/11 10:05:22) CAGrayWolf: OK ... I gotta go. Work to do.
(05/11 10:05:27) Tiran: *wave*
(05/11 10:05:34) CAGrayWolf: Bye everyone
(05/11 10:05:35) Thend: Me too, see you all later!
(05/11 10:05:36) TomahnaGuy: Can any1 give anything small about the content of Liv
(05/11 10:05:41) Tiran: Thanks for the meeting and the informations
(05/11 10:05:53) Tiran: Uru live will be great ;)
(05/11 10:06:03) Thend: Yes, thanks for helping to oragnize all this
(05/11 10:06:04) TomahnaGuy: Somehow i knew ud say that
(05/11 10:06:10) TomahnaGuy: Lol
(05/11 10:06:22) Tiran: Beta testing will start in summer w/ about 50 ppl and doubling
handle the explorers
(05/11 10:06:27) Ki'Sak: where can I find a transcript of this meeting?
(05/11 10:06:30) CAGrayWolf: I'll have the chat log up soon.
(05/11 10:06:31) Tiran: Up to several thousand beta testers
(05/11 10:06:52) CAGrayWolf: That's the work I have to go do.
Q: Now that funding is more stable, can you tell us a bit about what the plan is for city
specifics - J'Taeri is on the list as well as historical city structures - the Guild Hall, etc.
point, most likely, not definitely, J'Taeri - at least sections of it - will be next. And perh
distant future. Q: When might explorers be able to explore or at least assist searching t
As I said, I don't have specific timeframes at this point, it's on the list. Although i doub
now... Q: Have the DRC found any artifacts from the D'ni Relyimah, for example in K
of evidence of their existence. Yes. Because of the numerous written evidences of thei
have found to belong to them - although we'll never know for sure. Q: Could you say a
specifically how D'ni language documents fit in? You've got a community of linguists
ever need! Dr. K: We've been focusing on the physical aspects and, in the past, our tea
us - however, as in the past, we will use the Guild of Linguists when we need to Q: Wi
opened regions - such as restoring pub at the middle of stairways, ending of Tokotah a
state? Dr. K: Yes, we intend to do all of that. Again, though, I don't have timeframes. Q
an active role in the Restoration? For example, at the moment the DRC is only a handf
immense amount of work, wouldn't things move faster if you had an army of willing v
necessary to carry out said Restoration, then where exactly are the documented fruits o
besides the basic opening up of new places? Dr. K: Is this a question or a comment on
I'm not going to respond to the comment. Q: Have you been into the Tomb of the great
4 alchoves mentioned in the Catherines journals (one which contained the Terahnee bo
other Ronay splinter ages or not? Dr. K: the tomb of the Great King is sealed well and
with it. It's not high on our list. Q: Why are translators like Nick White and Michael Si
though they helped Douglas Sharper steal many D'ni artifacts and books from the DRC
employees. We've all made mistakes. And "stealing many books and artifacts" might b
the surface to D'ni (Cleft > Great Shaft > D'ni) Eventualy be fully open and explorable
soon. Q: Will neighbourhoods become more customizable? Do you plan to open the do
planning of raising sunken boat in harbour. What's now about it? And will we be allow
Please, one more: when will be historical documents updated? We didn't read new DR
Neighborhood - Yes. Private houses in them - yes. City tunnels - yes. More documents
them. We'll have some soon. Q: Could you explain the different phases of restoration p
sites move from phase to phase, and why sites are suspended? Dr. K: Sites move from
They are suspended when we don't have someone to be actively working on it. What's
found any music or related artifacts? Dr. K: The concert hall interior is in fairly good s
timetable for its opening. We have found music-related artifacts and music itself that w
as many did not survive the Fall but we have found documents of famous musicians th
other, government taken an interest in the DRC's Restoration of A'guera and/or D'ni te
real... Q: Where was Phil Henderson supposedly killed? I've heard that a bridge collap
on a precepice which collapsed, and Dr. Watson thought a wall fell on him. What exac
Guild Hall. As to what exactly happened, no one was there with him. However, there i
structure. That's all we have. Q: I was wondering is the Karim District the area along th
located? Dr. K: Karim is in the city proper. No. Q: Have you found any artifacts from
performances? Dr. K: we have not found recorded performances but there is plenty of
Between the Hall of Kings and the Guild Hall is a tall spire carved with a spiral path. I
what's up there? Dr. K: If it's what I'm thinking of, it's nothing special - decorative. Q:
structures for explorer participation in the Restoration of A'guera instead of more curre
will the DRC's modern Guilds mirror D'ni's old ones? Dr. K: the Guild are D'ni and we
in their Guild and we will be too. We will mirror their Guilds as long as they are releva
to K'veer, and was there any sign of Atrus' time there? Dr. K: Yes we've been there, as
is evidence, like his desk. Q: Follow up on the music hall question -- the actual music d
performance, or musical scores, or both? have you seen/listened to them? Can you say
music (does it resemble any music we know) or D'ni music notation? Dr. K: The piece
sample of D'ni music...although there was a wide variety - the best we can tell. Q: In re
most of us have taken "The Path" and that it pertains to our current journies and explor
people I know have seen K'veer. Q: What relationship has Cyan had and currently hav
D'ni and funding in general? And have any of them taken The Journey, like some in th
relationship with Cyan, obviously. I believe some of them have taken the journey.
Liaison Terms Poll The current Liaisons were elected on April 14th, and their term ends September 14th, p
future extent of the Liaisons' role is unknown, and the amount of transition from UU to
community the following:<a
href="http://www.mystembassy.net/drcliaisons/?q=node/105&PHPSESSID=523c0757
new Liaisons be chosen before the launch of Uru Live?"</a> Vote at the link. The poll
get a wide range of community input. This is a INFORMATION GATHERING POLL
community's position, not making hard and fast decisions.
Town Hall Meeting
with Rand Miller -- Eleri: Ladies and Gentlemen, our Patron and Fearless Leader, Rand Miller!
Morning of 18 July Rand: Somebody should fix this lag :) I think I'll just stay here - close enough :) Thank
2006
have. Please hold your applause - i'll understand :)
Eleri: So, Rand, what tidbits and treasures do you have for us today?
Rand: Hmmmmm - well, I've got tons of information to step around and lots of questio
kidding). Thanks everyone for showing up - sorry I was a bit late - traffic is terrible :) E
more formal announcements... and Mysterium in less than two weeks. We've been wor
the tech issues out of the way so we can get back to concentrating on content again.
Johnathan: What is your mix of hands on work these days, verses buisness developmen
Rand: I do a little of both. Yesterday for example I was in a voice recording session (n
discussions with Tony about Turner and other companies we deal with. Quite a mix fo
here handles almost all of the detail stuff. We have such a great team of people.
Toria: What do you think about how big Mysterium has gotten, and will Mystralia eve
population?
Rand: I still think that Mysterium feels small and friendly and non-commercial and I h
(I should be a politician)
IanWatson: World of Warcraft (as an example) has a thriving addon community, encou
of any such addon support for Uru, even just for customizing the KI interface?
Rand: Our focus for user created (or added-on) content will focus on actual ages becau
It makes it harder, but we think it will be important down the road.
Ghola: Will we be able to use a real journal in Live, or are we stuck with the KI notes?
notebooks in Reltos/Hoods?
Rand: For now the KI is what we have for journaling. Uru Live will have better workin
start with. We want to tune up the engine before we add the whale-tail and the spinnin
is big - then we have a platform to build on.
Dadguy: Hi Rand. Thanks for coming to see us today! How about a summary of how w
news? Surprises?
Rand: Thank you all for the great support! Schedule is slightly behind - but not too far
of new stuff that have gone okay. We have to kill a dozen more bad bugs to be at a goo
client stuff. So beta is next - and I don't know exactly when - but not too far off.
AllMyst: How many other projects besides Uru Live is Cyan currently working on? Ca
Rand: We have five other projects that are various stages - including the dormant stage
and top secret. :) (we'll be happy if even one of the projects sees the light of day - btw)
Ron: How do you feel about the huge out pouring of support after the inital attempt for
by so many to keep it alive??
Rand: Humbled and excited. We have the best fans in the world! Having so many peop
delays is so great - it's helped us keep going!
Lego Addict: How is the Age creation tool to be implemented? Will it be a plugin to a
will it be a stand alone application?
Rand: Plans are to start with providing plugins that would allow people to make ages t
expertise, but will get some people started right away. Then we will move on to tools t
complex) age creation, but that's down the road.
TomahnaGuy: Can you give any hints as to what the catchprase on the Uru Live site m
Rand: All I can say is that it is imbued with deep meaning. But of course - you really d
Doctor Device: How is the progress with getting GameTap for everyone to use? Uru w
around the world...
Rand: Announcements coming soon on GameTap relelated stuff. International people
be the same without them. :)
Gadren: One of the issues that contributed to the issues with the first Uru Live was a la
and Turned doing to make sure that lots of people hear about Live?
Rand: We think that Uru has a better chance of growing slowly if it has a chance to ge
to begin with. But with that said - Turner is not stingy with advertising when the time i
started and spread the word - Turner will get behind it.
ghaelen: If you aren't already working with fan-created stories that might add to or enh
possibility for the future?
Rand: The primary problem with fan-created story is not the quality - it's the logistics.
hard to control. The D'ni story is a big ship and has to be guided with a lot of forethoug
circles. But we think that age creation (by players) may provide the way to add story c
Ra'Phil: Even if you do not know when beta will start, do you know when the beta test
Rand: Actually no. I'm not sure. I believe it's first-come first-served - and I believe it's
the details.
Mucol: RAWA told us, that you had a "good reason" why you couldn't come yesterday
Rand: I think we're trying to put together another Town Hall Meeting that will answer
yesterday. Looks good for next week though - I think.
Julie: Is there growing hope for Uru for Mac?
Rand: I think it's not growing right now - we still have hopes. I use a Mac and even Bl
to get done first. (And Blake has had success with Boot Camp - but I don't have an Inte
Eleri: How does the new Uru Live storyline diverge from the old one? Are the Myst 5
Rand: Not really a divergant storyline - just time has passed. And Myst 5 is part of the
AllMyst: How is the work force currently divided between the various projects at Cyan
Rand: Good portion of the tech crew is on Uru Live. Art is split between Uru Live and
Gadren: Right now, my favorite part of the Mystseries, the D'ni language, is not a majo
that has to be learned outside the game in various forums. Will Uru Live be able to pro
bigger part of gameplay? Like puzzles, or more D'ni documents?
Rand: I think the D'ni language will always be part of Uru Live, but not a primary part
like you who want to dig deeper. And they'll be special little rewards for people who d
Dadguy: Have you thought about challenging RAWA's near record time in the A-Z Ra
Rand: I know I could never touch his time. But I have to say that when we had our Uru
to finish in a respectible position (not last.)
Eleri: Rand, thank you so much for joining us this morning! We hope we'll see more o
bunches to everyone for coming and braving the crowd!
Town Hall 5/23POSTPONED
2006/04/26 TH
meeting, Session # I,
Kodama
(Ãœbersetzung von
ireenquench)
Rand: Okay - gotta go to yet another meeting. Thanks again you guys! Thanks liasons
Eleri: There's a TH tonight, to question the Liaison team, I hope eveyone will join us.
Rand: Nice of so many of you to put up with lag to spend some time here.
Eleri: Ahhh, what's a little lag when we have you to interrogate, Rand ;)
Rand: Hope to see you soon with things working better! :) It's been my pleasure to ans
- hopefully! Bye everyone - <i>shorah!</i>
Town Hall, Tuesday May 23rd Topic: "Ae'gura & The City" Guest: (9am MDT) Laxm
Hall 1 Neighborhood Times: 9am-10am and 9pm-10pm Cavern Time (US MDT; GMT
with the DRC, this coming Tuesday. Now is the perfect time to ask the DRC those bur
restoration efforts in Ae'gura, and the City proper. What areas will they be focusing on
have they found? Watch this weekend for the new "What Do We Already Know" topic
the City that we already have:)
(04/26 18:59:15) To BUDDIES: Kodama: Hallo zusammen, ich warte noch auf einen M
Kodama: Ich weiß nicht, wer das sein wird, dachte er würde hier sein, wenn ich k
(04/26 19:00:25) To BUDDIES: Anna Catherine: Hätte unsere Gemeinde jemanden
(04/26 19:00:58) To BUDDIES: ABGuy: Vielleicht macht es ja auch so Spaß
(04/26 19:01:08) To BUDDIES: Kodama: Ja, lustig.
(04/26 19:02:00) To BUDDIES: Kodama: Es ist nach 11, die erste Frage bitte?
(04/26 19:02:30) To BUDDIES: Whilyam: Wie ist deine Haltung gegenüber den Fo
unternommen hast?
(04/26 19:02:52) To BUDDIES: Kodama: Ich bin mir nicht sicher, ob sie sich veränd
(04/26 19:03:35) To BUDDIES: Kodama: Sharper ist bestimmt aufgeregt über alles
(04/26 19:03:59) To BUDDIES: Kodama: Henderson raucht vermutlich Drogen und W
(04/26 19:04:17) To BUDDIES: Kodama: Ich mache nur Scherze, natürlich.
(04/26 19:05:19) To BUDDIES: Anna Catherine: Arbeitest du an was Interessantem? K
Forscher euch in Zukunft bei neu entdeckten Zeitaltern helfen werden?
(04/26 19:05:49) To BUDDIES: Kodama fragt, ob Eleri der Moderator ist.... Eleri stim
(04/26 19:06:33) To BUDDIES: Whilyam fragt, dass auf der letzen Sitzung mit den Ls
Watson zu sprechen... warum nicht?
(04/26 19:07:36) To BUDDIES: Kodama: Wenn ich das für mich selbst beantworte:
lange nicht gesprochen, versuche ihn zu kontaktieren, ohne Erfolg
(04/26 19:08:06) To BUDDIES: Vid: Wie sind die Unterschiede und Gemeinsamkeite
Oberfläche und hier unten?
(04/26 19:08:15) To BUDDIES: Kodama: Beides ist ähnlich
(04/26 19:08:39) To BUDDIES: Beide haben Augenblicke der Aufregung und solche,
(04/26 19:08:59) To BUDDIES: Aber beides ist erfüllend.
(04/26 19:09:15) To BUDDIES: Und manchmal frustrierend.
(04/26 19:09:29) To BUDDIES: Kodama: Nächste Frage.
(04/26 19:09:47) To BUDDIES: Vid: Das gute überwiegt das schlechte… Kodama:
(04/26 19:10:22) To BUDDIES: Halvor: Plant ihr, enger mit den Forschern zusammen
(04/26 19:10:52) To BUDDIES: subumbra: Was sind die nächsten Plane des DRC, f
(04/26 19:11:30) To BUDDIES: Kodama: Halvor, ich denke, wir werden enger zusam
bedeuten kann.
(04/26 19:13:43) To BUDDIES: Kodama: So, haben wir jetzt einen Moderator? Eleri:
nehmen wir euch dran und denkt dran zu /schreien.
(04/26 19:14:36) To BUDDIES: Halvor: Was ist deine Aufgabe /Position beim DRC?
(04/26 19:15:17) To BUDDIES: Halvor: Welche Rolle spielst du beim Restaurieren vo
(04/26 19:16:08) To BUDDIES: Kodama: Ratsmitglied, Ãœberwachung von Phasen 1
Restaurierungsphasen)....strukturelle Integrität usw.
(04/26 19:16:50) To BUDDIES: Whilyam: Kahlo.... in was für einem Zustand ist da
(04/26 19:17:29) To BUDDIES: Kodama: Nicht in einem guten Zustand, ich weiß n
können
(04/26 19:18:14) To BUDDIES: ABGuy: Wem gehören die Schürfrechte zu den H
dran hierher zu kommen?
(04/26 19:18:31) To BUDDIES: Kodama: Ich halte mich da raus, das ist was für An
(04/26 19:19:07) To BUDDIES: Tichelle: Gibt es eine feste Anzahl hoffnungsvoller F
(04/26 19:19:40) To BUDDIES: Kodama: Ich weiß nicht, ob es eine magische Zahl
(04/26 19:20:17) To BUDDIES: Kodama; Ich bevorzuge es, mich auf die Zeitalter zu
aufhören müssen
(04/26 19:20:55) To BUDDIES: ... weil wir kein Geld mehr haben.
(04/26 19:21:29) To BUDDIES: Nootilus: Die Stadt ist dunkel und gruselig, gibt es Pl
(04/26 19:21:59) To BUDDIES: Kodama: Pläne: ja... Vermutlich, aber nicht so bald
(04/26 19:22:59) To BUDDIES: Subumbra: Falls die Finanzierung gesichert wird, gib
äußerer Bezirk) geöffnet wird?
(04/26 19:23:59) To BUDDIES: Kodama: Wiedereinmal, Pläne ja, wie bald, kann ic
sehr groß und eines Tages würden wir sie gerne ganz öffnen.
(04/26 19:25:08) To BUDDIES: wkwalker: Bezüglich der Öffnung der Stadt... in w
Beispiel gerne in den zweiten Stock der Kadish Gallerie kommen
(04/26 19:26:12) To BUDDIES: Kodama: Es gibt einige Gebäude, die in besserem Z
wird momentan untersucht
(04/26 19:26:33) To BUDDIES: Kodama :Ich kann zur Terminplanung nicht viel sage
(04/26 19:27:19) To BUDDIES: Vid: Was ist dein Lieblingszeitalter - um daran zu arb
(04/26 19:27:33) To BUDDIES: Kodama: Rebek... und direkt danach: Pento
(04/26 19:27:46) To BUDDIES: Vid: Warum Rebek?
(04/26 19:28:49) To BUDDIES: Kodama: Es ist schön, einzigartig und es gibt viel d
(04/26 19:29:51) To BUDDIES: Alahmnat: Wenn die Finanzierung gewährleistet ist
den Höhlen Nachrichten und Schöpfungen der Forscher zu verbreiten? Oder soll ic
(04/26 19:30:22) To BUDDIES: Kodama: Ja..vielleicht eine Gilde der Boten…wir unt
(04/26 19:30:53) To BUDDIES: Whilyam fragt nach dem Vorfall mit Phil, was da pas
(04/26 19:31:30) To BUDDIES: Kodama: Rauch und die Explosion waren eine Folge
(Gebäude), das kann wie eine Explosion wirken
(04/26 19:32:47) To BUDDIES: Susi fragt nach einem Entscheidungstermin der Finan
(04/26 19:33:38) To BUDDIES: Kodama: Diese Sachen habe ich nicht in meinen Hä
dann höre ich auf, solange arbeite ich weiter
(04/26 19:34:27) To BUDDIES: Eleri würde gerne die Schlussfrage stellen
(04/26 19:35:00) To BUDDIES: Eleri: Wie bist du zuerst nach D'ni gekommen und wa
(04/26 19:35:19) To BUDDIES: Eleri: Und wie bist du zum DRC gekommen?
(04/26 19:36:09) To BUDDIES: Kodama: Ich kannte Watson, weil wir beide gelehrt h
es besuchen will, und ich war natürlich erstaunt, überwältigt.
(04/26 19:37:11) To BUDDIES: Kodama: Ich habe erstaunliche Orte auf dieser Welt g
habe mich gefreut an der Restauration mitzuwirken...[…]
(04/26 19:38:05) To BUDDIES: Eleri erinnert daran dass man den Liaisons auf dem F
noch ein Meeting ist.
2006/04/26 TH
meeting, Session # I,
Sutherland
(Ãœbersetzung von
Locutus)
(04/26 17:58:05) Chat.log aktiviert...
(04/26 17:58:11) Yuki_Taori: Du bist Willkommen Marie =)
(04/26 18:01:01) Tweek: Nun ein paar "Grundregeln", für jene die die Details in den
(04/26 18:02:00) Nootilus: Das Treffen ist oben im Konzertraum
(04/26 18:02:10) Tweek: Wenn du eine Frage an Marie hast, Carl, dann zeige es durch
winkte und ihr kommt in der Reihenfolge dran
(04/26 18:07:14) An FREUNDE: Marie hat hinter dem Pult im Vorleseungssaal Positi
(04/26 18:09:41) Tweek: oh noch ein Punkt, nutzt die /schreien Option wenn Fragen b
jeder hören
(04/26 18:13:42) Tweek: Willkommen zum Town Hall Meeting, danke für eure Ged
(04/26 18:13:4 Nootilus: ja
(04/26 18:14:07) Tweek: Ich möchte euch Willkommen heiße und Marie für das
danken.
(04/26 18:14:35) Tweek: Marie asll yours ^_^
(04/26 18:14:58 ) Marie Sutherland: Guten Morgen, zusammen
(04/26 18:15:11) Marie Sutherland: Danke euch Allen für euere kommen.
(04/26 18:15:32) Nootilus: bon, reste ama et moi
(04/26 18:15:58 ) Nootilus: sorry
(04/26 18:16:54) Marie Sutherland: Ich schätze ich fange an, etwas über mich zu e
(04/26 18:18:56) Marie Sutherland: Ich bin beim DRC seit 1993 dabei
(04/26 18:19:51) Marie Sutherland: und ein offizielles Mitglied des DRC seit 1997
(04/26 18:22:28 ) Marie Sutherland: Wenn die Restauration wieder vollständig zurÃ
5
(04/26 18:23:22) Marie Sutherland: Wir sollten vermutlich mit Fragen beginnen.
(04/26 18:23:50) Tweek: ok
(04/26 18:23:53) Ivan winkt
(04/26 18:23:55) Janina winkt
(04/26 18:24:08 ) Tweek: Fang an Ivan
(04/26 18:25:32) Ivan: Bist du bereit einige Informationen über Blake zu verbreiten?
(04/26 18:26:38 ) Marie Sutherland: Hoffnungsvoll sind wir nah.
(04/26 18:27:17) Tweek: er schien optimistisch als er früher vorbeikam.
(04/26 18:27:27) Marie Sutherland: Ich denke nicht das er nach einer speziellen Numm
(04/26 18:28:14) Nootilus fait un signe de la main
(04/26 18:28:20) Marie Sutherland: Gut, wir werden euch News geben, wenn wir welc
(04/26 18:28:40) Janina: Als Anthropologin, hast du ebenfalls die Völker studiert, di
sind/waren? Wenn ja, bekomme wir Infos darüber zu sehen?
(04/26 18:28:41) Tweek: slight change, if you have a quesiton can you PM me that you
(04/26 18:29:48 ) An FREUNDE: Janina: Als eine Anthropologien, hast du die Zivilis
ja, bekommen wir Infos davon?
(04/26 18:31:12) Marie Sutherland: Wir konzentrieren uns primär darauf, die Sicherh
gewährleisten. Wir tuen es
(04/26 18:32:56) Marie Sutherland: gelegentlich lernt man etwas über die Ureinwoh
es nicht gemacht
(04/26 18:35:06) Marie Sutherland: Ich würde das gern im Laufe der Zeit wechseln,
zurückkehrt
(04/26 18:36:37) Tweek: bitte erinnert euch an den /schreien Befehl
(04/26 18:37:07) An FREUNDE: Tweek: Bitte daran denken /schreien zu nutzen
(04/26 18:37:27) Ivan nickt
(04/26 18:38:23) Vormaen: Ich möchte etwas über Dr. Watson wissen und wenn d
warum der "Nicht-Wille" über solch einen wichtigen Teil des DRC zu sprechen?
(04/26 18:40:59) Marie Sutherland: Leider habe ich euch keinerlei Informationen üb
oder nichts gehört von ihm, seit 2 Jahren.
(04/26 18:42:19) Tweek: ok leider haben wir nur noch Zeit für eine Frage
(04/26 18:44:23) Chris Burnham: Was ist der Zeitrahmen/Zeitlinie für DRC Program
wird kommen?
(04/26 18:46:02) Marie Sutherland: Das hängt stark von der Finanzierung ab. Wir ko
welche schnell wiederhergestellt werden können
(04/26 18:46:46) Marie Sutherland: wenn die Restauration wieder in Gang kommt.
(04/26 18:48:48 ) Marie Sutherland: Entschuldigt aber die Zeit ist knapp. Danke für
(04/26 18:49:02) Ivy: danke Marie
(04/26 18:49:13) Ivan: Nein, danke DIR für das kommen.
(04/26 18:49:13) Marie Sutherland: diese Treffen werden besser, wenn wir den Dreh d
(04/26 18:49:25) Tweek: Danke an alle, danke Marie für die Zustimmung, danke an
dieser Gemeinde.
(04/26 18:49:36) Myridean klatscht
(04/26 18:49:44) Tweek: sorry wegen den technischen Probleme welche entstanden.
(04/26 18:49:48 ) Chris Burnham jubelt
(04/26 18:50:01) Janina klatscht
(04/26 18:50:13) Tangerine jubelt
(04/26 18:50:14) Jacuru nickt
(04/26 18:50:33) An FREUNDE: Alle klatschen oder jubeln
(04/26 18:50:43) Ivan jubelt
(04/26 18:50:45) Ivan klatscht
(04/26 18:51:22) Tweek: Vorm meine KI ist vermassel, ich kann dich nicht auf der "Sp
(04/26 18:51:42) Marie Sutherland: Danke, Palmner's Gemeinde und Tweek.
(04/26 18:51:44) Ivy: das gleiche mit mir,
(04/26 18:51:47) Janina: Marie, kann ich ein Bild für die italienische Community m
(04/26 18:51:53) Ivan: Um, neither can I
(04/26 18:52:14) Marie Sutherland: sicher.
(04/26 18:52:32) Janina: Danke!
(04/26 18:52:44) An FREUNDE: Nun ist Fotoshooting
2006/04/26 TH
meeting, Session # II, (04/26 23:48:49) Chat.log aktiviert...
Engberg
(04/26 23:49:20) Marcello: Shorah Professor
(Übersetzung von (04/26 23:50:03) Gondar: Wah! Bin ich zu spät?
Stefan)
(04/26 23:50:17) Marcello: Shorah Gondar und nein, bist du nicht :)
(04/26 23:50:20) Eleri: Nein, komm rein und setz dich
(04/26 23:50:20) Marcello: Denk ich auch!
(04/26 23:50:46) Gondar: Phew.. Ich glaube die KI braucht eine Wecker-Funktion :-)
(04/26 23:50:50) Michael Engberg: Ich bin zu früh :)
(04/26 23:51:03) Ural: Yup
(04/26 23:51:14) Marcello: Du hast jetzt aber nicht gesagt, dass du nichts zu tu hast, od
(04/26 23:51:20) Marcello: ;)
(04/26 23:51:57) Annick: Hallo an Alle
(04/26 23:52:00) Gondar: "Wir vom DRC sind immer beschäftigt, mit unseren Proje
(04/26 23:52:03) Marcello: Shorah Annick
(04/26 23:52:05) Michael Engberg: Lass das nicht den Rest des DRC hören :)
(04/26 23:52:07) Der Rattenfanger: Shorah all
(04/26 23:52:08 ) subumbra: shorah all
(04/26 23:52:11) Marcello: lol
(04/26 23:52:17) Gondar: Aber natürlich, für Kaffee ist immer Zeit. Und die Fans
(04/26 23:52:37) Marcello: Hmmm, ich habe wieder mein kleines Autogrammbuch ve
(04/26 23:53:14) Gondar: Keine Ahnung, was passiert, wenn dir jemand das Autogram
dann ihre Unterschrift im Gras oder ihren Gesichtsabdruck auf dem Felsen?
(04/26 23:53:14) Eleri: mmmm. Kaffffeeeeeeeee
(04/26 23:53:22) Michael Engberg: Danke an euch alle, dass ihr gekommen seid...
(04/26 23:53:30) Marcello: Gute Frage Gondar
(04/26 23:53:32) Professor Askew: Danke, Michael
(04/26 23:53:40) Marcello: Nein, Danke, das ihr euch die Zeit für UNS genommen h
(04/26 23:53:51) Eleri: Ja, danke. Rutscht zusammen und setzt euch, gleich geht es los
(04/26 23:53:53) Gondar: Es ist immer toll die Leute mal zu treffen, über die man im
(04/26 23:54:04) subumbra: danke an alle
(04/26 23:55:22) Eleri: Whärend alle einen Platz suchen, geh ich schon mal die Rege
(04/26 23:56:07) Eleri: Bitte bleibt Ontopic - und das Thema heute Abend ist Michael.
kam und solche Dinge
(04/26 23:56:33) Eleri: wir werden andere Treffen haben, wo es dann um Geld und Ä
ab
(04/26 23:56:48) Marcello: verstanden
(04/26 23:56:57) Eleri: Es gibt eien Warteliste für die Fragen, wollt ihr da rauf, wink
(04/26 23:57:07) Gondar: Natürlich.
(04/26 23:57:28) Eleri: und ich werde euch hinzufügen. Wartet bis ihr aufgerufen w
kommen wir schnell voran
(04/26 23:57:53) Eleri: und bitte benutzt /shout , damit wir euch alle hören können
(04/26 23:58:15) Eleri: Fragen zu den Regeln?
(04/26 23:58:32) Professor Askew: Nein.
(04/26 23:58:40) Marcello: nein Eleri
(04/26 23:58:44) subumbra: Nein
(04/26 23:58:45) Gondar: Keine die mir einfällt.
(04/26 23:58:55) Marcello: Wird es eine Kaffeepause geben?
(04/26 23:59:01) Gondar: Mmm.. Kaffee..
(04/26 23:59:02) Marcello: Mit Kuchen?
(04/26 23:59:06) subumbra: Darf ich rauchen?
(04/26 23:59:23) Eleri: Essen und Beräucherungen sind eure Sache :)
(04/26 23:59:39) Marcello: :)
(04/26 23:59:42) Gondar: Heh. Aber ich habe extra genug Schokolade für alle mitge
(04/26 23:59:56) Eleri: So, ohne weitere Umschweife übergebe ich an Michael. ErzÃ
(04/27 00:00:25) Michael Engberg: Ok...
(04/27 00:00:51) Michael Engberg: danke dass ich hier sein darf .. ich bin michael Eng
(04/27 00:01:14) Michael Engberg: ich bin 39 Jahre alt..
(04/27 00:01:45) Michael Engberg: 1998 startete ich meine erste Reise nach D'ni
(04/27 00:02:01) Michael Engberg: Wie war das??
(04/27 00:02:17) Professor Askew: LOL exzellent!
(04/27 00:02:22) Eleri: Yay! Wer hat Fragen?
(04/27 00:02:22) subumbra: cool
(04/27 00:02:24) Gondar: Yay!
(04/27 00:02:26) Professor Askew waves
(04/27 00:02:27) Marcello waves
(04/27 00:02:27) Gondar waves
(04/27 00:02:38) Ural waves
(04/27 00:02:42) Eleri: Professor?
(04/27 00:02:54) subumbra waves
(04/27 00:03:07) Professor Askew: Michael, kannst du Ausführungen zu dem See-P
Treffen erwähnt wurde?
(04/27 00:03:26) Professor Askew: Was wird es mit sich bringen?
(04/27 00:03:50) Professor Askew: Hat jeder die Frage gehört?
(04/27 00:03:57) Ural: Ja
(04/27 00:04:05) Professor Askew: Okay.
(04/27 00:04:10) An Professor Askew: Ja
(04/27 00:04:29) Michael Engberg: Wenn es um das See-Licht geht? umm... Das ist et
(04/27 00:05:06) Michael Engberg: Die Licht-Niveaus des Sees ist gering und wir arbe
(04/27 00:05:11) Michael Engberg: nächste
(04/27 00:05:15) Eleri: Marcello?
(04/27 00:05:17) Marcello: Anwelchem Projekt hattest du das größte Interesse, es
kontaktiert hatte?
(04/27 00:06:18) Marcello: Haben all emeine Frage gelesen?
(04/27 00:06:27) Ural: Ja
(04/27 00:06:30) Professor Askew: Ja, Marcello.
(04/27 00:06:30) Gondar: Denke schon.
(04/27 00:06:30) Marcello: okay
(04/27 00:06:37) Michael Engberg: Ich mag die Eders (Gärten).. ich bin von natur au
dort..
(04/27 00:07:01) Michael Engberg: nächster
(04/27 00:07:10) Eleri: Gondar?
(04/27 00:07:32) Gondar: (Sekunde bitte.. ich gebe weiter..)
(04/27 00:07:41) Eleri: Ural?
(04/27 00:08:08) Marcello waves
(04/27 00:08:12) Ural: Ich habe gehört, dass du an Kahlo gearbeitet hast, wie kam es
(04/27 00:08:52) Eleri: Wenn ihr gerade erst angekommen seid, kommt rein, setzt euch
Fragen zu kommen
(04/27 00:09:11) Michael Engberg: Ich arbeite noch on Kahlo.. weil dort noch so viel
(04/27 00:10:12) Michael Engberg: diese merkwürdigen Stukturen dort haben es mi
(04/27 00:11:00) Michael Engberg: knochenartige Strukturen , aber fast alle sind aus s
(04/27 00:11:05) Michael Engberg: nächste
(04/27 00:11:08) Eleri: Fertig Gondar?
(04/27 00:11:14) Gondar: Während deiner Arbeit hier unten, überprüfst du da n
reparierst du auch? Vielleicht in dem du "Stein-Tricks" anwendest, die du von den D'n
(04/27 00:12:02) Michael Engberg: Jeder trägt hier unten viele Hüte... (Stefan: ver
(04/27 00:13:02) JaredWhite waves
(04/27 00:13:09) Thend waves
(04/27 00:13:11) Michael Engberg: Mein Auftrag ist die Analyse aber letztendlich rep
(04/27 00:13:23) Professor Askew waves
(04/27 00:14:02) Michael Engberg: wir benutzen Werkzeug und kennen uns mit den m
wenn es erforderlich ist.
(04/27 00:14:06) Michael Engberg: nächster
(04/27 00:14:39) Eleri: subumbra?
(04/27 00:14:43) subumbra: Michael, wieviele Leute arbeiten zur Zeit beim DRC und
Verfügung? Grund- oder weitere Mittel?
(04/27 00:15:28) Michael Engberg: Vier von uns in erster Linie ... und einige Helfern
(04/27 00:16:45) Michael Engberg: unsere Ressourcen sid sehr begrenzt, das geht imm
unser bestes zu tun, was wir tun können.
(04/27 00:16:52) Michael Engberg: nächster
(04/27 00:17:02) Eleri: Marcello?
(04/27 00:17:04) Marcello: bezüglich der begrenzten Finanzierung, auf welche Aufg
welche haben hohe Priorität?
(04/27 00:18:04) Michael Engberg: wir fokussieren uns auf Orte, die nicht viel Arbeit
aber so bekommen wir sie wenigstes fertig..
(04/27 00:18:10) Michael Engberg: nächste
(04/27 00:18:25) Eleri: Jared?
(04/27 00:18:46) Tink waves
(04/27 00:18:47) JaredWhite: Weitere Finanzmittel vorausgesetzt, gibt es Pläne, die
können zu erweitern?
(04/27 00:20:01) Michael Engberg: J'taeri, mehrere kleinere Orte, und langfristig die S
(04/27 00:20:09) Marcello waves
(04/27 00:21:00) Michael Engberg: nächste
(04/27 00:21:05) Eleri: Thend?
(04/27 00:21:08) Thend: Bezüglich der Kalibrierung des Great Zero, was denkst du
wird es letztendlich haben, nach deinen Beobachtungen.
(04/27 00:22:03) Michael Engberg: Das ist Laxman's Gebiet.. was ich möchte, ist nic
(04/27 00:22:11) Michael Engberg: nächste
(04/27 00:22:14) Eleri: Professor?
(04/27 00:22:16) Professor Askew: Michael, schnelle Frage: Ich und andere von "Grea
Douglas Sharper unsere GT-Jacken verstaut hat?
(04/27 00:23:17) subumbra waves
(04/27 00:23:42) Michael Engberg: Sharper ist eine verschlossene Person.. wo immer
gut versteckt
(04/27 00:23:53) Professor Askew: Da bin ich sicher.
(04/27 00:23:55) Michael Engberg: Ich werde nach ihnen schauen, wenn ihr mögt?
(04/27 00:24:06) Michael Engberg: nächste
(04/27 00:24:08) Professor Askew: Bitte, das wäre sehr nett.
(04/27 00:24:11) Eleri: Tink?
(04/27 00:24:13) Tink: Werde die Gangart der Fragen ändern ... irgendwie. Habt ihr
du uns erzählen kannst?
(04/27 00:25:41) Michael Engberg: Es ist spaßig mit Wheely hier unten.. Familie ist
(04/27 00:25:50) Michael Engberg: nächste
(04/27 00:25:55) Eleri: Marcello?
(04/27 00:25:56) Marcello: Habt ihr erfahren (dass vielleicht in nächster Zukunft get
geschrieben werden?
(04/27 00:26:21) Michael Engberg: wow großartige Frage...
(04/27 00:26:30) Marcello: thnx
(04/27 00:26:38) Michael Engberg: ja, wir wissen etwas darüber.. nein, ich kann es
(04/27 00:26:48) Michael Engberg: zu diesem Zeitpunkt..
(04/27 00:26:53) Michael Engberg: nächste
(04/27 00:26:54) Marcello: Ich habe diese Antwort befürchtet :)
(04/27 00:26:57) Eleri: subumbra?
(04/27 00:27:00) subumbra: Was ist die Haltung des DRC gegenüber den Bahro? Es
herum zu geben.
(04/27 00:27:57) Michael Engberg: was wir bisjetzt über die Bahro wissen, scheint e
(04/27 00:28:05) Michael Engberg: sehr mysteriös
(04/27 00:28:15) Michael Engberg: nächste
(04/27 00:28:20) Eleri: Ich habe eine Frage, zum Abschluss: Was war deine Reaktion,
UNtergrund-Zivilisation gibt? Und wie war dein erster Link?
(04/27 00:29:04) Michael Engberg: Ich habe genauso reagiert wie ihr...
(04/27 00:29:36) Michael Engberg: eie Untergrund-Zivilisation zu finden war ein High
(04/27 00:30:18) Michael Engberg: linking was belebend und Furcht einflößend zu
(04/27 00:30:38) Michael Engberg: .. ist es immer noch :)
(04/27 00:30:50) Eleri: Michael, vielen Dank, dass du dir so viel Zeit deinens Tages fÃ
(04/27 00:30:55) Marcello: Danke Michael und Eleri dass ihr hier bei uns wart!
(04/27 00:30:58) Tink: Können wir bitte weiter Spaß haben? Ehrliche Arbeit ist ei
doch auch, oder?
(04/27 00:31:09) Michael Engberg: Danke dass ich hier sein durfte
(04/27 00:31:13) Eleri klatscht
(04/27 00:31:18) Marcello klatscht
(04/27 00:31:20) Gondar: Hooray!
(04/27 00:31:21) Thend klatscht
(04/27 00:31:23) Michael Engberg waves
(04/27 00:31:24) subumbra: Danke Michael
(04/27 00:31:25) Vortmax2 klatscht
(04/27 00:31:27) Arthur Kalnins klatscht
(04/27 00:31:28) Marcello: Macht weiter mit dieser guten Arbeit!
(04/27 00:31:29) JaredWhite: Es ist toll, dass ihr das alles macht -- wir sind sehr sehr d
(04/27 00:31:29) Garvin klatscht
(04/27 00:31:31) Kiteerah klatscht
(04/27 00:31:33) JaredWhite waves
(04/27 00:31:38) Marcello cheers
(04/27 00:31:41) Rich winkt
(04/27 00:31:42) Garvin klatscht
(04/27 00:31:50) Eleri: Es wird zukünftig noch mehr solcher Treffen geben, also beh
jederzeit einer der Liasons per PN schicken.
(04/27 00:31:52) Rich klatscht
(04/27 00:32:12) Dr. Kodama: gute Arbeit
(04/27 00:32:19) ...Chat.log gestoppt.
2006/04/26 TH
meeting, Session # I,
Engberg
(Ãœbersetzung von
ireenquench)
(04/26 17:47:11) To BUDDIES: Blake: Würde gerne bleiben aber habe einen andere
uns danken für unsere Unterstützung und ist an unseren Gedanken interessiert.
(04/26 17:55:17) To BUDDIES: Eleri: Es geht gleich los, bitte versammelt euch und w
benutzen, [ /schreien]
(04/26 17:55:40) To BUDDIES: Eleri: Es ist toll alle hier zu sehen
(04/26 17:56:15) To BUDDIES: Eleri : will kurz Gesprächsregeln erklären
(04/26 17:57:25) To BUDDIES: Eleri: Die Fragen sollten bitte beim Thema bleiben, e
(04/26 17:58:02) To BUDDIES: Eleri: wenn man eine Frage stellen möchte, bitte wi
Leute der Reihe nach auf
(04/26 17:58:51) To BUDDIES: Eleri: wenn ihr eine Frage stellt (öffentlich) denkt b
hören können
(04/26 17:59:58) To BUDDIES: Eleri: Man soll sich wenig bewegen, gibt es Fragen?
(04/26 18:00:55) To BUDDIES: Raphil hat gewunken und wird nun aufgefordert zu fr
(04/26 18:03:48) To BUDDIES: Also, wenn man öffentlich spricht, warten, bis man
(04/26 18:04:11) To BUDDIES: Eleri fragt nochmal ob es Fragen zum Verfahren gibt
(04/26 18:04:52) To BUDDIES: CAgrayWolf: Was sind die aktuellen Pläne des DR
(04/26 18:05:18) To BUDDIES: Engberg: Wir versuchen, die Finanzierung zu bekomm
können.
(04/26 18:05:57) To BUDDIES: Engberg: Mit den momentanen eingeschränkten MÃ
Restaurierung kaum beginnen
(04/26 18:06:37) To BUDDIES: Engberg: Wir sind aus dem gleichen Grund wie ihr hi
(04/26 18:07:01) To BUDDIES: Eleri: Bevor wir zu sehr vom Thema abdriften....
(04/26 18:07:32) To BUDDIES: Eleri: Willkommen zum ersten Town Hall Meeting
(04/26 18:08:51) To BUDDIES: Eleri: Wir sind hier, um das DRC Mitglied Michael E
das Thema heute: "alles was ihr über Michael Engberg wissen möchtet und euch tr
(04/26 18:09:20) To BUDDIES: CAGW: Winkt bitte nur, wenn ihr Fragen habt.
(04/26 18:09:51) To BUDDIES: Eleri: Wir wollen wissen, wer er ist, wie er zum DRC
(04/26 18:11:45) To BUDDIES: Julain Lapis: Es wurde beim ersten DRC-L Meeting a
unternommen habt. Hast du das gemacht? Hat es deine Meinung bezüglich der Rest
(04/26 18:12:30) To BUDDIES: Engberg: Nach einigem Widerstand bin ich auf Yeesh
Sichtweise verändert...
(04/26 18:13:39) To BUDDIES: Engberg; Ich denke ich hatte den Geist D'nis verstand
gemacht habe... nächste Frage bitte [Unterbrechung]
(04/26 18:21:20) To BUDDIES: Engberg ist anscheinen auch raus, ich bin wieder da, m
an... hoffe es klappt
(04/26 18:24:29) To BUDDIES: Engberg; Alberne Bahro...:) nächste Fragen
(04/26 18:24:57) To BUDDIES: Eleri: Sam hatte wohl die letzte?
(04/26 18:25:49) To BUDDIES: Sam: Ich habe mit Wheely for ein paar Wochen gespr
Zeitalter namens Kahlo, was ist deine Aufgabe dabei?
(04/26 18:26:22) To BUDDIES: Engberg: Kahlo schauen wir uns nun schon eine ganz
(04/26 18:27:38) To BUDDIES: Engberg: Es ist meine Aufgabe herauszufinden, ob ei
dort sicher sind
(04/26 18:28:08) To BUDDIES: Engberg: Und lasst mich sagen... es gibt dort seltsame
(04/26 18:28:17) To BUDDIES: Engberg: Nächste Frage
(04/26 18:30:16) To BUDDIES: Oh gute Frage, ich bin ein ausgebildeter struktureller
(04/26 18:32:21) To BUDDIES: Engberg: Mit zunächst keiner Finanzierung für d
gestellt
(04/26 18:33:03) To BUDDIES: Engberg: Und momentan ... einfach hier zu sein... hilf
(04/26 18:34:55) To BUDDIES: Tichelle: Michael, kannst du erklären, was du mit m
meinst? Sind es Strukturen, die du nicht genau genug verstehst, um sie zu reparieren?
(04/26 18:35:47) To BUDDIES: Engberg: Ja, das ist eine Untertreibung.
(04/26 18:37:09) To BUDDIES: Engberg: Es sieht so aus, als ob die Strukturen nicht v
ihnen zu arbeiten stellt einen also vor ungewöhnliche Probleme.
(04/26 18:37:54) To BUDDIES: Engberg: Genau genommen gibt es kaum etwas (wen
Menschenhand erschaffen wurde...merkwürdiger Ort
(04/26 18:40:26) To BUDDIES: Sam: Du hast erwähnt dass du statischer Ingenieur,
worden und was gefällt dir an deiner Arbeit?
(04/26 18:41:27) To BUDDIES: Engberg: USC Master of Building Science ( Univ Sou
als Architekt
(04/26 18:42:02) To BUDDIES: Was ich am liebsten mag, auch wenn es gefährlich
(04/26 18:43:56) To BUDDIES: Engberg: Nebenbei, wenn ihr meine Tochter trefft, bi
(04/26 18:44:15) To BUDDIES: Engberg: Letze Frage?
(04/26 18:44:55) To BUDDIES: Lial: Wird es möglich sein mit Mac OS zu forschen
(04/26 18:45:38) To BUDDIES: Engberg: (zwei worte: boot camp)
(04/26 18:46:41) To BUDDIES: Engberg: Ich möchte nichts weiter, als einen Weg z
Höhlen und den Zeitaltern zu öffnen, damit ihr sie erforschen könnt, das ist alles w
(04/26 18:48:21) To BUDDIES: Engberg: Und es sieht so aus , als ob wir eine kleine C
Optimismus).... ich muss jetzt gehen.... Danke fürs Kommen, muss an die Arbeit zur
(04/26 18:49:08) To BUDDIES: Eleri: es wird eine zweite Sitzung mit Engberg geben
per pm schicken.
2006/5/11
Geschäftliches F: Was kannst du über die Geschäftsbeziehungen zwischen Turn
Zusammenfassung: sehr guter Partner für uns aus. Sie sind kein "traditioneller" Spiele-Verleger, sie scha
„Finanzierung und Interesse an Computerspielen. Viele bei Turner denken das Uru potenzial hat, und sie g
die Zukunft― mit Wenn Uru Live zu dem wird, was wir alle bei Cyan denken das es bekommen kann, da
Mark 'Moke' Dobratz unterstützen. Falls am ende von diesem Jahr, alle hier beim TownHall Meeting anwe
(Übersetzung von sind, bin ich mir sicher das Turner sich die sache nochmal gründlich überlegen wi
Hamsta)
Erfolg wird. F: Wieviel Prozent von den $9 pro Abonnenemt bekommt Cyan? A: Ich d
dies auszurchene, aber ich kenne sie nicht. Die Unterstützung die wir von Turner be
genauen Zahlen werden sich wahrscheinlich, in Abhägnikeit vom Erfolg und der jew
Unterschied, ob sich ein Spieler nun über GameTap oder einem anderen Weg Uru L
keinen Spielerischen Unterschied haben. Dennoch gibt es natürlich über GameTa
zusätzlichen Computerspielen die Turner über den GamTap-Dienst anbietet. F: W
vielleicht nicht mögen und es unfair finden für weniger Gesammtinhalt dasselbe zu
Inhalt des Spiels Uru Live wird derselbe sein. Was den GameTap bonus angeht: Wieso
wenn er nicht bekommt was er nicht will? F: Das Gerücht welches momentan im Um
neuen/eigenständigen Dienst für Uru starten wird. Wieviel wahrheit steckt da drin
GameTap nicht Abonnieren können. A: Unere Geschäftsbeziehungen sind mit Turn
sowie auch Uru Live. Es gibt eine gegenseitig förderliche Beziehung zwischen Game
und Turner) sind uns der Schranken die GameTap international hat sehr wohl bewusst.
welches unsere Spieler im "Ausland" abnabelt. Wir werden sicherstellen, das jeder der
spielen kann. F: Wäre es förderlich für Cyan, wenn die Leute die die Wahl haben
als über den anderen Weg? (Es gibt Leute, die mögen GameTap nicht, da sie schon
gemacht haben, würden es aber Abonnieren wenn es Cyan helfen würde) A: Ich w
Live, mit der Zeit immer besser wird. Ich bin mir noch nicht sicher wie die Details aus
über GameTap nichts zusätzlich machen (Spielen/Abonnieren) müsste, wenn m
Informationen dazu rausgeben, sobald wir sie haben. F: Wie wird GamTap und Cyan d
Budget, Personal, Resource, etc. zu gewähren? A: Ich meine, dass der Schlüssel d
Wachstum, im Gegensatz zur absoluten Spielerzahl, zu tun hat. F: Wie fest is die Abm
ist so fest wie alle Geschäftlichen Abmachungen in denen ich in den letzten 15 Jahre
Haben die Geschäftsbeziehungen mit Turner auswirkungen auf die weitere Vermark
Computerspiels? A: Es öffnen sich auf jeden Fall neue Möglichkeiten für uns, da
andere Medienbereiche hat. Betatest F: Wann fängt die Beta an? A: Beta ist ein Wor
werden kann, ich müsste wohl etwas spezifizieren: Wir werden auf jeden Fall eine "
normaler Entwicklungsprozess in jedem MMO. Wir werden klein anfangen, vermutlic
Entwicklungen im Programmierbereich des Spiels. Wir werden mit nur einer Handvoll
starten und sehen was passiert. Wenn wir diese kleine Gruppe von Testern voll unterst
Wochen dauert, werden wir die Zahl auf ein paar Hundert erhöhen. Wenn wir diese d
wieder verdoppelt. Dies wird so weiter gehen, bis wir ein paar tausend ( Anm. d. Ãœb
Betatest durchführen. Wenn wir zeigen können, das unsere Systemerweiterung fun
oder als "offen" erklärt (so wie der Prolog, Anm. d. Übersetzers). Dies hängt dav
weiter testen müssen oder nicht. Und dies alles muss bis Weihnachten abgeschlossen
einen haufen Arbeit für uns bei Cyan bedeuten, aber wir haben in den letzten Monat
Grundlage dafür geschaffen, so dass ich denke, dass wir das packen werden. F: Wie
Als erstes muss man sich auf der urulive.com Seite registrieren. Wir werden wirklich t
nächsten sechs Monate benötigen. Also macht euch keine Sorgen darüber nicht d
Seite war in den letzten Tage ab und an garnicht zu ereichen. Hatten diese ServerabstÃ
Leute zum Betatest eingetragen haben? (Sind unsere Anmeldungen angekommen?) A:
gespeichert sein. Meines Erachtens waren die Anfangsprobleme der Seite nur im neuen
wir Fans machen um zu helfen? A: Seid weiter mit uns bei der Sache und lasst andere
Uru Live was besonderes ist, aber wir müssen feststellen, ob zehntausende dasselbe
mit uns diese Welten zu erforschen. Inhalte F: Was kannst du uns zu den "Gerüchten
Wer oder was ist dieses neue Übel? A: Das hört sich meines Erachtens nach einer P
glauben oder nicht. Das hängt immer vom einzelnen ab. Ich persönlich freue mich
neue Welten zu erforschen und viel Spaß zu haben. F: Wird man den DRC nun öft
näher zum Veröffentlichungsdatum, würde ich erwarten mehr und mehr vom DR
Auge auf der drcsite.org halten. F: Werden wir die Mitglieder des DRC auch auserhalb
Gibt es eine chance einen ResEng zu treffen oder sogar einer zu werden? A: Da bin ich
Miller fragen sofern ihr seine alten Knochen dazu bewegen könnt hier runter zu kom
ausgeklügeltes Gildensystem implementieren werden, welches Rollen und Aufgaben
möchten. F: Werden wir schon veröffenltiche Welten in Uru Live zu sehen bekomm
Eder Delin zu sehen bekommen? A: Eder Delin ist eine kleine Gartenwelt in der ihr eu
Jahr starten. Beta-Tester werden sie natürlich schon früher zu Gesicht bekommen
können? A: Einer der verblüffenden Dinge am Design von Uru Live ist, dass es an
nicht immer große Sachen, aber die Geschichte wird auf einer täglichen Basis vora
der Stadt geöffnet werden. Und wir wollen wirklich in regelmäßigen Abstände
hoffen monatlich. F: Wird es neue Reltoseiten geben? A. Ja. F: Wird es für Spieler m
einzusammeln? Und denkt ihr darüber nach ein Währungssystem einzuführen?
einem unbestimmten und kryptischen Wege: Es wird wahrscheinlich ein oder zwei Art
Was ein Wirtschaftssystem angeht, falls es sowas geben sollte, wird es in einer Art sei
können. F: Irgendwelche Ausführungen über "Haustiere"? (Shroomie nicht ausg
ihr momentan nicht einschlagen wollt? A: Keine Ausführungen von mir zur Zeit. Es
deine Idee von einem Haustier von meiner etwas abweichen könnte. Technisches F: W
Uru dient zur Zeit noch seinem Zweck. Aber wenn Uru Live zurückkehrt, bin ich m
Einer der großen Probleme ist, dass der Programmcode nicht mehr derselbe sein wir
Spiele-engine vor, welche Until Uru mit Uru Live inkompatibel machen. F: Ich wür
Spiel wissen, wird unser Avatar und/oder die Umgebung viel verändert? A: Wir arbe
Hoffentlich wird das Ergebnis die Avatare und Welten verbessern. Und die Möglichk
F: Also sagen wir wohl "good-bye" zu Havok? (die alte physik-engine, Anm. d. Ãœbe
hey hey, goodbye. Jup, es hatte uns in ein paar Gebieten sehr eingeschränkt. F: Werd
Live haben, wie wir es vom alten Spiel kennen? A: Das neue Live sollte einige Verbes
Einiges wird sichtbar sein, anderes wird der Spieler gar nicht mitbekommen. Aber man
benötigen, vorzugsweise eine neuere.
TH with Josh Staub- JStaub: I'm the Art and Visual Design Director for Cyan. Most importantly, that means
Evening summary looks great. I began at Cyan over 12 years ago; my first project was called Color Spelu
before I went off to college. That Fall Myst was released, and Cyan asked me if I woul
which I said NO! But after a bit of prodding over the next few months (and Myst's incr
school and come to Cyan to be employee #7. For the first several months I lived and w
lead artist for Riven, as well as one of 4 game designers (Rand, Robyn, Rawa, and mys
and I took over the reigns as Art Director, which I've been ever since. A few years ago
Director, which means in addition to managing the Art Dept., I also do the concept des
We hear DESTRUCTION IS COMING. What is this? JStaub: Unfortunately, there's n
Marten: In another Town Hall meeting, Marie Sutherland of the DRC has mentioned th
"repeatable" value. Can you expound upon what that means for the pipeline in an OOC
specific, I think we are always going to want to find a balance between the types of age
we feel is important is one that can be played over and over again and be entertaining..
age, and for many people it feels "over." So we want to try and come up with some age
you play it; an example of this might be an age that is still interesting visually, and per
one that can encourage friendly competition of sorts. I'm NOT talking about leveling o
players with something fun to do, that they may want to challenge each other with. For
vehicle in an age at some point. I'm not saying we can do that NOW, but we would lik
in an age, and guess what? people are going to want to race. Again, I'm not saying you
something that people WILL do because it's there. Again, we would like to find a good
Live's story follow the logical continuation of the original plot that was ended at ABM
JStaub: There will be new elements, but essentially I think it is safe to say that it will b
Could you talk about the design concept of Eder Delin? JStaub: Well, it is a garden age
some similarities to Eder Kemo and Eder Gira, but at the same time it will be different
(because it is sort've standard "Dni" garden architecture) but the environment will be d
will be a little more mysterious than the others, but still have the feel of a garden -- som
Hopefully you can say this without causing trouble, but any chance you could give us
Live? You were mentioning this morning that it caused trouble with some of the curren
engines. JStaub: I actually don't think I can provide the name contractually at this poin
able to comment on it soon. But yes, there are differences between the physics engines
now is getting the ABM ages to work with the new physics engine vid: This one is cou
plans to add ages that we've seen previously to Uru Live? Such as the various Myst ba
removed, it'd be nice to revisit certain areas with others. JStaub: We have talked a lot a
poll on urulive.com it is obvious that visiting previous ages (myst I ages for example)
see...I can't say any of them specifically, but we would also like to explore those smile
would definitely make URU feel like the "ultimate" universe of the Myst franchise, an
me...of course, so is making new stuff smile.gif Thend: While the Pipeline is being fill
possibly release the specific current Until Uru subscription/invitation figures, and upda
biweekly basis as an incentive for explorers to create and hit certain goals in our grassr
generate outside interest in Uru and Live? JStaub: I understand your question, but I'm
appreciate your desire to reach goals of bringing lots of people to URU! smile.gif Mart
adding multiplayer support to ages that never had it. Is this work in progress now, plan
sometime after? If after, how long after (so we get a feel for how long things take in th
guess.) JStaub: Wow, good questions. Well, like I mentioned this morning, most of wh
getting the ABM ages working...believe me, I fully understand that is not the most glam
live, but it is obviously the most critical...beyond that, we plan on attacking those "age
amongst hopefully new bits of content. That may change of course, we have the ability
pipeline...obviously, we are intimately familiar with those ages so theoretically we cou
content...but we also need to balance that with the idea that many players have already
items as well. Again, we want to create something that appeals to a broad range of peo
things they are already familiar with (thus filling the ultimate D'ni universe) while othe
Is there a chance that we will revisit Tay. I'd LOVE to see more of it. JStaub: I would s
places...but yes, Ubisoft still owns Myst III and IV content I believe Sithly: As far as th
makes me hope there is some type of Vilian or bad guy added to the story line.. is that
Hmmm. I think with any good storyline there is tension...as to where the tension come
for vague?! DRCLVortmax1: I've got a question. You said this morning that you work
wanted a shirt or a hat or something, we'd come to you? JStaub: Well, technically you
would have to be prioritized...I'm not saying we WON'T do that, but there's a lot of oth
alternative neighborhood layouts and/or customizations in the near pipeline? JStaub: A
customizations are definitely something we would like to do, but is not yet a priority in
Another one from me, serious this time. Can you elaborate a bit on the differences and
JStaub: Well, like I mentioned, structurally they will be somewhat similar...Delin is qu
atmosphere is more dense, so in some ways it feels bigger than it really is. It also feels
mysterious...there is a lot more blue, peach, pink, purplish hues, while Kemo is much b
A.Lingo: As the ABM ages are being modified for the new physics engine, will there b
I.E., new items, new details? Or is it strictly a back-to-working-order job currently? It
have "aged". JStaub: Well, we haven't specifically been working on "aging" the ages, b
things...additionally, there may be new things added over time after launch to keep tho
owned myst3 and 4 dose that mean all uru content is owned by cyan including myst5?
well...but I personally would like to get my hands on that stuff. We'll see. We spent a l
be nice to incorporate them if possible... Leh'roi: When Uru Live returns, will that also
the story? JStaub: Hmmm. I probably should wait and let the story unfold...I think it's s
sort of presence DRCLeri1: will we see any new concept art from you before Live? JS
smile.gif Thend: In Live, will we get to actually see and/or communicate/interact with
I always say Hmmm when I'm trying to figure out what I should say?) smile.gif Uhm,
Bahro...as to communicating with them or interacting with them, that remains to be see
we see anymore actual screenshots of completed ages before Live's launch? That has a
to tease us with various screenshots leading up to a release. JStaub: It's possible you w
launch...you've got a shot of Delin already, but it's possible you might see more vid: Th
working under you in the next ten years or so... can you give us any details about the s
Beta will reflect starting in Live? Like the journey beginning? JStaub: Beta will begin
ABM ages and any other bits of content running properly...unfortunately, technically s
it won't be much longer Yali: I don't know if you already answered this already, is ther
would LOVE to see the rest of that Age. JStaub: Well, I didn't discuss Tay specifially,
old stuff if reasonably possible Thend: Kodoma said that the apartments in the Hoods w
like that, can you elaborate on those specific changes and will the individual units be a
explorer each because of their fixed numbers? JStaub: We have no plans on renting or
cavern smile.gif It is possible that at some point we may open up rooms so as to provid
DRCLeri1: When it comes time for fan-made ages, how do you see your job impacting
Well, we've talked about a variety of different things regarding fan made ages. I think
lot of freedom to create their own content, but if we do that, then we would also separa
significantly...in other words, we would need to provide a way for explorers to visit co
not be CYAN content, and would be promoted as such...we would still like to find a w
of course, but we would try and find a story reason for that to make sense...why these o
you are on your own as an explorer if you choose to adventure into them...granted, the
need to do along those lines and we aren't very close to that point yet...we are committ
fry" so to speak KDT: Will Cyan give an official public statement when Beta begins? B
able to mention that they're testing due to the NDA. JStaub: I would certainly think the
would be very surprised if there wasn't.
"Age Building &
Bug Fixes" Town
Hall With Cyan's
Mark DeForest Morning Meeting
(06/03 08:10:46) Chat.log started...
(06/03 08:11:07) DRCLeri1: we've already gone over the 'rules', so the floor is all your
(06/03 08:11:27) Chogon: Hmmm. do I need to know the rules?
(06/03 08:11:59) DRCLeri1: nothing fancy, other than you get to talk first, and then th
(06/03 08:12:00) Chogon: do I need to shout?
(06/03 08:12:14) Eedrah: yes[
(06/03 08:12:14) DRCLeri1: yup. /shout is good
(06/03 08:12:17) Mari': yes
(06/03 08:12:18) Artemesia: yes!
(06/03 08:12:31) Chogon: ok.
(06/03 08:13:07) From DRCLeri1: turning it over to you while I go close hood
(06/03 08:13:10) Chogon: First, I'll talk about the difference (technical that is) between
(06/03 08:13:27) Chogon: The major differences are the servers and the physics engine
(06/03 08:14:04) Chogon: The servers are completely differnt. They were re-built from
(06/03 08:14:50) Chogon: The major reason for that was better scalability and to uses
Oracle
(06/03 08:15:51) Chogon: The Havok physics engine has be replaced with... well a dif
(06/03 08:16:41) Chogon: The major reason there is that the Havok licence had expire
more than we wanted to pay
(06/03 08:17:36) Chogon: Most of the physics stuff will be the same... we've had to wo
the same, but it mostly all there
(06/03 08:18:03) Chogon: there are quite a few minor differences...
(06/03 08:18:59) Chogon: We brought over some of the optimizations we learned in M
(06/03 08:19:47) Chogon: Also, the in-game configuration. Such as being able to chan
setup program is gone!
(06/03 08:20:32) Eedrah: Is it true they have a MYST5 expasion pack?
(06/03 08:20:53) CAGrayWolf: ?shout Please refrain from asking questions.
(06/03 08:21:03) DRCLeri1: please wait until the open floor for questions
(06/03 08:21:14) Chogon: Also, wide screen graphics. Sound sound engine enhanceme
the pyhton and SDL files are no longer exposed.
(06/03 08:21:25) Eedrah: sorry
(06/03 08:22:05) Chogon: I can stop here for some questions...? or continue
(06/03 08:22:27) CAGrayWolf: Please continue Chogon
(06/03 08:22:41) Chogon: ok
(06/03 08:24:12) Chogon: As far as the format of the files, the prp files (where the exp
any existing fan created tools will have to change.
(06/03 08:25:03) Chogon: We haven't charted out how fan created ages will integrated
(06/03 08:25:48) Chogon: But once we have our ages (and software) working then we
(06/03 08:26:53) Chogon: I think that the fan created stuff will need to be on a server o
least) start with ours. But beyond that we don't know yet
(06/03 08:27:39) Chogon: ...ok, let me skip down to tech specs.
(06/03 08:28:23) Chogon: The technical requirements for Uru Live will be the same as
(06/03 08:28:50) Chogon: What I mean by that is that some video card manufactures h
(06/03 08:29:59) Chogon: Uru Live should still run on those cards, but as an official te
supported (because we can't get support... such as their own video drivers to work with
(06/03 08:31:07) Chogon: Current day laptops should work better with Uru Live (and
improvements (specifically the mobile video cards) that make them a better experience
(06/03 08:32:38) Chogon: Uru Live will stick with DirectX 9.0c. And far as Vista, the
Labs has told us that the EAX libs don't work on Vista, so we've been changing that.
(06/03 08:33:39) Chogon: The last thing I wanted to bring up is beta testing
(06/03 08:34:31) Chogon: This time we have a very small QA (testing) crew. So we w
(06/03 08:35:03) Chogon: We will start with small numbers, so that we can get all the
people.
(06/03 08:35:52) Chogon: Then near the end of the beta testing we need to let in a *lot
testing numbers for future scalability.
(06/03 08:36:19) Chogon: So, the beta testers will be very important for the success of
(06/03 08:37:01) Chogon: Questions? (how does that work... BTW)
(06/03 08:37:50) From darkstar: If its not on list MAc compatability
(06/03 08:37:54) CAGrayWolf: All those that have questions please pm me with QUS
(06/03 08:38:06) From J'mee: question
(06/03 08:38:11) CAGrayWolf: Darryl, you have a question?
(06/03 08:38:11) From wkwalker: question
(06/03 08:38:30) From Ural: Question
(06/03 08:38:44) From Kero: Question please
(06/03 08:39:27) CAGrayWolf: Darryl? You still with us?
(06/03 08:39:58) CAGrayWolf: OK then. J'mme you had a question?
(06/03 08:40:25) KirstenBirch: Darryl use shout. He didn't hear ya.
(06/03 08:40:26) Artemesia: what about Darryl's question?
(06/03 08:40:30) From Thend: Will Age Building be available to the general player/ex
such as actual writing of words and phrases?
(06/03 08:40:39) J'mee: - Darryl, use shout
(06/03 08:40:44) Darryl Pogue: What is Cyan's stance on tools for Uru Live? I know th
but what about tools like the current PRPExplorer?
(06/03 08:40:46) CAGrayWolf: Once you have PM'd me ... please have your questions
(06/03 08:40:47) Chogon: The current PRPExplorer will have to change, because the f
have to support these tool makers better in the future because we will not be able to cre
(06/03 08:40:50) Mari': queston
(06/03 08:41:32) Chogon: but like I said earlier, we need to better define the stradegy f
(06/03 08:41:41) Mari': question, how wil the intergrated engins be supported?
(06/03 08:41:56) CAGrayWolf: Mari ... please wit your turn.
(06/03 08:42:09) From Mari': I am sorry, I tried to pm, it broke
(06/03 08:42:11) Chogon: Not sure what you mean by integrated engines?
(06/03 08:43:05) To Chogon: When done answering question ... please say next, pleas
(06/03 08:43:21) From Mari': I was talking about intergrated video cards, Mine is Nivi
(06/03 08:43:47) Chogon: Mari?
(06/03 08:44:26) CAGrayWolf: Mari was referring to integrated video card (onboard)
(06/03 08:44:49) Chogon: Ah. The Intel Extreme.
(06/03 08:45:13) From Mari': I am really sorry, my pm link broke, I didn't mean to intr
(06/03 08:45:27) DRCLeri1: just to clarify, everyone, PM CAGrayWolf with 'question
for your name to be called
(06/03 08:45:40) To Mari': No problem ... mine is acting funny as well.
(06/03 08:46:02) Tweek: please make sure your question is typed ready to be asked fo
(06/03 08:46:38) Chogon: Uru Live should work with the Intel Extreme. All the work
Myst 5. However, Intel has dropped support for its ealier video cards, so we may say it
(06/03 08:46:52) Chogon: next
(06/03 08:46:55) CAGrayWolf: J'mee ... you have a question?
(06/03 08:47:03) J'mee: Hi Chogon. Do you expect that players that want to use the fu
skills?
(06/03 08:47:42) Chogon: Good question.
(06/03 08:48:22) Chogon: I will think it will take varying skill sets. Depending on wha
(06/03 08:49:08) Chogon: It would be nice to make the tools very easy... but age desig
quickly
(06/03 08:49:37) Chogon: Hopefully more on that later.
(06/03 08:49:40) Chogon: next
(06/03 08:49:43) CAGrayWolf: Edrehn ... you have a question?
(06/03 08:50:18) DRCLeri1: looks like we lost him
(06/03 08:50:28) CAGrayWolf: Is Edrehn still with us?
(06/03 08:50:39) Artemesia: Maybe he forgot to shout!
(06/03 08:51:28) CAGrayWolf: OK then. Darkstar, you have a question?
(06/03 08:52:51) CAGrayWolf: I don't see Dark on my list, are they still here?
(06/03 08:53:21) CAGrayWolf: OK, then.wkwalker, you have a question?
(06/03 08:53:21) From Ivy: he's gone too :(
(06/03 08:53:23) wkwalker: How much thought have you given to beta feedback? The
awkward. EMail + forum?
(06/03 08:55:09) Chogon: We are getting a ticketing tracking system that should help t
for submitting tickets. Then later you can use the in-game help system. But it should b
(06/03 08:55:47) Chogon: The tickets will then feed into our internal bug database that
(06/03 08:55:56) Chogon: next
(06/03 08:55:57) From wkwalker: question
(06/03 08:56:02) From Ivy: question (it' is darkstar's one)
(06/03 08:56:09) CAGrayWolf: Ural, you have a question?
(06/03 08:56:27) From darkstar in Nexus: sorry CTD'd can someone else ask about MA
(06/03 08:56:44) Ural: how will you coose the first testers?\
(06/03 08:57:14) To darkstar in Nexus: I'll ask for you.
(06/03 08:57:23) From darkstar in Nexus: Thanks
(06/03 08:57:38) Chogon: The very first set of testers are already choosen. The next se
for GreyDragon
(06/03 08:57:43) Chogon: next
(06/03 08:57:52) Ural: sorry typo..
(06/03 08:57:57) CAGrayWolf: Kero, you have a question.
(06/03 08:58:02) Kero: If fan created ages are allowed - how will they be QA'd to prev
with no way out?
(06/03 08:58:28) Chogon: Maintainers suits.
(06/03 08:58:48) Chogon: Ok, there will be somethng more than that
(06/03 08:59:52) Chogon: That is something that we need to develop as part of the sch
need to start on a separate server... explorers beware.
(06/03 09:00:34) Chogon: Then once they pass some kind of bar, then brought into the
(06/03 09:00:40) Chogon: next
(06/03 09:00:43) CAGrayWolf: Artemesia, you have a question?
(06/03 09:01:19) Artemesia: it was already asked but one suggestion
(06/03 09:01:34) Artemesia: actually not my idea but from Shaeri of LAdies Garden C
(06/03 09:01:59) Artemesia: she suggested a texturers guild for people who don't want
with textures
(06/03 09:02:27) Artemesia: Did htat come through?
(06/03 09:03:12) From Artemesia: Did htat question come through?
(06/03 09:03:18) Chogon: That would be cool. Textures is a tough thing with copyrigh
that fans totally created... not just images grabbed from the internet
(06/03 09:03:33) Chogon: next
(06/03 09:03:36) CAGrayWolf: Thend, you have a question?
(06/03 09:03:43) Thend: When Age-Creation is eventually available to the average exp
such as the actual writing out of words and phrases, be utilized in an 'IC' manner, and w
involved and, if so, then how?
(06/03 09:05:00) Thend: *Will it be utilized....
(06/03 09:05:06) Chogon: I would love to have an age creation that is similar to the D'
long ways off.
(06/03 09:05:55) Chogon: The Guilds will be used for things like age testing and other
are creating ages.
(06/03 09:06:15) Chogon: next
(06/03 09:06:17) CAGrayWolf: We have three questions left, then we will bring this m
(06/03 09:06:24) CAGrayWolf: wkwalker?
(06/03 09:06:29) wkwalker: What is "triggering"?
(06/03 09:06:42) To Ivy: You're next.
(06/03 09:08:00) Chogon: Triggering is what we use to get the actions of the player int
certain area, there is a region sensor that will "trigger" and send an event to the game p
at the low level is done with the physics engine.
(06/03 09:08:25) Chogon: next
(06/03 09:08:26) CAGrayWolf: Ivy, you have a question?
(06/03 09:08:29) Ivy: Darkstar wanted to ask about MAC compatibility. What is the pr
(06/03 09:09:41) Chogon: With the changing of the physics engine, that would make t
team is very small and at this point it would be difficult (manpower-wise) to do the MA
(06/03 09:09:57) Chogon: next
(06/03 09:10:53) CAGrayWolf: Eleri, you have the last question.
(06/03 09:10:56) DRCLeri1: What are you guys working on to fix lag and long load tim
(06/03 09:11:10) DRCLeri1: (and evil marker games killing avvies!)
(06/03 09:12:14) Chogon: For the load times, we are bring back some of the enchancem
still not as fast as Myst5 but a lot faster than UU
(06/03 09:13:50) Chogon: The lag stuff. This is something that we need to fix. Howev
replacing the physics engine, we need to wait until those are thorougly debugged befor
(06/03 09:14:55) Chogon: As far as the marker games, we can just limit the number of
we should be able to find a better way to store them so that they are not such big hogs.
(06/03 09:15:11) Chogon: so that was the last question?
(06/03 09:15:24) CAGrayWolf: Let us all give a huge round of applause for our guest,
to answer questions and share with us.
(06/03 09:15:30) DRCLeri1 claps her hands
(06/03 09:15:35) CAGrayWolf claps his hands
(06/03 09:15:45) Ural claps his hands
(06/03 09:15:48) Chogon: Thanks very much. It was my pleasure!
(06/03 09:15:48) DRCLeri1: Thanks bunches, Chogon
(06/03 09:16:04) mookow: thanks Chogon :)
(06/03 09:16:06) Tweek: thanks Mark
(06/03 09:16:22) Chogon: So are we doing this again in 11 hours?
(06/03 09:16:35) DRCLeri1: Yup!
(06/03 09:16:50) CAGrayWolf: We will be having a second meeting this evening at 8:
(06/03 09:17:24) Chogon: If you guys what to send me questions before that, send to m
(06/03 09:17:48) Chogon: 8 MST or is it 8 PST?
(06/03 09:18:04) CAGrayWolf: OOOPS, 9:00 MDT ... 8:00pm PDT
(06/03 09:18:04) DRCLeri1: 8 pst
(06/03 09:18:22) DRCLeri1: UCT-6
(06/03 09:18:22) Chogon: cool. See y'all then
(06/03 09:18:35) Tweek: toodle pip
(06/03 09:18:40) Chogon waves
(06/03 09:18:43) DRCLeri1 waves
(06/03 09:18:58) DRCLeri1: thanks everyone for coming!
(06/03 09:19:08) CAGrayWolf: Bye Mark and thank you agehn.
(06/03 09:19:08) Chogon (I'm on the surface, be back in a minute):
(06/03 09:19:23) mookow: yes, thanks reps
(06/03 09:19:41) Thend: Yes, what Jane said
(06/03 09:19:45) From DRCLeri1: I missed a bit of the beginning in the log
(06/03 09:19:46) CAGrayWolf: Our pleasure, gald we could be of service to the comm
(06/03 09:19:47) Annick (I'm on the surface, be back in a minute):
(06/03 09:20:00) DRCLeri1: nifty stuff to learn
(06/03 09:20:52) Thend: Seeya Jane@!
(06/03 09:21:27) CAGrayWolf: Bye all.
(06/03 09:21:30) CAGrayWolf waves
Finding Things on Meeting Summaries, Raw Chat Logs, and the RSS news feed can be found by clicking
this Site
news and logs by language using the "by language" link. The upcoming event calender
the little calendar graphic to the right.
Understanding Town Finding a time for Town Halls that fits both the guests schedules, and allows for the gr
Hall Time Zones challenge indeed. The 9am/9pm Cavern Time scheduling has managed to cover the ma
reasonable hours. Cavern Time, also known as US Mountain Time, is currently on day
The 9am/15:00UTC meeting slot covers from 5:00am in Honolulu, to 10:00pm in Ban
late evening to early morning hours. LINK: <a
href="http://timeanddate.com/worldclock/fixedtime.html?year=2006&month=6&day=
Up UTC 15:00 Times Worldwide</a> The 9pm/03:00UTC meeting slot covers from 5
Most of Europe is in late evening to early morning hours. LINK: <a
href="http://timeanddate.com/worldclock/fixedtime.html?year=2006&month=6&day=
Up UTC 03:00 Times Worldwide</a> Unfortunately, because the guests (both DRC an
20:00 UTC corresponds to 01:00-13:00 PDT, leaving limited time for a meeting during
Teamspeak and The subject of Teamspeak has come up before and been roundly rejected. Several of th
Town Halls
be difficult for the DRC to remain IC if we could hear their voices. Also, besides requi
and public speaking, which people may not want to do, it would be nigh on impossible
for the people who didn't attend. The format and structure of the Town Halls were care
input from the DRC, and all the factors looked at. The set up we have now, is the one t
to us.
Raw Chat Log- Mark
Moke Dobratz
(05/11 21:55:31) Chat.log started...
evening
(05/11 21:55:36) Sorceress: Yes it is!
(05/11 21:55:45) Nancy: yes...love my Pepsi!!
(05/11 21:55:52) DRCLVortmax1: Moke has arrived!
(05/11 21:55:52) gwynhwyvar: I like Coca Cola too
(05/11 21:56:07) Zymmin: my vote is for a dry martini
(05/11 21:56:15) DRCLVortmax1: MOOOOOOOOKE!
(05/11 21:56:16) Nancy: lol
(05/11 21:56:23) Slider cheers
(05/11 21:56:25) Sowden: good call Zymmin
(05/11 21:56:28) Nancy cheers
(05/11 21:56:30) Zymmin claps his hands
(05/11 21:56:31) Sowden: Hey ho Moke!
(05/11 21:56:33) gwynhwyvar claps her hands
(05/11 21:56:37) Nancy claps her hands
(05/11 21:56:42) Sorceress claps her hands
(05/11 21:56:43) Slider: is that an ask able question?
(05/11 21:56:45) Anthony: welcome moke
(05/11 21:56:46) gwynhwyvar cheers
(05/11 21:56:47) Slider cheers
(05/11 21:56:47) Nancy cheers
(05/11 21:56:48) Reme claps his hands
(05/11 21:56:56) DRCLVortmax1: Everyone please sit down, close up as you can get
(05/11 21:56:57) Nancy: welcome
(05/11 21:57:26) Professor Askew: Hey, Moke.
(05/11 21:57:26) Zymmin: g'day Moke
(05/11 21:57:27) Sorceress: Hello Moke!
(05/11 21:57:30) Moke: Hello everyone!
(05/11 21:57:36) Nancy cheers
(05/11 21:57:37) gene waves
(05/11 21:57:49) Der Rattenfanger waves
(05/11 21:57:49) DRCLVortmax1: First of all, I'd like to offer up a big THANKS to M
(05/11 21:57:53) DRCLVortmax1 cheers
(05/11 21:57:57) gwynhwyvar cheers
(05/11 21:57:57) kimmie1 (I'm on the surface, be back in a minute):
(05/11 21:57:59) Slider: thank you guys
(05/11 21:57:59) Nancy: yes!!!!!
(05/11 21:58:01) Professor Askew: Thank you, Moke!
(05/11 21:58:02) Reme cheers
(05/11 21:58:03) Moke: Scoot in close so I don't have to shout...
(05/11 21:58:05) Sowden: I'll second that!
(05/11 21:58:06) Nancy cheers
(05/11 21:58:18) Sowden: but I like my seat :-)
(05/11 21:58:28) Moke: No, you are the ones who deserve the thanks!
(05/11 21:58:29) Moke thanks you very much!
(05/11 21:58:33) Professor Askew: Thank you, everyone.
(05/11 21:58:38) Professor Askew: hehe
(05/11 21:58:52) Sowden: well thank you Moke
(05/11 21:59:06) DRCLVortmax1: So, welcome to TH2 with Moke, random scapegoa
(05/11 21:59:19) Sowden: he he he
(05/11 21:59:25) Moke: We could have never gotten anyone interested again if you all
(05/11 21:59:42) DRCLVortmax1: Why don't you tell us a bit about yourself, and wha
(05/11 22:00:11) Moke: Sure, Vort. If anyone falls asleep, just kick me and I'll move o
(05/11 22:00:21) DRCLVortmax1 starts to laugh
(05/11 22:00:46) Moke: I have had several titles at Cyan, all of them still apply to wha
(05/11 22:01:11) Moke: Those have been; Project Manager, Development Director and
(05/11 22:01:37) Moke: Basically, I try to solve problems, preferably before they happ
(05/11 22:02:00) Moke: Of course, I usually miss the clues and have to solve the probl
(05/11 22:02:28) Moke: Then my main purpose is to take the blame.
(05/11 22:02:56) Moke: So I guess I'm responsible for anything ugly.
(05/11 22:03:08) DRCLeri1: awww
(05/11 22:04:05) Moke: I've been in the game development industry for 15 years.
(05/11 22:04:18) DRCLVortmax1: Okay, Eleri has a few of the presubmitted question
(05/11 22:04:33) Moke: Only the last 4 have been at Cyan, although I've know them fo
(05/11 22:04:48) Moke: Go ahead, Eleri
(05/11 22:05:30) DRCLeri1: the first question is, will dial-up users be able to register f
(05/11 22:06:18) Moke: We're definitely not going to recommend dial-up, but there's n
have superhuman patience.
(05/11 22:06:52) DRCLeri1: Will there be a way for interational users, and others with
(05/11 22:07:17) DRCLeri1: (oops. sorry, he didn't say next)
(05/11 22:07:51) Moke: We haven't figured out the billing system yet, but we will mak
will be able to
(05/11 22:08:01) Moke: From wherever they are.
(05/11 22:08:17) Moke: I'm not sure about the credit card thing.
(05/11 22:08:26) Moke: I'll have to get back to you on that.
(05/11 22:08:32) Moke: Next please...
(05/11 22:09:18) DRCLeri1: How does Cyan envision the dynamic storyline reaching
(05/11 22:09:53) Moke: You mean, how will the story spread through thousands of pla
(05/11 22:10:05) DRCLeri1: yeah, that smile.gif
(05/11 22:10:05) Moke: If that's the question...
(05/11 22:10:31) Moke: We are counting on a couple things to help.
(05/11 22:11:24) Moke: Postings and a readerboard system are being worked on so tha
Neighborhoods.
(05/11 22:12:17) Moke: Also, we will set up the library to have the episodes ready to e
(05/11 22:13:11) Moke: One of the biggest helps will be you guys - the community. H
that friends will spread the story. Maybe even be part of the story.
(05/11 22:13:37) Moke: Next question, please...
(05/11 22:14:07) DRCLVortmax1: We're going to open the floor to questions now. If y
the list already). And remember ot use /shout
(05/11 22:14:09) Moke: (If I crash, please stick around - I'll be back in a few minutes.)
(05/11 22:14:13) DRCLVortmax1: Sowden, you're first!
(05/11 22:15:06) DRCLeri1: (it helps if you have your question all typed in, and ready
(05/11 22:15:36) Sowden: I would liketo ask that
(05/11 22:15:38) Sorceress: Could Moke go into a bit more detail about the "episode li
(05/11 22:15:48) Sowden: if you guys are thinking this far ahead
(05/11 22:15:51) DRCLVortmax1: Hold your question Sorceress. I'll ad you to the list
(05/11 22:16:11) Sowden: what will happen to the D'mala Shard after the opening of U
(05/11 22:16:25) Moke: Good question, Sowden.
(05/11 22:16:34) Sowden: thanks
(05/11 22:17:05) Moke: I'm not entirely certain, but like I told the morning group, Unt
important purpose for the community.
(05/11 22:17:36) Moke: When Uru Live is back and growing like a weed, I'm not sure
(05/11 22:18:08) Moke: And I can tell you that the code between Until Uru and the ne
(05/11 22:18:51) Moke: I hope we can take the ambition and energy of Until Uru and c
created content for Uru Live.
(05/11 22:19:22) Moke: Sort of skirting around a couple issues there, Sowden, but doe
(05/11 22:19:41) Sowden: yeah, it does
(05/11 22:19:44) Sowden: thanks Moke!
(05/11 22:19:48) DRCLVortmax1: Anthony, you're up!
(05/11 22:19:51) Anthony: So if you can say how long were you talking to Turner for
(05/11 22:19:53) Moke: You are welcome!
(05/11 22:21:06) Moke: That depends on how you look at it, Anthony.
(05/11 22:21:39) Moke: We were talking to Turner before Ubisoft even entered the pic
(05/11 22:22:40) Moke: We came very close to signing with them then. But that didn't
Ubisoft.
(05/11 22:23:32) Moke: We have kept the Turner relationship going even through the
are so awesome.
(05/11 22:24:25) Moke: When Cyan ran out of options last summer, Turner stepped rig
going.
(05/11 22:25:04) Moke: They have understood the talent we have and the special place
(05/11 22:25:23) Moke: So we couldn't be more thrilled that we are partnering with the
(05/11 22:25:48) Moke: Next please...
(05/11 22:25:50) DRCLVortmax1: Slider, you had a question?
(05/11 22:25:53) Slider: Moke, is there any "new content or updates" going to make it
"beta Uru" and "URULive" to appear? (And can I get a "Cone Shaped Hat"? Please!!!)
(05/11 22:26:02) DRCLVortmax1 starts to laugh
(05/11 22:26:36) Moke: The cone-shaped hat is a great idea! Hang on while I write tha
(05/11 22:26:44) Anthony: lol
(05/11 22:26:44) Slider: sweet
(05/11 22:26:47) Slider: thanks
(05/11 22:26:54) DRCLeri1: lol
(05/11 22:26:58) DRCLVortmax1 laughs
(05/11 22:27:32) Moke: For Until Uru, we're grateful to have the community contribut
of minor fixes will be coming soon...
(05/11 22:27:40) Moke: Maybe next week, even.
(05/11 22:28:22) Moke: But I must tell you, at Cyan, our focus is on Uru Live. Every m
less toward the new Uru Live.
(05/11 22:28:51) Slider: makes sense
(05/11 22:29:25) Moke: Hopefully we'll all be able to keep enjoying what we can here
back in Uru Live.
(05/11 22:29:36) Moke: Thanks for the question and suggestion, Slider.
(05/11 22:29:42) DRCLVortmax1: Professor Askew, your turn!
(05/11 22:29:45) Professor Askew: If you've answered this question previously just pa
of the new areas or just what we know on new servers?
(05/11 22:30:19) Moke: I'm guessing the Beta Testers will see a few new areas...
(05/11 22:30:53) DRCLVortmax1: (Sorry for the interruption, but gene, you're on the
(05/11 22:30:53) Moke: But much of the new content is still "in the pipeline" so to spe
(05/11 22:31:30) Moke: The early Beta Testers will see less new areas than the later B
(05/11 22:31:37) Moke: Next question, please.
(05/11 22:31:45) DRCLVortmax1: A Cynic! Go for it!
(05/11 22:31:50) a cynic: What are Cyan's plans for publicity, both positive and negati
for example?
(05/11 22:32:12) Moke: "Bad review"? What's that?
(05/11 22:32:27) Error: (Can't find 'Reme' in any of the player lists.)
(05/11 22:32:36) a cynic: Like, someone complaining about the navigation system
(05/11 22:32:42) a cynic: just overall negative
(05/11 22:32:49) Moke: Ah...
(05/11 22:33:28) Moke: We like to think of "negative reviews" as good feedback.
(05/11 22:33:45) Moke: We listen to everything. I mean, everything!
(05/11 22:34:23) Moke: When the feedback makes sense, we try to make adjustments
(05/11 22:34:35) Moke: Some of the best feedback is negative.
(05/11 22:35:10) Moke: And at the same time, we can't change the world in one day.
(05/11 22:35:55) a cynic: makes sense to me
(05/11 22:36:00) Moke: Sometimes we get great feedback and it takes us months to do
with us. We want Uru Live to be as good as it can be.
(05/11 22:36:10) Moke: And your voices will be a big part of that.
(05/11 22:36:23) Moke: Good question, a cynic.
(05/11 22:36:29) DRCLVortmax1: Zymmin, your turn to talk to Moke!
(05/11 22:36:30) Moke: Next, please...
(05/11 22:37:04) DRCLVortmax1: Oops, I think he crashed... J'mee!
(05/11 22:37:10) J'mee: Glad to meet you, Moke. Does Cyan plan to integrate any of t
developed for Uru Live? Or will the Myst V happenings not fit well or at all?
(05/11 22:37:38) Moke: Nice to meet you, J'mee!
(05/11 22:38:17) Moke: The Myst V story will not be ignored, but it might not fit the w
say about that.
(05/11 22:38:52) Moke: Next?
(05/11 22:39:18) DRCLVortmax1: Let's go with Sorceress next!
(05/11 22:39:22) Sorceress: Could you further explain the "episode library" you menti
(05/11 22:39:43) Moke: A bewitching question, Sorceress...
(05/11 22:39:57) Sorceress: hee
(05/11 22:40:04) Moke: You've all been to the Library, yes?
(05/11 22:40:29) Sorceress: If you mean the one in Ae'gura, then yes.
(05/11 22:40:57) Moke: Yes, in the City.
(05/11 22:41:34) Moke: It will function like any Library... It will house books.
(05/11 22:42:09) Moke: We're really looking ahead here...
(05/11 22:42:39) Moke: For when new explorers come into Uru Live in two or three y
(05/11 22:43:47) Moke: The story may have moved on quite a bit, but they will be able
visiting the Library.
(05/11 22:44:35) Moke: I know that's kind of vague... Ryan or Rand Miller could expl
them about it the next time you see them.
(05/11 22:44:47) Moke: Next question, please
(05/11 22:44:54) Sorceress: Thanks Moke!
(05/11 22:45:06) DRCLVortmax1: I think we get the idea. smile.gif Eleri has a few qu
(05/11 22:45:14) Moke: Quite welcome, sorry my answer wasn't as good as the questio
(05/11 22:45:18) DRCLVortmax1: And one of her own
(05/11 22:45:26) Moke: I'm ready!
(05/11 22:45:36) DRCLeri1: What kind of marketing efforts will we see?
(05/11 22:46:04) Moke: Great question, and I'm not certain.
(05/11 22:47:08) Moke: We haven't talked with Turner about this specifically, yet, but
(05/11 22:47:26) Moke: I certainly hope we can take advantage of that somehow.
(05/11 22:47:49) Moke: Word of mouth will always play an important part, as well.
(05/11 22:48:03) Moke: Next question, please....
(05/11 22:48:06) DRCLeri1: Which of the current Guilds will you be keeping, if any?
(05/11 22:49:44) Moke: I'm not sure we have the right to speak for any of the current G
of a guild - within reason - and we will help establish a few important Guilds, as well.
(05/11 22:50:42) Moke: So, I guess, all the current Guilds will continue in some form,
(05/11 22:50:55) Moke: Next question, please
(05/11 22:50:58) DRCLeri1: Will new explorers to Live start with the Cleft and the Jo
else?
(05/11 22:51:52) Moke: I can tell you that new explorers will not start out in the Cleft.
(05/11 22:52:04) DRCLVortmax1: *gasp*
(05/11 22:52:36) Moke: It will still be necessary to complete the journey, but accessibl
(05/11 22:52:59) Moke: The idea behind this, is...
(05/11 22:53:32) Moke: We wanted to get people to the heart of Uru more quickly. Th
(05/11 22:53:49) Moke: Next question, please.
(05/11 22:53:51) DRCLVortmax1: Der Rattenfanger, ask away!
(05/11 22:53:53) Der Rattenfanger: Will Live be set up so that it is always "public" or
exploration as well (like with our current Relto library)?
(05/11 22:55:10) Moke: That's one thing that won't change about Uru Live. Each explo
interaction.
(05/11 22:55:49) Moke: They will still have their own shelf of linking books that are th
(05/11 22:56:04) Moke: Invitations and sharing will still matter.
(05/11 22:56:42) Moke: And there will continue to be a mix of public and private area
(05/11 22:57:13) Moke: Does that answer your question, Der Rattenfanger?
(05/11 22:57:27) Der Rattenfanger: Yes! Thanks, Moke!
(05/11 22:57:27) Moke: Or did I miss the point?
(05/11 22:57:28) Moke: Great!
(05/11 22:57:34) DRCLVortmax1: Nancy, launch question!
(05/11 22:57:38) Nancy: how many people are you planning to allow on beta testing?
(05/11 23:00:36) DRCLVortmax1: Moke?
(05/11 23:00:51) Sorceress: Someone poke Moke.
(05/11 23:00:56) DRCLVortmax1: *pokes moke*
(05/11 23:00:59) DRCLeri1: We lost Moke, but I know the answer to that
(05/11 23:01:05) DRCLVortmax1: Don't panic! He'll be back
(05/11 23:01:08) DRCLeri1: Moke answered it this morning
(05/11 23:01:17) DRCLVortmax1: Go for it Eleri
(05/11 23:01:46) DRCLVortmax1: Also, if anyone wants to ask another question, PM
smile.gif
(05/11 23:01:48) DRCLeri1: It'll start with a small group, and then they'll slowly incre
(05/11 23:02:06) Nancy: ok..thank you
(05/11 23:02:13) DRCLeri1: his full anwer is on the summary on the DRC site
(05/11 23:02:13) J'mee: Great Leapin panic linkers!
(05/11 23:02:37) DRCLVortmax1: Moke's back on, and probably on his way as I say t
(05/11 23:02:54) Sowden: I wish that I could stay, but I have to jet
(05/11 23:02:58) Slider: this has been a good meeting a lot has been answered
(05/11 23:03:11) Sowden: thanks for the town meeting, and I'll cathc you all later
(05/11 23:03:16) DRCLVortmax1: So long Sowden smile.gif
(05/11 23:03:23) J'mee: Bye Sowden
(05/11 23:03:33) Sorceress: Bye Sowden
(05/11 23:04:09) Sowden: later
(05/11 23:04:38) DRCLVortmax1: He's on his way back, I promise smile.gif
(05/11 23:04:53) Slider: he's in the nexus now
(05/11 23:05:43) Sorceress: wb Moke
(05/11 23:05:49) DRCLVortmax1: Moke, can ya hear us?
(05/11 23:05:59) Moke: Sorry about that, everyone...
(05/11 23:06:14) Moke: I had three crash to desktops this morning!
(05/11 23:06:27) DRCLeri1: Bahro were kidnapping you
(05/11 23:06:33) DRCLeri1: we fended them off
(05/11 23:06:43) Nancy: lol
(05/11 23:06:48) DRCLVortmax1 laughs
(05/11 23:06:59) Moke: Can everyone hear me?
(05/11 23:07:07) DRCLVortmax1: Okay Hailah, it's your turn on "Ask Moke!"
(05/11 23:07:07) gwynhwyvar: Yes
(05/11 23:07:08) Slider: I can
(05/11 23:07:11) Sorceress: yes
(05/11 23:07:14) Nancy: I can
(05/11 23:07:22) hailah: I'd like to know more about the Library. Will it have Books (l
many there? And, will they have a classification of some kind? (had to ask for Myridea
(05/11 23:07:34) DRCLVortmax1 laughs
(05/11 23:08:32) Moke: Yes, I believe the Library will have both Linking Books and r
time.
(05/11 23:08:50) Moke: I'm not sure how many that will turn out to be. Hopefully, a lo
(05/11 23:09:33) Moke: I'm sure we can come up with a way to classify. Or maybe, th
(05/11 23:09:41) Moke: Next question, please...
(05/11 23:09:43) DRCLVortmax1: And now, questions from Zymmin: Will beta tester
Cyan if we joined GameTap now?
(05/11 23:11:37) DRCLVortmax1: Oh Moke, did you crash out again??
(05/11 23:11:41) Moke: Good questions, and I have no certain answers yet. But things
GameTap, so no one will necessarily have to join GameTap to join Uru Live. There ce
another.
(05/11 23:12:29) Moke: If you can do the GameTap route, I'd highly recommend it. Yo
games. I'm on GameTap and I play it all the time.
(05/11 23:12:49) Moke: Next question, please...
(05/11 23:12:57) DRCLVortmax1: Slider, you had another?
ANNOUNCEMENT: Shorah Explorers! It is time for another Town Hall meeting with a DRC Member, Poss
New Ages - Town resent updating of the DRC Site, we felt it important to focus on the New Ages that ha
Hall Meeting worked on. In this meeting we will be discussing New Ages that have been found, wha
Thursday 06 July 06 these Ages, who discovered them and who is currently working on them. We can also
exploring and getting New Ages ready and safe to explore by all of us, along with poss
will become accessible to the Explorers. Please submit any questions you may have vi
Liaisons and we will do are best to get them answered for you. As usual, the format wi
answer pre-submitted questions. Then for the second half of the meeting we will open
that if you have a question during the open floor portion, that you need to PM the appo
will then be added to the queue. We ask that you please have your question ready (type
can avoid any delays. The new format for this and all future meetings is that we ask th
please STAND during the meeting. We also ask that you do not use your KI if you can
and all methods to ensure a "stable" environment for all attending and to avoid any cra
guests. Thank you for your understanding and cooperation in this. Thursday 06 July 20
- TBA Location: Town Hall 1 Neighborhood Times: 9am-10am and 9pm-10pm Caver
Town Hall with Summary of the meeting with Mark "Chogon" DeForest by Vortmax: Personal Info: M
Cyan's Mark
ago. His first assignment was to port Manhole Masterpiece to the PC. After that, he wo
DeForest- Summary such as the moving water and the fireflies in the jungle. He also worked with Sunsoft i
working on Color Osmo, which hasn't seen the light of release, because he was interru
Cyan acquired the programmers from Headspin, he worked mostly on gameplay progr
engine. After Uru was finished, Brice (the previous CTO) left the company, and Mark
team for the Uru expansion packs and Myst V, and now for Uru Live. Bug Fixes: Fanblessing, because Cyan has been working on Uru Live and have not had time to make
very talented and dedicated group (though he put them through the wringer at times (so
experience for them, as it was for him. And they should be proud of their work! (He ga
coders, and that person is applying what makes sense to Uru Live.) Technical changes
from the ground up, to achieve better scalability and make use of higher power databas
physics engine has been replaced with a different one (contracts still have to be signed
license has expired, and the cost to re-license it was more than Cyan wanted to pay. M
while they've had to work hard to get things like triggering to work the same, it's mostl
actions of a player into the game. For example, when you walk into a certain area, ther
send an event to the game play module (python). Most of the triggering at the low leve
minor changes have been made. They brought over some of the optimizations they lea
and animation. Also, the in-game configuration, such as being able to change resolutio
The client setup program is gone! Wide screen graphics and sound engine enhancemen
Enhancements from Myst V brought into Uru should help with load times. It won't be
Uru. The lag is something they need to fix, but since they are re-writing the servers and
to wait for that to be thoroughly debugged before they can tackle the lag issues. As for
number of markers as before. But they should be able to find a better way to store them
changing of the physics engine, a Mac version is more possible. However, the tech tea
would be more difficult (manpower-wise) to do a Mac port. Other changes to Uru Live
not supposed to say if we'll start in D'ni right away. If two people joined Until Uru tog
each other, and they wanted to make that meeting easier. We will see Ages from Comp
when they'll be ready, probably sometime after launch. There are some multiplayer iss
not sure about using realMYST Ages, as they were created with the Plasma 1 engine, w
bring Myst Island forward to Myst V, and it was a lot of work. Cyan does plan to add m
launch, but in the future they want to make the avatar a lot more customizable, such as
already been added to Uru Live which we haven't seen, but he can't tell us how many.
Ages coming out. Unfortunately, he can't give more details than that. He hopes that ma
in Uru Live. But it will be up to the Beta testers to help find them! Age Creation: The m
files are no longer exposed. The PRP files (where the exported art data is stored) has c
created tools will have to change. The current PRPExplorer will have to change, becau
thinks Cyan will have to support fan-based tool makers better in the fugure, because th
tools needed. However, they still need to better define the strategy for fan-created ages
for those at Cyan that have all the tools and are able to walk down the hall to talk to th
the beginning of Uru live, it's going to be difficult for fans to create Ages. It will take s
engine and use of undocumented tools and features. Hopefully, as time goes on and wi
creation can become more accessable to more people. In the meantime, Age writers wi
They haven't charted out how fan created ages will be integrated into Uru Live yet. Bu
working, they will look at that. They definitely want a way to convert current fan-mad
that the current Ages will not have to be redone. They're not sure how to do it yet, but
created stuff will probably need to be on a server of its own, and the tools will need to
"explorers beware" area for initial testing. Once they past some kind of bar, they'll be b
beyond that, they don't know yet. A Guild system would be used for things like age tes
who are creating ages. Players wanting to use Age Creation tools will probably need v
depending on what kind of age you're making. It would be nice to make the tools very
complicated very quickly. They would love to have an age creation system similar to D
long way off. The future for Uru Live with Alcugs and the Volcano Project is unclear.
together with the Alcugs and Volcano people to bring about fan-based ages in uru Live
be able to be released. There are still future projects (beyond Uru Live) that portions o
Plasma tools, they'll be mostly undocumented at first. They need to have some way of
creators, he's just not sure what that mechanism is yet. File formats will be difficult to
modules share code with the runtime, to make it easy to maintain both sides at once. A
won't be released. The new physics engine is not what was used in Plasma 1 (realMYS
engine. The hope is that some multiplayer things will be helped with this new physics
licensing. A "Guild of Texturers", for people who want to help by creating textures for
textures can have a lot of copyright issues. The textures must be totally created by fans
Uru Live Tech Specs: Tech requirements for Uru Live will be the same as Uru. Howev
manufacturers have dropped support for their older cards. While Uru Live should still
they must say they're not supported, because they can't get support, like the manufactu
Current day laptops should work better with Uru Live (and Uru). There have been man
mobile video cards) that make them a better experience. Uru Live will stick with Direc
they've seen is that Creative Labs has told them the EAX libs don't work with Vista, so
should work with the Intel Extreme onboard video cards, as all the work from PotS and
Intel has dropped support for its earlier video cards, so they may say it's unsupported, t
They have a very small QA (testing) crew this time, so they'll be relying on beta testers
they can get all the major bugs dealt with before adding more people. Then near the en
people so they can get some stress testing numbers for future scalability. Clearly, beta
success of Uru Live. They've discussed who should be in the first group of beta testers
None of the beta testers have been contacted yet, so if you haven't got the call yet, that
set will be contacted in a month. Also, if you don't get in the first group, you'll probabl
working on getting a ticket tracking system that will help with bug reporting and comm
web site for submitting tickets, but later you can use an in-game help system. The ticke
database that goes to the developers. In the end, things should be much better this time
Raw Chat Log- Mark
DeForest evening (06/03 22:02:51) Chat.log started...
(06/03 22:02:57) Sam Byard: hi vortymax
(06/03 22:03:02) Sam Byard: hi chogon
(06/03 22:03:06) Darryl Pogue: welcome back Chogon
(06/03 22:03:20) DRCLeri1: Heya, Mark
(06/03 22:03:23) Sam Byard shhhhh
(06/03 22:03:42) DRCLVortmax1: Forgive me for being late, and welcome Mark!
(06/03 22:04:07) Chogon: nice cones!
(06/03 22:04:15) vid: biggrin.gif
(06/03 22:04:18) Aloys: Hi Mark
(06/03 22:04:19) Chogon: hi all
(06/03 22:04:20) DRCLVortmax1: Please remember to hold your questions until you'v
question, and I will add you to the list.
(06/03 22:04:46) Chogon: we ready then?
(06/03 22:04:51) DRCLeri1: Vortmax is going to keep the queue, I'll give him the nam
(06/03 22:05:10) Toria: question
(06/03 22:05:11) DRCLeri1: Ready to go. What don't you tell us a bit about yourself
(06/03 22:05:21) Chogon: ok
(06/03 22:06:04) Chogon: I started at Cyan more than 11 years ago. My first assignme
PC
(06/03 22:07:24) Chogon: After that I worked on Riven, mostly special effects such as
jungle. I also worked with Sunsoft in porting Riven.
(06/03 22:08:20) Chogon: After that I started working on the Color Osmo, that has not
interrupted by DIRT (D'ni In RealTime)
(06/03 22:10:12) Chogon: Then after we aquired the programmers from Headspin, I w
and adding pyhton to the plasma engine
(06/03 22:11:56) Chogon: Then after Uru was finished, Brice (the previous CTO) left
managed the tech team for the Uru expansion packs and Myst 5 and for now Uru Live
(06/03 22:12:39) Chogon: That's it in a nutshell. Now on to the dirt.
(06/03 22:12:51) DRCLeri1: did you get any questions emailed to you?
(06/03 22:13:05) Chogon: Only one.
(06/03 22:13:23) Chogon: A clarification about the Beta testers.
(06/03 22:14:08) Chogon: I had said this morning that the first set of beta testers have
true.
(06/03 22:14:52) Chogon: We had discussed who should be in the first group but had n
(06/03 22:15:32) DRCLVortmax1: Do you have anything else you didn't get to cover t
(06/03 22:16:02) Chogon: So, if you haven't got the call yet, that doesn't mean anythin
, you will probably get in the following groups
(06/03 22:16:20) Chogon: yes. a few more things
(06/03 22:16:49) DRCLVortmax1: Allright, let's hear a bit about that then smile.gif
(06/03 22:16:56) Toria: how are the physics improvements going to affect gameplay w
engine correct?/sit
(06/03 22:17:15) DRCLVortmax1: Please hold your questions for a bit. (I think that w
)
(06/03 22:17:37) Chogon: Fan based fixes in Until Uru has been a great blessing becau
Live and have not had time to make fixes to UU
(06/03 22:18:39) Chogon: These fixes were done by a very talented and dedicated grou
(sorry)).
(06/03 22:19:19) Chogon: But I hope it was a good experience for them, I know it was
work.
(06/03 22:19:50) DRCLVortmax1: A big thanks to our community bug-fixers!
(06/03 22:20:09) Chogon: BTW, I gave all the python fixes to one of the pyhton coder
Uru Live
(06/03 22:20:54) Chogon: Now some stuff on Age creation
(06/03 22:21:13) Sam Byard: rewording the question i was going to ask but does anyo
testers, and if not any idea when they will ? Sorry about the off topic question
(06/03 22:21:18) Sam Byard: DAMN
(06/03 22:21:21) Sam Byard: sorry
(06/03 22:21:27) Sam Byard shuts up
(06/03 22:21:28) DRCLVortmax1: It's okay smile.gif
(06/03 22:21:52) Chogon: Creating Ages is a very difficult task, even for those here at
walk down the hall to talk to the person that create the tool or feature
(06/03 22:23:52) Chogon: In the beginning of Uru Live, it is going to be difficult for fa
intimate knowledge of the plasma engine and use of undocumented tools and features.
(06/03 22:25:07) Chogon: Hopefully, as time goes on and with the help of fan tool ma
accessible to more people. But in the meantime, Age writers will have to reply on the s
(06/03 22:25:31) Chogon: Ok, ready for questions
(06/03 22:25:47) DRCLVortmax1: Okay, just a reminder, PLEASE hold your question
(06/03 22:25:51) DRCLVortmax1: Sam Byard, you're up first!
(06/03 22:25:55) Sam Byard: rewording the question i was going to ask but does anyo
testers, and if not any idea when they will ? Sorry about the off topic question.
(06/03 22:26:44) Chogon: I don't think any of the beta testers have been contacted yet
(06/03 22:27:07) Chogon: Hopefully, the first set will get contacted in a month.
(06/03 22:27:12) Chogon: next
(06/03 22:27:25) DRCLVortmax1: Toria! Your turn to Ask a Cyantist!
(06/03 22:29:27) DRCLVortmax1: I fear we've lost Toria. Here's one from vid: It's bee
the heart of the community faster... Does this mean we'll be starting off in D'ni right aw
(06/03 22:31:15) Chogon: Hmmm. Not sure I'm suppose to tell. They key thing is that
joined Uru Live together, it might be some time before they see each other. We wanted
(06/03 22:31:34) Chogon: next
(06/03 22:31:39) Darryl Pogue: You have said that fan Ages will be a part of Uru Live
Ages to Until Uru shards? What about things like Alcugs and the Volcano Project? Wi
be rendered obsolete by Uru Live? Also, is there any chance of Cyan release Plasma so
API to work from.
(06/03 22:32:23) Chogon: so many questions.
(06/03 22:32:43) DRCLeri1: please wait to be called on, too
(06/03 22:33:25) DRCLVortmax1: Well Chogon, just answer what you can, I suppose
(06/03 22:33:39) Chogon: I don't know what the future holds for both Uru Live and Al
think that we will have to work together with them to bring about fan based ages in Ur
(06/03 22:34:08) DRCLVortmax1: A question from Toria: Will the new physics engin
Is it the plasma 1.2 engine that's being used?
