M - Elaine's BTT portfolio

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Project Plan
Name of Project: Attack of the Zombees
Sign Off: The Product Owners undersigned agree that this plan adequately
describes the project, and that the team is authorized to begin project
construction.
Signed:
_Mrs. Bamber___________
Product Owner 1 (print)
__________________________
Product Owner 1 (Signature)
____________
Date
Project Plan................................................................................................................................. 1
Table of Contents ..................................................................Error! Bookmark not defined.
Introduction to Project ........................................................................................................... 1
Game concept ............................................................................................................................. 1
Requirements/Tasks and Estimates.................................................................................. 1
Schedule ....................................................................................................................................... 1
Deliverables .......................................................................................................................................... 1
High Level Sprint Plan....................................................................................................................... 2
Detailed Sprint Plan ................................................................................................................. 2
Assumptions ............................................................................................................................... 3
Risks .............................................................................................................................................. 4
Appendix A: Spreadsheet – Requirements, Estimates, Initial Sprint Plan ........... 5
Appendix B: Map ....................................................................................................................... 6
Appendix C: Art Design ........................................................................................................... 7
Overall project look and feel (fonts, colours, style) ............................................................... 7
Sketches and notes for included art............................................................................................. 7
Appendix D: Narrative outline ............................................................................................. 8
Appendix E: Video Treatments ............................................................................................ 9
Appendix F ............................................................................................................................... 11
Team Commitment Signatures ......................................................................................... 12
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1
Introduction to Project
This project involves a text game in which a city called Station Ville is being attacked by
humongous bees.
Game concept
This game will be science fiction and adventure themed.
Resources: Team and Roles
Name
Elaine Jin
Luxme Nirmalan
Isaac Noel
Russell Horvath
Yusuf Quddus
Vanessa Wong
Role
Video Director. Art Design
Writer/ Story Coordinator, Testing
Sound Person
Game Maker
Game Maker
Extra
Requirements/Tasks and Estimates
Attach spreadsheet as Appendix A
Design Artefacts
Summarize what you have
Attach as:
Appendix B: Map
Appendix C: Art Design
Appendix D: Narrative Outline
Appendix E: Video Treatments (Recommended including story boards here)
Appendix F: Sound Treatment
Schedule
Deliverables
Deliverable
Charter
Plan
Design Appendices
Game
Test Cases
Delivery Date
February 28th, 2014
April 7th, 2014
April12th , 2014
May 10th, 2014
May 19th, 2014
2
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Notes:
High Level Sprint Plan
Sprint
Sprint
1
Sprint
2
Sprint
3
Sprint
4
Sprint
5
Sprint
6
Start
Date
April
4,
2014
April
11,
2014
April
18.
2014
April
25,
2014
May
2,
2014
May
9,
2014
End Date
Focus (what you are planning to achieve)
April 11,
2014
Design our font and colour of our game. Finish part
of our house in our game. Record/edit soundtrack.
April 18.
2014
Animate a video. Record/edit soundtrack. Finish
house
April 25,
2014
Animate a video. Record/edit soundtrack. Finish part
of military base.
May 2,
2014
Animate a video. Record/edit soundtrack. Finish
military base
May 9,
2014
Animate a video. Finish part of beehive. Finish
soundtrack.
May 16,
2014
Finish beehive. Finish soundtrack
Notes: Our last sprint (sprint 6 and 7) are just testing and adding small details to our
game.
Detailed Sprint Plan
See <Columns> in Appendix A: Spreadsheet – Requirements, Estimates, Initial Sprint
Plan
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3
Assumptions
We have to assume that
Positive
Assumptions
Likelihood
(H,M,L)
Impact
(H,M,L)
Response
Everybody is able to
find a working computer
H
M
This will be critical,
now we will be able to
complete our tasks for
the day
We work ahead of time,
and are able to be ahead
with our tasks
L
M
This can help us
progress quicker and
with extra time on our
hands, we will have time
to look over our work
more
to
prevent
mistakes.
All members of the
group are present
M
M
We will be able to have
meetings in order to
ensure that all members
are on the same page
and up to date.
Everyone is attentive
and focused at work
L
H
If this is possible, we
will be able to get a lot
of work done in a
shorter period of time.
We find additional
features for our game
M
M
This will make our
game more interesting
and will attract more
users.
4
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Risks
Risk description
Likelihood
(H, M, L)
M
Impact
(H,M,L)
M
Not
finding
a
computer
that
functions properly
during class time to
work on.
M
M
One of our team
members is missing
for a long period of
time.
H
M
A team member is
suddenly
missing
from our team and
we have absolutely
no contact with
them.
M
M
We forget to add
something in our
game which is most
vital in order to play
or operate the game.
