The Major System The Major Memory System is one of the two most powerful memory systems currently available. It requires a significant investment of time to learn and master, however once it is learned it is extremely powerful. It is the application of mainly this system that forms the basis of some of the extraordinary, almost magical, memory feats performed by magicians and memory technicians. Mind Tools Mnemonic Grades: Ease of Use - Difficult Effectiveness - Very Effective Power - Very Powerful Learning investment - Significant Who should use - People prepared to invest significant time in learning the system. How to use The system works by converting number sequences into nouns, nouns into images, and linking images into sequences. These sequences can be very complex and detailed. The building blocks of the system are the association of the numbers below with the following consonant sounds: 0 - s, z, soft-c - remember as 'z is first letter of zero' 1 - d, t, th - remember as letters with 1 downstroke 2 - n - remember as having 2 downstrokes 3 - m - has three downstrokes 4 - r - imagine a 4 and an R glued together back-to-back 5 - L - imagine the 5 propped up against a book end (L) 6 - j, sh, soft-ch, dg, soft-g - g is 6 rotated 180 degrees. 7 - k, hard-ch, hard-c, hard-g, ng - imagine K as two 7s rotated and glued together 8 - f, v - imagine the bottom loop of the 8 as an eFfluent pipe discharging waste(letter image of F in alphabet system) 9 - p, b - b as 9 rotated 180 degrees. These associations really must be learned before proceeding. The system operates on a number of levels, depending on the amount of time a user is prepared to devote to learning the system. The first level, the coding of single digit numbers into consonants and small words, functions almost as a poor relation of the number/rhyme system. It is at higher levels that the power of the system is unleashed, however this level must be assimilated first. The trick with the conversion into words is to use only the consonants that code information within the word, while using vowels to pad the consonants out with meaning. By choosing letters for your word in the preferential order AEIOU you stand a better chance of being able to reconstruct the image word if you forget it. If consonants have to be used to make a word, use only those that are not already used - i.e. h, q, w, x, and y 1. Single number words: The first level codes single numbers into a short noun made up of the number consonant sound and some vowels. On a sheet of paper, write the 1 numbers 1 to 9, and apply these rules to create your own memory words. An example is shown below: 1 - toe 2 - neigh 3 - ma 4 - ray 5 - law 6 - jaw 7 - key 8 - fee 9 - pay These words can be used in association much like the other peg technique memory words. 2. Double number words: Similar rules apply to creating a standard word from two numbers. It is best not to try to use single number word as a root, as this can confuse the image. Add to your list of numbers 1 to 9 the numbers 10 to 99, and apply the rules to create memory words for yourself. A few examples are shown below: 17 23 36 41 52 64 75 89 98 - t, ch - tech n, m - name m, sh - mesh r,s - rose l, n - line ch, r - chair k, l - keel f, p - fop b, f - beef 3. Triple number words Just using double number words may be enough to make this a sufficiently powerful mnemonic for you. Alternatively you may decide to use triple number words, using the same construction rules as double number words. Examples are: 182 304 400 651 801 - d, m, r, j, f, v, s, c, l, z, n r s d d - Devon miser races jailed fazed Even though words can be constructed from first principles it may be worth writing them down at this level of complexity, and running through them many times to strengthen the link in your mind between the numbers and the associated words. This will enable you to recall the number word faster. Applying these images Once you have devised words and images to link to your numbers, you can start to apply the technique to remember long numbers, etc. At as simple level you might decide just to remember a long telephone number. To do this you might just associate a few images together using the 2 link or story technique. Alternatively, to remember a really long number, you might associate words made up of the components of these numbers with stops on a journey (see the journey technique). Summary The major memory system works by linking numbers to consonant sound groups, and then by linking these into words. By using the images these words create, and linking them together with another memory system, large amounts of information can be accurately memorised if properly coded. Make it HUGE. See the item out of proportion to its real size. Make it larger than life, not just an airplane, but a huge airplane. Make it MOVE. Have action in your image. Have your item doing something, using bold, expansive movements. See the plane taking off, lifting from the runway, dust flying, wheels lifting, pointing its nose toward the sun. Make it MANY. Don't just visualize one of the items, exaggerate, see hundreds of airplanes lifting off one after the other. Make it STRANGE. If you are linking items, substitute, make one item do what the other item normally does--have basketballs flying and airplanes bouncing. Be creative, be silly, make your images unique and memorable. Perhaps the oldest mnemonic device is "METHOD OF PLACE". This method is said to have first been used around 500 B.C. by the Greek orators. There are several important steps involved in using this method. First, the learner must use a well-known street, building, room or "layout" where there are as many distinctive locations as there are items in the list to be remembered. The list of these locations is memorized in a particular order. 