(06/03 22:34:12) DRCLVortmax1: oops!
(06/03 22:34:21) DRCLVortmax1 screws up too sad.gif
(06/03 22:35:05) Chogon: The plasma engine source code will not be able to be releas
Uru Live) that portions of it will be used for.
(06/03 22:35:54) Chogon: The physics engine is not what was used in Plasma 1 (realM
physics engine.
(06/03 22:36:38) Chogon: The hope is that some things will help with this new physics
(06/03 22:37:13) Chogon: next
(06/03 22:37:25) DRCLVortmax1: Mystical Explorer, it's your turn!
(06/03 22:37:30) Mystical Explorer: What will happen to those ages that we have been
Will there be a way to incorperate those ages without redoing them?
(06/03 20:38:43) Chogon: We will definitely have to have some way to convert those A
early fan Ages are important.
(06/03 22:41:40) Kero: Not sure you can answer this - will we see all the Ages from U
engine? And might we see the 3D Ages from RealMyst in the future?
(06/03 22:42:51) Chogon: Yes for CC Ages on Uru Live. Not sure when they will be r
(06/03 22:45:53) DRCLeri1: darn Bahro
(06/03 22:46:00) DRCLVortmax1: Looks like we lost Mark again.....
(06/03 22:46:07) DRCLVortmax1: GAH!!
(06/03 22:46:16) DRCLVortmax1: BRB anyway, must get on the list
(06/03 22:47:37) Darryl Pogue: looks like Chogon crashed out too
(06/03 22:48:16) DRCLVortmax1: I have a question for when he gets back: Will this p
biggrin.gif
(06/03 22:48:36) Darryl Pogue: good one
(06/03 22:48:38) DRCLeri1: back ! Back you orange menace!
(06/03 22:48:56) DRCLeri1: who didn't appease the Great Cone?
(06/03 22:49:16) DRCLVortmax1: WB Mark smile.gif
(06/03 22:49:32) Chogon: I'm back. Crashed (blush)
(06/03 22:49:39) DRCLeri1: where were we?
(06/03 22:49:45) DRCLVortmax1: We got your answer on CC Ages. Any news on Re
(06/03 22:50:04) Chogon: oh, yeah.
(06/03 22:50:44) Chogon: The CC Ages are being worked on for Uru Live, there are s
design wise
(06/03 22:51:24) Chogon: Not sure about using realMYST ages. They were created wi
than 2.
(06/03 22:51:56) Chogon: We did bring Myst Island forward to Myst 5.... it was a lot o
(06/03 22:52:26) Chogon: Any more questions?
(06/03 22:52:40) DRCLVortmax1: Eleri?
(06/03 22:52:45) DRCLeri1: are there plans to improve or modify avatar creation at al
shapes?
(06/03 22:53:36) Chogon: Yes. We want to add more options for launch. But in the fut
customizable, such as mood.
(06/03 22:53:53) Chogon: next
(06/03 22:53:55) Darryl Pogue: So the tools that you are planning to release, will they
engine? There are still a lot of Classes that we don't know about, mainly the awful type
(06/03 22:55:00) Darryl Pogue: Any file format specifications?
(06/03 22:55:24) Chogon: If we release the Plasma tools, they will be mostly undocum
way of transfer information to the fan tool creators, I'm just not sure what that mechan
(06/03 22:56:22) Chogon: File formats will be difficult to explain without the source c
the runtime, to make it easy to maintain both sides at once.
(06/03 22:56:54) Chogon: And of course, secure files and encryptions won't be told. H
(06/03 22:57:09) DRCLeri1: lol
(06/03 22:57:19) DRCLVortmax1: Naturally smile.gif
(06/03 22:57:26) Chogon: next
(06/03 22:57:34) Sam Byard: how many new ages have already been added into URU
many more do you anticipate by release ? PS: I dont understand a word of the last ques
(06/03 22:57:58) Sam Byard: smile.gif
(06/03 22:59:01) GirlChair waves
(06/03 22:59:39) Chogon: Can't tell you exactly how many. But there will be a few. Th
of Ages coming out. Sorry, I can't give any more detail than that.
(06/03 22:59:54) Sam Byard: thank you smile.gif
(06/03 23:00:06) DRCLeri1: We've got a day set aside to talk about the pipeline in the
(06/03 23:00:16) Chogon: cool
(06/03 23:00:18) DRCLVortmax1: Okay, one last question from me then: Any chance
Uru Live? smile.gif
(06/03 23:00:52) Chogon: I certainly hope so. And it will be up to the Beta testers to h
(06/03 23:01:01) DRCLeri1: lol
(06/03 23:01:10) DRCLVortmax1: Well let me in already! biggrin.gif
(06/03 23:01:26) DRCLeri1: Anything else you'd like us to know, Mark?
(06/03 23:01:27) Chogon: The Until Uru code is two years old (with no updates). That
(06/03 23:01:27) DRCLVortmax1: Can explorers send you more questions, if they hav
(06/03 23:02:22) Chogon: Sure they can send me email at markd@cyan.com
(06/03 23:02:30) Darryl Pogue: Thank you Mark for taking the time to answer our que
(06/03 23:02:36) DRCLeri1 claps her hands
(06/03 23:02:37) Sam Byard: and thats why we love cyan
(06/03 23:02:40) gwynhwyvar claps her hands
(06/03 23:02:40) Sam Byard claps his hands
(06/03 23:02:41) DRCLVortmax1: Right, well, this is the end of our meeting, and I'd l
(06/03 23:02:43) Chogon: It was fun!
(06/03 23:02:51) DRCLVortmax1: Keep up the great work! smile.gif
(06/03 23:02:54) Darryl Pogue claps his hands
(06/03 23:02:57) DRCLVortmax1 claps his hands
(06/03 23:03:02) gwynhwyvar cheers
(06/03 23:03:03) DRCLeri1: yes, thanks for taking a chunk of your day to answer ques
(06/03 23:03:12) Sam Byard: chogon you gotta get something to stop those pesky bahr
(06/03 23:03:15) Chogon: no problemo
(06/03 23:03:17) Sam Byard: smile.gif
(06/03 23:03:26) Sam Byard: thanks a lot chogon
(06/03 23:03:39) gwynhwyvar: Thanks!
(06/03 23:03:43) Chogon: see y'all later
(06/03 23:03:46) DRCLVortmax1: And thanks to all of you for coming (including tho
(06/03 23:03:52) Chogon waves
(06/03 23:03:58) DRCLVortmax1: Have a great night!
(06/03 23:04:32) gwynhwyvar: Wow, who's left standing!
(06/03 23:04:35) DRCLVortmax1: Hopefully we'll have the log from this meeting up t
piece a few logs together
(06/03 23:04:46) DRCLVortmax1: But it should be available soon!
(06/03 23:05:03) DRCLVortmax1: Check our site at www.mystembassy.net/drcliaison
(06/03 23:05:47) gwynhwyvar: Thx Vort and Eleri!
(06/03 23:06:08) Sam Byard: i'm gonna go to bed
(06/03 23:06:18) Sam Byard: i'm in GMT
(06/03 23:06:21) Sam Byard: smile.gif
(06/03 23:06:28) Sam Byard: well GMT+1 really
(06/03 23:06:37) Darryl Pogue: Chatlog is up at COBBS
(06/03 23:06:40) DRCLVortmax1: Heh, pretty late for you. Sleep well, and thanks for
(06/03 23:06:51) Darryl Pogue: I'll put it up on AgeBuilder and Alcugs in a minute
(06/03 23:06:51) Sam Byard: thanks for the meeting liasons 3 cheers !!!
(06/03 23:06:55) DRCLVortmax1 waves
(06/03 23:06:56) Sam Byard cheers
(06/03 23:06:58) Sam Byard cheers
(06/03 23:07:01) Sam Byard cheers
(06/03 23:07:08) gwynhwyvar cheers
(06/03 23:07:13) Darryl Pogue cheers
(06/03 23:07:13) DRCLeri1: you're welcome, everybuggy! These are fun to do
Meeting CYAN N° Meeting CYAN N° 1 avec Chogon (Mark De Forest) du 3 juin 2006 - Traduction de
1 avec Chogon
06/03 16:57:32) Début de Chat.log... ...
(Mark De Forest) du (06/03 17:11:25) Chogon: ok.
3 juin 2006 (06/03 17:12:03) Chogon: First, I'll talk about the difference (technical that is) between
Traduction de
(06/03 17:12:20) Chogon: The major differences are the servers and the physics engine
Amarok
(06/03 17:12:56) Chogon: The servers are completely differnt. They were re-built from
(06/03 17:13:41) Chogon: The major reason for that was better scalability and to uses
Oracle
(06/03 17:14:40) Chogon: The Havok physics engine has be replaced with... well a dif
(06/03 17:15:30) Chogon: The major reason there is that the Havok licence had expire
more than we wanted to pay
(06/03 17:16:24) Chogon: Most of the physics stuff will be the same... we've had to wo
the same, but it mostly all there
(06/03 17:16:51) Chogon: there are quite a few minor differences...
(06/03 17:17:45) Chogon: We brought over some of the optimizations we learned in M
(06/03 17:18:32) Chogon: Also, the in-game configuration. Such as being able to chan
setup program is gone! Traduction résumée: En premier, je vous parlerai des diffÃ
et ULive. Les principales différences seront les serveurs et le moteur de physique. L
différents. Nous les avons ré-écrit de la base. La raison principale est une meill
de pouvoir utiliser des outils de puissants outils de bases de données, comme Oracle
remplacé par qque chose de différent (contrats encore à signer). La raison princi
échue et que le coût de renouvellement est ... disons - un peu plus que ce que nous
physiques seront pareils, nous avons travaillé dur pour que des choses comme certai
chose, mais la plupart seront là , avec de petites différences... Nous apporterons aus
dans Myst V comme les chargements, les graphismes, les animations. Egalement, dans
de modifier la résolution sans sortir. Le programme de réglage (Ndt: UruSetup.ex
(06/03 17:19:58) Chogon: Also, wide screen graphics. Sound sound engine enhanceme
the pyhton and SDL files are no longer exposed.
(06/03 17:20:08) Eedrah: sorry
(06/03 17:20:30) CAGrayWolf: Don't recognize his name.
(06/03 17:20:48) Chogon: I can stop here for some questions...? or continue
(06/03 17:21:10) CAGrayWolf: Please continue Chogon
(06/03 17:21:23) Chogon: ok
(06/03 17:22:52) Chogon: As far as the format of the files, the prp files (where the exp
any existing fan created tools will have to change.
(06/03 17:23:42) Chogon: We haven't charted out how fan created ages will integrated
(06/03 17:24:27) Chogon: But once we have our ages (and software) working then we
(06/03 17:25:30) Chogon: I think that the fan created stuff will need to be on a server o
least) start with ours. But beyond that we don't know yet
(06/03 17:26:16) Chogon: ...ok, let me skip down to tech specs.
(06/03 17:26:58) Chogon: The technical requirements for Uru Live will be the same as
(06/03 17:27:25) Chogon: What I mean by that is that some video card manufactures h
(06/03 17:28:32) Chogon: Uru Live should still run on those cards, but as an official te
supported (because we can't get support... such as their own video drivers to work with
(06/03 17:29:39) Chogon: Current day laptops should work better with Uru Live (and
improvements (specifically the mobile video cards) that make them a better experience
(06/03 17:31:08) Chogon: Uru Live will stick with DirectX 9.0c. And far as Vista, the
Labs has told us that the EAX libs don't work on Vista, so we've been changing that.
(06/03 17:32:08) Chogon: The last thing I wanted to bring up is beta testing
(06/03 17:32:59) Chogon: This time we have a very small QA (testing) crew. So we w
(06/03 17:33:30) Chogon: We will start with small numbers, so that we can get all the
people.
(06/03 17:34:18) Chogon: Then near the end of the beta testing we need to let in a *lot
testing numbers for future scalability.
(06/03 17:34:45) Chogon: So, the beta testers will be very important for the success of
Egalement les grands écrans graphiques, les améliorations des cartes son, ainsi qu
fichiers Python et SDL ne poseront plus de problèmes. Egalement, le format des fich
graphiques sont exportées) a changé un peu, ce qui veut dire que les outils crée
avons maintenant protocolé comment les Âges crées par des fans seront intégr
aura été crée par les fans devra être sur leur propres serveurs et que les outils
commenceront avec les nôtres. (Ok ! laissez-moi sauter les détails techniques, dit C
les même que pour Uru, mais le temps a passé depuis. Certains fabricants de cartes
pour leurs anciennes cartes. Uru Live devrait pouvoir marcher avec ces cartes, mais no
des matériels supportés. Les PC portables actuels devraient mieux marcher avec U
d'améliorations du matériel et particulièrement des cartes graphiques pour les m
mieux. Uru Live continuera avec DirectX 9.0c. Nous aurons peut-être un souci sous V
librairies EAX ne fonctionnent pas avec Vista, mais qu'ils vont changer ça. Dernièr
avons une très petite équipe qui teste. Mais qui sera épaulée par beaucoup de
petits groupes pour sortir un maximum de bugs et les corriger avant d'amener trop de m
aurons besoin de beaucoup de gens pour faire des tests de charge et évaluer la montÃ
futur. Il dit aussi que les beta testeurs seront très importants pour le succès d'Uru Li
(06/03 17:35:25) Chogon: Questions? (how does that work... BTW)
(06/03 17:36:18) CAGrayWolf: All those that have questions please pm me with QUE
(06/03 17:38:20) CAGrayWolf: OK then. J'mme you had a question?
(06/03 17:40:41) Darryl Pogue: What is Cyan's stance on tools for Uru Live? I know th
but what about tools like the current PRPExplorer?
(06/03 17:40:44) Chogon: The current PRPExplorer will have to change, because the f
have to support these tool makers better in the future because we will not be able to cre
(06/03 17:41:27) Chogon: but like I said earlier, we need to better define the stradegy f
position de Cyan concernant les outils pour le Live. Je sais que vous avez l'intention de
mais qu'en est-il de l'actuel PRPExplorer ? [u]Réponse résumée: Le PRPExplo
fichiers sont différents. Je pense que nous devrons mieux supporter ces outils dans l
possibilité de créer tous les outils dont les fans auront besoin.. Mais, comme je l'a
définir notre stratégie concernant les Âges crées par le fans quote:
(06/03 17:42:07) Chogon: Not sure what you mean by integrated engines?
(06/03 17:43:40) Chogon: Mari?
(06/03 17:44:01) Mari': I was talking about intergrated video cards
(06/03 17:44:07) Mari': Sorry
(06/03 17:44:19) CAGrayWolf: Mari was referring to integrated video card (onboard)
(06/03 17:44:41) Chogon: Ah. The Intel Extreme.
(06/03 17:46:28) Chogon: Uru Live should work with the Intel Extreme. All the work
Myst 5. However, Intel has dropped support for its ealier video cards, so we may say it
(06/03 17:46:42) Chogon: next Question: (Question posée en plusieurs fois) Qu'en e
sur la carte-mère ? [u]Réponse résumée: Uru Live devrait marcher avec les ca
supportant plus ses anciennes cartes, nous devrons les déclarer non-compatibles, ma
(06/03 17:46:45) CAGrayWolf: J'mee ... you have a question?
(06/03 17:46:52) J'mee: Hi Chogon. Do you expect that players that want to use the fu
skills?
(06/03 17:47:31) Chogon: Good question.
(06/03 17:48:10) Chogon: I will think it will take varying skill sets. Depending on wha
(06/03 17:48:55) Chogon: It would be nice to make the tools very easy... but age desig
quickly
(06/03 17:49:23) Chogon: Hopefully more on that later. Question: Pensez-vous que les
créer des Âges devront devront avoir des connaissances en programmation ? [u]RÃ
J'aimerai penser qu'ils devront avoir différents niveaux de connaissances qui dépe
Espérons en savoir plus plus tard. quote:
(06/03 17:53:03) CAGrayWolf: OK, then.wkwalker, you have a question?
(06/03 17:53:05) wkwalker: How much thought have you given to beta feedback? The
awkward. EMail + forum?
(06/03 17:54:49) Chogon: We are getting a ticketing tracking system that should help t
for submitting tickets. Then later you can use the in-game help system. But it should b
(06/03 17:55:26) Chogon: The tickets will then feed into our internal bug database that
Comment cela se passera-t-il pour le retour d'information lors du beta ? Lors du Prolog
emails et le forum ... [u]Réponse résumée: Nous mettons en place un système
y aura un site web pour soumettre ces tickets. Plus tard, nous pourrons utiliser le systÃ
devra être bien meilleur que maintenant. Ces tickets seront placés dans notre base d
dévelopeurs. quote:
(06/03 17:55:48) CAGrayWolf: Ural, you have a question?
(06/03 17:56:22) Ural: how will you chose the first testers?\
(06/03 17:57:15) Chogon: The very first set of testers are already choosen. The next se
for GreyDragon Question: Comment seront choisis les premiers testeurs ? [u]Répon
testeurs est déjà choisis. Les suivants, je ne sais pas. Cela pourrait être une questi
(06/03 17:57:34) CAGrayWolf: Kero, you have a question.
(06/03 17:57:38) Kero: If fan created ages are allowed - how will they be QA'd to prev
with no way out?
(06/03 17:58:04) Chogon: Maintainers suits.
(06/03 17:58:24) Chogon: Ok, there will be somethng more than that
(06/03 17:59:27) Chogon: That is something that we need to develop as part of the sch
need to start on a separate server... explorers beware.
(06/03 18:00:07) Chogon: Then once they pass some kind of bar, then brought into the
Question: Si les Âge crées par des fans sont permis - Comment allez-vous éviter
ne puissent plus en sortir ? [u]Réponse résumée: C'est queqlue chose que nous
schéma pour les Âges crées par des fans. C'est pour ça qu'ils devront démarr
préserver les explorateurs. Mais quand ils auront atteint un certain niveau, ils seront
(Chogon dit: ... ou quelque chose comme ça.) quote:
(06/03 18:00:17) CAGrayWolf: Artemesia, you have a question?
(06/03 18:01:31) Artemesia: A suggestion : Shaeri of LAdies Garden Club Fame sugg
want to do modeling of ages but just help out with textures
(06/03 18:01:58) Artemesia: Did htat come through?
(06/03 18:02:48) Chogon: That would be cool. Textures is a tough thing with copyrigh
that fans totally created... not just images grabbed from the internet Question: Shaeri a
textures" pour ceux qui ne veulent pas faire le modelling des Âges mais veulent juste
résumée: Cela serait bien. Des textures avec copyrights. Mais il faudrait que ce so
fans , pas juste piquée sur internet. quote: (Ndt: Question confuse et peu utile suppri
(06/03 18:05:44) CAGrayWolf: We have three questions left, then we will bring this m
(06/03 18:05:50) CAGrayWolf: wkwalker?
(06/03 18:05:55) wkwalker: What is "triggering"?
(06/03 18:07:25) Chogon: Triggering is what we use to get the actions of the player int
certain area, there is a region sensor that will "trigger" and send an event to the game p
at the low level is done with the physics engine. Question: Qu'est-ce le "triggering" ? [
est ce que nous utilisons pour recevoir les actions du joueur dans le jeu. Par exemple q
cet endroit à un détecteur qui réagi et envoie un événement au module du j
mécanismes de bas niveau sont fait avec le moteur physique. quote:
(06/03 18:07:51) CAGrayWolf: Ivy, you have a question?
(06/03 18:07:52) Ivy: Darkstar wanted to ask about MAC compatibility. What is the pr
(06/03 18:09:03) Chogon: With the changing of the physics engine, that would make t
team is very small and at this point it would be difficult (manpower-wise) to do the MA
METTING AVEC
MOKE No 1 - Town
Hall Meeting with
Mark 'Moke"
Dobratz - 11 May 06
ce qu'il en est de la compatibilité Mac. A quel status se trouve ce projet ? [u]Répo
moteur physique (Ndt: abandon de Havoc) cela pourrait le rendre le portage MAC enc
technique est très petite et ce sera difficile du point de vue main d'oeuvre de faire le p
(06/03 18:10:15) CAGrayWolf: Eleri, you have the last question.
(06/03 18:10:17) DRCLeri1: What are you guys working on to fix lag and long load tim
(06/03 18:11:34) Chogon: For the load times, we are bring back some of the enchancem
still not as fast as Myst5 but a lot faster than UU
(06/03 18:13:07) Chogon: The lag stuff. This is something that we need to fix. Howev
replacing the physics engine, we need to wait until those are thorougly debugged befor
(06/03 18:13:10) Artemesia fait un signe de la main
(06/03 18:14:11) Chogon: As far as the marker games, we can just limit the number of
we should be able to find a better way to store them so that they are not such big hogs.
correction du LAG et des longs temps de chargement ? [u]Réponse résumée: P
ramenons des améliorations, faites pour Myst V, dans Uru Live. Cela ne sera pas au
plus que dans UU. Le LAG. Il y a des chose que nous devons réparer. Mais comme
ré-écrit les serveurs, nous devrons attendre d'avoir débuggué tout ça pour n
marqueurs, nous pourrions limiter le nombre de marqueurs, comme nous l'avons fait d
serons capables de trouver un moyen de les stocker autrement pour qu'ils ne soient plu
(06/03 18:14:27) Chogon: so that was the last question?
(06/03 18:14:40) CAGrayWolf: Let us all give a huge round of applause for our guest,
to answer questions and share with us. ... tout le monde applaudit & salue ...
(06/03 18:16:37) Chogon: If you guys what to send me questions before that, send to m
générales ...
(06/03 18:18:35) ...Fin de Chat.log.
METTING AVEC MOKE DRCLeri1: Quel est ton titre officiel à Cyan Moke? Moke
puisqu'on est à un meeting officiel, je vais cracher le morceau ... On m'a appelé de
concernant les titres ...A Cyan nous avions les titres de manager de la productions, de d
Producteur... Ils sont tous toujours en vigueur, mais en même temps aucun d'entre eu
personne qui résout les problèmes. Une sorte de mixture entre un éclaireur et le
militaire. Donc c'est moi qui est tenu pour responsable quand les choses tournent mal.
pourcentage des 9 dollars de chaque compte? Je suppose qu'il existe une réponse Ã
de vous la donner. L'appui que nous recevons de Cyan est plus que simplement financi
avec eux et les chiffres changeront très certainement en fonction de l'évolution de
aura une différence si un joueur souscrit au live par GameTap ou par d'autres moyen
ne sera pas différent. Evidemment si vous passez par GameTap vous aurez égalem
jeux classiques. J'y ai beaucoup joué et ils sont sympas ! Il y a quelque chose pour to
ceux qui n'aiment pas GameTap mais qui pensent qu'il n'est pas juste de payer le mêm
que ce que vous pouvez avoir avec GameTap? Ainsi que je l'ai déjà dit le contenu
concerne le bonus GameTap, pourquoi les gens devraient-ils se plaindre de ne pas avo
Quand est-ce que le Béta va commencer? Béta est un mot que nous utilisons de d
être plus spécifique... Nous aurons un Béta fermé, c'est sûr, comme cela se f
développement de jeux en ligne. Nous commencerons petit, certainement au milieu
du développement. Nous commencerons juste avec une poignée d'explorateurs, e
nous verrons ce qui arrivera. Ensuite quand nous pourrons supporter le premier petit gr
prendre quelques heures ou quelques semaines, nous ouvrirons alors le béta à envi
cela marche. Quand nous pourrons les supporter, on doublera le nombre et cela continu
milliers d'explorateurs béta testeurs. Quand nous aurons prouvé que notre systèm
terminé ou alors sera ''ouvert'', cela dépendra d'à quel point nous ressentirons le
tension. Et tout cela devra être terminé pour avoir vraiment le Live à la fin des va
Cyan mais nous avons mis en place de bonnes fondations pendant que nous négocio
choses se passeront bien. 5/ Que peuvent faire les fans pour nous aider? Continuez Ã
Nous pensons vraiment qu'Uru Live est quelque chose de spécial mais le vrai test es
pensent la même chose. Trouvez ces personnes et invitez-les à faire partie de ce mo
accords entre Cyan et Turner? Turner semble être un super partenaire pour nous. Ce n
traditionnels, ils sont tournés vers le futur et ont un intérêt très prononcé pou
pensent qu'Uru a un potentiel et ils nous donnent une chance de le prouver. Si Uru Liv
que c'est, alors Turner nous soutiendra tout du long. Si à la fin de l'année les person
seules inscrites, je suis sûr que Turner réfléchira à deux fois à propos d'Uru. D
que cela marche. 7/ Comment GameTap et Cyan vont ils mesurer la performance afin
un personnel approprié? Je pense que la clé pour mesurer cela est plus en rapport
un nombre spécifique de joueurs. 8/ A quel point ce nouvel accord est-il stable? Je p
accord dans lesquels j'ai été impliqué pendant les 15 années que j'ai passé
verrons dans Uru Live des éléments préalablement publiés? Sans aucun dou
Eder Delin est un petit jardin dans lequel vous pourrez vous relaxer quand nous ferons
testeurs le verront plus tôt que cela bien sûr ... 11/ Annick, Ama et moi avons plantÃ
Moke aussi alors je ne sais pas si on a manqué grand chose. Apparemment il y a eu
Moke a répondu : De nouvelles pages Relto, Oui . 12/ A quel point la présence du
rapprocherons du lancement, plus je m'attends à voir le CRD. Garder vos yeux ouver
CRD. 13/ Verrons-nous les membres du CRD en dehors de meetings? Oui 14/ Il y a -tmême de devenir des Ingénieurs Résidents? Je ne suis pas sûr. Ryan Miller ser
question, si vous arrivez à le traîner à l'un de ces meetings? Je sais que nous sout
sophistiqué avec différents rôles pour tout ceux qui voudront y participer. 15/ Po
sur toutes les rumeurs '' de la destruction de D'ni''? Qui est ou qu'est ce que le nouveau
prophétie... Vous pouvez croire ou non à ce genre de choses. C'est quelque chose d
me faire de nouveaux amis, de voir de nouveaux endroits et de m'amuser. Questions lib
meeting: 1/ Comment les bétas testeurs vont-ils être choisis? Bunny, la première
uru live. Nous aurons littéralement besoin de milliers de béta testeurs dans les 6 p
pour ça pour le moement. 2/ le site de Uru Live a planté plusieurs fois. Est-ce que
informations que les gens ont soumises quand ils se sont inscrits pour être béta test
sont encore là ?) C'est une bonne question Bunny. Vos informations devraient être en
sur certains messages du forum à ma connaissance. 3/ Quand est-ce que Uru Live va
spécifique pour Uru? Until Uru remplit toujours son office. Mais quand Uru Live se
existera toujours. L'une des plus grandes difficultés est que le code ne sera pas le mÃ
ce qui rendra UU incompatible age Uru Live. 4/ Je voudrais des détails sur le moteu
l'environnement vont beaucoup changer? Nous travaillons beaucoup sur le physique! E
pour les avatars et l'environnement et permettra un plus grand choix d'activités pour
à "Havok" ? Na na naa na, na na naa na, Hey hey hey, goodbye (commentaires du tra
connaissez j'espère? ) Oui ça nous empêchait de progresser dans quelques domain
possibilité d'obtenir des objets (artéfacts), et envisagez-vous un système moné
d'une manière vague et sybilline. Il y aura un ou deux objets à trouver... au final; En
cela n'aura rien à voir avec ce que vous pouvez imaginer. 7/ La rumeur que GameTap
pour Uru, c'est vrai? Et si c'est le cas quelle tarification vont-ils appliquer pour les non
METTING AVEC
MOKE No 2 - Town
Hall Meeting with
Mark 'Moke"
Dobratz - 11 May 06
Notre partenariat en affaire est avec Turner. Il y aura une relation mutuelle bénéfi
le monde ici (Cyan and Turner) connaissent les limites de GameTap au niveau internat
quelque chose qui isolerait ce groupe. Nous nous assurerons que tout le monde, partou
pénalités. 8/ A quel point les nouveaux fichiers Uru seront différents des ancien
marcheront avec les anciens? D'une certain point de vue, ils sont différents; 9/ Est-c
graphique dans le nouveau Uru que celle que nous avons actuellement? Le nouveau Li
qualité graphique, certaines que vous verrez d'autres que vous ne verrez peut être p
graphique, et de préférence une récente; 10/ Est-ce que cela servirait les inté
au lieu de l'autre manière? (Certains n'aiment pas GameTap en raisons de mauvaises
certainement si ça aidait Cyan. Cela en raison d'une rumeur qu'il y aura d'autre maniÃ
GameTap. Laissez-moi vous dire que comme Uru Live, Gametap s'améliore de jour
pour l'instant... cependant je suis pratiquement sûr que vous n'aurez pas besoin de fai
faire. Nous informerons les gens sur cela au fur et à mesure des développements. 1
domestiques? (shroomie inclus) ou ce n'est pas une direction que vous voulez prendre
domestiques , mais je dirai que ce n'est pas hors de question, bien que votre idée d e
que la mienne ... 12/ Est ce que les accords avec Turner ouvre des possibilités pour U
a de bonnes connections dans divers secteurs de divertissment donc cela ouvre des pos
DEUXIEME MEETING AVEC MOKE 1/ Pourquoi ne pas nous parler un peu de vous
Même réponse qu'au meeting de ce matin si ce n'est qu'il précise n'être à Cya
boîte depuis environ 6 ans. 2/ est-ce que vous pouvez-nous dire combien de temps v
l'annonce de la nouvelle? Ça dépend de la façon dont vous voyez les choses. Nou
avant même qu'Ubisoft n'entre en jeu il y a 4 ans. Nous avons failli signer avec Turne
marché et nous avons trouvé un accord avec Ubisoft. Nous avons continué à g
pendant les années Ubisoft parce que les gens de Turner sont formidables. Quand C
l'été dernier, Turner est entré en jeu et a trouvé un moyen de nous aider à c
talent et apprécient les endroits spéciaux que nous faisons. Donc nous étions tr
partenariat avec eux. 3/ est-ce qu'il y aura un autre moyen pour les utilisateurs internati
crédit de payer pour le Live? Nous n'avons pas encore réfléchi au système de
qui veulent rejoindre Uru Live pourront le faire, où qu'ils soient? Je ne suis pas sûr
préciserai cela plus tard. 4/ Quels efforts de marketing verrons-nous? Bonne questio
Nous n'avons pas encore parlé vraiment de cela avec Turner mais ils ont de nombreu
que l'on pourra se servir de cela d'une manière ou d'une autre. Le bouche à oreille jo
les plans de Cyan pour la publicité, les points négatifs et positifs? Comment ferez
quelqu'un qui se plaindrait du système de navigation? Nous prenons les critiques com
écoutons tout le monde. Je veux dire que quand les commentaires sont constructifs,
utilisant cette information. Les meilleures commentaires sont souvent ceux qui sont nÃ
pouvons pas changer le monde en un jour; Quelquefois nous avons de super commenta
faire quelque chose. Mais s'il vous plaît soyez patient avec nous. Nous voulons qu'u
voix auront une grande part dans cela. 6/ Est- ce que les utilisateurs qui sont une conne
s'enregistrer à Uru live? Nous ne le recommanderons certainement pas mais rien n'em
patience surhumaine. 7/ je voudrais savoir si vous pensez aussi loin dans le futur; qu'ar
l'ouverture d'Uru Live. Je ne suis pas certain mais comme je l'ai déjà dit au groupe
à jouer un rôle important pour la communauté. Quand Uru Live sera de retour et
toujours le cas. Je peux vous dire que les Codes entre Until Uru et le nouveau Uru Live
nous pourrons transposer l'ambition et l'énergie de Until Uru dans un système de G
pour Uru Live. 8/ Est-ce que le Live serai fait de telle façon que ce sera toujours pub
d'explorer en privé(comme la librairie de notre Relto)? C'est une chose qui ne chang
pourra choisir son niveau d'interaction. Ils auront toujours leur propre étagère de li
seuls. Les invitations et le partage sera toujours important et il y aura toujours des endr
Moke il y aura t-il de nouveaux contenus ou des mises à jour dans Until Uru pendant
est-ce que je peux avoir un chapeau en forme de cône??) Le chapeau en forme de cÃ
ça... Pour Until Uru, nous sommes reconnaissants à la communauté qui fait des r
autre mise à joue avec des réparations mineures va arriver bientôt ... peut être la
que toute l'attention de cyan est sur Uru Live. Chaque minute que nous passons pour U
nouveau Uru Live. Avec un peu de chance nous pourrons tous apprécier ce que nou
monde soit de retour dans Uru Live. 10/ Est-ce que Cyan pense intégrer une partie d
histoire développée pour Uru Live? Ou est-ce que l'histoire de Myst V ne corresp
sera pas ignorée, mais cela ne sera peut être pas présenté de la façon à laqu
peux vraiment dire à ce propos. 11/ Comment est-ce que Cyan voit la dynamique de l
Comment est-ce que l'histoire pourra se propager parmi tous les joueurs de la caverne.
aider. Poster et des systèmes de tableaux d'information sur lesquels nous travaillons p
les quartiers. Nous approvisionnerons aussi la bibliothèque pour qu'elle ait des épi
les auraient ratés. L'une des meilleures aide sera vous- la communauté. Nous espÃ
participation pour que les gens parlent de l'histoire. Et même fassent partie de l'histoi
l'épisode de la bibliothèque? Vous avez tous été dans la bibliothèque de la v
quelle bibliothèque. Il y aura des livres. Nous parlons vraiment du futur là . Pour qua
dans Uru live dans deux ou trois ans. L'histoire pourra avoir évolué mais ils pourr
en allant à la bibliothèque. Je sais que c'est vague... Ryan ou Rand Miller pourrait b
leur demander la prochaine fois que vous les verrez. 13/ J'aimerais en savoir plus à pr
des livres de liaison ou des livres à lire ou les deux? Combien il y en aura-t-il? Et sero
autre? Oui je crois que la bibliothèque aura à la fois des livres de liaison et des livre
créer? Je ne sais pas combien ça en fera? J'espère beaucoup! Je suis sûr que no
classement. Ou alors la Guilde des bibliothécaires? 14/ lesquelles des Guildes exista
que nous avons le droit de parler des Guildes existantes. Nous voulons soutenir toutes
limite du raisonnable. Et nous aiderons à la mise en place de quelques Guildes impor
existantes continueront à exister d'une manière ou d'une autre et que d'autres s'y ajo
explorateurs du Live commencerons dans la crevasse et ferons le voyage ou est-ce qu'i
vous dire que les nouveaux explorateurs ne commenceront pas dans la crevasse? Il sera
il sera accessible d'une manière différente. L'idée est que nous voulons que les g
coeur étant vous, la communauté. 16/ est-ce que les Béta testeurs exploreront d
connaissons déjà sur de nouveaux serveurs? Je pense que les testeurs verront quelq
partie du nouveau contenu est encore dans le pipeline, façon de parler, et ce sera une
testeurs verront moins de nouveaux endroits que les suivants. 17/ Est-ce que les Bét
Et est-ce que cela aiderait Cyan que nous rejoignons GameTap maintenant? Bonne que
pour l'instant. Mais les choses semblent s'orienter ver le fait qu'Uru Live ne résidera
obligé de s'inscrire à GameTap pour être dans Uru Live. Ce ne sera certainement
Mais si vous pouvez prendre Gametap je vous le recommande fortement. Vous aurez U
suis dans Gametap et j'y joue tout le temps. 18/ est-ce que le Béta sera gratuit ou pay
sou mais vous devrez signer un accord de confidentialité et aller à la chasse aux bu
ANNOUNCEMENT: [URL=http://www.mystembassy.net/drcliaisons/]ANNOUNCEMENT: Town Hall Me
From Myst to UrU Miller[/URL] <br> <br> [b]SPECIAL NOTE:[/b] As of this posting only a morning m
Live w/ Rand Miller sure if Rand Miller will be able to attend two meetings on this day. <br> <br> Shorah
- TUESDAY 18 July special Town Hall meeting. This time our honored guest will be Rand Miller, CEO of
2006
Rand discuss his hopes and dreams for UrU Live, what is his driving force, what are h
would like to see happen for his company. His views on UrU and the Myst series, etc.
may have via PM on the DRC Site to any of the Liaisons and we will do are best to ge
format will be for the first half of the meeting to answer pre-submitted questions. Then
open the floor for questions. Please remember that if you have a question during the op
appointed Liaison with "QUESTION" and you will then be added to the queue. We ask
(typed out) so that when your name is called we can avoid any delays. <br> <br> The
is that we ask that all attending explorers and guests to please STAND during the meet
KI if you can avoid it. We are doing our best to find any and all methods to ensure a "s
avoid any crashing or vanishing of explorers and our guests. Thank you for your under
<br>TUESDAY 18 July 2006 <br>Topic: From Myst to UrU Live <br>Guest: Rand M
Neighborhood <br>Times: 9am-10am Cavern Time (US MDT; GMT-6) <br> ------------------------------------------ <br> ADDENDUM: We still have not been able to confir
though we have decided that if Rand can not attend the evening meeting we would lov
Town Hall meeting with us ... your DRC Liaisons. This is your chance to ask us questi
been like, how we feel about our positions and what our future ideas for the remainder
Liaisons confirmed for this event. <br> <br>TUESDAY 18 July 2006 <br>Topic: Liv
Liaisons <br>Location: Town Hall 1 Neighborhood <br>Times: 9pm-10pm Cavern Ti
------------------------------------------------------------------------------- <br> ADDENDUM
de confirmer la présence de Rand Miller pour le meeting de l'après-midi (NDT: le
si Rand ne peux pas être présent, nous serions heureux de vous donner l'occasion d
délégués auprès du DRC. Ce sera pour vous l'occasion de nous poser des que
rôles que nous avons aimé jouer, ce que nous pensons de nos positions, et quelles s
questions que vous aurez. Quatre délégués sur les cinq ont déjà confirmé
TOWN HALL
While each Town Hall may have rules specific to that event, all of the Town Halls hav
RULES
participation. 1. Please come in to the auditorium area, and be seated. The less movem
(pictures, mail, opening and closing it) to a minimum, for the same reasons. 3. The Tow
minutes before the meeting, or 20 people, whichever comes first. After that it is set to p
have found that anything over 20 starts causing age errors, and people coming and goin
the neighborhood. People who are spirited away by bahro during the meeting, are welc
you back in. 4. The Town Hall format is 1/2 lecture time, 1/2 open floor questions. We
TH, but we can NOT guarantee that questions asked this way will be answered. 5. To a
DRCL moderating with the word "QUESTION". The DRCL will add your name to the
PLEASE wait until your name is called out loud to ask your question. It helps to have
The faster questions get asked, the more questions we have time for. USE /SHOUT !!!
with a quick reminder about the rules, and an introduction of the guest.
The Ki and the Great
Zero - Town Hall (06/14 07:49:19) Chat.log started...
Meeting with Victor (06/14 07:51:47) DRCLeri1: not at all, vid. I'll set it up for afterwards :)
Laxman Raw Chat (06/14 07:51:48) DRCLeri1: Shorah and g'morning, Wolfie!
Log - 14 June 06 - (06/14 07:52:19) Arthur Kalnins: We should all sit down
Morning Meeting (06/14 07:53:11) vid is very excited...
(06/14 07:53:22) DRCLeri1: yup, make yourselves cozy :)
(06/14 07:53:44) Thend nods again
(06/14 07:53:46) CAGrayWolf: G'morning Eleri and to all explorers!
(06/14 07:53:54) vid: Morning, Gray
(06/14 07:53:58) vid: Nikolas, yes
(06/14 07:54:06) From DRCLeri1: Miri is being a pill this morning. hopefully I won't
(06/14 07:54:08) GingerDiva: heya Gray :)
(06/14 07:54:21) kevin van dijk=samus: he
(06/14 07:54:34) From DRCLeri1: I'll try and warn you if I have to dash away from th
(06/14 07:55:00) To DRCLeri1: Okey Dokey
(06/14 07:55:01) kevin van dijk=samus: yes sure
(06/14 07:55:11) Arthur Kalnins: Marie is on? I thought Victor was the one we were m
(06/14 07:55:20) From DRCLeri1: I'm going to go make the hood private now, what's
(06/14 07:55:41) From DRCLeri1: and Maries' I don't have them on this avvie yet
(06/14 07:55:45) vid: perhaps Mari is coming to deliver some news
(06/14 07:55:53) vid: *Marie
(06/14 07:56:25) To DRCLeri1: Marie is 415801
(06/14 07:56:56) DRCLeri1: I'm going to make the hood private now, back in a sec
(06/14 07:57:08) CAGrayWolf: Victor is 416670
(06/14 07:57:10) Arthur Kalnins: Everyone please sit down and gather close so everyo
(06/14 07:57:15) kevin van dijk=samus: hi
(06/14 07:57:38) Arthur Kalnins: Ah. Victor IS on.. I must not have had him on my lis
(06/14 07:57:56) kevin van dijk=samus: ok
(06/14 07:57:59) To DRCLeri1: Victor is 416670
(06/14 07:57:59) From DRCLeri1 (I'm on the surface, be back in a minute):
(06/14 07:59:09) CAGrayWolf: Welcpme to all. Please have a seat. Try to sit closer to
ask your questions, please use the /shout command.
(06/14 07:59:22) kevin van dijk=samus: there starting
(06/14 07:59:31) Nikolas: sit
(06/14 08:00:33) CAGrayWolf: When time to open the floor for questions, we will ask
you will then be added to the queue. Please have your question ready when called on.
(06/14 08:00:38) vid cheers
(06/14 08:01:11) GingerDiva gets more coffee
(06/14 08:01:24) Arthur Kalnins: Hello, Mr. Laxman
(06/14 08:01:28) Ashem: *eek*
(06/14 08:01:38) From DRCLeri1: am I here?
(06/14 08:01:46) kevin van dijk=samus: ill have to help some1 else in a few minutes s
(06/14 08:02:07) CAGrayWolf: While Mr Laxman is answering questions please hold
(06/14 08:02:21) To DRCLeri1: No, you are there.
(06/14 08:02:23) vid nods his head
(06/14 08:02:48) GingerDiva duct tapes mouth
(06/14 08:04:00) Arthur Kalnins coughs
(06/14 08:04:38) From Marie Sutherland in Jill S's Relto: Victor seems to be having lin
can.
(06/14 08:05:19) From DRCLeri1: grr. Miri
(06/14 08:05:36) CAGrayWolf: I just gotr word from Marie that Mr Laxman is having
soons as he can.
(06/14 08:06:03) vid: That does happen...
(06/14 08:06:26) DRCLeri1 can see Mr. Laxman now: *grumblegrumble gotta fix this
(06/14 08:06:32) Swimmery4: and right on cue...
(06/14 08:06:35) Arthur Kalnins roars with laughter
(06/14 08:06:42) GingerDiva: lol
(06/14 08:06:44) CAGrayWolf: How true ... linking doens't disciminate.
(06/14 08:06:45) CAGrayWolf starts to laugh
(06/14 08:07:33) Arthur Kalnins: It's all because he's got a new Relto book. They alwa
(06/14 08:07:34) DRCLeri1: hey, at least it's not the classit tech support answer "I can
your system"
(06/14 08:07:51) GingerDiva: ack
(06/14 08:07:52) CAGrayWolf starts to laugh
(06/14 08:08:00) vid: Eleri: I thought the classic answer was "Have you tried turning it
(06/14 08:08:13) Arthur Kalnins: Ooh.. No. Nonono :P
(06/14 08:08:21) Arthur Kalnins: We don't want that...
(06/14 08:08:22) DRCLeri1 starts to laugh
(06/14 08:08:23) vid gently cracks his back over the ledge behind him
(06/14 08:08:39) Swimmery4: no no, its always clear your browser cache, despite the f
(06/14 08:08:52) From DRCLeri1: poor Laxman!
(06/14 08:09:00) vid: Silly humans! Get a Mac! Not have problems!!!
(06/14 08:09:22) Arthur Kalnins: "Marie has told me that the Lattice hates Mr. Laxma
11.
(06/14 08:09:31) Swimmery4: yes, macs have always been the best for playing uru ;)
(06/14 08:09:40) Kimmie grins...
(06/14 08:09:43) Undercover Brother: Different isn't always better anyway.
(06/14 08:09:44) GingerDiva: revolting lattice, bummer
(06/14 08:09:49) DRCLeri1: Mr. Laxman must be giving us an interactive demonstrati
(06/14 08:09:56) Undercover Brother: Mac fanboys (and girls)
(06/14 08:10:22) Arthur Kalnins: Maybe Victor's using a Mac KI?
(06/14 08:10:23) vid: Truthfully... going PC or Mac is a bad idea. Just use both. :)
(06/14 08:11:01) Swimmery4: i'd get a mac if they could play pc games, and the dual-b
(06/14 08:11:10) vid is wondering why he keeps standing up against his will
(06/14 08:11:20) DRCLeri1: the Lattice must be running Windows 98
(06/14 08:11:31) vid: The dual boot is beautiful though, since they finally released offi
(06/14 08:11:39) Error: Don't know how to '/shour ... or is that ME?'
(06/14 08:11:44) Swimmery4: its a great idea
(06/14 08:12:00) From DRCLeri1: I have kittens chomping on my toes. Ow.
(06/14 08:12:25) Victor Laxman waves
(06/14 08:12:29) CAGrayWolf: Shorah Mr Laxman.
(06/14 08:12:29) vid: oh dear.... Victor's KI is chatbugged...
(06/14 08:12:34) Ashem waves
(06/14 08:12:45) Victor Laxman: sorry I'm late - terrible traffic :)
(06/14 08:12:49) DRCLeri1: G'morning!
(06/14 08:12:54) vid: we can hear him... but he can't hear us...
(06/14 08:13:05) GingerDiva: rut roh
(06/14 08:13:10) Victor Laxman: Shall we get started?
(06/14 08:13:12) To DRCLeri1: No hotspot for Laxman
(06/14 08:13:15) From DRCLeri1: did you tell him?
(06/14 08:13:27) To DRCLeri1: No
(06/14 08:13:52) From DRCLeri1: got it :)
(06/14 08:13:54) Swimmery4: well, if we have to :)
(06/14 08:14:38) Victor Laxman: Well I'm ready to answer your questions. Thanks for
(06/14 08:14:43) DRCLeri1: lets see if we can't get him all the way here:)
(06/14 08:14:44) CAGrayWolf: I would like to welcome our guest speaking this morn
(06/14 08:14:52) DRCLeri1 claps her hands
(06/14 08:14:58) Victor Laxman waves
(06/14 08:14:58) GingerDiva claps her hands
(06/14 08:15:02) Kimmie claps her hands
(06/14 08:15:03) vid claps his hands
(06/14 08:15:09) Ural claps his hands
(06/14 08:15:11) Daniel Timberwood claps his hands
(06/14 08:15:22) Nikolas claps his hands
(06/14 08:15:34) From DRCLeri1: dunno if he heard me, though
(06/14 08:15:48) To DRCLeri1: Did he get presubmitted questions or are we opening t
(06/14 08:16:17) From DRCLeri1: trying to find out...
(06/14 08:16:48) vid coughs
(06/14 08:17:09) CAGrayWolf: Please be patient ... we are having some technical diffi
(06/14 08:17:13) From DRCLeri1: this could get...interesting...
(06/14 08:17:13) Victor Laxman: Certainly...
(06/14 08:17:31) Victor Laxman: I hope everyone can hear me...
(06/14 08:17:36) vid is just paranoid of getting forcibly linked again
(06/14 08:17:41) Swimmery4: yes
(06/14 08:17:54) GingerDiva: yes Victor, we hear you :)
(06/14 08:18:20) Victor Laxman: The D'ni technology is intriguing, not like the electro
(06/14 08:19:26) Victor Laxman: And their processing equipment is not based on bina
(06/14 08:20:06) Victor Laxman: So we've had to try to start from "square one" with re
around here.
(06/14 08:20:06) vid: Hm... a five digital processing system, instead of two?
(06/14 08:20:16) Victor Laxman: First the KI...
(06/14 08:20:23) From DRCLeri1 in DRCLeri1's Relto: crashed to desktop, grr
(06/14 08:20:48) Victor Laxman: Seems the majority of processing that takes place is
(06/14 08:21:40) Victor Laxman: ...but in the primary lattice array. Very interesting be
(06/14 08:22:03) Victor Laxman: for a very flexible system. It can be changed and upg
(06/14 08:22:35) From DRCLeri1: how goes?
(06/14 08:23:04) To DRCLeri1: Fine so far. You're not on the list anymore.
(06/14 08:23:14) Victor Laxman: The GZ itself was apparently not originally linked to
(06/14 08:23:20) From DRCLeri1: let me try again
(06/14 08:23:39) Victor Laxman: It was added as an upgrade later.
(06/14 08:24:15) Victor Laxman: I could go on and on about this stuff. Do you have sp
my rambling?
(06/14 08:24:31) To DRCLeri1: Oh and I upgraded my DSL. Now running at 6.0 Mbp
public?
(06/14 08:24:58) From vid: question
(06/14 08:25:05) CAGrayWolf: Vid?
(06/14 08:25:39) CAGrayWolf: Sorry, forgot to shout. Vid you have a qustion?
(06/14 08:26:03) vid: Mister Laxman... first off, I'd like to wish you a happy birthday.
not yet distributed throughout the D'ni populous, how large was the risk of someone be
(06/14 08:27:00) To DRCLeri1: Did you make the hood public?
(06/14 08:27:15) From DRCLeri1: nope, let someone in who'd crashed
(06/14 08:27:34) From DRCLeri1: how am I now?
(06/14 08:27:34) Victor Laxman: Great question. From what we've seen that actually w
(06/14 08:28:06) To DRCLeri1: OK. Just watched quite a few drop from the list.
(06/14 08:28:07) Victor Laxman: The elite members of society who had access to KIs
(06/14 08:28:10) From DRCLeri1: trapping somoene in Nexus was part of the plan?!
(06/14 08:28:46) From DRCLeri1: I'm letting people back in as the pm me :)
(06/14 08:28:47) Victor Laxman: But anyone without a KI would be entrapped - provi
(06/14 08:29:05) To DRCLeri1: Ahh ok.
(06/14 08:29:13) Victor Laxman: upper eschelon. We assume that the Nexus was mon
(06/14 08:29:26) From Arthur Kalnins: QUESTION
(06/14 08:29:42) Victor Laxman: those who were trapped were fined and released. Bu
(06/14 08:29:50) Victor Laxman: Next question?
(06/14 08:29:52) From DRCLeri1: cool!
(06/14 08:29:54) CAGrayWolf: Arthur, you have a question?
(06/14 08:30:15) From DRCLeri1: I cqan't wait to see the log of what I missed
(06/14 08:30:29) Arthur Kalnins: Back when the first Restoration was going on, the "p
block outside KI signals. Could you explain why you were hesitant to open those areas
traffic?
(06/14 08:31:46) Victor Laxman: We were only hesitant because we weren't sure if the
(06/14 08:32:27) From DRCLeri1: question
(06/14 08:32:36) To DRCLeri1: They're dropping like flies.
(06/14 08:33:04) From DRCLeri1: it's a cranky morning. Wonder why
(06/14 08:33:26) From DRCLeri1: I'll go reopen the hood.
(06/14 08:33:32) To DRCLeri1: Cool
(06/14 08:34:38) CAGrayWolf: I think we may have lost Victor ...
(06/14 08:34:41) Arthur Kalnins: Yep
(06/14 08:34:54) Arthur Kalnins: His KI's malfunctioning
(06/14 08:35:15) vid: poor guy... the lattice is really wailing on him. I think it's giving
(06/14 08:35:17) GingerDiva: that revolting lattice again
(06/14 08:35:29) Nikolas sighs
(06/14 08:35:30) CAGrayWolf: Eleri has also gone to make the hood public since so m
(06/14 08:35:34) Jacuru: and many more as shown on age players there is even a ghost
(06/14 08:35:39) Kimmie sighs...
(06/14 08:35:42) Arthur Kalnins: Yes. I blame it all on revolting lettuce
(06/14 08:36:01) Swimmery4: are there any plans for Windows: Lattice Edition? :)
(06/14 08:36:08) CAGrayWolf starts to laugh
(06/14 08:36:16) Arthur Kalnins: Zoom! Off goes Victor! Super Laxman!
(06/14 08:36:42) CAGrayWolf: WB Victor
(06/14 08:36:51) Arthur Kalnins: My KI doesn't show you, Mr. Laxman
(06/14 08:36:59) vid: nor does mine...
(06/14 08:37:05) Daniel Timberwood: or mine
(06/14 08:37:06) Kimmie: nor mine...
(06/14 08:37:09) Swimmery4: mine doesn't show half the people here
(06/14 08:37:10) GingerDiva: still chatbugged?
(06/14 08:37:11) Victor Laxman: I'm very sorry - must have triggered some lattice fiel
(06/14 08:37:22) Arthur Kalnins: Oops. Hear you fine, though.
(06/14 08:37:25) vid gently taps his KI against the rock
(06/14 08:37:39) Victor Laxman: I was discussing the delayed approval of the private
(06/14 08:37:44) Swimmery4 is more viscous with his KI :)
(06/14 08:37:58) CAGrayWolf: Correct Mr Laxman.
(06/14 08:38:02) vid: if he's not on the age list, it usually means we can hear him, but h
(06/14 08:38:13) Victor Laxman: We were hesitant to approve the use of the areas unt
(06/14 08:38:48) Victor Laxman: if the KI shielding was intentional or accidental...
(06/14 08:39:36) Victor Laxman: Accidental phenomenon like that may have had dang
(06/14 08:40:01) Victor Laxman: And we were also a bit worried about the floating eg
(06/14 08:40:16) Victor Laxman: Next question?
(06/14 08:40:29) CAGrayWolf: Eleri, you had a question?
(06/14 08:40:56) From vid: question (if it's ok for a second one when there's an openin
(06/14 08:40:57) From Arthur Kalnins: QUESTION
(06/14 08:41:03) DRCLeri1: Do you know how the KI dispensers work?
(06/14 08:41:34) Victor Laxman: It dispenses KIs... :)
(06/14 08:41:39) CAGrayWolf starts to laugh
(06/14 08:41:43) GingerDiva starts to laugh
(06/14 08:41:47) Victor Laxman: It has two functions actually...
(06/14 08:41:49) Erik laughs
(06/14 08:42:27) Victor Laxman: First it physically attaches the KI to hands...
(06/14 08:43:07) Victor Laxman: Second - it registers it with the primary lattice to pro
(06/14 08:43:16) To vid: I'd like to ask a ?? and then you'll be next.
(06/14 08:43:20) Victor Laxman: Next?
(06/14 08:43:29) CAGrayWolf: I have a ???
(06/14 08:43:45) From DRCLeri1: question, when it gets back around to me
(06/14 08:44:21) CAGrayWolf: Several explorers have asked if the KI will be translate
Spanish?
(06/14 08:44:39) From GingerDiva: question
(06/14 08:45:37) Victor Laxman: Our initial work (lots of it) was just to provide a base
(06/14 08:46:14) Victor Laxman: It's just a matter of juggling resources at this point...
(06/14 08:47:01) Victor Laxman: We've been focusing on linking effects lately - and h
(06/14 08:47:36) From Arthur Kalnins: QUESTION... if I live so long.
(06/14 08:47:40) Victor Laxman: We're trying to make some improvements - optimize
(06/14 08:48:15) Victor Laxman: To answer the question directily - once we are not st
(06/14 08:48:25) Victor Laxman: add other languages.
(06/14 08:48:34) Victor Laxman: next?
(06/14 08:48:36) CAGrayWolf: Vid, you have a question?
(06/14 08:48:57) vid: yes, is this coming through?
(06/14 08:49:11) CAGrayWolf: I hear you Vid.
(06/14 08:50:14) vid: Recently something happened with the Great Zero, and all explo
recalibration missions received the ability to reda their current position in the cavern o
work on the surface, as well as give an estimate on how far along the recalibration is?
(06/14 08:50:36) From Thend: QUESTION
(06/14 08:51:26) Victor Laxman: The Great Zero does not use electromagnetic energy
technological aspect.
(06/14 08:52:24) Victor Laxman: We suspect it uses some kind of transmission mediu
make sense of course.
(06/14 08:52:43) To Arthur Kalnins: You'll be next
(06/14 08:53:16) Victor Laxman: Maybe something like nutrinos as a carrier. Very exo
(06/14 08:53:53) vid: But it's incapable of reaching surface distance?
(06/14 08:53:57) Victor Laxman: The Great Zero was the reference point and had to b
(06/14 08:54:37) Victor Laxman: But even so, the farther you travel, the less accuracy
(06/14 08:55:13) Victor Laxman: (Because of the nature of the polar coordinate base th
(06/14 08:55:53) Victor Laxman: So in close proximity to the GZ sometimes the KIs c
(06/14 08:56:12) Victor Laxman: that the GZ and KIs are fully calibrated for distance
(06/14 08:56:15) Victor Laxman: Next?
(06/14 08:56:18) CAGrayWolf: Arthur, you have another question?
(06/14 08:56:22) Arthur Kalnins: The DRC said it had found Phil Henderson's crushed
positively identify it as Phil's KI and if so, how?
(06/14 08:56:41) To DRCLeri1: You're next
(06/14 08:56:51) From DRCLeri1: k.
(06/14 08:57:14) From Swimmery4: Question
(06/14 08:57:27) CAGrayWolf: Eleri, you have another question?You're after Eleri, w
(06/14 08:57:47) Victor Laxman: We did indeed find Phil's KI. We were able to identi
(06/14 08:57:58) To GingerDiva: Disreagrd that.
(06/14 08:58:18) To GingerDiva: Stupid KI
(06/14 08:58:19) Victor Laxman: ...and placing it in another working KI.
(06/14 08:58:27) Victor Laxman: Next?
(06/14 08:58:34) CAGrayWolf: Eleri?
(06/14 08:58:39) DRCLeri1: Forgive me if you've touched on this already, what is nee
functionality?
(06/14 08:58:44) To GingerDiva: You're next
(06/14 08:59:46) Victor Laxman: Simply put, more samples. The more samples we ge
surface based GPS...
(06/14 09:00:19) Victor Laxman: recievers. You can keep then stationary, and they im
(06/14 09:00:52) Victor Laxman: continuing to recieve satellite samples.
(06/14 09:01:01) Victor Laxman: On a related note...
(06/14 09:01:37) Victor Laxman: We have noticed that we may be gettting spurious da
(06/14 09:02:11) Victor Laxman: calibration data. Unfortunately the only way we kno
(06/14 09:02:26) From DRCLeri1: question, again ;)
(06/14 09:02:44) Victor Laxman: restart of the Great Zero itself. We're still evaluating
(06/14 09:02:50) From Nikolas: QUESTION
(06/14 09:02:56) Victor Laxman: Next?
(06/14 09:02:59) CAGrayWolf: Ginger, you have a question?
(06/14 09:03:11) GingerDiva: Victor, you mentioned the Primary Lattice... what is the
and is there a secondary, tertiary etc... how many levels are you aware of and what do
(06/14 09:03:26) From Jacuru: question
(06/14 09:03:28) To Thend: You're next
(06/14 09:04:53) Victor Laxman: The Primary or Prime Lattice is just one of hundreds
(06/14 09:05:29) Victor Laxman: it's the first one we restored. Our understanding of th
(06/14 09:05:56) Victor Laxman: we bring "online" the faster the processing will be. T
(06/14 09:06:08) Victor Laxman: among all working Lattices.
(06/14 09:06:14) Victor Laxman: next?
(06/14 09:06:16) CAGrayWolf: Thend, you have a question?
(06/14 09:06:23) Thend: Is the GZ powered by and/or utilize any of the principles inhe
Earth's (natural or artificial) Ley Lines, and/or Sacred Geometry? If so, then how exact
(06/14 09:06:32) To Swimmery4: You're next
(06/14 09:07:27) From DRCLeri1: nifty question!
(06/14 09:07:47) Victor Laxman: Not really. Tesla was primarily involved with electro
(06/14 09:11:09) GingerDiva: have we lost Victor again?
(06/14 09:11:21) vid: :(
(06/14 09:11:29) CAGrayWolf: Momentarily, I see him back on my list
(06/14 09:12:13) From Nikolas: please take me out of the queue. I will have to leave in
(06/14 09:12:19) From DRCLeri1 in DRCLeri1's Relto: *sigh*
(06/14 09:12:21) vid: I might recommend some going into first person.... that way you
everyone around you... only those in front
(06/14 09:13:33) GingerDiva: havibf? hehe
(06/14 09:13:58) Victor Laxman: sorry - okay continuing on...
(06/14 09:13:59) To Nikolas: I'll leave you for the moment, and if your name disappea
(06/14 09:14:22) From DRCLeri1: he keeps crashing when I do. Weird.
(06/14 09:14:44) Victor Laxman: There is spurious EM radiation from the GZ, but it is
are not...
(06/14 09:14:47) To DRCLeri1: So it's YOUR fault! :p
(06/14 09:15:19) Victor Laxman: related to EM. With that said it is entirely possible th
(06/14 09:15:27) From DRCLeri1: ppbbtt
(06/14 09:15:55) Victor Laxman: GZ has been picked up and interpreted by varous cul
(06/14 09:15:59) From DRCLeri1: thank goodness for logs! I'll get the summary writte
stuff
(06/14 09:16:16) From DRCLeri1: we can worry about editing the log for posting later
(06/14 09:16:31) Victor Laxman: natural energy from the earth itself. Ley lines and eff
(06/14 09:16:36) From Thend: ANOTHER QUESTION
(06/14 09:16:50) Victor Laxman: than garbage from the Great Zero.
(06/14 09:16:55) Victor Laxman: Next?
(06/14 09:16:57) CAGrayWolf: Swimmery, you have a question?
(06/14 09:17:00) Swimmery4: You mentioned that the system was easy to upgrade qui
upgrades for the system in the works before the Fall? If so, do you plan to finish/imple
how will you finish/implement them?
(06/14 09:17:15) To DRCLeri1: You're next
(06/14 09:17:43) To Nikolas: Eleri is next, then you.
(06/14 09:17:47) Victor Laxman: We have found numerous upgrade plans for the KI. T
(06/14 09:18:28) Victor Laxman: re-writting our own upgrades so we don't inadvertan
(06/14 09:19:07) Victor Laxman: It's easier to write our own code then to try and revis
(06/14 09:19:45) Victor Laxman: We do use their code to learn from - and it provide m
own.
(06/14 09:19:51) Victor Laxman: Next?
(06/14 09:20:02) CAGrayWolf: Eleri?
(06/14 09:20:03) From Nikolas: Well I've been covered...I withdraw my question.
(06/14 09:20:08) DRCLeri1: There's an issue where some explorers lose their main GZ
missions. How can they fix that?
(06/14 09:20:17) To Nikolas: OK :)
(06/14 09:20:59) Victor Laxman: We're aware of this, and we're working on it. It may
(06/14 09:21:25) Victor Laxman: noise that the GZ is picking up. It is high on our prio
(06/14 09:21:32) Victor Laxman: Next?
(06/14 09:21:38) CAGrayWolf: Jacuru, you have a question?
(06/14 09:21:41) Jacuru: spurious data, does that mean there is a second Zero somewh
reflections from within the cave ? Or just interference between Until_Uru and Life :)
(06/14 09:22:00) To Thend: You're next ... and last.
(06/14 09:22:32) Victor Laxman: We're not sure what the source of the spurious signal
(06/14 09:23:18) Victor Laxman: we know that there are natural nutrino sources that s
(06/14 09:23:47) Victor Laxman: through the earth. It could simply be that "backgroun
(06/14 09:24:05) Victor Laxman: out how to filter. But we have some ideas.
(06/14 09:24:08) Victor Laxman: Next?
(06/14 09:24:11) CAGrayWolf: This will be the last question. Thend, you have a quest
(06/14 09:24:14) Thend: I suspect that the D'ni Elite may've been able to utilize the GZ
that could cause disorientation and/or unconsciousness in a KI wearer in order to contr
straying 'too far' (ie. the surface). Is there any truth to this and could this function have
and/or been why he may've removed his KI before he 'disappeared'?
(06/14 09:24:37) From DRCLeri1: *chuckle*
(06/14 09:25:11) Victor Laxman: We have not seen any indication that the KI and GZ
(06/14 09:25:37) From DRCLeri1: yay for conspiracy theories.
(06/14 09:25:50) From DRCLeri1: D'ni Lone Gunmen
(06/14 09:25:52) Victor Laxman: on people. The D'ni elite were rather proud it seems,
(06/14 09:26:21) Victor Laxman: devious control methods up there sleeves. If the KI w
(06/14 09:26:34) Victor Laxman: they would have distributed them to the lower classe
(06/14 09:27:04) Victor Laxman: But of course - if I knew that we could control all of
(06/14 09:27:21) GingerDiva: lol
(06/14 09:27:25) Victor Laxman: deny that I could and then punish you for asking that
(06/14 09:27:30) DRCLeri1 starts to laugh
(06/14 09:27:44) Victor Laxman laughs
(06/14 09:27:45) Nikolas starts to laugh
(06/14 09:28:01) vid: hehehe
(06/14 09:28:03) Victor Laxman: i've got to get back to work. Hope this has been help
(06/14 09:28:03) CAGrayWolf: Lat us all give a huge round of applause for our guest
That nk Mr. Laxman for taking time out of your busy schedule to meet with us and ans
(06/14 09:28:14) GingerDiva cheers
(06/14 09:28:16) Kai-Uwe claps his hands
(06/14 09:28:16) DRCLeri1: it's been fantastic, thank you
(06/14 09:28:19) Jacuru thanks you very much!
(06/14 09:28:20) DRCLeri1 claps her hands
(06/14 09:28:21) Kimmie claps her hands
(06/14 09:28:25) CAGrayWolf claps his hands
(06/14 09:28:30) vid cheers
(06/14 09:28:32) Nikolas claps his hands
(06/14 09:28:34) Victor Laxman: My pleasure. I look forward to more of this!
(06/14 09:28:38) Kimmie thanks you
(06/14 09:28:38) DRCLeri1: would you mind staying so vid can take a quick picture o
(06/14 09:28:41) Wilhelm claps his hands
(06/14 09:28:41) Victor Laxman: Thank you all!
(06/14 09:28:50) vid claps his hands
(06/14 09:28:52) Victor Laxman: Of course.
(06/14 09:29:06) Victor Laxman: Where do you want me?
(06/14 09:30:07) vid: ah.... by the podium is fine :)
(06/14 09:30:29) vid: again... happy birthday mr laxman... and thank you for contribut
(06/14 09:30:30) Victor Laxman: Is this okay vid?
(06/14 09:31:02) vid: yes... just a moment. :)
(06/14 09:31:36) DRCLeri1: thanks everyone for coming!
(06/14 09:31:37) vid: there we go... thank you very much :)
(06/14 09:31:38) Wilhelm claps his hands
(06/14 09:31:38) Victor Laxman waves
(06/14 09:31:39) From DRCLeri1: post the log soonish, k?
(06/14 09:31:41) GingerDiva loves that coat!
(06/14 09:31:54) vid: and thanks for all of the information you've provided as well
(06/14 09:32:04) To DRCLeri1: k
(06/14 09:32:22) Wilhelm claps his hands
(06/14 09:33:13) Nikolas: bye all, I'm really late
(06/14 09:33:14) Kimmie waves
(06/14 09:33:30) ...Chat.log stopped.
DRC / Liaison
Monthly Discussion (06/13 12:57:30) Chat.log started...
Planning Meeting - (06/13 12:58:50) Vortmax: Just waiting for people to arrive.
13 June 06
(06/13 12:59:01) Vortmax: Heya Wolfie
(06/13 12:59:12) CAGrayWolf: Hiya Vort
(06/13 12:59:19) CAGrayWolf: Shorah Marie
(06/13 12:59:35) Vortmax: And here comes Dr. Engberg!
(06/13 12:59:35) Marie Sutherland: shorah
(06/13 12:59:48) CAGrayWolf: Shorah Michael
(06/13 13:00:04) Michael Engberg: Shorah
(06/13 13:00:11) CAGrayWolf: Shorah Eleri
(06/13 13:00:17) Eleri: ahh, coned again
(06/13 13:00:19) Vortmax: Hello Michael and Eleri
(06/13 13:00:34) Eleri: afternoon, gang
(06/13 13:00:46) Marie Sutherland: Good afternoon
(06/13 13:00:54) Vortmax: So, here we are again.
(06/13 13:01:05) Michael Engberg: hmmm
(06/13 13:01:13) CAGrayWolf: Beem a while since we last met.
(06/13 13:01:18) Eleri: congrats on getting funding!
(06/13 13:01:40) Vortmax: Yes!
(06/13 13:01:41) Vortmax cheers
(06/13 13:01:49) Error: Don't know how to '/cheers'
(06/13 13:01:56) CAGrayWolf cheers
(06/13 13:02:03) Michael Engberg:
(06/13 13:02:05) Vortmax: Tweek is on his way too
(06/13 13:02:14) Eleri: [o'adfgo
(06/13 13:02:17) Marie Sutherland: Thanks. It's been keeping us even busier than usua
(06/13 13:02:21) CAGrayWolf: Ahhh, was just going to ask about him.
(06/13 13:02:21) Eleri: ack, oops, sorry
(06/13 13:02:24) Vortmax: Good!
(06/13 13:02:39) Vortmax: So, what have you been working on, now that you have fun
(06/13 13:02:59) Michael Engberg: Safety
(06/13 13:03:01) Marie Sutherland: Our new funders have a lot of inertia. It takes a lot
meetings to arrange meetings to arrange meetings
(06/13 13:03:21) Eleri: ahh, the machine
(06/13 13:03:22) Vortmax chuckles
(06/13 13:03:28) CAGrayWolf starts to laugh
(06/13 13:03:31) Vortmax: Sort of like votes to arrange votes to arrange votes...
(06/13 13:03:39) CAGrayWolf: ACK!!!
(06/13 13:03:42) Marie Sutherland: yes, very similar
(06/13 13:03:55) Eleri: bite your tongue, Vort!
(06/13 13:03:56) Marie Sutherland: But once things get moving, it will be nice
(06/13 13:04:08) Vortmax: Are you actually getting to do any restoration work, or is it
(06/13 13:04:10) Michael Engberg: Yes it will..
(06/13 13:04:24) Michael Engberg: some small work
(06/13 13:04:50) Eleri: coolcool
(06/13 13:05:14) Eleri: afternoon, Dr. Kodama
(06/13 13:05:23) Michael Engberg waves
(06/13 13:05:27) CAGrayWolf: Shorah Dr Kodama
(06/13 13:05:34) Vortmax: Wow, hello Dr. Kodama! How unexpected!
(06/13 13:06:06) CAGrayWolf: Will Vitor be attending?
(06/13 13:06:17) Vortmax: Heya Tweek
(06/13 13:06:18) CAGrayWolf: Shorah Tweekster
(06/13 13:06:23) Marie Sutherland: I do not think Victor will be here today.
(06/13 13:06:24) Tweek: my appologise, was busy fixing this mess with DJC
(06/13 13:06:34) Eleri: napalm, Tweek.
(06/13 13:06:37) Vortmax: Yeah, I'm sorry to see that Tweek.
(06/13 13:06:39) Vortmax laughs
(06/13 13:06:46) Vortmax: I'm with Eleri on that one.
(06/13 13:07:15) Eleri: So, we had a thought...
(06/13 13:07:20) Tweek: well I managed to get hold of an old sql dump to use on a rol
stuff.
(06/13 13:07:51) Vortmax grumbles about lost data thanks to stupid script kiddies
(06/13 13:08:18) CAGrayWolf: Goona be costly to us because of all the Liaison stuff t
(06/13 13:08:43) Vortmax: Eleri, what was your thought you had?
(06/13 13:08:43) Eleri: most of the logs are already on the DRCL site, right?
(06/13 13:08:45) Tweek: yes I know, I am currently archoving topics to move over hop
(06/13 13:08:54) Vortmax: Yes, Eleri.
(06/13 13:09:07) CAGrayWolf: OK, cool. Hope you succeed
(06/13 13:09:18) Eleri: asking some fun questions of the DRC memebrs.
(06/13 13:09:23) Michael Engberg: Afternoon Kodama
(06/13 13:09:25) Vortmax: Oh yeah!
(06/13 13:09:34) Tweek: in the mean time I can set up a temp forum for us to use on m
(06/13 13:09:42) Eleri: more off the wall, non-restoration related things
(06/13 13:09:54) Eleri: and posting them as sidebars of the DRCL site
(06/13 13:10:07) Marie Sutherland: That would be nice, Eleri.
(06/13 13:10:49) Eleri: I think it would help to demystify (ahem) you guys a little
(06/13 13:11:09) CAGrayWolf: I have a question to ask.
(06/13 13:12:02) CAGrayWolf: I have received several requests from out Spanish spea
Nexus can or ay least will be translated for Spanish.
(06/13 13:12:47) Marie Sutherland: That might be a good question for Victor tomorrow
(06/13 13:13:12) CAGrayWolf: I did pronise I would bring it up in the TH meeting as
(06/13 13:13:19) Vortmax: Speaking of TH meetings, do you know of a good time to r
(06/13 13:13:38) Eleri: or maybe do them both tomorrow?
(06/13 13:13:39) From Ivan in DRC (35) Neighborhood: Can you tell me where the D
(06/13 13:13:45) Vortmax: Yeah, what Eleri said
(06/13 13:14:00) To Ivan in DRC (35) Neighborhood: We are all busy in a meeting at
(06/13 13:14:12) From Ivan in DRC (35) Neighborhood: Private?
(06/13 13:14:12) Marie Sutherland: No, I'd rather it be rescheduled for a separate date.
(06/13 13:14:45) To Ivan in DRC (35) Neighborhood: Yes, will post chat log latter.
(06/13 13:15:02) Eleri: *nod* might be overwhelming to do both
(06/13 13:15:30) CAGrayWolf: Agreed
(06/13 13:15:41) Eleri: when would be good for you guys?
(06/13 13:18:04) Dr. Kodama: Is there any business we need to discuss here?
(06/13 13:18:30) Eleri: hmm, other than checking in, rescheduling that meeting... is the
doing?
(06/13 13:18:46) Eleri: now that someone opened the pursestrings?
(06/13 13:19:09) Dr. Kodama: Keep your fingers crossed.
(06/13 13:19:23) CAGrayWolf: How do you all feel we are doing with the TH meeting
(06/13 13:19:33) Marie Sutherland: let's tentatively set it for 6/20
(06/13 13:19:34) Dr. Kodama: And keep hope alive
(06/13 13:19:43) Michael Engberg: Great
(06/13 13:19:45) Vortmax: And, can we get a bit more detail on what you've been doin
(06/13 13:19:56) Tweek: any new KI images of places being planned on being released
(06/13 13:20:08) Dr. Kodama: Not that I'm aware of - not yet.
(06/13 13:20:11) Vortmax: Heh, now we're all flooding with questions...
(06/13 13:20:33) Dr. Kodama: New Ages are still in early stages - fairly dangerous
(06/13 13:21:06) Michael Engberg: We need to start small.. because we are small.
(06/13 13:21:09) CAGrayWolf: Cool ... still would be nice to have a small glimpse tho
(06/13 13:21:23) Eleri: voracious explorers
(06/13 13:21:27) Eleri: rarr
(06/13 13:21:29) Vortmax: Have you hired any new ResEngs to help out?
(06/13 13:21:37) Michael Engberg: A glimpse of something new??
(06/13 13:21:45) Dr. Kodama: No, as Engberg just said, we are small...still...
(06/13 13:21:55) CAGrayWolf: or even current ... like a small teaser.
(06/13 13:22:09) Eleri: some people have asked about volunteer resengs
(06/13 13:22:16) Vortmax: You wouldn't believe the excitement that one shot of Eder
(06/13 13:22:38) Dr. Kodama: WeWhen we have something worth showing, I'm sure w
(06/13 13:22:42) CAGrayWolf: Agreed, they are still talking about that one shot.
(06/13 13:23:11) Marie Sutherland: Yes, we understand.
(06/13 13:23:50) Michael Engberg: I agree with Kodama.. it would be silly to show th
(06/13 13:24:08) Dr. Kodama: In the end, the sneak peeks are not going to appease any
Ages ready.
(06/13 13:24:21) CAGrayWolf: Understood
(06/13 13:24:33) Eleri: Just knowing you guys are up to something is worth knowing
(06/13 13:24:41) Michael Engberg: Reminds me I need to get a ResEng on the DRCsit
(06/13 13:24:41) Dr. Kodama: We are up to something. : )
(06/13 13:24:55) Dr. Kodama: You can know that.
(06/13 13:25:03) CAGrayWolf: And I would personally rather have you all working o
(06/13 13:25:03) Eleri: *chuckle*
(06/13 13:25:15) CAGrayWolf: oooooooooooo ... a teaser, we get.
(06/13 13:25:25) Vortmax: Is there any chance we can meet with you on a more regula
(06/13 13:25:40) Dr. Kodama: I'm sure there is a chance.
(06/13 13:25:50) Dr. Kodama: What percentage are you looking for?
(06/13 13:25:58) Vortmax: Heh, let me rephrase that: Is there a good chance?? Greater
(06/13 13:26:01) Eleri starts to laugh
(06/13 13:26:11) Marie Sutherland: I'd rather meet as necessary, rather than on a set sc
(06/13 13:26:29) CAGrayWolf: Well, basically ... we are already meeting once a mont
(06/13 13:26:40) Dr. Kodama: Right, as necessary. I agree with Marie.
(06/13 13:26:53) Marie Sutherland: True, we have.
(06/13 13:26:59) Eleri: as far as the THs.. does the lecture-followed by questions form
(06/13 13:27:28) Marie Sutherland: As far as I know, yes. That has worked well for ev
(06/13 13:28:03) CAGrayWolf: Very cool. Glad we were able to get this together as w
(06/13 13:28:18) Marie Sutherland:
(06/13 13:28:37) Vortmax: Okay, one thing I promised I'd ask for an explorer: Are peo
DRC, like Nick White, still working for you? If so, why?
(06/13 13:29:15) Dr. Kodama: Nick helps where he can.
(06/13 13:29:27) Dr. Kodama: Is there any reason he shouldn't?
(06/13 13:29:39) Michael Engberg: Why not?? Exactly, we need all the help we can ge
(06/13 13:29:58) Vortmax: I think it was that explorer's opinion that he'd kind of "betr
ask, and I got an anser
(06/13 13:30:00) Vortmax: *answer
(06/13 13:30:26) CAGrayWolf: Personally, I thought Nick was more mislead by Sharp
behind the backs of the DRC.
(06/13 13:30:49) Dr. Kodama: Alright, is that all then?
(06/13 13:30:57) Vortmax: I'm of the opinion that it doesn't matter much now. Things
(06/13 13:31:13) Vortmax: I believe so.
(06/13 13:31:28) Marie Sutherland: Yes. Many things have changed.
(06/13 13:31:30) Eleri: I'm all good
(06/13 13:31:38) Vortmax: Anything else you'd like to tell us?
(06/13 13:31:46) Dr. Kodama: Good job everyone. We'll talk to you soon. I need to be
(06/13 13:31:53) CAGrayWolf: Oh, there are several lights that have been burned out
really should be replaced.
(06/13 13:32:02) Vortmax: Oh, and please thank Dr. Laxman for working on the Lattic
improved.
(06/13 13:32:02) Eleri: LOL
(06/13 13:32:03) Marie Sutherland laughs
(06/13 13:32:08) Vortmax laughs
(06/13 13:32:31) Dr. Kodama: it takes a lot of DRC members to change a lightbulb
(06/13 13:32:37) Eleri: one last thing lo lead off the fun questions... Favorite pizza top
(06/13 13:32:38) CAGrayWolf starts to laugh
(06/13 13:32:40) Marie Sutherland: Excellent. I will pass that along to Victor
(06/13 13:32:41) CAGrayWolf: I bet
(06/13 13:33:05) Tweek: ham and pineapple FTW
(06/13 13:33:15) Michael Engberg: see ya..
(06/13 13:33:25) Tweek: bye Michael
(06/13 13:33:30) Tweek: oops tolate
(06/13 13:33:33) Vortmax: Good luck to you with your meetings
(06/13 13:33:34) CAGrayWolf: Yep
(06/13 13:33:35) Marie Sutherland: hawaiian for me (canadian bacon & pineapple)
(06/13 13:33:43) Eleri: yum.
(06/13 13:33:53) CAGrayWolf: Yum Yum Yummy
(06/13 13:33:54) Marie Sutherland: thansk for all your time
(06/13 13:34:00) Vortmax: And thanks for yours!
(06/13 13:34:03) From Desperado in Relto de Desperado: shorah, CAGraywolf, we all
curious.....for we can't see where you are...a private hood...sorry...something new?
(06/13 13:34:08) Tweek: back to the sql mines for me I guess
(06/13 13:34:10) CAGrayWolf: That you Marie and to all the DRC and Cyan
(06/13 13:34:14) Marie Sutherland: take care.
(06/13 13:34:16) Vortmax: Good luck Tweek
(06/13 13:34:17) Marie Sutherland waves
(06/13 13:34:18) Eleri: thank you See you soon. Tell Victor I'll have coffee down here
(06/13 13:34:20) Tweek waves
(06/13 13:34:21) Vortmax waves
(06/13 13:34:51) Vortmax: Well, that's that, I guess
(06/13 13:34:54) Tweek: should be interesting when things are opened up again, wond
Cavern
(06/13 13:34:56) To Desperado in Relto de Desperado: Yes, just finished a private me
today.
(06/13 13:35:11) CAGrayWolf: Well, a good meeting overall.
DRC / Liaison
Monthly Discussion (05/02 12:52:58) Chat.log started...
Planning Meeting - (05/02 12:54:25) Marie Sutherland waves
02 May 06
(05/02 12:54:37) Eleri: Tweek is having relto book issues.
(05/02 12:54:39) Vortmax2: Heya Wolfie! :)
(05/02 12:54:42) Eleri: there's wolfie!
(05/02 12:54:53) Vortmax2: Oh, that's no good :(
(05/02 12:54:55) Eleri: Gadren may still be at school
(05/02 12:55:24) Marie Sutherland: I don't think Laxman or Engberg will be making it
(05/02 12:55:34) Marie Sutherland: Kodama said that he'd be here, though.
(05/02 12:55:48) Eleri: no worries :)
(05/02 12:55:49) Vortmax2: Awww, and I wanted to talk to Dr. Laxman about the Lat
(05/02 12:56:32) Marie Sutherland: There's that 'ever' word again... :)
(05/02 12:56:37) Eleri: lol
(05/02 12:56:37) Vortmax2 starts to laugh
(05/02 12:56:54) CAGrayWolf: Shorah All
(05/02 12:57:01) Vortmax2: Yeah, well, I know it'll happen eventually. I, like many ot
hard, and the stonecutter is patient...
(05/02 12:57:09) Marie Sutherland: It probably will be fixed someday, just not necessa
(05/02 12:57:19) Eleri: *chuckle*
(05/02 12:57:21) Vortmax2: Oh, THAT'S encouraging! :D
(05/02 12:58:10) Vortmax2: So, how goes the exploration of Delin? (Or should we wa
(05/02 12:58:27) Eleri: Laxman's Holy Grail is a shelf full of D'ni technical manuals
(05/02 12:58:33) Vortmax2 laughs
(05/02 12:59:17) Vortmax2: I'll keep an eye out for some.
(05/02 12:59:20) CAGrayWolf: Tweek seems to have found his book.
(05/02 13:00:39) Vortmax2: Excellent.
(05/02 13:00:55) Eleri: woot
(05/02 13:01:12) Marie Sutherland: Sorry, was lost in thought, there.
(05/02 13:01:18) Eleri: at least we figured out Tweek time :)
(05/02 13:01:39) Vortmax2: This whole GMT/BST thing has been giving me fits.
(05/02 13:01:44) CAGrayWolf: It helps when one know what time they are in.
(05/02 13:02:17) Vortmax2 waves
(05/02 13:02:19) CAGrayWolf: Shorah Dr Kodama
(05/02 13:02:31) Eleri waves
(05/02 13:02:32) Vortmax2: It is... The Kodama!
(05/02 13:02:32) Dr. Kodama: Hello, nice to see you all.
(05/02 13:02:42) Eleri: 'afternoon Dr. Kodama
(05/02 13:02:54) Dr. Kodama: Hello Marie
(05/02 13:03:01) CAGrayWolf: Shorah Tweek
(05/02 13:03:03) Marie Sutherland: Hello
(05/02 13:03:08) Vortmax2: Heya Tweek!
(05/02 13:03:13) Eleri: yay, Tweek!
(05/02 13:03:15) Marie Sutherland: good afternoon, Tweek.
(05/02 13:03:28) Tweek: shorah b'shehmtee
(05/02 13:03:46) Dr. Kodama: Very nice job on previous town hall meetings.
(05/02 13:03:56) CAGrayWolf: Thank you
(05/02 13:04:00) Eleri: thanks!
(05/02 13:04:02) Marie Sutherland: Yes, they went very well for a first attempt.
(05/02 13:04:03) Vortmax2: Thanks :)
(05/02 13:04:10) Dr. Kodama: Let's get started so I can get back to work.
(05/02 13:04:33) From darkstar in D'ni-Ae'gura: Shorah
(05/02 13:04:42) Eleri: we should probably decide when the next town hall meetings s
(05/02 13:04:54) Dr. Kodama: Yes.
(05/02 13:05:16) Eleri: I think half an hour was too short, myself. Especially when we
(05/02 13:05:30) CAGrayWolf: Agreed
(05/02 13:06:06) Marie Sutherland: If we make them longer, then we'll have to cut dow
(05/02 13:06:16) Dr. Kodama: Smaller group size is better in my opinion.
(05/02 13:06:32) Dr. Kodama: Less... issues
(05/02 13:06:45) Eleri: true, but we might get more substance to them, if age slowness
(05/02 13:07:09) CAGrayWolf: Oppps, I misunderstood Eleri. Half hour between mee
(05/02 13:07:40) Vortmax2: Is there a way you can limit the number of people in a 'ho
to 20 or so?
(05/02 13:08:06) Dr. Kodama: Opening and closing are the only way in the short term.
(05/02 13:08:21) Eleri: *nodnod*
(05/02 13:08:22) CAGrayWolf: I think the length on the meetings was fine.
(05/02 13:08:53) Tweek: need more time between meetings for everyone to get where
(05/02 13:09:04) Eleri: especially if meetings run over
(05/02 13:09:12) Eleri: which they are wont to do
(05/02 13:09:14) Marie Sutherland: Having two meetings at once was intended to help
wasn't trying to get into the same hood at once.
(05/02 13:09:38) Eleri: if we close the hood on a number cap, that becomes less of an i
(05/02 13:10:04) CAGrayWolf: Oh, is there any way to expand the range of the Ki's w
need to shout?
(05/02 13:10:14) Vortmax2: Here's another scheduling question: Can we get you guys
meetings at good times for the Aussie time zones?
(05/02 13:10:56) Dr. Kodama: The KI issue is something Victor is suppose to fix. But
(05/02 13:11:04) Eleri: one thing at a time, maybe?
(05/02 13:11:06) CAGrayWolf: Marie, I actually like having the two meetings at once
(05/02 13:11:06) Dr. Kodama: Shouting will have to suffice.
(05/02 13:11:16) Vortmax2: (Sorry, was typing as you asked)
(05/02 13:11:27) To Eleri: Sorry, had already typed that and didn't feel like typing aga
(05/02 13:11:29) Marie Sutherland: Understood, CAGW :)
(05/02 13:11:55) Eleri: how about this...
(05/02 13:12:23) Eleri: meetings start on the hour, and run for at least a half hour, but c
(05/02 13:12:52) Eleri: and the next meeting isn't scheduled until 2 hours after the star
(05/02 13:13:09) Eleri: so if a meeting started at 10am, it could go until 11, and the nex
(05/02 13:13:41) Tweek: that gives times for logs to be posted on the DRCL forum and
(05/02 13:14:17) Eleri: and we try and meet here, at least a half hour before the first m
they're going
(05/02 13:14:35) Marie Sutherland: The schedule will be greatly affected by the topic.
chatting with me was roughly the same as chatting with Kodama.
(05/02 13:14:36) Dr. Kodama: Good.
(05/02 13:14:56) Vortmax2: Meeting here in advance is a really good idea
(05/02 13:15:02) Marie Sutherland: Other topics might be heavily focused on one mem
(05/02 13:15:10) Tweek: I think the next TH should proberbly be with Cyan folk,
(05/02 13:15:11) CAGrayWolf: Agreed
(05/02 13:15:25) Eleri: *nod*
(05/02 13:15:29) Tweek: keep it alternating perhaps
(05/02 13:15:31) Dr. Kodama: Yes.
(05/02 13:15:54) Marie Sutherland: That's a good idea. At least for now.
(05/02 13:15:54) Eleri: We need to have at least one cyan meeting, and one DRC meet
(05/02 13:16:39) Eleri: how often should we do this? 1 day a week, and alternate Cyan
(05/02 13:17:37) Vortmax2: Would you have time to be here every other week? Not al
you?
(05/02 13:17:55) Dr. Kodama: After the initial meetings I would prefer not to have eve
(05/02 13:18:16) Dr. Kodama: We could certainly have a couple DRC members each t
(05/02 13:18:26) Eleri: Maybe once we decide on the topics, it'll be easier to decide wh
(05/02 13:18:28) Vortmax2: Would you rather we set up a day with topics for just one
(05/02 13:18:53) CAGrayWolf: So if we had one member of each for say an hour once
(05/02 13:18:54) Marie Sutherland: I think the frequency of the meetings will go down
questions right now,...
(05/02 13:18:58) Dr. Kodama: One or two is good.
(05/02 13:19:02) From juneous in D'ni-Ae'gura: hello greeters :)
(05/02 13:19:17) Marie Sutherland: but the fact of the matter is that we don't have as m
(05/02 13:19:25) Vortmax2: I agree Marie.
(05/02 13:19:26) CAGrayWolf starts to laugh
(05/02 13:19:27) Dr. Kodama: Yet.
(05/02 13:19:33) Eleri: I think that'll happen in perpetuity
(05/02 13:19:43) Vortmax2: Heh, yes. Like I said before, we want it all, and we want i
(05/02 13:19:54) Marie Sutherland: And the meetings will deteriorate fairly rapidly int
know that either."
(05/02 13:19:55) Tweek: perhaps we could start with alternating ever week then after a
meetings
(05/02 13:20:10) Tweek: erm having them more spaced out I mean >.<
(05/02 13:20:14) Eleri: would it be better for you to get questions ahead of time on a to
(05/02 13:20:51) Eleri: or do a canned report at the top of the meeting, and then take q
(05/02 13:21:06) CAGrayWolf: Problem with that is we would get a flood of questions
(05/02 13:21:31) Marie Sutherland: the problem with getting the questions ahead of tim
liaisons) will be only picking some of the questions. People will accuse you of favoriti
(05/02 13:21:33) Tweek: well you could do something like "first 10 questions submitte
(05/02 13:21:54) Eleri: we could ask for questions to be pmed ahead of time on the for
topic
(05/02 13:22:15) Eleri: cause people are going to have questions that are similar enoug
(05/02 13:22:19) Marie Sutherland: If it's somewhere public like the forums where peo
were, that might work.
(05/02 13:22:43) Marie Sutherland: Unless you all aren't worried about the accusations
(05/02 13:22:46) CAGrayWolf: Like what I did with hood submissions?
(05/02 13:22:52) Vortmax2: Such things are done on the Surface regularly, where ques
then asks the questions.
(05/02 13:23:25) Vortmax2: I don't care about accusations, myself. I know we're doing
(05/02 13:23:31) CAGrayWolf: That is an awful lot of typing.
(05/02 13:23:32) Marie Sutherland: The moderator in that case isn't usually in a positio
(05/02 13:24:13) Vortmax2: True, but I'd like to think that we wouldn't be accused of i
(05/02 13:24:24) Vortmax2: I'm a hopeless optimist, though. ;)
(05/02 13:24:49) CAGrayWolf: I think overall, most are very pleased with us and the j
(05/02 13:24:51) Eleri: my less than humble opinion is that some people need to get a
(05/02 13:24:59) Marie Sutherland: One would hope.
(05/02 13:25:08) Eleri: *polishes her halo*
(05/02 13:25:09) Tweek: I'm with Eleri on that one ^_^
(05/02 13:25:15) CAGrayWolf: that they would cope.
(05/02 13:25:15) Vortmax2: *chuckles* Yeah Eleri, same here. Some will never be ha
about that.
(05/02 13:25:26) Marie Sutherland: If you aren't concerned, then I'll try to be less conc
(05/02 13:25:49) Dr. Kodama: Dr. Watson would say that a sure way to fail is to try an
(05/02 13:25:59) CAGrayWolf: At least we know who the less happy one are.
(05/02 13:26:20) Marie Sutherland: "I don't know the key to success, but the key to fai
Cosby
(05/02 13:26:28) Marie Sutherland: Dr. Watson quoted that often. :)
(05/02 13:26:28) Eleri: I think we'll be able to figure out the best way to flow question
(05/02 13:26:59) Eleri: Still no word from him? That's so sad :(
(05/02 13:27:07) Dr. Kodama: Yes.
(05/02 13:27:15) Dr. Kodama: Sad.
(05/02 13:27:22) CAGrayWolf: I found the PM system worked well for me. I couldn't
(05/02 13:27:27) Vortmax2: Hopefully he'll return one of these days... Even just a note
(05/02 13:27:30) Tweek: Tweek spoke to watson just after you guys dispanded.
(05/02 13:27:45) Marie Sutherland: What did he say?
(05/02 13:27:50) Dr. Kodama: Where?
(05/02 13:28:01) Tweek: cant remember, did an interview with him for djc
(05/02 13:28:58) CAGrayWolf: Wasn't that just before Cyan released the x-packs?
(05/02 13:29:16) Marie Sutherland: Interesting.
(05/02 13:29:39) Dr. Kodama: Speaking of Cyan, Marie you know how to contact them
(05/02 13:29:41) Tweek: wolfie I cant honestly remember
(05/02 13:30:00) Vortmax2: I was about to ask if you could contact them about THs, o
(05/02 13:30:08) Marie Sutherland: Yes, I can contact them.
(05/02 13:30:26) Eleri: when do we want to shoot for the next meeting? 2 weeks from
(05/02 13:30:32) Dr. Kodama: And do we know who?
(05/02 13:30:42) Eleri: Should we work on a tentative 2 month schedule?
(05/02 13:30:54) Marie Sutherland: That's not a bad idea, Eleri
(05/02 13:31:27) Vortmax2: Which begs the question, are there any particular days/tim
(05/02 13:31:28) Marie Sutherland: That way people can look ahead to future meeting
(05/02 13:31:36) Eleri: I'm thinking the technical director, first. Mark Deforest?
(05/02 13:31:41) Vortmax2: Or regularly good?
(05/02 13:32:43) Marie Sutherland: I will talk with Mr. DeForest and ask what times w
to do that.
(05/02 13:33:12) Eleri: whichever's easiest for you guys
(05/02 13:33:13) CAGrayWolf: I think Gad is on his way.
(05/02 13:33:34) Eleri: you guys are busybusy
(05/02 13:33:47) Marie Sutherland: Most of the DRC will try to be as flexible as possi
Cyan folks, though.
(05/02 13:34:30) Eleri nods her head
(05/02 13:35:17) Vortmax2: Marie, would it be possible for you to send announcemen
for us?
(05/02 13:35:26) Vortmax2: Like you did with the petition?
(05/02 13:35:29) Marie Sutherland: Yes, I can do that.
(05/02 13:35:37) Eleri: that would be nifty
(05/02 13:35:39) Vortmax2: Excellent. There's another problem solved :D
(05/02 13:35:44) Eleri: did you see the website we got up?
(05/02 13:35:46) CAGrayWolf cheers
(05/02 13:36:09) Marie Sutherland: Yes. I saw it. Nice work.
(05/02 13:36:19) Dr. Kodama: I haven't seen it yet.
(05/02 13:36:34) Eleri: there'll be a calendar there for all to see. That'll help scheduling
(05/02 13:36:48) Vortmax2: That's all Eleri's work there. She got it set up for us. :)
(05/02 13:37:07) Eleri: My hubby, actually.
(05/02 13:37:08) Dr. Kodama: Very good.
(05/02 13:37:11) CAGrayWolf: We laso have a great translation team put together as w
(05/02 13:37:22) Marie Sutherland: Excellent.
(05/02 13:37:23) Eleri: Gad!
(05/02 13:37:26) CAGrayWolf: Shorah Gad
(05/02 13:37:32) Vortmax2: Hey Gad!
(05/02 13:37:51) Marie Sutherland: Hello, Gadren.
(05/02 13:37:56) Gadren: Shorah
(05/02 13:38:01) Tweek: howdy
(05/02 13:38:02) Gadren: Sorry I'm late
(05/02 13:38:07) Gadren: nice cone ring ;)
(05/02 13:38:10) Vortmax2: Okay, I know I'm switching topics, but I must know -- an
of these new Ages you're working on?
(05/02 13:38:19) Vortmax2: Or just more information on them?
(05/02 13:38:26) CAGrayWolf: or should we say ... Garden :p
(05/02 13:38:31) Vortmax2 starts to laugh
(05/02 13:38:34) Eleri: Rebek sounds amazing.
(05/02 13:38:35) Gadren: O_o
(05/02 13:38:47) Eleri: watch your face, Wolfie ;)
(05/02 13:38:49) Vortmax2: Yes, Rebek especially.
(05/02 13:39:00) Dr. Kodama: No.
(05/02 13:39:01) CAGrayWolf: I have fangs.
(05/02 13:39:08) Marie Sutherland: We are most likely to put new infomation on the D
(05/02 13:39:12) Vortmax2: Well that was direct. :D
(05/02 13:39:17) Eleri: *chuckle*
(05/02 13:39:39) Eleri: I have the explorer itch... I wanna go peek!
(05/02 13:40:16) Eleri: is there anything else we can do to make things move smoothly
(05/02 13:40:20) Marie Sutherland: We hope you'll all get the chance.
(05/02 13:40:32) Tweek: i need to start keeping a note of things to bring up in meeting
(05/02 13:40:35) Marie Sutherland: Got any money? :)
(05/02 13:40:41) Vortmax2 laughs
(05/02 13:40:51) Tweek: yes thanks
(05/02 13:40:58) Tweek: oh oh you mean money to give you..
(05/02 13:41:07) Eleri: note to self: win lottery...
(05/02 13:41:08) Vortmax2: Would you take donations, if we set up some kind of syst
(05/02 13:41:09) Marie Sutherland laughs
(05/02 13:41:47) Dr. Kodama: I need to get going. Anything else you need me for?
(05/02 13:41:49) Eleri: some sort of Frinds of the DRC thing? Complete with little win
(05/02 13:41:51) CAGrayWolf: Marie, Kodama ... will either of you or any other of th
(05/02 13:42:03) Dr. Kodama: No.
(05/02 13:42:20) Marie Sutherland: I won't make it either.
(05/02 13:42:37) CAGrayWolf: awww too bad. Goone be loads of fun.
(05/02 13:42:39) Eleri: aww
(05/02 13:42:49) Vortmax2: Come on, I'm sure you could use a vacation!
(05/02 13:42:53) Vortmax2 laughs
(05/02 13:43:01) Dr. Kodama: I could use less meetings.
(05/02 13:43:16) Eleri: or at least on time ones?
(05/02 13:43:16) Tweek: they just vacate to Laki'ahn tropical beaches and stuff ;)
(05/02 13:43:39) Gadren starts to laugh
(05/02 13:43:42) Marie Sutherland: ok. to wrap up... what have we determined?
(05/02 13:44:08) Marie Sutherland: 1) next town hall will be with Cyan probably Mark
(05/02 13:44:16) Vortmax2: Meetings in 2 weeks with Cyan staff, times TBD
(05/02 13:44:18) Eleri: we've come up with a basic meeting structure, and an idea of w
(05/02 13:44:42) Tweek: longer time frame between meetings held on the same day.
(05/02 13:44:43) Marie Sutherland: 2) more time between the sessions
(05/02 13:44:50) Marie Sutherland:
(1 hour?)
(05/02 13:44:57) Eleri: *nod*
(05/02 13:45:01) Vortmax2:
(1 to 1.5 hrs)
(05/02 13:45:02) CAGrayWolf: Agreed
(05/02 13:45:06) Marie Sutherland: 3) maybe get the questions ahead of time
(05/02 13:45:13) Eleri: we'll hash out a better way to ask questions.
(05/02 13:45:58) Marie Sutherland: (and I need a KI that can type more than four keys
them)
(05/02 13:46:04) Eleri: I should be able to have a rogh draft schedule for the enxt 2 mo
(05/02 13:46:19) Eleri: and fingers that work.
(05/02 13:46:32) CAGrayWolf: and I will work on polishing the format more.
(05/02 13:46:42) Eleri: bwah.
(05/02 13:46:48) CAGrayWolf: HA! Try typing with paws.
(05/02 13:46:55) Marie Sutherland: :)
(05/02 13:46:55) Eleri: I think that's it
(05/02 13:46:56) Vortmax2: Attempting to limit the meetings to smaller groups.
(05/02 13:47:01) Dr. Kodama: Alright, good to see you all again.
(05/02 13:47:02) Gadren: Well, I need to get going... :|
(05/02 13:47:10) Vortmax2: Thanks for coming by Dr. Kodama
(05/02 13:47:11) Marie Sutherland: Take care, Kodama-san
(05/02 13:47:13) Tweek: likewise
(05/02 13:47:15) Vortmax2: And so long Gadren
(05/02 13:47:16) CAGrayWolf: Bye Marie and Kodama
(05/02 13:47:19) Gadren waves
(05/02 13:47:22) Dr. Kodama: Keep up the good work.
(05/02 13:47:25) CAGrayWolf: Bye Garden
(05/02 13:47:27) Vortmax2: Thanks :)
(05/02 13:47:31) Eleri: thanks Marie, Dr. Kodama. Say hi to Michael and Victor for us
(05/02 13:47:40) Marie Sutherland: Thanks for all your help.
(05/02 13:47:45) Marie Sutherland: Will do.
(05/02 13:47:53) CAGrayWolf waves
(05/02 13:47:56) Marie Sutherland waves
(05/02 13:48:01) Tweek: wonder what the expression on Zandi's face was when you gu
(05/02 13:48:16) Eleri: *chuckle*
(05/02 13:48:19) Vortmax2 starts to laugh
(05/02 13:48:23) Marie Sutherland: I'll leave that to your imaginations :)
(05/02 13:48:28) Eleri: be right back...
(05/02 13:48:29) Vortmax2 waves
(05/02 13:48:33) Tweek: bye Marie
(05/02 13:48:48) CAGrayWolf: oooooo s-p-c-u-l-a-t-i-o-n
(05/02 13:49:15) Tweek: I think he fall out of his chair and his burger landed on his he
(05/02 13:49:27) CAGrayWolf starts to laugh
(05/02 13:49:28)
(05/02 13:49:36) Vortmax2: Maybe that's why his book floats in midair now. So shock
(05/02 13:49:45) Tweek: 15 minutes until Lost is on
(05/02 13:50:09) Vortmax2: Oh sure, run away for Lost... :p
(05/02 13:50:10) CAGrayWolf: So nothing to report on, this will save us some time.
(05/02 13:50:38) Vortmax2: Heh, yeah. "We had a meeting with the DRC. They didn't
(05/02 13:51:09) Vortmax2: That's the report right there.
(05/02 13:51:34) Tweek: "then Tweek got drunk, and we watched him dance with a co
(05/02 13:51:49) CAGrayWolf: We could write up a snipet though, just polishing for f
(05/02 13:51:57) Eleri: I don't get Lost until tomorrow!
(05/02 13:52:22) CAGrayWolf: I've been Lostt most of my life.
(05/02 13:52:27) Tweek: hehe
(05/02 13:52:30) Eleri: "Met with the DRC, working on fine tuning the Town Hall pro
(05/02 13:52:39) Vortmax2: Yeah, something like that.
(05/02 13:52:52) CAGrayWolf: There you go!
(05/02 13:53:05) Vortmax2: We could probably announce that our next meetings will
necessarily who or what the topic will be.
(05/02 13:53:05) Eleri: guys, do me a favor?
(05/02 13:53:13) Vortmax2: If I can
(05/02 13:53:23) Eleri: if I start getting too pushy, tell me?
(05/02 13:53:39) CAGrayWolf: I'll just push back.
(05/02 13:53:48) Eleri: *grin*
(05/02 13:53:49) Tweek: I'll just go with the stairs..
(05/02 13:54:12) Vortmax2: Yeah, same here. We'll let you know.
(05/02 13:54:30) Eleri: thanks. I sometimes reflectively take charge, without checking
(05/02 13:54:31) CAGrayWolf: Usually, I fairly flexible ... but can get stubborn on som
(05/02 13:54:38) Tweek: likewise
(05/02 13:54:51) Eleri: what, like time zones? ;)
(05/02 13:54:57) CAGrayWolf starts to laugh
(05/02 13:54:59) Tweek: yep
(05/02 13:54:59) Vortmax2: So, if they're going to be "fairly flexible" does that mean w
timezone stuff
(05/02 13:55:00) Vortmax2: ?
(05/02 13:55:10) Eleri: *ducks*
(05/02 13:55:12) From Kelm in Nexus: hello everyone
(05/02 13:55:35) Vortmax2: I really want to see some good meeting times for the East
(05/02 13:55:41) Eleri: me too.
(05/02 13:55:51) Tweek: anyway time to go
(05/02 13:55:52) Tweek waves
(05/02 13:55:55) Eleri: Here's a tidbit for you...
(05/02 13:55:57) CAGrayWolf: Isn't 8am Pacific a good time for the Aussies? Seems t
(05/02 13:55:59) Tweek: cya later
(05/02 13:56:08) Vortmax2: So long Tweek
(05/02 13:56:18) CAGrayWolf: bye Tweek
(05/02 13:56:18) Eleri: later Tweek!
(05/02 13:56:55) CAGrayWolf: hmmm ... maybe not.
(05/02 13:57:04) CAGrayWolf: I think that is like midnight for them.
(05/02 13:57:08) Eleri: the split of Euorpeans to Americans in D'mala is 60/40
(05/02 13:57:30) From Albert in Guild of Greeters
(17) Neighborhood: hi everybody we have some problems witj the DRC 32 Hood it's i
(05/02 13:57:42) Eleri: yeah, daytime in cavern is night time Aussie. We'll have to stay
least one Cyan on and one DRC one.
(05/02 13:58:24) From Albert in Guild of Greeters
(17) Neighborhood: i'ts impossible to join it
(05/02 13:58:46) CAGrayWolf: So afternoon meetings wou;d be like 7pm for them ...
(05/02 13:59:01) Eleri: *nodnod*
(05/02 13:59:38) CAGrayWolf: Sorry 7am for Aussie's
(05/02 14:00:03) Eleri: (I think I mighta stung tweek with that time zone crack...oops)
(05/02 14:00:29) Vortmax2: Also remember, scheduling before work or during normal
some kind of weekend meeting for them?
(05/02 14:00:41) Eleri: and, they're a day ahead.
(05/02 14:01:00) Vortmax2: So, something that would be late Friday for them might w
(05/02 14:01:20) Eleri: which wouldn't be too bad for most of us, cause it wouldn't be
(05/02 14:01:22) CAGrayWolf: Counting 12 to 16 hours ahead
(05/02 14:01:50) Vortmax2: Right. It'd need to be something good for us and them, wh
(05/02 14:02:24) Vortmax2: I wonder what's keeping Kodama so busy?
(05/02 14:02:29) CAGrayWolf: But, this would allow more people to attend ... defeati
meetings.
(05/02 14:03:29) Vortmax2: Speaking of which, how do we want to deal with that?
(05/02 14:03:39) Eleri: looks like 5-10pm cavern is rought 8am-2pm Aussie. Good tim
(05/02 14:03:57) Vortmax2: I think the 2 simultaneous meetings would be a good thin
(05/02 14:04:19) CAGrayWolf: Agreed Vort
(05/02 14:04:27) Eleri: hmmmm... I have an idea percolating, but it's unformed...
(05/02 14:04:46) Vortmax2: Well, once it forms, you can throw it on the forum and se
(05/02 14:05:06) Eleri: I think I tossed it up kinda, before, with the sign up sheet, and h
(05/02 14:05:09) Eleri: wait
(05/02 14:05:43) CAGrayWolf: *hand Eleri a mold
(05/02 14:06:02) Eleri: yeah, I think I almost have it...