Losing
all
our
contacts (including
the phone #s of our
group members) on
our phone.
L
L
When doing a task, we always double
check and proofread the work before
finalizing it.
M
M
We will be sure to put all of our group
members’ numbers in more than one
place where we will also not lose it.
Computer crashing
Response
Our back-up plan for this problem
would be to always have two people
ready to send a document and to never
hand-in documents on the due date or
last minute. This way even if the
computer does crash on the due date,
we will still have our project handed in
before it.
It is likely to not be able to find a
computer that works during class time
due to technical difficulties. In order to
prevent this, we could all bring an extra
device in case of any technological
difficulties
Our group is often short of one person
therefore we always give that team
member a minor task or even the tasks
that are the least important. This way
even if that task was not completed, it
wouldn’t really affect the actual game.
We always make sure that two or more
people have a copy of the work that
was done by the group member in case
of any emergency.
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Finishing
tasks
behind schedule
M
H
All the work is lost
L
H
5
We will need to work efficiently in
order to finish our tasks on time. Not
being able to finish on time will have a
major effect on all our tasks (can lead
to rushing).
We make sure to save our work often
and to share our work with the
teammates so everybody has a copy.
Appendix A: Spreadsheet – Requirements, Estimates,
Initial Sprint Plan
Spreadsheet to be submitted by April 15th, 2014 under
Appendix A
6
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Appendix B: Map
Provide the map of your game environment, including all relationships between spaces,
locations of all objects and characters. Give each space, object and character a unique
name.
House: There
characters in the
Abandoned
base: There are
characters in the
base.
Zombee Hive:
meets the queen
interacts with
are no
house.
military
no
military
The player
bee and
her.
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7
Appendix C: Art Design
Overall project look and feel (fonts, colours, style)
Sketches and notes for included art
For our project, we will be choosing art that reflects our theme for our game, which is
sci-fi/horror/adventure.
For our title, we were looking for a font that reflects the horror side of our game to make
it seem more appealing. We want a font that is blotchy and that looks stained (possibly
with blood).
For the actual words in the game, we want a font that is legible. If the font is too fancy,
the player will have a hard time reading the messages, especially since our game needs
fast thinking (with our puzzles). We should probably stick to a font that can be read
quickly and easily such as Times New Roman.
The picture that will represent our game will be our logo. Our logo is a zombee
surrounded by fire.
8
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Appendix D: Narrative outline
Narrative outline to be submitted by April 16th, 2014
under Appendix D
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9
Appendix E: Video Treatments
Describe each video you will include and justify its inclusion. What is it’s purpose in the
game?
Highly recommended that you include the storyboards here
1st video: Bedroom
Character wakes up in friend’s house. He
looks out the window and sees giant killer
bees outside. His friend is nowhere to be
seen.
He looks around the room and sees a desk
with a laptop, a pencil case and a lamp.
This video will show the beginning of the story and give a visual idea for the viewers. It
will help them better understand where they are, what they’re doing, what’s around them.
2nd video: Mission description
Blue/green background
Execute retinal scan
State the mission (get rid of all the
zombees) and show a picture of the bees
1
0
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Finish by giving details of the mission
This video will show the player what his/her mission in this game is. It will provide
details about the mission so the player isn’t too confused while playing.
3rd video: Entering military base
Show the entire outside (compound) of the
military base.
The character enters through the front and
sees a hallway.
This video will give a brief overview of the outside of the military compound so the
player can have an image of it in his/her head when entering the compound.
4th video: Entering the beehive
Show the outside of the beehive
Character enters and see the hallways and
doors
This video has about the same purpose as the previous one (the one about the military
compound). Since the beehive is very complicated and has many trap rooms, the player
will most likely need an overview of the outside of the hive. Again, this will help the
player better understand what to do.
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Appendix F
Describe the sounds/music you intend to include and justify its inclusion. What is its
purpose in the game? What style will you use?
Sounds/music to be submitted by April 15th, 2014.
1
1
1
2
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Team Commitment Signatures
The undersigned team members have participated in the preparation of this plan, and
agree that they will contribute to the best of their abilities to meeting the goals of this
project in a timely way.
Elaine Jin
Team member (print)
__________________________
Team Member (Signature)
____________
Date
Isaac Noel
Team member (print)
__________________________
Team Member (Signature)
____________
Date
Luxme Nirmalan
Team member (print)
__________________________
Team Member (Signature)
____________
Date
_Vanessa Wong__________
Team member (print)
__________________________
Team Member (Signature)
____________
Date
_Yusuf Quddus___________
Team member (print)
__________________________
Team Member (Signature)
____________
Date
_Russell Horvath__________
Team member (print)
__________________________
Team Member (Signature)
____________
Date
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