3 Next the learner must make up a vivid, concrete image of each of the items in the list to be remembered. Then associate each item in some vivid, concrete way with the "mental snapshot" of these distinctive locations in their proper order. EX: Memorize the five advantages the North possessed in the Civil War. (1) Your familiar location will be the infield of a baseball diamond. Use the pitcher's mound and the four bases as key reference points. (2) Mentally place each advantage the North possessed at one of these five locations. * more extensive railway system, "home railway terminal"= home base * more money in the banks = first base * a large Navy = second base * more widely developed industry = third base * greater number of soldiers = pitcher's mound. A second mnemonic device is the PEGSYSTEM. In this system, items that are to be learned are hooked by vivid mental images onto the "pegs" that have already been learned in a certain order. This system is especially useful when something is to be learned in order or in steps. Here is a list of peg words from one to ten. One is a bun Two is a shoe. Three is a tree Four is a door. Five is a hive. Six is sticks. Seven is heaven. Eight is a gate. Nine is a mine. Ten is a hen. All the peg words are concrete nouns that can easily be associated mentally with the items to be learned. For example, if the fourth word to be learned is 4 "chlorophyll", it will be retained better if it is translated into something like the opening of a Green door. A similar system involves visualizing the numbers themselves as pictures. 1- is a pen. 2- is a swan. 3- is a bird in flight. 4- is a sailboat. 5- is a hook. 6 -is a golf club. 7- is a cliff. 8- is a snow man. 9- is a lollipop. 10- is a bat and ball. Figure out why each of these numbers looks like the word and you can easily remember 10 things by associating them with the picture. Learning the Major System. Step 1 Digit-sound equivalents Digit 0 1 2 3 4 5 6 7 8 9 Consonant sounds z, s, soft-c t, th, d n m r l soft-g, j, sh, ch k, q, hard-c, hard-g f, v p, b Hint 'z' is the first letter of zero 't' has one downstroke 'n' has two legs (downstrokes) 'm' has three legs (downstrokes) 'r' is the last sound in fouR 'l' or L is the Roman numeral 50 'g' when turned around gives '6' 'k' is made of two 7's back-to-back (7<) 'f' when written in script looks like '8' 'p' when turned around gives '9' Each digit is represented by one family of consonant sounds. Some sounds are not not used: 'w', 'h', and 'y' (remember as 'why'). Vowels do not carry any meaning, so that they can be used as 'fillers' when composing words. 5 So, what does the word 'dog' stand for? 'd' = 1 and 'hard-g' = 7, so 'dog' is 17. Silent letters do not count. For example, in 'debt' the 'b' is silent. Only the 'd' and the t' sounds count, so that 'debt' is 11 ('d' = 1 and 't' = 1). In a word like 'though', only the 'th' sound codes a digit. The other letters are either vowels or silent, so that 'though' is 1. Some letter combinations are ambiguous. In that case, you have to decide for yourself what they mean, depending on how the word sounds to you. For examlpe, 'ng' as in 'king' is phonetically similar to 'n' and can thus be taken to mean 2. For simplicity, we will always treat it as an 'n' and 'hard-g' combination, so that 'ng' = 27. Step 2 Examples of words and their number 'codes' After studying the digit-sound groups, a table of which is reproduced below, take 10-15 min to verify the digit 'codes' of each word. 0 z s 1 t th soft-c d letter ladder winner mummy barrel lilly judge ocean machine witch cello genie kite quilt cow game food cough pen bean 2 n 3 m 514 514 24 33 945 55 66 62 362 6 65 62 71 751 7 73 81 78 92 92 4 r 5 l 6 soft-g j 7 k q 8 f v sh hard-c ch hard-g 9 p b zoo scissors stone circus psalm (salm) king (kin-g) knife (nife) accent examples of words and their numeric meaning 0 0040 012 0470 053 727 28 7021 703950 8 410 21 14 2347 3227 6 Step 3 Go to web site and practice. Step 4 Peg words for the numbers 00 to 100 Take a while (15-30 min) to read through the peg words below. Visualize each one and check how the number code is derived. After attending to the peg words below, you are ready to proceed to the online Peg Word Trainer for further training. You do not have to learn all peg words at once. It is also possible to study only up to number 20 or 50. The trainer allows you to limit the number to any setting between 1 and 111. It will normally be set to 61, which will teach peg words 00-50. 1. head 2. honey 3. ham 4. hair 5. whale 6. jaw 7. oak 8. hoof 9. pie 10. dice 11. tattoo 12. tin 13. thumb 14. tire 15. tail 16. dish 17. duck 18. TV 19. tape 20. nose 21. window 22. onion 23. gnome 24. winner 26. wench 27. neck 28. knife 29. nap 30. mouse 31. meadow 32. moon 33. mom 34. hammer 35. mill 36. match 37. hammock 38. movie 39. mop 40. rose 41. heart 42. horn 43. harem 44. warrior 45. railway 46. ridge 47. rug 48. roof 49. rabbi 51. lady 52. lion 53. lamb 54. lorry 55. lolly 56. lodge 57. lake 58. wolf 59. lobby 60. cheese 61. jet 62. chain 63. gym 64. chair 65. jewel 66. judge 67. sheik 68. shave 69. ship 70. kiss 71. cat 72. gun 73. gum 74. car 76. cage 77. cook 78. coffee 79. cab 80. office 81. photo 82. phone 83. foam 84. fur 85. veil 86. fish 87. fog 88. fife 89. VIP 90. base 91. boot 92. piano 93. bomb 94. bar 95. pillow 96. peach 97. book 98. beef 99. puppy 7 25. nail 50. lassoe 75. coal 100. disease Numbers starting with 0 00. sauce 01. suit 02. swine 03. swim 04. sore 05. seal 06. sash 07. ski 08. safe 09. soap 0. saw Step 5 Go to web site and practice. http://memory.uva.nl/memimprovement/eng/peg_word_trainer.htm Step 6. Apply the system to remembering long lists Step 7. Use the system for advanced mental filing 8