(05/02 14:06:09) Eleri: I'll post it in a bit
(05/02 14:06:38) Eleri: About the volunteer hoods... does that work? or should we mak
(05/02 14:07:21) CAGrayWolf: OK, I'mm gonna go get a bite and watch ST: TNG.
(05/02 14:07:28) CAGrayWolf: Let me think on that a bit
(05/02 14:07:29) Eleri: geek ;)
(05/02 14:07:37) CAGrayWolf: I like the sound of this though, Eleri
(05/02 14:07:44) Vortmax2: I'm really tempted to make a couple of TH hoods. Then w
couldn't link in once it's private.
(05/02 14:07:44) Eleri: *hides her Babylon 5 dvds*
(05/02 14:07:57) Vortmax2: Mmmm, B5 and TNG...
(05/02 14:08:01) Eleri: might be much much easier to deal with...
(05/02 14:08:23) Vortmax2: We'd have to make sure and send DRC/Cyan people invit
(05/02 14:08:23) CAGrayWolf: Let's run with this and discuss more.
(05/02 14:08:32) Vortmax2: Yeah, more later on the forums :)
(05/02 14:08:39) Vortmax2: Whos' posting this log, by the way?
(05/02 14:09:23) Vortmax2: I started mine before anyone even got here, so I've got it a
(05/02 14:09:37) CAGrayWolf: ah yea, I was late.
(05/02 14:09:53) Vortmax2: Right, I'll do it then :)
(05/02 14:10:45) Eleri: I've got a dozen little bits of brainstorming. I'll post them to the
(05/02 14:10:55) CAGrayWolf: OK, I'm outta here for a bit. Need fooooooooooooood
(05/02 14:10:57) CAGrayWolf: Bye
(05/02 14:10:59) Vortmax2: Later :)
Ae'gura & The City
(Proper) - Town Hall
Meeting with Dr
Kodama Raw Chat
Log - 14 June 06 Morning Meeting
(06/20 07:49:50) Chat.log started...
(06/20 07:51:23) Sorceress: argh lol
(06/20 07:51:38) DRCLeri1: Yeah, covering NZ is a challenge
(06/20 07:52:01) Arthur Kalnins: The later one would cover it
(06/20 07:52:01) From DRCLeri1: g'morning!
(06/20 07:52:01) Arthur Kalnins: 3pm
(06/20 07:52:02) GingerDiva: often i would ignore this time and make the 3pm one ins
tomorrow
(06/20 07:52:27) Arthur Kalnins: Ahh
(06/20 07:52:31) Arthur Kalnins: GreyWorld?
(06/20 07:52:38) Sorceress: Shorah GrayWolf!
(06/20 07:52:43) CAGrayWolf: On my way
(06/20 07:53:13) Erik: do you heard that Bahro???
(06/20 07:53:19) Fealinquen ElEressea: Kimmie, hony, dont jump so high. You will b
(06/20 07:53:33) CAGrayWolf: G'morning all
(06/20 07:53:38) Thend: Kimmie is just all excited and stuff
(06/20 07:53:42) Erik: shorah!
(06/20 07:53:45) Arthur Kalnins: Shorah
(06/20 07:53:51) Thend: Hello GW
(06/20 07:53:54) Ural: Morning
(06/20 07:54:12) Domahreh: shorah!
(06/20 07:54:21) Fealinquen ElEressea: If you wish to bring some more lags - use voic
(06/20 07:54:30) Thend: NO!
(06/20 07:54:39) Sorceress: por favor nooooooo
(06/20 07:54:47) Thend: Jeepers, don't even joke
(06/20 07:54:58) CAGrayWolf: Please do not use the voice chat option.
(06/20 07:55:05) Arthur Kalnins: would be a good way to clear the room if lag gets too
(06/20 07:55:36) From DRCLeri1: Can you be In Charge for a bit. I need to get MOus
(06/20 07:55:48) Fealinquen ElEressea: I think, not everybody will be cleared. But eve
lattice.
(06/20 07:56:00) To DRCLeri1: I assumed meeting was with Dr Kodama?
(06/20 07:56:04) To DRCLeri1: Sure
(06/20 07:56:06) Arthur Kalnins: Shorah, Dr. Kodama.
(06/20 07:56:10) Fealinquen ElEressea: Shorah, Doctor!
(06/20 07:56:14) Thend: The almighty buzzword 'Lattice'
(06/20 07:56:16) To DRCLeri1: Ahhh, there he is.
(06/20 07:56:27) Sorceress: Shorah Dr. Kodama.
(06/20 07:56:27) Domahreh: shorah doctor :)
(06/20 07:56:31) Ural: Hello
(06/20 07:56:32) Thend: Hello Dr. Kodoma
(06/20 07:56:43) CAGrayWolf: G'morning Dr Kodama
(06/20 07:57:01) GingerDiva: good morning doctor :)
(06/20 07:57:14) Erik: Shorah Dr. Kodama
(06/20 07:57:15) Arthur Kalnins: Pulli, please find a seat in the auditorium
(06/20 07:57:23) Arthur Kalnins: Not on stage.
(06/20 07:57:38) Thend: I've only seen Kodoma in his 'Got Milk?' ad before this
(06/20 07:57:58) Fealinquen ElEressea: It's my first town hall...
(06/20 07:58:03) CAGrayWolf: Pulli, please have a seat with the others.
(06/20 07:58:07) Dr. Kodama: good morning
(06/20 07:58:26) Pulli points
(06/20 07:58:42) Dr. Kodama: are we ready?
(06/20 07:58:45) From DRCLeri1: back
(06/20 07:59:03) CAGrayWolf: Yes Dr Kodama.
(06/20 07:59:09) DRCLeri1: Thank you for joining us this morning Dr. Kodama
(06/20 07:59:31) Dr. Kodama: of course
(06/20 07:59:58) Fealinquen ElEressea: Pulli, find a way, make a home!!!
(06/20 08:00:09) DRCLeri1: Now that funding is more stable, can you tell us a bit abo
(06/20 08:00:58) Dr. Kodama: Not too many specifics - J'Taeri is on the list as well as
etc...
(06/20 08:01:07) Dr. Kodama: timeframes are hard to announce at this point
(06/20 08:01:52) Dr. Kodama: most likely, not definitely, J'Taeri - at least sections of i
(06/20 08:02:13) Dr. Kodama: And perhaps some of the city proper in the not too dista
(06/20 08:02:43) Dr. Kodama: next
(06/20 08:02:48) CAGrayWolf: If you would like to ask a question ... please PM me w
the queue. Then have your question ready (typed out) to submit when called on.
(06/20 08:03:12) From DRCLeri1: do we have a queue ready?
(06/20 08:03:19) From Arthur Kalnins: QUESTION
(06/20 08:03:33) CAGrayWolf: Arthur, you jave a question?
(06/20 08:03:33) From Sorceress: QUESTION
(06/20 08:04:20) Arthur Kalnins: Shorah, Dr. Kodama. I have a question regarding the
to explor or at least assist searching the area where Phil Henderson "dieD"
(06/20 08:04:21) From Domahreh: Hi GW, I PMed Eleri with some questions at the dr
be added to the queue?
(06/20 08:04:37) From DRCLeri1: oi
(06/20 08:04:37) Dr. Kodama: As I said, I don't have specific timeframes at this point
(06/20 08:04:41) Dr. Kodama: shout it's on the list
(06/20 08:04:58) Arthur Kalnins: explore* "died" ... still sleepy this morning.
(06/20 08:05:04) Dr. Kodama: although i doubt you will find much - it's been a long ti
(06/20 08:05:06) Dr. Kodama: next
(06/20 08:05:11) CAGrayWolf: Sorceress, you have a question?
(06/20 08:05:20) From Fealinquen ElEressea: QUESTION, but give me time to type it
(06/20 08:05:21) From Thend: QUESTION
(06/20 08:05:38) Sorceress: Have the DRC found any artifacts from the D'ni Relyimah
(06/20 08:05:41) From Erik: Question
(06/20 08:06:16) From Domahreh: I have two questions I'd like to ask, if that's OK?
(06/20 08:06:35) From DRCLeri1: unfortunately, a good chunk of the presubmitterd q
(06/20 08:06:35) Dr. Kodama: We have found plenty of evidence of their existence. Y
(06/20 08:06:53) From Arthur Kalnins: QUESTION
(06/20 08:06:55) To Domahreh: Ask one first then PM me again when done ... ok?
(06/20 08:07:15) From Domahreh: np -- you'll call me when I'm up for the first one?
(06/20 08:08:28) Dr. Kodama: Because of the numerous written evidences of their exis
found to belong to them - although we'll never know for sure.
(06/20 08:08:31) Dr. Kodama: next
(06/20 08:08:33) CAGrayWolf: Domahreh, you have a question?
(06/20 08:08:58) From Tweek: I have a question
(06/20 08:09:33) Domahreh: Could you say a bit about how a restoration project work
documents fit in? You've got a community of linguists eager to help out with translatio
(06/20 08:10:39) From StarLion: QUESTION
(06/20 08:11:23) Dr. Kodama: We've been focusing on the physical aspects and, in the
translation work for us - however, as in the past, we will use the Guild of Linguists wh
(06/20 08:11:34) Dr. Kodama: next
(06/20 08:11:37) CAGrayWolf: Fealinquen, you have a question?
(06/20 08:12:11) Fealinquen ElEressea: Will you proceed with resoration of currently
the middle of stairways, ending of Tokotah alley and hanging bridge to their original s
(06/20 08:12:35) Dr. Kodama: Yes, we intend to do all of that.
(06/20 08:12:44) Dr. Kodama: Again, though, I don't have timeframes.
(06/20 08:12:47) Dr. Kodama: next
(06/20 08:12:50) CAGrayWolf: Thend, you have a question?
(06/20 08:12:54) From DRCLeri1: missed that one
(06/20 08:13:00) From DRCLeri1: no /shout
(06/20 08:13:03) Thend: Will explorers, in general, be able to take an active role in the
the DRC is only a handful of people faced with handling an immense amount of work,
army of willing volunteers. And if experrtise is perceived as necessary to carry out said
documented fruits of the DRC's official academic research, besides the basic opening u
(06/20 08:13:07) From Fealinquen ElEressea: Sorry, I have typed few questions but th
(06/20 08:13:40) DRCLeri1: everyone, please remeber to use /shout when asking your
(06/20 08:13:52) Dr. Kodama: is this a question or a comment on our progress?
(06/20 08:13:59) To Fealinquen ElEressea: Added you back on the list
(06/20 08:14:03) Dr. Kodama: I don't see the question and I'm not going to respond to
(06/20 08:14:05) Dr. Kodama: next
(06/20 08:14:17) CAGrayWolf: Erik, you have a question?
(06/20 08:14:27) From DRCLeri1: did you get Tweek in the queue?
(06/20 08:14:47) To DRCLeri1: Yes
(06/20 08:15:04) From Erik: my computer crashed; i hope i can still ask my question
(06/20 08:15:08) From DRCLeri1: ok! Toss me in there, too :)
(06/20 08:15:09) CAGrayWolf: Pulli, please have a seat.
(06/20 08:15:47) CAGrayWolf: Arthur, you have a question?
(06/20 08:16:39) From StarLion in StarLion's Relto: crashed out, I'll be back with my
(06/20 08:16:45) Dr. Kodama: Is that all?
(06/20 08:16:56) From Domahreh: more questions
(06/20 08:16:59) From Domahreh: from me :)
(06/20 08:17:17) CAGrayWolf: Sorry we are losing those with ???
(06/20 08:17:32) CAGrayWolf: Tweek, you have a question?
(06/20 08:17:35) Tweek: have you been into the Tomb of the great king yet? If so coul
mentioned in the Catherines journals (one which contained the Terahnee book) if they
splinter ages or not?
(06/20 08:17:38) Pulli (I'm on the surface, be back in a minute):
(06/20 08:18:22) From Arthur Kalnins: QUESTION again.
(06/20 08:18:40) Dr. Kodama: the tomb of the Great King is sealed well and a sacred p
(06/20 08:18:53) Dr. Kodama: It's not high on our list.
(06/20 08:18:57) Dr. Kodama: Next.
(06/20 08:19:07) CAGrayWolf: Did Erik make it back?
(06/20 08:19:23) Tweek: I don't see him
(06/20 08:19:26) CAGrayWolf: Arthur, you question please?
(06/20 08:19:51) GingerDiva: Erik is here, just not on lists
(06/20 08:19:52) From Tweek: dont see Arthur either,
(06/20 08:20:01) Arthur Kalnins: Vortmax was kind enough to ask this for me at the la
little wrong. Why are translators like Nick White and Michael Simpson still on the DR
Sharper steal many D'ni artifacts and books from the DRC?
(06/20 08:20:59) Dr. Kodama: Nick and Michael are good employees.
(06/20 08:21:11) Dr. Kodama: We've all made mistakes.
(06/20 08:22:10) Dr. Kodama: And "stealing many books and artifacts" might be a stre
(06/20 08:22:14) Dr. Kodama: next
(06/20 08:22:16) CAGrayWolf: StarLion, you have a question?
(06/20 08:23:13) From Thend: QUESTION
(06/20 08:23:20) From Arthur Kalnins: QUESTION
(06/20 08:23:41) CAGrayWolf: Did we loose StarLion?
(06/20 08:23:47) StarLion: I'm here
(06/20 08:24:08) CAGrayWolf: Please ask your question.
(06/20 08:24:26) StarLion: oops, it didn't go through...ok, I'll try again
(06/20 08:24:30) To Fealinquen ElEressea: You're next
(06/20 08:24:49) CAGrayWolf: Remember to use the /shout command.
(06/20 08:25:06) From Tweek: I have another question to ask if there is room for me in
(06/20 08:25:10) StarLion: will the compleate path from teh surface to D'ni (Cleft > G
and explorable?
(06/20 08:26:07) Dr. Kodama: It's a long term goal - not anytime soon.
(06/20 08:26:13) Dr. Kodama: next
(06/20 08:26:26) Tweek: We would ask that you please keep seated during the TH to k
(06/20 08:26:30) CAGrayWolf: Fealinquen, you have a question?
(06/20 08:26:33) Fealinquen ElEressea: Will neighbourhoods become more customiza
private houses in them? I heared of planning of raising sunken boat in harbour. What's
access city tunnels in future? Hmmm. Please, one more: when will be historical docum
journals for a long time.
(06/20 08:26:54) To Domahreh: You're next.
(06/20 08:27:39) Dr. Kodama: Neighborhood - Yes. Private houses in them - yes. City
made available as we translate them. We'll have some soon.
(06/20 08:27:43) Dr. Kodama: next
(06/20 08:27:46) CAGrayWolf: Domareh, you have a question?
(06/20 08:27:58) Domahreh: Could you explain the different phases of restoration prog
move from phase to phase, and why sites are suspended?
(06/20 08:28:11) To DRCLeri1: You're next
(06/20 08:29:19) Dr. Kodama: Sites move from phase to phase after approval processe
someone to be actively working on it.
(06/20 08:29:32) Dr. Kodama: next
(06/20 08:29:34) CAGrayWolf: Eleri, you have a question?
(06/20 08:29:43) DRCLeri1: what's the state of the concert hall, and have you found an
(06/20 08:29:57) To Thend: You're next
(06/20 08:30:48) Dr. Kodama: The concert hall interior is in fairly good shape althoug
opening. We have found music-related artifacts and music itself that was played there.
(06/20 08:31:57) Dr. Kodama: We have not found much as many did not survive the F
musicians the like.
(06/20 08:31:59) Dr. Kodama: next
(06/20 08:32:01) CAGrayWolf: Thend, you have a question?
(06/20 08:32:04) Thend: Has the United States', or any other, government taken an inte
and/or D'ni technology?
(06/20 08:32:32) From Sorceress: QUESTION
(06/20 08:32:40) To Arthur Kalnins: You're next.
(06/20 08:32:47) Dr. Kodama: Not sure they believe it's real...
(06/20 08:32:52) Dr. Kodama: next
(06/20 08:33:10) CAGrayWolf: Arthur, you have a question?
(06/20 08:33:12) Arthur Kalnins: Where was Phil Henderson supposedly killed? I've h
Sharper thought he stood on a precepice which collapsed, and Dr. Watson thought a w
(06/20 08:33:29) To Tweek: Next
(06/20 08:33:37) From DRCLeri1: memememeeee! ;)
(06/20 08:33:53) From Thend: QUESTION
(06/20 08:34:14) Dr. Kodama: He was killed by the Guild Hall.
(06/20 08:34:58) Dr. Kodama: As to what exactly happened, no one was there with him
of a support structure. That's all we have.
(06/20 08:35:06) Dr. Kodama: next
(06/20 08:35:08) CAGrayWolf: Tweek, you have a question?
(06/20 08:35:11) Tweek: I was wondering is the Karim District the area along the Can
located?
(06/20 08:35:27) To Sorceress: You're next
(06/20 08:36:02) Dr. Kodama: Karim is in the city proper. No.
(06/20 08:36:09) Dr. Kodama: next
(06/20 08:36:11) CAGrayWolf: Sorceress, you have a question?
(06/20 08:36:15) From Amala_Sandra: Shorah Racco
(06/20 08:36:31) To DRCLeri1: You're next
(06/20 08:36:34) From Amala_Sandra: It is the first time I see a Town Hall.
(06/20 08:36:44) Sorceress: Have you found any artifacts from the Guild of Actors? Li
(06/20 08:36:56) From Amala_Sandra: Oops Sorry
(06/20 08:37:10) To Amala_Sandra: No prob :)
(06/20 08:37:45) Dr. Kodama: we have not found recorded performances but there is p
(06/20 08:37:51) Dr. Kodama: next
(06/20 08:37:53) CAGrayWolf: Eleri, you have a question?
(06/20 08:37:57) DRCLeri1: between the Hall of Kings and the Guild Hall is a tall spir
some sort, and do you know what's up there?
(06/20 08:38:12) To Thend: You're next
(06/20 08:39:20) Dr. Kodama: If it's what I'm thinking of, it's nothing special - decorat
(06/20 08:39:23) Dr. Kodama: next
(06/20 08:39:27) CAGrayWolf: Thend, you have a question?
(06/20 08:39:30) Thend: Why is the DRC considering utilizing Guild structures for ex
A'guera instead of more current scientific structures? And how closely will the DRC's
(06/20 08:41:50) From DRCLeri1: question, oh Wolfie :)
(06/20 08:42:51) From Domahreh in Domahreh's Relto: i'm on my way -- followup qu
(06/20 08:43:44) From Tweek: we lost Kodama?
(06/20 08:44:43) GingerDiva: Dr K go bye bye :(
(06/20 08:44:45) DRCLeri1: looks like the bahro are packing people off again
(06/20 08:44:55) Arthur Kalnins: We've lost Kodama?
(06/20 08:44:57) Tweek: wish they'd pack me off
(06/20 08:44:58) CAGrayWolf: We may have lost Dr Kodama ... please be patient.
(06/20 08:45:16) Arthur Kalnins runs around screaming.... not
(06/20 08:45:21) Thend: Do you know if he heard my question?
(06/20 08:45:43) Tweek: not sure, we may get you to ask it again if that is ok Thend
(06/20 08:45:54) CAGrayWolf: Thend, not sure. If not you can ask again.
(06/20 08:46:05) CAGrayWolf: Thanks Tweek
(06/20 08:46:11) Tweek sips coffee from a thermos
(06/20 08:46:20) Arthur Kalnins: Heh... it's funny to watch him fly out of the room
(06/20 08:46:37) StarLion looks up
(06/20 08:46:41) StarLion: Wah? Where did he go?
(06/20 08:46:42) GingerDiva: i'm way past the point of coffee keeping me awake lol
(06/20 08:47:19) CAGrayWolf: WB Dr Kodama
(06/20 08:47:19) Dr. Kodama: sorry
(06/20 08:47:26) Tweek: welcome back
(06/20 08:47:29) Dr. Kodama: so...the Guild are D'ni and we are restoring D'ni.
(06/20 08:47:36) Arthur Kalnins: Welcome back, Dr. Kodama
(06/20 08:47:44) CAGrayWolf: Do you have the last question or should it be asked ag
(06/20 08:47:45) Dr. Kodama: The D'ni were flexible in their Guild and we will be too
(06/20 08:48:03) Dr. Kodama: We will mirror their Guilds as long as they are relevant
(06/20 08:48:06) Dr. Kodama: next
(06/20 08:48:08) CAGrayWolf: Eleri, you have a question?
(06/20 08:48:12) From Tweek: i think he got the question
(06/20 08:48:31) To Tweek: LoL :)
(06/20 08:48:36) DRCLeri1: Has the DRC been to K'veer, and was there any sign of A
(06/20 08:48:42) To Domahreh: You're next
(06/20 08:49:50) Dr. Kodama: Yes we've been there, as most of you have probably. A
(06/20 08:49:55) Dr. Kodama: next
(06/20 08:49:57) CAGrayWolf: Domahreh, you have a question?
(06/20 08:50:09) Domahreh: Follow up on the music hall question -- the actual music
performance, or musical scores, or both? have you seen/listened to them? Can you say
music (does it resemble any music we know) or D'ni music notation?
(06/20 08:51:09) From Thend: QUESTION
(06/20 08:51:58) Dr. Kodama: The piece that plays in the Kadish Gallery is a nice sam
wide variety - the best we can tell.
(06/20 08:52:14) Dr. Kodama: next.
(06/20 08:52:35) CAGrayWolf: In regards the K'veer ... does this mean that most of us
to our current journies and exploration?
(06/20 08:53:00) CAGrayWolf: You're next
(06/20 08:53:19) To Thend: You're next
(06/20 08:54:02) Dr. Kodama: I can't speak for you but most people I know have seen
(06/20 08:54:05) Dr. Kodama: next.
(06/20 08:54:08) CAGrayWolf: Thend, you have a question?
(06/20 08:54:10) Thend: What relationship has Cyan had and currently have with the D
funding in general? And have any of them taken The Journey, like some in the DRC ha
(06/20 08:55:32) Dr. Kodama: We have a good relationship with Cyan, obviously. I be
(06/20 08:55:36) Dr. Kodama: next.
(06/20 08:55:48) CAGrayWolf: Please give a huge round of appluase for Dr Kodama.
taking the time to answer questions.
(06/20 08:55:56) DRCLeri1 claps her hands
(06/20 08:55:59) Domahreh claps his hands
(06/20 08:55:59) Arthur Kalnins claps his hands
(06/20 08:56:00) Dr. Kodama: Thank you for coming.
(06/20 08:56:01) GingerDiva claps her hands
(06/20 08:56:02) StarLion claps his hands
(06/20 08:56:06) Arthur Kalnins claps his hands
(06/20 08:56:07) Dr. Kodama: Good day to you all.
(06/20 08:56:08) From DRCLeri1: confirm tonight, too
(06/20 08:56:16) Mark Dev claps his hands
(06/20 08:56:29) Domahreh claps his hands
(06/20 08:56:36) From Dr. Kodama: Thank you.
(06/20 08:56:45) CAGrayWolf: Dr Kodama, you will be joining us again tonight for a
(06/20 08:57:08) Domahreh: great job, liaisons -- thanks for moderating
(06/20 08:57:16) Dr. Kodama: I believe Marie will be coming tonight - although I mig
(06/20 08:57:33) CAGrayWolf: Thank you Dr Kodama
(06/20 08:57:37) Arthur Kalnins cheers
(06/20 08:57:46) Amala_Sandra: Thanks a lot.
(06/20 08:57:47) DRCLeri1: thanks everyone for coming!
(06/20 08:58:00) StarLion: haha, well now I know for sure...Kodama has a Relto
(06/20 08:58:03) Arthur Kalnins: Very informative.
(06/20 08:58:30) Sorceress: I crahsed, what did he say about D'ni music notation?
(06/20 08:58:32) Arthur Kalnins: Nothing :P
(06/20 08:58:32) Domahreh: is it uncouth to ask marie similar questions to what were
(06/20 08:58:33) Sorceress: doh
(06/20 08:58:34) Domahreh: LOL, nothing -- but he did say that the Kadish Gallery m
(06/20 08:58:35) Arthur Kalnins: He said the Kadish music was a good sample, of it
(06/20 08:58:46) Arthur Kalnins: but that there was a wide range
(06/20 08:58:47) DRCLeri1: not really, as long as it expands on morning stuff.
(06/20 08:58:52) GingerDiva: ok 4am now lol - time for bigtime crashing to happen he
(06/20 08:59:04) StarLion: no doub
(06/20 08:59:08) StarLion: doubt
(06/20 08:59:09) Sorceress: cool, thanks
(06/20 08:59:11) DRCLeri1: he's a man of few words!
(06/20 08:59:12) Domahreh: Which is an important step, I think... I'm working on som
fits nicely
(06/20 08:59:18) CAGrayWolf: G'day or G'night to you all.
(06/20 08:59:20) CAGrayWolf waves
(06/20 08:59:24) Sorceress: I expected nothing less. :)
(06/20 08:59:28) kimmie1 waves
(06/20 08:59:29) GingerDiva: night everyone :)
(06/20 08:59:31) Arthur Kalnins waves
(06/20 08:59:35) GingerDiva waves
(06/20 08:59:40) Domahreh: afternoon, night all
(06/20 08:59:42) StarLion: Or would it be "I expected nothing more"?
(06/20 08:59:58) Arthur Kalnins: Let's hope the DRC makes it to the night one this tim
(06/20 09:00:24) Arthur Kalnins: Or morning, depending on your country of origin
Ae'gura & The City
(Proper) - Town Hall (06/20 21:55:47) DRCLVortmax1: Welcome Dr. Marie Sutherland to the Town Hall!
Meeting with Marie (06/20 21:55:51) Legacy: :)
Sutherland Raw Chat (06/20 21:55:53) Cycreim: Yaaay Marie!
Log - 14 June 06 - (06/20 21:55:55) Dalken Starbyne: Dexploding, and unexploding are two different thin
Evening Meeting (06/20 21:56:02) Legacy: Hello Marie
(06/20 21:56:03) Professor Askew: Wow, she's fast.
(06/20 21:56:08) Ja'hesua: Greetings, Marie!
(06/20 21:56:09) Taba: *cheers*
(06/20 21:56:10) DRCLVortmax1: Anyone else have questions for the meeting? PM m
(06/20 21:56:10) Dalken Starbyne: Shorah Marie!
(06/20 21:56:13) SuperGram: Hello Marie
(06/20 21:56:20) Saboten: Shorah Marie
(06/20 21:56:32) Marie Sutherland waves
(06/20 21:56:38) Legacy: (dangit I lost my bet!, hurry somebody delay her by 15 minu
(06/20 21:56:42) DRCLVortmax1: Thanks for joining us, Dr. Sutherland.
(06/20 21:57:16) Marie Sutherland: Good evening, everyone.
(06/20 21:57:23) DRCLVortmax1: As we know, tonight's topic is "Ae'gura and The C
(06/20 21:58:20) DRCLVortmax1: Dr. Sutherland, would you like to start by telling us
Restoration?
(06/20 21:59:57) Marie Sutherland: Things are going pretty well, I think, especially co
(06/20 22:01:21) Marie Sutherland: We are working on several areas at the moment, a
real work.
(06/20 22:02:21) Marie Sutherland: But we're still working at a little less than half the
initial funding.
(06/20 22:02:53) Marie Sutherland: So we're trying to come up with more things like t
can help us with.
(06/20 22:04:09) Marie Sutherland: I guess we should start with some questions. I may
best I can.
(06/20 22:04:17) DRCLVortmax1: Dalken, you're up first!
(06/20 22:04:23) Dalken Starbyne: Will we be seeing new parts of the City Proper in t
(06/20 22:07:01) Marie Sutherland: I think so. It's hard to commit to a specific timefra
not known at this time. But I think a year is open enough that something in the City Pr
(06/20 22:07:14) Marie Sutherland: Next question, please.
(06/20 22:07:20) Legacy: Has Dr. Kodama been secretly moonlighting for the Hanso F
desperate to know! (sorry for being off topic but this is urgent)
(06/20 22:07:24) Legacy grins
(06/20 22:07:29) Marie Sutherland laughs
(06/20 22:08:06) Nyrphame Danilaise: willl international explorer licenses permit them
colleagues?
(06/20 22:08:19) DRCLVortmax1: Nyrph, please wait your turn. I will add you to the
(06/20 22:08:28) Nyrphame Danilaise: thank you, v
(06/20 22:08:38) Marie Sutherland: we all had to take surface jobs for awhile. I don't k
two years, but that is one possibility. :D
(06/20 22:09:12) Marie Sutherland: Next question, please.
(06/20 22:09:16) DRCLVortmax1: Cycreim
(06/20 22:09:16) Cycreim: Can you tell us a little bit about the upper floors of the Libr
think, hinted that the DRC had been thinking of doing some restoration of that area.
(06/20 22:09:17) DRCLVortmax1: ?
(06/20 22:13:35) Nyrphame Danilaise: ?
(06/20 22:13:38) GirlChair: hey
(06/20 22:15:44) Cycreim: Oh god I broke Marie!
(06/20 22:15:45) Legacy: We lost her
(06/20 22:15:52) DRCLVortmax1: We lost her!!
(06/20 22:16:17) DRCLVortmax1: Crud. I'm sure she'll be back, but she'll be chatbugg
(06/20 22:16:29) DRCLVortmax1: Can you hear me shouting?
(06/20 22:16:36) Legacy: I can hear you
(06/20 22:16:40) Cycreim: Loud and clear!
(06/20 22:16:42) DRCLVortmax1: Okay, I'll stay then.
(06/20 22:16:55) DRCLVortmax1: Did she give you an answer, Cycreim?
(06/20 22:17:04) SuperGram: can you hear my shout vort?
(06/20 22:17:08) DRCLVortmax1: Yeah
(06/20 22:17:23) DRCLVortmax1: Actually, let me link out and back in.
(06/20 22:18:52) Taba twitches her shawl up further to shield against the flying people
(06/20 22:18:54) Dalken Starbyne unexplodes BETTERER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
(06/20 22:19:04) Legacy is amused by the people who think they can explode beterere
(06/20 22:19:17) Nyrphame Danilaise takes out a green pencil and crosses out all extra
(06/20 22:19:19) Cycreim: You shouldn't have left, Vortmax! Chaos has erupted!
(06/20 22:19:20) DRCLVortmax1: Okay, quick reminders: Please sit down, and if you
"question", and I'll add you to the list
(06/20 22:19:29) Dalken Starbyne can explode better than anyone.
(06/20 22:19:31) Legacy can read minds, Oooo
(06/20 22:19:45) Nyrphame Danilaise blushes having been unaware that she was stand
(06/20 22:20:00) Resolute Guardian thinks this will be a weird looking chatlog
(06/20 22:20:05) DRCLVortmax1: Dr. Sutherland should be rejoining us shortly
(06/20 22:20:09) Legacy agrees
(06/20 22:20:14) GirlChair: yessir
(06/20 22:20:26) Nyrphame Danilaise makes anagrams of the extant chatlog - glochat
(06/20 22:20:37) DRCLVortmax1 just hopes he won't crash more than 2 more times, a
(06/20 22:20:41) GirlChair: clog hat
(06/20 22:20:43) Legacy laughs
(06/20 22:20:50) DRCLVortmax1: Welcome back, Dr. Sutherland!
(06/20 22:20:51) Nyrphame Danilaise: at Golch
(06/20 22:21:05) GirlChair: THC goal
(06/20 22:21:06) Nyrphame Danilaise shuts up
(06/20 22:21:08) SuperGram: wb Marie
(06/20 22:21:14) Marie Sutherland: Sincere apologies. Thanks for waiting.
(06/20 22:21:15) GirlChair: \zips it
(06/20 22:21:16) vid: Ah... Marie is a runner!
(06/20 22:21:19) GirlChair: crap
(06/20 22:21:22) GirlChair zips it
(06/20 22:21:24) DRCLVortmax1: Did you get Cycreim's question?
(06/20 22:21:24) Nyrphame Danilaise: go thoalc
(06/20 22:21:43) Dalken Starbyne assures Vort that he won't have to worry....Dalken h
time...and usually doesn't crash :)
(06/20 22:21:43) Nyrphame Danilaise contemplates creating an avi named thoalc
(06/20 22:21:51) Marie Sutherland: I'm sorry, no. I didn't see it
(06/20 22:21:54) DRCLVortmax1: OKay folks, settle down :)
(06/20 22:22:02) DRCLVortmax1: Cycreim, repeat please?
(06/20 22:22:03) Nyrphame Danilaise: \me settles
(06/20 22:22:16) Nyrphame Danilaise kicks ki
(06/20 22:22:37) Cycreim: I don't know how closely you've been working with the Cy
hinted at possible restoration work in the library in Ae'gura. Is this true, and if so, what
(06/20 22:24:10) Marie Sutherland: There is some work being done in the Library. We
as time goes on.
(06/20 22:24:49) Marie Sutherland: So we are planning ahead for the future (cautious o
(06/20 22:25:01) Marie Sutherland: Next question, please.
(06/20 22:25:05) DRCLVortmax1: Undercover Brother?
(06/20 22:25:15) Undercover Brother: What determines which areas you are currently
Room)?
(06/20 22:26:26) Marie Sutherland: While we are understaffed, we are focusing on are
are repeatable. Get the most "bang for the buck", so to speak.
(06/20 22:27:37) Marie Sutherland: Not everyone who hopefully will be joining us thi
have been the last few years.
(06/20 22:28:52) Marie Sutherland: Next question, please.
(06/20 22:28:54) DRCLVortmax1: Vid?
(06/20 22:29:05) vid: Dr. Sutherland, are there plans to return to using "authorized exp
so will they receive any duties and benefits that those of us known as "uru explorers" w
fear that seperation before the funding was lost two years ago.
(06/20 22:30:01) Marie Sutherland: I am not sure about the answer to that right now.
(06/20 22:30:25) Marie Sutherland: We'll have to wait and see how things work out.
(06/20 22:30:30) Marie Sutherland: next
(06/20 22:30:33) DRCLVortmax1: Cycreim?
(06/20 22:30:51) Cycreim: Speaking of ipatience, when can we get those dang doors to
(06/20 22:31:19) DRCLVortmax1 chuckles
(06/20 22:31:25) GirlChair: are there currently any plans to open doors between places
city more navigable?
(06/20 22:31:51) Marie Sutherland: We're keeping those doors closed for a reason, at t
(06/20 22:32:00) Marie Sutherland: next
(06/20 22:32:00) From GirlChair: lol
(06/20 22:32:08) DRCLVortmax1: GirlChair's question is next :)
(06/20 22:32:29) GirlChair: ...
(06/20 22:32:56) GirlChair: are there currently any plans to open doors between places
city more navigable
(06/20 22:33:05) GirlChair: not just kadish gallery
(06/20 22:34:00) Marie Sutherland: Some of them may be opened at some point, but s
it's inconvenient at the moment) our priorities are elsewhere.
(06/20 22:34:10) GirlChair: :)
(06/20 22:34:12) Marie Sutherland: next
(06/20 22:34:20) DRCLVortmax1: Quick question from me: Can you give us an idea o
with the Restoration?
(06/20 22:34:28) DRCLVortmax1: In the future?
(06/20 22:34:58) Marie Sutherland: The best example right now is the Great Zero calib
(06/20 22:35:27) Marie Sutherland: Things that everyone can help with simultaneously
(06/20 22:35:46) Marie Sutherland: next
(06/20 22:35:48) DRCLVortmax1: Nyrphame, you're next!
(06/20 22:36:02) Nyrphame Danilaise: we understand that international explorer licenc
there is a rumour, possibly started by me, :), that we may be unable to work on project
as our US colleagues - can you assure us that we will be able to?
(06/20 22:37:16) Marie Sutherland: It is our intent to keep everyone together. If that do
don't know all of the details, but my understanding is that it should work out that way.
(06/20 22:37:33) Marie Sutherland: shout next
(06/20 22:37:40) DRCLVortmax1: vid?
(06/20 22:37:42) Marie Sutherland: next
(06/20 22:37:50) vid: Many explorers have found Guildmaster Kadish's remains in his
him, as they've given the Gallery link in his vault a stamp of approval. Are there plans
left there as a marker of sorts?
(06/20 22:38:03) DRCLVortmax1: As a reminder, if you've got a question, PM me wit
(06/20 22:39:11) Marie Sutherland: I'm not sure what will be done with his remains.
(06/20 22:39:29) Marie Sutherland: next
(06/20 22:39:40) DRCLVortmax1: Nyrphame again!
(06/20 22:40:02) Nyrphame Danilaise: yes, any chance of getting that medicine to help
lot of us have problems with down here?
(06/20 22:41:48) Marie Sutherland: My arms work fine. I can climb ladders, open doo
problems with your arms, that might be a question to ask our friends at Cyan in anothe
(06/20 22:42:19) Marie Sutherland: next
(06/20 22:42:21) Cycreim: Marie, which area of the city are you most excited about op
(06/20 22:42:23) Nyrphame Danilaise: well it really is a cone issue - i know others hav
class
(06/20 22:43:39) Marie Sutherland: That's an excellent question, Cycreim. There are so
opened.
(06/20 22:44:20) Marie Sutherland: Just about any place in the City Proper would be n
(06/20 22:44:42) D'Neile: The Spire?
(06/20 22:45:26) Marie Sutherland: I can't pick just one. :D
(06/20 22:45:42) Cycreim: K'veer!
(06/20 22:46:35) Marie Sutherland: K'veer would be nice. It is on "the list", but will no
(06/20 22:46:42) Marie Sutherland: next
(06/20 22:46:42) DRCLVortmax1: Okay, sorry, crashed AGAIN. Uncercover Brother,
(06/20 22:47:25) D'Neile needs a Hammer and Nails and a Bucket of Paint
(06/20 22:47:36) DRCLVortmax1: Undercover Brother?
(06/20 22:47:52) DRCLVortmax1: Going once....
(06/20 22:48:01) DRCLVortmax1: Okay, SuperGram?
(06/20 22:48:44) DRCLVortmax1: Oh don't tell me we lost SG too...
(06/20 22:48:53) SuperGram: I'm here
(06/20 22:49:00) DRCLVortmax1: Your turn to ask Marie :)
(06/20 22:49:14) D'Neile thinks it would be nice to open up an IMAX
(06/20 22:49:30) SuperGram: Any chance of restoring the Concert hall and opening it
off?
(06/20 22:51:41) DRCLVortmax1: Dr. Sutherland? (Forgive me, I'm paranoid.)
(06/20 22:52:21) Nyrphame Danilaise: poofety
(06/20 22:52:23) Vormaen: hmmm
(06/20 22:52:26) SuperGram: she crashed
(06/20 22:52:29) DRCLVortmax1: Looks like I wasn't paranoid after all...
(06/20 22:52:35) Nyrphame Danilaise: noid
(06/20 22:52:40) Nyrphame Danilaise: pure noid :)
(06/20 22:52:43) DRCLVortmax1: Okay, hopefully she'll come back, but we're runnin
(06/20 22:52:53) DRCLVortmax1: So, I won't be taking any more questions for the qu
(06/20 22:53:04) SuperGram: she should sit....Less chance for crashing
(06/20 22:53:08) Vormaen: I got a question for you Vort
(06/20 22:53:16) DRCLVortmax1: Sure, if I can answer, I will
(06/20 22:53:21) SuperGram: the standing avie moves....
(06/20 22:53:41) SuperGram: so my question is gone?
(06/20 22:53:57) Vormaen: With all the mysteries around us, and the fact no one know
start using their real names, to be more "U-R-U?
(06/20 22:53:58) DRCLVortmax1: No SG, if she comes back, your question still stand
(06/20 22:54:11) SuperGram: TY
(06/20 22:54:16) Dalken Starbyne: I think he means he's not adding anyone else to the
(06/20 22:54:21) DRCLVortmax1: My personal opinion is no, we should be able to us
(06/20 22:54:23) SuperGram: I guess I should type it again
(06/20 22:54:32) Vormaen: Ok
(06/20 22:54:36) DRCLVortmax1: My surface name is available if anyone wants it, bu
(06/20 22:54:41) DRCLVortmax1: Rather, one of my online names :)
(06/20 22:54:47) Nyrphame Danilaise: :)
(06/20 22:54:48) DRCLVortmax1: Marie's back on, so I think she's coming back
(06/20 22:54:50) vid: It'd be a little awkward for the guest of honor to be sitting while
(06/20 22:55:14) Vormaen: I like the idea behind URU, and thought us being our real
(06/20 22:55:57) DRCLVortmax1: As a reminder, please have a seat for the meeting.
(06/20 22:55:57) Vormaen: Hey Vort, you ever seen that Facegen program used in Ob
(06/20 22:55:59) Nyrphame Danilaise: we all shine through - nomatter what we're call
(06/20 22:56:11) Nyrphame Danilaise: the ki makes me stand
(06/20 22:56:14) DRCLVortmax1: Nope Vorm, I haven't seen it
(06/20 22:56:17) Dalken Starbyne explodes
(06/20 22:56:34) vid is a little uncomfortable about the careful dodge of authorized/uru
(06/20 22:56:35) Dalken Starbyne unexplodes
(06/20 22:56:43) Nyrphame Danilaise is pleased that DS doesn't do either betterer
(06/20 22:56:56) DRCLVortmax1: vid, I just think they haven't planned that out fully
(06/20 22:57:05) Dalken Starbyne does them better than anyone and everyone, howeve
(06/20 22:57:34) Nyrphame Danilaise wonders whether DS's mother ever told him his
(06/20 22:57:40) DRCLVortmax1 laughs
(06/20 22:57:42) vid: hahaha
(06/20 22:57:44) Taba giggles
(06/20 22:57:53) DRCLVortmax1: Okay, settle down, she's on the way back :)
(06/20 22:57:57) vid: *explode* "Dalken! You don't want to freeze that way, now do y
(06/20 22:58:10) Nyrphame Danilaise: hahahha
(06/20 22:58:32) DRCLVortmax1: Welcome back :)
(06/20 22:58:44) DRCLVortmax1: Okay, SuperGram, want to ask again?
(06/20 22:59:01) Marie Sutherland: at least I'm getting excercise...
(06/20 22:59:06) DRCLVortmax1 chuckles
(06/20 22:59:07) Nyrphame Danilaise: lol
(06/20 22:59:25) Marie Sutherland: sorry about that, again. where were we?
(06/20 22:59:33) DRCLVortmax1: I think we lost SG. I believe she wanted to know ab
(06/20 22:59:58) vid: opening it to explorers for events, specifically.
(06/20 23:00:02) vid: ...er... sorry.
(06/20 23:00:09) DRCLVortmax1: Thanks vid :)
(06/20 23:00:37) Marie Sutherland: The Concert Hall is on "the list", but it's not at the
(06/20 23:00:40) Marie Sutherland: next
(06/20 23:00:44) Undercover Brother: To what extent is the DRC aware of Yeesha and
(06/20 23:01:09) Undercover Brother: As in, what's she up to?
(06/20 23:01:24) Marie Sutherland: We know and have spoken with Yeesha. We know
(06/20 23:01:53) Marie Sutherland: Ah, what is she up to? I don't know that.
(06/20 23:02:10) Marie Sutherland: next
(06/20 23:02:11) DRCLVortmax1: GirlChair, you're up!
(06/20 23:02:14) GirlChair: can we expect operational ferry boats at the dock any time
(06/20 23:02:29) GirlChair: mmm water
(06/20 23:02:40) Marie Sutherland: No, not in the near future.
(06/20 23:02:44) GirlChair: blast
(06/20 23:02:51) Marie Sutherland: next
(06/20 23:02:55) DRCLVortmax1: Vormaen?
(06/20 23:03:50) DRCLVortmax1: Vormaen?? Are you there?
(06/20 23:04:43) Vormaen: have you and the DRC tried to make contact with the Bahr
of them?
(06/20 23:04:58) Vormaen: in the future?
(06/20 23:06:04) Marie Sutherland: yes, we have tried to learn about the Bahro. But fo
want to interact much with us.
(06/20 23:07:09) Marie Sutherland: I wouldn't be surprised to see more Bahro around a
Yeesha's initial journey.
(06/20 23:07:29) Marie Sutherland: I do not know what effect that will have.
(06/20 23:07:35) Marie Sutherland: next
(06/20 23:07:37) DRCLVortmax1: Kyven, your turn!
(06/20 23:07:39) Kyven: Has the location of Aitrus' former home been discovered yet,
for the explorers?
(06/20 23:08:27) Marie Sutherland: we have not discovered Aitrus' home yet. That wo
(06/20 23:09:01) Marie Sutherland: If/when we find it, I would think it would be one o
(06/20 23:09:17) Marie Sutherland: next
(06/20 23:09:18) DRCLVortmax1: Finally, now that the restoration is underway again
DRCsite.org website?
(06/20 23:11:07) From GirlChair: word :)
(06/20 23:11:11) Marie Sutherland: Yes and no. There have been several updates recen
while we're understaffed. For instance, I typed up the updates for the Age list back at t
get them on the site.
(06/20 23:11:39) DRCLVortmax1: I'd like to thank Dr. Sutherland for taking the time
(06/20 23:11:51) Cubkyle claps his hands
(06/20 23:11:56) DRCLVortmax1 cheers
(06/20 23:12:02) Reverend Vader: Encore!!
(06/20 23:12:07) Dalken Starbyne claps his hands
(06/20 23:12:08) Taba claps her hands
(06/20 23:12:13) Cycreim: Thanks for stopping by, Marie! And thanks for answering t
(06/20 23:12:16) vid cheers
(06/20 23:12:33) Marie Sutherland: We will still have to prioritize things for quite a w
(06/20 23:12:43) Taba cheers
(06/20 23:12:49) <sniffle> GirlChair is sad
(06/20 23:12:52) Ja'hesua: thanks you, Marie!
(06/20 23:12:55) Marie Sutherland: Thank you all for coming.
(06/20 23:12:57) Vormaen: take care Marie
(06/20 23:12:59) vid: Dr. Sutherland! Do you mind if I get a photograph of you next to
(06/20 23:13:00) Nyrphame Danilaise: Thanks Maire
(06/20 23:13:04) Nyrphame Danilaise: marie
(06/20 23:13:14) Dalken Starbyne rushes off to grab his alter ego
(06/20 23:13:21) Marie Sutherland: And thanks, Vortmax for your help tonight.
(06/20 23:13:24) DRCLVortmax1: Come back on the 25th (this Sunday) for the next T
(06/20 23:13:27) Nyrphame Danilaise apologies for calling marie by her Irish name
(06/20 23:13:38) Marie Sutherland: how's this?
(06/20 23:13:57) Ja'hesua: what's the topic for sunday?
(06/20 23:14:02) Vormaen: I have something to ask of you guys when she's done
(06/20 23:14:17) DRCLVortmax1: Ummm... I forgot! Check the DRCsite forums
(06/20 23:14:18) Taba pokes vid
(06/20 23:14:20) DRCLVortmax1 blushes
(06/20 23:14:31) Reverend Vader: Say, "Cheese."
(06/20 23:14:33) vid: that's great
(06/20 23:14:37) Marie Sutherland: (the "pipeline")
(06/20 23:14:37) vid: just a moment, please
(06/20 23:14:45) DRCLVortmax1: Thanks Dr. Sutherland :)
(06/20 23:14:45) Marie Sutherland waves
(06/20 23:14:59) Cycreim: Yes it's with Cyan.
(06/20 23:15:13) Marie Sutherland: \shout Goodnight, everyone.
(06/20 23:15:23) vid: thank you so much!
(06/20 23:15:24) Marie Sutherland: Goodnight, everyone. :D
(06/20 23:15:26) Nyrphame Danilaise: Good night
(06/20 23:15:27) Ja'hesua waves
(06/20 23:15:28) Reverend Vader: Night!
(06/20 23:15:28) Nyrphame Danilaise claps her hands
(06/20 23:15:29) vid cheers
(06/20 23:15:30) Vormaen: Anyone got some beer, I'm parched
(06/20 23:15:31) Ja'hesua: goodnight!
(06/20 23:15:32) Cubkyle waves
(06/20 23:15:32) Cubkyle: Bye!
(06/20 23:15:32) Nyrphame Danilaise cheers
(06/20 23:15:33) Nyrphame Danilaise thanks you very much!
(06/20 23:15:33) bleem: Night
(06/20 23:15:35) Taba cheers
(06/20 23:15:38) DRCLVortmax1: Thanks again
ANNOUNCEMENT: Shorah Explorers! It is time for another Town Hall meeting with Cyan’s Art Direc
The Pipeline - Town discussing Just what is the pipline? What does it mean for Uru Live? What's going in,
Hall Meeting questions you may have by PM on the DRC Site to any of the Liaisons and we will do
Monday 26 June 06 usual, the format will be for the first half of the meeting to answer pre-submitted quest
meeting we will open the floor for questions. Please remember that if you have a quest
need to PM the appointed Liaison with "QUESTION" and you will then be added to th
question ready (typed out) so that when your name is called we can avoid any delays. M
Guest: Josh Staub – Art Director Location: Town Hall 1 Neighborhood Times: 9amMDT; GMT-6)
2006/06/14 TH 2006/06/14 TH Meeting „KI und GZ“ mit Victor Laxman, Chatlog, bereinigt Lax
Meeting „KI und faszinierend, nicht so wie die Elektronik, wie wir sie kennen. Ihre Verarbeitungsanlage
GZ“ mit Victor wie unsere Computer es tun. Daher mussten wir versuchen, ganz von vorne herauszufi
Laxman, Chatlog, die KI... Es scheint so, dass der größte Teil der Verarbeitung nicht in der KI selbst
bereinigt
gitter matrix“[engl. Primary Lattice Array]. Dieses ist sehr interessant, da es ein seh
aus dem Stand verändert und aktualisiert werden. Der GZ selber war allem Anschein
verbunden. Er wurde erst später als Upgrade hinzugefügt. Ich könnte weiter und
bestimmte Fragen, damit ich euch nicht mit meinem Herumgerede langweile? vid: Mr.
Glückwunsch zum Geburtstag. Ich habe tatsächlich eine Frage… Als die KI noch
Bevölkerung verteilt war, wie groß war die Gefahr, dass jemand im Nexus in die F
ausgehend, was wir gesehen haben, war das ein Teil des Plans. Die Elite der Gesellsch
frei bewegen, aber diejenigen ohne KI wurden eingesperrt – was einen gewissen Gra
Wir vermuten, dass der Nexus damals überprüft wurde und diejenigen, die in der
und dann freigelassen wurden. Wir sind uns bei diesem Punkt nicht sicher. Arthur Kaln
Gange war, stellte es sich heraus, dass die Privaträume (engl. private rooms) [beim E
blockieren. Könntest du erklären, warum ihr so zögerlich wart, diese Bereiche zu
Beschränkung der KI-Signale? Laxman: Wir waren deswegen zögerlich, die Benut
verstanden, ob die KI-Abschirmung … [Unterbechung] Laxman: Tut mir sehr sehr lei
ausgelöst haben J Ich sprach gerade von der verspäteten Freigabe der Privaträum
Benutzung dieser Bereiche zu bewilligen, bis wir verstanden, ob die KI-Abschirmung
wurde. Zufällige Phänomene wie dieses könnten gefährliche Nebenwirkungen
schwebende Ei besorgt. DRCLeri1: Weißt du, wie die KI-Verteiler [engl. KI Dispen
hat zwei Funktionen… Erstens fügt er die KI an die Hand an. Zweitens meldet es si
um die richtige Funktionalitätsstufe zur Verfügung zu stellen. CAGrayWolf: Vers
in irgendwelche anderen Sprachen übersetzt wird, insbesondere Spanisch? Laxman:
Menge) war nur, eine grundlegende Funktionalitätsstufe auf Englisch zur Verfügu
mit Ressourcen. Wir haben uns in letzter Zeit auf Effekte des Verbindens konzentriert
[lattice], die KI und Bücher miteinander zusammenarbeiten. Wir versuchen, einige V
einige Aspekte des Verbindens [Linking ist wieder gemeint] zu optimieren. Um die Fr
nicht mehr so überbeansprucht sind, würden wir gerne andere Sprachen hinzufü
mit dem Großen Nullpunkt und alle Forscher, die alle 14 Kalibrierungsmissionen vo
ihre gegenwärtige Position in der Höhle auf der KI abzulesen. Kannst du erklären
funktioniert und ebenfalls einen ungefähren Überblick darüber geben, wie weit d
Nullpunkt verwendet keine elektromagnetische Energie für die Übertragung. Wir v
Übertragungsmedium verwendet, das Gestein durchdringen kann – was natürlic
wie Neutrinos as Träger. Sehr exotisch, und sehr schwierig für uns zu „sezieren
Referenzpunkt und musste genau bei extrem hohen Höhen [gemeint ist so etwas wie
Nichtsdestotrotz, je weiter weg man reist, desto geringer wird die Genauigkeit. (Aufgr
denen der GZ arbeitet.) Daher können die KIs in großer Nähe zum GZ manchma
nicht, dass der GZ und die KIs vollständig für Distanzmessung kalibriert sind. Art
Hendersons zermalmte KI im Bereich der Gildenhalle gefunden hat. Wart ihr in der La
identifizieren, und wenn ja, wie? Laxman: Wir haben Phils KI tatsächlich gefunden.
indem wir einen kristallinen Identifikationsdraht [engl. ID Strand] entfernt und in eine
DRCLeri1: Tut mir leid, wenn du dies bereits angesprochen hast – was wird benöt
vollständiger Funktionalität zu bringen? Laxman: Einfach gesagt, je mehr Daten w
Genauigkeit. Es ist oberflächenbasierten GPS-Empfängern nicht ganz unähnlich.
verbessern ihren Standort durch den ständig anhaltenden Empfang von Satellitendate
dass wir falsche Daten zu den gültigen Kalibrierungsdaten bekommen. Leider ist die
bereinigen, ein Neustart des Großen Nullpunktes selbst. Wir schätzen derzeit noch
Victor, du hast das primäre Gitternetz [lattice] erwähnt… worauf erstreckt sich der
eine sekundäres, tertiäres usw… von der Existenz von wie vielen Ebenen wisst ihr
zuständig sind? Laxman: Das primäre Gitternetz Primärkristall [engl. primary or
Wir haben es als primär beschrieben, da es das erste war, das wir restauriert haben. U
soweit, dass je mehr Gitternetze wir „online“ bringen, desto schneller wird die D
funktionierenden Gitternetze aufgeteilt. Thend: Wird der GZ von Prinzipien, die Teil v
(natürlichen oder künstlichen) Ley-Linien und/oder von „Heiliger Geometrieâ€
verwendet diese? Wenn ja, inwiefern? Laxman: Nicht wirklich. Tesla war in erster Lin
beschäftigt. Es gibt EM-Störstrahlung vom GZ aus, aber es handelt sich nur um ein
haben mit EM nichts zu tun. Es ist möglich, dass die vom GZ erzeugte Störstrahlun
Oberfläche empfangen und als natürliche Energie von der Erde selbst interpretiert
nichts weiter als Ausschussdaten vom Großen Nullpunkt sein. Swimmery4: Du sagt
verbessern. Meine Frage ist, hatten die D’ni vor dem Fall irgendwelche Verbesseru
plant ihr, sie zu vollenden/zu implementieren? Wenn das der Fall ist, wie werdet ihr si
haben eine große Anzahl an Verbesserungspläne für die KI gefunden. Das Prob
eigenen Verbesserungen selbst neu schreiben, sodass wir nicht aus Versehen „nicht
ist leichter, unseren eigenen Code zu schreiben, als zu versuchen ihren Code zu über
von ihm zu lernen – und er stellt uns eine Menge an Anweisungen zur Verfügung,
DRCLeri1: Es gibt ein Problem damit, dass einige Forscher ihrer Haupt-GZ-Verbindun
Kalibrierungsmissionen angefangen haben. Wie kann das verbessert werden? Laxman:
daran. Es hat etwas zu tun mit den Störungen, die der GZ empfängt. Dieser Punkt i
Prioritätsliste. Jacuru: Stördaten, bedeutet das, dass es irgendwo anders einen zweit
das nur Reflektionen innerhalb der Höhle? Oder nur Interferenzen zwischen Until Ur
was die Quelle der Störsignale ist. Aber wenn der GZ Neutrino-basiert ist… wir wis
gibt, die Partikel aus dem Raum durch die Erde senden. Es könnte einfach diese „H
noch nicht herausgefunden haben, wie wir sie filtern können. Aber wir haben einige
D’ni-Elite die Möglichkeit gehabt hat, den GZ zum Aussenden eines bestimmten
Orientierungslosigkeit und/oder Ohnmacht bei einem KI-Träger verursachte, um die
abzuhalten, sich „zu weit weg“ aufzuhalten (z.B. auf dem Weg zur Oberfläche)
Funktion zu P.HENDersons „Unfall“ beigetragen haben und/oder der Grund dafÃ
bevor er „verschwand“? Laxman: Wir haben keine Anhaltspunkte dafür gefund
werden konnten, um diesen Effekt bei Menschen zu erzeugen. Die D’ni-Elite war
denken nicht, dass sie solche Kontrollhilfsmittel im Ärmel versteckt hatten. Wenn die
wäre sie zuerst an die niederen Klassen verteilt worden. Aber natürlich – wenn i
mit der KI kontrollieren könnten, ich würde das verneinen und euch dann für da
Ãœbersetzung: The.Modificator
The Pipeline - Town
Hall Meeting with (06/26 07:37:25) Chat.log started...
Josh Staub Raw Chat (06/26 07:46:55) From darkstar in Town Hall 1
Log - 26 June 06 - (148) Neighborhood: you may have already been PM'd about this but we just a ad hoc
Morning Meeting memory leak
(06/26 07:50:19) Thend: Hello all
(06/26 07:51:08) DRCLeri1: ah, there's the spot
(06/26 07:51:13) Sorceress: Shorah Josh
(06/26 07:51:41) DRCLeri1: Good morning, Josh!
(06/26 07:51:41) JStaub: Good Morning!
(06/26 07:52:24) JStaub: Good Morning everybody :)
(06/26 07:52:41) Thend: Hello Mr. Staub
(06/26 07:52:52) Ural waves
(06/26 07:53:04) JStaub: How's everyone doing this morning?
(06/26 07:53:10) Undercover Brother: Great.
(06/26 07:53:16) darkstar: Fine
(06/26 07:53:20) From DRCLeri1: do we want to close the hood, or let it be and watch
(06/26 07:53:23) Sorceress: Shorah rehnahvah
(06/26 07:53:26) Thend: Couldn't be awesomer
(06/26 07:53:32) Jane: we're great, happy to see you
(06/26 07:53:34) JStaub: "awesomer
(06/26 07:53:35) Sorceress: sleepy but good
(06/26 07:53:35) JStaub: I like that :)
(06/26 07:53:40) IanWatson: Doing pretty good.
(06/26 07:53:50) To DRCLeri1: Try watching
(06/26 07:53:56) From DRCLeri1: k
(06/26 07:53:59) JStaub: so do I need to /shout or can everyone hear me while I'm stan
(06/26 07:54:00) rehnahvah: shorah
(06/26 07:54:05) CAGrayWolf: G'morning to yoy all.
(06/26 07:54:08) ireenq_translator: Möchte jemand eine Übersetzung ins deutsche?
there are any german speakers around)
(06/26 07:54:10) CAGrayWolf: G'morning Josh
(06/26 07:54:20) DRCLeri1: use shout
(06/26 07:54:24) darkstar: hi Mari'
(06/26 07:54:46) From Marie Sutherland in Jill S's Relto: Did Josh make it in?
(06/26 07:54:51) From DRCLeri1: gotta give Miri medicine, brb.
(06/26 07:54:57) JStaub: Ich spreche nur ein bisschen Deutsch
(06/26 07:55:34) darkstar: We did an ad hoc test earlier and it looks like sitting is caus
(06/26 07:55:36) To Marie Sutherland: yes
(06/26 07:55:53) JStaub: Okay, I'll try and remember to shout everything
(06/26 07:55:55) Jane: standing seems to be less memory intensive
(06/26 07:56:14) From Marie Sutherland in Jill S's Relto: great. thanks. :D
(06/26 07:56:21) Cubkyle: Sitting creates a memory leak?
(06/26 07:56:30) IanWatson: It seems so.
(06/26 07:56:46) IanWatson: Standing will release the memory.
(06/26 07:56:48) darkstar: Seems that way, sit you get one stand up and it goes away
(06/26 07:56:56) CAGrayWolf: Yes, we are going to try standing in this meeting. To s
(06/26 07:57:06) Thend: How about 1st person?
(06/26 07:57:09) Cubkyle: Okay
(06/26 07:57:14) Jane: godd deal
(06/26 07:57:17) Jane: *good deal
(06/26 07:57:28) darkstar: Not tested that but its on my list
(06/26 07:57:40) IanWatson: This is my first meeting. It's really a joy to see this many
(06/26 07:57:57) darkstar: Second that
(06/26 07:58:00) From DRCLeri1: back
(06/26 07:58:03) Cubkyle: So how did you test this? I would like to try myself.
(06/26 07:58:09) Jane: & hope we all get to *keep* seeing us
(06/26 07:58:19) CAGrayWolf: G'morning all! I would like to introduce our guest spe
Director for Cyan Wolrds.
(06/26 07:58:35) IanWatson claps his hands
(06/26 07:58:37) darkstar claps his hands
(06/26 07:58:39) Jane cheers
(06/26 07:58:40) JStaub: Good morning everyone! :)
(06/26 07:58:46) JStaub: Thanks for coming :)
(06/26 07:58:47) CAGrayWolf: Staub *blush*
(06/26 07:59:02) JStaub: LOL
(06/26 07:59:48) DRCLeri1: So, tell us a bit about youerself, Josh
(06/26 07:59:52) JStaub: Ok, well, let's see
(06/26 08:00:18) To DRCLeri1: Does he have presubmitted questions?
(06/26 08:00:20) JStaub: I've been at Cyan for over 12 years now
(06/26 08:00:42) JStaub: My first project for Cyan was actually the game Color Spelun
(06/26 08:00:51) From DRCLeri1: not that I know of, but I have some basics that I tho
(06/26 08:01:07) JStaub: ...that was during the Summer before I went to College
(06/26 08:01:12) To DRCLeri1: OK ... and I'll hadle the queue agehn
(06/26 08:01:38) JStaub: ...soon after Myst was released I joined Cyan full-time, as em
(06/26 08:02:08) JStaub: ...I lived and worked in Robyn Miller's basement (this was be
(06/26 08:03:09) JStaub: ...I began as lead artist and game designer, and for Riven bec
(06/26 08:03:26) From ireenq_translator: QUESTION, once the second part starts
(06/26 08:04:02) JStaub: ...after Riven when Robyn left I became art director, and seve
Visual Design Director...which gives me the ridiculously long title of "Art and Visual
(06/26 08:04:41) JStaub: basically, that means in addition to being on the design team,
feels nice :)
(06/26 08:04:51) JStaub: How's that?
(06/26 08:05:04) DRCLeri1: Nifty!
(06/26 08:05:47) DRCLeri1: Can you start off the topic by telling us what the Pipline i
Uru?
(06/26 08:05:58) JStaub: Sure
(06/26 08:06:39) JStaub: Generally speaking, the design team will sit down and discus
in, for example, a new age
(06/26 08:07:12) JStaub: ...we will usually consider any technical issues and advancem
well
(06/26 08:08:24) JStaub: ...After a few days we usually have a fairly clear idea of wha
may start drawing out a rough map, or talking about how we could incorporate a story
(06/26 08:09:47) JStaub: ...once we're clear on the overall concept, I will go back to m
some concept desings...pencil and paper first, then perhaps some paintings in photosho
shape the look of the age
(06/26 08:10:59) JStaub: ...at this point, we may bring in some of the art staff who we
them down, explain the age, puzzles, etc. and go over the broadstrokes to make sure th
(06/26 08:11:08) From darkstar: The hoods still public by the way
(06/26 08:12:11) JStaub: ...once everyone is on the same page, we may assign particul
with what we call a "massing model", which is an untextured, very simple version of th
understand the scale and scope of the age
(06/26 08:13:04) From DRCLeri1: going to go close the hood
(06/26 08:13:06) JStaub: ...ideally, we will be able to actually test out certain puzzle as
should mention that in that previous meeting, we will also have the wiring team and us
*whoops!
(06/26 08:13:54) JStaub: ...it is very beneficial to have qa and wiring in there at the ear
about how they will try and tackle the puzzle elements
(06/26 08:15:06) JStaub: ...ok, so after we've got the massing model in place, and ever
according to the puzzle specs and design, I will begin doing more specific concept des
the age
(06/26 08:16:16) JStaub: ...many times I will sit down with the artist who will actually
from them as well...then each artist will begin modeling, texturing, lighting, etc. accord
(06/26 08:17:07) JStaub: ...as soon as we have elements in place that can be wired, the
puzzles using the elements the art team has created
(06/26 08:17:35) JStaub: ...so you have 2 parallel paths of work in most cases for a wh
(06/26 08:18:47) JStaub: ...a few weeks later, the major wiring elements should be in p
the age to continue...but there is a lot of back and forth at the point
(06/26 08:19:30) JStaub: ...sound design will also be involved at this stage, and will be
music to enhance the age
(06/26 08:19:51) From DRCLeri1: what is with the stripe of purple people down the m
(06/26 08:20:18) JStaub: ...towards the end it's pretty much "all hands on deck" where
back and forth until the age is complete
(06/26 08:21:17) JStaub: ...once the age is fairly stable, we will add the age to the "nig
begin testing the age and submitting bugs...which we all fix with a big smile on our fac
(06/26 08:21:33) JStaub: I'm sure I left some things out, but essentially that's how it w
(06/26 08:21:48) JStaub: ...probably a lot more information than you were looking for!
(06/26 08:22:03) DRCLeri1: nono, that was great!
(06/26 08:22:23) DRCLeri1: do you want to take questions now?
(06/26 08:22:35) JStaub: I'd be happy to :)
(06/26 08:22:38) CAGrayWolf: If you have questions, please PM me with "QUESTIO
have your questions typed out and ready when called on to help save time.
(06/26 08:22:54) From joao pedro: question
(06/26 08:23:02) From DRCLeri1: you type faster than me!
(06/26 08:23:09) From Dadguy: Question, Wolfie
(06/26 08:23:10) To JStaub: When you are done ... please say next so I know. :)
(06/26 08:23:14) From darkstar: QUESTION
(06/26 08:23:15) From ireenq_translator: I take back mine for now
(06/26 08:23:16) From Darin Wolfe: QUESTION
(06/26 08:23:23) From JStaub: ok
(06/26 08:23:35) From Mari': Question
(06/26 08:23:37) From Thend: QUESTION
(06/26 08:23:46) CAGrayWolf: Ireenq, you have a question?
(06/26 08:23:55) From A'yrr Et: question
(06/26 08:24:01) ireenq_translator: I take it back, next please
(06/26 08:24:51) CAGrayWolf: Joao, you have a question?
(06/26 08:24:55) joao pedro: when will we actually start seeing some screenshots from
(06/26 08:25:07) joao pedro: (read that dot as a question mark... sorry)
(06/26 08:26:38) From ireenq_translator: QUESTION
(06/26 08:27:10) joao pedro: erm... i can't shout, actually
(06/26 08:27:20) JStaub: I think you could expect to see at least a concept sketch or tw
don't want to give too much new stuff away, but we also understand that people would
(06/26 08:27:25) JStaub: I mean :)
(06/26 08:27:39) JStaub: next?
(06/26 08:27:42) CAGrayWolf: Dadguy, you have a question?
(06/26 08:27:48) Dadguy: Loved you in the Pizza Party video... two thumbs up! We w
DRC site evolves. It appears the pipeline is reasonably full from your earlier work on U
might use as a view of what to expect? I think it is a good way to evoke interest and co
(06/26 08:28:41) JStaub: I'm not sure the DRC list will be completely accurate, but it d
hoping to work on
(06/26 08:28:53) JStaub: next?
(06/26 08:28:56) CAGrayWolf: Darkstar, you have a question?
(06/26 08:29:00) darkstar: How much reworking will the ABM ages need for Live
(06/26 08:29:14) JStaub: ABM ages?
(06/26 08:29:28) JStaub: Ah! (sorry)
(06/26 08:30:54) JStaub: Well, honestly, most of what we are working on now are gett
been some technical changes to the engine which have required many structural chang
lot of behind the scenes work
(06/26 08:31:27) JStaub: ...a lot of bugs that need fixing...things that didn't use to be a
fix those...
(06/26 08:31:30) From Dadguy: Question, if we have time.
(06/26 08:31:57) darkstar: lots of beta testing then lol
(06/26 08:32:16) JStaub: ...additionally, there are ages that were never multi-player, an
design revision in some cases...there are a lot of things you can do in single player that
(06/26 08:32:46) darkstar: dont we know it
(06/26 08:33:20) JStaub: ...for example, in single player you always know where the p
in other rooms, etc. and you don't need to "show" them turning on...in multi-player the
where stuff is happening, so we actually
(06/26 08:33:33) JStaub: ...have to make those things LOOK like they're turning on! :)
(06/26 08:33:47) darkstar: rofl
(06/26 08:34:06) JStaub: ...so there is a significant amount of work to getting things ju
were before unfortunately
(06/26 08:34:10) JStaub: next?
(06/26 08:34:12) CAGrayWolf: Darin, you have a question?
(06/26 08:34:15) Darin Wolfe: What ages did you have the most influence on for Uru?
(06/26 08:34:20) From Tweek: QUESTION
(06/26 08:36:14) JStaub: Hmmm. Well, I was intimately involved in all the ages of cou
associated with...the look and feel
(06/26 08:36:59) JStaub: ...back then we had a smaller team, so I was doing a lot more
sort've start working on an age weeks before anyone else got their hands on it...
(06/26 08:38:09) JStaub: ...so I would also have to say it's my favorite :) I think we ach
and well integrated puzzle design...what I mean by that is that the design feels like it's
for creating a roadblock
(06/26 08:38:25) JStaub: make sense?
(06/26 08:39:10) JStaub: next?
(06/26 08:39:23) CAGrayWolf: Mari, you have a question?
(06/26 08:39:53) Mari': How many ages are in the pipeline at one time?
(06/26 08:40:28) JStaub: Good question...it varies, but ideally we will have 1 or 2 larg
(06/26 08:40:43) JStaub: ...and perhaps a smaller one going at the same time
(06/26 08:41:18) JStaub: ...if the age is VERY large (like Teledahn for example) we m
everyone is pretty focused on that
(06/26 08:41:22) JStaub: next?
(06/26 08:41:26) CAGrayWolf: Thend, you have a question?
(06/26 08:41:28) Thend: What percentage of the Pipeline, story and Age material, will
And will the Beta testers' duties go on beyond Live's start?
(06/26 08:42:32) From joao pedro: can I go back to the queue now, or should I wait un
answered
(06/26 08:42:41) From darkstar: QUESTION (if theres time)
(06/26 08:43:25) JStaub: I'm probably not the best person to answer that, but the Beta
in the pipeline, but I'm sure we will hold back some story progression stuff
(06/26 08:43:56) JStaub: ...as for after Live's start I really don't know what involvemen
(06/26 08:43:59) JStaub: next?
(06/26 08:44:01) CAGrayWolf: A'yrr Et, you have a question?
(06/26 08:44:04) A'yrr Et: One of the things that add a lot to the game experience are p
open, objects you can pick up and get a closer look at, etc. Are these hard to do, and ca
(06/26 08:44:57) From Ural: Question
(06/26 08:46:57) JStaub: I'm sure we will continue to add things like that...they aren't t
and be careful with is that...usually when you can pick something up to look at it more
purpose...we want to avoid the feeling of just clicking all over the place...most of the it
particular logic to them
(06/26 08:47:29) JStaub: ...obviously there are red-herrings, but in general that is what
(06/26 08:47:31) joao pedro: here's one question many people have been asking - is Ed
Eder Kemo, or are there big differences between them..
(06/26 08:47:31) JStaub: next?
(06/26 08:47:34) CAGrayWolf: Ireenq, you have a question?
(06/26 08:47:43) joao pedro: sorry
(06/26 08:47:47) ireenq_translator: There have been made some suggestions on possib
several buddie lists or a web browser fuction, can you tell us if any of that is in the pip
ready when live starts? or will we start off with the KI model we know?
(06/26 08:47:49) joao pedro: i hit enter too early
(06/26 08:48:20) CAGrayWolf: NP Joao, you are on the list. :)
(06/26 08:48:21) From Sorceress: QUESTION
(06/26 08:49:00) JStaub: Not sure yet, there are definitely functions we would like to a
down and have a meeting to figure out which of them we will be able to achieve right
(06/26 08:49:25) JStaub: ...it's a long list, and some of them are
(06/26 08:49:58) JStaub: ...some of them aren't as practical as others, but there ARE so
important...I'm sure we will put those at the top of the list :)
(06/26 08:50:01) JStaub: nesxt?
(06/26 08:50:03) CAGrayWolf: Dadguy, you have a question?
(06/26 08:50:08) Dadguy: Thanks.. Someone else beat me to it... COMMENT though:
lighting and mood! URU is fantastic! And of course, Riven and the other Myst games
flowing!
(06/26 08:50:22) JStaub: Thanks! We'll do our best :)
(06/26 08:50:26) JStaub: next?
(06/26 08:50:28) CAGrayWolf: Tweek, you have a question?
(06/26 08:50:32) Tweek: Can you tell us anything about the new starting area?/
(06/26 08:50:50) From Nikolas: QUESTION
(06/26 08:51:01) JStaub: New starting area? I'm not sure I know what you're referring
(06/26 08:51:43) Tweek: It was mentioned that the cleft might not be the starting area
instead,
(06/26 08:51:59) JStaub: I'm not sure what has been leaked out there, so I'll say that yo
URU, but it will be very familiar :)
(06/26 08:52:55) JStaub: ...we're starting you out in a different location for structural r
(06/26 08:53:08) JStaub: next?
(06/26 08:53:10) CAGrayWolf: Joao, now you can hit the "enter" key. (You're turn)
(06/26 08:53:14) joao pedro: here's one question many people have been asking - is Ed
Eder Kemo, or are there big differences between them.
(06/26 08:53:21) From DRCLeri1: question, oh wolfie
(06/26 08:53:28) From Jane: CAGrayWolf, I know there's probably not enough time le
(06/26 08:53:53) JStaub: Eder Delin is not simply a re-textured version of Kemo...it is
(06/26 08:54:37) JStaub: ...similiar but it is smaller, and perhaps more dense (?)
(06/26 08:54:47) JStaub: next?
(06/26 08:54:49) CAGrayWolf: Darkstar, you have a question?
(06/26 08:54:52) darkstar: I understand the new physics engine doe'snt support 'kickab
(06/26 08:55:26) From joao pedro: I actually have a third question to ask... if we have
(06/26 08:55:41) JStaub: The new physics engine is one of those things that has "broke
on it...by Live I would think (hope!) that all of those things will be resolved :)
(06/26 08:55:50) JStaub: next?
(06/26 08:55:54) CAGrayWolf: Ural, you have a question?
(06/26 08:55:58) darkstar: Thanks
(06/26 08:56:02) Ural: has beta began? or when will it start..number of ages increase a
(06/26 08:57:29) JStaub: I never got Ural's question (?)
(06/26 08:57:56) CAGrayWolf: Ural, use the /shout command
(06/26 08:58:02) From ireenq_translator: QUESTION (if there still is time)
(06/26 08:58:31) Tweek: he asked: has beta began? or when will it start...number of ag
bein in beta?
(06/26 08:59:06) Ural: 4/shout has beta began or when will it? see more stuff as beta g
(06/26 08:59:19) JStaub: Beta has not begun, I'm not sure of exactly when it will start,
can get the game stable, the servers up, and evertyhing in place
(06/26 08:59:59) JStaub: I'm not sure how much daily updating there will be in beta, a
structural things than story things
(06/26 09:00:02) JStaub: next?
(06/26 09:00:04) CAGrayWolf: Sorceress, you have a question?
(06/26 09:00:08) Ural: beta began?/ when will it, more ages as beta goes on? daily upd
(06/26 09:00:19) DRCLeri1: Are there any set goals to have X number of things ready
possible by the deadline?brb, skip me if my turn comes up
(06/26 09:00:20) Ural: oops
(06/26 09:00:27) DRCLeri1: oooops
(06/26 09:00:28) Sorceress: Did you help with Preafter, and is a similar ARG in the pi
(06/26 09:00:30) DRCLeri1: kitten
(06/26 09:01:05) JStaub: ARG?
(06/26 09:01:13) Sorceress: Alternate Reality Game
(06/26 09:01:49) JStaub: Ah! Hmmmm. I didn't have much involvement in that...and I
point, but you never know :)
(06/26 09:02:04) JStaub: next?
(06/26 09:02:05) JStaub: they certainly are fun :)
(06/26 09:02:06) CAGrayWolf: Nikolas, you have a question?
(06/26 09:02:13) Nikolas: The ages you are currently working on, are they mainly "nat
with large structures like Gahreseen?Or a blend?(excuse my bad english)
(06/26 09:03:16) JStaub: Well, as I mentioned most of what we're working on now is g
properly...but the ideas we have for future ages are a blend I would say
(06/26 09:03:28) JStaub: next?
(06/26 09:03:30) CAGrayWolf: Last two questions. Eleri, you have a question?
(06/26 09:03:47) DRCLeri1: I'll rephrase it, even...
(06/26 09:04:14) DRCLeri1: Is there a goal of having X number of new things for the
things rebuilt?
(06/26 09:04:53) JStaub: both?
(06/26 09:05:04) DRCLeri1: lol
(06/26 09:05:20) JStaub: Heheh. :) We definitely need the old things rebuilt, but there
well :0
(06/26 09:05:25) JStaub: I mean :)
(06/26 09:05:37) JStaub: next?
(06/26 09:05:39) CAGrayWolf: Jane, you have a question?
(06/26 09:05:41) Jane: We've been talking about your (wonderful) age-building, mostl
for the avatars, or is that a separate "department"?
(06/26 09:07:07) JStaub: Well, I still oversee everything visually, so that includes the a
done by Jason Baskett
(06/26 09:08:01) JStaub: specific items (rewards clothing, etc.) I will be more involved
vast majority of stuff is made by Jase
(06/26 09:08:34) JStaub: Is that the last question for now? I should probably get to my
(06/26 09:08:38) CAGrayWolf: Would all all please give a huge round of applause for
you for taking this time to answer our questions.
(06/26 09:08:47) Jane claps her hands
(06/26 09:08:50) zoorin claps his hands
(06/26 09:08:52) ireenq_translator claps her hands
(06/26 09:08:52) JStaub: Of course I will be back tonight at 8pm as well for more ques
(06/26 09:08:53) Tweek: thanks josh
(06/26 09:08:53) Ural claps his hands
(06/26 09:08:57) Jane cheers
(06/26 09:08:59) darkstar: Three cheers for Josh
(06/26 09:09:02) zoorin cheers
(06/26 09:09:06) Jane: Thank you so much!
(06/26 09:09:08) IanWatson cheers
(06/26 09:09:09) rehnahvah claps his hands
(06/26 09:09:10) CAGrayWolf: clap
(06/26 09:09:14) IanWatson claps his hands
(06/26 09:09:16) CAGrayWolf claps his hands
(06/26 09:09:16) ireenq_translator: Thanks a lot!
(06/26 09:09:17) darkstar: Thankyou
(06/26 09:09:19) Dadguy: The most stable meeting yet!
(06/26 09:09:20) JStaub: Thanks! It really was my pleasure :) I hope I was of some hel
(06/26 09:09:23) zoorin: thank you
(06/26 09:09:32) DRCLeri1: Josh, before you sneak away, how is Mantis Parable doin
(06/26 09:10:22) JStaub: Ha! The Mantis Parable is doing very well...actually I found
also be screening at the Smithsonian Institute, the National Gallery of Art, and the Mu
months :)
(06/26 09:10:36) Jane: w00t!!
(06/26 09:10:37) Undercover Brother: Congratulations!
(06/26 09:10:38) Sorceress: Wow!
(06/26 09:10:39) ireenq_translator: woot!
(06/26 09:10:40) DRCLeri1 cheers
(06/26 09:10:45) JStaub: ...MoMA actually requested and purchased a copy of the film
(06/26 09:10:48) zoorin cheers
(06/26 09:10:52) IanWatson: Woo!
(06/26 09:10:53) Tweek: sweet
(06/26 09:10:54) Jane: excellent
(06/26 09:10:57) Cubkyle: Cheers to who suggested we stand! I think there were a lot
(06/26 09:10:58) ireenq_translator: wow, nice!
(06/26 09:10:59) darkstar: Fantastic
(06/26 09:10:59) DRCLeri1: any chance of a screening at Mysterium?
(06/26 09:11:17) CAGrayWolf: Foor all those who care to attend, we will be having ou
so join us again if you like.
(06/26 09:11:18) Mark Dev (I'm on the surface, be back in a minute):
(06/26 09:11:20) ireenq_translator: oooh a screening at Mysterium would be awesome
(06/26 09:11:21) JStaub: ...so things are definitely giong well for it
(06/26 09:11:48) DRCLeri1: that's so cool. Congrats!
(06/26 09:12:01) zoorin claps his hands
(06/26 09:12:04) darkstar: Way to go!
(06/26 09:12:07) Mark Dev claps his hands
(06/26 09:12:07) CAGrayWolf: We will continue to announce "standing" for all future
(06/26 09:12:08) Undercover Brother (I'm on the surface, be back in a minute):
(06/26 09:12:16) IanWatson: Thanks a ton for coming, Josh.
(06/26 09:12:18) JStaub: ...go to www.themantisparable.com for more info...see you g
(06/26 09:12:20) From Dadguy: Nice job Wolfie!
(06/26 09:12:24) JStaub: Shorah! :)
(06/26 09:12:25) DRCLeri1: thanks Josh!
(06/26 09:12:25) ireenq_translator waves
(06/26 09:12:29) Tweek: cya josh
(06/26 09:12:31) DRCLeri1 claps her hands
(06/26 09:12:32) IanWatson: Looking forward to seeing what the future holds, to 25! (
(06/26 09:12:32) Jane: shorah, & thank you!
(06/26 09:12:34) To Dadguy: Thank you Dad
(06/26 09:12:35) Jane claps her hands
(06/26 09:12:37) zoorin claps his hands
(06/26 09:12:39) Mark Dev: thanks Josh
(06/26 09:12:39) Sorceress: Thank you Josh!
(06/26 09:12:48) Jane: wow, great meeting
(06/26 09:12:55) Mark Dev: anyone want to discuss the memory test?
(06/26 09:12:56) Thend: Yes, I agree Jane
(06/26 09:12:58) Jane: the standing thing really worked!
(06/26 09:13:01) ireenq_translator: yup, standing seemed to make a big diff!
(06/26 09:13:03) Jane: & the info was awesome
(06/26 09:13:11) DRCLeri1: who would have guessed!
(06/26 09:13:12) Tweek: indeed
(06/26 09:13:23) Sorceress: Yeah, I was barely lagging
(06/26 09:13:27) Jane: it does seem counterintuitive, doesn't it Eleri
(06/26 09:13:31) IanWatson: Standing is the way to go.
(06/26 09:13:35) CAGrayWolf: Agreed, standing did make a differance. As I siad, we
meetings.
(06/26 09:13:37) DRCLeri1: very
(06/26 09:13:43) ireenq_translator: makes perfect sense, standing is default, sitting is a
(06/26 09:13:44) Jane: but darkstar pointed out that standing is the 'default'--should tak
(06/26 09:13:50) Mark Dev: I noticed that the KI animation also leaks
(06/26 09:13:55) kimmie1: this was amazing....to last through a whole meeting :)
(06/26 09:14:06) Jane: did anybody crash?
(06/26 09:14:10) Jane: didn't seem like it
(06/26 09:14:12) ireenq_translator: 3 cheers for mark!!!!!
(06/26 09:14:15) Mark Dev: I only dropped I think because my internet connection we
(06/26 09:14:17) CAGrayWolf: Not that I noticed.
(06/26 09:14:23) ireenq_translator cheers
(06/26 09:14:23) Jane: YAY Mark Dev!!!
(06/26 09:14:27) Jane: hip hip hooray
(06/26 09:14:32) kimmie1 cheers
(06/26 09:14:53) DRCLeri1: I think Whilyam was the first to mention it, and Mark tes
(06/26 09:15:05) Jane: ah yes I saw Whilyam's post
(06/26 09:15:08) CAGrayWolf: OK, need to get my day started as well. Things to be a
(06/26 09:15:12) Jane: but I thought he was quoting Mark
(06/26 09:15:16) CAGrayWolf: Bye all!
(06/26 09:15:20) Mark Dev: I just need to nip out. brb
(06/26 09:15:20) ireenq_translator: Great memory exlorers :)
(06/26 09:15:23) Mark Dev: bye CAGW
(06/26 09:15:23) Jane: bye CA GRay Wolf :)
(06/26 09:15:26) Thend: Thanks to te Liaisons
(06/26 09:15:28) CAGrayWolf waves
(06/26 09:15:34) Sorceress: bye CA
(06/26 09:15:34) kimmie1: yes, Whilyam was quoting Mark
(06/26 09:15:36) Error: Don't know how to '/xtoplog'
(06/26 09:15:37) ireenq_translator: bye Wolfie
(06/26 09:15:39) From darkstar in Town Hall 1
(148) Neighborhood: Cya CAGreywolf
(06/26 09:15:39) Jane: second thend :)
(06/26 09:15:43) ...Chat.log stopped.
The Pipeline - Town
Hall Meeting with (06/26 21:56:36) Chat.log started...
Josh Staub Raw Chat (06/26 21:57:47) JStaub: I'm the Art and Visual Design Director for Cyan...most impo
Log - 26 June 06 - making sure the game looks great. I began at Cyan over 12 years ago...
Evening Meeting (06/26 21:58:41) JStaub: ...my first project was called Color Spelunx, which I worked
college. That Fall Myst was released, and Cyan asked me if I would quit school and co
(06/26 22:00:29) JStaub: ...But after a bit of prodding over the next few months (and M
to leave school and come to Cyan to be employee #7. For the first several months I liv
I was lead artist for Riven, as well as one of 4 game designers (Rand, Robyn, Rawa, an
Robyn left and I took over the reigns as Art Director, which I've been ever since.
(06/26 22:01:19) JStaub: ...A few years ago I also took on the role of Visual Design Di
managing the Art Dept., I also do the concept design work for the ages...
(06/26 22:01:42) JStaub: How's that? Probably more than you wanted to know I bet. :)
(06/26 22:01:57) DRCLVortmax1: Nah, that's great!
(06/26 22:02:13) JStaub: Did everyone get that or did I forget to use /shout?
(06/26 22:02:25) Tyion: got it
(06/26 22:02:30) Sithly: I got it
(06/26 22:02:31) DRCLVortmax1: So, do you have any juicy tidbits for us? Anything
(06/26 22:02:44) DRCLVortmax1: We hear DESTRUCTION IS COMING. What is th
(06/26 22:02:53) JStaub: Is that my first official question? ;)
(06/26 22:02:54) DRCLVortmax1 grins
(06/26 22:03:02) DRCLVortmax1: Semi-official
(06/26 22:03:15) JStaub: Unfortunately, there's no way I can let you in on THAT juicy
(06/26 22:03:23) DRCLVortmax1: Awww, okay
(06/26 22:03:23) DRCLeri1: aww
(06/26 22:03:26) DRCLeri1: ;)
(06/26 22:03:39) JStaub: I'm sure you've got plenty of theories :)
(06/26 22:03:44) JStaub: next?
(06/26 22:03:47) DRCLVortmax1: Okay, let's move on to the questions. Remember, if
I'll call on you in turn.
(06/26 22:03:53) DRCLVortmax1: Marten, let's start with you
(06/26 22:03:57) Marten: In another Town Hall meeting, Marie Sutherland of the DRC
content with "repeatable" value. Can you expound upon what that means for the pipeli
(06/26 22:04:40) JStaub: Sure. W
(06/26 22:05:12) JStaub: Without getting TOO specific, I think we are always going to
of ages that we make available...
(06/26 22:06:06) JStaub: One type of age we feel is important is one that can be played
entertaining...in most puzzle ages, you get through the age, and for many people it feel
(06/26 22:07:32) JStaub: ...so we want to try and come up with some ages that are fun
example of this might be an age that is still interesting visually, and perhaps has some
encourage friendly competition of sorts...I'm NOT talking about leveling or anything li
something fun to do, that they may want to challenge eachother with
(06/26 22:09:09) JStaub: for example, we would love to provide a vehicle in an age at
NOW, but we would like to...well, you provide a couple of vehicles in an age, and gue
Again, I'm not saying you HAVE to race in this age, but it is something that people W
(06/26 22:09:24) JStaub: Again, we would like to find a good balance :) Make sense?
(06/26 22:09:34) JStaub: next?
(06/26 22:09:36) DRCLVortmax1: Yali, your question?
(06/26 22:10:23) DRCLVortmax1: Yali? You there?
(06/26 22:10:32) Yali: yes
(06/26 22:10:42) Marten: Yali, use /shout
(06/26 22:11:46) Yali: My qurestion nis will Uru Live's story follow the logical contin
ABM, or will it be something entirely new
(06/26 22:12:39) JStaub: There will be new elements, but essentially I think it is safe t
continuation
(06/26 22:12:51) JStaub: next?
(06/26 22:12:52) DRCLVortmax1: A.Lingo, your turn!
(06/26 22:12:55) A.Lingo: Could you talk about the design concept of Eder Delin?
(06/26 22:13:09) JStaub: anything specific about it?
(06/26 22:13:24) A.Lingo: :) If you could.
(06/26 22:14:01) JStaub: Well, it is a garden age of course (thus the Eder), so it will sh
Eder Gira
(06/26 22:14:07) A.Lingo: How does it relate to the "Garden fad" of the D'ni, what wa
and Komo?
(06/26 22:14:24) Yali: Question no. 2
(06/26 22:14:58) JStaub: ...but at the same time it will be different. Some of the archite
standard "Dni" garden architecture) but the environment will be different
(06/26 22:15:10) JStaub: Have you seen images of it?
(06/26 22:15:21) DRCLVortmax1: We've just seen the image Marie provided
(06/26 22:15:42) JStaub: Okay, I'm aware of the one you're talking about...
(06/26 22:16:18) JStaub: ...The look and feel of the garden will be a little more myster
a garden,...somewhat calm in a way
(06/26 22:16:21) JStaub: next?
(06/26 22:16:25) Darryl Pogue: Hopefully you can say this without causing trouble, bu
the Physics engine used in Uru Live? You were mentioning this morning that it caused
to the slight nuances between engines.
(06/26 22:16:30) DRCLVortmax1: Darryl?
(06/26 22:17:47) JStaub: I actually don't think I can provide the name contractually at
will be able to comment on it soon. But yes, there are differences between the physics
working on now is getting the ABM ages to work with the new physics engine
(06/26 22:18:09) JStaub: next?
(06/26 22:18:16) DRCLVortmax1: vid?
(06/26 22:18:18) vid: This one is courtesy of Spock from the surface: Are there plans t
Uru Live? Such as the various Myst based ages? Even worlds with puzzles removed, it
others.
(06/26 22:20:03) JStaub: We have talked a lot about that actually, and judging from th
visiting previous ages (myst I ages for example) is something many of you would like
but we would also like to explore those :)
(06/26 22:20:59) JStaub: Incorporating some of the previous ages would definitely ma
the Myst franchise, and that is something that is exciting to me...of course, so is makin
(06/26 22:21:07) JStaub: next?
(06/26 22:21:09) DRCLVortmax1: Thend, you're up next!
(06/26 22:21:11) Thend: While the Pipeline is being filled and tested before Live, can
current Until Uru subscription/invitation figures, and update them publicly on, say, a w
explorers to create and hit certain goals in our grassroots drive to bring new folks on-b
and Live?
(06/26 22:22:21) JStaub: I understand your question, but I'm really not the best person
goals of bringing lots of people to URU! :)
(06/26 22:22:46) JStaub: next?
(06/26 22:22:49) Marten: At this morning's TH, you mentioned adding multiplayer sup
in progress now, planned for the opening of Uru Live or sometime after? If after, how
things take in the pipeline)? (I won't ask which ages; I can guess.)
(06/26 22:24:55) JStaub: Wow, good questions. Well, like I mentioned this morning, m
just getting the ABM ages working...believe me, I fully understand that is not the most
up to live, but it is obviously the most critical...beyond that, we plan on attacking those
them amongst hopefully new bits of content...
(06/26 22:26:02) JStaub: ...that may change of course, we have the ability to move thin
are intimately familiar with those ages so theoretically we could complete them sooner
balance that with the idea that many players have already seen that content and are loo
(06/26 22:27:19) JStaub: Again, we want to create something that appeals to a broad ra
incorporate things they are already familiar with (thus filling the ultimate D'ni universe
explore...
(06/26 22:27:24) JStaub: next?
(06/26 22:27:26) DRCLVortmax1: Yali?
(06/26 22:27:48) Yali: Is there a chance that we will revisit Tay. I'd LOVE to see more
(06/26 22:28:00) DRCLVortmax1: As a note: There's still plenty of time, and plenty o
'question' if you have one.
(06/26 22:28:49) Tyion: Ubisoft has some control over some of Uru's content my ques
(06/26 22:29:02) DRCLVortmax1: I'll add you Tyion :)
(06/26 22:29:26) Tyion: sry i thought i sent that to you vort
(06/26 22:29:34) JStaub: I would say we are open to exploring many of those places...b
content I believe
(06/26 22:29:43) JStaub: next?
(06/26 22:29:48) DRCLVortmax1: Sithly?
(06/26 22:29:50) Sithly: As far as the Story line hearing Destruction is coming makes
guy added to the story line.. is that something you can comment on?
(06/26 22:30:47) JStaub: Hmmm.
(06/26 22:31:25) Sithly: ohh that must be a yes :)
(06/26 22:31:27) JStaub: I think with any good storyline there is tension...as to where t
point. :)
(06/26 22:31:38) JStaub: How's that for vague?! :)
(06/26 22:31:42) JStaub: next?
(06/26 22:31:43) DRCLVortmax1: I've got a question. You said this morning that you
Liaisons wanted a shirt or a hat or something, we'd come to you?
(06/26 22:32:25) DRCLVortmax1 grins
(06/26 22:33:08) JStaub: Well, technically you could do that, but of course everything
saying we WON'T do that, but there's a lot of other stuff to do right now! ;)
(06/26 22:33:23) JStaub: next?
(06/26 22:33:25) DRCLVortmax1: Of course. :) Marten, you had another question?
(06/26 22:33:30) Marten: Are alternative neighborhood layouts and/or customizations
(06/26 22:33:55) Marten: (e.g., Kirel from To D'ni)
(06/26 22:34:31) JStaub: Alternative neighborhoods and customizations are definitely
(06/26 22:34:55) JStaub: ...but is not yet a priority in the pipeline (I said "yet') ;()
(06/26 22:35:02) JStaub: next?
(06/26 22:35:27) DRCLVortmax1: Another one from me, serious this time. Can you e
similarities between Kemo and Delin?
(06/26 22:36:30) JStaub: Well, like I mentioned, structurally they will be somewhat sim
same time the atmosphere is more dense, so in some ways it feels bigger than it really
(06/26 22:37:43) JStaub: ...it also feels much different...Delin is more mysterious...ther
hues, while Kemo is much brighter (unless it's raining of course!)
(06/26 22:37:53) JStaub: next?
(06/26 22:37:55) DRCLVortmax1: A.Lingo, you're next!
(06/26 22:38:04) A.Lingo: As the ABM ages are being modified for the new physics e
modifications to the ages? I.E., new items, new details? Or is it strictly a back-to-work
interesting to see that the ages have "aged".
(06/26 22:38:57) vid: Like repairing broken walkways in Teledahn?
(06/26 22:39:00) JStaub: Well, we haven't specifically been working on "aging" the ag
things...additionally, there may be new things added over time after launch to keep tho
(06/26 22:39:30) JStaub: next?
(06/26 22:39:31) DRCLVortmax1: Tyion?
(06/26 22:39:47) A.Lingo: Like a 25 cent shroomie binolcular station?
(06/26 22:39:57) JStaub: lol :)
(06/26 22:40:16) Tyion: sry
(06/26 22:40:52) Tyion: you said Ubi owned myst3 and 4 dose that mean all uru conte
(06/26 22:41:30) JStaub: I believe Ubisoft still has Myst V as well...but I personally w
We'll see
(06/26 22:41:49) Tyion: cool thanks.
(06/26 22:42:01) JStaub: We spent a lot of time and effort on those ages, it would be n
(06/26 22:42:03) JStaub: next?
(06/26 22:42:15) DRCLVortmax1: Leh'roi?
(06/26 22:42:18) Leh'roi: When Uru Live returns, will that also be the return of the DR
(06/26 22:43:33) JStaub: Hmmm. I probably should wait and let the story unfold...I thi
have some sort of presence
(06/26 22:43:41) JStaub: next?
(06/26 22:43:45) DRCLVortmax1: Eleri?
(06/26 22:43:47) DRCLeri1: will we see any new concept art from you before Live?
(06/26 22:44:11) JStaub: I imagine so...at least a tease or two :)
(06/26 22:44:19) JStaub: next?
(06/26 22:44:23) DRCLVortmax1: Thend?
(06/26 22:44:32) Thend: In Live, will we get to actually see and/or communicate/inter
(06/26 22:44:44) DRCLVortmax1: We have space for one or two more questions. PM
(06/26 22:45:15) JStaub: Hmmm. (Do you notice I always say Hmmm when I'm trying
(06/26 22:45:21) JStaub: :)
(06/26 22:45:50) JStaub: Uhm, there is more we would like to do with the Bahro...as to
with them, that remains to be seen
(06/26 22:45:54) JStaub: next?
(06/26 22:45:59) DRCLVortmax1: KDT
(06/26 22:46:01) KDT: Adding onto Eleri's question, will we see anymore actual scree
launch? That has always been a big tradition with Myst titles to tease us with various s
(06/26 22:47:27) JStaub: It's possible you will see some screenshots before Live's laun
it's possible you might see more
(06/26 22:47:30) JStaub: next?
(06/26 22:47:33) DRCLVortmax1: vid?
(06/26 22:47:50) vid: This one's from me... who also hopes to be working under you in
any details about the starting time for Beta? And how starting in Beta will reflect starti
(06/26 22:49:04) JStaub: Beta will begin when the game is stable, and we've got the A
running properly...unfortunately, technically speaking, we're not there yet
(06/26 22:49:29) JStaub: ...but hopefully it won't be much longer
(06/26 22:49:34) JStaub: next?
(06/26 22:49:35) DRCLVortmax1: Yali?
(06/26 22:49:36) Yali: I don't know if you already answered this already, is there a cha
LOVE to see the rest of that Age.
(06/26 22:50:15) JStaub: Well, I didn't discuss Tay speficially, but we're open to looki
possible
(06/26 22:50:38) JStaub: "specifically"
(06/26 22:50:41) JStaub: :)
(06/26 22:50:45) JStaub: next?
(06/26 22:50:51) DRCLVortmax1: Thend?
(06/26 22:50:53) Thend: Kodoma said that the apartments in the Hoods would be able
you elaborate on those specific changes and will the individual units be alotted ('bough
because of their fixed numbers?
(06/26 22:52:18) JStaub: We have no plans on renting or allowing explorers to rent spa
some point we may open up rooms so as to provide additional content in the hoods
(06/26 22:52:24) JStaub: next?
(06/26 22:52:29) DRCLVortmax1: Eleri?
(06/26 22:52:42) DRCLeri1: When it comes time for fan-made ages, how do you see y
(06/26 22:54:45) JStaub: Good question. Well, we've talked about a variety of differen
ultimately we would love to allow people a lot of freedom to create their own content,
separate ourselves from that content significantly...in other words, we would need to p
made by fans, but it would be clearly not be CYAN content, and would be promoted a
(06/26 22:55:22) vid: FIND A WAY! MAKE A HOME!
(06/26 22:55:26) vid: ...sorry >_>
(06/26 22:55:40) DRCLeri1: (bad vid!)
(06/26 22:55:40) JStaub: ...for that content to be accessed in game of course, but we w
make sense...why these other perhaps "volatile" ages exist, and that you are on your ow
into them...
(06/26 22:56:32) JStaub: ...granted, there is a LOT of thinking and discussing we need
close to that point yet...we are committed to doing it, but there are "bigger fish to fry" s
(06/26 22:56:35) JStaub: next?
(06/26 22:56:36) DRCLVortmax1: And our last question is from KDT
(06/26 22:56:38) KDT: Will Cyan give an official public statement when Beta begins?
able to mention that they're testing due to the NDA.
(06/26 22:57:26) JStaub: I would certainly think there would be a public announcemen
:)
(06/26 22:57:49) DRCLVortmax1: I'd like to thank Josh Staub again for attending our
us tonight.
(06/26 22:57:54) KDT claps his hands
(06/26 22:57:56) Darryl Pogue: Thanks Josh, you've certainly given us something to p
(06/26 22:57:59) DRCLeri1 cheers
(06/26 22:58:02) DRCLVortmax1 cheers
(06/26 22:58:03) Taba claps her hands
(06/26 22:58:04) vid cheers
(06/26 22:58:04) Thend claps his hands
(06/26 22:58:07) JStaub: That it? Thanks everyone for coming. I hope I've been of som
(06/26 22:58:07) Sithly: thank you Josh
(06/26 22:58:08) Dalken Starbyne claps his hands
(06/26 22:58:14) JStaub: *blush*
(06/26 22:58:26) DRCLVortmax1: You've been a great speaker Josh. Keep up the grea
(06/26 22:58:27) KDT: thanks for visiting us
(06/26 22:58:33) Thend nods his head
(06/26 22:58:34) DRCLeri1: before you take off, would you pose for pics?
(06/26 22:58:44) JStaub: My pleasure! Ha! Sure, I'll pose for pix
(06/26 22:58:52) DRCLVortmax1: Yeah, everyone wants pics of the folks here
(06/26 22:58:57) vid: Yes please! I need a photo for the Age Linker's Guide!
(06/26 22:58:59) JStaub: Were would you like me to stand?
(06/26 22:59:16) JStaub: I didn't pose for pictures this morning, I hope no one was offe
(06/26 22:59:21) vid: next to the podium would be great, if that's ok
(06/26 22:59:31) JStaub: Ok
(06/26 22:59:34) DRCLVortmax1: Amala, feel free to take pics now :)
(06/26 23:00:02) JStaub: Is HERE ok?
(06/26 23:00:03) DRCLVortmax1: And thanks to all of you for coming!
(06/26 23:00:21) Thend: Thanks to the Liaisons!
(06/26 23:00:28) Thend claps his hands
(06/26 23:00:41) JStaub: Yeah, thanks to everyone for coming, and to the liaisons for t
(06/26 23:00:45) DRCLVortmax1: See you again in 10 days! Keep up with all the late
www.mystembassy.net/drcliaisons
(06/26 23:00:45) Stagetree (I'm on the surface, be back in a minute):
(06/26 23:03:15) DRCLVortmax1: The next Town Hall meeting will be Thursday, Jul
this one. "New Ages" with the DRC
(06/26 23:03:43) Ehren: okay wow yeah standing did make a big difference
(06/26 23:04:04) A.Lingo does a dance
(06/26 23:04:05) DRCLeri1: Thanks everyone for coming!
(06/26 23:04:07) SuperGram: yes it did...32 people and no one crashed
(06/26 23:04:09) Dalken Starbyne cheers
(06/26 23:04:10) DRCLVortmax1: Yeah, I think Mark Dev hit something with this "si
(06/26 23:04:21) SuperGram: next time try more people
(06/26 23:04:29) Leh'roi: apperently it was more than jsut a theory
(06/26 23:04:41) DRCLeri1: it works great!
(06/26 23:04:41) JStaub: yeah, no one crashed this morning either...and everyone was
(06/26 23:04:45) SuperGram: I think Ehren was right
(06/26 23:04:54) Dalken Starbyne does a dance
(06/26 23:05:10) SuperGram: the avie slight movement keeps the avie from timing out
(06/26 23:05:13) JStaub: Ok everyone, it's time for me to head home...thanks again! :)
(06/26 23:05:14) A.Lingo: See kids? Standing is good for you.
(06/26 23:05:22) A.Lingo: Goodnight.
(06/26 23:05:22) DRCLVortmax1: Thanks Josh :D
(06/26 23:05:23) Leh'roi: thanks josh
(06/26 23:05:28) Leh'roi: good night
(06/26 23:05:28) Dalken Starbyne: Bye Josh!
(06/26 23:05:32) Dalken Starbyne waves
(06/26 23:05:35) SuperGram: I've got to go...Goodnight everyone and thank you Josh
(06/26 23:05:36) DRCLeri1: although it makes my feet hurt just watching everyone sta
(06/26 23:05:37) A.Lingo waves
(06/26 23:05:37) Thend: Seeya Mr. Staub
(06/26 23:05:51) DRCLeri1: thanks bunches Josh!
(06/26 23:05:52) DRCLVortmax1: Ah, an hour is nothing. I stand longer than that at w
(06/26 23:05:56) Thend: Seeya SG
(06/26 23:06:13) ...Chat.log stopped.
Town Hall with Josh Q: Can you start off the topic by telling us what the Pipline is, and how it works for ge
Staub- Morning speaking, the design team will sit down and discuss general ideas for what we're lookin
usually consider any technical issues and advancements that we may be able to incorpo
have a fairly clear idea of what we would like to do, at which point we may start drawi
we could incorporate a story element into the age, that sort of thing. Once we're clear o
office and spend a few days working out some concept desings...pencil and paper first,
photoshop...these will be the broadstrokes that will shape the look of the age. At this p
who we expect will be working on the age to sit them down, explain the age, puzzles, e
sure they're on board. Once everyone is on the same page, we may assign particular tas
what we call a "massing model", which is an untextured, very simple version of the en
scale and scope of the age. Ideally, we will be able to actually test out certain puzzle as
should mention that in that previous meeting, we will also have the wiring team and us
very beneficial to have qa and wiring in there at the early stage so that wiring can begi
tackle the puzzle elements. Ok, so after we've got the massing model in place, and eve
according to the puzzle specs and design, I will begin doing more specific concept des
the age. Many times I will sit down with the artist who will actually be creating the mo
well...then each artist will begin modeling, texturing, lighting, etc. according to the des
in place that can be wired, the wiring team will start implementing the puzzles using th
have 2 parallel paths of work in most cases for a while. A few weeks later, the major w
art staff will sort've take back the age to continue...but there is a lot of back and forth a
involved at this stage, and will be adding sound effects and working on music to enhan
much "all hands on deck" where art, wiring, and sound are all passing files back and fo
is fairly stable, we will add the age to the "nightly build" which allows the qa team to b
bugs...which we all fix with a big smile on our face ;) I'm sure I left some things out, b
sense? Probably a lot more information than you were looking for! Sorry! :) Q: when w
screenshots from the new ages and stuff? JStaub: I think you could expect to see at lea
weeks...obviously we don't want to give too much new stuff away, but we also underst
coming :) Q: We watch with interest as the Age list on the DRC site evolves. It appear
earlier work on URU. Is that DRC Age list something we might use as a view of what
interest and community discussion. I'm not sure the DRC list will be completely accura
we are hoping to work on. Q: How much reworking will the ABM ages need for Live
working on now are getting the old ages up to speed...there have been some technical c
many structural changes (not visible to the end user)...this means a lot of behind the sc
fixing...things that didn't use to be a problem are now "broken", so we need to fix those
never multi-player, and those require additional work, including design revision in som
do in single player that create more problems in multi-player. For example, in single p
so you can "cheat" - things turn on in other rooms, etc. and you don't need to "show" th
be another person in the other room where stuff is happening, so we actually have to m
on! :) So there is a significant amount of work to getting things just up and running aga
unfortunately. Q What ages did you have the most influence on for Uru? and which is
intimately involved in all the ages of course,...but Teledahn was the one I am most asso
we had a smaller team, so I was doing a lot more "hands-on" work, which meant I cou
before anyone else got their hands on it, so I would also have to say it's my favorite :) I
visual interest and well integrated puzzle design...what I mean by that is that the design
to a "puzzle" for creating a roadblock QHow many ages are in the pipeline at one time
ideally we will have 1 or 2 larger ages and perhaps a smaller one going at the same tim
for example) we may only have 1 large age going and everyone is pretty focused on th
story and Age material, will the Beta testers necessarily see/experience? And will the B
start?
(06/26 08:43:25) JStaub: I'm probably not the best person to answer that, but the Beta
in the pipeline, but I'm sure we will hold back some story progression stuff. As for afte
involvement there will be Q: One of the things that add a lot to the game experience ar
open, objects you can pick up and get a closer look at, etc. Are these hard to do, and ca
JStaub: I'm sure we will continue to add things like that...they aren't that "hard" to do,
is that...usually when you can pick something up to look at it more closely we want it t
feeling of just clicking all over the place...most of the items we allow you to see closer
Obviously there are red-herrings, but in general that is what we're thinking ;) Q: There
possible further functions of the KI, such as several buddie lists or a web browser fucti
pipleline for the near furture, such as : will be ready when live starts? or will we start o
sure yet, there are definitely functions we would like to add to the KI, but we really sti
figure out which of them we will be able to achieve right away. It's a long list, and som
there ARE some things that are very practical and important...I'm sure we will put thos
mentioned that the cleft might not be the starting area of the game, but the heart of uru
has been leaked out there, so I'll say that you do start off in a different place than in UR
starting you out in a different location for structural reasons more than story reasons Q
been asking - is Eder Delin simply a re-textured version of Eder Kemo, or are there big
Delin is not simply a re-textured version of Kemo...it is very s imiliar but it is smaller,
the new physics engine doe'snt support 'kickables' as well as Havok is that true? JStaub
things that has "broken" a lot of the old stuff, but we're working on it...by Live I would
be resolved :) Q Has beta began? or when will it start..number of ages increase at end o
Beta has not begun, I'm not sure of exactly when it will start, but essentially it will beg
the servers up, and evertyhing in place. I'm not sure how much daily updating there wi
more structural things than story things Q: Did you help with Preafter, and is a similar
Game) JStaub: Ah! Hmmmm. I didn't have much involvement in that...and I don't beli
never know :) They certainly are fun :) Q The ages you are currently working on, are th
"mechanical" ones with large structures like Gahreseen?Or a blend?(excuse my bad en
what we're working on now is getting the old stuff back to functioning properly...but th
I would say Q Is there a goal of having X number of new things for the launch of Live
JStaub: both? Heheh. :) We definitely need the old things rebuilt, but there should be a
We've been talking about your (wonderful) age-building, mostly--I'm wondering if you
that a separate "department"? JStaub: Well, I still oversee everything visually, so that i
on stuff is done by Jason Baskett. Specific items (rewards clothing, etc.) I will be more
but the vast majority of stuff is made by Jase Q Josh, before you sneak away, how is M
Mantis Parable is doing very well...actually I found out it won another award last night
Smithsonian Institute, the National Gallery of Art, and the Museum of Modern Art in N
actually requested and purchased a copy of the film for their permanent archive :) So th
www.themantisparable.com for more info...see you guys tonight :) Shorah! :)
2006/06/26 TH Frage: Kannst du das Thema beginnen indem du uns erzählst was die Pipeline ist und
Meeting – Die hinzuzufügen? JoshStaub: Allgemein gesprochen wird sich das Cyan Team zusamm
Pipeline – mit Josh diskutieren, zu der Frage was gerade ansteht. Zum Beispiel bedenken wir für ein neu
Staub – morgens Fragen und Verbesserungen, die wir evtl. einbauen können. Nach ein paar Tagen hab
(Zusammenfassung) Vorstellung was wir gern tun würden. An diesem Punkt fangen wir an eine grobe Ka
wie wir ein Element der Geschichte in das Zeitalter einbauen können, solche Sachen.
in mein Büro und verbringe ein paar Tage damit Konzeptzeichnungen anzufertigen
ein paar Malerein mit Photoshop. Diese werden im groben Zügen das Aussehen des
Designerteam zusammen von dem wir erwarten, das sie an dem Zeitalter arbeiten werd
Zeitalter, Rätsel usw. und schauen uns die groben Entwürfe an, um sicherzustellen
dem Laufenden sind, werden wir ganz bestimmte Aufgaben den Designern zuteilen. Ã
sogenannten Massingmodell an (grobes 3D Modell), welche eine nicht texturierte sehr
ist, welche wir verwenden können, um die Größe und Propertionen des Zeitalters
schon bestimmte Rätselaspekte mit dem Massingmodell testen können ... ich sollte
Meeting auch das Wiring-Team (Programmierung zur Vernetzung der Spielelemente)
QA Team (Qualitässicherungs-Team) dabei sind. Es ist von großem Vorteil die Qu
schon zu diesem frühem Zeitpunkt dabei zu haben, sodaß das Wiring Team damit
wie sie die Rätselelemente bewältigen können. Ok, wenn wir also das Massemod
das wir das Zeitalter auch bezüglich der Rätsel und Desiganforderungen erstellen k
Konzeptdesgin zu machen für die besonders wichtigen Elemente für die Zeitalter.
Designern zusammen hin, die die Modelle erstellen werden, um deren ebenfalls einzub
zu modellieren, zu texturieren und Licht hinzuzufügen usw. Ausgehend von den Ko
Ort haben, das sie programmiertechnisch verknüpft werden können (wiring), wird
implementieren, in dem sie Elemnte verwenden, die das Design Team kreiert hat. So h
parallele Stränge von Arbeitsprozessen für eine ganze Weile. Ein paar Wochen sp
Elemnte erstellt worden sein und das Designteam wird das Zeitalt er sozusagen wieder
weiterzugestalten. Aber zu diesem Zeitpunkt gibt es ziemlich viel hin und herreichen d
Zeitpunkt auch eingebaut in dem Geräuscheffekte und Musik integriert werden, um d
müssen alle ineinandergreifend arbeiten - die Teams Sound, Wiring und Soundteam
aus, bis das Zeitalter fertig ist. Sobald das Zeitaler einigermaßen stabil ist, fügen w
lauffähige Version) zu, was dem Qualitässicherungs Team ermöglicht es zu teste
einem großem Lächeln präparieren. Ich bin sicher, ich habe einige Sachen verge
so. Macht das Sinn? Es waren vermutlich mehr Informationen als ihr haben wolltet. *S
Screenshots von den neuen Zeitaltern zu Gesicht? Josh Staub: In den nächsten paar W
oder zwei neue Konzeptzeichnungen zu sehen. Offensichtlich wollen wir nicht zuviel Ã
verstehen auch das die Leute gerne sehen möchte, was da kommt. Frage: Wir beobac
mit großem Interesse. Es scheint als ob die Pipeline noch von der früheren Arbeit
des DRC etwas das wir benutzen können, hinsichtlich der Frage was wir erwarten kÃ
Interesse zu wecken und die Gemeinschaft zum diskutieren zu bringen. Josh Staub: Ich
exakt ist, aber zu einem gewissen Grad spiegelt sie wieder, woran wir in der Zukunft w
stark müssen die Uru Ages Beyond Myst für Live überarbeitet werden? Josh St
wir gerade arbeiten, ist diese alten Zeitalter auf den neuen Stand zu bringen. Es hat ein
Engine gegeben, die viele strukturelle Veränderungen erforderlich machen, die für
bedeutet eine Menge an Arbeit hinter den Kulissen, viele Bugs die repariert werden mÃ
darstellten sind nun "kaputt", die müssen wir reparieren. Zusätzlich gibt es Zeitalte
worden waren. An diesen muß zusätzlich gearbeitet werden, zum Teil auch bezü
die man in der Einzelspielervesion machen kann, die multiplayer Probleme bereiten. Z
Einzelspielermodus immer wo sich der Spieler befindet, also kann man "schummeln".
Räumen angeschalten und man muß nicht zeigen wie sie angehen. In der Multipla
Person in dem Raum ist, wo etwas geschieht und so müssen wir nun daran arbeiten,
dort etwas angeht. Also ist ein ziemlich großer Teil unserer Arbeit momentan einfac
zu bringen, so wie sie funktionieren sollten. Frage: Welche Zeitalter in Uru hast du am
liebsten? Josh Staub: Hm. Nun ich habe natürlich an allen Zeitaltern sehr viel gearbe
am ehesten in Verbindung gebracht werde. Das Aussehen und das Feeling des Zeitalte
Designteam, sodaß ich persönlich mehr Detailarbeit geleistet habe, was bedeutet h
arbeiten konnte, bevor überhaupt jemand anderes darauf Zugriff hatte. So würde i
ist. Ich denke es ist uns gelungen eine sehr schöne Balance zu schaffen, zwischen vis
Rätseldesign. Ich meine damit das das Design sich so anfühlt als ob es Teil des Ze
das nur sowas wie eine Barrikade darstellt. Frage: Wieviele Zeitatler sind in der Pipeli
veränderlich, aber im Idealfall haben wir ein oder zwei größere Zeitalter und vie
Arbeit. Und wenn ein Zeitalter sehr groß ist, wie z.B. Teledahn, dann kann es auch s
und alle sich nur auf dieses konzentrieren. Frage: Welcher Prozentsatz der Pipeline, so
Betatestern gesehen bzw. erlebt werden? Und werden die Pflichten der Betatester üb
Staub: Ich bin vermutlich nicht die beste Adresse für diese Frage, aber die Betateste
ist, wobei ich mir sicher bin das wir das meiste der Story zurückhalten werden. Ob u
beteiligt sein werden, weiß ich nicht. Frage: Eines der Dinge die maßgeblich zum
"funktionieren" - Schubladen die sich öffnen, Objekte die man in die Hand nehmen u
diese herzustellen und können wir mehr davon in Zukunft sehen? Josh Staub: Ich bin
hinzufügen werden, sie sind nicht schwer herzustellen, aber wir versuchen damit seh
die Hand nehmen kann um es sich näher anzuschauen, möchten wir das es eine Fun
vermeiden das man einfach überall hinklicken kann. Die meisten Gegenstände die
eine bestimmte Logik zugrunde. Es gibt natürlich falsche Fährten, aber im allgeme
Es sind einige Vorschläge gemacht worden, hinsichtlich weiterer Funktionen für d
eine Webbrowserfunktion. Kannst du uns sagen ob diese Dinge in der Pipeline in der n
werden wenn Live beginnt? Oder werden wir mit den uns bekannten KI Modell anfang
es gibt sicherlich einige Funktionen, die wir der KI hinzufügen möchten, aber wir
und ein Meeting abhalten um herauszufinden welche wir sofort einbauen können. Es
sind nicht so praktisch wie andere, aber es gibt ein paar Dinge die praktisch und sehr w
ganz oben auf die Liste setzen werden. *smile* Frage: Es wurde erwähnt das die WÃ
wird, sondern stattdessen das Herz von Uru. Josh Staub: Ich bin mir nicht sicher was h
das ihr an einem anderem Ort in Uru starten werdet. Aber dieser wird sehr vertraut sein
einem anderem Ort, sind eher struktureller Natur und nicht so sehr in der Story begrü
sich viele Leute gestellt haben - ist Eder Delin nur eine neutexturierte Version von Ede
zwischen ihnen? Josh Staub: Eder Delin ist nicht einfach nur eine neutexturierte Versio
ähnlich aber kleiner und vielleicht dichter (?). Frage: Habe ich das richtig verstanden
Kickables (bewegliche Objekte) nicht so gut unterstützt wie Havok. Josh Staub: Die
dazu geführt haben, das viele "alte Sachen" kapput sind, aber wir arbeiten daran ... z
Probleme gelöst sind *smile* Frage: Hat die Beta begonnen oder wann wird sie anfa
Ende der Beta erhöht werden? Wird es in der Beta tägliche Updates geben? Josh St
ich bin noch nicht sicher wann genau sie starten wird. Aber grundsätzlich wird die an
Server laufen und alles an seinem Platz ist. Ich bin nicht sicher wieviele tägliche Upd
denke das wir eher strukturelle Dinge testen wollen und nicht so sehr die Story. Frage:
befindet sich ein ähnliches ARG (Alternative Reality Game) in der Pipeline? Josh St
und ich glaube nicht das es zu diesem Zeipunkt pläne gibt, aber man weiß ja nie. M
Die Zeitalter an den denen ihr momentan arbeitet, sind es hauptsächlich "natürlich
mit großen Gebäuden wie "Gahreesen", oder eine Mischung? (entschuldige mein s
ich erwähnt habe, arbeiten wir momentan daran die alten Sachen zum funktionieren
zukünftige Zeitalter haben, stellen eine Mischung dar, würde ich sagen. Frage: Gi
für den Start von Live zu haben, oder nur die alten Dinge neu aufzubauen? Josh Stau
natürlich auf jeden Fall die alten Sachen fertig bauen, aber es sollte zumindest einge
*smilie* Frage: Wir haben über dein (wunderbares) bauen von Zeitalter gesprochen
Aspekte für die Avatare machst? Josh Staub: Nun ich leite ja alles was visuell ist. A
Arbeit wird von Jason Baskett. An besonderen Elemente (Kleidungsstücke zur Belo
und manchmal auch selber herstellen, aber der Großteil wird von Jase gemacht. Frag
die Mantis Parable? Josh Staub: Ha! Der Mantis Parable geht es sehr gut ... ich habe ge
wieder einen Preis gewonnen hat. Der Film wird in den nächsten Monaten auch ... au
Gallery of Art und dem Museum of Modern Art in New York vorgeführt werden. *s
des Films für ihr ständiges Archiv angefordert und gekauft. Also sieht es momenta
www.themantisparable.com um mehr Infos zu erhalten. Ich sehe euch heute Abend. Sh
Locutus
2006/06/26 TH Josh Staub: Ich bin der Art Visual Design Director bei Cyan. Zunächst mal bedeutet
Meeting – Die daß das Spiel gut aussieht. Ich habe vor 12 Jahren bei Cyan angefangen, mein erstes
Pipeline – mit Josh während des Sommers gearbeite habe, bevor ich auf das College gegangen bin. In de
Staub – abends Cyan fragte mich ob ich mit dem College aufhören wollte um für sie zu arbeiten ..
(Zusammenfassung) paar Anstubsern während der nächsten paar Monate (und dem ansteigendem Erfolg
entschieden das College zu verlassen, um Cyan als Mitarbeiter # 7 zu Cyan zu gehen. W
und lebte ich in Robyn Millers Keller. Ich war der leitende Künstler für Riven, eb
Robyn, RAWA und ich selbst). Nachdem Riven fertiggestellt war ist Robyn gegangen
übernommen, die ich seitdem innehalte. Seit ein paar Jahren Jahren habe ich auch di
übernommen, was bedeuetet das ich zusätzlich zum managen der künstlicherisc
für die Zeitalter mache. DRCLVortmax1: Wir haben gehört das der Untergang nah
kann ich euch über dieses saftige Detail keine Information geben. Marten: In einem
vom DRC erwähnt das der DRC sich darauf konzentriert, auf Spielinhalte mit "wied
du näher erklären was das für die Pipeline bedeutet, in einer OOC Bedeutung? J
gehen, denke ich das wie wir immer versuchen werden eine Balance zu finden, zwisch
denken das es wichtig ist, das ein Typus ein Zeitalter einer ist, den man immer und und
unterhaltsam ... in vielen Rätselzeitaltern geht man durch das Zeitalter und für viel
"rum" ist. Also wollen wir versuchen uns Zeitalter zu entwickeln die Spaß machen,
ein beispiel dafür könnte ein Zeitalter sein das visuell immernoch interessant ist un
beinhaltet, aber ebenso das es zu einer Art freundlichen Wettbewerb unter den Spielern
Leveling oder ähnliches, sondern einfach den Spielern etwas zu geben was Spaß m
herausfordern können. Zum Beispiel würden wir gerne in einem Zeitaler ein Fahrz
das wir es gleich tun, aber wir möchten das gerne. Nun wenn einer Reihe Fahrzeuge
ratet mal? Die Leute werden anfangen Rennen zu fahren. Noch einmal, ich sage nicht
fahren muß, aber es ist etwas was die Leute tun werden, weil es möglich ist. Das w
Meine Frage ist, wird die Geschichte von Uru Live eine logische Fortführung des O
Myst aufgehört, oder wird es etwas gänzlich Neues sein? Josh Staub: Es wird neue
man sicherlich sagen, das es eine Art Fortsetzung sein wird. A.Lingo: Könntest du un
Eder Delin erzählen? Josh Staub: Nun es ist natürlich ein Gartenzeitalzer (daher da
Ähnlichkeiten zu Eder Kemo und Eder Gira aufweisen, aber zugleich wird es auch an
gleiche sein (weil es sozusagen die Standart D'ni Architektur ist), aber die Umgebung
Feeling des Gartens wird ein bißchen mytseriöser sein, als bei den anderen. Aber e
anfühlen - irgendwie still. Darryl Pogue: Hoffentlich kannst du dies uns sagen ohne
uns den Namen der Physik Engine nennen die für Uru Live verwendet wird? Du has
Probleme mit den alten Zeitalter gegeben hat. Aufgrund der leichten Unterschiede zwi
ich kann aus vertraglichen Gründen, den Namen leider nicht nennen, sorry. Ich bin s
Aber ja es gibt Unterschiede zwischen Physik Engines und sehr viel woran wir gerade
Beyond Myst Zeitalter, damit sie mit der neuen Physik Engine funktionieren. Vid: Die
Obefläche: Gibt es Pläne Uru Live auch Zeitalter hinzufügen die wir schon vorh
Mystzeitalter? Selbst wenn die Rätsel aus den Welten entfernt würden, wäre es n
erneut besuchen zu können. Josh Staub: Darüber haben wir tatsächlich oft gespro
www.urulive.com zu urteilen, ist es offensichtlich, das der Besuch älterer Zeitalter (M
euch gerne sehen möchten. Ich kann nicht genau sagen welche, aber wir würden si
der älteren Zeitalter einbauen würden ,würde sich Uru sicher wie das ultimative
das ist etwas was ich aufregend finde, aber ebenso wie neue Dinge herzustellen. Thend
getestet wird, könnte Cyan bitte die gegenwärtigen Until Uru Mitgliedschaften/Ein
z.B. wöchentlich oder alle 2 Wochen aktualisieren, um einen Anreiz für die Forsch
erreichen? Bezüglich unserer Basisarbeit neue Leute dazu zu holen und allgemein d
Josh Staub: Ich verstehe deine Frage, aber ich bin nicht die beste Adresse dafür, ich
bestimmte Ziele zu erreichen, bei dem Versuch viele Leute nach Uru zu bringen. Mart
Multiplayerfunktionalität Zeitaltern hinzufügt, die diese bis jetzt noch nicht hatten
die Veröffentlichung von Uru Live, oder für eine Zeit danach? Falls danach, wievi
dafür bekommen, wielange die Dinge in der Pipeline brauchen)? (ich werde nicht fr
Josh Staub: Wow, gute Fragen! Nun wie ich heute morgen erwähnt habe, ist das mei
die Uru Ages Beyond Myst Zeitalter zum Laufen zu bringen. Und glaubt mir, ich verst
glamoröseste ist, woran man vor der Eröffnung von Live arbeiten kann. Aber es ist
hinaus planen wir diese "Zeitalter die du dier denken kannst" anzugehen und sie hoffen
veröffentlichen. Das kann sich natürlich ändern, wir haben die Möglichkeit Din
Offensichtlich sind wir mit diesem Zeitaltern viel vertrauter, sodaß wir sie früher
aber wir müssen das auch mit der Idee ausbalancieren, das viele Spieler diese Inhalt
Inhalte freuen. Wieder einmal versuchen wir also etwas herzustellen das eine große
Leute möchten gerne Dinge dabei haben mit denen sie bereits vertaut sind (daher das
Universums), während andere neue Orte erforschen wollen ... Yali: Gibt es eine Cha
würde sehr gerne mehr davon sehen. Josh Staub: Ich würde schon sagen das wir o
aber ich glaube Ubisoft gehört immernoch Myst 3 und 4. Sithy: Bezüglich der Stor
naht, dies lässt mich hoffen das eine Art Gegenspieler oder Bösewicht in der Story
äußern? Josh Staub: Hmmm Ich denke in jeder guten Storyline gibt es Spannungen
diesem Zeitpunkt nicht sagen. Wie vage ist das? DRCLVortmax1: Ich habe eine Frage
auch an ein paar Avatarsachen arbeitest. Wenn wir für die Liaisons also ein T-Shirt
wenden? Josh Staub: Nun theoretisch könntet ihr das machen, aber alles muß nach
nicht das es wir nicht tun werden, aber es gibt eine Menge anderer Dinge die anstehen!
für Gemeinden und/oder individualisierte Anpassungen in der näheren Pipeline. Jo
individualisierte Anpassungen sind sicherlich etwas was wir gerne tun möchten, aber
(ich habe noch nichts gesagt) DRCLVortmax1: Noch eine Frage, diesmal etwas ernsha
Unterschiede zwischen Kemo und Delin näher erklären. Josh Staub: Nun wie ich e
Architektur ähnlich. Delin ist deutlich kleiner, aber zugleich ist die Atmosphäre dic
anfühlt, als es tatsächlich ist. Es fühlt sich auch ganz anders an ... Delin ist myst
rosa und lila, wobei Kemo viel heller ist (außer natürlich es regnet) A.Lingo: WÃ
für die neue Physik Enige verändert werden, wird es denn sichtbare Veränderun
Gegenstände, neue Details? Oder geht es momentan nur darum sie zum Laufen zu br
die Zeitalter "gealtert" sind. Josh Staub: Nun wir haben nicht speziell an einer "Alterun
neue Dinge geben ... zusätzlich könnte nach dem Srtar neue Dinge hinzugefügt w
Zeitalter frisch zu halten. Tyion: Du hast gesagt das Myst 3 und 4 Ubi gehört. Bedeu
gehören, inkl. Myst 5. Josh Staub: Ich glaube Myst 5 gehört auch Ubisoft ... aber pe
zurückbekommen. Wir werden sehen, wir haben viel Zeit und Aufwand auf diese Ze
einzubauen, wenn das möglich ist. Leh'roi: Wenn Uru Live zurückkommt, wird da
Höhlen und in die Geschichte sein? Josh Staub: Hmmm ... Ich sollte vermutlich wart
lassen ... ich denke man kann mit Sicherheit sagen das der DRC eine Form der Präse
neue Konzeptzeichnungen von dir vor Live sehen? Josh Staub: Ich denke schon ... sich
wir in Live die Bahro sehen und/oder mit ihnen kommunizieren oder interagieren? Jos
ich versuche herauszufinden was ich sagen wollte) Wir würden gerne mehr mit den
mit ihnen kommunziert oder interagiert, werden wir noch sehen müssen. KDT: Eler
Start von Live weitere Screens von fertigestellten Zeitaltern zu sehen bekommen? Es i
Mystspiele gewesen und mit Screenshots zu reizen bis das Spiel herauskommt. Josh St
Screenshots vor dem Start von Live sehen werdet. Ihr habt schon ein Bild von Delin, a
bekommt. Vid: Diese Frage kommt von mir ... der ich auch hoffe innherhalb der näc
können ... kannst du uns mehr Details geben, über den Beginn des Betatests? Und
Live wiederspiegeln? Wie die Reise beginnt? Josh Staub: Die Beta wird anfangen wen
Beyond Myst Zeitalter und andere Teile des Contents zum Laufen gebracht haben ... le
aber hoffentlich dauert es nicht mehr lang. Yali: Ich weiß nicht ob du das schon bean
Möglichkeit Tay wieder zu besuchen, aber ich würde den Rest sehr gerne sehen? J
nicht direkt geäußert, aber wir sind offen bezüglich der Integration von Inhalten
Kodama hat gesagt das die Wohnungen in der Gemeinde betreten werden könnten, o
diese Veränderungen etwas erzählen und ob die einzelnen Wohnungen bestimmten
("gekauft" werden oder "gemietet" werden) Weil ihre Anzahl ja begrenzt ist? Josh Stau
in den Höhlen an Forscher zu vermieten Es ist möglich das wir zu einem bestimmte
einem bestimmten Zeitpunkt Inhalt ergänzt wird. DRCLEleri1: Bezüglich der von
das diese Arbeit deine Entwürfe beeinflussen wird? Josh Staub: Gute Frage. Nun wi
erstellten Zeitalter gesprochen. Ich denke letztlich fänden wir es toll wenn wir den L
damit sie ihre eigenen Inhalte kreieren, aber wenn wir das tun, dann müssen wir uns
distanzieren. Mit anderen Worten müssen wir einen Weg finden, das Forscher von F
Aber es muß klar sein das es sich nicht um Cyan Inhalte handelt und so auch nicht v
immernoch einen Weg finden, der möglich macht das diese Inhalte über das Spiel
müssen versuchen einen Grund zu finden, der von der Story her Sinn macht ... zum
existieren und das ihr als Forscher auf euch selbst gestellt seid wenn ihr sie erkunden w
sehr viel nachdenken und diskutieren und wir sind bei weitem noch nicht dort angekom
gibt momentan viel wichtigeres zu tun. KDT: Wird Cyan offiziell bekanntgeben wenn
die Tester nicht erwähnen dürfen wegen der NDA. Josh Staub: Ich denke ganz sic
Ankündigung geben. Ich wäre sonst sehr überrascht. Übersetzung: ireenquenc
New Ages - TH
Meeting w/ Dr
Kodama - 06 July 06
- Raw Chat Log Morning
The Pipeline - Town
Hall Meeting with
Josh Staub Meeting
Summary - 26 June
06 - French
Translation
Due to some issue with this site currently, I have posted the raw chat log on the DRC S
[url=http://www.drcsite.org/forums/viewtopic.php?t=845]Raw Chat Log on DRC Site[
Traduit et résume par Amarok pour la Guilde des Traducteurs _________________
représentant de Cyan dans ce meeting est Josh STAUB (JSTAUB dans Until), il est
après la sortie de Myst. Il y est actuellement Directeur artistique (Art Director) et il a
fonction. Il explique ensuite la démarche de création de Cyan, sur laquelle je ne m
tout le monde. Discussions autour d'une table, recherches personnelles des différent
table pour confronter les idées, etc. jusqu'à ce que tout le monde soit bien d'accord
utilisée par Cyan pour la conception des Âges, mais aussi des puzzles, voire mêm
plusieurs activités en parallèle), tout cela supervisé par la direction artistique. C
Staub est le principal concepteur de Teledahn et c'est l'Âge dans lequel il s'est le plus
édulcoré quelques questions sans grand intérêt afin d'essayer de ne laisser Ã
et son avenir. Voici donc ce qui a été dit et qui peut vous intéresser. Les questi
si nous aurions bientôt quelques aperçus de ce qui est en train d'être crée (copie
=> Réponse: nous ne voulons pas donner d'information pour le moment, mais nous
Question: Quelle somme de travail les anciens Âges vont-ils demander pour le Live ?
actuellement est de rendre les anciens Âges plus rapides, il y a des changements techn
nécessitent de grosses modifications. Cela ne sera pas très visible pour les joueurs,
arrière-plan... Certains Âges qui n'ont jamais été prévus "multi-joueur" dema
compris revoir la conception dans certains cas... Et c'est de très grosse modifications
d'Âges avez-vous en cours (dans le pipeline) à la fois ? => Réponse: Idéalemen
plus petit en parallèle. Si nous sommes en train d'en faire un très gros (comme Tele
temps ! Tout le monde se met dessus. ° Question: Ce qui plaît dans les jeux c'est l
s'ouvrent, vues rapprochées, choses que l'on peut prendre, etc..) - Est-ce difficile Ã
futur ? => Réponse: Je suis certain que nous continuerons d'ajouter ces choses. Ce n
être prudent avec ça ... nous ne voulons que cela devienne un jeu dans lequel on cli
chose à apporter dans la logique du jeu ou de l'action en cours. ° Question: Eder De
textures auront été revues ? => Réponse: Non ce ne sera pas simplement ça.
mais sera beaucoup plus petit et peut-être (?) beaucoup plus dense. ° Question: Le B
commencera-t-il ? Quelle sera la fréquence des mises à jour dans le BETA ? => RÃ
et je ne sais pas exactement quand il commencera ... mais probablement quand le jeu s
opérationnels et que tout sera en place pour cela. Je ne sais pas pour la fréquence
Les Âges en cours de travail sont-ils plutôt du genre "nature" comme Kemo ou plutÃ
Gahreesen ? => Réponse: Je l'ai dit avant, ce que nous faisons actuellement c'est de
Âges ! pour le reste nous avons des idées... ° Question: Avez-vous comme but de
du Live ? ou alors juste de faire fonctionner ce qui existe déjà ? => Réponse: No
les anciens choses, mais il y devrait y avoir de petites nouveautés quand même ... J
à Annick pour la transmission du chatlog.
Ages - Town Hall Dr. Kodama: I work on restoring Ages. Early on, one of the first to get to a place and b
Meeting with
I also get to see many Ages that are canceled long before being made public. Regardle
Kodama Meeting restoration work. Determining whether or not an Age has a chance to be made safe for
Summary - 06 July sometimes regardless of the resources.<br /> <br /> Dadguy: How accurate can we exp
06
the restoration continues?<br /> Dr. Kodama: Not very.<br /> Dadguy: Is there a place
sure we've truly updated that in a while and most of those dates were based on our old
have by now but we just haven't.<br /> <br /> joao pedro: at the beginning of this year
mainly working in the Age of Kahlo. why is that age now listed as suspended<br /> Dr
had hoped to be able to bring Kahlo along and make it available.However, given the is
resources (people and money) Kahlo had to be suspended. It became unrealistic to exp
public. Hopefully, in the future, but just not now.<br /> <br /> K'laamas: Do you have
Ahnonay will recieve Phase 5 approval?<br /> Dr. Kodama: Late this year, early next
you feel about the explorers that are "dabbling" in The Art?<br /> Dr. Kodama: When
see, I'll care. I see no reason why they shouldn't be trying to learn it. and maybe somed
/> joao pedro: I'd like to know if the DRC uses mantainer suits when first exploring a r
them could be pretty dangerous, and others could even be "dead"<br /> Dr. Kodama: O
some very bad Ages.<br /> <br /> joao pedro: is eder tsogahl another age similar to Ke
different<br /> Dr. Kodama: Fairly similar. Another Garden...<br /> <br /> Dadguy: W
Can you tell us about some of these "bad Ages"?<br /> Dr. Kodama: Wouldn't you wa
Both.<br /> Dr. Kodama: Bad Ages aren't very exciting. Go there, engulfed in flames..
might see someday. What do you want to know about Good Ages?<br /> Dadguy: Tel
curious.<br /> Dr. Kodama: You can expect new Ages. Some are quite different than w
are not. Some the D'ni used as recreational Ages and others are more private that we ar
used for. Some are filled with water. Some are filled with ice. Some are desert plains w
Some are filled with massive beasts. And there are many spots here in the cavern we a
resources, you can expect a lot. So let's hope we have both and we'll all have much to e
existing public Ages continue to get attention? Several explorers have reported (for exa
whenever they try to touch anything, myself included.<br /> Dr. Kodama: Yes, we are
be working so hard) on Ages that have already been made public trying to get them to
first priority. As a result, newer Ages have been pushed a little. But that's just the way
anything you could tell us about the nature of Eder Delin, other than it being another "
about it or its history?<br /> Dr. Kodama: Not especially. The D'ni had quite a few Ag
same reason parks are created in cities: plaes to relax. I'm not sure there is much more
currently.<br /> <br /> Thend: Are problems with Ages you test out solved only by ord
are the DRC also prompted to 'dabble' with The Writing themselves, in order to stabili
Kodama: Dabbling with the writing is very dangerous as you all know. We prefer mor
you aware that explorers have been using Yeesha's Path of the Shell journey to access
how does the DRC feel about this?<br /> Dr. Kodama: I personally was not aware. I, p
not worry about Yeesha. I'm trying to make Ages available for people to explore togeth
Kalnins: Gehn was trapped in a prison Age. Have you found that prison Age or those o
of the books from Myst Island? And if so, will we ever get to visit them, or are they to
found some of those Ages and we have plans to make some of them available at some
next year...<br /> <br /> wkwalker: Have you encountered people in any of those unop
/> Dr. Kodama: Yes. Both<br /> <br /> joao pedro: Can you tell us a little about that R
list two years ago<br /> Dr. Kodama: It is a new Age, more recently discovered, but on
turnaround an thus it has been moved up. Mostly water. Some interesting creatures and
resources. Interesting place. Should be fun.<br /> <br /> Jane: It's not exactly an Age,
been out to K'veer? And if Explorers might also be allowed to go there one of these da
Explorers have seen it, of course. As to making it more publicly accesible from the cav
When asked previously about the DRC's relationship with Cyan, you were quite succin
about the function Cyan provides for the DRC and vice versa? And where are the back
things - currently and in the future?<br /> Dr. Kodama: Cyan is a resource to help our
some funding to help the restoration project from Turner for which we are very gratefu
in our future.<br /> <br /> IanWatson: A little off-topic, but I'm wondering on the statu
new areas getting opened, but minor stuff like bridge repair and repairing cracks in the
working and getting the lake bacteria up to full potential?<br /> Dr. Kodama: Yes...cra
you see have been deemed safe or you wouldn't be seeing them. as a result, we see littl
Bridges...somewhat higher on the list but they are working. Fans...yes. But we are able
Hopefully Er'Cana will help us all be able to do that.<br /> <br /> wkwalker: For those
beings, are any likely to be opened for public access?<br /> Dr. Kodama: Yes. As I sug
of those Ages have been pushed back. Intelligent beings require a bit more care from u
public. I, personally, hope they are sooner than later but, we simply must wait for now
was said that the Age of Pirahnay was suspended because it "was not understood". can
asking too much, tell us a bit about that age... i have always been curious about that on
artist's Age, of sorts. Much of it can be manipulated and changed within the Age. Ther
not particularly wholesome. Still trying to figure out much of it, although it's, quite sim
to understand what it shoudl be restored to.<br /> <br /> K'laamas: Could you tell us a
site as "0023 Unknown"?<br /> Dr. Kodama: No. Not because it's especially secret - ju
the top of my head. We had quite a few of those and I don't remember.<br /> <br /> To
see on Beta? Two or more?<br /> Dr. Kodama: Not sure what/where Beta is?<br /> <b
drawings of an Age that has a big mansion in the middle of a lake,the drawings show t
time. can you say what place is that... there are divergent opinions, and I wanted to cle
they are the ones I'm thinking of, which I"m sure they are, it is the Guild of Illusions. D
look like that anymore.<br /> <br /> Tweek: When you are restoring the Ages, where d
Earth materals or try and find the same ones the D'ni used in the Age originally?<br />
materials. Obviously, it's much easier to use materials already here than to bring down
Ages made as resource Ages so they are not especially hard to find.<br /> <br /> Toma
particular theme or concept?<br /> Dr. Kodama: Not especially. I don't think so.<br />
in which work is currently Suspended will have work resumed the soonest?<br /> Dr.
Ahnonay. Negilahn...hopefully Kahlo...hopefully.<br /> <br /> IanWatson: Is there any
and safety measures?<br /> Dr. Kodama: Give us your money. : ) We simply need peo
funding the projet that there are people who want to pay to be here. That's the honest tr
and without it...it won't be restored. There are not too many who want to give money to
funded some of the restoration for now and we hope they will continue. With your sup
come here as well.
Rencontre du Town LES NOUVEAUX ÂGES
Hall - Jeudi 6 juillet (07/06 08:08:25)Thend: Pouvez-nous dire ce que vous faites, Dr Kodama, alors que no
2006 - Session du (07/06 08:08:49)Dr Kodama: Je travaille à la restauration des âges, et je suis l'un de
matin
(07/06 08:09:13)Dr Kodama: Je suis appelé à voir quantité d'âges, bien que je
abandonnés, bien avant de les rendre publics.
(07/06 08:09:44)Dr Kodama: Je suis quand même très impliqué dans les toutes p
(07/06 08:10:25)Dr Kodama: Déterminer si un âge a la chance d'être sécurisÃ
(07/06 08:10:47Dr Kodama: J'ai donné les moyens nécessaires, et quelques fois s
(07/06 08:11:38)Dadguy: Comment pouvons-nous assurer que la restauration se pours
(07/06 08:11:43)Dr Kodama: Pas vraiment.
(07/06 08:11:58)Dadguy: Y a-t-il un endroit où s'informer?
(07/06 08:12:01)Dr Kodama: Je ne suis pas sûr que nous ayons mis à jour les listes
étaiens basées sur nos anciens programmes.
(07/06 08:12:23)Dr Kodama: Nous les mettrons à jour. Nous aurions dû l'avoir fait
(07/06 08:12:41)Joao Pedro: Au début de cette année, il semblait que vous travail
Pourquoi cet âge est maintenant listé comme suspendu?
(07/06 08:13:07)Dr Kodama: Ces choses arrivent souvent. Nous avions espéré po
disponible.
(07/06 08:13:22)Dr Kodama: Pourtant, nous avons mis les moyens pour nous y rendre
habituels (personnes et argent). Kahlo dût être suspendu.
(07/06 08:13:34)Dr Kodama: Pouvoir le rendre disponible au public devint pour nous
(07/06 08:14:05)Dr Kodama: Avec de l'optimismedans le futur, mais pas dans l'immÃ
(07/06 08:16:25)K'laamas: Avez-vous des estimations pour savoir quand les âges d'E
pour la phase 5?
(07/06 08:17:02)Dr Kodama: Au plus tôt cette année, au plus tard l'année proch
(07/06 08:1707)Dr Kodama: Pour les deux âges.
(07/06 08:17:36)Tweek: Comment precevez-vous les explorateurs qui s'exercent un pe
(07/06 08:17:28)Dr Kodama: Quand ils auront créé quelque chose, ce que je veux
(07/06 08:18:40)Dr Kodama: Je ne vois aucune raison pour laquelle il n'essaieraient pa
(07/06 08:18:58)Dr Kodama: Et peut-être que je visiterai ce qu'ils auront créé.
(07/06 08:19:28)Joao Pedro: je voudrais savoir si le DRC utilise les combinaisons de m
nouvellement découverts... Je veux dire certains d'entre eux sont très dangereux, et
(07/06 08:19:57)Dr Kodama: Oui bien-sûr, nous le devons. Protocole.
(07/06 08:20:10)Dr Kodama: Il y a des âges particulièrement mauvais (dangereux)
(07/06 08:21:08)Joao Pedro: Est-ce qu'Eder Tsogahl est autre âge similaire à Kemo
différent?
(07/06 08:21:41)Dr Kodama: Assez semblable. Un autre jardin.
(07/06 08:22:16)Dadguy: Nous sommes ici aujourd'hui pour entendre parler des âges
mauvais?
(07/06 08:22:38)Dr Kodama: Ne voudriez-vous pas entendre parler des bon âges?
(07/06 08:22:49)Dadguy: Nous voulons entendre parler de tous les âges.
(07/06 08:22:58)dr kodama: Les mauvais âges ne sont pas très passionnants. Allezet ne revenez jamais.
(07/06 08:23:18)Dr Kodama: Les bons âges que vous pourriez voir un jour.
(07/06 08:23:46)Dr Kodama: Que voulez-vous savoir à propos des bons âges?
(07/06 08:24:06)Dadguy: Dites-nous ce à quoi nous attendre. Nous sommes curieux.
(07/06 08:24:43)Dr Kodama: Ce qui vous attend avec les nouveaux âges. Cestaine so
vu, et d'autres pas.
(07/06 08:25:11)Dr Kodama: Une partie des D'ni utilisaient des âges pour se déten
sorte que nous essaiyons d'imaginer ce à quoi ils servaient.
(07/06 08:25:16)Dr Kodama: Certains sont pleins d'eau.
(07/06 08:25:24)Dr kodama: Certains sont pleins de glace.
(07/06 08:25:35)Dr Kodama: certains sont des plaines désertiques, avec d'étrange
(peuvent servir aux déplacements)
(07/06 08:26:03)Dr Kodama: Certains sont pleins de bêtes massives.
(07/06 08:26:29)Dr Kodama: Et il y a dans la Caverne des informations qui indiquent
pouvons.
(07/06 08:26:42)Dr Kodama: Nous avons donné le temps et les moyens. Vous pouv
retour.
(07/06 08:26:42)Dr Kodama: Alors, espérons que nous aurons tout ça, et que nous
*Translated by Jamyangnyima
TH with Michael
Engberg - 6 July 06 - (07/06 21:39:23) DRCLVortmax1: Our speaker tonight is Michael Engberg of the DRC
Evening
Ages they've found.
(07/06 21:39:31) DRCLVortmax1: Any questions for me, before the meeting starts?
(07/06 21:39:59) Michael Engberg: Shorah all.. large group.. be easy on me...
(07/06 21:40:14) DRCLVortmax1: First, let's give a warm welcome to Michael Engbe
(07/06 21:40:24) vid cheers
(07/06 21:40:25) ShadowDude claps his hands
(07/06 21:40:25) Cubkyle claps his hands
(07/06 21:40:29) Taba cheers
(07/06 21:40:33) DRCLeri1 claps her hands
(07/06 21:40:33) Jonathan claps his hands
(07/06 21:40:35) Anthony claps his hands
(07/06 21:40:48) A.Lingo claps his hands
(07/06 21:41:09) DRCLVortmax1: So, Dr. Engberg, why don't you tell us a bit about y
(07/06 21:42:10) A.Lingo waves
(07/06 21:42:46) Michael Engberg: I currently work on the DRC as an Architectural A
(07/06 21:43:00) Michael Engberg: glad to be here.
(07/06 21:43:48) Michael Engberg: ready for questions when you are
(07/06 21:44:02) Yali: I was reading through the Riven Soundtrack that Dr. Watson an
Gehn's Age 233. Can you give us any info on your findings, and if we will ever have th
rendered so beautifuly in Riven?
(07/06 21:45:56) DRCLVortmax1: Remember, if you have a question, PM me with 'qu
plenty of room tonight.
(07/06 21:46:21) Michael Engberg: All of the ages have beauty in them.. even bad one
(07/06 21:46:33) Anthony: so what can you tell us about the age of pento and did you
or else where?
(07/06 21:47:55) DRCLVortmax1: Do please wait until I call on you to ask your quest
(07/06 21:50:05) Michael Engberg: Pento is interesting ... Not somewhere I would feel
yet.. but in the future.. who knows. I can't remember where we found the book. Next
(07/06 21:50:19) DRCLVortmax1: Uncercover Brother?
(07/06 21:50:23) Undercover Brother: Earlier, Kodama mentioned "resource Ages" us
we will get to see any of these Ages?
(07/06 21:53:18) Michael Engberg: I hope so.. THey are not the grand ages one would
items, but they might be something someone would like to see. Next
(07/06 21:53:33) DRCLVortmax1: Ashtar?
(07/06 21:53:35) Ashtar: This morning Kodama mentioned the restoration of Negilahn
completed by the end of the year? What can you tell us about the age itself?
(07/06 21:56:08) Michael Engberg: I think Negilahn could be restored very soon. How
worry about the creatures of the age. I guess its good to be cautious. :) Next
(07/06 21:56:19) DRCLVortmax1: Hailah?
(07/06 21:56:20) hailah: The two books in the Museum - I forget what the ages are sup
one? Will they be accessible?
(07/06 21:58:37) Michael Engberg: They are on the list. The timetable changes due to
will be open. Next
(07/06 21:58:46) DRCLVortmax1: ShadowMan?
(07/06 21:58:48) ShadowMan: During the restoration process, have you discovered an
creatures? If so, will they be made publically accessable in the foreseeable future?
(07/06 22:00:37) Michael Engberg: The Bahro are interesting. Like any age we have p
(07/06 22:00:48) DRCLVortmax1: Jonathan?
(07/06 22:00:49) Jonathan: Would you explain the recent appearance of scaffolding in
by whom?
(07/06 22:03:32) DRCLVortmax1: Please keep your KI use down. Save any pictures f
(07/06 22:04:35) Michael Engberg: The great Shaft... I would talk to Watson about tha
haven't heard from Watson. Have any of you? Next
(07/06 22:04:43) DRCLVortmax1: Yali?
(07/06 22:04:47) Yali: Can you give us any information on Eder Tsogahl?
(07/06 22:06:53) Michael Engberg: its just another garden... NIce, cool area to sit with
there every once and awhile. Next
(07/06 22:07:01) DRCLVortmax1: Eleri?
(07/06 22:07:04) DRCLeri1: where are you finding all the linking books, and how do y
(07/06 22:08:19) Michael Engberg: City Proper.. and if they are safe :) Next
(07/06 22:08:25) DRCLVortmax1: vid?
(07/06 22:09:43) DRCLVortmax1: vid? You there?
(07/06 22:10:07) vid: gah
(07/06 22:10:12) vid: here... having problems
(07/06 22:10:23) DRCLVortmax1: YOu're up
(07/06 22:10:56) vid: Mr Engberg, back when the restoration was still going full speed
the influx of Uru Explorers. Has that distinction pretty well disappeared?
(07/06 22:14:51) Michael Engberg: Well we were upset because we wished we had a b
anyone who fells like joining us down here should. We need your support.. and as KO
(07/06 22:15:04) Michael Engberg: next
(07/06 22:15:05) DRCLVortmax1: Tallonenx?
(07/06 22:15:09) Tallonenx: Do you think that there will be some main guild affiliated
future?
(07/06 22:16:01) Michael Engberg: Yes. next
(07/06 22:16:06) Undercover Brother: When will you begin allowing authorized explo
safety?
(07/06 22:16:16) DRCLVortmax1: Undercover Brother?
(07/06 22:16:21) DRCLVortmax1: Yeah, That.
(07/06 22:16:31) Undercover Brother: Sorry.
(07/06 22:16:36) DRCLVortmax1: It's okay :)
(07/06 22:19:08) Michael Engberg: Access to new areas and ages.. hmm.. right now w
ages still work. This summer a few will start getting Authorized access
(07/06 22:19:29) Michael Engberg: next
(07/06 22:19:30) DRCLVortmax1: Ashtar?
(07/06 22:19:32) Ashtar: Regarding Negilahn again. At one time I heard rumors that th
the age. Will be allowed to freely roam the age ourselves or are the pods still a necessi
(07/06 22:22:14) Michael Engberg: Pods seem to be needed. Negilahn isn't the only pl
term "Pod ages". Next
(07/06 22:22:18) DRCLVortmax1: Marten asks: What new Age are you most excited a
(07/06 22:25:07) Michael Engberg: Rahtevnee. Because we recently found it and it has
(07/06 22:25:14) DRCLVortmax1: Darin Wolfe?
(07/06 22:25:26) Darin Wolfe: Has the DRC had any luck in finding the Releeshan bo
contact with the D'ni?
(07/06 22:26:24) Michael Engberg: WE have not found the book. Yes to the D'ni. Nex
(07/06 22:26:27) DRCLVortmax1: A.Lingo?
(07/06 22:26:31) A.Lingo: Earlier today Kodama mentioned the age of Kahlo. Could y
airborne creatures, and the D'ni game/sport they were used in?
(07/06 22:30:50) Michael Engberg: THe creatures and landscape itself seem to live off
still a bit unknown. We do know they used the pub as a place to gamble and bet on tea
(07/06 22:31:03) Tweek: Are you aware that explorers are using yeesha's path of the sh
Ahnonay, K'veer and Er'cana? How do you feel about this?
(07/06 22:33:27) Michael Engberg: Kodama mentioned it to me today. THe DRC are t
Yeesha does what she wants. next
(07/06 22:33:33) DRCLVortmax1: ShadowDude?
(07/06 22:33:35) ShadowDude: Have the DRC found the books to prison ages such as
to make them accessable to explorers?
(07/06 22:35:08) Michael Engberg: No and why would you wanr to go to a prison age.
(07/06 22:35:14) hailah: Have you found any evidence of D'ni "librarianship"? The D'n
research and Myridean was going to send it to /shout I was going to ask about D'ni libr
contact with D'ni - please tell us more...
(07/06 22:35:15) DRCLVortmax1: hailah?
(07/06 22:37:11) Michael Engberg: I believe Marie knows more about that subject. As
(07/06 22:37:31) Michael Engberg: Sorry I can't say.. next
(07/06 22:37:33) DRCLVortmax1: Yali?
(07/06 22:37:35) Yali: When do you see the Island of K'veer being opened up to explo
on layout of the island itself?
(07/06 22:41:16) Michael Engberg: its on the list like everything else. I'm sorry but i a
(07/06 22:42:14) Michael Engberg: Its hard to come to a meeting called "New Ages" .
making the cavern safe once again.
(07/06 22:43:38) Michael Engberg: THe new ages .. they exist but not in the plenty the
and say 3 new ages are opening in the next 3 months.. but it is not the case at this time
(07/06 22:44:11) Michael Engberg: its fustrating.. but a hump we must battle for a bett
(07/06 22:44:18) DRCLeri1: That's a good but for us to know, Michael. And I think w
what you've already got cooking
(07/06 22:44:23) DRCLeri1: bit
(07/06 22:44:44) DRCLVortmax1: Mari?
(07/06 22:44:45) Mari': Are any areas of the city that are now unaccessible going to be
lower levels of the Library, Guild Hall or behind the curtin?
(07/06 22:45:25) Michael Engberg: more likely in the coming year
(07/06 22:45:51) A.Lingo: Have you or any other member of the
(07/06 22:45:58) A.Lingo: Sorry...
(07/06 22:46:13) Michael Engberg: slow to start.. but ramping up. Next
(07/06 22:46:29) DRCLVortmax1: Eleri?
(07/06 22:47:02) DRCLeri1: We've been told that much of the work Cyan did was bas
the DRC found Tomahna?
(07/06 22:48:44) Michael Engberg: we found the cleft... if we found Tomahna would w
the cleft? :) Next
(07/06 22:48:53) DRCLVortmax1: Tallonenx?
(07/06 22:50:35) DRCLVortmax1: Tallonenx?
(07/06 22:50:50) Tallonenx: my question is not about an age other than the onw we are
Park of the Ages mentioned in the Book of Tiana (near the Jaren District here in D'ni)
of the ages is?
(07/06 22:51:31) DRCLVortmax1: Just as a note, we're almost out of time. We will no
(07/06 22:52:45) Michael Engberg: I hope so. Can't really expand on it.. You'll have to
another place in the cavern instead
(07/06 22:53:56) Michael Engberg: I saw a question on the forums about the guild of i
(07/06 22:55:20) Michael Engberg: The house in the paintings belongs to the guild of
artist renditions of a place and of rumors. THe place doesn't look like that anymore.
(07/06 22:56:40) Michael Engberg: The rumors that the Guild house can be found in o
occasions. THe DRC are investigating those claims. JUst an FYI. Next
(07/06 22:56:43) DRCLVortmax1: And our last question, IanWatson?
(07/06 22:56:46) IanWatson: Are there plans for any more projects like the Great Zero
with restoration? I understand progress is frustratingly slow for both the DRC and the
(07/06 22:59:14) Michael Engberg: Yes. As Er'cana has fallen into ruins since i last sa
but I think we can get everyonce help to feed the lake. We need light down in this dark
(07/06 22:59:25) Michael Engberg: next
(07/06 22:59:39) DRCLVortmax1: Okay, Alhon?
(07/06 23:00:26) Alhon: Can yout tell us anything about the restoration of Katha Island
Guildmaster Kadish?
(07/06 23:01:49) Michael Engberg: Many of the DRC want us to work on Katha Island
(07/06 23:02:29) Michael Engberg: Who knows about Kadish.. he seems to be a popul
(07/06 23:02:34) Michael Engberg: next
(07/06 23:02:35) DRCLVortmax1: Beefo la Rue?
(07/06 23:02:38) Beefo la Rue: The Cavern is full of Amazing discoveries. What have
most?
(07/06 23:06:21) Michael Engberg: .. Okay Father alert. I would say the kindness of ot
diversity of indivuals all coming together and making D'ni their home. :)
(07/06 23:06:38) DRCLVortmax1: Let's all thank Michael Engberg for being here, and
(07/06 23:06:43) Michael Engberg: goodnight all and thank you for having me.
(07/06 23:06:44) DRCLeri1 claps her hands
(07/06 23:06:51) Cubkyle claps his hands
(07/06 23:06:52) SuperGram: Thank you Michael....
(07/06 23:06:53) Taba applauds
(07/06 23:06:57) Jonathan claps his hands
(07/06 23:06:58) Felixar claps his hands
(07/06 23:06:59) To Michael Engberg: Could you hang around for just a minute for pi
(07/06 23:06:59) IanWatson: Thanks so much for coming, Michael!
(07/06 23:07:22) Tweek: thanks Michael
(07/06 23:07:22) DRCLeri1: thanks so much for coming, and indulging our rabid curio
(07/06 23:07:22) vid cheers
(07/06 23:07:22) From Michael Engberg: k
(07/06 23:07:22) Ashtar: Thanks Michael
(07/06 23:07:22) Felixar: thanks
(07/06 23:07:31) DRCLVortmax1: If you want to get a picture, do it quickly :)
(07/06 23:07:46) vid: Mr. Engberg! Could you pose to the left of the podium for a pho
(07/06 23:08:41) SuperGram: Good night everyone and once again thank you Michael
(07/06 23:08:48) DRCLVortmax1: Thanks to everyone for coming!!
(07/06 23:08:49) mikeplay (I'm on the surface, be back in a minute):
(07/06 23:08:55) Undercover Brother (I'm on the surface, be back in a minute):
(07/06 23:09:48) To vid: He's behind you now
(07/06 23:09:56) IanWatson claps his hands
(07/06 23:10:00) From CrisGer: Thank you Vortmax and all the DRC Lisaisons for the
(07/06 23:10:07) To CrisGer: Thanks :)
(07/06 23:10:11) Michael Engberg: how did I do?
(07/06 23:10:17) DRCLVortmax1: Great job :)
(07/06 23:10:25) ShadowMan: i'm enlightened now ;)
(07/06 23:10:29) ShadowMan: or I feel that way
(07/06 23:10:30) IanWatson: Thanks again, Mr. Engberg. We really appreciate how th
(07/06 23:10:31) Cubkyle: Exelent!
(07/06 23:10:42) Ashtar: You did great :)
(07/06 23:10:49) Cubkyle: Thank you so much!
(07/06 23:11:06) DRCLVortmax1: Poor vid, he's having so much trouble getting into p
(07/06 23:11:14) DRCLeri1: Duct tape.
(07/06 23:11:31) Michael Engberg: we planned for these things orginally before the sh
(07/06 23:11:38) vid: Thank you so much, Michael!
(07/06 23:11:46) ShadowMan: imagine once the floodgates are open...
(07/06 23:11:49) vid cheers
(07/06 23:11:55) DRCLVortmax1: Yes, they've worked really well so far, especially s
problems.
(07/06 23:11:57) IanWatson: I hope it continues after the re-opening.
(07/06 23:12:53) DRCLVortmax1: Thanks again to Michael Engberg, and thanks to al
see you for the next meeting!
(07/06 23:13:05) IanWatson nods his head
(07/06 23:13:10) ShadowMan: when's the next one again?
(07/06 23:13:11) Michael Engberg: got to go.. Shorah
(07/06 23:13:19) IanWatson: Shorah, Mr. Engberg.
(07/06 23:13:20) Ashtar: Shorah
(07/06 23:13:22) Cubkyle: Shorah!
(07/06 23:13:31) DRCLVortmax1: Hopefully in 10 days ShadowMan
(07/06 23:13:31) CaptainQuery (I'm on the surface, be back in a minute):
(07/06 23:13:32) Beefo la Rue: Nice job hosting Vort
(07/06 23:13:46) DRCLVortmax1: A few things have to be worked out though, so I'm
(07/06 23:13:55) Ashtar: Yep, great job again from all the liaisons!
(07/06 23:13:55) From CrisGer: Excellent to see the standing of attendees and non KI
(07/06 23:14:04) ShadowMan: er, eastern time zone, not here
(07/06 23:14:05) To CrisGer: It really works wonders!!
(07/06 23:14:16) vid: Whoa! Ru Michael, RUN!
(07/06 23:14:18) IanWatson: Definitely a big thank-you to the Liaisons.
(07/06 23:14:25) From CrisGer: You rand an excellent meeting thanks again.
(07/06 23:14:36) DRCLVortmax1: You're welcome, from the Liaisons!
(07/06 23:14:38) Michael Engberg (I'm on the surface, be back in a minute):
New Ages - Town
Hall Meeting Thursday 06 July 06
- Chat Highlights Morning
(07/06 08:08:25) Thend: Can you tell us a little about what you do, Dr Kodoma, while
(07/06 08:08:49) Dr. Kodama: I work on restoring Ages. Early on, one of the first to g
(07/06 08:09:13) Dr. Kodama: I get to see many Ages although I also get to see many
made public.
(07/06 08:09:44) Dr. Kodama: Regardless, I'm mostly involved in early phase restorati
(07/06 08:10:25) Dr. Kodama: Determining whether or not an Age has a chance to be
(07/06 08:10:47) Dr. Kodama: Given our resources - and sometimes regardless of the r
(07/06 08:11:38) Dadguy: How accurate can we expect the Age List on the DRC site t
(07/06 08:11:43) Dr. Kodama: Not very.
(07/06 08:11:58) Dadguy: Is there a place to get info?
(07/06 08:12:01) Dr. Kodama: I'm not sure we've truly updated that in a while and mos
schedules.
(07/06 08:12:23) Dr. Kodama: We will update that. We should have by now but we jus
(07/06 08:12:41) joao pedro: at the beginning of this year, it seemed as if you and mr.
Kahlo. why is that age now listed as suspended
(07/06 08:13:07) Dr. Kodama: These things often happen. We had hoped to be able to
(07/06 08:13:32) Dr. Kodama: However, given the issues that we ran into and given ou
Kahlo had to be suspended.
(07/06 08:13:54) Dr. Kodama: It became unrealistic to expect us to be able to make it a
(07/06 08:14:05) Dr. Kodama: Hopefully, in the future, but just not now.
(07/06 08:16:25) K'laamas: Do you have any ballpark estimates for when Er'cana & A
(07/06 08:17:02) Dr. Kodama: Late this year, early next year.
(07/06 08:17:07) Dr. Kodama: for both.
(07/06 08:17:36) Tweek: how do you feel about the explorers that are "dabbling" in Th
(07/06 08:18:28) Dr. Kodama: When they have created something that I want to see, I'
(07/06 08:18:40) Dr. Kodama: I see no reason why they shouldn't be trying to learn it.
(07/06 08:18:58) Dr. Kodama: and maybe someday I'll visit something they create.
(07/06 08:19:28) joao pedro: I'd like to know if the DRC uses mantainer suits when fir
mean, some of them could be pretty dangerous, and others could even be "dead"
(07/06 08:19:57) Dr. Kodama: Of course. We have to. Protocol.
(07/06 08:20:10) Dr. Kodama: There are some very bad Ages.
(07/06 08:21:08) joao pedro: is eder tsogahl another age similar to Kemo and Delin, or
(07/06 08:21:41) Dr. Kodama: Fairly similar. Another Garden...
(07/06 08:22:16) Dadguy: We are here today to hear about "The Ages". Can you tell u
(07/06 08:22:38) Dr. Kodama: Wouldn't you want to hear about Good Ages?
(07/06 08:22:49) Dadguy: Both.
(07/06 08:22:58) Dr. Kodama: Bad Ages aren't very exciting. Go there, engulfed in fla
(07/06 08:23:18) Dr. Kodama: Good Ages you might see someday.
(07/06 08:23:46) Dr. Kodama: What do you want to know about Good Ages?
(07/06 08:24:06) Dadguy: Tell us what we can expect? We are curious.
(07/06 08:24:43) Dr. Kodama: You can expect new Ages. Some are quite different tha
some are not.
(07/06 08:25:11) Dr. Kodama: Some the D'ni used as recreational Ages and others are
figure out what they were used for.
(07/06 08:25:16) Dr. Kodama: Some are filled with water.
(07/06 08:25:24) Dr. Kodama: Some are filled with ice.
(07/06 08:25:35) Dr. Kodama: Some are desert plains with strange creatures that can b
(07/06 08:26:03) Dr. Kodama: Some are filled with massive beasts.
(07/06 08:26:29) Dr. Kodama: And there are many spots here in the cavern we are tryi
(07/06 08:26:42) Dr. Kodama: Given time and resources, you can expect a lot.
(07/06 08:27:04) Dr. Kodama: So let's hope we have both and we'll all have much to e
(07/06 08:27:33) IanWatson: Will existing public Ages continue to get attention? Seve
tendency to black out in Teledahn whenever they try to touch anything, myself include
(07/06 08:28:14) Dr. Kodama: Yes, we are working very hard (I wish we didn't have to
already been made public trying to get them to proper safety levels.
(07/06 08:28:54) Dr. Kodama: Those are currently our first priority. As a result, newer
just the way it works.
(07/06 08:29:09) K'laamas: Is there anything you could tell us about the nature of Eder
Age"? Any unique or interesting things about it or its history?
(07/06 08:30:09) Dr. Kodama: Not especially. The D'ni had quite a few Ages that seem
reason parks are created in cities: plaes to relax.
(07/06 08:30:34) Dr. Kodama: I'm not sure there is much more ot is background. At le
(07/06 08:30:42) Thend: Are problems with Ages you test out solved only by ordinary
DRC also prompted to 'dabble' with The Writing themselves, in order to stabilize Ages
(07/06 08:31:34) Dr. Kodama: Dabbling with the writing is very dangerous as you all k
(07/06 08:31:51) Tweek: Are you aware that explorers have been using Yeesha's Path
Ahnonay, K'veer and Er'Cana, how does the DRC feel about this?
(07/06 08:32:13) Dr. Kodama: I personally was not aware.
(07/06 08:33:39) Dr. Kodama: I, personally, am just trying to do my job and not worry
(07/06 08:34:02) Dr. Kodama: I'm trying to make Ages available for people to explore
(07/06 08:34:13) Arthur Kalnins: Gehn was trapped in a prison Age. Have you found t
Sirrus and Achenar? Or any of the books from Myst Island? And if so, will we ever ge
(07/06 08:34:53) Dr. Kodama: We have found some of those Ages and we have plans
point in the future.
(07/06 08:35:14) Dr. Kodama: Hopefully, fairly early next year...
(07/06 08:35:22) wkwalker: Have you encountered people in any of those unopened ag
(07/06 08:36:01) Dr. Kodama: Yes. Both.
(07/06 08:36:43) joao pedro: Can you tell us a little about that Rahtevnee Age... that on
(07/06 08:37:23) Dr. Kodama: It is a new Age, more recently discovered, but one that
thus it has been moved up.
(07/06 08:37:45) Dr. Kodama: Mostly water. Some interesting creatures and equipmen
(07/06 08:38:13) Dr. Kodama: The D'ni used it for its resources.
(07/06 08:38:31) Dr. Kodama: Interesting place.
(07/06 08:38:36) Dr. Kodama: Should be fun.
(07/06 08:38:43) Jane: It's not exactly an Age, but I am curious as to whether the DRC
might also be allowed to go there one of these days (anytime soon)?
(07/06 08:39:52) Dr. Kodama: Explorers have seen it, of course. As to making it more
the list.
(07/06 08:40:04) Thend: When asked previously about the DRC's relationship with Cy
please be more specific about the function Cyan provides for the DRC and vice versa?
etc, in this scheme of things - currently and in the future?
(07/06 08:41:02) Dr. Kodama: Cyan is a resource to help our restoration. Cyan has bee
restoration project from Turner for which we are very grateful.
(07/06 08:41:39) Dr. Kodama: We hope that Turner and Cyan are both in our future.
(07/06 08:41:53) IanWatson: A little off-topic, but I'm wondering on the status of cont
getting opened, but minor stuff like bridge repair and repairing cracks in the wall, and
and getting the lake bacteria up to full potential?
(07/06 08:42:30) Dr. Kodama: Yes...cracks are very low on the list. Most cracks you s
be seeing them.
(07/06 08:42:44) Dr. Kodama: as a result, we see little need to start reparing them.
(07/06 08:43:02) Dr. Kodama: Bridges...somewhat higher on the list but they are work
(07/06 08:43:13) Dr. Kodama: Fans...yes. But we are able to breathe down here.
(07/06 08:43:30) Dr. Kodama: Lake light...yes. Hopefully Er'Cana will help us all be a
(07/06 08:43:40) wkwalker: For those ages where you encountered intelligent beings,
access?
(07/06 08:44:20) Dr. Kodama: Yes. As I suggested earlier, given our resources, many
Intelligent beings require a bit more care from us.
(07/06 08:44:32) Dr. Kodama: And a bit more time to deem safe for the public.
(07/06 08:45:01) Dr. Kodama: I, personally, hope they are sooner than later but, we sim
(07/06 08:45:10) joao pedro: In the DRC site, it was said that the Age of Pirahnay was
can you explain what that means (and if it's not asking too much, tell us a bit about tha
that one)
(07/06 08:46:57) Dr. Kodama: Strange place. An artist's Age, of sorts.
(07/06 08:47:12) Dr. Kodama: Much of it can be manipulated and changed within the
(07/06 08:47:44) Dr. Kodama: There was also some backstory/history that was not par
(07/06 08:48:19) Dr. Kodama: Still trying to figure out much of it, although it's, quite s
hard to understand what it shoudl be restored to.
(07/06 08:48:31) K'laamas: Could you tell us anything about the Age listed on the DRC
(07/06 08:48:50) Dr. Kodama: No.
(07/06 08:49:17) Dr. Kodama: Not because it's especially secret - just because I'm not
(07/06 08:49:38) Dr. Kodama: We had quite a few of those and I don't remember.
(07/06 08:49:52) TomahnaGuy: how many new ages will we see on Beta? Two or mor
(07/06 08:50:17) Dr. Kodama: Not sure what/where Beta is?
(07/06 08:50:43) joao pedro: some explorers have seen drawings of an Age that has a b
drawings show the place both during night-time and day-time. can you say what place
wanted to clear up the confusion
(07/06 08:51:40) Dr. Kodama: If they are the ones I'm thinking of, which I"m sure they
(07/06 08:51:46) Dr. Kodama: Do remember, they are drawings.
(07/06 08:51:54) Dr. Kodama: It doesn't look like that anymore.
(07/06 08:53:09) Tweek: When you are restoring the Ages, where do you get the mate
and find the same ones the D'ni used in the Age originally?
(07/06 08:53:59) Dr. Kodama: We try and use D'ni materials. Obviously, it's much eas
bring down surface materials.
(07/06 08:54:31) Dr. Kodama: The D'ni had quite a few Ages made as resource Ages s
(07/06 08:54:38) TomahnaGuy: do the ages in development have a particular theme or
(07/06 08:54:57) Dr. Kodama: Not especially.
(07/06 08:55:07) Dr. Kodama: I don't think so.
(07/06 08:55:16) K'laamas: Can you tell us what Ages in which work is currently Susp
(07/06 08:56:18) Dr. Kodama: As we've said...Er'Cana and Ahnonay. Negilahn...hopef
(07/06 08:56:49) IanWatson: Is there anything we can do to help with Age recovery an
(07/06 08:57:36) Dr. Kodama: Give us your money. : )
(07/06 08:58:00) Dr. Kodama: We simply need people - we need to show those who ar
who want to pay to be here.
(07/06 08:58:04) Dr. Kodama: That's the honest truth.
(07/06 08:58:24) Dr. Kodama: It costs money to restore this project and without it...it w
(07/06 08:58:50) Dr. Kodama: There are not too many who want to give money to its r
some of the restoration for now and we hope they will continue.
(07/06 08:59:01) Dr. Kodama: With your support they will... and we'll get more people
DRC Meeting du 26 DRC Meeting du 26 avril 2006 Invité : Dr. Kodama Translated by / Traduit par : No
avril 2006 - Invité (04/26 18:57:10) Début de Chat.log...
: Dr. Kodama
(04/26 18:58:07) Whilyam: Shorah, Dr. Kodama
(04/26 18:58:34) Dr. Kodama: Bonjour à tous.
(04/26 18:58:35) Jarred: J'espère que ça se passera mieux qu'avec Marie.
(04/26 18:58:45) Dr. Kodama: J'attend le modérateur avant de commencer.
(04/26 18:58:59) Anna Catherine: Qui doit modérer ?
(04/26 18:59:25) Dr. Kodama: Je ne sais pas. Je suppose que quiconque devait le faire
(04/26 18:59:59) Anna Catherine: Notre quartier devait désigner quelqu'un ? Si c'est
(04/26 19:00:23) ABguy: Peut-être serait-il plus amusant d'avoir un entretiens en tê
Réponse habituel :)
(04/26 19:00:34) Dr. Kodama: Oui, amusant.
(04/26 19:01:36) Dr. Kodama: Il est plus de 11 heures. Première question ?
(04/26 19:01:56) Whilyam: Est-ce que votre position vis-Ã -vis des explorateurs a cha
(04/26 19:02:09) Dr. Kodama: Je ne crois pas qu'elle ait changé. Suivant.
(04/26 19:02:27) ABguy: Alors, que donnent Phil Henderson, Sharper, et Watson ?
(04/26 19:02:41) Dr. Kodama: Que voulez-vous dire ? Qu'est-ce qu'ils donnent ?
(04/26 19:02:50) ABguy: Que leur est-il arrivé ? Que sait le CRD à ce sujet ?
(04/26 19:03:11) Dr. Kodama: Sharper est sûrement enthousiasmé par l'ébauche
(04/26 19:03:18) Anna Catherine: J'imagine. ;-)
(04/26 19:03:28) Dr. Kodama: Henderson doit probablement fumer de la drogue, et W
nouvelles.
(04/26 19:03:43) Dr. Kodama: Je plaisante, bien sûr. Suivant.
(04/26 19:03:55) Anna Catherine: Qu'a fait le CRD récemment ? Vous êtes sur que
(04/26 19:04:34) Ti'chelle: Explorateurs, merci d'utiliser la commande /crier pour que
(04/26 19:04:40) Eleri: Pardon d'avoir buggé.
(04/26 19:04:56) Dr. Kodama: Est-ce notre modérateur ?
(04/26 19:05:20) Eleri: Oui. Liaison instantanée, il n'y a qu'à ajouter de l'eau du lac
(04/26 19:05:34) Whilyam: Durant la réunion des Liaisons, le CRD a mentioné q
chose qu'il était préférable de laisser de côté pour le moment. Qu'est-ce que
pensez que c'est trop déstabilisant ?
(04/26 19:06:09) Dr. Kodama: Si je dois répondre à titre personnel, je ne connais v
ai pas parlé depuis longtemps.
(04/26 19:06:26) subumbra: Combien y a-t-il de membres au CRD actuellement ?
(04/26 19:06:29) Dr. Kodama: J'ai essayé de le contacter sans succès.
(04/26 19:06:43) vid: Dr. Kodama, avez-vous déjà participé à des expédition
comment les compareriez-vous avec celle de D'ni ?
(04/26 19:07:33) Dr. Kodama: Oui, les deux sont semblables.
(04/26 19:08:07) Anna Catherine: Qu'a fait le CRD récemment ? Travaillez-vous su
(04/26 19:08:10) Dr. Kodama: Les deux apportent des moments d'excitation et de simp
Parfois frustrants. Suivant.
(04/26 19:09:26) vid: Mais l'intérêt l'emporte souvent sur le négatif :)
(04/26 19:09:31) Dr. Kodama: Oui.
(04/26 19:09:48) Halvor: Prévoyez-vous de travailler plus étroitement avec les Ex
Great Tree) que par le passé ?
(04/26 19:09:48) subumbra: Que sont les projets immédiats du CRD, si les fonds arr
(04/26 19:10:46) Dr. Kodama: Halvor. Je pense que nous allons travailler un peu plus
dire différentes choses selon chacun.
(04/26 19:10:58) Dr. Kodama: sub. Travailler à nouveau sur les Âges.
(04/26 19:11:09) Alahmnat: N'est-ce pas trop difficile de travailler à la restauration e
(04/26 19:11:10) Whilyam: Marie a raconté que la raison pour laquelle l'image d'Ed
que les deux Âges possèdent la même base. Si c'est le cas, quand auront-nous la ch
(04/26 19:11:24) Dr. Kodama: Le costume c'est uniquement pour ce genre de réunio
(04/26 19:11:42) Eleri: Ce ne serait pas plus simple pour tous de lister les questions ?
(04/26 19:11:53) Dr. Kodama: Je ne crois pas que le "reste" de la surface d'Eder Gira f
immédiates.
(04/26 19:12:19) Eleri: OK. Désolé de mon retard. J'ai été bloqué dans le
(04/26 19:12:32) Dr. Kodama: Bon, nous avons un modérateur maintenant ?
(04/26 19:13:05) Eleri: Si vous voulez poser une question, agitez la main et j'ajoutera v
dans l'ordre. Et n'oubliez pas d'utiliser /crier.
(04/26 19:13:41) Eleri: Halvor, tu commences
(04/26 19:14:15) Halvor: Quel est votre position au sein du CRD ? Quel était votre r
(04/26 19:14:58) Dr. Kodama: Membre du conseil. J'ai supervisé les phases Une et D
vraiment le début du travail. Intégrité des structures, ce genre de choses. Suiva
(04/26 19:15:58) Whilyam: On a entendu dire que vous et M. Engberg êtes en train d
l'état de cet Âge et quand pensez-vous en avoir fini avec ?
(04/26 19:16:34) Dr. Kodama: Hmm. Il n'est pas en très bon état. Il y a encore pas
simplement pas la main d'oeuvre pour s'en occuper maintenant. Je n'ai pas de date. Sui
(04/26 19:16:56) Eleri: ABGuy?
(04/26 19:17:00) ABguy: Qui possède les droix minéraux et qu'est-ce qui vous pro
main sur la Caverne ? Des compagnies pétrolières ou des entrepreneurs ?
(04/26 19:17:44) Dr. Kodama: J'essaye de ne pas mettre le pied dans ce genre d'affaire
(04/26 19:18:20) Eleri: Ti'chelle?
(04/26 19:18:31) Ti'chelle: Hello Dr. Kodama. A-t-on fixé un nombre de base d'exp
financement ?
(04/26 19:19:21) Dr. Kodama: Je ne crois pas qu'il y ait de chiffre magique. Je préfÃ
que quelqu'un vienne me dire d'arrêter parce qu'on n'a plus d'argent. Suivant.
(04/26 19:19:58) Eleri: Nootilus?
(04/26 19:20:54) Nootilus: La Cité est sombre et sinistre. Y a-t-il un projet de la fair
quelques endroits chaleureux, en d'autres mots ?
(04/26 19:21:35) Dr. Kodama: Des projets... oui. Bientôt... mais probablement pas Ã
? J'ai été en visiter quelques uns. Suivant.
(04/26 19:22:01) Eleri: Subumbra?
(04/26 19:22:13) subumbra: Si le CRD obtient les fonds nécessaires, y a-t-il des pro
Cité ?
(04/26 19:23:07) Dr. Kodama: Encore des projets... oui. Quand à savoir quand, je ne
immense et nous désirons l'ouvrir complètement... un jour. Suivant.
(04/26 19:23:41) Eleri: WK?
(04/26 19:24:22) wkwalker: En parlant de la Cité... Une idée de l'ordre d'ouvertur
étage de la librairie de Kadish par exemple. Oops...La galerie de Kadish.
(04/26 19:25:37) Dr. Kodama: Il y a des bâtiments qui sont en meilleur état que d'
quartier de J'Taeri.
(04/26 19:26:05) Dr. Kodama: Je ne suis pas sûr de pouvoir parler d'un planning prÃ
cela nécessite beaucoup de ressources. Cela va grandement déterminer le plannin
(04/26 19:26:29) Eleri: Vid?
(04/26 19:26:53) vid: Dr. Kodama, quel est l'Âge que vous avez préféré visite
(04/26 19:27:09) Dr. Kodama: Rebek. Et Pento juste derrière.
(04/26 19:27:32) vid: Pourquoi Rebek ?
(04/26 19:28:24) Dr. Kodama: Il est magnifique, unique. Et il y a beaucoup de choses
(04/26 19:28:40) Eleri: Alahmnat?
(04/26 19:28:47) Alahmnat: Si on obtient les fonds, y aura-t-il des projets pour facilite
créations d'explorateurs à l'intérieur de la Caverne ? Ou bien dois-je poser la que
(04/26 19:29:31) Dr. Kodama: Nous avont parlé de cela durant plusieurs réunions
des Messagers afin de véhiculer les nouvelles, et nous avont discuté des mécan
Suivant.
(04/26 19:29:44) Eleri: Whilyam?
(04/26 19:29:48) Whilyam: Le communiqué officiel du CRD à propos de l'acciden
à cause de l'effondrement d'un pont dans le Hall des Guildes. Cependant, beaucoup o
Hall et beaucoup ont décrit l'évènement en mentionant une "explosion". Pouvez
évènements plus clairement ?
(04/26 19:30:41) Dr. Kodama: Je crois que la fumée et l'explosion sont les conséq
Tout comme un effondrement peut provoquer une sorte d' "explosion".
(04/26 19:31:13) Dr. Kodama: Un élément très massif d'une construction s'est e
de fumée et un bruit retentissant. Suivant.
(04/26 19:31:19) Eleri: Ireen?
(04/26 19:32:07) ireenq_translator: Susi voudrait demander si l'Investisseur a fixé u
oui quand ?
(04/26 19:32:59) Dr. Kodama: Ces choses sont hors de ma portée. Lorsqu'on me dit
je travaille. Suivant et dernière question.
(04/26 19:33:52) Eleri: Je voudrai poser un condensé de questions, s'il vous plaît
(04/26 19:34:23) Eleri: Comment êtes-vous venu à D'ni et au CRD la première foi
découverte ?
(04/26 19:35:09) Dr. Kodama: Je connaissais le docteur Watson du fait de notre profes
proposé une première visite en 1994 et je fus, bien sûr, estomaqué.
(04/26 19:35:27) Dr. Kodama: J'ai vu des endroits sur Terre qui sont étonnants -il y
autre.
(04/26 19:36:14) Dr. Kodama: J'ai apprécié ma collaboration avec le docteur Wat
collaboration dans notre effort de restauration. Ce n'était pas une décision difficile
(04/26 19:36:20) Dr. Kodama: Merci à vous tous.
(04/26 19:36:24) Eleri: Dr. Kodama, merci beaucoup d'avoir été parmi nous aujou
(04/26 19:37:03) Eleri: Il y aura une autre séance avec le docteur Kodama plus tard
aux Liaisons sur le forum.
(04/26 19:37:04) Halvor: Merci d'avoir répondu à nos questions, docteur.
(04/26 19:37:08) Whilyam: Merci, docteur.
(04/26 19:37:16) ABguy: Un plaisir comme toujours, doc.
(04/26 19:37:23) Dr. Kodama: Bonne journée si on ne se revoit pas plus tard.
(04/26 19:39:10) ...Fin de Chat.log.
DRC Meeting du 26 DRC Meeting du 26 avril 2006 - Session 2 Invité : Michael Engberg Translated by /
avril 2006 - Session 2 ========================== début du chat ... Michael Engberg: mon premie
- Invité : Michael c'était ? Professor Askew: LOL excellent! Michael, pouvez-vous détailler le proje
Engberg
précédente réunion ? Professor Askew: Que pourrait-il entraîner ? Michael
lumière du lac ? humm... c'est quelque chose que Victor examine... les niveaux de lum
plus bas mais nous cherchons comment les augmenter Marcello: Quel est le projet qui
fois que Victor vous a contacté ? et y travaillez-vous effectivement ? Michael Engbe
paisible de nature, alors j'apprécie mon temps la bas Ural: j'ai entendu que vous trav
Engberg:mon travail sur Kahlo continue .. seulement parce qu'il y a tant de choses à f
été difficiles à analyser pour moi des structures semblables à l'os , mais presqu
roche. Gondar: dans votre travail ici, vérifiez vous juste que les structures sont solid
réellement aussi à la réparation? Peut être en utilisant des pierres-dupes apprise
plusieurs casquettes ici... ma compétence est en analyse, mais réparer est quelque
nous utilisons des outils que nous connaissons pour la plupart.. et les outils D'ni quand
combien de personnes sont actuellement au DRC et de quelles ressources disposez vou
Engberg: principalement 4 de nous et quelques aides extérieures.,. nos ressources so
base d'une semaine après l'autre, mais nous sommes engagés à faire le plus possib
financement limité, sur quelles taches allez vous vous concentrer et lesquelles auron
en se concentrant sur des taches qui ne demandent pas beaucoup de travail…elles peuv
pourrons les faire.. JaredWhite:en prenant en compte le futur financement, avez un pla
pourrons explorer? Michael Engberg: J'taeri, de nombreux petits emplacements et à l
pour la calibration du GZ, quand pensez-vous qu'elle sera achevée? À quoi doit il s
observations ? Michael Engberg: c'est le secteur de Laxman… ce que je veux c'est ne
petite question à part: moi et d'autres du Great Tree nous sommes demandés si que
Sharper pourrait avoir stocké nos vestes du GT. Michael Engberg: Sharper est un ty
parie qu'elles sont très très bien cachées. Professor Askew: j'en suis sur. Michael
Professor Askew: merci, ce serait sympa. Tink: changeons de sujet. . . Vous amusez vo
anecdote à partager? To CuzinJohn: he, CJ! Désolé, je n'ai pas pu vous répon
Engberg: c'est plaisant d'avoir Wheely ici.. la famille est très importante pour moi. M
connaissance (qui pourrait être partagée dans un proche avenir) sur réellement l'
grande question... Marcello: merci Michael Engberg: oui j'ai gagné une connaissanc
moment. Marcello: je craignais une telle réponse subumbra: Quelle est la position d
ait beaucoup autour. Michael Engberg: même si nous avons appris des choses sur les
rien très mystérieux Eleri: j'ai une question pour clôturer : Quelle a été votre
civilisation souterraine ? et à quoi ressemblait votre première téléportation? M
comme la vôtre... trouver une civilisation souterraine a été un point culminant d
terrifiant et tonifiant à la fois ça l'est toujours
DRC Meeting du 26 DRC Meeting du 26 avril 2006 – Session 1 Invité : Victor Laxman Translated by
avril 2006 –
========================== Sam Byard: Avant la fermeture de la caverne, vou
Session 1 - Invité : êtes en train de faire des travaux sur le KI que vous envisagez de rendre publics? par
Victor Laxman
marqueurs? Victor Laxman: Bonne question - je continue de travailler sur le KI quand
un certain nombre de fonctionnalités mais cela dépend de notre capacité de tro
certain nombre de problèmes) zammie: est-ce que ça veut dire que l'on va bientôt
marqueurs ? Victor Laxman: C'est en haut de ma liste - je pense que c'est important (et
fixée pour qu'elle marche...aussi vite que possible (en réalité c'est l'un des proje
ou il y avait-il des projets de collaboration avec les explorateurs? comme la calibration
calibration du grand zéro est encore en attente - je pense que nous avons besoin d'un
d'autres...efforts de collaboration aussi - comme la lumière du lac par exemple Myrid
question concerne la restauration du Nexus, est-ce que ça a été difficile de le rem
années où il n'a pas fonctionné dans la caverne? Victor Laxman: En réalité
à le restaurer une fois que nous avons compris à quoi cela servait...ce qui a été
la première fois...parce que ça peut toujours être une expérience dangereuse; le
toujours faites prudemment Sam Byard: Est ce que vous ou un membre de votre équ
absents de l'équipe de restauration comme le Dr. Watson ou Sharper ? Victor Laxma
en contact avec qui que ce soit qui...était là avant. Toute personne qui a aidé aup
Watson n'est pas là pour le moment. C'est bien dommage, si vous voulez mon avis. Ja
êtes entrer en contact avec le CRD? Quel a été votre sentiment quand vous avez
Victor Laxman: Bien sûr. j'ai entendu parler du CRD par Dr. Watson en 1995 - j'ai ef
à cette époque... et je me suis joins aux efforts environ deux ans après. Difficile d
première expérience a été la descente avec Dr. Watson. Et je dois dire... c'est
arrivée. cette première marche pour descendre a été... le plus beau moment de
Smile (Un peu d'humour - désolé) Sam Byard: je me demandais puisque vous ave
ramener la lumière dans la caverne. est-ce qu'on va voir cela bientôt? si oui, quand?
- Nous sommes toujours en train d'examiner les organismes qui créent la lumière p
abîmions pas au lieu de les aider. La meilleure approche pour nous est de voir ce qu
même. C'est ce que nous faisons dans ce cas. Myridean: Victor, êtes-vous déjà a
nous dire si la tranche de la couverture du livre ressemblait à celle des livres de liaiso
Laxman: En fait la tranche était très semblable à celle du livre de Kemo. Nous pe
façon de parler CAGrayWolf: Victor, avez vous fait le voyage et quelles sont vos vu
vos vues sur la restauration de la caverne? Victor Laxman: ah pour le voyage - oui je l'
penser...sans mention,n,et que cela m'a donné mon propre age maison et une voie de
délicates. Smile Yeesha a parlé de chose que nous essayons tous encore de compl
bien d'essayer...au lieu de l'ignorer. CAGrayWolf: Quelles sont vos ambitions personn
aimeriez voir arriver? Victor Laxman: Je voudrais voir plus d'endroits restauré que v
nous de voir tout le potentiel et d'avoir pourtant,t si peu à notre disposition pour rendr
aurons tous cette chance Sam Byard: est-ce qu'Eder Delin est sécurisé et quand no
sera? Victor Laxman: selon moi c'est très sécurisé - et je m'attends à ce que cel
on arrive à être sponsorisé - mais c'est un endroit très petit - en réalité un p
magnifique. Il semble que nous n'avons plus de temps maintenant merci à tous pour v
DRC Meeting du 26 DRC Meeting du 26 avril 2006 – Session 2 Invité : Victor Laxman Translated by
avril 2006 –
========================== Victor Laxman: Ca a été sympa de partager
Session - Invité : 47 ans?... oui 47 (48 en Juin). Je sais bien que j'ai pas l'air d'avoir plus de 30 ans hein?
Victor Laxman
désolé d'être aussi audacieux. Si je me souviens bien il y a eu une dispute entre v
lui dernièrement? Est-ce qu'il va bientôt revenir travailler dans D'ni? Victor Laxman
mais j'ai le sentiment que les choses allaient bien entre nous avant...Il est parti. En deh
tombés. Mais on comprend qu'il recherchait... quelque chose . Comme nous tous. su
impliqué dans quelque chose d'aussi unique influe sur votre vie personnelle? Ca doi
ce que vous faîtes. yay Victor Laxman: ma vie personnelle ? C'est quoi ça? Sér
loisirs. C'est tout moi... Eedrah: Quel est votre rôle dans Until uru? Victor Laxman: Ic
Quand le besoin s'en fait ressentir je dis aux gens ce que je fais vraiment - Bien que no
Gondar: Est-ce que vous ou un autre de l'équipe avez trouvé d'autre technologie D
et GZ, et la table de heek.. autre chose que vous réparez en ce moment ou que vous
financement nécessaire? Victor Laxman: Il y a plusieurs appareils du genre informa
être faits pour une tâche précise... Nous essayons de passer du temps sur des é
kI, le Gz et les choses en relation avec le nexus. Kaelri: Quelle a été votre premiÃ
premières pensées? Rien qui vous ait particulièrement intrigué? Victor Laxma
étonné parce qu'à chaque tournant je trouvais quelque chose de mieux...jusqu'Ã
et que je vois le lac et la ville pour la première fois. Tout simplement impressionnant
de l'endroit, par le passage - à la fois dans la caverne et les âges au-delà . Vortmax2
il voulait savoir si vous saviez combien d'explorateurs il fallait pour calibrer le Grand Z
nombre et je ne suis pas sûr que cela ait jamais été calibré... je pense juste qu
entrée. Au bout d'un moment ça ne devient plus rentable d'attendre...et on décid
quand vous avez commencé? Victor Laxman: calme - très calme! Et excitant - C'Ã
quelqu'un d'autre à cette époque... il n'y avait pas grand monde. C'est beaucoup plu
gens- ça semble plus approprié joao pedro: Il y a t-il un âge en particulier sur leq
Si oui lequel et pourquoi? Victor Laxman:Ae'gura était très difficile d'accès - Ã
destruction. Il y a eu beaucoup de travail manuel pour que cela soit prêt pour plus de
d'ouvrir plus d'endroits dans la ville? Victor Laxman: je pense que oui - autant d'endro
et districts qui ne sont pas... en trop mauvais état. Ce seront les premiers. la ville elle
endommagée ... et cela nécessite du temps et des ressources. Kaelri: Est-ce qu'il y
ou les âges, bien sûr - que vous aimeriez voir fini en premier? Victor Laxman:Il m'
beaucoup voir la ville de nouveau grandiose. Ca semble juste... ... un tâche monumen
j'aimerai pouvoir explorer plus Gira... j'ai bien peur de ne pas être allé très au-del
Eleri: Victor, pour résumer, avez-vous lu des choses sur certains âges ou avez-vou
explorés qui vous ont rendu curieux? Victor Laxman: Rebek est à la fois magnifiqu
commencer là - en partie parce que... j'aimerais connaître la vrai histoire de ce qui
une histoire intéressante. Thend: Quel est à votre avis le but de la calibration du Gr
à votre avis? Victor Laxman: Ca semble être simplement un marqueur géant pour
se guider ... (comme les étoiles, le soleil, les point cardinaux) ils ont tout simplemen
Joao pedro: Victor, n'avez-vous pas dit que vous aviez fait le voyage. Si oui, pourquoi
Laxman:j'en ai un - caché sous mon délicat costume noir.
DRC Meeting du 26 DRC Meeting du 26 avril 2006 – Session 2 Invité : Marie Sutherland Translated b
avril 2006 –
========================== Marie Sutherland: Eder Delin se présente bien,
Session 2 - Invité : ouverture. joao pedro: Marie, pouvez-vous nous dire sur quel âge le CRD travaille en
Marie Sutherland plusieurs à des stades d'avancement différents. Eder Delin et Kahlo sont ceux sur l
uniquelikeyou: Quel est plus grand obstacle pour obtenir des financements? j'ai entend
nombre spécifique d'explorateurs, alors que recherche-t-il? Marie Sutherland: la plu
à faire apprécier aux gens qui contrôlent les financements ce que D'ni est vraimen
restauration signifie pour tous (et de démontrer que ça vaut le coup de nous financ
l'intention d'un jour ouvrir aux explorateurs Ahnonay et Er'cana ^_ ^ Marie Sutherland
souvent "'Un jour' peut être très loooong"... Si nous obtenons des financements je m
karlosso: le lag semble le problème le plus important en ce moment comme ça l'é
moyen de résoudre cela? Marie Sutherland: Nous travaillons aussi sur cela Karlosso
DRC Meeting du 26 DRC Meeting du 26 avril 2006 – Session 1 Invité : Marie Sutherland Translated b
avril 2006 –
========================== Marie Sutherland: Bonjour tout le monde, merci d
Session 1 - Invité : commencer par vous en dire un peu plus sur moi? je suis avec le CRD depuis 1993 et u
Marie Sutherland 1997. En ce temps là la restauration battait son plein et j'ai dirigé les phases 3 et 5
divulguez à propos de Blake? Est-il satisfait du nombre d'explorateurs? Marie Suther
pense pas qu'il veuille un nombre spécifique cependant. Nous essaierons de vous do
Janina: En tant qu'anthropologue, avez-vous aussi étudier les civilisation des diffé
informations? Marie Sutherland: Nous nous sommes d'abord concentrés à rendre le
explorateurs. Nous apprenons occasionnellement des choses sur les natifs en même te
principal. je voudrais que cela change avec le temps, si la restauration redémarre Ã
à propose de Dr. Watson et si vous ne répondez pas , pourquoi autant de mauvaise
lui? Marie Sutherland: Malheureusement je n'ai aucune information à donner à son p
de lui depuis deux ans Chris Burnham: Quelles sont les calendriers du CRD pour de no
Marie Sutherland: cela dépendra des finances. On se concentrera certainement sur le
rapidement... pendant que la restauration remonte à nouveau la pente. Désolée c
assemblées se passeront de mieux en mieux une fois qu'on en aura pris l'habitude.
DRC Meeting du 26 DRC Meeting du 26 avril 2006 – Session 2 Invité : Dr. Kodama Translated by / T
avril 2006 –
========================== Janine: Qu'est ce que nous joueurs pouvons faire
Session 2 - Invité : des fiancements? Dr. Kodama: Je ne suis pas sûr d'avoir une réponse satisfaisante.
Dr. Kodama
dont nous avons besoin. Le plus grand nombre, le mieux. Mais même cela ne nous ga
déjà dit j'essaye de rester en dehors de tout ça. Je travaillerai sur les âges jusqu
Andrew_C: En supposant que les financements soient obtenus, quels sont les endroits
eg, des emplacements d'Aegura, K'Veer, la ville elle-même? Dr. Kodama: Le projet d
beaucoup de difficultés. Nous avons parlé d'un certain nombre de nouveaux âge
pourraient être les premiers à être ouverts. Nous sommes encore en train de discute
d'ouvrir, compte tenu de nos ressources, et qu'est ce qui serait le mieux pour les gens ic
l'apprécions. Dons une réponse courte serait: je ne suis pas sûr. Ce n'est pas ce q
vérité. Underwaterfall: Dr, Quel a été ou quel est le projet sur le quel vous a
Rebek and l'Age de Pento. Rebek est incroyable – très diversifié, très beau et a
le site de la guerre de Pento – J'aime l'histoire – et c'est aussi un endroit extraordin
Avez-vous rencontré ou pensé rencontrer des D'ni vivants dans les âges que vou
avons rencontré et nous pensons en rencontrer encore CAGrayWolf: Dr Kodama ...
comment cela a-t-il affecté vos vues sur la restauration de D'ni? Dr. Kodama: J'ai fa
à notre précédente réunion- je ne suis pas sûr que cela ait profondément a
ces endroits et je veux continuer. Est-ce que vous couliez en savoir plus? On m'a dé
-t-il des âges que le CRD est en train d'explorer et qui seront par la suite ouverts aux
espérons que tous seront ouverts un jour ou l'autre. C'est juste une question de Quan
vous attendez le plus de cette aventure. Quelle chose, si il yn en a une, voudriez-vous a
atteindre? Dr. Kodama: je voudrais voir cet endroit revivre. Comme avant. Avec pleins
tous. Whilyam: Combient faut-il explorateurs pour calibrer le Grand Zéro. Dr? Je si
doit en savoir plus mais j'ai planté avant de pouvoir lui poser la question. i Dr. Koda
nous connaisse le nombre exact. Laxman le sait peut être mais je n'en ai jamais enten
expliquez-vous que le KI fonctionne entre différents âges? Dr. Kodama: technolog
TheFourthDoctor: lest-ce que vous ou un autre membre du CRD avez découvert le l
intéressant de savoir quel sorte d'âge Aitrus et Ti'ana ont créé sachant que Ti
suis pas allé en personne. Désolé Underwaterfall: En se basant sur ce que vous
En quoi pourraient-ils affecter la restauration? Dr. Kodama: je ne sais que peu de chos
pourraient très bien affecter la restauration et qu'ils le feront très certainement. Kite
journaux que nous pourrons lire prochainement? Dr. Kodama: beaucoup de journaux. B
Kodama, avez-vous essayé d'apprendre l'art d'écrire des âges? Si oui, est-ce que
ces âges si ils sont sûrs? Dr. Kodama: je n'ai pas appris cet Art. J'ai suffisamment d
besoin d'en créer. 9A ne veut pas dire que L'art ne peut pas être appris mais juste q
Comment se fait la restauration d'un âge exactement? Dr. Kodama: Nous avons 5 sta
le travail sur les structures et en finnisant avec des tests de sécurité etc ... la plupa
stages ou supervisent des équipes, des petites équipes pour le moment qui nous ai
DRC Meeting du 20 DRC Meeting du 20 juin 2006 Invité : Dr. Kodama Translated by / Traduit par : Am
juin 2006 - Invité : Il est très difficile pour moi de résumer ce meeting. Ceci surtout à cause du conte
Dr. Kodama
(supputations, langue, histoire et arts D'ni, etc.) en plus des non-dits et des écrans de
sais pas", "on ne peut pas le encore dire", etc..) Mais c'est maintenant presque devenu h
résumer ce qui a été dit qui puisse intéresser le joueur lambda que nous som
personnalisation: ° Les portes encore fermées des quartiers seront ouvertes (accè
la cité aussi. ° Il y aura accès à d'avantage de documents (les traductions sont en
DRC Meeting du 6
juillet 2006 - Session
1 - Invité : Dr.
Kodama
DRC Meeting du 6
juillet 2006 Invité : Michael
Engberg
sont intéressantes, mais c'est tout Je passerai sur les sujets demandant si le gouverne
s'intéresse à la restauration d'Aegura ou de sa technologie, sur ce qui est arrivé Ã
effondré sur lui), etc.. Voici un lien sur un résumé (in english of course) pour e
DRC pour ceux qui lisent l'anglais Vivement le prochain meeting avec Cyan, qu'on apr
concret...
DRC Meeting du 6 juillet 2006 - Session 1 Invité : Dr. Kodama Translated by / Trad
========================== Préambule: Pour ce résumé/traduction, je
intéressant plutôt que de traduire chaque question/réponse, comme Annick et m
précédents résumés. C'est moins fastidieux à faire et je crois, bien plus faci
Dr. Kodama: A propos des Âges en cours: ° Kahlo est en status 'suspendu' pour le m
personnel et d'argent ° Er'cana & Ahnonay seront au stade 'Phase 5 approval' à fin 2
approval' signifie, je suppose: prêt à être livré) ° Eder Tsogahl ( NDT: Tiens c
à EDER Kemo et Eder Delin, mais il sera complètement différent ° Teledahn et
problèmes dans les anciens Âges est actuellement la Priorité N° 1. Nous travaill
ce qui fait que les nouveau Âges seront un peu repoussés dans le temps. ° K'veer:
accessible depuis la caverne Les autres Âges, ce qu'en dit le Dr. Kodama : ° On peu
seront très différents de ce qu'on a déjà vu et d'autres pas tellement. Certains se
utilisation plus privée. ° Certains seront remplis d'eau, d'autres de glace. ° Certai
d'étranges créatures pourront circuler. ° D'autres seront peuplés de très gros
lesquels nous travaillons, ici dans la caverne. Si nous avons du temps et des ressources
beaucoup de modifications. RESTAURATION: Les Âges qui n'existent pas encore. C
du DRC, mais n'ont encore jamais existé, et pour certains, n'existeront peut-être jam
récemment. Il contient beaucoup d'eau et des équipements intéressants. Kodam
Pirahnay: Dans ses écrits le DRC a dit que cet Âge avait été suspendu car "Il n
c'est une sorte Âge d'artistes, que beaucoup de choses peuvent être changées ou m
continuons d'essayer de l'appréhender. C'est un endroit étrange et il est difficile de
restauré. _________________________ Commentaires: ° Ce meeting du DRC est
si on se souvient des réponses fumeuses et vraiment très évasives des précé
ressort quand même, ce n'est pas nouveau, mais ça devient un leitmotiv... que les an
travail de correction et que toutes les nouveautés seront repoussées. A mon humb
avant le début 2007 - voir plus tard, mais j'espère me tromper quand même ! Pati
DRC Meeting du 6 juillet 2006 Invité : Michael Engberg Translated by / Traduit par
========================== J'en ai tiré quelques notes : Sur Pento C'est un
être visité par les explorateurs maintenant mais peut-être dans le futur …qui sait.
le livre dans le tombeau du Grand Roi ou ailleurs, il a répondu qu'il ne se souvenait
"âges ressources" Il espère que nous pourrons les voir car même si ce ne sont pas
articles spécifiques, ce sont des âges que certains pourraient aimer voir. Sur Negil
restauré très bientôt. Cependant, le DRC est parfois en désaccord, s'inquiéta
estime qu'il est bon d'être prudent. Des nacelles semblent être nécessaires pour l'e
D'ni utilisaient des nacelles. Nous avons même inventé le terme de "âges nacelle
jardin. Un endroit charmant, sympa pour s'asseoir avec des amis et manger. Willow et
moment. Sur Kahlo, ses créatures et les jeux / sports des D'ni Les créatures indigÃ
même semblent vivre aux dépends les uns des autres. Quant aux jeux pratiqués p
inconnus. Nous savons qu'ils ont utilisé le pub comme un endroit pour jouer et parie
Elle est sur la liste comme tout le reste. Sur des secteurs de la ville Certains secteurs de
ouverts mais plus probablement l'année prochaine. Sur les livres du musée Ils ser
Le calendrier change en raison des ressources du DRC. Sur l'âge qui l'enthousiasme
découvert récemment et qu'il en a un ressenti intéressant. A la question : Quand
explorateurs autorisés d'avoir accès à de nouveaux Âges/Secteurs pour tester la s
secteurs et âges …….hmmmm……Tout de suite, nous aurons besoin de votre aide
fonctionnent toujours. Cet été quelques uns vont commencer à obtenir "l'accès
pour lui, il était dur de venir à une réunion appelée les "nouveaux âges"… L
sûre à nouveau. Les nouveaux âges…. Ils existent mais pas dans l'abondance qu'i
à un meeting et dire que 3 âges vont s'ouvrir dans les 3 prochains mois… mais ce n
sont minces et les problèmes sont grands. C'est frustrant.. mais c'est un problème co
meilleur.
Cyan Meeting du 11 Cyan Meeting du 11 mai 2006 - Session 1 Invité : Moke Translated by / Traduit par
mai 2006 - Session 1 DRCLeri1: Quel est ton titre officiel à Cyan Moke? Moke: J'ai caché mon titre offi
- Invité : Moke officiel, je vais cracher le morceau ... On m'a appelé de différentes manières ... a
nous avions les titres de manager de la productions, de directeur du développement
vigueur, mais en même temps aucun d'entre eux ne va vraiment. Je suis principaleme
problèmes. Une sorte de mixture entre un éclaireur et le réserviste, pour utiliser
qui est tenu pour responsable quand les choses tournent mal. Questions et réponses :
dollars de chaque compte? Je suppose qu'il existe une réponse à cette question mai
L'appui que nous recevons de Cyan est plus que simplement financier. Nous avons de
chiffres changeront très certainement en fonction de l'évolution de la situation et d
différence si un joueur souscrit au live par GameTap ou par d'autres moyens? Quelle
pas différent. Evidemment si vous passez par GameTap vous aurez également acc
classiques. J'y ai beaucoup joué et ils sont sympas ! Il y a quelque chose pour tout le
qui n'aiment pas GameTap mais qui pensent qu'il n'est pas juste de payer le même mo
que vous pouvez avoir avec GameTap? Ainsi que je l'ai déjà dit le contenu de Uru
bonus GameTap, pourquoi les gens devraient-ils se plaindre de ne pas avoir quelque ch
ce que le Béta va commencer? Béta est un mot que nous utilisons de différente
spécifique... Nous aurons un Béta fermé, c'est sûr, comme cela se fait en prat
de jeux en ligne. Nous commencerons petit, certainement au milieu de l'été, en fo
développement. Nous commencerons juste avec une poignée d'explorateurs, envi
verrons ce qui arrivera. Ensuite quand nous pourrons supporter le premier petit groupe
quelques heures ou quelques semaines, nous ouvrirons alors le béta à environ 200
marche. Quand nous pourrons les supporter, on doublera le nombre et cela continuera
milliers d'explorateurs béta testeurs. Quand nous aurons prouvé que notre systèm
terminé ou alors sera ''ouvert'', cela dépendra d'à quel point nous ressentirons le
tension. Et tout cela devra être terminé pour avoir vraiment le Live à la fin des va
Cyan mais nous avons mis en place de bonnes fondations pendant que nous négocio
choses se passeront bien. 5/ Que peuvent faire les fans pour nous aider? Continuez Ã
Nous pensons vraiment qu'Uru Live est quelque chose de spécial mais le vrai test es
pensent la même chose. Trouvez ces personnes et invitez-les à faire partie de ce mo
accords entre Cyan et Turner? Turner semble être un super partenaire pour nous. Ce n
traditionnels, ils sont tournés vers le futur et ont un intérêt très prononcé pou
pensent qu'Uru a un potentiel et ils nous donnent une chance de le prouver. Si Uru Liv
que c'est, alors Turner nous soutiendra tout du long. Si à la fin de l'année les person
seules inscrites, je suis sûr que Turner réfléchira à deux fois à propos d'Uru. D
que cela marche. 7/ Comment GameTap et Cyan vont ils mesurer la performance afin
un personnel approprié? Je pense que la clé pour mesurer cela est plus en rapport
un nombre spécifique de joueurs. 8/ A quel point ce nouvel accord est-il stable? Je p
accord dans lesquels j'ai été impliqué pendant les 15 années que j'ai passé
verrons dans Uru Live des éléments préalablement publiés? Sans aucun dou
Eder Delin est un petit jardin dans lequel vous pourrez vous relaxer quand nous ferons
testeurs le verront plus tôt que cela bien sûr ... 11/ Annick, Ama et moi avons plantÃ
Moke aussi alors je ne sais pas si on a manqué grand chose. Apparemment il y a eu
Moke a répondu : De nouvelles pages Relto, Oui . 12/ A quel point la présence du
rapprocherons du lancement, plus je m'attends à voir le CRD. Garder vos yeux ouver
CRD. 13/ Verrons-nous les membres du CRD en dehors de meetings? Oui 14/ Il y a -tmême de devenir des Ingénieurs Résidents? Je ne suis pas sûr. Ryan Miller ser
question, si vous arrivez à le traîner à l'un de ces meetings? Je sais que nous sout
sophistiqué avec différents rôles pour tout ceux qui voudront y participer. 15/ Po
sur toutes les rumeurs '' de la destruction de D'ni''? Qui est ou qu'est ce que le nouveau
prophétie... Vous pouvez croire ou non à ce genre de choses. C'est quelque chose d
me faire de nouveaux amis, de voir de nouveaux endroits et de m'amuser. Questions lib
meeting: 1/ Comment les bétas testeurs vont-ils être choisis? Bunny, la première
uru live. Nous aurons littéralement besoin de milliers de béta testeurs dans les 6 p
pour ça pour le moement. 2/ le site de Uru Live a planté plusieurs fois. Est-ce que
informations que les gens ont soumises quand ils se sont inscrits pour être béta test
sont encore là ?) C'est une bonne question Bunny. Vos informations devraient être en
sur certains messages du forum à ma connaissance. 3/ Quand est-ce que Uru Live va
spécifique pour Uru? Until Uru remplit toujours son office. Mais quand Uru Live se
existera toujours. L'une des plus grandes difficultés est que le code ne sera pas le mÃ
ce qui rendra UU incompatible age Uru Live. 4/ Je voudrais des détails sur le moteu
l'environnement vont beaucoup changer? Nous travaillons beaucoup sur le physique! E
pour les avatars et l'environnement et permettra un plus grand choix d'activités pour
à "Havok" ? Na na naa na, na na naa na, Hey hey hey, goodbye (commentaires du tra
connaissez j'espère? ) Oui ça nous empêchait de progresser dans quelques domain
possibilité d'obtenir des objets (artéfacts), et envisagez-vous un système moné
d'une manière vague et sybilline. Il y aura un ou deux objets à trouver... au final; En
cela n'aura rien à voir avec ce que vous pouvez imaginer. 7/ La rumeur que GameTap
pour Uru, c'est vrai? Et si c'est le cas quelle tarification vont-ils appliquer pour les non
Notre partenariat en affaire est avec Turner. Il y aura une relation mutuelle bénéfi
le monde ici (Cyan and Turner) connaissent les limites de GameTap au niveau internat
quelque chose qui isolerait ce groupe. Nous nous assurerons que tout le monde, partou
pénalités. 8/ A quel point les nouveaux fichiers Uru seront différents des ancien
marcheront avec les anciens? D'une certain point de vue, ils sont différents; 9/ Est-c
graphique dans le nouveau Uru que celle que nous avons actuellement? Le nouveau Li
qualité graphique, certaines que vous verrez d'autres que vous ne verrez peut être p
graphique, et de préférence une récente; 10/ Est-ce que cela servirait les inté
au lieu de l'autre manière? (Certains n'aiment pas GameTap en raisons de mauvaises
certainement si ça aidait Cyan. Cela en raison d'une rumeur qu'il y aura d'autre maniÃ
GameTap. Laissez-moi vous dire que comme Uru Live, Gametap s'améliore de jour
pour l'instant... cependant je suis pratiquement sûr que vous n'aurez pas besoin de fai
faire. Nous informerons les gens sur cela au fur et à mesure des développements. 1
domestiques? (shroomie inclus) ou ce n'est pas une direction que vous voulez prendre
domestiques , mais je dirai que ce n'est pas hors de question, bien que votre idée d e
que la mienne ... 12/ Est ce que les accords avec Turner ouvre des possibilités pour U
a de bonnes connections dans divers secteurs de divertissment donc cela ouvre des pos
Cyan Meeting du 11 Cyan Meeting du 11 mai 2006 - Session 2 Invité : Moke Translated by / Traduit par
mai 2006 - Session 2 1/ Pourquoi ne pas nous parler un peu de vous et de ce que vous faites à Cyan Moke?
- Invité : Moke matin si ce n'est qu'il précise n'être à Cyan que depuis 4 ans bien qu'il connaisse l
que vous pouvez-nous dire combien de temps vous avez parlementé avec Turner ava
de la façon dont vous voyez les choses. Nous étions en pourparlers avec Turner av
ans. Nous avons failli signer avec Turner à cette époque. Mais cela n'a pas marchÃ
Ubisoft. Nous avons continué à garder des relations avec Turner même pendant le
Turner sont formidables. Quand Cyan s'est retrouvé sans aucune option l'été de
trouvé un moyen de nous aider à continuer. Ils ont compris que nous avions du tale
que nous faisons. Donc nous étions très excités de conclure de nouveau un parte
autre moyen pour les utilisateurs internationaux et tous ceux qui n'ont pas de carte de c
n'avons pas encore réfléchi au système de paiement mais on s'assurera que tous
pourront le faire, où qu'ils soient? Je ne suis pas sûr à propos de la carte de créd
Quels efforts de marketing verrons-nous? Bonne question et je ne suis pas certain de la
parlé vraiment de cela avec Turner mais ils ont de nombreux réseaux de commun
de cela d'une manière ou d'une autre. Le bouche à oreille jouera aussi un rôle impo
la publicité, les points négatifs et positifs? Comment ferez-vous en cas de critique
du système de navigation? Nous prenons les critiques comme de bons commentaires.
dire que quand les commentaires sont constructifs, nous essayons de faire des ajusteme
meilleures commentaires sont souvent ceux qui sont négatifs. Mais en même temp
un jour; Quelquefois nous avons de super commentaires mais cela nous prend des moi
plaît soyez patient avec nous. Nous voulons qu'uru live soit aussi bien que possible.
cela. 6/ Est- ce que les utilisateurs qui sont une connection par téléphone pourron
recommanderons certainement pas mais rien n'empêchera cela de marcher si vous ave
savoir si vous pensez aussi loin dans le futur; qu'arrivera-t-il au serveur D'mala après
certain mais comme je l'ai déjà dit au groupe de ce matin Until Uru a et continue Ã
communauté. Quand Uru Live sera de retour et grandira, je ne suis pas sûr que ce
les Codes entre Until Uru et le nouveau Uru Live ne seront pas compatibles. J'espère
l'énergie de Until Uru dans un système de Guilde et de contenu créé par les fa
serai fait de telle façon que ce sera toujours public ou est-ce qu'il y aura une manièr
de notre Relto)? C'est une chose qui ne changera pas dans Uru Live. Chaque explorate
Ils auront toujours leur propre étagère de livres de liaisons qui seront à eux et Ã
toujours important et il y aura toujours des endroits privés et des endroits publics. 9/
ou des mises à jour dans Until Uru pendant qu'on attend le Béta Uru et Uru Live? (
forme de cône??) Le chapeau en forme de cône est une bonne idée, attends j'éc
reconnaissants à la communauté qui fait des réparations pour le rendre mieux. U
réparations mineures va arriver bientôt ... peut être la semaine prochaine. Mais je
est sur Uru Live. Chaque minute que nous passons pour Until Uru est une minute en m
peu de chance nous pourrons tous apprécier ce que nous avons dans D'mala jusqu'Ã
Uru Live. 10/ Est-ce que Cyan pense intégrer une partie de l'histoire de Myst V dans
Uru Live? Ou est-ce que l'histoire de Myst V ne correspond pas du tout? L'histoire de M
sera peut être pas présenté de la façon à laquelle vous vous attendez. C'est to
propos. 11/ Comment est-ce que Cyan voit la dynamique de l'histoire toucher des milli
l'histoire pourra se propager parmi tous les joueurs de la caverne. Nous comptons sur d
systèmes de tableaux d'information sur lesquels nous travaillons pour que les nouvell
approvisionnerons aussi la bibliothèque pour qu'elle ait des épisodes prêts à êt
L'une des meilleures aide sera vous- la communauté. Nous espérons qu'il y aura s
gens parlent de l'histoire. Et même fassent partie de l'histoire. 12/ Pourriez-vous mieu
bibliothèque? Vous avez tous été dans la bibliothèque de la ville? Elle fonction
bibliothèque. Il y aura des livres. Nous parlons vraiment du futur là . Pour quand de
live dans deux ou trois ans. L'histoire pourra avoir évolué mais ils pourront revivr
à la bibliothèque. Je sais que c'est vague... Ryan ou Rand Miller pourrait bien mieux
demander la prochaine fois que vous les verrez. 13/ J'aimerais en savoir plus à propos
livres de liaison ou des livres à lire ou les deux? Combien il y en aura-t-il? Et seront-i
Oui je crois que la bibliothèque aura à la fois des livres de liaison et des livres à lir
ne sais pas combien ça en fera? J'espère beaucoup! Je suis sûr que nous pourrons
Guilde des bibliothécaires? 14/ lesquelles des Guildes existantes allez-vous garder?
de parler des Guildes existantes. Nous voulons soutenir toutes les idées de guilde de
nous aiderons à la mise en place de quelques Guildes importantes aussi. Donc je pens
à exister d'une manière ou d'une autre et que d'autres s'y ajouteront. 15/ Est-ce que l
commencerons dans la crevasse et ferons le voyage ou est-ce qu'ils vivront une autre e
nouveaux explorateurs ne commenceront pas dans la crevasse? Il sera nécessaire de
d'une manière différente. L'idée est que nous voulons que les gens arrivent plus
la communauté. 16/ est-ce que les Béta testeurs exploreront de nouveaux endroits
déjà sur de nouveaux serveurs? Je pense que les testeurs verront quelques nouveau
nouveau contenu est encore dans le pipeline, façon de parler, et ce sera une question
verront moins de nouveaux endroits que les suivants. 17/ Est-ce que les Béta testeur
que cela aiderait Cyan que nous rejoignons GameTap maintenant? Bonne question et j
l'instant. Mais les choses semblent s'orienter ver le fait qu'Uru Live ne résidera pas d
obligé de s'inscrire à GameTap pour être dans Uru Live. Ce ne sera certainement
Mais si vous pouvez prendre Gametap je vous le recommande fortement. Vous aurez U
suis dans Gametap et j'y joue tout le temps. 18/ est-ce que le Béta sera gratuit ou pay
sou mais vous devrez signer un accord de confidentialité et aller à la chasse aux bu
Cyan Meeting du 3 Cyan Meeting du 3 juin 2006 - Session 1 Invité : Chogon (Mark De Forest) Translat
juin 2006 - Session 1 ========================== Citation: 06/03 16:57:32) Début de Chat.log...
- Invité : Chogon (06/03 17:11:25) Chogon: ok.
(Mark De Forest) (06/03 17:12:03) Chogon: First, I'll talk about the difference (technical that is) between
(06/03 17:12:20) Chogon: The major differences are the servers and the physics engine
(06/03 17:12:56) Chogon: The servers are completely differnt. They were re-built from
(06/03 17:13:41) Chogon: The major reason for that was better scalability and to uses
Oracle
(06/03 17:14:40) Chogon: The Havok physics engine has be replaced with... well a dif
(06/03 17:15:30) Chogon: The major reason there is that the Havok licence had expire
more than we wanted to pay
(06/03 17:16:24) Chogon: Most of the physics stuff will be the same... we've had to wo
the same, but it mostly all there
(06/03 17:16:51) Chogon: there are quite a few minor differences...
(06/03 17:17:45) Chogon: We brought over some of the optimizations we learned in M
(06/03 17:18:32) Chogon: Also, the in-game configuration. Such as being able to chan
setup program is gone! Traduction résumée: En premier, je vous parlerai des diffÃ
et ULive. Les principales différences seront les serveurs et le moteur de physique. L
différents. Nous les avons ré-écrit de la base. La raison principale est une meill
de pouvoir utiliser des outils de puissants outils de bases de données, comme Oracle
remplacé par qque chose de différent (contrats encore à signer). La raison princi
échue et que le coût de renouvellement est ... disons - un peu plus que ce que nous
physiques seront pareils, nous avons travaillé dur pour que des choses comme certai
chose, mais la plupart seront là , avec de petites différences... Nous apporterons aus
dans Myst V comme les chargements, les graphismes, les animations. Egalement, dans
de modifier la résolution sans sortir. Le programme de réglage (Ndt: UruSetup.ex
Citation:
(06/03 17:19:58) Chogon: Also, wide screen graphics. Sound sound engine enhanceme
the pyhton and SDL files are no longer exposed.
(06/03 17:20:08) Eedrah: sorry
(06/03 17:20:30) CAGrayWolf: Don't recognize his name.
(06/03 17:20:48) Chogon: I can stop here for some questions...? or continue
(06/03 17:21:10) CAGrayWolf: Please continue Chogon
(06/03 17:21:23) Chogon: ok
(06/03 17:22:52) Chogon: As far as the format of the files, the prp files (where the exp
any existing fan created tools will have to change.
(06/03 17:23:42) Chogon: We haven't charted out how fan created ages will integrated
(06/03 17:24:27) Chogon: But once we have our ages (and software) working then we
(06/03 17:25:30) Chogon: I think that the fan created stuff will need to be on a server o
least) start with ours. But beyond that we don't know yet
(06/03 17:26:16) Chogon: ...ok, let me skip down to tech specs.
(06/03 17:26:58) Chogon: The technical requirements for Uru Live will be the same as
(06/03 17:27:25) Chogon: What I mean by that is that some video card manufactures h
(06/03 17:28:32) Chogon: Uru Live should still run on those cards, but as an official te
supported (because we can't get support... such as their own video drivers to work with
(06/03 17:29:39) Chogon: Current day laptops should work better with Uru Live (and
improvements (specifically the mobile video cards) that make them a better experience
(06/03 17:31:08) Chogon: Uru Live will stick with DirectX 9.0c. And far as Vista, the
Labs has told us that the EAX libs don't work on Vista, so we've been changing that.
(06/03 17:32:08) Chogon: The last thing I wanted to bring up is beta testing
(06/03 17:32:59) Chogon: This time we have a very small QA (testing) crew. So we w
(06/03 17:33:30) Chogon: We will start with small numbers, so that we can get all the
people.
(06/03 17:34:18) Chogon: Then near the end of the beta testing we need to let in a *lot
testing numbers for future scalability.
(06/03 17:34:45) Chogon: So, the beta testers will be very important for the success of
Egalement les grands écrans graphiques, les améliorations des cartes son, ainsi qu
fichiers Python et SDL ne poseront plus de problèmes. Egalement, le format des fich
graphiques sont exportées) a changé un peu, ce qui veut dire que les outils crée
avons maintenant protocolé comment les Âges crées par des fans seront intégr
aura été crée par les fans devra être sur leur propres serveurs et que les outils
commenceront avec les nôtres. (Ok ! laissez-moi sauter les détails techniques, dit C
les même que pour Uru, mais le temps a passé depuis. Certains fabricants de cartes
pour leurs anciennes cartes. Uru Live devrait pouvoir marcher avec ces cartes, mais no
des matériels supportés. Les PC portables actuels devraient mieux marcher avec U
d'améliorations du matériel et particulièrement des cartes graphiques pour les m
mieux. Uru Live continuera avec DirectX 9.0c. Nous aurons peut-être un souci sous V
librairies EAX ne fonctionnent pas avec Vista, mais qu'ils vont changer ça. Dernièr
avons une très petite équipe qui teste. Mais qui sera épaulée par beaucoup de
petits groupes pour sortir un maximum de bugs et les corriger avant d'amener trop de m
aurons besoin de beaucoup de gens pour faire des tests de charge et évaluer la montÃ
futur. Il dit aussi que les beta testeurs seront très importants pour le succès d'Uru Li
(06/03 17:35:25) Chogon: Questions? (how does that work... BTW)
(06/03 17:36:18) CAGrayWolf: All those that have questions please pm me with QUE
(06/03 17:38:20) CAGrayWolf: OK then. J'mme you had a question?
(06/03 17:40:41) Darryl Pogue: What is Cyan's stance on tools for Uru Live? I know th
but what about tools like the current PRPExplorer?
(06/03 17:40:44) Chogon: The current PRPExplorer will have to change, because the f
have to support these tool makers better in the future because we will not be able to cre
(06/03 17:41:27) Chogon: but like I said earlier, we need to better define the stradegy f
position de Cyan concernant les outils pour le Live. Je sais que vous avez l'intention de
mais qu'en est-il de l'actuel PRPExplorer ? Réponse résumée: Le PRPExplorer
fichiers sont différents. Je pense que nous devrons mieux supporter ces outils dans l
possibilité de créer tous les outils dont les fans auront besoin.. Mais, comme je l'a
définir notre stratégie concernant les Âges crées par le fans Citation:
(06/03 17:42:07) Chogon: Not sure what you mean by integrated engines?
(06/03 17:43:40) Chogon: Mari?
(06/03 17:44:01) Mari': I was talking about intergrated video cards
(06/03 17:44:07) Mari': Sorry
(06/03 17:44:19) CAGrayWolf: Mari was referring to integrated video card (onboard)
(06/03 17:44:41) Chogon: Ah. The Intel Extreme.
(06/03 17:46:28) Chogon: Uru Live should work with the Intel Extreme. All the work
Myst 5. However, Intel has dropped support for its ealier video cards, so we may say it
(06/03 17:46:42) Chogon: next Question: (Question posée en plusieurs fois) Qu'en e
sur la carte-mère ? Réponse résumée: Uru Live devrait marcher avec les carte
supportant plus ses anciennes cartes, nous devrons les déclarer non-compatibles, ma
(06/03 17:46:45) CAGrayWolf: J'mee ... you have a question?
(06/03 17:46:52) J'mee: Hi Chogon. Do you expect that players that want to use the fu
skills?
(06/03 17:47:31) Chogon: Good question.
(06/03 17:48:10) Chogon: I will think it will take varying skill sets. Depending on wha
(06/03 17:48:55) Chogon: It would be nice to make the tools very easy... but age desig
quickly
(06/03 17:49:23) Chogon: Hopefully more on that later. Question: Pensez-vous que les
créer des Âges devront devront avoir des connaissances en programmation ? Rép
J'aimerai penser qu'ils devront avoir différents niveaux de connaissances qui dépe
Espérons en savoir plus plus tard. Citation:
(06/03 17:53:03) CAGrayWolf: OK, then.wkwalker, you have a question?
(06/03 17:53:05) wkwalker: How much thought have you given to beta feedback? The
awkward. EMail + forum?
(06/03 17:54:49) Chogon: We are getting a ticketing tracking system that should help t
for submitting tickets. Then later you can use the in-game help system. But it should b
(06/03 17:55:26) Chogon: The tickets will then feed into our internal bug database that
Comment cela se passera-t-il pour le retour d'information lors du beta ? Lors du Prolog
emails et le forum ... Réponse résumée: Nous mettons en place un système de
aura un site web pour soumettre ces tickets. Plus tard, nous pourrons utiliser le systèm
devra être bien meilleur que maintenant. Ces tickets seront placés dans notre base d
dévelopeurs. Citation:
(06/03 17:55:48) CAGrayWolf: Ural, you have a question?
(06/03 17:56:22) Ural: how will you chose the first testers?\
(06/03 17:57:15) Chogon: The very first set of testers are already choosen. The next se
for GreyDragon Question: Comment seront choisis les premiers testeurs ? Réponse
testeurs est déjà choisis. Les suivants, je ne sais pas. Cela pourrait être une questi
(06/03 17:57:34) CAGrayWolf: Kero, you have a question.
(06/03 17:57:38) Kero: If fan created ages are allowed - how will they be QA'd to prev
with no way out?
(06/03 17:58:04) Chogon: Maintainers suits.
(06/03 17:58:24) Chogon: Ok, there will be somethng more than that
(06/03 17:59:27) Chogon: That is something that we need to develop as part of the sch
need to start on a separate server... explorers beware.
(06/03 18:00:07) Chogon: Then once they pass some kind of bar, then brought into the
Question: Si les Âge crées par des fans sont permis - Comment allez-vous éviter
ne puissent plus en sortir ? Réponse résumée: C'est queqlue chose que nous de
schéma pour les Âges crées par des fans. C'est pour ça qu'ils devront démarr
préserver les explorateurs. Mais quand ils auront atteint un certain niveau, ils seront
(Chogon dit: ... ou quelque chose comme ça.) Citation:
(06/03 18:00:17) CAGrayWolf: Artemesia, you have a question?
(06/03 18:01:31) Artemesia: A suggestion : Shaeri of LAdies Garden Club Fame sugg
want to do modeling of ages but just help out with textures
(06/03 18:01:58) Artemesia: Did htat come through?
(06/03 18:02:48) Chogon: That would be cool. Textures is a tough thing with copyrigh
that fans totally created... not just images grabbed from the internet Question: Shaeri a
textures" pour ceux qui ne veulent pas faire le modelling des Âges mais veulent juste
résumée: Cela serait bien. Des textures avec copyrights. Mais il faudrait que ce so
fans , pas juste piquée sur internet. Citation: (Ndt: Question confuse et peu utile sup
(06/03 18:05:44) CAGrayWolf: We have three questions left, then we will bring this m
(06/03 18:05:50) CAGrayWolf: wkwalker?
(06/03 18:05:55) wkwalker: What is "triggering"?
(06/03 18:07:25) Chogon: Triggering is what we use to get the actions of the player int
certain area, there is a region sensor that will "trigger" and send an event to the game p
at the low level is done with the physics engine. Question: Qu'est-ce le "triggering" ? R
ce que nous utilisons pour recevoir les actions du joueur dans le jeu. Par exemple quan
Cyan Meeting du 3
juin 2006 - Session 2
(Addendum à la
Session 1) - Invité
: Chogon (Mark De
Forest)
Cyan Meeting du 26
juin 2006 - Session 1
endroit à un détecteur qui réagi et envoie un événement au module du jeu (
de bas niveau sont fait avec le moteur physique. Citation:
(06/03 18:07:51) CAGrayWolf: Ivy, you have a question?
(06/03 18:07:52) Ivy: Darkstar wanted to ask about MAC compatibility. What is the pr
(06/03 18:09:03) Chogon: With the changing of the physics engine, that would make t
team is very small and at this point it would be difficult (manpower-wise) to do the MA
ce qu'il en est de la compatibilité Mac. A quel status se trouve ce projet ? Répons
moteur physique (Ndt: abandon de Havoc) cela pourrait le rendre le portage MAC enc
technique est très petite et ce sera difficile du point de vue main d'oeuvre de faire le p
(06/03 18:10:15) CAGrayWolf: Eleri, you have the last question.
(06/03 18:10:17) DRCLeri1: What are you guys working on to fix lag and long load tim
(06/03 18:11:34) Chogon: For the load times, we are bring back some of the enchancem
still not as fast as Myst5 but a lot faster than UU
(06/03 18:13:07) Chogon: The lag stuff. This is something that we need to fix. Howev
replacing the physics engine, we need to wait until those are thorougly debugged befor
(06/03 18:13:10) Artemesia fait un signe de la main
(06/03 18:14:11) Chogon: As far as the marker games, we can just limit the number of
we should be able to find a better way to store them so that they are not such big hogs.
correction du LAG et des longs temps de chargement ? Réponse résumée: Pou
des améliorations, faites pour Myst V, dans Uru Live. Cela ne sera pas aussi rapide
dans UU. Le LAG. Il y a des chose que nous devons réparer. Mais comme nous avo
écrit les serveurs, nous devrons attendre d'avoir débuggué tout ça pour nous y
nous pourrions limiter le nombre de marqueurs, comme nous l'avons fait dans le passÃ
de trouver un moyen de les stocker autrement pour qu'ils ne soient plus un grand probl
(06/03 18:14:27) Chogon: so that was the last question?
(06/03 18:14:40) CAGrayWolf: Let us all give a huge round of applause for our guest,
to answer questions and share with us. ... tout le monde applaudit & salue ...
(06/03 18:16:37) Chogon: If you guys what to send me questions before that, send to m
générales ...
(06/03 18:18:35) ...Fin de Chat.log.
Cyan Meeting du 3 juin 2006 - Session 2 (Addendum à la Session 1) Invité : Chog
par : Annick ========================== Une mise au point sur le Bêta-test
n'était pas tout à fait exact : Ils ont discuté de qui devrait être dans le 1er group
encore été "officiellement "choisi. Donc si vous n'avez pas encore été contac
le 1er groupe sera contacté dans un mois et si vous n'êtes pas dans le 1er, vous sere
éclaircissements sur le contenu de Uru Live : Nous verrons les âges de "complete
quand ils seront prêts, mais probablement peu après le lancement. Il y a des problè
que de conception. Il n'est pas sûr d 'employer les âges de Real Myst, car ils ont é
est très différent du 2. Ils ont réussi à intégrer l'île de Myst dans Myst V m
Quelques nouveaux âges ont déjà été ajoutés dans Uru Live que nous n'a
combien. Après le lancement, il devrait y avoir un "pipeline" d'âges à venir. Malh
plus de détails. En ce qui concerne l'avatar, Cyan projète d'ajouter plus d'options p
mais dans l'avenir, ils veulent le personnaliser encore plus, comme montrer ses sentime
Cyan Meeting du 26 juin 2006 - Session 1 Invité : Josh Staub Translated by / Tradui
========================== Conférencier de chez Cyan: Le représentant
(JSTAUB dans Until), il est entré chez Cyan il y a 12 ans, juste après la sortie de M
- Invité : Josh
Staub
artistique (Art Director) et il a remplacé Robyn Miller dans cette fonction. Il expliqu
Cyan, sur laquelle je ne m'étendrais pas trop, puisque c'est celle de tout le monde. D
personnelles des différents intervenants et essais, retour autour d'une table pour conf
le monde soit bien d'accord sur ce qu'il faut faire. Cette démarche est utilisée par
aussi des puzzles, voire même des parties audio/musiques du jeu (donc plusieurs activ
par la direction artistique. Ceci jusqu'à ce qu'un Âge soit finalisé. Staub est le prin
dans lequel il s'est le plus impliqué. Préambule: J'ai édulcoré quelques quest
ne laisser à lire que ce qui a de l'importance pour le jeu et son avenir. Voici donc ce q
intéresser. Les questions: ° Question: Il a été demandé si nous aurions bien
train d'être crée (copie d'écran, ébauches de scenarios, etc. ) => Réponse: n
pour le moment, mais nous comprenons bien cette demande. ° Question: Quelle som
demander pour le Live ? => Réponse: Notre plus gros travail actuellement est de ren
des changements techniques dans le moteur du jeu qui nécessitent de grosses modifi
les joueurs, mais cela demande beaucoup de travail en arrière-plan... Certains Âges q
joueur" demandent un travail supplémentaire, y compris revoir la conception dans c
modifications de corriger ça ! ° Question: Combien d'Âges avez-vous en cours (da
Idéalement deux grands Âges, et parfois un autre plus petit en parallèle. Si nous s
(comme Teledahn) nous n'en faisons pas deux en même temps ! Tout le monde se me
les jeux c'est les choses qui fonctionnent (tiroirs qui s'ouvrent, vues rapprochées, cho
difficile à faire ! En verrons-nous davantage dans le futur ? => Réponse: Je suis ce
choses. Ce n'est pas si difficile à faire, mais il faut être prudent avec ça ... nous ne
lequel on click partout. Ces objets devront avoir quelque chose à apporter dans la log
Question: Eder Delin est-il une version de Eder Kemo dont les textures auront été
pas simplement ça. Il ressemblera beaucoup à Eder Kemo, mais sera beaucoup plus
° Question: Le BETA est-il commencé / ou quand commencera-t-il ? Quelle sera l
BETA ? => Réponse: Il n'est pas encore commencé et je ne sais pas exactement q
quand le jeu sera stable, que les serveurs seront opérationnels et que tout sera en pla
fréquence des mises à jour du BETA. ° Question: Les Âges en cours de travail s
Kemo ou plutôt des Âges "mécaniques" comme Gahreesen ? => Réponse: Je l'a
actuellement c'est de faire fonctionner correctement les anciens Âges ! pour le reste no
vous comme but de livrer X nouveautés pour le démarrage du Live ? ou alors just
déjà ? => Réponse: Nous avons vraiment besoin de reconstruire les anciens chos
nouveautés quand même ... Je pense.
Cyan Meeting du 26 Cyan Meeting du 26 juin 2006 - Session 2 Invité : Josh Staub Translated by / Tradui
juin 2006 - Session 2 ========================== Sur le type d'âges qui seront proposés : Sans
- Invité : Josh pense qu'ils veulent trouver un équilibre entre les types d'âges qu'ils rendent dispo
Staub
important est celui qui peut être joué encore et encore et être amusant…dans la p
l'âge, et pour beaucoup de gens, il semble "terminé". Aussi, nous voulons essayer
amusants, peu importe combien de fois vous les jouez. Cela pourrait être un âge qu
quelques puzzles, mais qui aussi encouragerait une compétition amicale, en fourniss
à faire et avec lequel ils pourraient se défier. Par exemple, nous voudrions fournir u
donné… je ne dis pas que nous pouvons le faire MAINTENANT, mais nous aimeri
véhicules dans un âge, et devinez, les gens vont vouloir faire la course. Je ne dis p
course dans cet âge, mais que certains le feront parce que c'est là . Sur les "anciens Ã
choses dans les "anciens" âges, et il pourra aussi y avoir des nouveautés après le
à ces âges mais ils n'ont pas travaillé spécifiquement sur le "vieillissement" de
donc il aura quelques similitudes avec Eder kemo mais en même temps il sera diffé
même mais l'environnement sera différent. L'aspect et la perception de ce jardin se
autres. Delin est un peu plus petit que Kemo, mais l'atmosphère est plus dense, aussi
grand qu'il n'est en réalité. Il est plus dans les tons bleu, pêche, rose, violacées
(à moins qu'il ne pleuve, bien sur !). Sur les âges faits par les joueurs : Il pense en f
peu de liberté aux gens pour créer leur propre contenu, mais s'ils font ça, ils se s
significative… Autrement dit, ils fourniraient un accès pour que les autres joueurs pu
ne ferait pas partie de Cyan et ne serait pas promu comme tel. Nous aimerions trouver
aux joueurs, bien sur, mais en leur donnant une raison d'être dans l'histoire... pourquo
existent et que vous êtes tout seul en tant qu'explorateur si vous choisissez de vous av
BEAUCOUP de réflexion et de discussions à avoir sur ce sujet et nous nous engag
"plus grands poissons à faire frire". Sur le Bêta et son annonce : Il pense, quant à lu
publique. Il serait très surpris si ce n'était pas le cas.
ANNOUNCEMENT: ]
From Myst to UrU (07/18 10:25:09) Rand: somebody should fix this lag :)
Live w/ Rand Miller (07/18 10:25:25) Eleri: LOL
- Raw Chat Log (07/18 10:25:26) lightkeeper laughs
(07/18 10:25:41) Rand: i think i'll just stay here - close enough
(07/18 10:25:45) Rand: :)
(07/18 10:26:18) Rand: thanks for the standing ovation - you shouldn't have
(07/18 10:26:26) Eleri: Ladies and Gentlemen, our Patron and Fearless LEader, Rand M
(07/18 10:26:29) lightkeeper claps
(07/18 10:26:35) Lego Addict claps
(07/18 10:26:39) A'yrr Et cheers
(07/18 10:26:47) Rand: please hold your applause - i'll understand
(07/18 10:26:50) Serena claps
(07/18 10:26:52) Rand: :)
(07/18 10:27:48) Eleri: So, Rand, what tidbits and treasures do you have for us today?
(07/18 10:28:21) Rand: hmmmmm - well i've got tons of information to step around an
(07/18 10:28:32) Rand: ...RAWA will help me
(07/18 10:28:48) Rand: (just kidding)
(07/18 10:29:20) Rand: Thanks everyone for showing up - sorry I was a bit late - traffi
(07/18 10:30:01) Rand: exciting times right now - close to some more formal announc
(07/18 10:30:33) Rand: and Mysterium in less than two weeks
(07/18 10:31:13) Rand: we've been working hard on cleaning things up - getting all the
(07/18 10:31:36) Rand: of the way so we can get back to concentrating on content agai
(07/18 10:32:38) Rand: El - questions? or more of my silly patter?
(07/18 10:33:32) Eleri: We can do questions. PM me to get in the queue, remember to
call on you
(07/18 10:33:47) Eleri: Johnathan?
(07/18 10:34:55) Eleri: JOhnathan asks: That is your mix of hands on work these days
(07/18 10:35:07) Eleri: err, "what"
(07/18 10:36:24) Rand: go it - i do a little of both. Yesterday for example I was in a vo
(07/18 10:37:27) Rand: for a new intro, and I had more discussions with Tony about T
(07/18 10:38:03) Rand: deal with. Quite a mix for me - but I like it that way. BTW - th
(07/18 10:38:43) TomahnaGuy: on the uru live website what do the words "destruction
mean?
(07/18 10:38:48) Rand: almost all of the detail stuff. We have such a great team of peo
(07/18 10:39:02) Rand: next
(07/18 10:39:17) Gadren: TomahnaGuy, please wait until yiou are called on
(07/18 10:39:18) Eleri: Gadren, you have Toria's question?
(07/18 10:39:52) Gadren: Yes...Toria asks what Rand thinks about how big Mysterium
ever be comparable due to its lower population
(07/18 10:40:42) Rand: I still think that Mysterium feels small and friendly and non-co
(07/18 10:41:07) Rand: that it (and Mystralia) stay that way. :)
(07/18 10:41:29) Rand: (I should be a politician) :) next
(07/18 10:41:33) Eleri: Ian, your turn
(07/18 10:41:36) IanWatson: World of Warcraft (as an example) has a thriving addon
there any chance of any such addon support for Uru, even just for customizing the KI i
(07/18 10:42:18) Rand: Our focus for user created (or added-on) content will focus on
(07/18 10:42:50) Rand: ages because that what D'ni was about - writing ages. It makes
(07/18 10:43:18) Rand: but we think it will be important down the road.
(07/18 10:44:47) Rand: next
(07/18 10:44:50) Eleri: Ghola?
(07/18 10:46:15) Gadren: reminder: please try to have your question typed out and rea
(07/18 10:46:42) Eleri: Gohla asks "Will we be able to use a real journal in Live, or are
possible for us to 'publish notebooks in Reltos/Hoods
(07/18 10:46:42) Ghola: Will we be able to use 'real' journals in Uru Live, or are we st
possible for us to 'publish' notebooks in Reltos/Hoods? (For the third time sorry...)
(07/18 10:47:11) Eleri: (Sorry everyone, getting to people's PM's and to the age player
(07/18 10:47:36) Eleri: I'll try! the scroll is really bad!
(07/18 10:48:14) Rand: For now the KI is what we have for journaling. Uru live will h
(07/18 10:48:38) Rand: working features, but very few new features to start with. We w
(07/18 10:49:19) Rand: before we add the whale-tail and the spinning hub caps. :)
(07/18 10:49:51) Rand: Getting over this initial hump is big - then we have a platform
(07/18 10:49:54) Rand: next
(07/18 10:49:57) Eleri: Dadguy, you're up
(07/18 10:50:00) Dadguy: Hi Rand. Thanks for coming to see us today! How about a s
wise for LIVE. Good news? Surprises?
(07/18 10:50:54) Rand: thank you all for the great support! Schedule is slightly behind
(07/18 10:51:36) Gadren: please everyone, remain in your spot and stay off the stage...
(07/18 10:51:37) Rand: some pretty good internal tests of new stuff that have gone oka
(07/18 10:52:13) Rand: bad bugs to be at a good point with the new rewritten server an
(07/18 10:52:35) Rand: so beta is next - and I don't know exactly when - but not too fa
(07/18 10:52:40) Rand: shout nxt
(07/18 10:52:53) Eleri: AllMyst
(07/18 10:52:58) AllMyst: How many other projects besides Uru Live is Cyan currentl
about these projects?
(07/18 10:53:02) Error: (Can't find 'TomahnaGuy' in any of the player lists.)
(07/18 10:54:20) Rand: we have five other projects that are various stages - including t
(07/18 10:54:44) Rand: but they are (of course) very confidential and top secret. :)
(07/18 10:55:10) Rand: (we'll be happy if even one of the projects sees the light of day
(07/18 10:55:14) Rand: next
(07/18 10:55:17) Eleri: Ron, are you still with us? You're up!
(07/18 10:55:21) Ron: How do you feel about the huge out pouring of support after the
grassroots effort made by so many to keep it alive??
(07/18 10:56:07) Rand: humbled and excited. We have the best fans in the world! Hav
(07/18 10:57:01) Rand: with Uru through all the lag and delays is so great - it's helped
(07/18 10:57:20) Rand: next
(07/18 10:57:23) Eleri: Lego
(07/18 10:57:26) Lego Addict: How is the Age creation tool to be implemented? Will
StudioMax, or will it be a stand alone application?
(07/18 10:58:09) Rand: Plans are to start with providing plugins that would allow peop
(07/18 10:58:33) Rand: the same way we do. It would require tech expertise, but will g
(07/18 10:59:41) Rand: right away. Then we will move on to tools that allow easier (an
(07/18 10:59:53) Rand: but that's down the road.
(07/18 11:00:00) Rand: next
(07/18 11:00:38) Eleri: TomahnaGuy asks if you can give any hints as to what the catc
(07/18 11:02:32) Eleri: ("Destruction is coming..." etc)
(07/18 11:02:52) Rand: All I can say is that it is imbued with deep meaning. But of cou
details. :)
(07/18 11:02:59) Rand: next
(07/18 11:03:19) Eleri: Dr. Device?
(07/18 11:03:22) Doctor Device: How is the progress with getting GameTap for every
without everyone from around the world...
(07/18 11:05:25) Rand: Announcements coming soon on GameTap relelated stuff. Inte
(07/18 11:05:45) Rand: - because Uru wouldn't be the same without them. :)
(07/18 11:06:29) Rand: next - sorry
(07/18 11:06:35) Eleri: Kl'a?
(07/18 11:07:34) Eleri: did we lose him?
(07/18 11:07:43) Rand: Kl'a A'kn?
(07/18 11:08:16) Rand: :)
(07/18 11:08:39) Eleri: looks like we lost him and 'tay
(07/18 11:09:08) Eleri: Gadren?
(07/18 11:10:09) Gadren: One of the issues that contributed to the issues with the first
advertising... what is Cyan and Turned doing to make sure that lots of people hear abo
(07/18 11:10:54) Rand: We think that Uru has a better chance of growing slowly if it h
(07/18 11:11:39) Rand: I think that's our preference to begin with. But with that said (07/18 11:12:12) Rand: advertising when the time is right.
(07/18 11:13:03) Rand: Uru feels so grassroots - lets get it started and spread the word
(07/18 11:13:06) Rand: next
(07/18 11:13:12) Eleri: Ghaelen?
(07/18 11:13:18) ghaelen: If you aren't already working with fan-created stories that m
think that's a possibility for the future?
(07/18 11:14:12) Rand: The primary problem with fan created story is not the quality (07/18 11:14:56) Rand: open that door things get very hard to control. The D'ni story i
(07/18 11:15:30) Rand: guided with a lot of forethought - or we'll either run aground o
(07/18 11:16:19) From Eleri: I'm losing names. I can't see if people are still here
(07/18 11:16:25) Rand: But we think that age creation (by players) may provide the wa
(07/18 11:17:10) Rand: without risking the continuity issues.
(07/18 11:17:15) Rand: next
(07/18 11:17:18) Eleri: RaPhil, are you still here? Your turn
(07/18 11:17:35) Ra'Phil: Even if you do not know when beta will start, do you know w
been successful?
(07/18 11:18:48) Rand: Actually no. I'm not sure. I believe it's first-come first-served soon...
(07/18 11:19:02) Rand: but I don't know the details.
(07/18 11:19:05) Rand: next
(07/18 11:19:14) Eleri: Mucol?
(07/18 11:19:19) Mucol: RAWA told us, that you had a "good reason" why you couldn
news for us?
(07/18 11:20:24) Rand: I think we're trying to put together another town hall meeting t
(07/18 11:21:05) Rand: and we couldn't quite pull it off yesterday. Looks good for nex
(07/18 11:21:29) Rand: next (I say "I think" a lot I think)
(07/18 11:21:35) Eleri: Julie asks if there's growing hope for Uru for Mac
(07/18 11:22:33) Rand: I think it's not growing right now - we still have hopes. I use a
(07/18 11:23:02) Rand: a Mac. But we've got other things to get done first. (And Blake
(07/18 11:23:21) Rand: with Boot Camp - but I don't have and Intel Mac.)
(07/18 11:23:29) Rand: next
(07/18 11:23:41) Eleri: Jez1?
(07/18 11:23:44) Rand: "an"
(07/18 11:24:48) Eleri: How does the new Uru Live storyline diverge from the old one
(07/18 11:25:42) Rand: Not really a divergant storyline - just time has passed. And My
(07/18 11:26:02) Rand: got time for a couple more questions
(07/18 11:26:17) Eleri: AllMyst?
(07/18 11:26:19) AllMyst: How is the work force currently divided between the variou
(07/18 11:27:01) Rand: Good portion of the tech crew is on Uru Live. Art is split betw
(07/18 11:28:35) Eleri: Gadren, you have the last question
(07/18 11:29:51) Eleri: No question from Gad?
(07/18 11:29:52) Gadren: Right now, my favorite part of the Mystseries, the D'ni langu
more of something that has to be learned outside the game in various forums. Will Uru
more and make it a bigger part of gameplay? Like puzzles, or more D'ni documents?
(07/18 11:30:06) Eleri: (Long question from Gad!)
(07/18 11:30:16) Gadren: :P
(07/18 11:30:43) Rand: I think the D'ni language will always be part of Uru Live, but n
(07/18 11:31:13) Rand: ways for people like you who want to dig deeper. And they'll b
(07/18 11:31:21) Rand: for people who do.
(07/18 11:31:47) Rand: one more - then I've gotta go
(07/18 11:32:12) Eleri: Dadguy?
(07/18 11:32:17) Dadguy: Have you thought about challenging RAWA's near record ti
Saturday? :-)
(07/18 11:32:56) Rand: I know I could never touch his time. But I have to say that whe
(07/18 11:34:17) Rand: before we launched Uru I did manage to finish in a respectible
(07/18 11:34:33) Dadguy: :-)
(07/18 11:34:33) Eleri: Rand, thank you so much for joining us this morning! We hope
future :)
(07/18 11:34:51) Eleri: and thanks bunches to everyone for coming and braving the cro
(07/18 11:34:54) IanWatson applauds
(07/18 11:34:59) lightkeeper claps his hands
(07/18 11:35:07) Rand: Okay - gotta go to yet another meeting. Thanks again you guys
(07/18 11:35:15) Gadren: ^_^
(07/18 11:35:40) DanielPharos: Goodbye Rand, and see you around!
(07/18 11:35:40) Eleri: There's a TH tonight, to question the Liaison team, I hop eveyo
(07/18 11:35:40) Rand: Nice of so many of you to put up with lag to spend some time
(07/18 11:35:46) Ra'Phil: Shorah Rand :-)
(07/18 11:35:53) Guiun smiles
(07/18 11:36:06) Eleri: ahhh, what's a little lag when we have you to interrogate, Rand
(07/18 11:36:07) Rand: Hope to see you soon with things working better! :)
(07/18 11:36:08) IanWatson: Thanks so much, Rand. We really appreciate the time (an
questions for us.
(07/18 11:36:31) IanWatson cheers
(07/18 11:36:35) To Eleri: I got the chatlog...want me to edit it on our forum?
(07/18 11:36:44) Rand: It's been my pleasure to answer you questions. More answers n
(07/18 11:37:05) From Eleri: yes please :)
(07/18 11:37:10) Rand: bye everyone - shorah!
(07/18 11:37:13) ghaelen: harder one's too, Rand
(07/18 11:37:13) IanWatson: Chev shem!
(07/18 11:37:27) Ghola: shorah
(07/18 11:37:31) Rand waves
(07/18 11:37:36) Julia: message chevshem, Rand!
(07/18 11:37:52) Rand waves
Cyan Meeting du 18 Cyan Meeting du 18 juillet 2006 Invité : Rand MILLER Translated by / Traduit par
juillet 2006 ========================== Rand Miller arrive bien en retard (env. 1 demi-he
Invité : Rand présence de 90 personnes dans l'amphithéatre. Le pauvre a été obligé de s
MILLER
à la petite estrade. La fameuse annonce de Rand MILLER: ° Moments excitants act
annonce plus officielle... et le Mysterium a lieu dans moins de 2 semaines. ° Nous av
'nettoyage' - réglé tous les problèmes techniques... ° et maintenant nous pouvo
à nouveau sur le contenu. Les questions: Question: WoW par exemple fourni des add
créateurs. Aura-t-on la chance d'avoir un tel support pour UrU, ne serait-ce que juste
centre d'intérêt actuellement, sur ce sujet, est fixé sur les Âges, parce que c'est c
Cela rend la chose difficile... Mais nous pensons qu'Ã long terme c'est important. Que
que vous préparez pour le Live ? Bonne nouvelles ? Surprises ? Réponse: Les pla
trop. Nous avons fait quelques très bon tests des nouveautés en interne et ils sont O
bugs à régler avec le nouveau serveur qui a été ré-écrit ainsi qu'avec la p
sais pas exactement quand - mais pas si loin. Question: Combien avez-vous d'autres pr
vous en dire qque chose ? Réponse: Il y a 5 autres projets, inclus certains au stade do
secret. (Nous serions heureux si au moins un de ceux-ci voyait le jour, naturellement.)
des Âges seront-ils implémentés ? Y aura-t-il un plugin pour un programme de 3
application indépendante ? Réponse: Nous prévoyons de fournir au départ d
de créer des Âges de la même façon que nous le faisons. Ils demanderont des co
à certains de le faire... Ensuite, nous changerons pour des outils qui permettront plus
(probablement avec moins de complexité), mais pas tout de suite. Question: Où en
tout le monde puisse utiliser le jeu ? Sera-ce pareil partout dans le monde ? Réponse
concerne Gametap. Les non-américains ne seront pas laissé de côté. parce que
Question: Un des problème du premier Live a été le manque de publicité. Qu
maximum de monde entende parler du Live ? Réponse: Nous pensons que le Live a
si il a la chance de partir sur de bonnes bases. Je pense que ce sera notre préférenc
pas avare pour faire des annonces quand c'est le bon moment. UrU peut rapporter beau
monde - Turner sera derrière lui. Question: Même si vous n'avez pas la date du BET
sauront qu'ils ont été choisis ? Réponse: Je n'en suis pas certain pour le momen
servi", et je crois que ce sera très bientôt... mais je ne connais pas les détails. Que
sur Mac ? Réponse: Ce n'est encore le moment pour ça, mais nous avons toujours
Blake en utilise un. Mais nous avons d'autre choses à faire avant. (Et Blake a eu des r
pas un Mac-Intel) Question: Le scenario du nouveau Live va-t-il diverger de l'ancien ?
intégrés? Réponse: Pas vraiment une différence dans le scénario - juste du
du temps qui a passé. Question: Comment vos équipes sont-elles réparties en c
de l'équipe technique travaille sur UrU. L'équipe Art est partagée entre UrU Li
______________________ NDT: Phrase oubliée dans la première traduction: Que
"bonne raison" de ne pas pouvoir venir hier. Avez-vous une grande nouvelle pour nous
autre Town Hall Meeting qui répondra aux questions et nous n'avons pas réussi le
semaine prochaine - Je pense. ______________________ A la fin du meeting, Rand M
semaine prochaine, je l'espère."
Liaison MiniTH with
Vortmax - 18 July (07/18 22:05:15) Chat.log started...
2006
(07/18 22:07:57) DRCLVortmax1: We're going to go ahead and start now. Normally I
I'm relaxed, so feel free to make jokes and comments
(07/18 22:07:58) Robin Lionheart: Oh, I'll have to go try to see Phil then
(07/18 22:08:00) Cubkyle: My ram had almost no change. I don't know that keeping y
/shout people. Can't hear you out here!
(07/18 22:08:04) DRCLVortmax1: I may not even need the queue, but w'ell see
(07/18 22:08:13) DRCLVortmax1: Ireen, what did you want to know?
(07/18 22:08:28) DRCLVortmax1: Remember to /shout
(07/18 22:08:31) ireenquench: omg its not prepared....LOL
(07/18 22:08:36) DRCLVortmax1 laughs
(07/18 22:08:40) DRCLVortmax1: Take your time
(07/18 22:08:53) ireenquench: well i have a question about the TH format, who came u
(07/18 22:09:05) Robin Lionheart raises her hand
(07/18 22:09:37) Andy12: I MISS PATH O THE SHELL
(07/18 22:09:43) DRCLVortmax1: Ummmm... I really don't remember. It just kind of
find a way to keep order, so the speaker isn't getting flooding with questions"
(07/18 22:10:02) DRCLVortmax1: We figured a moderated system would be best, but
questions too
(07/18 22:10:17) ireenquench: (can I follow up?)
(07/18 22:10:25) DRCLVortmax1: We actually started with having people /wave to ge
realized it was hard to keep up with it.
(07/18 22:10:33) DRCLVortmax1: So we went to the PM system, which has worked q
(07/18 22:10:47) DRCLVortmax1: Wolfie, feel free to jump in and correct me if I'm g
(07/18 22:11:05) DRCLVortmax1: Follow up, ireen?
(07/18 22:11:06) CAGrayWolf: You're doing fine.
(07/18 22:11:19) Unicorn: was there an answer to the first part?
(07/18 22:11:22) ireenquench: My question wasnt so much directed as the moderating
TH meeting
(07/18 22:11:58) DRCLVortmax1: I don't quite understand, I guess.
(07/18 22:12:20) DRCLVortmax1: What do you mean?
(07/18 22:12:21) ireenquench: I mean, for example, who had the idea, who comes up w
questions (it seems more all open at the meetings)
(07/18 22:12:49) DRCLVortmax1: Ah, okay. Well, the DRC gave us the idea. This is
back in Prologue, but never managed to do it.
(07/18 22:13:20) DRCLVortmax1: we came up with the topics by listening to you guy
want to know the most.
(07/18 22:13:46) DRCLVortmax1: Then we went to the DRC and gave them the topic
do IC meetings with the DRC, and OOC meetings with Cyan
(07/18 22:14:29) DRCLVortmax1: The pre-sent questions usually get sent to the speak
whether to answer those questions, then move on to the open floor.
(07/18 22:14:48) ireenquench: ty
(07/18 22:14:56) DRCLVortmax1: Okay, IanWatson?
(07/18 22:14:59) IanWatson: What are the downsides to the job?
(07/18 22:15:07) DRCLVortmax1 chuckles
(07/18 22:15:24) DRCLVortmax1: Really, the worst part for me is that everyone seem
really don't.
(07/18 22:16:25) IanWatson: Wolf? Anything on your side?
(07/18 22:16:30) DRCLVortmax1: We've got just a touch more direct access to the DR
us much more than they tell you :D
(07/18 22:16:43) DRCLVortmax1: Oh, and there's the key to the bathroom :D
(07/18 22:16:58) ireenquench thinks realizing that there is "hidden powers" in a job lik
(07/18 22:17:18) IanWatson: About what I figured. Thanks. :)
(07/18 22:17:19) Robin Lionheart: Aw, you DRC get to go into all the cool locked roo
(07/18 22:18:00) DRCLVortmax1: Johnathan? What question can I dodge for you?
(07/18 22:18:03) Jonathan: My question is to all Liaisons, and any not here can post th
panties, or natural? :) Too bad I crashed before I could ask Rand this morning. Persona
so I guess you know my answer. If anyone can help, let me know.
(07/18 22:18:18) DRCLVortmax1: Boxerbriefs, thanks :D
(07/18 22:18:34) CAGrayWolf: sorry goota go
(07/18 22:18:35) DRCLVortmax1: (Now that you've got that image in your heads...)
(07/18 22:18:42) DRCLVortmax1: Awww, so long Wolfie.
(07/18 22:18:56) IanWatson: Later, Wolf. Thanks for dropping in.
(07/18 22:18:59) IanWatson: And I missed him.
(07/18 22:19:07) DRCLVortmax1: Right, it's just me then. I shall be lying to you all n
(07/18 22:19:09) DRCLVortmax1 laughs
(07/18 22:19:19) DRCLVortmax1: Unicorn! How may I help you?
(07/18 22:19:22) Unicorn: lag was a big problem this morning at meeting, for UL wha
(07/18 22:19:50) DRCLVortmax1: That's waaaay beyond my info. I hear we hit 96 thi
we hit 116 in that 'hood.
(07/18 22:20:11) DRCLVortmax1: I can tell you that Cyan is working on the lag issue
improvements here.
(07/18 22:20:25) DRCLVortmax1: Ian?
(07/18 22:20:28) IanWatson: Any suggestions for prospective future Liaisons in the au
(07/18 22:20:44) IanWatson grins
(07/18 22:20:53) Andy12: Can i have a question?
(07/18 22:21:01) DRCLVortmax1: Talk to everyone. Try to help people -- they remem
That's what I did, and it seems to have gotten me elected!
(07/18 22:21:23) Jonathan: And teach them to stand on invisible floors, eh Vort?
(07/18 22:21:26) DRCLVortmax1: Also, be ready to work without a whole lot of guid
"Hey! We want you to do this. You figure out how." :D
(07/18 22:21:41) IanWatson: Right. Cut the sneering derision. Check. ;)
(07/18 22:22:05) DRCLVortmax1: I do hope the next group can learn from what we've
We really have built this job from the ground up, and while it's not what we expected,
(07/18 22:22:21) DRCLVortmax1: Andy, you're on the list. Ireen's next :)
(07/18 22:22:24) ireenquench: So far, from what can be seen in public, the L job is mo
poster, coordinator of that event, and supplying info to the DRCL site.... is there more
forthcoming about the job description to you?
(07/18 22:23:15) DRCLVortmax1: That's really about it so far. At the first meeting, th
figure out how to do it."
(07/18 22:23:52) DRCLVortmax1: Wolfie built up the list of forums, and he handles p
EVERYWHERE.
(07/18 22:24:01) ireenquench nods her head
(07/18 22:24:01) DRCLVortmax1: He also got the translation team together.
(07/18 22:24:47) DRCLVortmax1: And otherwise, we try to coordinate the meetings, p
smoothly at those meetings.
(07/18 22:24:57) DRCLVortmax1: And then we try to get that information spread as fa
(07/18 22:25:07) DRCLVortmax1: Andy, your question?
(07/18 22:25:12) Andy12: Why wasn't path of the Shell on UU?
(07/18 22:25:43) DRCLVortmax1: Andy, UU is merely what Prologue was at shutdow
because Live was shut down too soon.
(07/18 22:26:03) DRCLVortmax1: However, it HAS been confirmed that you WILL s
Eventually. :D
(07/18 22:26:09) DRCLVortmax1: Robin?
(07/18 22:26:44) Robin Lionheart: thanks.
(07/18 22:26:46) DRCLVortmax1: (Sorry, I'm not able to warn you gyys ahead of time
:D )
(07/18 22:26:50) IanWatson: (The Liaisons are just people like you or me, who help or
Cyan. They aren't employees of either organization, and really don't have insider acces
know.)
(07/18 22:26:56) Robin Lionheart: I'd like to see a TM with RAWA
(07/18 22:27:03) DRCLVortmax1: so would we Robin :D
(07/18 22:27:09) Robin Lionheart: Could we get the professor down to talk about D'ni
(07/18 22:27:15) DRCLVortmax1: We'll do our best to drag him down here, kicking a
(07/18 22:27:26) Robin Lionheart: Yay. Also, can i have a DRC hardhat? :)
(07/18 22:27:57) DRCLVortmax1: As soon as I get one Robin, you'll get one :D
(07/18 22:28:04) DRCLVortmax1: Okay, Jon?
(07/18 22:28:07) Jonathan: Will the current Liaison website be available to future Liai
themselves?
(07/18 22:28:37) DRCLVortmax1: We plan to pass both the DRCL site and the private
(07/18 22:28:50) DRCLVortmax1: that way they can see what we've done so far, and w
(07/18 22:28:58) DRCLVortmax1: Of course, they're welcome to set up their own else
(07/18 22:29:04) DRCLVortmax1: Aro?
(07/18 22:29:17) From Aro-Ron Chynn in Town Hall 1
(148) Neighborhood: what was your first reaction and/or thoughs when you got elected
(07/18 22:29:22) Aro-Ron Chynn: oops
(07/18 22:29:23) Jonathan: I'd like to point out of the log, with Vid's arrival, that he wa
helpful and curtious down here.
(07/18 22:29:34) DRCLVortmax1 laughs
(07/18 22:29:36) Aro-Ron Chynn: what was your first reaction and/or thoughts when y
(07/18 22:29:37) vid blinks
(07/18 22:29:43) DRCLVortmax1: Campaigning already, are we?
(07/18 22:30:00) vid: Apparently? :)
(07/18 22:30:21) DRCLVortmax1: Aro, I was floored. I honestly never expected to ge
candidates (or so I thought), and didn't have the name recognition.
(07/18 22:30:53) DRCLVortmax1: Then after I got over the shock and excitement, I w
enough to elect me as basically an information passer, who had to be trusted to do this
(07/18 22:31:18) DRCLVortmax1: Oh, you silly, silly people. Trusting me...
(07/18 22:31:19) IanWatson cheers
(07/18 22:31:20) DRCLVortmax1 laughs
(07/18 22:31:27) Aro-Ron Chynn: lol
(07/18 22:31:42) DRCLVortmax1: Anyway, yeah, I'm really happy to have made it, an
(07/18 22:31:47) DRCLVortmax1: Robin again?
(07/18 22:31:52) Robin Lionheart: Okay
(07/18 22:31:57) DRCLVortmax1: Or did you get your two in?
(07/18 22:32:04) Robin Lionheart: I really think the office is not a good place to keep
(07/18 22:32:18) Robin Lionheart: You might get some newbies around here once in a
(07/18 22:32:29) Robin Lionheart: and by the time they see the map there it'll be long
(07/18 22:32:43) DRCLVortmax1: Which map?
(07/18 22:32:52) DRCLVortmax1: Oh, the one of Ae'gura?
(07/18 22:32:54) IanWatson: The DRC map that used to be by the tent.
(07/18 22:32:56) Robin Lionheart: the Ae'gura map that used to be in Tokotah
(07/18 22:32:58) Robin Lionheart: yeah
(07/18 22:33:10) DRCLVortmax1: I don't have any control over that, unfortunately. B
(07/18 22:33:27) DRCLVortmax1: vid?
(07/18 22:33:36) DRCLVortmax1: VID VID VID! :p
(07/18 22:33:43) vid: hush, you can't do it :P
(07/18 22:33:49) DRCLVortmax1 laughs
(07/18 22:34:04) vid: I don't really have a question, but rather a statement that's been b
(07/18 22:34:06) DRCLVortmax1: (If you can't tell, I like to make jokes)
(07/18 22:34:13) vid: FIND A WAY!!!! MAKE A HOME!!!!!!
(07/18 22:34:20) vid: k. I'm good.
(07/18 22:34:22) vid shrugs
(07/18 22:34:24) DRCLVortmax1 grins
(07/18 22:34:26) Aro-Ron Chynn: lol
(07/18 22:34:31) DRCLVortmax1: Right. ireen then?
(07/18 22:34:54) ireenquench: Speaking of "information passing" and "asking the DRC
stuff from explorers to DRC and back
(07/18 22:35:53) DRCLVortmax1: Well, we haven't gotten to do that part of the job as
setting up these meetings, where you get to ask your questions of someone who will (h
(07/18 22:36:34) DRCLVortmax1: We have taken some questions and concerns to the
means (PMs and e-mail on the Surface), but as you well know, the DRC are masterful
(07/18 22:37:05) DRCLVortmax1: Okay, Jon, yet again?
(07/18 22:37:09) Jonathan: When the Liaisons chose the TMH topics, did you simply s
accepted verbatim, or were there some modifications or rejections? Any examples?
(07/18 22:38:02) DRCLVortmax1: Actually no, Marie took them as is and said it woul
things around to fit schedules, as you've seen most recently with Rand's meeting
(07/18 22:38:49) DRCLVortmax1: But overall, our topics went off just as planned.
(07/18 22:38:52) DRCLVortmax1: Andy?
(07/18 22:39:19) Andy12: How will we be able 2 write ages in live?
(07/18 22:39:58) DRCLVortmax1: Ah, I'd suggest you read this morning's chatlog (wh
plan to give you plugins for software like 3D Studio, but eventually they plan to make
(07/18 22:40:24) Jonathan: GW also posted it on the DRC site.
(07/18 22:40:30) DRCLVortmax1: But it will be some time before those tools are even
basics working now. The tools will be coming later.
(07/18 22:40:40) DRCLVortmax1: ireen?
(07/18 22:41:00) ireenquench: Will there be any "open topic" TH meetings with DRC
(07/18 22:41:22) DRCLVortmax1: We're actually going to work on that. We have to p
start on after mysterium.
(07/18 22:42:10) DRCLVortmax1: That's been suggested, and it's really something we
for this round, because we wanted to get answers to some of the "big questions" out of
(07/18 22:42:25) DRCLVortmax1: but in the future, we do plan more "open topic" me
(07/18 22:42:28) DRCLVortmax1: Robin?
(07/18 22:43:07) Robin Lionheart: I have a couple small suggestions
(07/18 22:43:23) DRCLVortmax1: Go for it :D
(07/18 22:43:29) Robin Lionheart: for Live you should let the Ki take pictures through
read
(07/18 22:43:48) DRCLVortmax1: Ah, if it's for Live, I can't really help with that. I'd s
(07/18 22:43:58) Robin Lionheart: And more hairstyles!
(07/18 22:44:03) Robin Lionheart: Okay
(07/18 22:44:08) DRCLVortmax1: Sorry :)
(07/18 22:44:11) DRCLVortmax1: Aro?
(07/18 22:44:24) Aro-Ron Chynn: who of the liaisons has the highest 'heek score?
(07/18 22:44:42) DRCLVortmax1: YOu know, I have no idea! Probably not me, I hov
(07/18 22:44:46) Aro-Ron Chynn: *dumb question alert*
(07/18 22:44:48) Aro-Ron Chynn: lol
(07/18 22:45:10) DRCLVortmax1: Though that does give me an idea for a forum post.
get back to you.
(07/18 22:45:15) Aro-Ron Chynn: hehe ok
(07/18 22:45:17) DRCLVortmax1: vid?
(07/18 22:45:27) Unicorn: oops...aro, no /shout we can't all read...heheheh:0
(07/18 22:45:42) Aro-Ron Chynn: sorry, still noob
(07/18 22:45:50) DRCLVortmax1: he asked who had the highest 'heek score :)
(07/18 22:46:13) vid: Are the are plans for a tri-pronged town hall with Cyan, the DRC
see Cyan and the DRC working together a bit, rather than just transferring funds and c
(07/18 22:47:06) DRCLVortmax1: Hmmm, no plans of yet, but it's something we can
(07/18 22:47:41) DRCLVortmax1: They are working together a lot behind the scenes,
(07/18 22:47:48) DRCLVortmax1: Jon?
(07/18 22:47:49) Jonathan: Please invite both Dr. Watson and RAWA to a mixed meet
any differing points of view they might have about the D'ni culture. Yeah, Dr. Watson
him. (I had all this typed in before Vid's question, btw).
(07/18 22:48:15) DRCLVortmax1 laughs
(07/18 22:48:29) vid still thinks they're the same person, trying to fool us :P
(07/18 22:48:41) DRCLVortmax1: Ummm, We can't get ahold of Dr. Watson, but if h
him and RAWA here together. Just to prove you wrong, vid!
(07/18 22:48:42) Robin Lionheart chuckles
(07/18 22:48:59) DRCLVortmax1: OKay, ireen?
(07/18 22:49:01) ireenquench: From your personal experiences... and your current exp
will be a need for the same type of Ls in Live? As in "event managers"? Or a different
for Live? What would you see as necessary?
(07/18 22:49:30) DRCLVortmax1: Well, without knowing what's coming in Live, I rea
(07/18 22:49:52) DRCLVortmax1: I do see the "event manager" part of the job stickin
story-oriented (just with the DRC).
(07/18 22:50:20) ireenquench: (For one thing : a lot more people, and a lot more happe
(07/18 22:50:23) DRCLVortmax1: LIke I said, the DRC apparently wanted to do this b
before they could get it up and running. I think they'll probably keep it around for Live
(07/18 22:51:05) DRCLVortmax1: And Jonathan, last comment from you, then I have
(07/18 22:51:31) Jonathan: Eleri isn't here, so for the log I'd just like to thank her profu
this mornign with Rand. I crashed seconds after he finished his answer, and it was grea
(07/18 22:51:42) DRCLVortmax1 smiles
(07/18 22:51:47) DRCLVortmax1: Glad that worked out for you man :)
(07/18 22:52:04) DRCLVortmax1: Okay, so here's my question, and feel free to shout
get confused.
(07/18 22:52:18) DRCLVortmax1: What do you want to see at the next round of THs,
(07/18 22:52:37) ireenquench: Ryan Miller on "Guilds"
(07/18 22:52:48) Robin Lionheart: To reiterate, RAWA
(07/18 22:53:08) vid: Rand, a member of the DRC, and you!
(07/18 22:53:18) Jonathan: Intellectual Property, The Ages, and Uru Live (discuss wha
owns all the game materials).
(07/18 22:53:37) ireenquench: Marie and/or Engberg on: species besides the D'ni
(07/18 22:53:52) IanWatson: I'd like a TH about the restoration of the cavern rather tha
(07/18 22:54:05) DRCLVortmax1: Any more?
(07/18 22:54:16) ireenquench: lots, lemme pop em out
(07/18 22:54:21) ireenquench laughs
(07/18 22:54:23) DRCLVortmax1: Go for it :D
(07/18 22:54:26) DRCLVortmax1 starts to laugh
(07/18 22:54:44) ireenquench: DRC on Cartography
(07/18 22:54:45) Jonathan: Not babies, ireen, just questions.
(07/18 22:54:59) IanWatson: Oo, Cartography.
(07/18 22:55:01) ireenquench: i am pressing as if, only with my brain!
(07/18 22:55:33) DRCLVortmax1: And if you think if any more after the meeting ends
(DRCsite or UO preferrably)
(07/18 22:55:34) IanWatson: Someone about the D'ni language?
(07/18 22:55:40) ireenquench: DRC on authentic documents, artefacts (for explorers to
(07/18 22:56:15) IanWatson: As a random aside, I'd like to see the KI support D'ni tim
(07/18 22:56:15) Robin Lionheart: Ian: Like RAWA? :)
(07/18 22:56:25) IanWatson: Yeah, like RAWA. (:
(07/18 22:56:55) DRCLVortmax1: that might actually be a good way to get him down
(07/18 22:56:57) Jonathan: The Timeline.
(07/18 22:57:03) ireenquench: DRC about those MIA (like watson, sharper, Nick, ect)
(07/18 22:57:23) Robin Lionheart: speaking of Cartography...
(07/18 22:57:28) IanWatson: What, a language-centric TH? I certainly hope so.
(07/18 22:57:36) ireenquench: ah , yes the timeline, Cyan please
(07/18 22:57:40) Robin Lionheart: Maybe we could have the people who made those n
(07/18 22:58:07) Robin Lionheart: the GoC website over to talk about how they do it
(07/18 22:58:12) DRCLVortmax1: Would you be interested in town halls with some o
etc)?
(07/18 22:58:20) ireenquench: DRC on Bahro (if thats not included in "other species")
(07/18 22:58:36) IanWatson: Guild of cartographers and D'ni Linguistic Foundation. Y
(07/18 22:58:43) Robin Lionheart: Sure!
(07/18 22:58:45) DRCLVortmax1: DLF, that's another good one
(07/18 22:59:01) DRCLVortmax1: I'm not saying it'll happen, or that we have time to
:D
(07/18 22:59:11) Jonathan: Not especially, with the fans groups, sorry. Except maybe a
(07/18 22:59:14) IanWatson: I've been considering a weekly language lesson for those
would attend. ;)
(07/18 22:59:28) DRCLVortmax1: Ian: Only to find out is to try it :D
(07/18 22:59:32) ireenquench: DRC on: History books on Kings
(07/18 22:59:59) DRCLVortmax1: Okay, you can keep coming with topics, but I also
about this first round of meetings, that we can actually try and change?
(07/18 23:00:20) DRCLVortmax1: Keep in mind that lag and crashing are out of our c
(07/18 23:00:45) Robin Lionheart: Ian: bodolmahwah
(07/18 23:01:00) IanWatson: Hand out those giant foam novelty "We're number one" h
(07/18 23:01:01) ireenquench: I realize the need for structure and economical organizi
about th meeting topics
(07/18 23:01:12) Jonathan: The topics were good, the organization was good, but post
the summaries.
(07/18 23:01:58) ireenquench: I like open meetings , missed them and am looking forw
(07/18 23:02:35) ireenquench: I like the structure of the TH meetings (mod stuff) unde
(07/18 23:02:44) Jonathan: Liaison site need easier navigation (gentle recommendation
(07/18 23:02:55) DRCLVortmax1 listens intently
(07/18 23:03:27) ireenquench: I think the sitting issue could have been resolved earlier
(07/18 23:03:59) ireenquench: I miss Gadren on the forums, is he hiding?
(07/18 23:04:00) DRCLVortmax1: On that one ireen, common sense was that sitting re
his test results, we thought we were doing the right thing based on advice from explore
(07/18 23:04:01) Jonathan: I would not have made it into this mornings meeting with R
one anyway. For such an important guest, the time available to Rand was more import
(07/18 23:04:32) DRCLVortmax1: Gadren's been extremely busy with work and schoo
able to appearn in public as much.
(07/18 23:04:40) Aro-Ron Chynn: I must begoing... night all... havea good meeting rem
(07/18 23:04:51) IanWatson: Night, Aro.
(07/18 23:04:54) DRCLVortmax1: Night Aro :)
(07/18 23:05:13) DRCLVortmax1: Actually, I'm going to wrap this up, as I do have w
ME, for comign tonight :D
(07/18 23:05:13) ireenquench: nahh, i mostly meant I miss him as a "normal explorer"
(07/18 23:05:13) Aro-Ron Chynn (I'm on the surface, be back in a minute):
(07/18 23:05:21) vid cheers
(07/18 23:05:22) Robin Lionheart: Oh recently when I leave my wardrobe the camera
I get a screen full of brown haze
(07/18 23:05:25) ireenquench cheers
(07/18 23:05:37) DRCLVortmax1: Robin, that's a common bug. Go to first person, and
(07/18 23:05:44) Jonathan: In fact, I had to ask Eleri to ask my question for me becaus
couldn't get back up the age list to click on age players to ask it.
(07/18 23:05:46) IanWatson cheers
(07/18 23:05:47) DRCLVortmax1: And thanks to all of you folks for being here and tl
(07/18 23:06:01) DRCLVortmax1: Or even talking!
(07/18 23:06:07) vid: thanks Vort, for a fun meeting, and for all your hard work so far
(07/18 23:06:08) Jonathan claps his hands
(07/18 23:06:14) Jonathan: Thanks Vort!
(07/18 23:06:15) Unicorn: thanks Vort ...very good meeting...
(07/18 23:06:18) ireenquench: thanks a lot Vort, thank you for coming answering Qs a
(07/18 23:06:27) vid: and a thanks to all of the liaisons who were unable to attend as w
(07/18 23:06:36) Avaric: Thanks Vort
(07/18 23:06:38) DRCLVortmax1: If any of you are interested in trying for this job ne
fact, feel free to PM me or the other Liaisons about stuff, and we'll do what we can to h
(07/18 23:06:46) ireenquench: and please pass my thanks on to the other Ls for the har
(07/18 23:06:54) IanWatson: Thanks, Vort. We appreciate the time you took.
(07/18 23:06:55) Jonathan: I think Vid is running?
(07/18 23:07:11) DRCLVortmax1 cheers
(07/18 23:07:14) IanWatson: I'm gunning for the position, too.
(07/18 23:07:19) IanWatson claps his hands
(07/18 23:07:29) ireenquench: gunning? o_O
(07/18 23:07:29) vid will be running, almost certainly
(07/18 23:07:33) Unicorn: yes Vort next time all questions must be asked with giggles
(07/18 23:07:38) DRCLVortmax1: I know you just got onto me for not posting chatlog
wait until tomorrow to get this one up :D
(07/18 23:07:46) vid: and if not... well, I'll still be tryig to circumvent their posts as bes
(07/18 23:08:02) DRCLVortmax1: Heh vid, thanks for that. It's actually been helpful.
(07/18 23:08:24) IanWatson: I think it's fair to warn everyone that I conducted an impr
reach all the explorers, so I just assumed each explorer was a representative sample: 10
that means that I have 300 people voting for me.
(07/18 23:08:34) IanWatson: Join the crowd! Don't be left behind! Vote for Ian!
(07/18 23:08:34) DRCLVortmax1: Okay folks, to bed with me! You all have a wonder
(07/18 23:08:44) vid claps his hands
(07/18 23:08:50) ireenquench: ahhh, another suggestion: do more outsourcing, less wo
not hesitate to ask for help
(07/18 23:08:57) Jonathan: G'nite Vort.
(07/18 23:09:02) DRCLVortmax1 waves
(07/18 23:09:02) DRCLVortmax1: :)
(07/18 23:09:05) ireenquench: nite vort
(07/18 23:09:06) IanWatson: Goodnight, Vort. Thanks again, and take care.
(07/18 23:09:07) Unicorn: good nite all
(07/18 23:09:12) CaptainQuery: Night Vort
(07/18 23:09:12) Unicorn waves
(07/18 23:09:13) Robin Lionheart waves
(07/18 23:09:59) ...Chat.log stopped.
A Very Nifty Town Thursday 27 July 2006 Guest: Rand Miller & Special Game Tap Guest Location: Tow
Hall with GameTap Cavern Time (US MDT; GMT-6) Cyan has been gracious enough to arrange for a Gam
next week for a special Town Hall. Please join us to ask questions, hopefully learn som
Community's spirit! As always, we will have a short 'lecture' period, followed by open
question queue, PM the designated liaison with the word "Question" (not the question
your question. Please have your question typed out and ready to go when you are calle
hood will be closed at 75 members, or 15 minutes prior to the start of the meeting, whi
attendance numbers, and the importance of this meeting running smoothly, we ask that
place to stand, and stay there. We know that sometimes avvies move of their own acco
moving around. As long as you're not controling the avvie's movement, the animation
talking. Yes, standing around saying nothing is boooorrring. But with this many people
announcements and stress checks, and not have them scroll off the screen. As a correla
It is much easier if you let us ask people to stand still, be quiet, do the Hokey Pokey, w
When the guests arrive you can do "/me applauds", rather than "/clap". 5. To PM the L
won't need to try scrolling through the age players list. 6. Please do not open your KI to
after the Town Hall.
Town Hall with Rand
Miller (Cyan
(07/27 18:02:31) DRCLVortmax1: Welcome to today's Town Hall meeting, Rand, Bla
Worlds), Blake (07/27 18:02:36) shynale waves
Lewin, David Reid, (07/27 18:02:37) Junee: He made it on the first try :O
Trent Hershenson, (07/27 18:02:38) Amarok apllauds
and Ron Meiners (07/27 18:02:43) LostOwl cheers
(GameTap), 27 July (07/27 18:02:46) Jeremey gives a big Spokane cheer
06
(07/27 18:02:47) GingerDiva cheers
(07/27 18:02:47) Resolute Guardian applauds
(07/27 18:02:47) TomahnaGuy: Lol
(07/27 18:02:50) Sorceress: Shorah David
(07/27 18:03:01) Rand: hello everyone!
(07/27 18:03:35) DRCLVortmax1: Today's meeting has special guests from GameTap
new partnership, and how Live will work with GameTap
(07/27 18:03:39) zam: shorah cyanists and gametapers
(07/27 18:03:46) Rand: thanks liasons for setting up this meeting. Got some good stuff
(07/27 18:03:56) DRCLVortmax1: Everyone, let's give a big thanks to GameTap for b
(07/27 18:04:05) zam thanks you very much!
(07/27 18:04:09) Sparrowhawk claps
(07/27 18:04:10) Zib Redlektab: thank you game tap!
(07/27 18:04:12) TomahnaGuy: woot thanks Rand Gametap and all
(07/27 18:04:13) Cubkyle cheers
(07/27 18:04:15) HannaGertie shouts Thanks!!!!!
(07/27 18:04:15) Jane cheers
(07/27 18:04:17) Paul thanks gametap!
(07/27 18:04:17) TomahnaGuy cheers
(07/27 18:04:18) Amarok thanks you very much!
(07/27 18:04:18) Dadguy says thanks!
(07/27 18:04:18) Leonor claps
(07/27 18:04:20) Shen-to re Le-nah cheers for gametap
(07/27 18:04:21) Jeruth: thank you!!
(07/27 18:04:23) Jeremey: WooHOOOoO
(07/27 18:04:23) Junee cheers
(07/27 18:04:23) Mark Dev. thanks you very much!
(07/27 18:04:24) GingerDiva cheers some more
(07/27 18:04:25) Mari' cheers
(07/27 18:04:27) Resolute Guardian thanks you very much!
(07/27 18:04:27) Jane: Thank you all!!!
(07/27 18:04:27) Jeremey: thanks!
(07/27 18:04:28) IanWatson cheers! Thanks, GameTap/Turner!
(07/27 18:04:29) LostOwl claps
(07/27 18:04:30) Toria thanks
(07/27 18:04:31) Serena thanks gametap and cheers
(07/27 18:04:34) Wilhelm claps his hands
(07/27 12:04:38) Rand: let me introduce a few people and we'll let you ask questions...
(07/27 12:04:41) JoeyRobertParks: awesome!
(07/27 12:04:56) Leandros: danke (Ger)
(07/27 12:05:07) DRCLVortmax1: Remember, PM me with 'question' if you want in th
(07/27 12:05:26) Rand: First someones name you haven't seen around here, but will - D
(07/27 12:05:43) David Reid waves
(07/27 12:06:15) Rand: and of course Blake Lewin - VP of Product Development and
(07/27 12:06:44) Blake waves
(07/27 12:06:45) Rand: These are some of the people who have made Uru possible aga
(07/27 12:06:54) DRCLVortmax1 cheers and applauds
(07/27 12:07:06) randomos cheers
(07/27 12:07:19) A.Lingo breakdances
(07/27 12:07:34) Rand: Without further ado - here's Blake to move things forward.
(07/27 12:07:42) Toria: I hope your servers are ready for the onslaught. LOL...
(07/27 12:07:44) Rand cheers
(07/27 12:07:53) Blake: I want to thank all of you first and foremost..
(07/27 12:08:12) Blake: This would not ever have been possible without your support.
(07/27 12:08:33) Blake: First, for the past two years in keeping Until Uru living..
(07/27 12:09:24) Blake: second, for the ground swell of support that took D'mala Shar
(07/27 12:09:40) Blake: This is a very big day for me personally...
(07/27 12:10:10) Blake: 6 years ago Turner was pursuing Cyan and a product that they
(07/27 12:10:35) Blake: it is thrilling to see it finally come to fruition...
(07/27 12:10:42) Rand cheers
(07/27 12:10:48) DRCLVortmax1 applauds
(07/27 12:11:10) Blake: I would like at this time to hand this over to David Reid. He h
(07/27 12:11:45) Blake: But, he has been instrumental in making sure that URU would
(07/27 12:12:14) David Reid: thanks Blake, thak you Rand, and thanks to everyone he
(07/27 12:12:33) David Reid: this is also a very exciting day for me and everyone at G
(07/27 12:12:57) David Reid: it is really something that has only been made possible b
(07/27 12:13:15) David Reid: naturally it starts with the vision that Rand and the Cyan
(07/27 12:13:35) David Reid: of making games that realized our most ambitious vision
(07/27 12:13:52) David Reid: where we could all play togehter in something different
(07/27 12:14:05) David Reid: was telling us was how to make and enjoy games...
(07/27 12:14:18) David Reid: also for Blake in particular and Turner in general...
(07/27 12:14:41) David Reid: for giving Cyan the opportunity to make the game as the
(07/27 12:15:02) David Reid: but mostly by all of you. for keeping the Uru dream aliv
(07/27 12:15:13) Rand cheers
(07/27 12:15:22) David Reid: it was teh support of this loyal, passionate community th
(07/27 12:15:37) David Reid: as Blake says, I've been with Turner about 4 months now
(07/27 12:15:53) David Reid: and at that time, we discussed bringing Uru to gametap a
(07/27 12:16:11) David Reid: a vision of giving people critically acclaimed games they
(07/27 12:16:26) David Reid: and today we start that process in earnest. it was trhilling
(07/27 12:16:46) David Reid: after the E3 announcement, and so I'd like to introduc e
(07/27 12:16:55) David Reid: an intergral part of the process...
(07/27 12:17:18) David Reid: I believe many of you already know randomos, Ron Me
(07/27 12:17:24) randomos waves
(07/27 12:17:42) David Reid: he is coming on board to work wiht GameTap as our com
(07/27 12:17:43) Blake claps his hands
(07/27 12:17:49) Rand claps his hands
(07/27 12:17:50) DRCLVortmax1 cheers
(07/27 12:17:57) David Reid: just as he did for the Uru Ages Beyond Myst game befor
(07/27 12:18:13) David Reid: and also I want to introduce Trent Hershenson, here as T
(07/27 12:18:37) David Reid: Trent comes to GameTap from THQ and will be our ma
community...
(07/27 12:18:42) Rand claps his hands
(07/27 12:18:44) Blake claps his hands
(07/27 12:18:48) DRCLVortmax1 claps his hands
(07/27 12:18:51) randomos claps his hands
(07/27 12:18:57) David Reid: now as a team, we have some exciting news for all of yo
(07/27 12:19:12) David Reid: first: the Uru Live closed beta program will begin next w
(07/27 12:19:19) DRCLVortmax1 cheers wildly
(07/27 12:19:25) Jane: YAY!!
(07/27 12:19:25) Blake cheers
(07/27 12:19:25) Trent waves
(07/27 12:19:26) Rand cheers
(07/27 12:19:32) David Reid: a small group of exploreres will initiallly be invited and
ongoing basis...
(07/27 12:19:34) Jeruth: yay!!!
(07/27 12:19:48) David Reid: on the order of beta testing volunteer sign ups...
(07/27 12:20:03) David Reid: if yo uhaven't signed up already, please do so at www.ur
(07/27 12:20:32) Ivan: highlu improbable that we haven't wink.gif
(07/27 12:20:33) David Reid: second: even if you are not in the initial beta, we'd like t
(07/27 12:21:03) David Reid: of Uru. We are provding an offer in conjuction with Cya
(07/27 12:21:17) David Reid: so you can sign up for GameTap now and received your
(07/27 12:21:36) David Reid: a letter with the details on this will be available soon on
(07/27 12:21:41) Rand cheers
(07/27 12:21:46) DRCLVortmax1: Huzzah!
(07/27 12:21:49) Blake claps his hands
(07/27 12:21:53) randomos claps his hands
(07/27 12:21:57) David Reid: I know it's important to many of you to make sure your s
(07/27 12:22:15) David Reid: so we will be placing this offer on the urulive.com site a
(07/27 12:22:40) David Reid: will be spefically noted as signing up for GameTap to sh
(07/27 12:23:02) David Reid: and third. I want to officuially announce that while Uru
(07/27 12:23:09) Rand claps his hands
(07/27 12:23:17) David Reid: there will be a free experience as well. many of you hav
(07/27 12:23:31) David Reid: could get your firends to try Uru if it was free and that o
(07/27 12:23:56) David Reid: feel the call as well so we're creating a free Uru Live exp
(07/27 12:24:19) David Reid: to help us generate the word of mouth in your own comm
(07/27 12:24:24) DRCLVortmax1 cheers
(07/27 12:24:29) Blake cheers
(07/27 12:24:35) Rand cheers
(07/27 12:24:47) David Reid: now before you ask the question, yes, both the free and s
internationally...
(07/27 12:25:03) Ivan: you bet
(07/27 12:25:11) Jane: BRAVO!
(07/27 12:25:13) Rand cheers
(07/27 12:25:18) Zib Redlektab: i already posted on UO
(07/27 12:25:18) David Reid: and also GameTap and Uru Live will be available for th
US...
(07/27 12:25:23) Ivan: this is going on my blog
(07/27 12:25:41) David Reid: we don't have international support for GameTap yet, bu
countries...
(07/27 12:25:55) David Reid: we will give all Uru Live subscribers the free GameTap
(07/27 12:26:11) David Reid: I am sure lots of you have questions about what we are a
(07/27 12:26:13) Ivan: I like
(07/27 12:26:16) David Reid: so let's get to them!
(07/27 12:26:30) DRCLVortmax1: Allright, JoeyRobertParks, you're up first! What's y
(07/27 12:26:38) randomos cheers
(07/27 12:27:17) DRCLVortmax1: Joey asks: Will Uru Live GameTap players need to
beginning of Until Uru, or will they just start in the neighborhood?
(07/27 12:27:19) Ivan: Are there any plans to make ages, even individual ones, explora
(07/27 12:27:31) DRCLVortmax1: Ivan, please hold your questions until I call on you
(07/27 12:27:51) DRCLVortmax1: And those who want on the queue, just PM me 'que
(07/27 12:28:07) Rand: - without giving too much away - no. Uru Live will start off a
(07/27 12:28:12) Rand: next question
(07/27 12:28:16) DRCLVortmax1: Toria?
(07/27 12:28:38) Toria: Will we see new ages right away when live starts?
(07/27 12:29:24) Rand: No new ages immediately - but we have some surprises as we
(07/27 12:29:43) Toria: thx, and good luck to all at Mysterium and Mystralia smile.gif
(07/27 12:29:48) Rand: the initial launch is just to get things up and running again.
(07/27 12:29:52) Rand: next
(07/27 12:29:54) DRCLVortmax1: TomahnaGuy?
(07/27 12:29:56) TomahnaGuy: can u give us a clue as to where we will start?
(07/27 12:30:38) Rand: at home wink.gif
(07/27 12:30:42) Rand: next
(07/27 12:30:47) DRCLVortmax1: Ivan?
(07/27 12:30:49) Ivan: Are there any plans to make ages, even individual ones, explora
(07/27 12:31:22) Rand: no - we want to control everything! smile.gif
(07/27 12:31:25) Rand: next
(07/27 12:31:30) DRCLVortmax1: Stevecrox?
(07/27 12:31:39) Stevecrox: would you elaborate on how interntaional explorers will s
(07/27 12:32:24) Blake: Our goal is to make the "free" URU Client available worldwid
(07/27 12:32:52) Blake: International users will then be able to subscribe directly for U
(07/27 12:33:15) Blake: URU Live in the US will be bundled with GameTap
(07/27 12:33:22) David Reid: plus one more detail
(07/27 12:33:35) David Reid: when GameTap does launch in other countries,...
(07/27 12:33:53) David Reid: Uru Live subscribers in those coutnries will also get teh
(07/27 12:34:14) David Reid: bundled in for free. you won't need to pay for more whe
(07/27 12:34:19) David Reid: next?
(07/27 12:34:21) DRCLVortmax1: Leandros?
(07/27 12:34:24) Leandros: will uru live have some inbuild games like the wall and oth
(07/27 12:34:24) GingerDiva: Yay! (from New Zealand)
(07/27 12:34:29) Blake: also to clarrify, subscription is $9.95 US Dollars
(07/27 12:35:03) Ivan: (what happened to the $0.05) tongue.gif
(07/27 12:35:39) Toria: hooray from Canada
(07/27 12:35:52) Rand: Uru Live will be growing like Uru was suppose to - so it will i
"game" ages
(07/27 12:36:10) Rand: as we move out beyond launch
(07/27 12:36:14) Rand: next
(07/27 12:36:19) DRCLVortmax1: IanWatson?
(07/27 12:36:28) IanWatson: I signed up for the beta several weeks back, but had to si
about my whole system. Will this affect my chances of getting picked for Beta?
(07/27 12:37:18) Rand: - i think it will be based on your first signup - that will be in ou
(07/27 12:37:22) Rand: next
(07/27 12:37:36) DRCLVortmax1: Mari' ?
(07/27 12:37:38) Mari': Will we have to have GameTap subscription for beta play?
(07/27 12:38:00) David Reid: No.
(07/27 12:38:28) David Reid: your ability to participate in teh beta will simply be base
(07/27 12:38:45) David Reid: next?
(07/27 12:38:48) Ivan: Oh no..
(07/27 12:39:09) DRCLVortmax1: Dadguy?
(07/27 12:39:11) Dadguy: Many of us have already subscribed to Gametap in anticipat
untapped market of online players. Do you have a good estimate of what business volu
(07/27 12:39:52) David Reid: obviously we deeply believe in the power of the Uru Liv
(07/27 12:40:08) Zib Redlektab: woot
(07/27 12:40:14) David Reid: and we have partnerered with Cyan not just because we
(07/27 12:40:32) David Reid: but also because we see the opportunity to make GameT
(07/27 12:40:47) David Reid: find games like Uru Live which they will not find anywh
(07/27 12:41:07) David Reid: we know you are a strong community, numbering thousa
(07/27 12:41:25) David Reid: to get behind. what we hope at GameTap is you will all
(07/27 12:41:40) David Reid: into making GameTap a place where not only do we see
(07/27 12:42:04) David Reid: but also for our larger vision of making games like this p
world...
(07/27 12:42:17) David Reid: it's very important that you show that support for the vis
(07/27 12:42:38) David Reid: so we can show our business leaders that this support ca
(07/27 12:42:59) David Reid: so just remember that when the Uru Live offer goes live
(07/27 12:43:22) David Reid: we will know when you have signed up there as a Game
Cyan an dUru...
(07/27 12:43:39) David Reid: and if you are already a GameTap subscriber...
(07/27 12:43:53) David Reid: just let GreyDragon at Cyan know...
(07/27 12:44:16) David Reid: and we'll make sure your voice is counted among those w
support Cyan...
(07/27 12:44:35) David Reid: one last point. after E3 and in the fourms, I saw many of
(07/27 12:44:46) David Reid: to make sure we knew you were joining to support Cyan
(07/27 12:44:53) David Reid: the answer to that is now.
(07/27 12:45:12) Dadguy: Thx!
(07/27 12:45:18) David Reid: with the offer we are putting wiht Cyan's site, we will kn
been received...
(07/27 12:45:38) David Reid: in the community, and we are looking forward to seeing
(07/27 12:45:39) Ivan: here, here!
(07/27 12:45:41) Blake: Your subscriptions now sends a message that the URU live au
(07/27 12:45:41) David Reid: next?
(07/27 12:45:43) Jane: you are awesome, thank you!!!
(07/27 12:45:45) DRCLVortmax1: Shen-to?
(07/27 12:45:49) Rand: (Greydragon at UruLive.com forums)
(07/27 12:46:43) Shen-to re Le-nah: how many peole will be able to play without lag a
(07/27 12:47:04) Rand: We'll let you know after beta! smile.gif
(07/27 12:47:19) Shen-to re Le-nah: lol
(07/27 12:47:23) Rand: but that's obviously a high priority for us.
(07/27 12:47:26) Rand: next
(07/27 12:47:28) DRCLVortmax1: Aloys?
(07/27 12:47:32) Aloys: Will US and Europe share the same game servers?
(07/27 12:48:07) Blake: Right now yes, once we get..
(07/27 12:48:32) Blake: through Beta we will see if there are any issues that could be s
(07/27 12:49:02) Blake: next
(07/27 12:49:09) DRCLVortmax1: Seans265 asks: Will there be a noticable difference
UruLive...
(07/27 12:49:44) DRCLVortmax1: and prologue at the beginning?
(07/27 12:49:52) Rand: No differences graphically - we're working on performance an
(07/27 12:49:58) Rand: next
(07/27 12:50:15) Tweek: How will advertising be handled this time around? There see
time around esspeciall in outside US countries.
(07/27 12:50:15) DRCLVortmax1: Tweek?
(07/27 12:50:38) David Reid: here's our philosophy here.
(07/27 12:50:54) David Reid: I come from teh console world, just launched Xbox 360
GameTap...
(07/27 12:51:07) David Reid: and I view GameTap much like a platform like an Xbox
(07/27 12:51:30) David Reid: and I view Uru Live as one of our critical exclsuive title
(07/27 12:51:41) David Reid: we can't get into too many details about the markaeting c
(07/27 12:52:08) David Reid: but I can promise you we have some very exciting plans
titles...
(07/27 12:52:32) David Reid: this holiday alongside the GameTap platform advertising
through the holiday...
(07/27 12:52:52) David Reid: and beyond. We know no one buys consoles without gre
else...
(07/27 12:53:10) David Reid: and we know for you and many others like you, GameTa
(07/27 12:53:24) David Reid: that brings you great critically acclaimed games you wil
(07/27 12:53:39) David Reid: we will be telling the world that story with the launch of
(07/27 12:53:41) Blake: I would also like to add a few points about URU Live and Gam
(07/27 12:53:57) Blake: when we built GameTap, we built it as a Broadband Network.
(07/27 12:54:09) Blake: and
(07/27 12:54:44) Blake: and just like a Network like TNT, Cartoon or TBS, we are loo
(07/27 12:55:27) Blake: You can think of URU Live as the launch of a pilot...
(07/27 12:55:57) Blake: with it's success we will be able to fund additional "seasons" o
(07/27 12:56:32) Blake: that's why your support will continue to be very importnat to t
(07/27 12:56:35) Rand: (the fact that the VP of marketing is actually answering questio
(07/27 12:56:52) David Reid waves
(07/27 12:56:55) Rand: time for just couple more
(07/27 12:56:58) DRCLVortmax1: Paul?
(07/27 12:57:03) randomos cheers
(07/27 12:57:21) Paul: my question been answered thanks!
(07/27 12:57:29) DRCLVortmax1: zam?
(07/27 12:57:31) zam: it was said uru live will be launched by the holidays, what does
same notion of what holidays means in Europe and in the US? For me holidays meant
meant this autumn?
(07/27 12:57:51) David Reid: sorry about any confusion there...
(07/27 12:58:03) David Reid: we do mean in time for the Christmas holiday.
(07/27 12:58:19) zam: thanks
(07/27 12:58:21) David Reid: next?
(07/27 12:58:23) DRCLVortmax1: Sorceress?
(07/27 12:58:41) Ivan: Christmas present: a year's subscription to Uru smile.gif
(07/27 12:58:50) Sorceress: With GameTap supporting older games, might we see old
(07/27 12:59:25) David Reid: we actually have some exciting news on that front.
(07/27 12:59:40) David Reid: for now, I'll say "yes" and you should know that in addit
today...
(07/27 13:00:23) David Reid: including Myst, Riven, Uru Ages Beyond Myst etc.
(07/27 13:00:34) David Reid: we will be adding more Cyan games in the near future...
(07/27 13:00:40) Jane: oh boy oh boy
(07/27 13:00:49) David Reid: we just might be holding an announcement for an impor
(07/27 13:00:57) Sorceress: Gosh!
(07/27 13:01:12) Sorceress: cheers
(07/27 13:01:17) David Reid: and I should also mention that while I personally am una
(07/27 13:01:44) David Reid: Trent and Ron will be attending for GameTap and I look
after the event!
(07/27 13:01:53) Trent waves
(07/27 13:02:10) DRCLVortmax1: I'd like to again thank Rand, Blake, David, Trent, a
today, and answering our questions!
(07/27 13:02:17) randomos cheers
(07/27 13:02:20) DRCLVortmax1: Let's hear it for Cyan and GameTap!!
(07/27 13:02:21) A.Lingo cheers.
(07/27 13:02:23) DRCLVortmax1 cheers
(07/27 13:02:28) Jane: thank you thank you thank you thank you
(07/27 13:02:29) Ivan: 3 cheers
(07/27 13:02:32) Jeruth: thank you all so much!! smile.gif
(07/27 13:02:36) David Reid claps his hands
(07/27 13:02:37) Blake claps his hands
(07/27 13:02:40) oldmanjob: will the Guild of Greeters service be used on Live
(07/27 13:02:44) LostOwl: Thanks so much!
(07/27 13:02:45) DRCLVortmax1: Sorry we couldn't get to all the questions, but time
(07/27 13:02:51) David Reid cheers
(07/27 13:02:54) Rand: Thanks everyone - thanks Vortmax - thanks GameTap and Tur
(07/27 13:02:56) Ivan: hip hip, hurrey!
(07/27 13:02:57) Rand cheers
(07/27 13:02:59) Cubkyle: Thank you for making our dreams come true!
(07/27 13:03:00) Blake does a dance
(07/27 13:03:09) randomos waves
(07/27 13:03:10) Ivan: thanks rand biggrin.gif
(07/27 13:03:12) Rand: Let's get this party started!
(07/27 13:03:13) DRCLVortmax1: And thanks to all of you for coming to this meeting
(07/27 13:03:15) Rand waves
(07/27 13:03:15) David Reid: thanks for having us and we are very excited about seein
(07/27 13:03:15) Jane: w00t!!!!!
(07/27 13:03:19) IanWatson: Thanks to Rand, and everyone from GameTap/Turner!
(07/27 13:03:34) Tofer: Thank you Rand, and everyone at Game Tap
(07/27 13:03:34) Tweek: Thanks guys gals and small llama's
(07/27 13:03:36) David Reid waves
(07/27 13:03:48) Rand waves
(07/27 13:03:52) Ivan: Can we mug people for caravan passes?
(07/27 13:03:59) Rand waves
(07/27 13:04:02) Zib Redlektab: thanks everyone!
(07/27 13:04:13) Trent waves
(07/27 13:04:14) DRCLVortmax1: I will try to get the chatlog up ASAP at the DRCL
(07/27 13:04:21) Rand: shout - now off to Mysterium preparations. smile.gif
(07/27 13:04:23) IanWatson: "Dream come true" only scratches the surface. biggrin.gi
(07/27 13:04:31) DRCLVortmax1: Good luck with Mysterium, Rand smile.gif
(07/27 13:04:36) Undercover Brother: Cheers for Vort.
(07/27 13:04:47) Ivan: Don't forget to say Cerebrally smile.gif
(07/27 13:04:57) Ivan: aww he left
(07/27 13:04:59) DRCLVortmax1: I'm off too. Check the DRCL site in about half an h
(07/27 13:05:03) randomos: cya all
(07/27 13:05:08) Sorceress: holy cow
(07/27 13:05:09) Stevecrox does a dance
(07/27 13:05:17) Sorceress: this is awesome
(07/27 13:05:18) Junee: Now we're ALL blessed!!!
(07/27 13:05:25) GingerDiva: thanks Vort smile.gif
(07/27 13:05:33) DRCLVortmax1: Thanks again everyone for coming!
(07/27 13:05:50) Cubkyle: I can't belive I made it through!
(07/27 13:05:58) zam: I wonder what was my signing up number for beta hmmmm
(07/27 13:05:58) Undercover Brother: What a great dya.
(07/27 13:06:22) Sorceress: and never thought my question would get THAT response
(07/27 13:06:43) Ivan: me too.
(07/27 13:07:03) Sorceress: maybe we'll see Latus after all smile.gif
(07/27 13:07:26) Sorceress: I think it was May 8 sut
(07/27 13:08:01) Mari': Yea, I have always wanted to play Latus and Real Myst
Meeting du soir avec Meeting du soir avec Eric L 16 septembre 2006 - Sujet: Contenu généré par les
Eric L 16 septembre Amarok ______________________ Je vais résumer ce meeting et m'en tenir aux se
2006 - Sujet:
chatlog. Pour ceux qui lisent l'anglais, il peuvent trouver la version originale sur Ce lie
Contenu
Traduction : Eric L brosse un tableau des ses activités: J'ai fait beaucoup des choses
généré par les depuis environ un an, y compris les aider à mettre en place ces lieux. Mon projet actu
utilsateurs
que les gens veulent pouvoir créer dans le monde d'Uru ! ° La création de tous l
arrêtée car les équipes travaillent très fort sur le démarrage officiel, mais mo
toutes vos idées. ° Nous avons intentionnellement laissé le terme vague de "Con
pour permettre au gens de nous amener une palette d'idées la plus grande que possib
Ages, mais pour tout, toutes les idées seront le bienvenues. Nous devrons en jeter pl
période de réflexion intense. Alors, dites-moi quelles choses vous avez imaginé
habits, des coupes de cheveux, des fournitures pour le Relto, nos propres Ages - bien s
à propos de la personnalisation de vos avatars et de pouvoir créer de nouveaux obj
sur nos rayons, plus de choses clickables - comme les cônes, une librairie dans le jeu
(poèmes, journaux, etc.), des endroits pour s'asseoir dans les quartiers, des choses qu
d'autres puissent jouer avec (puzzles ou labyrinthes), un Age ou des boutons permettra
... Eric L : Je vois ainsi Uru avec un grand potentiel. Mais je pense aussi à des amé
avatars, ils pourraient par exemple tomber, regarder votre KI si vous tapez /impatient !
vidéo), se filmer soi-même, créer ses propres texture (pour les livres par exempl
repeindre - se les échanger, un échangeur de données où les gens pourraient p
sons, etc ..) à l'aide leur KI en se connectant Eric L : OK ! Qui est pour pouvoir s'é
mains) => Presque tous sont d'accord ... ... D'autres choses à créer ? J'ai déjà : l
animations ... Chorus : les déplacements, un tapis volant pour le Relto, des animaux
décorations (mais interactives), d'autres objets interactifs, pouvoir utiliser l'imageur
(textures, saisons, végétation, etc.), un moyen de voler autour du Relto, des transp
que l'on devrait pouvoir faire avec les animaux de compagnie, les objets crées, les p
Les limites de chaque point sont évoquées, jusqu'où aller ??? comment distribue
un certain contrôle de ce qui serait apporté par les utilisateurs, par exemple une sor
du bien-fondé et de la qualité de ce qui est fourni. La suite est une discussion un p
chacun rêve un peu trop et ça part dans toutes les directions. Un peu normal, tout ay
des détails. Eric L aura certainement su en tirer ce qu'il faut, mais je ne trouve pas u
Summary of
Cyan/GameTap Guests: Rand Miller - CEO, Cyan Worlds Blake Lewin - VP of Product Development
Town Hall, 27 July Marketing, GameTap Trent Hershenson - Uru Marketing Lead, GameTap Ron Meiner
06
Beta Testing: <i>When wil Beta begin, and how can I get in?</i> David Reid: The Uru
week. A small group of explorers will initiallly be invited, and then additional groups w
order of beta testing volunteer sign ups. If you haven't signed up already, please do so
href="http://www.urulive.com">www.urulive.com</a>. <i>I signed up for the beta sev
more recently because of changes to my computer. Will this affect my chances of getti
think it will be based on your first signup. That will be in our list. <i>Will we have to h
play?</i> David Reid: No. Your ability to participate in the Beta will simply be based
Uru Live: <i>Will there be a free trial period for Uru Live?</i> David Reid: I want to
subscription based product, there will be a free experience as well. Many of you have s
Uru if it was free, and that once they tried it, they'd feel the call as well, so we're creati
to you to help generate the word of mouth in your own communities to get friends to tr
and Uru Live for the same monthly fee in the US?</i> David Reid: GameTap and Uru
per month subscription in the US. <i>Will Uru Live GameTap players need to go throu
Until Uru, or will they just start in the neighborhood?</i> Rand Miller: Without giving
a bit differently. <i>Can you give us a clue as to where we will start?</i> Rand Miller:
away when live starts?</i> Rand Miller: No new ages immediately, but we have some
launch is just to get things up and running again. <i>Are there any plans to make ages,
offline?</i> Rand Miller: No. We want to control everything! :) <i>Will Uru Live hav
others?</i> Rand Miller: Uru Live will be growing like Uru was supposed to, so it wil
"game" ages as we move out beyond launch. <i>How many people will be able to play
Rand: We'll let you know after beta! But that's obviously a high priority for us. <i>Wil
servers?</i> Blake Lewin: Right now, yes. Once we get through Beta, we will see if th
servers in local areas. <i>Will there be a noticable difference, graphically or otherwise
beginning?</i> Rand Miller: No differences graphically. We're working on performan
<i>It was said Uru Live will be launched by the holidays. It seems we don't have the sa
Europe and in the US. What does that mean?</i> David Reid: Sorry about any confusi
Christmas holiday.
The GameTap Partnership: <i>How can I join GameTap, and show that I'm joining for
not in the initial beta, we'd like to thank you for your loyal support of Uru. We are prov
you can sign up for GameTap now and received your first month free. A letter with the
href="http://www.urulive.com">www.urulive.com</a>. I know it's important to many
and Uru is heard, so we will be placing this offer on the site, and those who sign up the
GameTap to show support for Uru Live. <i>How can I show my support for Uru Live
David Reid: If you are already a GameTap subscriber, just <a href="http://www.uruliv
GreyDragon at Cyan know</a>, and we'll make sure your voice is counted among thos
support Cyan. <i>When should I join GameTap, to make sure they know I'm joining to
answer to that is
now. With the offer we are putting with Cyan's site, we will know right away how this
community, and we are looking forward to seeing your response! Blake Lewin: Your s
URU live audience is significant <i>Do you have a good estimate of what business vo
David Reid: Obviously we deeply believe in the power of the Uru Live community, an
because we love the game, but also because we see the opportunity to make GameTap
Uru Live which they will not find anywhere else. We know you are a strong communi
game to get behind. What we hope at GameTap is you will all channel that passion for
where not only do we see strong support for Uru Live, but also for our larger vision of
millions of gamers around the world. It's very important that you show that support for
leaders that this support can make a difference in the games industry. So just remembe
Cyan's site, we will know when you have signed up there as a GameTap member that i
<i>How will advertising be handled this time around? There seemed to be a distinct la
outside US countries.</i> David Reid: Here's our philosophy here: I come from the co
past holiday before coming to GameTap), and I view GameTap much like a platform l
Uru Live as one of our critical exclsuive titles that will drive our platform. We can't ge
campaign right now, but I can promise you we have some very exciting plans to marke
this holiday alongside the GameTap platform advertising we do today and will continu
know no one buys consoles without great new games they can't get anywhere else, and
you, GameTap can be that "console-esque" experience that brings you great critically a
We will be telling the world that story with the launch of Uru Live and more this holid
few points about URU Live and GameTap. When we built GameTap, we built it as a B
like TNT, Cartoon Network, or TBS, we are looing for great content to fill it. You can
and with its success we will be able to fund additional "seasons" of content. That's why
importnat to the sucesss of URU. Rand Miller: The fact that the VP of marketing is act
sign! <i>With GameTap supporting older games, might we see old Cyan games like C
have some exciting news on that front. For now, I'll say "yes", and you should know th
GameTap today (including Myst, Riven, Uru Ages Beyond Myst etc.), we will be addi
just might be holding an announcement for an important event this weekend.
International Support: <i>Will Uru Live be available internationally?</i> David Reid:
products will be available internationally. <i>How will international explorers sign up
to make the "free" URU Client available worldwide through URU Live. International u
for URU. URU Live in the US will be bundled with GameTap. <i>Will I get GameTap
and Uru Live for the same monthly fee internationally?</i> David Reid: We don't have
we launch GameTap in other countries, we will give all Uru Live subscribers the free G
Town Hall with Ron
Meiners (Randomos), (08/10 09:58:50) DRCLVortmax1: Hey Randomos!
CM for GameTap - (08/10 09:58:51) Greg: shorah
10 Aug 06 - Morning (08/10 09:59:00) Saruk: shorah
(08/10 09:59:01) CAGrayWolf: Shorah Eveyone!
(08/10 09:59:05) Sparrowhawk: Shorah
(08/10 09:59:09) Islander: Shorah
(08/10 09:59:13) Swimmery4 cheers without moving
(08/10 09:59:18) Boo'kie claps his hands
(08/10 09:59:26) Julia: Hi there
(08/10 09:59:34) Greg points to large pile of weapons that he threw into the garbae can
(08/10 09:59:35) randomos: wow this is a great turnout
(08/10 09:59:42) DRCLVortmax1: Let's all welcome Ron Meiners, URU Community
(08/10 09:59:55) randomos waves
(08/10 09:59:57) Saruk: Shorah Ron
(08/10 09:59:59) Boo'kie claps his hands
(08/10 09:59:59) Sparrowhawk claps her hands
(08/10 10:00:03) peni: welcome!
(08/10 10:00:05) Julia: Whoo hooo
(08/10 10:00:06) Greg: HI RON MEINERS, URU COMMUNITY MANAGER FOR G
(08/10 10:00:08) Imaroth: Welcome.
(08/10 10:00:16) Islander: welcome ;)
(08/10 10:00:16) Swimmery4 cheers
(08/10 10:00:25) randomos: it's great to be here... great to be back, isn't it?
(08/10 10:00:35) DRCLVortmax1: It's GREAT to have you back too :)
(08/10 10:00:49) Boo'kie cheers
(08/10 10:01:00) CAGrayWolf: G'morning Ron ... thnak you for joining us.
(08/10 10:01:12) randomos: thank you so much- it's been great to have such a warm w
(08/10 10:01:12) DRCLVortmax1: So Ron, why don't you fill everyone in ona bit of y
(08/10 10:01:47) randomos: OK- I began working with Uru and the community at Ubi
(08/10 10:01:54) DRCLVortmax1: Also: GrayWolf will be handling the queue this me
him with 'question'
(08/10 10:02:17) CAGrayWolf waves
(08/10 10:02:30) randomos: I had been working with communities online previously, a
(08/10 10:02:56) randomos: I felt then, as now, that the Uru community, and Cyan Wo
(08/10 10:03:15) randomos: and very important- a new way to gather and build commu
(08/10 10:03:55) randomos: and a whole new outlook on being together in a virtual sp
(08/10 10:04:18) randomos: baisis by this community... such tremendous creativity and
(08/10 10:04:46) randomos: So, working with the community during Beta and Prologu
(08/10 10:05:31) randomos: Beginning to put some really great ideas into place... then
little while.
(08/10 10:06:20) randomos: That was terrible for all of us that went through it. I was a
stayed together after that.
(08/10 10:07:05) randomos: Khatie and Aloys and I were the original Ubisoft team... w
D'ni and TPOTS and all
(08/10 10:07:40) randomos: I went from Ubisoft to There- and mostly hung out with S
There, lol
(08/10 10:08:21) randomos: When GameTap started their efforts to bring back Uru, Ar
working
(08/10 10:08:48) randomos: with them at the time as a consultant, pulled me in to help
two cents
(08/10 10:09:16) randomos: in the hopes of helping Uru succeed. GameTap decided th
(08/10 10:09:48) randomos: a dedicated person to work with the community, so I was
Manager.
(08/10 10:10:10) randomos: I think though, with the Uru community I mostly want to
(08/10 10:10:30) randomos: voice heard in GameTap- which hasn't been hard at all. I'v
(08/10 10:10:45) randomos: grateful at how highly the community is valued at GameT
(08/10 10:11:02) DRCLVortmax1: That's really great to hear
(08/10 10:11:03) randomos: They know this is the beginning of a beautiful friendship,
(08/10 10:11:27) randomos: Absolutely. I've been really impressed.
(08/10 10:11:52) DRCLVortmax1: So, do you have any questions to answer that were
(08/10 10:11:58) randomos: So that's about it for now! I'm really grateful to be here, an
(08/10 10:12:15) randomos: chance to see what we can all develope here.
(08/10 10:12:28) randomos: Yes, Wolfie sent me some questions I can start with
(08/10 10:13:15) randomos: the first one I have is: "What can Gametap do to help the o
(08/10 10:13:38) randomos: into trying UL and get them just as hooked on it as we are
(08/10 10:14:25) randomos: Answer: GameTap will be offering a free version of Uru L
introducing our friends to the Cavern.
(08/10 10:15:01) randomos: I'm not sure exactly what will be open to the free accounts
(08/10 10:15:26) randomos: that's my understanding now. So this will give us all a cha
(08/10 10:15:58) randomos: at least, I find it really hard to describe in words what's so
show it to new people.
(08/10 10:16:53) randomos: OK Second Question: This is the one you really all want t
do Beta?"
(08/10 10:17:30) randomos: Answer: This is mostly being determined by the engineeri
(08/10 10:17:54) randomos: limited numbers of people in soon, in order of Beta signup
(08/10 10:18:25) randomos: the testing is going, with the intention of creating ideal tes
(08/10 10:19:03) randomos: people as soon as we can, but the main goal is testing, and
the testing go faster.
(08/10 10:19:47) randomos: The next question follows on that: "What exactly does the
Christmas?
(08/10 10:20:24) randomos: Answer: Well, yes, lol.
(08/10 10:20:56) randomos: Answer: We're not sure, again, this will have to depend on
make sure
(08/10 10:21:51) randomos: that the servers will scale happily, and that we've addresse
as close to flawless as we can get it.
(08/10 10:22:24) randomos: This is expected to happen late this year, but the real deter
engineering work.
(08/10 10:22:53) randomos: I think it will be the Holiday Season because it will be a H
(08/10 10:23:17) randomos: Next question is: "Will we have hugs with no text on scre
(08/10 10:23:57) randomos: Answer: Right now we're focusing everything we have on
(08/10 10:24:59) randomos: We're not really looking at a lot of new features yet, and m
complicated aspects to it, in how it's implemented.
(08/10 10:25:27) randomos: So, it's known that this is important to people, but it's prob
(08/10 10:25:59) randomos: One thing to remember is that showing support for Cyan w
is not out yet,
(08/10 10:26:23) randomos: which makes signups now that much more meaningful... t
more
(08/10 10:26:42) randomos: funding is available for new engineers, and new features.
(08/10 10:27:13) randomos: have shown their support through these years... Cyan know
(08/10 10:27:49) randomos: and a footnote from me... I think hugs will come, before to
it were!
(08/10 10:28:05) DRCLVortmax1: I'd like to add that Cosmic Osmo and The Manhole
and surely that will be worth paying for until Live comes out! :)
(08/10 10:28:13) randomos: We're starting a new home, one that could be here for yea
(08/10 10:29:39) DRCLVortmax1: So are you ready to take some questions now, Ron?
(08/10 10:31:51) CAGrayWolf: Oh dear
(08/10 10:31:53) Saruk: poof
(08/10 10:32:03) Swimmery4: i dont think he's ready
(08/10 10:32:06) DRCLVortmax1: Okay everyone, just stay calm :)
(08/10 10:32:08) Greg: can i take that as a no
(08/10 10:32:16) CAGrayWolf starts to laugh
(08/10 10:32:16) A.Lingo: Greg, what did you do?
(08/10 10:32:29) Greg: Ummmm it wasnt me
(08/10 10:32:34) A.Lingo laughas
(08/10 10:32:40) DRCLVortmax1: Just to reiterate it: If you're in the US, signing up fo
Cyan.
(08/10 10:32:44) Greg points to the pile of weapons in the garbage can
(08/10 10:33:02) Julia rolls on the floor
(08/10 10:33:06) DRCLVortmax1: They have about 600 games, plus the GameTap TV
(08/10 10:33:11) Greg: plus liko was watching me the whole time
(08/10 10:33:20) Swimmery4: he wanted to get out before the shooting started again
(08/10 10:33:39) DRCLVortmax1: And with Cosmic Osmo and The Manhole coming
ends, you should have something worth paying for, even if you haven't found anything
(08/10 10:33:48) walt: is UU on gametap now?
(08/10 10:33:55) Greg: Did wolfie just sidestep away a lttle but?
(08/10 10:34:00) Greg: *bit
(08/10 10:34:07) DRCLVortmax1: No walt, but they do have Myst, Riven, Myst 3, an
(08/10 10:34:22) Saruk: I went ahead and joined when Live was first announced back
(08/10 10:34:24) DRCLVortmax1: And Uru Live will be there this "holiday season" so
(08/10 10:34:47) Saruk: I found several games my grandkids could play and learn from
(08/10 10:34:48) DRCLVortmax1: So yeah, head on over to www.urulive.com and sig
you haven't already!
(08/10 10:34:56) CAGrayWolf: Please remember to use the /shout command during th
(08/10 10:35:25) Julia live in Australia and notes someone has tied her hands behind h
(08/10 10:35:39) walt: I did that - does Cyan get "credit" id we sign up using that link?
(08/10 10:35:51) walt: If
(08/10 10:35:52) DRCLVortmax1: Yes!
(08/10 10:35:53) CAGrayWolf: Yes, walt
(08/10 10:36:03) Greg: I just adde you
(08/10 10:36:13) DRCLVortmax1: The big rush right now is that Turner is going throu
(08/10 10:36:14) Jane: Vort do you know if randomos is trying to come back?
(08/10 10:36:23) CAGrayWolf: You also get the first month free by using the UrU Liv
(08/10 10:36:32) Julia notes who is standing behind her....
(08/10 10:36:33) DRCLVortmax1: The more support we show for Cyan now, the more
(08/10 10:36:33) walt: Great. I did something right for a change <GRIN>
(08/10 10:36:40) DRCLVortmax1: Jane: I'm sure he is.
(08/10 10:36:53) Jane: :)
(08/10 10:37:03) Deg: Randomos is almost back... :) He's trying, folks.
(08/10 10:37:04) Greg: well he's back
(08/10 10:37:15) Swimmery4: if we signup for the uru support, and stay only for the fr
don't think i can pay for gametap right now
(08/10 10:37:17) CAGrayWolf: Thanks Deggers
(08/10 10:37:46) CAGrayWolf: Swimmery, hold that question for Ron. :)
(08/10 10:37:54) Swimmery4: Aight :)
(08/10 10:38:01) Saruk: We won't know what to do with a more staable Live... LOL
(08/10 10:38:10) Swimmery4: aight (forgot to shout last time)
(08/10 10:38:37) DRCLVortmax1: No kidding Saruk!
(08/10 10:38:42) CAGrayWolf: Swimmery, I added you to the queue
(08/10 10:38:49) Swimmery4: oh ty
(08/10 10:39:00) Swimmery4: just thought id ask if anyone knew
(08/10 10:39:10) Jane: no poofing? what will we do with ourselves?
(08/10 10:39:30) A.Lingo: /dance, perhaps?
(08/10 10:39:30) CAGrayWolf: I don't, but have wondered this last night when I signe
(08/10 10:39:53) Greg: He must not like us
(08/10 10:40:04) Greg: HE DOSENT LIKE ME!!!!!!!!!!!!!
(08/10 10:40:06) walt: BRB
(08/10 10:40:13) DRCLVortmax1: Well Greg, you ARE an assassin, after all :p
(08/10 10:40:20) Greg sobs
(08/10 10:40:23) Swimmery4 starts making armor while waiting, in case it gets violen
(08/10 10:40:23) Greg: Lol
(08/10 10:40:24) Deg: I'm talking to him on messenger now. He's trying as hard as he
can be rather dangerous, you know.
(08/10 10:40:33) Greg: I know
(08/10 10:40:37) CAGrayWolf: It worked great for me because I wasn't planning on su
free month it still works out the same.
(08/10 10:40:53) Greg: I just read about it in The Myst Reader
(08/10 10:40:55) CAGrayWolf: Thanks for the updates, Degger
(08/10 10:40:56) Greg: Wich i finnaly got
(08/10 10:40:56) Swimmery4: thats great!
(08/10 10:41:07) Greg: YAY
(08/10 10:41:12) Greg: I feel loved now
(08/10 10:41:13) DRCLVortmax1: YAAAY! He's back!
(08/10 10:41:14) CAGrayWolf: WB Ron
(08/10 10:41:17) randomos: whew! back now
(08/10 10:41:18) Swimmery4: he's back!! yay
(08/10 10:41:23) A.Lingo waves.
(08/10 10:41:26) DRCLVortmax1: So are you ready to take some questions now?
(08/10 10:41:28) randomos: ty! that was Trillian, alas
(08/10 10:41:42) randomos: one more preloaded one, that is important:
(08/10 10:42:09) randomos: Question: "Will there be a payment alternatived to Credit
(08/10 10:42:46) randomos: Answer: We're working on that... Theproblem is that the b
(08/10 10:43:22) randomos: division of Turner... so it's a major change even to add new
(08/10 10:43:32) randomos: that this is important and is working on it.
(08/10 10:43:49) randomos: Ooops, one more- sorry
(08/10 10:44:28) randomos: Question: "How will Uru Live and it's community integra
be a Cavern Action
(08/10 10:44:38) randomos: news segmenton GameTap TV?
(08/10 10:45:15) randomos: I think Uru Live and the Uru community will add a lot to
for them.
(08/10 10:45:39) randomos: and who knows? An Uru channel some day maybe? We're
(08/10 10:45:54) randomos: OK, that's it... first question?
(08/10 10:46:07) CAGrayWolf: Walt, you have a question?
(08/10 10:46:25) DRCLVortmax1: Walt is AFK at the moment, I believe.
(08/10 10:47:02) CAGrayWolf: alrighty then ... Vort, you have a question?
(08/10 10:47:16) walt: I'm back.
(08/10 10:47:37) CAGrayWolf: OK, Vort hold for a sec.
(08/10 10:47:41) DRCLVortmax1: Go ahead walt.
(08/10 10:48:28) walt: I was just wondering about the signup for gametap on the Uru L
up that way?
(08/10 10:49:04) randomos: yes, absolutely, and it's much appreciated. Next?
(08/10 10:49:09) CAGrayWolf: Vort, You have a question?
(08/10 10:49:11) DRCLVortmax1: Some of those who have signed up for GameTap h
Will they have to use their GameTap login for their avatar name in Uru Live, or will it
(08/10 10:50:37) randomos: I will have to double check this, but I'd guess that GameT
However,
(08/10 10:51:18) randomos: I believe we will be able to have more than one sub accou
avatar,
(08/10 10:51:35) DRCLVortmax1: Thanks
(08/10 10:52:07) randomos: or families can share an account- this is all still being wor
definitive. Next?
(08/10 10:52:16) CAGrayWolf: Swimmery, you have a question?
(08/10 10:52:21) Swimmery4: If someone were to sign up for GameTap through the U
that they don't start paying for it), would it still show the same support as continuing to
for GameTap right now.
(08/10 10:53:45) randomos: Well, all of those numbers will be tracked, and the cancell
important to do what you can, and appreciated.
(08/10 10:54:28) Swimmery4: ty
(08/10 10:55:11) randomos: Of course, there's a financial piece to it too... we do have t
(08/10 10:55:31) randomos: bit helps. So does telling friends, lol. Next?
(08/10 10:55:36) CAGrayWolf: FordPerfect, you have a question?
(08/10 10:55:58) Ford Prefect: I know it's early yet, but can you give us some idea how
(08/10 10:56:44) randomos: Well, my understanding is it's going well. But I'm not dire
(08/10 10:56:58) randomos: But they've seemed pretty happy lately! Next?
(08/10 10:57:05) CAGrayWolf: Islander, you have a question?
(08/10 10:57:09) Islander: If cavern names will be the same as GameTap names, what
don't sign up to GameTap, but just UL? In fact, what will the whole process be like for
(08/10 10:58:06) randomos: Good question, and this is still being worked out. I think t
(08/10 10:58:36) randomos: there are or will be international participants in the Beta, w
details. Nex?
(08/10 10:58:41) CAGrayWolf: Walt, you have another question?
(08/10 10:58:43) Islander: Cheers ;)
(08/10 10:58:56) walt: will people have to buy the boxed version of the game, in addit
(08/10 10:59:46) randomos: My understanding is that Uru Live will be part of the Gam
download with subscription. And
(08/10 10:59:59) randomos: there will be a free trial version too. Next?
(08/10 11:00:04) CAGrayWolf: Ron, will GameTap be offering at some point subscrip
payment plans?
(08/10 11:01:11) randomos: I can't answer this for certain yet, but we are working on i
so there's a fair
(08/10 11:01:38) randomos: amount yet to be worked out, but GameTap is listening to
get heard.
(08/10 11:01:53) randomos: So, I'm confident it will happen. Next?
(08/10 11:01:55) DRCLVortmax1: We'd like to thank Ron Meiners for being at the me
back, randomos! :)
(08/10 11:02:02) CAGrayWolf claps his hands
(08/10 11:02:06) DRCLVortmax1 cheers
(08/10 11:02:13) Saruk claps his hands
(08/10 11:02:17) Greg claps his hands
(08/10 11:02:22) DRCLVortmax1: And thanks to all of you for coming this morning
(08/10 11:02:23) Islander claps his hands
(08/10 11:02:26) randomos: It's great to be back, under such exciting circumstances! T
(08/10 11:02:26) Greg cheers
(08/10 11:02:28) walt: Welcom back, Randomos!!!!!
(08/10 11:02:31) Sparrowhawk claps her hands
(08/10 11:02:31) Julia cheers
(08/10 11:02:33) Greg woohoos
(08/10 11:02:34) CAGrayWolf: Ron will be back for a second meeting this eveing.
(08/10 11:02:36) Ural claps his hands
(08/10 11:02:40) randomos: It's pretty amazing, isn't it?
NOTE: The meeting officially ended here, but Ron stuck around for a while to chat wi
(08/10 11:02:43) Swimmery4: if the meeting's over, can we celebrate with movements
(08/10 11:02:49) Greg: Lol
(08/10 11:02:53) DRCLVortmax1: Sure Swimmery :D
(08/10 11:02:54) CAGrayWolf does a dance
(08/10 11:02:55) Sparrowhawk cheers
(08/10 11:02:57) Swimmery4 cheers
(08/10 11:03:03) CAGrayWolf cheers
(08/10 11:03:06) Julia cheers
(08/10 11:03:06) Islander does a dance
(08/10 11:03:10) walt cheers
(08/10 11:03:22) Greg runs around to losen leg muscels
(08/10 11:03:38) CAGrayWolf: Thank you again, Ron! So great to have you back with
(08/10 11:03:44) DRCLVortmax1: Stay tuned to the DRCL site at www.mystembassy
meeting!
(08/10 11:04:00) Islander: cheers Ron ;)
(08/10 11:04:08) randomos: It's really something isnt' it? I'm here to do all I can to help
(08/10 11:04:09) DRCLVortmax1: Yeah, welcome home, Ron
(08/10 11:04:27) randomos: great to be back, :-)
(08/10 11:04:31) A.Lingo claps.
(08/10 11:04:55) randomos: I'm still, honeslty... in a daze almost. Who would have tho
(08/10 11:05:14) randomos: It's all coming together really well
(08/10 11:05:23) Swimmery4: it is somewhat of a miracle
(08/10 11:05:28) DRCLVortmax1: So true. I wouldn't have believed this, two years ag
(08/10 11:05:36) randomos: I know, it's really true
(08/10 11:05:59) randomos: I find I appreciate it even more now...
(08/10 11:06:03) Saruk: I stuck around 'cause I thought it'd be back someday
(08/10 11:06:09) DRCLVortmax1: Until Uru was a minor miracle itself.
(08/10 11:06:09) Sparrowhawk (I'm on the surface, be back in a minute):
(08/10 11:06:16) randomos: really drink in every scene
(08/10 11:06:25) randomos: yes, very true- a very important one tho
(08/10 11:06:31) Julia: Some dreams just won't give up
(08/10 11:06:46) randomos: the community support has meant a lot to the powers that
(08/10 11:06:53) DRCLVortmax1: And now, the Cavern is full of life again! Hard to b
(08/10 11:06:56) Islander: too true, Jane
(08/10 11:06:58) walt: Uru fans are a stubborn lot - we won't let it go away again!
(08/10 11:06:58) randomos: which is impressive
(08/10 11:07:27) DRCLVortmax1: I've been really impressed with Turner so far. One
megacorporation like Time Warner
(08/10 11:07:40) Swimmery4: "perhaps the ending has not yet been written.." that's ce
(08/10 11:07:50) Imaroth: In that, I agree.
(08/10 11:07:53) CAGrayWolf: They do seem to be a more people compnay.
(08/10 11:07:59) randomos: I agree... they really are good people, and committed to C
(08/10 11:08:20) randomos: They really want to do it well
(08/10 11:08:45) Jane: and could I say--I initially had a little trouble getting GameTap
*awesome*
(08/10 11:08:50) DRCLVortmax1: It's nice to see that they're willing to commit to this
(08/10 11:08:52) randomos: I think too, they are really excited by the long-term potent
in three years?
(08/10 11:09:04) DRCLVortmax1: Oh yeah Jane, GameTap support has been really in
(08/10 11:09:06) Swimmery4: it will be hard to imagine
(08/10 11:09:24) Imaroth: Still, there's the thing with lag, here and there.
(08/10 11:09:24) DRCLVortmax1: Heh, I'm trying to imagine what it'll be like in 10 y
(08/10 11:09:27) randomos: I mean, if Cyan has a chance to make new content consist
(08/10 11:09:36) randomos: LOL yup!
(08/10 11:09:40) Jane: lol Imaroth
(08/10 11:10:07) randomos: I think that's one of the main targets of the Beta
(08/10 11:10:12) Jane: maybe the ending will *never* be written :)
(08/10 11:10:14) randomos: wish them good hunting, lol
(08/10 11:10:27) walt: I'm glad to see the price, too. Back in 2003 we were talking abo
(08/10 11:10:36) Imaroth: It's already quite amazing how they can biuld such worlds a
however, might be a solution for the lag.
(08/10 11:10:57) Swimmery4: won't we have problems with the story if it runs so long
(08/10 11:11:01) CAGrayWolf: squash squash squashing those bugs
(08/10 11:11:13) randomos: I have been impressed with GameTap- fun stuff. I hope I/
tho
(08/10 11:11:33) randomos: *part
(08/10 11:11:40) randomos: though party works well too
(08/10 11:11:51) Eleri: *nodnod*
(08/10 11:11:53) CAGrayWolf: party works as well, Ron.
(08/10 11:11:59) DRCLVortmax1: Yeah, don't we party all the time?
(08/10 11:12:02) CAGrayWolf: ?lol
(08/10 11:12:11) CAGrayWolf starts to laugh
(08/10 11:12:21) Swimmery4: every day in uru is a party!!
(08/10 11:12:32) randomos: I think that's a question more for GreyDragon or one of th
(08/10 11:12:42) Imaroth: Well, even that has it's sideeffects.. I'm more one for explor
(08/10 11:12:51) Imaroth: It's kind of disturbing, at times.
(08/10 11:12:56) Swimmery4: well i'll try to be there when i can ask that
(08/10 11:12:59) randomos: I'm not really as aware of all that is plannied, and how it w
(08/10 11:13:19) DRCLVortmax1: Ah, but things ARE planned, and that's a vast impr
(08/10 11:13:28) randomos: oh, yes!
(08/10 11:13:36) randomos: that much I know, lol
(08/10 11:13:39) Swimmery4: maybe we will run into the stranger
(08/10 11:13:45) DRCLVortmax1: And remember, go sign up for GameTap if you can
(08/10 11:14:09) Imaroth: I hope the strnager remains a mystery, it is, after all, Myst's
(08/10 11:14:13) randomos: LOL right! It's really for a great cause
(08/10 11:14:15) Imaroth: *stranger
(08/10 11:14:17) Jane: I've been impressed with GT--it's worth it!
(08/10 11:14:17) Swimmery4: yeah
(08/10 11:14:36) Swimmery4: well maybe he can be cloaked
(08/10 11:14:49) Eleri: is this your first time in cavern since Prologue?
(08/10 11:14:50) Swimmery4: like invisible
(08/10 11:15:07) Imaroth: Still, he, or she, I'd rather not find out, it's the hidden identit
(08/10 11:15:25) Eleri: wait...no, you were at the thusday TH
(08/10 11:15:34) CAGrayWolf starts to laugh
(08/10 11:15:38) Swimmery4: maybe it's not even a human or D'ni
(08/10 11:15:40) randomos: oh, me? No I've been around a little
(08/10 11:16:06) Imaroth: Speaking of which, the stranger appearing in Uru.. how old
(08/10 11:16:33) Swimmery4: i think he's a few hundred years old from myst to myst 5
(08/10 11:16:46) Imaroth: Atrus was about 250, in Myst 5, correct?
(08/10 11:16:57) Swimmery4: i think so
(08/10 11:17:21) DRCLVortmax1: Myst was set 150200 years ago I think
(08/10 11:17:22) Imaroth: Still, no one knows how young or old the stranger was on M
(08/10 11:17:28) DRCLVortmax1: *150-200
(08/10 11:17:52) Swimmery4: there is that too
(08/10 11:18:15) Imaroth: At least some of us know how the star fissure appeared.. tha
(08/10 11:18:24) DRCLVortmax1: And the Fall of D'ni was something like 300-400 y
(08/10 11:18:25) Swimmery4: maybe he lived in the fissure until the myst book fell, so
(08/10 11:19:05) Swimmery4: i dont think its that long, maybe 200-300
(08/10 11:19:17) Imaroth: currently reading the myst reader, it does explain a bit abou
to see it all back in here
(08/10 11:19:33) Swimmery4: yeah, if you want to know the backstory, pick up the my
(08/10 11:19:43) Swimmery4: great book
(08/10 11:19:51) Imaroth: I have one question though, about a certain structure here in
(08/10 11:19:57) walt: where's Doctor Watson when you need him?
(08/10 11:20:03) Swimmery4: lol
(08/10 11:20:18) randomos: it will be interesting to see if the greater popularity of MM
(08/10 11:20:21) Imaroth: Is there any way to reach Kerath's Arch in the near future? I
(08/10 11:20:22) CAGrayWolf: I thought we had already found dates to confirm when
(08/10 11:20:52) randomos: I'm just as curious, lol
(08/10 11:20:58) Swimmery4: if you meet an admin on a private shard, they might brin
(08/10 11:21:03) DRCLVortmax1: There's an interesting topic about that on the DRCs
Uru had to fail because of issues back then, so that it could live now.
(08/10 11:21:06) walt: Yes, Imartoh, but it's not "legal"
(08/10 11:21:32) Imaroth: I know, but that structure is weirdly enough one of the thing
(08/10 11:21:46) Imaroth: Besides, I was asking for a link to it when Uru gets expande
(08/10 11:21:47) DRCLVortmax1: Imartoh, if you do an offline installation, and apply
:)
(08/10 11:21:47) randomos: It's ... amazing... how much more "right" it feels now... an
(08/10 11:21:48) Swimmery4: anyone else remember sitting on the arch with an admin
(08/10 11:22:21) Imaroth: You've been there??
(08/10 11:22:25) Imaroth: What was it like?
(08/10 11:22:27) DRCLVortmax1: Yeah, I'm really pleased with the GameTap partner
(08/10 11:22:28) Swimmery4: like teledahn?
(08/10 11:22:29) Imaroth: T-T
(08/10 11:22:37) Swimmery4: bery low textured lol
(08/10 11:22:55) CAGrayWolf: I do recall, back during the first beta ... that Cyan had
the game version and that they felt it was to early yet.
(08/10 11:23:03) Imaroth: I have about, twenty shots of that structure alone..
(08/10 11:23:50) CAGrayWolf hands Swimmery more berries to increase the desired t
(08/10 11:25:04) Imaroth: Why do I have the feeling most of the people standing here
(08/10 11:25:04) Bennie: is it too late to ask a question ?
(08/10 11:25:23) Swimmery4: well, i gotta go because A) im scared that the guns will
(08/10 11:25:25) DRCLVortmax1: I'd go ahead Bennie. Randomos will answer, or not
(08/10 11:25:45) CAGrayWolf: I think I'm still here.
(08/10 11:25:45) randomos: sure
(08/10 11:25:55) Imaroth: He was just playing pacman on his KI, it seems.
(08/10 11:25:57) DRCLVortmax1: See ya Swimmery
(08/10 11:26:11) randomos: GameTap meets Ki
(08/10 11:26:13) Swimmery4: bye all, great meeting, thanks all speakers
(08/10 11:26:23) randomos: thanks, seeya!
(08/10 11:26:23) CAGrayWolf: bye Swimmery
(08/10 11:27:05) Imaroth: I've been thinking about something, though.. I'll ask it after
(08/10 11:28:01) randomos: Imaroth maybe you can just go ahead
(08/10 11:28:03) CAGrayWolf: BrB
(08/10 11:28:09) Imaroth: Maybe I should..
(08/10 11:28:13) Imaroth: Anyways
(08/10 11:28:14) randomos: I will answer both if I can
(08/10 11:29:06) Imaroth: Is there already some sort of collectors stuff that people get
stuff about the D'ni, its story, background story, etc?
(08/10 11:29:09) randomos: golly it's gorgeous in here isnt' it? Never get tired of looki
(08/10 11:29:40) randomos: I don't think so, not yet, but that's a great idea
(08/10 11:29:48) Imaroth: As in magazines or something, journals of other explorers, e
(08/10 11:29:57) randomos: I'll forward that along, and see if we can do somthing coo
(08/10 11:30:00) Imaroth: I'd be really interested in it.
(08/10 11:30:12) Imaroth: Hope so, I'd be the first to subscribe.
(08/10 11:30:15) Imaroth: <_<
(08/10 11:30:15) randomos: if Cyan's working on something- and they may be, but I d
(08/10 11:30:26) DRCLVortmax1: Heh, "D'ni Monthly" magazine appearing on your o
(08/10 11:30:56) Imaroth: Well, it should help them as well, people can read more abo
that way and concentrate on the games.
(08/10 11:31:22) Imaroth: And with the help of people who read it, they can expand, e
(08/10 11:31:37) randomos: yes- and there will be lots of new people coming in too
(08/10 11:31:59) Imaroth: that as well, it's another way to advertise Uru.
(08/10 11:32:05) Imaroth: Instead of only digital.
(08/10 11:32:15) walt: I have to put in a plug for The Lyst here....
(08/10 11:33:28) randomos: Presumably, the community will be growing a lot in a littl
help a lot
(08/10 11:33:32) Deg: The Great Tree and D'ni Explorers Guild are working on a serie
Restoration (from 2002 onwards), but that's so far just a digital project.
(08/10 11:33:58) Greg: BOOM
(08/10 11:34:00) DRCLVortmax1: I'm really hoping we'll get a boost from the built-in
(08/10 11:34:07) Imaroth: Well, most of us will support anything the community has t
(08/10 11:34:27) randomos: yes, I'm curious about that too Vort- how much they will c
(08/10 11:35:13) randomos: well, GameTap does see Uru Live as a jewel in the crown
added to consistently
(08/10 11:35:29) Deg: I think the in-cavern news channel on GameTap sounds cool an
(08/10 11:35:30) randomos: it is exciting- an evolving story
(08/10 11:36:02) randomos: I don't see why not- this community is clearly creative eno
(08/10 11:36:05) walt: I'm not that familiar with GT - don't they feature mostly "shoote
you think?
(08/10 11:36:24) DRCLVortmax1: They have all kinds of games, walt.
(08/10 11:36:43) randomos: GameTap has almost 600 titles from Carmen Diego to Sp
(08/10 11:36:43) DRCLVortmax1: Really covering just about any genre you want.
(08/10 11:37:08) randomos: I have been impressed to see some old faves- they're addin
too
(08/10 11:37:10) walt: I'll have to DL the software - I signed up but didn't go further th
(08/10 11:37:19) DRCLVortmax1: The ONE thing I wish they could pick up would be
go of the rights :p
(08/10 11:37:20) Imaroth: Well, I believe I ran out of questions, somehow.
(08/10 11:37:29) CAGrayWolf: I looked through all the games on GT and was quite im
with.
(08/10 11:37:52) walt: LOL I still enjoy the old Infocom text adventures!
(08/10 11:37:54) randomos: I'm really grateful, lol- I mean, it really is a good value
(08/10 11:37:59) Imaroth: Zork, huh?
(08/10 11:38:00) CAGrayWolf: and more will be added over time.
(08/10 11:38:08) randomos: and Uru Live too? very cool.
(08/10 11:38:14) walt: ork, and the original ADVENT....
(08/10 11:38:18) walt: ork
(08/10 11:38:25) Imaroth: *zork :p
(08/10 11:38:28) DRCLVortmax1: They add several games every week
(08/10 11:38:29) walt: Zork!
(08/10 11:38:37) Imaroth: yes!
(08/10 11:38:39) Imaroth: xD
(08/10 11:38:43) randomos: I can go back to playing Worms, lol
(08/10 11:39:11) Imaroth pokes Julia 'Ask something '
(08/10 11:39:44) randomos: I'm not sure- Deg that would be great
(08/10 11:39:56) randomos: OK, I should probably head out
(08/10 11:39:57) CAGrayWolf: Am I still here?
(08/10 11:40:05) DRCLVortmax1: Awww, bye randomos!
(08/10 11:40:12) walt: I think this has been asked, but are there any plans for a Linux v
(08/10 11:40:21) Imaroth: Later, randomos.
(08/10 11:40:24) CAGrayWolf: Bye Ron, and thank you again.
(08/10 11:40:27) randomos: thanks again for all the support folks, and for being here w
(08/10 11:40:32) randomos: will see you soon
(08/10 11:40:37) walt: Thanks, Ron
(08/10 11:40:43) Imaroth: Thanks for answering them.
(08/10 11:40:56) Imaroth: and for the forwarding :p
(08/10 11:41:03) CAGrayWolf: See you tonight Ron ... though I'll be about 30 minutes
(08/10 11:41:16) Julia: that poke froze me, Imaroth
(08/10 11:41:26) Imaroth: My apologies, Julia.
(08/10 11:41:28) Imaroth: >_<
ANNOUNCMENT: Shorah, Explorers! We are pleased to announce a special discussion meeting hosted by
User Generated EricL from New Products Group at Turner assigned exclusively to GameTap/Uru Live
Content w/ GameTap Researching User Generated Content </I>. The format for this meeting will be somew
EricL - Town Hall NOT</I> be any specific questions answered, but will ask what you, the explorers, wa
Meeting
meeting where you all can make suggestions and answer questions asked of you. The n
is that we ask that all attending explorers and guests to please <I>
STAND</I> during the meeting. We also ask that you do not use your KI if you can av
and all methods to ensure a "<I>
stable</I>" environment for all attending and to avoid any crashing or vanishing of exp
understanding and cooperation in this. Saturday 16 September 2006 Topic: Researchin
New Products Group at Turner assigned exclusively to GameTap/Uru Live. Location:
10am and 9:30pm-10:30pm Cavern Time (US MDT; GMT-6)
Chatlog - Meeting
with the DRC - 8 (11/08 14:57:03) Eleri: Shorah, Marie! It's been a while!
November 2006 (11/08 14:57:08) Marie Sutherland waves
(11/08 14:57:17) Vortmax waves
(11/08 14:57:32) CAGrayWolf: Shorah Marie
(11/08 14:57:44) Marie Sutherland: so many duties, so little time
(11/08 14:57:54) CAGrayWolf: Know that feeling
(11/08 14:57:59) Eleri: running frantic, hmm?
(11/08 14:58:13) Marie Sutherland: pretty much, yes.
(11/08 14:58:23) Marie Sutherland: But such is life. How are things with you all?
(11/08 14:58:41) Eleri: goodgood.
(11/08 14:59:06) Marie Sutherland: I believe Kodama will be coming. Engberg is on th
(11/08 14:59:31) Vortmax: Dr. Kodama is always good for a laugh. :)
(11/08 15:00:08) Eleri: don't let him hear you say that ;) You'll blow his cover
(11/08 15:01:04) CAGrayWolf: Shorah Dr Kodama
(11/08 15:01:08) Vortmax: Greetings
(11/08 15:01:09) Dr. Kodama: hello
(11/08 15:01:33) Eleri: Hihi!
(11/08 15:02:07) Vortmax: Sooooo.... Where to start?
(11/08 15:02:27) Eleri: yer stuck with the five of us for another 6 months :)
(11/08 15:03:04) Dr. Kodama: I suppose we are.
(11/08 15:03:04) Vortmax: I guess first I'd like to know if you have any news for us, th
(11/08 15:03:15) Marie Sutherland: I see that. No complaints from me. You all did a g
given.
(11/08 15:03:55) Dr. Kodama: Then lets get on with the future.
(11/08 15:04:28) Dr. Kodama: Marie are you leading this or am I?
(11/08 15:04:47) Marie Sutherland: Some kind of official announcement? No. We don
(11/08 15:05:07) Marie Sutherland: At least not at this time.
(11/08 15:05:14) Dr. Kodama: Then we're done?
(11/08 15:05:20) CAGrayWolf starts to laugh
(11/08 15:05:26) Vortmax laughs
(11/08 15:05:29) Marie Sutherland: I do have other things to discuss, though, if you'd l
(11/08 15:05:29) Vortmax: What did I say? :P
(11/08 15:05:39) CAGrayWolf: I would
(11/08 15:05:42) Vortmax nods his head
(11/08 15:05:46) Dr. Kodama: Very good.
(11/08 15:06:17) Marie Sutherland: I've been trying to keep up with the forums, even w
discussions.
(11/08 15:06:47) Eleri: it's been semi organized chaos, as usual
(11/08 15:07:15) CAGrayWolf: I have a hard time keeping up ... and I have the time.
(11/08 15:07:33) Marie Sutherland: I've seen that some folks want to lock the liaisons
between the DRC and the explorers.
(11/08 15:07:58) Marie Sutherland: Personally, I don't agree with that idea.
(11/08 15:08:10) CAGrayWolf claps his hands
(11/08 15:08:24) Vortmax: Are you saying you'd like to see us continue working with
(11/08 15:08:28) Eleri: I figured, we'll end up going where we're needed
(11/08 15:08:59) Marie Sutherland: I think of the liaisons' job as "information dissemi
DRC, even though we are the ones that initially asked for you.
(11/08 15:09:29) Marie Sutherland: I see the liaisons as helping people who have infor
that information.
(11/08 15:09:40) Marie Sutherland: The town halls are a great example.
(11/08 15:09:54) Vortmax: So really, a more general information-facilitation job (for l
(11/08 15:10:01) Marie Sutherland: The town halls haven't solely been with the DRC.
(11/08 15:10:23) Marie Sutherland: The upcoming Town Hall with the Great Tree folk
(11/08 15:10:33) Vortmax nods his head
(11/08 15:10:53) Marie Sutherland: In that case, the information that they have that pe
Tree members themselves.
(11/08 15:10:54) CAGrayWolf: We have semi-discussed having TH with groups that a
The Great Tree. How do you feel about this?
(11/08 15:11:03) Marie Sutherland: I don't have a problem with that continuing in the
(11/08 15:11:07) Marie Sutherland: Comments?
(11/08 15:11:27) CAGrayWolf: Sorry, you just answered that. *blush*
(11/08 15:11:38) Eleri: I think that'll work just fine. If groups know they can come to u
(11/08 15:11:44) Vortmax: I like this. That way we're open to everyone, regardless of
(11/08 15:12:01) CAGrayWolf: Exactly my feelings as well.
(11/08 15:12:23) Eleri: hmm. Maybe wee need to be known as Cavern Liaisons then
(11/08 15:12:44) CAGrayWolf: That would probably be less confusing.
(11/08 15:12:44) Vortmax: Tweek is on his way
(11/08 15:12:50) Eleri: so people don't keep trying to pin us down.
(11/08 15:12:53) Marie Sutherland: I think we're all on the same page, then.
(11/08 15:13:10) Marie Sutherland: That isn't a bad idea, Eleri.
(11/08 15:13:16) Vortmax: I like that too
(11/08 15:13:24) CAGrayWolf: Agreed
(11/08 15:13:30) Eleri: not that I mind being a DRC pipeline, but that way were're not
(11/08 15:14:13) Eleri: that should probably come as an official sort of announcement
(11/08 15:14:24) Marie Sutherland: Helping us spread information around the Cavern
hosting the Town halls for now)
(11/08 15:14:38) Dr. Kodama: We'll have to think about that one.
(11/08 15:14:48) Dr. Kodama: I don't know about the name change.
(11/08 15:15:19) Eleri: you guys percolate it on your end. no sense rushing in
(11/08 15:15:40) Eleri: speaking of spread of information...
(11/08 15:15:43) Marie Sutherland: Agreed. We'll discuss it further.
(11/08 15:15:51) CAGrayWolf: I just feel better that we have a clearer idea of what to
(11/08 15:16:22) Eleri: we should probably touch on the Great Tree issue. Since it look
though misinformation there...
(11/08 15:16:43) Dr. Kodama: What now?
(11/08 15:17:07) CAGrayWolf: Apparently (rumor) the DRC burned their jackets.
(11/08 15:17:25) CAGrayWolf: Shorah Tweek
(11/08 15:17:33) Vortmax: It's come out that it was a hoax though
(11/08 15:17:35) Eleri: which they now know was a hoax, but somone they trusted pas
(11/08 15:17:42) Dr. Kodama: Who?
(11/08 15:17:49) Eleri: no idea
(11/08 15:17:56) Marie Sutherland: I saw it. I'm not sure who started the rumor, but it
response was appropriate.
(11/08 15:18:04) Dr. Kodama: Well we can't control everything that is said anyway.
(11/08 15:18:12) Eleri: and I betcha they won't be trusting them anymore.
(11/08 15:18:13) CAGrayWolf: Astar would not release his sourse ... which I can unde
(11/08 15:18:13) Dr. Kodama: So be it. There are liars in the world.
(11/08 15:18:17) Tweek: my appologise, I had some trouble getting down here.
(11/08 15:18:24) Marie Sutherland: It was bound to be discovered to be hoax soon eno
(11/08 15:18:33) Eleri: mostly, it bugs me that someoone would be trying to fan old fla
(11/08 15:18:36) Marie Sutherland: Hello, Tweek.
(11/08 15:18:36) Dr. Kodama: I'm sure there will be more lies in the future.
(11/08 15:18:42) Dr. Kodama: Tweek...
(11/08 15:18:49) Tweek: hi
(11/08 15:18:53) CAGrayWolf: This is true
(11/08 15:18:54) Vortmax: Right, we're worried this is a sign that perhaps more will be
(11/08 15:19:00) Dr. Kodama: I'm sure they will.
(11/08 15:19:02) Vortmax: It's something you should be aware of, if nothing else.
(11/08 15:19:14) CAGrayWolf: unfortunately ... along with mis-conception and mis-u
(11/08 15:19:33) Dr. Kodama: Not everyone is a friend of the DRC. I'm fine with that.
(11/08 15:20:15) Eleri: as far as I can tell, the GT people are ready to start anew. Thing
beliefs that may not fit
(11/08 15:20:25) Marie Sutherland: Shall we move on to something more positive?
(11/08 15:20:29) CAGrayWolf: I would like to ask ... will the DRC be available for an
(11/08 15:20:49) Vortmax: Yes, we'd like at least one, if possible
(11/08 15:21:17) CAGrayWolf: Perhaps along the lines of touching base and what you
(11/08 15:21:18) Eleri: just so pople don't fret you've been packed off by Bahro
(11/08 15:21:38) Marie Sutherland: Yes. We would like one more to discuss the upcom
(11/08 15:21:42) CAGrayWolf: and/or any updates.
(11/08 15:21:56) Eleri: that'll be an exciting one
(11/08 15:21:58) Marie Sutherland: WE're not sure of the exact timing, with our curren
(11/08 15:22:01) CAGrayWolf: Agreed
(11/08 15:22:22) Dr. Kodama: Not this month.
(11/08 15:22:25) Vortmax: And, of course, time is short for everyone right now
(11/08 15:22:37) Marie Sutherland: My best estimate is that it would be sometime duri
(11/08 15:22:39) CAGrayWolf: How about we work on TH schedules and then submit
know what works best for you all.
(11/08 15:22:52) Marie Sutherland: We'll provide a more specific time frame as soon a
(11/08 15:23:11) CAGrayWolf: Ok, first part of Dec
(11/08 15:23:12) Vortmax: Okay, first week of December should be good. Right befor
(11/08 15:23:18) Marie Sutherland: Which brings me to my next point, actually.
(11/08 15:24:05) Marie Sutherland: There are changes coming to the Cavern, as you're
(11/08 15:24:36) CAGrayWolf: In the mean time, I would like to focus some attention
life ... like TGT. I feel this will help newer explorers get accustomed to these people/gr
(11/08 15:24:49) Tweek: Changes?
(11/08 15:25:04) CAGrayWolf: *perk*
(11/08 15:25:04) Tweek: good idea wolfie.
(11/08 15:25:14) Marie Sutherland: Those changes may require the liaison's role to cha
(11/08 15:25:31) Eleri: just warn us in advance?
(11/08 15:25:49) Marie Sutherland: For example, Laxman is working on the lattice as
(11/08 15:26:09) Dr. Kodama: Working a.k.a. destroying
(11/08 15:26:13) Tweek: lol
(11/08 15:26:15) CAGrayWolf starts to laugh
(11/08 15:26:24) Eleri: Laxman and his Lattice
(11/08 15:26:24) Vortmax: Hey, sometimes you have to do a format and reinstall. :D
(11/08 15:26:42) Dr. Kodama: We're expecting problems with it.
(11/08 15:27:13) Eleri: nothing like upgradind hardwaare you don't know quite how it
(11/08 15:27:17) Marie Sutherland: Some of us are hoping for the best but preparing fo
(11/08 15:27:26) Vortmax: Any idea what kind of problems?
(11/08 15:28:16) Dr. Kodama: If we're not able to send messages via the KI, we may d
(11/08 15:28:23) Vortmax nods his head
(11/08 15:28:25) Dr. Kodama: That's the bottom line.
(11/08 15:28:30) Eleri: not a problem
(11/08 15:28:33) Dr. Kodama: And I would plan on it - but I"m a pessimist.
(11/08 15:28:50) Tweek: I'm just plain grumpy
(11/08 15:28:52) Vortmax: Always prepare for the worst. It's just a smart move.
(11/08 15:29:04) Tweek: Guild of Messengers it is then ;)
(11/08 15:29:24) Dr. Kodama: Perhaps more than you think eventually.
(11/08 15:29:55) Dr. Kodama: It won't hurt to begin see the future, somewhat distant,
(11/08 15:30:29) Vortmax: Well, you know, we've heard rumors that destruction is com
already getting us thinking.
(11/08 15:30:37) CAGrayWolf: Won't we need a special KI for bulk messaging or can
(11/08 15:30:47) Dr. Kodama: You won't be using KI's.
(11/08 15:30:51) Dr. Kodama: They won't be working.
(11/08 15:30:54) Tweek: if the lattice is down KIs are no no
(11/08 15:30:58) CAGrayWolf: ooooooooooh
(11/08 15:31:02) Dr. Kodama: For bulk messaging.
(11/08 15:31:14) Vortmax: We'll be posting to forums and spending time in the Cavern
(11/08 15:31:17) Tweek: see I told you homing pidgeons was the future..
(11/08 15:31:28) Marie Sutherland: That's was another point on my list, actually... the
(11/08 15:31:50) Vortmax: (This would be Marie's cue to yell 'GET OUT OF MY HEA
(11/08 15:31:58) CAGrayWolf starts to laugh
(11/08 15:32:24) Marie Sutherland: Just so you're prepared for the "distant" future... th
currently filling...
(11/08 15:32:45) Marie Sutherland: will one day fall under the jurisdiction of the Guild
(11/08 15:32:57) Vortmax: Interesting...
(11/08 15:33:00) CAGrayWolf: Cool
(11/08 15:33:11) Eleri: coolcool. Sort of the official cavern Press corps?
(11/08 15:33:13) Marie Sutherland: Assuming that we can get the infrastructure in plac
(11/08 15:33:48) Marie Sutherland: That won't be in the immediate future, as Kodama
to be heading, just so you all know.
(11/08 15:34:05) Eleri: umm, as changes start happeneing, I assume there's going to be
planning for that?
(11/08 15:35:10) Tweek: Tweek had heard whispers about future guilds and stuff, shou
(11/08 15:35:15) Marie Sutherland: eleri - it's to early to really start planning it in any
(11/08 15:35:21) Vortmax: Do you thinkf these changes will take place during our term
(11/08 15:35:43) Vortmax: (Understanding you have no specific dates in mind at this p
(11/08 15:35:45) Marie Sutherland: probably further out. hard to say
(11/08 15:35:49) Vortmax nods his head
(11/08 15:35:49) CAGrayWolf: or at least our specifc roles, currently?
(11/08 15:35:54) Dr. Kodama: Guilds are some time.
(11/08 15:35:58) Dr. Kodama: The KI going down is not.
(11/08 15:36:04) Vortmax: Right.
(11/08 15:36:38) Eleri: hmmmm
(11/08 15:36:52) Marie Sutherland: That's all from my list.
(11/08 15:37:03) Vortmax: That actually answers several of my questions too.
(11/08 15:37:07) Tweek: I didn't have time to get my list sorted
(11/08 15:37:23) Dr. Kodama: Is there anything more to discuss? Anyone?
(11/08 15:38:01) Vortmax: So, to make sure I have this correct: We are to help all grou
information at large. We will be needed for getting your word out soon too, if the Latti
(11/08 15:38:03) Eleri: not that I can think of. Looks like things are moving forward, i
(11/08 15:38:08) Tweek: GT hoax has been covered, not sure what I missed at the star
(11/08 15:38:41) Vortmax: And in the further future, this job will fall under a Guild of
(11/08 15:38:44) Vortmax: Right?
(11/08 15:38:44) Eleri: anything the DRC needs from the explorers?
(11/08 15:38:46) CAGrayWolf: I'll post the chat log if Vort doesn't beat me to it.
(11/08 15:38:59) Dr. Kodama: Yes.
(11/08 15:39:07) Marie Sutherland: sounds correct.
(11/08 15:39:37) Dr. Kodama: Very well, I think we're done.
(11/08 15:39:47) CAGrayWolf: Great, this has cleared up so much.
(11/08 15:39:50) CAGrayWolf cheers
(11/08 15:39:55) Eleri: woo!
(11/08 15:40:01) Marie Sutherland: and another DRC town hall with exact time to be d
(11/08 15:40:01) Vortmax: Heh, I feel like I'm forgetting something...
(11/08 15:40:20) Dr. Kodama: I need to go. I have a meeting with Cate.
(11/08 15:40:22) CAGrayWolf: I'm glad we can continue to be helpful you you all as w
(11/08 15:40:23) Vortmax: Oh! Do you know if anyone specific will be taking over Sh
explorer wanted to know)
(11/08 15:40:27) Tweek: splended I can get back to my flora & fauna classification pro
that regard feel free to help ;)
(11/08 15:40:30) Dr. Kodama: Good day all.
(11/08 15:40:41) Tweek: By Dr, Kodama
(11/08 15:40:43) Vortmax: Thank you Dr. Kodama!
(11/08 15:40:48) Eleri: thanks!
(11/08 15:40:50) CAGrayWolf: bye Dr Kodama
(11/08 15:40:53) Dr. Kodama: Thank you.
(11/08 15:40:55) CAGrayWolf: and thank you
(11/08 15:41:25) Marie Sutherland: Sharper's replacement? No one that I know of.
(11/08 15:41:39) Eleri: Cate? This is a new name.
(11/08 15:41:40) Vortmax: Thanks. I'll pass that on.
(11/08 15:41:59) CAGrayWolf: I was thinking the same thing, Eleri.
(11/08 15:42:00) Marie Sutherland: He was doing his own thing most of the time anyw
(11/08 15:42:22) Tweek: ain't that the truth
(11/08 15:42:23) CAGrayWolf: I would still like to see the rest of Teledahn.
(11/08 15:42:35) Marie Sutherland: Thanks for all your help.
(11/08 15:42:40) Vortmax: Thank you :)
(11/08 15:42:51) CAGrayWolf: You're very welcome Marie ... and thank you.
(11/08 15:43:05) Eleri: thanks bunches, Marie
ANNOUNCEMENT: ANNOUNCEMENT: Town Hall Meeting w/ GameTap CM Ron Meiners (Randomos)
Town Hall Meeting announce our second round of Town Hall meetings. This time our honored guest will b
w/ GameTap CM of GameTap. In this meeting we will have Randomos discuss his hopes and dreams for
Ron Meiners
are his future plans as Community Manager and to welcome him back to the Myst com
(Randomos) - 10 series, etc. Please submit any questions you may have via PM on the [url=http://www.
August 06
Forums[/b][/url] to any of the Liaisons and we will do are best to get them answered fo
till Monday, 07 August 2006 only. Any PM'd questions received after this will not be a
this, but in order to get these questions submitted to the guest in a timely manner, we h
format will be for the first half of the meeting to answer pre-submitted questions. Then
open the floor for questions. Please remember that if you have a question during the op
appointed Liaison with "QUESTION" and you will then be added to the queue. We ask
(typed out) so that when your name is called we can avoid any delays. The new format
ask that all attending explorers and guests to please STAND during the meeting. We al
can avoid it. We are doing our best to find any and all methods to ensure a "stable" env
crashing or vanishing of explorers and our guests. Thank you for your understanding a
2006 Topic: Welcome Back to the Myst Community Guest: GameTap CM - Randomo
Neighborhood Times: 9am-10am and 9pm-10pm Cavern Time (US MDT; GMT-6)
Cyan Meeting du 27 Cyan Meeting du 27 juillet 2006 Invité : Rand MILLER et 3 représentants de Gam
juillet 2006 ========================== Et voici une traduction édulcorée : Le meeti
Invité : Rand nous a présenté plusieurs personnes de GameTap : - David Reid qui travaille pou
MILLER et 3
département marketing - Blake Lewis qui dirige le département du développem
représentants de expliqé qu'il s'intéressait à Cyan depuis 6 ans alors que Cyan travaillait sur un pr
Game Tap
excité de voir ce projet enfin voir le jour. J'en déduis que parabole est devenu par
nous a tous remerciés d'avoir soutenu Uru pendant les mois qui ont suivi la fermetur
présenté : - Ron Meiners (randomos) qui sera l'animateur de la Communauté su
pour le jeu Uru Age Beyond Myst - Trent Hershenson qui sera le directeur du marketin
GameTap PREMIERE NOUVELLE : LE BETA TEST DEBUTE LA SEMAINE PRO
sera d'abord invité à joindre le béta test et ensuite d'autres groupes de testeurs se
fur et à mesure de l'évolution des tests . Les premières personnes qui se sont inscr
seront les premiers testeurs. Donc le plus tôt vous vous êtes inscrits, le plus vite vou
déjà inscrit, dépêchez-vous de le faire sur le site www.urulive.com. Si vous vo
inscription qui sera prise en compte pour déterminer votre ordre d'entrée dans le b
GAMETAP/CYAN Les personnes vivant aux USA peuvent s'inscrire à GameTap dÃ
gratuite pour le premier mois... des détails seront bientôt publiés à ce propos su
conscient que les fans de Uru veulent montrer leur soutien à Cyan et à Uru, ceux qu
l'intermédiaire du site UruLive seront spécifiquement inscrits en tant que support
NOUVELLE : ESSAI GRATUIT POUR URU LIVE Pour jouer à Uru Live il faudra
système de période d'essai gratuite ... à la demande des fans qui ont indiqué qu
d'essayer Uru Live si cela était gratuit. Une fois que leurs amis auront essayé Uru
s'abonneront. Gametap compte sur nous pour conviancre nos amis d'essayer Uru Live.
gratuite seront disponibles internationalement donc pas d'inquiétude. Ceux qui auron
auront accès non seulement à uru Live mais aussi à tous les autres jeux offerts par
également de s'ouvrir aux autre pays petit à petit. Quand GameTap sera disponible
à tous leurs jeux sans payer de suppléments par rapport à l'abonnement d'Uru Liv
pourront accéder à uru Live directement tandis que les gens des US y accéderon
QUESTIONS-REPONSES Rand : Uru Live ne commencera pas de la même façon
à débuter le jeu dans le désert de Mexico. Quelqu'un insistant pour savoir où no
répondu ''à la maison'' Rand : il n'y aura pas tout de suite de nouveaux âges mais
à mesure que nous avancerons. Le lancement initial a juste pour but de remettre les ch
évoluer de la même façon qu'uru était supposé le faire et donc des jeux com
âges seront ajoutés au fur et à mesure après le lancement d'uru Live. David Rei
d'Uru Live et nous nous sommes associés avec Cyan pas seulement parce que nous
voyons une opportunité de faire de GameTap un endroit ou le monde pourra trouver
être trouvés nulle part ailleurs. Gametap a conscience que la Communauté d'Uru
même qu'elle n'a pas un vrai jeu pour le moment. GameTap espère que la communa
d'aider à faire de cette compagnie non seulement un endroit qui soutient Uru mais aus
soutiendra une vision plus large du futur afin de pouvoir rendre accessible ce genre de
monde entier. Il est important que vous souteniez cette vision du futur afin de montrer
faire une différence dans l'industrie du jeu. Donc n'oubliez pas que quand l'offre Uru
que vous vous êtes abonnés à GameTap par l'intermédiaire du site Uru Live et
êtes déjà abonnés à Gametap, prévenez GreyDragon de Cyan pour que nou
qui se sont abonnés à Gametap spécialement pour soutenir Cyan. Pour ceux qui
la réponse est tout de suite avec l'offre spéciale que nous avons mise sur le site d'u
nombre de personnes qui peuvent être dans le même âge sans lag, il s'agit d'une pr
nombre de gens qui peuvent accéder à un même âge sans lag après le béta.
monde(européens et américains) jouera sur le même serveur, par la suite cela po
différences de graphisme entre Uru Live et le prologue, Cyan travaillant plutôt sur
rails du jeu. David Reid : concernant la publicité autour d'Uru Live, je comparerai G
Uru Live comme l'un des titres importants et exclusifs pour la bonne marche de la cons
publicité d'Uru Live, Sam et max et d'autres titres pendant ces vacances en plus de l
Gametap... L'important est de lancer des jeux à succès qui ne pourront être trouvÃ
gens de s'abonner. Blake : Gametap est un réseau à grande vitesse et nous voulons
comme le lancement d'un pilote et grâce à son succès il sera possible de financer d
votre soutien est imporatnt pour le succès d'Uru. David Reid : le lancement d'Uru Liv
Noël. David Reid : En plus des jeux que nous avons aujourd'hui sur GameTap... ce q
Myst... nous ajouterons d'autres jeux de Cyan (notamment on peut s'attendre à voir C
peut que nous gardions une nouvelle en vue d'une évènement important qui a lieu
ANNOUNCEMENT: <url=http://www.mystembassy.net/drcliaisons/><size=4>
Town Hall Meeting ANNOUNCEMENT: Town Hall Meeting w/ The Great Tree Members - Their origins
w/ The Great Tree - Explorers! We are pleased to announce our next Town Hall meeting. This time our hon
Their origins and Tree, including Brian Fioca, Daedalus, Professor Askew, Marten, Cycreim and Saxy. I
future plans
original views and outlooks for The Great Tree and their history and involvement durin
discuss what TGT is hoping for with UrU Live, what their prospective involvement wi
<url=http://thegreattree.com/media/]
Prologue documentaries.</url> The morning meeting will be IC , where we discuss wh
purpose, and the evening meeting will be more OOC and focused as a workshop on wa
official story of Uru Live. Please submit any questions you may have via PM on the
<url=http://www.drcsite.org/forums/index.php]
DRC Site Forums</url> to any of the Liaisons and we will do are best to get them answ
accepted up till
Wednesday, 08 November 2006 only. Any PM'd questions received after this will not
this, but in order to get these questions submitted to the guest in a timely manner, we h
Please remember to activate the /autoshout, /autoschreien (German), or /autocrier (Fren
off.</color> As usual, the format will be for the first half of the meeting to answer prehalf of the meeting we will open the floor for questions. Please remember that if you h
portion, that you need to PM the appointed Liaison with "<i>
QUESTION</i>" and you will then be added to the queue. We ask that you please hav
when your name is called we can avoid any delays. The new format for this and all fut
explorers and guests to please <i>
STAND</i> during the meeting. We also ask that you do not use your KI if you can av
and all methods to ensure a "stable" environment for all attending and to avoid any cra
guests. Thank you for your understanding and cooperation in this. Saturday 11 Novem
and their Future Guest: Brian Fioca and other GT Members Location: Town Hall 1 Ne
8pm Cavern Time (US MST; GMT-7)
ANNOUNCEMENT:
Town Hall Meeting
w/ GameTap CM (08/10 09:59:42) DRCLVortmax1: Let's all welcome Ron Meiners, URU Community
Ron Meiners
(08/10 10:00:25) randomos: it's great to be here... great to be back, isn't it?
(Randomos) - 10
August 06 - Chat (08/10 10:00:35) DRCLVortmax1: It's GREAT to have you back too :)
Highlights
(08/10 10:01:00) CAGrayWolf: G'morning Ron ... thnak you for joining us.
(08/10 10:01:12) randomos: thank you so much- it's been great to have such a warm w
(08/10 10:01:12) DRCLVortmax1: So Ron, why don't you fill everyone in ona bit of y
(08/10 10:01:47) randomos: OK- I began working with Uru and the community at Ubi
(08/10 10:02:30) randomos: I had been working with communities online previously, a
(08/10 10:02:56) randomos: I felt then, as now, that the Uru community, and Cyan Wo
(08/10 10:03:15) randomos: and very important- a new way to gather and build commu
(08/10 10:03:55) randomos: and a whole new outlook on being together in a virtual sp
(08/10 10:04:18) randomos: baisis by this community... such tremendous creativity and
(08/10 10:04:46) randomos: So, working with the community during Beta and Prologu
(08/10 10:05:31) randomos: Beginning to put some really great ideas into place... then
little while.
(08/10 10:06:20) randomos: That was terrible for all of us that went through it. I was a
stayed together after that.
(08/10 10:07:05) randomos: Khatie and Aloys and I were the original Ubisoft team... w
D'ni and TPOTS and all
(08/10 10:07:40) randomos: I went from Ubisoft to There- and mostly hung out with S
There, lol
(08/10 10:08:21) randomos: When GameTap started their efforts to bring back Uru, Ar
working
(08/10 10:08:48) randomos: with them at the time as a consultant, pulled me in to help
two cents
(08/10 10:09:16) randomos: in the hopes of helping Uru succeed. GameTap decided th
(08/10 10:09:48) randomos: a dedicated person to work with the community, so I was
Manager.
(08/10 10:10:10) randomos: I think though, with the Uru community I mostly want to
(08/10 10:10:30) randomos: voice heard in GameTap- which hasn't been hard at all. I'v
(08/10 10:10:45) randomos: grateful at how highly the community is valued at GameT
(08/10 10:11:03) randomos: They know this is the beginning of a beautiful friendship,
(08/10 10:11:27) randomos: Absolutely. I've been really impressed.
(08/10 10:11:58) randomos: So that's about it for now! I'm really grateful to be here, an
(08/10 10:12:15) randomos: chance to see what we can all develope here.
(08/10 10:11:52) DRCLVortmax1: So, do you have any questions to answer that were
(08/10 10:12:28) randomos: Yes, Wolfie sent me some questions I can start with
(08/10 10:13:15) randomos: the first one I have is: "What can Gametap do to help the o
(08/10 10:13:38) randomos: into trying UL and get them just as hooked on it as we are
(08/10 10:14:25) randomos: Answer: GameTap will be offering a free version of Uru L
introducing our friends to the Cavern.
(08/10 10:15:01) randomos: I'm not sure exactly what will be open to the free accounts
(08/10 10:15:26) randomos: that's my understanding now. So this will give us all a cha
(08/10 10:15:58) randomos: at least, I find it really hard to describe in words what's so
show it to new people.
(08/10 10:16:53) randomos: OK Second Question: This is the one you really all want t
do Beta?"
(08/10 10:17:30) randomos: Answer: This is mostly being determined by the engineeri
(08/10 10:17:54) randomos: limited numbers of people in soon, in order of Beta signup
(08/10 10:18:25) randomos: the testing is going, with the intention of creating ideal tes
(08/10 10:19:03) randomos: people as soon as we can, but the main goal is testing, and
the testing go faster.
(08/10 10:19:47) randomos: The next question follows on that: "What exactly does the
Christmas?
(08/10 10:20:24) randomos: Answer: Well, yes, lol.
(08/10 10:20:56) randomos: Answer: We're not sure, again, this will have to depend on
make sure
(08/10 10:21:51) randomos: that the servers will scale happily, and that we've addresse
as close to flawless as we can get it.
(08/10 10:22:24) randomos: This is expected to happen late this year, but the real deter
engineering work.
(08/10 10:22:53) randomos: I think it will be the Holiday Season because it will be a H
(08/10 10:23:17) randomos: Next question is: "Will we have hugs with no text on scre
(08/10 10:23:57) randomos: Answer: Right now we're focusing everything we have on
(08/10 10:24:59) randomos: We're not really looking at a lot of new features yet, and m
complicated aspects to it, in how it's implemented.
(08/10 10:25:27) randomos: So, it's known that this is important to people, but it's prob
(08/10 10:25:59) randomos: One thing to remember is that showing support for Cyan w
is not out yet,
(08/10 10:26:23) randomos: which makes signups now that much more meaningful... t
more
(08/10 10:26:42) randomos: funding is available for new engineers, and new features.
(08/10 10:27:13) randomos: have shown their support through these years... Cyan know
(08/10 10:27:49) randomos: and a footnote from me... I think hugs will come, before to
it were!
(08/10 10:28:05) DRCLVortmax1: I'd like to add that Cosmic Osmo and The Manhole
and surely that will be worth paying for until Live comes out! :)
(08/10 10:28:13) randomos: We're starting a new home, one that could be here for yea
(08/10 10:29:39) DRCLVortmax1: So are you ready to take some questions now, Ron
*NOTE: Right here is where Ron vanished and Vort and I answered some of the quest
(08/10 10:32:40) DRCLVortmax1: Just to reiterate it: If you're in the US, signing up fo
Cyan.
(08/10 10:33:06) DRCLVortmax1: They have about 600 games, plus the GameTap TV
(08/10 10:33:39) DRCLVortmax1: And with Cosmic Osmo and The Manhole coming
ends, you should have something worth paying for, even if you haven't found anything
(08/10 10:33:48) walt: is UU on gametap now?
(08/10 10:34:07) DRCLVortmax1: No walt, but they do have Myst, Riven, Myst 3, an
(08/10 10:34:24) DRCLVortmax1: And Uru Live will be there this "holiday season" so
(08/10 10:34:48) DRCLVortmax1: So yeah, head on over to www.urulive.com and sig
you haven't already!
(08/10 10:36:13) DRCLVortmax1: The big rush right now is that Turner is going throu
(08/10 10:36:23) CAGrayWolf: You also get the first month free by using the UrU Liv
(08/10 10:36:33) DRCLVortmax1: The more support we show for Cyan now, the more
(08/10 10:40:37) CAGrayWolf: It worked great for me because I wasn't planning on su
free month it still works out the same.
*NOTE: Ron was able to get back to the meeting from here on.
(08/10 10:41:26) DRCLVortmax1: So are you ready to take some questions now?
(08/10 10:41:42) randomos: one more preloaded one, that is important:
(08/10 10:42:09) randomos: Question: "Will there be a payment alternatived to Credit
(08/10 10:42:46) randomos: Answer: We're working on that... Theproblem is that the b
(08/10 10:43:22) randomos: division of Turner... so it's a major change even to add new
(08/10 10:43:32) randomos: that this is important and is working on it.
(08/10 10:43:49) randomos: Ooops, one more- sorry
(08/10 10:44:28) randomos: Question: "How will Uru Live and it's community integra
be a Cavern Action
(08/10 10:44:38) randomos: news segmenton GameTap TV?
(08/10 10:45:15) randomos: I think Uru Live and the Uru community will add a lot to
for them.
(08/10 10:45:39) randomos: and who knows? An Uru channel some day maybe? We're
(08/10 10:48:28) walt: I was just wondering about the signup for gametap on the Uru L
up that way?
(08/10 10:49:04) randomos: yes, absolutely, and it's much appreciated. Next?
(08/10 10:49:11) DRCLVortmax1: Some of those who have signed up for GameTap h
Will they have to use their GameTap login for their avatar name in Uru Live, or will it
(08/10 10:50:37) randomos: I will have to double check this, but I'd guess that GameT
However,
(08/10 10:51:18) randomos: I believe we will be able to have more than one sub accou
avatar,
(08/10 10:52:07) randomos: or families can share an account- this is all still being wor
definitive. Next?
(08/10 10:52:21) Swimmery4: If someone were to sign up for GameTap through the U
that they don't start paying for it), would it still show the same support as continuing to
for GameTap right now.
(08/10 10:53:45) randomos: Well, all of those numbers will be tracked, and the cancell
important to do what you can, and appreciated.
(08/10 10:55:11) randomos: Of course, there's a financial piece to it too... we do have t
(08/10 10:55:31) randomos: bit helps. So does telling friends, lol. Next?
(08/10 10:55:58) Ford Prefect: I know it's early yet, but can you give us some idea how
(08/10 10:56:44) randomos: Well, my understanding is it's going well. But I'm not dire
(08/10 10:56:58) randomos: But they've seemed pretty happy lately! Next?
(08/10 10:57:09) Islander: If cavern names will be the same as GameTap names, what
don't sign up to GameTap, but just UL? In fact, what will the whole process be like for
(08/10 10:58:06) randomos: Good question, and this is still being worked out. I think t
(08/10 10:58:36) randomos: there are or will be international participants in the Beta, w
details. Nex?
(08/10 10:58:56) walt: will people have to buy the boxed version of the game, in addit
(08/10 10:59:46) randomos: My understanding is that Uru Live will be part of the Gam
download with subscription. And
(08/10 10:59:59) randomos: there will be a free trial version too. Next?
(08/10 11:00:04) CAGrayWolf: Ron, will GameTap be offering at some point subscrip
payment plans?
(08/10 11:01:11) randomos: I can't answer this for certain yet, but we are working on i
so there's a fair
(08/10 11:01:38) randomos: amount yet to be worked out, but GameTap is listening to
get heard.
(08/10 11:01:53) randomos: So, I'm confident it will happen. Next?
Town Hall with Ron
Meiners (Randomos), (08/10 21:54:18) randomos: moving a little slow here, lol, not so young any more
CM for GameTap - (08/10 21:54:26) DRCLVortmax1 laughs
10 Aug 06 - Evening (08/10 21:54:27) randomos: Shorah, all!
(08/10 21:54:32) DRCLVortmax1: Heya Randomos! :D
(08/10 21:54:38) Ro'tahgahm: Shorah, Randomos.
(08/10 21:54:47) Dalken Starbyne: Shorah Randomos!
(08/10 21:54:49) IanWatson: We'll have to ask Cyan to code us up some golf carts.
(08/10 21:55:11) DRCLVortmax1: For those of you unfamiliar with tonight's guest, Ro
for GameTap
(08/10 21:55:21) IanWatson applauds
(08/10 21:55:28) DRCLVortmax1: He also did the same job for Ubisoft, back during t
(08/10 21:55:32) Dalken Starbyne applauds
(08/10 21:55:33) Beth claps
(08/10 21:55:38) DRCLVortmax1: We're just really lucky to have him back with us :D
(08/10 21:55:45) A.Lingo notices that D'ni isn't handicapped accessible...
(08/10 21:55:54) randomos: I know how lucky I feel in many ways...
(08/10 21:56:04) A.Lingo waves
(08/10 21:56:28) DRCLVortmax1: Welcom Randomos, AKA Ron Meiners, to the Tow
(08/10 21:56:59) DRCLVortmax1: We're glad to have you back again tonight :)
(08/10 21:57:07) randomos: Thank you it's great to be here
(08/10 21:57:30) DRCLVortmax1: So, just to start, want to tell everyone about your w
(08/10 21:57:40) randomos: in many ways- the chance to return to Uru Live is very ex
(08/10 21:57:44) DRCLVortmax1: Reember, if you have a question for randomos, PM
list.
(08/10 21:58:14) randomos: Sure- I started working with online communities some tim
(08/10 21:58:41) randomos: real friendships and really work together are ... well they i
(08/10 21:59:12) randomos: so when the chance came to work with this community I w
(08/10 21:59:42) randomos: I worked for Ubisoft through the Prologue, and the closur
(08/10 22:00:07) randomos: came after up until EoA... then I went to There.com for a
(08/10 22:00:26) randomos: with some of th eTMP folks there (Hi Soosi and June!)
(08/10 22:01:08) randomos: GameTap approached me to help out with bringing back U
recommendation
(08/10 22:01:33) randomos: of Celia Pearce, aka Artemesia, and Grey Dragon. So I've
(08/10 22:01:39) randomos: Mostly my role now
(08/10 22:02:04) randomos: is to listen to you and relay your input upstairs... GameTa
(08/10 22:02:23) randomos: community- they realize the community in large part kept
(08/10 22:02:48) randomos: I want to add my thanks- to you for being here and for the
(08/10 22:03:12) randomos: bringing this together and working with GameTap and Cy
(08/10 22:03:22) randomos: Shall we start with questions?
(08/10 22:03:40) DRCLVortmax1: First, could you talk a bit more about what you do
(08/10 22:03:57) DRCLVortmax1: Basically, what's the job description? :D
(08/10 22:04:30) randomos: Yes, certainly- well, I sort of see my role as similar in man
(08/10 22:04:58) randomos: I try to help the community make it's wants and needs kno
versa
(08/10 22:05:34) randomos: This is really a partnership in many ways, and I try to help
(08/10 22:05:58) randomos: I'm also starting to talk to the GameTap folks about what
(08/10 22:06:19) randomos: community- I think there's a lot of opportunity there to cre
(08/10 22:06:43) randomos: I'm sort of the voice of the community, in many ways... m
(08/10 22:06:51) randomos: Does that help?
(08/10 22:07:02) DRCLVortmax1: Yes, that's quite informative!
(08/10 22:07:10) DRCLVortmax1: So, let's start with Dalken!
(08/10 22:07:37) DRCLVortmax1: Dalken?
(08/10 22:07:57) Dalken Starbyne: I'm still planning of using the UruLive.com link to
around to helping me with credit card stuff etc. *sigh*) but I was wondering...sorry, try
(08/10 22:08:42) DRCLVortmax1: Dalken, do you need more time?
(08/10 22:09:02) DRCLVortmax1: Okay, moving on, Reme?
(08/10 22:09:09) Reme: Will beta testers be needed after URU has gone live? New age
(08/10 22:09:50) randomos: That's a good question, and one properly for the Cyan folk
The need to test new content will be ongoing...
(08/10 22:10:01) randomos: Which is very exciting! Next?
(08/10 22:10:04) DRCLVortmax1: AllMyst?
(08/10 22:10:07) AllMyst: What kind of players has Gametap been attracting so far? T
players? In other words, what kinds of games have seen the most action on Gametap?
(08/10 22:10:39) randomos: Good question... let me answer in two parts
(08/10 22:11:11) randomos: first, I havent' seen that yet- the breakdown of their existin
(08/10 22:11:46) randomos: look pretty familiar- probably older than most gamers, and
member for a while, and enjoyed it.
(08/10 22:12:07) randomos: the real answer is I'm very curious... but very optimistic to
(08/10 22:12:25) randomos: that I sort of want to get people thinking about (being a co
(08/10 22:12:46) randomos: well, we all need to help the community grow, that's impo
(08/10 22:12:56) randomos: the fact that it will be growing a lot.
(08/10 22:13:21) randomos: I think this is a good thing, and much as we found new fri
think
(08/10 22:13:45) randomos: we'll find the same thing happening this time- lots of peop
(08/10 22:13:58) randomos: and who will become new friends and community membe
(08/10 22:14:02) DRCLVortmax1: Remember, if you have a question, PM me with 'qu
turn!
(08/10 22:14:05) IanWatson: A friend of mine recently spoke about how many MMOR
herb-gathering or whatever) which are not inherently fun, but which help serve as stron
connect. I realized URU really had nothing like that. In your opinion, what do you thin
missing "vital" element?
(08/10 22:15:00) randomos: Great question... I think that this community has been incr
(08/10 22:15:30) randomos: finding those kinds of activities with the Cavern as it is to
day parade
(08/10 22:15:55) randomos: or any of the creative and exciting things people have disc
(08/10 22:16:57) randomos: that as the story unfolds, we'll continue to have a meaning
(08/10 22:17:28) randomos: should be very fun too. But also... I want to learn, really...
Cavern?
(08/10 22:17:51) randomos: Friendships... certainly. Well, this is a big question for me
(08/10 22:18:29) randomos: to relay to GameTap and Cyan as best I can. Talk to me la
with... Next?
(08/10 22:18:35) DRCLVortmax1: GingerDiva?
(08/10 22:18:40) GingerDiva: you talk about GT being available to "Urupeans" ... in y
ZEALAND and australia (no particular *cough* priority on those 2 hehe) on the list? o
Live the other way without GT? *breathes*
(08/10 22:19:33) randomos: All international community members are included.
(08/10 22:19:55) randomos: As I gather you know... we're from all over, lol
(08/10 22:20:01) randomos: Next?
(08/10 22:20:05) DRCLVortmax1: Dalken?
(08/10 22:20:20) Dalken Starbyne: I'm still planning on unsing the UruLive.com link t
get around to helping me with credit card stuff, etc. *sigh*), but I was wondering if the
of people are signing up for GameTap via the Uru Live link so far
(08/10 22:20:57) randomos: I think the response so far has been very good. Honestly
(08/10 22:21:24) randomos: I'd love to see more though... the more signups, the more t
(08/10 22:21:42) randomos: will want to support Cyan- that's what it all really amount
(08/10 22:22:16) randomos: David and Blake and Trent are all solid supporters... but th
bosses too!
(08/10 22:22:22) randomos: Next?
(08/10 22:22:28) DRCLVortmax1: Aloys?
(08/10 22:22:31) Aloys: At this point do you have good hopes to see Live be localized
(08/10 22:23:07) randomos: Ah hi Aloys! Great to see you again...
(08/10 22:23:52) randomos: Honestly I'm not sure... I'm guessing that that will depend
international
(08/10 22:24:12) randomos: customers... Probably not at launch... but again, that's a gu
(08/10 22:24:19) randomos: Next?
(08/10 22:24:20) DRCLVortmax1: Niymen?
(08/10 22:24:24) Niymeh: This may have been asked in the earlier meeting, and if so I
players expect from Uru Live and GameTap in regards to membership, story and so on
'there will be options'?
(08/10 22:24:25) DRCLVortmax1: *Niymeh
(08/10 22:24:58) randomos: Can you clarify what you mean?
(08/10 22:26:01) randomos: We're wanting to have full access to, ideally, a unified sha
(08/10 22:26:10) Niymeh: With membership, you just mentioned that different languag
from international customers, but right now only people in the US can sign up to Game
story, I was hoping that most events or whatever you'd like to call them wouldn't occur
players out of the loop.
(08/10 22:26:38) randomos: though that will depend on how the technology works... ah
(08/10 22:27:13) randomos: Tha't sreally a Cyan question... but my guess is that they v
(08/10 22:27:29) randomos: community, and would make efforts to make sure that all
(08/10 22:27:48) randomos: I'm not really sure what they are working on, honeslty... b
(08/10 22:28:14) randomos: All of the community, and want to support you, as you are
(08/10 22:28:17) DRCLVortmax1: Calam?
(08/10 22:28:21) Calam: Huge question here: will Gametap be involved in any sort of
be the extent of said 'campaign'? Will it be limited to the Gametap and affilliated webs
audience? What are Gametap's plan for advertising and getting the word out? (Besides
role be if an ad campaign were launched?
(08/10 22:28:56) randomos: Well, my understanding is that a very substantial campaig
(08/10 22:29:20) randomos: GameTap realizes that there's a lot of people who might e
(08/10 22:29:55) randomos: Uru Live is a revolutionary creation, one that is very impo
(08/10 22:30:09) randomos: a very serious advertising campaign.
(08/10 22:30:38) randomos: also, there will be limited free access to Uru- certain locat
(08/10 22:31:21) randomos: so that people can try it... That will help with word of mou
(08/10 22:31:39) randomos: The community really is important in this... My role, well
(08/10 22:32:02) randomos: and from my experience of this community and the last tim
(08/10 22:32:29) randomos: get the word out about how important it is that we all try a
(08/10 22:32:56) randomos: It's not a role I'm comfortble with, honeslty, but it's so imp
(08/10 22:33:14) randomos: stays open this time- and we can look forward to years of
(08/10 22:33:20) randomos: next?
(08/10 22:33:21) DRCLVortmax1: CaptainQuery?
(08/10 22:33:25) CaptainQuery: As manager what means/methods will you use to keep
community (us!)?
(08/10 22:34:13) randomos: Well I'm being much more active in the forums, and I wan
can PM me, and there
(08/10 22:34:43) randomos: are a number of people I've been in pretty much daily con
friends there too.
(08/10 22:34:57) randomos: And I'm always open to new ideas! :-)
(08/10 22:35:20) randomos: Next?
(08/10 22:35:21) DRCLVortmax1: Daedalus?
(08/10 22:35:27) Daedalus: Hey Randomos -- How will Uru Live (both free and pay v
client? Will all GameTap members have access to Uru Live, or will it somehow be sep
(08/10 22:36:51) randomos: Heya! My understanding is that Uru will be downloaded s
all part of the same subscription
(08/10 22:37:22) randomos: The international folks, at first, will only have access to U
(08/10 22:37:39) randomos: some point, so hopefully the other games will someday be
(08/10 22:37:55) randomos: There's a lot there, I'm liking being a member. Next?
(08/10 22:37:57) DRCLVortmax1: Eleri?
(08/10 22:38:12) DRCLeri1: Is Gametap planning, or would they be interested in, doin
launch, like pre-puzzles or stuff like that?
(08/10 22:38:53) randomos: Well, I'm not sure- I'm guessing yes, and if you've got any
(08/10 22:39:12) randomos: We're all going to meet next week to discuss a lot of thing
(08/10 22:39:25) randomos: I'd want to work very closely with GreyDragon
(08/10 22:40:02) randomos: I'm really not sure what they're planning... and want to ma
exciting. Next?
(08/10 22:40:25) Shonda: How can those of us who already subscribe to Game Tap ad
publicity coverage of the launch?
(08/10 22:41:03) randomos: well, the first thing is to send an email or PM to GreyDrag
counted too.
(08/10 22:41:34) randomos: That's the main thing... and the other is to tell me that that
(08/10 22:41:49) DRCLVortmax1 wants in!
(08/10 22:41:54) randomos: my next report, I'll mention the TH, and how people were
(08/10 22:42:11) randomos: advertising campaign was successful. That will say a lot!
(08/10 22:42:16) DRCLVortmax1: Calam?
(08/10 22:42:18) Calam: I've heard several complaints on the Uru Live Forums regard
problems, errors, etc. Most often these complaints are followed up by a quick call to G
with a massive influx of clients at the launch of 'Live', would such problems scare awa
been considered by Gametap?
(08/10 22:42:59) randomos: It is being considered, and I've been making sure to conne
(08/10 22:43:24) randomos: make them aware of the issues that people have had, and t
(08/10 22:43:48) randomos: I've been very impressed- they're responsive and capable.
(08/10 22:43:53) randomos: Next?
(08/10 22:43:54) DRCLVortmax1: Aloys
(08/10 22:44:00) Aloys: Age Creation is starting to pick up speed, is that something G
extent would you (and Cyan) support it/foster it? (And eventually use it as a martketin
(08/10 22:44:18) randomos: PS- if you have issues that don';t get resolved, let me know
(08/10 22:44:34) Calam: :)
(08/10 22:44:54) randomos: Great questions... and really these are for Cyan- I think I c
(08/10 22:45:14) randomos: excited by how creative and capable this community is, an
(08/10 22:45:50) randomos: part of Uru Live. No promises yet, but we're working on i
(08/10 22:46:17) randomos: so I'll do everything I can to help. But I think it's very like
(08/10 22:46:18) DRCLVortmax1: A.Lingo?
(08/10 22:46:21) A.Lingo: About GameTap support - which has been good to me - Wi
Explorers, will Uru Live support be handled seperately from GameTap support?
(08/10 22:46:58) randomos: I believe that the core team will be expanding
(08/10 22:47:44) randomos: and working with Cyan to come up to speed. They have a
plus. But I'm not up
(08/10 22:47:58) randomos: to speed yet with what exactly is planned. Next?
(08/10 22:48:10) DRCLVortmax1: One last question: What do you think about the retu
(08/10 22:48:36) randomos: Well... I could go on for days...
(08/10 22:48:46) DRCLVortmax1 chuckles
(08/10 22:48:46) randomos: It's really kind of magical, isn't it?
(08/10 22:49:12) randomos: I said at one point it's like Christmas- and that's probably m
hopeful...
(08/10 22:49:28) randomos: and something we all thought we would never see! And n
(08/10 22:49:48) randomos: every day I'm excited... And amazed too... this time aroun
(08/10 22:50:07) randomos: didn't go right the first time... I'm awestruck,really.
(08/10 22:50:29) randomos: And very grateful to be a part of it!
(08/10 22:50:34) randomos: :-)
(08/10 22:50:35) DRCLVortmax1: Let's have a big hand for Ron, our new (and old) co
(08/10 22:50:37) IanWatson (I'm on the surface, be back in a minute):
(08/10 22:50:40) Calam cheers
(08/10 22:50:43) CAGrayWolf claps his hands
(08/10 22:50:46) Sparrowhawk claps her hands
(08/10 22:50:47) Dalken Starbyne applauds
(08/10 22:50:47) CaptainQuery claps his hands
(08/10 22:50:48) Calam claps his hands
(08/10 22:50:49) Daedalus claps his hands
(08/10 22:50:50) Beth claps
(08/10 22:50:52) DRCLVortmax1: Thanks for coming tonight randomos, and thanks to
(08/10 22:50:52) IanWatson applauds
(08/10 22:50:54) randomos: Thanks again for being here tonight!
(08/10 22:50:55) Niymeh claps his hands
(08/10 22:50:58) AllMyst claps his hands
(08/10 22:50:59) Atlantis9 cheers
(08/10 22:51:01) Beth: thanks
(08/10 22:51:01) A.Lingo applauds.
(08/10 22:51:02) Dalken Starbyne explodes
(08/10 22:51:06) Calam: thanks Randomos!
(08/10 22:51:10) Ro'tahgahm: Thanks, Ron!
(08/10 22:51:10) randomos: I hope to see you all soon in the cavern!
(08/10 22:51:15) Calam: :)
(08/10 22:51:16) DRCLVortmax1: We'll be here :)
(08/10 22:51:18) Daedalus: Thanks again, Ron!
(08/10 22:51:25) IanWatson: Thanks, Ron!
(08/10 22:51:32) CAGrayWolf: Thank you again Ron.
(08/10 22:51:39) randomos: And thanks again Vort and CA and Elerie and all the Liai
a great job!
(08/10 22:51:42) DRCLVortmax1: Be sure to check the DRCL site at www.mystemba
hopefully within a couple of hours :D
(08/10 22:51:48) randomos: Night all! see you soon I hope.
(08/10 22:52:03) CAGrayWolf: G'night Ron!
(08/10 22:52:04) Sparrowhawk waves
(08/10 22:52:07) AllMyst: thanks Ron!!
(08/10 22:52:08) DRCLVortmax1: G'nite Ron :)
(08/10 22:52:08) Calam waves
(08/10 22:52:10) IanWatson: Goodnight! Thanks!
(08/10 22:52:20) Ro'tahgahm: Goodnight :)
(08/10 22:52:20) Dalken Starbyne: Night Randomos
(08/10 22:52:21) IanWatson: Thanks again to the Liaisons, as usual. (:
(08/10 22:52:22) Atlantis9: night, Ron :)
(08/10 22:52:32) Beth claps her hands
Traduction des
Traduction des Meetings avec Randomos - Community Manager chez Gametap - 10 ao
Meetings avec
MEINERS) Versions intégrales en anglais: ° Meeting N° 1 : Voir ce lien + Sur l
Randomos ce lien + Sur le site du DRCL + Traduit et résumé: Amarok
Community Manager _____________________________________________________ Premier meeting: __
chez Gametap - 10 alias Randomos, se présente: ° Il a commencé à travailler sur Uru et la commu
août 2006
BETA originale, à cette époque avec Alyos et Khatie. Il était aussi sur To D'ni e
Artemesia, alias Celia Pearce et de Grey Dragon, il est à nouveau animateur de la com
lui, son rôle consiste surtout à écouter et à transmettre à Gametap et à Cyan le
communauté et vice-versa. Ensuite: ° Il signale qu'il y aura une version de test ave
sait pas lesquels) en guise de démonstration. ° Concernant le BETA: il ne sait pas
commencer bientôt, et aller progressivement, etc. enfin tout ce que l'on sait déjà ..
idem que ci-dessus, beaucoup de flou et du déjà vu. Il dit que cela dépendra de l
choses encore comme le travail des gens de Cyan et les bugs, il espère pour la fin de
passe sur pas mal d'explications concernant les comptes de connexion à Gametap qui
vraiment étant hors des US et pas destinés à nous connecter comme ça. ° Co
US : c'est à l'étude et il ne sait encore presque rien. Sauf que les Non-US auront ac
______________________ Ron Meiners, alias Randomos, se présente à nouveau .
les questions qui auraient dû être posées à Cyan et qu'il a éludées, ne pouv
à une question, il a dit n'être pas certain que le Live soit traduit dans d'autres langue
et pense que cela dépendra peut-être du nombre d'abonnements des non-anglophon
par PM et être très actif dans les forums de la communauté.
RAW CHAT LOG:
User Generated (09/16 09:23:52) Chat.log started...
Content w/ GameTap (09/16 09:49:32) Whilyam: Shorah, Eric
EricL - Town Hall (09/16 09:49:39) Marten: Welcome, Eric L
Meeting - 16
(09/16 09:49:40) inspector gadget: hi Ericl
September 06
(09/16 09:49:44) _predator_ cathces fly and almost dies
(09/16 09:50:02) inspector gadget: you should use a sworf
(09/16 09:50:05) _predator_: *hack hack hack*
(09/16 09:50:17) Eric L: hi everyone. :)
(09/16 09:50:17) inspector gadget: masterchief stop
(09/16 09:50:20) Eric L: sorry I'm early. ;)
(09/16 09:50:20) inspector gadget: hi
(09/16 09:50:21) _predator_: mmmmmmmm yummy
(09/16 09:50:25) Mattias wonders how user created content is going to work...
(09/16 09:50:25) Kimmie Hawk waves
(09/16 09:50:29) Gadren: Hi Eric L
(09/16 09:50:30) Whilyam waves
(09/16 09:50:34) inspector gadget waves
(09/16 09:50:39) Eric L waves
(09/16 09:51:23) Eric L: heh...
(09/16 09:52:06) Mattias: (wave
(09/16 09:52:10) Mattias waves
(09/16 09:52:21) Marten: Note to Liaisons: This morning I would like to do a little film
the podium, before the discussion begins if that is OK. :)
(09/16 09:52:34) Mattias: sure
(09/16 09:52:40) Mattias waves
(09/16 09:52:49) J'Kla: :)
(09/16 09:53:06) Whilyam: Notice how he said to LIAISONS..
(09/16 09:53:12) Eric L: well, I hope you'll forgive me if I get bumbly. This is the first
bit of a greenhorn. ;)
(09/16 09:53:16) Mattias: oh
(09/16 09:53:43) Marten: :) Whilyam, true, but it's also reasonable that I have others co
(09/16 09:54:00) Mattias: :)
(09/16 09:54:37) CAGrayWolf: Everyone ... please activate the /autoshout coomand ...
(09/16 09:54:45) autoshout activated
(09/16 09:55:02) _predator_: Ok
(09/16 09:55:05) Whilyam: Done
(09/16 09:55:10) Kimmie Hawk: done
(09/16 09:55:10) inspector gadget: done
(09/16 09:55:14) _predator_: whoa
(09/16 09:55:14) Mattias: okay, done
(09/16 09:55:15) Shonda: done
(09/16 09:55:21) Eric L: yeah. A handy addition, that. :)
(09/16 09:55:28) _predator_: All my omments r in exclamations
(09/16 09:55:36) inspector gadget: really
(09/16 09:55:37) _predator_: Thats weird
(09/16 09:55:40) Eric L: i gather that's a reminder that you have autoshout on?
(09/16 09:55:48) CAGrayWolf: Yes
(09/16 09:55:54) Marten: Correct
(09/16 09:55:57) Whilyam: Yes
(09/16 09:55:58) _predator_: i'm wispering
(09/16 09:56:05) inspector gadget: im sneaking
(09/16 09:56:18) _predator_: everybody have a seat 4 the pic
(09/16 09:56:20) Eric L: Everything I say Has Such Intensity (I feel like William Shatn
(09/16 09:56:25) Marten: I'm not really shouting, I just have augmented lungs
(09/16 09:56:41) _predator_: rOFL
(09/16 09:57:15) Gadren: wohba...
(09/16 09:57:23) inspector gadget: wohba?
(09/16 09:57:24) _predator_: Huh
(09/16 09:57:29) Whilyam: Whoba
(09/16 09:57:32) Eric L: short for wohbanobongu. :)
(09/16 09:57:35) Mattias: tjofadderittan lambo
(09/16 09:57:36) Gadren: never tried autoshout before...
(09/16 09:57:40) CAGrayWolf: Ok everyone. This meeting is slightly different ... in th
than the usual format. Please be respectful of when others are talking during the meetin
(09/16 09:57:41) Marten: Three chears for Wohba Three cheers for Top Men
(09/16 09:57:46) inspector gadget: cowabunga
(09/16 09:57:47) _predator_: I can't understand myself
(09/16 09:58:07) Whilyam thinks the Liaisons need a gavel :P
(09/16 09:58:16) Eric L: still got a few minutes yet to wait for stragglers.
(09/16 09:58:17) _predator_: :-P
(09/16 09:58:17) inspector gadget: gavel??????
(09/16 09:58:25) _predator_: hammer
(09/16 09:58:30) inspector gadget: stragglers??????
(09/16 09:58:31) Eric L: yeah. Something to bop me on the head with when I get out o
(09/16 09:58:33) J'Kla: as in judge
(09/16 09:58:45) _predator_: or u can throw it at people
(09/16 09:59:00) _predator_: Dodgeball
(09/16 09:59:19) Mattias: i'll just jump to pass time
(09/16 09:59:23) inspector gadget: im gonna stand closer
(09/16 09:59:23) Eric L: "At the sound of the Bahro scream, the time will be..."
(09/16 09:59:41) _predator_: *i beeive i can fly*
(09/16 09:59:41) CAGrayWolf: Eric will be asking questions and looking for your com
(09/16 09:59:41) Marten: 8:59 AM.
(09/16 09:59:45) inspector gadget: 5 o clock in the nl
(09/16 09:59:58) _predator_: Sry
(09/16 10:00:27) Mattias sneezes
(09/16 10:00:31) Eric L: Oh yeah. I forgot about that whole sitting memory leak thing.
(09/16 10:00:36) inspector gadget: predator come stand here
(09/16 10:00:46) _predator_: Hi
(09/16 10:00:52) Eric L waves
(09/16 10:00:58) Whilyam: Everyone please stand still..
(09/16 10:01:06) _predator_ waves
(09/16 10:01:14) inspector gadget: i......cant.......breathe
(09/16 10:01:25) _predator_: Sux2bu
(09/16 10:01:30) CAGrayWolf: Shorah everyone I'd like to welcome our guest speake
(09/16 10:01:30) inspector gadget: ?
(09/16 10:01:35) Gadren: if we can all refrain from jumping/using emotes, that would
(09/16 10:01:42) inspector gadget: sorry
(09/16 10:01:48) Whilyam cheers without moving
(09/16 10:01:51) _predator_: How bout dancing?
(09/16 10:01:58) inspector gadget: emote
(09/16 10:02:01) CAGrayWolf: Eric ... would you like to tell us your role and what yo
(09/16 10:02:10) Marten: OK. going to hop up here and get a little film, discreetly.
(09/16 10:02:34) Eric L: Okay, well, first of all, this isn't going to be your standard tow
(09/16 10:02:58) Eric L: Usually you guys do most of the asking and we do most of th
feedback. :)
(09/16 10:03:06) inspector gadget: ? its my first and its already special
(09/16 10:03:15) Mattias: mine too
(09/16 10:03:56) Eric L: We've been looking into making it possible for people within
that people want to create within the world, however
(09/16 10:04:09) Eric L: we don't necessarily know what people want to create, or how
(09/16 10:05:00) Eric L: I do need to stress that development for this is a ways off yet.
hard for launch.
(09/16 10:05:00) inspector gadget: its really important
(09/16 10:05:08) _predator_: ...
(09/16 10:05:45) Eric L: So right now it's purely research. However this will give us m
when the time comes.
(09/16 10:05:56) _predator_: i hafta go soon. can i join this hood?
(09/16 10:06:44) _predator_: Plz
(09/16 10:06:47) CAGrayWolf: No Predator ... this hood doesn't really have any memb
(09/16 10:06:47) inspector gadget: sent him an invite
(09/16 10:06:56) inspector gadget: oh yea
(09/16 10:07:15) Eric L: Now, the idea of user-created content is very open-ended at th
ideas by pinning it down too firmly.
(09/16 10:07:34) Gadren: While the meeting is going on, please move off-topic discus
(09/16 10:08:02) Eric L: So, first I'd like to go round the group and see what sort of thi
(09/16 10:08:23) _predator_: What do u mean
(09/16 10:08:37) _predator_: Ru guys like programmers?
(09/16 10:09:00) Eric L: I'm not, but I'll be reporting to some of them. :)
(09/16 10:09:05) _predator_: Kool
(09/16 10:09:08) inspector gadget: create your own age you start with a pre-set age,and
(09/16 10:09:26) _predator_: How bout having a few baroh just standing around, wing
(09/16 10:09:30) Eric L: Interesting. So rather than starting from scratch, you want a b
(09/16 10:09:31) Mattias: Start with an ocean, perhaps...
(09/16 10:09:39) J'Kla: Personaly I'm looking to create conditional episodic released te
for
(09/16 10:09:43) Whilyam: I would like to be able to create Ages more easily from ins
(09/16 10:09:49) _predator_: Barho gaurds
(09/16 10:10:09) Mattias: An ocean seems like the base of an age...
(09/16 10:10:11) inspector gadget: like eder kemo,and you add bahro and some houses
(09/16 10:10:15) Gadren: one thing i would like would be to make Relto a kind of cen
make their own relto pages and give them to friends...
(09/16 10:10:20) Whilyam: Using a system sort of like what I've seen in the Spore dem
(09/16 10:10:31) inspector gadget: yes,a new menu for it perhaps???
(09/16 10:10:33) Gadren: one problem i have with Relto right now is that all the pages
nothing"
(09/16 10:10:42) inspector gadget: ?
(09/16 10:10:53) Myridean: Does the DRC have a collection development policy for th
(09/16 10:11:00) Gadren: it's not like people are going to choose not to have a tree, or
(09/16 10:11:14) Mattias: true that
(09/16 10:11:20) _predator_: How bout a well that has a linking bood back 2 the nexus
(09/16 10:11:30) Whilyam: Yeah, maybe like different types of trees. A new shape of
(09/16 10:11:40) inspector gadget: new clothes
(09/16 10:11:43) Gadren: what i mean is that Relto development is rather linear, where
like to see things where you have to choose what to put on limited space, so you can re
(09/16 10:11:47) Eric L: Okay, so what I'm hearing is that you'd like to not only create
existing places, is that it?
(09/16 10:11:54) _predator_: Yah spikes and studs
(09/16 10:12:09) Gadren: that way, it really branches out and it becomes what yeesha s
(09/16 10:12:12) Myridean: For instance, personal ages were not part of the library col
New Writers of D'ni library
(09/16 10:12:15) inspector gadget: a bowtie if its a birthday
(09/16 10:12:23) _predator_: Yeah good idea
(09/16 10:12:35) _predator_: Each member has a hut
(09/16 10:13:02) _predator_: And at christmas lights appear and when it's their b-day t
(09/16 10:13:02) Mattias: Individual Realto is fine, but what about new ages? I'd like t
(09/16 10:13:14) J'Kla: We have allready prooved we were able to have new text in bo
was based on actions eluded to in the text.
(09/16 10:13:15) Eric L: Myridean, I tend to think of the Nexus as a sort of library. Ar
(09/16 10:13:48) Myridean: Something more browsable perhaps like a real library with
(09/16 10:14:01) Eric L: J'kla, so what you'd like to do is create journals that other peo
(09/16 10:14:10) _predator_: Yeha
(09/16 10:14:14) Mattias: that, yes
(09/16 10:14:17) Whilyam: I would like to be able to do that as well
(09/16 10:14:22) J'Kla: Yes but conditional
(09/16 10:14:23) _predator_: Each person has his own customizeable journal
(09/16 10:14:35) inspector gadget: cool
(09/16 10:14:39) Marten: So, you're asking for MySpace or LiveJournal, in Uru? :)
(09/16 10:14:39) Whilyam: Perhaps even be able to write a note and lay it on the groun
(09/16 10:14:41) Mattias: How about the ability to write notes and drop them?
(09/16 10:14:46) Mattias: haha
(09/16 10:14:48) Gadren: I agree; it would be nice if we could write things on paper an
(09/16 10:14:50) J'Kla: you complete certain actions to release the next chapter
(09/16 10:14:56) inspector gadget: ah
(09/16 10:15:05) _predator_: uru myspace would b kool
(09/16 10:15:05) inspector gadget: like dragonfable
(09/16 10:15:07) J'Kla: we wanted to link it to fixed marker missions
(09/16 10:15:17) Eric L: Ah, so you're thinking a bit more like Sharper's journal in the
(09/16 10:15:19) _predator_: Ick dragonfable
(09/16 10:15:27) inspector gadget: ?
(09/16 10:15:48) J'Kla: we were able to use some of the stuff lying around like the feat
(09/16 10:15:49) Myridean: Right now, links to new ages are only being added as page
(09/16 10:16:12) Eric L: (Apologies if I don't respond to someone's suggestion. This sc
won't miss it on the second pass. ;) )
(09/16 10:16:38) _predator_: How bout a soccer stadium w/a each ball or other soccer
(09/16 10:16:39) J'Kla: we dropped a simple clue on sharpers journal everything after
(09/16 10:16:57) inspector gadget: presents you get when its cristmas or halloween
(09/16 10:17:10) J'Kla: we used the city journeys
(09/16 10:17:14) _predator_: Yeah like clothes or ages
(09/16 10:17:17) J'Kla: cloths
(09/16 10:17:32) inspector gadget: i would like that
(09/16 10:17:38) J'Kla: journey cloths currently hidden in the city
(09/16 10:17:43) inspector gadget: i never played it :(
(09/16 10:17:50) inspector gadget: thats cool
(09/16 10:18:06) Gadren: i think it would be great if we could upload patterns for shirt
way it could be done without having to download a million updates all the time
(09/16 10:18:06) inspector gadget: the guild
(09/16 10:18:15) J'Kla: I wanted to make use of the hidden number in the picture in the
(09/16 10:18:16) Eric L: Okay, I should mention that we're talking about things that pl
things that Cyan creates.
(09/16 10:18:29) _predator_: How bout a mansion where everybody has a room
(09/16 10:18:33) Marten: And provent people from uploading offensive content, Gadre
(09/16 10:18:40) Marten: Er, prevent.
(09/16 10:19:01) Whilyam: for Engberg
(09/16 10:19:01) Mattias: who would check that...?
(09/16 10:19:02) _predator_: Spam & vulgarity
(09/16 10:19:06) Eric L: That is another thing I wanted to ask about. How would peop
handled?
(09/16 10:19:09) _predator_: G2g sry by
(09/16 10:19:14) Eric L: Would people want to filter it themselves, and if so how?
(09/16 10:19:17) Mattias: like what?
(09/16 10:19:19) _predator_: Cya l8er
(09/16 10:19:22) J'Kla: at the moment we can only use cyans droppings for flags
(09/16 10:19:26) Gadren: I like that idea, predator...I remember playing the old text-ba
how each guild member had his own customizable room
(09/16 10:19:30) Whilyam: Perhaps a Guild to oversee that?
(09/16 10:19:41) inspector gadget: yes,THW GUILD
(09/16 10:19:41) Mattias: yeah
(09/16 10:19:51) Whilyam: All submissions to the Guild who approves them and send
(09/16 10:19:51) J'Kla: the stuff that was around when live one died
(09/16 10:19:55) inspector gadget: in the city,close to the thent
(09/16 10:20:00) Gadren: i don't know how comfortable i am with the idea of people p
(09/16 10:20:11) Myridean: Guilds with different ratings
(09/16 10:20:15) Whilyam: It's either they ploice it or Cyan does.
(09/16 10:20:19) Gadren: we've had some problems in UU before when people wanted
(09/16 10:20:19) Whilyam: police*
(09/16 10:20:30) inspector gadget: or that we can cook
(09/16 10:20:32) Whilyam: This would be sanctioned by Cyan, however
(09/16 10:20:32) Mattias: But there would have to be someone to check new ages befo
(09/16 10:20:41) Whilyam: Not some nut deciding what's right or not
(09/16 10:20:46) Eric L: At the very least to make sure they don't blow up on people. :
(09/16 10:20:47) Shonda: It's not fair to lay a policing job on Cyan. Approval... maybe
(09/16 10:20:53) inspector gadget: someone from UU
(09/16 10:21:22) Whilyam: A simple guild could even simply enforce rules made by C
(09/16 10:21:23) J'Kla: United shards were onboard for my story but it's on hold becus
(09/16 10:21:24) Marten: I think Whilyam's idea is inevitable unless Cyan takes on tha
to be devoting their resources to such things. It's a tough topic.
(09/16 10:21:28) Eric L: Okay, I think this is probably a good thing to talk about. Let's
protected from offensive content while other people can still be free to create.
(09/16 10:21:43) Myridean: On another MMO I currently subscribe to, people conduct
harassment then it should be dealt by a petition to a GM
(09/16 10:21:52) inspector gadget: your own filter
(09/16 10:22:16) Gadren: perhaps when someone sees someone wearing a shirt, they c
on the pattern...then, they could click a button which marked it as "safe" or "not safe"
(09/16 10:22:21) J'Kla: We had indy create a loader that meant that content was server
(09/16 10:22:22) inspector gadget: you can customize a filter,and you can report peopl
(09/16 10:22:24) Whilyam: The other way would be to simply post rules and guideline
let Cyan knock off those who disobey
(09/16 10:22:35) inspector gadget: yes
(09/16 10:22:44) Mattias: yeah
(09/16 10:22:44) Eric L: Okay, I'm seeing three ideas so far. A guild that approves all
content, and a way for users to be able to choose what they see or don't see.
(09/16 10:22:45) Whilyam: But there's a question over whether people would follow th
(09/16 10:22:54) Gadren: then, over time, offensive clothes would get an "unsafe" ratin
unsafe content, it shows upas a blank shirt for them
(09/16 10:23:05) inspector gadget: yea
(09/16 10:23:07) Whilyam: Yeah
(09/16 10:23:11) inspector gadget: a filter
(09/16 10:23:15) J'Kla: see server side loader
(09/16 10:23:18) Whilyam: (I seem more enthusiastic then I am :P)
(09/16 10:23:32) Eric L: That's an interesting idea. A way that people can "rate" conten
(09/16 10:23:33) Gadren: i go to a website called YTMND where people make humor
SFW or NSFW "(not) safe for work"
(09/16 10:24:09) Reelah: is this being logged?
(09/16 10:24:10) Gadren: there can also be a way to rate content and make those who m
known
(09/16 10:24:15) Eric L: And then a corresponding filter where people can select the th
to see.
(09/16 10:24:17) Gadren: i'm logging this meeting...
(09/16 10:24:18) J'Kla: I've got no problem with my stuff going through peer approova
(09/16 10:24:23) Reelah: ok
(09/16 10:24:24) inspector gadget: yes, like newgrounds
(09/16 10:24:28) Reelah: thaakns gadren
(09/16 10:25:05) Whilyam: Most of this stuff could be implemented now without muc
(09/16 10:25:16) Eric L: Would we just want people to flag something as offensive, or
positive and negative ratings?
(09/16 10:25:23) Whilyam: Most of us are moral enough to know what to put and not
(09/16 10:25:23) inspector gadget: yes
(09/16 10:25:24) Reelah: both
(09/16 10:25:29) J'Kla: we do realy need some sort of admin
(09/16 10:25:40) Whilyam: Both
(09/16 10:25:50) Reelah: i have a question
(09/16 10:25:55) Whilyam: So goo people aren't merely not bad, but good
(09/16 10:25:57) inspector gadget: when youre good,you can be a admin
(09/16 10:25:58) Gadren: i think that both would be best...you see a shirt, you're like "
you're like "eww" and you downvote it ormark it as nsfw
(09/16 10:26:00) Eric L: Okay, Reelah. I'll answer if I can.
(09/16 10:26:12) Reelah: its unrelaped
(09/16 10:26:18) Reelah: whoops
(09/16 10:26:23) Eric L: Hmmm... In that case PM it to me. :)
(09/16 10:26:48) Eric L: Okay, so who likes the idea of a rating system for content?
(09/16 10:26:50) inspector gadget: why not have a couple of good people be admin
(09/16 10:26:58) inspector gadget: yes i like it
(09/16 10:27:03) Mattias: yeah, I like it
(09/16 10:27:03) Shonda: I like it, Eric
(09/16 10:27:05) Whilyam: I do. Along with other ways
(09/16 10:27:07) Gadren: i like it...i just think that by moving approval things to the "f
lot of busy work from Cyan
(09/16 10:27:14) J'Kla: yes rating is a good call
(09/16 10:27:20) inspector gadget: yehaaaaa
(09/16 10:27:21) Kimmie Hawk: I like it
(09/16 10:27:30) Whilyam: Along with a fan approval process
(09/16 10:27:49) J'Kla: I would prefer a closed group
(09/16 10:27:54) inspector gadget: when its good, everyone can get it
(09/16 10:28:02) Whilyam: If something somehow makes it past that, then the rating s
(09/16 10:28:02) J'Kla: ok fan appointed but closed
(09/16 10:28:09) Whilyam: Yeah
(09/16 10:28:17) inspector gadget: yes
(09/16 10:28:22) Whilyam: Not like a wiki or anything
(09/16 10:28:23) Eric L: Okay, what about more than one "level" of approval?
(09/16 10:28:25) Shonda: You could also instigate a time measure to the creation proc
(09/16 10:28:42) Gadren: what do you mean, Shonda?
(09/16 10:28:43) Eric L: Say, the first one is "doesn't blow up", and another one is "no
(09/16 10:28:48) Whilyam: Sounds good. the Guild approval and then the ratin approv
(09/16 10:28:49) Gadren nods his head
(09/16 10:28:53) Whilyam: ah
(09/16 10:28:56) Whilyam: yeah sounds great
(09/16 10:29:00) Reelah: but the tree growth created major problewms for ssome ppl
(09/16 10:29:01) inspector gadget: cool
(09/16 10:29:01) Shonda: We had to play the game for X amount of time before the tre
(09/16 10:29:13) Whilyam: also perhaps quality?
(09/16 10:29:17) Shonda: It could be the same with adding/creating thing.
(09/16 10:29:18) inspector gadget: yea
(09/16 10:29:19) Myridean: I agree as long as in the end, a client controlled filter enab
with the content
(09/16 10:29:21) Eric L: Can anyone think of any other approval "levels" that might be
(09/16 10:29:27) Whilyam: like screen out the fuzzy bitmaps, etc.?
(09/16 10:29:43) edwin: hello all
(09/16 10:29:43) Reelah: extremely offensive
(09/16 10:29:55) Myridean: ESRB Ratings would be good
(09/16 10:29:57) Gadren: perhaps IC/OOC stuff?
(09/16 10:29:57) inspector gadget: not to bad
(09/16 10:30:04) Whilyam: Perhaps "quality" could replace non-offensive since offens
(09/16 10:30:06) inspector gadget: ic/ooc?
(09/16 10:30:07) Gadren: like, a D'ni-like chair would be IC...
(09/16 10:30:20) Reelah: yes i like the IC/OOC ida
(09/16 10:30:21) Gadren: but a gigantic monster robot would be OOC
(09/16 10:30:29) inspector gadget: yes,it is
(09/16 10:30:36) Whilyam: Not too many applications, though
(09/16 10:30:37) Reelah: in cavern or in charector IG
(09/16 10:30:46) Gadren: by marking ages and objects that way, we could have a degr
roleplay
(09/16 10:30:51) Reelah: out of cavern or out of charector
(09/16 10:30:57) inspector gadget: ?
(09/16 10:31:06) Mattias: but we're in the real wqorld. We have to be able to put giant
(09/16 10:31:10) J'Kla: There's things we looked at as rewards for game progress
(09/16 10:31:25) J'Kla: these would also need approoval
(09/16 10:31:34) Eric L: Actually, that is another aspect of Uru Live. You are you. Thi
own stories your way. :)
(09/16 10:31:36) inspector gadget: rewards
(09/16 10:31:43) Gadren: oh, i wasn't talking about shirts there, mattias...i mean model
(09/16 10:31:51) Mattias: ah
(09/16 10:31:52) inspector gadget: good idea
(09/16 10:32:07) inspector gadget: like getting a gameboy
(09/16 10:32:13) J'Kla: I have one story that paints its own history
(09/16 10:32:24) inspector gadget: how?
(09/16 10:32:37) J'Kla: it would be nice to allow others to walk through that history
(09/16 10:33:05) inspector gadget: or a age that follows a story
(09/16 10:33:09) Eric L: Sounds interesting. Is it completely independent of the D'ni h
(09/16 10:33:31) J'Kla: I would also like to do a story that was set in the future of the c
(09/16 10:33:45) inspector gadget: like: "he fell" and you fall as well
(09/16 10:33:45) Gadren: and, not only could we have IC/OOC tihngs, but maybe even
could approve and work into te canon
(09/16 10:33:45) Reelah: like when it is restored?
(09/16 10:33:49) Eric L: Hmmm... Uru Sci-fi... :)
(09/16 10:33:59) inspector gadget: lol
(09/16 10:34:06) inspector gadget: get a stargate
(09/16 10:34:11) Mattias: I'm not too keen on that idea
(09/16 10:34:13) Reelah: oooooooo
(09/16 10:34:28) Reelah: why?
(09/16 10:34:29) Eric L: Okay, that gets into another thing I wanted to talk about.
(09/16 10:34:30) inspector gadget: and we can go to Atlantis
(09/16 10:34:32) Whilyam: I would also like to find a way to get fan-made storylines i
(09/16 10:34:42) Reelah: yes Eric?
(09/16 10:34:55) Whilyam: It seems these days everyone hates fan stories and so most
interaction.
(09/16 10:35:13) Eric L: One of the ideas I've heard is for people to have more freedom
stuff that's publicly available.
(09/16 10:35:21) inspector gadget: why not have some quests
(09/16 10:35:24) Eric L: How do you feel about that, and how do you think that could
(09/16 10:35:30) Reelah: yes
(09/16 10:35:33) Reelah: definatly
(09/16 10:35:37) Whilyam: I'm not sure I understand
(09/16 10:35:38) Gadren: what kinds of things do you mean, Eric?
(09/16 10:35:58) inspector gadget: like THE SIMS
(09/16 10:36:04) Reelah: aaaahhhhhhhh
(09/16 10:36:09) Whilyam: You mean creating new things, not just editing Cyan stuff?
(09/16 10:36:10) Eric L: Well, say you create some kind of content just for yourself an
share it with the whole world.
(09/16 10:36:22) Reelah: yes i like that idea
(09/16 10:36:28) Whilyam: That would be odd
(09/16 10:36:30) inspector gadget: yesgo ahead
(09/16 10:36:33) Shonda: That would be a good idea
(09/16 10:36:39) Whilyam: Why would I make anything if not to share it?
(09/16 10:37:00) Gadren: that would be good, too...
(09/16 10:37:07) Shonda: We could share if we wanted - and others could go/see if the
(09/16 10:37:09) Myridean: Perhaps some might take offense to an object you make
(09/16 10:37:19) Eric L: Well, say you were making something that may not be fit for
creative view.
(09/16 10:37:21) Whilyam: How would it be approved, then?
(09/16 10:37:21) Reelah: then dont give it to them
(09/16 10:37:23) Gadren: when making something, you could choose whether it to go
(09/16 10:37:34) inspector gadget: make your own paintings
(09/16 10:37:42) Reelah: pies
(09/16 10:37:52) Myridean: It could be hood related
(09/16 10:37:52) inspector gadget: food
(09/16 10:37:55) Shonda: Or it could be presented as a linking page and someone coul
(09/16 10:38:01) Whilyam: But if it was offensive then how would it be approved by t
(09/16 10:38:04) inspector gadget: yes
(09/16 10:38:06) Reelah: oh how about we having usful arms?
(09/16 10:38:23) inspector gadget: or we can lift stuff
(09/16 10:38:27) J'Kla: User interaction with artifacts could be useful
(09/16 10:38:31) Whilyam: Yes
(09/16 10:38:32) Myridean: Just as people get invitations to join a hood you are a mem
to have to access to that content
(09/16 10:38:34) Shonda: The ability to use avatar arms would be nice... to be able to p
(09/16 10:38:44) Gadren: whilyam, i see an approval guild as approving things technic
(09/16 10:38:47) J'Kla: I also have puzzles that are ripe for embedding
(09/16 10:38:50) Reelah: i like that Myridean
(09/16 10:39:00) Whilyam: Who would approve the content itself, then?
(09/16 10:39:04) inspector gadget: me
(09/16 10:39:07) Gadren: we would let the public decide what's offensive and what's n
(09/16 10:39:08) J'Kla: things like the D'niDoku
(09/16 10:39:08) Reelah: lol
(09/16 10:39:16) Whilyam: Ah..
(09/16 10:39:19) Eric L: Well, if it's private to a person or a small group of people, wo
(09/16 10:39:27) inspector gadget: yes
(09/16 10:39:28) Gadren: and then, over time, offensive things would be pushed away
their own group, they could
(09/16 10:39:29) Reelah: i dont really think so
(09/16 10:39:43) Whilyam: Sounds good.
(09/16 10:39:45) Reelah: unless its reallly bad
(09/16 10:39:49) Whilyam: What's private is private
(09/16 10:39:58) inspector gadget: yes
(09/16 10:39:59) Reelah: but this is rated E
(09/16 10:40:00) Gadren: i like that kind of freedom to let people do some things in pr
long as it's hidden by default
(09/16 10:40:02) Myridean: It goes back to the hood rating system
(09/16 10:40:19) Mattias: Haha, An X-rated hood :)
(09/16 10:40:20) Reelah: but like no reeeaaalllllyyyy bad things
(09/16 10:40:31) inspector gadget: no bad stuff
(09/16 10:40:37) Eric L: You mean like stuff that crashes Uru? :)
(09/16 10:40:43) inspector gadget: yes
(09/16 10:40:53) Whilyam: Again, offensive stuff is apparently not being filtered, so..
(09/16 10:40:55) J'Kla: x rated hood would bring issues of public accountability
(09/16 10:40:58) Reelah: like political opinions are good
(09/16 10:41:11) Reelah: i mean not crashes but content
(09/16 10:41:17) inspector gadget: bud taking over the world...bad
(09/16 10:41:41) Whilyam: I say everything should be screened for offensive material
let out into any area where it could be seen by other people.
(09/16 10:41:42) Reelah: or like really sick idease
(09/16 10:41:48) Eric L: Well, what if it weren't so much restricted to a 'hood as to som
(09/16 10:41:57) Whilyam: People can still get to Relto
(09/16 10:42:05) Eric L: Only if personally invited.
(09/16 10:42:11) inspector gadget: yes
(09/16 10:42:13) Whilyam: True. same for a hood though
(09/16 10:42:20) Gadren: Whilyam, i think that having the controls too strict will end
backlog
(09/16 10:42:20) inspector gadget: i have a question
(09/16 10:42:34) J'Kla: you have to be aware invited or not minors are still minors
(09/16 10:42:49) Eric L: Very true, J'kla.
(09/16 10:42:51) Reelah: yes
(09/16 10:42:53) inspector gadget: i have a question
(09/16 10:42:58) J'Kla: easier to block this content
(09/16 10:42:59) Reelah: thats what im saying too
(09/16 10:43:03) Whilyam: and Gadren, I don't think banning offensive material will s
(09/16 10:43:04) Reelah: IG?
(09/16 10:43:14) Eric L: Maybe still have ways for people to filter even on private stuf
(09/16 10:43:18) Eric L: Fire away, Inspector. :)
(09/16 10:43:21) Gadren: true, Whilyam, but having to approve each and every object
(09/16 10:43:22) Reelah: i think the inspector has a question
(09/16 10:43:30) Whilyam: That's why the fans would do it
(09/16 10:43:46) inspector gadget: how are we gonna do all of this stuff anyway?how
(09/16 10:44:00) inspector gadget: do we have to download something?
(09/16 10:44:04) J'Kla: thats erics problem
(09/16 10:44:11) J'Kla: lol
(09/16 10:44:12) Eric L: You mean on the technical end?
(09/16 10:44:22) Mattias: Is all user created content going to get stored on public serve
(09/16 10:44:26) Whilyam: Perhaps those who filter out fan-made content wouldn't ha
(09/16 10:44:42) Whilyam: So those who might have problems downloading all the stu
(09/16 10:44:51) Eric L: I think that's a hurdle to be jumped when development starts.
(09/16 10:45:04) J'Kla: yes selective download is an option
(09/16 10:45:07) inspector gadget: ok
(09/16 10:45:14) Whilyam: Perhaps even break it down by catagory
(09/16 10:45:24) inspector gadget: like a filter
(09/16 10:45:36) Whilyam: like "guild clothes" on but "member-specific shirts" off
(09/16 10:45:45) inspector gadget: yes
(09/16 10:45:46) Gadren: yah, these kinds of things would be determined when you're
etc)
(09/16 10:45:58) J'Kla: when we ran our beta it was python the file was e-mailed
(09/16 10:46:02) Reelah: yes
(09/16 10:46:04) Eric L: Yeah, that might could fit into the rating system we talked ab
(09/16 10:46:15) J'Kla: indy wrote a loader that solved the hacker issue
(09/16 10:46:26) Gadren: so you could list it so that, say, "safe for work" items are the
(09/16 10:46:27) Reelah: indy the greeter?
(09/16 10:46:37) inspector gadget: indyana jones?
(09/16 10:47:01) J'Kla: indy is a dutch python coder
(09/16 10:47:08) Reelah: ooo
(09/16 10:47:11) J'Kla: a good one
(09/16 10:47:15) inspector gadget: ah,and whats python?
(09/16 10:47:15) Whilyam: Also, a thing to check for in the content might be "original
works or stuff from outside the Uru world.
(09/16 10:47:34) Reelah: yes
(09/16 10:47:38) Whilyam: To keep people from making a Spongebob world :P
(09/16 10:47:44) Mattias: This is hard..
(09/16 10:47:45) Eric L: In other words, no Pokemon running around someone's Age?
(09/16 10:47:48) Marten: Yeah. Copyright issues.... could be a problem.
(09/16 10:47:50) Whilyam: Right
(09/16 10:47:53) Reelah: yeah
(09/16 10:47:58) J'Kla: One of the issues I am most concered about is stuff inside appe
(09/16 10:47:59) inspector gadget: bye pika
(09/16 10:48:00) Whilyam: Not even P'ohkehnmahn
(09/16 10:48:17) inspector gadget: poekymon
(09/16 10:48:51) Eric L: You mean like something built in someone's Age showing up
(09/16 10:48:56) Reelah: yes
(09/16 10:48:57) Whilyam: Town hall meeting, Justin
(09/16 10:49:00) Reelah: that would be bad
(09/16 10:49:09) inspector gadget: really bad
(09/16 10:49:13) Whilyam: Why bad?
(09/16 10:49:34) Gadren: issues of copyright are things that can be solved when they b
(09/16 10:49:35) J'Kla: plaigerisim is the dirty word of creative works
(09/16 10:49:40) Myridean: Eric, copyright question: fan created content would fall un
GameTap, Cyan or the age creator/age creation group?
(09/16 10:49:53) Reelah: if this is being loogged when its posted are someparts going
(09/16 10:50:07) Eric L: That's a good question, and I'm not entirely sure yet where the
to the legal eagles.
(09/16 10:50:14) Eric L: That being said, I would like to ask something related.
(09/16 10:50:21) Reelah: cause i want the raw log
(09/16 10:50:31) Reelah: never mind
(09/16 10:50:46) Eric L: Say that in order for Cyan to be on good legal footing, they h
created in the world. Do you think that would stifle what you create?
(09/16 10:50:47) inspector gadget: go ahead eric
(09/16 10:50:59) J'Kla: no
(09/16 10:50:59) inspector gadget: i guess so
(09/16 10:51:07) Whilyam: If that is the only way then that'sthe only way
(09/16 10:51:09) inspector gadget: im not so sure
(09/16 10:51:10) Shonda: It wouldn't bother me a bit.
(09/16 10:51:12) Mattias: I think Cyan should have the final word in everything
(09/16 10:51:17) inspector gadget: yes
(09/16 10:51:37) inspector gadget: what is liasons?
(09/16 10:51:38) J'Kla: I allways work inside the Myst/Cyan cannon without interferri
(09/16 10:51:42) Whilyam: Cyan should have SOME part in this. perhaps nothing mor
(09/16 10:51:44) Reelah: no justin
(09/16 10:52:09) Eric L: We're bouncing ideas around about players being able to crea
(09/16 10:52:12) Reelah: taking about fan created stuff and uru live
(09/16 10:52:14) J'Kla: at the moment Cyan say they want the fans to police this work
(09/16 10:52:23) J'Kla: they dont want the work load
(09/16 10:52:27) Whilyam: Right
(09/16 10:52:31) inspector gadget: ok
(09/16 10:52:37) Whilyam: but they WILL need to deal with it at some point
(09/16 10:52:38) Eric L: Well, a pint can't hold a quart. :)
(09/16 10:52:39) Reelah: yes that would be hard on them
(09/16 10:52:47) inspector gadget: yea
(09/16 10:52:56) Justin: is anyone here from Cyan?
(09/16 10:53:00) Whilyam: Yes
(09/16 10:53:05) Whilyam: Eric is, correct?
(09/16 10:53:07) Reelah: ca grey wolf is
(09/16 10:53:11) Reelah: i think...
(09/16 10:53:18) Gadren: i don't think so, Reelah
(09/16 10:53:20) Whilyam: We're probably both wrong
(09/16 10:53:23) Whilyam: :P
(09/16 10:53:24) Eric L: I'm a consultant for New Products at Turner. I work with Gam
(09/16 10:53:26) J'Kla: I have no issue with that thats why i would like fan aprooved c
(09/16 10:53:26) Justin: ok then... i have a bug er error problem
(09/16 10:53:28) Reelah: oh ...sorry
(09/16 10:53:43) Reelah: i read that somewhere on a forum
(09/16 10:54:23) Shonda: If user created content was stored by the creator, would Cya
offensive to its own good?
(09/16 10:54:40) J'Kla: no
(09/16 10:54:47) inspector gadget: only if they have permission
(09/16 10:54:48) Shonda: No?
(09/16 10:54:55) Gadren: can you give me an example, Shonda?
(09/16 10:54:58) J'Kla: they could call for changes before it went public
(09/16 10:55:02) Eric L: Well, where content is stored, etc. is more of a development q
(09/16 10:55:04) Myridean: I think it would have to be in order for it to be protected b
objectionable material may not be approved. Since I'm not a subscriber of GameTap, I
what their ratings are
(09/16 10:55:12) Shonda: Could they have the ability to detatch it from the game itself
(09/16 10:55:20) J'Kla: thats written into the fan licence
(09/16 10:55:44) inspector gadget: ????
(09/16 10:56:01) Whilyam: Cyan should have the final word in this. They obviously sh
regardless of any stifling that might happen.
(09/16 10:56:13) J'Kla: yep
(09/16 10:56:16) inspector gadget: yea,youre right......
(09/16 10:56:17) Eric L: Well, I doubt they'd be draconian about it. :)
(09/16 10:56:25) inspector gadget: draconian?
(09/16 10:56:32) Whilyam: strict
(09/16 10:56:33) Eric L: Overly strict.
(09/16 10:56:35) inspector gadget: ok
(09/16 10:56:45) J'Kla: but they do have editorial level control of the server(shard)
(09/16 10:56:51) Whilyam: I think so
(09/16 10:57:03) Whilyam: They should
(09/16 10:57:10) Whilyam: It's their shard, after all
(09/16 10:57:19) inspector gadget: yea
(09/16 10:57:21) Myridean: True but what has made Cyan different and stand out from
family oriented content
(09/16 10:57:38) J'Kla: and if the community asked for something to be removed they
(09/16 10:58:02) Myridean: Myst was created as a game for adults but it's not filled wi
(09/16 10:58:02) Whilyam: Right. And a guild would screen the stuff for anything offe
(09/16 10:58:08) Eric L: Or the creator is required to keep it private?
(09/16 10:58:08) Justin: I'm also having Gametap problems
(09/16 10:58:08) Shonda: I certainly think they should be able to do that, regardless of
(09/16 10:58:24) Gadren: Say, Eric L, is there a way to contact you after this meeting?
of my thoughts for user content
(09/16 10:58:50) Eric L: I'm on the Uru Live forums. You can PM me there.
(09/16 10:59:47) Eric L: Might have to ask them for a bigger inbox. :)
(09/16 11:00:31) Eric L: Okay, well, we're at about an hour, and I should be going soo
wants to shout out?
(09/16 11:00:45) Reelah: is there a place where the RAW RAW chatolg is posted? tota
(09/16 11:00:57) Whilyam: the liaison site
(09/16 11:01:01) Reelah: ok
(09/16 11:01:05) inspector gadget: ?
(09/16 11:01:09) Reelah: totally uncut?
(09/16 11:01:09) Whilyam: ?
(09/16 11:01:14) inspector gadget: where?
(09/16 11:01:15) Whilyam: I assume so
(09/16 11:01:23) inspector gadget: what site?
(09/16 11:01:37) Eric L: Isn't that off of MystEmbassy, Wolfie?
(09/16 11:01:43) Gadren: well, all i can think, Eric, is that Cyan/Gametap should really
and especially half-life communities, to see how they do user content
(09/16 11:02:05) Gadren: i believe the site is mystembassy.net/drcliaisons
(09/16 11:02:11) Mattias: I gotta go
(09/16 11:02:13) Reelah: really?
(09/16 11:02:16) Whilyam: I think Wolfie died
(09/16 11:02:21) Myridean: Just a reminder that those who want to relay their input or
of AgeBuilder, the Guild of Age Crafters and the Vivarium of D'ni meeting will take p
3pmEDT, NoonPDT
(09/16 11:02:22) Whilyam: Bye Mattias
(09/16 11:02:22) Eric L: Take care, Mattias. Thanks for coming. :)
(09/16 11:02:23) inspector gadget: bye mattias
(09/16 11:02:34) Gadren: he told me he was going to bed, but he stayed here to keep lo
(09/16 11:02:41) Gadren: cya matthias
(09/16 11:02:42) Whilyam: ah
(09/16 11:02:48) Reelah: shorah
(09/16 11:03:07) Eric L: Ah. Well, if Wolfie is still logging, nothing prevents people f
:)
(09/16 11:03:26) Eric L: I myself am going to have to get going, but it was really cool
(09/16 11:03:29) Gadren: :)
(09/16 11:03:30) inspector gadget: well,i have to go 2
(09/16 11:03:31) Gadren: thanks
(09/16 11:03:32) Reelah cheers
(09/16 11:03:34) Gadren waves
(09/16 11:03:35) Whilyam: Bye Eric
(09/16 11:03:37) Shonda: Thanks, Eric
(09/16 11:03:37) Marten: Thanks Eric :)
(09/16 11:03:39) Kimmie Hawk cheers
(09/16 11:03:40) Myridean: It's good to see you again Eric
(09/16 11:03:41) inspector gadget: bye ericL
(09/16 11:03:44) Reelah: shorah b'shem
(09/16 11:03:46) Shonda waves
Zusammenfassung
des Cyan/GameTap
Town Hall meetings
vom 27. Juli 2006
(09/16 11:03:47) inspector gadget waves
(09/16 11:03:49) Kimmie Hawk: bye EricL
(09/16 11:03:50) Reelah waves
(09/16 11:03:53) Kimmie Hawk waves
(09/16 11:03:55) inspector gadget waves
(09/16 11:03:56) Eric L: Thanks everyone. Hope to see you again real soon :)
(09/16 11:04:02) Reelah: :)
(09/16 11:04:03) inspector gadget waves
(09/16 11:04:05) Eric L waves
(09/16 11:04:05) edwin: bye Eric
(09/16 11:04:06) J'Kla: cya bye
(09/16 11:04:08) inspector gadget: bye
(09/16 11:04:11) Reelah: bye
(09/16 11:04:13) inspector gadget waves
(09/16 11:04:17) Myridean waves
(09/16 11:04:27) inspector gadget: i have to go 2
(09/16 11:04:29) J'Kla: log closed
(09/16 11:04:33) Gadren: :)
(09/16 11:04:36) Reelah: ok
(09/16 11:04:40) inspector gadget: bye
(09/16 11:04:43) Shonda: I wish I were't so worried about this.
(09/16 11:04:43) Gadren: I'll get this chatlog up on the liaison site ASAP, ok?
Zusammenfassung des Cyan/GameTap Town Hall meetings vom 27. Juli 2006 (Ãœbe
- Geschäftsführer, Cyan Worlds Blake Lewin - stellvertretender Vorstandsvorsitze
Innovationen, Turner David Reid - stellvertretender Vorstandsvorsitzender Vertrieb/Ã
Hershenson - Uru Vermarktung, GameTap Ron Meiners - Uru Community Manager, G
anfangen und wie kann ich teilnehmen? David Reid: Das Uru Live geschlossene (also
zugängig wie Uru Prologue vor zwei Jahren - Anm. d. Übers.) Beta Programm beg
kleine Gruppe von Forschern eingeladen und dann werden regelmäßig zusätzlich
Reihenfolge, wie man sich zur Beta angemeldet hat. Falls man sich noch nicht für di
www.urulive.com tun. Muss man ein Kunde von GameTap sein um bei der Beta mitzu
Anforderung für die Zulassung an der Beta ist die Reihenfolge in der man sich ange
kostenlos ausprobieren können? David Reid: Ja, es wird einen kostenlosen Erprobun
interesse daran haben könnten, zu ermöglichen das Spiel auszuprobieren. Nachtrag
Town Hall Meeting angesprochen wurde, wird ein inhaltlich begrenzter aber zeitlich u
keine monatlichen Gebühren zahlen (wollen), können sich mit zahlenden Forscher
öffentlichen Plätze (z.B. in den Gemeinden) treffen, aber ihr Zugang wird auf diese
können nicht alles erforschen. Werde ich in den USA GameTap und Uru Live für
David Reid: GameTap und Uru Live werden beide für 9,95 USD pro Monat in den U
die über GameTap Uru Live spielen, genau denselben Spielanfang (Eröffnungsred
Spieler? Rand Miller: Ohne allzuviel verraten zu wollen, nein. Uru Live wird ein weni
Hinweis geben, wo wir Anfangen werden zu spielen? Rand Miller: Zu Hause. Werden
Welten zu sehen bekommen? Rand Miller: Keine neuen Welten sofort am Anfang von
Überraschungen geben wenn wir vorwärts kommen. Der beginn von Uru Live end
wieder ans laufen zu bekommen. Ist geplant, Welten zu veröffenltichen, wenn auch n
kann? Rand Miller: Nein. Wir wollen die volle Kontrolle! Wird Uru Live kleine Mini-
Heek, etc.? Rand Miller: Uru Live wird ständig erweitert werden, also wird es auch D
Welten geben wenn wir über der Start von Uru-Live hinaus gekommen sind. Wievie
spielen können? Rand Miller: Wir lassen es euch nach der beta wissen... aber das ist
oberste Priorität hat. Werden sich die USA und Europa denselben Spiele-Server teile
durch die beta durch sind, werden wir sehen, ob es Leistungs-Probleme gibt die wir du
es zwischen dem momentanen Uru und dem zukünftigen Uru Live eine wahrnehmb
geben? Rand Miller: Nein, keine unterschiede in der Grafik. Wir arbeiten aber an der a
Spiel. Es wurde veröffentlicht, dass Uru Live "by the holidays" starten wird, für di
Reid: Entschuldigt bitte die Verwirrung, es ist die Weihnachtszeit gemeint. Die Partne
GameTap Abonnieren und dabei zeigen, das ich dies nur wegen Uru Live tue? David R
der urulive.com Seite, worüber man GameTap Abonnieren kann und den ersten Mon
für viele von euch wichtig ist zu zeigen, dass ihr Uru unterstützt, dies ist ein Weg
USA) Wie kann ich meine Unterstützung für Uru Live zeigen, wenn ich schon Ga
schon ein GameTap Abo hast, schicke GreyDragon eine eMail und wir werden sichers
gezählt wird, die GameTap nur wegen Uru Live Abonniert haben um Cyan zu unters
ein Geschäftsvolumen Uru GameTap bringen wird? David Reid: Es sollte offentsich
Community glauben. Und wir sind mit diese Partnerschaft mit Cyan nicht nur eingegan
auch, weil wir die Gelegenheit sehen GameTap zu einem Ort zu machen in dem die W
sontswo nicht gibt. Wir wissen, dass ihr eine starke Gemeinschaft seid, mit mehreren T
ein komplettes Spiel haben (Until Uru). Wir bei GameTap hoffen, dass ihr eure Leiden
werdet um GameTap zu einem Ort zu machen an dem wir nicht nur die Unterstützun
sondern auch für unsere größere Vision: Spiele für millionen von Spielern in
wichtig, das ihr diese Vision mit uns Teilt, damit wir den Bossen der Spieleindustrie ze
Fans etwas bewegen kann. Wie wird Werbung für Uru Live dieses mal gehandhabt w
Mangel an Werbung für Uru das letze mal zu herschen, insbesondere ausserhalb der
verdeutlichen: Ich persönlich komme aus der Spielkonsolen Welt (habe an der verö
bevor ich vor ein paar Monaten zu GameTap gestossen bin), und ich sehe GameTap w
die Xbox oder die Playstation. Und ich sehe Uru Live wie einen kritischen, exklusiven
bringen wird. Wir können noch keine Details über die Werbekampagne veröffen
einige interessante Pläne haben um Uru Live, Sam & Max und noch weiter Spiele di
veröffenlticht werden zu bewerben. Wir wissen, das niemand eine Spielkonsole kauf
Spiele gibt, die es für andere nicht gibt. Und wir wissen, dass für euch, und viele a
ähnliche Erfahrung sein wird, über die von Kritikern gefeierte Spieletitel veröffe
Diese Geschichte werden wir der Welt erzählen, wenn Uru Live und weitere Spiele d
Blake Lewin: Ich möchte auch noch etwas über Uru Live und GameTap hinzufü
als Breitband-Netzwerk aufgebaut. Und wie ein Bezahlfernsehn (wie Arena oder Prem
wir auf der Suche nach hochkarätigen Inhalt, den nur wir Anbieten. Wenn man Uru L
vergleicht, dann werden wir in Abhängigkeit von dessen Erfolg zusätzliche "Staffe
eure Unterstützung auch für den zukünftigen Erfolg von Uru Live wichtig bleib
ältere Spieletitel anbietet, werden eventuell auch alte Cyan Spiele wie "Cosmic Osm
Reid: Wir haben tatsächlich auch eingie Neuigkeiten von dieser Seite. Für's erste w
Ihr solltet wissen, das zusätzlich zu den Spielen (z.b. Myst, Riven, Uru Ages Beyond
werden wir auch in Zukunft weitere Cyan Spieletitel über GameTap veröffentliche
anderen Ländern erhältlich sein? David Reid: Ja. Beide, also die umsonst und die A
der USA erhältlich sein. Wie werden internationale Forscher Uru Live Abonnieren k
den "umsonst" Uru Client weltweit über Uru Live verfügbar zu machen. Internatio
Möglichkeit haben direkt über Uru Live (kostenpflichtig) zu spielen. In den USA w
sein. Wird man GameTap und Uru Live auch ausserhalb der USA für denselben Pre
kein GameTap ausserhalb der USA, aber sobald wir GameTap in anderen Ländern v
Abonnenten diesen Dienst selbsverständlich auch "für umsonst" erhalten.
UrU Vote Website <quote>Welcome to UruVote, the DRC liaison election site. Every six months, new co
Debut - The new through voting on this site. You can visit the main website by clicking on this link http
home for the
<BR> <quote>Welcome! Voting hasn't started yet, but you can review the candidates'
upcoming DRC Voting is scheduled to start October 21st and end October 28th. When voting has starte
Liaison elections candidate; you will be able to select up to five candidates to vote for. After wards, you
address. After submitting, an e-mail is sent containing a confirmation link; following t
<BR> You can review the voting rules if you wish to do so, by clicking on this link. ht
<BR> <BR> The registration and election polls are scheduled to open on 21 October 2
During this time you will have the opportunity to read about the candidates and vote fo
to be closed the evening of 28 October and the results are expected to be announced ei
<BR> <BR> So everyone be sure to head over to the UrU Vote website and make you
Town Hall with Eric
L - Sep 16 2006 - (09/16 22:24:38) Chat.log started...
Evening
(09/16 22:24:50) DRCLVortmax1: Okay, I'm sure many of you know the rules, but he
(09/16 22:24:57) DRCLVortmax1: First, PLEASE REMAIN STANDING during the m
(09/16 22:25:02) DRCLVortmax1 looks at vid and Taba
(09/16 22:25:07) DRCLVortmax1: Err, Janine!
(09/16 22:25:10) DRCLVortmax1: Anyway...!
(09/16 22:25:11) Dalken Starbyne: WOOT!!! Heya Eric!!
(09/16 22:25:16) vid: GOOD ONE VORT :P
(09/16 22:25:24) DRCLVortmax1: Second, please PM me with "question" if you have
(09/16 22:25:31) Eric L: hello everyone. I think I managed to make it on time. :)!
(09/16 22:25:38) Sorceress: hello Eric!
(09/16 22:25:39) DRCLVortmax1: Remember to turn on /autoshout to help with these
(09/16 22:25:42) DRCLVortmax1 waves
(09/16 22:25:55) Eric L: actually, Vort, I'm going to be turning things upside down on
(09/16 22:25:57) DRCLVortmax1: Okay, well, we've still got 5 minutes to start :D!
(09/16 22:26:15) DRCLVortmax1: Oooh, I like change :)!
(09/16 22:26:15) Eric L: the format's going to be a little different this time.!
(09/16 22:26:15) Dalken Starbyne: How ya doin' Eric?
(09/16 22:26:15) Ehren: your going to turn the hood upsidedown???
(09/16 22:26:17) Dalken Starbyne: SWEET!
(09/16 22:26:24) vid: up-side down, and fallng to the ground
(09/16 22:26:25) DRCLVortmax1: He can do that, you know.!
(09/16 22:26:31) DRCLVortmax1: He's THE admin!
(09/16 22:26:36) vid gasps
(09/16 22:26:40) Ehren: huh?
(09/16 22:26:47) vid: is that like Roffle Cop?
(09/16 22:26:49) DRCLVortmax1: Eric has that power.!
(09/16 22:26:51) Kam begins to bow and chant to Eric
(09/16 22:26:53) Eric L: okay, in the usual town hall meetings, you do most of the que
this case, we're looking for ideas and feedback, so it's kinda going to be the reverse. :)!
(09/16 22:26:54) DRCLVortmax1 nods his head
(09/16 22:27:06) Janine cheers
(09/16 22:27:13) Ehren: Eric? what happened to tapestry shard?
(09/16 22:27:41) Eric L: long story, Ehren. The short version is that I've been busy her
(09/16 22:28:07) To Eric L: Do you still want a queue for comments, or just run wild?
(09/16 22:28:22) Dalken Starbyne: Hide! It's the Uru Police! :P
(09/16 22:28:28) Kam: Anyone got a chatlog running. Thought I'd make sure ;)!
(09/16 22:28:29) From Eric L: Just let it run wild. We want to collect ideas.
(09/16 22:28:33) Sorceress: i do Kam!
(09/16 22:28:34) DRCLVortmax1: I have one :)!
(09/16 22:28:44) Eric L: i'm going to be chatlogging, just in case I miss an idea someo
(09/16 22:28:45) Yutram: freeeze, D.P.D!
(09/16 22:28:45) DRCLVortmax1: Okay, well, we're not going to worry about a queue
(09/16 22:28:49) vid: is it true that the DRC are secretly working on the black ops proj
(09/16 22:29:02) Kam: lol!
(09/16 22:29:08) Eric L chuckles
(09/16 22:29:14) Ehren: who is the person answering questions this townhall?
(09/16 22:29:15) Yutram: lol!
(09/16 22:29:37) Eric L: actually, that would be you, Ehren, as well as everyone else. :
(09/16 22:29:38) Kam: We're making suggestions. Not questions!
(09/16 22:30:03) Ehren: to who though?
(09/16 22:30:07) Eric L: just checking the time. Don't want to start the introduction un
(09/16 22:30:13) Kam: Randomos!
(09/16 22:30:34) Kam: Er, right?!
(09/16 22:30:39) vid shakes his head
(09/16 22:30:41) DRCLVortmax1: Okay, well, let's start then! Welcome everyone to t
(09/16 22:30:52) Sorceress claps her hands
(09/16 22:31:00) vid claps his hands
(09/16 22:31:02) Janine claps her hands
(09/16 22:31:07) Dalken Starbyne applauds
(09/16 22:31:09) DRCLVortmax1: Tonight we've got Eric L here, who works for CNN
to help with the wonderful Myst Online: Uru Live!
(09/16 22:31:27) DRCLVortmax1: Whatever that is...!
(09/16 22:31:42) From Eric L: my turn?
(09/16 22:31:54) DRCLVortmax1: So Eric, first, tell us a bit about you and what you d
(09/16 22:32:07) Eric L: Thanks, Vort. :)!
(09/16 22:32:41) Eric L: Okay, I've been doing various things on the backend for Cyan
them get this place set up.!
(09/16 22:33:04) Eric L: right now, my current project is doing research into the kinds
Uru world.!
(09/16 22:33:55) Eric L: Actual development on any tools is a ways off, as right now t
launch.!
(09/16 22:34:11) Eric L: so right now my job is to gather ideas from all of you.!
(09/16 22:34:51) Eric L: now, we're leaving the definition of "user generated content"
come up with as wide a range of ideas as they can.!
(09/16 22:35:15) DRCLVortmax1: So not just ages and textures, but things like machi
(09/16 22:35:37) Eric L: any ideas we can come up with. We'll probably have to narro
brainstorming time. :)!
(09/16 22:36:11) vid: so... we just.. go? >_>
(09/16 22:36:25) Eric L: so, to get started, what sort of things can you imagine creating
(09/16 22:36:34) Dalken Starbyne: Clothes!!
(09/16 22:36:34) vid: clothing!
(09/16 22:36:56) Eric L: (Don't worry about talking over someone else. I'm logging, so
realtime I won't lose it in the log. :)!
(09/16 22:36:56) Janine: hairstyles!!!
(09/16 22:36:58) vid: Relto furniture
(09/16 22:37:30) Dalken Starbyne: Our own Ages, of course!
(09/16 22:37:39) Eric L: okay, so I'm seeing ideas about ways to customize your avata
(09/16 22:37:42) vid: physical journals we can put in shelves
(09/16 22:37:44) DRCLVortmax1: Maybe more kickable things, like cones!
(09/16 22:37:47) Sorceress: how about an in-game library for fan-written works, like p
(09/16 22:37:49) Janine: Extra places for siting and gathering in the hoods
(09/16 22:37:54) DRCLVortmax1: (Reminder: /autoshout is good!)!
(09/16 22:38:23) vid: areas we can creat "layouts" for and save and have people play th
(09/16 22:38:44) vid: an age where buttons control walls that we can place as mazes...
(09/16 22:38:47) Kam: Okay Eric, then as someone who does machinima, I see the Ur
that potential could be strengthened by more emotive avatars. Things like being able to
type /impatient!
(09/16 22:38:49) Janine: yes more interactive character games!
(09/16 22:38:52) Sorceress: do those contests like the Inspired Verse one in Prologue!
(09/16 22:38:54) Eric L: okay, so being able to create your own journals, adding furnit
(09/16 22:38:55) Janine nods her head
(09/16 22:39:02) Ehren: maybe adjust how the sky looks in relto?
(09/16 22:39:18) vid: more interactive things, like "inspired verse" and the Gahreesen
(09/16 22:39:19) DRCLVortmax1: Remember, we're talking about things YOU can do
(09/16 22:39:48) DRCLVortmax1: Any ideas on what kind of tools you'd like?!
(09/16 22:39:55) Eric L: yeah, we're looking at people being able to create their own c
(09/16 22:40:02) Sorceress: audio recordings!
(09/16 22:40:05) Yutram: a movie recorder for the KI!
(09/16 22:40:07) Dalken Starbyne: Animation tools!
(09/16 22:40:27) Eric L: okay, so being able to record video?!
(09/16 22:40:41) Shonda: Video recording would be very good.!
(09/16 22:40:57) Kam: Also, more diverse ability with the camera view in 3rd person.
can get different angle shots of your avatar!
(09/16 22:41:02) DRCLVortmax1: It would be nice if we could create textures too, for
(09/16 22:41:07) Dalken Starbyne: Some kind of clothing creator, to make shirts, pant
(09/16 22:41:18) vid: a "data hub" where people can store and share photos, videos, an
"hub" with your KI and get photos from a friend who had to go offline, or even the new
(09/16 22:41:23) Eric L: okay, so let me ask you this. Would you rather things like ani
environment, or being able to add your own animations created outside?!
(09/16 22:41:40) Sorceress: bring back the cannen for our Relto!
(09/16 22:41:45) DRCLVortmax1: I think adding things from outside would be good.!
(09/16 22:41:53) Dalken Starbyne: I agree.!
(09/16 22:41:55) vid: It'd probably be best to create the things outside.
(09/16 22:42:03) DRCLVortmax1: In-game would be a bit complicated!
(09/16 22:42:12) Shonda: It would be safer to create them inside the game.!
(09/16 22:42:14) Kam: Agreed, but would other players be able to see them?!
(09/16 22:42:25) vid would love to be able to import some of his smaller 3DS Max mo
(09/16 22:42:26) DRCLVortmax1: But yes, something to let us make clothing, accesso
everyone.!
(09/16 22:42:42) Dalken Starbyne: How about this? A program connected to the game
game running?!
(09/16 22:42:44) Janine: I agree with the Vort!
(09/16 22:42:56) DRCLVortmax1: Perhaps a way to share things, so if you created som
access it from a "hub" area (in or out of game).!
(09/16 22:43:21) Eric L: So you mean making it so people can share stuff they've creat
(09/16 22:43:27) DRCLVortmax1: Yes!!
(09/16 22:43:48) DRCLVortmax1: Say if I created a shirt design, and wanted everyone
their closet.!
(09/16 22:43:53) vid: what's the fun of making something, if you can't share it? :)
(09/16 22:43:56) Eric L: okay, how many people like the idea of sharing things that th
of them?!
(09/16 22:44:06) Eric L: (wave so I can get a count of hands.)!
(09/16 22:44:12) Kam waves
(09/16 22:44:12) vid waves
(09/16 22:44:14) Sorceress waves
(09/16 22:44:19) Kimmie Hawk waves
(09/16 22:44:21) DRCLVortmax1 nods his head
(09/16 22:44:24) DRCLVortmax1 waves
(09/16 22:44:25) Shonda: I'll support that IF it's voluntary on the pick-up.!
(09/16 22:44:26) Dalken Starbyne waves
(09/16 22:44:46) Ehren: yeah we don't want every single thing someone makes in the c
(09/16 22:44:52) Eric L: okay, how many would prefer that the stuff they create be uni
(09/16 22:45:08) Kam: I want both....!
(09/16 22:45:10) DRCLVortmax1: I really think that should be an option to some degr
(09/16 22:45:14) Dalken Starbyne: I prefer both: have the option to share it, or have it
(09/16 22:45:22) Sorceress: same here!
(09/16 22:45:25) Shonda: The choice is ideal.!
(09/16 22:45:27) Yutram: same!
(09/16 22:45:39) Eric L: does anyone disagree with that idea?!
(09/16 22:45:39) Kam: Sorry Eric, we're greedy :P!
(09/16 22:45:46) vid: I like that... make some things just for us... but other things that w
(09/16 22:45:47) DRCLVortmax1: The idea of choice?!
(09/16 22:45:58) Ehren: you know how there is "share book" maybe "share clothes" lo
(09/16 22:46:07) Eric L: being able to share as an option, but only as an option.!
(09/16 22:46:10) vid: after all, I don't want EVERYONE running around in my SPECI
lot of people would like :)
(09/16 22:46:10) Dalken Starbyne: Someone else brought up a kind of hub for sharing
uniqueness!
(09/16 22:46:24) Kam: Only if you wash them before you share them, Ehren!
(09/16 22:46:33) Eric L smiles
(09/16 22:47:05) Eric L: Okay, can anyone else think of things they'd like to create?!
(09/16 22:47:20) Eric L: i've seen Ages, clothing, objects, sounds, animations...!
(09/16 22:47:22) Yutram: transportation!
(09/16 22:47:37) Kam: A diving board in relto for cliff jumping!
(09/16 22:48:05) Eric L: okay, so not just static objects, but objects you can interact w
(09/16 22:48:13) Shonda: I suppose magic carpets are out of the question....!
(09/16 22:48:19) Yutram: lol!
(09/16 22:48:35) Kam: How about customizable pets from various ages!
(09/16 22:48:37) Dalken Starbyne: Decorations!
(09/16 22:48:42) Yutram: ooh, yeah!
(09/16 22:48:47) Shonda: But yes - interaction.!
(09/16 22:48:59) DRCLVortmax1: Pets could be really fun!!
(09/16 22:49:05) Dalken Starbyne: YES!!!
(09/16 22:49:08) Kam: I'd love my own Squee to follow me around or sit on my shoul
(09/16 22:49:08) Sorceress: being able to use the classroom imager for classes!
(09/16 22:49:22) vid: perhaps the ability to create our own textures for Relto? Like cha
(09/16 22:49:40) Eric L: Sort of like a Yeesha page, vid?!
(09/16 22:49:43) DRCLVortmax1: That's a thought. The ability to put in our own "lect
(09/16 22:49:57) Sorceress: yes!
(09/16 22:50:00) DRCLVortmax1: Oooooh, maybe our own Yeesha pages?!
(09/16 22:50:03) vid: Eric, maybe. Or just being able to import a texture and change th
(09/16 22:50:16) Dalken Starbyne: Maybe something like Yeesha pages, but a user equ
(09/16 22:50:16) Kam: Or propaganda in the DRC's case, oops, was that out loud?!
(09/16 22:50:18) Janine: yes more control over the classroom boards and or screens wo
(09/16 22:50:25) vid: Like adjust it so it's a white blanket of snowy grass :)
(09/16 22:50:41) Eric L: Sometimes that happens on its own, vid. ;)!
(09/16 22:50:48) vid: Ooooh :)
(09/16 22:50:50) Sorceress: increase the picture capacity on both the KIs and the imag
(09/16 22:51:13) Shonda: I'd like some things to require time in-game, like our relto tr
(09/16 22:51:16) Dalken Starbyne: An airship to fly around Relto...!
(09/16 22:51:17) DRCLVortmax1: Remember, we want to think about ways to get stu
Cyan can do to make things better!
(09/16 22:51:44) Eric L: Well, someone could create these things I suppose. :)!
(09/16 22:51:53) DRCLVortmax1: Well, the airship could be created :)!
(09/16 22:52:03) Yutram: yay!
(09/16 22:52:18) vid: Not technically "creating" but it'd be nice if we could all work on
things like the cracks in the ground
(09/16 22:52:23) Kam: Okay, then a way for us to create animal life in our relto perhap
(09/16 22:52:38) Dalken Starbyne: I still like the pet idea!
(09/16 22:52:50) Shonda: I'd like the pets to be bound to relto.!
(09/16 22:52:58) Eric L: i'm wondering what sort of tool you would imagine to create
(09/16 22:53:09) Kam: Nah, let em come to the city at least!
(09/16 22:53:14) Eric L: any ideas?!
(09/16 22:53:27) Kam: Hmmm....!
(09/16 22:53:48) Dalken Starbyne: A pet you can choose to have follow you or not, so
with you!
(09/16 22:54:01) DRCLVortmax1: Well, if we were to go easy, something with option
you could kinda drag/drop it?!
(09/16 22:54:03) vid: Poser tends to produce things that are all more or less the same t
(09/16 22:54:11) DRCLVortmax1: That's true of any creation too though, for the mass
(09/16 22:54:23) DRCLVortmax1: *tool!
(09/16 22:54:28) Kam: Well, if we had an avatar custumization program that we could
animals, then tweek the different attributes of, that might work!
(09/16 22:54:48) Eric L: So something like avatar customization, then.!
(09/16 22:54:55) DRCLVortmax1: That's actually a good idea.!
(09/16 22:55:27) Kam: Yeah. But, with perhaos behavioral customization as well, with
(09/16 22:55:43) *Cubkyle: Attack pet!
(09/16 22:55:56) Kam: For example, you could make a Squee that would be jittery, or
(09/16 22:56:01) Kam: ...!
(09/16 22:56:01) *Cubkyle: Keep the Relto safe ;)!
(09/16 22:56:17) Eric L: maybe with sliders for different personality traits?!
(09/16 22:56:24) Ehren: I think I will stay out of Cubkyle's relto from now on
(09/16 22:56:28) Kam: Go for the neck, Boo! (Baldus Gate)!
(09/16 22:56:40) Dalken Starbyne: How about an area in the data hub for people who d
something they want to make but don't know how, they can submit it to the hub reques
design and/or animate it?!
(09/16 22:56:56) *Cubkyle: I like that!
(09/16 22:56:58) DRCLVortmax1: Like a request ticketing system?!
(09/16 22:57:03) Dalken Starbyne: Exactly!
(09/16 22:57:06) Sorceress: good idea!
(09/16 22:57:09) Eric L: or more like a want ads?!
(09/16 22:57:21) Shonda: That I'll support - the want-ads tickets!
(09/16 22:57:29) vid: Perhaps if/as Guilds form, the ability to build guild houses for th
(09/16 22:57:31) Kam: That's a good way to put it!
(09/16 22:57:52) Eric L: okay, now I wanted to talk about another aspect of this.!
(09/16 22:57:58) vid: for example, a Guild of Caterers could have someone model and
(09/16 22:58:00) Kam: Okay!
(09/16 22:58:12) Shonda: Getting from guilds will require a currency, won't it? Will w
(09/16 22:58:16) DRCLVortmax1: Okay, question: Will Cyan have to approve everyth
(09/16 22:58:17) Kam: VId thinks with his stomach, btw!
(09/16 22:58:26) Eric L: giving people all this creative flexibility could lead to the pos
people object to.!
(09/16 22:58:38) Eric L: i'd like to get some discussion going about how we can deal w
(09/16 22:58:40) DRCLVortmax1: Exactly.!
(09/16 22:59:01) Shonda: I think the "view" or "not view" option from this morning so
(09/16 22:59:14) Sorceress: let Cyan have final say on appropriate content!
(09/16 22:59:15) Shonda: For most things, anyway!
(09/16 22:59:18) Kam: Well, it has to be within set limits. No profanity. No sexual ima
(09/16 22:59:39) *Cubkyle: There should be options to turn on different user created th
(09/16 22:59:48) DRCLVortmax1: Maybe some kind of fan approval system, where so
doesn't have to worry about it all the time?!
(09/16 22:59:55) DRCLVortmax1: The problem would be finding people who can do
(09/16 22:59:58) Kam: No excedingly violent images.!
(09/16 23:00:09) Eric L: Okay, so you'd like to be able to decide for yourself what you
(09/16 23:00:33) Dalken Starbyne: That could be handled by the hub!!
(09/16 23:00:33) Shonda: The fan approval system would be great for passing most tin
(09/16 23:00:34) *Cubkyle: Like a check list. Turn this on. Turn this off!
(09/16 23:00:53) Eric L: okay, let me check on this. !
(09/16 23:00:57) *Cubkyle: Almost like the Relto pages!
(09/16 23:01:13) vid: perhaps each person gets "tickets" every month with their subscr
creations to the world? Say you get two, and you can only design two items a month, s
rather than just churning things out constantly, cluttering the world without much thou
(09/16 23:01:13) Eric L: who would prefer to have someone else decide what is approp
(show of hands)!
(09/16 23:01:52) Shonda: Vid's ticketing would be very good!!
(09/16 23:01:59) Eric L: <Ben Stein> Anyone? Anyone? </Ben Stein> ;)!
(09/16 23:02:06) vid: Bueller? Bueller?
(09/16 23:02:08) Dalken Starbyne: Well, you wouldn't have to worry about clutter if y
was created...!
(09/16 23:02:19) vid notes that there's an aesome Ferris Bueller poster in the Red Robi
(09/16 23:02:21) DRCLVortmax1: Well, if Cyan was the one making the approvals, I'
(09/16 23:02:31) Eric L: Okay, now who would prefer to be able to decide for themsel
hands)!
(09/16 23:02:36) DRCLVortmax1: However, everyone's standards are different.!
(09/16 23:02:39) Shonda: That's asking a lot of Cyan!
(09/16 23:02:39) Kam waves
(09/16 23:02:41) Dalken Starbyne waves
(09/16 23:02:41) Sorceress waves
(09/16 23:02:44) vid: I agree.. if the approvals were in the hands of Cyan, I think it'd b
(09/16 23:02:46) Janine waves
(09/16 23:02:48) AvaricII waves
(09/16 23:02:59) Ehren: but if its something like someone else's clothes you would hav
(09/16 23:03:01) DRCLVortmax1: Yeah, Shonda, which is the new problem.!
(09/16 23:03:05) *Cubkyle: Cyan always does things right!
(09/16 23:03:12) Sorceress: i agree with vid as well!
(09/16 23:03:23) Kam: Lol Cub!
(09/16 23:03:44) Shonda: I think the fan rating system would help out more there. Wit
(09/16 23:03:58) vid: but another point with the "tickets" is that whoever is approving
(09/16 23:04:05) DRCLVortmax1: I think I'd rather decide for myself, but there are iss
before you could decide whether or not to get the item, and some people may have pro
(09/16 23:04:17) Eric L: okay, here's another thing I wanted to check with you folks on
flexibility to create something private (within their personal Ages) than something pub
(09/16 23:04:18) Ehren: impossible, different people are offended by very different thi
(09/16 23:04:56) *Cubkyle: Doesn't matter to me Eric!
(09/16 23:04:57) DRCLVortmax1: Yes. If it's in YOUR Age, you should have a lot mo
(09/16 23:05:09) DRCLVortmax1: Things in the public areas would need to conform t
(09/16 23:05:14) Ehren: yeah created things should be in peoples personal ages..
(09/16 23:05:14) Yutram: makes sense!
(09/16 23:05:23) Kam: Oh, Eric, another idea!
(09/16 23:05:27) Eric L: yes, Kam?!
(09/16 23:05:27) Shonda: I prefer the flexibility to create within peronal Ages. But how
(09/16 23:05:36) vid: maybe if it's in an age you create or something like that, there co
can look through that before they link in
(09/16 23:05:51) Kam: If we do get pets, it might be interesting for us to somehow use
(09/16 23:06:04) Dalken Starbyne: Pet cam!!
(09/16 23:06:06) *Cubkyle: I like Vid's idea.!
(09/16 23:06:22) Kam: Would certainly open up a lot of filming possibilities, as well a
(09/16 23:06:42) DRCLVortmax1: Okay, in addition to vid's idea of "two items a mon
by working for Cyan. Say if they said "We need a texture for X", you could submit stu
(09/16 23:06:56) Eric L: okay, so how about this. Say people can "rate" content they se
what the minimum score is you're willing to see?!
(09/16 23:07:07) DRCLVortmax1: That's a great idea Eric!
(09/16 23:07:12) Kam: I agree with Zadok on that. But they could fix that by having it
it resets to default!
(09/16 23:07:24) *Cubkyle: Sounds good Eric!
(09/16 23:07:37) Kam: Yeah!
(09/16 23:07:50) vid: Eric, I like that
(09/16 23:08:15) Eric L: okay, how many people like the idea of being able to block co
being high, bad being low)?!
(09/16 23:08:18) Eric L: (show of hands)!
(09/16 23:08:24) DRCLVortmax1 waves
(09/16 23:08:28) Kam waves
(09/16 23:08:28) Sorceress waves
(09/16 23:08:33) Shonda: Regardless of ratings, I'd like to see Cyan able to shut somet
(09/16 23:08:41) AvaricII waves
(09/16 23:08:57) Kam: Well they should have that anyway as a failsafe !
(09/16 23:09:07) Dalken Starbyne waves
(09/16 23:09:09) Eric L: oh, I'm sure if Cyan absolutely had to shut something down (f
do so.!
(09/16 23:09:21) Shonda: They might not, if it's not stored on a public server.!
(09/16 23:09:36) *Cubkyle: I think the start up client should have the list where you tu
should be a "rate this item" system. With stars or such.!
(09/16 23:09:54) *Cubkyle: 1 to 5 stars!
(09/16 23:10:00) Kam: Not stars. Linking books :P!
(09/16 23:10:03) Eric L: wow. There could be a lot of content in that list after a while.
(09/16 23:10:05) Shonda: how about 1 to 25!
(09/16 23:10:29) Kam: Okay, firemarbles!
(09/16 23:10:31) Dalken Starbyne: I prefer the ingame hub...it'd have a UI similar to th
and names!
(09/16 23:10:32) *Cubkyle: It would be easier then putting it in the game right?!
(09/16 23:10:51) Dalken Starbyne: Tabs at the top with different categories!
(09/16 23:10:59) Dalken Starbyne: "Clothes" "!
(09/16 23:11:00) *Cubkyle: Yea!
(09/16 23:11:07) Dalken Starbyne: "Pets"?!
(09/16 23:11:12) Kam: YEAH!!
(09/16 23:11:29) Kam: Sorry, I really want a Squee!
(09/16 23:11:30) Yutram: uh-huh!
(09/16 23:11:30) Dalken Starbyne: "Ages" ;)!
(09/16 23:11:50) *Cubkyle: I want a flopper!
(09/16 23:11:56) Yutram: vehicles?!
(09/16 23:12:00) Dalken Starbyne: Exactly!
(09/16 23:12:03) Kam: Nah!
(09/16 23:12:07) DRCLVortmax1: I like that idea Dalken!
(09/16 23:12:16) *Cubkyle: Zandimobile!
(09/16 23:12:42) Kam: Vehicles should be limited to ages. And how far can you drive
(09/16 23:13:18) DRCLVortmax1: Except maybe a Segway for getting around Ae'gura
(09/16 23:13:20) DRCLVortmax1 laughs
(09/16 23:13:22) *Cubkyle: I like driveing off the edge in the cleft! :D !
(09/16 23:13:36) Kam: Sure, I'd love to tear around in my own Dukes of Hazzard car,
(09/16 23:13:50) Dalken Starbyne: Well, as far as vehicles go, maybe the bigger ones
package?!
(09/16 23:13:52) vid: physical journals would be nice... pull them out... write in them..
give them to other people
(09/16 23:14:08) Kam: Okay now that I agree with, VId!
(09/16 23:14:09) Eric L: ah, there's an idea. Being able to leave notes behind?!
(09/16 23:14:18) vid nods his head
(09/16 23:14:22) *Cubkyle: Cool!
(09/16 23:14:25) Ehren: but then the whole ground would get covered in notes in place
(09/16 23:14:28) DRCLVortmax1 cheers
(09/16 23:14:34) Kam: Atrus, Catherine, Yeesha, Gehn, ALL the major Myst characte
(09/16 23:14:41) *Cubkyle: Yea. That would be alot of trash!
(09/16 23:14:41) vid: and so they wouldn't clutter the place... maybe after so many vie
(09/16 23:14:42) Eric L: i guess we'd have to have a D'ni litter patrol. ;)!
(09/16 23:14:58) Sorceress: i like the notes idea!
(09/16 23:14:59) Janine: A relto book on one hip and a notebook in you pocket :D!
(09/16 23:15:01) *Cubkyle: Guild of Garbage!
(09/16 23:15:02) Dalken Starbyne: How about a certain amount of time, instead, vid?!
(09/16 23:15:13) vid: DS, maybe... how much time?
(09/16 23:15:23) Eric L: or maybe someone else can come along and pick the note up?
(09/16 23:15:24) *Cubkyle: A week!
(09/16 23:15:41) Dalken Starbyne: Well, I dunno for sure...but for other games, things
(09/16 23:15:46) Kam: So Eric, I suggest we be given our own journals we keep in our
books!
(09/16 23:16:05) Eric L: journals that other people can read, correct?!
(09/16 23:16:08) Kam: lol, Myr wants to stash her feathers, lol!
(09/16 23:16:16) DRCLVortmax1: Say make them like the LInking books.!
(09/16 23:16:20) Shonda: Kam's relto journals would be neat!!
(09/16 23:16:22) Myridean: inventories would enable you to keep notes in your ki or p
(09/16 23:16:24) DRCLVortmax1: You can lock or unlock them on your shelf as you
(09/16 23:16:28) *Cubkyle: Yes. Maybe just picking up the page and having that be th
(09/16 23:16:33) Kam: Sure, if we want. Maybe allow them to be lockable too!
(09/16 23:16:34) Dalken Starbyne: Maybe the "decay" time would only be in public A
(09/16 23:17:01) Eric L: speaking of throwing Eddie...!
(09/16 23:17:13) Eric L: How do you feel about the idea of adding your own emotes?!
(09/16 23:17:16) vid wants to bounce eddie into the room right now :)
(09/16 23:17:23) Dalken Starbyne: YES!!!
(09/16 23:17:27) Kam: Doh, dropped my cordless keyboard.!
(09/16 23:17:28) Eric L: (more than just text)!
(09/16 23:17:29) vid: Yes, PLEASE!!!
(09/16 23:17:37) *Cubkyle: I think you should be able to pick up the note and then kee
(09/16 23:17:38) Yutram: definetally!
(09/16 23:17:41) Sorceress: yes!
(09/16 23:17:51) DRCLVortmax1: Oh, I'd like to be able to build chat macros.!
(09/16 23:17:59) DRCLVortmax1: It'd make this job a lot easier :D!
(09/16 23:18:30) Dalken Starbyne: And what about our own postures? For example...s
people sit down with their legs spread out...and not all guys sit down in chairs with the
(09/16 23:19:01) Kam: I think an animation program similar too avatar customization
movements of our own emotes, but keep it within the confines of the game engine!
(09/16 23:19:26) Dalken Starbyne: So as hub categories: "Postures" and "Emotes"?!
(09/16 23:19:52) Kam: Yeah, and make them saveable... is that really a word!
(09/16 23:19:52) Eric L: okay, it would be easy enough to click on an object and rate i
goes like an emote?!
(09/16 23:19:53) Shonda: So who designs the emotes.... users or Cyan?!
(09/16 23:20:21) *Cubkyle: I think Emotes should be left up to Cyan in the end!
(09/16 23:20:23) Kam: ... Skylark, stop watching Ghost in the Shell!
(09/16 23:20:54) vid: Emotes could be like life on the surface. If someone does someth
it persists and is bothering a lot of people, contact the proper channels.
(09/16 23:20:58) Shonda: You mean like /angry ?!
(09/16 23:21:16) Dalken Starbyne: To add to skylark's comment: a game I played befo
play certain avatar animations if you typed a certain word in a converstaion!
(09/16 23:21:26) vid: Uru is a sort of "reality extension" after all, more than a game.
(09/16 23:21:39) Eric L: well, say someone uses a custom emote that you don't like. W
rate it? !
(09/16 23:21:51) Dalken Starbyne: For example, if someone said "Hello", their avvie w
(09/16 23:22:23) DRCLVortmax1: Well, I think the 5-star system Dalken came up wit
(09/16 23:22:25) Kam: Look, I just wanna be able to air guitar!
(09/16 23:23:01) Dalken Starbyne: Well, in the hub, you could have basic avvies in the
"play" button on the squares so the avvies would play the emote in the hub!
(09/16 23:23:11) Kam: Well obviously again we have to set limits. No flipping someo
(09/16 23:23:30) DRCLVortmax1: See, things that are inappropriate would get modde
(09/16 23:23:43) Kam: Or banned entirely!
(09/16 23:23:46) From skylark: ty you got it
(09/16 23:23:49) Dalken Starbyne: I have an idea!!
(09/16 23:23:52) *Cubkyle: I think Cyan should approve of emotes!
(09/16 23:23:54) Eric L: what's that, Dalken?!
(09/16 23:24:09) Kam: Put some GM's incharge of monitoring new emotes.!
(09/16 23:24:24) vid: perhaps it could lead to a "Guild of Maintainers", people workin
like that. Not quite GMs, but capable of watching over things.
(09/16 23:24:51) DRCLVortmax1: Someone to bring those things to the attention of C
(09/16 23:25:00) Kam: lol, now that makes me think of the scarlet knights from Dot H
(09/16 23:25:04) Shonda: Spy Guilds?!
(09/16 23:25:21) vid: we've got the liaisons in place for information, so maybe a simila
(09/16 23:25:21) Eric L: dalken? What was your idea?!
(09/16 23:25:34) Kam: B'ond. J'ames B'ond...!
(09/16 23:25:39) DRCLVortmax1: He's still typing, I think :D!
(09/16 23:25:50) Eric L: must be a big idea. :)!
(09/16 23:25:53) Yutram: or he crashed!
(09/16 23:25:58) vid: Kam, but don't forget that the Crimson Knights weren't supporte
just renegades, pretty much.
(09/16 23:26:01) DRCLVortmax1: Nah, he's typing. VERY big idea, I think :D!
(09/16 23:26:27) Yutram: the BIG idea!
(09/16 23:26:29) vid chants "Dal-ken, Dal-ken..."
(09/16 23:26:29) Dalken Starbyne: Expanding on the similarity of the hub and the avat
clothing, etc, just like the avvie customization screen, and when it go to emotes, it wou
you tried it out. And when you went to pets/vehicles/etc. it would show the pet/persona
in place of the avvie!
(09/16 23:26:33) Kam: He's having trouble with the big words, give him time!
(09/16 23:26:57) DRCLVortmax1: I'm just going to throw in that the meeting officiall
as Eric wants :D!
(09/16 23:27:20) vid: holy crow, has it really been an hour already?
(09/16 23:27:23) *Cubkyle: Ooh. Like that Dalken!
(09/16 23:27:36) Eric L: yeah, I probably shouldn't stay too much longer. It's after mid
(09/16 23:27:39) vid supports Dalken's idea heavily
(09/16 23:27:44) DRCLVortmax1: This whole Hub based on Avatar Customization is
(09/16 23:27:56) vid is still uncomfortable with the idea of everyone running around A
(09/16 23:28:09) *Cubkyle: Killer attack pets!!
(09/16 23:28:15) Eric L: people had better clean up after them. ;)!
(09/16 23:28:20) vid: Wolfie, true, but I'm sure they're working hard on that for the Re
(09/16 23:28:23) Kam: I think Dalken is onto an interesting combination between the t
(09/16 23:28:34) Dalken Starbyne: Why thank you, Kam!
(09/16 23:28:44) skylark: how about a little panel in the corner of the screen with a sm
you clidk on that for youe avi!
(09/16 23:29:13) Shonda: Like more Heek?!
(09/16 23:29:20) *Cubkyle: Uru has all the smart people.!
(09/16 23:29:31) Sorceress: yeah!
(09/16 23:29:34) Kam: lol Vid. Phil Henderson will be back in "On the DRC's Secret S
(09/16 23:29:39) Dalken Starbyne: I like the hotbutton idea a lot!!
(09/16 23:29:46) vid: you know, dropping notes and things would make for a lot of ga
(09/16 23:30:00) vid: Kam, er?
(09/16 23:30:02) Shonda: Wolf, I'd sure go for that.!
(09/16 23:30:16) Sorceress: they would work as bread crumbs if someone got lost or w
(09/16 23:30:21) Kam: Revenge of Uru Live. Sounds like a Bond film!
(09/16 23:30:46) Eric L: James B'ond: License to Link...!
(09/16 23:30:57) Kam: I like that!!
(09/16 23:30:58) vid: ahhh
(09/16 23:30:59) skylark: quest games like ghola's quest!
(09/16 23:31:07) Dalken Starbyne: ...you could drop User Age book copies, too...!
(09/16 23:31:10) vid: Kadish Royale
(09/16 23:31:12) Eric L: Okay, I'm getting silly. I should probably link out.!
(09/16 23:31:18) Kam: LMAO Vid!
(09/16 23:31:19) DRCLVortmax1: I'd like to see a Library somewhere where you coul
(09/16 23:31:25) Eric L: vortmax, are you planning on staying a bit to keep logging?!
(09/16 23:31:26) Kam: That was awesome!
(09/16 23:31:30) DRCLVortmax1: (Those who desire their ages to be public anyway)!
(09/16 23:31:33) DRCLVortmax1: I can, Eric!
(09/16 23:31:49) vid: Quick! Everyone hold him down! he's trying to get away!
(09/16 23:32:00) Eric L: Great! I'm going to have to crash out, but I don't doubt people
(09/16 23:32:01) Myridean: The Vivarium wanted to do that but the idea got turned do
(09/16 23:32:06) Zadok: hope to see ya again soon Eric
(09/16 23:32:16) Dalken Starbyne: See ya Eric!!
(09/16 23:32:17) Sorceress: see you around Eric!
(09/16 23:32:17) Kam: Just keep in mind...!
(09/16 23:32:18) Ling: Thank you Eric
(09/16 23:32:19) Eric L: Oops. I just heard an idea. :0!
(09/16 23:32:19) DRCLVortmax1: Thanks for dropping by Eric, and I hope we've give
(09/16 23:32:22) vid: Later, Eric, thanks for all the support :)
(09/16 23:32:23) Kam: I WANT A SQUEE!
(09/16 23:32:28) Myridean: Any age that acts as a hub age of sorts is under Cyan's con
(09/16 23:32:30) Kam: ;P!
(09/16 23:32:49) Yutram: *chirp*!
(09/16 23:32:56) Dalken Starbyne: Wolfie: AWSOME idea!
(09/16 23:33:00) Myridean: Any library would be created by Cyan but they are plannin
(09/16 23:33:08) Eric L: Okay, so there's an idea. Say that someone wants to share an
considered publicly acceptable...!
(09/16 23:33:30) Kam: I'd go for that!
(09/16 23:33:31) Myridean: That goes back to the collection development policy sugge
(09/16 23:33:32) Eric L: you'd like to see some central point where they're kept, right M
(09/16 23:33:34) Shonda: Library access to that Age would be awsome!
(09/16 23:33:41) DRCLVortmax1 nods his head
(09/16 23:33:53) Zadok: there sure are plenty of empty pedestals in the Library, hehe
(09/16 23:33:56) vid: I like that idea a lot too.. the rating to make it public
(09/16 23:34:03) Myridean: Oh yes, definitely but Moke said we couldn't have one ma
(09/16 23:34:05) Zadok: the best Ages could go there
(09/16 23:34:16) DRCLVortmax1: And then classify them by whatever system the Vo
(09/16 23:34:20) Myridean: They want control over what ages be included in the librar
(09/16 23:34:29) Kam: VoD?!
(09/16 23:34:35) DRCLVortmax1: Vivarium of D'ni!
(09/16 23:34:37) Dalken Starbyne: The Ae'gura library could be the public library....!
(09/16 23:34:42) Kam: Okay...!
(09/16 23:34:47) Eric L: well, I would imagine that they'd have to be considered safe a
public.!
(09/16 23:34:51) Myridean: Or rather Vort, what Cyan wants to use as a classification
(09/16 23:35:02) Dalken Starbyne: Since it'd have to be checked out beforehand anyw
(09/16 23:35:16) Zadok: the best ages would not only be good enough, but safe enough
(09/16 23:35:19) Myridean: I agree but you know for instance, the collection policy fo
personal ages!
(09/16 23:35:20) Kam: Okay, but I move that the DRC has no say in whether they're sa
(09/16 23:35:29) Eric L: so are we talking about a library with stacks and shelves, or s
(09/16 23:35:42) Kam: Otherwise we may as well toss em into the lake!
(09/16 23:35:42) vid: Why are you so anti-DRC? They're just trying to keep us safe!
(09/16 23:35:44) Myridean: Library with stacks and shelves!
(09/16 23:35:58) Janine: Safety First!!
(09/16 23:36:02) Zadok: indeed, it's best to be able to see just how many books you ha
(09/16 23:36:08) Kam rolls his eyes
(09/16 23:36:11) vid: the cones and barriers are for YOUR protection!
(09/16 23:36:12) DRCLVortmax1: Shelves! :D!
(09/16 23:36:16) Myridean: Something browsable, with a reader even was takled abou
meetings!
(09/16 23:36:20) vid: and SHELVES, PLEASE!
(09/16 23:36:20) Zadok: a shelf full of books is way cooler than just a bunch of names
(09/16 23:36:46) Shonda: And one book could hold a LOT of pages.!
(09/16 23:37:26) Zadok: you mean a single book linking to different ages?
(09/16 23:37:48) Eric L: okay, who would prefer a sort of traditional library setting? (s
(09/16 23:37:48) Myridean: Yeah, right now fan made ages are accessed through a sin
love to see each age have its own spine design and treated as a book!
(09/16 23:38:00) Shonda: Maybe not a single book - but sooner or later, one book wou
(09/16 23:38:03) vid waves
(09/16 23:38:08) Sorceress waves
(09/16 23:38:12) Janine waves
(09/16 23:38:20) Zadok waves
(09/16 23:38:31) DRCLVortmax1 waves
(09/16 23:38:35) Dalken Starbyne waves
(09/16 23:38:40) Janine waves
(09/16 23:38:40) AvaricII waves
(09/16 23:38:43) Shonda waves
(09/16 23:38:46) Ling waves
(09/16 23:38:56) Shonda: Why are we waving?!
(09/16 23:38:56) Myridean: The AgeBuilder community which is currently creating a
called shells being made and like Ae'gura is a single book but each section of the city h
(09/16 23:39:14) *Cubkyle: One more thing!!
(09/16 23:39:21) Myridean: Show of hands for a traditional library setting!
(09/16 23:39:25) DRCLVortmax1: In support of a "traditional" library, Shonda!
(09/16 23:39:25) vid: supposed that we DID use a normal library... maybe each user co
would let them add books to their personal shelves as well?
(09/16 23:39:29) Shonda waves
(09/16 23:39:32) Eric L: Okay, and who would prefer something more centralized like
(09/16 23:39:36) Myridean: Be able to browse shelves!
(09/16 23:39:55) *Cubkyle: I crashed. I want the link to The Age of Desktop removed
(09/16 23:40:03) Kam: I'm neutral. Either would be fine!
(09/16 23:40:40) Eric L: *crickets*!
(09/16 23:40:48) Zadok: hehe
(09/16 23:40:48) Eric L: okay, so not many hands waving there. :)!
(09/16 23:40:57) *Cubkyle: What is being voted on?!
(09/16 23:41:07) Shonda: Cricket sounds in relto would be nice.....!
(09/16 23:41:08) Zadok: nexus over shelves
(09/16 23:41:10) Myridean: Okay, let me explain a little better!
(09/16 23:41:11) Yutram: wel, time for me to catch some Zs, nitey-nite!!
(09/16 23:41:24) *Cubkyle: Night Yutram!
(09/16 23:41:24) Kam: Whether to kick you out of the cavern, Cub. You lost!
(09/16 23:41:28) Kam: ;P!
(09/16 23:41:37) Myridean: Library collections gather books into categories for easy b
(09/16 23:41:37) *Cubkyle: I see that!
(09/16 23:41:39) Dalken Starbyne: A seach system for the library!!
(09/16 23:41:47) Dalken Starbyne: Like by Age title name, etc.!
(09/16 23:41:49) DRCLVortmax1: Heh, a card catalog :)!
(09/16 23:41:54) Dalken Starbyne: Exactly!
(09/16 23:42:07) Myridean: We came up with something in our proposal about that ac
(09/16 23:42:09) vid: oooh, I like that... points in thel ibrary you could log into with yo
(09/16 23:42:14) *Cubkyle: Ah. I like a Nexus set up!!
(09/16 23:42:16) Kam: If someone says the "D'ni Decimal System" I will smack them!
(09/16 23:42:24) Eric L: too late. :)!
(09/16 23:42:26) Zadok: would be interesting to see more shelves in the Ae'gura librar
like it could hold many books at all <.<
(09/16 23:42:28) vid: Kam, welcome to 6 months ago :)
(09/16 23:42:34) Myridean: Kam: Go hit RAWA, he came up with it first!
(09/16 23:42:46) Kam: Oh... I've been out of it for awhile >_<!
(09/16 23:42:47) *Cubkyle: I like having everything in front of me so I do not have to
(09/16 23:43:05) *Cubkyle: A nice neat list!
(09/16 23:43:07) Kam: lol, sounds like my roo, Cub!
(09/16 23:43:17) *Cubkyle: Ooh. Speaking of which...!
(09/16 23:43:19) Myridean: It's just the idea of handling the books, say you want to go
(09/16 23:43:20) Zadok: is the library has many many shelves, you'd only need help in
like you would with a real library
(09/16 23:43:24) Kam: *room... and oh, except for the neat part!
(09/16 23:43:52) Zadok: *if
(09/16 23:43:58) Myridean: So, you go to the harvest age section and browse the book
(09/16 23:43:59) *Cubkyle: A search feature for the Nexus would be nice!
(09/16 23:44:16) Dalken Starbyne: And in the KI's D'ni Decimal System (:P) it could s
(09/16 23:44:18) *Cubkyle: So I do not have to look forever to find a hood!
(09/16 23:44:50) Eric L: okay, I wanted to stay for a bit of this discussion, but I really
(09/16 23:44:54) Zadok: can't wait for the time when we have many rows of shelves, e
linking book to an age
(09/16 23:45:03) vid: goodnight, Eric!
(09/16 23:45:06) Myridean: Okay, Eric, thanks for staying as long as you have!
(09/16 23:45:06) Zadok: bye Eric
(09/16 23:45:08) Eric L: good night, everyone! :)!
(09/16 23:45:09) Sorceress: night Eric!
(09/16 23:45:10) *Cubkyle: Aw. Goodnight Eric!
(09/16 23:45:10) DRCLVortmax1: So long Eric! Thanks for coming tonight :D!
(09/16 23:45:11) Eric L waves
(09/16 23:45:12) Dalken Starbyne: YES, Cub! I dunno how many times I've thought "g
(09/16 23:45:13) Janine: goodnight!
(09/16 23:45:14) Dalken Starbyne: Bye Eric!!
(09/16 23:45:15) Shonda: Thanks, Eric!
(09/16 23:45:15) Kam: Okay, good night Eric :)!
(09/16 23:45:20) AvaricII: Bye Eric!
(09/16 23:45:25) Ling: good bye Eric -- thank you
(09/16 23:45:29) *Cubkyle: Thanksfor listening to us!
(09/16 23:45:42) Zadok: there he goes
(09/16 23:45:55) Shonda: Poofed again...!
(09/16 23:45:56) Zadok: he did a good job in making his avatar look like him, hehe
(09/16 23:46:11) Dalken Starbyne: Indeed!
(09/16 23:46:15) DRCLVortmax1: Okay, I'm going to stick around for 15 minutes mo
(09/16 23:46:18) *Cubkyle: Will there be a chat log somewhere?!
(09/16 23:46:41) Dalken Starbyne: Probably the DRCL site!
(09/16 23:46:45) Myridean: I posted a raw log on AgeBuilder but I missed the first ten
(09/16 23:46:46) *Cubkyle: I really want a seach feature for the Nexus Vort!
(09/16 23:46:58) From markcuss: What about tran porttation......what option?
(09/16 23:47:01) DRCLVortmax1: Yes, logs should be up at the DRCL site soon!
(09/16 23:47:06) *Cubkyle: Cool!
(09/16 23:47:11) From markcuss: Boats
(09/16 23:47:22) To markcuss: We didn't discuss much about that, but if you have idea
Eric will be able to see this
(09/16 23:47:26) Myridean: I'll post this one soon as well!
(09/16 23:47:47) Sorceress: it's late, im gonna head for dreamland!
(09/16 23:47:48) vid: ...EVERYBODY DANCE NOW!
(09/16 23:47:51) DRCLVortmax1: Myri: Is the DDTF still working on a classification
(09/16 23:47:59) Dalken Starbyne does a dance
(09/16 23:48:05) *Cubkyle: Goodnight Sorceress!
(09/16 23:48:08) vid does a dance
(09/16 23:48:09) Sorceress: night all!
(09/16 23:48:15) Dalken Starbyne: 'Night Sorceress!
(09/16 23:48:15) AvaricII does a dance
(09/16 23:48:22) vid: ev...ev...ev... EVERYBAH-DY DANCE NOW!!
(09/16 23:48:28) Dalken Starbyne does a dance
(09/16 23:48:44) Myridean: Well, the meetings were concluded but I've been as well a
too busy to actually create the proposal itself!
(09/16 23:49:01) *Cubkyle: Yes. A mass crash! Everyone dance!
(09/16 23:49:01) Dalken Starbyne: So are we out of ideas, then?!
(09/16 23:49:02) Myridean: I was speaking with Hailahh she thinks it might be too late
(09/16 23:49:07) markcuss does a dance
(09/16 23:49:12) Dalken Starbyne: Oh!!
(09/16 23:49:15) DRCLVortmax1: Awwww!!
(09/16 23:49:21) DRCLVortmax1: Hopefully you can still get it in!
(09/16 23:49:22) Dalken Starbyne: ...our own custom avvies...!
(09/16 23:49:40) Kam: I just want my Squee!
(09/16 23:49:59) Myridean: It would be nice because a lot of great ideas on collection
those meetings just nothing was really made into a single cohesive proposal for a syste
(09/16 23:50:10) From markcuss: What about being able to take jpeg of yourself inmp
(09/16 23:50:11) Myridean: Which is probably why it was difficult to get it started!
(09/16 23:50:15) Dalken Starbyne: Or at least the ability to port a face texture onto an
(09/16 23:50:24) To markcuss: I like that idea, more customization
(09/16 23:50:28) Kam: They're so cute. I'd love a friendly little Squee on my shoulder
(09/16 23:50:39) Kam: And Julia could have her koala!!
(09/16 23:50:40) From markcuss: Yes them people could really s
(09/16 23:50:43) Dalken Starbyne: I want my jacket.!
(09/16 23:51:08) DRCLVortmax1 wants to make a shirt with a skull 'n' crossbones on
under it.
(09/16 23:51:18) Dalken Starbyne: lol!
(09/16 23:51:19) From markcuss: Thank you for lettimg me listen.....i like the concept
(09/16 23:51:32) Myridean: Actually Vort, you probably have a better idea where the D
generated ages content being included in the game!
(09/16 23:51:43) From markcuss: Thank-you everyone;
(09/16 23:51:44) DRCLVortmax1: Honestly, no clue.!
(09/16 23:51:47) markcuss waves
(09/16 23:51:52) DRCLVortmax1: So long markcuss!!
(09/16 23:52:42) Myridean: Because if they're still busy with the engine and beta-testin
included fan made ages then there's still the possibility to suggest a system if the DRC
their own!
(09/16 23:52:44) DRCLVortmax1: Neither the DRC nor Cyan has said much on it, oth
be quite some time.!
(09/16 23:53:05) Myridean: But here's a vote of confidence though from our talks and
(09/16 23:53:09) DRCLVortmax1: I'd say you've still got a shot. I wouldn't expect to s
:D!
(09/16 23:53:14) DRCLVortmax1: Probably longer!
(09/16 23:53:24) DRCLVortmax1: *after launch!
(09/16 23:53:26) Myridean: We were on the right track!
(09/16 23:53:57) DRCLVortmax1: But that's just a guess on my part, nothing official.
(09/16 23:54:10) Myridean: Because I kept him apprised of what we were thinking and
DDTF and Cyan were thinking along the same lines!
(09/16 23:55:06) DRCLVortmax1: Okay folks, I'm going to head out. Thanks to ALL
(09/16 23:55:14) Myridean: But yeah, if I can devote some time and sit down and actu
to think about, I think it would be great!
(09/16 23:55:24) Kam: Night Vort
(09/16 23:55:37) DRCLVortmax1: Stay tuned to our site at http://www.mystembassy.n
Hall, coming relatively soon
(09/16 23:55:58) DRCLVortmax1: And remember to check out the DRCsite forums fo
(09/16 23:55:59) Myridean: I know that RAWA was very focused on that the librarian
sense of "discovering" than "creating" a system!
(09/16 23:56:07) Myridean laughs
(09/16 23:56:22) ...Chat.log stopped.
Meeting du matin Meeting du matin avec Eric L 16 septembre 2006 - Sujet: Contenu généré par l
avec Eric L 16
Annick ________________________ Dans le premier meeting, les mêmes idées e
septembre 2006 - (son aspect, sa personnalisation et son animation, etc..) Les enregistrements, films et p
Sujet: Contenu
pourrait tous écrire les uns à la suite des autres etc.... La création d'âge : Le so
généré par les âge de base et de le modifier, de créer de nouveaux objets dans des places existant
utilisateurs
création de pages de Relto propres que l'on pourrait donner à des amis, etc.. Cré
forcément les partager avec le monde entier. Pas mal de discussions aussi sur la faÃ
et de les contrôler : La création d'une guilde pour approuver tout le contenu La pos
contenu s'ils le jugent "offensant" La possibilité pour les joueurs de ne pas voir le co
vêtements, par ex, ils verraient un vêtement autre que celui que porte la personne, id
le coté juridique, le copyright concernant la création d'âge et les droits d'auteur.
sur tout le contenu.
Meeting with the Session du soir Traduction des principales questions de ce meeting. Michael : Savez-v
Great Tree - evening la future histoire d'Uru ? Moiety Jean : Nous n'avons rien d'officiel, mais je suis certain
-11 novembre
ressources qui se présentent d'elles-mêmes pour aider les explorateurs à achemine
être impliqué, et aussi un autre groupe qui se renforce ou un individu. Il y a plusieu
vivra verra. Jjohns (Marten) : C'est une très bonne question. De notre point de vue, c'
Uru s'ils veulent s'impliquer dans l'histoire. Vous n'avez pas à faire partie du Great Tr
mêmes opportunités. Cyan, à notre connaissance, aura de multiples occasions pou
d'exercer une influence sur la direction des choses. Il y aura des indices subtils ou non
exemple à suivre. Ne négliger pas les messages privés que vous recevrez. Vous
frappera. Ce pourrait également être un canular, et je suis sûr que nous en verron
Cycreim: Actuellement, je peux vous dire que nous ne tenons rien pour certain. Nous s
et comment cela va rouler dans le Live est entièrement aux mains des conteurs de Cy
pas d'eux pour diffuser notre histoire…. Nous sommes juste des explorateurs comme l
lesquelles nous voulions avoir ce meeting OOC (NdT : out of the Cavern, en dehors de
vous les gars vous pouvez être une partie de l'histoire de façon concrète juste com
l'histoire du prologue. Moiety Jean : Oui, nous avons eu récemment des critiques po
s'est avérée être fausse. Je ne crois pas que c'était une mauvaise décision, p
plus d'histoire si cela avait été vrai. Nous nous sommes assurés de le traiter d'u
Il y a eu un peu de confusion et d'inquiétudes concernant IC ( NdT : In the Cavern, d
allégations d'élitisme. Mais l'histoire est optionnelle … vous n'avez pas à partici
espérons que les gens ne choisissent pas cette option et s'en plaignent ensuite Moiet
les inquiétudes concernant IC contre OOC diminueront quand les developer-driven
simplement interagissant avec le DRC, qui est un groupe fictif, vous acceptez que la C
la seule chose qui est exigée pour jouer "dans la Caverne". Sorceress : Avez-vous ja
acteur (Sharper, Laxman…)… Moiety Jean : C'est une chose qui, même si nous le sa
de Cyan en le révélant. Nous n'avons jamais eu la confirmation officielle de qui a
guildes dans Uru Live, pensez-vous que le GT voudrait être une autre Guilde officiel
nous actuellement. Nous nous sommes amusés à nous renommer nous-mêmes "G
pas la connotation associée au mot "Guilde". Nous sommes beaucoup plus "à form
Aussi bien que nous pourrions utiliser quelques-uns un des mécanismes des guildes
que nous nous ne nous appelions jamais nous-mêmes ainsi. Cycreim : Cela dépend
découvrirons dans le Live, j'imagine. Moiety Jean : Encore que, être "à libre form
notre position officielle. Aussi, si l'opportunité se présente pour le Great Tree de d
discuterons à l'intérieur du groupe et déciderons. Je doute que nous laissions pas
d'une façon si spectaculaire. Hhenry : Le serveur "Great Tree" continuera t'il sur UU
ne savons pas. Le GT comme serveur n'est pas directement affilié à notre groupe. A
ses propres forums. En fin de compte, ouais…c'est au niveau de Cyan de fermer une p
sien plus tôt…. Je ne pense pas qu'il le fera jusqu'à ce que cyan ne le demande, cepe
sur comment être impliqué dans le scénario ? Cycreim : Grande question. La faÃ
d'être là 24/24. Cela augmente vos chances de rencontrer un "personnage Acteur". M
dire une chose : si vous rencontrer un "personnage Acteur", essayer de rester vous-mÃ
joués par des gens réels, aussi vous pouvez leur envoyer des KI mails, vous pouv
faire des tas de choses. Si Laxman vous dit d'aller à Eder Kemo, nonobstant le fait qu
Moiety Jean : Une partie de la réponse est "au bon endroit, au bon moment". Je dira
pendant que l'histoire se déroule. Mais vous pouvez toujours être impliqués, mÃ
joueur". Ne vous inquiétez pas trop à ce sujet, mais amusez-vous, soyez sympathiq
grandit, ce sera dur pour chacun d'être en position de leader. Mais soyez juste disponi
dont les Acteurs ont besoin à ce moment là , vous serez choisi. Jjohns (Marten) : Un
les documentaires sur le prologue, est de donner une date et une heure pour chaque é
continuons, les spectateurs verront que les évènements dans le prologue ne furent p
journée. Vous ne saviez jamais quand quelque chose d'important arriverait. Faites at
courant de l'actualité. Regardez vos messages privés. Je pense qu'il doit y avoir d'
qu'ils seront. Faites attention aux PMs et suivez les autant que possible. S'ils vous dise
que quelque chose d'intéressant va arriver là . Cycreim : Une chose encore. Le DRC
dans l'intrigue d'Uru. Il y a un bon nombre d'explorateurs qui dirigent des histoires plu
parallèlement à celle centrale de Uru. Le Great Tree est comme cela, je pense. Vous
niveaux et la façon dont ces niveaux interagissent est vraiment tout à fait baroque. M
montre constamment ses nombreux talents. A un certain point, vous devrez choisir une
temps où éviter la barrière de l'actualité fera que votre histoire stagne. Aussi, s
faites des alliances, et choisissez votre camp s'il y a besoin, mais oui, le plus important
propre rythme. Gadren : Pourriez-vous expliquer en quoi le chemin d'Yeesha est ce qu
être, sans le mysticisme qui peut le rendre déroutant pour beaucoup d'entre nous ?
spirituelle ?" Moiety Jean : Mais le mysticisme fait partie de l'amusement. Je pense qu
gens qui peupleront D'ni qu'avec la ville et les ruines elles-mêmes. Elle veut nous app
refus d'apprendre des autres est une erreur. Cycreim : Vrai. Elle ne parle pas de D'ni au
Caverne a été colonisée la première fois, je pense que ce serait le mot justeâ€
toute humilité, à l'évidence ils ont perdu une partie de cette humilité. Moiety J
de classes et des systèmes de castes qui ont abusé ceux qui étaient les moins é
(Marten) : Tout le monde peut reconstruire. Mais si vous continuez à répéter une
échouerez encore et encore. Une restauration vraie doit surmonter vos imperfections
communauté de Caverne Yeesha-inspirée dans 10 ans ? Moiety Jean : La fierté
situation désespérée jusqu'à ce qu'il soit trop tard. Yeesha songe à un futur b
faisons. Il est impossible de dire où nous serons. Je suis presque sûr il y aura quelqu
communauté pense que la Caverne doit être managée. Cycreim : Je ne sais pas r
pense pas que ce soit notre travail de voir dans le futur si lointain……. Ca devrait trai
prédictions nous donnerait un but et je ne pense pas que nous devions faire cela. No
moment et de faire du mieux pour que nous puissions nous souvenir du plus petit d'ent
quelques personnes pourraient avoir est de regarder Veovis et ce qui est arrivé qui a
condamnation de Veovis, ou la condamnation de Ti'Ana. Mais cela ne retire pas la vra
quantité de sécurité ou de confort ne vous sauvera. Plus vous essayez d'être sÃ
pas sûrs. C'est mon opinion. Dans dix ans, nous apprendrons toujours. Les D'ni furen
soit pas appris, soit ne se sont pas souvenus, de la leçon. Puis quelques questions com
personne" et sur la disparition de Phil (dont nous aurons les détails dans les prochain
Annick
Town Hall Meeting
w/ The Great Tree - (11/11 07:53:19) Chat.log started...
Morning - Raw Chat (11/11 07:53:27) autoshout activated
Log
(11/11 07:54:52) ireenquench: Shorah Gwylan
(11/11 07:55:12) Gwylan waves
(11/11 07:55:12) K'laamas: Shorah, Wolfie :)
(11/11 07:55:34) ireenquench: I've always wondered if he spent time in Africa, hunting
(11/11 07:55:50) ireenquench: Shorah Wolfie
(11/11 07:55:52) CAGrayWolf: G'morning everyone!
(11/11 07:55:54) Ivy: bigger thann shroomie?
(11/11 07:56:01) Ivy: hi Wolfie
(11/11 07:56:05) Sorceress: I wonder if he was a Boston native.
(11/11 07:56:13) ireenquench: Hm.. is an elephant bigger than Shroomie?
(11/11 07:56:26) Sorceress: Seeing as he's a big Patriots fan.
(11/11 07:56:28) Ivy: hmmm
(11/11 07:56:42) Marten: It seems likely, ireen. But we may never find out if the rumo
(11/11 07:57:17) K'laamas: oooh, nice shirt
(11/11 07:57:29) K'laamas: what's that on the back?
(11/11 07:57:30) ireenquench: There is a photograph in his office... looks like whoever
(11/11 07:57:31) CAGrayWolf: Thank you ... compliments of the DRC!
(11/11 07:57:34) Ivy: very nice!
(11/11 07:57:37) K'laamas: whee!
(11/11 07:57:44) Sorceress: very nice
(11/11 07:57:52) K'laamas: Shorah, Whizzer
(11/11 07:58:03) ireenquench: You're a Linkin Gear!!!!!!
(11/11 07:58:05) Gwylan: what channel?
(11/11 07:58:19) ireenquench: now we have a new title hehe
(11/11 07:58:32) Marten: I hope Whizzer isn't like the Soda Popper in that Sam & Max
(11/11 07:58:42) Whizzer: Nope
(11/11 07:58:50) ireenquench: nice, front, too
(11/11 07:58:52) Gwylan: are we on voice chat?
(11/11 07:59:11) ireenquench: no, I don't think so
(11/11 07:59:33) Gwylan: OK
(11/11 08:00:42) K'laamas: Shorah, UberThend
(11/11 08:00:48) ireenquench: Hey it's uberthend!
(11/11 08:00:57) UberThend: Hello everyone
(11/11 08:01:07) CAGrayWolf: Shorah UThend!
(11/11 08:01:12) Marten: This is quite a crowd, and the fearless leader has not even ap
(11/11 08:01:18) K'laamas: Shorah, Lial
(11/11 08:01:20) UberThend: Wolfie, nice to see you
(11/11 08:01:21) ireenquench laughs
(11/11 08:01:26) Saxy: Maybe I should give him a call. *lol*
(11/11 08:01:36) CAGrayWolf: Great to see you as well. !
(11/11 08:01:39) Saxy: Hey Thend!
(11/11 08:01:41) Ivy: shorah Thend
(11/11 08:01:49) CAGrayWolf: SHorah Saxy!
(11/11 08:01:49) Marten: That might be a good idea Saxy. He could still be sawing log
(11/11 08:01:51) Saxy: Hi Wolfie :D
(11/11 08:02:08) Saxy: I'm going to give BF a call... brb.
(11/11 08:02:15) ireenquench waves
(11/11 08:02:27) CAGrayWolf wishes he was
(11/11 08:02:48) K'laamas: Shorah, Cycreim
(11/11 08:02:52) CAGrayWolf: Shorah Cycreim!
(11/11 08:02:52) UberThend: So, is there more GT here than audience? lol
(11/11 08:03:01) ireenquench wishes she had a big broom for UL forum
(11/11 08:03:08) K'laamas: UT> ...I dunno...who here is part of TGT?
(11/11 08:03:28) UberThend: Hello Cycreim
(11/11 08:03:29) ireenquench: Cycreim! hello!!
(11/11 08:03:37) Cycreim: How's it goin'?
(11/11 08:03:43) CAGrayWolf: Saxy, Marten, Cycreim That I know of!
(11/11 08:03:44) Sorceress: Sleepy.
(11/11 08:03:47) Marten: Three TGT members here at the moment.
(11/11 08:04:34) Saxy: Brian's cell was off and no one picked up at his home phone.
(11/11 08:04:35) Saxy: :\
(11/11 08:04:48) UberThend: I'm thinking of starting a group myself - The 'Not-So-Gr
(11/11 08:04:56) ireenquench laughs
(11/11 08:04:57) Saxy: I saw Brian and Jean last night and even reminded him. *lol*
(11/11 08:05:02) K'laamas: Saxy> That's why he should /always/ take his KI w/him--t
(11/11 08:05:03) Saxy laughs
(11/11 08:05:10) ireenquench: The Tiny Tree Toddlers?!
(11/11 08:05:17) CAGrayWolf starts to laugh
(11/11 08:05:19) Saxy: Hi Cyc!
(11/11 08:05:23) Sorceress: The Littlest Sapling?
(11/11 08:05:25) UberThend: Yeah, look what happened to Phend when he took his K
(11/11 08:05:35) K'laamas: Shorah, IBnetweazel
(11/11 08:05:44) Saxy laughs
(11/11 08:05:53) ireenquench: Shorah IBN!
(11/11 08:05:59) UberThend: hello IBnet
(11/11 08:06:13) K'laamas: Oh, btw, Happy Third Feast of the Maker, everyone! :D
(11/11 08:06:22) Sorceress: Yay!
(11/11 08:06:22) Saxy: Happy HTFM!
(11/11 08:06:23) ireenquench: Oh, is it today?!
(11/11 08:06:26) Sorceress cheers
(11/11 08:06:27) K'laamas: Yep!
(11/11 08:06:33) K'laamas does a dance
(11/11 08:06:42) CAGrayWolf: Cool, Happy TFoM!
(11/11 08:06:51) ireenquench: What did they celebrate on TFotM?!
(11/11 08:07:02) UberThend: 'TFoM' just doesn't have the same ring to it...
(11/11 08:07:03) K'laamas: ....good question ;)
(11/11 08:07:11) ireenquench laughs
(11/11 08:07:17) Sorceress: All I remember is that it was a pre-Earth celebration.
(11/11 08:07:29) Saxy: Brian said his KI wasn't working and he's trying to fix it. He sa
(11/11 08:07:32) Sorceress: So they observed it on Garternay as well.
(11/11 08:07:37) ireenquench: From Garternay?!
(11/11 08:07:44) Sorceress: Yup.
(11/11 08:07:45) Cycreim: Is Daed coming to this meeting, Saxy?
(11/11 08:07:47) Marten: Well, the DRC did warn that KIs might stop working.
(11/11 08:07:55) Saxy: He said he was going to.
(11/11 08:08:07) Saxy: But I haven't heard his status on it in over a week.
(11/11 08:08:12) Cycreim: Laxmaaaaaaaaaannnn!
(11/11 08:08:26) UberThend: i only celebrate the Fisrt Feast of the Maker. I don't obse
differences...
(11/11 08:08:41) K'laamas: Laxman?
(11/11 08:08:47) To Marten: I tried to post about that as IC as I could, and I don't think
(11/11 08:08:48) K'laamas: UT> lol
(11/11 08:08:49) Marten: According to my clock it is now 8 past the hour, so perhaps w
questions to the Prologue Documentaries until others arrive.
(11/11 08:09:00) Saxy nods her head
(11/11 08:09:21) Marten chuckles
(11/11 08:09:24) CAGrayWolf: G'morning to you all and thanks for coming ...!
(11/11 08:09:26) From Marten: *nod*
(11/11 08:09:34) Saxy: Yes, thanks!
(11/11 08:09:37) Marten: Brian is coming in, I see him on KI now.
(11/11 08:09:45) Cycreim: Brian's KI just turned on, he must be on his way
(11/11 08:10:02) CAGrayWolf: Would you all please give a round of applause for our
(11/11 08:10:06) Sorceress claps her hands
(11/11 08:10:08) Ivy claps her hands
(11/11 08:10:08) K'laamas claps his hands
(11/11 08:10:14) Saxy waves
(11/11 08:10:16) ireenquench: clap!
(11/11 08:10:20) ireenquench: oops!
(11/11 08:10:29) Amarok clap clap clap
(11/11 08:10:36) ireenquench laughs
(11/11 08:10:56) Saxy laughs
(11/11 08:10:58) CAGrayWolf: As usual, I will be handling the question qyueue. So if
me with "QUESTION"!
(11/11 08:11:17) From ireenquench: QUESTION
(11/11 08:11:24) CAGrayWolf: Also, please be sure to activate the /autoshout feature
(11/11 08:11:50) From K'laamas: I don't understand this "autoshout" people keep talki
(11/11 08:12:04) From UberThend: QUESTION
(11/11 08:12:33) To K'laamas: Just type /autoshout and then you do not need to alway
(11/11 08:12:42) Saxy: Hi Brian!!
(11/11 08:12:56) Cycreim: Hey Brian! Come on down!!
(11/11 08:12:56) CAGrayWolf: Shourah Brian!
(11/11 08:13:08) From K'laamas: ...what does /shout do? it's text-chat
(11/11 08:13:09) ireenquench: Shorah Brian!
(11/11 08:13:15) K'laamas: Shorah, Brian :)
(11/11 08:13:37) To K'laamas: Allows everyone to hear you in large groups
(11/11 08:13:59) K'laamas: that's why we link instead of taking the tunnels ;)
(11/11 08:14:10) Brian Fioca: hehe
(11/11 08:14:29) CAGrayWolf: G'morning Brian ... would you like to lead us off?!
(11/11 08:14:44) Brian Fioca: Sure.
(11/11 08:14:48) Brian Fioca: Welcome everyone!
(11/11 08:15:09) Brian Fioca: I'm glad everyone made it here. We at the great tree hav
(11/11 08:15:16) Brian Fioca: to a chance to get to answer everyone's questions
(11/11 08:15:23) Brian Fioca: about our history,
(11/11 08:15:46) Brian Fioca: and where we're going in the future
(11/11 08:15:53) To Brian Fioca: May want to activate the /autoshout feature of your K
(11/11 08:15:58) Brian Fioca: and how we can better interact with the comunity from h
(11/11 08:16:11) Brian Fioca: sorry, can everyone hear me now?!
(11/11 08:16:17) ireenquench nods her head
(11/11 08:16:19) K'laamas nods his head
(11/11 08:16:20) Sorceress: Yep.
(11/11 08:16:21) Ivy nods her head
(11/11 08:16:22) Gwylan: no!
(11/11 08:16:23) Amarok: ok!
(11/11 08:16:29) Annick: yes
(11/11 08:16:29) Brian Fioca: great!
(11/11 08:16:52) Brian Fioca: well, I'll continue to shout from here out. pardon the ext
(11/11 08:17:01) Cycreim: Lial, Gwylan, don't be shy! Come a little closer!
(11/11 08:17:05) CAGrayWolf smiles
(11/11 08:17:26) Brian Fioca: to bring everyone up to speed with the basics!
(11/11 08:17:46) Brian Fioca: our group started roughly around december of 2003!
(11/11 08:18:00) Gwylan: can't hear!
(11/11 08:18:16) From Brian Fioca: yeah
(11/11 08:18:24) From Brian Fioca: oops
(11/11 08:18:34) To Brian Fioca: lol
(11/11 08:19:04) Brian Fioca: when the cavern closed
(11/11 08:19:05) Gwylan: OK!
(11/11 08:19:21) Saxy: FYI, Professor Askew is on his way.!
(11/11 08:19:44) Brian Fioca: we were beggining to change our direction
(11/11 08:19:49) From Marten: Gwylan was expecting voice chat, I straightened it out
(11/11 08:20:06) To Marten: ahhh, ok ... thanks
(11/11 08:20:33) Brian Fioca: and by now, we're starting to be more orgainzed for wha
(11/11 08:20:39) Brian Fioca: so
(11/11 08:20:45) Brian Fioca: I'll just open the floor to questions. :)
(11/11 08:21:01) CAGrayWolf: Ireen ... You have a question?!
(11/11 08:21:42) ireenquench: Brian you have been called the "leader"... ist this someh
(11/11 08:21:58) Brian Fioca: ireen, good question. :)
(11/11 08:22:12) Brian Fioca: perhaps by tradition
(11/11 08:22:13) Brian Fioca: more than anything
(11/11 08:22:24) Brian Fioca: I was the one that starte the group initially
(11/11 08:22:33) Saxy: Hi Professor!
(11/11 08:22:53) Professor Askew: Sorry I'm late.
(11/11 08:23:01) Brian Fioca: and so, that has probably something to do with why they
(11/11 08:23:08) Brian Fioca: but
(11/11 08:23:16) Brian Fioca: I try to continue to maintain an active role
(11/11 08:23:21) Brian Fioca: in the direction of the group
(11/11 08:23:24) janaba1: hi, everybody!
(11/11 08:23:33) Saxy: Hi Jana!
(11/11 08:23:41) To Brian Fioca: When done ... say next ... so I know to call of the nex
(11/11 08:23:52) Brian Fioca: and to make sure we're going in the right direction. than
(11/11 08:24:05) From ireenquench: QUESTION
(11/11 08:24:06) Brian Fioca: next CA?
(11/11 08:24:17) CAGrayWolf: Thend ... You have a question?!
(11/11 08:24:31) Ivy: I didnt hear an answer to ireen's!
(11/11 08:24:34) IBnetweazel: did we lose autoshout?!
(11/11 08:25:00) UberThend: The content in the excellent 'Prologue Story' already see
production 'Tales of the DRC' authentically (lol). What did the GT think of it? (Btw, if
'Director's Cut', I'm sure the Bad Boys and Girls of Uru would be happy to oblige)
(11/11 08:25:10) ireenquench: (I heard it and I am logging)!
(11/11 08:25:26) Saxy laughs
(11/11 08:25:38) Brian Fioca: Hi thend, thanks for the question.!
(11/11 08:25:51) UberThend: Hello Brian
(11/11 08:25:58) Brian Fioca: I'm not sure we're planning on doing voiceovers at this t
people who were there.!
(11/11 08:26:15) Professor Askew: hehe
(11/11 08:26:16) Brian Fioca: as to the first part of your question, maybe someone else
(11/11 08:26:38) Saxy: I haven't seen Tales of the DRC. Where could one see it?!
(11/11 08:26:48) Professor Askew: hear it
(11/11 08:26:53) Saxy: Hm.!
(11/11 08:26:55) janaba1: :-)!
(11/11 08:27:10) Professor Askew: I haven't had a chance.
(11/11 08:27:22) UberThend: Hmm, well hear it anyways, video not released. Check w
(11/11 08:27:28) Brian Fioca: So, it seems like we haven't actually had a chance to che
attention.!
(11/11 08:27:36) Saxy: That could be one reason. The Prologue story hasn't been put t
(11/11 08:27:49) Brian Fioca: Also!
(11/11 08:27:54) UberThend: Hey np, really liking the Prologue videos
(11/11 08:27:57) Brian Fioca: we wanted to approach it!
(11/11 08:28:06) Saxy: And, personally, I think the story has a bit more impact when y
(11/11 08:28:15) Brian Fioca: since we think we have a unique perpective about what
(11/11 08:28:18) Cycreim: We're just glad that people are interested in what happened
(11/11 08:28:31) Brian Fioca: and wanted to share with everyone else.!
(11/11 08:28:33) Professor Askew: Indeed.
(11/11 08:28:45) From Brian Fioca: netxt :)
(11/11 08:28:45) CAGrayWolf: For those who are just coming in or are unfamilar with
please PM me with "QUESTION" and I will add you to the queue.!
(11/11 08:29:16) From Marten: And remember to turn on /autoshout; we have a very l
(11/11 08:29:31) From UberThend: Better prompt ireen again, I totally stepped on her
(11/11 08:29:39) Saxy: While we're wating for questions..!
(11/11 08:29:48) Saxy: What do you guys think of the Prologue videos so far?!
(11/11 08:29:59) Sorceress: They're great!
(11/11 08:30:03) CAGrayWolf: I have a question. Yoy all were quite involved with Sh
opinion of Sharper changed (if at all) and how do you all feel about what happened no
(11/11 08:30:05) Ivy: very good!!
(11/11 08:30:10) UberThend: Very nice and pretty awesome
(11/11 08:30:17) K'laamas: I think they're very interesting :) A little bit long, but I'm q
next.!
(11/11 08:30:25) Brian Fioca: great question, Wolfie!
(11/11 08:30:27) UberThend: Plus quite informative
(11/11 08:30:39) Professor Askew: Great question, GrayWolf.
(11/11 08:30:40) Saxy: Thanks for the feedback :)!
(11/11 08:30:51) From K'laamas: Question!
(11/11 08:30:53) Brian Fioca: well, I have to say that I"ve always defended doug, we w
(11/11 08:30:58) Professor Askew: I'm sure it's different for all of us.
(11/11 08:31:07) Brian Fioca: I think he continues to be misunderstood!
(11/11 08:31:30) Professor Askew: hehe
(11/11 08:31:32) Brian Fioca: that said, I think there are things we're doing now that h
(11/11 08:31:46) Brian Fioca: but, as we know,!
(11/11 08:32:14) janaba1: what things?!
(11/11 08:32:25) Brian Fioca: we make our own paths down here, and we need to mak
back, !
(11/11 08:32:36) Saxy nods her head
(11/11 08:32:36) Cycreim: Like trying to reconcile with the DRC, for example.!
(11/11 08:32:42) Brian Fioca: hi jana, what things? - well yes, Cyc.!
(11/11 08:32:44) janaba1: aha!
(11/11 08:33:08) janaba1: ah, he didn't want that at all?!
(11/11 08:33:08) Brian Fioca: he might not have thought that was wise, but maybe bec
treatment of him.!
(11/11 08:33:21) Saxy: I think Sharper might've come off as brash in Prologue, but I b
(11/11 08:33:23) janaba1: aha, I understand!
(11/11 08:33:42) janaba1: oh, yes!
(11/11 08:33:43) Brian Fioca: in any event, yes, Saxy. I believe so, too... or else I wou
defend him so much. :)!
(11/11 08:33:44) Professor Askew: I'm not quite as sure about his good intentions. lol
(11/11 08:33:52) Brian Fioca: it seems to have hurt my reputation long therm.!
(11/11 08:34:12) Cycreim: Sharper was a good guy, despite what a lot of people think
reading his journal!!
(11/11 08:34:22) Brian Fioca: anyway, !
(11/11 08:34:25) Saxy: Professor brings up a good point.!
(11/11 08:34:26) janaba1: right!
(11/11 08:34:32) Professor Askew: Unfortunately, I never met the man.
(11/11 08:34:45) Brian Fioca: that doesn't really matter... because he's gone, and likely
(11/11 08:34:52) Saxy: Although we're all members of the Great Tree,!
(11/11 08:34:55) Brian Fioca: our furute doesn't have much to do with Douglas Sharpe
(11/11 08:35:02) Brian Fioca: *future!
(11/11 08:35:17) UberThend: Eating Shroomies and stealing artifacts?
(11/11 08:35:17) Professor Askew: true.........or does it? Dum dum dum......
(11/11 08:35:18) Saxy: And we believe in a similar philosophy, we've all had different
(11/11 08:35:46) Professor Askew: Right.
(11/11 08:36:03) Saxy: Therefore, we've had different (if any) interactions with Doug.
(11/11 08:36:17) CAGrayWolf: K'laamas ... You have a question?!
(11/11 08:36:22) K'laamas: What actually prompted the formation of the Great Tree, a
(11/11 08:36:25) Brian Fioca: I think we should really stress though, that we're not tied
(11/11 08:36:37) Brian Fioca: Hi, K'laamas.!
(11/11 08:36:53) Saxy: Good question :)!
(11/11 08:37:00) janaba1: yes!
(11/11 08:37:02) Marten: I think that Sharper was a classic example of what it means t
he was a skeptic of Phil too, at first. It was his nature to question things.!
(11/11 08:37:23) janaba1: right!
(11/11 08:37:27) Brian Fioca: The short answer is, the Great Tree was formed from the
gruop of ...!
(11/11 08:37:30) janaba1: this is good!
(11/11 08:37:45) Brian Fioca: explorers who were not satisfied with the state of the res
(11/11 08:38:17) Brian Fioca: there were a small number of us early on, we didn't reall
agressive at times, but we !
(11/11 08:38:45) Brian Fioca: were trying to make sure that there was representation (l
believed could help (and wanted to)!
(11/11 08:38:50) Brian Fioca: the drc restore D'ni.!
(11/11 08:39:02) Brian Fioca: toward the end of our time in the Cavern, !
(11/11 08:39:25) Brian Fioca: we really began to organize as a larger, broader purpose
(11/11 08:39:34) Brian Fioca: since the DRC were leaving, !
(11/11 08:39:59) Saxy: We felt that the DRC was also not capturing the spirit of Yeesh
(11/11 08:40:19) Brian Fioca: thanks, Saxy. That's very true.!
(11/11 08:40:21) Saxy: And occasionally the DRC were a bit misguided.!
(11/11 08:40:30) Brian Fioca: but so were we. :)!
(11/11 08:40:42) Brian Fioca: but what mattered to us was that at least we needed a ba
(11/11 08:40:44) Cycreim: We're working on that. The Yeesha thing.!
(11/11 08:41:01) From UberThend: QUESTION
(11/11 08:41:02) Brian Fioca: as far as what we're here for now, !
(11/11 08:41:18) Brian Fioca: prof, do you want to summarize our direction? !
(11/11 08:41:36) Professor Askew: Sure!
(11/11 08:41:48) Professor Askew: What is it?
(11/11 08:41:52) Brian Fioca: :)!
(11/11 08:41:55) Professor Askew: Kidding!
(11/11 08:41:58) Saxy laughs
(11/11 08:42:00) janaba1: :-)!
(11/11 08:42:14) Professor Askew: Okay.!
(11/11 08:42:36) Professor Askew: Our goals are simple now....!
(11/11 08:42:46) Professor Askew: Or are they?!
(11/11 08:42:55) Professor Askew: I'm sorry, I'm feeling odd today.!
(11/11 08:43:02) janaba1: np!
(11/11 08:43:06) janaba1: :-)!
(11/11 08:43:07) Professor Askew: And it's not even early morning for me.!
(11/11 08:43:22) Professor Askew: We're concerned that....!
(11/11 08:43:37) Professor Askew: a lot of what has come before will be swept under
(11/11 08:43:46) Professor Askew: And that is not good.!
(11/11 08:44:08) Professor Askew: The principle driver for these documentaries...!
(11/11 08:44:08) Marten: Exactly.!
(11/11 08:44:16) Saxy nods her head
(11/11 08:44:18) Professor Askew: is that no one forget.!
(11/11 08:44:34) janaba1 claps her hands
(11/11 08:44:38) Saxy: I'd like to interject...!
(11/11 08:44:38) Professor Askew: We're very pleased about the DRC and their efforts
(11/11 08:44:47) Professor Askew: Go ahead.!
(11/11 08:45:06) Saxy: If any of you saw us at the meeting out of the cavern this summ
(11/11 08:45:21) Saxy: The GT members were wearing buttons that said, "Where is Ph
(11/11 08:45:31) Saxy: That ties into Prof's point.!
(11/11 08:45:40) Professor Askew: Exactly.!
(11/11 08:45:43) Saxy: There are some questions that haven't been answered yet.!
(11/11 08:45:52) Brian Fioca: we think it's important to ... continue to make sure that e
get actively involved with the restoration - !
(11/11 08:46:09) Professor Askew: True.!
(11/11 08:46:10) Saxy: And although we're trying to reconcile with the DRC, we also
so history doesn't repeat itself.!
(11/11 08:46:12) Professor Askew: Always.!
(11/11 08:46:22) Cycreim: Getting involved is something we want to encourage for ev
(11/11 08:46:22) Brian Fioca: and be suspicious of people like the DRC (and, even us!
decisions.!
(11/11 08:46:35) Marten: Some may feel that our documentaries are digging up old bo
pointing out bones that have not been given a proper burial.!
(11/11 08:46:36) Professor Askew: Exactly.!
(11/11 08:46:45) CAGrayWolf: Concerning your videos (wonderful work by the way)
information (ie: chat logs, etc) and are you trying to keep your videos and are you tryin
you been able to get most of the original people involved to cooperate and help out wit
(11/11 08:46:59) Cycreim: There's a lot that can be changed. You guys have no idea!
(11/11 08:47:06) Cycreim: Or maybe you might!
(11/11 08:47:10) janaba1: right Marten!
(11/11 08:47:13) Marten: I'll take that question.!
(11/11 08:47:20) Brian Fioca: Marten and prof can answer that one :) thanks marten.!
(11/11 08:47:28) Professor Askew: Go ahead, Marten.!
(11/11 08:48:07) Marten: Everything we're produced so far, and intend to produce, is d
attended the events. While we cannot ensure that the records themselves are accurate...
(11/11 08:48:32) From Tweek: wow I had some much trouble getting in
(11/11 08:48:42) Marten: Whereever possible, we have contacted people from those ev
interview them to glean more understanding of how things transpired.!
(11/11 08:48:46) Professor Askew: The only editing is spelling and sometimes sentenc
(11/11 08:48:52) To Tweek: Seems a few have
(11/11 08:49:28) Brian Fioca: all of the records we are using can be independently ver
(11/11 08:49:37) Professor Askew: Yes.!
(11/11 08:49:39) Marten: Right. Sometimes, people would talk over each other a little
might re-order a few spoken words so that they fit together more coherently. Aside fro
really happened.!
(11/11 08:49:58) Professor Askew: Exciting, yes?!
(11/11 08:49:59) Saxy: And I'd like to add that some of the chat logs of the events can
(11/11 08:49:59) Brian Fioca: and most of the time!
(11/11 08:50:10) Brian Fioca: some of us were there, so we can verify the events!
(11/11 08:50:18) Cycreim: Marten's been doing a brilliant job with his editing!
(11/11 08:50:23) Saxy claps her hands
(11/11 08:50:39) Marten: Zardoz and MrM3FaN were very helpful with these first two
(11/11 08:50:39) janaba1 cheers
(11/11 08:51:06) Marten: Next?!
(11/11 08:51:09) CAGrayWolf: Thend ... You have a question?!
(11/11 08:51:11) UberThend: ireen's question - Brian, you have been called the 'leader
tradition?
(11/11 08:51:16) ireenquench: I understand... you want to ask questions and not forget
points question about purpose and direction, how do you as a group make decisions... i
just hang out together and decide on the fly? But how do you decide with what "your f
go with or against the DRC or another Cavern force in the future (just an example for l
(11/11 08:51:29) ireenquench: (sorry!!!)!
(11/11 08:51:51) Brian Fioca: maybe we can answer both questions!
(11/11 08:51:55) Professor Askew: We're a hive mind!!
(11/11 08:52:10) UberThend: ((Btw, some of the actors in the Prologue videos were pl
were not able to attend)
(11/11 08:52:26) Saxy: Thanks, Thend :)!
(11/11 08:52:27) Brian Fioca: i think the simple answer to your question about how we
(11/11 08:52:31) Cycreim: You'd be surprised at how true Prof's comment is, sometim
(11/11 08:52:34) UberThend nods his head
(11/11 08:52:38) Brian Fioca: 1) we don't like beurocracy.!
(11/11 08:52:46) Professor Askew: correct!
(11/11 08:52:53) Brian Fioca: so we don't like to impose too many rules on how we in
(11/11 08:53:08) Brian Fioca: the best way to sway our group is to get people excited a
and do it.!
(11/11 08:53:15) Cycreim: Hive mind? That's exactly what I was thinking!!
(11/11 08:53:21) Professor Askew: lol!
(11/11 08:53:22) From K'laamas: Question!
(11/11 08:53:32) Brian Fioca: usually, if something is a bad idea, it won't get enough p
(11/11 08:53:37) Brian Fioca: my purpose, I think,!
(11/11 08:53:39) Professor Askew: Brian's right.!
(11/11 08:53:43) UberThend: Brian Fioca - Queen Bee
(11/11 08:53:53) Saxy: We have yet to encounter strong disagreement in the GT betwe
(11/11 08:53:56) Brian Fioca: is to continue to keep an eye on things and make sure ou
(11/11 08:54:08) Brian Fioca: and to keep people from trying to game our system!
(11/11 08:54:09) Professor Askew: Right.!
(11/11 08:54:17) Saxy: But when we do, I'm sure we can solve the problem. We all see
(11/11 08:54:30) From UberThend: QUESTION
(11/11 08:54:34) Brian Fioca: sure, I'm called "the leader" but what I think it really is i
process. :)!
(11/11 08:54:42) Brian Fioca: yes, Saxy.!
(11/11 08:54:48) Cycreim: I love you guys. :) Awwwwwwww!
(11/11 08:54:49) Professor Askew: We want to be involved in the restoration to the nth
(11/11 08:54:58) janaba1: I love you all too!
(11/11 08:55:02) Professor Askew: We want to participate.!
(11/11 08:55:02) janaba1 claps her hands
(11/11 08:55:13) Brian Fioca: does that answer your question? !
(11/11 08:55:29) janaba1 claps her hands
(11/11 08:55:29) ireenquench: It gives me something to think about!
(11/11 08:55:31) Saxy: And we're excited to see more and more explorers wanting to p
(11/11 08:55:32) Professor Askew: hehe!
(11/11 08:55:38) Professor Askew: We looove to think!!
(11/11 08:55:40) janaba1: lol!
(11/11 08:55:45) CAGrayWolf: K'laamas ... You have a question?!
(11/11 08:55:46) Brian Fioca: if you're asking if I"m a dictator, I'm not. :) am, I? !
(11/11 08:55:47) Brian Fioca: :D!
(11/11 08:55:49) K'laamas: With the things that have changed in the last several years,
Great Tree fulfilling once the Cavern is officially re-opened?!
(11/11 08:55:54) Saxy: *lol*!
(11/11 08:56:03) Professor Askew: Don't know!!
(11/11 08:56:06) From ireenquench: QUESTION
(11/11 08:56:09) Professor Askew: But, it's exciting.!
(11/11 08:56:19) Professor Askew: All the possibilities.!
(11/11 08:56:20) Brian Fioca: yeah!
(11/11 08:56:23) Brian Fioca: we're not really sure. :)!
(11/11 08:56:31) Professor Askew: we've only scratched the surface.!
(11/11 08:56:33) Saxy: "The Great Tree of Possibilities"!
(11/11 08:56:38) Brian Fioca: but like I said, we want to at least make sure that people
(11/11 08:56:42) Brian Fioca: yes, Saxy.!
(11/11 08:57:01) Brian Fioca: it took us a long time to realize how much of an impact
knowledge with others!
(11/11 08:57:04) Saxy: That's what a journey is about sometimes. Uncertainty.!
(11/11 08:57:09) To Brian Fioca: Two more questions and then I'll strat the ending pro
afterward.
(11/11 08:57:09) Saxy: Makes it quite exciting. :)!
(11/11 08:57:13) Cycreim: Great question, and yeah we're just as scared as you guys...
don't know what's coming any more than the rest of you. We're just regular ol' explorer
(11/11 08:57:34) From catherwood: hi, just saying hello, i think we've met in a former
(11/11 08:57:35) Saxy: *lol*!
(11/11 08:57:42) Professor Askew: We hope our enthusiasm becomes infectious.!
(11/11 08:57:46) From Brian Fioca: next
(11/11 08:57:57) CAGrayWolf: Thend ... you have a question?!
(11/11 08:58:00) UberThend: How does one become a member of The Great Tree? An
do?
(11/11 08:58:10) Professor Askew: You can't!!!
(11/11 08:58:13) Professor Askew: LOL!
(11/11 08:58:22) UberThend: !!!
(11/11 08:58:25) Professor Askew: Just kidding again.!
(11/11 08:58:25) Saxy: He's just kidding. :P!
(11/11 08:58:25) Cycreim: Oh hush,, Prof!
(11/11 08:58:27) janaba1: lol!
(11/11 08:58:29) Brian Fioca: good qestion. :) we're starting to nail that down... right n
(11/11 08:58:32) CAGrayWolf slaps Prof with a rubber fish
(11/11 08:58:33) Professor Askew blushes
(11/11 08:58:37) Saxy: *lol*!
(11/11 08:58:43) Brian Fioca: and we'd like to keep it free of too many rules or whatev
(11/11 08:58:46) janaba1: lol!
(11/11 08:59:06) Cycreim: I dunno, Brian, I'd rather it stay informal...!
(11/11 08:59:07) Brian Fioca: but we want to make sure people don't go around saying
icky!" or whatever...!
(11/11 08:59:18) Professor Askew: Right.!
(11/11 08:59:24) Saxy: It's a gut feeling with us now.!
(11/11 08:59:26) Brian Fioca: because that's happened before and it just hurts everyon
(11/11 08:59:41) Cycreim: Pretty much the process is... "We like you. Join the Great T
(11/11 08:59:45) UberThend: People have actually used the word 'icky'?
(11/11 08:59:49) Professor Askew: hehe!
(11/11 08:59:53) Brian Fioca: we just need to get to know the person - so if you hang a
(11/11 08:59:54) Saxy: If you get involved in conversation on our forums and we get a
(11/11 09:00:00) Cycreim: If ONLY they used the word "icky".!
(11/11 09:00:10) Brian Fioca: yeah, I was censoring a bit ;)!
(11/11 09:00:18) Professor Askew: It's a pickle when you open your doors to everyone
to their behavior.!
(11/11 09:00:21) Brian Fioca: but here's our problem, right...!
(11/11 09:00:28) janaba1: lol!
(11/11 09:00:33) Brian Fioca: we have a storied past, and people can abuse that... we d
(11/11 09:00:47) Professor Askew: We are both fun and serious.!
(11/11 09:00:54) Saxy: We've had one incident already.!
(11/11 09:00:57) Professor Askew: People have to figure out the balance.!
(11/11 09:01:04) Saxy: And that's why we're a bit cautious, understandably.!
(11/11 09:01:11) Brian Fioca: and people invite their friends, and some of them aren't
your parents house when they're away!
(11/11 09:01:14) From K'laamas: Question!
(11/11 09:01:19) Brian Fioca: it gets out of control, and people ruin it for everyone!
(11/11 09:01:20) Brian Fioca: :)!
(11/11 09:01:20) Marten: Sorry about that. temporal problem.!
(11/11 09:01:21) Professor Askew: Dude!
(11/11 09:01:32) Saxy: No problem, Marten.!
(11/11 09:01:34) janaba1: np!
(11/11 09:01:35) UberThend: I never thought of the GT that way...
(11/11 09:01:49) Professor Askew: What do you mean, Thend?!
(11/11 09:01:56) Cycreim: Oh trust us, it's a neverending party at the Great Tree :)!
(11/11 09:02:03) Saxy laughs
(11/11 09:02:05) UberThend: As a party while the parents are away
(11/11 09:02:06) Brian Fioca: rolls!
(11/11 09:02:09) janaba1 claps her hands
(11/11 09:02:10) Brian Fioca: oh!
(11/11 09:02:11) Brian Fioca: no!
(11/11 09:02:14) Professor Askew laughs
(11/11 09:02:14) UberThend: But I get it now, thanks :)
(11/11 09:02:15) Brian Fioca: that's not what I meant-!
(11/11 09:02:19) Marten: Every time I link back to the cavern, my clothes change. I bl
(11/11 09:02:28) Brian Fioca: I guess I meant that ... you have to be careful who you le
(11/11 09:02:30) Saxy: *lol*!
(11/11 09:02:38) Professor Askew: Right.!
(11/11 09:02:41) janaba1: lol!
(11/11 09:02:41) Saxy: Exactly!
(11/11 09:02:43) UberThend: No romping, got it
(11/11 09:02:47) CAGrayWolf: Ireen, you have a question?!
(11/11 09:02:50) ireenquench: Jackets! Can you explain what your Jackets symbolize f
them so badly?!
(11/11 09:02:55) Cycreim: Romp responsibly. :)!
(11/11 09:02:59) Professor Askew: My jacket!!!!
(11/11 09:03:03) Brian Fioca: :D!
(11/11 09:03:17) UberThend: And who do you have to know to get a specialized jacke
(11/11 09:03:19) janaba1: :-)!
(11/11 09:03:19) Marten: As TomahnaGuy would say, "Precious..."!
(11/11 09:03:33) IBnetweazel: lol!
(11/11 09:03:34) janaba1: :-)!
(11/11 09:03:38) Saxy: Prof should tell about the jacket. :)!
(11/11 09:03:52) Professor Askew: Well, I can only speak personally...!
(11/11 09:04:14) Professor Askew: Being in the Cavern was a very new experience for
(11/11 09:04:27) Professor Askew: And it took me awhile to open up....!
(11/11 09:04:44) Professor Askew: I fell in with GT people early on....!
(11/11 09:05:12) Professor Askew: Word went around that Jackets would be distribute
daedalus..!
(11/11 09:05:24) Professor Askew: to show support and solidarity...!
(11/11 09:05:42) Professor Askew: Aaaand the Sharper disappeared...DRC...and the ca
(11/11 09:05:50) Professor Askew: It was a bummer as you all know.!
(11/11 09:05:54) Cycreim: Was that after Sharper opened the Egg Room in his 'hood?!
(11/11 09:06:06) UberThend: Askew tells the bestest stories
(11/11 09:06:07) Professor Askew: And not getting the jacket before made it worse.!
(11/11 09:06:16) Professor Askew: hehe!
(11/11 09:06:19) Saxy: Some of us still don't have jackets, and personally, I have no pr
(11/11 09:06:36) Saxy: I know where I stand with the GT members, and that's all the j
(11/11 09:06:45) Cycreim: The jackets are kind of a loose end really!
(11/11 09:06:50) Professor Askew: Right.!
(11/11 09:06:54) Professor Askew: No closure!
(11/11 09:07:00) janaba1: very nice Saxy :-)!
(11/11 09:07:03) Cycreim: They symbolize our group, our togetherness and friendship
(11/11 09:07:10) Brian Fioca: the origins of the jackets go back to when we were pre G
the jackets... so it's very sentimental. !
(11/11 09:07:11) Saxy: :)!
(11/11 09:07:12) Professor Askew: I'll never get over it.!
(11/11 09:07:17) Marten: It was a very fractious time. People were dividing into group
symbol of trust between Sharper and TGT, was a way of recognizing someone who yo
group.!
(11/11 09:07:19) Cycreim: and to get them back would be to tie our history with the pr
(11/11 09:07:35) Professor Askew: Exactly!
(11/11 09:07:37) <sniffle> Professor Askew is sad
(11/11 09:07:47) ireenquench: A tie to your past, symbol of loss more than gain?!
(11/11 09:07:51) UberThend: Who approached you about having jackets in the first pl
(11/11 09:07:52) Brian Fioca: but they gave us hope, too! because even though times w
possibility. !
(11/11 09:08:02) Saxy: There, there, Prof.!
(11/11 09:08:03) Brian Fioca: Sharper gave them out. !
(11/11 09:08:05) Marten: The Great Tree of Possibilities.!
(11/11 09:08:20) Brian Fioca: Some of the first to get them were Dusante, Daedalus, T
(11/11 09:08:26) Professor Askew: No, ireen, ultimately gain.!
(11/11 09:08:27) UberThend makes mental note to get in touch with the Sharp-man
(11/11 09:08:28) Brian Fioca: Preachr46!
(11/11 09:08:29) CAGrayWolf: I remember when Sharper was handing them out.!
(11/11 09:08:45) Professor Askew: Cool!
(11/11 09:08:47) Cycreim: I think I was in the second wave of people to get them...!
(11/11 09:08:48) Brian Fioca: I wasn't the first, but I got it pretty early.!
(11/11 09:08:54) Marten: Who was it that got a jecket just for playing 'heek with Sharp
(11/11 09:09:09) Brian Fioca: I forget, :)(!
(11/11 09:09:10) Saxy: ??!
(11/11 09:09:14) Marten: Might have been Tweek.!
(11/11 09:09:17) ireenquench: Gain of what?!
(11/11 09:09:32) CAGrayWolf: I forget as well ... and I was in the cavern that day.!
(11/11 09:09:39) UberThend: lol
(11/11 09:09:48) Professor Askew: A morale booster, ireen.!
(11/11 09:09:56) Professor Askew: Nothing major.!
(11/11 09:10:02) Brian Fioca: it's the great tree of possibilities!
(11/11 09:10:17) CAGrayWolf: OK ... last question. K'laamas, you have a question?!
(11/11 09:10:24) Saxy: I think it helped us to realize that the explorers really do have a
Ireen.!
(11/11 09:10:27) Marten: It is a symbol. We don't need the symbol... but we want it.!
(11/11 09:10:31) K'laamas: What would you say is the main "focus" of the GT forums
(11/11 09:10:33) UberThend: lol
(11/11 09:10:41) janaba1: you can read the story at the TGT website, if it's still there!
(11/11 09:10:45) janaba1: this is very nice!
(11/11 09:10:47) Cycreim: Oh man that's a good question!
(11/11 09:11:17) Brian Fioca: the forums are only part of it, we're planning on redo-in
(11/11 09:11:19) Brian Fioca: but!
(11/11 09:11:43) Marten: Daed's going to cringe that his plans are now in the public re
(11/11 09:12:03) Brian Fioca: right now it's really our place to talk to everyone and be
thinkgs like that.!
(11/11 09:12:07) Cycreim: We can't give away too much, see. Ugh, now I'M cringing.
(11/11 09:12:23) janaba1: :-)!
(11/11 09:12:35) UberThend: Hmm
(11/11 09:12:37) Professor Askew: Plus, the beginning has not yet been written.!
(11/11 09:12:44) Brian Fioca: honestly, the forums are cool because - !
(11/11 09:12:56) Brian Fioca: I was going to take them down after the cavern closed, !
(11/11 09:13:14) Brian Fioca: but I didn't, and we'd all poke in there every now and th
(11/11 09:13:29) Professor Askew: Yay!
(11/11 09:13:32) Brian Fioca: hehe!
(11/11 09:13:43) Marten: Maybe it's best to just say: We haven't really seen the directi
the Cavern. When change arrives here... expect the Great Tree site to change and adap
(11/11 09:13:44) janaba1 cheers
(11/11 09:13:53) Brian Fioca: great answer.!
(11/11 09:14:04) UberThend: Thanks for such a cool Town Hall everyone
(11/11 09:14:10) janaba1: yeah!
(11/11 09:14:11) Sorceress claps her hands
(11/11 09:14:12) K'laamas claps his hands
(11/11 09:14:16) Saxy: But to answer your question, K'laamas, it's not much different
that it's a key part of our organization. That's where we stay intouch and get to know p
(11/11 09:14:17) Professor Askew: Fun!
(11/11 09:14:22) janaba1 claps her hands
(11/11 09:14:26) ireenquench claps her hands
(11/11 09:14:27) Brian Fioca cheers
(11/11 09:14:27) UberThend claps his hands
(11/11 09:14:28) CAGrayWolf: Pleas give a huge round of applause for our guests ... T
thank you all for coming and taking part in this. Been a great meeting. Please be sure t
evening @ 7PM Cavern Time (MST).!
(11/11 09:14:29) ireenquench thanks you very much!
(11/11 09:14:30) janaba1: what a wonderful meeting!
(11/11 09:14:32) Ivy claps her hands
(11/11 09:14:33) Cycreim: Great questions, everyone. Thanks so much for coming!
(11/11 09:14:34) K'laamas claps his hands
(11/11 09:14:35) Professor Askew: Thank you all for coming out!
(11/11 09:14:37) UberThend nods his head
(11/11 09:14:37) janaba1: thanks to everyone!
(11/11 09:14:42) Saxy: Thank you so much, everyone!!
(11/11 09:14:43) Brian Fioca thanks you very much!
(11/11 09:14:48) janaba1 cheers
(11/11 09:14:51) catherwood claps her hands
(11/11 09:14:53) Marten: Thank you everyone :)!
(11/11 09:14:54) Professor Askew: Make the Cavern your own and have fun!
(11/11 09:14:59) UberThend: Best wishes with this whole Great Tree thang
(11/11 09:15:01) Saxy claps her hands
(11/11 09:15:02) Professor Askew: hehe!
(11/11 09:15:04) janaba1: yeah!
(11/11 09:15:07) Amarok clap clap clap clop
(11/11 09:15:09) janaba1 cheers
(11/11 09:15:09) Professor Askew: thanks, Thend!
(11/11 09:15:09) Saxy: What Prof said. ;)!
(11/11 09:15:16) Saxy: Thank you Thend :D!
(11/11 09:15:25) UberThend: :)
(11/11 09:15:30) janaba1: thank you Thend!
(11/11 09:15:41) Saxy: (Wait, I don't recognize you, Thend.)!
(11/11 09:15:41) Cycreim thanks you very much!
(11/11 09:15:43) UberThend: Please, thank them lol
(11/11 09:15:45) Professor Askew: Thank you GrayWolf!
(11/11 09:15:46) Saxy: (I just had to. *lol*)!
(11/11 09:15:47) ireenquench roars with laughter
(11/11 09:15:48) Ivy: thank you GT members!
(11/11 09:15:52) Sorceress claps her hands
(11/11 09:15:55) Saxy: Our pleasure!!
(11/11 09:15:58) UberThend: Yeah, and Wolfie
(11/11 09:16:03) UberThend woots!
(11/11 09:16:04) Amarok: Thank you all !
(11/11 09:16:06) Professor Askew: There's more where that came from.!
(11/11 09:16:08) Professor Askew: hehe!
(11/11 09:16:10) CAGrayWolf: My pleasure.!
(11/11 09:16:14) janaba1: yes thank you all!
(11/11 09:16:15) Cycreim: Thanks for hosting this, Wolfie.!
(11/11 09:16:18) janaba1 cheers
(11/11 09:16:25) Brian Fioca: yeah, I could talk for days about this stuff. :)!
(11/11 09:16:29) ireenquench: ya, ty wolfie, and I am sorry for blurting out my novel l
(11/11 09:16:30) Brian Fioca: on and on and on....!
(11/11 09:16:36) Marten: Our 7pm meeting is a little more surface-oriented, so if there
asking this morning, maybe this evening is better. :)!
(11/11 09:16:37) Brian Fioca: thanks, wolfie!
(11/11 09:16:37) UberThend: the Liaisons are doing a great job, just have to mention
(11/11 09:16:41) Saxy: Thank you Liaisons!!
(11/11 09:16:44) Professor Askew: Tell the DRC we thank them, too.!
(11/11 09:16:47) Professor Askew: hehe!
(11/11 09:16:49) CAGrayWolf: No prob Ireen ... it happens to all of us.!
(11/11 09:16:52) Brian Fioca: yes, the liaisons rock.!
(11/11 09:16:56) Brian Fioca: we're glad we have them.!
(11/11 09:17:00) CAGrayWolf cheers
(11/11 09:17:02) Professor Askew: Indeed.!
(11/11 09:17:02) Cycreim: We like liaisons. :)!
(11/11 09:17:07) K'laamas: Any news yet on the next Town Hall Meeting?!
(11/11 09:17:08) Tweek: I like pie!
(11/11 09:17:09) UberThend nods his head
(11/11 09:17:10) Brian Fioca: it's cool that the DRC let you guys organize. :)!
(11/11 09:17:16) Saxy laughs
(11/11 09:17:19) Marten: We always wanted liaisons, and now we have them. It's a go
(11/11 09:17:21) Tweek: Klaa> which one, the one with the DRC?!
(11/11 09:17:27) K'laamas: Any!!
(11/11 09:17:32) Cycreim: Okay, everyone up on stage!!
(11/11 09:17:34) Amarok: the next one is a bad time for us in Europe :(!
(11/11 09:17:34) janaba1 claps her hands
(11/11 09:17:39) CAGrayWolf: Nothing yet, still negotiating that. You will all hear as
(11/11 09:17:41) janaba1: thank you Liaisons!
(11/11 09:17:42) Ivy: everyone??!
(11/11 09:17:46) Brian Fioca: rush the stage! !
(11/11 09:17:48) Saxy does a dance
(11/11 09:17:53) UberThend does a dance
(11/11 09:17:54) Professor Askew does a dance
(11/11 09:17:54) Tweek: well we have another GT one later today, we have one with t
the start of December!
(11/11 09:17:56) Brian Fioca does a dance
(11/11 09:18:01) CAGrayWolf: AAAHHHHHHA!
(11/11 09:18:11) Sorceress does a dance
(11/11 09:18:13) Marten does a dance
(11/11 09:18:15) Saxy: TH Dance Party. *lol*!
(11/11 09:18:17) Saxy does a dance
(11/11 09:18:19) Tweek: just keep an eye out of annoucements ^_^!
(11/11 09:18:21) ireenquench: dance!
(11/11 09:18:22) Professor Askew does a dance
(11/11 09:18:22) Ivy does a dance
(11/11 09:18:22) UberThend: Hmm, no stage left to rush
(11/11 09:18:23) Brian Fioca does a dance
(11/11 09:18:27) Sorceress cheers
(11/11 09:18:29) ireenquench does a dance
(11/11 09:18:30) janaba1 does a dance
(11/11 09:18:30) UberThend does a dance
(11/11 09:18:30) Saxy does a dance
(11/11 09:18:39) Ivy does a dance
(11/11 09:18:43) CAGrayWolf: I need to get going ... have to work today.!
(11/11 09:18:43) K'laamas does a dance
(11/11 09:18:45) UberThend does a dance
(11/11 09:18:47) Brian Fioca: this is time in sprockets when we dance!
(11/11 09:18:48) K'laamas: Shorah, Wolfie!!
(11/11 09:18:48) Brian Fioca does a dance
(11/11 09:18:52) CAGrayWolf: Bye all!
(11/11 09:18:53) Marten: Oh, I wanted to give a big hand to Amarok, Janaba1, and Ire
And we'll be adding more translations soon :)!
(11/11 09:18:53) Tweek: cya wolfie!
(11/11 09:18:54) Saxy: Oh no, Wolfie! Don't work too hard. :)!
(11/11 09:18:55) ireenquench does a dance
(11/11 09:18:55) Saxy waves
(11/11 09:18:56) UberThend: LOL Brian
(11/11 09:18:56) Ivy: bye Wolfie & thanks!
(11/11 09:18:57) janaba1: lol!
(11/11 09:18:59) Professor Askew: Bye, Gray!
(11/11 09:19:03) Saxy: Thank you, Amarok!!
(11/11 09:19:04) UberThend: Seeya Wolfie!
(11/11 09:19:07) CAGrayWolf: Big Wolfie Hugs (BWH) all around.!
(11/11 09:19:07) UberThend waves
(11/11 09:19:07) janaba1: bye Wolfie!
(11/11 09:19:08) Amarok: bye Wolfie ! !
(11/11 09:19:13) Brian Fioca waves
(11/11 09:19:13) Saxy: *hugs*!
(11/11 09:19:15) Cycreim: Bye!!
(11/11 09:19:16) Whizzer: thanks Wolfie
(11/11 09:19:18) Professor Askew waves
(11/11 09:19:20) Sorceress: I'm off too, got a four-page paper to write. :(
(11/11 09:19:22) janaba1: nice you came to our party :-) Wolfie!
(11/11 09:19:22) Cycreim: And thanks again!
(11/11 09:19:23) Ivy waves
(11/11 09:19:23) From Marten: Bye and take care!
(11/11 09:19:30) Cycreim: Later Sorceress!!
(11/11 09:19:36) UberThend: Good luck, seeya Sorceress
(11/11 09:19:36) Sorceress: great TH everyone
(11/11 09:19:41) Saxy: Thanks for coming!!
(11/11 09:19:42) Saxy: :)!
Town Hall Meeting
w/ The Great Tree - (11/11 19:26:49) Chat.log started...
Evening - Raw Chat (11/11 20:05:46) Gadren: OK, everyone, I guess let's get this meeting started
Log
(11/11 20:05:54) Michael: I thinking, we're as dysfunctional as a real family sometime
(11/11 20:06:12) Gadren: Welcome to the evening Town Hall Meeting with the Great
(11/11 20:06:17) Sorceress claps her hands
(11/11 20:06:23) hhenry claps his hands
(11/11 20:06:27) Gadren: During this meeting, please have /autoshout enabled so that
(11/11 20:06:37) Gadren: Also, please relegate non-meeting chat to PMs
(11/11 20:07:02) Gadren: This meeting is meant for OOC questions, but I will certainl
the GT doesn't have a problem with that
(11/11 20:07:26) Gadren: If you want to ask a question, please PM me with the word Q
(11/11 20:07:30) jjohns (Marten) grins
(11/11 20:07:54) Gadren: Also, when the GT finishes a question, please say "next ques
person in the queue
(11/11 20:08:14) Gadren: With all that said, I'll turn the time over to the GT...can you
(11/11 20:08:25) Cycreim: Oh boy...
(11/11 20:08:36) jjohns (Marten): Sure. I'll let Cycreim speak first.
(11/11 20:08:52) Cycreim: Haha, well all the eloquent speakers aren't here this evening
(11/11 20:09:50) jjohns (Marten): OK, Cycreim just handed it to me first. OK. A little
(11/11 20:10:06) Cycreim gets stage fright. :P
(11/11 20:10:33) jjohns (Marten): During 2003 Uru Prologue, the Great Tree was born
around Brian Fioca, who we currently call our "leader" though really, he's more of a go
(11/11 20:11:25) jjohns (Marten): Brian had a good nose for sniffing out important eve
them when Douglas Sharper, a Cyan-run "Digital Actor" (to borrow greydragon's term
(11/11 20:11:56) Cycreim: Oh hey Jean
(11/11 20:12:06) jjohns (Marten): Brian was by no means the only person to which thi
involved in the story when DRC members or people working on behalf of the DRC wo
two.
(11/11 20:12:31) Cycreim: Right, a lot of them were just in the right place at the right
(11/11 20:12:41) jjohns (Marten): Good examples include Zardoz and MrM3FaN, both
documentary video series we are now producing to help explain many of those events.
(11/11 20:12:48) Moiety Jean waves
(11/11 20:12:57) jjohns (Marten) welcomes Moiety Jean, "First Lady of the Great Tree
(11/11 20:13:00) Cycreim: Glad you could join us, even if it's just for a bit :)
(11/11 20:13:03) Moiety Jean: Hehe, thanks
(11/11 20:13:09) Moiety Jean: Sorry to duck in late
(11/11 20:13:41) Cycreim: The rest of us just sort of rolled up in the group at random m
(11/11 20:14:05) jjohns (Marten): As Prologue wrapped up towards the end of January
cavern.... yeah, we sort of rolled up into the group like an avalanche.
(11/11 20:14:17) jjohns (Marten): It was a very tumultous time.
(11/11 20:14:32) jjohns (Marten): Good enough?
(11/11 20:14:32) Cycreim: Daedalus liked the cut of my jib on the DRC forums and w
was that.
(11/11 20:14:47) Moiety Jean: Nowadays we find that people who enjoy our type of fu
toward the Great Tree
(11/11 20:15:23) jjohns (Marten): The documentaries have also renewed some interest
(11/11 20:15:30) Moiety Jean: Once they hang around on our forums and get to know
they are just adopted as "official" members.
(11/11 20:16:04) Cycreim: We're really casual, even if we come off as rabble-rousers s
(11/11 20:16:15) Moiety Jean: Indeed.
(11/11 20:16:31) To jjohns (Marten): yes, one
(11/11 20:16:37) Moiety Jean: When we collectively get the mind to rouse rabbles, we
(11/11 20:17:02) jjohns (Marten): Unless MJ and Cycreim have more to add, perhaps w
(11/11 20:17:08) Gadren: OK, Michael, you're up
(11/11 20:17:11) Michael: Do you know if Cyan plans to incorporate the GT into the f
(11/11 20:17:39) Cycreim: Ha
(11/11 20:17:45) Moiety Jean: We don't have anything official, but I'm certain Cyan pl
themselves to help the explorers forward the story
(11/11 20:18:14) jjohns (Marten): That's a very good question. From our point of persp
on wehther they want to get involved in the story. You don't have to be part of the Gre
opportunity.
(11/11 20:18:15) Cycreim: At the present time I can tell you that we don't know anythi
(11/11 20:18:23) Moiety Jean: So the Great Tree could be involved, and so could anoth
(11/11 20:19:02) Cycreim: We're a group with a lot of history, and how that rolls out i
Cyan.
(11/11 20:19:09) Moiety Jean: Or an individual. There are many possibilities and I'm s
(11/11 20:19:16) jjohns (Marten): Right. Cyan, per our understanding, will have multip
involved and exert influence on the direction things go. There will be subtle and not so
example to go by.
(11/11 20:19:41) Cycreim: At the same time, we're not depending on them to carry our
the rest of you.
(11/11 20:20:15) jjohns (Marten): Don't disregard strange private messages you get Yo
knocking. It could also be a hoax, and I'm sure we'll see some of those... but keep your
(11/11 20:20:21) Moiety Jean: At the Great Tree, part of the excitement is simply bein
(11/11 20:20:30) Cycreim nods his head
(11/11 20:21:00) Cycreim: One of the main reasons we wanted to have this meeting O
(11/11 20:21:15) Cycreim: that you could be a part of the story in a concrete way
(11/11 20:21:32) Moiety Jean: Yes. We got a bit of flak recently for coming forward to
being false.
(11/11 20:21:38) Cycreim: just like the Great Tree's story was intertwined in the story
(11/11 20:21:58) Moiety Jean: I don't believe we made a bad decision in this, because
was true.
(11/11 20:22:08) Moiety Jean: We made sure to handle it in a civil way, first.
(11/11 20:22:23) Cycreim: Is that a good answer?
(11/11 20:22:29) jjohns (Marten): Right. There's been a lot of confusion and concern a
elitism. But the story is optional... you don't have to participate if you don't want to. Bu
then complain about it.
(11/11 20:22:38) Moiety Jean: Right
(11/11 20:23:08) Moiety Jean: I personally feel that concerns about IC versus OOC wi
back up again
(11/11 20:23:29) To jjohns (Marten): awesome answers...if you could maybe have one
great.. i'm getting a queue
(11/11 20:23:51) Moiety Jean: By simply interacting with the DRC, which are a fiction
(11/11 20:24:09) Moiety Jean: you are embracing the concept that the cavern is real in
(11/11 20:24:26) Moiety Jean: That's the only thing which is required in order to play "
(11/11 20:24:32) Gadren: Hi everyone who's just come in We're in the community hall
queue...and when done with answering a question, say "next"
(11/11 20:24:43) Moiety Jean: Can everyone hear me even if I'm not shouting?
(11/11 20:24:55) autoshout activated
(11/11 20:25:01) Gadren: please use /autoshout
(11/11 20:25:02) Moiety Jean: Sure
(11/11 20:25:03) Beatfox: Hearing ya fine. =)
(11/11 20:25:12) Cycreim: Okay I think we're ready for the next one.
(11/11 20:25:12) To Cycreim: yes, i have 2 people in queue
(11/11 20:25:18) Gadren: Sorceress?
(11/11 20:25:19) Moiety Jean: Yeah, I just dislike those silly exclamation points. :)
(11/11 20:25:23) Beatfox: haha
(11/11 20:25:36) Gadren: (and don't worry, i'll edit out the exclamation marks)
(11/11 20:25:55) Sorceress: General question: did you ever know which Cyanists cont
etc)?
(11/11 20:26:12) Cycreim: Jean maybe you could handle this.
(11/11 20:26:15) Moiety Jean: That is something which, even if we did know, would b
(11/11 20:26:35) hhenry: you dont have a need to know
(11/11 20:26:45) Moiety Jean: We have never had official confirmation of who played
(11/11 20:27:11) Moiety Jean: Though we have speculated :)
(11/11 20:27:30) Moiety Jean: Next?
(11/11 20:27:39) Gadren: Michael again?
(11/11 20:27:42) Michael: If Cyan implements guilds in Uru Live do you think the GT
(11/11 20:27:57) Moiety Jean: We've definitely thought about it.
(11/11 20:28:16) jjohns (Marten): I have something to add to that...
(11/11 20:28:20) Moiety Jean: Please
(11/11 20:28:41) Cycreim: That depends on a lot of things which we'll find out about i
Marten
(11/11 20:29:17) jjohns (Marten): It's really not clear to us at this time. We briefly toye
Tree Guild" but we didn't like the connotations associated with "guild". We're far more
while we might use some of the mechinisms for Guilds if implemented... I doubt we'll
(11/11 20:29:49) Moiety Jean: Though, part of being somewhat free-form is maintaini
stance
(11/11 20:29:56) jjohns (Marten): True *lol*
(11/11 20:30:04) Cycreim: Which is very likely to happen :D
(11/11 20:30:17) Moiety Jean: So, if the opportunity presents itself for the Great Tree t
internally, and decide from there.
(11/11 20:30:40) jjohns (Marten): Next?
(11/11 20:30:42) Moiety Jean: I doubt that we'll pass up on a good opportunity to be in
(11/11 20:31:01) Moiety Jean: Yes, next?
(11/11 20:31:15) Gadren: Uh...i don't think i have anyone on my queue right now
(11/11 20:31:42) jjohns (Marten): Do you have any questions yourself, Gadren?
(11/11 20:31:42) Gadren: If no one else has any more OOC questions, I'll open the floo
(11/11 20:32:10) Gadren: hhenry asks "Will GT continue as a UU shard or go down?"
(11/11 20:32:13) Moiety Jean: Alright Well, there were many good questions asked in
to read the transcript as it's posted.
(11/11 20:32:21) jjohns (Marten): I'll take that one.
(11/11 20:32:33) To Eleri: Hi eleri
(11/11 20:32:34) Moiety Jean: That's entirely up to Cyan... is that right, John?
(11/11 20:32:55) Cycreim: Ask Ashtar. :)
(11/11 20:33:07) Cycreim: It's his shard.
(11/11 20:33:16) jjohns (Marten): We don't know. GT as a shard isn't really directly af
shard, and it even has its own forums. Ultimately, yeah... it's up to Cyan on whether so
he shuts his down early. I don't think he will until Cyan asks, though.
(11/11 20:33:16) Sorceress: OOC QUESTION
(11/11 20:33:27) Sorceress: oops
(11/11 20:33:37) jjohns (Marten): Next. :)
(11/11 20:33:46) Gadren: heh...go ahead sorceress
(11/11 20:33:55) Moiety Jean: It would definitely be in our best interest to keep the UU
our documentary series.
(11/11 20:34:10) Moiety Jean: Hi Eleri
(11/11 20:34:14) Sorceress: Do you have any general tips on how to be involved in the
(11/11 20:34:16) K'laamas: Shorah, Eleri :)
(11/11 20:34:18) jjohns (Marten): Shorah to our other liaison for the evening, Eleri :)
(11/11 20:34:31) Eleri: Shorah, all. Sorry I am late. stuck in surface traffic
(11/11 20:34:38) Gadren: 'tis alright. :)
(11/11 20:34:43) Cycreim: Oh Yeah awesome Great question
(11/11 20:35:50) Cycreim: The easiest way to get involved is to be on 24/7. That ups y
character" LOL
(11/11 20:35:59) Moiety Jean: Part of it will likely be "right place, right time"
(11/11 20:36:01) Beatfox: hehe
(11/11 20:36:01) jjohns (Marten) rolls his eyes.
(11/11 20:36:12) Cycreim: Of course that's kind of unreasonable, natch
(11/11 20:36:43) Moiety Jean: I'd say, keep tabs on events as the story unfolds
(11/11 20:36:55) Cycreim: I can say one thing
(11/11 20:37:22) Moiety Jean: But you can always be involved, even if you're not a hig
(11/11 20:37:24) Cycreim: If you do run into an actor character, don't get starstruck, ju
(11/11 20:37:30) jjohns (Marten): One point we wanted to drive home in the Prologue
of every event that occurred. As we continue, viewers will see that events in Prologue
day. You never knew when something important would happen.
(11/11 20:38:18) Moiety Jean: Don't worry too much about it, but have fun, be appeali
(11/11 20:38:24) jjohns (Marten): Pay attention to the DRC forums. Stay up on curren
there will be other clues, but I couldn't guess what they may be.
(11/11 20:38:30) Cycreim: Actor characters are being played by real people, so you ca
on the forums, you can do all sorts of things.
(11/11 20:38:35) Beatfox: As with any RP setting, try to put your own personal twist o
force events in a certain direction.
(11/11 20:38:52) Moiety Jean: That's good
(11/11 20:38:55) jjohns (Marten): Good advice, Beatfox. :)
(11/11 20:39:02) Cycreim: Yes Pay attention to PMs and follow up on them as much a
somewhere, it's very likely that something interesting is going to happen in that place.
(11/11 20:39:08) Beatfox: I'm in one of those old transcripts, BTW :P
(11/11 20:39:23) Beatfox: and thanks, hehe
(11/11 20:39:54) jjohns (Marten): Well, if we're using one of those in the planned epis
just too much), you'll get a message from one of us when we're ready to cover it. :)
(11/11 20:39:57) Moiety Jean: Remember that as Live grows, it will be hard for everyo
be available, be trustworthy, and if you're what the actors need at the time, you'll get p
(11/11 20:40:00) Cycreim: If Laxman tells you to go to Eder Kemo, for the sake of all
(11/11 20:40:07) Sorceress: hee
(11/11 20:40:10) Beatfox: Cool, thanks jjohns
(11/11 20:40:24) Cycreim: Of course
(11/11 20:40:27) Cycreim: One more thing
(11/11 20:40:40) Cycreim: The DRC aren't the only way to get involved in the plot of
(11/11 20:40:45) Moiety Jean: Yes
(11/11 20:41:07) Moiety Jean: The community is constantly showing its many talents
(11/11 20:41:11) Cycreim: There are lots of explorers who are running smaller stories,
Uru
(11/11 20:41:51) Cycreim: The Great Tree is like that, I think
(11/11 20:41:56) jjohns (Marten): Right. And the DRC may even react to those. You n
(11/11 20:42:22) Moiety Jean: At some point you may have to choose a direction and r
straddling the fence about current events will cause your story to stagnate
(11/11 20:42:25) Cycreim: You can get involved on so many levels, and the way those
(11/11 20:43:01) Beatfox: Above all, have fun. If too much of your efforts are simply s
storyline, you're probably not gonna get much enjoyment outta that.
(11/11 20:43:08) Eleri: I think, just being aware, and keeping up on what's going on is
dropped in your lap, you're not lost.
(11/11 20:43:14) Beatfox: And that is the whole point of this place: enjoyment
(11/11 20:43:25) Moiety Jean: So, if it comes to it, make friends, make alliances, and t
importantly, enjoy the experience at your own pace.
(11/11 20:43:31) Cycreim: I think we're ready to go to the next question.
(11/11 20:43:34) Moiety Jean: yes
(11/11 20:43:49) Gadren: Well, I have an IC question:
(11/11 20:43:58) Moiety Jean: sure
(11/11 20:44:02) Cycreim: Fire away
(11/11 20:44:02) jjohns (Marten) puts on his pith helmet. "Go"
(11/11 20:45:22) Gadren: Could you eplain what the path of Yeesha is and what you th
mysticism that can make it confusing for many of us?
(11/11 20:45:46) Moiety Jean: But the mysticism is part of the fun ;)
(11/11 20:45:49) Gadren: for example, what is a "spritual restoration?" ;)
(11/11 20:46:05) jjohns (Marten): "No." Hey, it was a yes or no question. ;)
(11/11 20:46:08) hhenry: Restock thepub
(11/11 20:46:15) Moiety Jean: I think Yeesha is more concerned with the people who
ruins themselves
(11/11 20:46:21) Beatfox: haha hhenry
(11/11 20:46:39) Cycreim: Right. She's not talking about D'ni at the time of the Fall
(11/11 20:47:03) Moiety Jean: She wants to teach us that building up pride and refusin
(11/11 20:47:05) Cycreim: When the Cavern was first colonized, I guess that would be
(11/11 20:47:26) jjohns (Marten): Anyone can rebuild. But if you keep repeating your
A true restoration is to overcome your shortcomings.
(11/11 20:47:26) Cycreim: the D'ni were supposed to live in humility
(11/11 20:47:46) Cycreim: obviously they lost some of that humility :)
(11/11 20:47:58) Moiety Jean: But they built class structures and caste systems that ab
(11/11 20:47:59) Gadren: So, where do you see a Yeesha-inspired Cavern community
(11/11 20:48:06) jjohns (Marten): Right. I'll elaborate on that just a bit more...
(11/11 20:48:15) Moiety Jean: pride and vanity caused them to overlook their dire situ
(11/11 20:48:16) Cycreim: Behind your desk. :)
(11/11 20:48:23) Cycreim: Oh wait this isn't a job interview
(11/11 20:48:43) catherwood laughs
(11/11 20:48:58) Cycreim: Well Gadren
(11/11 20:49:02) Moiety Jean: Yeesha muses a lot farther into the future than we do
(11/11 20:49:23) Cycreim: I really don't know, personally, and I don't think it's our job
be about the Journey and everything
(11/11 20:49:26) jjohns (Marten): The response some people might have is to look at V
about D'ni's fall, and blame Veovis, or blame Ti'Ana. But that doesn't take away the rig
amount of security or comfort will save you. The more you attempt to be secure, the m
(11/11 20:49:55) jjohns (Marten): (that's my opinion)
(11/11 20:50:03) Moiety Jean: It's impossible to say where we will be. I'm pretty sure t
way the community thinks the cavern should be managed
(11/11 20:50:20) Cycreim: Making predictions would be setting ourselves a goal and I
just try to be here in the moment and do the best we can to remember the least among u
(11/11 20:50:36) Cycreim: It's all about the Journey
(11/11 20:50:41) jjohns (Marten): Ten years from now, we will still be learning. The D
they either did not learn, or did not remember, the lesson.
(11/11 20:51:09) Moiety Jean: Are we ready to go on?
(11/11 20:51:13) jjohns (Marten): I am.
(11/11 20:51:17) Cycreim: I think so. Next
(11/11 20:51:18) Gadren: Heh, OK. ;)
(11/11 20:51:32) Gadren: Well, Idon't have anyone else on my queue...if I missed anyo
(11/11 20:51:42) Moiety Jean: Hello to our newcomers
(11/11 20:51:53) jjohns (Marten): If anyone feels that we've neglected to answer suffic
(11/11 20:52:24) Cycreim: Maybe I can put something forward
(11/11 20:52:27) To jjohns (Marten): heh, thanks for the invite...if you don't mind, i'll
distract the meeting any further ;)
(11/11 20:52:33) Gadren: OK, Michael, you're up
(11/11 20:52:33) Nita (I'm on the surface, be back in a minute):
(11/11 20:52:48) Michael: any of you ever meet a bahro in person
(11/11 20:52:49) Cycreim: After Michael's question, of course. :)
(11/11 20:52:54) Cycreim: Hahaha
(11/11 20:53:06) Moiety Jean: hehe, depends on if you're speaking IC or OOC ;)
(11/11 20:53:11) Cycreim: I'd like to, one day...
(11/11 20:53:12) Michael: IC
(11/11 20:53:13) Beatfox: hehe
(11/11 20:53:34) Moiety Jean: I'll say that I'm not 100% sure I've seen them, but I
(11/11 20:53:38) jjohns (Marten): I've come close to them, but never really "met" one.
politics with one yet.
(11/11 20:53:39) Moiety Jean: 'm pretty sure they've seen me
(11/11 20:54:25) Nita: what's the subject tonight
(11/11 20:54:26) Moiety Jean: Keep them in mind if you sneak off to make a pit stop s
(11/11 20:54:33) Nita: lol
(11/11 20:54:42) Gadren: OK, hhenry has a question...
(11/11 20:55:07) Moiety Jean: Nita, we're discussing the Great Tree, and explorer role
(11/11 20:55:13) Nita: ok
(11/11 20:55:22) jjohns (Marten): Go ahead with your question, hhenry :)
(11/11 20:56:20) jjohns (Marten): .... is there a punchline? :)
(11/11 20:56:40) Cycreim: Are you implying that the people who wear pith helmets ar
(11/11 20:57:00) Moiety Jean: I'm afraid I'll need to leave a bit early, but I'm sure jjohn
admirably
(11/11 20:57:24) Nita: hi KenS
(11/11 20:57:33) Gadren: See ya MJ
(11/11 20:57:37) Moiety Jean: Thanks for your enthusiasm, everyone
(11/11 20:57:39) Moiety Jean thanks you very much
(11/11 20:57:44) Gadren: Oh, and please type in /autoshout so everyone can hear you
(11/11 20:57:45) jjohns (Marten): Have a good night, MJ :)
(11/11 20:57:49) Cycreim: Later Jean Have fun
(11/11 20:57:50) Beatfox: Bye, MJ
(11/11 20:57:53) Michael: bye
(11/11 20:58:00) jjohns (Marten): Shorah, KenS. Welcome to the Town Hall with the G
(11/11 20:58:11) Moiety Jean waves
(11/11 20:58:16) Michael: just type it again
(11/11 20:58:33) catherwood: naive question, but why can't everyone see what i type w
(11/11 20:58:54) jjohns (Marten): Yes, keep autoshout on for now, we keep getting ne
(11/11 20:58:57) Nita: hi hana
(11/11 20:59:02) Gadren: When there are more than 9 people in an Age, only the neare
(11/11 20:59:29) Cycreim: Do we have another question?
(11/11 20:59:34) jjohns (Marten): I'll ask a question of the crowd. What do you think o
anyone not seen them?
(11/11 20:59:44) catherwood downloaded them
(11/11 20:59:44) Nita: no
(11/11 20:59:45) Cycreim: Later K'laamas
(11/11 20:59:51) Michael: They are very well made.
(11/11 20:59:52) Sorceress: They're great for those who weren't in Prologue
(11/11 21:00:00) Beatfox: I just saw them for the first time yesterday. Great job
(11/11 21:00:07) Nita: up here hana
(11/11 21:00:45) Beatfox: If I had one qualm about them, I'd say that they could perha
(11/11 21:00:50) Gadren nods his head
(11/11 21:00:55) Gadren: They are a bit slow...
(11/11 21:01:04) Beatfox: Still enjoyable, nonetheless
(11/11 21:01:17) Cycreim: It's a lot of material to condense
(11/11 21:01:23) Beatfox: Indeed, heheh
(11/11 21:01:31) catherwood: won't UruLive need to provide all of that backstory anyw
(11/11 21:01:33) Gadren: Sorceress has a question
(11/11 21:01:44) jjohns (Marten): Yes, they do run a little slow. There is a lot to cover
conversations and we don't want to change what people said to make it faster. But I wi
go faster.
(11/11 21:01:59) jjohns (Marten): OK
(11/11 21:02:08) Sorceress: I know you'll got into detail in a later movie, but can you g
kidnapped?
(11/11 21:03:16) Nita: marten i thought you didnt work for Cyan...
(11/11 21:03:17) jjohns (Marten): I don't work for Cyan. :)
(11/11 21:03:17) Nita: Marten...sorry
(11/11 21:03:17) Nita: lol
(11/11 21:03:17) Beatfox: One little tip: The fading subtitles seem to take up a lot of ti
most subtitles work, you could probably pace them faster.
(11/11 21:03:47) jjohns (Marten): Cycreim, did you want to answer the kidnapping qu
(11/11 21:04:43) Cycreim: I don't know much about it, I wasn't around when it happen
(11/11 21:04:52) jjohns (Marten): Neither was I. :)
(11/11 21:05:01) Beatfox: Heh. That was the one thing I actually WAS around for. :P
(11/11 21:05:10) jjohns (Marten): We just have the chat logs to go by, and interviewin
remembered.
(11/11 21:05:16) Cycreim: I guess you'll find out when we get to that video. It's Episod
(11/11 21:05:20) jjohns (Marten): Which is something we're doing with each episode.
(11/11 21:05:28) Cycreim: Oh Beatfox if you want to explain it, go ahead
(11/11 21:06:30) Beatfox: Basically Phil was at the bridge in Ae'gura with Sharper and
(11/11 21:06:39) Beatfox: I'm trying to remember off the top of my head, hehe
(11/11 21:06:39) jjohns (Marten): This is actually good timing as I know other Great T
version for that event now.
(11/11 21:07:06) jjohns (Marten): http://www.thegreattree.com/media/
(11/11 21:07:17) jjohns (Marten): (without the exclamation point at the end)
(11/11 21:07:52) Beatfox: The details are all in the chatlog. But basically, the DRC gu
questioning. They wouldn't really elaborate.
(11/11 21:08:01) Beatfox: And they took Phil's Relto book from him.
(11/11 21:08:12) Cycreim: And forced him to use a book, IIRC
(11/11 21:08:32) Leftbrained waves
(11/11 21:08:35) Beatfox: Did they? I don't recall.
(11/11 21:08:37) Cycreim: Sharper was there, wanted both of them to escape by jumpi
(11/11 21:08:47) Cycreim: Man I think so...
(11/11 21:09:00) Cycreim: Sharper jumped, but Phil didn't...
(11/11 21:09:24) Cycreim: If memory serves.
(11/11 21:09:24) Beatfox: Dr. Watson assured those of us who were there that Phil wo
(11/11 21:09:29) Sorceress: Didn't Rand have to intercede as a go-between for negotia
another event?
(11/11 21:09:32) hana*: so phil is dead?
(11/11 21:09:45) Beatfox: We... don't know for certain.
(11/11 21:09:49) Cycreim: Phil's death is uncertain at this point
(11/11 21:09:57) Beatfox: His apparent death occured at a later date.
(11/11 21:10:01) Cycreim: We hope he's alive
(11/11 21:10:12) jjohns (Marten): That's a good question. We don't know. That is one
Phil?" buttons at Mysterium.
(11/11 21:10:22) Beatfox: haha
(11/11 21:10:22) hhenry: If you have access and clearance for CIA........
(11/11 21:10:36) hana*: ahh i love a mystery
(11/11 21:10:38) Cycreim: Cyan didn't know where Phil was either...
(11/11 21:10:49) Gadren: Sorceress, it wasn't negotian for relrease...it was more of "th
see Phil and assure the explorers that he's fine"
(11/11 21:10:49) catherwood (I'm on the surface, be back in a minute):
(11/11 21:11:10) Beatfox: I'm not sure if anyone actually jumped off the bridge. Sever
the time, but I don't remember if I saw anyone jump myself.
(11/11 21:11:11) hana*: so is a statement forthcoming
(11/11 21:11:20) Beatfox: It was pretty hard to see from such a distance.
(11/11 21:11:45) Beatfox: err, Rand?
(11/11 21:11:46) hhenry: Phil was the subject of a rendition.....
(11/11 21:11:49) jjohns (Marten): I think that's good for that question. Any others?
(11/11 21:11:51) Beatfox: I don't think Rand was there.
(11/11 21:12:10) Cycreim: Yeah, I think that's as much as we can answer... next?
(11/11 21:12:16) Gadren: Well, my queue's empty
(11/11 21:12:29) Gadren: If there's nothing more...I'll declare this meeting adjourned
(11/11 21:12:29) jjohns (Marten): Alright. Well, that has been about an hour. :)
(11/11 21:12:40) Gadren pounds gavel
(11/11 21:12:43) hhenry claps his hands
(11/11 21:12:45) Sorceress claps her hands
(11/11 21:12:46) Michael claps his hands
(11/11 21:12:47) Beatfox: Thanks for your time, guys
(11/11 21:12:48) hana* claps her hands
(11/11 21:12:51) Beatfox claps his hands
(11/11 21:12:57) Gadren: I want to say thank you, GT, for coming tonight
(11/11 21:13:09) hana*: sorry we were late
(11/11 21:13:10) Gadren: And thanks, everyone, for being patient -- this was my first t
(11/11 21:13:21) hhenry: Good job
(11/11 21:13:22) Michael cheers
(11/11 21:13:26) Michael: for gadren
(11/11 21:13:37) hana*: when do we get notice of these meetings
(11/11 21:13:38) Sorceress: woot
(11/11 21:13:43) jjohns (Marten): Thank you. Goodnight everyone. I hope that this wa
to visit our website if you have more curiosity. We're just a band of normal people wit
(11/11 21:13:44) Beatfox: Well done, Gadren
(11/11 21:13:52) Cycreim: You did a great job, Gadren. :D
(11/11 21:14:03) Michael: Normal? :)
(11/11 21:14:08) hana*: do you hand out notices of town meetings
(11/11 21:14:12) jjohns (Marten): As normal as the next explorer :)
(11/11 21:14:17) Gadren: The raw chatlog will be placed momentarily at mystembassy
(11/11 21:14:17) hhenry: Oh
(11/11 21:14:18) Cycreim: And keep an eye out for the reopening of the Cavern... ther
with the Great Tree.
(11/11 21:14:24) Sorceress cheers
(11/11 21:14:33) Sorceress: December cant come fast enough
(11/11 21:14:37) Beatfox: hehe
(11/11 21:14:41) Cycreim: And remember: you can get involved in the story. You can
opportunities.
Highlights -- Meeting <i>
with the DRC - 8 Here are some highlights from the meeting with the DRC. It does not cover everything
November 2006 chatlog.</i>
Vortmax: So, to make sure I have this correct: We are to help all groups in the Cavern
be needed for getting your word out soon too, if the Lattice goes down.
Tweek: GT hoax has been covered, not sure what I missed at the start of the meeting.
Vortmax: And in the further future, this job will fall under a Guild of Messengers.
Marie Sutherland: and another DRC town hall with exact time to be determined. <!--br
Vortmax: I guess first I'd like to know if you have any news for us, things the explorer
No complaints from me. You all did a great job at working with what you were given.
Dr. Kodama: Then lets get on with the future.
Marie Sutherland: I've been trying to keep up with the forums, even without time to ge
some folks want to lock the liaisons into a specific role of just being strictly between th
don't agree with that idea. I think of the liaisons' job as "information dissemination". Y
though we are the ones that initially asked for you. I see the liaisons as helping people
people that want that information. The town halls are a great example. The town halls
upcoming Town Hall with the Great Tree folks is an excellent example. In that case, th
want is information about the Great Tree members themselves. I don't have a problem
Eleri: hmm. Maybe wee need to be known as Cavern Liaisons then, so people don't ke
being a DRC pipeline, but that way were're not limited.
Marie Sutherland: That isn't a bad idea, Eleri. Helping us spread information around th
(primarily by hosting the Town halls for now)
Eleri: that should probably come as an official sort of announcement of change from y
Dr. Kodama: We'll have to think about that one. I don't know about the name change.
Eleri: you guys percolate it on your end. no sense rushing in
Eleri: Speaking of spread of information...we should probably touch on the Great Tree
stir up trouble though misinformation there...
Dr. Kodama: What now?
CAGrayWolf: Apparently (rumor) the DRC burned their jackets.
Vortmax: It's come out that it was a hoax though
Eleri: which they now know was a hoax, but somone they trusted passed it off as real.
Dr. Kodama: Who?
Eleri: no idea
Marie Sutherland: I saw it. I'm not sure who started the rumor, but it didn't even seem
appropriate. It was bound to be discovered to be hoax soon enough on its own.
Dr. Kodama: Well we can't control everything that is said anyway. So be it. There are
more lies in the future. Not everyone is a friend of the DRC. I'm fine with that.
CAGrayWolf: I would like to ask ... will the DRC be available for any TH's before the
Marie Sutherland: Yes. We would like one more to discuss the upcoming changes to th
timing, with our current schedules. My best estimate is that it would be sometime durin
We'll provide a more specific time frame as soon as we can.
Marie Sutherland: There are changes coming to the Cavern, as you're aware. Those cha
change a bit. For example, Laxman is working on the lattice as we speak.
Dr. Kodama: Working a.k.a. destroying. ;) We're expecting problems with it. Marie Su
but preparing for the worst :)
Vortmax: Any idea what kind of problems?
Dr. Kodama: If we're not able to send messages via the KI, we may depend on you. Th
- but I"m a pessimist.
Tweek: Guild of Messengers it is then ;)
Marie Sutherland: That's was another point on my list, actually... the Guild of Messeng
future... the "information dissemination" role you're currently filling...will one day fall
Messengers. Assuming that we can get the infrastructure in place to support Guilds at s
future, as Kodama said, but that is the direction that we want to be heading, just so you
Vortmax: Do you think these changes will take place during our terms, or further out?
hard to say
Dr. Kodama: I need to go. I have a meeting with Cate. Good day all.
Eleri: Cate? This is a new name.
CAGrayWolf: I was thinking the same thing, Eleri.
Vortmax: Oh! Do you know if anyone specific will be taking over Sharper's job, shoul
know)
Marie Sutherland: Sharper's replacement? No one that I know of. He was doing his ow
2006-11-08 Treffen 2006-11-08 Treffen DRC und Liaisons Eleri: Shorah, Marie! Ist ‘ne Weile her! Mar
DRC und Liaisons CAGrayWolf: Shorah Marie Marie Sutherland: So viele Verpflichtungen, so wenig Ze
Irre viel zu arbeiten, hmm? Marie Sutherland: Ziemlich, ja. Marie Sutherland: Aber so
Eleri: Gut, gut. Marie Sutherland: Ich glaube Kodama kommt auch. Engberg ist an der
beschäftigt. Vortmax: Dr. Kodama ist immer gut, wenn man lachen will :) Eleri: Pas
ihn sonst noch. CAGrayWolf: Shorah Dr Kodama Vortmax: Sei gegrüßt. Dr. Kod
Sooooo.... wo fangen wir an? Eleri: Ihr sitzt für weitere sechs Monate wieder mit un
Vortmax: Ich denke, als erstes würde ich gerne wissen, ob ihr irgendwelche Neuigke
wissen sollten. Marie Sutherland: Habe ich gesehen. Kein Problem für mich. Ihr hab
zur Verfügung stand. Dr. Kodama: Dann lasst uns in die Zukunft schauen. Dr. Koda
Sutherland: Eine Art offizielle Ankündigung? Nein. Wir haben keine. Marie Sutherl
Dann sind wir schon durch? CAGrayWolf fängt an zu lachen Vortmax lacht Marie S
ich besprechen will, wenn wir das jetzt tun wollen. Vortmax: Was habe ich gesagt? :P
nickt Dr. Kodama: Sehr gut. Marie Sutherland: Ich habe mich bemüht in den Foren
mich an den vielfältigen Diskussionen zu beteiligen. Eleri: Es war ein semi-organisie
habe auch Mühe, Schritt zu halten; und ich hab sogar die Zeit. Marie Sutherland: Ich
die Liaisons in eine ganz bestimmte Rolle zu drängen, nämlich dass sie nur zwisch
Marie Sutherland: Ich persönlich stimme dieser Idee überhaupt nicht zu. CAGrayW
sagen, dass wir weiterhin mit Cyan und Gametap zusammenarbeiten sollen, über ihr
letztlich halt das machen, wo wir benötigt werden. Marie Sutherland: Ich sehe den Jo
Informationen―. Ihr arbeitet nicht nur für den DRC, obwohl wir diejenigen sind,
Marie Sutherland: Ich sehe die Liaisons als Helfer für Leute, die Informationen habe
Verbindung treten können, die diese Informationen wollen. Marie Sutherland: Die To
Vortmax: Also eher ein Job zur allgemeinen “Informations-Anbahnung― (mange
Sutherland: Die Town Hall Meetings haben nicht nur mit dem DRC stattgefunden. Ma
Meeting mit den Leuten von The Great Tree ist ein sehr gutes Beispiel. Vortmax nickt
Great Tree Informationen, die andere wollen, nämlich Infos über die GT Mitgliede
schon angedacht, TH Meetings mit aktiven Gruppen in den Höhlen, als erstes eben T
Sutherland: Ich habe kein Problem damit, dies in der Zukunft weiter zu führen. Mar
Sorry, du hast es gerade beantwortet. *errötet* Eleri: Ich glaube, das wird gut funktio
uns kommen können, damit wir ihnen helfen können, mit anderen in Verbindung zu
wir offen für alle, unabhängig von einer „Fraktion“, der sie angehören. CA
Hmm. Vielleicht müssen wir dann Cavern Liaisons [Höhlen-Liaisons] genannt we
weniger verwirrend. Vortmax: Tweek ist auf dem Weg hierher. Eleri: So dass die Leut
Sutherland: Ich denke, wir stimmen einander zu. Marie Sutherland: Das ist keine schle
auch. CAGrayWolf: Ich stimme zu. Eleri: Nicht, dass es mir was ausmacht, eine Pipeli
nicht so eingeschränkt. Eleri: Das sollte vermutlich ganz offiziell verkündet werde
wurde, hmm... Marie Sutherland: Uns zu helfen, Informationen in den Höhlen zu ver
Hauptaufgabe sein (hauptsächlich, indem ihr die Town Halls organisiert, zunächst)
darüber nachdenken. Dr. Kodama: Ich bin mir nicht sicher über die Namensänd
einsinken. Macht keinen Sinn das zu übereilen. Eleri: Wo wir gerade von Informatio
Ich stimme zu. Wir besprechen das erstmal weiter. CAGrayWolf: Ich habe den Eindru
davon haben, was wir machen sollen und fortführen sollen. Eleri: Wir sollten vermu
Sprache bringen. Es sieht so aus, als ob jemand mit Fehlinformationen Ärger machen
CAGrayWolf: Anscheinend kursierte das Gerücht, dass der DRC ihre Jacken verbra
Vortmax: Es ist bereits herausgekommen, dass es eine Ente war. Eleri: Sie wissen jetzt
aber jemand, dem sie vertrauen, hat es erstmal als Wahrheit ausgegeben. Dr. Kodama:
Sutherland: Ich hab' das gesehen. Ich weiß nicht, wer so ein Gerücht in die Welt s
angemessen, es mit einem Kommentar zu würdigen. Dr. Kodama: Nun, wir könne
alles sagen. Eleri: Und ich wette, der Quelle werden sie nicht noch einmal vertrauen. C
nicht preisgeben, was ich verstehen kann. Dr. Kodama: Dann ist das eben so. Es gibt L
mich entschuldigen, ich hatte Schwierigkeiten überhaupt hierher zu kommen. Marie
von selbst als Gerücht herausstellen würde. Eleri: Am meisten ärgert mich, dass
Feindschaften wieder anzustacheln. Marie Sutherland: Hallo, Tweek. Dr. Kodama: Ich
Lügen geben. Dr. Kodama: Tweek... Tweek: Hi CAGrayWolf: Das ist wahr. Vortma
dies ein Zeichen ist, dass vielleicht noch mehr Leute versuchen wollen, alte Konflikte
bin mir sicher, dass sie das werden. Vortmax: Etwas, das euch zumindest bewusst sein
mit Fehleinschätzungen und Missverständnissen. Dr. Kodama: Nicht jeder ist ein F
Problem. Eleri: Soweit ich das beurteilen kann, wollen die Leute von Great Tree einen
verändert, es macht keinen Sinn an Überzeugungen festzuhalten, die nicht mehr pa
einem mehr positiven Thema wechseln? CAGrayWolf: Ich würde gerne fragen ob d
Höhlen für ein Town Hall Meeting zu Verfügung steht? Vortmax: Ja, wir hätte
möglich wäre. CAGrayWolf: Vielleicht eins, um einfach mal wieder Kontakt zu ha
die ganze Zeit gearbeitet habt. Eleri: Nur dass die Leute nicht denken, ihr wärt von d
Sutherland: Ja. Wir hätten gerne eines, um die kommenden Veränderungen in den
Und/oder irgendwelche Neuigkeiten. Eleri: Das wird ein aufregendes sein. Marie Suth
genauen Zeitpunkt nennen, mit unserem gegenwärtigen Terminplan. CAGrayWolf: I
diesem Monat. Vortmax: Sicher, momentan ist es knapp für uns alle. Marie Sutherla
wir uns in der ersten Dezemberwoche treffen (4. – 8.) CAGrayWolf: Wie wärs, we
euch dann ein paar Terminvorschläge unterbreiten? Ihr könnt uns dann mitteilen, w
Sutherland: Wir kommen mit einem genaueren Zeitplan zu euch, sobald wir es könne
Vortmax: Okay, erste Dezemberwoche klingt gut. Direkt vor der großen Neueröffn
mich zu meinem nächsten Punkt. Marie Sutherland: Es wird Veränderungen in den
ist. CAGrayWolf: In der Zwischenzeit können wir uns auf ein paar Gruppen konzent
mitmachen... wie TGT. Ich denke, dies wird neuen Forschern die Möglichkeit geben
Tweek: Veränderungen? CAGrayWolf: *spitzt die Ohren* Tweek: Gute Idee, Wolfi
Veränderungen werden es nötig machen, dass sich die Rolle der Liaisons verände
Marie Sutherland: Zum Beispiel arbeitet Laxman gerade am Netzwerk [Lattice]. Dr. K
lol CAGrayWolf fängt an zu lachen Eleri: Laxman und sein Netzwerk Vortmax: Hey
und neuinstallieren. :D Dr. Kodama: Wir erwarten einige Probleme damit. Eleri: Es ge
Hardware, wenn man eigentlich keine Ahnung hat, wie sie funktioniert. Marie Sutherla
aber auf das Schlimmste vorbereitet :) Vortmax: Habt ihr eine Vorstellung, welche Pro
Kodama: Wenn wir euch keine Nachrichten per KI schicken können, dann müssen
Vortmax nickt Dr. Kodama: Darauf läuft’s hinaus. Eleri: Kein Problem Dr. Koda
aber ich bin ein Pessimist. Tweek: Ich bin einfach nur grummelig. Vortmax: Immer au
schlaue Herangehensweise. Tweek: Guild of Messengers [Gilde der Boten] also ;) Dr.
denkt. Dr. Kodama: Es kann nicht schaden die ferne Zukunft so zu sehen. Vortmax: N
gehört, dass die Zerstörung naht... Keine Ahnung, was das bedeutet, aber es bringt
Brauchen wir dann nicht eine spezielle KI um Rundschreiben zu versenden oder kön
machen? Dr. Kodama: Ihr werdet keine KIs verwenden. Dr. Kodama: Sie werden nich
Netzwerk unten ist, gehen die KIs nicht. CAGrayWolf: ooooooooooh Dr. Kodama: FÃ
in den Foren posten und eben in den Höhlen sein, um es den Leuten direkt mitzuteile
Halten von Brieftauben die Zukunft ist... Marie Sutherland: Das ist ein weiterer Punkt
[Gilde der Boten]. Vortmax: (Das ware jetzt das Stichwort für Marie zu schreien „
KOPF!!“) CAGrayWolf starts to laugh Marie Sutherland: Nur damit ihr schon fü
seid... die Rolle der „Informationsverteilung“, die ihr momentan erfüllt... Mari
Zuständigkeitsbereich der Guild of Messengers fallen. Vortmax: Interessant... CAGr
ein offizielles Pressekorps der Höhlen? Marie Sutherland: Angenommen wir bekomm
ermöglicht, Gilden zu unterstützen. Marie Sutherland: Dies wird nicht in der näh
gesagt hat, aber das ist die Richtung, die wir anstreben, nur dass ihr Bescheid wisst. El
anfangen, ich nehme an, dass wird eine große Übergangsphase beinhalten? Sollten
Tweek hat Geflüster über zukünftige Gilden gehört, deren Realisierung sollte
– es ist noch zu früh, Details dazu zu planen, es sollte euch nur bewusst sein. Vort
Veränderungen noch während unserer jetzigen Amtsperiode stattfinden werden? V
noch kein bestimmtes Datum dafür habt...) Marie Sutherland: Vermutlich später, s
CAGrayWolf: Oder zumindest unsere speziellen Aufgaben, momentan? Dr. Kodama:
ausfällt, nicht. Vortmax: Richtig. Eleri: Hmmmm Marie Sutherland: Das wäre alle
meiner Fragen beantwortet. Tweek: Ich hatte keine Zeit meine Liste noch einmal anzu
besprechen? Irgendjemand? Vortmax: So, nur um sicherzugehen, dass ich es richtig ve
Gruppen in den Höhlen zu helfen, Informationen in größerem Rahmen zu verbre
um eure Nachrichten zu weiterzuleiten, falls das Netzwerk ausfällt. Eleri: Mir fällt
was nach vorne bewegt, wenn auch langsam. Tweek: Die GT Ente wurde besprochen,
des Treffens verpasst habe. Vortmax: Und in der weiteren Zukunft wird dieser Job Tei
Richtig? Eleri: Gibt es noch irgendetwas, was der DRC von den Forschern will? CAGr
wenn Vort nicht schneller ist. Dr. Kodama: Ja. Marie Sutherland: Klingt korrekt. Dr. K
CAGrayWolf: Großartig, es hat sich einiges geklärt. CAGrayWolf jubelt Eleri: wo
Hall Meeting, dessen Zeitpunkt noch bestimmt wird. Vortmax: Heh, Ich hab das GefÃ
Kodama: Ich muss gehen. Ich habe ein Treffen mit Cate. CAGrayWolf: Ich freue mich
Vortmax: Oh! Wisst ihr, ob jemand bestimmtes Sharpers Job übernehmen wird, fall
wollte das wissen) Tweek: Schön, ich kann mich wieder mit meinem Projekt der Kla
beschäftigen. Wenn der DRC dazu Informationen hat, seid so frei mitzumachen. ;) D
Tschüss Dr. Kodama Vortmax: Danke Dr. Kodama! Eleri: Danke! CAGrayWolf: Ts
CAGrayWolf: und Danke. Marie Sutherland: Einen Ersatz für Sharper? Wüsste ic
Name. Vortmax: Danke, ich leite das weiter. CAGrayWolf: Habe ich mir auch gerade
sowieso die meiste Zeit sein eigenes Ding gemacht. Tweek: Das stimmt. CAGrayWolf
von Teledahn sehen. Marie Sutherland: Danke für all eure Hilfe. Vortmax: Danke :)
und Danke. Eleri: Vielen Dank, Marie Ãœbersetzung: ireenquench
Meeting with The
Great Tree -Brian Fioca: Welcome everyone. I'm glad everyone made it here. We at the Great Tree
Morning, 11
get to answer everyone's questions about our history, and where we're going in the futu
November 2006 comunity from here out. To bring everyone up to speed with the basics, our group start
When the cavern closed, we were begining to change our direction. And by now, we're
come. I'm being a bit vague here, so I'll just open the floor to questions. :) <!--break-->
ireenquench: Brian you have been called the "leader"... ist this somehow by election? O
Brian Fioca: ireen, good question. :) perhaps by tradition more than anything. I was the
that has probably something to do with why they call me that. :) But I try to continue to
the group and to make sure we're going in the right direction.
CAGrayWolf: I have a question. Yoy all were quite involved with Sharper in the early
changed (if at all) and how do you all feel about what happened now (as in the here an
Brian Fioca: well, I have to say that I"ve always defended doug, we was rather like a fr
misunderstood. That said, I think there are things we're doing now that he might not ha
DRC). But, as we know, we make our own paths down here, and we need to make our
was wise, but maybe because he became rather biased due to their treatment of him.
Saxy: I think Sharper might've come off as brash in Prologue, but I believe he had goo
Cycreim: Sharper was a good guy, despite what a lot of people think of him. YOu can'
Brian Fioca: that doesn't really matter... because he's gone, and likely not coming back
have much to do with Douglas Sharper.
K'laamas: What actually prompted the formation of the Great Tree, and to what end wa
Brian Fioca: The short answer is, the Great Tree was formed from the members of a gr
who were not satisfied with the state of the restoration of the DRC. There were a small
have a name, and we were rather agressive at times, but we were trying to make sure th
for the explorers who we believed could help (and wanted to) the DRC restore D'ni. To
really began to organize as a larger, broader purpose group since the DRC were leavin
Saxy: We felt that the DRC was also not capturing the spirit of Yeesha's message abou
bit misguided.
Brian Fioca: but so were we. :) But what mattered to us was that at least we needed a b
Professor Askew: Our goals are simple now. We're concerned that a lot of what has co
And that is not good. The principle drive for these documentaries is for no one to forge
their efforts to communicate...
Saxy: I'd like to interject...If any of you saw us at the meeting out of the cavern this su
buttons that said, "Where is Phil?" That ties into Prof's point. There are some questions
Brian Fioca: we think it's important to continue to make sure that explorers are aware t
involved with the restoration Saxy: And although we're trying to reconcile with the DRC, we also think it's importan
repeat itself.
Cycreim: Getting involved is something we want to encourage for everyone
Brian Fioca: and be suspicious of people like the DRC (and, even us) and to make thei
Marten: Some may feel that our documentaries are digging up old bones. I would disag
have not been given a proper burial.
CAGrayWolf: Concerning your videos (wonderful work by the way) how have you be
etc) and are you trying to keep your videos and are you trying to keep your videos fact
of the original people involved to cooperate and help out with their actual involvement
Marten: Everything we're produced so far, and intend to produce, is directly from writt
events. While we cannot ensure that the records themselves are accurate... they are all
have contacted people from those events to ask them to participate, or to at least interv
how things transpired.
Professor Askew: The only editing is spelling and sometimes sentence sequence.
Brian Fioca: all of the records we are using can be independently verified across the m
Marten: Right. Sometimes, people would talk over each other a little (such as we are to
few spoken words so that they fit together more coherently. Aside from that... what yo
Saxy: And I'd like to add that some of the chat logs of the events can be read on the Gr
Brian Fioca: and most of the time, some of us were there, so we can verify the events
ireenquench: I understand... you want to ask questions and not forget anything.... but to
purpose and direction, how do you as a group make decisions... if you do so collective
and decide on the fly? But how do you decide with what "your future has to do about"?
DRC or another Cavern force in the future (just an example for lack of a better one)?
Brian Fioca: i think the simple answer to your question about how we organize ourselv
don't like to impose too many rules on how we interact with each other. The best way t
about something and everyone get together and do it. Usually, if something is a bad ide
won't get done. My purpose, I think, is to continue to keep an eye on things and make
keep people from trying to game our system. Sure, I'm called "the leader" but what I th
organizational process. :)
K'laamas: With the things that have changed in the last several years, what specific rol
fulfilling once the Cavern is officially re-opened?
Professor Askew: Don't know. But, it's exciting.All the possibilities. We've only scratc
Cycreim: Great question, and yeah we're just as scared as you guys... Maybe scared isn
coming any more than the rest of you. We're just regular ol' explorers with a history an
UberThend: How does one become a member of The Great Tree? And what requireme
Brian Fioca: good qestion. :) we're starting to nail that down... right now it's a rather in
free of too many rules or whatever. But we want to make sure people don't go around s
guys are icky" or whatever...because that's happened before and it just hurts everyone.
if you hang around long enough, you're part of us. :) But here's our problem, right...we
that... we don't want them to. And people invite their friends, and some of them aren't g
parents house when they're away
ireenquench: Jackets Can you explain what your Jackets symbolize for you? And why
Professor Askew: Well, I can only speak personally...Being in the Cavern was a very n
awhile to open up....I fell in with GT people early on....Word went around that Jackets
brian and daedalus, to show support and solidarity...Aaaand then Sharper disappeared.
bummer as you all know. And not getting the jacket before made it worse.
Brian Fioca: the origins of the jackets go back to when we were pre GT - but the name
it's very sentimental.
Marten: It was a very fractious time. People were dividing into groups based on their p
between Sharper and TGT, was a way of recognizing someone who you knew right aw
Brian Fioca: but they gave us hope, too because even though times were tough, the jac
Meeting with the
Great Tree, Morning Brian Fioca Bonjour tout le monde. Je suis heureux que nous soyons là . Nous, au Gre
- French
impatience d'avoir une chance de répondre aux questions de chacun concernant notr
comment nous pouvons interagir avec la communauté d'ici. Pour faire court avec les
commencé approximativement vers décembre 2003. Quand la Caverne a fermé
direction. Et à ce jour, nous commençons à être davantage organisés pour ce q
je vais laisser la place aux questions.
Ireenquench Brian, on vous appelle le "leader"..est-ce d'une façon ou d'une autre par
Brian Fioca Ireen, bonne question .Peut-être par tradition plus qu'autre chose. Je suis
et cela à sûrement à voir avec le fait que l'on m'appelle ainsi. Mais j'essaie de cont
direction de ce groupe et de m'assurer nous allons dans la bonne direction.
CAGrayWolf Vous avez été tous impliqués avec Sharper dans les premiers jou
changée (le cas échéant) et que ressentez vous concernant ce qui s'est passé
Brian Fioca Bien, je dois dire que j'ai toujours défendu Doug, nous étions comme
mal compris. Ceci dit, je pense qu'il y a des choses que nous faisons maintenant qu'il n
réconcilier avec le DRC). Mais, comme nous le savons, nous suivons nos propres ch
débrouiller seuls. Il n'aurait pas pu pensé que ce fut prudent, mais peut-être parc
façon dont ils l'ont traité.
Saxy Je pense que Sharper a pu paraître impétueux dans le prologue, mais qu'il a
Cycreim Sharper était un bon gars, en dépit de ce que beaucoup de gens pensent d
gars juste en lisant son journal. Brian Fioca Cela n'importe pas vraiment…..Parce qu'il
pas…….Notre futur n'a pas grand chose à voir avec Douglas Sharper.
K'laamas Qu'est ce qui a vraiment motivé la formation du Great Tree et pourquoi a t
Brian Fioca La réponse courte est que le Great Tree a été formé par les mem
groupe d'explorateurs qui n'ont pas été satisfaits de l'état de la restauration du D
dès le début, nous n'avions pas réellement de nom, et nous étions plutôt agre
essayions de nous assurer qu'il y ait une représentation des explorateurs (comme les
pourrait aider (ou voudrait) le DRC a restaurer D'ni. Vers la fin de notre temps dans la
à nous organiser en un groupe déterminé plus grand et plus large puisque le DRC
Saxy Nous pensions aussi que le DRC n'avait pas saisi l'esprit du message de Yeesha a
DRC a été un peu mal orienté. Brian Fioca Mais nous aussi … Mais ce qui nou
avions besoin d'un équilibre.
Professeur Askew Nos buts sont simples maintenant. Nous sommes inquiets du fait qu
avant seront enterrées. Et ce n'est pas bon. Le principal motif de ces documentaires
très contents du DRC et de leurs efforts pour communiquer.
Saxy Je voudrais intervenir……Si certains d'entre vous nous ont vu à la réunion d
du Great Tree portaient des boutons qui disaient 'où est phil ?". Il y a des questions qu
Brian Fioca Nous pensons qu'il est important de continuer à s'assurer que les explorat
doivent être activement impliqués dans la restauration.
Saxy Et bien que nous essayons de réconcilier avec le DRC, nous pensons aussi que
pour que l'histoire ne se répète pas.
Cycreim Etre impliqué est une chose que nous voulons encourager pour chacun. Bri
comme le DRC (et même nous) et tirer leurs propres conclusions et prendre leurs pro
Marten Certains peuvent estimer que nos documentaires déterrent de vieux os. Je ne
montrons les os qui n'ont pas eu un enterrement approprié.
CACrayWolf Concernant vos vidéos (très beau travail en passant), comment avezetc…) et essayez vous de garder vos vidéos, et vos vidéos évènementielles ?
des gens des impliqués qu'ils coopèrent et vous dépannent avec leur participatio
Marten Tout ce que nous avons produit jusqu'Ã maintenant, et avons l'intention de pro
écrits par les gens qui ont assisté aux évènements. Bien que nous ne pouvons
mêmes sont exacts…ils sont tout ce que nous avons pour suivre. Quand c'était pos
événements pour leur demander de participer, ou au moins les interviewer pour g
comment les choses se sont passées. Professeur Askew La seule annotation est ortho
Brian Fioca Tous les documents que nous utilisons peuvent être vérifiés indép
Marten Exact. Parfois les gens discutent l'un l'autre (comme nous le faisons aujourd'hu
quelques mots pour que ce soit plus cohérent. A part cela… ce que vous voyez est c
arrivé.
Saxy Et je voudrais ajouter que certains des chat logs de ces événements peuvent
Brian Fioca Et la plupart du temps, certains d'entre nous était là , donc nous pouvon
Ireenquench Je comprends…… vous voulez poser des questions et ne rien oublier. Ma
précédente sur le but et la direction, comment prenez-vous vos décisions en tem
collectivement ? ou décidez vous sur le moment ? Mais comment décidez vous en
choisissez d'aller avec ou contre le DRC ou une autre force dans la Caverne (juste un e
Brian Fioca Je pense que la seule réponse à votre question sur comment nous nous
bureaucratie. Aussi, nous n'aimons pas imposer trop de règles sur comment interagir
contrôler notre groupe est de motiver les gens pour quelque chose et chacun se réu
continuer à garder un œil sur les choses et de m'assurer que notre manière de dé
jouer avec notre système. Bien sur , on m'appelle le "leader" mais ce que je pense rÃ
notre processus d'organisation.
K'laamas Avec les choses qui ont changé ces dernières années, quel rôle spé
accomplir une fois la caverne officiellement réouverte ?
Professeur Askew Je ne sais pas. Mais je suis excité. Toutes les possibilités. Nous
Cycreim Grande question, et nous somme aussi effrayés que vous les gras.. peut-êt
nous ne savons pas plus ce qui va arriver que le reste de vous. Nous sommes juste des
UberThend Comment devenir un membre du Great Tree ? Et quels conditions doit on
Brian Fioca Bonne question . Nous commençons à le définir.. Pour l'instant, c'es
aimerions le maintenir exempt de règles ou autre. Mais nous voulons nous assurer qu
"je suis avec le Great Tree et vous les gars êtes dégueu" ou n'importe quoi d'autre..
ça a choqué tout le monde. Nous avons seulement besoin de connaître la person
avec nous, vous êtes avec nous. Mais là est notre problème, le droit ..nous avons u
nous ne le voulons pas. Et les gens invitent leurs amis, et certains d'entre eux ne sont p
soirée chez vos parents quand ils sont absents.
Ireenquench Les Vestes. Pouvez-vous expliquer ce que vos Vestes symbolisent pour v
gravement ?
Professeur Askew Bien, je peux seulement parler personnellement... Etre dans la Cave
pour moi.... . j'ai rencontré les gens GT au début .... Le mot passé comme quoi
impliqués avec Brian et Daedalus, pour montrer notre appui et notre solidarité…
Caverne a fermé. C'était une déception comme vous le savez tous. Et ne pas av
Brian Fioca Les origines de la Veste remontent à quand nous étions pré GT –
Vestes…aussi c'est très sentimental.
Marten C'était un moment très chagrin. Les gens se divisaient en groupes basés
de confiance entre Sharper et le GT, était une manière de reconnaître quelqu'un
le respect du groupe.
Brian Fioca Mais elles nous ont donné l'espoir, aussi parce que bien que les temps s
possibilité. Meeting with the Great Tree, Morning Translated by Annick
January 03, 2007 -DRCL Meeting with (01/03 12:59:37) Vortmax: Greetings Cate!
Marie Sutherland and (01/03 12:59:38) Cate Alexander: Hello.
Cate Alexander (01/03 12:59:38) Eleri: How do you do, Cate. Shorah, and welcome
(01/03 12:59:42) Vortmax: Great to finally meet you at last
(01/03 12:59:47) Cate Alexander: Eleri, nice to meet you.
(01/03 12:59:51) Tweek: bonjour, hello, yo and other greetings
(01/03 12:59:52) Cate Alexander: Vortmax, nice to meet you.
(01/03 12:59:57) Vortmax waves
(01/03 13:00:00) Cate Alexander: Tweek, the same.
(01/03 13:00:13) Cate Alexander: There are a couple of more people right?
(01/03 13:00:36) Vortmax: Yes, but it's unknown whether they will make it.
(01/03 13:00:46) Cate Alexander: We'll give them a couple of minutes.
(01/03 13:00:46) Eleri: Gadren and CAGreyWolf
(01/03 13:00:49) Vortmax: Will Dr. Engberg be joining us?
(01/03 13:00:56) Cate Alexander: No, he will not.
(01/03 13:01:07) Cate Alexander: Mr. Engberg.
(01/03 13:01:38) Cate Alexander: Are things going well?
(01/03 13:01:43) Vortmax: Heh, I tend to assume all DRC members are doctors.
(01/03 13:01:49) Vortmax nods his head
(01/03 13:01:56) Cate Alexander: Not all of us - I'm not.
(01/03 13:02:07) Vortmax: Ah, so you are with the DRC?
(01/03 13:02:11) Tweek: I'm not a Dr. I just play one on TV
(01/03 13:02:23) Cate Alexander: Yes.
(01/03 13:02:31) Eleri: nifty
(01/03 13:02:43) Vortmax: Oh no! Tweek!
(01/03 13:02:50) Eleri: Bahro got him again
(01/03 13:02:58) Cate Alexander: He do that often?
(01/03 13:03:15) Vortmax: Not usually, no.
(01/03 13:03:20) Eleri: he's got a twitchy linking book, I think
(01/03 13:03:39) Cate Alexander: Alright, I was hoping to have all five of you here bu
(01/03 13:03:40) Vortmax: It must be all the excitement :)
(01/03 13:03:51) Eleri: Is this your first chance to visit, Cate?
(01/03 13:04:14) Cate Alexander: Visit the cavern?
(01/03 13:04:33) Cate Alexander: I've been in the cavern quite a few times.
(01/03 13:04:42) Cate Alexander: I haven't been to this particular neighborhood.
(01/03 13:04:48) Cate Alexander: Is Tweek returning?
(01/03 13:04:58) Eleri: He should be on his way back
(01/03 13:04:58) Vortmax: I believe he is, as soon as he can Link back
(01/03 13:05:25) Cate Alexander: Well this won't be extremely formal so maybe we sh
(01/03 13:06:03) Vortmax: Sure
(01/03 13:06:04) Cate Alexander: I'm in the process of asessing a variety of areas, grou
the DRC and the liasons somewhat fall into those categories.
(01/03 13:06:05) Eleri says hi to Marie, too, so she doesn't feel forgotten :)
(01/03 13:06:18) Eleri: sounds interesting.
(01/03 13:06:22) Eleri: and complicated
(01/03 13:06:22) Cate Alexander: I'd like to know a little bit more about your group.
(01/03 13:06:50) Vortmax: Well, as I understand it, we are supposed to be a way to pa
Explorers
(01/03 13:06:51) Cate Alexander: What you feel like you are accomplishing - if anythi
viewed by other explorers
(01/03 13:06:59) Cate Alexander: Is that happening?
(01/03 13:07:00) Marie Sutherland smiles at Eleri with a small nod.
(01/03 13:07:12) Eleri: some.
(01/03 13:07:19) Vortmax: Not often enough, though since the DRC has been so busy
(01/03 13:07:34) Eleri: the easiest way for the DRC to get a solid message to everyone
(01/03 13:07:56) Cate Alexander: So does that mean your role is not necessary?
(01/03 13:08:16) Eleri: I think it needs... expanded?
(01/03 13:08:27) Cate Alexander: Right.
(01/03 13:08:31) Vortmax: And defined. We still don't have a very clear definition of o
(01/03 13:08:46) Cate Alexander: What ways do you see yourselves expanding?
(01/03 13:08:53) Eleri: Like, if something happens, like the scream, it's easier to tell us
(01/03 13:09:02) Eleri: that much info won't fit in a KI message
(01/03 13:09:25) Cate Alexander: My impression is that people would be a little jealou
information.
(01/03 13:09:38) Cate Alexander: Have you found that to be the case or is that wrong?
(01/03 13:09:42) Eleri: *nod* some people always would be.
(01/03 13:09:59) Eleri: theres a few groups that have reall issues with supposed power
(01/03 13:10:10) Cate Alexander: Of course, there always will be.
(01/03 13:10:24) Cate Alexander: And I don't have much time for that.
(01/03 13:10:31) Eleri: but by and large, as long as we're not hiding info, people have
(01/03 13:10:41) Cate Alexander: But, at the same time, we want to make sure there is
(01/03 13:10:47) Eleri: exactly.
(01/03 13:11:03) Cate Alexander: Well, I'm not sure I'm going to have answers for you
(01/03 13:11:14) Cate Alexander: There is a lot to consider...
(01/03 13:11:22) Eleri nods
(01/03 13:11:24) Vortmax: That implies there will be answers though, and that's good.
(01/03 13:11:30) Cate Alexander: I will say I think there will be a role for you in the fu
(01/03 13:11:43) Anonymous Coward: well that was rather annoying
(01/03 13:11:45) Cate Alexander: But I won't guarantee it.
(01/03 13:11:51) Eleri: We've talked a little bit about writing down some of the things
(01/03 13:11:53) Anonymous Coward: oh please say you guys can here me?
(01/03 13:12:14) Vortmax: I hear you Tweek, though you're on the KI as Anonymous
(01/03 13:12:20) Anonymous Coward: yeah
(01/03 13:12:31) Eleri: weird
(01/03 13:12:31) sighs
(01/03 13:12:35) Anonymous Coward: brb
(01/03 13:12:49) Cate Alexander: Apparently Tweek has better things to do. : )
(01/03 13:12:57) Vortmax: He's trying to fix that KI bug.
(01/03 13:13:10) Cate Alexander: Regardless, it was a pleasure to meet you all and I h
one way or another - soon.
(01/03 13:13:19) Eleri: If I may ask, Cate, how did you get involved with the DRC?
(01/03 13:13:46) Cate Alexander: Long story... I don't have time for that now as I have
(01/03 13:13:50) Vortmax: And what is your role in the organization?
(01/03 13:13:55) Cate Alexander: Thank you again and we'll be in contact.
(01/03 13:14:02) Cate Alexander: Ready Marie?
(01/03 13:14:04) Vortmax thanks you very much!
(01/03 13:14:10) Eleri: Any time. Marie has all out KI numbers and emails
ANNOUNCEMENT:
Re-opening of the ANNOUNCEMENT: Re-Opening of the Cavern w/ The D'ni Restoration Council (DR
Cavern w/ The DRC announce our next Town Hall meeting on the D’mala Shard. This time our honored
- 19 December 06 Restoration Coucil (DRC) and we will be discussing the up-coming opening and future
the DRC themselves have been up to.
Please remember to activate the /autoshout, /autoschreien (German), or /autocrier (Fren
As usual, the format will be for the first half of the meeting to answer pre-submitted qu
meeting we will open the floor for questions. Please remember that if you have a quest
need to PM the appointed Liaison with "<i>
QUESTION</i>" and you will then be added to the queue. We ask that you please hav
when your name is called we can avoid any delays. The new format for this and all fut
explorers and guests to please <i>
STAND</i> during the meeting. We also ask that you do not use your KI if you can av
and all methods to ensure a "stable" environment for all attending and to avoid any cra
guests. Thank you for your understanding and cooperation in this. Tuesday 19 Decemb
Guest: D'ni Restoration Coucil Members Location: Town Hall 1 Neighborhood – Dâ
Time (US MST; GMT-7)
Meeting with Marie
Sutherland and Dr. (12/19 12:22:57) Chat.log started...
(12/19 12:29:25) Gadren: Welcome everyone!
Kodama, 19
December 2006
(12/19 12:29:43) Rex Havoc: lol don't move!
(12/19 12:30:08) GoldenWedge: Shorah all
(12/19 12:30:17) Kelm: Hello roland
(12/19 12:30:21) Rex Havoc: Shorah all
(12/19 12:30:28) Gadren: alright, everyone, we're going to start the meeting here... :)
(12/19 12:31:24) Gadren: Anyway, welcome to this DRC meeting, with Marie Sutherl
(12/19 12:31:37) Gadren: Please refrain from moving around during the meeting...
(12/19 12:31:44) Gadren: And PM me with the word "QUESTION"
(12/19 12:32:00) Gadren: I will put you on the queue, and then call on you...please hav
(12/19 12:32:22) Gadren: Would either of the DRC members like to make an opening
(12/19 12:32:36) Gadren: (Also, please activate /autoshout so we can all hear you)
(12/19 12:32:56) Rex Havoc: Good
(12/19 12:32:58) Nyrphame Danilaise: text only please -voice crashes me
(12/19 12:33:16) Ural: No sound for me in uu..
(12/19 12:33:16) Greypiffle Fogg: And please /autoshout so we can all here
(12/19 12:33:17) Dr. Kodama: Marie loves opening statements
(12/19 12:33:19) Greypiffle Fogg: Hear
(12/19 12:33:20) Marie Sutherland: Good morning! Sorry for the last minute change o
(12/19 12:33:38) Gadren: Oh, and if we could relegate chat to private messages, that w
(12/19 12:34:01) Marie Sutherland: We are very excited in the progress that we have b
(12/19 12:34:26) Marie Sutherland: even though much if it is hard to notice here in the
(12/19 12:34:40) Erik: Shorah
(12/19 12:35:23) Marie Sutherland: We are making the final preparations for opening
(12/19 12:35:38) Marie Sutherland: It is a very exciting time for all of us
(12/19 12:37:48) Marie Sutherland: Unfortunately, with the delay in getting started, ou
to questions.
(12/19 12:38:12) Gadren: Alright, everyone, please PM me with "QUESTION" to get
(12/19 12:38:17) Gadren: Arthur, you're up first
(12/19 12:38:35) Reverend Vader: Question
(12/19 12:38:57) Gadren: And please have your question ready to ask right as I call on
(12/19 12:39:32) Gadren: OK...I'm not getting a response from Arthur, so I'll move on
(12/19 12:39:53) Nyrphame Danilaise: Can you give us some idea as to the specific da
around -anything special we should be aware of?
(12/19 12:40:59) Marie Sutherland: Things have changed a bit, but we wouldn't open i
(12/19 12:41:12) Marie Sutherland: next
(12/19 12:41:25) Gadren: Rev Vader, you're up
(12/19 12:42:25) Dr. Kodama: Vader...
(12/19 12:42:28) From Reverend Vader: scrolling...
(12/19 12:42:44) Gadren: OK, rev vader is asking about the whereabouts of dr. watson
(12/19 12:42:56) Gadren: he PM'ed me by accident :)
(12/19 12:43:35) Marie Sutherland: Unfortunately, we still have not received any word
(12/19 12:43:56) Marie Sutherland: We still hold out hope that he will return, but there
(12/19 12:44:04) Dr. Kodama: He's probably in Maui.
(12/19 12:44:05) Marie Sutherland: next
(12/19 12:44:06) Gadren: L'lee, you're up next
(12/19 12:44:11) L'lee: Does the DRC have any ETA or timetable you can give us for
outlying ages?
(12/19 12:45:58) Marie Sutherland: We've continued to work behind the scenes, and th
future.
(12/19 12:46:15) Marie Sutherland: next
(12/19 12:46:17) Gadren: Kelm asks what parts of the city you hope to focus on first
(12/19 12:46:45) Gadren: (Heh, they're all kind of the same question ;))
(12/19 12:48:31) Marie Sutherland: there are some interiors that are being worked on,
(12/19 12:48:34) From Reverend Vader: question again, if possible. :)
(12/19 12:49:01) Gadren: Kurtis, you're up!
(12/19 12:49:06) Kurtis: How much of a presence can we expect to see from the DRC
(12/19 12:49:07) Marie Sutherland: We are still working with a very limited staff, so th
(12/19 12:49:55) Marie Sutherland: We've been working mostly behind the scenes sinc
(12/19 12:50:15) Gadren: Oh, and for those who are asking multiple questions, I'm lett
(12/19 12:50:29) Marie Sutherland: That will be changing in the near future.
(12/19 12:50:43) Marie Sutherland: next
(12/19 12:50:49) Gadren: Ural?
(12/19 12:51:13) Ural: What ages/ areas are we going to see??
(12/19 12:52:13) Dr. Kodama: what the...
(12/19 12:52:14) Marie Sutherland: There won't be new Ages immediately...
(12/19 12:53:39) Gadren: !
Unusual Happenings This just in -- something very strange has happened in the Cavern. I'm a bit shaken by
in the Cavern! -- 19 morning, there was a message on the DRC forum from Victor Laxman: Yes, I think we
December 2006 speculated on its meaning, but it seemed pretty obvious it was talking about today's To
Marie Sutherland. The Cavern was filled with people, not just in the hood where the m
hood, there were over a hundred people, making it so hard for the DRC or some liaison
another neighborhood, the Guild of Greeters neighborhood, which quickly filled up as
been waiting a long time only to have the meeting up and move away -- we feel your p
that different from usual:
(12/19 12:33:20) Marie Sutherland: Good morning! Sorry for the last minute change o
that we have been able to make this past year...even though much if it is hard to notice
preparations for opening the cavern once again. It is a very exciting time for all of us. U
started, our time is very short, so let's move right on to questions. <img
src="http://img183.imageshack.us/img183/5334/uruexplorer200612191240gd2.png">
that unusual, and the DRC responded with the same answers (or lack thereof) they had
(12/19 12:42:44) Gadren: OK, rev vader is asking about the whereabouts of dr. watson
(12/19 12:43:35) Marie Sutherland: Unfortunately, we still have not received any word
that he will return, but there are no guarantees.
(12/19 12:44:04) Dr. Kodama: He's probably in Maui. [....]
(12/19 12:44:11) L'lee: Does the DRC have any ETA or timetable you can give us for
outlying ages?
(12/19 12:45:58) Marie Sutherland: We've continued to work behind the scenes, and th
future. [....]
(12/19 12:48:31) Marie Sutherland: there are some interiors that are being worked on,
(12/19 12:49:07) Marie Sutherland: We are still working with a very limited staff, so th
mostly behind the scenes since returning to the cavern about a year ago. That will be c
something was a bit odd. I noticed that Dr. Kodama said
(12/19 12:52:13) Dr. Kodama: what the... He was looking at his KI. To be honest, I ca
before or after he said that. I was too preoccupied with Marie answering a question abo
However, then something happened which I wasn't expecting. There was a loud Bahro
could see was linking away simultaneously! I didn't have time to take a picture of it, bu
mark the time.
(12/19 12:53:39) Gadren: ! I later found out that we had all been linked to our Reltos. E
limited to the Guild of Greeters hood; people in Ae'gura and the various other Ages we
explorer who with others had been in Ae'gura at the time, was recording the event and
href="http://www.bergen-hill.com/rtr/dmala_linkout_screech.wmv">Video of the last
of the Great Tree, offers a few snapshots to show what was happening in Ae'gura: -->
href="http://thegreattree.com/bbs/viewtopic.php?p=16109#16109">Snapshots from Cy
with us as we try to figure out what happened.
Résumé du Résumé du chatlog de ce meeting avec le DRC du 19 décembre 2006. Traduit
chatlog de ce
en fait puisque le meeting a commencé très en retard et a ensuite été interrom
meeting avec le DRC s'excuse pour le retard, elle dit en résumé: ° Nous sommes très heureux des pr
du 19 décembre cette année, malgré que cela soit encore assez difficile à voir - ici - dans la Cave
2006.
préparations finales pour ré-ouvrir la Caverne. C'est une période passionnante
retards au départ, notre temps devient très court ... ° Elle dit que les choses ont ch
ouvrir tant qu'ils ne pensent pas que c'est relativement sain. Ailleurs, elle dit : Nous co
Caverne s'ouvrira très prochainement. Et ailleurs encore: Nous travaillons avec une tr
avançons lentement. ° Concernant le rôle du Dr Watson dans la Restauration, elle
nouvelle de lui. Nous continuons d'espérer qu'il revienne, mais c'est sans garanties. (
à Maui. ) A propos de ce qui se fait pour la Cité et comme nouveautés: ° Nous
sans avoir de délais fixés ° ... Il n'y aura pas de nouveaux Ages tout de suite ... (
Pendant le semblant de meeting du 19 décembre 2006, un grand cri de Bahro a ét
retrouvés transportés dans leur Relto. Ensuite, ils ont retrouvée le message suiv
----------------------------------------------------------- D’mala Explorers: Thank you fo
this year. The Bahro scream that was just heard throughout all of the Ages, and the sub
person back to Relto was a significant event. This event signals that D’mala’s
come to a close. The story will pick up from this moment in Uru Live. Please note that
while because, unfortunately, Uru Live is not yet available to everyone who is here on
D’mala from that event forward (including this KI-mail) should be considered OO
hope to see you all in Uru Live soon. Your friends at Cyan --------------------------------Traduction: Explorateurs de D'mala, Merci pour votre support sur le serveur de D'mala
qui vient de retentir dans tous les Ages, et qui a eu comme conséquence de vous tran
Relto est un événement important. Cet événement signifie que le chapitre D'
la fermeture officielle. L'histoire se souviendra de ce moment de Uru Live. Veuillez no
quelques temps car, malheureusement, Uru Live n'est pas encore accessible pour tous c
arrive sur D'mala depuis l'avis que vous avez reçu (y compris ce message dans votre
de la Caverne (OOC) Merci encore pour votre support. Nous espérons vous voir bie
D'mala n'est donc pas encore tout à fait mort ... .. mais ça ne va pas tarder ! C'éta
sur tous les forums - à grand coups de mystère ... parlant de surprise le soir du meet
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